@fps-games/editor-deployment 0.2.3-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/fps-editor-agent.mjs +5 -0
- package/bin/fps-editor-prepare.mjs +5 -0
- package/bin/fps-editor-project.mjs +18 -0
- package/bin/fps-editor-server.mjs +2 -0
- package/licenses/THIRD_PARTY_NOTICES.txt +7 -0
- package/manifest.json +2688 -0
- package/npm-shrinkwrap.json +21 -0
- package/package.json +44 -0
- package/public/assets/abstractAudioBus-BRAC2GY2.js +1 -0
- package/public/assets/animation-C6iNAO1g.js +1 -0
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- package/public/assets/animationGroup-C74XVFRE.js +1 -0
- package/public/assets/animationGroup-C74XVFRE.js.br +0 -0
- package/public/assets/animationGroup-C74XVFRE.js.gz +0 -0
- package/public/assets/arcRotateCamera-CIQYNBBJ.js +1 -0
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- package/public/assets/arcRotateCamera-CIQYNBBJ.js.gz +0 -0
- package/public/assets/babylon-core-PuGyjHMj.js +13882 -0
- package/public/assets/babylon-core-PuGyjHMj.js.br +0 -0
- package/public/assets/babylon-core-PuGyjHMj.js.gz +0 -0
- package/public/assets/babylon-core-S0gBQJVe.js +1 -0
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- package/public/assets/babylon-core-S0gBQJVe.js.gz +0 -0
- package/public/assets/basisTextureLoader-BdapVvhf.js +1 -0
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- package/public/assets/bumpVertex-DMhnr4dz.js +173 -0
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- package/public/assets/chromaticAberration.fragment-BgX-2zxS.js +7 -0
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- package/public/assets/chromaticAberration.fragment-D7t6Txg4.js +6 -0
- package/public/assets/chromaticAberration.fragment-D7t6Txg4.js.br +0 -0
- package/public/assets/chromaticAberration.fragment-D7t6Txg4.js.gz +0 -0
- package/public/assets/circleOfConfusion.fragment-D1RtHaPm.js +17 -0
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- package/public/assets/clipPlaneFragment-Bgl3Usc4.js +46 -0
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- package/public/assets/clipPlaneVertex-BxK9aoI2.js +177 -0
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- package/public/assets/color.fragment-BUdIBar6.js +20 -0
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- package/public/assets/dynamicTexture-Cuby-VOT.js +1329 -0
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- package/public/assets/editor-core-plugin-host-c2002442.js +1 -0
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- package/public/assets/exrTextureLoader-D39k4eK_.js +1 -0
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import{fr as e}from"./dynamicTexture-Cuby-VOT.js";import"./bumpVertex-DMhnr4dz.js";import"./harmonicsFunctions-DtIiYWL1.js";import"./mainUVVaryingDeclaration-DdwP8xi_.js";import"./vertexColorMixing-CwuEx4gP.js";import"./logDepthDeclaration-CeLLOhuK.js";import"./logDepthVertex-H6E8NLz1.js";import"./meshUboDeclaration-Cr5YhBB1.js";const n="pbrVertexDeclaration",r=`uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;
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mat4 viewProjectionR;
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uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
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48
|
+
#endif
|
|
49
|
+
#ifdef CLEARCOAT
|
|
50
|
+
#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
|
|
51
|
+
uniform vec4 vClearCoatInfos;
|
|
52
|
+
#endif
|
|
53
|
+
#ifdef CLEARCOAT_TEXTURE
|
|
54
|
+
uniform mat4 clearCoatMatrix;
|
|
55
|
+
#endif
|
|
56
|
+
#ifdef CLEARCOAT_TEXTURE_ROUGHNESS
|
|
57
|
+
uniform mat4 clearCoatRoughnessMatrix;
|
|
58
|
+
#endif
|
|
59
|
+
#ifdef CLEARCOAT_BUMP
|
|
60
|
+
uniform vec2 vClearCoatBumpInfos;uniform mat4 clearCoatBumpMatrix;
|
|
61
|
+
#endif
|
|
62
|
+
#ifdef CLEARCOAT_TINT_TEXTURE
|
|
63
|
+
uniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;
|
|
64
|
+
#endif
|
|
65
|
+
#endif
|
|
66
|
+
#ifdef IRIDESCENCE
|
|
67
|
+
#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
|
|
68
|
+
uniform vec4 vIridescenceInfos;
|
|
69
|
+
#endif
|
|
70
|
+
#ifdef IRIDESCENCE_TEXTURE
|
|
71
|
+
uniform mat4 iridescenceMatrix;
|
|
72
|
+
#endif
|
|
73
|
+
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
74
|
+
uniform mat4 iridescenceThicknessMatrix;
|
|
75
|
+
#endif
|
|
76
|
+
#endif
|
|
77
|
+
#ifdef ANISOTROPIC
|
|
78
|
+
#ifdef ANISOTROPIC_TEXTURE
|
|
79
|
+
uniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;
|
|
80
|
+
#endif
|
|
81
|
+
#endif
|
|
82
|
+
#ifdef SHEEN
|
|
83
|
+
#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
|
|
84
|
+
uniform vec4 vSheenInfos;
|
|
85
|
+
#endif
|
|
86
|
+
#ifdef SHEEN_TEXTURE
|
|
87
|
+
uniform mat4 sheenMatrix;
|
|
88
|
+
#endif
|
|
89
|
+
#ifdef SHEEN_TEXTURE_ROUGHNESS
|
|
90
|
+
uniform mat4 sheenRoughnessMatrix;
|
|
91
|
+
#endif
|
|
92
|
+
#endif
|
|
93
|
+
#ifdef SUBSURFACE
|
|
94
|
+
#ifdef SS_REFRACTION
|
|
95
|
+
uniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;
|
|
96
|
+
#endif
|
|
97
|
+
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
98
|
+
uniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;
|
|
99
|
+
#endif
|
|
100
|
+
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
101
|
+
uniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;
|
|
102
|
+
#endif
|
|
103
|
+
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
104
|
+
uniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;
|
|
105
|
+
#endif
|
|
106
|
+
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
107
|
+
uniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;
|
|
108
|
+
#endif
|
|
109
|
+
#endif
|
|
110
|
+
#ifdef NORMAL
|
|
111
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
112
|
+
