@fps-games/editor-deployment 0.2.3-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/bin/fps-editor-agent.mjs +5 -0
  2. package/bin/fps-editor-prepare.mjs +5 -0
  3. package/bin/fps-editor-project.mjs +18 -0
  4. package/bin/fps-editor-server.mjs +2 -0
  5. package/licenses/THIRD_PARTY_NOTICES.txt +7 -0
  6. package/manifest.json +2688 -0
  7. package/npm-shrinkwrap.json +21 -0
  8. package/package.json +44 -0
  9. package/public/assets/abstractAudioBus-BRAC2GY2.js +1 -0
  10. package/public/assets/animation-C6iNAO1g.js +1 -0
  11. package/public/assets/animation-C6iNAO1g.js.br +0 -0
  12. package/public/assets/animation-C6iNAO1g.js.gz +0 -0
  13. package/public/assets/animationGroup-C74XVFRE.js +1 -0
  14. package/public/assets/animationGroup-C74XVFRE.js.br +0 -0
  15. package/public/assets/animationGroup-C74XVFRE.js.gz +0 -0
  16. package/public/assets/arcRotateCamera-CIQYNBBJ.js +1 -0
  17. package/public/assets/arcRotateCamera-CIQYNBBJ.js.br +0 -0
  18. package/public/assets/arcRotateCamera-CIQYNBBJ.js.gz +0 -0
  19. package/public/assets/babylon-core-PuGyjHMj.js +13882 -0
  20. package/public/assets/babylon-core-PuGyjHMj.js.br +0 -0
  21. package/public/assets/babylon-core-PuGyjHMj.js.gz +0 -0
  22. package/public/assets/babylon-core-S0gBQJVe.js +1 -0
  23. package/public/assets/babylon-core-S0gBQJVe.js.br +0 -0
  24. package/public/assets/babylon-core-S0gBQJVe.js.gz +0 -0
  25. package/public/assets/basisTextureLoader-BdapVvhf.js +1 -0
  26. package/public/assets/basisTextureLoader-BdapVvhf.js.br +0 -0
  27. package/public/assets/basisTextureLoader-BdapVvhf.js.gz +0 -0
  28. package/public/assets/bumpVertex-DMhnr4dz.js +173 -0
  29. package/public/assets/bumpVertex-DMhnr4dz.js.br +0 -0
  30. package/public/assets/bumpVertex-DMhnr4dz.js.gz +0 -0
  31. package/public/assets/bumpVertex-DpGOKCkn.js +177 -0
  32. package/public/assets/bumpVertex-DpGOKCkn.js.br +0 -0
  33. package/public/assets/bumpVertex-DpGOKCkn.js.gz +0 -0
  34. package/public/assets/chromaticAberration.fragment-BgX-2zxS.js +7 -0
  35. package/public/assets/chromaticAberration.fragment-BgX-2zxS.js.br +0 -0
  36. package/public/assets/chromaticAberration.fragment-BgX-2zxS.js.gz +0 -0
  37. package/public/assets/chromaticAberration.fragment-D7t6Txg4.js +6 -0
  38. package/public/assets/chromaticAberration.fragment-D7t6Txg4.js.br +0 -0
  39. package/public/assets/chromaticAberration.fragment-D7t6Txg4.js.gz +0 -0
  40. package/public/assets/circleOfConfusion.fragment-D1RtHaPm.js +17 -0
  41. package/public/assets/circleOfConfusion.fragment-D1RtHaPm.js.br +0 -0
  42. package/public/assets/circleOfConfusion.fragment-D1RtHaPm.js.gz +0 -0
  43. package/public/assets/circleOfConfusion.fragment-D8geMRma.js +17 -0
  44. package/public/assets/circleOfConfusion.fragment-D8geMRma.js.br +0 -0
  45. package/public/assets/circleOfConfusion.fragment-D8geMRma.js.gz +0 -0
  46. package/public/assets/clipPlaneFragment-Bgl3Usc4.js +46 -0
  47. package/public/assets/clipPlaneFragment-Bgl3Usc4.js.br +0 -0
  48. package/public/assets/clipPlaneFragment-Bgl3Usc4.js.gz +0 -0
  49. package/public/assets/clipPlaneVertex-BxK9aoI2.js +177 -0
  50. package/public/assets/clipPlaneVertex-BxK9aoI2.js.br +0 -0
  51. package/public/assets/clipPlaneVertex-BxK9aoI2.js.gz +0 -0
  52. package/public/assets/color.fragment-BUdIBar6.js +20 -0
  53. package/public/assets/color.fragment-BUdIBar6.js.br +0 -0
