@fps-games/editor-deployment 0.2.3-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/bin/fps-editor-prepare.mjs +5 -0
  2. package/bin/fps-editor-server.mjs +2 -0
  3. package/licenses/THIRD_PARTY_NOTICES.txt +7 -0
  4. package/manifest.json +2685 -0
  5. package/npm-shrinkwrap.json +19 -0
  6. package/package.json +38 -0
  7. package/public/assets/abstractAudioBus-DKeLA-55.js +1 -0
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__vite__mapDeps=(i,m=__vite__mapDeps,d=(m.f||(m.f=["./babylon-core-DygJEuf6.js","./standardMaterial-CgDYhl-K.js","./animationGroup-BN6ExD_I.js","./animation-DY4Gs-Pw.js","./lazy-BcZCe0kL.js","./workerPool-H9Ji3mCo.js","./easing-BkcTAuOI.js","./abstractAudioBus-DKeLA-55.js","./webAudioBus-uR5af0TN.js","./webAudioMainBus-B4JHk1VB.js","./arcRotateCamera-BrOEThh0.js","./flowGraphJsonPointerParserBlock-Cq1Nm55u.js","./flowGraphCachedOperationBlock-CDf6OBvO.js","./flowGraphConsoleLogBlock-U9fcEDaX.js","./flowGraphBranchBlock-BMgiYImb.js","./flowGraphDoNBlock-DfiUsh6W.js","./flowGraphForLoopBlock-CjPa-aIl.js","./flowGraphThrottleBlock-DouJgya1.js","./flowGraphMultiGateBlock-0zKVRfwg.js","./flowGraphSwitchBlock-BtAbN5pw.js","./flowGraphWaitAllBlock-ClqfM5vn.js","./flowGraphCounterBlock-DTqShVsi.js","./flowGraphWhileLoopBlock-DkTf5x3Z.js","./flowGraphDebounceBlock-CNHFUJ8N.js","./flowGraphFlipFlopBlock-FFeDrjtF.js","./flowGraphSequenceBlock-Ppc6pXve.js","./flowGraphSetDelayBlock-Ckikj9nw.js","./flowGraphCancelDelayBlock-BbyDVz48.js","./flowGraphPlayAnimationBlock-CmNlz0tC.js","./flowGraphStopAnimationBlock-NXtDyWkx.js","./flowGraphPauseAnimationBlock-Cj1qZ8KL.js","./flowGraphInterpolationBlock-C1KggJs6.js","./flowGraphEasingBlock-BQz5MDh1.js","./flowGraphBezierCurveEasingBlock-_sVLfNt3.js","./flowGraphConditionalDataBlock-Db9HPH7K.js","./flowGraphGetVariableBlock-ByAhPias.js","./flowGraphSetVariableBlock-BdpCJTDy.js","./flowGraphTransformCoordinatesSystemBlock-DnCim8eo.js","./flowGraphGetPropertyBlock-r3I5d5Pw.js","./flowGraphSetPropertyBlock-BgUzizbV.js","./flowGraphConstantBlock-CN1Myhpi.js","./flowGraphGetAssetBlock-CuKntTUp.js","./flowGraphDataSwitchBlock-BtEqygYT.js","./flowGraphMathBlocks-DyKkUJIM.js","./flowGraphBinaryOperationBlock-D9lz9r7e.js","./flowGraphUnaryOperationBlock-DfKZLa84.js","./flowGraphMathCombineExtractBlocks-DWLx9Jo-.js","./flowGraphMatrixMathBlocks-CEbyv5Ky.js","./flowGraphVectorMathBlocks-BQCEcK0m.js","./flowGraphTypeToTypeBlocks-DvTPkHj8.js","./flowGraphContextBlock-BbRTNgI4.js","./flowGraphArrayIndexBlock-DAsvnV45.js","./flowGraphCodeExecutionBlock-fMRePVwn.js","./flowGraphIndexOfBlock-kKyrBvN9.js","./flowGraphFunctionReferenceBlock-CUUBvJaO.js","./flowGraphMeshPickEventBlock-DBaLM4_x.js","./flowGraphSceneReadyEventBlock-CdZZEJxf.js","./flowGraphReceiveCustomEventBlock-DodatkWu.js","./flowGraphSendCustomEventBlock-BSbW6X-n.js","./flowGraphSceneTickEventBlock-BO5xEA0D.js","./flowGraphPointerOutEventBlock-CksX91Wf.js","./flowGraphPointerOverEventBlock-BAzWo2rO.js","./glowMapGeneration.fragment-BmCna86b.js","./glowMapGeneration.vertex-C_K1FVYg.js","./glowMapGeneration.fragment-Bx0somqR.js","./clipPlaneFragment-Da_1RMjt.js","./glowMapGeneration.vertex-Fp7OnH6p.js","./clipPlaneVertex-B8PIfZU_.js","./morphTargetsVertex-DHRA_mKb.js","./instancesDeclaration-DpE3Y0C1.js","./glowMapMerge.fragment-DbrUnHjm.js","./glowMapMerge.vertex-CuTJKa7K.js","./glowBlurPostProcess.fragment-BmoPp0DJ.js","./glowMapMerge.fragment-0u_W2SCj.js","./glowMapMerge.vertex-DAvXVsHl.js","./glowBlurPostProcess.fragment-DSvlweiI.js","./shadowMap.fragment-C43vlUxN.js","./shadowMap.vertex-DCmGPxPg.js","./meshUboDeclaration-B5FWJmqY.js","./depthBoxBlur.fragment-DUm61npj.js","./shadowMapFragmentSoftTransparentShadow-20DchIFl.js","./shadowMap.fragment-Bc5HgWvg.js","./shadowMap.vertex-CneYEevu.js","./meshUboDeclaration-DthvNL2q.js","./depthBoxBlur.fragment-BlgJGCM0.js","./shadowMapFragmentSoftTransparentShadow-CcyAwByw.js","./hemisphericLight-BF-Si7a7.js","./iesTextureLoader-CfjtMyLq.js","./sceneLoader-BJz_3O1N.js","./pbr.vertex-CNWuYREY.js","./harmonicsFunctions-BdFr0SEn.js","./bumpVertex-CzYtMFbI.js","./mainUVVaryingDeclaration-D1LMmumw.js","./vertexColorMixing-31u6kp3A.js","./logDepthDeclaration-_-FceU2g.js","./logDepthVertex-jWY57236.js","./pbr.fragment-D4c9Imut.js","./oitFragment-ay081Wsi.js","./fogFragmentDeclaration-CJgnG_Ui.js","./logDepthFragment-D1ov0i96.js","./pbr.vertex-joJmxK7Z.js","./bumpVertex-DIMp0NiU.js","./harmonicsFunctions-BKiAKdWL.js","./mainUVVaryingDeclaration-B-lJcjME.js","./vertexColorMixing-CWKPQGdm.js","./logDepthDeclaration-DapB3ji1.js","./logDepthVertex-dEn2jB_d.js","./pbr.fragment-qKZeRSsL.js","./oitFragment-CAXGfgFH.js","./fogFragmentDeclaration-Dk_KLGI0.js","./logDepthFragment-BowlR5UY.js","./ddsTextureLoader-Bwa3u-Gp.js","./dds-CbA4nCCq.js","./ktxTextureLoader-7eTZtvh5.js","./tgaTextureLoader-BD8cHb3T.js","./hdrTextureLoader-BZMtuzrh.js","./basisTextureLoader-BWwwG7Gw.js","./exrTextureLoader-DD6CMgpF.js","./default.fragment-DjNCicws.js","./defaultUboDeclaration-ChgZa3Dv.js","./default.fragment-BKaVVFYF.js","./defaultUboDeclaration-Dzd2ch6X.js","./default.vertex-CKOvcJ54.js","./default.vertex-DyPOsib0.js","./mesh.vertexData.functions-BXkNVxNr.js","./color.fragment-Bf62ouS6.js","./color.vertex-DYnzh3f-.js","./color.fragment-DtJC5xR0.js","./color.vertex-foaAsgqw.js","./lodCube.fragment-BP5e9OXG.js","./lod.fragment-CEfFyCdU.js","./lodCube.fragment-mh7W3FpN.js","./lod.fragment-DT0r7jVm.js","./rgbdDecode.fragment-jfF24wPs.js","./rgbdEncode.fragment-DZGlem9k.js","./rgbdDecode.fragment-DVQvgSkR.js","./rgbdEncode.fragment-AWVgflWm.js","./passCube.fragment-j0YEcfrM.js","./passCube.fragment-4x9m1yB9.js","./sharpen.fragment-u0Zk00IW.js","./grain.fragment-6VtM1VfQ.js","./grain.fragment-DDSnqVVY.js","./chromaticAberration.fragment-BJhO9WeA.js","./chromaticAberration.fragment-DEAEmyJy.js","./depthOfFieldMerge.fragment-_d6h2qdf.js","./depthOfFieldMerge.fragment-25hKWM62.js","./circleOfConfusion.fragment-DGnleQIE.js","./circleOfConfusion.fragment-DqQcLT7C.js","./depth.fragment-B9FDfPgW.js","./depth.vertex-DXkbiW3p.js","./outline.fragment-BanVWYIB.js","./outline.vertex-yrM712o1.js","./outline.fragment-CFKJOJ3l.js","./outline.vertex-1q1i1Z0k.js"])))=>i.map(i=>d[i]);
2
+ import{h1 as i,h4 as a,io as A,hq as f,e$ as Y,gB as D,dk as S,Y as d,gD as Z,fw as K,di as F,fQ as j,gm as Q,dn as g,ek as H,fm as z,gE as N,eK as $,gh as I,dp as k,s as q,F as J,v as ee,w as te,t as se,z as ie,u as re,D as ae,C as oe,bx as ne,cD as le,eo as he,ep as ue,eq as _e,en as Te,eL as ce,e as Ae,cL as U,eN as me,h2 as b,eB as fe,eF as pe,eH as Re,eG as Ee,eC as ge,ez as Se,eD as Ie,ey as Le,et as ye,cO as Oe,eS as de,cN as Ne,gs as xe,dl as Ce}from"./standardMaterial-CgDYhl-K.js";import{$ as Fe,a0 as w}from"./lazy-BcZCe0kL.js";import"./animation-DY4Gs-Pw.js";import"./workerPool-H9Ji3mCo.js";const x={effect:null,subMesh:null};class C{populateVectorFromLinkedProperties(s){const r=s.dimension[0];for(const e in this.linkedProperties){const o=this.linkedProperties[e],l=o.numComponents;if(r<l||o.targetUniformComponentOffset>r-l){l==1?F.Error(`Float property ${o.name} has an offset that is too large.`):F.Error(`Vector${l} property ${o.name} won't fit in Vector${r} or has an offset that is too large.