@fps-games/editor 0.1.4-beta.5 → 0.1.5-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (227) hide show
  1. package/dist/build-info.json +16 -16
  2. package/dist/local-editor-harness.d.ts +24 -5
  3. package/dist/local-editor-harness.d.ts.map +1 -1
  4. package/dist/local-editor-harness.js +456 -90
  5. package/dist/local-editor-harness.js.map +1 -1
  6. package/dist/local-editor-performance-stats.d.ts +12 -0
  7. package/dist/local-editor-performance-stats.d.ts.map +1 -0
  8. package/dist/local-editor-performance-stats.js +46 -0
  9. package/dist/local-editor-performance-stats.js.map +1 -0
  10. package/dist/playable-babylon-facade.d.ts +2 -2
  11. package/dist/playable-babylon-facade.d.ts.map +1 -1
  12. package/dist/playable-babylon-facade.js +1 -1
  13. package/dist/playable-babylon-facade.js.map +1 -1
  14. package/dist/playable-babylon-rendering.d.ts +57 -12
  15. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  16. package/dist/playable-babylon-rendering.js +529 -20
  17. package/dist/playable-babylon-rendering.js.map +1 -1
  18. package/dist/playable-local-editor-host.d.ts +10 -9
  19. package/dist/playable-local-editor-host.d.ts.map +1 -1
  20. package/dist/playable-local-editor-host.js.map +1 -1
  21. package/dist/playable-sdk.d.ts +5 -3
  22. package/dist/playable-sdk.d.ts.map +1 -1
  23. package/dist/playable-sdk.js +3 -2
  24. package/dist/playable-sdk.js.map +1 -1
  25. package/dist/static-shadow-cpu-worker.d.ts +7 -0
  26. package/dist/static-shadow-cpu-worker.d.ts.map +1 -0
  27. package/dist/static-shadow-cpu-worker.js +221 -0
  28. package/dist/static-shadow-cpu-worker.js.map +1 -0
  29. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -1
  30. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  31. package/node_modules/@fps-games/babylon-renderer/dist/index.js +3 -1
  32. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  33. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  34. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  35. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +584 -0
  36. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  37. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts +61 -0
  38. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  39. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js +382 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts +47 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js +285 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts +88 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +813 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts +27 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js +220 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +35 -3
  54. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +1 -1
  55. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +65 -609
  56. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +1 -1
  57. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +169 -14
  58. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  59. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +9 -3
  60. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  61. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  62. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +2 -0
  63. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
  64. package/node_modules/@fps-games/editor-babylon/dist/index.js +2 -0
  65. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  66. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts +34 -0
  67. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts.map +1 -0
  68. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js +272 -0
  69. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -0
  70. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +6 -0
  71. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  72. package/node_modules/@fps-games/editor-babylon/dist/projection.js +65 -1
  73. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  74. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts +19 -0
  75. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +1 -0
  76. package/node_modules/@fps-games/editor-babylon/dist/rendering.js +66 -0
  77. package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +1 -0
  78. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +5 -2
  79. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  80. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +65 -32
