@fps-games/editor-deployment 0.2.3-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/bin/fps-editor-prepare.mjs +5 -0
  2. package/bin/fps-editor-server.mjs +2 -0
  3. package/licenses/THIRD_PARTY_NOTICES.txt +7 -0
  4. package/manifest.json +2685 -0
  5. package/npm-shrinkwrap.json +19 -0
  6. package/package.json +38 -0
  7. package/public/assets/abstractAudioBus-DKeLA-55.js +1 -0
  8. package/public/assets/animation-DY4Gs-Pw.js +1 -0
  9. package/public/assets/animation-DY4Gs-Pw.js.br +0 -0
  10. package/public/assets/animation-DY4Gs-Pw.js.gz +0 -0
  11. package/public/assets/animationGroup-BN6ExD_I.js +1 -0
  12. package/public/assets/animationGroup-BN6ExD_I.js.br +0 -0
  13. package/public/assets/animationGroup-BN6ExD_I.js.gz +0 -0
  14. package/public/assets/arcRotateCamera-BrOEThh0.js +1 -0
  15. package/public/assets/arcRotateCamera-BrOEThh0.js.br +0 -0
  16. package/public/assets/arcRotateCamera-BrOEThh0.js.gz +0 -0
  17. package/public/assets/babylon-core-BiQ_mrkl.js +1 -0
  18. package/public/assets/babylon-core-BiQ_mrkl.js.br +0 -0
  19. package/public/assets/babylon-core-BiQ_mrkl.js.gz +0 -0
  20. package/public/assets/babylon-core-DygJEuf6.js +13882 -0
  21. package/public/assets/babylon-core-DygJEuf6.js.br +0 -0
  22. package/public/assets/babylon-core-DygJEuf6.js.gz +0 -0
  23. package/public/assets/basisTextureLoader-BWwwG7Gw.js +1 -0
  24. package/public/assets/basisTextureLoader-BWwwG7Gw.js.br +0 -0
  25. package/public/assets/basisTextureLoader-BWwwG7Gw.js.gz +0 -0
  26. package/public/assets/bumpVertex-CzYtMFbI.js +177 -0
  27. package/public/assets/bumpVertex-CzYtMFbI.js.br +0 -0
  28. package/public/assets/bumpVertex-CzYtMFbI.js.gz +0 -0
  29. package/public/assets/bumpVertex-DIMp0NiU.js +173 -0
  30. package/public/assets/bumpVertex-DIMp0NiU.js.br +0 -0
  31. package/public/assets/bumpVertex-DIMp0NiU.js.gz +0 -0
  32. package/public/assets/chromaticAberration.fragment-BJhO9WeA.js +7 -0
  33. package/public/assets/chromaticAberration.fragment-BJhO9WeA.js.br +0 -0
  34. package/public/assets/chromaticAberration.fragment-BJhO9WeA.js.gz +0 -0
  35. package/public/assets/chromaticAberration.fragment-DEAEmyJy.js +6 -0
  36. package/public/assets/chromaticAberration.fragment-DEAEmyJy.js.br +0 -0
  37. package/public/assets/chromaticAberration.fragment-DEAEmyJy.js.gz +0 -0
  38. package/public/assets/circleOfConfusion.fragment-DGnleQIE.js +17 -0
  39. package/public/assets/circleOfConfusion.fragment-DGnleQIE.js.br +0 -0
  40. package/public/assets/circleOfConfusion.fragment-DGnleQIE.js.gz +0 -0
  41. package/public/assets/circleOfConfusion.fragment-DqQcLT7C.js +17 -0
  42. package/public/assets/circleOfConfusion.fragment-DqQcLT7C.js.br +0 -0
  43. package/public/assets/circleOfConfusion.fragment-DqQcLT7C.js.gz +0 -0
  44. package/public/assets/clipPlaneFragment-Da_1RMjt.js +46 -0
  45. package/public/assets/clipPlaneFragment-Da_1RMjt.js.br +0 -0
  46. package/public/assets/clipPlaneFragment-Da_1RMjt.js.gz +0 -0
  47. package/public/assets/clipPlaneVertex-B8PIfZU_.js +177 -0
  48. package/public/assets/clipPlaneVertex-B8PIfZU_.js.br +0 -0
  49. package/public/assets/clipPlaneVertex-B8PIfZU_.js.gz +0 -0
  50. package/public/assets/color.fragment-Bf62ouS6.js +20 -0
  51. package/public/assets/color.fragment-Bf62ouS6.js.br +0 -0
  52. package/public/assets/color.fragment-Bf62ouS6.js.gz +0 -0
  53. package/public/assets/color.fragment-DtJC5xR0.js +21 -0
  54. package/public/assets/color.fragment-DtJC5xR0.js.br +0 -0
  55. package/public/assets/color.fragment-DtJC5xR0.js.gz +0 -0
  56. package/public/assets/color.vertex-DYnzh3f-.js +39 -0
  57. package/public/assets/color.vertex-DYnzh3f-.js.br +0 -0
  58. package/public/assets/color.vertex-DYnzh3f-.js.gz +0 -0
  59. package/public/assets/color.vertex-foaAsgqw.js +32 -0
  60. package/public/assets/color.vertex-foaAsgqw.js.br +0 -0
  61. package/public/assets/color.vertex-foaAsgqw.js.gz +0 -0
  62. package/public/assets/dds-CbA4nCCq.js +1 -0
  63. package/public/assets/dds-CbA4nCCq.js.br +0 -0
  64. package/public/assets/dds-CbA4nCCq.js.gz +0 -0
  65. package/public/assets/ddsTextureLoader-Bwa3u-Gp.js +1 -0
  66. package/public/assets/ddsTextureLoader-Bwa3u-Gp.js.br +0 -0
  67. package/public/assets/ddsTextureLoader-Bwa3u-Gp.js.gz +0 -0
  68. package/public/assets/default.fragment-BKaVVFYF.js +526 -0
  69. package/public/assets/default.fragment-BKaVVFYF.js.br +0 -0
  70. package/public/assets/default.fragment-BKaVVFYF.js.gz +0 -0
  71. package/public/assets/default.fragment-DjNCicws.js +468 -0
  72. package/public/assets/default.fragment-DjNCicws.js.br +0 -0
  73. package/public/assets/default.fragment-DjNCicws.js.gz +0 -0
  74. package/public/assets/default.vertex-CKOvcJ54.js +193 -0
  75. package/public/assets/default.vertex-CKOvcJ54.js.br +0 -0
  76. package/public/assets/default.vertex-CKOvcJ54.js.gz +0 -0
  77. package/public/assets/default.vertex-DyPOsib0.js +181 -0
  78. package/public/assets/default.vertex-DyPOsib0.js.br +0 -0
  79. package/public/assets/default.vertex-DyPOsib0.js.gz +0 -0
  80. package/public/assets/defaultUboDeclaration-ChgZa3Dv.js +5 -0
  81. package/public/assets/defaultUboDeclaration-ChgZa3Dv.js.br +0 -0
  82. package/public/assets/defaultUboDeclaration-ChgZa3Dv.js.gz +0 -0
  83. package/public/assets/defaultUboDeclaration-Dzd2ch6X.js +7 -0
  84. package/public/assets/defaultUboDeclaration-Dzd2ch6X.js.br +0 -0
  85. package/public/assets/defaultUboDeclaration-Dzd2ch6X.js.gz +0 -0
  86. package/public/assets/depth.fragment-B9FDfPgW.js +40 -0
  87. package/public/assets/depth.fragment-B9FDfPgW.js.br +2 -0
  88. package/public/assets/depth.fragment-B9FDfPgW.js.gz +0 -0
  89. package/public/assets/depth.vertex-DXkbiW3p.js +57 -0
  90. package/public/assets/depth.vertex-DXkbiW3p.js.br +0 -0
  91. package/public/assets/depth.vertex-DXkbiW3p.js.gz +0 -0
  92. package/public/assets/depthBoxBlur.fragment-BlgJGCM0.js +6 -0
  93. package/public/assets/depthBoxBlur.fragment-BlgJGCM0.js.br +0 -0
  94. package/public/assets/depthBoxBlur.fragment-BlgJGCM0.js.gz +0 -0
  95. package/public/assets/depthBoxBlur.fragment-DUm61npj.js +5 -0
  96. package/public/assets/depthBoxBlur.fragment-DUm61npj.js.br +0 -0
  97. package/public/assets/depthBoxBlur.fragment-DUm61npj.js.gz +0 -0
  98. package/public/assets/depthOfFieldMerge.fragment-25hKWM62.js +21 -0
  99. package/public/assets/depthOfFieldMerge.fragment-25hKWM62.js.br +0 -0
  100. package/public/assets/depthOfFieldMerge.fragment-25hKWM62.js.gz +0 -0
  101. package/public/assets/depthOfFieldMerge.fragment-_d6h2qdf.js +26 -0
  102. package/public/assets/depthOfFieldMerge.fragment-_d6h2qdf.js.br +0 -0
  103. package/public/assets/depthOfFieldMerge.fragment-_d6h2qdf.js.gz +0 -0
  104. package/public/assets/easing-BkcTAuOI.js +1 -0
  105. package/public/assets/easing-BkcTAuOI.js.br +0 -0
  106. package/public/assets/easing-BkcTAuOI.js.gz +0 -0
  107. package/public/assets/editor-core-plugin-host-c2002442.js +1 -0
  108. package/public/assets/editor-core-plugin-host-c2002442.js.br +0 -0
  109. package/public/assets/editor-core-plugin-host-c2002442.js.gz +0 -0
  110. package/public/assets/exrTextureLoader-DD6CMgpF.js +1 -0
  111. package/public/assets/exrTextureLoader-DD6CMgpF.js.br +0 -0
  112. package/public/assets/exrTextureLoader-DD6CMgpF.js.gz +0 -0
  113. package/public/assets/flowGraphArrayIndexBlock-DAsvnV45.js +1 -0
  114. package/public/assets/flowGraphArrayIndexBlock-DAsvnV45.js.br +0 -0
  115. package/public/assets/flowGraphArrayIndexBlock-DAsvnV45.js.gz +0 -0
  116. package/public/assets/flowGraphBezierCurveEasingBlock-_sVLfNt3.js +1 -0
  117. package/public/assets/flowGraphBezierCurveEasingBlock-_sVLfNt3.js.br +0 -0
  118. package/public/assets/flowGraphBezierCurveEasingBlock-_sVLfNt3.js.gz +0 -0
  119. package/public/assets/flowGraphBinaryOperationBlock-D9lz9r7e.js +1 -0
  120. package/public/assets/flowGraphBinaryOperationBlock-D9lz9r7e.js.br +0 -0