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
113
|
+
#ifdef SPHERICAL_HARMONICS
|
|
114
|
+
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
|
|
115
|
+
#else
|
|
116
|
+
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
|
|
117
|
+
#endif
|
|
118
|
+
#endif
|
|
119
|
+
#endif
|
|
120
|
+
#endif
|
|
121
|
+
#ifdef DETAIL
|
|
122
|
+
uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
|
|
123
|
+
#endif
|
|
124
|
+
#include<decalVertexDeclaration>
|
|
125
|
+
#define ADDITIONAL_VERTEX_DECLARATION
|
|
126
|
+
`;e.IncludesShadersStore[n]||(e.IncludesShadersStore[n]=r);const i="pbrVertexShader",E=`#define PBR_VERTEX_SHADER
|
|
127
|
+
#define CUSTOM_VERTEX_EXTENSION
|
|
128
|
+
precision highp float;
|
|
129
|
+
#include<__decl__pbrVertex>
|
|
130
|
+
#define CUSTOM_VERTEX_BEGIN
|
|
131
|
+
attribute vec3 position;
|
|
132
|
+
#ifdef NORMAL
|
|
133
|
+
attribute vec3 normal;
|
|
134
|
+
#endif
|
|
135
|
+
#ifdef TANGENT
|
|
136
|
+
attribute vec4 tangent;
|
|
137
|
+
#endif
|
|
138
|
+
#ifdef UV1
|
|
139
|
+
attribute vec2 uv;
|
|
140
|
+
#endif
|
|
141
|
+
#include<uvAttributeDeclaration>[2..7]
|
|
142
|
+
#include<mainUVVaryingDeclaration>[1..7]
|
|
143
|
+
#ifdef VERTEXCOLOR
|
|
144
|
+
attribute vec4 color;
|
|
145
|
+
#endif
|
|
146
|
+
#include<helperFunctions>
|
|
147
|
+
#include<pbrBRDFFunctions>
|
|
148
|
+
#include<bonesDeclaration>
|
|
149
|
+
#include<bakedVertexAnimationDeclaration>
|
|
150
|
+
#include<instancesDeclaration>
|
|
151
|
+
#include<prePassVertexDeclaration>
|
|
152
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
|
|
153
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
|
|
154
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
|
|
155
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
156
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
|
|
157
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
|
|
158
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
|
|
159
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
|
|
160
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
|
|
161
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
|
|
162
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
|
|
163
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
|
|
164
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
|
|
165
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
166
|
+
#ifdef CLEARCOAT
|
|
167
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
|
|
168
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
|
|
169
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
|
|
170
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
|
|
171
|
+
#endif
|
|
172
|
+
#ifdef IRIDESCENCE
|
|
173
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
|
|
174
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
|
|
175
|
+
#endif
|
|
176
|
+
#ifdef SHEEN
|
|
177
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
|
|
178
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
|
|
179
|
+
#endif
|
|
180
|
+
#ifdef ANISOTROPIC
|
|
181
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
|
|
182
|
+
#endif
|
|
183
|
+
#ifdef SUBSURFACE
|
|
184
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
|
|
185
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
|
|
186
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
|
|
187
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
|
|
188
|
+
#endif
|
|
189
|
+
varying vec3 vPositionW;
|
|
190
|
+
#if DEBUGMODE>0
|
|
191
|
+
varying vec4 vClipSpacePosition;
|
|
192
|
+
#endif
|
|
193
|
+
#ifdef NORMAL
|
|
194
|
+
varying vec3 vNormalW;
|
|
195
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
196
|
+
varying vec3 vEnvironmentIrradiance;
|
|
197
|
+
#include<harmonicsFunctions>
|
|
198
|
+
#endif
|
|
199
|
+
#endif
|
|
200
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
201
|
+
varying vec4 vColor;
|
|
202
|
+
#endif
|
|
203
|
+
#include<bumpVertexDeclaration>
|
|
204
|
+
#include<clipPlaneVertexDeclaration>
|
|
205
|
+
#include<fogVertexDeclaration>
|
|
206
|
+
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
|
|
207
|
+
#include<morphTargetsVertexGlobalDeclaration>
|
|
208
|
+
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
209
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
210
|
+
varying vec3 vPositionUVW;
|
|
211
|
+
#endif
|
|
212
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
213
|
+
varying vec3 vDirectionW;
|
|
214
|
+
#endif
|
|
215
|
+
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
216
|
+
varying float vViewDepth;
|
|
217
|
+
#endif
|
|
218
|
+
#include<logDepthDeclaration>
|
|
219
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
220
|
+
void main(void) {
|
|
221
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
222
|
+
vec3 positionUpdated=position;
|
|
223
|
+
#ifdef NORMAL
|
|
224
|
+
vec3 normalUpdated=normal;
|
|
225
|
+
#endif
|
|
226
|
+
#ifdef TANGENT
|
|
227
|
+
vec4 tangentUpdated=tangent;
|
|
228
|
+
#endif
|
|
229
|
+
#ifdef UV1
|
|
230
|
+
vec2 uvUpdated=uv;
|
|
231
|
+
#endif
|
|
232
|
+
#ifdef UV2
|
|
233
|
+
vec2 uv2Updated=uv2;
|
|
234
|
+
#endif
|
|
235
|
+
#ifdef VERTEXCOLOR
|
|
236
|
+
vec4 colorUpdated=color;
|
|
237
|
+
#endif
|
|
238
|
+
#include<morphTargetsVertexGlobal>
|
|
239
|
+
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
240
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
241
|
+
vPositionUVW=positionUpdated;
|
|
242
|
+
#endif
|
|
243
|
+
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
244
|
+
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
245
|
+
#include<instancesVertex>
|
|
246
|
+
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
247
|
+
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
