@fps-games/editor-deployment 0.2.3-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/fps-editor-agent.mjs +5 -0
- package/bin/fps-editor-prepare.mjs +5 -0
- package/bin/fps-editor-project.mjs +18 -0
- package/bin/fps-editor-server.mjs +2 -0
- package/licenses/THIRD_PARTY_NOTICES.txt +7 -0
- package/manifest.json +2688 -0
- package/npm-shrinkwrap.json +21 -0
- package/package.json +44 -0
- package/public/assets/abstractAudioBus-BRAC2GY2.js +1 -0
- package/public/assets/animation-C6iNAO1g.js +1 -0
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- package/public/assets/animationGroup-C74XVFRE.js +1 -0
- package/public/assets/animationGroup-C74XVFRE.js.br +0 -0
- package/public/assets/animationGroup-C74XVFRE.js.gz +0 -0
- package/public/assets/arcRotateCamera-CIQYNBBJ.js +1 -0
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- package/public/assets/arcRotateCamera-CIQYNBBJ.js.gz +0 -0
- package/public/assets/babylon-core-PuGyjHMj.js +13882 -0
- package/public/assets/babylon-core-PuGyjHMj.js.br +0 -0
- package/public/assets/babylon-core-PuGyjHMj.js.gz +0 -0
- package/public/assets/babylon-core-S0gBQJVe.js +1 -0
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- package/public/assets/babylon-core-S0gBQJVe.js.gz +0 -0
- package/public/assets/basisTextureLoader-BdapVvhf.js +1 -0
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- package/public/assets/bumpVertex-DMhnr4dz.js +173 -0
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- package/public/assets/chromaticAberration.fragment-BgX-2zxS.js +7 -0
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- package/public/assets/chromaticAberration.fragment-D7t6Txg4.js +6 -0
- package/public/assets/chromaticAberration.fragment-D7t6Txg4.js.br +0 -0
- package/public/assets/chromaticAberration.fragment-D7t6Txg4.js.gz +0 -0
- package/public/assets/circleOfConfusion.fragment-D1RtHaPm.js +17 -0
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- package/public/assets/clipPlaneFragment-Bgl3Usc4.js +46 -0
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- package/public/assets/clipPlaneVertex-BxK9aoI2.js +177 -0
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- package/public/assets/color.fragment-BUdIBar6.js +20 -0
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- package/public/assets/dynamicTexture-Cuby-VOT.js +1329 -0
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- package/public/assets/editor-core-plugin-host-c2002442.js +1 -0
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- package/public/assets/exrTextureLoader-D39k4eK_.js +1 -0
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import{fr as r}from"./dynamicTexture-Cuby-VOT.js";const e="chromaticAberrationPixelShader",t=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform chromatic_aberration: f32;uniform radialIntensity: f32;uniform direction: vec2f;uniform centerPosition: vec2f;uniform screen_width: f32;uniform screen_height: f32;
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#define CUSTOM_FRAGMENT_DEFINITIONS
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@fragment
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fn main(input: FragmentInputs)->FragmentOutputs {var centered_screen_pos: vec2f= vec2f(input.vUV.x-uniforms.centerPosition.x,input.vUV.y-uniforms.centerPosition.y);var directionOfEffect: vec2f=uniforms.direction;if(directionOfEffect.x==0. && directionOfEffect.y==0.){directionOfEffect=normalize(centered_screen_pos);}
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var radius2: f32=centered_screen_pos.x*centered_screen_pos.x
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+ centered_screen_pos.y*centered_screen_pos.y;var radius: f32=sqrt(radius2);var ref_indices: vec3f= vec3f(-0.3,0.0,0.3);var ref_shiftX: f32=uniforms.chromatic_aberration*pow(radius,uniforms.radialIntensity)*directionOfEffect.x/uniforms.screen_width;var ref_shiftY: f32=uniforms.chromatic_aberration*pow(radius,uniforms.radialIntensity)*directionOfEffect.y/uniforms.screen_height;var ref_coords_r: vec2f=vec2f(input.vUV.x+ref_indices.r*ref_shiftX,input.vUV.y+ref_indices.r*ref_shiftY*0.5);var ref_coords_g: vec2f=vec2f(input.vUV.x+ref_indices.g*ref_shiftX,input.vUV.y+ref_indices.g*ref_shiftY*0.5);var ref_coords_b: vec2f=vec2f(input.vUV.x+ref_indices.b*ref_shiftX,input.vUV.y+ref_indices.b*ref_shiftY*0.5);var r=textureSample(textureSampler,textureSamplerSampler,ref_coords_r);var g=textureSample(textureSampler,textureSamplerSampler,ref_coords_g);var b=textureSample(textureSampler,textureSamplerSampler,ref_coords_b);var a=clamp(r.a+g.a+b.a,0.,1.);fragmentOutputs.color=vec4f(r.r,g.g,b.b,a);}`;r.ShadersStoreWGSL[e]||(r.ShadersStoreWGSL[e]=t);const f={name:e,shader:t};export{f as chromaticAberrationPixelShaderWGSL};