  121. package/public/assets/flowGraphBinaryOperationBlock-D9lz9r7e.js.gz +0 -0
  122. package/public/assets/flowGraphBranchBlock-BMgiYImb.js +1 -0
  123. package/public/assets/flowGraphBranchBlock-BMgiYImb.js.br +0 -0
  124. package/public/assets/flowGraphBranchBlock-BMgiYImb.js.gz +0 -0
  125. package/public/assets/flowGraphCachedOperationBlock-CDf6OBvO.js +1 -0
  126. package/public/assets/flowGraphCachedOperationBlock-CDf6OBvO.js.br +0 -0
  127. package/public/assets/flowGraphCachedOperationBlock-CDf6OBvO.js.gz +0 -0
  128. package/public/assets/flowGraphCancelDelayBlock-BbyDVz48.js +1 -0
  129. package/public/assets/flowGraphCancelDelayBlock-BbyDVz48.js.br +0 -0
  130. package/public/assets/flowGraphCancelDelayBlock-BbyDVz48.js.gz +0 -0
  131. package/public/assets/flowGraphCodeExecutionBlock-fMRePVwn.js +1 -0
  132. package/public/assets/flowGraphCodeExecutionBlock-fMRePVwn.js.br +0 -0
  133. package/public/assets/flowGraphCodeExecutionBlock-fMRePVwn.js.gz +0 -0
  134. package/public/assets/flowGraphConditionalDataBlock-Db9HPH7K.js +1 -0
  135. package/public/assets/flowGraphConditionalDataBlock-Db9HPH7K.js.br +0 -0
  136. package/public/assets/flowGraphConditionalDataBlock-Db9HPH7K.js.gz +0 -0
  137. package/public/assets/flowGraphConsoleLogBlock-U9fcEDaX.js +1 -0
  138. package/public/assets/flowGraphConsoleLogBlock-U9fcEDaX.js.br +0 -0
  139. package/public/assets/flowGraphConsoleLogBlock-U9fcEDaX.js.gz +0 -0
  140. package/public/assets/flowGraphConstantBlock-CN1Myhpi.js +1 -0
  141. package/public/assets/flowGraphConstantBlock-CN1Myhpi.js.br +0 -0
  142. package/public/assets/flowGraphConstantBlock-CN1Myhpi.js.gz +0 -0
  143. package/public/assets/flowGraphContextBlock-BbRTNgI4.js +1 -0
  144. package/public/assets/flowGraphContextBlock-BbRTNgI4.js.br +0 -0
  145. package/public/assets/flowGraphContextBlock-BbRTNgI4.js.gz +0 -0
  146. package/public/assets/flowGraphCounterBlock-DTqShVsi.js +1 -0
  147. package/public/assets/flowGraphCounterBlock-DTqShVsi.js.br +0 -0
  148. package/public/assets/flowGraphCounterBlock-DTqShVsi.js.gz +0 -0
  149. package/public/assets/flowGraphDataSwitchBlock-BtEqygYT.js +1 -0
  150. package/public/assets/flowGraphDataSwitchBlock-BtEqygYT.js.br +0 -0
  151. package/public/assets/flowGraphDataSwitchBlock-BtEqygYT.js.gz +0 -0
  152. package/public/assets/flowGraphDebounceBlock-CNHFUJ8N.js +1 -0
  153. package/public/assets/flowGraphDebounceBlock-CNHFUJ8N.js.br +0 -0
  154. package/public/assets/flowGraphDebounceBlock-CNHFUJ8N.js.gz +0 -0
  155. package/public/assets/flowGraphDoNBlock-DfiUsh6W.js +1 -0
  156. package/public/assets/flowGraphDoNBlock-DfiUsh6W.js.br +0 -0
  157. package/public/assets/flowGraphDoNBlock-DfiUsh6W.js.gz +0 -0
  158. package/public/assets/flowGraphEasingBlock-BQz5MDh1.js +1 -0
  159. package/public/assets/flowGraphEasingBlock-BQz5MDh1.js.br +0 -0
  160. package/public/assets/flowGraphEasingBlock-BQz5MDh1.js.gz +0 -0
  161. package/public/assets/flowGraphFlipFlopBlock-FFeDrjtF.js +1 -0
  162. package/public/assets/flowGraphFlipFlopBlock-FFeDrjtF.js.br +0 -0
  163. package/public/assets/flowGraphFlipFlopBlock-FFeDrjtF.js.gz +0 -0
  164. package/public/assets/flowGraphForLoopBlock-CjPa-aIl.js +1 -0
  165. package/public/assets/flowGraphForLoopBlock-CjPa-aIl.js.br +0 -0
  166. package/public/assets/flowGraphForLoopBlock-CjPa-aIl.js.gz +0 -0
  167. package/public/assets/flowGraphFunctionReferenceBlock-CUUBvJaO.js +1 -0
  168. package/public/assets/flowGraphFunctionReferenceBlock-CUUBvJaO.js.br +0 -0
  169. package/public/assets/flowGraphFunctionReferenceBlock-CUUBvJaO.js.gz +0 -0
  170. package/public/assets/flowGraphGetAssetBlock-CuKntTUp.js +1 -0
  171. package/public/assets/flowGraphGetAssetBlock-CuKntTUp.js.br +0 -0
  172. package/public/assets/flowGraphGetAssetBlock-CuKntTUp.js.gz +0 -0
  173. package/public/assets/flowGraphGetPropertyBlock-r3I5d5Pw.js +1 -0
  174. package/public/assets/flowGraphGetPropertyBlock-r3I5d5Pw.js.br +0 -0
  175. package/public/assets/flowGraphGetPropertyBlock-r3I5d5Pw.js.gz +0 -0
  176. package/public/assets/flowGraphGetVariableBlock-ByAhPias.js +1 -0
  177. package/public/assets/flowGraphGetVariableBlock-ByAhPias.js.br +0 -0
  178. package/public/assets/flowGraphGetVariableBlock-ByAhPias.js.gz +0 -0
  179. package/public/assets/flowGraphIndexOfBlock-kKyrBvN9.js +1 -0
  180. package/public/assets/flowGraphIndexOfBlock-kKyrBvN9.js.br +0 -0
  181. package/public/assets/flowGraphIndexOfBlock-kKyrBvN9.js.gz +0 -0
  182. package/public/assets/flowGraphInterpolationBlock-C1KggJs6.js +1 -0
  183. package/public/assets/flowGraphInterpolationBlock-C1KggJs6.js.br +0 -0
  184. package/public/assets/flowGraphInterpolationBlock-C1KggJs6.js.gz +0 -0
  185. package/public/assets/flowGraphJsonPointerParserBlock-Cq1Nm55u.js +1 -0
  186. package/public/assets/flowGraphJsonPointerParserBlock-Cq1Nm55u.js.br +0 -0
  187. package/public/assets/flowGraphJsonPointerParserBlock-Cq1Nm55u.js.gz +0 -0
  188. package/public/assets/flowGraphMathBlocks-DyKkUJIM.js +1 -0
  189. package/public/assets/flowGraphMathBlocks-DyKkUJIM.js.br +0 -0
  190. package/public/assets/flowGraphMathBlocks-DyKkUJIM.js.gz +0 -0
  191. package/public/assets/flowGraphMathCombineExtractBlocks-DWLx9Jo-.js +1 -0
  192. package/public/assets/flowGraphMathCombineExtractBlocks-DWLx9Jo-.js.br +0 -0
  193. package/public/assets/flowGraphMathCombineExtractBlocks-DWLx9Jo-.js.gz +0 -0
  194. package/public/assets/flowGraphMatrixMathBlocks-CEbyv5Ky.js +1 -0
  195. package/public/assets/flowGraphMatrixMathBlocks-CEbyv5Ky.js.br +0 -0
  196. package/public/assets/flowGraphMatrixMathBlocks-CEbyv5Ky.js.gz +0 -0
  197. package/public/assets/flowGraphMeshPickEventBlock-DBaLM4_x.js +1 -0
  198. package/public/assets/flowGraphMeshPickEventBlock-DBaLM4_x.js.br +0 -0
  199. package/public/assets/flowGraphMeshPickEventBlock-DBaLM4_x.js.gz +0 -0
  200. package/public/assets/flowGraphMultiGateBlock-0zKVRfwg.js +1 -0
  201. package/public/assets/flowGraphMultiGateBlock-0zKVRfwg.js.br +0 -0
  202. package/public/assets/flowGraphMultiGateBlock-0zKVRfwg.js.gz +0 -0
  203. package/public/assets/flowGraphPauseAnimationBlock-Cj1qZ8KL.js +1 -0
  204. package/public/assets/flowGraphPauseAnimationBlock-Cj1qZ8KL.js.br +0 -0
  205. package/public/assets/flowGraphPauseAnimationBlock-Cj1qZ8KL.js.gz +0 -0
  206. package/public/assets/flowGraphPlayAnimationBlock-CmNlz0tC.js +1 -0
  207. package/public/assets/flowGraphPlayAnimationBlock-CmNlz0tC.js.br +0 -0
  208. package/public/assets/flowGraphPlayAnimationBlock-CmNlz0tC.js.gz +0 -0
  209. package/public/assets/flowGraphPointerOutEventBlock-CksX91Wf.js +1 -0
  210. package/public/assets/flowGraphPointerOutEventBlock-CksX91Wf.js.br +4 -0
  211. package/public/assets/flowGraphPointerOutEventBlock-CksX91Wf.js.gz +0 -0
  212. package/public/assets/flowGraphPointerOverEventBlock-BAzWo2rO.js +1 -0
  213. package/public/assets/flowGraphPointerOverEventBlock-BAzWo2rO.js.br +0 -0
  214. package/public/assets/flowGraphPointerOverEventBlock-BAzWo2rO.js.gz +0 -0
  215. package/public/assets/flowGraphReceiveCustomEventBlock-DodatkWu.js +1 -0
  216. package/public/assets/flowGraphReceiveCustomEventBlock-DodatkWu.js.br +0 -0
  217. package/public/assets/flowGraphReceiveCustomEventBlock-DodatkWu.js.gz +0 -0
  218. package/public/assets/flowGraphSceneReadyEventBlock-CdZZEJxf.js +1 -0
  219. package/public/assets/flowGraphSceneReadyEventBlock-CdZZEJxf.js.br +0 -0
  220. package/public/assets/flowGraphSceneReadyEventBlock-CdZZEJxf.js.gz +0 -0
  221. package/public/assets/flowGraphSceneTickEventBlock-BO5xEA0D.js +1 -0
  222. package/public/assets/flowGraphSceneTickEventBlock-BO5xEA0D.js.br +0 -0
  223. package/public/assets/flowGraphSceneTickEventBlock-BO5xEA0D.js.gz +0 -0
  224. package/public/assets/flowGraphSendCustomEventBlock-BSbW6X-n.js +1 -0
  225. package/public/assets/flowGraphSendCustomEventBlock-BSbW6X-n.js.br +0 -0