248
|
+
#endif
|
|
249
|
+
#include<bonesVertex>
|
|
250
|
+
#include<bakedVertexAnimation>
|
|
251
|
+
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);
|
|
252
|
+
#ifdef PREPASS
|
|
253
|
+
#include<prePassVertex>
|
|
254
|
+
#endif
|
|
255
|
+
#ifdef NORMAL
|
|
256
|
+
mat3 normalWorld=mat3(finalWorld);
|
|
257
|
+
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
258
|
+
vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
|
|
259
|
+
#else
|
|
260
|
+
#ifdef NONUNIFORMSCALING
|
|
261
|
+
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
262
|
+
#endif
|
|
263
|
+
vNormalW=normalize(normalWorld*normalUpdated);
|
|
264
|
+
#endif
|
|
265
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
266
|
+
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
|
|
267
|
+
vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);float NdotV=max(dot(vNormalW,viewDirectionW),0.0);vec3 roughNormal=mix(vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*baseDiffuseRoughness);vec3 reflectionVector=vec3(reflectionMatrix*vec4(roughNormal,0)).xyz;
|
|
268
|
+
#else
|
|
269
|
+
vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
|
|
270
|
+
#endif
|
|
271
|
+
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
272
|
+
reflectionVector.z*=-1.0;
|
|
273
|
+
#endif
|
|
274
|
+
vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
|
|
275
|
+
#endif
|
|
276
|
+
#endif
|
|
277
|
+
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
278
|
+
#ifdef MULTIVIEW
|
|
279
|
+
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
|
|
280
|
+
#else
|
|
281
|
+
gl_Position=viewProjection*worldPos;
|
|
282
|
+
#endif
|
|
283
|
+
#if DEBUGMODE>0
|
|
284
|
+
vClipSpacePosition=gl_Position;
|
|
285
|
+
#endif
|
|
286
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
287
|
+
vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
|
|
288
|
+
#endif
|
|
289
|
+
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
290
|
+
#ifdef RIGHT_HANDED
|
|
291
|
+
vViewDepth=-(view*worldPos).z;
|
|
292
|
+
#else
|
|
293
|
+
vViewDepth=(view*worldPos).z;
|
|
294
|
+
#endif
|
|
295
|
+
#endif
|
|
296
|
+
#ifndef UV1
|
|
297
|
+
vec2 uvUpdated=vec2(0.,0.);
|
|
298
|
+
#endif
|
|
299
|
+
#ifndef UV2
|
|
300
|
+
vec2 uv2Updated=vec2(0.,0.);
|
|
301
|
+
#endif
|
|
302
|
+
#ifdef MAINUV1
|
|
303
|
+
vMainUV1=uvUpdated;
|
|
304
|
+
#endif
|
|
305
|
+
#ifdef MAINUV2
|
|
306
|
+
vMainUV2=uv2Updated;
|
|
307
|
+
#endif
|
|
308
|
+
#include<uvVariableDeclaration>[3..7]
|
|
309
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
|
|
310
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
|
|
311
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
|
|
312
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
313
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
|
|
314
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
|
|
315
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
|
|
316
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
|
|
317
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
|
|
318
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
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319
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#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
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320
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#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
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321
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+
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
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322
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#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
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323
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#ifdef CLEARCOAT
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324
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#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
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325
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#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
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326
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#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
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327
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#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
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328
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#endif
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329
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#ifdef IRIDESCENCE
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330
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#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
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331
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#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
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332
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#endif
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333
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#ifdef SHEEN
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334
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#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
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335
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#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