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import{fr as c}from"./dynamicTexture-Cuby-VOT.js";const e="circleOfConfusionPixelShader",a=`uniform sampler2D depthSampler;varying vec2 vUV;
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#ifndef COC_DEPTH_NOT_NORMALIZED
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uniform vec2 cameraMinMaxZ;
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#endif
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uniform float focusDistance;uniform float cocPrecalculation;
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#define CUSTOM_FRAGMENT_DEFINITIONS
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void main(void)
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{float depth=texture2D(depthSampler,vUV).r;
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#define CUSTOM_COC_DEPTH
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#ifdef COC_DEPTH_NOT_NORMALIZED
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float pixelDistance=depth*1000.0;
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#else
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float pixelDistance=(cameraMinMaxZ.x+cameraMinMaxZ.y*depth)*1000.0;
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#endif
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#define CUSTOM_COC_PIXELDISTANCE
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float coc=abs(cocPrecalculation*((focusDistance-pixelDistance)/pixelDistance));coc=clamp(coc,0.0,1.0);gl_FragColor=vec4(coc,coc,coc,1.0);}
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17
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+
`;c.ShadersStore[e]||(c.ShadersStore[e]=a);const i={name:e,shader:a};export{i as circleOfConfusionPixelShader};
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1
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+
import{fr as a}from"./dynamicTexture-Cuby-VOT.js";const e="circleOfConfusionPixelShader",r=`varying vUV: vec2f;var depthSamplerSampler: sampler;var depthSampler: texture_2d<f32>;
|
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2
|
+
#ifndef COC_DEPTH_NOT_NORMALIZED
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3
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+
uniform cameraMinMaxZ: vec2f;
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4
|
+
#endif
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5
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uniform focusDistance: f32;uniform cocPrecalculation: f32;
|
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6
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
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7
|
+
@fragment
|
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8
|
+
fn main(input: FragmentInputs)->FragmentOutputs {var depth: f32=textureSample(depthSampler,depthSamplerSampler,input.vUV).r;
|
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9
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+
#define CUSTOM_COC_DEPTH
|
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10
|
+
#ifdef COC_DEPTH_NOT_NORMALIZED
|
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|
+
let pixelDistance=depth*1000.0;
|
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12
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+
#else
|
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13
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+
let pixelDistance: f32=(uniforms.cameraMinMaxZ.x+uniforms.cameraMinMaxZ.y*depth)*1000.0;
|
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|
+
#endif
|
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15
|
+
#define CUSTOM_COC_PIXELDISTANCE
|
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16
|
+
var coc: f32=abs(uniforms.cocPrecalculation*((uniforms.focusDistance-pixelDistance)/pixelDistance));coc=clamp(coc,0.0,1.0);fragmentOutputs.color= vec4f(coc,coc,coc,1.0);}
|
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17
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+
`;a.ShadersStoreWGSL[e]||(a.ShadersStoreWGSL[e]=r);const n={name:e,shader:r};export{n as circleOfConfusionPixelShaderWGSL};
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1
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+
import{fr as e}from"./dynamicTexture-Cuby-VOT.js";const i="clipPlaneFragmentDeclaration",f=`#ifdef CLIPPLANE
|
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2
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varying fClipDistance: f32;
|
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3
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+
#endif
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4