  81. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  82. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  83. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +19 -2
  84. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  85. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  86. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +1 -1
  87. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  88. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  89. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts +8 -0
  90. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts.map +1 -0
  91. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js +14 -0
  92. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -0
  93. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  94. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +10 -2
  95. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  96. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  97. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  98. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +17 -0
  99. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  100. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  101. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +466 -42
  102. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  103. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +70 -5
  104. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  105. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +1 -1
  106. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  107. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +595 -5
  108. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  109. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  110. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +14 -1
  111. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  112. package/node_modules/@fps-games/editor-core/dist/editor-session.js +34 -10
  113. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  114. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +2 -1
  115. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
  116. package/node_modules/@fps-games/editor-core/dist/inspector.js +11 -1
  117. package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
  118. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +7 -0
  119. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -1
  120. package/node_modules/@fps-games/editor-core/dist/serialized-object.js +1 -0
  121. package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
  122. package/node_modules/@fps-games/editor-core/package.json +2 -2
  123. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  124. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
  125. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +10 -5
  126. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
  127. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
  128. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +3 -1
  129. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
  130. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +4 -1
  131. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +29 -0
  133. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  134. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +10 -0
  135. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
  137. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +3 -0
  138. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
  139. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
  140. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
  142. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
  143. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +33 -2
  144. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +232 -16
  146. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
  147. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
  148. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
  150. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
  151. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts +12 -1
  152. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
  153. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +153 -0
  154. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
  155. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts +4 -2