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336
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#endif
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337
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#ifdef ANISOTROPIC
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338
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#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
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339
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#endif
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#ifdef SUBSURFACE
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341
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#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
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342
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+
#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
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343
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+
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
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344
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#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
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345
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#endif
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346
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#include<bumpVertex>
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347
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#include<clipPlaneVertex>
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348
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+
#include<fogVertex>
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349
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+
#include<shadowsVertex>[0..maxSimultaneousLights]
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350
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+
#include<vertexColorMixing>
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351
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#if defined(POINTSIZE) && !defined(WEBGPU)
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gl_PointSize=pointSize;
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+
#endif
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354
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#include<logDepthVertex>
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355
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#define CUSTOM_VERTEX_MAIN_END
|
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}
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`;e.ShadersStore[i]||(e.ShadersStore[i]=E);const A={name:i,shader:E};export{A as pbrVertexShader};
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Binary file
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@@ -0,0 +1,227 @@
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1
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import{fr as E}from"./dynamicTexture-Cuby-VOT.js";import"./harmonicsFunctions-BQTTvws3.js";import"./bumpVertex-DpGOKCkn.js";import"./mainUVVaryingDeclaration-OBB3LR8s.js";import"./clipPlaneVertex-BxK9aoI2.js";import"./instancesDeclaration-B2a0VuuR.js";import"./vertexColorMixing-DRlcGbEu.js";import"./morphTargetsVertex-B9xWvV_u.js";import"./logDepthDeclaration-XDsVKoT0.js";import"./logDepthVertex-CkFa6uAf.js";import"./meshUboDeclaration-Uj1CsoJP.js";const e="pbrVertexShader",n=`#define PBR_VERTEX_SHADER
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#include<pbrUboDeclaration>
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3
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+
#define CUSTOM_VERTEX_BEGIN
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attribute position: vec3f;
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#ifdef NORMAL
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attribute normal: vec3f;
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#endif
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#ifdef TANGENT
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attribute tangent: vec4f;
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#endif
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#ifdef UV1
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attribute uv: vec2f;
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#endif
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14
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#include<uvAttributeDeclaration>[2..7]
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#include<mainUVVaryingDeclaration>[1..7]
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#ifdef VERTEXCOLOR
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attribute color: vec4f;
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#endif
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#include<helperFunctions>
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#include<pbrBRDFFunctions>
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#include<bonesDeclaration>
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#include<bakedVertexAnimationDeclaration>
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+
#include<instancesDeclaration>
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+
#include<prePassVertexDeclaration>
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25
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
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26
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
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27
