@fps-games/editor 0.1.4-beta.5 → 0.1.5-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/build-info.json +16 -16
- package/dist/local-editor-harness.d.ts +24 -5
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +456 -90
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-performance-stats.d.ts +12 -0
- package/dist/local-editor-performance-stats.d.ts.map +1 -0
- package/dist/local-editor-performance-stats.js +46 -0
- package/dist/local-editor-performance-stats.js.map +1 -0
- package/dist/playable-babylon-facade.d.ts +2 -2
- package/dist/playable-babylon-facade.d.ts.map +1 -1
- package/dist/playable-babylon-facade.js +1 -1
- package/dist/playable-babylon-facade.js.map +1 -1
- package/dist/playable-babylon-rendering.d.ts +57 -12
- package/dist/playable-babylon-rendering.d.ts.map +1 -1
- package/dist/playable-babylon-rendering.js +529 -20
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +10 -9
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-sdk.d.ts +5 -3
- package/dist/playable-sdk.d.ts.map +1 -1
- package/dist/playable-sdk.js +3 -2
- package/dist/playable-sdk.js.map +1 -1
- package/dist/static-shadow-cpu-worker.d.ts +7 -0
- package/dist/static-shadow-cpu-worker.d.ts.map +1 -0
- package/dist/static-shadow-cpu-worker.js +221 -0
- package/dist/static-shadow-cpu-worker.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +3 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +584 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts +61 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js +382 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts +47 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js +285 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts +88 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +813 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts +27 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js +220 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +35 -3
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +65 -609
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +169 -14
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +9 -3
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +2 -0
- package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +2 -0
- package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts +34 -0
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js +272 -0
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +6 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +65 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts +19 -0
- package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/rendering.js +66 -0
- package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +5 -2
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +65 -32
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +19 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts +8 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +10 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +17 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +466 -42
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +70 -5
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +595 -5
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/package.json +3 -3
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +14 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.js +34 -10
- package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +2 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js +11 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +7 -0
- package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/serialized-object.js +1 -0
- package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
- package/node_modules/@fps-games/editor-core/package.json +2 -2
- package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +10 -5
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +3 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +4 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +29 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +10 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +33 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +232 -16
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts +12 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +153 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts +4 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts +19 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js +57 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +7 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +620 -36