  156. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts.map +1 -1
  157. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js +2 -1
  158. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js.map +1 -1
  159. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
  160. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
  161. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
  162. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts +19 -0
  163. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts.map +1 -0
  164. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js +57 -0
  165. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js.map +1 -0
  166. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +7 -1
  167. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
  169. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +620 -36
  170. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
  171. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +8 -3
  172. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -1
  173. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +258 -10
  174. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +1 -1
  175. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +110 -3
  176. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
  177. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
  178. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +25 -0
  179. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -1
  180. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +2 -1
  181. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
  182. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +4 -0
  184. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js.map +1 -1
  185. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +9 -1
  186. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +12 -1
  188. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -1
  189. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts +1 -0
  192. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
  193. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +75 -0
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  195. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts +1 -0
  196. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts.map +1 -1
  197. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js +1 -0
  198. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js.map +1 -1
  199. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts +17 -0
  200. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -0
  201. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +262 -0
  202. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -0
  203. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts.map +1 -1
  204. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js +7 -3
  205. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js.map +1 -1
  206. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +6 -0
  207. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -1
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +31 -0
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -1
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +2 -1
  211. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -1
  212. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +1 -1
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -1
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -1
  215. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +21 -9
  216. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -1
  217. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +151 -0
  218. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -0
  219. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +445 -0
  220. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -0
  221. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts +2 -0
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts.map +1 -0
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js +2 -0
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js.map +1 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
  226. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  227. package/package.json +8 -8
@@ -0,0 +1,272 @@
1
+ const EMPTY_PERFORMANCE_SNAPSHOT = {
2
+ drawCalls: null,
3
+ meshes: null,
4
+ activeMeshes: null,
5
+ meshClassCounts: null,
6
+ activeMeshClassCounts: null,
