@fps-games/editor-deployment 0.2.3-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/fps-editor-prepare.mjs +5 -0
- package/bin/fps-editor-server.mjs +2 -0
- package/licenses/THIRD_PARTY_NOTICES.txt +7 -0
- package/manifest.json +2685 -0
- package/npm-shrinkwrap.json +19 -0
- package/package.json +38 -0
- package/public/assets/abstractAudioBus-DKeLA-55.js +1 -0
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- package/public/assets/arcRotateCamera-BrOEThh0.js +1 -0
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- package/public/assets/babylon-core-BiQ_mrkl.js +1 -0
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- package/public/assets/babylon-core-DygJEuf6.js +13882 -0
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- package/public/assets/editor-core-plugin-host-c2002442.js +1 -0
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- package/public/assets/exrTextureLoader-DD6CMgpF.js +1 -0
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{
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"name": "@fps-games/editor-deployment",
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"version": "0.2.3-beta.3",
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"lockfileVersion": 3,
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"name": "@fps-games/editor-deployment",
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"version": "0.2.3-beta.3",
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"fps-editor-prepare": "bin/fps-editor-prepare.mjs",
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{
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"name": "@fps-games/editor-deployment",
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"version": "0.2.3-beta.3",
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"type": "module",
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"description": "Prebuilt FPS Game Editor control plane, browser client, and project preparation tools.",
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"url": "git+https://github.com/forge-play-studio/fps-game-editor.git",
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"prepack": "node ../../scripts/build-editor-deployment-package.mjs && node ../../scripts/prepare-deployment-package.mjs"
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"devDependencies": {
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"@fps-games/editor": "0.2.3-beta.3",
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import{c as o}from"./lazy-BcZCe0kL.js";class u extends o{constructor(s,t){super(s,t,3)}}export{u as A};
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import{eT as h,gC as E,gB as L,fv as k,Y as M,Z as p,e$ as V,dF as Y,gh as d,dt as y,d8 as S,cF as m,fm as b,gN as F}from"./standardMaterial-CgDYhl-K.js";class _{constructor(n,e,r){this.name=n,this.from=e,this.to=r}clone(){return new _(this.name,this.from,this.to)}}const D=Object.freeze(new h(0,0,0,0)),w=Object.freeze(E.Zero()),K=Object.freeze(L.Zero()),U=Object.freeze(k.Zero()),z=Object.freeze(M.Black()),Q=Object.freeze(new p(0,0,0,0)),g={key:0,repeatCount:0,loopMode:2};class a{static _PrepareAnimation(n,e,r,o,t,i,s,c){let l;if(!isNaN(parseFloat(t))&&isFinite(t)?l=a.ANIMATIONTYPE_FLOAT:t instanceof h?l=a.ANIMATIONTYPE_QUATERNION:t instanceof E?l=a.ANIMATIONTYPE_VECTOR3:t instanceof L?l=a.ANIMATIONTYPE_VECTOR2:t instanceof M?l=a.ANIMATIONTYPE_COLOR3:t instanceof p?l=a.ANIMATIONTYPE_COLOR4:t instanceof k&&(l=a.ANIMATIONTYPE_SIZE),l==null)return null;const T=new a(n,e,r,l,s),u=[{frame:0,value:t},{frame:o,value:i}];return T.setKeys(u),c!==void 0&&T.setEasingFunction(c),T}static CreateAnimation(n,e,r,o){const t=new a(n+"Animation",n,r,e,a.ANIMATIONLOOPMODE_CONSTANT);return t.setEasingFunction(o),t}static CreateAndStartAnimation(n,e,r,o,t,i,s,c,l,T,u){const O=a._PrepareAnimation(n,r,o,t,i,s,c,l);return!O||(e.getScene&&(u=e.getScene()),!u)?null:u.beginDirectAnimation(e,[O],0,t,O.loopMode!==a.ANIMATIONLOOPMODE_CONSTANT,1,T)}static CreateAndStartHierarchyAnimation(n,e,r,o,t,i,s,c,l,T,u){const O=a._PrepareAnimation(n,o,t,i,s,c,l,T);return O?e.getScene().beginDirectHierarchyAnimation(e,r,[O],0,i,O.loopMode===1,1,u):null}static CreateMergeAndStartAnimation(n,e,r,o,t,i,s,c,l,T){const u=a._PrepareAnimation(n,r,o,t,i,s,c,l);return u?(e.animations.push(u),e.getScene().beginAnimation(e,0,t,u.loopMode===1,1,T)):null}static MakeAnimationAdditive(n,e,r,o=!1,t){let i;typeof e=="object"?i=e:i={referenceFrame:e??0,range:r,cloneOriginalAnimation:o,clonedAnimationName:t};let s=n;if(i.cloneOriginalAnimation&&(s=n.clone(),s.name=i.clonedAnimationName||s.name),!s._keys.length)return s;const c=i.referenceFrame&&i.referenceFrame>=0?i.referenceFrame:0;let l=0;const T=s._keys[0];let u=s._keys.length-1;const O=s._keys[u],f={referenceValue:T.value,referencePosition:d.Vector3[0],referenceQuaternion:d.Quaternion[0],referenceScaling:d.Vector3[1],keyPosition:d.Vector3[2],keyQuaternion:d.Quaternion[1],keyScaling:d.Vector3[3]};let I=T.frame,P=O.frame;if(i.range){const N=s.getRange(i.range);N&&(I=N.from,P=N.to)}else I=i.fromFrame??I,P=i.toFrame??P;if(I!==T.frame&&(l=s.createKeyForFrame(I)),P!==O.frame&&(u=s.createKeyForFrame(P)),s._keys.length===1){const N=s._getKeyValue(s._keys[0]);f.referenceValue=N.clone?N.clone():N}else if(c<=T.frame){const N=s._getKeyValue(T.value);f.referenceValue=N.clone?N.clone():N}else if(c>=O.frame){const N=s._getKeyValue(O.value);f.referenceValue=N.clone?N.clone():N}else{g.key=0;const N=s._interpolate(c,g);f.referenceValue=N.clone?N.clone():N}s.dataType===a.ANIMATIONTYPE_QUATERNION?f.referenceValue.normalize().conjugateInPlace():s.dataType===a.ANIMATIONTYPE_MATRIX&&(f.referenceValue.decompose(f.referenceScaling,f.referenceQuaternion,f.referencePosition),f.referenceQuaternion.normalize().conjugateInPlace());let R=Number.MAX_VALUE;const v=i.clipKeys?[]:null;for(let N=l;N<=u;N++){let A=s._keys[N];if((v||i.cloneOriginalAnimation)&&(A={frame:A.frame,value:A.value.clone?A.value.clone():A.value,inTangent:A.inTangent,outTangent:A.outTangent,interpolation:A.interpolation,lockedTangent:A.lockedTangent,easingFunction:A.easingFunction},v&&(R===Number.MAX_VALUE&&(R=A.frame),A.frame-=R,v.push(A))),!(N&&s.dataType!==a.ANIMATIONTYPE_FLOAT&&A.value===T.value))switch(s.dataType){case a.ANIMATIONTYPE_MATRIX:A.value.decompose(f.keyScaling,f.keyQuaternion,f.keyPosition),f.keyPosition.subtractInPlace(f.referencePosition),f.keyScaling.divideInPlace(f.referenceScaling),f.referenceQuaternion.multiplyToRef(f.keyQuaternion,f.keyQuaternion),y.ComposeToRef(f.keyScaling,f.keyQuaternion,f.keyPosition,A.value);break;case a.ANIMATIONTYPE_QUATERNION:f.referenceValue.multiplyToRef(A.value,A.value);break;case a.ANIMATIONTYPE_VECTOR2:case a.ANIMATIONTYPE_VECTOR3:case a.ANIMATIONTYPE_COLOR3:case a.ANIMATIONTYPE_COLOR4:A.value.subtractToRef(f.referenceValue,A.value);break;case a.ANIMATIONTYPE_SIZE:A.value.width-=f.referenceValue.width,A.value.height-=f.referenceValue.height;break;default:A.value-=f.referenceValue}}return v&&s.setKeys(v,!0),s}static TransitionTo(n,e,r,o,t,i,s,c=null,l=!0,T){if(s<=0)return r[n]=e,c&&c(),null;const u=t*(s/1e3);return i.setKeys(T??[{frame:0,value:r[n].clone?r[n].clone():r[n]},{frame:u,value:e}]),r.animations||(r.animations=[]),r.animations.push(i),o.beginAnimation(r,0,u,!1,1,c??void 0,void 0,l)}get runtimeAnimations(){return this._runtimeAnimations}get hasRunningRuntimeAnimations(){for(const n of this._runtimeAnimations)if(!n.isStopped())return!0;return!1}constructor(n,e,r,o,t,i){this.name=n,this.targetProperty=e,this.framePerSecond=r,this.dataType=o,this.loopMode=t,this.enableBlending=i,this._easingFunction=null,this._runtimeAnimations=new Array,this._events=new Array,this.blendingSpeed=.01,this._ranges={},this._coreAnimation=null,this.targetPropertyPath=e.split("."),this.dataType=o,this.loopMode=t===void 0?a.ANIMATIONLOOPMODE_CYCLE:t,this.uniqueId=a._UniqueIdGenerator++}toString(n){let e="Name: "+this.name+", property: "+this.targetProperty;if(e+=", datatype: "+["Float","Vector3","Quaternion","Matrix","Color3","Vector2"][this.dataType],e+=", nKeys: "+(this._keys?this._keys.length:"none"),e+=", nRanges: "+(this._ranges?Object.keys(this._ranges).length:"none"),n){e+=", Ranges: {";let r=!0;for(const o in this._ranges)r&&(e+=", ",r=!1),e+=o;e+="}"}return e}addEvent(n){this._events.push(n),this._events.sort((e,r)=>e.frame-r.frame)}removeEvents(n){for(let e=0;e<this._events.length;e++)this._events[e].frame===n&&(this._events.splice(e,1),e--)}getEvents(){return this._events}createRange(n,e,r){this._ranges[n]||(this._ranges[n]=new _(n,e,r))}deleteRange(n,e=!0){const r=this._ranges[n];if(r){if(e){const o=r.from,t=r.to;for(let i=this._keys.length-1;i>=0;i--)this._keys[i].frame>=o&&this._keys[i].frame<=t&&this._keys.splice(i,1)}this._ranges[n]=null}}getRange(n){return this._ranges[n]}getKeys(){return this._keys}getHighestFrame(){let n=0;for(let e=0,r=this._keys.length;e<r;e++)n<this._keys[e].frame&&(n=this._keys[e].frame);return n}getEasingFunction(){return this._easingFunction}setEasingFunction(n){this._easingFunction=n}floatInterpolateFunction(n,e,r){return S(n,e,r)}floatInterpolateFunctionWithTangents(n,e,r,o,t){return m(n,e,r,o,t)}quaternionInterpolateFunction(n,e,r){return h.Slerp(n,e,r)}quaternionInterpolateFunctionWithTangents(n,e,r,o,t){return h.Hermite(n,e,r,o,t).normalize()}vector3InterpolateFunction(n,e,r){return E.Lerp(n,e,r)}vector3InterpolateFunctionWithTangents(n,e,r,o,t){return E.Hermite(n,e,r,o,t)}vector2InterpolateFunction(n,e,r){return L.Lerp(n,e,r)}vector2InterpolateFunctionWithTangents(n,e,r,o,t){return L.Hermite(n,e,r,o,t)}sizeInterpolateFunction(n,e,r){return k.Lerp(n,e,r)}color3InterpolateFunction(n,e,r){return M.Lerp(n,e,r)}color3InterpolateFunctionWithTangents(n,e,r,o,t){return M.Hermite(n,e,r,o,t)}color4InterpolateFunction(n,e,r){return p.Lerp(n,e,r)}color4InterpolateFunctionWithTangents(n,e,r,o,t){return p.Hermite(n,e,r,o,t)}_getKeyValue(n){return typeof n=="function"?n():n}evaluate(n){return g.key=0,this._interpolate(n,g)}_interpolate(n,e,r=!1){if(e.loopMode===a.ANIMATIONLOOPMODE_CONSTANT&&e.repeatCount>0)return e.highLimitValue.clone?e.highLimitValue.clone():e.highLimitValue;const o=this._keys;let t;if(this._coreAnimation)t=this._coreAnimation._key;else{const I=o.length;for(t=e.key;t>=0&&n<o[t].frame;)--t;for(;t+1<=I-1&&n>=o[t+1].frame;)++t;if(e.key=t,t<0)return r?void 0:this._getKeyValue(o[0].value);if(t+1>I-1)return r?void 0:this._getKeyValue(o[I-1].value);this._key=t}const i=o[t],s=o[t+1];if(r&&(n===i.frame||n===s.frame))return;const c=this._getKeyValue(i.value),l=this._getKeyValue(s.value);if(i.interpolation===1)return s.frame>n?c:l;const T=i.outTangent!==void 0&&s.inTangent!==void 0,u=s.frame-i.frame;let O=(n-i.frame)/u;const f=i.easingFunction||this.getEasingFunction();switch(f&&(O=f.ease(O)),this.dataType){case a.ANIMATIONTYPE_FLOAT:{const I=T?this.floatInterpolateFunctionWithTangents(c,i.outTangent*u,l,s.inTangent*u,O):this.floatInterpolateFunction(c,l,O);switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return I;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return(e.offsetValue??0)*e.repeatCount+I}break}case a.ANIMATIONTYPE_QUATERNION:{const I=T?this.quaternionInterpolateFunctionWithTangents(c,i.outTangent.scale(u),l,s.inTangent.scale(u),O):this.quaternionInterpolateFunction(c,l,O);switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return I;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return I.addInPlace((e.offsetValue||D).scale(e.repeatCount))}return I}case a.ANIMATIONTYPE_VECTOR3:{const I=T?this.vector3InterpolateFunctionWithTangents(c,i.outTangent.scale(u),l,s.inTangent.scale(u),O):this.vector3InterpolateFunction(c,l,O);switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return I;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return I.add((e.offsetValue||w).scale(e.repeatCount))}break}case a.ANIMATIONTYPE_VECTOR2:{const I=T?this.vector2InterpolateFunctionWithTangents(c,i.outTangent.scale(u),l,s.inTangent.scale(u),O):this.vector2InterpolateFunction(c,l,O);switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return I;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return I.add((e.offsetValue||K).scale(e.repeatCount))}break}case a.ANIMATIONTYPE_SIZE:{switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return this.sizeInterpolateFunction(c,l,O);case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return this.sizeInterpolateFunction(c,l,O).add((e.offsetValue||U).scale(e.repeatCount))}break}case a.ANIMATIONTYPE_COLOR3:{const I=T?this.color3InterpolateFunctionWithTangents(c,i.outTangent.scale(u),l,s.inTangent.scale(u),O):this.color3InterpolateFunction(c,l,O);switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return I;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return I.add((e.offsetValue||z).scale(e.repeatCount))}break}case a.ANIMATIONTYPE_COLOR4:{const I=T?this.color4InterpolateFunctionWithTangents(c,i.outTangent.scale(u),l,s.inTangent.scale(u),O):this.color4InterpolateFunction(c,l,O);switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return I;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return I.add((e.offsetValue||Q).scale(e.repeatCount))}break}case a.ANIMATIONTYPE_MATRIX:{switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return a.AllowMatricesInterpolation?this.matrixInterpolateFunction(c,l,O,e.workValue):c;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return c}break}}return 0}matrixInterpolateFunction(n,e,r,o){return a.AllowMatrixDecomposeForInterpolation?o?(y.DecomposeLerpToRef(n,e,r,o),o):y.DecomposeLerp(n,e,r):o?(y.LerpToRef(n,e,r,o),o):y.Lerp(n,e,r)}clone(n=!1){const e=new a(this.name,this.targetPropertyPath.join("."),this.framePerSecond,this.dataType,this.loopMode);if(e.enableBlending=this.enableBlending,e.blendingSpeed=this.blendingSpeed,this._keys&&e.setKeys(this._keys,!1,n),this._ranges){e._ranges={};for(const r in this._ranges){const o=this._ranges[r];o&&(e._ranges[r]=o.clone())}}return e}setKeys(n,e=!1,r=!1){if(e)this._keys=n;else if(this._keys=n.slice(0),r)for(let o=0;o<this._keys.length;o++){const t=this._keys[o];this._keys[o]={frame:t.frame,value:t.value.clone?t.value.clone():t.value,inTangent:t.inTangent&&t.inTangent.clone?t.inTangent.clone():t.inTangent,outTangent:t.outTangent&&t.outTangent.clone?t.outTangent.clone():t.outTangent,interpolation:t.interpolation,lockedTangent:t.lockedTangent,easingFunction:t.easingFunction}}}createKeyForFrame(n){g.key=0;const e=this._interpolate(n,g,!0);if(!e)return this._keys[g.key].frame===n?g.key:g.key+1;const r={frame:n,value:e.clone?e.clone():e};return this._keys.splice(g.key+1,0,r),g.key+1}serialize(){const n={};n.name=this.name,n.property=this.targetProperty,n.framePerSecond=this.framePerSecond,n.dataType=this.dataType,n.loopBehavior=this.loopMode,n.enableBlending=this.enableBlending,n.blendingSpeed=this.blendingSpeed;const e=this.dataType;n.keys=[];const r=this.getKeys();for(let o=0;o<r.length;o++){const t=r[o],i={};switch(i.frame=t.frame,e){case a.ANIMATIONTYPE_FLOAT:i.values=[t.value],t.inTangent!==void 0&&i.values.push(t.inTangent),t.outTangent!==void 0&&(t.inTangent===void 0&&i.values.push(void 0),i.values.push(t.outTangent)),t.interpolation!==void 0&&(t.inTangent===void 0&&i.values.push(void 0),t.outTangent===void 0&&i.values.push(void 0),i.values.push(t.interpolation));break;case a.ANIMATIONTYPE_QUATERNION:case a.ANIMATIONTYPE_MATRIX:case a.ANIMATIONTYPE_VECTOR3:case a.ANIMATIONTYPE_COLOR3:case a.ANIMATIONTYPE_COLOR4:i.values=t.value.asArray(),t.inTangent!=null&&i.values.push(t.inTangent.asArray()),t.outTangent!=null&&(t.inTangent===void 0&&i.values.push(void 0),i.values.push(t.outTangent.asArray())),t.interpolation!==void 0&&(t.inTangent===void 0&&i.values.push(void 0),t.outTangent===void 0&&i.values.push(void 0),i.values.push(t.interpolation));break}n.keys.push(i)}n.ranges=[];for(const o in this._ranges){const t=this._ranges[o];if(!t)continue;const i={};i.name=o,i.from=t.from,i.to=t.to,n.ranges.push(i)}return n}static _UniversalLerp(n,e,r){const o=n.constructor;return o.Lerp?o.Lerp(n,e,r):o.Slerp?o.Slerp(n,e,r):n.toFixed?n*(1-r)+r*e:e}static Parse(n){const e=new a(n.name,n.property,n.framePerSecond,n.dataType,n.loopBehavior),r=n.dataType,o=[];let t,i;for(n.enableBlending&&(e.enableBlending=n.enableBlending),n.blendingSpeed&&(e.blendingSpeed=n.blendingSpeed),i=0;i<n.keys.length;i++){const s=n.keys[i];let c,l,T;switch(r){case a.ANIMATIONTYPE_FLOAT:t=s.values[0],s.values.length>=2&&(c=s.values[1]),s.values.length>=3&&(l=s.values[2]),s.values.length>=4&&(T=s.values[3]);break;case a.ANIMATIONTYPE_QUATERNION:if(t=h.FromArray(s.values),s.values.length>=8){const O=h.FromArray(s.values.slice(4,8));O.equals(h.Zero())||(c=O)}if(s.values.length>=12){const O=h.FromArray(s.values.slice(8,12));O.equals(h.Zero())||(l=O)}s.values.length>=13&&(T=s.values[12]);break;case a.ANIMATIONTYPE_MATRIX:t=y.FromArray(s.values),s.values.length>=17&&(T=s.values[16]);break;case a.ANIMATIONTYPE_COLOR3:t=M.FromArray(s.values),s.values[3]&&(c=M.FromArray(s.values[3])),s.values[4]&&(l=M.FromArray(s.values[4])),s.values[5]&&(T=s.values[5]);break;case a.ANIMATIONTYPE_COLOR4:t=p.FromArray(s.values),s.values[4]&&(c=p.FromArray(s.values[4])),s.values[5]&&(l=p.FromArray(s.values[5])),s.values[6]&&(T=p.FromArray(s.values[6]));break;case a.ANIMATIONTYPE_VECTOR3:default:t=E.FromArray(s.values),s.values[3]&&(c=E.FromArray(s.values[3])),s.values[4]&&(l=E.FromArray(s.values[4])),s.values[5]&&(T=s.values[5]);break}const u={};u.frame=s.frame,u.value=t,c!=null&&(u.inTangent=c),l!=null&&(u.outTangent=l),T!=null&&(u.interpolation=T),o.push(u)}if(e.setKeys(o),n.ranges)for(i=0;i<n.ranges.length;i++)t=n.ranges[i],e.createRange(t.name,t.from,t.to);return e}static AppendSerializedAnimations(n,e){b.AppendSerializedAnimations(n,e)}static async ParseFromFileAsync(n,e){return await new Promise((r,o)=>{const t=new F;t.addEventListener("readystatechange",()=>{if(t.readyState==4)if(t.status==200){let i=JSON.parse(t.responseText);if(i.animations&&(i=i.animations),i.length){const s=[];for(const c of i)s.push(this.Parse(c));r(s)}else{const s=this.Parse(i);n&&(s.name=n),r(s)}}else o("Unable to load the animation")}),t.open("GET",e),t.send()})}static async ParseFromSnippetAsync(n){return await new Promise((e,r)=>{const o=new F;o.addEventListener("readystatechange",()=>{if(o.readyState==4)if(o.status==200){const t=JSON.parse(JSON.parse(o.responseText).jsonPayload);if(t.animations){const i=JSON.parse(t.animations),s=[];for(const c of i.animations){const l=this.Parse(c);l.snippetId=n,s.push(l)}e(s)}else{const i=JSON.parse(t.animation),s=this.Parse(i);s.snippetId=n,e(s)}}else r("Unable to load the snippet "+n)}),o.open("GET",this.SnippetUrl+"/"+n.replace(/#/g,"/")),o.send()})}}a._UniqueIdGenerator=0;a.AllowMatricesInterpolation=!1;a.AllowMatrixDecomposeForInterpolation=!0;a.SnippetUrl="https://snippet.babylonjs.com";a.ANIMATIONTYPE_FLOAT=0;a.ANIMATIONTYPE_VECTOR3=1;a.ANIMATIONTYPE_QUATERNION=2;a.ANIMATIONTYPE_MATRIX=3;a.ANIMATIONTYPE_COLOR3=4;a.ANIMATIONTYPE_COLOR4=7;a.ANIMATIONTYPE_VECTOR2=5;a.ANIMATIONTYPE_SIZE=6;a.ANIMATIONLOOPMODE_RELATIVE=0;a.ANIMATIONLOOPMODE_CYCLE=1;a.ANIMATIONLOOPMODE_CONSTANT=2;a.ANIMATIONLOOPMODE_YOYO=4;a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT=5;a.CreateFromSnippetAsync=a.ParseFromSnippetAsync;V("BABYLON.Animation",a);Y._AnimationRangeFactory=(C,n,e)=>new _(C,n,e);export{a as A,z as _,_ as a,Q as b,D as c,U as d,K as e,w as f};
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+