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#ifdef CLIPPLANE2
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varying fClipDistance2: f32;
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6
|
+
#endif
|
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7
|
+
#ifdef CLIPPLANE3
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+
varying fClipDistance3: f32;
|
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9
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+
#endif
|
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+
#ifdef CLIPPLANE4
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+
varying fClipDistance4: f32;
|
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+
#endif
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+
#ifdef CLIPPLANE5
|
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|
+
varying fClipDistance5: f32;
|
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|
+
#endif
|
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+
#ifdef CLIPPLANE6
|
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|
+
varying fClipDistance6: f32;
|
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|
+
#endif
|
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+
`;e.IncludesShadersStoreWGSL[i]||(e.IncludesShadersStoreWGSL[i]=f);const d={name:i,shader:f},r=Object.freeze(Object.defineProperty({__proto__:null,clipPlaneFragmentDeclarationWGSL:d},Symbol.toStringTag,{value:"Module"})),n="clipPlaneFragment",a=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
|
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|
+
if (false) {}
|
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|
+
#endif
|
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|
+
#ifdef CLIPPLANE
|
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|
+
else if (fragmentInputs.fClipDistance>0.0)
|
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|
+
{discard;}
|
|
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|
+
#endif
|
|
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|
+
#ifdef CLIPPLANE2
|
|
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|
+
else if (fragmentInputs.fClipDistance2>0.0)
|
|
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|
+
{discard;}
|
|
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|
+
#endif
|
|
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|
+
#ifdef CLIPPLANE3
|
|
31
|
+
else if (fragmentInputs.fClipDistance3>0.0)
|
|
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|
+
{discard;}
|
|
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|
+
#endif
|
|
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|
+
#ifdef CLIPPLANE4
|
|
35
|
+
else if (fragmentInputs.fClipDistance4>0.0)
|
|
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|
+
{discard;}
|
|
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|
+
#endif
|
|
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|
+
#ifdef CLIPPLANE5
|
|
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|
+
else if (fragmentInputs.fClipDistance5>0.0)
|
|
40
|
+
{discard;}
|
|
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|
+
#endif
|
|
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|
+
#ifdef CLIPPLANE6
|
|
43
|
+
else if (fragmentInputs.fClipDistance6>0.0)
|
|
44
|
+
{discard;}
|
|
45
|
+
#endif
|
|
46
|
+
`;e.IncludesShadersStoreWGSL[n]||(e.IncludesShadersStoreWGSL[n]=a);const t={name:n,shader:a},l=Object.freeze(Object.defineProperty({__proto__:null,clipPlaneFragmentWGSL:t},Symbol.toStringTag,{value:"Module"}));export{r as a,d as b,l as c,t as d};
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|
|
|
1
|
+
import{fr as e}from"./dynamicTexture-Cuby-VOT.js";const t="bonesDeclaration",d=`#if NUM_BONE_INFLUENCERS>0
|
|
2
|
+
attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
|
|
3
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
4
|
+
attribute matricesIndicesExtra : vec4f;attribute matricesWeightsExtra : vec4f;
|
|
5
|
+
#endif
|
|
6
|
+
#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
7
|
+
#ifdef BONETEXTURE
|
|
8
|
+
var boneSampler : texture_2d<f32>;
|
|
9
|
+
#else
|
|
10
|
+
uniform mBones : array<mat4x4f,BonesPerMesh>;
|
|
11
|
+
#endif
|
|
12
|
+
#ifdef BONES_VELOCITY_ENABLED
|
|
13
|
+
uniform mPreviousBones : array<mat4x4f,BonesPerMesh>;
|
|
14
|
+
#endif
|
|
15
|
+
#ifdef BONETEXTURE
|
|
16
|
+
fn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4f
|
|
17
|
+
{let offset=i32(index) *4;
|
|
18
|
+
let m0=textureLoad(smp,vec2<i32>(offset+0,0),0);let m1=textureLoad(smp,vec2<i32>(offset+1,0),0);let m2=textureLoad(smp,vec2<i32>(offset+2,0),0);let m3=textureLoad(smp,vec2<i32>(offset+3,0),0);return mat4x4f(m0,m1,m2,m3);}
|
|
19
|
+
#endif
|
|
20
|
+
#endif
|
|
21
|
+
#endif
|
|
22
|
+