7
+ meshCategoryCounts: null,
8
+ activeMeshCategoryCounts: null,
9
+ materials: null,
10
+ textures: null,
11
+ lights: null,
12
+ cameras: null,
13
+ };
14
+ export function createBabylonEditorPerformanceMonitor(scene) {
15
+ let disposed = false;
16
+ let latestDrawCalls = null;
17
+ const cleanupCallbacks = [];
18
+ const sceneLike = isRecord(scene) ? scene : null;
19
+ if (sceneLike) {
20
+ addSceneObserver(cleanupCallbacks, sceneLike.onBeforeAnimationsObservable, () => {
21
+ readDrawCallsCounter(sceneLike)?.fetchNewFrame?.();
22
+ });
23
+ addSceneObserver(cleanupCallbacks, sceneLike.onAfterRenderObservable, () => {
24
+ latestDrawCalls = readFiniteNumber(readDrawCallsCounter(sceneLike)?.current);
25
+ });
26
+ }
27
+ return {
28
+ readSnapshot() {
29
+ if (disposed || !sceneLike)
30
+ return cloneBabylonPerformanceSnapshot(EMPTY_PERFORMANCE_SNAPSHOT);
31
+ const meshCensus = readMeshCensus(sceneLike);
32
+ return {
33
+ drawCalls: latestDrawCalls,
34
+ meshes: meshCensus?.meshCount ?? readCollectionCount(sceneLike.meshes),
35
+ activeMeshes: meshCensus?.activeMeshCount ?? readActiveMeshesCount(sceneLike),
36
+ meshClassCounts: cloneBabylonMeshClassCounts(meshCensus?.meshClassCounts ?? null),
37
+ activeMeshClassCounts: cloneBabylonMeshClassCounts(meshCensus?.activeMeshClassCounts ?? null),
38
+ meshCategoryCounts: cloneBabylonMeshCategoryCounts(meshCensus?.meshCategoryCounts ?? null),
39
+ activeMeshCategoryCounts: cloneBabylonMeshCategoryCounts(meshCensus?.activeMeshCategoryCounts ?? null),
40
+ materials: readCollectionCount(sceneLike.materials),
41
+ textures: readCollectionCount(sceneLike.textures),
42
+ lights: readCollectionCount(sceneLike.lights),
43
+ cameras: readCollectionCount(sceneLike.cameras),
44
+ };
45
+ },
46
+ dispose() {
47
+ if (disposed)
48
+ return;
49
+ disposed = true;
50
+ for (const cleanup of cleanupCallbacks.splice(0))
51
+ cleanup();
52
+ latestDrawCalls = null;
53
+ },
54
+ };
55
+ }
56
+ export function cloneBabylonPerformanceSnapshot(snapshot) {
57
+ return {
58
+ ...snapshot,
59
+ meshClassCounts: cloneBabylonMeshClassCounts(snapshot.meshClassCounts),
60
+ activeMeshClassCounts: cloneBabylonMeshClassCounts(snapshot.activeMeshClassCounts),
61
+ meshCategoryCounts: cloneBabylonMeshCategoryCounts(snapshot.meshCategoryCounts),
62
+ activeMeshCategoryCounts: cloneBabylonMeshCategoryCounts(snapshot.activeMeshCategoryCounts),
63
+ };
64
+ }
65
+ function addSceneObserver(cleanupCallbacks, observable, callback) {
66
+ if (!isBabylonObservableLike(observable))
67
+ return;
68
+ const observer = observable.add(callback);
69
+ cleanupCallbacks.push(() => observable.remove(observer));
70
+ }
71
+ function isBabylonObservableLike(value) {
72
+ return !!value
73
+ && typeof value === 'object'
74
+ && typeof value.add === 'function'
75
+ && typeof value.remove === 'function';
76
+ }
77
+ function isRecord(value) {
78
+ return !!value && typeof value === 'object';
79
+ }
80
+ function readDrawCallsCounter(scene) {
81
+ const engine = typeof scene?.getEngine === 'function' ? scene.getEngine() : null;
82
+ const counter = engine?._drawCalls;
83
+ return counter && typeof counter === 'object' ? counter : null;
84
+ }
85
+ function readActiveMeshesCount(scene) {
86
+ if (typeof scene?.getActiveMeshes !== 'function')
87
+ return null;
88
+ try {
89
+ return readCollectionCount(scene.getActiveMeshes());
90
+ }
91
+ catch {
92
+ return null;
93
+ }
94
+ }
95
+ function readMeshCensus(scene) {
96
+ const meshes = readCollectionItems(scene.meshes);
97
+ if (!meshes)
98
+ return null;
99
+ const activeMeshes = readActiveMeshItems(scene);
100
+ const activeMeshSet = activeMeshes ? new Set(activeMeshes) : null;
101
+ const meshClassCounts = createEmptyMeshClassCounts();
102
+ const meshCategoryCounts = createEmptyMeshCategoryCounts();
103
+ const activeMeshClassCounts = activeMeshSet ? createEmptyMeshClassCounts() : null;
104
+ const activeMeshCategoryCounts = activeMeshSet ? createEmptyMeshCategoryCounts() : null;
105
+ for (const mesh of meshes) {
106
+ const classKey = classifyMeshClass(mesh);
107
+ const categoryKey = classifyMeshCategory(mesh);
108
+ meshClassCounts[classKey] += 1;
109
+ meshCategoryCounts[categoryKey] += 1;
110
+ if (activeMeshSet?.has(mesh)) {
111
+ activeMeshClassCounts[classKey] += 1;
112
+ activeMeshCategoryCounts[categoryKey] += 1;
113
+ }
114
+ }
115
+ return {
116
+ meshCount: meshes.length,
117