import{A,b as R,_ as E,d as M,e as N,f as B,c as C}from"./animation-DY4Gs-Pw.js";import{dt as F,em as D,dJ as P,gh as T,eT as S,gC as k,fi as W,bG as K,fN as w,gu as H}from"./standardMaterial-CgDYhl-K.js";import{p as U}from"./lazy-BcZCe0kL.js";class Y{get currentFrame(){return this._currentFrame}get weight(){return this._weight}get currentValue(){return this._currentValue}get targetPath(){return this._targetPath}get target(){return this._currentActiveTarget}get isAdditive(){return this._host&&this._host.isAdditive}constructor(t,e,i,n){if(this._events=new Array,this._currentFrame=0,this._originalValue=new Array,this._originalBlendValue=null,this._offsetsCache={},this._highLimitsCache={},this._stopped=!1,this._blendingFactor=0,this._currentValue=null,this._currentActiveTarget=null,this._directTarget=null,this._targetPath="",this._weight=1,this._absoluteFrameOffset=0,this._previousElapsedTime=0,this._yoyoDirection=1,this._previousAbsoluteFrame=0,this._targetIsArray=!1,this._coreRuntimeAnimation=null,this._animation=e,this._target=t,this._scene=i,this._host=n,this._activeTargets=[],e._runtimeAnimations.push(this),this._animationState={key:0,repeatCount:0,loopMode:this._getCorrectLoopMode()},this._animation.dataType===A.ANIMATIONTYPE_MATRIX&&(this._animationState.workValue=F.Zero()),this._keys=this._animation.getKeys(),this._minFrame=this._keys[0].frame,this._maxFrame=this._keys[this._keys.length-1].frame,this._minFrame!==0){const a={frame:0,value:this._keys[0].value};this._keys.splice(0,0,a)}if(this._target instanceof Array){let a=0;for(const o of this._target)this._preparePath(o,a),this._getOriginalValues(a),a++;this._targetIsArray=!0}else this._preparePath(this._target),this._getOriginalValues(),this._targetIsArray=!1,this._directTarget=this._activeTargets[0];const s=e.getEvents();if(s&&s.length>0)for(const a of s)this._events.push(a._clone());this._enableBlending=t&&t.animationPropertiesOverride?t.animationPropertiesOverride.enableBlending:this._animation.enableBlending}_preparePath(t,e=0){const i=this._animation.targetPropertyPath;if(i.length>1){let n=t;for(let s=0;s<i.length-1;s++){const a=i[s];if(n=n[a],n===void 0)throw new Error(`Invalid property (${a}) in property path (${i.join(".")})`)}this._targetPath=i[i.length-1],this._activeTargets[e]=n}else this._targetPath=i[0],this._activeTargets[e]=t;if(this._activeTargets[e][this._targetPath]===void 0)throw new Error(`Invalid property (${this._targetPath}) in property path (${i.join(".")})`)}get animation(){return this._animation}reset(t=!1){if(t)if(this._target instanceof Array){let e=0;for(const i of this._target)this._originalValue[e]!==void 0&&this._setValue(i,this._activeTargets[e],this._originalValue[e],-1,e),e++}else this._originalValue[0]!==void 0&&this._setValue(this._target,this._directTarget,this._originalValue[0],-1,0);this._offsetsCache={},this._highLimitsCache={},this._currentFrame=0,this._blendingFactor=0;for(let e=0;e<this._events.length;e++)this._events[e].isDone=!1}isStopped(){return this._stopped}dispose(){const t=this._animation.runtimeAnimations.indexOf(this);t>-1&&this._animation.runtimeAnimations.splice(t,1)}setValue(t,e){if(this._targetIsArray){for(let i=0;i<this._target.length;i++){const n=this._target[i];this._setValue(n,this._activeTargets[i],t,e,i)}return}this._setValue(this._target,this._directTarget,t,e,0)}_getOriginalValues(t=0){let e;const i=this._activeTargets[t];i.getLocalMatrix&&this._targetPath==="_matrix"?e=i.getLocalMatrix():e=i[this._targetPath],e&&e.clone?this._originalValue[t]=e.clone():this._originalValue[t]=e}_registerTargetForLateAnimationBinding(t,e){const i=t.target;this._scene._registeredForLateAnimationBindings.pushNoDuplicate(i),i._lateAnimationHolders||(i._lateAnimationHolders={}),i._lateAnimationHolders[t.targetPath]||(i._lateAnimationHolders[t.targetPath]={totalWeight:0,totalAdditiveWeight:0,animations:[],additiveAnimations:[],originalValue:e}),t.isAdditive?(i._lateAnimationHolders[t.targetPath].additiveAnimations.push(t),i._lateAnimationHolders[t.targetPath].totalAdditiveWeight+=t.weight):(i._lateAnimationHolders[t.targetPath].animations.push(t),i._lateAnimationHolders[t.targetPath].totalWeight+=t.weight)}_setValue(t,e,i,n,s){if(this._currentActiveTarget=e,this._weight=n,this._enableBlending&&this._blendingFactor<=1){if(!this._originalBlendValue){const o=e[this._targetPath];o.clone?this._originalBlendValue=o.clone():this._originalBlendValue=o}this._originalBlendValue.m?A.AllowMatrixDecomposeForInterpolation?this._currentValue?F.DecomposeLerpToRef(this._originalBlendValue,i,this._blendingFactor,this._currentValue):this._currentValue=F.DecomposeLerp(this._originalBlendValue,i,this._blendingFactor):this._currentValue?F.LerpToRef(this._originalBlendValue,i,this._blendingFactor,this._currentValue):this._currentValue=F.Lerp(this._originalBlendValue,i,this._blendingFactor):this._currentValue=A._UniversalLerp(this._originalBlendValue,i,this._blendingFactor);const a=t&&t.animationPropertiesOverride?t.animationPropertiesOverride.blendingSpeed:this._animation.blendingSpeed;this._blendingFactor+=a}else this._currentValue?this._currentValue.copyFrom?this._currentValue.copyFrom(i):this._currentValue=i:i?.clone?this._currentValue=i.clone():this._currentValue=i;n!==-1?this._registerTargetForLateAnimationBinding(this,this._originalValue[s]):this._animationState.loopMode===A.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT?this._currentValue.addToRef?this._currentValue.addToRef(this._originalValue[s],e[this._targetPath]):e[this._targetPath]=this._originalValue[s]+this._currentValue:e[this._targetPath]=this._currentValue,t.markAsDirty&&t.markAsDirty(this._animation.targetProperty)}_getCorrectLoopMode(){return this._target&&this._target.animationPropertiesOverride?this._target.animationPropertiesOverride.loopMode:this._animation.loopMode}goToFrame(t,e=-1){const i=this._animation.getKeys();t<i[0].frame?t=i[0].frame:t>i[i.length-1].frame&&(t=i[i.length-1].frame);const n=this._events;if(n.length)for(let a=0;a<n.length;a++)n[a].onlyOnce||(n[a].isDone=n[a].frame<t);this._currentFrame=t;const s=this._animation._interpolate(t,this._animationState);this.setValue(s,e)}_prepareForSpeedRatioChange(t){const e=this._previousElapsedTime*(this._animation.framePerSecond*t)/1e3;this._absoluteFrameOffset=this._previousAbsoluteFrame-e}animate(t,e,i,n,s,a=-1){const o=this._animation,r=o.targetPropertyPath;if(!r||r.length<1)return this._stopped=!0,!1;let l=!0,g;const d=this._events;let c;if(this._coreRuntimeAnimation)c=i-e,g=this._coreRuntimeAnimation.currentFrame,this._currentFrame=g,this._animationState.repeatCount=this._coreRuntimeAnimation._animationState.repeatCount,this._animationState.highLimitValue=this._coreRuntimeAnimation._animationState.highLimitValue,this._animationState.offsetValue=this._coreRuntimeAnimation._animationState.offsetValue;else{(e<this._minFrame||e>this._maxFrame)&&(e=this._minFrame),(i<this._minFrame||i>this._maxFrame)&&(i=this._maxFrame),c=i-e;let _,m=t*(o.framePerSecond*s)/1e3+this._absoluteFrameOffset,b=0,V=!1;const v=n&&this._animationState.loopMode===A.ANIMATIONLOOPMODE_YOYO;if(v){const f=(m-e)/c,p=Math.sin(f*Math.PI);m=Math.abs(p)*c+e;const I=p>=0?1:-1;this._yoyoDirection!==I&&(V=!0),this._yoyoDirection=I}if(this._previousElapsedTime=t,this._previousAbsoluteFrame=m,!n&&i>=e&&(m>=c&&s>0||m<=0&&s<0))l=!1,b=o.evaluate(i);else if(!n&&e>=i&&(m<=c&&s<0||m>=0&&s>0))l=!1,b=o.evaluate(e);else if(this._animationState.loopMode!==A.ANIMATIONLOOPMODE_CYCLE){const f=i.toString()+e.toString();if(!this._offsetsCache[f]){this._animationState.repeatCount=0,this._animationState.loopMode=A.ANIMATIONLOOPMODE_CYCLE;const p=o._interpolate(e,this._animationState),y=o._interpolate(i,this._animationState);switch(this._animationState.loopMode=this._getCorrectLoopMode(),o.dataType){case A.ANIMATIONTYPE_FLOAT:this._offsetsCache[f]=y-p;break;case A.ANIMATIONTYPE_QUATERNION:this._offsetsCache[f]=y.subtract(p);break;case A.ANIMATIONTYPE_VECTOR3:this._offsetsCache[f]=y.subtract(p);break;case A.ANIMATIONTYPE_VECTOR2:this._offsetsCache[f]=y.subtract(p);break;case A.ANIMATIONTYPE_SIZE:this._offsetsCache[f]=y.subtract(p);break;case A.ANIMATIONTYPE_COLOR3:this._offsetsCache[f]=y.subtract(p);break}this._highLimitsCache[f]=y}b=this._highLimitsCache[f],_=this._offsetsCache[f]}if(_===void 0)switch(o.dataType){case A.ANIMATIONTYPE_FLOAT:_=0;break;case A.ANIMATIONTYPE_QUATERNION:_=C;break;case A.ANIMATIONTYPE_VECTOR3:_=B;break;case A.ANIMATIONTYPE_VECTOR2:_=N;break;case A.ANIMATIONTYPE_SIZE:_=M;break;case A.ANIMATIONTYPE_COLOR3:_=E;break;case A.ANIMATIONTYPE_COLOR4:_=R;break}if(this._host&&this._host.syncRoot){const f=this._host.syncRoot,p=(f.masterFrame-f.fromFrame)/(f.toFrame-f.fromFrame);g=e+c*p}else m>0&&e>i||m<0&&e<i?g=l&&c!==0?i+m%c:e:g=l&&c!==0?e+m%c:i;if(!v&&(s>0&&this.currentFrame>g||s<0&&this.currentFrame<g)||v&&V){this._onLoop();for(let f=0;f<d.length;f++)d[f].onlyOnce||(d[f].isDone=!1);this._animationState.key=s>0?0:o.getKeys().length-1}this._currentFrame=g,this._animationState.repeatCount=c===0?0:m/c>>0,this._animationState.highLimitValue=b,this._animationState.offsetValue=_}const u=o._interpolate(g,this._animationState);if(this.setValue(u,a),d.length){for(let _=0;_<d.length;_++)if(c>=0&&g>=d[_].frame&&d[_].frame>=e||c<0&&g<=d[_].frame&&d[_].frame<=e){const m=d[_];m.isDone||(m.onlyOnce&&(d.splice(_,1),_--),m.isDone=!0,m.action(g))}}return l||(this._stopped=!0),l}}class L{get syncRoot(){return this._syncRoot}get masterFrame(){return this._runtimeAnimations.length===0?0:this._runtimeAnimations[0].currentFrame}get weight(){return this._weight}set weight(t){if(t===-1){this._weight=-1;return}this._weight=Math.min(Math.max(t,0),1)}get speedRatio(){return this._speedRatio}set speedRatio(t){for(let e=0;e<this._runtimeAnimations.length;e++)this._runtimeAnimations[e]._prepareForSpeedRatioChange(t);this._speedRatio=t,this._goToFrame!==null&&this.goToFrame(this._goToFrame)}get elapsedTime(){return this._localDelayOffset===null?0:this._scene._animationTime-this._localDelayOffset}constructor(t,e,i=0,n=100,s=!1,a=1,o,r,l,g=!1,d=0){this.target=e,this.fromFrame=i,this.toFrame=n,this.loopAnimation=s,this.onAnimationEnd=o,this.onAnimationLoop=l,this.isAdditive=g,this.playOrder=d,this._localDelayOffset=null,this._pausedDelay=null,this._manualJumpDelay=null,this._runtimeAnimations=new Array,this._paused=!1,this._speedRatio=1,this._weight=-1,this._previousWeight=-1,this._syncRoot=null,this._frameToSyncFromJump=null,this._goToFrame=null,this.disposeOnEnd=!0,this.animationStarted=!1,this.onAnimationEndObservable=new P,this.onAnimationLoopObservable=new P,this._scene=t,r&&this.appendAnimations(e,r),this._speedRatio=a,t._activeAnimatables.push(this)}syncWith(t){if(this._syncRoot=t,t){const e=this._scene._activeAnimatables.indexOf(this);e>-1&&(this._scene._activeAnimatables.splice(e,1),this._scene._activeAnimatables.push(this))}return this}getAnimations(){return this._runtimeAnimations}appendAnimations(t,e){for(let i=0;i<e.length;i++){const n=e[i],s=new Y(t,n,this._scene,this);s._onLoop=()=>{this.onAnimationLoopObservable.notifyObservers(this),this.onAnimationLoop&&this.onAnimationLoop()},this._runtimeAnimations.push(s)}}getAnimationByTargetProperty(t){const e=this._runtimeAnimations;for(let i=0;i<e.length;i++)if(e[i].animation.targetProperty===t)return e[i].animation;return null}getRuntimeAnimationByTargetProperty(t){const e=this._runtimeAnimations;for(let i=0;i<e.length;i++)if(e[i].animation.targetProperty===t)return e[i];return null}reset(){const t=this._runtimeAnimations;for(let e=0;e<t.length;e++)t[e].reset(!0);this._localDelayOffset=null,this._pausedDelay=null}enableBlending(t){const e=this._runtimeAnimations;for(let i=0;i<e.length;i++)e[i].animation.enableBlending=!0,e[i].animation.blendingSpeed=t}disableBlending(){const t=this._runtimeAnimations;for(let e=0;e<t.length;e++)t[e].animation.enableBlending=!1}goToFrame(t,e=!1){const i=this._runtimeAnimations;if(i[0]){const n=i[0].animation.framePerSecond;this._frameToSyncFromJump=this._frameToSyncFromJump??i[0].currentFrame;const s=this.speedRatio===0?0:(t-this._frameToSyncFromJump)/n*1e3/this.speedRatio;this._manualJumpDelay=-s}for(let n=0;n<i.length;n++)i[n].goToFrame(t,e?this._weight:-1);this._goToFrame=t}get paused(){return this._paused}pause(){this._paused||(this._paused=!0)}restart(){this._paused=!1}_raiseOnAnimationEnd(){this.onAnimationEnd&&this.onAnimationEnd(),this.onAnimationEndObservable.notifyObservers(this)}stop(t,e,i=!1,n=!1){if(t||e){const s=this._scene._activeAnimatables.indexOf(this);if(s>-1){const a=this._runtimeAnimations;for(let o=a.length-1;o>=0;o--){const r=a[o];t&&r.animation.name!=t||e&&!e(r.target)||(r.dispose(),a.splice(o,1))}a.length==0&&(i||this._scene._activeAnimatables.splice(s,1),n||this._raiseOnAnimationEnd())}}else{const s=this._scene._activeAnimatables.indexOf(this);if(s>-1){i||this._scene._activeAnimatables.splice(s,1);const a=this._runtimeAnimations;for(let o=0;o<a.length;o++)a[o].dispose();this._runtimeAnimations.length=0,n||this._raiseOnAnimationEnd()}}}async waitAsync(){return await new Promise(t=>{this.onAnimationEndObservable.add(()=>{t(this)},void 0,void 0,this,!0)})}_animate(t){if(this._paused)return this.animationStarted=!1,this._pausedDelay===null&&(this._pausedDelay=t),!0;if(this._localDelayOffset===null?(this._localDelayOffset=t,this._pausedDelay=null):this._pausedDelay!==null&&(this._localDelayOffset+=t-this._pausedDelay,this._pausedDelay=null),this._manualJumpDelay!==null&&(this._localDelayOffset+=this.speedRatio<0?-this._manualJumpDelay:this._manualJumpDelay,this._manualJumpDelay=null,this._frameToSyncFromJump=null),this._goToFrame=null,!L.ProcessPausedAnimatables&&this._weight===0&&this._previousWeight===0)return!0;this._previousWeight=this._weight;let e=!1;const i=this._runtimeAnimations;let n;for(n=0;n<i.length;n++){const a=i[n].animate(t-this._localDelayOffset,this.fromFrame,this.toFrame,this.loopAnimation,this._speedRatio,this._weight);e=e||a}if(this.animationStarted=e,!e){if(this.disposeOnEnd)for(n=this._scene._activeAnimatables.indexOf(this),this._scene._activeAnimatables.splice(n,1),n=0;n<i.length;n++)i[n].dispose();this._raiseOnAnimationEnd(),this.disposeOnEnd&&(this.onAnimationEnd=null,this.onAnimationLoop=null,this.onAnimationLoopObservable.clear(),this.onAnimationEndObservable.clear())}return e}}L.ProcessPausedAnimatables=!1;function z(h){if(h.totalWeight===0&&h.totalAdditiveWeight===0)return h.originalValue;let t=1;const e=T.Vector3[0],i=T.Vector3[1],n=T.Quaternion[0];let s=0;const a=h.animations[0],o=h.originalValue;let r,l=!1;if(h.totalWeight<1)r=1-h.totalWeight,o.decompose(i,n,e);else{if(s=1,t=h.totalWeight,r=a.weight/t,r==1)if(h.totalAdditiveWeight)l=!0;else return a.currentValue;a.currentValue.decompose(i,n,e)}if(!l){i.scaleInPlace(r),e.scaleInPlace(r),n.scaleInPlace(r);for(let d=s;d<h.animations.length;d++){const c=h.animations[d];if(c.weight===0)continue;r=c.weight/t;const u=T.Vector3[2],_=T.Vector3[3],m=T.Quaternion[1];c.currentValue.decompose(_,m,u),_.scaleAndAddToRef(r,i),m.scaleAndAddToRef(S.Dot(n,m)>0?r:-r,n),u.scaleAndAddToRef(r,e)}n.normalize()}for(let d=0;d<h.additiveAnimations.length;d++){const c=h.additiveAnimations[d];if(c.weight===0)continue;const u=T.Vector3[2],_=T.Vector3[3],m=T.Quaternion[1];c.currentValue.decompose(_,m,u),_.multiplyToRef(i,_),k.LerpToRef(i,_,c.weight,i),n.multiplyToRef(m,m),S.SlerpToRef(n,m,c.weight,n),u.scaleAndAddToRef(c.weight,e)}const g=a?a._animationState.workValue:T.Matrix[0].clone();return F.ComposeToRef(i,n,e,g),g}function J(h,t){if(h.totalWeight===0&&h.totalAdditiveWeight===0)return t;const e=h.animations[0],i=h.originalValue;let n=t;if(h.totalWeight===0&&h.totalAdditiveWeight>0)n.copyFrom(i);else if(h.animations.length===1){if(S.SlerpToRef(i,e.currentValue,Math.min(1,h.totalWeight),n),h.totalAdditiveWeight===0)return n}else if(h.animations.length>1){let s=1,a,o;if(h.totalWeight<1){const l=1-h.totalWeight;a=[],o=[],a.push(i),o.push(l)}else{if(h.animations.length===2&&(S.SlerpToRef(h.animations[0].currentValue,h.animations[1].currentValue,h.animations[1].weight/h.totalWeight,t),h.totalAdditiveWeight===0))return t;a=[],o=[],s=h.totalWeight}for(let l=0;l<h.animations.length;l++){const g=h.animations[l];a.push(g.currentValue),o.push(g.weight/s)}let r=0;for(let l=0;l<a.length;){if(!l){S.SlerpToRef(a[l],a[l+1],o[l+1]/(o[l]+o[l+1]),t),n=t,r=o[l]+o[l+1],l+=2;continue}r+=o[l],S.SlerpToRef(n,a[l],o[l]/r,n),l++}}for(let s=0;s<h.additiveAnimations.length;s++){const a=h.additiveAnimations[s];a.weight!==0&&(n.multiplyToRef(a.currentValue,T.Quaternion[0]),S.SlerpToRef(n,T.Quaternion[0],a.weight,n))}return n}function X(h){if(h._registeredForLateAnimationBindings.length){for(let t=0;t<h._registeredForLateAnimationBindings.length;t++){const e=h._registeredForLateAnimationBindings.data[t];for(const i in e._lateAnimationHolders){const n=e._lateAnimationHolders[i],s=n.animations[0],a=n.originalValue;if(a==null)continue;const o=A.AllowMatrixDecomposeForInterpolation&&a.m;let r=e[i];if(o)r=z(n);else if(a.w!==void 0)r=J(n,r||S.Identity());else{let g=0,d=1;const c=s&&s._animationState.loopMode===A.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT;if(n.totalWeight<1)c?r=a.clone?a.clone():a:s&&a.scale?r=a.scale(1-n.totalWeight):s?r=a*(1-n.totalWeight):a.clone?r=a.clone():r=a;else if(s){d=n.totalWeight;const u=s.weight/d;u!==1?s.currentValue.scale?r=s.currentValue.scale(u):r=s.currentValue*u:r=s.currentValue,c&&(r.addToRef?r.addToRef(a,r):r+=a),g=1}for(let u=g;u<n.animations.length;u++){const _=n.animations[u],m=_.weight/d;if(m)_.currentValue.scaleAndAddToRef?_.currentValue.scaleAndAddToRef(m,r):r+=_.currentValue*m;else continue}for(let u=0;u<n.additiveAnimations.length;u++){const _=n.additiveAnimations[u],m=_.weight;if(m)_.currentValue.scaleAndAddToRef?_.currentValue.scaleAndAddToRef(m,r):r+=_.currentValue*m;else continue}}e[i]=r}e._lateAnimationHolders={}}h._registeredForLateAnimationBindings.reset()}}function Z(h,t,e){const i=t.target;h._registeredForLateAnimationBindings.pushNoDuplicate(i),i._lateAnimationHolders||(i._lateAnimationHolders={}),i._lateAnimationHolders[t.targetPath]||(i._lateAnimationHolders[t.targetPath]={totalWeight:0,totalAdditiveWeight:0,animations:[],additiveAnimations:[],originalValue:e}),t.isAdditive?(i._lateAnimationHolders[t.targetPath].additiveAnimations.push(t),i._lateAnimationHolders[t.targetPath].totalAdditiveWeight+=t.weight):(i._lateAnimationHolders[t.targetPath].animations.push(t),i._lateAnimationHolders[t.targetPath].totalWeight+=t.weight)}function q(h,t){t&&(t.prototype.copyAnimationRange=function(e,i,n,s=!1,a=null){this.animations.length===0&&(this.animations.push(new A(this.name,"_matrix",e.animations[0].framePerSecond,A.ANIMATIONTYPE_MATRIX,0)),this.animations[0].setKeys([]));const o=e.animations[0].getRange(i);if(!o)return!1;const r=o.from,l=o.to,g=e.animations[0].getKeys(),d=e.length,c=e.getParent(),u=this.getParent(),_=s&&c&&d&&this.length&&d!==this.length,m=_&&u&&c?u.length/c.length:1,b=s&&!u&&a&&(a.x!==1||a.y!==1||a.z!==1),V=this.animations[0].getKeys();let v,f,p;for(let y=0,I=g.length;y<I;y++)v=g[y],v.frame>=r&&v.frame<=l&&(s?(p=v.value.clone(),_?(f=p.getTranslation(),p.setTranslation(f.scaleInPlace(m))):b&&a?(f=p.getTranslation(),p.setTranslation(f.multiplyInPlace(a))):p=v.value):p=v.value,V.push({frame:v.frame+n,value:p}));return this.animations[0].createRange(i,r+n,l+n),!0}),h&&(h.prototype._animate=function(e){if(!this.animationsEnabled)return;const i=D.Now;if(!this._animationTimeLast){if(this._pendingData.length>0)return;this._animationTimeLast=i}this.deltaTime=e!==void 0?e:this.useConstantAnimationDeltaTime?16:(i-this._animationTimeLast)*this.animationTimeScale,this._animationTimeLast=i;const n=this._activeAnimatables;if(n.length===0)return;this._animationTime+=this.deltaTime;const s=this._animationTime;for(let a=0;a<n.length;a++){const o=n[a];!o._animate(s)&&o.disposeOnEnd&&a--}X(this)},h.prototype.sortActiveAnimatables=function(){this._activeAnimatables.sort((e,i)=>e.playOrder-i.playOrder)},h.prototype.beginWeightedAnimation=function(e,i,n,s=1,a,o=1,r,l,g,d,c=!1){const u=this.beginAnimation(e,i,n,a,o,r,l,!1,g,d,c);return u.weight=s,u},h.prototype.beginAnimation=function(e,i,n,s,a=1,o,r,l=!0,g,d,c=!1){if(a<0){const _=i;i=n,n=_,a=-a}i>n&&(a=-a),l&&this.stopAnimation(e,void 0,g),r||(r=new L(this,e,i,n,s,a,o,void 0,d,c));const u=g?g(e):!0;if(e.animations&&u&&r.appendAnimations(e,e.animations),e.getAnimatables){const _=e.getAnimatables();for(let m=0;m<_.length;m++)this.beginAnimation(_[m],i,n,s,a,o,r,l,g,d)}return r.reset(),r},h.prototype.beginHierarchyAnimation=function(e,i,n,s,a,o=1,r,l,g=!0,d,c,u=!1){const _=e.getDescendants(i),m=[];m.push(this.beginAnimation(e,n,s,a,o,r,l,g,d,void 0,u));for(const b of _)m.push(this.beginAnimation(b,n,s,a,o,r,l,g,d,void 0,u));return m},h.prototype.beginDirectAnimation=function(e,i,n,s,a,o=1,r,l,g=!1){if(o<0){const c=n;n=s,s=c,o=-o}return n>s&&(o=-o),new L(this,e,n,s,a,o,r,i,l,g)},h.prototype.beginDirectHierarchyAnimation=function(e,i,n,s,a,o,r,l,g,d=!1){const c=e.getDescendants(i),u=[];u.push(this.beginDirectAnimation(e,n,s,a,o,r,l,g,d));for(const _ of c)u.push(this.beginDirectAnimation(_,n,s,a,o,r,l,g,d));return u},h.prototype.getAnimatableByTarget=function(e){for(let i=0;i<this._activeAnimatables.length;i++)if(this._activeAnimatables[i].target===e)return this._activeAnimatables[i];return null},h.prototype.getAllAnimatablesByTarget=function(e){const i=[];for(let n=0;n<this._activeAnimatables.length;n++)this._activeAnimatables[n].target===e&&i.push(this._activeAnimatables[n]);return i},h.prototype.stopAnimation=function(e,i,n){const s=this.getAllAnimatablesByTarget(e);for(const a of s)a.stop(i,n)},h.prototype.stopAllAnimations=function(){if(this._activeAnimatables){for(let e=0;e<this._activeAnimatables.length;e++)this._activeAnimatables[e].stop(void 0,void 0,!0);this._activeAnimatables.length=0}for(const e of this.animationGroups)e.stop()})}q(W,U);class x{getClassName(){return"TargetedAnimation"}constructor(t){this.parent=t,this.uniqueId=H.UniqueId}serialize(){const t={};return t.animation=this.animation.serialize(),t.targetId=this.target.id,t.targetUniqueId=this.target.uniqueId,t}}class O{get mask(){return this._mask}set mask(t){this._mask!==t&&(this._mask=t,this.syncWithMask(!0))}syncWithMask(t=!1){if(!this.mask&&!t){this._numActiveAnimatables=this._targetedAnimations.length;return}this._numActiveAnimatables=0;for(let e=0;e<this._animatables.length;++e){const i=this._animatables[e];!this.mask||this.mask.disabled||this.mask.retainsTarget(i.target.name)?(this._numActiveAnimatables++,i.paused&&i.restart()):i.paused||i.pause()}}removeUnmaskedAnimations(){if(!(!this.mask||this.mask.disabled)){for(let t=0;t<this._animatables.length;++t){const e=this._animatables[t];this.mask.retainsTarget(e.target.name)||(e.stop(),this._animatables.splice(t,1),--t)}for(let t=0;t<this._targetedAnimations.length;t++){const e=this._targetedAnimations[t];this.mask.retainsTarget(e.target.name)||(this._targetedAnimations.splice(t,1),--t)}}}get from(){return this._from}set from(t){if(this._from!