  226. package/public/assets/flowGraphSendCustomEventBlock-BSbW6X-n.js.gz +0 -0
  227. package/public/assets/flowGraphSequenceBlock-Ppc6pXve.js +1 -0
  228. package/public/assets/flowGraphSequenceBlock-Ppc6pXve.js.br +0 -0
  229. package/public/assets/flowGraphSequenceBlock-Ppc6pXve.js.gz +0 -0
  230. package/public/assets/flowGraphSetDelayBlock-Ckikj9nw.js +1 -0
  231. package/public/assets/flowGraphSetDelayBlock-Ckikj9nw.js.br +0 -0
  232. package/public/assets/flowGraphSetDelayBlock-Ckikj9nw.js.gz +0 -0
  233. package/public/assets/flowGraphSetPropertyBlock-BgUzizbV.js +1 -0
  234. package/public/assets/flowGraphSetPropertyBlock-BgUzizbV.js.br +0 -0
  235. package/public/assets/flowGraphSetPropertyBlock-BgUzizbV.js.gz +0 -0
  236. package/public/assets/flowGraphSetVariableBlock-BdpCJTDy.js +1 -0
  237. package/public/assets/flowGraphSetVariableBlock-BdpCJTDy.js.br +0 -0
  238. package/public/assets/flowGraphSetVariableBlock-BdpCJTDy.js.gz +0 -0
  239. package/public/assets/flowGraphStopAnimationBlock-NXtDyWkx.js +1 -0
  240. package/public/assets/flowGraphStopAnimationBlock-NXtDyWkx.js.br +0 -0
  241. package/public/assets/flowGraphStopAnimationBlock-NXtDyWkx.js.gz +0 -0
  242. package/public/assets/flowGraphSwitchBlock-BtAbN5pw.js +1 -0
  243. package/public/assets/flowGraphSwitchBlock-BtAbN5pw.js.br +0 -0
  244. package/public/assets/flowGraphSwitchBlock-BtAbN5pw.js.gz +0 -0
  245. package/public/assets/flowGraphThrottleBlock-DouJgya1.js +1 -0
  246. package/public/assets/flowGraphThrottleBlock-DouJgya1.js.br +0 -0
  247. package/public/assets/flowGraphThrottleBlock-DouJgya1.js.gz +0 -0
  248. package/public/assets/flowGraphTransformCoordinatesSystemBlock-DnCim8eo.js +1 -0
  249. package/public/assets/flowGraphTransformCoordinatesSystemBlock-DnCim8eo.js.br +0 -0
  250. package/public/assets/flowGraphTransformCoordinatesSystemBlock-DnCim8eo.js.gz +0 -0
  251. package/public/assets/flowGraphTypeToTypeBlocks-DvTPkHj8.js +1 -0
  252. package/public/assets/flowGraphTypeToTypeBlocks-DvTPkHj8.js.br +4 -0
  253. package/public/assets/flowGraphTypeToTypeBlocks-DvTPkHj8.js.gz +0 -0
  254. package/public/assets/flowGraphUnaryOperationBlock-DfKZLa84.js +1 -0
  255. package/public/assets/flowGraphUnaryOperationBlock-DfKZLa84.js.br +0 -0
  256. package/public/assets/flowGraphUnaryOperationBlock-DfKZLa84.js.gz +0 -0
  257. package/public/assets/flowGraphVectorMathBlocks-BQCEcK0m.js +1 -0
  258. package/public/assets/flowGraphVectorMathBlocks-BQCEcK0m.js.br +0 -0
  259. package/public/assets/flowGraphVectorMathBlocks-BQCEcK0m.js.gz +0 -0
  260. package/public/assets/flowGraphWaitAllBlock-ClqfM5vn.js +1 -0
  261. package/public/assets/flowGraphWaitAllBlock-ClqfM5vn.js.br +0 -0
  262. package/public/assets/flowGraphWaitAllBlock-ClqfM5vn.js.gz +0 -0
  263. package/public/assets/flowGraphWhileLoopBlock-DkTf5x3Z.js +1 -0
  264. package/public/assets/flowGraphWhileLoopBlock-DkTf5x3Z.js.br +0 -0
  265. package/public/assets/flowGraphWhileLoopBlock-DkTf5x3Z.js.gz +0 -0
  266. package/public/assets/fogFragmentDeclaration-CJgnG_Ui.js +22 -0
  267. package/public/assets/fogFragmentDeclaration-CJgnG_Ui.js.br +0 -0
  268. package/public/assets/fogFragmentDeclaration-CJgnG_Ui.js.gz +0 -0
  269. package/public/assets/fogFragmentDeclaration-Dk_KLGI0.js +23 -0
  270. package/public/assets/fogFragmentDeclaration-Dk_KLGI0.js.br +0 -0
  271. package/public/assets/fogFragmentDeclaration-Dk_KLGI0.js.gz +0 -0
  272. package/public/assets/glowBlurPostProcess.fragment-BmoPp0DJ.js +7 -0
  273. package/public/assets/glowBlurPostProcess.fragment-BmoPp0DJ.js.br +0 -0
  274. package/public/assets/glowBlurPostProcess.fragment-BmoPp0DJ.js.gz +0 -0
  275. package/public/assets/glowBlurPostProcess.fragment-DSvlweiI.js +7 -0
  276. package/public/assets/glowBlurPostProcess.fragment-DSvlweiI.js.br +0 -0
  277. package/public/assets/glowBlurPostProcess.fragment-DSvlweiI.js.gz +0 -0
  278. package/public/assets/glowMapGeneration.fragment-BmCna86b.js +63 -0
  279. package/public/assets/glowMapGeneration.fragment-BmCna86b.js.br +0 -0
  280. package/public/assets/glowMapGeneration.fragment-BmCna86b.js.gz +0 -0
  281. package/public/assets/glowMapGeneration.fragment-Bx0somqR.js +63 -0
  282. package/public/assets/glowMapGeneration.fragment-Bx0somqR.js.br +0 -0
  283. package/public/assets/glowMapGeneration.fragment-Bx0somqR.js.gz +0 -0
  284. package/public/assets/glowMapGeneration.vertex-C_K1FVYg.js +75 -0
  285. package/public/assets/glowMapGeneration.vertex-C_K1FVYg.js.br +0 -0
  286. package/public/assets/glowMapGeneration.vertex-C_K1FVYg.js.gz +0 -0
  287. package/public/assets/glowMapGeneration.vertex-Fp7OnH6p.js +75 -0
  288. package/public/assets/glowMapGeneration.vertex-Fp7OnH6p.js.br +0 -0
  289. package/public/assets/glowMapGeneration.vertex-Fp7OnH6p.js.gz +0 -0
  290. package/public/assets/glowMapMerge.fragment-0u_W2SCj.js +25 -0
  291. package/public/assets/glowMapMerge.fragment-0u_W2SCj.js.br +0 -0
  292. package/public/assets/glowMapMerge.fragment-0u_W2SCj.js.gz +0 -0
  293. package/public/assets/glowMapMerge.fragment-DbrUnHjm.js +23 -0
  294. package/public/assets/glowMapMerge.fragment-DbrUnHjm.js.br +0 -0
  295. package/public/assets/glowMapMerge.fragment-DbrUnHjm.js.gz +0 -0
  296. package/public/assets/glowMapMerge.vertex-CuTJKa7K.js +7 -0
  297. package/public/assets/glowMapMerge.vertex-CuTJKa7K.js.br +0 -0
  298. package/public/assets/glowMapMerge.vertex-CuTJKa7K.js.gz +0 -0
  299. package/public/assets/glowMapMerge.vertex-DAvXVsHl.js +8 -0
  300. package/public/assets/glowMapMerge.vertex-DAvXVsHl.js.br +0 -0
  301. package/public/assets/glowMapMerge.vertex-DAvXVsHl.js.gz +0 -0
  302. package/public/assets/grain.fragment-6VtM1VfQ.js +6 -0
  303. package/public/assets/grain.fragment-6VtM1VfQ.js.br +0 -0
  304. package/public/assets/grain.fragment-6VtM1VfQ.js.gz +0 -0
  305. package/public/assets/grain.fragment-DDSnqVVY.js +5 -0
  306. package/public/assets/grain.fragment-DDSnqVVY.js.br +4 -1
  307. package/public/assets/grain.fragment-DDSnqVVY.js.gz +0 -0
  308. package/public/assets/harmonicsFunctions-BKiAKdWL.js +189 -0
  309. package/public/assets/harmonicsFunctions-BKiAKdWL.js.br +0 -0
  310. package/public/assets/harmonicsFunctions-BKiAKdWL.js.gz +0 -0
  311. package/public/assets/harmonicsFunctions-BdFr0SEn.js +192 -0
  312. package/public/assets/harmonicsFunctions-BdFr0SEn.js.br +0 -0
  313. package/public/assets/harmonicsFunctions-BdFr0SEn.js.gz +0 -0
  314. package/public/assets/hdrTextureLoader-BZMtuzrh.js +2 -0
  315. package/public/assets/hdrTextureLoader-BZMtuzrh.js.br +0 -0
  316. package/public/assets/hdrTextureLoader-BZMtuzrh.js.gz +0 -0
  317. package/public/assets/hemisphericLight-BF-Si7a7.js +1 -0
  318. package/public/assets/hemisphericLight-BF-Si7a7.js.br +0 -0
  319. package/public/assets/hemisphericLight-BF-Si7a7.js.gz +0 -0
  320. package/public/assets/iesTextureLoader-CfjtMyLq.js +2 -0
  321. package/public/assets/iesTextureLoader-CfjtMyLq.js.br +0 -0
  322. package/public/assets/iesTextureLoader-CfjtMyLq.js.gz +0 -0
  323. package/public/assets/index-Bc_2vm3Z.js +4 -0
  324. package/public/assets/index-Bc_2vm3Z.js.br +0 -0
  325. package/public/assets/index-Bc_2vm3Z.js.gz +0 -0
  326. package/public/assets/index-DKM_mvsP.js +1 -0
  327. package/public/assets/index-DKM_mvsP.js.br +0 -0
  328. package/public/assets/index-DKM_mvsP.js.gz +0 -0
  329. package/public/assets/instancesDeclaration-DpE3Y0C1.js +23 -0
  330. package/public/assets/instancesDeclaration-DpE3Y0C1.js.br +0 -0
  331. package/public/assets/instancesDeclaration-DpE3Y0C1.js.gz +0 -0
  332. package/public/assets/ktxTextureLoader-7eTZtvh5.js +1 -0
  333. package/public/assets/ktxTextureLoader-7eTZtvh5.js.br +0 -0
  334. package/public/assets/ktxTextureLoader-7eTZtvh5.js.gz +0 -0
  335. package/public/assets/lazy-BcZCe0kL.js +2 -0
  336. package/public/assets/lazy-BcZCe0kL.js.br +0 -0