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +8 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +258 -10
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +110 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +25 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +9 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +12 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +75 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts +17 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +262 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js +7 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +6 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +31 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +21 -9
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +151 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +445 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
- package/node_modules/@fps-games/editor-protocol/package.json +1 -1
- package/package.json +8 -8
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import type { LocalEditorBrowserPerformanceStats, LocalEditorBrowserSceneFrameStats, LocalEditorBrowserUiHierarchyItem } from '@fps-games/editor-browser';
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import type { BabylonEditorPerformanceSnapshot } from '@fps-games/editor-babylon';
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export declare const LOCAL_EDITOR_PERFORMANCE_MONITOR_REASON = "performance-monitor";
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export interface LocalEditorPerformanceStatsInput {
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frameStats: LocalEditorBrowserSceneFrameStats | null;
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runtimeStats: BabylonEditorPerformanceSnapshot | null;
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objectCount: number | null;
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}
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export declare function createLocalEditorPerformanceStats(input: LocalEditorPerformanceStatsInput): LocalEditorBrowserPerformanceStats | null;
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export declare function cloneLocalEditorPerformanceStats(stats: LocalEditorBrowserPerformanceStats | null): LocalEditorBrowserPerformanceStats | null;
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export declare function countLocalEditorAuthoredObjects(hierarchy: readonly LocalEditorBrowserUiHierarchyItem[]): number;
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//# sourceMappingURL=local-editor-performance-stats.d.ts.map
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@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"local-editor-performance-stats.d.ts","sourceRoot":"","sources":["../src/local-editor-performance-stats.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAGV,kCAAkC,EAClC,iCAAiC,EACjC,iCAAiC,EAClC,MAAM,2BAA2B,CAAC;AACnC,OAAO,KAAK,EAAE,gCAAgC,EAAE,MAAM,2BAA2B,CAAC;AAElF,eAAO,MAAM,uCAAuC,wBAAwB,CAAC;AAE7E,MAAM,WAAW,gCAAgC;IAC/C,UAAU,EAAE,iCAAiC,GAAG,IAAI,CAAC;IACrD,YAAY,EAAE,gCAAgC,GAAG,IAAI,CAAC;IACtD,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;CAC5B;AAED,wBAAgB,iCAAiC,CAC/C,KAAK,EAAE,gCAAgC,GACtC,kCAAkC,GAAG,IAAI,CAqB3C;AAED,wBAAgB,gCAAgC,CAC9C,KAAK,EAAE,kCAAkC,GAAG,IAAI,GAC/C,kCAAkC,GAAG,IAAI,CAW3C;AAED,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,SAAS,iCAAiC,EAAE,GACtD,MAAM,CAER"}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
export const LOCAL_EDITOR_PERFORMANCE_MONITOR_REASON = 'performance-monitor';
|
|
2
|
+
export function createLocalEditorPerformanceStats(input) {
|
|
3
|
+
if (!input.frameStats && !input.runtimeStats && input.objectCount == null)
|
|
4
|
+
return null;
|
|
5
|
+
return {
|
|
6
|
+
fps: input.frameStats?.fps ?? null,
|
|
7
|
+
frameMs: input.frameStats?.lastFrameMs ?? null,
|
|
8
|
+
frameCount: input.frameStats?.frameCount ?? 0,
|
|
9
|
+
mode: input.frameStats?.mode ?? 'idle',
|
|
10
|
+
activeReasons: [...(input.frameStats?.activeReasons ?? [])],
|
|
11
|
+
drawCalls: input.runtimeStats?.drawCalls ?? null,
|
|
12
|
+
objectCount: input.objectCount,
|
|
13
|
+
meshCount: input.runtimeStats?.meshes ?? null,