`);return}typeof o.value=="number"?C._tmpArray[o.targetUniformComponentOffset]=o.value:o.value.toArray(C._tmpArray,o.targetUniformComponentOffset)}s.fromArray(C._tmpArray)}constructor(s,r){this.linkedProperties={},this.name=s,this.numComponents=r}}C._tmpArray=[0,0,0,0];class _{constructor(s,r,e,o,l=0){this.targetUniformComponentNum=4,this.targetUniformComponentOffset=0,this.name=s,this.targetUniformName=e,this.defaultValue=r,this.value=r,this.targetUniformComponentNum=o,this.targetUniformComponentOffset=l}get numComponents(){return typeof this.defaultValue=="number"?1:this.defaultValue.dimension[0]}}class c{get samplerName(){return this.samplerPrefix+"Sampler"}get samplerInfoName(){return"v"+this.samplerPrefix.charAt(0).toUpperCase()+this.samplerPrefix.slice(1)+"Infos"}get samplerMatrixName(){return this.samplerPrefix+"Matrix"}constructor(s,r,e){this.value=null,this.samplerPrefix="",this.textureDefine="",this.name=s,this.samplerPrefix=r,this.textureDefine=e}}class Me extends xe(Ce){}class V extends Ne(Me){constructor(s){super(s),this.NUM_SAMPLES="0",this.REALTIME_FILTERING=!1,this.IBL_CDF_FILTERING=!1,this.VERTEXCOLOR=!1,this.BAKED_VERTEX_ANIMATION_TEXTURE=!1,this.VERTEXALPHA=!1,this.ALPHATEST=!1,this.DEPTHPREPASS=!1,this.ALPHABLEND=!1,this.ALPHA_FROM_BASE_COLOR_TEXTURE=!1,this.ALPHATESTVALUE="0.5",this.PREMULTIPLYALPHA=!1,this.REFLECTIVITY_GAMMA=!1,this.REFLECTIVITYDIRECTUV=0,this.SPECULARTERM=!1,this.LODBASEDMICROSFURACE=!0,this.SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN=!1,this.BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE=!1,this.AOSTOREINMETALMAPRED=!1,this.SPECULAR_WEIGHT_IN_ALPHA=!1,this.SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE=!1,this.SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=!1,this.COAT_ROUGHNESS_FROM_GREEN_CHANNEL=!1,this.COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=!1,this.USE_GLTF_STYLE_ANISOTROPY=!1,this.THIN_FILM_THICKNESS_FROM_THIN_FILM_TEXTURE=!1,this.FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA=!1,this.GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL=!1,this.ENVIRONMENTBRDF=!1,this.ENVIRONMENTBRDF_RGBD=!1,this.FUZZENVIRONMENTBRDF=!1,this.NORMAL=!1,this.TANGENT=!1,this.OBJECTSPACE_NORMALMAP=!1,this.PARALLAX=!1,this.PARALLAX_RHS=!1,this.PARALLAXOCCLUSION=!1,this.NORMALXYSCALE=!0,this.ANISOTROPIC=!1,this.ANISOTROPIC_OPENPBR=!0,this.ANISOTROPIC_BASE=!1,this.ANISOTROPIC_COAT=!1,this.FUZZ_IBL_SAMPLES=6,this.FUZZ=!1,this.THIN_FILM=!1,this.IRIDESCENCE=!1,this.DISPERSION=!1,this.SCATTERING=!1,this.REFRACTED_BACKGROUND=!1,this.REFRACTED_LIGHTS=!1,this.REFRACTED_ENVIRONMENT=!1,this.REFRACTED_ENVIRONMENT_OPPOSITEZ=!1,this.REFRACTED_ENVIRONMENT_LOCAL_CUBE=!1,this.REFLECTION=!1,this.REFLECTIONMAP_3D=!1,this.REFLECTIONMAP_SPHERICAL=!1,this.REFLECTIONMAP_PLANAR=!1,this.REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,this.REFLECTIONMAP_PROJECTION=!1,this.REFLECTIONMAP_SKYBOX=!1,this.REFLECTIONMAP_EXPLICIT=!1,this.REFLECTIONMAP_EQUIRECTANGULAR=!1,this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,this.INVERTCUBICMAP=!1,this.USESPHERICALFROMREFLECTIONMAP=!1,this.USEIRRADIANCEMAP=!1,this.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,this.USESPHERICALINVERTEX=!1,this.REFLECTIONMAP_OPPOSITEZ=!1,this.LODINREFLECTIONALPHA=!1,this.GAMMAREFLECTION=!1,this.RGBDREFLECTION=!1,this.RADIANCEOCCLUSION=!1,this.HORIZONOCCLUSION=!1,this.INSTANCES=!1,this.THIN_INSTANCES=!1,this.INSTANCESCOLOR=!1,this.PREPASS=!1,this.PREPASS_COLOR=!1,this.PREPASS_COLOR_INDEX=-1,this.PREPASS_IRRADIANCE=!1,this.PREPASS_IRRADIANCE_INDEX=-1,this.PREPASS_ALBEDO=!1,this.PREPASS_ALBEDO_INDEX=-1,this.PREPASS_ALBEDO_SQRT=!1,this.PREPASS_ALBEDO_SQRT_INDEX=-1,this.PREPASS_DEPTH=!1,this.PREPASS_DEPTH_INDEX=-1,this.PREPASS_SCREENSPACE_DEPTH=!1,this.PREPASS_SCREENSPACE_DEPTH_INDEX=-1,this.PREPASS_NORMALIZED_VIEW_DEPTH=!1,this.PREPASS_NORMALIZED_VIEW_DEPTH_INDEX=-1,this.PREPASS_NORMAL=!1,this.PREPASS_NORMAL_INDEX=-1,this.PREPASS_NORMAL_WORLDSPACE=!1,this.PREPASS_WORLD_NORMAL=!1,this.PREPASS_WORLD_NORMAL_INDEX=-1,this.PREPASS_POSITION=!1,this.PREPASS_POSITION_INDEX=-1,this.PREPASS_LOCAL_POSITION=!1,this.PREPASS_LOCAL_POSITION_INDEX=-1,this.PREPASS_VELOCITY=!1,this.PREPASS_VELOCITY_INDEX=-1,this.PREPASS_VELOCITY_LINEAR=!1,this.PREPASS_VELOCITY_LINEAR_INDEX=-1,this.PREPASS_REFLECTIVITY=!1,this.PREPASS_REFLECTIVITY_INDEX=-1,this.SCENE_MRT_COUNT=0,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.BONETEXTURE=!1,this.BONES_VELOCITY_ENABLED=!1,this.NONUNIFORMSCALING=!1,this.MORPHTARGETS=!1,this.MORPHTARGETS_POSITION=!1,this.MORPHTARGETS_NORMAL=!1,this.MORPHTARGETS_TANGENT=!1,this.MORPHTARGETS_UV=!1,this.MORPHTARGETS_UV2=!1,this.MORPHTARGETS_COLOR=!1,this.MORPHTARGETTEXTURE_HASPOSITIONS=!1,this.MORPHTARGETTEXTURE_HASNORMALS=!1,this.MORPHTARGETTEXTURE_HASTANGENTS=!1,this.MORPHTARGETTEXTURE_HASUVS=!1,this.MORPHTARGETTEXTURE_HASUV2S=!1,this.MORPHTARGETTEXTURE_HASCOLORS=!1,this.NUM_MORPH_INFLUENCERS=0,this.MORPHTARGETS_TEXTURE=!1,this.USEPHYSICALLIGHTFALLOFF=!1,this.USEGLTFLIGHTFALLOFF=!1,this.TWOSIDEDLIGHTING=!1,this.MIRRORED=!1,this.SHADOWFLOAT=!1,this.CLIPPLANE=!1,this.CLIPPLANE2=!1,this.CLIPPLANE3=!1,this.CLIPPLANE4=!1,this.CLIPPLANE5=!1,this.CLIPPLANE6=!1,this.POINTSIZE=!1,this.FOG=!1,this.LOGARITHMICDEPTH=!1,this.CAMERA_ORTHOGRAPHIC=!1,this.CAMERA_PERSPECTIVE=!1,this.AREALIGHTSUPPORTED=!0,this.FORCENORMALFORWARD=!1,this.SPECULARAA=!1,this.UNLIT=!1,this.DECAL_AFTER_DETAIL=!1,this.DEBUGMODE=0,this.CLUSTLIGHT_SLICES=0,this.CLUSTLIGHT_BATCH=0,this.BRDF_V_HEIGHT_CORRELATED=!0,this.MS_BRDF_ENERGY_CONSERVATION=!0,this.SPHERICAL_HARMONICS=!0,this.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION=!0,this.MIX_IBL_RADIANCE_WITH_IRRADIANCE=!0,this.LEGACY_SPECULAR_ENERGY_CONSERVATION=!1,this.BASE_DIFFUSE_MODEL=0,this.DIELECTRIC_SPECULAR_MODEL=1,this.CONDUCTOR_SPECULAR_MODEL=1,this.rebuild()}reset(){super.reset(),this.ALPHATESTVALUE="0.5",this.NORMALXYSCALE=!0}}class Pe extends Oe(de){}class t extends Pe{get geometryTangentAngle(){return Math.atan2(this.geometryTangent.y,this.geometryTangent.x)}set geometryTangentAngle(s){this.geometryTangent=new D(Math.cos(s),Math.sin(s))}get geometryCoatTangentAngle(){return Math.atan2(this.geometryCoatTangent.y,this.geometryCoatTangent.x)}set geometryCoatTangentAngle(s){this.geometryCoatTangent=new D(Math.cos(s),Math.sin(s))}get usePhysicalLightFalloff(){return this._lightFalloff===S.LIGHTFALLOFF_PHYSICAL}set usePhysicalLightFalloff(s){s!==this.usePhysicalLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),s?this._lightFalloff=S.LIGHTFALLOFF_PHYSICAL:this._lightFalloff=S.LIGHTFALLOFF_STANDARD)}get useGLTFLightFalloff(){return this._lightFalloff===S.LIGHTFALLOFF_GLTF}set useGLTFLightFalloff(s){s!==this.useGLTFLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),s?this._lightFalloff=S.LIGHTFALLOFF_GLTF:this._lightFalloff=S.LIGHTFALLOFF_STANDARD)}get backgroundRefractionTexture(){return this._backgroundRefractionTexture}set backgroundRefractionTexture(s){this._backgroundRefractionTexture=s,this._markAllSubMeshesAsTexturesDirty()}get realTimeFiltering(){return this._realTimeFiltering}set realTimeFiltering(s){this._realTimeFiltering=s,this.markAsDirty(1)}get realTimeFilteringQuality(){return this._realTimeFilteringQuality}set realTimeFilteringQuality(s){this._realTimeFilteringQuality=s,this.markAsDirty(1)}get fuzzSampleNumber(){return this._fuzzSampleNumber}set fuzzSampleNumber(s){this._fuzzSampleNumber=s,this.markAsDirty(1)}get canRenderToMRT(){return!0}constructor(s,r,e=!1){super(s,r,void 0,e||t.ForceGLSL),this._baseWeight=new _("base_weight",1,"vBaseWeight",1),this._baseWeightTexture=new c("base_weight","baseWeight","BASE_WEIGHT"),this._baseColor=new _("base_color",d.White(),"vBaseColor",4),this._baseColorTexture=new c("base_color","baseColor","BASE_COLOR"),this._baseDiffuseRoughness=new _("base_diffuse_roughness",0,"vBaseDiffuseRoughness",1),this._baseDiffuseRoughnessTexture=new c("base_diffuse_roughness","baseDiffuseRoughness","BASE_DIFFUSE_ROUGHNESS"),this._baseMetalness=new _("base_metalness",0,"vReflectanceInfo",4,0),this._baseMetalnessTexture=new c("base_metalness","baseMetalness","BASE_METALNESS"),this._specularWeight=new _("specular_weight",1,"vReflectanceInfo",4,3),this._specularWeightTexture=new c("specular_weight","specularWeight","SPECULAR_WEIGHT"),this._specularColor=new _("specular_color",d.White(),"vSpecularColor",4),this._specularColorTexture=new c("specular_color","specularColor","SPECULAR_COLOR"),this._specularRoughness=new _("specular_roughness",.3,"vReflectanceInfo",4,1),this._specularRoughnessTexture=new c("specular_roughness","specularRoughness","SPECULAR_ROUGHNESS"),this._specularRoughnessAnisotropy=new _("specular_roughness_anisotropy",0,"vSpecularAnisotropy",3,2),this._specularRoughnessAnisotropyTexture=new c("specular_roughness_anisotropy","specularRoughnessAnisotropy","SPECULAR_ROUGHNESS_ANISOTROPY"),this._specularIor=new _("specular_ior",1.5,"vReflectanceInfo",4,2),this._transmissionWeight=new _("transmission_weight",0,"vTransmissionWeight",1),this._transmissionWeightTexture=new c("transmission_weight","transmissionWeight","TRANSMISSION_WEIGHT"),this._transmissionColor=new _("transmission_color",d.White(),"vTransmissionColor",3,0),this._transmissionColorTexture=new c("transmission_color","transmissionColor","TRANSMISSION_COLOR"),this._transmissionDepth=new _("transmission_depth",0,"vTransmissionDepth",1,0),this._transmissionDepthTexture=new c("transmission_depth","transmissionDepth","TRANSMISSION_DEPTH"),this._transmissionScatter=new _("transmission_scatter",d.Black(),"vTransmissionScatter",3,0),this._transmissionScatterTexture=new c("transmission_scatter","transmissionScatter","TRANSMISSION_SCATTER"),this._transmissionScatterAnisotropy=new _("transmission_scatter_anisotropy",0,"vTransmissionScatterAnisotropy",1,0),this._transmissionDispersionScale=new _("transmission_dispersion_scale",0,"vTransmissionDispersionScale",1,0),this._transmissionDispersionScaleTexture=new c("transmission_dispersion_scale","transmissionDispersionScale","TRANSMISSION_DISPERSION_SCALE"),this._transmissionDispersionAbbeNumber=new _("transmission_dispersion_abbe_number",20,"vTransmissionDispersionAbbeNumber",1,0),this._coatWeight=new _("coat_weight",0,"vCoatWeight",1,0),this._coatWeightTexture=new c("coat_weight","coatWeight","COAT_WEIGHT"),this._coatColor=new _("coat_color",d.White(),"vCoatColor",3,0),this._coatColorTexture=new c("coat_color","coatColor","COAT_COLOR"),this._coatRoughness=new _("coat_roughness",0,"vCoatRoughness",1,0),this._coatRoughnessTexture=new c("coat_roughness","coatRoughness","COAT_ROUGHNESS"),this._coatRoughnessAnisotropy=new _("coat_roughness_anisotropy",0,"vCoatRoughnessAnisotropy",1),this._coatRoughnessAnisotropyTexture=new c("coat_roughness_anisotropy","coatRoughnessAnisotropy","COAT_ROUGHNESS_ANISOTROPY"),this._coatIor=new _("coat_ior",1.5,"vCoatIor",1,0),this._coatDarkening=new _("coat_darkening",1,"vCoatDarkening",1,0),this._coatDarkeningTexture=new c("coat_darkening","coatDarkening","COAT_DARKENING"),this.useCoatRoughnessFromWeightTexture=!1,this._fuzzWeight=new _("fuzz_weight",0,"vFuzzWeight",1,0),this._fuzzWeightTexture=new c("fuzz_weight","fuzzWeight","FUZZ_WEIGHT"),this._fuzzColor=new _("fuzz_color",d.White(),"vFuzzColor",3,0),this._fuzzColorTexture=new c("fuzz_color","fuzzColor","FUZZ_COLOR"),this._fuzzRoughness=new _("fuzz_roughness",.5,"vFuzzRoughness",1,0),this._fuzzRoughnessTexture=new c("fuzz_roughness","fuzzRoughness","FUZZ_ROUGHNESS"),this._geometryNormalTexture=new c("geometry_normal","geometryNormal","GEOMETRY_NORMAL"),this._geometryTangent=new _("geometry_tangent",new D(1,0),"vSpecularAnisotropy",3,0),this._geometryTangentTexture=new c("geometry_tangent","geometryTangent","GEOMETRY_TANGENT"),this._geometryCoatNormalTexture=new c("geometry_coat_normal","geometryCoatNormal","GEOMETRY_COAT_NORMAL"),this._geometryCoatTangent=new _("geometry_coat_tangent",new D(1,0),"vGeometryCoatTangent",2,0),this._geometryCoatTangentTexture=new c("geometry_coat_tangent","geometryCoatTangent","GEOMETRY_COAT_TANGENT"),this._geometryOpacity=new _("geometry_opacity",1,"vBaseColor",4,3),this._geometryOpacityTexture=new c("geometry_opacity","geometryOpacity","GEOMETRY_OPACITY"),this._geometryThickness=new _("geometry_thickness",0,"vGeometryThickness",1,0),this._geometryThicknessTexture=new c("geometry_thickness","geometryThickness","GEOMETRY_THICKNESS"),this._emissionLuminance=new _("emission_luminance",1,"vLightingIntensity",4,1),this._emissionColor=new _("emission_color",d.Black(),"vEmissionColor",3),this._emissionColorTexture=new c("emission_color","emissionColor","EMISSION_COLOR"),this._thinFilmWeight=new _("thin_film_weight",0,"vThinFilmWeight",1,0),this._thinFilmWeightTexture=new c("thin_film_weight","thinFilmWeight","THIN_FILM_WEIGHT"),this._thinFilmThickness=new _("thin_film_thickness",.5,"vThinFilmThickness",2,0),this._thinFilmThicknessMin=new _("thin_film_thickness_min",0,"vThinFilmThickness",2,1),this._thinFilmThicknessTexture=new c("thin_film_thickness","thinFilmThickness","THIN_FILM_THICKNESS"),this._thinFilmIor=new _("thin_film_ior",1.4,"vThinFilmIor",1,0),this._ambientOcclusionTexture=new c("ambient_occlusion","ambientOcclusion","AMBIENT_OCCLUSION"),this._uniformsList={},this._samplersList={},this._samplerDefines={},this.directIntensity=1,this.environmentIntensity=1,this.useSpecularWeightFromTextureAlpha=!1,this.forceAlphaTest=!1,this.alphaCutOff=.4,this.useAmbientOcclusionFromMetallicTextureRed=!1,this.useAmbientInGrayScale=!1,this.useObjectSpaceNormalMap=!1,this.useParallax=!1,this.useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this.disableLighting=!1,this.forceIrradianceInFragment=!1,this.maxSimultaneousLights=4,this.invertNormalMapX=!1,this.invertNormalMapY=!1,this.twoSidedLighting=!1,this.useAlphaFresnel=!1,this.useLinearAlphaFresnel=!1,this.environmentBRDFTexture=null,this.forceNormalForward=!1,this.enableSpecularAntiAliasing=!1,this.useHorizonOcclusion=!0,this.useRadianceOcclusion=!0,this.unlit=!1,this.applyDecalMapAfterDetailMap=!1,this._lightingInfos=new Z(this.directIntensity,1,this.environmentIntensity,1),this._radianceTexture=null,this._useSpecularWeightFromAlpha=!1,this._useSpecularWeightFromSpecularColorTexture=!1,this._useSpecularRoughnessAnisotropyFromTangentTexture=!1,this._useCoatRoughnessAnisotropyFromTangentTexture=!1,this._useCoatRoughnessFromGreenChannel=!1,this._useGltfStyleAnisotropy=!1,this._useFuzzRoughnessFromTextureAlpha=!1,this._useHorizonOcclusion=!0,this._useRadianceOcclusion=!0,this._useAlphaFromBaseColorTexture=!1,this._useAmbientOcclusionFromMetallicTextureRed=!1,this._useRoughnessFromMetallicTextureGreen=!1,this._useMetallicFromMetallicTextureBlue=!1,this._useThinFilmThicknessFromTextureGreen=!1,this._useGeometryThicknessFromGreenChannel=!1,this._lightFalloff=S.LIGHTFALLOFF_PHYSICAL,this._useObjectSpaceNormalMap=!1,this._useParallax=!1,this._useParallaxOcclusion=!1,this._parallaxScaleBias=.05,this._disableLighting=!1,this._maxSimultaneousLights=4,this._invertNormalMapX=!1,this._invertNormalMapY=!1,this._twoSidedLighting=!1,this._alphaCutOff=.4,this._useAlphaFresnel=!1,this._useLinearAlphaFresnel=!1,this._environmentBRDFTexture=null,this._environmentFuzzBRDFTexture=null,this._backgroundRefractionTexture=null,this._forceIrradianceInFragment=!1,this._realTimeFiltering=!1,this._realTimeFilteringQuality=8,this._fuzzSampleNumber=4,this._forceNormalForward=!1,this._enableSpecularAntiAliasing=!1,this._renderTargets=new K(16),this._unlit=!1,this._applyDecalMapAfterDetailMap=!1,this._debugMode=0,this._shadersLoaded=!1,this._breakShaderLoadedCheck=!1,this.debugMode=0,this.debugLimit=-1,this.debugFactor=1,this._cacheHasRenderTargetTextures=!1,this._transparencyMode=S.MATERIAL_OPAQUE,this.getScene()&&!this.getScene()?.getEngine().isWebGPU&&this.getScene().getEngine().webGLVersion<2&&F.Error("OpenPBRMaterial: WebGL 2.0 or above is required for this material."),t._noiseTextures[this.getScene().uniqueId]||(t._noiseTextures[this.getScene().uniqueId]=new j(Q.GetAssetUrl("https://assets.babylonjs.com/core/blue_noise/blue_noise_rgb.png"),this.getScene(),!1,!0,1),this.getScene().onDisposeObservable.addOnce(()=>{t._noiseTextures[this.getScene().uniqueId]?.dispose(),delete t._noiseTextures[this.getScene().uniqueId]})),this._attachImageProcessingConfiguration(null),this.getRenderTargetTextures=()=>(this._renderTargets.reset(),g.ReflectionTextureEnabled&&this._radianceTexture&&this._radianceTexture.isRenderTarget&&this._renderTargets.push(this._radianceTexture),g.RefractionTextureEnabled&&this._backgroundRefractionTexture&&this._backgroundRefractionTexture.isRenderTarget&&this._renderTargets.push(this._backgroundRefractionTexture),this._eventInfo.renderTargets=this._renderTargets,this._callbackPluginEventFillRenderTargetTextures(this._eventInfo),this._renderTargets),this._environmentBRDFTexture=Fe(this.getScene()),this._environmentFuzzBRDFTexture=w(this.getScene()),this.prePassConfiguration=new H,this._propertyList={};for(const l of Object.getOwnPropertyNames(this)){const u=this[l];u instanceof _&&(this._propertyList[l]=u)}Object.keys(this._propertyList).forEach(l=>{const u=this._propertyList[l];let T=this._uniformsList[u.targetUniformName];T?T.numComponents!