`;e.IncludesShadersStoreWGSL[t]||(e.IncludesShadersStoreWGSL[t]=d);const u={name:t,shader:d},v=Object.freeze(Object.defineProperty({__proto__:null,bonesDeclarationWGSL:u},Symbol.toStringTag,{value:"Module"})),a="bakedVertexAnimationDeclaration",c=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
23
|
+
uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
|
|
24
|
+
#ifdef INSTANCES
|
|
25
|
+
attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
|
|
26
|
+
#endif
|
|
27
|
+
fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
|
|
28
|
+
{let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
|
|
29
|
+
#endif
|
|
30
|
+
`;e.IncludesShadersStoreWGSL[a]||(e.IncludesShadersStoreWGSL[a]=c);const n="clipPlaneVertexDeclaration",m=`#ifdef CLIPPLANE
|
|
31
|
+
uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
|
|
32
|
+
#endif
|
|
33
|
+
#ifdef CLIPPLANE2
|
|
34
|
+
uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
|
|
35
|
+
#endif
|
|
36
|
+
#ifdef CLIPPLANE3
|
|
37
|
+
uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
|
|
38
|
+
#endif
|
|
39
|
+
#ifdef CLIPPLANE4
|
|
40
|
+
uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
|
|
41
|
+
#endif
|
|
42
|
+
#ifdef CLIPPLANE5
|
|
43
|
+
uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
|
|
44
|
+
#endif
|
|
45
|
+
#ifdef CLIPPLANE6
|
|
46
|
+
uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
|
|
47
|
+
#endif
|
|
48
|
+
`;e.IncludesShadersStoreWGSL[n]||(e.IncludesShadersStoreWGSL[n]=m);const I={name:n,shader:m},A=Object.freeze(Object.defineProperty({__proto__:null,clipPlaneVertexDeclarationWGSL:I},Symbol.toStringTag,{value:"Module"})),s="instancesVertex",x=`#ifdef INSTANCES
|
|
49
|
+
var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
|
|
50
|
+
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
51
|
+
var finalPreviousWorld=mat4x4<f32>(
|
|
52
|
+
vertexInputs.previousWorld0,vertexInputs.previousWorld1,
|
|
53
|
+
vertexInputs.previousWorld2,vertexInputs.previousWorld3);
|
|
54
|
+
#endif
|
|
55
|
+
#ifdef THIN_INSTANCES
|
|
56
|
+
#if !defined(WORLD_UBO)
|
|
57
|
+
finalWorld=uniforms.world*finalWorld;
|
|
58
|
+
#else
|
|
59
|
+
finalWorld=mesh.world*finalWorld;
|
|
60
|
+
#endif
|
|
61
|
+
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
62
|
+
finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
|
|
63
|
+
#endif
|
|
64
|
+
#endif
|
|
65
|
+
#else
|
|
66
|
+
#if !defined(WORLD_UBO)
|
|
67
|
+
var finalWorld=uniforms.world;
|
|
68
|
+
#else
|
|
69
|
+
var finalWorld=mesh.world;
|
|
70
|
+
#endif
|
|
71
|
+
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
72
|
+
var finalPreviousWorld=uniforms.previousWorld;
|
|
73
|
+
#endif
|
|
74
|
+
#endif
|
|
75
|
+
`;e.IncludesShadersStoreWGSL[s]||(e.IncludesShadersStoreWGSL[s]=x);const r="bonesVertex",o=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
76
|
+
#if NUM_BONE_INFLUENCERS>0
|
|
77
|
+
var influence : mat4x4<f32>;
|
|
78
|
+
#ifdef BONETEXTURE
|
|
79
|
+
influence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];
|
|
80
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
81
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];
|
|
82
|
+
#endif
|
|
83
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
84
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];
|
|
85
|
+
#endif
|
|
86
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
87
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];
|
|
88
|
+
#endif
|
|
89
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
90
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];
|
|
91
|
+
#endif
|
|
92
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
93
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];
|
|
94
|
+
#endif
|
|
95
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
96
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];
|
|
97
|
+
#endif
|
|
98
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
99
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];
|
|
100
|
+
#endif
|
|
101
|
+
#else
|
|
102
|
+
influence=uniforms.mBones[i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
|
|
103
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
104
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
|
|
105
|
+
#endif
|
|
106
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
107
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
|
|
108
|
+
#endif
|
|
109
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
110
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
|
|
111
|
+
#endif
|
|
112
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
113
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
|
|
114
|
+
#endif
|
|
115
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
116