+ activeMeshCount: activeMeshes?.length ?? null,
118
+ meshClassCounts,
119
+ activeMeshClassCounts,
120
+ meshCategoryCounts,
121
+ activeMeshCategoryCounts,
122
+ };
123
+ }
124
+ function readActiveMeshItems(scene) {
125
+ if (typeof scene?.getActiveMeshes !== 'function')
126
+ return null;
127
+ try {
128
+ return readCollectionItems(scene.getActiveMeshes());
129
+ }
130
+ catch {
131
+ return null;
132
+ }
133
+ }
134
+ function readCollectionItems(value) {
135
+ if (Array.isArray(value))
136
+ return value;
137
+ if (!value || typeof value !== 'object')
138
+ return null;
139
+ const data = value.data;
140
+ const length = readFiniteNumber(value.length);
141
+ if (Array.isArray(data) && length != null)
142
+ return data.slice(0, Math.max(0, Math.floor(length)));
143
+ if (length == null)
144
+ return null;
145
+ const items = [];
146
+ const indexed = value;
147
+ for (let index = 0; index < length; index += 1) {
148
+ if (!(index in indexed))
149
+ return null;
150
+ items.push(indexed[index]);
151
+ }
152
+ return items;
153
+ }
154
+ function readCollectionCount(value) {
155
+ if (!value || typeof value !== 'object')
156
+ return null;
157
+ const length = value.length;
158
+ return readFiniteNumber(length);
159
+ }
160
+ function readFiniteNumber(value) {
161
+ return typeof value === 'number' && Number.isFinite(value) ? value : null;
162
+ }
163
+ function createEmptyMeshClassCounts() {
164
+ return {
165
+ mesh: 0,
166
+ instancedMesh: 0,
167
+ linesMesh: 0,
168
+ groundMesh: 0,
169
+ other: 0,
170
+ };
171
+ }
172
+ function createEmptyMeshCategoryCounts() {
173
+ return {
174
+ assetMesh: 0,
175
+ primitiveMesh: 0,
176
+ staticProjectedShadow: 0,
177
+ editorHelper: 0,
178
+ uncategorized: 0,
179
+ };
180
+ }
181
+ function cloneBabylonMeshClassCounts(counts) {
182
+ return counts ? { ...counts } : null;
183
+ }
184
+ function cloneBabylonMeshCategoryCounts(counts) {
185
+ return counts ? { ...counts } : null;
186
+ }
187
+ function classifyMeshClass(mesh) {
188
+ const className = readMeshClassName(mesh);
189
+ if (className === 'InstancedMesh')
190
+ return 'instancedMesh';
191
+ if (className === 'LinesMesh')
192
+ return 'linesMesh';
193
+ if (className === 'GroundMesh')
194
+ return 'groundMesh';
195
+ if (className === 'Mesh')
196
+ return 'mesh';
197
+ return 'other';
198
+ }
199
+ function readMeshClassName(mesh) {
200
+ if (!isRecord(mesh))
201
+ return '';
202
+ const getClassName = mesh.getClassName;
203
+ if (typeof getClassName === 'function') {
204
+ try {
205
+ const className = getClassName.call(mesh);
206
+ return typeof className === 'string' ? className : '';
207
+ }
208
+ catch {
209
+ return '';
210
+ }
211
+ }
212
+ const constructorName = mesh.constructor?.name;
213
+ return typeof constructorName === 'string' ? constructorName : '';
214
+ }
215
+ function classifyMeshCategory(mesh) {
216
+ const projection = readEditorProjectionMetadata(mesh);
217
+ const runtimeKind = typeof projection?.runtimeKind === 'string' ? projection.runtimeKind : '';
218
+ if (isStaticProjectedShadowMesh(mesh))
219
+ return 'staticProjectedShadow';
220
+ if (runtimeKind === 'camera' || runtimeKind === 'light' || projection?.helper != null || isEditorHelperMesh(mesh)) {
221
+ return 'editorHelper';
222
+ }
223
+ if (runtimeKind === 'assetMesh')
224
+ return 'assetMesh';
225
+ if (runtimeKind === 'primitive' || projection?.primitiveShape != null)
226
+ return 'primitiveMesh';
227
+ return 'uncategorized';
228
+ }
229
+ function readEditorProjectionMetadata(mesh) {
230
+ if (!isRecord(mesh))
231
+ return null;
232
+ const metadata = isRecord(mesh.metadata) ? mesh.metadata : null;
233
+ const projection = metadata && isRecord(metadata.editorProjection) ? metadata.editorProjection : null;
234
+ return projection;
235
+ }
236
+ function isStaticProjectedShadowMesh(mesh) {
237
+ if (!isRecord(mesh))
238
+ return false;
239
+ const metadata = isRecord(mesh.metadata) ? mesh.metadata : null;
240
+ if (metadata?.staticProjectedShadowInternal === true)
241
+ return true;
242
+ const material = isRecord(mesh.material) ? mesh.material : null;
243
+ return hasPerformanceNameFragment(mesh, 'staticProjected')
244
+ || hasPerformanceNameFragment(material, 'staticProjected');
245
+ }
246
+ function isEditorHelperMesh(mesh) {
247
+ if (!isRecord(mesh))
248
+ return false;
249
+ const metadata = isRecord(mesh.metadata) ? mesh.metadata : null;
250
+ if (metadata?.editorProjectionHelper === true)
251