==u.targetUniformComponentNum&&F.Error(`Uniform ${u.targetUniformName} already exists of size ${T.numComponents}, but trying to set it to ${u.targetUniformComponentNum}.`):(T=new C(u.targetUniformName,u.targetUniformComponentNum),this._uniformsList[u.targetUniformName]=T),T.linkedProperties[u.name]=u}),this._samplersList={};for(const l of Object.getOwnPropertyNames(this)){const u=this[l];u instanceof c&&(this._samplersList[l]=u)}for(const l in this._samplersList){const T=this._samplersList[l].textureDefine;this._samplerDefines[T]={type:"boolean",default:!1},this._samplerDefines[T+"DIRECTUV"]={type:"number",default:0},this._samplerDefines[T+"_GAMMA"]={type:"boolean",default:!1}}this._baseWeight,this._baseWeightTexture,this._baseColor,this._baseColorTexture,this._baseDiffuseRoughness,this._baseDiffuseRoughnessTexture,this._baseMetalness,this._baseMetalnessTexture,this._specularWeight,this._specularWeightTexture,this._specularColor,this._specularColorTexture,this._specularRoughness,this._specularIor,this._specularRoughnessTexture,this._specularRoughnessAnisotropy,this._specularRoughnessAnisotropyTexture,this._transmissionWeight,this._transmissionWeightTexture,this._transmissionColor,this._transmissionColorTexture,this._transmissionDepth,this._transmissionDepthTexture,this._transmissionScatter,this._transmissionScatterTexture,this._transmissionScatterAnisotropy,this._transmissionDispersionScale,this._transmissionDispersionScaleTexture,this._transmissionDispersionAbbeNumber,this._coatWeight,this._coatWeightTexture,this._coatColor,this._coatColorTexture,this._coatRoughness,this._coatRoughnessTexture,this._coatRoughnessAnisotropy,this._coatRoughnessAnisotropyTexture,this._coatIor,this._coatDarkening,this._coatDarkeningTexture,this._fuzzWeight,this._fuzzWeightTexture,this._fuzzColor,this._fuzzColorTexture,this._fuzzRoughness,this._fuzzRoughnessTexture,this._geometryNormalTexture,this._geometryTangent,this._geometryTangentTexture,this._geometryCoatNormalTexture,this._geometryCoatTangent,this._geometryCoatTangentTexture,this._geometryOpacity,this._geometryOpacityTexture,this._geometryThickness,this._geometryThicknessTexture,this._thinFilmWeight,this._thinFilmWeightTexture,this._thinFilmThickness,this._thinFilmThicknessMin,this._thinFilmThicknessTexture,this._thinFilmIor,this._emissionLuminance,this._emissionColor,this._emissionColorTexture,this._ambientOcclusionTexture}get hasRenderTargetTextures(){return g.ReflectionTextureEnabled&&this._radianceTexture&&this._radianceTexture.isRenderTarget||g.RefractionTextureEnabled&&this._backgroundRefractionTexture&&this._backgroundRefractionTexture.isRenderTarget?!0:this._cacheHasRenderTargetTextures}get isPrePassCapable(){return!this.disableDepthWrite}getClassName(){return"OpenPBRMaterial"}get transparencyMode(){return this._transparencyMode}set transparencyMode(s){this._transparencyMode!==s&&(this._transparencyMode=s,this._markAllSubMeshesAsTexturesAndMiscDirty())}_shouldUseAlphaFromBaseColorTexture(){return this._hasAlphaChannel()&&this._transparencyMode!==S.MATERIAL_OPAQUE&&!this.geometryOpacityTexture}_hasAlphaChannel(){return this.baseColorTexture!=null&&this.baseColorTexture.hasAlpha&&this._useAlphaFromBaseColorTexture||this.geometryOpacityTexture!=null}clone(s,r=!0,e=""){const o=z.Clone(()=>new t(s,this.getScene()),this,{cloneTexturesOnlyOnce:r});return o.id=s,o.name=s,this.stencil.copyTo(o.stencil),this._clonePlugins(o,e),o}serialize(){const s=super.serialize();return s.customType="BABYLON.OpenPBRMaterial",s}static Parse(s,r,e){const o=z.Parse(()=>new t(s.name,r),s,r,e);return s.stencil&&o.stencil.parse(s.stencil,r,e),S._ParsePlugins(s,o,r,e),o}forceCompilation(s,r,e){const o={clipPlane:!1,useInstances:!1,...e};this._uniformBufferLayoutBuilt||this.buildUniformLayout(),this._callbackPluginEventGeneric(4,this._eventInfo),(()=>{if(this._breakShaderLoadedCheck)return;const u=new V({...this._eventInfo.defineNames||{},...this._samplerDefines||{}}),T=this._prepareEffect(s,s,u,void 0,void 0,o.useInstances,o.clipPlane);this._onEffectCreatedObservable&&(x.effect=T,x.subMesh=null,this._onEffectCreatedObservable.notifyObservers(x)),T.isReady()?r&&r(this):T.onCompileObservable.add(()=>{r&&r(this)})})()}isReadyForSubMesh(s,r,e){this._uniformBufferLayoutBuilt||this.buildUniformLayout();const o=r._drawWrapper;if(o.effect&&this.isFrozen&&o._wasPreviouslyReady&&o._wasPreviouslyUsingInstances===e)return!0;r.materialDefines||(this._callbackPluginEventGeneric(4,this._eventInfo),r.materialDefines=new V({...this._eventInfo.defineNames||{},...this._samplerDefines||{}}));const l=r.materialDefines;if(this._isReadyForSubMesh(r))return!0;const u=this.getScene(),T=u.getEngine();if(l._areTexturesDirty&&(this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._cacheHasRenderTargetTextures=this._eventInfo.hasRenderTargetTextures,u.texturesEnabled)){for(const p in this._samplersList){const E=this._samplersList[p];if(E.value&&!E.value.isReadyOrNotBlocking())return!1}const h=this._getRadianceTexture();if(h&&g.ReflectionTextureEnabled){if(!h.isReadyOrNotBlocking())return!1;if(h.irradianceTexture){if(!h.irradianceTexture.isReadyOrNotBlocking())return!1}else if(!h.sphericalPolynomial&&h.getInternalTexture()?._sphericalPolynomialPromise)return!1}if(this._environmentBRDFTexture&&g.ReflectionTextureEnabled&&!this._environmentBRDFTexture.isReady()||this._environmentFuzzBRDFTexture&&g.ReflectionTextureEnabled&&!this._environmentFuzzBRDFTexture.isReady()||this._backgroundRefractionTexture&&g.RefractionTextureEnabled&&!this._backgroundRefractionTexture.isReadyOrNotBlocking()||t._noiseTextures[u.uniqueId]&&!t._noiseTextures[u.uniqueId].isReady())return!1}if(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=l,this._eventInfo.subMesh=r,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),!this._eventInfo.isReadyForSubMesh||l._areImageProcessingDirty&&this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.isReady())return!1;if(l.AREALIGHTUSED){for(let h=0;h<s.lightSources.length;h++)if(!s.lightSources[h]._isReady())return!1}!T.getCaps().standardDerivatives&&!s.isVerticesDataPresent(N.NormalKind)&&(s.createNormals(!0),F.Warn("OpenPBRMaterial: Normals have been created for the mesh: "+s.name));const L=r.effect,O=l._areLightsDisposed,n=this._prepareEffect(s,r.getRenderingMesh(),l,this.onCompiled,this.onError,e,null);let m=!1;if(n)if(this._onEffectCreatedObservable&&(x.effect=n,x.subMesh=r,this._onEffectCreatedObservable.notifyObservers(x)),this.allowShaderHotSwapping&&L&&!n.isReady()){if(l.markAsUnprocessed(),m=this.isFrozen,O)return l._areLightsDisposed=!0,!1}else u.resetCachedMaterial(),r.setEffect(n,l,this._materialContext);return!r.effect||!r.effect.isReady()?!1:(l._renderId=u.getRenderId(),o._wasPreviouslyReady=!m,o._wasPreviouslyUsingInstances=!!e,this._checkScenePerformancePriority(),!0)}buildUniformLayout(){const s=this._uniformBuffer;s.addUniform("vTangentSpaceParams",2),s.addUniform("vLightingIntensity",4),s.addUniform("pointSize",1),s.addUniform("vDebugMode",2),s.addUniform("cameraInfo",4),s.addUniform("backgroundRefractionMatrix",16),s.addUniform("vBackgroundRefractionInfos",3),$(s,!0,!0,!0,!0,!0),Object.values(this._uniformsList).forEach(r=>{s.addUniform(r.name,r.numComponents)}),Object.values(this._samplersList).forEach(r=>{s.addUniform(r.samplerInfoName,2),s.addUniform(r.samplerMatrixName,16)}),super.buildUniformLayout()}bindPropertiesForSubMesh(s,r,e,o){if(this.geometryThickness===0)s.updateFloat("vGeometryThickness",0);else{o.getRenderingMesh().getWorldMatrix().decompose(I.Vector3[0]);const l=Math.max(Math.abs(I.Vector3[0].x),Math.abs(I.Vector3[0].y),Math.abs(I.Vector3[0].z));s.updateFloat("vGeometryThickness",this.geometryThickness*l)}}bindForSubMesh(s,r,e){const o=this.getScene(),l=e.materialDefines;if(!l)return;const u=e.effect;if(!u)return;this._activeEffect=u,r.getMeshUniformBuffer().bindToEffect(u,"Mesh"),r.transferToEffect(s);const T=o.getEngine();this._uniformBuffer.bindToEffect(u,"Material"),this.prePassConfiguration.bindForSubMesh(this._activeEffect,o,r,s,this.isFrozen),k.Bind(T.currentRenderPassId,this._activeEffect,r,s,this);const L=o.activeCamera;L?this._uniformBuffer.updateFloat4("cameraInfo",L.minZ,L.maxZ,0,0):this._uniformBuffer.updateFloat4("cameraInfo",0,0,0,0),this._eventInfo.subMesh=e,this._callbackPluginEventHardBindForSubMesh(this._eventInfo),this.bindPropertiesForSubMesh(this._uniformBuffer,o,o.getEngine(),e),l.OBJECTSPACE_NORMALMAP&&(s.toNormalMatrix(this._normalMatrix),this.bindOnlyNormalMatrix(this._normalMatrix));const O=this._mustRebind(o,u,e,r.visibility);q(r,this._activeEffect,this.prePassConfiguration);const n=this._uniformBuffer;if(O){this.bindViewProjection(u);const m=this._getRadianceTexture();if(!n.useUbo||!this.isFrozen||!n.isSync||e._drawWrapper._forceRebindOnNextCall){if(o.texturesEnabled){for(const h in this._samplersList){const p=this._samplersList[h];p.value&&(n.updateFloat2(p.samplerInfoName,p.value.coordinatesIndex,p.value.level),J(p.value,n,p.samplerPrefix))}this.geometryNormalTexture&&(o._mirroredCameraPosition?n.