  337. package/public/assets/lazy-BcZCe0kL.js.gz +0 -0
  338. package/public/assets/lod.fragment-CEfFyCdU.js +3 -0
  339. package/public/assets/lod.fragment-CEfFyCdU.js.br +0 -0
  340. package/public/assets/lod.fragment-CEfFyCdU.js.gz +0 -0
  341. package/public/assets/lod.fragment-DT0r7jVm.js +3 -0
  342. package/public/assets/lod.fragment-DT0r7jVm.js.br +0 -0
  343. package/public/assets/lod.fragment-DT0r7jVm.js.gz +0 -0
  344. package/public/assets/lodCube.fragment-BP5e9OXG.js +22 -0
  345. package/public/assets/lodCube.fragment-BP5e9OXG.js.br +0 -0
  346. package/public/assets/lodCube.fragment-BP5e9OXG.js.gz +0 -0
  347. package/public/assets/lodCube.fragment-mh7W3FpN.js +22 -0
  348. package/public/assets/lodCube.fragment-mh7W3FpN.js.br +0 -0
  349. package/public/assets/lodCube.fragment-mh7W3FpN.js.gz +0 -0
  350. package/public/assets/logDepthDeclaration-DapB3ji1.js +4 -0
  351. package/public/assets/logDepthDeclaration-_-FceU2g.js +4 -0
  352. package/public/assets/logDepthFragment-BowlR5UY.js +4 -0
  353. package/public/assets/logDepthFragment-D1ov0i96.js +4 -0
  354. package/public/assets/logDepthFragment-D1ov0i96.js.br +0 -0
  355. package/public/assets/logDepthFragment-D1ov0i96.js.gz +0 -0
  356. package/public/assets/logDepthVertex-dEn2jB_d.js +4 -0
  357. package/public/assets/logDepthVertex-dEn2jB_d.js.br +2 -0
  358. package/public/assets/logDepthVertex-dEn2jB_d.js.gz +0 -0
  359. package/public/assets/logDepthVertex-jWY57236.js +4 -0
  360. package/public/assets/logDepthVertex-jWY57236.js.br +3 -0
  361. package/public/assets/logDepthVertex-jWY57236.js.gz +0 -0
  362. package/public/assets/mainUVVaryingDeclaration-B-lJcjME.js +4 -0
  363. package/public/assets/mainUVVaryingDeclaration-D1LMmumw.js +4 -0
  364. package/public/assets/mesh.vertexData.functions-BXkNVxNr.js +1 -0
  365. package/public/assets/mesh.vertexData.functions-BXkNVxNr.js.br +0 -0
  366. package/public/assets/mesh.vertexData.functions-BXkNVxNr.js.gz +0 -0
  367. package/public/assets/meshUboDeclaration-B5FWJmqY.js +13 -0
  368. package/public/assets/meshUboDeclaration-B5FWJmqY.js.br +1 -0
  369. package/public/assets/meshUboDeclaration-B5FWJmqY.js.gz +0 -0
  370. package/public/assets/meshUboDeclaration-DthvNL2q.js +13 -0
  371. package/public/assets/meshUboDeclaration-DthvNL2q.js.br +0 -0
  372. package/public/assets/meshUboDeclaration-DthvNL2q.js.gz +0 -0
  373. package/public/assets/morphTargetsVertex-DHRA_mKb.js +100 -0
  374. package/public/assets/morphTargetsVertex-DHRA_mKb.js.br +0 -0
  375. package/public/assets/morphTargetsVertex-DHRA_mKb.js.gz +0 -0
  376. package/public/assets/oitFinalSimpleBlend.fragment-BDN2XF0x.js +2 -0
  377. package/public/assets/oitFinalSimpleBlend.fragment-BDN2XF0x.js.br +0 -0
  378. package/public/assets/oitFinalSimpleBlend.fragment-BDN2XF0x.js.gz +0 -0
  379. package/public/assets/oitFinalSimpleBlend.fragment-C5RtcXZE.js +3 -0
  380. package/public/assets/oitFinalSimpleBlend.fragment-C5RtcXZE.js.br +0 -0
  381. package/public/assets/oitFinalSimpleBlend.fragment-C5RtcXZE.js.gz +0 -0
  382. package/public/assets/oitFragment-CAXGfgFH.js +1202 -0
  383. package/public/assets/oitFragment-CAXGfgFH.js.br +0 -0
  384. package/public/assets/oitFragment-CAXGfgFH.js.gz +0 -0
  385. package/public/assets/oitFragment-ay081Wsi.js +1077 -0
  386. package/public/assets/oitFragment-ay081Wsi.js.br +0 -0
  387. package/public/assets/oitFragment-ay081Wsi.js.gz +0 -0
  388. package/public/assets/openpbrMaterial-KVtjwf0K.js +2 -0
  389. package/public/assets/openpbrMaterial-KVtjwf0K.js.br +0 -0
  390. package/public/assets/openpbrMaterial-KVtjwf0K.js.gz +0 -0
  391. package/public/assets/outline.fragment-BanVWYIB.js +21 -0
  392. package/public/assets/outline.fragment-BanVWYIB.js.br +0 -0
  393. package/public/assets/outline.fragment-BanVWYIB.js.gz +0 -0
  394. package/public/assets/outline.fragment-CFKJOJ3l.js +18 -0
  395. package/public/assets/outline.fragment-CFKJOJ3l.js.br +0 -0
  396. package/public/assets/outline.fragment-CFKJOJ3l.js.gz +0 -0
  397. package/public/assets/outline.vertex-1q1i1Z0k.js +47 -0
  398. package/public/assets/outline.vertex-1q1i1Z0k.js.br +0 -0
  399. package/public/assets/outline.vertex-1q1i1Z0k.js.gz +0 -0
  400. package/public/assets/outline.vertex-yrM712o1.js +47 -0
  401. package/public/assets/outline.vertex-yrM712o1.js.br +0 -0
  402. package/public/assets/outline.vertex-yrM712o1.js.gz +0 -0
  403. package/public/assets/passCube.fragment-4x9m1yB9.js +23 -0
  404. package/public/assets/passCube.fragment-4x9m1yB9.js.br +0 -0
  405. package/public/assets/passCube.fragment-4x9m1yB9.js.gz +0 -0
  406. package/public/assets/passCube.fragment-j0YEcfrM.js +23 -0
  407. package/public/assets/passCube.fragment-j0YEcfrM.js.br +3 -0
  408. package/public/assets/passCube.fragment-j0YEcfrM.js.gz +0 -0
  409. package/public/assets/pbr.fragment-D4c9Imut.js +3277 -0
  410. package/public/assets/pbr.fragment-D4c9Imut.js.br +0 -0
  411. package/public/assets/pbr.fragment-D4c9Imut.js.gz +0 -0
  412. package/public/assets/pbr.fragment-qKZeRSsL.js +3327 -0
  413. package/public/assets/pbr.fragment-qKZeRSsL.js.br +0 -0
  414. package/public/assets/pbr.fragment-qKZeRSsL.js.gz +0 -0
  415. package/public/assets/pbr.vertex-CNWuYREY.js +227 -0
  416. package/public/assets/pbr.vertex-CNWuYREY.js.br +0 -0
  417. package/public/assets/pbr.vertex-CNWuYREY.js.gz +0 -0
  418. package/public/assets/pbr.vertex-joJmxK7Z.js +357 -0
  419. package/public/assets/pbr.vertex-joJmxK7Z.js.br +0 -0
  420. package/public/assets/pbr.vertex-joJmxK7Z.js.gz +0 -0
  421. package/public/assets/playable-local-editor-entry-BpT9asOr.js +4 -0
  422. package/public/assets/playable-local-editor-entry-BpT9asOr.js.br +0 -0
  423. package/public/assets/playable-local-editor-entry-BpT9asOr.js.gz +0 -0
  424. package/public/assets/playable-sdk-CrJqCMfO.js +5074 -0
  425. package/public/assets/playable-sdk-CrJqCMfO.js.br +0 -0
  426. package/public/assets/playable-sdk-CrJqCMfO.js.gz +0 -0
  427. package/public/assets/rgbdDecode.fragment-DVQvgSkR.js +5 -0
  428. package/public/assets/rgbdDecode.fragment-DVQvgSkR.js.br +0 -0
  429. package/public/assets/rgbdDecode.fragment-DVQvgSkR.js.gz +0 -0
  430. package/public/assets/rgbdDecode.fragment-jfF24wPs.js +5 -0
  431. package/public/assets/rgbdDecode.fragment-jfF24wPs.js.br +0 -0
  432. package/public/assets/rgbdDecode.fragment-jfF24wPs.js.gz +0 -0
  433. package/public/assets/rgbdEncode.fragment-AWVgflWm.js +5 -0
  434. package/public/assets/rgbdEncode.fragment-AWVgflWm.js.br +0 -0
  435. package/public/assets/rgbdEncode.fragment-AWVgflWm.js.gz +0 -0
  436. package/public/assets/rgbdEncode.fragment-DZGlem9k.js +5 -0
  437. package/public/assets/rgbdEncode.fragment-DZGlem9k.js.br +0 -0
  438. package/public/assets/rgbdEncode.fragment-DZGlem9k.js.gz +0 -0
  439. package/public/assets/sceneLoader-BJz_3O1N.js +1 -0
  440. package/public/assets/sceneLoader-BJz_3O1N.js.br +0 -0
  441. package/public/assets/sceneLoader-BJz_3O1N.js.gz +0 -0
  442. package/public/assets/screenSpaceCurvature.fragment-B-CUjGj1.js +15 -0
  443. package/public/assets/screenSpaceCurvature.fragment-B-CUjGj1.js.br +0 -0
  444. package/public/assets/screenSpaceCurvature.fragment-B-CUjGj1.js.gz +0 -0
  445. package/public/assets/selection.fragment-G8Edn4iI.js +35 -0
  446. package/public/assets/selection.fragment-G8Edn4iI.js.br +0 -0
  447. package/public/assets/selection.fragment-G8Edn4iI.js.gz +0 -0
  448. package/public/assets/selection.fragment-lxotM05-.js +35 -0
  449. package/public/assets/selection.fragment-lxotM05-.js.br +0 -0
  450. package/public/assets/selection.fragment-lxotM05-.js.gz +0 -0
  451. package/public/assets/selection.vertex-BXV_f7Y2.js +74 -0
  452. package/public/assets/selection.vertex-BXV_f7Y2.js.br +0 -0
  453. package/public/assets/selection.vertex-BXV_f7Y2.js.gz +0 -0
  454. package/public/assets/selection.vertex-N4uHCMNz.js +73 -0