+ return true;
252
+ const material = isRecord(mesh.material) ? mesh.material : null;
253
+ return hasPerformanceNameFragment(mesh, 'editor.world.sky')
254
+ || hasPerformanceNameFragment(mesh, 'editor-grid')
255
+ || hasPerformanceNameFragment(mesh, 'editorGrid')
256
+ || hasPerformanceNameFragment(mesh, 'grid-screen-layer')
257
+ || hasPerformanceNameFragment(material, 'editor.world.sky')
258
+ || hasPerformanceNameFragment(material, 'editor-grid')
259
+ || hasPerformanceNameFragment(material, 'editorGrid')
260
+ || hasPerformanceNameFragment(material, 'grid-screen-layer');
261
+ }
262
+ function hasPerformanceNameFragment(value, fragment) {
263
+ if (!isRecord(value))
264
+ return false;
265
+ return readPerformanceNameCandidates(value)
266
+ .some(candidate => candidate.includes(fragment));
267
+ }
268
+ function readPerformanceNameCandidates(value) {
269
+ return [value.name, value.id]
270
+ .filter((candidate) => typeof candidate === 'string');
271
+ }
272
+ //# sourceMappingURL=performance-monitor.js.map
@@ -0,0 +1 @@
1
+ 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@@ -74,6 +74,10 @@ export interface BabylonEditorProjectionHemisphericLightSettings {
74
74
  }
75
75
  export type BabylonEditorProjectionLightSettings = BabylonEditorProjectionDirectionalLightSettings | BabylonEditorProjectionHemisphericLightSettings;
76
76
  export type BabylonEditorProjectionShadowMode = 'default' | 'none' | 'blob' | 'static' | 'planar' | 'dynamic';
77
+ export interface BabylonEditorProjectionRendering {
78
+ renderingGroupId?: number;
79
+ alphaIndex?: number;
80
+ }
77
81
  export interface BabylonEditorProjectionNode {
78
82
  id: string;
79
83
  name?: string;
@@ -85,6 +89,7 @@ export interface BabylonEditorProjectionNode {
85
89
  helperKind?: 'root';
86
90
  runtimeKind?: 'camera' | 'light';
87
91
  shadowMode?: BabylonEditorProjectionShadowMode;
92
+ rendering?: BabylonEditorProjectionRendering;
88
93
  camera?: BabylonEditorProjectionCameraSettings;
89
94
  light?: BabylonEditorProjectionLightSettings;
90
95
  outline?: BabylonEditorProjectionOutline | null;
@@ -171,6 +176,7 @@ export interface BabylonEditorProjection {
171
176
  getSelectionBounds(nodeIds: string[]): BabylonEditorProjectionBounds | null;
172
177
  getSelectionPivot(nodeIds: string[]): EditorTransformPivot | null;
173
178
  syncNodeTransform(node: BabylonEditorProjectionNode): void;
179
+ syncNodeMetadata(node: BabylonEditorProjectionNode): void;
174
180
  syncSelection(selection: EditorSelectionState): void;
175
181
  resolveProjectionNodeId(target: unknown): string | null;
176
182
  resolvePickSelectionNodeId(target: unknown): string | null;
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"projection.d.ts","sourceRoot":"","sources":["../src/projection.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,oBAAoB,EACpB,oBAAoB,EACpB,uBAAuB,EACvB,mBAAmB,EACpB,MAAM,wBAAwB,CAAC;AAKhC,OAAO,KAAK,EAAE,qBAAqB,EAAE,wBAAwB,EAAE,sBAAsB,EAAE,MAAM,4BAA4B,CAAC;AAE1H,OAAO,KAAK,EACV,oBAAoB,EACpB,aAAa,EACb,YAAY,EACb,MAAM,SAAS,CAAC;AAGjB,MAAM,MAAM,2BAA2B,GAAG,mBAAmB,CAAC;AAC9D,MAAM,WAAW,2BAA2B;IAC1C,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAID,MAAM,WAAW,gCAAgC;IAC/C,QAAQ,EAAE,2BAA2B,CAAC;IACtC,QAAQ,EAAE,2BAA2B,CAAC;IACtC,KAAK,CAAC,EAAE,2BAA2B,CAAC;CACrC;AAED,MAAM,WAAW,qCAAqC;IACpD,QAAQ,CAAC,EAAE,2BAA2B,CAAC;IACvC,QAAQ,CAAC,EAAE,2BAA2B,CAAC;IACvC,WAAW,CAAC,EAAE,2BAA2B,CAAC;IAC1C,KAAK,CAAC,EAAE,MAAM,GAAG,2BAA2B,CAAC;CAC9C;AAED,MAAM,WAAW,4BAA4B;IAC3C,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,qCAAqC,CAAC;IAClD,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACpC;AAED,MAAM,MAAM,qCAAqC,GAAG,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,CAAC;AAE5F,MAAM,WAAW,gCAAgC;IAC/C,KAAK,EAAE,qCAAqC,CAAC;CAC9C;AAED,MAAM,WAAW,8BAA8B;IAC7C,QAAQ,CAAC,EAAE,iBAAiB,CAAC;IAC7B,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE,+BAA+B,CAAC;CAChD;AAED,MAAM,MAAM,iCAAiC,GAAG,cAAc,GAAG,aAAa,CAAC;AAE/E,MAAM,WAAW,qCAAqC;IACpD,UAAU,CAAC,EAAE,iCAAiC,CAAC;IAC/C,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,MAAM,CAAC;IAClB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,YAAY,CAAC,EAAE,2BAA2B,CAAC;IAC3C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,kBAAkB,CAAC,EAAE,2BAA2B,CAAC;CAClD;AAED,MAAM,WAAW,4CAA4C;IAC3D,MAAM,CAAC,EAAE,2BAA2B,GAAG,IAAI,CAAC;IAC5C,SAAS,CAAC,EAAE,OAAO,CAAC;CACrB;AAED,MAAM,WAAW,+BAA+B;IAC9C,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,WAAW,+CAA+C;IAC9D,IAAI,EAAE,aAAa,