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?1:-1,this._invertNormalMapY?1:-1):n.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?-1:1,this._invertNormalMapY?-1:1)),ee(o,l,n,d.White(),m,this.realTimeFiltering,!0,!0,!0,!0,!0)}this.pointsCloud&&n.updateFloat("pointSize",this.pointSize),Object.values(this._uniformsList).forEach(h=>{h.numComponents===4?(h.populateVectorFromLinkedProperties(I.Vector4[0]),n.updateVector4(h.name,I.Vector4[0])):h.numComponents===3?(h.populateVectorFromLinkedProperties(I.Vector3[0]),n.updateVector3(h.name,I.Vector3[0])):h.numComponents===2?(h.populateVectorFromLinkedProperties(I.Vector2[0]),n.updateFloat2(h.name,I.Vector2[0].x,I.Vector2[0].y)):h.numComponents===1&&n.updateFloat(h.name,h.linkedProperties[Object.keys(h.linkedProperties)[0]].value)}),this._lightingInfos.x=this.directIntensity,this._lightingInfos.y=this.emissionLuminance,this._lightingInfos.z=this.environmentIntensity*o.environmentIntensity,this._lightingInfos.w=1,n.updateVector4("vLightingIntensity",this._lightingInfos),n.updateFloat2("vDebugMode",this.debugLimit,this.debugFactor)}if(o.texturesEnabled){for(const h in this._samplersList){const p=this._samplersList[h];p.value&&n.setTexture(p.samplerName,p.value)}te(o,l,n,m,this.realTimeFiltering),l.ENVIRONMENTBRDF&&n.setTexture("environmentBrdfSampler",this._environmentBRDFTexture),l.FUZZENVIRONMENTBRDF&&n.setTexture("environmentFuzzBrdfSampler",this._environmentFuzzBRDFTexture),l.REFRACTED_BACKGROUND&&(n.setTexture("backgroundRefractionSampler",this._backgroundRefractionTexture),n.updateMatrix("backgroundRefractionMatrix",this._backgroundRefractionTexture.getReflectionTextureMatrix()),I.Vector3[1].set(Math.log2(this._backgroundRefractionTexture.getSize().width),0,0),n.updateVector3("vBackgroundRefractionInfos",I.Vector3[1])),(l.ANISOTROPIC||l.FUZZ||l.REFRACTED_BACKGROUND)&&n.setTexture("blueNoiseSampler",t._noiseTextures[this.getScene().uniqueId])}this.getScene().useOrderIndependentTransparency&&this.needAlphaBlendingForMesh(r)&&this.getScene().depthPeelingRenderer.bind(u),this._eventInfo.subMesh=e,this._callbackPluginEventBindForSubMesh(this._eventInfo),se(this._activeEffect,this,o),this.bindEyePosition(u)}else o.getEngine()._features.needToAlwaysBindUniformBuffers&&(this._needToBindSceneUbo=!0);(O||!this.isFrozen)&&(o.lightsEnabled&&!this._disableLighting&&ie(o,r,this._activeEffect,l,this._maxSimultaneousLights),this.bindView(u),re(o,r,this._activeEffect,!0),l.NUM_MORPH_INFLUENCERS&&ae(r,this._activeEffect),l.BAKED_VERTEX_ANIMATION_TEXTURE&&r.bakedVertexAnimationManager?.bind(u,l.INSTANCES),this._imageProcessingConfiguration.bind(this._activeEffect),oe(l,this._activeEffect,o)),this._afterBind(r,this._activeEffect,e),n.update()}getAnimatables(){const s=super.getAnimatables();for(const r in this._samplersList){const e=this._samplersList[r];e.value&&e.value.animations&&e.value.animations.length>0&&s.push(e.value)}return this._radianceTexture&&this._radianceTexture.animations&&this._radianceTexture.animations.length>0&&s.push(this._radianceTexture),s}getActiveTextures(){const s=super.getActiveTextures();for(const r in this._samplersList){const e=this._samplersList[r];e.value&&s.push(e.value)}return this._radianceTexture&&s.push(this._radianceTexture),s}hasTexture(s){if(super.hasTexture(s))return!0;for(const r in this._samplersList)if(this._samplersList[r].value===s)return!0;return this._radianceTexture===s}setPrePassRenderer(){return!1}dispose(s,r){if(this._breakShaderLoadedCheck=!0,r){this._environmentBRDFTexture&&this.getScene().environmentBRDFTexture!==this._environmentBRDFTexture&&this._environmentBRDFTexture.dispose(),this._environmentFuzzBRDFTexture&&this.getScene().environmentFuzzBRDFTexture!==this._environmentFuzzBRDFTexture&&this._environmentFuzzBRDFTexture.dispose(),this._backgroundRefractionTexture=null;for(const e in this._samplersList)this._samplersList[e].value?.dispose();this._radianceTexture?.dispose()}this._renderTargets.dispose(),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),super.dispose(s,r)}_getRadianceTexture(){return this._radianceTexture?this._radianceTexture:this.getScene().environmentTexture}_prepareEffect(s,r,e,o=null,l=null,u=null,T=null){if(this._prepareDefines(s,r,e,u,T),!e.isDirty)return null;e.markAsProcessed();const O=this.getScene().getEngine(),n=new ne;let m=0;e.USESPHERICALINVERTEX&&n.addFallback(m++,"USESPHERICALINVERTEX"),e.FOG&&n.addFallback(m,"FOG"),e.SPECULARAA&&n.addFallback(m,"SPECULARAA"),e.POINTSIZE&&n.addFallback(m,"POINTSIZE"),e.LOGARITHMICDEPTH&&n.addFallback(m,"LOGARITHMICDEPTH"),e.PARALLAX&&n.addFallback(m,"PARALLAX"),e.PARALLAX_RHS&&n.addFallback(m,"PARALLAX_RHS"),e.PARALLAXOCCLUSION&&n.addFallback(m++,"PARALLAXOCCLUSION"),e.ENVIRONMENTBRDF&&n.addFallback(m++,"ENVIRONMENTBRDF"),e.TANGENT&&n.addFallback(m++,"TANGENT"),m=le(e,n,this._maxSimultaneousLights,m),e.SPECULARTERM&&n.addFallback(m++,"SPECULARTERM"),e.USESPHERICALFROMREFLECTIONMAP&&n.addFallback(m++,"USESPHERICALFROMREFLECTIONMAP"),e.USEIRRADIANCEMAP&&n.addFallback(m++,"USEIRRADIANCEMAP"),e.NORMAL&&n.addFallback(m++,"NORMAL"),e.VERTEXCOLOR&&n.addFallback(m++,"VERTEXCOLOR"),e.MORPHTARGETS&&n.addFallback(m++,"MORPHTARGETS"),e.MULTIVIEW&&n.addFallback(0,"MULTIVIEW");const h=[N.PositionKind];e.NORMAL&&h.push(N.NormalKind),e.TANGENT&&h.push(N.TangentKind);for(let R=1;R<=6;++R)e["UV"+R]&&h.push(`uv${R===1?"":R}`);e.VERTEXCOLOR&&h.push(N.ColorKind),he(h,s,e,n),ue(h,e),_e(h,s,e),Te(h,s,e);let p="openpbr";const E=["world","view","viewProjection","vEyePosition","vLightsType","visibility","vFogInfos","vFogColor","pointSize","mBones","normalMatrix","vLightingIntensity","logarithmicDepthConstant","vTangentSpaceParams","boneTextureWidth","vDebugMode","morphTargetTextureInfo","morphTargetTextureIndices","cameraInfo","backgroundRefractionMatrix","vBackgroundRefractionInfos"];for(const R in this._uniformsList)E.push(R);const y=["environmentBrdfSampler","boneSampler","morphTargets","oitDepthSampler","oitFrontColorSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"];e.FUZZENVIRONMENTBRDF&&y.push("environmentFuzzBrdfSampler"),e.REFRACTED_BACKGROUND&&y.push("backgroundRefractionSampler"),(e.ANISOTROPIC||e.FUZZ||e.REFRACTED_BACKGROUND)&&y.push("blueNoiseSampler");for(const R in this._samplersList){const v=this._samplersList[R];y.push(v.samplerName),E.push(v.samplerInfoName),E.push(v.samplerMatrixName)}ce(E,y,!0);const P=["Material","Scene","Mesh"],B={maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:e.NUM_MORPH_INFLUENCERS};this._eventInfo.fallbacks=n,this._eventInfo.fallbackRank=m,this._eventInfo.defines=e,this._eventInfo.uniforms=E,this._eventInfo.attributes=h,this._eventInfo.samplers=y,this._eventInfo.uniformBuffersNames=P,this._eventInfo.customCode=void 0,this._eventInfo.mesh=s,this._eventInfo.indexParameters=B,this._callbackPluginEventGeneric(128,this._eventInfo),k.AddUniformsAndSamplers(E,y),H.AddUniforms(E),Ae(E),U&&(U.PrepareUniforms(E,e),U.PrepareSamplers(y,e)),me({uniformsNames:E,uniformBuffersNames:P,samplers:y,defines:e,maxSimultaneousLights:this._maxSimultaneousLights});const