|
|
14
|
+
activeMeshCount: input.runtimeStats?.activeMeshes ?? null,
|
|
15
|
+
meshClassCounts: cloneLocalEditorMeshClassCounts(input.runtimeStats?.meshClassCounts ?? null),
|
|
16
|
+
activeMeshClassCounts: cloneLocalEditorMeshClassCounts(input.runtimeStats?.activeMeshClassCounts ?? null),
|
|
17
|
+
meshCategoryCounts: cloneLocalEditorMeshCategoryCounts(input.runtimeStats?.meshCategoryCounts ?? null),
|
|
18
|
+
activeMeshCategoryCounts: cloneLocalEditorMeshCategoryCounts(input.runtimeStats?.activeMeshCategoryCounts ?? null),
|
|
19
|
+
materialCount: input.runtimeStats?.materials ?? null,
|
|
20
|
+
textureCount: input.runtimeStats?.textures ?? null,
|
|
21
|
+
lightCount: input.runtimeStats?.lights ?? null,
|
|
22
|
+
cameraCount: input.runtimeStats?.cameras ?? null,
|
|
23
|
+
};
|
|
24
|
+
}
|
|
25
|
+
export function cloneLocalEditorPerformanceStats(stats) {
|
|
26
|
+
return stats
|
|
27
|
+
? {
|
|
28
|
+
...stats,
|
|
29
|
+
activeReasons: [...stats.activeReasons],
|
|
30
|
+
meshClassCounts: cloneLocalEditorMeshClassCounts(stats.meshClassCounts),
|
|
31
|
+
activeMeshClassCounts: cloneLocalEditorMeshClassCounts(stats.activeMeshClassCounts),
|
|
32
|
+
meshCategoryCounts: cloneLocalEditorMeshCategoryCounts(stats.meshCategoryCounts),
|
|
33
|
+
activeMeshCategoryCounts: cloneLocalEditorMeshCategoryCounts(stats.activeMeshCategoryCounts),
|
|
34
|
+
}
|
|
35
|
+
: null;
|
|
36
|
+
}
|
|
37
|
+
export function countLocalEditorAuthoredObjects(hierarchy) {
|
|
38
|
+
return hierarchy.filter(item => item.role !== 'root').length;
|
|
39
|
+
}
|
|
40
|
+
function cloneLocalEditorMeshClassCounts(counts) {
|
|
41
|
+
return counts ? { ...counts } : null;
|
|
42
|
+
}
|
|
43
|
+
function cloneLocalEditorMeshCategoryCounts(counts) {
|
|
44
|
+
return counts ? { ...counts } : null;
|
|
45
|
+
}
|
|
46
|
+
//# sourceMappingURL=local-editor-performance-stats.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"local-editor-performance-stats.js","sourceRoot":"","sources":["../src/local-editor-performance-stats.ts"],"names":[],"mappings":"AASA,MAAM,CAAC,MAAM,uCAAuC,GAAG,qBAAqB,CAAC;AAQ7E,MAAM,UAAU,iCAAiC,CAC/C,KAAuC;IAEvC,IAAI,CAAC,KAAK,CAAC,UAAU,IAAI,CAAC,KAAK,CAAC,YAAY,IAAI,KAAK,CAAC,WAAW,IAAI,IAAI;QAAE,OAAO,IAAI,CAAC;IACvF,OAAO;QACL,GAAG,EAAE,KAAK,CAAC,UAAU,EAAE,GAAG,IAAI,IAAI;QAClC,OAAO,EAAE,KAAK,CAAC,UAAU,EAAE,WAAW,IAAI,IAAI;QAC9C,UAAU,EAAE,KAAK,CAAC,UAAU,EAAE,UAAU,IAAI,CAAC;QAC7C,IAAI,EAAE,KAAK,CAAC,UAAU,EAAE,IAAI,IAAI,MAAM;QACtC,aAAa,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,aAAa,IAAI,EAAE,CAAC,CAAC;QAC3D,SAAS,EAAE,KAAK,CAAC,YAAY,EAAE,SAAS,IAAI,IAAI;QAChD,WAAW,EAAE,KAAK,CAAC,WAAW;QAC9B,SAAS,EAAE,KAAK,CAAC,YAAY,EAAE,MAAM,IAAI,IAAI;QAC7C,eAAe,EAAE,KAAK,CAAC,YAAY,EAAE,YAAY,IAAI,IAAI;QACzD,eAAe,EAAE,+BAA+B,CAAC,KAAK,CAAC,YAAY,EAAE,eAAe,IAAI,IAAI,CAAC;QAC7F,qBAAqB,EAAE,+BAA+B,CAAC,KAAK,CAAC,YAAY,EAAE,qBAAqB,IAAI,IAAI,CAAC;QACzG,kBAAkB,EAAE,kCAAkC,CAAC,KAAK,CAAC,YAAY,EAAE,kBAAkB,IAAI,IAAI,CAAC;QACtG,wBAAwB,EAAE,kCAAkC,CAAC,KAAK,CAAC,YAAY,EAAE,wBAAwB,IAAI,IAAI,CAAC;QAClH,aAAa,EAAE,KAAK,CAAC,YAAY,EAAE,SAAS,IAAI,IAAI;QACpD,YAAY,EAAE,KAAK,CAAC,YAAY,EAAE,QAAQ,IAAI,IAAI;QAClD,UAAU,EAAE,KAAK,CAAC,YAAY,EAAE,MAAM,IAAI,IAAI;QAC9C,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,OAAO,IAAI,IAAI;KACjD,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,gCAAgC,CAC9C,KAAgD;IAEhD,OAAO,KAAK;QACV,CAAC,CAAC;YACE,GAAG,KAAK;YACR,aAAa,EAAE,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC;YACvC,eAAe,EAAE,+BAA+B,CAAC,KAAK,CAAC,eAAe,CAAC;YACvE,qBAAqB,EAAE,+BAA+B,CAAC,KAAK,CAAC,qBAAqB,CAAC;YACnF,kBAAkB,EAAE,kCAAkC,CAAC,KAAK,CAAC,kBAAkB,CAAC;YAChF,wBAAwB,EAAE,kCAAkC,CAAC,KAAK,CAAC,wBAAwB,CAAC;SAC7F;QACH,CAAC,CAAC,IAAI,CAAC;AACX,CAAC;AAED,MAAM,UAAU,+BAA+B,CAC7C,SAAuD;IAEvD,OAAO,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,MAAM,CAAC,CAAC,MAAM,CAAC;AAC/D,CAAC;AAED,SAAS,+BAA+B,CACtC,MAA2D;IAE3D,OAAO,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AACvC,CAAC;AAED,SAAS,kCAAkC,CACzC,MAA8D;IAE9D,OAAO,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AACvC,CAAC"}
|
|
@@ -6,8 +6,8 @@ export type PlayableBabylonSceneCameraPreviewRig = BabylonSceneCameraPreviewRig;
|
|
|
6
6
|
export declare const createPlayableBabylonEditorGrid: typeof createBabylonEditorInfiniteGrid;
|
|
7
7
|
export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createBabylonAssetContainerProjectionImporter, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
|
|