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
|
|
117
|
+
#endif
|
|
118
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
119
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
|
|
120
|
+
#endif
|
|
121
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
122
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
|
|
123
|
+
#endif
|
|
124
|
+
#endif
|
|
125
|
+
finalWorld=finalWorld*influence;
|
|
126
|
+
#endif
|
|
127
|
+
#endif
|
|
128
|
+
`;e.IncludesShadersStoreWGSL[r]||(e.IncludesShadersStoreWGSL[r]=o);const E={name:r,shader:o},T=Object.freeze(Object.defineProperty({__proto__:null,bonesVertexWGSL:E},Symbol.toStringTag,{value:"Module"})),f="bakedVertexAnimation",p=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
129
|
+
{
|
|
130
|
+
#ifdef INSTANCES
|
|
131
|
+
let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
|
|
132
|
+
#else
|
|
133
|
+
let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
|
|
134
|
+
#endif
|
|
135
|
+
let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
|
|
136
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
137
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
|
|
138
|
+
#endif
|
|
139
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
140
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
|
|
141
|
+
#endif
|
|
142
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
143
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
|
|
144
|
+
#endif
|
|
145
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
146
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
|
|
147
|
+
#endif
|
|
148
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
149
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
|
|
150
|
+
#endif
|
|
151
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
152
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
|
|
153
|
+
#endif
|
|
154
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
155
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
|
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#endif
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finalWorld=finalWorld*VATInfluence;}
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#endif
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`;e.IncludesShadersStoreWGSL[f]||(e.IncludesShadersStoreWGSL[f]=p);const i="clipPlaneVertex",l=`#ifdef CLIPPLANE
|
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vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
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#endif
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#ifdef CLIPPLANE2
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vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
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#endif
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#ifdef CLIPPLANE3
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vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
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#endif
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#ifdef CLIPPLANE4
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vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
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#endif
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#ifdef CLIPPLANE5
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vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
|
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#endif
|
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#ifdef CLIPPLANE6
|
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vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
|
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+
#endif
|
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`;e.IncludesShadersStoreWGSL[i]||(e.IncludesShadersStoreWGSL[i]=l);const N={name:i,shader:l},V=Object.freeze(Object.defineProperty({__proto__:null,clipPlaneVertexWGSL:N},Symbol.toStringTag,{value:"Module"}));export{u as a,v as b,T as c,E as d,V as e,A as f,I as g,N as h};
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import{fr as o}from"./dynamicTexture-Cuby-VOT.js";import"./fogFragmentDeclaration-kfcrkpgB.js";const e="colorPixelShader",r=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
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2
|
+
#define VERTEXCOLOR
|
|
3
|
+
varying vec4 vColor;
|
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4
|
+
#else
|
|
5
|
+
uniform vec4 color;
|
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6
|
+
#endif
|
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7
|
+
#include<clipPlaneFragmentDeclaration>
|
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8
|
+