  54. package/public/assets/color.fragment-BUdIBar6.js.gz +0 -0
  55. package/public/assets/color.fragment-CDn4ZgkT.js +21 -0
  56. package/public/assets/color.fragment-CDn4ZgkT.js.br +0 -0
  57. package/public/assets/color.fragment-CDn4ZgkT.js.gz +0 -0
  58. package/public/assets/color.vertex-CaMOSKlC.js +39 -0
  59. package/public/assets/color.vertex-CaMOSKlC.js.br +5 -0
  60. package/public/assets/color.vertex-CaMOSKlC.js.gz +0 -0
  61. package/public/assets/color.vertex-dgbB6mhK.js +32 -0
  62. package/public/assets/color.vertex-dgbB6mhK.js.br +0 -0
  63. package/public/assets/color.vertex-dgbB6mhK.js.gz +0 -0
  64. package/public/assets/dds-3J0FZYX1.js +1 -0
  65. package/public/assets/dds-3J0FZYX1.js.br +0 -0
  66. package/public/assets/dds-3J0FZYX1.js.gz +0 -0
  67. package/public/assets/ddsTextureLoader-s5HptTVZ.js +1 -0
  68. package/public/assets/ddsTextureLoader-s5HptTVZ.js.br +0 -0
  69. package/public/assets/ddsTextureLoader-s5HptTVZ.js.gz +0 -0
  70. package/public/assets/default.fragment-C4xg7O-P.js +526 -0
  71. package/public/assets/default.fragment-C4xg7O-P.js.br +0 -0
  72. package/public/assets/default.fragment-C4xg7O-P.js.gz +0 -0
  73. package/public/assets/default.fragment-C4zjkcFb.js +468 -0
  74. package/public/assets/default.fragment-C4zjkcFb.js.br +0 -0
  75. package/public/assets/default.fragment-C4zjkcFb.js.gz +0 -0
  76. package/public/assets/default.vertex-A8wQopNr.js +193 -0
  77. package/public/assets/default.vertex-A8wQopNr.js.br +0 -0
  78. package/public/assets/default.vertex-A8wQopNr.js.gz +0 -0
  79. package/public/assets/default.vertex-YrvIUn4x.js +181 -0
  80. package/public/assets/default.vertex-YrvIUn4x.js.br +0 -0
  81. package/public/assets/default.vertex-YrvIUn4x.js.gz +0 -0
  82. package/public/assets/defaultUboDeclaration-C8GCosBM.js +5 -0
  83. package/public/assets/defaultUboDeclaration-C8GCosBM.js.br +0 -0
  84. package/public/assets/defaultUboDeclaration-C8GCosBM.js.gz +0 -0
  85. package/public/assets/defaultUboDeclaration-D26o_DDO.js +7 -0
  86. package/public/assets/defaultUboDeclaration-D26o_DDO.js.br +0 -0
  87. package/public/assets/defaultUboDeclaration-D26o_DDO.js.gz +0 -0
  88. package/public/assets/depth.fragment-Bn8G24s-.js +40 -0
  89. package/public/assets/depth.fragment-Bn8G24s-.js.br +4 -0
  90. package/public/assets/depth.fragment-Bn8G24s-.js.gz +0 -0
  91. package/public/assets/depth.vertex-B2lrdlJh.js +57 -0
  92. package/public/assets/depth.vertex-B2lrdlJh.js.br +0 -0
  93. package/public/assets/depth.vertex-B2lrdlJh.js.gz +0 -0
  94. package/public/assets/depthBoxBlur.fragment-BtTv8wid.js +5 -0
  95. package/public/assets/depthBoxBlur.fragment-BtTv8wid.js.br +0 -0
  96. package/public/assets/depthBoxBlur.fragment-BtTv8wid.js.gz +0 -0
  97. package/public/assets/depthBoxBlur.fragment-DViDG6Vb.js +6 -0
  98. package/public/assets/depthBoxBlur.fragment-DViDG6Vb.js.br +0 -0
  99. package/public/assets/depthBoxBlur.fragment-DViDG6Vb.js.gz +0 -0
  100. package/public/assets/depthOfFieldMerge.fragment-DCspcdWZ.js +26 -0
  101. package/public/assets/depthOfFieldMerge.fragment-DCspcdWZ.js.br +0 -0
  102. package/public/assets/depthOfFieldMerge.fragment-DCspcdWZ.js.gz +0 -0
  103. package/public/assets/depthOfFieldMerge.fragment-Ds-g4Ln8.js +21 -0
  104. package/public/assets/depthOfFieldMerge.fragment-Ds-g4Ln8.js.br +0 -0