8
8
|
export type { BabylonAssetContainerProjectionContainer, BabylonAssetContainerProjectionImportEvent, BabylonAssetContainerProjectionImporterOptions, BabylonAssetContainerProjectionInstantiatedEntries, CanonicalMaterialChange, CanonicalOutlineChange, } from '@fps-games/editor-babylon';
|
|
9
|
-
export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createPlanarShadowSystem,
|
|
10
|
-
export type { BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BlobShadowOptions, BlobShadowSystem, PlanarShadowOptions, PlanarShadowSystem,
|
|
9
|
+
export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createPlanarShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
|
|
10
|
+
export type { BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BlobShadowOptions, BlobShadowSystem, PlanarShadowOptions, PlanarShadowSystem, StaticProjectedShadowArtifact, StaticProjectedShadowArtifactDiagnostic, StaticProjectedShadowArtifactHashInput, StaticProjectedShadowArtifactOptions, StaticProjectedShadowArtifactSystem, StaticProjectedShadowOptions, PostProcessVolumeShape, } from '@fps-games/babylon-renderer';
|
|
11
11
|
export { createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, } from './playable-babylon-outline-inspector';
|
|
12
12
|
export { applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, } from './playable-babylon-outline-runtime';
|
|
13
13
|
export type { PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, } from './playable-babylon-outline-inspector';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"playable-babylon-facade.d.ts","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,EAC/B,KAAK,oCAAoC,EACzC,KAAK,mCAAmC,EACxC,KAAK,2BAA2B,EAChC,KAAK,4BAA4B,EAClC,MAAM,2BAA2B,CAAC;AAEnC,MAAM,MAAM,sCAAsC,GAAG,oCAAoC,CAAC;AAC1F,MAAM,MAAM,qCAAqC,GAAG,mCAAmC,CAAC;AACxF,MAAM,MAAM,6BAA6B,GAAG,2BAA2B,CAAC;AACxE,MAAM,MAAM,oCAAoC,GAAG,4BAA4B,CAAC;AAEhF,eAAO,MAAM,+BAA+B,wCAAkC,CAAC;AAK/E,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,6CAA6C,EAC7C,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAEnC,YAAY,EACV,wCAAwC,EACxC,0CAA0C,EAC1C,8CAA8C,EAC9C,kDAAkD,EAClD,uBAAuB,EACvB,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AAInC,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,wBAAwB,EACxB,
|
|
1
|
+
{"version":3,"file":"playable-babylon-facade.d.ts","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,EAC/B,KAAK,oCAAoC,EACzC,KAAK,mCAAmC,EACxC,KAAK,2BAA2B,EAChC,KAAK,4BAA4B,EAClC,MAAM,2BAA2B,CAAC;AAEnC,MAAM,MAAM,sCAAsC,GAAG,oCAAoC,CAAC;AAC1F,MAAM,MAAM,qCAAqC,GAAG,mCAAmC,CAAC;AACxF,MAAM,MAAM,6BAA6B,GAAG,2BAA2B,CAAC;AACxE,MAAM,MAAM,oCAAoC,GAAG,4BAA4B,CAAC;AAEhF,eAAO,MAAM,+BAA+B,wCAAkC,CAAC;AAK/E,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,6CAA6C,EAC7C,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAEnC,YAAY,EACV,wCAAwC,EACxC,0CAA0C,EAC1C,8CAA8C,EAC9C,kDAAkD,EAClD,uBAAuB,EACvB,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AAInC,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,wBAAwB,EACxB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAErC,YAAY,EACV,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,mCAAmC,EACnC,gCAAgC,EAChC,4BAA4B,EAC5B,8BAA8B,EAC9B,iBAAiB,EACjB,gBAAgB,EAChB,mBAAmB,EACnB,kBAAkB,EAClB,6BAA6B,EAC7B,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,mCAAmC,EACnC,4BAA4B,EAC5B,sBAAsB,GACvB,MAAM,6BAA6B,CAAC;AAErC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC;AAE5C,YAAY,EACV,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,GAC/B,MAAM,sCAAsC,CAAC;AAE9C,YAAY,EACV,wCAAwC,EACxC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC"}
|
|
@@ -6,7 +6,7 @@ export const createPlayableBabylonEditorGrid = createBabylonEditorInfiniteGrid;
|
|
|
6
6
|
export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createBabylonAssetContainerProjectionImporter, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
|
|
7
7
|
// Shadow system utilities
|
|
8
8
|
// Re-exported from @fps-games/babylon-renderer for project-side rendering adapters
|
|
9
|
-
export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createPlanarShadowSystem,
|
|
9
|
+
export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createPlanarShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
|
|
10
10
|
export { createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, } from './playable-babylon-outline-inspector.js';
|
|
11
11
|
export { applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, } from './playable-babylon-outline-runtime.js';