#include<fogFragmentDeclaration>
|
|
9
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
10
|
+
void main(void) {
|
|
11
|
+
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
12
|
+
#include<clipPlaneFragment>
|
|
13
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
14
|
+
gl_FragColor=vColor;
|
|
15
|
+
#else
|
|
16
|
+
gl_FragColor=color;
|
|
17
|
+
#endif
|
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18
|
+
#include<fogFragment>(color,gl_FragColor)
|
|
19
|
+
#define CUSTOM_FRAGMENT_MAIN_END
|
|
20
|
+
}`;o.ShadersStore[e]||(o.ShadersStore[e]=r);const d={name:e,shader:r};export{d as colorPixelShader};
|
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|
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@@ -0,0 +1,21 @@
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1
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+
import{fr as n}from"./dynamicTexture-Cuby-VOT.js";import"./clipPlaneFragment-Bgl3Usc4.js";import"./fogFragmentDeclaration-CzUy86ul.js";const e="colorPixelShader",r=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
2
|
+
#define VERTEXCOLOR
|
|
3
|
+
varying vColor: vec4f;
|
|
4
|
+
#else
|
|
5
|
+
uniform color: vec4f;
|
|
6
|
+
#endif
|
|
7
|
+
#include<clipPlaneFragmentDeclaration>
|
|
8
|
+
#include<fogFragmentDeclaration>
|
|
9
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
10
|
+
@fragment
|
|
11
|
+
fn main(input: FragmentInputs)->FragmentOutputs {
|
|
12
|
+
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
13
|
+
#include<clipPlaneFragment>
|
|
14
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
15
|
+
fragmentOutputs.color=input.vColor;
|
|
16
|
+
#else
|
|
17
|
+
fragmentOutputs.color=uniforms.color;
|
|
18
|
+
#endif
|
|
19
|
+
#include<fogFragment>(color,fragmentOutputs.color)
|
|
20
|
+
#define CUSTOM_FRAGMENT_MAIN_END
|
|
21
|
+
}`;n.ShadersStoreWGSL[e]||(n.ShadersStoreWGSL[e]=r);const d={name:e,shader:r};export{d as colorPixelShaderWGSL};
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|
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1
|
+
import{fr as i}from"./dynamicTexture-Cuby-VOT.js";import"./vertexColorMixing-CwuEx4gP.js";const e="colorVertexShader",o=`attribute vec3 position;
|
|
2
|
+
#ifdef VERTEXCOLOR
|
|
3
|
+
attribute vec4 color;
|
|
4
|
+
#endif
|
|
5
|
+
#include<bonesDeclaration>
|
|
6
|
+
#include<bakedVertexAnimationDeclaration>
|
|
7
|
+
#include<clipPlaneVertexDeclaration>
|
|
8
|
+
#include<fogVertexDeclaration>
|
|
9
|
+
#ifdef FOG
|
|
10
|
+
uniform mat4 view;
|
|
11
|
+
#endif
|
|
12
|
+
#include<instancesDeclaration>
|
|
13
|
+
uniform mat4 viewProjection;
|
|
14
|
+
#ifdef MULTIVIEW
|
|
15
|
+
uniform mat4 viewProjectionR;
|
|
16
|
+
#endif
|
|
17
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
18
|
+
varying vec4 vColor;
|
|
19
|
+
#endif
|
|
20
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
21
|
+
void main(void) {
|
|
22
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
23
|
+
#ifdef VERTEXCOLOR
|
|
24
|
+
vec4 colorUpdated=color;
|
|
25
|
+
#endif
|
|
26
|
+
#include<instancesVertex>
|
|
27
|
+
#include<bonesVertex>
|
|
28
|
+
#include<bakedVertexAnimation>
|
|
29
|
+
vec4 worldPos=finalWorld*vec4(position,1.0);
|
|
30
|
+
#ifdef MULTIVIEW
|
|
31
|
+
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
|
|
32
|
+
#else
|
|
33
|
+
gl_Position=viewProjection*worldPos;
|
|
34
|
+
#endif
|
|
35
|
+
#include<clipPlaneVertex>
|
|
36
|
+
#include<fogVertex>
|
|
37
|
+
#include<vertexColorMixing>
|
|
38
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
39
|
+
}`;i.ShadersStore[e]||(i.ShadersStore[e]=o);const t={name:e,shader:o};export{t as colorVertexShader};
|
|
@@ -0,0 +1,5 @@
|
|
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1
|
+
� �ؚ���K2��]7p:��K�w�ղ��Ӑ�����Ԓ���K���2�����f�`/�́~ہ�*d������,�� ���U{
|
|
2
|
+
R՜��:��ѷ��
|
|
3
|
+
_���P2������?P�i��V.c����oUb�>�7��)��]�3�A���CPHir�#��Xۍ������-2�İ�#S�P�t�Dm(��`9Dϓ����X��x��X��f��$�'w�4`{�)G~l�i�"�oj�H4�%P�F�p������쳯�g��4ra��5��$��3[f�o�Xh
|
|
4
|
+
�|BEp��)�=>�{��aS�����zO]s|�;������ۛ"�P9��rV��ԧ��;��
|
|
5
|
+
�5�������h}�T�
|
|
Binary file
|
|
@@ -0,0 +1,32 @@
|
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1
|
+
import{fr as i}from"./dynamicTexture-Cuby-VOT.js";import"./clipPlaneVertex-BxK9aoI2.js";import"./vertexColorMixing-DRlcGbEu.js";import"./instancesDeclaration-B2a0VuuR.js";const e="colorVertexShader",n=`attribute position: vec3f;
|
|
2
|
+
#ifdef VERTEXCOLOR
|
|
3
|
+
attribute color: vec4f;
|
|
4
|
+
#endif
|
|
5
|
+
#include<bonesDeclaration>
|
|
6
|
+
#include<bakedVertexAnimationDeclaration>
|
|
7
|
+
#include<clipPlaneVertexDeclaration>
|
|
8
|
+
#include<fogVertexDeclaration>
|
|
9
|
+
#ifdef FOG
|
|
10
|
+
uniform view: mat4x4f;