G={};this.customShaderNameResolve&&(p=this.customShaderNameResolve(p,E,P,y,e,h,G));const W=e.toString(),X=O.createEffect(p,{attributes:h,uniformsNames:E,uniformBuffersNames:P,samplers:y,defines:W,fallbacks:n,onCompiled:o,onError:l,indexParameters:B,processFinalCode:G.processFinalCode,processCodeAfterIncludes:this._eventInfo.customCode,multiTarget:e.PREPASS,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:async()=>{this.shaderLanguage===1?await Promise.all([b(()=>import("./babylon-core-DygJEuf6.js").then(R=>R.r_),__vite__mapDeps([0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153]),import.meta.url),b(()=>import("./babylon-core-DygJEuf6.js").then(R=>R.rY),__vite__mapDeps([0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153]),import.meta.url)]):await Promise.all([b(()=>import("./babylon-core-DygJEuf6.js").then(R=>R.r$),__vite__mapDeps([0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153]),import.meta.url),b(()=>import("./babylon-core-DygJEuf6.js").then(R=>R.rZ),__vite__mapDeps([0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153]),import.meta.url)]),this._shadersLoaded=!0}},O);return this._eventInfo.customCode=void 0,X}_prepareDefines(s,r,e,o=null,l=null){const u=r.hasThinInstances,T=this.getScene(),L=T.getEngine();fe(T,s,e,!0,this._maxSimultaneousLights,this._disableLighting),e._needNormals=!0,pe(T,e);const O=this.needAlphaBlendingForMesh(s)&&this.getScene().useOrderIndependentTransparency;if(Re(T,e,this.canRenderToMRT&&!O),Ee(T,e,O),k.PrepareDefines(L.currentRenderPassId,s,e),e._areTexturesDirty){e._needUVs=!1;for(let n=1;n<=6;++n)e["MAINUV"+n]=!1;if(T.texturesEnabled){for(const h in this._samplersList){const p=this._samplersList[h];p.value?(ge(p.value,e,p.textureDefine),e[p.textureDefine+"_GAMMA"]=p.value.gammaSpace):e[p.textureDefine]=!1}const n=this._getRadianceTexture(),m=this._forceIrradianceInFragment||this.realTimeFiltering||this._twoSidedLighting||L.getCaps().maxVaryingVectors<=8||this._baseDiffuseRoughnessTexture!=null;if(Se(T,n,e,this.realTimeFiltering,this.realTimeFilteringQuality,!m),this._baseMetalnessTexture&&(e.AOSTOREINMETALMAPRED=this._useAmbientOcclusionFromMetallicTextureRed),e.SPECULAR_WEIGHT_IN_ALPHA=this._useSpecularWeightFromAlpha,e.SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE=this._useSpecularWeightFromSpecularColorTexture,e.SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=this._useSpecularRoughnessAnisotropyFromTangentTexture,e.COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=this._useCoatRoughnessAnisotropyFromTangentTexture,e.COAT_ROUGHNESS_FROM_GREEN_CHANNEL=this._useCoatRoughnessFromGreenChannel,e.SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN=this._useRoughnessFromMetallicTextureGreen,e.FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA=this._useFuzzRoughnessFromTextureAlpha,e.BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE=this._useMetallicFromMetallicTextureBlue,e.THIN_FILM_THICKNESS_FROM_THIN_FILM_TEXTURE=this._useThinFilmThicknessFromTextureGreen,e.GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL=this._useGeometryThicknessFromGreenChannel,this.geometryNormalTexture?(this._useParallax&&this.baseColorTexture&&g.DiffuseTextureEnabled?(e.PARALLAX=!0,e.PARALLAX_RHS=T.useRightHandedSystem,e.PARALLAXOCCLUSION=!!this._useParallaxOcclusion):e.PARALLAX=!1,e.OBJECTSPACE_NORMALMAP=this._useObjectSpaceNormalMap):(e.PARALLAX=!1,e.PARALLAX_RHS=!1,e.PARALLAXOCCLUSION=!1,e.OBJECTSPACE_NORMALMAP=!1),this._environmentBRDFTexture&&g.ReflectionTextureEnabled?(e.ENVIRONMENTBRDF=!0,e.ENVIRONMENTBRDF_RGBD=this._environmentBRDFTexture.isRGBD):(e.ENVIRONMENTBRDF=!1,e.ENVIRONMENTBRDF_RGBD=!1),this._environmentFuzzBRDFTexture?e.FUZZENVIRONMENTBRDF=!0:e.FUZZENVIRONMENTBRDF=!1,this.transmissionWeight>0){e.REFRACTED_BACKGROUND=!!this._backgroundRefractionTexture&&g.RefractionTextureEnabled,e.REFRACTED_LIGHTS=!0;const h=this._getRadianceTexture();h?(e.REFRACTED_ENVIRONMENT=g.RefractionTextureEnabled,e.REFRACTED_ENVIRONMENT_OPPOSITEZ=this.getScene().useRightHandedSystem?!h.invertZ:h.invertZ,e.REFRACTED_ENVIRONMENT_LOCAL_CUBE=h.isCube&&h.boundingBoxSize):e.REFRACTED_ENVIRONMENT=!1}else e.REFRACTED_BACKGROUND=!1,e.REFRACTED_LIGHTS=!1,e.REFRACTED_ENVIRONMENT=!1;this._shouldUseAlphaFromBaseColorTexture()?e.ALPHA_FROM_BASE_COLOR_TEXTURE=!0:e.ALPHA_FROM_BASE_COLOR_TEXTURE=!1}this._lightFalloff===S.LIGHTFALLOFF_STANDARD?(e.USEPHYSICALLIGHTFALLOFF=!1,e.USEGLTFLIGHTFALLOFF=!1):this._lightFalloff===S.LIGHTFALLOFF_GLTF?(e.USEPHYSICALLIGHTFALLOFF=!1,e.USEGLTFLIGHTFALLOFF=!0):(e.USEPHYSICALLIGHTFALLOFF=!0,e.USEGLTFLIGHTFALLOFF=!1),!this.backFaceCulling&&this._twoSidedLighting?e.TWOSIDEDLIGHTING=!0:e.TWOSIDEDLIGHTING=!1,e.MIRRORED=!!T._mirroredCameraPosition,e.SPECULARAA=L.getCaps().standardDerivatives&&this._enableSpecularAntiAliasing}(e._areTexturesDirty||e._areMiscDirty)&&(e.ALPHATESTVALUE=`${this._alphaCutOff}${this._alphaCutOff%1===0?".":""}`,e.PREMULTIPLYALPHA=this.alphaMode===7||this.alphaMode===8,e.ALPHABLEND=this.needAlphaBlendingForMesh(s)),e._areImageProcessingDirty&&this._imageProcessingConfiguration&&this._imageProcessingConfiguration.prepareDefines(e),e.FORCENORMALFORWARD=this._forceNormalForward,e.RADIANCEOCCLUSION=this._useRadianceOcclusion,e.HORIZONOCCLUSION=this._useHorizonOcclusion,(this.specularRoughnessAnisotropy>0||this.coatRoughnessAnisotropy>0)&&t._noiseTextures[T.uniqueId]&&g.ReflectionTextureEnabled?(e.ANISOTROPIC=!0,s.isVerticesDataPresent(N.TangentKind)||(e._needUVs=!0,e.MAINUV1=!0),this._useGltfStyleAnisotropy&&(e.USE_GLTF_STYLE_ANISOTROPY=!0),e.ANISOTROPIC_BASE=this.specularRoughnessAnisotropy>0,e.ANISOTROPIC_COAT=this.coatRoughnessAnisotropy>0):(e.ANISOTROPIC=!1,e.USE_GLTF_STYLE_ANISOTROPY=!1,e.ANISOTROPIC_BASE=!1,e.ANISOTROPIC_COAT=!1),e.THIN_FILM=this.thinFilmWeight>0,e.IRIDESCENCE=this.thinFilmWeight>0,e.DISPERSION=this.transmissionDispersionScale>0,e.SCATTERING=!this.transmissionScatter.equals(d.BlackReadOnly),e.FUZZ=this.fuzzWeight>0&&g.ReflectionTextureEnabled,e.FUZZ?(s.isVerticesDataPresent(N.TangentKind)||(e._needUVs=!0,e.MAINUV1=!0),this._environmentFuzzBRDFTexture=w(this.getScene()),e.FUZZ_IBL_SAMPLES=this.fuzzSampleNumber):(this._environmentFuzzBRDFTexture=null,e.FUZZENVIRONMENTBRDF=!1,e.FUZZ_IBL_SAMPLES=0),e._areMiscDirty&&(Ie(s,T,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(s),e,this._applyDecalMapAfterDetailMap,this._useVertexPulling,r,this._isVertexOutputInvariant),e.UNLIT=this._unlit||(this.pointsCloud||this.wireframe)&&!s.isVerticesDataPresent(N.NormalKind),e.DEBUGMODE=this._debugMode),Le(T,L,this,e,!!o,l,u),this._eventInfo.defines=e,this._eventInfo.mesh=s,this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo),ye(s,e,!0,!0,!0,this._transparencyMode!==S.MATERIAL_OPAQUE),this._callbackPluginEventPrepareDefines(this._eventInfo)}}t._noiseTextures={};t.ForceGLSL=!1;i([a("_markAllSubMeshesAsTexturesDirty","baseWeight")],t.prototype,"_baseWeight",void 0);i([a("_markAllSubMeshesAsTexturesDirty","baseWeightTexture")],t.prototype,"_baseWeightTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","baseColor")],t.prototype,"_baseColor",void 0);i([a("_markAllSubMeshesAsTexturesDirty","baseColorTexture")],t.prototype,"_baseColorTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","baseDiffuseRoughness")],t.prototype,"_baseDiffuseRoughness",void 0);i([a("_markAllSubMeshesAsTexturesDirty","baseDiffuseRoughnessTexture")],t.prototype,"_baseDiffuseRoughnessTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","baseMetalness")],t.prototype,"_baseMetalness",void 0);i([a("_markAllSubMeshesAsTexturesDirty","baseMetalnessTexture")],t.prototype,"_baseMetalnessTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","specularWeight")],t.prototype,"_specularWeight",void 0);i([a("_markAllSubMeshesAsTexturesDirty","specularWeightTexture")],t.prototype,"_specularWeightTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","specularColor")],t.prototype,"_specularColor",void 