  455. package/public/assets/selection.vertex-N4uHCMNz.js.br +0 -0
  456. package/public/assets/selection.vertex-N4uHCMNz.js.gz +0 -0
  457. package/public/assets/selectionOutline.fragment-GI37GIN9.js +48 -0
  458. package/public/assets/selectionOutline.fragment-GI37GIN9.js.br +0 -0
  459. package/public/assets/selectionOutline.fragment-GI37GIN9.js.gz +0 -0
  460. package/public/assets/selectionOutline.fragment-Hvq4J9-Z.js +47 -0
  461. package/public/assets/selectionOutline.fragment-Hvq4J9-Z.js.br +0 -0
  462. package/public/assets/selectionOutline.fragment-Hvq4J9-Z.js.gz +0 -0
  463. package/public/assets/shadowMap.fragment-Bc5HgWvg.js +79 -0
  464. package/public/assets/shadowMap.fragment-Bc5HgWvg.js.br +0 -0
  465. package/public/assets/shadowMap.fragment-Bc5HgWvg.js.gz +0 -0
  466. package/public/assets/shadowMap.fragment-C43vlUxN.js +78 -0
  467. package/public/assets/shadowMap.fragment-C43vlUxN.js.br +0 -0
  468. package/public/assets/shadowMap.fragment-C43vlUxN.js.gz +0 -0
  469. package/public/assets/shadowMap.vertex-CneYEevu.js +119 -0
  470. package/public/assets/shadowMap.vertex-CneYEevu.js.br +0 -0
  471. package/public/assets/shadowMap.vertex-CneYEevu.js.gz +0 -0
  472. package/public/assets/shadowMap.vertex-DCmGPxPg.js +109 -0
  473. package/public/assets/shadowMap.vertex-DCmGPxPg.js.br +0 -0
  474. package/public/assets/shadowMap.vertex-DCmGPxPg.js.gz +0 -0
  475. package/public/assets/shadowMapFragmentSoftTransparentShadow-20DchIFl.js +4 -0
  476. package/public/assets/shadowMapFragmentSoftTransparentShadow-20DchIFl.js.br +0 -0
  477. package/public/assets/shadowMapFragmentSoftTransparentShadow-20DchIFl.js.gz +0 -0
  478. package/public/assets/shadowMapFragmentSoftTransparentShadow-CcyAwByw.js +4 -0
  479. package/public/assets/shadowMapFragmentSoftTransparentShadow-CcyAwByw.js.br +0 -0
  480. package/public/assets/shadowMapFragmentSoftTransparentShadow-CcyAwByw.js.gz +0 -0
  481. package/public/assets/sharpen.fragment-u0Zk00IW.js +8 -0
  482. package/public/assets/sharpen.fragment-u0Zk00IW.js.br +0 -0
  483. package/public/assets/sharpen.fragment-u0Zk00IW.js.gz +0 -0
  484. package/public/assets/standardMaterial-CgDYhl-K.js +1329 -0
  485. package/public/assets/standardMaterial-CgDYhl-K.js.br +0 -0
  486. package/public/assets/standardMaterial-CgDYhl-K.js.gz +0 -0
  487. package/public/assets/textureMerger.fragment-Bb06oGwL.js +84 -0
  488. package/public/assets/textureMerger.fragment-Bb06oGwL.js.br +0 -0
  489. package/public/assets/textureMerger.fragment-Bb06oGwL.js.gz +0 -0
  490. package/public/assets/textureMerger.fragment-yYgn-A7X.js +76 -0
  491. package/public/assets/textureMerger.fragment-yYgn-A7X.js.br +0 -0
  492. package/public/assets/textureMerger.fragment-yYgn-A7X.js.gz +0 -0
  493. package/public/assets/tgaTextureLoader-BD8cHb3T.js +1 -0
  494. package/public/assets/tgaTextureLoader-BD8cHb3T.js.br +0 -0
  495. package/public/assets/tgaTextureLoader-BD8cHb3T.js.gz +0 -0
  496. package/public/assets/vertexColorMixing-31u6kp3A.js +24 -0
  497. package/public/assets/vertexColorMixing-31u6kp3A.js.br +1 -0
  498. package/public/assets/vertexColorMixing-31u6kp3A.js.gz +0 -0
  499. package/public/assets/vertexColorMixing-CWKPQGdm.js +20 -0
  500. package/public/assets/vertexColorMixing-CWKPQGdm.js.br +0 -0
  501. package/public/assets/vertexColorMixing-CWKPQGdm.js.gz +0 -0
  502. package/public/assets/volumetricLightingBlendVolume.fragment-9wHUWZ30.js +11 -0
  503. package/public/assets/volumetricLightingBlendVolume.fragment-9wHUWZ30.js.br +0 -0
  504. package/public/assets/volumetricLightingBlendVolume.fragment-9wHUWZ30.js.gz +0 -0
  505. package/public/assets/volumetricLightingBlendVolume.fragment-N-9p72Fm.js +12 -0
  506. package/public/assets/volumetricLightingBlendVolume.fragment-N-9p72Fm.js.br +0 -0
  507. package/public/assets/volumetricLightingBlendVolume.fragment-N-9p72Fm.js.gz +0 -0
  508. package/public/assets/volumetricLightingRenderVolume.fragment-DJkHTox8.js +15 -0
  509. package/public/assets/volumetricLightingRenderVolume.fragment-DJkHTox8.js.br +0 -0
  510. package/public/assets/volumetricLightingRenderVolume.fragment-DJkHTox8.js.gz +0 -0
  511. package/public/assets/volumetricLightingRenderVolume.fragment-uuHa0TVJ.js +13 -0
  512. package/public/assets/volumetricLightingRenderVolume.fragment-uuHa0TVJ.js.br +0 -0
  513. package/public/assets/volumetricLightingRenderVolume.fragment-uuHa0TVJ.js.gz +0 -0
  514. package/public/assets/volumetricLightingRenderVolume.vertex-DR3E2COu.js +4 -0
  515. package/public/assets/volumetricLightingRenderVolume.vertex-DR3E2COu.js.br +0 -0
  516. package/public/assets/volumetricLightingRenderVolume.vertex-DR3E2COu.js.gz +0 -0
  517. package/public/assets/volumetricLightingRenderVolume.vertex-DhGKqZWW.js +5 -0
  518. package/public/assets/volumetricLightingRenderVolume.vertex-DhGKqZWW.js.br +0 -0
  519. package/public/assets/volumetricLightingRenderVolume.vertex-DhGKqZWW.js.gz +0 -0
  520. package/public/assets/webAudioBus-uR5af0TN.js +1 -0
  521. package/public/assets/webAudioBus-uR5af0TN.js.br +0 -0
  522. package/public/assets/webAudioBus-uR5af0TN.js.gz +0 -0
  523. package/public/assets/webAudioMainBus-B4JHk1VB.js +1 -0
  524. package/public/assets/webAudioMainBus-B4JHk1VB.js.br +0 -0
  525. package/public/assets/webAudioMainBus-B4JHk1VB.js.gz +0 -0
  526. package/public/assets/workerPool-H9Ji3mCo.js +1 -0
  527. package/public/assets/workerPool-H9Ji3mCo.js.br +2 -0
  528. package/public/assets/workerPool-H9Ji3mCo.js.gz +0 -0
  529. package/public/index.html +19 -0
  530. package/public/index.html.br +0 -0
  531. package/public/index.html.gz +0 -0
  532. package/runtime/editor-control-plane.mjs +5 -0
  533. package/worker/editor-service-worker.mjs +1 -0
@@ -0,0 +1,63 @@
1
+ import{fp as i}from"./standardMaterial-CgDYhl-K.js";import"./clipPlaneFragment-Da_1RMjt.js";const e="glowMapGenerationPixelShader",a=`#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)
2
+ #include<helperFunctions>
3
+ #endif
4
+ #ifdef DIFFUSE
5
+ varying vUVDiffuse: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
6
+ #endif
7
+ #ifdef OPACITY
8
+ varying vUVOpacity: vec2f;var opacitySamplerSampler: sampler;var opacitySampler: texture_2d<f32>;uniform opacityIntensity: f32;
9
+ #endif
10
+ #ifdef EMISSIVE
11
+ varying vUVEmissive: vec2f;var emissiveSamplerSampler: sampler;var emissiveSampler: texture_2d<f32>;
12
+ #endif
13
+ #ifdef VERTEXALPHA
14
+ varying vColor: vec4f;
15
+ #endif
16
+ uniform glowColor: vec4f;uniform glowIntensity: f32;
17
+ #include<clipPlaneFragmentDeclaration>
18
+ #define CUSTOM_FRAGMENT_DEFINITIONS
19
+ @fragment
20
+ fn main(input: FragmentInputs)->FragmentOutputs {
21
+ #include<clipPlaneFragment>
22
+ var finalColor: vec4f=uniforms.glowColor;
23
+ #ifdef DIFFUSE
24
+ var albedoTexture: vec4f=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vUVDiffuse);
25
+ #ifdef DIFFUSE_ISLINEAR
26
+ albedoTexture=toGammaSpace(albedoTexture);
27
+ #endif
28
+ #ifdef GLOW
29
+ finalColor=vec4f(finalColor.rgb,finalColor.a*albedoTexture.a);
30
+ #endif
31
+ #ifdef HIGHLIGHT
32
+ finalColor=vec4f(finalColor.rgb,albedoTexture.a);
33
+ #endif
34
+ #endif
35
+ #ifdef OPACITY
36
+ var opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vUVOpacity);
37
+ #ifdef OPACITYRGB
38
+ finalColor=vec4f(finalColor.rgb,finalColor.a*getLuminance(opacityMap.rgb));
39
+ #else
40
+ finalColor=vec4f(finalColor.rgb,finalColor.a*opacityMap.a);
41
+ #endif
42
+ finalColor=vec4f(finalColor.rgb,finalColor.a*uniforms.opacityIntensity);
43
+ #endif
44
+ #ifdef VERTEXALPHA
45
+ finalColor=vec4f(finalColor.rgb,finalColor.a*fragmentInputs.vColor.a);
46
+ #endif
47
+ #ifdef ALPHATEST
48
+ if (finalColor.a<ALPHATESTVALUE) {discard;}
49
+ #endif
50
+ #ifdef EMISSIVE
51
+ var emissive: vec4f=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vUVEmissive);
52
+ #ifdef EMISSIVE_ISLINEAR
53