|
|
11
|
+
#endif
|
|
12
|
+
#include<instancesDeclaration>
|
|
13
|
+
uniform viewProjection: mat4x4f;
|
|
14
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
15
|
+
varying vColor: vec4f;
|
|
16
|
+
#endif
|
|
17
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
18
|
+
@vertex
|
|
19
|
+
fn main(input : VertexInputs)->FragmentInputs {
|
|
20
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
21
|
+
#ifdef VERTEXCOLOR
|
|
22
|
+
var colorUpdated: vec4f=vertexInputs.color;
|
|
23
|
+
#endif
|
|
24
|
+
#include<instancesVertex>
|
|
25
|
+
#include<bonesVertex>
|
|
26
|
+
#include<bakedVertexAnimation>
|
|
27
|
+
var worldPos: vec4f=finalWorld* vec4f(vertexInputs.position,1.0);vertexOutputs.position=uniforms.viewProjection*worldPos;
|
|
28
|
+
#include<clipPlaneVertex>
|
|
29
|
+
#include<fogVertex>
|
|
30
|
+
#include<vertexColorMixing>
|
|
31
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
32
|
+
}`;i.ShadersStoreWGSL[e]||(i.ShadersStoreWGSL[e]=n);const a={name:e,shader:n};export{a as colorVertexShaderWGSL};
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|
+
import{c5 as x,gl as w,X as O,dk as H,aY as it}from"./dynamicTexture-Cuby-VOT.js";const ut=542327876,K=131072,Q=512,V=4,Z=64,$=131072;function E(_){return _.charCodeAt(0)+(_.charCodeAt(1)<<8)+(_.charCodeAt(2)<<16)+(_.charCodeAt(3)<<24)}function yt(_){return String.fromCharCode(_&255,_>>8&255,_>>16&255,_>>24&255)}const S=E("DXT1"),v=E("DXT3"),tt=E("DXT5"),N=E("DX10"),rt=113,et=116,at=2,ft=10,Ft=88,W=31,pt=0,Ct=1,st=2,ot=3,T=4,nt=7,Y=20,ct=21,Gt=22,bt=23,Bt=24,mt=25,Rt=26,_t=28,ht=32;class A{static GetDDSInfo(a){const o=new Int32Array(a.buffer,a.byteOffset,W),s=new Int32Array(a.buffer,a.byteOffset,W+4);let n=1;o[st]&K&&(n=Math.max(1,o[nt]));const u=o[ct],F=u===N?s[ht]:0;let r=0;switch(u){case rt:r=2;break;case et:r=1;break;case N:if(F===ft){r=2;break}if(F===at){r=1;break}}return{width:o[T],height:o[ot],mipmapCount:n,isFourCC:(o[Y]&V)===V,isRGB:(o[Y]&Z)===Z,isLuminance:(o[Y]&$)===$,isCube:(o[_t]&Q)===Q,isCompressed:u===S||u===v||u===tt,dxgiFormat:F,textureType:r}}static _GetHalfFloatAsFloatRGBAArrayBuffer(a,o,s,n,u,F){const r=new Float32Array(n),c=new Uint16Array(u,s);let t=0;for(let e=0;e<o;e++)for(let l=0;l<a;l++){const f=(l+e*a)*4;r[t]=x(c[f]),r[t+1]=x(c[f+1]),r[t+2]=x(c[f+2]),A.StoreLODInAlphaChannel?r[t+3]=F:r[t+3]=x(c[f+3]),t+=4}return r}static _GetHalfFloatRGBAArrayBuffer(a,o,s,n,u,F){if(A.StoreLODInAlphaChannel){const r=new Uint16Array(n),c=new Uint16Array(u,s);let t=0;for(let e=0;e<o;e++)for(let l=0;l<a;l++){const f=(l+e*a)*4;r[t]=c[f],r[t+1]=c[f+1],r[t+2]=c[f+2],r[t+3]=w(F),t+=4}return r}return new Uint16Array(u,s,n)}static _GetFloatRGBAArrayBuffer(a,o,s,n,u,F){if(A.StoreLODInAlphaChannel){const r=new Float32Array(n),c=new Float32Array(u,s);let t=0;for(let e=0;e<o;e++)for(let l=0;l<a;l++){const f=(l+e*a)*4;r[t]=c[f],r[t+1]=c[f+1],r[t+2]=c[f+2],r[t+3]=F,t+=4}return r}return new Float32Array(u,s,n)}static _GetFloatAsHalfFloatRGBAArrayBuffer(a,o,s,n,u,F){const r=new Uint16Array(n),c=new Float32Array(u,s);let t=0;for(let e=0;e<o;e++)for(let l=0;l<a;l++)r[t]=w(c[t]),r[t+1]=w(c[t+1]),r[t+2]=w(c[t+2]),A.StoreLODInAlphaChannel?r[t+3]=w(F):r[t+3]=w(c[t+3]),t+=4;return r}static _GetFloatAsUIntRGBAArrayBuffer(a,o,s,n,u,F){const r=new Uint8Array(n),c=new Float32Array(u,s);let t=0;for(let e=0;e<o;e++)for(let l=0;l<a;l++){const f=(l+e*a)*4;r[t]=O(c[f])*255,r[t+1]=O(c[f+1])*255,r[t+2]=O(c[f+2])*255,A.StoreLODInAlphaChannel?r[t+3]=F:r[t+3]=O(c[f+3])*255,t+=4}return r}static _GetHalfFloatAsUIntRGBAArrayBuffer(a,o,s,n,u,F){const r=new Uint8Array(n),c=new Uint16Array(u,s);let t=0;for(let e=0;e<o;e++)for(let l=0;l<a;l++){const f=(l+e*a)*4;r[t]=O(x(c[f]))*255,r[t+1]=O(x(c[f+1]))*255,r[t+2]=O(x(c[f+2]))*255,A.StoreLODInAlphaChannel?r[t+3]=F:r[t+3]=O(x(c[f+3]))*255,t+=4}return r}static _GetRGBAArrayBuffer(a,o,s,n,u,F,r,c,t){const e=new Uint8Array(n),l=new Uint8Array(u,s);let f=0;for(let m=0;m<o;m++)for(let i=0;i<a;i++){const y=(i+m*a)*4;e[f]=l[y+F],e[f+1]=l[y+r],e[f+2]=l[y+c],e[f+3]=l[y+t],f+=4}return e}static _ExtractLongWordOrder(a){return a===0||a===255||a===-16777216?0:1+A._ExtractLongWordOrder(a>>8)}static _GetRGBArrayBuffer(a,o,s,n,u,F,r,c){const t=new Uint8Array(n),e=new Uint8Array(u,s);let l=0;for(let f=0;f<o;f++)for(let m=0;m<a;m++){const i=(m+f*a)*3;t[l]=e[i+F],t[l+1]=e[i+r],t[l+2]=e[i+c],l+=3}return t}static _GetLuminanceArrayBuffer(a,o,s,n,u){const F=new Uint8Array(n),r=new Uint8Array(u,s);let c=0;for(let t=0;t<o;t++)for(let e=0;e<a;e++){const l=e+t*a;F[c]=r[l],c++}return F}static UploadDDSLevels(a,o,s,n,u,F,r=-1,c,t=!0){let e=null;n.sphericalPolynomial&&(e=[]);const l=!!a.getCaps().s3tc;o.generateMipMaps=u;const f=new Int32Array(s.buffer,s.byteOffset,W);let m,i,y,p=0,b,h,X,I,L=0,M=1;if(f[pt]!