==t){this._from=t;for(let e=0;e<this._animatables.length;e++){const i=this._animatables[e];i.fromFrame=this._from}}}get to(){return this._to}set to(t){if(this._to!==t){this._to=t;for(let e=0;e<this._animatables.length;e++){const i=this._animatables[e];i.toFrame=this._to}}}get isStarted(){return this._isStarted}get isPlaying(){return this._isStarted&&!this._isPaused}get speedRatio(){return this._speedRatio}set speedRatio(t){if(this._speedRatio!==t){this._speedRatio=t;for(let e=0;e<this._animatables.length;e++){const i=this._animatables[e];i.speedRatio=this._speedRatio}}}get loopAnimation(){return this._loopAnimation}set loopAnimation(t){if(this._loopAnimation!==t){this._loopAnimation=t;for(let e=0;e<this._animatables.length;e++){const i=this._animatables[e];i.loopAnimation=this._loopAnimation}}}get isAdditive(){return this._isAdditive}set isAdditive(t){if(this._isAdditive!==t){this._isAdditive=t;for(let e=0;e<this._animatables.length;e++){const i=this._animatables[e];i.isAdditive=this._isAdditive}}}get weight(){return this._weight}set weight(t){this._weight!==t&&(this._weight=t,this.setWeightForAllAnimatables(this._weight))}get targetedAnimations(){return this._targetedAnimations}get animatables(){return this._animatables}get children(){return this._targetedAnimations}get playOrder(){return this._playOrder}set playOrder(t){if(this._playOrder!==t&&(this._playOrder=t,this._animatables.length>0)){for(let e=0;e<this._animatables.length;e++)this._animatables[e].playOrder=this._playOrder;this._scene.sortActiveAnimatables()}}get enableBlending(){return this._enableBlending}set enableBlending(t){if(this._enableBlending!==t&&(this._enableBlending=t,t!==null))for(let e=0;e<this._targetedAnimations.length;++e)this._targetedAnimations[e].animation.enableBlending=t}get blendingSpeed(){return this._blendingSpeed}set blendingSpeed(t){if(this._blendingSpeed!==t&&(this._blendingSpeed=t,t!==null))for(let e=0;e<this._targetedAnimations.length;++e)this._targetedAnimations[e].animation.blendingSpeed=t}getLength(t,e){t=t??this._from,e=e??this._to;const i=this.targetedAnimations[0].animation.framePerSecond*this._speedRatio;return(e-t)/i}static MergeAnimationGroups(t,e=!0,i=!1,n){if(t.length===0)return null;n=n??t[0].weight;let s=Number.MAX_VALUE,a=-Number.MAX_VALUE;if(i)for(const r of t)r.from<s&&(s=r.from),r.to>a&&(a=r.to);const o=new O(t[0].name+"_merged",t[0]._scene,n);for(const r of t){i&&r.normalize(s,a);for(const l of r.targetedAnimations)o.addTargetedAnimation(l.animation,l.target);e&&r.dispose()}return o}getScene(){return this._scene}constructor(t,e=null,i=-1,n=0){this.name=t,this._targetedAnimations=new Array,this._animatables=new Array,this._from=Number.MAX_VALUE,this._to=-Number.MAX_VALUE,this._speedRatio=1,this._loopAnimation=!1,this._isAdditive=!1,this._weight=-1,this._playOrder=0,this._enableBlending=null,this._blendingSpeed=null,this._numActiveAnimatables=0,this._shouldStart=!0,this._parentContainer=null,this.onAnimationEndObservable=new P,this.onAnimationLoopObservable=new P,this.onAnimationGroupLoopObservable=new P,this.onAnimationGroupEndObservable=new P,this.onAnimationGroupPauseObservable=new P,this.onAnimationGroupPlayObservable=new P,this.metadata=null,this._mask=null,this._animationLoopFlags=[],this._scene=e||K.LastCreatedScene,this._weight=i,this._playOrder=n,this.uniqueId=this._scene.getUniqueId(),this._scene.addAnimationGroup(this)}addTargetedAnimation(t,e){const i=new x(this);i.animation=t,i.target=e;const n=t.getKeys();return this._from>n[0].frame&&(this._from=n[0].frame),this._to<n[n.length-1].frame&&(this._to=n[n.length-1].frame),this._enableBlending!==null&&(t.enableBlending=this._enableBlending),this._blendingSpeed!==null&&(t.blendingSpeed=this._blendingSpeed),this._targetedAnimations.push(i),this._shouldStart=!0,i}removeTargetedAnimation(t){for(let e=this._targetedAnimations.length-1;e>-1;e--)this._targetedAnimations[e].animation===t&&this._targetedAnimations.splice(e,1)}normalize(t=null,e=null){t==null&&(t=this._from),e==null&&(e=this._to);for(let i=0;i<this._targetedAnimations.length;i++){const s=this._targetedAnimations[i].animation.getKeys(),a=s[0],o=s[s.length-1];if(a.frame>t){const r={frame:t,value:a.value,inTangent:a.inTangent,outTangent:a.outTangent,interpolation:a.interpolation};s.splice(0,0,r)}if(o.frame<e){const r={frame:e,value:o.value,inTangent:o.inTangent,outTangent:o.outTangent,interpolation:o.interpolation};s.push(r)}}return this._from=t,this._to=e,this}_processLoop(t,e,i){t.onAnimationLoop=()=>{this.onAnimationLoopObservable.notifyObservers(e),!this._animationLoopFlags[i]&&(this._animationLoopFlags[i]=!0,this._animationLoopCount++,this._animationLoopCount===this._numActiveAnimatables&&(this.onAnimationGroupLoopObservable.notifyObservers(this),this._animationLoopCount=0,this._animationLoopFlags.length=0))}}start(t=!1,e=1,i,n,s){if(this._isStarted||this._targetedAnimations.length===0)return this;this._loopAnimation=t,this._shouldStart=!1,this._animationLoopCount=0,this._animationLoopFlags.length=0;for(let a=0;a<this._targetedAnimations.length;a++){const o=this._targetedAnimations[a],r=this._scene.beginDirectAnimation(o.target,[o.animation],i!==void 0?i:this._from,n!==void 0?n:this._to,t,e,void 0,void 0,s!==void 0?s:this._isAdditive);r.weight=this._weight,r.playOrder=this._playOrder,r.onAnimationEnd=()=>{this.onAnimationEndObservable.notifyObservers(o),this._checkAnimationGroupEnded(r)},this._processLoop(r,o,a),this._animatables.push(r)}return this.syncWithMask(),this._scene.sortActiveAnimatables(),this._speedRatio=e,this._isStarted=!0,this._isPaused=!1,this.onAnimationGroupPlayObservable.notifyObservers(this),this}pause(){if(!this._isStarted)return this;this._isPaused=!0;for(let t=0;t<this._animatables.length;t++)this._animatables[t].pause();return this.onAnimationGroupPauseObservable.notifyObservers(this),this}play(t){return this.isStarted&&this._animatables.length&&!this._shouldStart?(t!==void 0&&(this.loopAnimation=t),this.restart()):(this.stop(),this.start(t,this._speedRatio)),this}reset(){if(!this._isStarted)return this.play(),this.goToFrame(0),this.stop(!0),this;for(let t=0;t<this._animatables.length;t++)this._animatables[t].reset();return this}restart(){if(!this._isStarted)return this;for(let t=0;t<this._animatables.length;t++)this._animatables[t].restart();return this.syncWithMask(),this._isPaused=!1,this.onAnimationGroupPlayObservable.notifyObservers(this),this}stop(t=!1){if(!this._isStarted)return this;const e=this._animatables.slice();for(let n=0;n<e.length;n++)e[n].stop(void 0,void 0,!0,t);let i=0;for(let n=0;n<this._scene._activeAnimatables.length;n++){const s=this._scene._activeAnimatables[n];s._runtimeAnimations.length>0?this._scene._activeAnimatables[i++]=s:t&&this._checkAnimationGroupEnded(s,t)}return this._scene._activeAnimatables.length=i,this._isStarted=!1,this}setWeightForAllAnimatables(t){for(let e=0;e<this._animatables.length;e++){const i=this._animatables[e];i.weight=t}return this}syncAllAnimationsWith(t){for(let e=0;e<this._animatables.length;e++)this._animatables[e].syncWith(t);return this}goToFrame(t,e=!1){if(!this._isStarted)return this;for(let i=0;i<this._animatables.length;i++)this._animatables[i].goToFrame(t,e);return this}getCurrentFrame(){return this.animatables[0]?.masterFrame||0}dispose(){if(this.isStarted&&this.stop(),this._targetedAnimations.length=0,this._animatables.length=0,this._scene.removeAnimationGroup(this),this._parentContainer){const t=this._parentContainer.animationGroups.indexOf(this);t>-1&&this._parentContainer.animationGroups.splice(t,1),this._parentContainer=null}this.onAnimationEndObservable.clear(),this.onAnimationGroupEndObservable.clear(),this.onAnimationGroupPauseObservable.clear(),this.onAnimationGroupPlayObservable.clear(),this.onAnimationLoopObservable.clear(),this.onAnimationGroupLoopObservable.clear()}_checkAnimationGroupEnded(t,e=!1){const i=this._animatables.indexOf(t);i>-1&&this._animatables.splice(i,1),this._animatables.length===this._targetedAnimations.length-this._numActiveAnimatables&&(this._isStarted=!1,e||this.onAnimationGroupEndObservable.notifyObservers(this),this._animatables.length=0)}clone(t,e,i=!1,n=!1){const s=new O(t||this.name,this._scene,this._weight,this._playOrder);s._from=this.from,s._to=this.to,s._speedRatio=this.speedRatio,s._loopAnimation=this.loopAnimation,s._isAdditive=this.isAdditive,s._enableBlending=this.enableBlending,s._blendingSpeed=this.blendingSpeed,s.metadata=this.metadata,s.mask=this.mask;for(const a of this._targetedAnimations)s.addTargetedAnimation(i?a.animation.clone(n):a.animation,e?e(a.target):a.target);return s}serialize(){const t={};t.name=this.name,t.from=this.from,t.to=this.to,t.speedRatio=this.speedRatio,t.loopAnimation=this.loopAnimation,t.isAdditive=this.isAdditive,t.weight=this.weight,t.playOrder=this.playOrder,t.enableBlending=this.enableBlending,t.blendingSpeed=this.blendingSpeed,t.targetedAnimations=[];for(let e=0;e<this.targetedAnimations.length;e++){const i=this.targetedAnimations[e];t.targetedAnimations[e]=i.serialize()}return w&&w.HasTags(this)&&(t.tags=w.GetTags(this)),this.metadata&&(t.metadata=this.metadata),t}static Parse(t,e,i){const n=new O(t.name,e,t.weight,t.playOrder);for(let s=0;s<t.targetedAnimations.length;s++){const a=t.targetedAnimations[s],o=A.Parse(a.animation),r=i?i(a):a.animation.property==="influence"?e.getMorphTargetById(a.targetId):e.getNodeById(a.targetId);r&&n.addTargetedAnimation(o,r)}return w&&w.AddTagsTo(n,t.tags),t.from!==null&&t.to!==null&&n.normalize(t.from,t.to),t.speedRatio!==void 0&&(n._speedRatio=t.speedRatio),t.loopAnimation!==void 0&&(n._loopAnimation=t.loopAnimation),t.isAdditive!==void 0&&(n._isAdditive=t.isAdditive),t.weight!==void 0&&(n._weight=t.weight),t.playOrder!==void 0&&(n._playOrder=t.playOrder),t.enableBlending!==void 0&&(n._enableBlending=t.enableBlending),t.blendingSpeed!==void 0&&(n._blendingSpeed=t.blendingSpeed),t.metadata!==void 0&&(n.metadata=t.metadata),n}static MakeAnimationAdditive(t,e,i,n=!1,s){let a;typeof e=="object"?a=e:a={referenceFrame:e,range:i,cloneOriginalAnimationGroup:n,clonedAnimationName:s};let o=t;a.cloneOriginalAnimationGroup&&(o=t.clone(a.clonedAnimationGroupName||o.name));const r=o.targetedAnimations;for(let l=0;l<r.length;l++){const g=r[l];g.animation=A.MakeAnimationAdditive(g.animation,a)}if(o.isAdditive=!0,a.clipKeys){let l=Number.MAX_VALUE,g=-Number.MAX_VALUE;const d=o.targetedAnimations;for(let c=0;c<d.length;c++){const m=d[c].animation.getKeys();l>m[0].frame&&(l=m[0].frame),g<m[m.length-1].frame&&(g=m[m.length-1].frame)}o._from=l,o._to=g}return o}static ClipKeys(t,e,i,n,s){const a=t.clone(n||t.name);return O.ClipKeysInPlace(a,e,i,s)}static ClipKeysInPlace(t,e,i,n){return O.ClipInPlace(t,e,i,n,!1)}static ClipFrames(t,e,i,n,s){const a=t.clone(n||t.name);return O.ClipFramesInPlace(a,e,i,s)}static ClipFramesInPlace(t,e,i,n){return O.ClipInPlace(t,e,i,n,!0)}static ClipInPlace(t,e,i,n,s=!1){let a=Number.MAX_VALUE,o=-Number.MAX_VALUE;const r=t.targetedAnimations;for(let l=0;l<r.length;l++){const g=r[l],d=n?g.animation:g.animation.clone();s&&(d.createKeyForFrame(e),d.createKeyForFrame(i));const c=d.getKeys(),u=[];let _=Number.MAX_VALUE;for(let m=0;m<c.length;m++){const b=c[m];if(!s&&m>=e&&m<=i||s&&b.frame>=e&&b.frame<=i){const V={frame:b.frame,value:b.value.clone?b.value.clone():b.value,inTangent:b.inTangent,outTangent:b.outTangent,interpolation:b.interpolation,lockedTangent:b.lockedTangent};_===Number.MAX_VALUE&&(_=V.frame),V.frame-=_,u.push(V)}}if(u.length===0){r.splice(l,1),l--;continue}a>u[0].frame&&(a=u[0].frame),o<u[u.length-1].frame&&(o=u[u.length-1].frame),d.setKeys(u,!0),g.animation=d}return t._from=a,t._to=o,t}getClassName(){return"AnimationGroup"}toString(t){let e="Name: "+this.name;return e+=", type: "+this.getClassName(),t&&(e+=", from: "+this._from,e+=", to: "+this._to,e+=", isStarted: "+this._isStarted,e+=", speedRatio: "+this._speedRatio,e+=", targetedAnimations length: "+this._targetedAnimations.length,e+=", animatables length: "+this._animatables),e}}const G=Object.freeze(Object.defineProperty({__proto__:null,AnimationGroup:O,TargetedAnimation:x},Symbol.toStringTag,{value:"Module"}));export{q as A,Z as R,x as T,L as a,O as b,Y as c,G as d};
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import{e4 as f,em as N,bJ as A,dJ as Y,gC as l,h1 as r,io as h,gm as S,R as z,d4 as K,bL as G,X as L,e2 as q,dt as M,gh as P,S as Q,dF as j,fO as J,gB as E,eT as F,dv as V,Q as T,iA as U,iw as $,iz as tt,e$ as et}from"./standardMaterial-CgDYhl-K.js";import{B as it,E as X,e as st}from"./easing-BkcTAuOI.js";import{A as R}from"./animation-DY4Gs-Pw.js";class at{constructor(){this._zoomStopsAnimation=!1,this._idleRotationSpeed=.05,this._idleRotationWaitTime=2e3,this._idleRotationSpinupTime=2e3,this.targetAlpha=null,this._attachedCamera=null,this._isPointerDown=!1,this._lastFrameTime=null,this._lastInteractionTime=-1/0,this._cameraRotationSpeed=0,this._lastFrameRadius=0}get name(){return"AutoRotation"}set zoomStopsAnimation(t){this._zoomStopsAnimation=t}get zoomStopsAnimation(){return this._zoomStopsAnimation}set idleRotationSpeed(t){this._idleRotationSpeed=t}get idleRotationSpeed(){return this._idleRotationSpeed}set idleRotationWaitTime(t){this._idleRotationWaitTime=t}get idleRotationWaitTime(){return this._idleRotationWaitTime}set idleRotationSpinupTime(t){this._idleRotationSpinupTime=t}get idleRotationSpinupTime(){return this._idleRotationSpinupTime}get rotationInProgress(){return Math.abs(this._cameraRotationSpeed)>0}get attachedNode(){return this._attachedCamera}init(){}attach(t){this._attachedCamera=t;const e=this._attachedCamera.getScene();this._onPrePointerObservableObserver=e.onPrePointerObservable.add(i=>{if(i.type===f.POINTERDOWN){this._isPointerDown=!0;return}i.type===f.POINTERUP&&(this._isPointerDown=!1)}),this._onAfterCheckInputsObserver=t.onAfterCheckInputsObservable.add(()=>{if(this._reachTargetAlpha())return;const i=N.Now;let s=0;this._lastFrameTime!=null&&(s=i-this._lastFrameTime),this._lastFrameTime=i,this._applyUserInteraction();const n=i-this._lastInteractionTime-this._idleRotationWaitTime,o=Math.max(Math.min(n/this._idleRotationSpinupTime,1),0);this._cameraRotationSpeed=this._idleRotationSpeed*o,this._attachedCamera&&(this._attachedCamera.alpha-=this._cameraRotationSpeed*(s/1e3))})}detach(){if(!this._attachedCamera)return;const t=this._attachedCamera.getScene();this._onPrePointerObservableObserver&&t.onPrePointerObservable.remove(this._onPrePointerObservableObserver),this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver),this._attachedCamera=null,this._lastFrameTime=null}resetLastInteractionTime(t){this._lastInteractionTime=t??N.Now}_reachTargetAlpha(){return this._attachedCamera&&this.targetAlpha?Math.abs(this._attachedCamera.alpha-this.targetAlpha)<A:!1}_userIsZooming(){return this._attachedCamera?this._attachedCamera.inertialRadiusOffset!==0:!1}_shouldAnimationStopForInteraction(){if(!this._attachedCamera)return!1;let t=!1;return this._lastFrameRadius===this._attachedCamera.radius&&this._attachedCamera.inertialRadiusOffset!==0&&(t=!0),this._lastFrameRadius=this._attachedCamera.radius,this._zoomStopsAnimation?t:this._userIsZooming()}_applyUserInteraction(){this._userIsMoving()&&!this._shouldAnimationStopForInteraction()&&(this._lastInteractionTime=N.Now)}_userIsMoving(){return this._attachedCamera?this._attachedCamera.inertialAlphaOffset!==0||this._attachedCamera.inertialBetaOffset!==0||this._attachedCamera.inertialRadiusOffset!==0||this._attachedCamera.inertialPanningX!==0||this._attachedCamera.inertialPanningY!==0||this._isPointerDown:!1}}class I{constructor(){this.transitionDuration=450,this.lowerRadiusTransitionRange=2,this.upperRadiusTransitionRange=-2,this._autoTransitionRange=!1,this._attachedCamera=null,this._radiusIsAnimating=!1,this._radiusBounceTransition=null,this._animatables=new Array}get name(){return"Bouncing"}get autoTransitionRange(){return this._autoTransitionRange}set autoTransitionRange(t){if(this._autoTransitionRange===t)return;this._autoTransitionRange=t;const e=this._attachedCamera;e&&(t?this._onMeshTargetChangedObserver=e.onMeshTargetChangedObservable.add(i=>{if(i&&(i.computeWorldMatrix(!0),i.getBoundingInfo)){const s=i.getBoundingInfo().diagonalLength;this.lowerRadiusTransitionRange=s*.05,this.upperRadiusTransitionRange=s*.05}}):this._onMeshTargetChangedObserver&&e.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver))}get attachedNode(){return this._attachedCamera}init(){}attach(t){this._attachedCamera=t,this._onAfterCheckInputsObserver=t.onAfterCheckInputsObservable.add(()=>{this._attachedCamera&&(this._isRadiusAtLimit(this._attachedCamera.lowerRadiusLimit)&&this._applyBoundRadiusAnimation(this.lowerRadiusTransitionRange),this._isRadiusAtLimit(this._attachedCamera.upperRadiusLimit)&&this._applyBoundRadiusAnimation(this.upperRadiusTransitionRange))})}detach(){this._attachedCamera&&(this._onAfterCheckInputsObserver&&this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver),this._onMeshTargetChangedObserver&&this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver),this._attachedCamera=null)}_isRadiusAtLimit(t){return this._attachedCamera?this._attachedCamera.radius===t&&!this._radiusIsAnimating:!1}_applyBoundRadiusAnimation(t){if(!this._attachedCamera)return;this._radiusBounceTransition||(I.EasingFunction.setEasingMode(I.EasingMode),this._radiusBounceTransition=R.CreateAnimation("radius",R.ANIMATIONTYPE_FLOAT,60,I.EasingFunction)),this._cachedWheelPrecision=this._attachedCamera.wheelPrecision,this._attachedCamera.wheelPrecision=1/0,this._attachedCamera.inertialRadiusOffset=0,this.stopAllAnimations(),this._radiusIsAnimating=!0;const e=R.TransitionTo("radius",this._attachedCamera.radius+t,this._attachedCamera,this._attachedCamera.getScene(),60,this._radiusBounceTransition,this.transitionDuration,()=>this._clearAnimationLocks());e&&this._animatables.push(e)}_clearAnimationLocks(){this._radiusIsAnimating=!1,this._attachedCamera&&(this._attachedCamera.wheelPrecision=this._cachedWheelPrecision)}stopAllAnimations(){for(this._attachedCamera&&(this._attachedCamera.animations=[]);this._animatables.length;)this._animatables[0].onAnimationEnd=null,this._animatables[0].stop(),this._animatables.shift()}}I.EasingFunction=new it(.3);I.EasingMode=X.EASINGMODE_EASEOUT;class b{constructor(){this.onTargetFramingAnimationEndObservable=new Y,this._mode=b.FitFrustumSidesMode,this._radiusScale=1,this._positionScale=.5,this._defaultElevation=.3,this._elevationReturnTime=1500,this._elevationReturnWaitTime=1e3,this._zoomStopsAnimation=!1,this._framingTime=1500,this.autoCorrectCameraLimitsAndSensibility=!0,this._attachedCamera=null,this._isPointerDown=!1,this._lastInteractionTime=-1/0,this._animatables=new Array,this._betaIsAnimating=!1}get name(){return"Framing"}set mode(t){this._mode=t}get mode(){return this._mode}set radiusScale(t){this._radiusScale=t}get radiusScale(){return this._radiusScale}set positionScale(t){this._positionScale=t}get positionScale(){return this._positionScale}set defaultElevation(t){this._defaultElevation=t}get defaultElevation(){return this._defaultElevation}set elevationReturnTime(t){this._elevationReturnTime=t}get elevationReturnTime(){return this._elevationReturnTime}set elevationReturnWaitTime(t){this._elevationReturnWaitTime=t}get elevationReturnWaitTime(){return this._elevationReturnWaitTime}set zoomStopsAnimation(t){this._zoomStopsAnimation=t}get zoomStopsAnimation(){return this._zoomStopsAnimation}set framingTime(t){this._framingTime=t}get framingTime(){return this._framingTime}get attachedNode(){return this._attachedCamera}init(){}attach(t){this._attachedCamera=t;const e=this._attachedCamera.getScene();b.EasingFunction.setEasingMode(b.EasingMode),this._onPrePointerObservableObserver=e.onPrePointerObservable.add(i=>{if(i.type===f.POINTERDOWN){this._isPointerDown=!0;return}i.type===f.POINTERUP&&(this._isPointerDown=!1)}),this._onMeshTargetChangedObserver=t.onMeshTargetChangedObservable.add(i=>{i&&i.getBoundingInfo&&this.zoomOnMesh(i,void 0,()=>{this.onTargetFramingAnimationEndObservable.notifyObservers()})}),this._onAfterCheckInputsObserver=t.onAfterCheckInputsObservable.add(()=>{this._applyUserInteraction(),this._maintainCameraAboveGround()})}detach(){if(!this._attachedCamera)return;const t=this._attachedCamera.getScene();this._onPrePointerObservableObserver&&t.onPrePointerObservable.remove(this._onPrePointerObservableObserver),this._onAfterCheckInputsObserver&&this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver),this._onMeshTargetChangedObserver&&this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver),this._attachedCamera=null}zoomOnMesh(t,e=!1,i=null){t.computeWorldMatrix(!0);const s=t.getBoundingInfo().boundingBox;this.zoomOnBoundingInfo(s.minimumWorld,s.maximumWorld,e,i)}zoomOnMeshHierarchy(t,e=!1,i=null){t.computeWorldMatrix(!0);const s=t.getHierarchyBoundingVectors(!0);this.zoomOnBoundingInfo(s.min,s.max,e,i)}zoomOnMeshesHierarchy(t,e=!1,i=null){const s=new l(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),n=new l(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);for(let o=0;o<t.length;o++){const c=t[o].getHierarchyBoundingVectors(!0);l.CheckExtends(c.min,s,n),l.CheckExtends(c.max,s,n)}this.zoomOnBoundingInfo(s,n,e,i)}zoomOnBoundingInfo(t,e,i=!1,s=null){let n;if(!this._attachedCamera)return!1;const o=t.y,c=e.y,a=o+(c-o)*this._positionScale,d=e.subtract(t).scale(.5);if(!isFinite(a))return!1;if(i)n=new l(0,a,0);else{const m=t.add(d);n=new l(m.x,a,m.z)}this._vectorTransition||(this._vectorTransition=R.CreateAnimation("target",R.ANIMATIONTYPE_VECTOR3,60,b.EasingFunction)),this._betaIsAnimating=!0;let _=R.TransitionTo("target",n,this._attachedCamera,this._attachedCamera.getScene(),60,this._vectorTransition,this._framingTime);_&&this._animatables.push(_);let g=0;if(this._mode===b.FitFrustumSidesMode){const m=this._calculateLowerRadiusFromModelBoundingSphere(t,e);this.autoCorrectCameraLimitsAndSensibility&&(this._attachedCamera.lowerRadiusLimit=d.length()+this._attachedCamera.minZ),g=m}else this._mode===b.IgnoreBoundsSizeMode&&(g=this._calculateLowerRadiusFromModelBoundingSphere(t,e),this.autoCorrectCameraLimitsAndSensibility&&this._attachedCamera.lowerRadiusLimit===null&&(this._attachedCamera.lowerRadiusLimit=this._attachedCamera.minZ));if(this.autoCorrectCameraLimitsAndSensibility){const m=e.subtract(t).length();this._attachedCamera.panningSensibility=5e3/m,this._attachedCamera.wheelPrecision=100/g}return this._radiusTransition||(this._radiusTransition=R.CreateAnimation("radius",R.ANIMATIONTYPE_FLOAT,60,b.EasingFunction)),_=R.TransitionTo("radius",g,this._attachedCamera,this._attachedCamera.getScene(),60,this._radiusTransition,this._framingTime,()=>{this.stopAllAnimations(),s&&s(),this._attachedCamera&&this._attachedCamera.useInputToRestoreState&&this._attachedCamera.storeState()}),_&&this._animatables.push(_),!0}_calculateLowerRadiusFromModelBoundingSphere(t,e){const i=this._attachedCamera;if(!i)return 0;let s=i._calculateLowerRadiusFromModelBoundingSphere(t,e,this._radiusScale);return i.lowerRadiusLimit&&this._mode===b.IgnoreBoundsSizeMode&&(s=s<i.lowerRadiusLimit?i.lowerRadiusLimit:s),i.upperRadiusLimit&&(s=s>i.upperRadiusLimit?i.upperRadiusLimit:s),s}_maintainCameraAboveGround(){if(this._elevationReturnTime<0)return;const t=N.Now-this._lastInteractionTime,e=Math.PI*.5-this._defaultElevation,i=Math.PI*.5;if(this._attachedCamera&&!this._betaIsAnimating&&this._attachedCamera.beta>i&&t>=this._elevationReturnWaitTime){this._betaIsAnimating=!0,this.stopAllAnimations(),this._betaTransition||(this._betaTransition=R.CreateAnimation("beta",R.ANIMATIONTYPE_FLOAT,60,b.EasingFunction));const s=R.TransitionTo("beta",e,this._attachedCamera,this._attachedCamera.getScene(),60,this._betaTransition,this._elevationReturnTime,()=>{this._clearAnimationLocks(),this.stopAllAnimations()});s&&this._animatables.push(s)}}_clearAnimationLocks(){this._betaIsAnimating=!1}_applyUserInteraction(){this.isUserIsMoving&&(this._lastInteractionTime=N.Now,this.stopAllAnimations(),this._clearAnimationLocks())}stopAllAnimations(){for(this._attachedCamera&&(this._attachedCamera.animations=[]);this._animatables.length;)this._animatables[0]&&(this._animatables[0].onAnimationEnd=null,this._animatables[0].stop()),this._animatables.shift()}get isUserIsMoving(){return this._attachedCamera?this._attachedCamera.inertialAlphaOffset!