|
|
12
12
|
//# sourceMappingURL=playable-babylon-facade.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"playable-babylon-facade.js","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,GAKhC,MAAM,2BAA2B,CAAC;AAOnC,MAAM,CAAC,MAAM,+BAA+B,GAAG,+BAA+B,CAAC;AAE/E,yCAAyC;AACzC,gFAAgF;AAChF,oEAAoE;AACpE,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,6CAA6C,EAC7C,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAWnC,0BAA0B;AAC1B,mFAAmF;AACnF,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,wBAAwB,EACxB,
|
|
1
|
+
{"version":3,"file":"playable-babylon-facade.js","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,GAKhC,MAAM,2BAA2B,CAAC;AAOnC,MAAM,CAAC,MAAM,+BAA+B,GAAG,+BAA+B,CAAC;AAE/E,yCAAyC;AACzC,gFAAgF;AAChF,oEAAoE;AACpE,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,6CAA6C,EAC7C,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAWnC,0BAA0B;AAC1B,mFAAmF;AACnF,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,wBAAwB,EACxB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AA6BrC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { type EditorSceneBlobShadowPreviewSettingsInput, type EditorScenePlanarShadowPreviewSettingsInput, type EditorSceneRenderingPanelLanguage, type EditorSceneRenderingPanelState, type EditorSceneRenderingPanelStateInput, type EditorSceneRenderingProfile, type EditorSceneRenderingStatusTone, type EditorSceneRenderingTextureAsset, type EditorSceneStaticProjectedShadowPreviewSettingsInput } from '@fps-games/editor-playable-sdk';
|
|
2
|
-
import { type BabylonDefaultPostProcessPipelineController, type BabylonDefaultPostProcessProfile, type BabylonDefaultPostProcessResolveResult, type BabylonDefaultPostProcessResolveInput, type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureProfile, type BlobShadowOptions, type BlobShadowSystem, type PlanarShadowOptions, type PlanarShadowSystem, type StaticProjectedShadowOptions, type
|
|
1
|
+
import { type EditorSceneBlobShadowPreviewSettingsInput, type EditorScenePlanarShadowPreviewSettingsInput, type EditorSceneRenderingPanelLanguage, type EditorSceneRenderingPanelState, type EditorSceneRenderingPanelStateInput, type EditorSceneRenderingProfile, type EditorSceneRenderingProfileActionInput, type EditorSceneRenderingStatusTone, type EditorSceneRenderingTextureAsset, type EditorSceneStaticShadowArtifactDiagnostic, type EditorSceneStaticProjectedShadowPreviewSettingsInput } from '@fps-games/editor-playable-sdk';
|
|
2
|
+
import { type BabylonDefaultPostProcessPipelineController, type BabylonDefaultPostProcessProfile, type BabylonDefaultPostProcessResolveResult, type BabylonDefaultPostProcessResolveInput, type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureProfile, type BlobShadowOptions, type BlobShadowSystem, type PlanarShadowOptions, type PlanarShadowSystem, type StaticProjectedShadowOptions, type StaticProjectedShadowArtifact, type StaticProjectedShadowArtifactHashInput, type StaticProjectedShadowArtifactSystem, type StaticProjectedShadowBakerAtlasEncoder, type StaticProjectedShadowBakerMaskPixelReader, type StaticProjectedShadowBakerSdfTileProcessor } from '@fps-games/babylon-renderer';
|
|
3
3
|
import type { BabylonEditorShadowPreviewOptions } from '@fps-games/editor-babylon';
|
|
4
|
-
import type { PlayableLocalEditorRenderingCapability } from './playable-local-editor-host';
|
|
4
|
+
import type { PlayableLocalEditorRenderingCapability, PlayableLocalEditorPatchResult } from './playable-local-editor-host';
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5
5
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type MaybePromise<T> = T | Promise<T>;
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6
6
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export type PlayableBabylonRenderingStatusTone = EditorSceneRenderingStatusTone;
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7
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export interface PlayableBabylonRenderingDocumentInput<TDocument> {
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@@ -12,28 +12,67 @@ export interface PlayableBabylonRenderingContext<TDocument> {
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config: unknown;
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profile: EditorSceneRenderingProfile;
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}
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15