0);i([a("_markAllSubMeshesAsTexturesDirty","specularColorTexture")],t.prototype,"_specularColorTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","specularRoughness")],t.prototype,"_specularRoughness",void 0);i([a("_markAllSubMeshesAsTexturesDirty","specularRoughnessTexture")],t.prototype,"_specularRoughnessTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","specularRoughnessAnisotropy")],t.prototype,"_specularRoughnessAnisotropy",void 0);i([a("_markAllSubMeshesAsTexturesDirty","specularRoughnessAnisotropyTexture")],t.prototype,"_specularRoughnessAnisotropyTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","specularIor")],t.prototype,"_specularIor",void 0);i([a("_markAllSubMeshesAsTexturesDirty","transmissionWeight")],t.prototype,"_transmissionWeight",void 0);i([a("_markAllSubMeshesAsTexturesDirty","transmissionWeightTexture")],t.prototype,"_transmissionWeightTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","transmissionColor")],t.prototype,"_transmissionColor",void 0);i([a("_markAllSubMeshesAsTexturesDirty","transmissionColorTexture")],t.prototype,"_transmissionColorTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","transmissionDepth")],t.prototype,"_transmissionDepth",void 0);i([a("_markAllSubMeshesAsTexturesDirty","transmissionDepthTexture")],t.prototype,"_transmissionDepthTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","transmissionScatter")],t.prototype,"_transmissionScatter",void 0);i([a("_markAllSubMeshesAsTexturesDirty","transmissionScatterTexture")],t.prototype,"_transmissionScatterTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","transmissionScatterAnisotropy")],t.prototype,"_transmissionScatterAnisotropy",void 0);i([a("_markAllSubMeshesAsTexturesDirty","transmissionDispersionScale")],t.prototype,"_transmissionDispersionScale",void 0);i([a("_markAllSubMeshesAsTexturesDirty","transmissionDispersionScaleTexture")],t.prototype,"_transmissionDispersionScaleTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","transmissionDispersionAbbeNumber")],t.prototype,"_transmissionDispersionAbbeNumber",void 0);i([a("_markAllSubMeshesAsTexturesDirty","coatWeight")],t.prototype,"_coatWeight",void 0);i([a("_markAllSubMeshesAsTexturesDirty","coatWeightTexture")],t.prototype,"_coatWeightTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","coatColor")],t.prototype,"_coatColor",void 0);i([a("_markAllSubMeshesAsTexturesDirty","coatColorTexture")],t.prototype,"_coatColorTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","coatRoughness")],t.prototype,"_coatRoughness",void 0);i([a("_markAllSubMeshesAsTexturesDirty","coatRoughnessTexture")],t.prototype,"_coatRoughnessTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","coatRoughnessAnisotropy")],t.prototype,"_coatRoughnessAnisotropy",void 0);i([a("_markAllSubMeshesAsTexturesDirty","coatRoughnessAnisotropyTexture")],t.prototype,"_coatRoughnessAnisotropyTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","coatIor")],t.prototype,"_coatIor",void 0);i([a("_markAllSubMeshesAsTexturesDirty","coatDarkening")],t.prototype,"_coatDarkening",void 0);i([a("_markAllSubMeshesAsTexturesDirty","coatDarkeningTexture")],t.prototype,"_coatDarkeningTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","fuzzWeight")],t.prototype,"_fuzzWeight",void 0);i([a("_markAllSubMeshesAsTexturesDirty","fuzzWeightTexture")],t.prototype,"_fuzzWeightTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","fuzzColor")],t.prototype,"_fuzzColor",void 0);i([a("_markAllSubMeshesAsTexturesDirty","fuzzColorTexture")],t.prototype,"_fuzzColorTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","fuzzRoughness")],t.prototype,"_fuzzRoughness",void 0);i([a("_markAllSubMeshesAsTexturesDirty","fuzzRoughnessTexture")],t.prototype,"_fuzzRoughnessTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","geometryNormalTexture")],t.prototype,"_geometryNormalTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","geometryTangent")],t.prototype,"_geometryTangent",void 0);i([a("_markAllSubMeshesAsTexturesDirty","geometryTangentTexture")],t.prototype,"_geometryTangentTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","geometryCoatNormalTexture")],t.prototype,"_geometryCoatNormalTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","geometryCoatTangent")],t.prototype,"_geometryCoatTangent",void 0);i([a("_markAllSubMeshesAsTexturesDirty","geometryCoatTangentTexture")],t.prototype,"_geometryCoatTangentTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","geometryOpacity")],t.prototype,"_geometryOpacity",void 0);i([a("_markAllSubMeshesAsTexturesDirty","geometryOpacityTexture")],t.prototype,"_geometryOpacityTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","geometryThickness")],t.prototype,"_geometryThickness",void 0);i([a("_markAllSubMeshesAsTexturesDirty","geometryThicknessTexture")],t.prototype,"_geometryThicknessTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","emissionLuminance")],t.prototype,"_emissionLuminance",void 0);i([a("_markAllSubMeshesAsTexturesDirty","emissionColor")],t.prototype,"_emissionColor",void 0);i([a("_markAllSubMeshesAsTexturesDirty","emissionColorTexture")],t.prototype,"_emissionColorTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","thinFilmWeight")],t.prototype,"_thinFilmWeight",void 0);i([a("_markAllSubMeshesAsTexturesDirty","thinFilmWeightTexture")],t.prototype,"_thinFilmWeightTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","thinFilmThickness")],t.prototype,"_thinFilmThickness",void 0);i([a("_markAllSubMeshesAsTexturesDirty","thinFilmThicknessMin")],t.prototype,"_thinFilmThicknessMin",void 0);i([a("_markAllSubMeshesAsTexturesDirty","thinFilmThicknessTexture")],t.prototype,"_thinFilmThicknessTexture",void 0);i([a("_markAllSubMeshesAsTexturesDirty","thinFilmIor")],t.prototype,"_thinFilmIor",void 0);i([a("_markAllSubMeshesAsTexturesDirty","ambientOcclusionTexture")],t.prototype,"_ambientOcclusionTexture",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"directIntensity",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"environmentIntensity",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useSpecularWeightFromTextureAlpha",void 0);i([A(),f("_markAllSubMeshesAsTexturesAndMiscDirty")],t.prototype,"forceAlphaTest",void 0);i([A(),f("_markAllSubMeshesAsTexturesAndMiscDirty")],t.prototype,"alphaCutOff",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useAmbientOcclusionFromMetallicTextureRed",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useAmbientInGrayScale",void 0);i([A()],t.prototype,"usePhysicalLightFalloff",null);i([A()],t.prototype,"useGLTFLightFalloff",null);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useObjectSpaceNormalMap",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useParallax",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useParallaxOcclusion",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"parallaxScaleBias",void 0);i([A(),f("_markAllSubMeshesAsLightsDirty")],t.prototype,"disableLighting",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"forceIrradianceInFragment",void 0);i([A(),f("_markAllSubMeshesAsLightsDirty")],t.prototype,"maxSimultaneousLights",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"invertNormalMapX",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"invertNormalMapY",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"twoSidedLighting",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useAlphaFresnel",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useLinearAlphaFresnel",void 0);i([f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"environmentBRDFTexture",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"forceNormalForward",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"enableSpecularAntiAliasing",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useHorizonOcclusion",void 0);i([A(),f("_markAllSubMeshesAsTexturesDirty")],t.prototype,"useRadianceOcclusion",void 0);i([A(),f("_markAllSubMeshesAsMiscDirty")],t.prototype,"unlit",void 0);i([A(),f("_markAllSubMeshesAsMiscDirty")],t.prototype,"applyDecalMapAfterDetailMap",void 0);i([f("_markAllSubMeshesAsMiscDirty")],t.prototype,"debugMode",void 0);i([A()],t.prototype,"transparencyMode",null);Y("BABYLON.OpenPBRMaterial",t);export{t as OpenPBRMaterial,V as OpenPBRMaterialDefines};