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
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28
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
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29
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
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30
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
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31
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
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32
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
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33
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
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34
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
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35
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
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36
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#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
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37
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
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38
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
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39
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+
#ifdef CLEARCOAT
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40
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
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41
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
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42
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
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43
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
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44
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+
#endif
|
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45
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+
#ifdef IRIDESCENCE
|
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46
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
|
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47
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
|
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48
|
+
#endif
|
|
49
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+
#ifdef SHEEN
|
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50
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
|
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51
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+
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
|
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52
|
+
#endif
|
|
53
|
+
#ifdef ANISOTROPIC
|
|
54
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
|
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55
|
+
#endif
|
|
56
|
+
#ifdef SUBSURFACE
|
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57
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
|
|
58
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
|
|
59
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
|
|
60
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
|
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61
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+
#endif
|
|
62
|
+
varying vPositionW: vec3f;
|
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63
|
+
#if DEBUGMODE>0
|
|
64
|
+
varying vClipSpacePosition: vec4f;
|
|
65
|
+
#endif
|
|
66
|
+
#ifdef NORMAL
|
|
67
|
+
varying vNormalW: vec3f;
|
|
68
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
69
|
+
varying vEnvironmentIrradiance: vec3f;
|
|
70
|
+
#include<harmonicsFunctions>
|
|
71
|
+
#endif
|
|
72
|
+
#endif
|
|
73
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
74
|
+
varying vColor: vec4f;
|
|
75
|
+
#endif
|
|
76
|
+
#include<bumpVertexDeclaration>
|
|
77
|
+
#include<clipPlaneVertexDeclaration>
|
|
78
|
+
#include<fogVertexDeclaration>
|
|
79
|
+
#include<lightVxUboDeclaration>[0..maxSimultaneousLights]
|
|
80
|
+
#include<morphTargetsVertexGlobalDeclaration>
|
|
81
|
+
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
82
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
83
|
+
varying vPositionUVW: vec3f;
|
|
84
|
+
#endif
|
|
85
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
86
|
+
varying vDirectionW: vec3f;
|
|
87
|
+
#endif
|
|
88
|
+
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
89
|
+
varying vViewDepth: f32;
|
|
90
|
+
#endif
|
|
91
|
+
#include<logDepthDeclaration>
|
|
92
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
93
|
+
@vertex
|
|
94
|
+
fn main(input : VertexInputs)->FragmentInputs {
|
|
95
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
96
|
+
var positionUpdated: vec3f=vertexInputs.position;
|
|
97
|
+
#ifdef NORMAL
|
|
98
|
+
var normalUpdated: vec3f=vertexInputs.normal;
|
|
99
|
+
#endif
|
|
100
|
+
#ifdef TANGENT
|
|
101
|
+
var tangentUpdated: vec4f=vertexInputs.tangent;
|
|
102
|
+
#endif
|
|
103
|
+
#ifdef UV1
|
|
104
|
+
var uvUpdated: vec2f=vertexInputs.uv;
|
|
105
|
+
#endif
|
|
106
|
+
#ifdef UV2
|
|
107
|
+
var uv2Updated: vec2f=vertexInputs.uv2;
|
|
108
|
+
#endif
|
|
109
|
+
#ifdef VERTEXCOLOR
|
|
110
|
+
var colorUpdated: vec4f=vertexInputs.color;
|
|
111
|
+
#endif
|
|
112
|
+
#include<morphTargetsVertexGlobal>
|
|
113
|
+
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
114
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
115
|
+
vertexOutputs.vPositionUVW=positionUpdated;
|
|
116
|
+
#endif
|
|
117
|
+