==0||this._attachedCamera.inertialBetaOffset!==0||this._attachedCamera.inertialRadiusOffset!==0||this._attachedCamera.inertialPanningX!==0||this._attachedCamera.inertialPanningY!==0||this._isPointerDown:!1}}b.EasingFunction=new st;b.EasingMode=X.EASINGMODE_EASEINOUT;b.IgnoreBoundsSizeMode=0;b.FitFrustumSidesMode=1;class Z{constructor(){this._currentMousePointerIdDown=-1,this.buttons=[0,1,2]}attachControl(t){t=S.BackCompatCameraNoPreventDefault(arguments);const e=this.camera.getEngine(),i=e.getInputElement();let s=0,n=null;this._pointA=null,this._pointB=null,this._altKey=!1,this._ctrlKey=!1,this._metaKey=!1,this._shiftKey=!1,this._buttonsPressed=0,this._pointerInput=c=>{const a=c.event,d=a.pointerType==="touch";if(c.type!==f.POINTERMOVE&&this.buttons.indexOf(a.button)===-1)return;const _=a.target;if(this._altKey=a.altKey,this._ctrlKey=a.ctrlKey,this._metaKey=a.metaKey,this._shiftKey=a.shiftKey,this._buttonsPressed=a.buttons,e.isPointerLock){const g=a.movementX,m=a.movementY;this.onTouch(null,g,m),this._pointA=null,this._pointB=null}else{if(c.type!==f.POINTERDOWN&&c.type!==f.POINTERDOUBLETAP&&d&&this._pointA?.pointerId!==a.pointerId&&this._pointB?.pointerId!==a.pointerId)return;if(c.type===f.POINTERDOWN&&(this._currentMousePointerIdDown===-1||d)){try{_?.setPointerCapture(a.pointerId)}catch{}if(this._pointA===null)this._pointA={x:a.clientX,y:a.clientY,pointerId:a.pointerId,type:a.pointerType,button:a.button};else if(this._pointB===null)this._pointB={x:a.clientX,y:a.clientY,pointerId:a.pointerId,type:a.pointerType,button:a.button};else return;this._currentMousePointerIdDown===-1&&!d&&(this._currentMousePointerIdDown=a.pointerId),this.onButtonDown(a),t||(a.preventDefault(),i&&i.focus())}else if(c.type===f.POINTERDOUBLETAP)this.onDoubleTap(a.pointerType);else if(c.type===f.POINTERUP&&(this._currentMousePointerIdDown===a.pointerId||d)){try{_?.releasePointerCapture(a.pointerId)}catch{}d||(this._pointB=null),e._badOS?this._pointA=this._pointB=null:this._pointB&&this._pointA&&this._pointA.pointerId==a.pointerId?(this._pointA=this._pointB,this._pointB=null):this._pointA&&this._pointB&&this._pointB.pointerId==a.pointerId?this._pointB=null:this._pointA=this._pointB=null,(s!==0||n)&&(this.onMultiTouch(this._pointA,this._pointB,s,0,n,null),s=0,n=null),this._currentMousePointerIdDown=-1,this.onButtonUp(a),t||a.preventDefault()}else if(c.type===f.POINTERMOVE){if(t||a.preventDefault(),this._pointA&&this._pointB===null){const g=a.clientX-this._pointA.x,m=a.clientY-this._pointA.y;this._pointA.x=a.clientX,this._pointA.y=a.clientY,this.onTouch(this._pointA,g,m)}else if(this._pointA&&this._pointB){const g=this._pointA.pointerId===a.pointerId?this._pointA:this._pointB;g.x=a.clientX,g.y=a.clientY;const m=this._pointA.x-this._pointB.x,D=this._pointA.y-this._pointB.y,v=m*m+D*D,w={x:(this._pointA.x+this._pointB.x)/2,y:(this._pointA.y+this._pointB.y)/2,pointerId:a.pointerId,type:c.type};this.onMultiTouch(this._pointA,this._pointB,s,v,n,w),n=w,s=v}}}},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput,f.POINTERDOWN|f.POINTERUP|f.POINTERMOVE|f.POINTERDOUBLETAP),this._onLostFocus=()=>{this._pointA=this._pointB=null,s=0,n=null,this.onLostFocus()},this._contextMenuBind=c=>this.onContextMenu(c),i&&i.addEventListener("contextmenu",this._contextMenuBind,!1);const o=this.camera.getScene().getEngine().getHostWindow();o&&S.RegisterTopRootEvents(o,[{name:"blur",handler:this._onLostFocus}])}detachControl(){if(this._onLostFocus){const t=this.camera.getScene().getEngine().getHostWindow();t&&S.UnregisterTopRootEvents(t,[{name:"blur",handler:this._onLostFocus}])}if(this._observer){if(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null,this._contextMenuBind){const t=this.camera.getScene().getEngine().getInputElement();t&&t.removeEventListener("contextmenu",this._contextMenuBind)}this._onLostFocus=null}this._altKey=!1,this._ctrlKey=!1,this._metaKey=!1,this._shiftKey=!1,this._buttonsPressed=0,this._currentMousePointerIdDown=-1}getClassName(){return"BaseCameraPointersInput"}getSimpleName(){return"pointers"}onDoubleTap(t){}onTouch(t,e,i){}onMultiTouch(t,e,i,s,n,o){}onContextMenu(t){t.preventDefault()}onButtonDown(t){}onButtonUp(t){}onLostFocus(){}}r([h()],Z.prototype,"buttons",void 0);class C{constructor(){this.keysUp=[38],this.keysDown=[40],this.keysLeft=[37],this.keysRight=[39],this.keysReset=[220],this.panningSensibility=50,this.zoomingSensibility=25,this.useAltToZoom=!0,this.angularSpeed=.01,this._keys=new Array}attachControl(t){t=S.BackCompatCameraNoPreventDefault(arguments),!this._onCanvasBlurObserver&&(this._scene=this.camera.getScene(),this._engine=this._scene.getEngine(),this._onCanvasBlurObserver=this._engine.onCanvasBlurObservable.add(()=>{this._keys.length=0}),this._onKeyboardObserver=this._scene.onKeyboardObservable.add(e=>{const i=e.event;if(!i.metaKey){if(e.type===K.KEYDOWN)this._ctrlPressed=i.ctrlKey,this._altPressed=i.altKey,(this.keysUp.indexOf(i.keyCode)!==-1||this.keysDown.indexOf(i.keyCode)!==-1||this.keysLeft.indexOf(i.keyCode)!==-1||this.keysRight.indexOf(i.keyCode)!==-1||this.keysReset.indexOf(i.keyCode)!==-1)&&(this._keys.indexOf(i.keyCode)===-1&&this._keys.push(i.keyCode),i.preventDefault&&(t||i.preventDefault()));else if(this.keysUp.indexOf(i.keyCode)!==-1||this.keysDown.indexOf(i.keyCode)!==-1||this.keysLeft.indexOf(i.keyCode)!==-1||this.keysRight.indexOf(i.keyCode)!==-1||this.keysReset.indexOf(i.keyCode)!==-1){const s=this._keys.indexOf(i.keyCode);s>=0&&this._keys.splice(s,1),i.preventDefault&&(t||i.preventDefault())}}}))}detachControl(){this._scene&&(this._onKeyboardObserver&&this._scene.onKeyboardObservable.remove(this._onKeyboardObserver),this._onCanvasBlurObserver&&this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver),this._onKeyboardObserver=null,this._onCanvasBlurObserver=null),this._keys.length=0}checkInputs(){if(this._onKeyboardObserver){const t=this.camera;for(let e=0;e<this._keys.length;e++){const i=this._keys[e];this.keysLeft.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?t.inertialPanningX-=1/this.panningSensibility:t.inertialAlphaOffset-=this.angularSpeed:this.keysUp.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?t.inertialPanningY+=1/this.panningSensibility:this._altPressed&&this.useAltToZoom?t.inertialRadiusOffset+=1/this.zoomingSensibility:t.inertialBetaOffset-=this.angularSpeed:this.keysRight.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?t.inertialPanningX+=1/this.panningSensibility:t.inertialAlphaOffset+=this.angularSpeed:this.keysDown.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?t.inertialPanningY-=1/this.panningSensibility:this._altPressed&&this.useAltToZoom?t.inertialRadiusOffset-=1/this.zoomingSensibility:t.inertialBetaOffset+=this.angularSpeed:this.keysReset.indexOf(i)!==-1&&t.useInputToRestoreState&&t.restoreState()}}}getClassName(){return"ArcRotateCameraKeyboardMoveInput"}getSimpleName(){return"keyboard"}}r([h()],C.prototype,"keysUp",void 0);r([h()],C.prototype,"keysDown",void 0);r([h()],C.prototype,"keysLeft",void 0);r([h()],C.prototype,"keysRight",void 0);r([h()],C.prototype,"keysReset",void 0);r([h()],C.prototype,"panningSensibility",void 0);r([h()],C.prototype,"zoomingSensibility",void 0);r([h()],C.prototype,"useAltToZoom",void 0);r([h()],C.prototype,"angularSpeed",void 0);z.ArcRotateCameraKeyboardMoveInput=C;const nt=40;class x{constructor(){this.wheelPrecision=3,this.zoomToMouseLocation=!1,this.wheelDeltaPercentage=0,this.customComputeDeltaFromMouseWheel=null,this._viewOffset=new l(0,0,0),this._globalOffset=new l(0,0,0),this._inertialPanning=l.Zero()}_computeDeltaFromMouseWheelLegacyEvent(t,e){let i;const s=t*.01*this.wheelDeltaPercentage*e;return t>0?i=s/(1+this.wheelDeltaPercentage):i=s*(1+this.wheelDeltaPercentage),i}attachControl(t){t=S.BackCompatCameraNoPreventDefault(arguments),this._wheel=e=>{if(e.type!==f.POINTERWHEEL)return;const i=e.event;let s;const n=i.deltaMode===G.DOM_DELTA_LINE?nt:1,o=-(i.deltaY*n);if(this.customComputeDeltaFromMouseWheel)s=this.customComputeDeltaFromMouseWheel(o,this,i);else if(this.wheelDeltaPercentage){if(s=this._computeDeltaFromMouseWheelLegacyEvent(o,this.camera.radius),s>0){let c=this.camera.radius,a=this.camera.inertialRadiusOffset+s;for(let d=0;d<20&&!(c<=a||Math.abs(a*this.camera.inertia)<.001);d++)c-=a,a*=this.camera.inertia;c=L(c,0,Number.MAX_VALUE),s=this._computeDeltaFromMouseWheelLegacyEvent(o,c)}}else s=o/(this.wheelPrecision*40);s&&(this.zoomToMouseLocation?(this._hitPlane||this._updateHitPlane(),this._zoomToMouse(s)):this.camera.inertialRadiusOffset+=s),i.preventDefault&&(t||i.preventDefault())},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel,f.POINTERWHEEL),this.zoomToMouseLocation&&this._inertialPanning.setAll(0)}detachControl(){this._observer&&(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null,this._wheel=null)}checkInputs(){if(!this.zoomToMouseLocation)return;const t=this.camera;0+t.inertialAlphaOffset+t.inertialBetaOffset+t.inertialRadiusOffset&&(this._updateHitPlane(),t.target.addInPlace(this._inertialPanning),this._inertialPanning.scaleInPlace(t.inertia),this._zeroIfClose(this._inertialPanning))}getClassName(){return"ArcRotateCameraMouseWheelInput"}getSimpleName(){return"mousewheel"}_updateHitPlane(){const t=this.camera,e=t.target.subtract(t.position);this._hitPlane=q.FromPositionAndNormal(t.target,e)}_getPosition(){const t=this.camera,e=t.getScene(),i=e.createPickingRay(e.pointerX,e.pointerY,M.Identity(),t,!1);(t.targetScreenOffset.x!==0||t.targetScreenOffset.y!==0)&&(this._viewOffset.set(t.targetScreenOffset.x,t.targetScreenOffset.y,0),t.getViewMatrix().invertToRef(t._cameraTransformMatrix),this._globalOffset=l.TransformNormal(this._viewOffset,t._cameraTransformMatrix),i.origin.addInPlace(this._globalOffset));let s=0;return this._hitPlane&&(s=i.intersectsPlane(this._hitPlane)??0),i.origin.addInPlace(i.direction.scaleInPlace(s))}_zoomToMouse(t){const e=this.camera,i=1-e.inertia;if(e.lowerRadiusLimit){const a=e.lowerRadiusLimit??0;e.radius-(e.inertialRadiusOffset+t)/i<a&&(t=(e.radius-a)*i-e.inertialRadiusOffset)}if(e.upperRadiusLimit){const a=e.upperRadiusLimit??0;e.radius-(e.inertialRadiusOffset+t)/i>a&&(t=(e.radius-a)*i-e.inertialRadiusOffset)}const n=t/i/e.radius,o=this._getPosition(),c=P.Vector3[6];o.subtractToRef(e.target,c),c.scaleInPlace(n),c.scaleInPlace(i),this._inertialPanning.addInPlace(c),e.inertialRadiusOffset+=t}_zeroIfClose(t){Math.abs(t.x)<A&&(t.x=0),Math.abs(t.y)<A&&(t.y=0),Math.abs(t.z)<A&&(t.z=0)}}r([h()],x.prototype,"wheelPrecision",void 0);r([h()],x.prototype,"zoomToMouseLocation",void 0);r([h()],x.prototype,"wheelDeltaPercentage",void 0);z.ArcRotateCameraMouseWheelInput=x;class k extends Z{constructor(){super(...arguments),this.pinchZoom=!0,this.multiTouchPanning=!0,this.multiTouchPanAndZoom=!0,this._isPinching=!1,this._twoFingerActivityCount=0,this._shouldStartPinchZoom=!1}_computePinchZoom(t,e){}_computeMultiTouchPanning(t,e){}onMultiTouch(t,e,i,s,n,o){i===0&&n===null||s===0&&o===null||(this.multiTouchPanAndZoom?(this._computePinchZoom(i,s),this._computeMultiTouchPanning(n,o)):this.multiTouchPanning&&this.pinchZoom?(this._twoFingerActivityCount++,this._isPinching||this._shouldStartPinchZoom?(this._computePinchZoom(i,s),this._isPinching=!0):this._computeMultiTouchPanning(n,o)):this.multiTouchPanning?this._computeMultiTouchPanning(n,o):this.pinchZoom&&this._computePinchZoom(i,s))}onButtonUp(t){this._twoFingerActivityCount=0,this._isPinching=!1}onLostFocus(){this._twoFingerActivityCount=0,this._isPinching=!1}}r([h()],k.prototype,"pinchZoom",void 0);r([h()],k.prototype,"multiTouchPanning",void 0);r([h()],k.prototype,"multiTouchPanAndZoom",void 0);class O extends k{constructor(){super(...arguments),this.buttons=[0,1,2],this.angularSensibilityX=1e3,this.angularSensibilityY=1e3,this.pinchPrecision=12,this.pinchDeltaPercentage=0,this.useNaturalPinchZoom=!1,this.panningSensibility=1e3,this.pinchInwards=!0,this._isPanClick=!1}getClassName(){return"ArcRotateCameraPointersInput"}_computeMultiTouchPanning(t,e){if(this.panningSensibility!==0&&t&&e){const i=e.x-t.x,s=e.y-t.y;this.camera.inertialPanningX+=-i/this.panningSensibility,this.camera.inertialPanningY+=s/this.panningSensibility}}_computePinchZoom(t,e){const i=this.camera.radius||O.MinimumRadiusForPinch;this.useNaturalPinchZoom?this.camera.radius=i*Math.sqrt(t)/Math.sqrt(e):this.pinchDeltaPercentage?this.camera.inertialRadiusOffset+=(e-t)*.001*i*this.pinchDeltaPercentage:this.camera.inertialRadiusOffset+=(e-t)/(this.pinchPrecision*(this.pinchInwards?1:-1)*(this.angularSensibilityX+this.angularSensibilityY)/2)}onTouch(t,e,i){this.panningSensibility!==0&&(this._ctrlKey&&this.camera._useCtrlForPanning||this._isPanClick)?(this.camera.inertialPanningX+=-e/this.panningSensibility,this.camera.inertialPanningY+=i/this.panningSensibility):(this.camera.inertialAlphaOffset-=e/this.angularSensibilityX,this.camera.inertialBetaOffset-=i/this.angularSensibilityY)}onDoubleTap(){this.camera.useInputToRestoreState&&this.camera.restoreState()}onMultiTouch(t,e,i,s,n,o){this._shouldStartPinchZoom=this._twoFingerActivityCount<20&&Math.abs(Math.sqrt(s)-Math.sqrt(i))>this.camera.pinchToPanMaxDistance,super.onMultiTouch(t,e,i,s,n,o)}onButtonDown(t){this._isPanClick=t.button===this.camera._panningMouseButton,super.onButtonDown(t)}onButtonUp(t){super.onButtonUp(t)}onLostFocus(){this._isPanClick=!1,super.onLostFocus()}}O.MinimumRadiusForPinch=.001;r([h()],O.prototype,"buttons",void 0);r([h()],O.prototype,"angularSensibilityX",void 0);r([h()],O.prototype,"angularSensibilityY",void 0);r([h()],O.prototype,"pinchPrecision",void 0);r([h()],O.prototype,"pinchDeltaPercentage",void 0);r([h()],O.prototype,"useNaturalPinchZoom",void 0);r([h()],O.prototype,"panningSensibility",void 0);z.ArcRotateCameraPointersInput=O;class ot extends Q{constructor(t){super(t)}addMouseWheel(){return this.add(new x),this}addPointers(){return this.add(new O),this}addKeyboard(){return this.add(new C),this}}j.AddNodeConstructor("ArcRotateCamera",(p,t)=>()=>new u(p,0,0,1,l.Zero(),t));function W(p){let t=Math.PI/2;return p.x===0&&p.z===0||(t=Math.acos(p.x/Math.sqrt(Math.pow(p.x,2)+Math.pow(p.z,2)))),p.z<0&&(t=2*Math.PI-t),t}function H(p,t){return Math.acos(p/t)}function y(p,t){return isNaN(p)?t:p}class u extends J{get target(){return this._target}set target(t){this.setTarget(t)}get targetHost(){return this._targetHost}set targetHost(t){t&&this.setTarget(t)}getTarget(){return this.target}get position(){return this._position}set position(t){this.setPosition(t)}set upVector(t){this._upToYMatrix||(this._yToUpMatrix=new M,this._upToYMatrix=new M,this._upVector=l.Zero()),t.normalize(),this._upVector.copyFrom(t),this.setMatUp()}get upVector(){return this._upVector}setMatUp(){M.RotationAlignToRef(l.UpReadOnly,this._upVector,this._yToUpMatrix),M.RotationAlignToRef(this._upVector,l.UpReadOnly,this._upToYMatrix)}get angularSensibilityX(){const t=this.inputs.attached.pointers;return t?t.angularSensibilityX:0}set angularSensibilityX(t){const e=this.inputs.attached.pointers;e&&(e.angularSensibilityX=t)}get angularSensibilityY(){const t=this.inputs.attached.pointers;return t?t.angularSensibilityY:0}set angularSensibilityY(t){const e=this.inputs.attached.pointers;e&&(e.angularSensibilityY=t)}get pinchPrecision(){const t=this.inputs.attached.pointers;return t?t.pinchPrecision:0}set pinchPrecision(t){const e=this.inputs.attached.pointers;e&&(e.pinchPrecision=t)}get pinchDeltaPercentage(){const t=this.inputs.attached.pointers;return t?t.pinchDeltaPercentage:0}set pinchDeltaPercentage(t){const e=this.inputs.attached.pointers;e&&(e.pinchDeltaPercentage=t)}get useNaturalPinchZoom(){const t=this.inputs.attached.pointers;return t?t.useNaturalPinchZoom:!1}set useNaturalPinchZoom(t){const e=this.inputs.attached.pointers;e&&(e.useNaturalPinchZoom=t)}get panningSensibility(){const t=this.inputs.attached.pointers;return t?t.panningSensibility:0}set panningSensibility(t){const e=this.inputs.attached.pointers;e&&(e.panningSensibility=t)}get keysUp(){const t=this.inputs.attached.keyboard;return t?t.keysUp:[]}set keysUp(t){const e=this.inputs.attached.keyboard;e&&(e.keysUp=t)}get keysDown(){const t=this.inputs.attached.keyboard;return t?t.keysDown:[]}set keysDown(t){const e=this.inputs.attached.keyboard;e&&(e.keysDown=t)}get keysLeft(){const t=this.inputs.attached.keyboard;return t?t.keysLeft:[]}set keysLeft(t){const e=this.inputs.attached.keyboard;e&&(e.keysLeft=t)}get keysRight(){const t=this.inputs.attached.keyboard;return t?t.keysRight:[]}set keysRight(t){const e=this.inputs.attached.keyboard;e&&(e.keysRight=t)}get wheelPrecision(){const t=this.inputs.attached.mousewheel;return t?t.wheelPrecision:0}set wheelPrecision(t){const e=this.inputs.attached.mousewheel;e&&(e.wheelPrecision=t)}get zoomToMouseLocation(){const t=this.inputs.attached.mousewheel;return t?t.zoomToMouseLocation:!1}set zoomToMouseLocation(t){const e=this.inputs.attached.mousewheel;e&&(e.zoomToMouseLocation=t)}get wheelDeltaPercentage(){const t=this.inputs.attached.mousewheel;return t?t.wheelDeltaPercentage:0}set wheelDeltaPercentage(t){const e=this.inputs.attached.mousewheel;e&&(e.wheelDeltaPercentage=t)}get isInterpolating(){return this._isInterpolating}get bouncingBehavior(){return this._bouncingBehavior}get useBouncingBehavior(){return this._bouncingBehavior!=null}set useBouncingBehavior(t){t!==this.useBouncingBehavior&&(t?(this._bouncingBehavior=new I,this.addBehavior(this._bouncingBehavior)):this._bouncingBehavior&&(this.removeBehavior(this._bouncingBehavior),this._bouncingBehavior=null))}get framingBehavior(){return this._framingBehavior}get useFramingBehavior(){return this._framingBehavior!=null}set useFramingBehavior(t){t!==this.useFramingBehavior&&(t?(this._framingBehavior=new b,this.addBehavior(this._framingBehavior)):this._framingBehavior&&(this.removeBehavior(this._framingBehavior),this._framingBehavior=null))}get autoRotationBehavior(){return this._autoRotationBehavior}get useAutoRotationBehavior(){return this._autoRotationBehavior!=null}set useAutoRotationBehavior(t){t!==this.useAutoRotationBehavior&&(t?