  105. package/public/assets/depthOfFieldMerge.fragment-Ds-g4Ln8.js.gz +0 -0
  106. package/public/assets/dynamicTexture-Cuby-VOT.js +1329 -0
  107. package/public/assets/dynamicTexture-Cuby-VOT.js.br +0 -0
  108. package/public/assets/dynamicTexture-Cuby-VOT.js.gz +0 -0
  109. package/public/assets/easing-DbzzrXOl.js +1 -0
  110. package/public/assets/easing-DbzzrXOl.js.br +0 -0
  111. package/public/assets/easing-DbzzrXOl.js.gz +0 -0
  112. package/public/assets/editor-core-plugin-host-c2002442.js +1 -0
  113. package/public/assets/editor-core-plugin-host-c2002442.js.br +0 -0
  114. package/public/assets/editor-core-plugin-host-c2002442.js.gz +0 -0
  115. package/public/assets/exrTextureLoader-D39k4eK_.js +1 -0
  116. package/public/assets/exrTextureLoader-D39k4eK_.js.br +0 -0
  117. package/public/assets/exrTextureLoader-D39k4eK_.js.gz +0 -0
  118. package/public/assets/flowGraphArrayIndexBlock-C8nTWR8h.js +1 -0
  119. package/public/assets/flowGraphArrayIndexBlock-C8nTWR8h.js.br +0 -0
  120. package/public/assets/flowGraphArrayIndexBlock-C8nTWR8h.js.gz +0 -0
  121. package/public/assets/flowGraphBezierCurveEasingBlock-Izh7s0Zh.js +1 -0
  122. package/public/assets/flowGraphBezierCurveEasingBlock-Izh7s0Zh.js.br +0 -0
  123. package/public/assets/flowGraphBezierCurveEasingBlock-Izh7s0Zh.js.gz +0 -0
  124. package/public/assets/flowGraphBinaryOperationBlock-BRfalQP5.js +1 -0
  125. package/public/assets/flowGraphBinaryOperationBlock-BRfalQP5.js.br +0 -0
  126. package/public/assets/flowGraphBinaryOperationBlock-BRfalQP5.js.gz +0 -0
  127. package/public/assets/flowGraphBranchBlock-CV_leJX3.js +1 -0
  128. package/public/assets/flowGraphBranchBlock-CV_leJX3.js.br +0 -0
  129. package/public/assets/flowGraphBranchBlock-CV_leJX3.js.gz +0 -0
  130. package/public/assets/flowGraphCachedOperationBlock-BysRM-Ha.js +1 -0
  131. package/public/assets/flowGraphCachedOperationBlock-BysRM-Ha.js.br +2 -0
  132. package/public/assets/flowGraphCachedOperationBlock-BysRM-Ha.js.gz +0 -0
  133. package/public/assets/flowGraphCancelDelayBlock-BK6tDTGy.js +1 -0
  134. package/public/assets/flowGraphCancelDelayBlock-BK6tDTGy.js.br +0 -0
  135. package/public/assets/flowGraphCancelDelayBlock-BK6tDTGy.js.gz +0 -0
  136. package/public/assets/flowGraphCodeExecutionBlock-CQABvaP8.js +1 -0
  137. package/public/assets/flowGraphCodeExecutionBlock-CQABvaP8.js.br +0 -0
  138. package/public/assets/flowGraphCodeExecutionBlock-CQABvaP8.js.gz +0 -0
  139. package/public/assets/flowGraphConditionalDataBlock-D7OU_UOM.js +1 -0
  140. package/public/assets/flowGraphConditionalDataBlock-D7OU_UOM.js.br +0 -0
  141. package/public/assets/flowGraphConditionalDataBlock-D7OU_UOM.js.gz +0 -0
  142. package/public/assets/flowGraphConsoleLogBlock-BBxVDGOV.js +1 -0
  143. package/public/assets/flowGraphConsoleLogBlock-BBxVDGOV.js.br +0 -0
  144. package/public/assets/flowGraphConsoleLogBlock-BBxVDGOV.js.gz +0 -0
  145. package/public/assets/flowGraphConstantBlock-Cn3ZMGR0.js +1 -0
  146. package/public/assets/flowGraphConstantBlock-Cn3ZMGR0.js.br +0 -0
  147. package/public/assets/flowGraphConstantBlock-Cn3ZMGR0.js.gz +0 -0
  148. package/public/assets/flowGraphContextBlock-BS3b2XbE.js +1 -0
  149. package/public/assets/flowGraphContextBlock-BS3b2XbE.js.br +0 -0
  150. package/public/assets/flowGraphContextBlock-BS3b2XbE.js.gz +0 -0