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+
export interface PlayableBabylonRenderingSceneContext {
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+
scene?: unknown;
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+
projection?: unknown;
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18
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+
renderingAction?: PlayableBabylonRenderingActionProgress | null;
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}
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export interface PlayableBabylonRenderingActionProgress {
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actionId?: string;
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label?: string;
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status?: string;
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statusTone?: EditorSceneRenderingStatusTone;
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statusDetails?: string;
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value?: number;
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indeterminate?: boolean;
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28
|
+
details?: Record<string, unknown>;
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+
}
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15
30
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export interface PlayableBabylonRenderingSetConfigInput<TDocument> {
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document: TDocument;
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17
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config: Record<string, unknown>;
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profile: EditorSceneRenderingProfile;
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changedPaths: readonly string[];
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+
change?: {
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+
path: string;
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+
value: unknown;
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38
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+
};
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39
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+
action?: EditorSceneRenderingProfileActionInput;
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40
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+
}
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41
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+
export interface PlayableBabylonRenderingSetConfigResult<TPatch = unknown> {
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+
documentPatch?: PlayableLocalEditorPatchResult<TPatch> | null;
|
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43
|
+
}
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|
44
|
+
export interface PlayableBabylonRenderingStaticShadowArtifactInput<TDocument> {
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45
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+
document: TDocument;
|
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46
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+
}
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|
47
|
+
export interface PlayableBabylonRenderingSetStaticShadowArtifactInput<TDocument> extends PlayableBabylonRenderingStaticShadowArtifactInput<TDocument> {
|
|
48
|
+
artifact: StaticProjectedShadowArtifact;
|
|
49
|
+
profile: EditorSceneRenderingProfile;
|
|
20
50
|
}
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21
51
|
export type PlayableBabylonRenderingValueResolver<TDocument, TValue> = TValue | ((context: PlayableBabylonRenderingContext<TDocument>) => TValue);
|
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|
+
export type PlayableBabylonStaticProjectedShadowPreviewInput = EditorSceneStaticProjectedShadowPreviewSettingsInput & {
|
|
53
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+
artifact?: StaticProjectedShadowArtifact | null;
|
|
54
|
+
expectedHashes?: StaticProjectedShadowArtifactHashInput | null;
|
|
55
|
+
};
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22
56
|
export interface PlayableBabylonRenderingShadowPreviewOptions<TDocument> {
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enabled?: PlayableBabylonRenderingValueResolver<TDocument, boolean | undefined>;