(this._autoRotationBehavior=new at,this.addBehavior(this._autoRotationBehavior)):this._autoRotationBehavior&&(this.removeBehavior(this._autoRotationBehavior),this._autoRotationBehavior=null))}constructor(t,e,i,s,n,o,c=!0){super(t,l.Zero(),o,c),this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.lowerAlphaLimit=null,this.upperAlphaLimit=null,this.lowerBetaLimit=.01,this.upperBetaLimit=Math.PI-.01,this.lowerRadiusLimit=null,this.upperRadiusLimit=null,this.lowerTargetYLimit=-1/0,this.inertialPanningX=0,this.inertialPanningY=0,this.pinchToPanMaxDistance=20,this.panningDistanceLimit=null,this.panningOriginTarget=l.Zero(),this.panningInertia=.9,this.zoomOnFactor=1,this.targetScreenOffset=E.Zero(),this.allowUpsideDown=!0,this.useInputToRestoreState=!0,this.restoreStateInterpolationFactor=0,this._currentInterpolationFactor=0,this._viewMatrix=new M,this.panningAxis=new l(1,1,0),this._transformedDirection=new l,this.mapPanning=!1,this._isInterpolating=!1,this.onMeshTargetChangedObservable=new Y,this.checkCollisions=!1,this.collisionRadius=new l(.5,.5,.5),this._previousPosition=l.Zero(),this._collisionVelocity=l.Zero(),this._newPosition=l.Zero(),this._computationVector=l.Zero(),this._goalAlpha=NaN,this._goalBeta=NaN,this._goalRadius=NaN,this._goalTarget=new l(NaN,NaN,NaN),this._goalTargetScreenOffset=new E(NaN,NaN),this._onCollisionPositionChange=(a,d,_=null)=>{_?(this.setPosition(d),this.onCollide&&this.onCollide(_)):this._previousPosition.copyFrom(this._position);const g=Math.cos(this.alpha),m=Math.sin(this.alpha),D=Math.cos(this.beta);let v=Math.sin(this.beta);v===0&&(v=1e-4);const w=this._getTargetPosition();this._computationVector.copyFromFloats(this.radius*g*v,this.radius*D,this.radius*m*v),w.addToRef(this._computationVector,this._newPosition),this._position.copyFrom(this._newPosition);let B=this.upVector;this.allowUpsideDown&&this.beta<0&&(B=B.clone(),B=B.negate()),this._computeViewMatrix(this._position,w,B),this._viewMatrix.addAtIndex(12,this.targetScreenOffset.x),this._viewMatrix.addAtIndex(13,this.targetScreenOffset.y),this._collisionTriggered=!1},this._target=l.Zero(),n&&this.setTarget(n),this.alpha=e,this.beta=i,this.radius=s,this.getViewMatrix(),this.inputs=new ot(this),this.inputs.addKeyboard().addMouseWheel().addPointers()}_initCache(){super._initCache(),this._cache._target=new l(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.alpha=void 0,this._cache.beta=void 0,this._cache.radius=void 0,this._cache.targetScreenOffset=E.Zero()}_updateCache(t){t||super._updateCache(),this._cache._target.copyFrom(this._getTargetPosition()),this._cache.alpha=this.alpha,this._cache.beta=this.beta,this._cache.radius=this.radius,this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset)}_getTargetPosition(){if(this._targetHost&&this._targetHost.getAbsolutePosition){const e=this._targetHost.getAbsolutePosition();this._targetBoundingCenter?e.addToRef(this._targetBoundingCenter,this._target):this._target.copyFrom(e)}const t=this._getLockedTargetPosition();return t||this._target}storeState(){return this._storedAlpha=this.alpha,this._storedBeta=this.beta,this._storedRadius=this.radius,this._storedTarget=this._getTargetPosition().clone(),this._storedTargetScreenOffset=this.targetScreenOffset.clone(),super.storeState()}_restoreStateValues(){return this.hasStateStored()&&this.restoreStateInterpolationFactor>A&&this.restoreStateInterpolationFactor<1?(this.interpolateTo(this._storedAlpha,this._storedBeta,this._storedRadius,this._storedTarget,this._storedTargetScreenOffset,this.restoreStateInterpolationFactor),!0):super._restoreStateValues()?(this.setTarget(this._storedTarget.clone()),this.alpha=this._storedAlpha,this.beta=this._storedBeta,this.radius=this._storedRadius,this.targetScreenOffset=this._storedTargetScreenOffset.clone(),this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.inertialPanningX=0,this.inertialPanningY=0,!0):!1}stopInterpolation(){this._goalAlpha=NaN,this._goalBeta=NaN,this._goalRadius=NaN,this._goalTarget.set(NaN,NaN,NaN),this._goalTargetScreenOffset.set(NaN,NaN)}interpolateTo(t=this.alpha,e=this.beta,i=this.radius,s=this.target,n=this.targetScreenOffset,o){this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.inertialPanningX=0,this.inertialPanningY=0,o!=null?this._currentInterpolationFactor=o:this.restoreStateInterpolationFactor!==0?this._currentInterpolationFactor=this.restoreStateInterpolationFactor:this._currentInterpolationFactor=.1,this._goalAlpha=y(t,this._goalAlpha),this._goalBeta=y(e,this._goalBeta),this._goalRadius=y(i,this._goalRadius),this._goalTarget.set(y(s.x,this._goalTarget.x),y(s.y,this._goalTarget.y),y(s.z,this._goalTarget.z)),this._goalTargetScreenOffset.set(y(n.x,this._goalTargetScreenOffset.x),y(n.y,this._goalTargetScreenOffset.y)),this._goalAlpha=L(this._goalAlpha,this.lowerAlphaLimit??-1/0,this.upperAlphaLimit??1/0),this._goalBeta=L(this._goalBeta,this.lowerBetaLimit??-1/0,this.upperBetaLimit??1/0),this._goalRadius=L(this._goalRadius,this.lowerRadiusLimit??-1/0,this.upperRadiusLimit??1/0),this._goalTarget.y=L(this._goalTarget.y,this.lowerTargetYLimit??-1/0,1/0),this._isInterpolating=!0}_isSynchronizedViewMatrix(){return super._isSynchronizedViewMatrix()?this._cache._target.equals(this._getTargetPosition())&&this._cache.alpha===this.alpha&&this._cache.beta===this.beta&&this._cache.radius===this.radius&&this._cache.targetScreenOffset.equals(this.targetScreenOffset):!1}attachControl(t,e,i=!0,s=2){const n=arguments;e=S.BackCompatCameraNoPreventDefault(n),this._useCtrlForPanning=i,this._panningMouseButton=s,typeof n[0]=="boolean"&&(n.length>1&&(this._useCtrlForPanning=n[1]),n.length>2&&(this._panningMouseButton=n[2])),this.inputs.attachElement(e),this._reset=()=>{this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.inertialPanningX=0,this.inertialPanningY=0}}detachControl(){this.inputs.detachElement(),this._reset&&this._reset()}_checkInputs(){if(this._collisionTriggered)return;this.inputs.checkInputs();let t=!1;if(this.inertialAlphaOffset!==0||this.inertialBetaOffset!==0||this.inertialRadiusOffset!==0){t=!0;const e=this.invertRotation?-1:1,i=this._calculateHandednessMultiplier();let s=this.inertialAlphaOffset*i;this.beta<0&&(s*=-1),this.alpha+=s*e,this.beta+=this.inertialBetaOffset*e,this.radius-=this.inertialRadiusOffset,this.inertialAlphaOffset*=this.inertia,this.inertialBetaOffset*=this.inertia,this.inertialRadiusOffset*=this.inertia,Math.abs(this.inertialAlphaOffset)<this._rotationEpsilon&&(this.inertialAlphaOffset=0),Math.abs(this.inertialBetaOffset)<this._rotationEpsilon&&(this.inertialBetaOffset=0),Math.abs(this.inertialRadiusOffset)<this.speed*this._rotationEpsilon&&(this.inertialRadiusOffset=0)}if(this.inertialPanningX!==0||this.inertialPanningY!==0){t=!0;const e=new l(this.inertialPanningX,this.inertialPanningY,this.inertialPanningY);if(this._viewMatrix.invertToRef(this._cameraTransformMatrix),e.multiplyInPlace(this.panningAxis),l.TransformNormalToRef(e,this._cameraTransformMatrix,this._transformedDirection),this.mapPanning){const s=this.upVector,n=l.CrossToRef(this._transformedDirection,s,this._transformedDirection);l.CrossToRef(s,n,this._transformedDirection)}else this.panningAxis.y||(this._transformedDirection.y=0);if(!this._targetHost)if(this.panningDistanceLimit)this._transformedDirection.addInPlace(this._target),l.DistanceSquared(this._transformedDirection,this.panningOriginTarget)<=this.panningDistanceLimit*this.panningDistanceLimit&&this._target.copyFrom(this._transformedDirection);else{if(this.parent){const s=P.Matrix[0];this.parent.getWorldMatrix().getRotationMatrixToRef(s),s.transposeToRef(s),l.TransformCoordinatesToRef(this._transformedDirection,s,this._transformedDirection)}this._target.addInPlace(this._transformedDirection)}this.inertialPanningX*=this.panningInertia,this.inertialPanningY*=this.panningInertia;const i=this.speed*this._panningEpsilon;Math.abs(this.inertialPanningX)<i&&(this.inertialPanningX=0),Math.abs(this.inertialPanningY)<i&&(this.inertialPanningY=0)}if(t)this.stopInterpolation();else if(this._isInterpolating){let e=!1;const i=this._scene.getEngine().getDeltaTime()/1e3,s=1-Math.pow(2,-i/this._currentInterpolationFactor),n=y(this._goalRadius,this.radius);if(!isNaN(this._goalTarget.x)||!isNaN(this._goalTarget.y)||!isNaN(this._goalTarget.z)){const o=P.Vector3[0].set(y(this._goalTarget.x,this._target.x),y(this._goalTarget.y,this._target.y),y(this._goalTarget.z,this._target.z));l.LerpToRef(this.target,o,s,this._target),l.Distance(this.target,o)*10/n<A?(this._goalTarget.set(NaN,NaN,NaN),this.target.copyFrom(o),this.setTarget(this.target,!1,!0,!0)):e=!0}if(!isNaN(this._goalAlpha)||!isNaN(this._goalBeta)){const o=F.RotationAlphaBetaGammaToRef(y(this._goalAlpha,this.alpha),y(this._goalBeta,this.beta),0,P.Quaternion[0]),c=F.RotationAlphaBetaGammaToRef(this.alpha,this.beta,0,P.Quaternion[1]),a=F.SlerpToRef(c,o,s,P.Quaternion[2]);a.normalize();const d=a.toAlphaBetaGammaToRef(P.Vector3[0]);if(this.alpha=d.x,this.beta=d.y,a.isApprox(o,A/5)){this._goalAlpha=NaN,this._goalBeta=NaN;const _=o.toAlphaBetaGammaToRef(P.Vector3[0]);this.alpha=_.x,this.beta=_.y}else e=!0}if(isNaN(this._goalRadius)||(this.radius+=(n-this.radius)*s,Math.abs(n/this.radius-1)<A?(this._goalRadius=NaN,this.radius=n):e=!0),!isNaN(this._goalTargetScreenOffset.x)||!isNaN(this._goalTargetScreenOffset.y)){const o=P.Vector2[0].set(y(this._goalTargetScreenOffset.x,this.targetScreenOffset.x),y(this._goalTargetScreenOffset.y,this.targetScreenOffset.y));E.LerpToRef(this.targetScreenOffset,o,s,this.targetScreenOffset),E.Distance(this.targetScreenOffset,o)<A?(this._goalTargetScreenOffset.set(NaN,NaN),this.targetScreenOffset.copyFrom(o)):e=!0}this._isInterpolating=e}this._checkLimits(),super._checkInputs()}_checkLimits(){this.lowerBetaLimit===null||this.lowerBetaLimit===void 0?this.allowUpsideDown&&this.beta>Math.PI&&(this.beta=this.beta-2*Math.PI):this.beta<this.lowerBetaLimit&&(this.beta=this.lowerBetaLimit),this.upperBetaLimit===null||this.upperBetaLimit===void 0?this.allowUpsideDown&&this.beta<-Math.PI&&(this.beta=this.beta+2*Math.PI):this.beta>this.upperBetaLimit&&(this.beta=this.upperBetaLimit),this.lowerAlphaLimit!==null&&this.alpha<this.lowerAlphaLimit&&(this.alpha=this.lowerAlphaLimit),this.upperAlphaLimit!==null&&this.alpha>this.upperAlphaLimit&&(this.alpha=this.upperAlphaLimit),this.lowerRadiusLimit!==null&&this.radius<this.lowerRadiusLimit&&(this.radius=this.lowerRadiusLimit,this.inertialRadiusOffset=0),this.upperRadiusLimit!==null&&this.radius>this.upperRadiusLimit&&(this.radius=this.upperRadiusLimit,this.inertialRadiusOffset=0),this.target.y=Math.max(this.target.y,this.lowerTargetYLimit)}rebuildAnglesAndRadius(){this._position.subtractToRef(this._getTargetPosition(),this._computationVector),(this._upVector.x!==0||this._upVector.y!==1||this._upVector.z!==0)&&l.TransformCoordinatesToRef(this._computationVector,this._upToYMatrix,this._computationVector),this.radius=this._computationVector.length(),this.radius===0&&(this.radius=1e-4);const t=this.alpha;this.alpha=W(this._computationVector),this.beta=H(this._computationVector.y,this.radius);const e=Math.round((t-this.alpha)/(2*Math.PI));this.alpha+=e*2*Math.PI,this._checkLimits()}setPosition(t){this._position.equals(t)||(this._position.copyFrom(t),this.rebuildAnglesAndRadius())}setTarget(t,e=!1,i=!1,s=!1){if(s=this.overrideCloneAlphaBetaRadius??s,t.computeWorldMatrix)e&&t.getBoundingInfo?this._targetBoundingCenter=t.getBoundingInfo().boundingBox.centerWorld.clone():this._targetBoundingCenter=null,t.computeWorldMatrix(),this._targetHost=t,this._target=this._getTargetPosition(),this.onMeshTargetChangedObservable.notifyObservers(this._targetHost);else{const n=t,o=this._getTargetPosition();if(o&&!i&&o.equals(n))return;this._targetHost=null,this._target=n,this._targetBoundingCenter=null,this.onMeshTargetChangedObservable.notifyObservers(null)}s||this.rebuildAnglesAndRadius()}_getViewMatrix(){const t=Math.cos(this.alpha),e=Math.sin(this.alpha),i=Math.cos(this.beta);let s=Math.sin(this.beta);s===0&&(s=1e-4),this.radius===0&&(this.radius=1e-4);const n=this._getTargetPosition();if(this._computationVector.copyFromFloats(this.radius*t*s,this.radius*i,this.radius*e*s),(this._upVector.x!==0||this._upVector.y!==1||this._upVector.z!==0)&&l.TransformCoordinatesToRef(this._computationVector,this._yToUpMatrix,this._computationVector),n.addToRef(this._computationVector,this._newPosition),this.getScene().collisionsEnabled&&this.checkCollisions){const o=this.getScene().collisionCoordinator;this._collider||(this._collider=o.createCollider()),this._collider._radius=this.collisionRadius,this._newPosition.subtractToRef(this._position,this._collisionVelocity),this._collisionTriggered=!0,o.getNewPosition(this._position,this._collisionVelocity,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId)}else{this._position.copyFrom(this._newPosition);let o=this.upVector;this.allowUpsideDown&&s<0&&(o=o.negate()),this._computeViewMatrix(this._position,n,o),this._viewMatrix.addAtIndex(12,this.targetScreenOffset.x),this._viewMatrix.addAtIndex(13,this.targetScreenOffset.y)}return this._currentTarget.copyFrom(n),this._viewMatrix}zoomOn(t,e=!1){t=t||this.getScene().meshes;const i=V.MinMax(t);let s=this._calculateLowerRadiusFromModelBoundingSphere(i.min,i.max);if(s=Math.max(Math.min(s,this.upperRadiusLimit||Number.MAX_VALUE),this.lowerRadiusLimit||0),this.radius=s*this.zoomOnFactor,this.mode===T.ORTHOGRAPHIC_CAMERA){const n=this.getScene().getEngine().getAspectRatio(this),o=s*this.zoomOnFactor/2;this.orthoLeft=-o*n,this.orthoRight=o*n,this.orthoBottom=-o,this.orthoTop=o}this.focusOn({min:i.min,max:i.max,distance:s},e)}focusOn(t,e=!1){let i,s;if(t.min===void 0){const n=t||this.getScene().meshes;i=V.MinMax(n),s=l.Distance(i.min,i.max)}else{const n=t;i=n,s=n.distance}this._target=V.Center(i),e||(this.maxZ=s*2)}createRigCamera(t,e){let i=0;switch(this.cameraRigMode){case T.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case T.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case T.RIG_MODE_STEREOSCOPIC_OVERUNDER:case T.RIG_MODE_STEREOSCOPIC_INTERLACED:case T.RIG_MODE_VR:i=this._cameraRigParams.stereoHalfAngle*(e===0?1:-1);break;case T.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:i=this._cameraRigParams.stereoHalfAngle*(e===0?-1:1);break}const s=new u(t,this.alpha+i,this.beta,this.radius,this._target,this.getScene());return s._cameraRigParams={},s.isRigCamera=!0,s.rigParent=this,s.upVector=this.upVector,s.mode=this.mode,s.orthoLeft=this.orthoLeft,s.orthoRight=this.orthoRight,s.orthoBottom=this.orthoBottom,s.orthoTop=this.orthoTop,s}_updateRigCameras(){const t=this._rigCameras[0],e=this._rigCameras[1];switch(t.beta=e.beta=this.beta,this.cameraRigMode){case T.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case T.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case T.RIG_MODE_STEREOSCOPIC_OVERUNDER:case T.RIG_MODE_STEREOSCOPIC_INTERLACED:case T.RIG_MODE_VR:t.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle,e.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle;break;case T.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:t.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle,e.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle;break}super._updateRigCameras()}_calculateLowerRadiusFromModelBoundingSphere(t,e,i=1){const s=l.Distance(t,e),o=this.getScene().getEngine().getAspectRatio(this),c=Math.tan(this.fov/2),a=c*o,_=s*.5*i,g=_*Math.sqrt(1+1/(a*a)),m=_*Math.sqrt(1+1/(c*c));return Math.max(g,m)}dispose(){this.inputs.clear(),super.dispose()}getClassName(){return"ArcRotateCamera"}}r([h()],u.prototype,"alpha",void 0);r([h()],u.prototype,"beta",void 0);r([h()],u.prototype,"radius",void 0);r([h()],u.prototype,"overrideCloneAlphaBetaRadius",void 0);r([U("target")],u.prototype,"_target",void 0);r([$("targetHost")],u.prototype,"_targetHost",void 0);r([h()],u.prototype,"inertialAlphaOffset",void 0);r([h()],u.prototype,"inertialBetaOffset",void 0);r([h()],u.prototype,"inertialRadiusOffset",void 0);r([h()],u.prototype,"lowerAlphaLimit",void 0);r([h()],u.prototype,"upperAlphaLimit",void 0);r([h()],u.prototype,"lowerBetaLimit",void 0);r([h()],u.prototype,"upperBetaLimit",void 0);r([h()],u.prototype,"lowerRadiusLimit",void 0);r([h()],u.prototype,"upperRadiusLimit",void 0);r([h()],u.prototype,"lowerTargetYLimit",void 0);r([h()],u.prototype,"inertialPanningX",void 0);r([h()],u.prototype,"inertialPanningY",void 0);r([h()],u.prototype,"pinchToPanMaxDistance",void 0);r([h()],u.prototype,"panningDistanceLimit",void 0);r([U()],u.prototype,"panningOriginTarget",void 0);r([h()],u.prototype,"panningInertia",void 0);r([h()],u.prototype,"zoomToMouseLocation",null);r([h()],u.prototype,"zoomOnFactor",void 0);r([tt()],u.prototype,"targetScreenOffset",void 0);r([h()],u.prototype,"allowUpsideDown",void 0);r([h()],u.prototype,"useInputToRestoreState",void 0);r([h()],u.prototype,"restoreStateInterpolationFactor",void 0);et("BABYLON.ArcRotateCamera",u);const ct=Object.freeze(Object.defineProperty({__proto__:null,ArcRotateCamera:u,ComputeAlpha:W,ComputeBeta:H},Symbol.toStringTag,{value:"Module"}));export{u as A,Z as B,W as C,b as F,k as O,ot as a,C as b,x as c,O as d,at as e,I as f,H as g,ct as h};
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kN}from"./shadowMap.vertex-CneYEevu.js";import{depthBoxBlurPixelShader as CN}from"./depthBoxBlur.fragment-BlgJGCM0.js";import{shadowMapFragmentSoftTransparentShadow as TN}from"./shadowMapFragmentSoftTransparentShadow-CcyAwByw.js";import{HemisphericLight as RN}from"./hemisphericLight-BF-Si7a7.js";import{L as LN,_ as AN}from"./iesTextureLoader-CfjtMyLq.js";import{AppendSceneAsync as DN,GetRegisteredSceneLoaderPluginMetadata as wN,ImportAnimationsAsync as WN,ImportMeshAsync as VN,LoadAssetContainerAsync as IN,LoadSceneAsync as EN,RegisterSceneLoaderPlugin as vN,SceneLoader as ON,SceneLoaderAnimationGroupLoadingMode as NN,appendSceneAsync as UN,importAnimationsAsync as jN,loadAssetContainerAsync as qN,loadSceneAsync as HN,registerSceneLoaderPlugin as zN}from"./sceneLoader-BJz_3O1N.js";import{OpenPBRMaterial as _N,OpenPBRMaterialDefines as KN}from"./openpbrMaterial-KVtjwf0K.js";import{pbrVertexShaderWGSL as JN}from"./pbr.vertex-CNWuYREY.js";import{pbrPixelShaderWGSL as YN}from"./pbr.fragment-D4c9Imut.js";import{pbrVertexShader as eU}from"./pbr.vertex-joJmxK7Z.js";import{pbrPixelShader as rU}from"./pbr.fragment-qKZeRSsL.js";import{_DDSTextureLoader as oU}from"./ddsTextureLoader-Bwa3u-Gp.js";import{D as iU,E as nU,i as lU,w as cU,K as dU,a as pU,S as hU,T as SU,_ as mU}from"./ktxTextureLoader-7eTZtvh5.js";import{G as PU,T as gU,U as BU,_ as xU}from"./tgaTextureLoader-BD8cHb3T.js";import{H as kU,P as fU,_ as CU}from"./hdrTextureLoader-BZMtuzrh.js";import{B as TU,a as FU,b as RU,c as yU,G as LU,L as AU,S as MU,T as DU,_ as wU}from"./basisTextureLoader-BWwwG7Gw.js";import{A as VU,C as IU,a as EU,D as vU,b as OU,E as NU,c as UU,G as jU,H as qU,I as HU,P as zU,d as XU,e as _U,f as KU,g as QU,h as JU,i as ZU,j as YU,k as $U,l as ej,m as aj,R as rj,n as sj,S as oj,U as tj,o as ij,p as nj,q as lj,r as cj,W as dj,_ as pj}from"./exrTextureLoader-DD6CMgpF.js";import{a as Sj,d as mj,g as uj,h as Pj}from"./clipPlaneVertex-B8PIfZU_.js";import{b as Bj,e as xj,f as Gj,g as kj}from"./morphTargetsVertex-DHRA_mKb.js";import{c as Cj,e as bj,f as Tj,g as Fj,i as Rj,j as yj,k as Lj}from"./oitFragment-ay081Wsi.js";import{b as Mj,c as Dj,e as wj,l as Wj,h as Vj,j as Ij,r as Ej,s as vj}from"./oitFragment-CAXGfgFH.js";import{b as Nj,d as Uj}from"./clipPlaneFragment-Da_1RMjt.js";import{fogFragmentDeclarationWGSL as qj}from"./fogFragmentDeclaration-CJgnG_Ui.js";import{fogFragmentDeclaration as zj}from"./fogFragmentDeclaration-Dk_KLGI0.js";import{a as _j,b as Kj}from"./bumpVertex-CzYtMFbI.js";import{d as Jj,b as Zj}from"./default.fragment-DjNCicws.js";import{l as $j,b as eq,s as aq}from"./bumpVertex-DIMp0NiU.js";import{d as sq,l as oq}from"./default.fragment-BKaVVFYF.js";import{defaultVertexShader as iq}from"./default.vertex-CKOvcJ54.js";import{defaultVertexShaderWGSL as lq}from"./default.vertex-DyPOsib0.js";import{B as dq,O as pq}from"./mesh.vertexData.functions-BXkNVxNr.js";import{colorPixelShader as Sq}from"./color.fragment-Bf62ouS6.js";import{colorVertexShader as uq}from"./color.vertex-DYnzh3f-.js";import{colorPixelShaderWGSL as gq}from"./color.fragment-DtJC5xR0.js";import{colorVertexShaderWGSL as xq}from"./color.vertex-foaAsgqw.js";import{DDSTools as kq}from"./dds-CbA4nCCq.js";import{lodCubePixelShader as Cq}from"./lodCube.fragment-BP5e9OXG.js";import{lodPixelShader as Tq}from"./lod.fragment-CEfFyCdU.js";import{lodCubePixelShaderWGSL as Rq}from"./lodCube.fragment-mh7W3FpN.js";import{lodPixelShaderWGSL as Lq}from"./lod.fragment-DT0r7jVm.js";import{A as Mq,W as Dq}from"./workerPool-H9Ji3mCo.js";import{rgbdDecodePixelShader as Wq}from"./rgbdDecode.fragment-jfF24wPs.js";import{rgbdEncodePixelShader as Iq}from"./rgbdEncode.fragment-DZGlem9k.js";import{rgbdDecodePixelShaderWGSL as vq}from"./rgbdDecode.fragment-DVQvgSkR.js";import{rgbdEncodePixelShaderWGSL as Nq}from"./rgbdEncode.fragment-AWVgflWm.js";import{passCubePixelShader as jq}from"./passCube.fragment-j0YEcfrM.js";import{passCubePixelShaderWGSL as Hq}from"./passCube.fragment-4x9m1yB9.js";import{sharpenPixelShaderWGSL as Xq}from"./sharpen.fragment-u0Zk00IW.js";import{grainPixelShader as Kq}from"./grain.fragment-6VtM1VfQ.js";import{grainPixelShaderWGSL as Jq}from"./grain.fragment-DDSnqVVY.js";import{chromaticAberrationPixelShader as Yq}from"./chromaticAberration.fragment-BJhO9WeA.js";import{chromaticAberrationPixelShaderWGSL as