  151. package/public/assets/flowGraphCounterBlock-xdcRCw4l.js +1 -0
  152. package/public/assets/flowGraphCounterBlock-xdcRCw4l.js.br +0 -0
  153. package/public/assets/flowGraphCounterBlock-xdcRCw4l.js.gz +0 -0
  154. package/public/assets/flowGraphDataSwitchBlock-dY8TSZtd.js +1 -0
  155. package/public/assets/flowGraphDataSwitchBlock-dY8TSZtd.js.br +0 -0
  156. package/public/assets/flowGraphDataSwitchBlock-dY8TSZtd.js.gz +0 -0
  157. package/public/assets/flowGraphDebounceBlock-Q_f2x-ID.js +1 -0
  158. package/public/assets/flowGraphDebounceBlock-Q_f2x-ID.js.br +0 -0
  159. package/public/assets/flowGraphDebounceBlock-Q_f2x-ID.js.gz +0 -0
  160. package/public/assets/flowGraphDoNBlock-COo31G00.js +1 -0
  161. package/public/assets/flowGraphDoNBlock-COo31G00.js.br +0 -0
  162. package/public/assets/flowGraphDoNBlock-COo31G00.js.gz +0 -0
  163. package/public/assets/flowGraphEasingBlock-jGW-fKIB.js +1 -0
  164. package/public/assets/flowGraphEasingBlock-jGW-fKIB.js.br +0 -0
  165. package/public/assets/flowGraphEasingBlock-jGW-fKIB.js.gz +0 -0
  166. package/public/assets/flowGraphFlipFlopBlock-B8znf-3o.js +1 -0
  167. package/public/assets/flowGraphFlipFlopBlock-B8znf-3o.js.br +0 -0
  168. package/public/assets/flowGraphFlipFlopBlock-B8znf-3o.js.gz +0 -0
  169. package/public/assets/flowGraphForLoopBlock-UxZSh8US.js +1 -0
  170. package/public/assets/flowGraphForLoopBlock-UxZSh8US.js.br +0 -0
  171. package/public/assets/flowGraphForLoopBlock-UxZSh8US.js.gz +0 -0
  172. package/public/assets/flowGraphFunctionReferenceBlock-c3ZQWBhk.js +1 -0
  173. package/public/assets/flowGraphFunctionReferenceBlock-c3ZQWBhk.js.br +0 -0
  174. package/public/assets/flowGraphFunctionReferenceBlock-c3ZQWBhk.js.gz +0 -0
  175. package/public/assets/flowGraphGetAssetBlock-B3zYUZmJ.js +1 -0
  176. package/public/assets/flowGraphGetAssetBlock-B3zYUZmJ.js.br +0 -0
  177. package/public/assets/flowGraphGetAssetBlock-B3zYUZmJ.js.gz +0 -0
  178. package/public/assets/flowGraphGetPropertyBlock-D--vcmMS.js +1 -0
  179. package/public/assets/flowGraphGetPropertyBlock-D--vcmMS.js.br +0 -0
  180. package/public/assets/flowGraphGetPropertyBlock-D--vcmMS.js.gz +0 -0
  181. package/public/assets/flowGraphGetVariableBlock-BkCEyiL6.js +1 -0
  182. package/public/assets/flowGraphGetVariableBlock-BkCEyiL6.js.br +0 -0
  183. package/public/assets/flowGraphGetVariableBlock-BkCEyiL6.js.gz +0 -0
  184. package/public/assets/flowGraphIndexOfBlock-C4ipR7YB.js +1 -0
  185. package/public/assets/flowGraphIndexOfBlock-C4ipR7YB.js.br +0 -0
  186. package/public/assets/flowGraphIndexOfBlock-C4ipR7YB.js.gz +0 -0
  187. package/public/assets/flowGraphInterpolationBlock-DuRc3LX7.js +1 -0
  188. package/public/assets/flowGraphInterpolationBlock-DuRc3LX7.js.br +0 -0
  189. package/public/assets/flowGraphInterpolationBlock-DuRc3LX7.js.gz +0 -0
  190. package/public/assets/flowGraphJsonPointerParserBlock-urEWktqi.js +1 -0
  191. package/public/assets/flowGraphJsonPointerParserBlock-urEWktqi.js.br +0 -0
  192. package/public/assets/flowGraphJsonPointerParserBlock-urEWktqi.js.gz +0 -0
  193. package/public/assets/flowGraphMathBlocks-CGTCQVqz.js +1 -0
  194. package/public/assets/flowGraphMathBlocks-CGTCQVqz.js.br +0 -0
  195. package/public/assets/flowGraphMathBlocks-CGTCQVqz.js.gz +0 -0
  196. package/public/assets/flowGraphMathCombineExtractBlocks-DDHGbRPt.js +1 -0