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,2BAA2B,CAAC;IACvC,YAAY,CAAC,EAAE,+BAA+B,CAAC;CAChD;AAED,MAAM,WAAW,+CAA+C;IAC9D,IAAI,EAAE,aAAa,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,YAAY,CAAC,EAAE,+BAA+B,CAAC;IAC/C,WAAW,CAAC,EAAE,+BAA+B,CAAC;CAC/C;AAED,MAAM,MAAM,oCAAoC,GAC5C,+CAA+C,GAC/C,+CAA+C,CAAC;AAEpD,MAAM,MAAM,iCAAiC,GAAG,SAAS,GAAG,MAAM,GAAG,MAAM,GAAG,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAAC;AAE9G,MAAM,WAAW,gCAAgC;IAC/C,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,2BAA2B;IAC1C,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,SAAS,CAAC,EAAE,gCAAgC,CAAC;IAC7C,KAAK,CAAC,EAAE,4BAA4B,GAAG,IAAI,CAAC;IAC5C,SAAS,CAAC,EAAE,gCAAgC,GAAG,IAAI,CAAC;IACpD,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,QAAQ,GAAG,OAAO,CAAC;IACjC,UAAU,CAAC,EAAE,iCAAiC,CAAC;IAC/C,SAAS,CAAC,EAAE,gCAAgC,CAAC;IAC7C,MAAM,CAAC,EAAE,qCAAqC,CAAC;IAC/C,KAAK,CAAC,EAAE,oCAAoC,CAAC;IAC7C,OAAO,CAAC,EAAE,8BAA8B,GAAG,IAAI,CAAC;IAChD,kBAAkB,CAAC,EAAE,sBAAsB,CAAC;IAC5C,qBAAqB,CAAC,EAAE,qBAAqB,CAAC;IAC9C,0BAA0B,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,qBAAqB,CAAC,CAAC;CACpE;AAED,MAAM,WAAW,mCAAmC;IAClD,MAAM,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,cAAc,CAAC,EAAE,GAAG,EAAE,CAAC;IACvB,eAAe,CAAC,EAAE,GAAG,EAAE,CAAC;CACzB;AAED,MAAM,WAAW,oCAAoC;IACnD,OAAO,EAAE,oBAAoB,CAAC;IAC9B,KAAK,EAAE,YAAY,CAAC;IACpB,IAAI,EAAE,GAAG,CAAC;IACV,IAAI,EAAE,2BAA2B,CAAC;IAClC,KAAK,EAAE,4BAA4B,CAAC;CACrC;AAED,MAAM,MAAM,+BAA+B,GAAG,CAC5C,OAAO,EAAE,oCAAoC,KAC1C,OAAO,CAAC,mCAAmC,GAAG,IAAI,GAAG,SAAS,CAAC,CAAC;AAErE,MAAM,WAAW,8BAA8B;IAC7C,OAAO,EAAE,oBAAoB,CAAC;IAC9B,KAAK,EAAE,YAAY,CAAC;IACpB,WAAW,CAAC,EAAE,+BAA+B,CAAC;IAC9C,iBAAiB,CAAC,EAAE,CAAC,OAAO,EAAE,wBAAwB,KAAK,MAAM,GAAG,IAAI,GAAG,SAAS,CAAC;IACrF,qBAAqB,CAAC,EAAE,4CAA4C,CAAC;IACrE,MAAM,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;IAC/B,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,iCAAiC,KAAK,IAAI,CAAC;IACvE,wBAAwB,CAAC,EAAE,CAAC,KAAK,EAAE,wCAAwC,KAAK,IAAI,CAAC;CACtF;AAED,MAAM,MAAM,4CAA4C,GAAG,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC;AAErF,MAAM,WAAW,iCAAiC;IAChD,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,OAAO,CAAC;CAChB;AAED,MAAM,WAAW,wCAAwC;IACvD,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,YAAY,EAAE,MAAM,EAAE,CAAC;IACvB,cAAc,EAAE,MAAM,EAAE,CAAC;CAC1B;AAED,MAAM,MAAM,iCAAiC,GAAG,SAAS,GAAG,SAAS,GAAG,OAAO,CAAC;AAEhF,MAAM,WAAW,kCAAkC;IACjD,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,YAAY,EAAE,MAAM,EAAE,CAAC;IACvB,cAAc,EAAE,MAAM,EAAE,CAAC;IACzB,cAAc,EAAE,MAAM,EAAE,CAAC;IACzB,KAAK,EAAE,iCAAiC,CAAC;CAC1C;AAED,MAAM,WAAW,kCAAkC;IACjD,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,SAAS,IAAI,kCAAkC,CAAC;IAChD,OAAO,EAAE,OAAO,CAAC,kCAAkC,CAAC,CAAC;CACtD;AAED,MAAM,WAAW,gCAAgC;IAC/C,IAAI,EAAE,OAAO,CAAC;IACd,cAAc,EAAE,MAAM,EAAE,CAAC;IACzB,SAAS,EAAE,kCAAkC,GAAG,IAAI,CAAC;CACtD;AAED,MAAM,WAAW,0BAA0B;IACzC,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,GAAG,CAAC;IACV,aAAa,EAAE,GAAG,EAAE,CAAC;IACrB,eAAe,EAAE,GAAG,EAAE,CAAC;IACvB,cAAc,EAAE,GAAG,EAAE,CAAC;IACtB,WAAW,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IAC5B,2BAA2B,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,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@@ -1,6 +1,7 @@
1
1
  import { combineEditorTransforms, toEditorLocalTransformFromWorld, } from '@fps-games/editor-core';
2
2
  import { applyBabylonDefaultOutline } from '@fps-games/babylon-renderer';
3
3
  import { applyArtistMaterialProfileToRuntimeMaterial } from './material-property-adapter.js';
4
+ const LARGE_SELECTION_EDGE_LIMIT = 200;
4
5
  const ASSET_MESH_SELECTION_SEPARATOR = '::assetMesh::';
5
6
  function requireBabylonCtor(value, name) {
6
7
  if (!value)
@@ -309,6 +310,12 @@ export function createBabylonEditorProjection(options) {
309
310
  applyProjectionTransform(options.babylon, projection.root, node.transform);
310
311
  scheduleProjectionSelectionEdgesPrewarm(projection);
311
312
  },
313
+ syncNodeMetadata(node) {
314
+ const projection = projections.get(node.id);
315
+ if (!projection)
316
+ return;
317
+ syncProjectionNodeMetadata(projection, node);
318
+ },
312
319
  syncSelection(selection) {
313
320
  syncProjectionSelection(options.babylon, projections, selection);
314
321
  },
@@ -530,6 +537,7 @@ function attachImportedProjectionResult(options, node, asset, projection, result
530
537
  }
531
538
  for (const mesh of result.meshes ?? []) {
532
539
  mesh.isPickable = true;
540
+ applyProjectionRenderingToMesh(node, mesh);