==ut){H.Error("Invalid magic number in DDS header");return}if(!n.isFourCC&&!n.isRGB&&!n.isLuminance){H.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code");return}if(n.isCompressed&&!l){H.Error("Compressed textures are not supported on this platform.");return}let C=f[Gt];b=f[Ct]+4;let g=!1;if(n.isFourCC)switch(m=f[ct],m){case S:M=8,L=33777;break;case v:M=16,L=33778;break;case tt:M=16,L=33779;break;case rt:g=!0,C=64;break;case et:g=!0,C=128;break;case N:{b+=5*4;let B=!1;switch(n.dxgiFormat){case ft:g=!0,C=64,B=!0;break;case at:g=!0,C=128,B=!0;break;case Ft:n.isRGB=!0,n.isFourCC=!1,C=32,B=!0;break}if(B)break}default:H.Error(["Unsupported FourCC code:",yt(m)]);return}const j=A._ExtractLongWordOrder(f[bt]),q=A._ExtractLongWordOrder(f[Bt]),J=A._ExtractLongWordOrder(f[mt]),lt=A._ExtractLongWordOrder(f[Rt]);g&&(L=a._getRGBABufferInternalSizedFormat(n.textureType)),X=1,f[st]&K&&u!==!1&&(X=Math.max(1,f[nt]));const At=c||0,k=a.getCaps();for(let B=At;B<F;B++){for(i=f[T],y=f[ot],I=0;I<X;++I){if(r===-1||r===I){const G=r===-1?I:0;if(!n.isCompressed&&n.isFourCC){o.format=5,p=i*y*4;let R=null;if(a._badOS||a._badDesktopOS||!k.textureHalfFloat&&!k.textureFloat)C===128?(R=A._GetFloatAsUIntRGBAArrayBuffer(i,y,s.byteOffset+b,p,s.buffer,G),e&&G==0&&e.push(A._GetFloatRGBAArrayBuffer(i,y,s.byteOffset+b,p,s.buffer,G))):C===64&&(R=A._GetHalfFloatAsUIntRGBAArrayBuffer(i,y,s.byteOffset+b,p,s.buffer,G),e&&G==0&&e.push(A._GetHalfFloatAsFloatRGBAArrayBuffer(i,y,s.byteOffset+b,p,s.buffer,G))),o.type=0;else{const P=k.textureFloat&&(t&&k.textureFloatLinearFiltering||!t),D=k.textureHalfFloat&&(t&&k.textureHalfFloatLinearFiltering||!t),z=(C===128||C===64&&!D)&&P?1:(C===64||C===128&&!P)&&D?2:0;let U,d=null;switch(C){case 128:{switch(z){case 1:U=A._GetFloatRGBAArrayBuffer,d=null;break;case 2:U=A._GetFloatAsHalfFloatRGBAArrayBuffer,d=A._GetFloatRGBAArrayBuffer;break;case 0:U=A._GetFloatAsUIntRGBAArrayBuffer,d=A._GetFloatRGBAArrayBuffer;break}break}default:{switch(z){case 1:U=A._GetHalfFloatAsFloatRGBAArrayBuffer,d=null;break;case 2:U=A._GetHalfFloatRGBAArrayBuffer,d=A._GetHalfFloatAsFloatRGBAArrayBuffer;break;case 0:U=A._GetHalfFloatAsUIntRGBAArrayBuffer,d=A._GetHalfFloatAsFloatRGBAArrayBuffer;break}break}}o.type=z,R=U(i,y,s.byteOffset+b,p,s.buffer,G),e&&G==0&&e.push(d?d(i,y,s.byteOffset+b,p,s.buffer,G):R)}R&&a._uploadDataToTextureDirectly(o,R,B,G)}else if(n.isRGB)o.type=0,C===24?(o.format=4,p=i*y*3,h=A._GetRGBArrayBuffer(i,y,s.byteOffset+b,p,s.buffer,j,q,J),a._uploadDataToTextureDirectly(o,h,B,G)):(o.format=5,p=i*y*4,h=A._GetRGBAArrayBuffer(i,y,s.byteOffset+b,p,s.buffer,j,q,J,lt),a._uploadDataToTextureDirectly(o,h,B,G));else if(n.isLuminance){const R=a._getUnpackAlignement(),P=i;p=Math.floor((i+R-1)/R)*R*(y-1)+P,h=A._GetLuminanceArrayBuffer(i,y,s.byteOffset+b,p,s.buffer),o.format=1,o.type=0,a._uploadDataToTextureDirectly(o,h,B,G)}else p=Math.max(4,i)/4*Math.max(4,y)/4*M,h=new Uint8Array(s.buffer,s.byteOffset+b,p),o.type=0,a._uploadCompressedDataToTextureDirectly(o,L,i,y,h,B,G)}b+=C?i*y*(C/8):p,i*=.5,y*=.5,i=Math.max(1,i),y=Math.max(1,y)}if(c!==void 0)break}e&&e.length>0?n.sphericalPolynomial=it.ConvertCubeMapToSphericalPolynomial({size:f[T],right:e[0],left:e[1],up:e[2],down:e[3],front:e[4],back:e[5],format:5,type:1,gammaSpace:!1}):n.sphericalPolynomial=void 0}}A.StoreLODInAlphaChannel=!1;export{A as DDSTools};
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import{fE as t}from"./dynamicTexture-Cuby-VOT.js";import{DDSTools as n}from"./dds-3J0FZYX1.js";class c{constructor(){this.supportCascades=!0}loadCubeData(p,i,m,o){const e=i.getEngine();let a,l=!1,d=1e3;if(Array.isArray(p))for(let s=0;s<p.length;s++){const h=p[s];a=n.GetDDSInfo(h),i.width=a.width,i.height=a.height,l=(a.isRGB||a.isLuminance||a.mipmapCount>1)&&i.generateMipMaps,e._unpackFlipY(a.isCompressed),n.UploadDDSLevels(e,i,h,a,l,6,-1,s),!a.isFourCC&&a.mipmapCount===1?e.generateMipMapsForCubemap(i):d=a.mipmapCount-1}else{const s=p;a=n.GetDDSInfo(s),i.width=a.width,i.height=a.height,m&&(a.sphericalPolynomial=new t),l=(a.isRGB||a.isLuminance||a.mipmapCount>1)&&i.generateMipMaps,e._unpackFlipY(a.isCompressed),n.UploadDDSLevels(e,i,s,a,l,6),!a.isFourCC&&a.mipmapCount===1?e.generateMipMapsForCubemap(i,!1):d=a.mipmapCount-1}e._setCubeMapTextureParams(i,l,d),i.isReady=!0,i.onLoadedObservable.notifyObservers(i),i.onLoadedObservable.clear(),o&&o({isDDS:!0,width:i.width,info:a,data:p,texture:i})}loadData(p,i,m){const o=n.GetDDSInfo(p),e=(o.isRGB||o.isLuminance||o.mipmapCount>1)&&i.generateMipMaps&&Math.max(o.width,o.height)>>o.mipmapCount-1===1;m(o.width,o.height,e,o.isFourCC,()=>{n.UploadDDSLevels(i.getEngine(),i,p,o,e,1)})}}export{c as _DDSTextureLoader};
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