  197. package/public/assets/flowGraphMathCombineExtractBlocks-DDHGbRPt.js.br +0 -0
  198. package/public/assets/flowGraphMathCombineExtractBlocks-DDHGbRPt.js.gz +0 -0
  199. package/public/assets/flowGraphMatrixMathBlocks-Bwp1BysB.js +1 -0
  200. package/public/assets/flowGraphMatrixMathBlocks-Bwp1BysB.js.br +0 -0
  201. package/public/assets/flowGraphMatrixMathBlocks-Bwp1BysB.js.gz +0 -0
  202. package/public/assets/flowGraphMeshPickEventBlock-2wkqhQCG.js +1 -0
  203. package/public/assets/flowGraphMeshPickEventBlock-2wkqhQCG.js.br +0 -0
  204. package/public/assets/flowGraphMeshPickEventBlock-2wkqhQCG.js.gz +0 -0
  205. package/public/assets/flowGraphMultiGateBlock-BuKmvqC8.js +1 -0
  206. package/public/assets/flowGraphMultiGateBlock-BuKmvqC8.js.br +0 -0
  207. package/public/assets/flowGraphMultiGateBlock-BuKmvqC8.js.gz +0 -0
  208. package/public/assets/flowGraphPauseAnimationBlock-T_-VP-t5.js +1 -0
  209. package/public/assets/flowGraphPauseAnimationBlock-T_-VP-t5.js.br +0 -0
  210. package/public/assets/flowGraphPauseAnimationBlock-T_-VP-t5.js.gz +0 -0
  211. package/public/assets/flowGraphPlayAnimationBlock-DDVrE__n.js +1 -0
  212. package/public/assets/flowGraphPlayAnimationBlock-DDVrE__n.js.br +0 -0
  213. package/public/assets/flowGraphPlayAnimationBlock-DDVrE__n.js.gz +0 -0
  214. package/public/assets/flowGraphPointerOutEventBlock-Cx15Sf5R.js +1 -0
  215. package/public/assets/flowGraphPointerOutEventBlock-Cx15Sf5R.js.br +0 -0
  216. package/public/assets/flowGraphPointerOutEventBlock-Cx15Sf5R.js.gz +0 -0
  217. package/public/assets/flowGraphPointerOverEventBlock-DzzHa-dN.js +1 -0
  218. package/public/assets/flowGraphPointerOverEventBlock-DzzHa-dN.js.br +0 -0
  219. package/public/assets/flowGraphPointerOverEventBlock-DzzHa-dN.js.gz +0 -0
  220. package/public/assets/flowGraphReceiveCustomEventBlock-DKfLODu3.js +1 -0
  221. package/public/assets/flowGraphReceiveCustomEventBlock-DKfLODu3.js.br +0 -0
  222. package/public/assets/flowGraphReceiveCustomEventBlock-DKfLODu3.js.gz +0 -0
  223. package/public/assets/flowGraphSceneReadyEventBlock-ClJu3s64.js +1 -0
  224. package/public/assets/flowGraphSceneReadyEventBlock-ClJu3s64.js.br +0 -0
  225. package/public/assets/flowGraphSceneReadyEventBlock-ClJu3s64.js.gz +0 -0
  226. package/public/assets/flowGraphSceneTickEventBlock-3ZNr4eqw.js +1 -0
  227. package/public/assets/flowGraphSceneTickEventBlock-3ZNr4eqw.js.br +0 -0
  228. package/public/assets/flowGraphSceneTickEventBlock-3ZNr4eqw.js.gz +0 -0
  229. package/public/assets/flowGraphSendCustomEventBlock-CdKQeuma.js +1 -0
  230. package/public/assets/flowGraphSendCustomEventBlock-CdKQeuma.js.br +0 -0
  231. package/public/assets/flowGraphSendCustomEventBlock-CdKQeuma.js.gz +0 -0
  232. package/public/assets/flowGraphSequenceBlock-D0-_bFV3.js +1 -0
  233. package/public/assets/flowGraphSequenceBlock-D0-_bFV3.js.br +0 -0
  234. package/public/assets/flowGraphSequenceBlock-D0-_bFV3.js.gz +0 -0
  235. package/public/assets/flowGraphSetDelayBlock-B8946WOc.js +1 -0
  236. package/public/assets/flowGraphSetDelayBlock-B8946WOc.js.br +0 -0
  237. package/public/assets/flowGraphSetDelayBlock-B8946WOc.js.gz +0 -0
  238. package/public/assets/flowGraphSetPropertyBlock-Cx0IyW-a.js +1 -0
  239. package/public/assets/flowGraphSetPropertyBlock-Cx0IyW-a.js.br +0 -0
  240. package/public/assets/flowGraphSetPropertyBlock-Cx0IyW-a.js.gz +0 -0