eH}from"./chromaticAberration.fragment-DEAEmyJy.js";import{depthOfFieldMergePixelShader as rH}from"./depthOfFieldMerge.fragment-_d6h2qdf.js";import{depthOfFieldMergePixelShaderWGSL as oH}from"./depthOfFieldMerge.fragment-25hKWM62.js";import{circleOfConfusionPixelShader as iH}from"./circleOfConfusion.fragment-DGnleQIE.js";import{circleOfConfusionPixelShaderWGSL as lH}from"./circleOfConfusion.fragment-DqQcLT7C.js";import{depthPixelShaderWGSL as dH}from"./depth.fragment-B9FDfPgW.js";import{depthVertexShaderWGSL as hH}from"./depth.vertex-DXkbiW3p.js";import{outlinePixelShader as mH}from"./outline.fragment-BanVWYIB.js";import{outlineVertexShader as PH}from"./outline.vertex-yrM712o1.js";import{outlinePixelShaderWGSL as BH}from"./outline.fragment-CFKJOJ3l.js";import{outlineVertexShaderWGSL as GH}from"./outline.vertex-1q1i1Z0k.js";import"./logDepthDeclaration-DapB3ji1.js";import"./logDepthFragment-BowlR5UY.js";import"./meshUboDeclaration-DthvNL2q.js";import"./vertexColorMixing-CWKPQGdm.js";import"./logDepthVertex-dEn2jB_d.js";import"./logDepthDeclaration-_-FceU2g.js";import"./logDepthFragment-D1ov0i96.js";import"./meshUboDeclaration-B5FWJmqY.js";import"./vertexColorMixing-31u6kp3A.js";import"./logDepthVertex-jWY57236.js";import"./instancesDeclaration-DpE3Y0C1.js";import"./mainUVVaryingDeclaration-D1LMmumw.js";import"./harmonicsFunctions-BdFr0SEn.js";import"./mainUVVaryingDeclaration-B-lJcjME.js";import"./harmonicsFunctions-BKiAKdWL.js";import"./flowGraphCachedOperationBlock-CDf6OBvO.js";import"./flowGraphBinaryOperationBlock-D9lz9r7e.js";import"./flowGraphUnaryOperationBlock-DfKZLa84.js";import"./defaultUboDeclaration-ChgZa3Dv.js";import"./defaultUboDeclaration-Dzd2ch6X.js";export{f as AbortError,C as AbstractActionManager,rw as AbstractAssetContainer,Vc as AbstractAssetTask,sw as AbstractAudioAnalyzer,FV as AbstractAudioBus,ow as AbstractAudioNode,tw as AbstractAudioOutNode,b as AbstractEngine,T as AbstractMesh,iw as AbstractNamedAudioNode,nw as AbstractSound,lw as AbstractSpatialAudio,cw as AbstractSpatialAudioListener,dw as AbstractStereoAudio,Ic as AcquireNativeObjectAsync,Ec as Action,F as ActionEvent,vc as ActionManager,FD as AddAnimationExtensions,Oc as AddBlock,R as AddClipPlaneUniforms,y as AddIndividualParser,L as AddParser,Nc as AddRayExtensions,Uc as AddressMode,kI as AdvancedTimer,jc as Aggregations,qc as AggregatorBlock,Hc as AlignAngleBlock,zc as AlignBlock,A as AlphaState,Xc as AmbientOcclusionBlock,_c as AmmoJSPlugin,Kc as AnaglyphArcRotateCamera,Qc as AnaglyphFreeCamera,Jc as AnaglyphGamepadCamera,Zc as AnaglyphPostProcess,Yc as AnaglyphUniversalCamera,$c as Analyser,M as AndOrNotEvaluator,D as Angle,RD as Animatable,ed as AnimatedInputBlockTypes,wD as Animation,ad as AnimationAssetTask,pw as AnimationEvent,yD as AnimationGroup,rd as AnimationGroupMask,sd as AnimationGroupMaskMode,od as AnimationKeyInterpolation,td as AnimationPropertiesOverride,WD as AnimationRange,id as AnimatorAvatar,nd as AnisotropyBlock,DN as AppendSceneAsync,VU as ApplyLut,w as ApplyPostProcess,W as Arc2,ld as ArcFollowCamera,WV as ArcRotateCamera,cd as ArcRotateCameraGamepadInput,VV as ArcRotateCameraInputsManager,IV as ArcRotateCameraKeyboardMoveInput,EV as ArcRotateCameraMouseWheelInput,vV as ArcRotateCameraPointersInput,dd as ArcRotateCameraVRDeviceOrientationInput,pd as ArcTan2Block,V as AreIndices32Bits,hw as AreaLight,hd as AreaLightTextureTools,Sw as AssetContainer,Sd as AssetTaskState,md as AssetsManager,ud as AssetsProgressEvent,Pd as AsyncLock,I as AsyncLoop,gd as AttachToBoxBehavior,Bd as Attractor,yV as AudioBus,mw as AudioEngine,uw as AudioEngineV2,Pw as AudioNodeType,xd as AudioParameterRampShape,gw as AudioSceneComponent,Gd as AutoLayoutMode,Mq as AutoReleaseWorkerPool,OV as AutoRotationBehavior,kd as AxesViewer,E as Axis,fd as AxisDragGizmo,Cd as AxisScaleGizmo,Bw as BRDFTextureTools,bd as BabylonFileLoaderConfiguration,jD as BackEase,Td as BackgroundMaterial,Fd as BakedVertexAnimationManager,Rd as BallAndSocketConstraint,v as BaseCameraMouseWheelInput,NV as BaseCameraPointersInput,O as BaseError,yd as BaseParticleSystem,Ld as BaseSixDofDragBehavior,N as BaseTexture,Ad as BasicColorUpdateBlock,Md as BasicPositionUpdateBlock,Dd as BasicSpriteUpdateBlock,TU as BasisFileInfo,FU as BasisTools,RU as BasisToolsOptions,yU as BasisTranscodeConfiguration,U as BezierCurve,qD as BezierCurveEase,wd as BiPlanarBlock,Wd as BinaryFileAssetTask,j as BindBonesParameters,q as BindClipPlane,H as BindFogParameters,z as BindIBLParameters,X as BindIBLSamplers,_ as BindLight,K as BindLightProperties,Q as BindLights,J as BindLogDepth,Z as BindMorphTargetParameters,Y as BindSceneUniformBuffer,$ as BindTextureMatrix,ee as BindVertexPullingUniforms,dq as BitArray,Vd as BlackAndWhitePostProcess,Id as BlendFactor,Ed as BlendOperation,ae as BloomEffect,re as BloomMergePostProcess,se as BlurPostProcess,xw as Bone,vd as BoneAxesViewer,Od as BoneIKController,Nd as BoneLookController,Ud as BonesBlock,jd as BooleanGeometryBlock,qd as BooleanGeometryOperations,HD as BounceEase,UV as BouncingBehavior,Hd as BoundingBlock,oe as BoundingBox,zd as BoundingBoxGizmo,Xd as BoundingBoxRenderer,te as BoundingInfo,_d as BoundingInfoHelper,ie as BoundingSphere,Kd as BoxBlock,ne as BoxBuilder,Qd as BoxParticleEmitter,Jd as BoxShapeBlock,le as Buffer,Zd as BufferBindingType,Yd as BufferMapState,$d as BufferUsage,ep as CSG,ap as CSG2,ce as Camera,rp as CameraGizmo,de as CameraInputTypes,pe as CameraInputsManager,sp as CannonJSPlugin,op as CanvasAlphaMode,tp as CanvasToneMappingMode,ip as CapsuleBlock,he as CapsuleBuilder,Se as CascadedShadowGenerator,np as CharacterSupportedState,me as ChromaticAberrationPostProcess,zD as CircleEase,ue as CircleOfConfusionPostProcess,Pe as Clamp,lp as ClampBlock,cp as CleanGeometryBlock,dp as ClearCoatBlock,pp as ClipPlanesBlock,hp as ClipboardEventTypes,Sp as ClipboardInfo,mp as CloudBlock,up as CloudPoint,Pp as ClusteredLightContainer,gp as ClusteredLightingSceneComponent,Bp as Collider,ge as Color3,xp as Color3Gradient,Be as Color4,Gp as ColorConverterBlock,kp as ColorCorrectionPostProcess,xe as ColorCurves,fp as ColorGradient,Cp as ColorGradingTexture,bp as ColorMergerBlock,Tp as ColorSplitterBlock,Fp as ColorWrite,Rp as CombineAction,yp as CompareFunction,Ge as CompatibilityOptions,Lp as CompilationMessageType,Ap as CompleteGreasedLineColorTable,Mp as CompleteGreasedLineWidthTable,IU as CompressionCodes,jV as ComputeAlpha,qV as ComputeBeta,Dp as ComputeBindingType,wp as ComputeEffect,Wp as ComputeLookAtFromYawPitchToRef,Vp as ComputeNormalsBlock,Ip as ComputePassTimestampLocation,Ep as ComputeShader,vp as ComputeShaderBoundingHelper,Op as ComputeShaderParticleSystem,Np as ComputeYawPitchFromLookAtToRef,Up as Condition,jp as ConditionBlock,qp as ConditionBlockTests,Hp as ConditionalBlock,zp as ConditionalBlockConditions,Xp as ConeDirectedParticleEmitter,_p as ConeParticleEmitter,Kp as ConeShapeBlock,ke as Constants,Qp as ContainerAssetTask,Jp as ConversionMode,Zp as ConvertToNodeParticleSystemSetAsync,Yp as ConvolutionPostProcess,fe as Coordinate,Ce as CopyFloatData,be as CopyMatrixToArray,Te as CopyMatrixToRef,$p as CopyTextureToTexture,Fe as CopyTools,Re as CreateAlignedTypedArray,Gw as CreateAudioBusAsync,kw as CreateAudioEngineAsync,ye as CreateBox,Le as CreateBoxVertexData,Ae as CreateCapsule,Me as CreateCapsuleVertexData,eh as CreateConstantInput,De as CreateCylinder,we as CreateCylinderVertexData,We as CreateDashedLines,Ve as CreateDashedLinesVertexData,Ie as CreateDecal,EU as CreateDecoderAsync,Ee as CreateDisc,ve as CreateDiscVertexData,Oe as CreateEnvTextureAsync,Ne as CreateGeodesic,Ue as CreateGoldberg,je as CreateGoldbergVertexData,ah as CreateGreasedLine,rh as CreateGreasedLineMaterial,qe as CreateGround,He as CreateGroundFromHeightMap,ze as CreateGroundFromHeightMapVertexData,Xe as CreateGroundVertexData,sh as CreateHemisphere,oh as CreateHotSpotQueryForPickingInfo,_e as CreateIcoSphere,Ke as CreateIcoSphereVertexData,Qe as CreateImageBitmapFromSource,Je as CreateIrradianceImageDataArrayBufferViews,Ze as CreateLathe,Ye as CreateLineSystem,$e as CreateLineSystemVertexData,ea as CreateLines,fw as CreateMainAudioBusAsync,Cw as CreateMicrophoneSoundSourceAsync,th as CreateParticleBlock,ih as CreatePickingRay,nh as CreatePickingRayInCameraSpace,lh as CreatePickingRayInCameraSpaceToRef,ch as CreatePickingRayToRef,aa as CreatePlane,ra as CreatePlaneVertexData,sa as CreatePolygon,oa as CreatePolygonVertexData,ta as CreatePolyhedron,ia as CreatePolyhedronVertexData,dh as CreateRGBAConfiguration,na as CreateRadianceImageDataArrayBufferViews,la as CreateResizedCopy,ca as CreateRibbon,da as CreateRibbonVertexData,ph as CreateScreenshot,hh as CreateScreenshotAsync,Sh as CreateScreenshotForFrameGraphAsync,mh as CreateScreenshotUsingRenderTarget,uh as CreateScreenshotUsingRenderTargetAsync,Ph as CreateScreenshotWithResizeAsync,pa as CreateSegmentedBoxVertexData,gh as CreateSkeletonFromTransformNodeHierarchy,bw as CreateSoundAsync,Tw as CreateSoundBufferAsync,Fw as CreateSoundSourceAsync,ha as CreateSphere,Sa as CreateSphereVertexData,Rw as CreateStreamingSoundAsync,ma as CreateText,ua as CreateTextShapePaths,Bh as CreateTextureInput,Pa as CreateTiledBox,ga as CreateTiledBoxVertexData,Ba as CreateTiledGround,xa as CreateTiledGroundVertexData,Ga as CreateTiledPlane,ka as CreateTiledPlaneVertexData,fa as CreateTorus,Ca as CreateTorusKnot,ba as CreateTorusKnotVertexData,Ta as CreateTorusVertexData,Fa as CreateTube,xh as CreateUtilityLayerRenderer,Gh as CrossBlock,Ra as CubeMapToSphericalPolynomialTools,ya as CubeTexture,kh as CubeTextureAssetTask,XD as CubicEase,fh as CullMode,Ch as CurrentScreenBlock,La as Curve3,bh as CurveBlock,Th as CurveBlockTypes,Fh as CustomBlock,Rh as CustomOptimization,yh as CustomParticleEmitter,Lh as CustomProceduralTexture,Ah as CustomShapeBlock,Mh as CylinderBlock,Aa as CylinderBuilder,Dh as CylinderDirectedParticleEmitter,wh as CylinderParticleEmitter,Wh as CylinderShapeBlock,kq as DDSTools,Ma as DataBuffer,yw as DataReader,Vh as DataStorage,Ih as Database,Eh as DebugBlock,vh as DebugLayer,Oh as DebugLayerTab,Da as DecalBuilder,Nh as DecalMapConfiguration,Uh as DecalMapDefines,wa as Decode,Wa as DecodeBase64ToBinary,Va as DecodeBase64ToString,Ia as DecodeBase64UrlToBinary,Ea as DecodeBase64UrlToString,vU as DecodeFloat32,OU as DecodeRunLength,va as DeepCopier,jh as DefaultCollisionCoordinator,iU as DefaultKTX2DecoderOptions,qh as DefaultLoadingScreen,Oa as DefaultRenderingPipeline,Lw as Deferred,Na as DeltaAngle,Ua as Denormalize,ja as DepthCullingState,qa as DepthOfFieldBlurPostProcess,Ha as DepthOfFieldEffect,za as DepthOfFieldEffectBlurLevel,Xa as DepthOfFieldMergePostProcess,Hh as DepthPeelingRenderer,zh as DepthPeelingSceneComponent,_a as DepthReducer,Ka as DepthRenderer,Qa as DepthRendererSceneComponent,Xh as DepthSortedParticle,_h as DepthSourceBlock,Kh as DerivativeBlock,Qh as DesaturateBlock,Ja as DetailMapConfiguration,Za as DeviceInputEventType,Jh as DeviceLostReason,Zh as DeviceOrientationCamera,Ya as DeviceSource,$a as DeviceSourceManager,er as DeviceType,ar as DirectionalLight,Yh as DirectionalLightFrustumViewer,$h as DiscBlock,rr as DiscBuilder,eS as DiscardBlock,aS as DisplayPassPostProcess,rS as DistanceBlock,sS as DistanceConstraint,oS as DistanceJoint,tS as DivideBlock,iS as DoNothingAction,sr as DomManagement,nS as DotBlock,lS as DracoCompression,Aw as DracoDecoder,cS as DracoEncoder,dS as DragOperation,or as DrawWrapper,tr as DualSenseInput,pS as DualShockButton,hS as DualShockDpad,ir as DualShockInput,SS as DualShockPad,nr as DumpTools,mS as DynamicFloat32Array,uS as DynamicTexture,PS as EXRCubeTexture,NU as EXROutputType,_D as EasingFunction,II as EasingFunctionType,gS as EcefFromLatLonAltToRef,BS as EdgesRenderer,lr as Effect,cr as EffectFallbacks,dr as EffectLayer,pr as EffectLayerSceneComponent,hr as EffectRenderer,Sr as EffectWrapper,KD as ElasticEase,xS as ElbowBlock,GS as EmptyGeneratorFunc,mr as EncodeArrayBufferToBase64,ur as EncodeImageAsync,Pr as EndsWith,gr as Engine,kS as EngineFactory,nU as EngineFormat,fS as EngineInstrumentation,Br as EngineStore,CS as EngineView,xr as EnumerateFloatValues,bS as EnvCubeTexture,TS as EnvironmentHelper,Gr as EnvironmentTextureTools,kr as Epsilon,FS as EquiRectangularCubeTexture,RS as EquiRectangularCubeTextureAssetTask,fr as ErrorCodes,yS as ErrorFilter,Cr as EventConstants,br as EventState,LS as ExecuteCodeAction,Tr as ExitFullscreen,Fr as ExitPointerlock,QD as ExponentialEase,UU as ExrLoaderGlobalConfiguration,AS as ExternalTexture,Rr as ExtractAsInt,yr as ExtractHighlightsPostProcess,MS as ExtrudeGeometryBlock,DS as ExtrudeGeometryCap,Lr as ExtrudePolygon,Ar as ExtrudeShape,Mr as ExtrudeShapeCustom,wS as FactorGradient,WS as FadeInOutBehavior,VS as FeatureName,Dr as FileTools,wr as FileToolsOptions,IS as FilesInput,Wr as FilesInputStore,ES as FilterMode,vS as FilterPostProcess,OS as FindMainCamera,NS as FindMainObjectRenderer,Vr as FixFlippedFaces,Ir as FloatingOriginCurrentScene,Mw as FlowGraph,tE as FlowGraphAbsBlock,iE as FlowGraphAcosBlock,nE as FlowGraphAcoshBlock,Dw as FlowGraphAction,lE as FlowGraphAddBlock,wv as FlowGraphAngleBetweenBlock,xO as FlowGraphArrayIndexBlock,cE as FlowGraphAsinBlock,dE as FlowGraphAsinhBlock,ww as FlowGraphAssetType,pE as FlowGraphAtan2Block,hE as FlowGraphAtanBlock,SE as FlowGraphAtanhBlock,Wv as FlowGraphAxisAngleFromQuaternionBlock,OI as FlowGraphBezierCurveEasingBlock,mE as FlowGraphBitwiseAndBlock,uE as FlowGraphBitwiseLeftShiftBlock,PE as FlowGraphBitwiseNotBlock,gE as FlowGraphBitwiseOrBlock,BE as FlowGraphBitwiseRightShiftBlock,xE as FlowGraphBitwiseXorBlock,Ww as FlowGraphBlock,US as FlowGraphBlockNames,dO as FlowGraphBooleanToFloat,pO as FlowGraphBooleanToInt,ZV as FlowGraphBranchBlock,pI as FlowGraphCallCounterBlock,FI as FlowGraphCancelDelayBlock,GE as FlowGraphCeilBlock,kE as FlowGraphClampBlock,kO as FlowGraphCodeExecutionBlock,Sv as FlowGraphCombineMatrix2DBlock,mv as FlowGraphCombineMatrix3DBlock,uv as FlowGraphCombineMatrixBlock,Pv as FlowGraphCombineVector2Block,gv as FlowGraphCombineVector3Block,Bv as FlowGraphCombineVector4Block,UI as FlowGraphConditionalDataBlock,Vv as FlowGraphConjugateBlock,Vw as FlowGraphConnection,Iw as FlowGraphConnectionType,QV as FlowGraphConsoleLogBlock,$I as FlowGraphConstantBlock,Ew as FlowGraphContext,gO as FlowGraphContextBlock,vw as FlowGraphCoordinator,fE as FlowGraphCosBlock,CE as FlowGraphCoshBlock,Iv as FlowGraphCrossBlock,bE as FlowGraphCubeRootBlock,Ow as FlowGraphDataConnection,sE as FlowGraphDataSwitchBlock,uI as FlowGraphDebounceBlock,TE as FlowGraphDegToRadBlock,Fv as FlowGraphDeterminantBlock,FE as FlowGraphDivideBlock,$V as FlowGraphDoNBlock,Ev as FlowGraphDotBlock,RE as FlowGraphEBlock,EI as FlowGraphEasingBlock,yE as FlowGraphEqualityBlock,Nw as FlowGraphEventBlock,Uw as FlowGraphExecutionBlock,LE as FlowGraphExpBlock,xv as FlowGraphExtractMatrix2DBlock,Gv as FlowGraphExtractMatrix3DBlock,kv as FlowGraphExtractMatrixBlock,fv as FlowGraphExtractVector2Block,Cv as FlowGraphExtractVector3Block,bv as FlowGraphExtractVector4Block,gI as FlowGraphFlipFlopBlock,hO as FlowGraphFloatToBoolean,SO as FlowGraphFloatToInt,AE as FlowGraphFloorBlock,aI as FlowGraphForLoopBlock,ME as FlowGraphFractionBlock,TO as FlowGraphFunctionReferenceBlock,aE as FlowGraphGetAssetBlock,QI as FlowGraphGetPropertyBlock,qI as FlowGraphGetVariableBlock,DE as FlowGraphGreaterThanBlock,wE as FlowGraphGreaterThanOrEqualBlock,CO as FlowGraphIndexOfBlock,WE as FlowGraphInfBlock,mO as FlowGraphIntToBoolean,uO as FlowGraphIntToFloat,jw as FlowGraphInteger,WI as FlowGraphInterpolationBlock,Rv as FlowGraphInvertMatrixBlock,VE as FlowGraphIsInfinityBlock,IE as FlowGraphIsNanBlock,XV as FlowGraphJsonPointerParserBlock,EE as FlowGraphLeadingZerosBlock,vv as FlowGraphLengthBlock,vE as FlowGraphLessThanBlock,OE as FlowGraphLessThanOrEqualBlock,NE as FlowGraphLog10Block,UE as FlowGraphLog2Block,jE as FlowGraphLogBlock,qw as FlowGraphLogger,qE as FlowGraphMathInterpolationBlock,Hw as FlowGraphMatrix2D,zw as FlowGraphMatrix3D,yv as FlowGraphMatrixComposeBlock,Lv as FlowGraphMatrixDecomposeBlock,Av as FlowGraphMatrixMultiplicationBlock,HE as FlowGraphMaxBlock,RO as FlowGraphMeshPickEventBlock,zE as FlowGraphMinBlock,XE as FlowGraphModuloBlock,tI as FlowGraphMultiGateBlock,_E as FlowGraphMultiplyBlock,KE as FlowGraphNaNBlock,QE as FlowGraphNegationBlock,Ov as FlowGraphNormalizeBlock,JE as FlowGraphOneBitsCounterBlock,jS as FlowGraphPathConverter,_V as FlowGraphPathConverterComponent,DI as FlowGraphPauseAnimationBlock,ZE as FlowGraphPiBlock,yI as FlowGraphPlayAnimationBlock,EO as FlowGraphPointerOutEventBlock,OO as FlowGraphPointerOverEventBlock,YE as FlowGraphPowerBlock,Nv as FlowGraphQuaternionFromAxisAngleBlock,Uv as FlowGraphQuaternionFromDirectionsBlock,$E as FlowGraphRadToDegBlock,ev as FlowGraphRandomBlock,MO as FlowGraphReceiveCustomEventBlock,jv as FlowGraphRotate2DBlock,qv as FlowGraphRotate3DBlock,av as FlowGraphRoundBlock,rv as FlowGraphSaturateBlock,LO as FlowGraphSceneReadyEventBlock,VO as FlowGraphSceneTickEventBlock,wO as FlowGraphSendCustomEventBlock,xI as FlowGraphSequenceBlock,fI as FlowGraphSetDelayBlock,ZI as FlowGraphSetPropertyBlock,zI as FlowGraphSetVariableBlock,sv as FlowGraphSignBlock,Xw as FlowGraphSignalConnection,ov as FlowGraphSinBlock,tv as FlowGraphSinhBlock,iv as FlowGraphSquareRootBlock,_w as FlowGraphState,AI as FlowGraphStopAnimationBlock,nv as FlowGraphSubtractBlock,nI as FlowGraphSwitchBlock,lv as FlowGraphTanBlock,cv as FlowGraphTanhBlock,sI as FlowGraphThrottleBlock,dv as FlowGraphTrailingZerosBlock,Hv as FlowGraphTransformBlock,zv as FlowGraphTransformCoordinatesBlock,_I as FlowGraphTransformCoordinatesSystemBlock,Mv as FlowGraphTransposeBlock,pv as FlowGraphTruncBlock,Kw as FlowGraphTypes,cI as FlowGraphWaitAllBlock,SI as FlowGraphWhileLoopBlock,qS as FlowMap,HS as FluidRenderer,zS as FluidRendererSceneComponent,XS as FluidRenderingDebug,_S as FluidRenderingObject,KS as FluidRenderingObjectCustomParticles,QS as FluidRenderingObjectParticleSystem,JS as FluidRenderingTargetRenderer,ZS as FlyCamera,YS as FlyCameraInputsManager,$S as FlyCameraKeyboardInput,em as FlyCameraMouseInput,am as FogBlock,rm as FollowBehavior,sm as FollowCamera,om as FollowCameraInputsManager,tm as FollowCameraKeyboardMoveInput,im as FollowCameraMouseWheelInput,nm as FollowCameraPointersInput,lm as FragCoordBlock,cm as FragDepthBlock,dm as FragmentOutputBlock,pm as FragmentOutputBlockColorSpace,hm as FrameGraph,Sm as FrameGraphAnaglyphTask,mm as FrameGraphBlackAndWhiteTask,um as FrameGraphBloomTask,Pm as FrameGraphBlurTask,gm as FrameGraphCascadedShadowGeneratorTask,Bm as FrameGraphChromaticAberrationTask,xm as FrameGraphCircleOfConfusionTask,Gm as FrameGraphClearTextureTask,km as FrameGraphColorCorrectionTask,fm as FrameGraphComputeShaderTask,Cm as FrameGraphContext,bm as FrameGraphConvolutionTask,Tm as FrameGraphCopyToBackbufferColorTask,Fm as FrameGraphCopyToTextureTask,Rm as FrameGraphCullObjectsTask,ym as FrameGraphCustomPostProcessTask,Lm as FrameGraphDepthOfFieldTask,Am as FrameGraphExecuteTask,Mm as FrameGraphExtractHighlightsTask,Dm as FrameGraphFXAATask,wm as FrameGraphFilterTask,Wm as FrameGraphGenerateMipMapsTask,Vm as FrameGraphGeometryRendererTask,Im as FrameGraphGlowLayerTask,Em as FrameGraphGrainTask,vm as FrameGraphHighlightLayerTask,Om as FrameGraphImageProcessingTask,Nm as FrameGraphLightingVolumeTask,Um as FrameGraphMotionBlurTask,jm as FrameGraphObjectList,qm as FrameGraphObjectListPass,Hm as FrameGraphObjectRendererTask,zm as FrameGraphPass,Xm as FrameGraphPassCubeTask,_m as FrameGraphPassTask,Km as FrameGraphPostProcessTask,Qm as FrameGraphRenderContext,Jm as FrameGraphRenderPass,Zm as FrameGraphRenderTarget,Ym as FrameGraphSSAO2RenderingPipelineTask,$m as FrameGraphSSRRenderingPipelineTask,eu as FrameGraphScreenSpaceCurvatureTask,au as FrameGraphSelectionOutlineLayerTask,ru as FrameGraphShadowGeneratorTask,su as FrameGraphSharpenTask,ou as FrameGraphTAATask,tu as FrameGraphTask,iu as FrameGraphTextureManager,nu as FrameGraphTonemapTask,lu as FrameGraphUtilityLayerRendererTask,cu as FrameGraphUtils,du as FrameGraphVolumetricLightingTask,HV as FramingBehavior,Er as FreeCamera,pu as FreeCameraDeviceOrientationInput,hu as FreeCameraGamepadInput,vr as FreeCameraInputsManager,Or as FreeCameraKeyboardMoveInput,Nr as FreeCameraMouseInput,Ur as FreeCameraMouseWheelInput,jr as FreeCameraTouchInput,Su as FreeCameraVirtualJoystickInput,mu as FresnelBlock,uu as FresnelParameters,qr as FromHalfFloat,Pu as FrontFace,gu as FrontFacingBlock,Hr as Frustum,zr as FxaaPostProcess,Bu as GIRSM,xu as GIRSMManager,Gu as GIRSMRenderPluginMaterial,ku as GPUParticleSystem,fu as GPUPicker,Xr as GUID,Cu as Gamepad,bu as GamepadCamera,Tu as GamepadManager,Fu as GamepadSystemSceneComponent,Ru as GaussianBlock,yu as GaussianSplattingBlock,Lu as GaussianSplattingGpuPickingMaterialPlugin,Au as GaussianSplattingMaterial,Mu as GaussianSplattingMaxPartCount,Du as GaussianSplattingMesh,wu as GaussianSplattingSolidColorMaterialPlugin,_r as GenerateBase64StringFromPixelData,Kr as GenerateBase64StringFromTexture,Qr as GenerateBase64StringFromTextureAsync,Wu as GenericPad,Jr as GeodesicData,Zr as Geometry,Vu as GeometryArcTan2Block,Iu as GeometryBufferRenderer,Eu as GeometryBufferRendererSceneComponent,vu