+ emissive=toGammaSpace(emissive);
54
+ #endif
55
+ fragmentOutputs.color=emissive*finalColor*uniforms.glowIntensity;
56
+ #else
57
+ fragmentOutputs.color=finalColor*uniforms.glowIntensity;
58
+ #endif
59
+ #ifdef HIGHLIGHT
60
+ fragmentOutputs.color=vec4f(fragmentOutputs.color.rgb,uniforms.glowColor.a);
61
+ #endif
62
+ }
63
+ `;i.ShadersStoreWGSL[e]||(i.ShadersStoreWGSL[e]=a);const o={name:e,shader:a};export{o as glowMapGenerationPixelShaderWGSL};
@@ -0,0 +1,75 @@
1
+ import{fp as i}from"./standardMaterial-CgDYhl-K.js";const e="glowMapGenerationVertexShader",t=`attribute vec3 position;
2
+ #include<bonesDeclaration>
3
+ #include<bakedVertexAnimationDeclaration>
4
+ #include<morphTargetsVertexGlobalDeclaration>
5
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
6
+ #include<clipPlaneVertexDeclaration>
7
+ #include<instancesDeclaration>
8
+ uniform mat4 viewProjection;varying vec4 vPosition;
9
+ #ifdef UV1
10
+ attribute vec2 uv;
11
+ #endif
12
+ #ifdef UV2
13
+ attribute vec2 uv2;
14
+ #endif
15
+ #ifdef DIFFUSE
16
+ varying vec2 vUVDiffuse;uniform mat4 diffuseMatrix;
17
+ #endif
18
+ #ifdef OPACITY
19
+ varying vec2 vUVOpacity;uniform mat4 opacityMatrix;
20
+ #endif
21
+ #ifdef EMISSIVE
22
+ varying vec2 vUVEmissive;uniform mat4 emissiveMatrix;
23
+ #endif
24
+ #ifdef VERTEXALPHA
25
+ attribute vec4 color;varying vec4 vColor;
26
+ #endif
27
+ #define CUSTOM_VERTEX_DEFINITIONS
28
+ void main(void)
29
+ {vec3 positionUpdated=position;
30
+ #ifdef UV1
31
+ vec2 uvUpdated=uv;
32
+ #endif
33
+ #ifdef UV2
34
+ vec2 uv2Updated=uv2;
35
+ #endif
36
+ #include<morphTargetsVertexGlobal>
37
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
38
+ #include<instancesVertex>
39
+ #include<bonesVertex>
40
+ #include<bakedVertexAnimation>
41
+ vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
42
+ #ifdef CUBEMAP
43
+ vPosition=worldPos;gl_Position=viewProjection*finalWorld*vec4(position,1.0);
44
+ #else
45
+ vPosition=viewProjection*worldPos;gl_Position=vPosition;
46
+ #endif
47
+ #ifdef DIFFUSE
48
+ #ifdef DIFFUSEUV1
49
+ vUVDiffuse=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
50
+ #endif
51
+ #ifdef DIFFUSEUV2
52
+ vUVDiffuse=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
53
+ #endif
54
+ #endif
55
+ #ifdef OPACITY
56
+ #ifdef OPACITYUV1
57
+ vUVOpacity=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0));
58
+ #endif
59
+ #ifdef OPACITYUV2
60
+ vUVOpacity=vec2(opacityMatrix*vec4(uv2Updated,1.0,0.0));
61
+ #endif
62
+ #endif
63
+ #ifdef EMISSIVE
64
+ #ifdef EMISSIVEUV1
65
+ vUVEmissive=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0));
66
+ #endif
67
+ #ifdef EMISSIVEUV2
68
+ vUVEmissive=vec2(emissiveMatrix*vec4(uv2Updated,1.0,0.0));
69
+ #endif
70
+ #endif
71
+ #ifdef VERTEXALPHA
72
+ vColor=color;
73
+ #endif
74
+ #include<clipPlaneVertex>
75
+ }`;i.ShadersStore[e]||(i.ShadersStore[e]=t);const n={name:e,shader:t};export{n as glowMapGenerationVertexShader};
@@ -0,0 +1,75 @@
1
+ import{fp as i}from"./standardMaterial-CgDYhl-K.js";import"./clipPlaneVertex-B8PIfZU_.js";import"./morphTargetsVertex-DHRA_mKb.js";import"./instancesDeclaration-DpE3Y0C1.js";const e="glowMapGenerationVertexShader",t=`attribute position: vec3f;
2
+ #include<bonesDeclaration>
3
+ #include<bakedVertexAnimationDeclaration>
4
+ #include<morphTargetsVertexGlobalDeclaration>
5
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
6
+ #include<clipPlaneVertexDeclaration>
7
+ #include<instancesDeclaration>
8
+ uniform viewProjection: mat4x4f;varying vPosition: vec4f;
9
+ #ifdef UV1
10
+ attribute uv: vec2f;
11
+ #endif
12
+ #ifdef UV2
13
+ attribute uv2: vec2f;
14
+ #endif
15
+ #ifdef DIFFUSE
16
+ varying vUVDiffuse: vec2f;uniform diffuseMatrix: mat4x4f;
17
+ #endif
18
+ #ifdef OPACITY
19
+ varying vUVOpacity: vec2f;uniform opacityMatrix: mat4x4f;
20
+ #endif
21
+ #ifdef EMISSIVE
22
+ varying vUVEmissive: vec2f;uniform emissiveMatrix: mat4x4f;
23
+ #endif
24
+ #ifdef VERTEXALPHA
25
+ attribute color: vec4f;varying vColor: vec4f;
26
+ #endif
27
+ #define CUSTOM_VERTEX_DEFINITIONS
28
+ @vertex
29
+ fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
30
+ #ifdef UV1
31
+ var uvUpdated: vec2f=vertexInputs.uv;
32
+ #endif
33
+ #ifdef UV2
34
+ var uv2Updated: vec2f=vertexInputs.uv2;
35
+ #endif
36
+ #include<morphTargetsVertexGlobal>
37
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
38
+ #include<instancesVertex>
39
+ #include<bonesVertex>
40
+ #include<bakedVertexAnimation>
41
+ var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);
42
+ #ifdef CUBEMAP
43
+ vertexOutputs.vPosition=worldPos;vertexOutputs.position=uniforms.viewProjection*finalWorld* vec4f(vertexInputs.position,1.0);
44
+ #else
45
+ vertexOutputs.vPosition=uniforms.viewProjection*worldPos;vertexOutputs.position=vertexOutputs.vPosition;
46
+ #endif
47
+ #ifdef DIFFUSE
48
+ #ifdef DIFFUSEUV1
49
+ vertexOutputs.vUVDiffuse= (uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
50
+ #endif
51
+ #ifdef DIFFUSEUV2
52
+ vertexOutputs.vUVDiffuse= (uniforms.diffuseMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
53
+ #endif
54
+ #endif
55
+ #ifdef OPACITY
56
+ #ifdef OPACITYUV1
57
+ vertexOutputs.vUVOpacity= (uniforms.opacityMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
58
+ #endif
59
+ #ifdef OPACITYUV2
60
+ vertexOutputs.vUVOpacity= (uniforms.opacityMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
61
+ #endif
62
+ #endif
63
+ #ifdef EMISSIVE
64
+ #ifdef EMISSIVEUV1
65
+ vertexOutputs.vUVEmissive= (uniforms.emissiveMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
66
+ #endif
67
+ #ifdef EMISSIVEUV2
68
+ vertexOutputs.vUVEmissive= (uniforms.emissiveMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
69
+ #endif
70
+ #endif
71
+ #ifdef VERTEXALPHA
72
+ vertexOutputs.vColor=vertexInputs.color;
73
+ #endif
74
+ #include<clipPlaneVertex>
75
+ }`;i.ShadersStoreWGSL[e]||(i.ShadersStoreWGSL[e]=t);const a={name:e,shader:t};export{a as glowMapGenerationVertexShaderWGSL};
@@ -0,0 +1,25 @@
1
+ import{fp as r}from"./standardMaterial-CgDYhl-K.js";const e="glowMapMergePixelShader",a=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
2
+ #ifdef EMISSIVE
3
+ var textureSampler2Sampler: sampler;var textureSampler2: texture_2d<f32>;
4
+ #endif
5
+ uniform offset: f32;
6
+ #define CUSTOM_FRAGMENT_DEFINITIONS
7
+ @fragment
8
+ fn main(input: FragmentInputs)->FragmentOutputs {
9
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
10
+ var baseColor: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);
11
+ #ifdef EMISSIVE
12
+ baseColor+=textureSample(textureSampler2,textureSampler2Sampler,input.vUV);baseColor*=uniforms.offset;
13
+ #else
14
+ baseColor=vec4f(baseColor.rgb,abs(uniforms.offset-baseColor.a));
15
+ #ifdef STROKE
16
+ var alpha: f32=smoothstep(.0,.1,baseColor.a);baseColor=vec4f(baseColor.rgb*alpha,alpha);
17
+ #endif
18
+ #endif
19
+ #if LDR
20
+ baseColor=clamp(baseColor,vec4f(0.),vec4f(1.0));
21
+ #endif
22
+ fragmentOutputs.color=baseColor;
23
+ #define CUSTOM_FRAGMENT_MAIN_END
24
+ }
25
+ `;r.ShadersStoreWGSL[e]||(r.ShadersStoreWGSL[e]=a);const o={name:e,shader:a};export{o as glowMapMergePixelShaderWGSL};
@@ -0,0 +1,23 @@
1
+ import{fp as o}from"./standardMaterial-CgDYhl-K.js";const e="glowMapMergePixelShader",r=`varying vec2 vUV;uniform sampler2D textureSampler;
2
+ #ifdef EMISSIVE
3
+ uniform sampler2D textureSampler2;
4
+ #endif
5
+ uniform float offset;
6
+ #define CUSTOM_FRAGMENT_DEFINITIONS
7
+ void main(void) {
8
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
9
+ vec4 baseColor=texture2D(textureSampler,vUV);
10
+ #ifdef EMISSIVE
11
+ baseColor+=texture2D(textureSampler2,vUV);baseColor*=offset;
12
+ #else
13
+ baseColor.a=abs(offset-baseColor.a);
14
+ #ifdef STROKE
15
+ float alpha=smoothstep(.0,.1,baseColor.a);baseColor.a=alpha;baseColor.rgb=baseColor.rgb*alpha;
16
+ #endif
17
+ #endif
18
+ #if LDR
19
+ baseColor=clamp(baseColor,0.,1.0);
20
+ #endif