  241. package/public/assets/flowGraphSetVariableBlock-0dns_CH6.js +1 -0
  242. package/public/assets/flowGraphSetVariableBlock-0dns_CH6.js.br +0 -0
  243. package/public/assets/flowGraphSetVariableBlock-0dns_CH6.js.gz +0 -0
  244. package/public/assets/flowGraphStopAnimationBlock-z4ou311H.js +1 -0
  245. package/public/assets/flowGraphStopAnimationBlock-z4ou311H.js.br +0 -0
  246. package/public/assets/flowGraphStopAnimationBlock-z4ou311H.js.gz +0 -0
  247. package/public/assets/flowGraphSwitchBlock-E7meS39u.js +1 -0
  248. package/public/assets/flowGraphSwitchBlock-E7meS39u.js.br +0 -0
  249. package/public/assets/flowGraphSwitchBlock-E7meS39u.js.gz +0 -0
  250. package/public/assets/flowGraphThrottleBlock-CldHJDs6.js +1 -0
  251. package/public/assets/flowGraphThrottleBlock-CldHJDs6.js.br +0 -0
  252. package/public/assets/flowGraphThrottleBlock-CldHJDs6.js.gz +0 -0
  253. package/public/assets/flowGraphTransformCoordinatesSystemBlock-pYdpcwK7.js +1 -0
  254. package/public/assets/flowGraphTransformCoordinatesSystemBlock-pYdpcwK7.js.br +0 -0
  255. package/public/assets/flowGraphTransformCoordinatesSystemBlock-pYdpcwK7.js.gz +0 -0
  256. package/public/assets/flowGraphTypeToTypeBlocks-CYfvLPJ-.js +1 -0
  257. package/public/assets/flowGraphTypeToTypeBlocks-CYfvLPJ-.js.br +0 -0
  258. package/public/assets/flowGraphTypeToTypeBlocks-CYfvLPJ-.js.gz +0 -0
  259. package/public/assets/flowGraphUnaryOperationBlock-s-kJ99D8.js +1 -0
  260. package/public/assets/flowGraphUnaryOperationBlock-s-kJ99D8.js.br +0 -0
  261. package/public/assets/flowGraphUnaryOperationBlock-s-kJ99D8.js.gz +0 -0
  262. package/public/assets/flowGraphVectorMathBlocks-D7iofIoY.js +1 -0
  263. package/public/assets/flowGraphVectorMathBlocks-D7iofIoY.js.br +0 -0
  264. package/public/assets/flowGraphVectorMathBlocks-D7iofIoY.js.gz +0 -0
  265. package/public/assets/flowGraphWaitAllBlock-CAW7HgUP.js +1 -0
  266. package/public/assets/flowGraphWaitAllBlock-CAW7HgUP.js.br +0 -0
  267. package/public/assets/flowGraphWaitAllBlock-CAW7HgUP.js.gz +0 -0
  268. package/public/assets/flowGraphWhileLoopBlock-DRP9_Zd1.js +1 -0
  269. package/public/assets/flowGraphWhileLoopBlock-DRP9_Zd1.js.br +0 -0
  270. package/public/assets/flowGraphWhileLoopBlock-DRP9_Zd1.js.gz +0 -0
  271. package/public/assets/fogFragmentDeclaration-CzUy86ul.js +22 -0
  272. package/public/assets/fogFragmentDeclaration-CzUy86ul.js.br +0 -0
  273. package/public/assets/fogFragmentDeclaration-CzUy86ul.js.gz +0 -0
  274. package/public/assets/fogFragmentDeclaration-kfcrkpgB.js +23 -0
  275. package/public/assets/fogFragmentDeclaration-kfcrkpgB.js.br +0 -0
  276. package/public/assets/fogFragmentDeclaration-kfcrkpgB.js.gz +0 -0
  277. package/public/assets/glowBlurPostProcess.fragment-CS_rTtUL.js +7 -0
  278. package/public/assets/glowBlurPostProcess.fragment-CS_rTtUL.js.br +0 -0
  279. package/public/assets/glowBlurPostProcess.fragment-CS_rTtUL.js.gz +0 -0
  280. package/public/assets/glowBlurPostProcess.fragment-G_xfSiIr.js +7 -0
  281. package/public/assets/glowBlurPostProcess.fragment-G_xfSiIr.js.br +0 -0
  282. package/public/assets/glowBlurPostProcess.fragment-G_xfSiIr.js.gz +0 -0
  283. package/public/assets/glowMapGeneration.fragment-DwJ3bpr6.js +63 -0
  284. package/public/assets/glowMapGeneration.fragment-DwJ3bpr6.js.br +0 -0