as GeometryClampBlock,Ou as GeometryCollectionBlock,Nu as GeometryCrossBlock,Uu as GeometryCurveBlock,ju as GeometryCurveBlockTypes,qu as GeometryDesaturateBlock,Hu as GeometryDistanceBlock,zu as GeometryDotBlock,Xu as GeometryEaseBlock,_u as GeometryEaseBlockTypes,Ku as GeometryElbowBlock,Qu as GeometryInfoBlock,Ju as GeometryInputBlock,Zu as GeometryInterceptorBlock,Yu as GeometryLengthBlock,$u as GeometryLerpBlock,eP as GeometryModBlock,aP as GeometryNLerpBlock,rP as GeometryOptimizeBlock,sP as GeometryOutputBlock,oP as GeometryPosterizeBlock,tP as GeometryPowBlock,Yr as GeometryRenderingTextureClearType,iP as GeometryReplaceColorBlock,nP as GeometryRotate2dBlock,lP as GeometrySmoothStepBlock,cP as GeometryStepBlock,dP as GeometryTextureBlock,pP as GeometryTextureFetchBlock,hP as GeometryTransformBlock,SP as GeometryTrigonometryBlock,mP as GeometryTrigonometryBlockOperations,uP as GeospatialCamera,PP as GeospatialCameraKeyboardInput,gP as GeospatialCameraMouseWheelInput,BP as GeospatialCameraPointersInput,xP as GeospatialClippingBehavior,$r as GetBlobBufferSource,es as GetClass,as as GetClassName,rs as GetDOMTextContent,Qw as GetDataOutConnectionByUniqueId,ss as GetEnvInfo,Jw as GetEnvironmentBRDFTexture,Zw as GetEnvironmentFuzzBRDFTexture,jU as GetExrHeader,os as GetExtensionFromUrl,ts as GetFloatData,Yw as GetFlowGraphAssetWithType,is as GetFogState,ns as GetFontOffset,GP as GetForwardRay,kP as GetForwardRayToRef,ls as GetFullOffsetViewProjectionToRef,fP as GetGaussianSplattingMaxPartCount,CP as GetHotSpotToRef,cs as GetIndividualParser,LU as GetInternalFormatFromBasisFormat,ds as GetMimeType,ps as GetOffsetTransformMatrices,hs as GetParser,bP as GetPointsCount,wN as GetRegisteredSceneLoaderPluginMetadata,$w as GetSignalInConnectionByUniqueId,PU as GetTGAHeader,Ss as GetTextureDataAsync,TP as GetTransformedPosition,ms as GetTypeByteLength,us as GetTypedArrayConstructor,Ps as GetTypedArrayData,FP as Gizmo,RP as GizmoAnchorPoint,yP as GizmoCoordinatesMode,LP as GizmoManager,gs as GlowLayer,Bs as GoldbergMesh,AP as GradientBlock,MP as GradientBlockColorStep,DP as GradientHelper,xs as GrainPostProcess,wP as GreasedLineBaseMesh,WP as GreasedLineMaterialDefaults,VP as GreasedLineMesh,IP as GreasedLineMeshColorDistribution,EP as GreasedLineMeshColorDistributionType,vP as GreasedLineMeshColorMode,OP as GreasedLineMeshMaterialType,NP as GreasedLineMeshWidthDistribution,UP as GreasedLinePluginMaterial,jP as GreasedLineRibbonAutoDirectionMode,qP as GreasedLineRibbonFacesMode,HP as GreasedLineRibbonMesh,zP as GreasedLineRibbonPointsMode,XP as GreasedLineSimpleMaterial,_P as GreasedLineTools,KP as GreasedLineUseOffsetsSimpleMaterialDefine,QP as GridBlock,Gs as GroundBuilder,ks as GroundMesh,JP as HDRCubeTexture,ZP as HDRCubeTextureAssetTask,YP as HDRFiltering,kU as HDRTools,$P as Halton2DSequence,eg as HandConstraintBehavior,ag as HandConstraintOrientation,rg as HandConstraintVisibility,sg as HandConstraintZone,og as HandPart,fs as HandleFallbacksForShadows,tg as HardwareScalingOptimization,ig as HavokPlugin,ng as HeightToNormalBlock,lg as HemisphereBuilder,RN as HemisphericLight,cg as HemisphericParticleEmitter,Cs as Hermite,bs as Hermite1stDerivative,Ts as HighestCommonFactor,dg as HighlightLayer,pg as HighlightsPostProcess,hg as Hinge2Joint,Sg as HingeConstraint,mg as HingeJoint,ug as HtmlElementTexture,qU as HufUncompress,Fs as ILog2,Pg as IWebXRControllerPhysicsOptions,gg as IblCdfGenerator,Bg as IblCdfGeneratorSceneComponent,xg as IblShadowsRenderPipeline,Gg as IcoSphereBlock,Rs as IcoSphereBuilder,ys as IdentityMatrixToRef,kg as ImageAssetTask,fg as ImageProcessingBlock,Ls as ImageProcessingConfiguration,As as ImageProcessingMixin,Ms as ImageProcessingPostProcess,Cg as ImageSourceBlock,WN as ImportAnimationsAsync,VN as ImportMeshAsync,bg as IncrementValueAction,Tg as IndexFormat,Fg as InitializeCSG2Async,Rg as InputBlock,yg as InspectableType,Ds as InstancedLinesMesh,ws as InstancedMesh,Lg as InstancesBlock,Ag as InstantiateBlock,Mg as InstantiateLinearBlock,Dg as InstantiateOnFacesBlock,wg as InstantiateOnVerticesBlock,Wg as InstantiateOnVolumeBlock,Vg as InstantiateRadialBlock,eW as InstantiatedEntries,Ig as IntFloatConverterBlock,HU as InterleaveScalar,Ws as InternalTexture,Vs as InternalTextureSource,Eg as InterpolateValueAction,vg as InterpolatingBehavior,Is as IntersectionInfo,Es as InverseLerp,vs as InvertMatrixToArray,Os as InvertMatrixToRef,Og as IridescenceBlock,Ns as IsBase64DataUrl,Ng as IsCSG2Ready,Us as IsDocumentAvailable,js as IsFileURL,qs as IsNavigatorAvailable,Hs as IsWindowObjectExist,zs as IsWrapper,Ug as JoystickAxis,lU as KTX2InitializeWebWorker,cU as KTX2WorkerFunction,aW as KeepAssets,Xs as KeyboardEventTypes,_s as KeyboardInfo,Ks as KeyboardInfoPre,dU as KhronosTextureContainer,pU as KhronosTextureContainer2,rW as LastCreatedAudioEngine,jg as LatLonFromDegreesToRef,qg as LatLonToNormalToRef,Qs as LatheBuilder,Hg as Lattice,zg as LatticeBlock,Xg as LatticePluginMaterial,_g as Layer,Kg as LayerSceneComponent,sW as Lazy,Qg as LengthBlock,Jg as LensFlare,Zg as LensFlareSystem,Yg as LensFlareSystemSceneComponent,$g as LensFlaresOptimization,eB as LensRenderingPipeline,Js as Lerp,Zs as LerpAngle,aB as LerpBlock,Ys as Light,rB as LightBlock,$s as LightConstants,sB as LightGizmo,oB as LightInformationBlock,tB as LightingVolume,iB as LineEdgesRenderer,eo as LinesBuilder,ao as LinesMesh,IN as LoadAssetContainerAsync,nB as LoadAssetContainerFromSerializedScene,ro as LoadFile,so as LoadFileError,LN as LoadIESData,oo as LoadImage,to as LoadImageConfiguration,lB as LoadOp,EN as LoadSceneAsync,AU as LoadTextureFromTranscodeResult,cB as LockConstraint,io as Logger,dB as LoopBlock,MV as MainAudioBus,pB as MapMode,hB as MapRangeBlock,SB as MappingBlock,mB as MappingTypes,no as MarkAsDirty,lo as Material,oW as MaterialAnisotropicDefines,tW as MaterialBRDFDefines,iW as MaterialClearCoatDefines,co as MaterialDefines,po as MaterialDetailMapDefines,ho as MaterialFlags,uB as MaterialGreasedLineDefines,PB as MaterialHelper,So as MaterialHelperGeometryRendering,nW as MaterialIridescenceDefines,mo as MaterialPluginBase,gB as MaterialPluginEvent,uo as MaterialPluginManager,lW as MaterialSheenDefines,Po as MaterialStencilState,cW as MaterialSubSurfaceDefines,BB as MathBlock,xB as MathBlockOperations,go as Matrix,GB as MatrixBuilderBlock,kB as MatrixComposeBlock,fB as MatrixDeterminantBlock,Bo as MatrixManagement,CB as MatrixSplitterBlock,bB as MatrixTransposeBlock,TB as MaxBlock,FB as MergeGeometryBlock,RB as MergeMeshesOptimization,yB as MergeTexturesAsync,xo as Mesh,LB as MeshAssetTask,AB as MeshAttributeExistsBlock,MB as MeshAttributeExistsBlockTypes,DB as MeshBlock,Go as MeshBuilder,wB as MeshDebugMode,WB as MeshDebugPluginMaterial,VB as MeshExploder,ko as MeshLODLevel,IB as MeshParticleEmitter,EB as MeshShapeBlock,vB as MeshUVSpaceRenderer,dW as MeshoptCompression,OB as MinBlock,fo as MinMaxReducer,NB as MipmapFilterMode,UB as MirrorTexture,jB as ModBlock,qB as ModelShape,pW as MorphTarget,hW as MorphTargetManager,HB as MorphTargetsBlock,zB as MotionBlurPostProcess,XB as MotorEnabledJoint,Co as MoveTowards,bo as MoveTowardsAngle,To as MultiMaterial,_B as MultiObserver,KB as MultiPick,QB as MultiPickWithRay,JB as MultiPointerScaleBehavior,ZB as MultiRenderTarget,YB as MultiplyBlock,Fo as MultiplyMatricesToArray,Ro as MultiplyMatricesToRef,$B as NLerpBlock,ex as NativeDataStream,ax as NativeEngine,yo as NativePointerInput,rx as NativeXRFrame,sx as NativeXRLayerRenderTargetTextureProvider,ox as NativeXRLayerWrapper,tx as NativeXRRenderTarget,ix as NegateBlock,Lo as Node,nx as NodeGeometry,lx as NodeGeometryBlock,cx as NodeGeometryBlockConnectionPointTypes,dx as NodeGeometryBuildState,px as NodeGeometryConnectionPoint,hx as NodeGeometryConnectionPointCompatibilityStates,Sx as NodeGeometryConnectionPointDirection,mx as NodeGeometryContextualSources,ux as NodeMaterial,Px as NodeMaterialBlock,gx as NodeMaterialBlockConnectionPointMode,Bx as NodeMaterialBlockConnectionPointTypes,xx as NodeMaterialBlockTargets,Gx as NodeMaterialConnectionPoint,kx as NodeMaterialConnectionPointCompatibilityStates,fx as NodeMaterialConnectionPointCustomObject,Cx as NodeMaterialConnectionPointDirection,bx as NodeMaterialDebugBlock,Tx as NodeMaterialDefines,Fx as NodeMaterialModes,Rx as NodeMaterialOptimizer,yx as NodeMaterialSystemValues,Lx as NodeMaterialTeleportInBlock,Ax as NodeMaterialTeleportOutBlock,Mx as NodeParticleBlock,Dx as NodeParticleBlockConnectionPointTypes,wx as NodeParticleBuildState,Wx as NodeParticleConnectionPoint,Vx as NodeParticleConnectionPointCompatibilityStates,Ix as NodeParticleConnectionPointDirection,Ex as NodeParticleContextualSources,vx as NodeParticleSystemSet,Ox as NodeParticleSystemSources,Nx as NodeRenderGraph,Ux as NodeRenderGraphAnaglyphPostProcessBlock,jx as NodeRenderGraphBasePostProcessBlock,qx as NodeRenderGraphBaseWithPropertiesPostProcessBlock,Hx as NodeRenderGraphBlackAndWhitePostProcessBlock,zx as NodeRenderGraphBlock,Xx as NodeRenderGraphBlockConnectionPointTypes,_x as NodeRenderGraphBloomPostProcessBlock,Kx as NodeRenderGraphBlurPostProcessBlock,Qx as NodeRenderGraphBuildState,Jx as NodeRenderGraphCascadedShadowGeneratorBlock,Zx as NodeRenderGraphChromaticAberrationPostProcessBlock,Yx as NodeRenderGraphCircleOfConfusionPostProcessBlock,$x as NodeRenderGraphClearBlock,eG as NodeRenderGraphColorCorrectionPostProcessBlock,aG as NodeRenderGraphComputeShaderBlock,rG as NodeRenderGraphConnectionPoint,sG as NodeRenderGraphConnectionPointCompatibilityStates,oG as NodeRenderGraphConnectionPointDirection,tG as NodeRenderGraphConvolutionPostProcessBlock,iG as NodeRenderGraphCopyTextureBlock,nG as NodeRenderGraphCullObjectsBlock,lG as NodeRenderGraphDepthOfFieldPostProcessBlock,cG as NodeRenderGraphElbowBlock,dG as NodeRenderGraphExecuteBlock,pG as NodeRenderGraphExtractHighlightsPostProcessBlock,hG as NodeRenderGraphFXAAPostProcessBlock,SG as NodeRenderGraphFilterPostProcessBlock,mG as NodeRenderGraphGenerateMipmapsBlock,uG as NodeRenderGraphGeometryRendererBlock,PG as NodeRenderGraphGlowLayerBlock,gG as NodeRenderGraphGrainPostProcessBlock,BG as NodeRenderGraphHighlightLayerBlock,xG as NodeRenderGraphImageProcessingPostProcessBlock,GG as NodeRenderGraphInputBlock,kG as NodeRenderGraphLightingVolumeBlock,fG as NodeRenderGraphMotionBlurPostProcessBlock,CG as NodeRenderGraphObjectRendererBlock,bG as NodeRenderGraphOutputBlock,TG as NodeRenderGraphPassCubePostProcessBlock,FG as NodeRenderGraphPassPostProcessBlock,RG as NodeRenderGraphResourceContainerBlock,yG as NodeRenderGraphSSAO2PostProcessBlock,LG as NodeRenderGraphSSRPostProcessBlock,AG as NodeRenderGraphScreenSpaceCurvaturePostProcessBlock,MG as NodeRenderGraphSelectionOutlineLayerBlock,DG as NodeRenderGraphShadowGeneratorBlock,wG as NodeRenderGraphSharpenPostProcessBlock,WG as NodeRenderGraphTAAPostProcessBlock,VG as NodeRenderGraphTeleportInBlock,IG as NodeRenderGraphTeleportOutBlock,EG as NodeRenderGraphTonemapPostProcessBlock,vG as NodeRenderGraphUtilityLayerRendererBlock,OG as NodeRenderGraphVolumetricLightingBlock,NG as NoiseBlock,UG as NoiseProceduralTexture,jG as NormalBlendBlock,Ao as Normalize,qG as NormalizeBlock,Mo as NormalizeRadians,HG as NormalizeVectorBlock,zG as NullBlock,XG as NullEngine,_G as NullEngineOptions,Do as ObjectRenderer,wo as Observable,Wo as Observer,KG as OcclusionMaterial,QG as Octree,JG as OctreeBlock,ZG as OctreeSceneComponent,Vo as OffsetClipPlaneToRef,Io as OffsetViewToRef,YG as OimoJSPlugin,$G as OnAfterEnteringVRObservableEvent,ek as OneMinusBlock,_N as OpenPBRMaterial,KN as OpenPBRMaterialDefines,ak as OptimizeAnimations,pq as OptimizeIndices,Eo as Orientation,vo as OutlineRenderer,Oo as OutsideRange,No as OverrideMatrixFunctions,SW as PBRAnisotropicConfiguration,mW as PBRBRDFConfiguration,uW as PBRBaseMaterial,rk as PBRBaseSimpleMaterial,PW as PBRClearCoatConfiguration,gW as PBRIridescenceConfiguration,BW as PBRMaterial,xW as PBRMaterialDefines,sk as PBRMetallicRoughnessBlock,ok as PBRMetallicRoughnessMaterial,GW as PBRSheenConfiguration,tk as PBRSpecularGlossinessMaterial,kW as PBRSubSurfaceConfiguration,Uo as PHI,jo as PadNumber,ik as PannerBlock,fU as PanoramaToCubeMapTools,qo as Parse,fW as ParseBlockAsync,CW as ParseCoordinatorAsync,zU as ParseFloat16,XU as ParseFloat32,bW as ParseFlowGraph,TW as ParseFlowGraphAsync,FW as ParseFlowGraphBlockWithClassType,RW as ParseFlowGraphContext,yW as ParseGraphConnectionWithClassType,LW as ParseGraphDataConnection,_U as ParseInt32,KU as ParseInt64,QU as ParseNullTerminatedString,JU as ParseUint16,ZU as ParseUint32,YU as ParseUint8,$U as ParseUint8Array,ej as ParseValue,nk as Particle,lk as ParticleBlendMultiplyBlock,ck as ParticleClampBlock,dk as ParticleConditionBlock,pk as ParticleConditionBlockTests,hk as ParticleConverterBlock,Sk as ParticleDebugBlock,mk as ParticleElbowBlock,uk as ParticleFloatToIntBlock,Pk as ParticleFloatToIntBlockOperations,gk as ParticleGradientBlock,Bk as ParticleGradientValueBlock,xk as ParticleHelper,Gk as ParticleInputBlock,kk as ParticleLerpBlock,fk as ParticleLocalVariableBlock,Ck as ParticleLocalVariableBlockScope,bk as ParticleMathBlock,Tk as ParticleMathBlockOperations,Fk as ParticleNLerpBlock,Rk as ParticleNumberMathBlock,yk as ParticleNumberMathBlockOperations,Lk as ParticleRampGradientBlock,Ak as ParticleRandomBlock,Mk as ParticleRandomBlockLocks,Dk as ParticleSmoothStepBlock,wk as ParticleStepBlock,Wk as ParticleSystem,Vk as ParticleSystemSet,Ik as ParticleTeleportInBlock,Ek as ParticleTeleportOutBlock,vk as ParticleTextureBlock,Ok as ParticleTextureSourceBlock,Nk as ParticleTriggerBlock,Uk as ParticleTrigonometryBlock,jk as ParticleTrigonometryBlockOperations,qk as ParticleVectorLengthBlock,Hk as ParticleVectorMathBlock,zk as ParticleVectorMathBlockOperations,Xk as ParticlesOptimization,Ho as PassCubePostProcess,zo as PassPostProcess,Xo as Path2,_o as Path3D,_k as PathCursor,Ko as PercentToRange,Kk as PerfCollectionStrategy,Qo as PerfCounter,Jo as PerformanceConfigurator,Zo as PerformanceMonitor,Qk as PerformanceViewerCollector,Jk as PerturbNormalBlock,Zk as PhotoDome,Yk as Physics6DoFConstraint,$k as Physics6DoFLimit,ef as PhysicsActivationControl,af as PhysicsAggregate,rf as PhysicsBody,sf as PhysicsCharacterController,of as PhysicsConstraint,tf as PhysicsConstraintAxis,nf as PhysicsConstraintAxisLimitMode,lf as PhysicsConstraintMotorType,cf as PhysicsConstraintType,df as PhysicsEngine,pf as PhysicsEngineV2,hf as PhysicsEventType,Sf as PhysicsHelper,mf as PhysicsImpostor,uf as PhysicsJoint,Pf as PhysicsMaterialCombineMode,gf as PhysicsMotionType,Bf as PhysicsPrestepType,xf as PhysicsRadialExplosionEventOptions,Gf as PhysicsRadialImpulseFalloff,kf as PhysicsRaycastResult,ff as PhysicsShape,Cf as PhysicsShapeBox,bf as PhysicsShapeCapsule,Tf as PhysicsShapeContainer,Ff as PhysicsShapeConvexHull,Rf as PhysicsShapeCylinder,yf as PhysicsShapeGroundMesh,Lf as PhysicsShapeHeightField,Af as PhysicsShapeMesh,Mf as PhysicsShapeSphere,Df as PhysicsShapeType,wf as PhysicsUpdraftEventOptions,Wf as PhysicsUpdraftMode,Vf as PhysicsViewer,If as PhysicsVortexEventOptions,Ef as Pick,vf as PickWithBoundingInfo,Of as PickWithRay,Nf as PickingCustomization,Yo as PickingInfo,$o as PingPong,Uf as PipelineErrorReason,jf as PivotTools,et as Plane,qf as PlaneBlock,at as PlaneBuilder,Hf as PlaneDragGizmo,zf as PlaneRotationGizmo,Xf as PlayAnimationAction,_f as PlaySoundAction,Kf as PointColor,AW as PointLight,Qf as PointListBlock,Jf as PointParticleEmitter,Zf as PointShapeBlock,Yf as PointerDragBehavior,rt as PointerEventTypes,st as PointerInfo,ot as PointerInfoBase,tt as PointerInfoPre,it as PointerInput,$f as PointsCloudSystem,eC as PointsGroup,aC as Polar,nt as Polygon,lt as PolygonBuilder,ct as PolygonMeshBuilder,dt as PolyhedronBuilder,pt as PolyhedronData,rC as PositionGizmo,sC as PositionNormalTextureVertex,oC as PositionNormalVertex,ht as PostProcess,St as PostProcessManager,mt as PostProcessRenderEffect,ut as PostProcessRenderPipeline,Pt as PostProcessRenderPipelineManager,gt as PostProcessRenderPipelineManagerSceneComponent,tC as PostProcessesOptimization,iC as PosterizeBlock,nC as PowBlock,JD as PowerEase,lC as PowerPreference,cC as PrePassOutputBlock,dC as PrePassRenderer,pC as PrePassRendererSceneComponent,hC as PrePassTextureBlock,Bt as PrecisionDate,SC as PredicateCondition,aj as Predictor,xt as PrepareAttributesForBakedVertexAnimation,Gt as PrepareAttributesForBones,kt as PrepareAttributesForInstances,ft as PrepareAttributesForMorphTargets,Ct as PrepareAttributesForMorphTargetsInfluencers,bt as PrepareDefinesAndAttributesForMorphTargets,Tt as PrepareDefinesForAttributes,Ft as PrepareDefinesForBakedVertexAnimation,Rt as PrepareDefinesForBones,yt as PrepareDefinesForCamera,Lt as PrepareDefinesForClipPlanes,At as PrepareDefinesForFrameBoundValues,Mt as PrepareDefinesForIBL,Dt as PrepareDefinesForLight,wt as PrepareDefinesForLights,Wt as PrepareDefinesForMergedUV,Vt as PrepareDefinesForMisc,It as PrepareDefinesForMorphTargets,Et as PrepareDefinesForMultiview,vt as PrepareDefinesForOIT,Ot as PrepareDefinesForPrePass,Nt as PrepareStringDefinesForClipPlanes,Ut as PrepareUniformLayoutForIBL,jt as PrepareUniformsAndSamplersForIBL,qt as PrepareUniformsAndSamplersForLight,Ht as PrepareUniformsAndSamplersList,zt as PrepareVertexPullingUniforms,mC as PressureObserverWrapper,uC as PrimitiveTopology,PC as PrismaticConstraint,gC as ProceduralTexture,BC as ProceduralTextureSceneComponent,xC as PropertyTypeForEdition,GC as ProximityCastResult,Xt as PushAttributesForInstances,_t as PushMaterial,ZD as QuadraticEase,kC as QuadraticErrorSimplification,YD as QuarticEase,Kt as Quaternion,fC as QueryType,Qt as QueueNewFrame,$D as QuinticEase,Jt as RGBDTextureTools,CC as RSMCreatePluginMaterial,bC as Ragdoll,TC as RagdollBoneProperties,FC as RandomBlock,RC as RandomBlockLocks,Zt as RandomGUID,yC as RandomNumberBlock,Yt as RandomRange,$t as RangeToPercent,MW as RawCubeTexture,DW as RawTexture,wW as RawTexture2DArray,LC as RawTexture3D,AC as Ray,MC as RayHelper,rj as ReadExrDataAsync,ei as ReadFile,ai as ReadFileError,DC as RecastJSCrowd,wC as RecastJSPlugin,WC as ReciprocalBlock,WW as RectAreaLight,VC as ReflectBlock,IC as ReflectionBlock,EC as ReflectionProbe,vC as ReflectionTextureBaseBlock,OC as ReflectionTextureBlock,NC as ReflectiveShadowMap,UC as Reflector,jC as RefractBlock,qC as RefractionBlock,HC as RefractionPostProcess,zC as RefractionTexture,ri as RegisterClass,si as RegisterMaterialPlugin,XC as RegisterNativeTypeAsync,vN as RegisterSceneLoaderPlugin,LD as RegisterTargetForLateAnimationBinding,_C as RemapBlock,KC as RemoveUnreferencedVerticesData,QC as RenderPassTimestampLocation,oi as RenderTargetTexture,ti as RenderTargetWrapper,JC as RenderTargetsOptimization,ii as RenderingGroup,ni as RenderingGroupInfo,li as RenderingManager,ci as Repeat,ZC as ReplaceColorBlock,di as RequestFile,pi as RequestFileError,hi as RequestFullscreen,Si as RequestPointerlock,mi as ResetMatrixFunctions,ui as ResizeImageBitmap,Pi as RetryStrategy,sj as ReverseLutFromBitmap,gi as RibbonBuilder,VW as RichType,IW as RichTypeAny,EW as RichTypeBoolean,vW as RichTypeColor3,OW as RichTypeColor4,NW as RichTypeFlowGraphInteger,UW as RichTypeMatrix,jW as RichTypeMatrix2D,qW as RichTypeMatrix3D,HW as RichTypeNumber,zW as RichTypeQuaternion,XW as RichTypeString,_W as RichTypeVector2,KW as RichTypeVector3,QW as RichTypeVector4,Bi as RollingAverage,YC as Rotate2dBlock,$C as RotationGizmo,eb as RotationXBlock,ab as RotationYBlock,rb as RotationZBlock,AD as RuntimeAnimation,xi as RuntimeError,sb as SSAO2RenderingPipeline,ob as SSAORenderingPipeline,tb as SSRRenderingPipeline,ib as SamplerBindingType,nb as Scalar,lb as ScaleBlock,cb as ScaleGizmo,db as ScalingBlock,Gi as ScalingMatrixToRef,oj as ScanData,ki as Scene,fi as SceneComponentConstants,pb as SceneDepthBlock,hb as SceneInstrumentation,ON as SceneLoader,NN as SceneLoaderAnimationGroupLoadingMode,Ci as SceneLoaderFlags,Sb as SceneOptimization,mb as SceneOptimizer,ub as SceneOptimizerOptions,bi as ScenePerformancePriority,Pb as SceneRecorder,gb as SceneSerializer,Bb as ScreenSizeBlock,xb as ScreenSpaceBlock,Gb as ScreenSpaceCurvaturePostProcess,kb as ScreenSpaceReflectionPostProcess,fb as ScreenshotTools,Cb as SelectionOutlineLayer,Ti as SerializationHelper,MU as SetBasisTranscoderWorker,bb as SetColorsBlock,Fi as SetCorsBehavior,Tb as SetMaterialIDBlock,Fb as SetNormalsBlock,Rb as SetParentAction,yb as SetPositionsBlock,Lb as SetStateAction,Ab as SetTangentsBlock,Mb as SetToDefaultGaussianSplatting,Db as SetToDefaultSFE,wb as SetUVsBlock,Wb as SetValueAction,Vb as SetupSpriteSheetBlock,Ib as SfeModeDefine,Eb as ShaderCodeInliner,vb as ShaderLanguage,Ri as ShaderMaterial,Ob as ShaderStage,yi as ShaderStore,Nb as ShadowDepthWrapper,Li as ShadowGenerator,Ai as ShadowGeneratorSceneComponent,Mi as ShadowLight,Ub as ShadowMapBlock,jb as ShadowsOptimization,Di as ShapeBuilder,qb as ShapeCastResult,wi as SharpenPostProcess,Hb as SheenBlock,zb as SimplexPerlin3DBlock,Xb as SimplicationQueueSceneComponent,_b as SimplificationQueue,Kb as SimplificationSettings,Qb as SimplificationType,ew as SineEase,Jb as SixDofDragBehavior,Wi as Size,JW as Skeleton,Zb as SkeletonViewer,Yb as SliderConstraint,Vi as SmartArray,Ii as