21
+ gl_FragColor=baseColor;
22
+ #define CUSTOM_FRAGMENT_MAIN_END
23
+ }`;o.ShadersStore[e]||(o.ShadersStore[e]=r);const l={name:e,shader:r};export{l as glowMapMergePixelShader};
@@ -0,0 +1,7 @@
1
+ import{fp as o}from"./standardMaterial-CgDYhl-K.js";const e="glowMapMergeVertexShader",i=`attribute vec2 position;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
2
+ #define CUSTOM_VERTEX_DEFINITIONS
3
+ void main(void) {
4
+ #define CUSTOM_VERTEX_MAIN_BEGIN
5
+ vUV=position*madd+madd;gl_Position=vec4(position,0.0,1.0);
6
+ #define CUSTOM_VERTEX_MAIN_END
7
+ }`;o.ShadersStore[e]||(o.ShadersStore[e]=i);const t={name:e,shader:i};export{t as glowMapMergeVertexShader};
@@ -0,0 +1,8 @@
1
+ import{fp as t}from"./standardMaterial-CgDYhl-K.js";const e="glowMapMergeVertexShader",r=`attribute position: vec2f;varying vUV: vec2f;
2
+ #define CUSTOM_VERTEX_DEFINITIONS
3
+ @vertex
4
+ fn main(input : VertexInputs)->FragmentInputs {const madd: vec2f= vec2f(0.5,0.5);
5
+ #define CUSTOM_VERTEX_MAIN_BEGIN
6
+ vertexOutputs.vUV=vertexInputs.position*madd+madd;vertexOutputs.position= vec4f(vertexInputs.position,0.0,1.0);
7
+ #define CUSTOM_VERTEX_MAIN_END
8
+ }`;t.ShadersStoreWGSL[e]||(t.ShadersStoreWGSL[e]=r);const o={name:e,shader:r};export{o as glowMapMergeVertexShaderWGSL};
@@ -0,0 +1,6 @@
1
+ import{fp as r}from"./standardMaterial-CgDYhl-K.js";const e="grainPixelShader",a=`#include<helperFunctions>
2
+ uniform sampler2D textureSampler;
3
+ uniform float intensity;uniform float animatedSeed;varying vec2 vUV;
4
+ #define CUSTOM_FRAGMENT_DEFINITIONS
5
+ void main(void)
6
+ {gl_FragColor=texture2D(textureSampler,vUV);vec2 seed=vUV*(animatedSeed);float grain=dither(seed,intensity);float lum=getLuminance(gl_FragColor.rgb);float grainAmount=(cos(-PI+(lum*PI*2.))+1.)/2.;gl_FragColor.rgb+=grain*grainAmount;gl_FragColor.rgb=max(gl_FragColor.rgb,0.0);}`;r.ShadersStore[e]||(r.ShadersStore[e]=a);const t={name:e,shader:a};export{t as grainPixelShader};
@@ -0,0 +1,5 @@
1
+ import{fp as r}from"./standardMaterial-CgDYhl-K.js";const e="grainPixelShader",t=`#include<helperFunctions>
2
+ varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform intensity: f32;uniform animatedSeed: f32;
3
+ #define CUSTOM_FRAGMENT_DEFINITIONS
4
+ @fragment
5
+ fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);var seed: vec2f=input.vUV*uniforms.animatedSeed;var grain: f32=dither(seed,uniforms.intensity);var lum: f32=getLuminance(fragmentOutputs.color.rgb);var grainAmount: f32=(cos(-PI+(lum*PI*2.))+1.)/2.;fragmentOutputs.color=vec4f(fragmentOutputs.color.rgb+grain*grainAmount,fragmentOutputs.color.a);fragmentOutputs.color=vec4f(max(fragmentOutputs.color.rgb,vec3f(0.0)),fragmentOutputs.color.a);}`;r.ShadersStoreWGSL[e]||(r.ShadersStoreWGSL[e]=t);const n={name:e,shader:t};export{n as grainPixelShaderWGSL};
@@ -0,0 +1,4 @@
1
+ �@��X�9�~���.�A�˩"���"��
2
+ ��k��E�,*p�):�
- Q6�֜��VF�� �\C"I�؈�
3
+ D���0u��
4
+ d����̱K��*{B��E�#Y��@�t]�^�%̆@�R�p���߻�*��j��`�1��(���P��[��F����Nou?#��1����y+�b�vZ_�����ĉ;~CQR@�N/� �^����̻��~�]����8^T#c�ϧ�q�ʩ&��a�@z��5O��|��k
@@ -0,0 +1,189 @@
1
+ import{fp as e}from"./standardMaterial-CgDYhl-K.js";import"./meshUboDeclaration-DthvNL2q.js";const t="pbrUboDeclaration",n=`layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
2
+ #define ADDITIONAL_UBO_DECLARATION
3
+ };
4
+ #include<sceneUboDeclaration>
5
+ #include<meshUboDeclaration>
6
+ `;e.IncludesShadersStore[t]||(e.IncludesShadersStore[t]=n);const o="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
7
+ #define BRDF_DIFFUSE_MODEL_EON 0
8
+ #define BRDF_DIFFUSE_MODEL_BURLEY 1
9
+ #define BRDF_DIFFUSE_MODEL_LAMBERT 2
10
+ #define BRDF_DIFFUSE_MODEL_LEGACY 3
11
+ #define DIELECTRIC_SPECULAR_MODEL_GLTF 0
12
+ #define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
13
+ #define CONDUCTOR_SPECULAR_MODEL_GLTF 0
14
+ #define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
15
+ #if !defined(PBR_VERTEX_SHADER) && !defined(OPENPBR_VERTEX_SHADER)
16
+ #ifdef MS_BRDF_ENERGY_CONSERVATION
17
+ vec3 getEnergyConservationFactor(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}
18
+ #endif
19
+ #if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
20
+ vec3 getF82Specular(float NdotV,vec3 F0,vec3 edgeTint,float roughness) {const float cos_theta_max=0.142857143;
21
+ const float one_minus_cos_theta_max_to_the_fifth=0.462664366;
22
+ const float one_minus_cos_theta_max_to_the_sixth=0.396569457;
23
+ vec3 white_minus_F0=vec3(1.0)-F0;vec3 b_numerator=(F0+white_minus_F0*one_minus_cos_theta_max_to_the_fifth)*(vec3(1.0)-edgeTint);const float b_denominator=cos_theta_max*one_minus_cos_theta_max_to_the_sixth;const float b_denominator_reciprocal=1.0/b_denominator;vec3 b=b_numerator*b_denominator_reciprocal;
24
+ float cos_theta=max(roughness,NdotV);float one_minus_cos_theta=1.0-cos_theta;vec3 offset_from_F0=(white_minus_F0-b*cos_theta*one_minus_cos_theta)*pow(one_minus_cos_theta,5.0);return clamp(F0+offset_from_F0,0.0,1.0);}
25
+ #endif
26
+ #ifdef FUZZENVIRONMENTBRDF
27
+ vec3 getFuzzBRDFLookup(float NdotV,float perceptualRoughness) {vec2 UV=vec2(perceptualRoughness,NdotV);vec4 brdfLookup=texture2D(environmentFuzzBrdfSampler,UV);const vec2 RiRange=vec2(0.0,0.75);const vec2 ARange =vec2(0.005,0.88);const vec2 BRange =vec2(-0.18,0.002);brdfLookup.r=mix(ARange.x, ARange.y, brdfLookup.r);brdfLookup.g=mix(BRange.x, BRange.y, brdfLookup.g);brdfLookup.b=mix(RiRange.x,RiRange.y,brdfLookup.b);return brdfLookup.rgb;}
28
+ #endif
29
+ #ifdef ENVIRONMENTBRDF
30
+ vec3 getBRDFLookup(float NdotV,float perceptualRoughness) {vec2 UV=vec2(NdotV,perceptualRoughness);vec4 brdfLookup=texture2D(environmentBrdfSampler,UV);
31
+ #ifdef ENVIRONMENTBRDF_RGBD
32
+ brdfLookup.rgb=fromRGBD(brdfLookup.rgba);
33
+ #endif
34
+ return brdfLookup.rgb;}
35
+ vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 specularEnvironmentR90,const vec3 environmentBrdf) {
36
+ #ifdef BRDF_V_HEIGHT_CORRELATED
37
+ vec3 reflectance=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
38
+ #else
39
+ vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
40
+ #endif
41
+ return reflectance;}
42
+ vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {
43
+ #ifdef BRDF_V_HEIGHT_CORRELATED
44
+ vec3 reflectance=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);
45
+ #else
46
+ vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;
47
+ #endif
48
+ return reflectance;}
49
+ #endif
50
+ /* NOT USED
51
+ #if defined(SHEEN) && defined(SHEEN_SOFTER)
52
+ float getBRDFLookupCharlieSheen(float NdotV,float perceptualRoughness)
53
+ {float c=1.0-NdotV;float c3=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}
54
+ #endif
55
+ */
56
+ #if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)
57
+ vec3 getReflectanceFromAnalyticalBRDFLookup_Jones(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)
58
+ {float weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}
59
+ #endif
60
+ #if defined(SHEEN) && defined(ENVIRONMENTBRDF)
61
+ /**
62
+ * The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
63
+ * The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table
64
+ */
65
+ vec3 getSheenReflectanceFromBRDFLookup(const vec3 reflectance0,const vec3 environmentBrdf) {vec3 sheenEnvironmentReflectance=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}
66
+ #endif
67
+ vec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90)
68
+ {return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
69
+ float fresnelSchlickGGX(float VdotH,float reflectance0,float reflectance90)
70
+ {return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
71
+ #ifdef CLEARCOAT
72
+ vec3 getR0RemappedForClearCoat(vec3 f0) {
73
+ #ifdef CLEARCOAT_DEFAULTIOR
74
+ #ifdef MOBILE
75
+ return saturate(f0*(f0*0.526868+0.529324)-0.0482256);
76
+ #else
77
+ return saturate(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);
78
+ #endif
79
+ #else
80