  285. package/public/assets/glowMapGeneration.fragment-DwJ3bpr6.js.gz +0 -0
  286. package/public/assets/glowMapGeneration.fragment-mDEHNZRi.js +63 -0
  287. package/public/assets/glowMapGeneration.fragment-mDEHNZRi.js.br +0 -0
  288. package/public/assets/glowMapGeneration.fragment-mDEHNZRi.js.gz +0 -0
  289. package/public/assets/glowMapGeneration.vertex-BACa9-r4.js +75 -0
  290. package/public/assets/glowMapGeneration.vertex-BACa9-r4.js.br +0 -0
  291. package/public/assets/glowMapGeneration.vertex-BACa9-r4.js.gz +0 -0
  292. package/public/assets/glowMapGeneration.vertex-mAWUJxSB.js +75 -0
  293. package/public/assets/glowMapGeneration.vertex-mAWUJxSB.js.br +3 -0
  294. package/public/assets/glowMapGeneration.vertex-mAWUJxSB.js.gz +0 -0
  295. package/public/assets/glowMapMerge.fragment-0Im35OVD.js +23 -0
  296. package/public/assets/glowMapMerge.fragment-0Im35OVD.js.br +0 -0
  297. package/public/assets/glowMapMerge.fragment-0Im35OVD.js.gz +0 -0
  298. package/public/assets/glowMapMerge.fragment-BXHfrWgL.js +25 -0
  299. package/public/assets/glowMapMerge.fragment-BXHfrWgL.js.br +0 -0
  300. package/public/assets/glowMapMerge.fragment-BXHfrWgL.js.gz +0 -0
  301. package/public/assets/glowMapMerge.vertex-8A2ntYoS.js +7 -0
  302. package/public/assets/glowMapMerge.vertex-8A2ntYoS.js.br +0 -0
  303. package/public/assets/glowMapMerge.vertex-8A2ntYoS.js.gz +0 -0
  304. package/public/assets/glowMapMerge.vertex-Cnm-5WLT.js +8 -0
  305. package/public/assets/glowMapMerge.vertex-Cnm-5WLT.js.br +0 -0
  306. package/public/assets/glowMapMerge.vertex-Cnm-5WLT.js.gz +0 -0
  307. package/public/assets/grain.fragment-BMGi-Hgp.js +6 -0
  308. package/public/assets/grain.fragment-BMGi-Hgp.js.br +0 -0
  309. package/public/assets/grain.fragment-BMGi-Hgp.js.gz +0 -0
  310. package/public/assets/grain.fragment-CH9zg05c.js +5 -0
  311. package/public/assets/grain.fragment-CH9zg05c.js.br +0 -0
  312. package/public/assets/grain.fragment-CH9zg05c.js.gz +0 -0
  313. package/public/assets/harmonicsFunctions-BQTTvws3.js +192 -0
  314. package/public/assets/harmonicsFunctions-BQTTvws3.js.br +0 -0
  315. package/public/assets/harmonicsFunctions-BQTTvws3.js.gz +0 -0
  316. package/public/assets/harmonicsFunctions-DtIiYWL1.js +189 -0
  317. package/public/assets/harmonicsFunctions-DtIiYWL1.js.br +0 -0
  318. package/public/assets/harmonicsFunctions-DtIiYWL1.js.gz +0 -0
  319. package/public/assets/hdrTextureLoader-Dqvpv0kr.js +2 -0
  320. package/public/assets/hdrTextureLoader-Dqvpv0kr.js.br +0 -0
  321. package/public/assets/hdrTextureLoader-Dqvpv0kr.js.gz +0 -0
  322. package/public/assets/iesTextureLoader-B8AoKSG2.js +2 -0
  323. package/public/assets/iesTextureLoader-B8AoKSG2.js.br +0 -0
  324. package/public/assets/iesTextureLoader-B8AoKSG2.js.gz +0 -0
  325. package/public/assets/index-CiIoJ8v1.js +4 -0
  326. package/public/assets/index-CiIoJ8v1.js.br +0 -0
  327. package/public/assets/index-CiIoJ8v1.js.gz +0 -0
  328. package/public/assets/index-Dhf9rSmv.js +1 -0
  329. package/public/assets/index-Dhf9rSmv.js.br +0 -0
  330. package/public/assets/index-Dhf9rSmv.js.gz +0 -0
  331. package/public/assets/instancesDeclaration-B2a0VuuR.js +23 -0
  332. package/public/assets/instancesDeclaration-B2a0VuuR.js.br +0 -0
  333. package/public/assets/instancesDeclaration-B2a0VuuR.js.gz +0 -0
  334. package/public/assets/ktxTextureLoader-DTr7AKqG.js +1 -0