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
118
|
+
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
119
|
+
#include<instancesVertex>
|
|
120
|
+
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
121
|
+
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
|
|
122
|
+
#endif
|
|
123
|
+
#include<bonesVertex>
|
|
124
|
+
#include<bakedVertexAnimation>
|
|
125
|
+
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
|
|
126
|
+
#ifdef PREPASS
|
|
127
|
+
#include<prePassVertex>
|
|
128
|
+
#endif
|
|
129
|
+
#ifdef NORMAL
|
|
130
|
+
var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
|
|
131
|
+
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
132
|
+
vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
|
|
133
|
+
#else
|
|
134
|
+
#ifdef NONUNIFORMSCALING
|
|
135
|
+
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
136
|
+
#endif
|
|
137
|
+
vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
|
|
138
|
+
#endif
|
|
139
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
140
|
+
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
|
|
141
|
+
var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-vertexOutputs.vPositionW);var NdotV: f32=max(dot(vertexOutputs.vNormalW,viewDirectionW),0.0);var roughNormal: vec3f=mix(vertexOutputs.vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*uniforms.baseDiffuseRoughness);var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(roughNormal,0)).xyz;
|
|
142
|
+
#else
|
|
143
|
+
var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
|
|
144
|
+
#endif
|
|
145
|
+
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
146
|
+
reflectionVector.z*=-1.0;
|
|
147
|
+
#endif
|
|
148
|
+
vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
|
|
149
|
+
#endif
|
|
150
|
+
#endif
|
|
151
|
+
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
152
|
+
#ifdef MULTIVIEW
|
|
153
|
+
if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
|
|
154
|
+
#else
|
|
155
|
+
vertexOutputs.position=scene.viewProjection*worldPos;
|
|
156
|
+
#endif
|
|
157
|
+
#if DEBUGMODE>0
|
|
158
|
+
vertexOutputs.vClipSpacePosition=vertexOutputs.position;
|
|
159
|
+
#endif
|
|
160
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
161
|
+
vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
|
|
162
|
+
#endif
|
|
163
|
+
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
164
|
+
#ifdef RIGHT_HANDED
|
|
165
|
+
vertexOutputs.vViewDepth=-(scene.view*worldPos).z;
|
|
166
|
+
#else
|
|
167
|
+
vertexOutputs.vViewDepth=(scene.view*worldPos).z;
|
|
168
|
+
#endif
|
|
169
|
+
#endif
|
|
170
|
+
#ifndef UV1
|
|
171
|
+
var uvUpdated: vec2f= vec2f(0.,0.);
|
|
172
|
+
#endif
|
|
173
|
+
#ifdef MAINUV1
|
|
174
|
+
vertexOutputs.vMainUV1=uvUpdated;
|
|
175
|
+
#endif
|
|
176
|
+
#ifndef UV2
|
|
177
|
+
var uv2Updated: vec2f= vec2f(0.,0.);
|
|
178
|
+
#endif
|
|
179
|
+
#ifdef MAINUV2
|
|
180
|
+
vertexOutputs.vMainUV2=uv2Updated;
|
|
181
|
+
#endif
|
|
182
|
+
#include<uvVariableDeclaration>[3..7]
|
|
183
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
|
|
184
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
|
|
185
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
|
|
186
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
187
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
|
|
188
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
|
|
189
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
|
|
190
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
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191
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+
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
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192
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+
#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
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193
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
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|
194
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
|
|
195
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
|
|
196
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
197
|
+
#ifdef CLEARCOAT
|
|
198
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
|
|
199
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
|
|
200
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
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|
201
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
|
|
202
|
+
#endif
|
|
203
|
+
#ifdef IRIDESCENCE
|
|
204
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
|
|
205
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
|
|
206
|
+
#endif
|
|
207
|
+
#ifdef SHEEN
|
|
208
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
|
|
209
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
|
|
210
|
+
#endif
|
|
211
|
+
#ifdef ANISOTROPIC
|
|
212
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
|
|
213
|
+
#endif
|
|
214
|
+
#ifdef SUBSURFACE
|
|
215
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
|
|
216
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
|
|
217
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
|
|
218
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
|
|
219
|
+
#endif
|
|
220
|
+
#include<bumpVertex>
|
|
221
|
+
#include<clipPlaneVertex>
|
|
222
|
+
#include<fogVertex>
|
|
223
|
+
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
224
|
+
#include<vertexColorMixing>
|
|
225
|
+
#include<logDepthVertex>
|
|
226
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
227
|
+
}`;E.ShadersStoreWGSL[e]||(E.ShadersStoreWGSL[e]=n);const c={name:e,shader:n};export{c as pbrVertexShaderWGSL};
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