SmartArrayNoDuplicate,$b as SmartFilterFragmentOutputBlock,eT as SmartFilterTextureBlock,Ei as SmoothStep,aT as SmoothStepBlock,rT as SnapshotRenderingHelper,sT as SolidParticle,oT as SolidParticleSystem,tT as SolidParticleVertex,ZW as Sound,iT as SoundState,YW as SoundTrack,hU as SourceTextureFormat,vi as Space,nT as SpatialAudioAttachmentType,lT as SpecularPowerToRoughness,cT as SphereBlock,Oi as SphereBuilder,dT as SphereDirectedParticleEmitter,pT as SphereParticleEmitter,hT as SphereShapeBlock,ST as Spherical,Ni as SphericalHarmonics,Ui as SphericalPolynomial,mT as SplatReaderBlock,$W as SpotLight,uT as SpringConstraint,PT as Sprite,gT as SpriteManager,BT as SpriteMap,xT as SpriteMapFrameRotationDirection,GT as SpritePackedManager,kT as SpriteSceneComponent,ji as Stage,qi as StandardMaterial,Hi as StandardMaterialDefines,fT as StandardRenderingPipeline,zi as StartsWith,CT as StateCondition,eV as StaticSound,aV as StaticSoundBuffer,bT as StencilOperation,Xi as StencilState,_i as StencilStateComposer,TT as StepBlock,FT as StereoscopicArcRotateCamera,RT as StereoscopicFreeCamera,yT as StereoscopicGamepadCamera,LT as StereoscopicInterlacePostProcess,AT as StereoscopicInterlacePostProcessI,MT as StereoscopicScreenUniversalCamera,DT as StereoscopicUniversalCamera,wT as StickValues,WT as StopAnimationAction,VT as StopSoundAction,IT as StorageBuffer,ET as StorageReadBlock,vT as StorageTextureAccess,OT as StorageWriteBlock,NT as StoreOp,rV as StreamingSound,Ki as StringDictionary,Qi as StringTools,UT as SubEmitter,jT as SubEmitterType,Ji as SubMesh,qT as SubSurfaceBlock,HT as SubSurfaceSceneComponent,zT as Subdivide,XT as SubdivideBlock,_T as SubtractBlock,KT as SurfaceMagnetismBehavior,QT as SwitchBooleanAction,Zi as SwitchInput,JT as SystemBlock,ZT as TAARenderingPipeline,YT as TBNBlock,gU as TGATools,Yi as Tags,$i as TargetCamera,MD as TargetedAnimation,$T as TeleportInBlock,eF as TeleportOutBlock,en as TestBase64DataUrl,aF as TextFileAssetTask,an as Texture,rF as TextureAspect,sF as TextureAssetTask,oF as TextureBlock,tF as TextureDimension,iF as TextureFormat,nF as TextureOptimization,lF as TexturePacker,cF as TexturePackerFrame,dF as TextureSampleType,rn as TextureSampler,sn as TextureTools,pF as TextureUsage,hF as TextureViewDimension,SF as ThinAnaglyphPostProcess,mF as ThinBlackAndWhitePostProcess,on as ThinBloomEffect,tn as ThinBlurPostProcess,nn as ThinChromaticAberrationPostProcess,ln as ThinCircleOfConfusionPostProcess,uF as ThinColorCorrectionPostProcess,PF as ThinConvolutionPostProcess,cn as ThinDepthOfFieldEffect,dn as ThinDepthOfFieldEffectBlurLevel,gF as ThinDepthPeelingRenderer,pn as ThinEffectLayer,hn as ThinEngine,Sn as ThinExtractHighlightsPostProcess,mn as ThinFXAAPostProcess,BF as ThinFilterPostProcess,un as ThinGlowBlurPostProcess,Pn as ThinGlowLayer,gn as ThinGrainPostProcess,xF as ThinHighlightLayer,Bn as ThinImageProcessingPostProcess,GF as ThinMatrix,kF as ThinMotionBlurPostProcess,fF as ThinNativeEngine,xn as ThinPassCubePostProcess,Gn as ThinPassPostProcess,CF as ThinRenderTargetTexture,bF as ThinScreenSpaceCurvaturePostProcess,TF as ThinSelectionOutlineLayer,kn as ThinSharpenPostProcess,fn as ThinTexture,FF as ThinTonemapPostProcess,Cn as TiledBoxBuilder,bn as TiledPlaneBuilder,CI as TimerState,Tn as TmpColors,Fn as TmpVectors,Rn as ToGammaSpace,yn as ToHalfFloat,Ln as ToHex,An as ToLinearSpace,RF as TonemapPostProcess,yF as TonemappingOperator,Mn as Tools,LF as TorusBlock,Dn as TorusBuilder,wn as TorusKnotBuilder,AF as TouchCamera,MF as TrailMesh,DF as Trajectory,wF as TrajectoryClassifier,DU as TranscodeAsync,SU as TranscodeTarget,WF as TransformBlock,VF as TransformFeedbackBoundingHelper,Wn as TransformNode,IF as TranslationBlock,Vn as TranslationMatrixToRef,EF as TriPlanarBlock,vF as TrigonometryBlock,OF as TrigonometryBlockOperations,In as TubeBuilder,NF as TwirlBlock,En as UVDefinesMixin,tj as UncompressPIZ,ij as UncompressPXR,nj as UncompressRAW,lj as UncompressRLE,cj as UncompressZIP,vn as UniformBuffer,On as UniqueIdGenerator,UF as UniversalCamera,Nn as UnregisterAllMaterialPlugins,Un as UnregisterMaterialPlugin,jF as UpdateAgeBlock,qF as UpdateAngleBlock,HF as UpdateAttractorBlock,zF as UpdateColorBlock,XF as UpdateDirectionBlock,_F as UpdateFlowMapBlock,KF as UpdateNoiseBlock,QF as UpdatePositionBlock,JF as UpdateScaleBlock,ZF as UpdateSizeBlock,YF as UpdateSpriteCellIndexBlock,BU as UploadContent,jn as UploadEnvLevelsAsync,qn as UploadEnvSpherical,Hn as UploadIrradianceLevelsAsync,zn as UploadRadianceLevelsAsync,$F as UtilityLayerRenderer,eR as VRCameraMetrics,aR as VRDeviceOrientationArcRotateCamera,rR as VRDeviceOrientationFreeCamera,sR as VRDeviceOrientationGamepadCamera,oR as VRDistortionCorrectionPostProcess,tR as VRExperienceHelper,iR as VRMultiviewToSingleviewPostProcess,nR as ValidatedNativeDataStream,lR as ValueCondition,Xn as Vector2,Xv as Vector2ToFixed,_n as Vector3,_v as Vector3CopyToRef,Kv as Vector3Distance,Qv as Vector3DistanceSquared,Jv as Vector3Dot,Zv as Vector3FromFloatsToRef,Yv as Vector3Length,$v as Vector3LengthSquared,eO as Vector3LerpToRef,aO as Vector3NormalizeToRef,rO as Vector3ScaleInPlace,sO as Vector3ScaleToRef,oO as Vector3SignedDistanceToPlaneFromPositionAndNormal,tO as Vector3SubtractToRef,iO as Vector3ToFixed,Kn as Vector4,nO as Vector4Dot,lO as Vector4ToFixed,cR as VectorConverterBlock,dR as VectorMergerBlock,pR as VectorSplitterBlock,hR as VertexAnimationBaker,Qn as VertexBuffer,Jn as VertexData,Zn as VertexDataMaterialInfo,SR as VertexFormat,mR as VertexOutputBlock,uR as VertexStepMode,PR as VideoDome,gR as VideoRecorder,BR as VideoTexture,xR as ViewDirectionBlock,Yn as Viewport,GR as VirtualJoystick,kR as VirtualJoysticksCamera,fR as VolumetricLightScatteringPostProcess,CR as VoronoiNoiseBlock,dj as Wav2Decode,bR as WaveBlock,TR as WaveBlockKind,FR as WebGL2ParticleSystem,$n as WebGL2ShaderProcessor,el as WebGLDataBuffer,al as WebGLHardwareTexture,rl as WebGLPipelineContext,RR as WebGPUCacheBindGroups,yR as WebGPUCacheRenderPipeline,LR as WebGPUCacheRenderPipelineTree,AR as WebGPUCacheSampler,MR as WebGPUDataBuffer,DR as WebGPUDrawContext,wR as WebGPUEngine,WR as WebGPUPipelineContext,VR as WebGPURenderTargetWrapper,IR as WebGPUShaderProcessor,ER as WebGPUTintWASM,sl as WebRequest,vR as WebXRAbstractFeature,OR as WebXRAbstractMotionController,NR as WebXRAnchorSystem,UR as WebXRBackgroundRemover,jR as WebXRCamera,qR as WebXRControllerComponent,HR as WebXRControllerMovement,zR as WebXRControllerPhysics,XR as WebXRControllerPointerSelection,_R as WebXRDefaultExperience,KR as WebXRDefaultExperienceOptions,QR as WebXRDepthSensing,JR as WebXRDomOverlay,ZR as WebXREnterExitUI,YR as WebXREnterExitUIButton,$R as WebXREnterExitUIOptions,ey as WebXRExperienceHelper,ay as WebXREyeTracking,ry as WebXRFeatureName,sy as WebXRFeaturePointSystem,oy as WebXRFeaturesManager,ty as WebXRGenericHandController,iy as WebXRGenericTriggerMotionController,ny as WebXRHTCViveMotionController,ly as WebXRHand,cy as WebXRHandJoint,dy as WebXRHandTracking,py as WebXRHitTest,hy as WebXRHitTestLegacy,Sy as WebXRImageTracking,my as WebXRInput,uy as WebXRInputSource,Py as WebXRLayerRenderTargetTextureProvider,gy as WebXRLayers,By as WebXRLightEstimation,xy as WebXRManagedOutputCanvas,Gy as WebXRManagedOutputCanvasOptions,ky as WebXRMeshDetector,fy as WebXRMicrosoftMixedRealityController,Cy as WebXRMotionControllerManager,by as WebXRMotionControllerTeleportation,Ty as WebXRNearControllerMode,Fy as WebXRNearInteraction,Ry as WebXROculusHandController,yy as WebXROculusTouchMotionController,Ly as WebXRPlaneDetector,Ay as WebXRProfiledMotionController,My as WebXRRawCameraAccess,Dy as WebXRSessionManager,wy as WebXRSpaceWarp,Wy as WebXRSpaceWarpRenderTargetTextureProvider,Vy as WebXRState,Iy as WebXRTrackingState,Ey as WebXRWalkingLocomotion,sV as WeightedSound,vy as Wgs84Ellipsoid,ol as WhenTextureReadyAsync,tl as WithinEpsilon,Dq as WorkerPool,Oy as WorleyNoise3DBlock,Ny as XRSpaceWarpRenderTarget,Uy as Xbox360Button,jy as Xbox360Dpad,qy as Xbox360Pad,il as XboxInput,oV as _AudioAnalyzerDefaults,Hy as _BabylonLoaderRegistered,wU as _BasisTextureLoader,nl as _CommonDispose,ll as _CommonInit,cl as _CreationDataStorage,oU as _DDSTextureLoader,dl as _ENVTextureLoader,pj as _ExrTextureLoader,tV as _GetAudioEngine,pl as _GetCompatibleTextureLoader,CU as _HDRTextureLoader,iV as _HasAudioAnalyzerOptions,nV as _HasSpatialAudioListenerOptions,lV as _HasSpatialAudioOptions,cV as _HasStereoAudioOptions,AN as _IESTextureLoader,hl as _InstancesBatch,mU as _KTXTextureLoader,zy as _LoadScriptModuleAsync,Sl as _MeshCollisionData,Xy as _OcclusionDataStorage,ml as _PrimaryIsoTriangle,_y as _SetStereoscopicAnaglyphRigMode,Ky as _SetStereoscopicRigMode,Qy as _SetVrRigMode,dV as _SpatialAudioDefaults,pV as _SpatialAudioListenerDefaults,VD as _StaticOffsetValueColor3,ID as _StaticOffsetValueColor4,ED as _StaticOffsetValueQuaternion,vD as _StaticOffsetValueSize,OD as _StaticOffsetValueVector2,ND as _StaticOffsetValueVector3,hV as _StereoAudioDefaults,xU as _TGATextureLoader,Jy as _TimeToken,ul as _UpdateRGBDAsync,LV as _WebAudioBus,SV as _WebAudioEngine,DV as _WebAudioMainBus,mV as _WebAudioSoundSource,uV as _WebAudioStaticSound,PV as _WebAudioStaticSoundBuffer,gV as _WebAudioStreamingSound,Zy as _forceSceneHelpersToBundle,Yy as _forceTransformFeedbackToBundle,Pl as _injectLTSFileTools,gl as addAccessorsForMaterialProperty,BV as addToBlockFactory,Bl as allocateAndCopyTypedBuffer,$y as anaglyphPixelShader,eL as anaglyphPixelShaderWGSL,UN as appendSceneAsync,aL as areaLightTextureProcessingPixelShader,rL as areaLightTextureProcessingPixelShaderWGSL,sL as backbufferColorTextureHandle,oL as backbufferDepthStencilTextureHandle,tL as backgroundPixelShader,iL as backgroundPixelShaderWGSL,nL as backgroundVertexShader,lL as backgroundVertexShaderWGSL,cL as bilateralBlurPixelShader,dL as bilateralBlurPixelShaderWGSL,pL as bilateralBlurQualityPixelShader,hL as bilateralBlurQualityPixelShaderWGSL,SL as blackAndWhitePixelShader,mL as blackAndWhitePixelShaderWGSL,xV as blockFactory,xl as bloomMergePixelShader,Gl as bloomMergePixelShaderWGSL,kl as bonesDeclaration,Sj as bonesDeclarationWGSL,fl as bonesVertex,mj as bonesVertexWGSL,uL as boundingBoxRendererPixelShader,PL as boundingBoxRendererPixelShaderWGSL,gL as boundingBoxRendererVertexShader,BL as boundingBoxRendererVertexShaderWGSL,Mj as bumpFragment,Dj as bumpFragmentFunctions,Cj as bumpFragmentFunctionsWGSL,wj as bumpFragmentMainFunctions,bj as bumpFragmentMainFunctionsWGSL,Tj as bumpFragmentWGSL,xL as captureEquirectangularFromScene,Yq as chromaticAberrationPixelShader,eH as chromaticAberrationPixelShaderWGSL,iH as circleOfConfusionPixelShader,lH as circleOfConfusionPixelShaderWGSL,Cl as className,bl as clipPlaneFragment,Tl as clipPlaneFragmentDeclaration,Nj as clipPlaneFragmentDeclarationWGSL,Uj as clipPlaneFragmentWGSL,Fl as clipPlaneVertex,Rl as clipPlaneVertexDeclaration,uj as clipPlaneVertexDeclarationWGSL,Pj as clipPlaneVertexWGSL,GL as colorCorrectionPixelShader,kL as colorCorrectionPixelShaderWGSL,Sq as colorPixelShader,gq as colorPixelShaderWGSL,uq as colorVertexShader,xq as colorVertexShaderWGSL,fL as computeMaxExtents,CL as convolutionPixelShader,bL as convolutionPixelShaderWGSL,TL as copyTexture3DLayerToTexturePixelShader,FL as copyTexture3DLayerToTexturePixelShaderWGSL,RL as copyTextureToTexturePixelShader,yL as copyTextureToTexturePixelShaderWGSL,LL as createDetailMapPlugin,AL as createPBRAnisotropicPlugin,ML as createPBRBRDFPlugin,DL as createPBRClearCoatPlugin,wL as createPBRIridescencePlugin,WL as createPBRSheenPlugin,VL as createPBRSubSurfacePlugin,yl as createYieldingScheduler,GV as deepMerge,sq as defaultPixelShader,Jj as defaultPixelShaderWGSL,iq as defaultVertexShader,lq as defaultVertexShaderWGSL,CN as depthBoxBlurPixelShader,SN as depthBoxBlurPixelShaderWGSL,rH as depthOfFieldMergePixelShader,oH as depthOfFieldMergePixelShaderWGSL,Ll as depthPixelShader,dH as depthPixelShaderWGSL,Al as depthVertexShader,hH as depthVertexShaderWGSL,IL as displayPassPixelShader,EL as displayPassPixelShaderWGSL,vL as editableInPropertyPage,Ml as expandToProperty,Dl as extractHighlightsPixelShader,wl as extractHighlightsPixelShaderWGSL,Wl as extractMinAndMax,Vl as extractMinAndMaxIndexed,OL as filterPixelShader,NL as filterPixelShaderWGSL,UL as fluidRenderingBilateralBlurPixelShader,jL as fluidRenderingBilateralBlurPixelShaderWGSL,qL as fluidRenderingParticleDepthPixelShader,HL as fluidRenderingParticleDepthPixelShaderWGSL,zL as fluidRenderingParticleDepthVertexShader,XL as fluidRenderingParticleDepthVertexShaderWGSL,_L as fluidRenderingParticleDiffusePixelShader,KL as fluidRenderingParticleDiffusePixelShaderWGSL,QL as fluidRenderingParticleDiffuseVertexShader,JL as fluidRenderingParticleDiffuseVertexShaderWGSL,ZL as fluidRenderingParticleThicknessPixelShader,YL as fluidRenderingParticleThicknessPixelShaderWGSL,$L as fluidRenderingParticleThicknessVertexShader,eA as fluidRenderingParticleThicknessVertexShaderWGSL,aA as fluidRenderingRenderPixelShader,rA as fluidRenderingRenderPixelShaderWGSL,sA as fluidRenderingStandardBlurPixelShader,oA as fluidRenderingStandardBlurPixelShaderWGSL,zj as fogFragmentDeclaration,qj as fogFragmentDeclarationWGSL,Il as fxaaPixelShader,El as fxaaPixelShaderWGSL,vl as fxaaVertexShader,Ol as fxaaVertexShaderWGSL,tA as gaussianSplattingVertexDeclaration,iA as gaussianSplattingVertexDeclarationWGSL,nA as geometryPixelShader,lA as geometryPixelShaderWGSL,cA as geometryVertexShader,dA as geometryVertexShaderWGSL,kV as getAnimationTypeByFlowGraphType,pA as getDimensionsFromTextureSize,fV as getRichTypeByAnimationType,CV as getRichTypeByFlowGraphType,bV as getRichTypeFromValue,$O as glowBlurPostProcessPixelShader,tN as glowBlurPostProcessPixelShaderWGSL,UO as glowMapGenerationPixelShader,zO as glowMapGenerationPixelShaderWGSL,qO as glowMapGenerationVertexShader,_O as glowMapGenerationVertexShaderWGSL,QO as glowMapMergePixelShader,aN as glowMapMergePixelShaderWGSL,ZO as glowMapMergeVertexShader,sN as glowMapMergeVertexShaderWGSL,Kq as grainPixelShader,Jq as grainPixelShaderWGSL,hA as greasedLinePixelShader,SA as greasedLinePixelShaderWGSL,mA as greasedLineVertexShader,uA as greasedLineVertexShaderWGSL,PA as hdrFilteringPixelShader,gA as hdrFilteringPixelShaderWGSL,BA as hdrFilteringVertexShader,xA as hdrFilteringVertexShaderWGSL,GA as hdrIrradianceFilteringPixelShader,kA as hdrIrradianceFilteringPixelShaderWGSL,fA as hdrIrradianceFilteringVertexShader,CA as hdrIrradianceFilteringVertexShaderWGSL,Nl as helperFunctions,Ul as helperFunctionsWGSL,bA as highlightsPixelShader,TA as highlightsPixelShaderWGSL,FA as iblCdfDebugPixelShader,RA as iblCdfDebugPixelShaderWGSL,yA as iblCdfxPixelShader,LA as iblCdfxPixelShaderWGSL,AA as iblCdfyPixelShader,MA as iblCdfyPixelShaderWGSL,DA as iblCombineVoxelGridsPixelShader,wA as iblCombineVoxelGridsPixelShaderWGSL,WA as iblDominantDirectionPixelShader,VA as iblDominantDirectionPixelShaderWGSL,IA as iblGenerateVoxelMipPixelShader,EA as iblGenerateVoxelMipPixelShaderWGSL,vA as iblIcdfPixelShader,OA as iblIcdfPixelShaderWGSL,NA as iblScaledLuminancePixelShader,UA as iblScaledLuminancePixelShaderWGSL,jA as iblShadowAccumulationPixelShader,qA as iblShadowAccumulationPixelShaderWGSL,HA as iblShadowDebugPixelShader,zA as iblShadowDebugPixelShaderWGSL,XA as iblShadowGBufferDebugPixelShader,_A as iblShadowGBufferDebugPixelShaderWGSL,KA as iblShadowSpatialBlurPixelShader,QA as iblShadowSpatialBlurPixelShaderWGSL,JA as iblShadowVoxelTracingPixelShader,ZA as iblShadowVoxelTracingPixelShaderWGSL,YA as iblShadowsCombinePixelShader,$A as iblShadowsCombinePixelShaderWGSL,eM as iblVoxelGrid2dArrayDebugPixelShader,aM as iblVoxelGrid2dArrayDebugPixelShaderWGSL,rM as iblVoxelGrid3dDebugPixelShader,sM as iblVoxelGrid3dDebugPixelShaderWGSL,oM as iblVoxelGridPixelShader,tM as iblVoxelGridPixelShaderWGSL,iM as iblVoxelGridVertexShader,nM as iblVoxelGridVertexShaderWGSL,lM as iblVoxelSlabDebugPixelShader,cM as iblVoxelSlabDebugPixelShaderWGSL,dM as iblVoxelSlabDebugVertexShader,pM as iblVoxelSlabDebugVertexShaderWGSL,jl as imageProcessingDeclaration,ql as imageProcessingDeclarationWGSL,Hl as imageProcessingFunctions,zl as imageProcessingFunctionsWGSL,Xl as imageProcessingPixelShader,_l as imageProcessingPixelShaderWGSL,jN as importAnimationsAsync,Kl as inlineScheduler,Ql as kernelBlurPixelShader,Jl as kernelBlurPixelShaderWGSL,Zl as kernelBlurVertexShader,Yl as kernelBlurVertexShaderWGSL,hM as layerPixelShader,SM as layerPixelShaderWGSL,mM as layerVertexShader,uM as layerVertexShaderWGSL,PM as lensFlarePixelShader,gM as lensFlarePixelShaderWGSL,BM as lensFlareVertexShader,xM as lensFlareVertexShaderWGSL,Wj as lightFragment,Vj as lightFragmentDeclaration,Fj as lightFragmentWGSL,Ij as lightUboDeclaration,Rj as lightUboDeclarationWGSL,$j as lightVxFragmentDeclaration,eq as lightVxUboDeclaration,_j as lightVxUboDeclarationWGSL,oq as lightsFragmentFunctions,Zj as lightsFragmentFunctionsWGSL,GM as linePixelShader,kM as linePixelShaderWGSL,fM as lineVertexShader,CM as lineVertexShaderWGSL,qN as loadAssetContainerAsync,HN as loadSceneAsync,Cq as lodCubePixelShader,Rq as lodCubePixelShaderWGSL,Tq as lodPixelShader,Lq as lodPixelShaderWGSL,$l as makeAsyncFunction,ec as makeSyncFunction,bM as meshUVSpaceRendererFinaliserPixelShader,TM as meshUVSpaceRendererFinaliserPixelShaderWGSL,FM as meshUVSpaceRendererFinaliserVertexShader,RM as meshUVSpaceRendererFinaliserVertexShaderWGSL,yM as meshUVSpaceRendererMaskerPixelShader,LM as meshUVSpaceRendererMaskerPixelShaderWGSL,AM as meshUVSpaceRendererMaskerVertexShader,MM as meshUVSpaceRendererMaskerVertexShaderWGSL,DM as meshUVSpaceRendererPixelShader,wM as meshUVSpaceRendererPixelShaderWGSL,WM as meshUVSpaceRendererVertexShader,VM as meshUVSpaceRendererVertexShaderWGSL,ac as morphTargetsVertex,rc as morphTargetsVertexDeclaration,Bj as morphTargetsVertexDeclarationWGSL,sc as morphTargetsVertexGlobal,oc as morphTargetsVertexGlobalDeclaration,xj as morphTargetsVertexGlobalDeclarationWGSL,Gj as morphTargetsVertexGlobalWGSL,kj as morphTargetsVertexWGSL,IM as motionBlurPixelShader,EM as motionBlurPixelShaderWGSL,tc as nativeOverride,ic as normalizeEnvInfo,vM as oitBackBlendPixelShader,OM as oitBackBlendPixelShaderWGSL,NM as oitFinalPixelShader,UM as oitFinalPixelShaderWGSL,jM as openpbrPixelShader,qM as openpbrPixelShaderWGSL,HM as openpbrVertexShader,zM as openpbrVertexShaderWGSL,mH as outlinePixelShader,BH as outlinePixelShaderWGSL,PH as outlineVertexShader,GH as outlineVertexShaderWGSL,nc as packingFunctions,lc as packingFunctionsWGSL,XM as particlesPixelShader,_M as particlesPixelShaderWGSL,KM as particlesVertexShader,QM as particlesVertexShaderWGSL,jq as passCubePixelShader,Hq as passCubePixelShaderWGSL,cc as passPixelShader,dc as passPixelShaderWGSL,rU as pbrPixelShader,YN as pbrPixelShaderWGSL,eU as pbrVertexShader,JN as pbrVertexShaderWGSL,JM as pickingPixelShader,ZM as pickingPixelShaderWGSL,YM as pickingVertexShader,$M as pickingVertexShaderWGSL,pc as postprocessVertexShader,hc as postprocessVertexShaderWGSL,eD as proceduralVertexShader,aD as proceduralVertexShaderWGSL,Ej as reflectionFunction,yj as reflectionFunctionWGSL,zN as registerSceneLoaderPlugin,Sc as registerTextureLoader,Wq as rgbdDecodePixelShader,vq as rgbdDecodePixelShaderWGSL,Iq as rgbdEncodePixelShader,Nq as rgbdEncodePixelShaderWGSL,rD as rsmFullGlobalIlluminationPixelShader,sD as rsmFullGlobalIlluminationPixelShaderWGSL,oD as rsmGlobalIlluminationPixelShader,tD as rsmGlobalIlluminationPixelShaderWGSL,mc as runCoroutine,uc as runCoroutineAsync,Pc as runCoroutineSync,iD as screenSpaceReflection2BlurCombinerPixelShader,nD as screenSpaceReflection2BlurCombinerPixelShaderWGSL,lD as screenSpaceReflection2BlurPixelShader,cD as screenSpaceReflection2BlurPixelShaderWGSL,dD as screenSpaceReflection2PixelShader,pD as screenSpaceReflection2PixelShaderWGSL,gc as serialize,Bc as serializeAsCameraReference,xc as serializeAsColor3,Gc as serializeAsColor4,kc as serializeAsColorCurves,fc as serializeAsFresnelParameters,Cc as serializeAsImageProcessingConfiguration,bc as serializeAsMatrix,Tc as serializeAsMeshReference,Fc as serializeAsQuaternion,Rc as serializeAsTexture,yc as serializeAsVector2,Lc as serializeAsVector3,bI as setAndStartTimer,Ac as setOpenGLOrientationForUV,gN as shadowMapFragment,TN as shadowMapFragmentSoftTransparentShadow,uN as shadowMapFragmentSoftTransparentShadowWGSL,nN as shadowMapFragmentWGSL,BN as shadowMapPixelShader,lN as shadowMapPixelShaderWGSL,GN as shadowMapVertexMetric,dN as shadowMapVertexMetricWGSL,kN as shadowMapVertexShader,pN as shadowMapVertexShaderWGSL,vj as shadowsFragmentFunctions,Lj as shadowsFragmentFunctionsWGSL,aq as shadowsVertex,Kj as shadowsVertexWGSL,Mc as sharpenPixelShader,Xq as sharpenPixelShaderWGSL,hD as spritesPixelShader,SD as spritesPixelShaderWGSL,mD as spritesVertexShader,uD as spritesVertexShaderWGSL,PD as ssao2PixelShader,gD as ssao2PixelShaderWGSL,BD as ssaoCombinePixelShader,xD as ssaoCombinePixelShaderWGSL,GD as textureSizeIsObject,kD as tonemapPixelShader,fD as tonemapPixelShaderWGSL,Dc as unregisterTextureLoader,wc as useOpenGLOrientationForUV,CD as vrDistortionCorrectionPixelShader,bD as vrDistortionCorrectionPixelShaderWGSL};
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