+ vec3 s=sqrt(f0);vec3 t=(vClearCoatRefractionParams.z+vClearCoatRefractionParams.w*s)/(vClearCoatRefractionParams.w+vClearCoatRefractionParams.z*s);return square(t);
81
+ #endif
82
+ }
83
+ #endif
84
+ #ifdef IRIDESCENCE
85
+ const mat3 XYZ_TO_REC709=mat3(
86
+ 3.2404542,-0.9692660, 0.0556434,
87
+ -1.5371385, 1.8760108,-0.2040259,
88
+ -0.4985314, 0.0415560, 1.0572252
89
+ );vec3 getIORTfromAirToSurfaceR0(vec3 f0) {vec3 sqrtF0=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}
90
+ vec3 getR0fromIORs(vec3 iorT,float iorI) {return square((iorT-vec3(iorI))/(iorT+vec3(iorI)));}
91
+ float getR0fromIORs(float iorT,float iorI) {return square((iorT-iorI)/(iorT+iorI));}
92
+ vec3 evalSensitivity(float opd,vec3 shift) {float phase=2.0*PI*opd*1.0e-9;const vec3 val=vec3(5.4856e-13,4.4201e-13,5.2481e-13);const vec3 pos=vec3(1.6810e+06,1.7953e+06,2.2084e+06);const vec3 var=vec3(4.3278e+09,9.3046e+09,6.6121e+09);vec3 xyz=val*sqrt(2.0*PI*var)*cos(pos*phase+shift)*exp(-square(phase)*var);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;vec3 srgb=XYZ_TO_REC709*xyz;return srgb;}
93
+ vec3 evalIridescence(float outsideIOR,float eta2,float cosTheta1,float thinFilmThickness,vec3 baseF0) {vec3 I=vec3(1.0);float iridescenceIOR=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));float sinTheta2Sq=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));float cosTheta2Sq=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}
94
+ float cosTheta2=sqrt(cosTheta2Sq);float R0=getR0fromIORs(iridescenceIOR,outsideIOR);float R12=fresnelSchlickGGX(cosTheta1,R0,1.);float R21=R12;float T121=1.0-R12;float phi12=0.0;if (iridescenceIOR<outsideIOR) phi12=PI;float phi21=PI-phi12;vec3 baseIOR=getIORTfromAirToSurfaceR0(clamp(baseF0,0.0,0.9999));
95
+ vec3 R1=getR0fromIORs(baseIOR,iridescenceIOR);vec3 R23=fresnelSchlickGGX(cosTheta2,R1,vec3(1.));vec3 phi23=vec3(0.0);if (baseIOR[0]<iridescenceIOR) phi23[0]=PI;if (baseIOR[1]<iridescenceIOR) phi23[1]=PI;if (baseIOR[2]<iridescenceIOR) phi23[2]=PI;float opd=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;vec3 phi=vec3(phi21)+phi23;vec3 R123=clamp(R12*R23,1e-5,0.9999);vec3 r123=sqrt(R123);vec3 Rs=square(T121)*R23/(vec3(1.0)-R123);vec3 C0=R12+Rs;I=C0;vec3 Cm=Rs-T121;for (int m=1; m<=2; ++m)
96
+ {Cm*=r123;vec3 Sm=2.0*evalSensitivity(float(m)*opd,float(m)*phi);I+=Cm*Sm;}
97
+ return max(I,vec3(0.0));}
98
+ #endif
99
+ float normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG)
100
+ {float a2=square(alphaG);float d=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
101
+ #ifdef SHEEN
102
+ float normalDistributionFunction_CharlieSheen(float NdotH,float alphaG)
103
+ {float invR=1./alphaG;float cos2h=NdotH*NdotH;float sin2h=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
104
+ #endif
105
+ #ifdef ANISOTROPIC
106
+ float normalDistributionFunction_BurleyGGX_Anisotropic(float NdotH,float TdotH,float BdotH,const vec2 alphaTB) {float a2=alphaTB.x*alphaTB.y;vec3 v=vec3(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);float v2=dot(v,v);float w2=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
107
+ #endif
108
+ #ifdef BRDF_V_HEIGHT_CORRELATED
109
+ float smithVisibility_GGXCorrelated(float NdotL,float NdotV,float alphaG) {
110
+ #ifdef MOBILE
111
+ float GGXV=NdotL*(NdotV*(1.0-alphaG)+alphaG);float GGXL=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
112
+ #else
113
+ float a2=alphaG*alphaG;float GGXV=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);float GGXL=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
114
+ #endif
115
+ }
116
+ #else
117
+ float smithVisibilityG1_TrowbridgeReitzGGXFast(float dot,float alphaG)
118
+ {
119
+ #ifdef MOBILE
120
+ return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
121
+ #else
122
+ float alphaSquared=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
123
+ #endif
124
+ }
125
+ float smithVisibility_TrowbridgeReitzGGXFast(float NdotL,float NdotV,float alphaG)
126
+ {float visibility=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
127
+ #endif
128
+ #ifdef ANISOTROPIC
129
+ float smithVisibility_GGXCorrelated_Anisotropic(float NdotL,float NdotV,float TdotV,float BdotV,float TdotL,float BdotL,const vec2 alphaTB) {float lambdaV=NdotL*length(vec3(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));float lambdaL=NdotV*length(vec3(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));float v=0.5/(lambdaV+lambdaL);return v;}
130
+ #endif
131
+ #ifdef CLEARCOAT
132
+ float visibility_Kelemen(float VdotH) {return 0.25/(VdotH*VdotH); }
133
+ #endif
134
+ #ifdef SHEEN
135
+ float visibility_Ashikhmin(float NdotL,float NdotV)
136
+ {return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
137
+ /* NOT USED
138
+ #ifdef SHEEN_SOFTER
139
+ float l(float x,float alphaG)
140
+ {float oneMinusAlphaSq=(1.0-alphaG)*(1.0-alphaG);float a=mix(21.5473,25.3245,oneMinusAlphaSq);float b=mix(3.82987,3.32435,oneMinusAlphaSq);float c=mix(0.19823,0.16801,oneMinusAlphaSq);float d=mix(-1.97760,-1.27393,oneMinusAlphaSq);float e=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
141
+ float lambdaSheen(float cosTheta,float alphaG)
142
+ {return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
143
+ float visibility_CharlieSheen(float NdotL,float NdotV,float alphaG)
144
+ {float G=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
145
+ #endif
146
+ */
147
+ #endif
148
+ float diffuseBRDF_Burley(float NdotL,float NdotV,float VdotH,float roughness) {float diffuseFresnelNV=pow5(saturateEps(1.0-NdotL));float diffuseFresnelNL=pow5(saturateEps(1.0-NdotV));float diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness;float fresnel =
149
+ (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
150
+ (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
151
+ const float constant1_FON=0.5-2.0/(3.0*PI);const float constant2_FON=2.0/3.0-28.0/(15.0*PI);float E_FON_approx(float mu,float roughness)
152
+ {float sigma=roughness;
153
+ float mucomp=1.0-mu;float mucomp2=mucomp*mucomp;const mat2 Gcoeffs=mat2(0.0571085289,-0.332181442,
154
+ 0.491881867,0.0714429953);float GoverPi=dot(Gcoeffs*vec2(mucomp,mucomp2),vec2(1.0,mucomp2));return (1.0+sigma*GoverPi)/(1.0+constant1_FON*sigma);}
155
+ vec3 diffuseBRDF_EON(vec3 albedo,float roughness,float NdotL,float NdotV,float LdotV)
156
+ {vec3 rho=albedo;float sigma=roughness;
157
+ float mu_i=NdotL;
158
+ float mu_o=NdotV;
159
+ float s=LdotV-mu_i*mu_o;
160
+ float sovertF=s>0.0 ? s/max(mu_i,mu_o) : s;
161
+ float AF=1.0/(1.0+constant1_FON*sigma);
162
+ vec3 f_ss=(rho*RECIPROCAL_PI)*AF*(1.0+sigma*sovertF);
163
+ float EFo=E_FON_approx(mu_o,sigma);
164
+ float EFi=E_FON_approx(mu_i,sigma);
165
+ float avgEF=AF*(1.0+constant2_FON*sigma);
166
+ vec3 rho_ms=(rho*rho)*avgEF/(vec3(1.0)-rho*(1.0-avgEF));const float eps=1.0e-7;vec3 f_ms=(rho_ms*RECIPROCAL_PI)*max(eps,1.0-EFo)
167
+ * max(eps,1.0-EFi)
168
+ / max(eps,1.0-avgEF);return (f_ss+f_ms);}
169
+ #ifdef SS_TRANSLUCENCY
170
+ vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,float thickness) {vec3 S=1./maxEps(diffusionDistance);vec3 temp=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
171
+ float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
172
+ #endif
173
+ #endif
174
+ `;e.IncludesShadersStore[o]||(e.IncludesShadersStore[o]=r);const a="harmonicsFunctions",c=`#ifdef USESPHERICALFROMREFLECTIONMAP
175
+ #ifdef SPHERICAL_HARMONICS
176
+ vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
177
+ + vSphericalL1_1*(normal.y)
178
+ + vSphericalL10*(normal.z)
179
+ + vSphericalL11*(normal.x)
180
+ + vSphericalL2_2*(normal.y*normal.x)
181
+ + vSphericalL2_1*(normal.y*normal.z)
182
+ + vSphericalL20*((3.0*normal.z*normal.z)-1.0)
183
+ + vSphericalL21*(normal.z*normal.x)
184
+ + vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
185
+ #else
186
+ vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
187
+ #endif
188
+ #endif
189
+ `;e.IncludesShadersStore[a]||(e.IncludesShadersStore[a]=c);