533
541
  const ownerNodePath = buildProjectionOwnerNodePath(mesh, modelRoot);
534
542
  if (ownerNodePath) {
535
543
  const selectionKey = resolveProjectionAssetMeshSelectionKey(asset, ownerNodePath);
@@ -723,6 +731,7 @@ function createPrimitiveProjectionMesh(babylon, scene, node, options) {
723
731
  material.backFaceCulling = false;
724
732
  applyProjectionArtistMaterialProfile({ babylon, scene, resolveTextureUrl: options?.resolveTextureUrl }, material, node.artistMaterialProfile);
725
733
  mesh.material = material;
734
+ applyProjectionRenderingToMesh(node, mesh);
726
735
  mesh.metadata = createProjectionMetadata(node.id, {
727
736
  runtimeKind: 'primitive',
728
737
  primitiveShape: shape,
@@ -971,6 +980,7 @@ function createFallbackProjectionMesh(babylon, scene, node, rendererFallback) {
971
980
  }
972
981
  material.specularColor = new Color3(0.08, 0.1, 0.12);
973
982
  mesh.material = material;
983
+ applyProjectionRenderingToMesh(node, mesh);
974
984
  mesh.metadata = {
975
985
  ...(mesh.metadata ?? {}),
976
986
  editorProjection: {
@@ -981,6 +991,20 @@ function createFallbackProjectionMesh(babylon, scene, node, rendererFallback) {
981
991
  };
982
992
  return mesh;
983
993
  }
994
+ function applyProjectionRenderingToMesh(node, mesh) {
995
+ const rendering = node.rendering;
996
+ if (!mesh || !rendering)
997
+ return;
998
+ if (isProjectionRenderingGroupId(rendering.renderingGroupId)) {
999
+ mesh.renderingGroupId = rendering.renderingGroupId;
1000
+ }
1001
+ if (typeof rendering.alphaIndex === 'number' && Number.isFinite(rendering.alphaIndex)) {
1002
+ mesh.alphaIndex = rendering.alphaIndex;
1003
+ }
1004
+ }
1005
+ function isProjectionRenderingGroupId(value) {
1006
+ return value === 0 || value === 1 || value === 2 || value === 3;
1007
+ }
984
1008
  function createCameraFrustumLines(babylon, scene, node, settings) {
985
1009
  const MeshBuilder = babylon.MeshBuilder;
986
1010
  const Vector3 = requireBabylonCtor(babylon.Vector3, 'Vector3');
@@ -1274,6 +1298,44 @@ function createProjectionMetadata(nodeId, extra = {}) {
1274
1298
  },
1275
1299
  };
1276
1300
  }
1301
+ function syncProjectionNodeMetadata(projection, node) {
1302
+ walkProjectionRuntimeNodes(projection.root, (runtimeNode) => {
1303
+ syncProjectionRuntimeNodeMetadata(runtimeNode, node);
1304
+ });
1305
+ }
1306
+ function walkProjectionRuntimeNodes(node, visit) {
1307
+ if (!node)
1308
+ return;
1309
+ visit(node);
1310
+ const children = typeof node.getChildren === 'function' ? node.getChildren() : [];
1311
+ if (!Array.isArray(children))
1312
+ return;
1313
+ for (const child of children) {
1314
+ walkProjectionRuntimeNodes(child, visit);
1315
+ }
1316
+ }
1317
+ function syncProjectionRuntimeNodeMetadata(runtimeNode, node) {
1318
+ const metadata = readProjectionObject(runtimeNode.metadata);
1319
+ const editorProjection = readProjectionObject(metadata?.editorProjection);
1320
+ if (!editorProjection)
1321
+ return;
1322
+ if (editorProjection.nodeId !== node.id && editorProjection.rootNodeId !== node.id)
1323
+ return;
1324
+ const nextEditorProjection = { ...editorProjection };
1325
+ if (node.shadowMode)
1326
+ nextEditorProjection.shadowMode = node.shadowMode;
1327
+ else
1328
+ delete nextEditorProjection.shadowMode;
1329
+ runtimeNode.metadata = {
1330
+ ...(metadata ?? {}),
1331
+ editorProjection: nextEditorProjection,
1332
+ };
1333
+ }
1334
+ function readProjectionObject(value) {
1335
+ return value && typeof value === 'object' && !Array.isArray(value)
1336
+ ? value
1337
+ : null;
1338
+ }
1277
1339
  export function applyProjectionTransform(babylon, node, transform) {
1278
1340
  const Vector3 = requireBabylonCtor(babylon.Vector3, 'Vector3');
1279
1341
  node.position = new Vector3(transform.position.x, transform.position.y, transform.position.z);
@@ -1400,7 +1462,9 @@ function rectsIntersect(left, right) {
1400
1462
  }
1401
1463
  function syncProjectionSelection(babylon, projections, selection) {
1402
1464
  const Color4 = babylon.Color4;
1403
- const selectedIds = new Set(selection.selectedIds);
1465
+ const selectedIds = new Set(selection.selectedIds.length > LARGE_SELECTION_EDGE_LIMIT
1466
+ ? [selection.activeId].filter((id) => !!id)
1467
+ : selection.selectedIds);
1404
1468
  for (const [nodeId, projection] of projections) {
1405
1469
  const rootSelected = selectedIds.has(nodeId);
1406
1470
  const rootActive = selection.activeId === nodeId;