@@ -0,0 +1,21 @@
1
+ import{fp as i}from"./standardMaterial-CgDYhl-K.js";import"./logDepthDeclaration-DapB3ji1.js";import"./logDepthFragment-BowlR5UY.js";const e="outlinePixelShader",r=`#ifdef LOGARITHMICDEPTH
2
+ #extension GL_EXT_frag_depth : enable
3
+ #endif
4
+ uniform vec4 color;
5
+ #ifdef ALPHATEST
6
+ varying vec2 vUV;uniform sampler2D diffuseSampler;
7
+ #endif
8
+ #include<clipPlaneFragmentDeclaration>
9
+ #include<logDepthDeclaration>
10
+ #define CUSTOM_FRAGMENT_DEFINITIONS
11
+ void main(void) {
12
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
13
+ #include<clipPlaneFragment>
14
+ #ifdef ALPHATEST
15
+ if (texture2D(diffuseSampler,vUV).a<0.4)
16
+ discard;
17
+ #endif
18
+ #include<logDepthFragment>
19
+ gl_FragColor=color;
20
+ #define CUSTOM_FRAGMENT_MAIN_END
21
+ }`;i.ShadersStore[e]||(i.ShadersStore[e]=r);const d={name:e,shader:r};export{d as outlinePixelShader};
@@ -0,0 +1,18 @@
1
+ import{fp as r}from"./standardMaterial-CgDYhl-K.js";import"./clipPlaneFragment-Da_1RMjt.js";import"./logDepthDeclaration-_-FceU2g.js";import"./logDepthFragment-D1ov0i96.js";const e="outlinePixelShader",a=`uniform color: vec4f;
2
+ #ifdef ALPHATEST
3
+ varying vUV: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
4
+ #endif
5
+ #include<clipPlaneFragmentDeclaration>
6
+ #include<logDepthDeclaration>
7
+ #define CUSTOM_FRAGMENT_DEFINITIONS
8
+ @fragment
9
+ fn main(input: FragmentInputs)->FragmentOutputs {
10
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
11
+ #include<clipPlaneFragment>
12
+ #ifdef ALPHATEST
13
+ if (textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vUV).a<0.4) {discard;}
14
+ #endif
15
+ #include<logDepthFragment>
16
+ fragmentOutputs.color=uniforms.color;
17
+ #define CUSTOM_FRAGMENT_MAIN_END
18
+ }`;r.ShadersStoreWGSL[e]||(r.ShadersStoreWGSL[e]=a);const l={name:e,shader:a};export{l as outlinePixelShaderWGSL};
@@ -0,0 +1,47 @@
1
+ import{fp as t}from"./standardMaterial-CgDYhl-K.js";import"./clipPlaneVertex-B8PIfZU_.js";import"./morphTargetsVertex-DHRA_mKb.js";import"./instancesDeclaration-DpE3Y0C1.js";import"./logDepthDeclaration-_-FceU2g.js";import"./logDepthVertex-jWY57236.js";const e="outlineVertexShader",i=`attribute position: vec3f;attribute normal: vec3f;
2
+ #include<bonesDeclaration>
3
+ #include<bakedVertexAnimationDeclaration>
4
+ #include<morphTargetsVertexGlobalDeclaration>
5
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
6
+ #include<clipPlaneVertexDeclaration>
7
+ uniform offset: f32;
8
+ #include<instancesDeclaration>
9
+ uniform viewProjection: mat4x4f;
10
+ #ifdef ALPHATEST
11
+ varying vUV: vec2f;uniform diffuseMatrix: mat4x4f;
12
+ #ifdef UV1
13
+ attribute uv: vec2f;
14
+ #endif
15
+ #ifdef UV2
16
+ attribute uv2: vec2f;
17
+ #endif
18
+ #endif
19
+ #include<logDepthDeclaration>
20
+ #define CUSTOM_VERTEX_DEFINITIONS
21
+ @vertex
22
+ fn main(input: VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;var normalUpdated: vec3f=vertexInputs.normal;
23
+ #ifdef UV1
24
+ var uvUpdated: vec2f=vertexInputs.uv;
25
+ #endif
26
+ #ifdef UV2
27
+ var uv2Updated: vec2f=vertexInputs.uv2;
28
+ #endif
29
+ #include<morphTargetsVertexGlobal>
30
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
31
+ var offsetPosition: vec3f=positionUpdated+(normalUpdated*uniforms.offset);
32
+ #include<instancesVertex>
33
+ #include<bonesVertex>
34
+ #include<bakedVertexAnimation>
35
+ var worldPos: vec4f=finalWorld*vec4f(offsetPosition,1.0);vertexOutputs.position=uniforms.viewProjection*worldPos;
36
+ #ifdef ALPHATEST
37
+ #ifdef UV1
38
+ vertexOutputs.vUV=(uniforms.diffuseMatrix*vec4f(uvUpdated,1.0,0.0)).xy;
39
+ #endif
40
+ #ifdef UV2
41
+ vertexOutputs.vUV=(uniforms.diffuseMatrix*vec4f(uv2Updated,1.0,0.0)).xy;
42
+ #endif
43
+ #endif
44
+ #include<clipPlaneVertex>
45
+ #include<logDepthVertex>
46
+ }
47
+ `;t.ShadersStoreWGSL[e]||(t.ShadersStoreWGSL[e]=i);const u={name:e,shader:i};export{u as outlineVertexShaderWGSL};
@@ -0,0 +1,47 @@
1
+ import{fp as i}from"./standardMaterial-CgDYhl-K.js";import"./logDepthDeclaration-DapB3ji1.js";import"./logDepthVertex-dEn2jB_d.js";const e="outlineVertexShader",t=`attribute vec3 position;attribute vec3 normal;
2
+ #include<bonesDeclaration>
3
+ #include<bakedVertexAnimationDeclaration>
4
+ #include<morphTargetsVertexGlobalDeclaration>
5
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
6
+ #include<clipPlaneVertexDeclaration>
7
+ uniform float offset;
8
+ #include<instancesDeclaration>
9
+ uniform mat4 viewProjection;
10
+ #ifdef ALPHATEST
11
+ varying vec2 vUV;uniform mat4 diffuseMatrix;
12
+ #ifdef UV1
13
+ attribute vec2 uv;
14
+ #endif
15
+ #ifdef UV2
16
+ attribute vec2 uv2;
17
+ #endif
18
+ #endif
19
+ #include<logDepthDeclaration>
20
+ #define CUSTOM_VERTEX_DEFINITIONS
21
+ void main(void)
22
+ {vec3 positionUpdated=position;vec3 normalUpdated=normal;
23
+ #ifdef UV1
24
+ vec2 uvUpdated=uv;
25
+ #endif
26
+ #ifdef UV2
27
+ vec2 uv2Updated=uv2;
28
+ #endif
29
+ #include<morphTargetsVertexGlobal>
30
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
31
+ vec3 offsetPosition=positionUpdated+(normalUpdated*offset);
32
+ #include<instancesVertex>
33
+ #include<bonesVertex>
34
+ #include<bakedVertexAnimation>
35
+ vec4 worldPos=finalWorld*vec4(offsetPosition,1.0);gl_Position=viewProjection*worldPos;
36
+ #ifdef ALPHATEST
37
+ #ifdef UV1
38
+ vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
39
+ #endif
40
+ #ifdef UV2
41
+ vUV=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
42
+ #endif
43
+ #endif
44
+ #include<clipPlaneVertex>
45
+ #include<logDepthVertex>
46
+ }
47
+ `;i.ShadersStore[e]||(i.ShadersStore[e]=t);const r={name:e,shader:t};export{r as outlineVertexShader};
@@ -0,0 +1,23 @@
1
+ import{fp as t}from"./standardMaterial-CgDYhl-K.js";const e="passCubePixelShader",r=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_cube<f32>;
2
+ #define CUSTOM_FRAGMENT_DEFINITIONS
3
+ @fragment
4
+ fn main(input: FragmentInputs)->FragmentOutputs {var uv: vec2f=input.vUV*2.0-1.0;
5
+ #ifdef POSITIVEX
6
+ fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(1.001,uv.y,uv.x));
7
+ #endif
8
+ #ifdef NEGATIVEX
9
+ fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(-1.001,uv.y,uv.x));
10
+ #endif
11
+ #ifdef POSITIVEY
12
+ fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv.y,1.001,uv.x));
13
+ #endif
14
+ #ifdef NEGATIVEY
15
+ fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv.y,-1.001,uv.x));
16
+ #endif
17
+ #ifdef POSITIVEZ
18
+ fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv,1.001));
19
+ #endif
20
+ #ifdef NEGATIVEZ
21
+ fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv,-1.001));
22
+ #endif
23
+ }`;t.ShadersStoreWGSL[e]||(t.ShadersStoreWGSL[e]=r);const u={name:e,shader:r};export{u as passCubePixelShaderWGSL};
@@ -0,0 +1,23 @@
1
+ import{fp as r}from"./standardMaterial-CgDYhl-K.js";const e="passCubePixelShader",t=`varying vec2 vUV;uniform samplerCube textureSampler;
2
+ #define CUSTOM_FRAGMENT_DEFINITIONS
3
+ void main(void)
4
+ {vec2 uv=vUV*2.0-1.0;
5
+ #ifdef POSITIVEX
6
+ gl_FragColor=textureCube(textureSampler,vec3(1.001,uv.y,uv.x));
7
+ #endif
8
+ #ifdef NEGATIVEX
9
+ gl_FragColor=textureCube(textureSampler,vec3(-1.001,uv.y,uv.x));
10
+ #endif
11
+ #ifdef POSITIVEY
12
+ gl_FragColor=textureCube(textureSampler,vec3(uv.y,1.001,uv.x));
13
+ #endif
14
+ #ifdef NEGATIVEY
15
+ gl_FragColor=textureCube(textureSampler,vec3(uv.y,-1.001,uv.x));
16
+ #endif
17
+ #ifdef POSITIVEZ
18
+ gl_FragColor=textureCube(textureSampler,vec3(uv,1.001));
19
+ #endif
20
+ #ifdef NEGATIVEZ
21
+ gl_FragColor=textureCube(textureSampler,vec3(uv,-1.001));
22
+ #endif
23
+ }`;r.ShadersStore[e]||(r.ShadersStore[e]=t);const a={name:e,shader:t};export{a as passCubePixelShader};
@@ -0,0 +1,3 @@
1
+ A@����s�s���*����� F&���Q
2
+ U�U��� ��G#�~��P� ���x-[����>��J�ZD�KY���X1��[�u��M2�2�0�����{}�k���
3
+ ��qw�xpѼ9�g�W�J�V+� \ &�FM'�k��y��K�^�?=YDwr�"��Y��NT�˅��&)�*)t�W�bu�D��P�N����뚤���<��*)�*��F��� �\��=�1�牎�L��¤�'�U�Y��