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directionalLightNodeId?: PlayableBabylonRenderingValueResolver<TDocument, string | null | undefined>;
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59
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blob?: PlayableBabylonRenderingValueResolver<TDocument, EditorSceneBlobShadowPreviewSettingsInput | undefined>;
|
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26
|
-
staticProjected?: PlayableBabylonRenderingValueResolver<TDocument,
|
|
60
|
+
staticProjected?: PlayableBabylonRenderingValueResolver<TDocument, PlayableBabylonStaticProjectedShadowPreviewInput | undefined>;
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27
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|
planar?: PlayableBabylonRenderingValueResolver<TDocument, EditorScenePlanarShadowPreviewSettingsInput | undefined>;
|
|
28
62
|
}
|
|
29
|
-
export interface PlayableBabylonRenderingCapabilityOptions<TDocument> {
|
|
63
|
+
export interface PlayableBabylonRenderingCapabilityOptions<TDocument, TPatch = unknown> {
|
|
30
64
|
getConfig(input: PlayableBabylonRenderingDocumentInput<TDocument>): unknown;
|
|
31
|
-
setConfig(input: PlayableBabylonRenderingSetConfigInput<TDocument>): MaybePromise<void
|
|
65
|
+
setConfig(input: PlayableBabylonRenderingSetConfigInput<TDocument>): MaybePromise<void | PlayableBabylonRenderingSetConfigResult<TPatch>>;
|
|
32
66
|
resetConfig?(input: PlayableBabylonRenderingDocumentInput<TDocument>): MaybePromise<void>;
|
|
33
67
|
isDirty?(input: PlayableBabylonRenderingDocumentInput<TDocument>): boolean;
|
|
34
68
|
getPanelState?(input: PlayableBabylonRenderingDocumentInput<TDocument>): EditorSceneRenderingPanelStateInput;
|
|
35
69
|
getTextureAssets?(input: PlayableBabylonRenderingDocumentInput<TDocument>): readonly EditorSceneRenderingTextureAsset[];
|
|
36
70
|
getLanguage?(input: PlayableBabylonRenderingDocumentInput<TDocument>): EditorSceneRenderingPanelLanguage;
|
|
71
|
+
getStaticShadowArtifact?(input: PlayableBabylonRenderingStaticShadowArtifactInput<TDocument>): StaticProjectedShadowArtifact | null | undefined;
|
|
72
|
+
setStaticShadowArtifact?(input: PlayableBabylonRenderingSetStaticShadowArtifactInput<TDocument>): MaybePromise<void>;
|
|
73
|
+
readStaticShadowMaskTexturePixels?: StaticProjectedShadowBakerMaskPixelReader;
|
|
74
|
+
processStaticShadowSdfTile?: StaticProjectedShadowBakerSdfTileProcessor;
|
|
75
|
+
encodeStaticShadowAtlasTexture?: StaticProjectedShadowBakerAtlasEncoder;
|
|
37
76
|
getPostProcessResolveInput?(context: PlayableBabylonRenderingContext<TDocument>): BabylonDefaultPostProcessResolveInput | undefined;
|
|
38
77
|
shadowPreview?: false | PlayableBabylonRenderingShadowPreviewOptions<TDocument>;
|
|
39
78
|
}
|
|
@@ -56,6 +95,7 @@ export interface PlayableBabylonRenderingDiagnostics {
|
|
|
56
95
|
profile: EditorSceneRenderingProfile;
|
|
57
96
|
worldRendering: PlayableBabylonWorldRendering;
|
|
58
97
|
environmentTexture: PlayableBabylonRenderingEnvironmentTextureDiagnostic;
|
|
98
|
+
staticShadowArtifact: EditorSceneStaticShadowArtifactDiagnostic;
|
|
59
99
|
postProcess: BabylonDefaultPostProcessResolveResult;
|
|
60
100
|
shadowPreview: BabylonEditorShadowPreviewOptions | null;
|
|
61
101
|
}
|
|
@@ -88,6 +128,8 @@ export interface PlayableBabylonBlobShadowPolicyInput extends EditorSceneBlobSha
|
|
|
88
128
|
}
|
|
89
129
|
export interface PlayableBabylonStaticProjectedShadowPolicyInput extends EditorSceneStaticProjectedShadowPreviewSettingsInput {
|
|
90
130
|
includeProfileShadowMeshes?: boolean;
|
|
131
|
+
artifact?: StaticProjectedShadowArtifact | null;
|
|
132
|
+
expectedHashes?: StaticProjectedShadowArtifactHashInput | null;
|
|
91
133
|
}
|
|
92
134
|
export interface PlayableBabylonPlanarShadowPolicy {
|
|
93
135
|
resolve(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlayableBabylonResolvedPlanarShadowPolicy;
|
|
@@ -95,9 +137,9 @@ export interface PlayableBabylonPlanarShadowPolicy {
|
|
|
95
137
|
createRuntimePlanarOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlanarShadowOptions;
|
|
96
138
|
createRuntimePlanarShadowSystem(scene: unknown, directionalLight: unknown, profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlanarShadowSystem;
|
|
97
139
|
}
|
|
98
|
-
export declare function createPlayableBabylonRenderingCapability<TDocument>(options: PlayableBabylonRenderingCapabilityOptions<TDocument>): PlayableLocalEditorRenderingCapability<TDocument>;
|
|
99
|
-
export declare function createPlayableBabylonWorldRendering<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument
|
|
100
|
-
export declare function createPlayableBabylonRenderingDiagnostics<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument
|
|
140
|
+
export declare function createPlayableBabylonRenderingCapability<TDocument, TPatch = unknown>(options: PlayableBabylonRenderingCapabilityOptions<TDocument, TPatch>): PlayableLocalEditorRenderingCapability<TDocument, TPatch>;
|
|
141
|
+
export declare function createPlayableBabylonWorldRendering<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>, sceneContext?: PlayableBabylonRenderingSceneContext): PlayableBabylonWorldRendering;
|
|
142
|
+
export declare function createPlayableBabylonRenderingDiagnostics<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>, sceneContext?: PlayableBabylonRenderingSceneContext): PlayableBabylonRenderingDiagnostics;
|
|
101
143
|
export declare function createPlayableBabylonRuntimeRenderingControllers(options: PlayableBabylonRuntimeRenderingControllerOptions): PlayableBabylonRuntimeRenderingControllers;
|
|
102
144
|
export declare function createPlayableBabylonPlanarShadowPolicy(baseInput?: PlayableBabylonPlanarShadowPolicyInput): PlayableBabylonPlanarShadowPolicy;
|
|
103
145
|
export declare function resolvePlayableBabylonPlanarShadowPolicy(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlayableBabylonResolvedPlanarShadowPolicy;
|
|
@@ -106,10 +148,13 @@ export declare function createPlayableBabylonPlanarShadowPreviewOptions(profile:
|
|
|
106
148
|
export declare function createPlayableBabylonPlanarShadowOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlanarShadowOptions;
|
|
107
149
|
export declare function createPlayableBabylonPlanarShadowSystem(scene: unknown, directionalLight: unknown, profile: EditorSceneRenderingProfile, input?: PlayableBabylonPlanarShadowPolicyInput): PlanarShadowSystem;
|
|
108
150
|
export declare function createPlayableBabylonBlobShadowOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonBlobShadowPolicyInput): BlobShadowOptions;
|
|
109
|
-
export declare function createPlayableBabylonStaticProjectedShadowOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonStaticProjectedShadowPolicyInput): StaticProjectedShadowOptions
|
|
110
|
-
|
|
151
|
+
export declare function createPlayableBabylonStaticProjectedShadowOptions(profile: EditorSceneRenderingProfile, input?: PlayableBabylonStaticProjectedShadowPolicyInput): StaticProjectedShadowOptions & {
|
|
152
|
+
artifact?: StaticProjectedShadowArtifact | null;
|
|
153
|
+
expectedHashes?: StaticProjectedShadowArtifactHashInput | null;
|
|
154
|
+
};
|
|
155
|
+
export declare function createPlayableBabylonStaticProjectedShadowArtifactSystem(scene: unknown, directionalLight: unknown, profile: EditorSceneRenderingProfile, input?: PlayableBabylonStaticProjectedShadowPolicyInput): StaticProjectedShadowArtifactSystem;
|
|
111
156
|
export declare function createPlayableBabylonBlobShadowSystem(scene: unknown, profile: EditorSceneRenderingProfile, input?: PlayableBabylonBlobShadowPolicyInput): BlobShadowSystem;
|
|
112
|
-
export declare function createPlayableBabylonRenderingPanelState<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument
|
|
157
|
+
export declare function createPlayableBabylonRenderingPanelState<TDocument>(document: TDocument, options: PlayableBabylonRenderingCapabilityOptions<TDocument>, sceneContext?: PlayableBabylonRenderingSceneContext): EditorSceneRenderingPanelState;
|
|
113
158
|
export declare function createPlayableBabylonEnvironmentTextureProfile(profile: EditorSceneRenderingProfile, textureAssets?: readonly EditorSceneRenderingTextureAsset[]): BabylonEnvironmentTextureProfile;
|
|
114
159
|
export declare function resolvePlayableBabylonRenderingEnvironmentTextureUrl(textureRef: EditorSceneRenderingProfile['environment']['texture'], textureAssets?: readonly EditorSceneRenderingTextureAsset[]): string | null;
|
|
115
160
|
export declare function resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic(textureRef: EditorSceneRenderingProfile['environment']['texture'], textureAssets?: readonly EditorSceneRenderingTextureAsset[]): PlayableBabylonRenderingEnvironmentTextureDiagnostic;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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