  335. package/public/assets/ktxTextureLoader-DTr7AKqG.js.br +0 -0
  336. package/public/assets/ktxTextureLoader-DTr7AKqG.js.gz +0 -0
  337. package/public/assets/lazy-Cj-01uhW.js +2 -0
  338. package/public/assets/lazy-Cj-01uhW.js.br +0 -0
  339. package/public/assets/lazy-Cj-01uhW.js.gz +0 -0
  340. package/public/assets/lod.fragment-BuvQbBhE.js +3 -0
  341. package/public/assets/lod.fragment-BuvQbBhE.js.br +0 -0
  342. package/public/assets/lod.fragment-BuvQbBhE.js.gz +0 -0
  343. package/public/assets/lod.fragment-Cp0eqGjl.js +3 -0
  344. package/public/assets/lod.fragment-Cp0eqGjl.js.br +3 -0
  345. package/public/assets/lod.fragment-Cp0eqGjl.js.gz +0 -0
  346. package/public/assets/lodCube.fragment-CI1eTppS.js +22 -0
  347. package/public/assets/lodCube.fragment-CI1eTppS.js.br +2 -0
  348. package/public/assets/lodCube.fragment-CI1eTppS.js.gz +0 -0
  349. package/public/assets/lodCube.fragment-yDzV1teg.js +22 -0
  350. package/public/assets/lodCube.fragment-yDzV1teg.js.br +0 -0
  351. package/public/assets/lodCube.fragment-yDzV1teg.js.gz +0 -0
  352. package/public/assets/logDepthDeclaration-CeLLOhuK.js +4 -0
  353. package/public/assets/logDepthDeclaration-XDsVKoT0.js +4 -0
  354. package/public/assets/logDepthFragment-BPP-rBiT.js +4 -0
  355. package/public/assets/logDepthFragment-BPP-rBiT.js.br +0 -0
  356. package/public/assets/logDepthFragment-BPP-rBiT.js.gz +0 -0
  357. package/public/assets/logDepthFragment-CDaMyvfH.js +4 -0
  358. package/public/assets/logDepthVertex-CkFa6uAf.js +4 -0
  359. package/public/assets/logDepthVertex-CkFa6uAf.js.br +0 -0
  360. package/public/assets/logDepthVertex-CkFa6uAf.js.gz +0 -0
  361. package/public/assets/logDepthVertex-H6E8NLz1.js +4 -0
  362. package/public/assets/logDepthVertex-H6E8NLz1.js.br +1 -0
  363. package/public/assets/logDepthVertex-H6E8NLz1.js.gz +0 -0
  364. package/public/assets/mainUVVaryingDeclaration-DdwP8xi_.js +4 -0
  365. package/public/assets/mainUVVaryingDeclaration-OBB3LR8s.js +4 -0
  366. package/public/assets/mesh.vertexData.functions-BXkNVxNr.js +1 -0
  367. package/public/assets/mesh.vertexData.functions-BXkNVxNr.js.br +0 -0
  368. package/public/assets/mesh.vertexData.functions-BXkNVxNr.js.gz +0 -0
  369. package/public/assets/meshUboDeclaration-Cr5YhBB1.js +13 -0
  370. package/public/assets/meshUboDeclaration-Cr5YhBB1.js.br +0 -0
  371. package/public/assets/meshUboDeclaration-Cr5YhBB1.js.gz +0 -0
  372. package/public/assets/meshUboDeclaration-Uj1CsoJP.js +13 -0
  373. package/public/assets/meshUboDeclaration-Uj1CsoJP.js.br +0 -0
  374. package/public/assets/meshUboDeclaration-Uj1CsoJP.js.gz +0 -0
  375. package/public/assets/morphTargetsVertex-B9xWvV_u.js +100 -0
  376. package/public/assets/morphTargetsVertex-B9xWvV_u.js.br +0 -0
  377. package/public/assets/morphTargetsVertex-B9xWvV_u.js.gz +0 -0
  378. package/public/assets/oitFinalSimpleBlend.fragment-4NtZHGOG.js +3 -0
  379. package/public/assets/oitFinalSimpleBlend.fragment-4NtZHGOG.js.br +0 -0
  380. package/public/assets/oitFinalSimpleBlend.fragment-4NtZHGOG.js.gz +0 -0
  381. package/public/assets/oitFinalSimpleBlend.fragment-D8T6jyS0.js +2 -0
  382. package/public/assets/oitFinalSimpleBlend.fragment-D8T6jyS0.js.br +3 -0
  383. package/public/assets/oitFinalSimpleBlend.fragment-D8T6jyS0.js.gz +0 -0
  384. package/public/assets/oitFragment-CK8Y-Z-q.js +1202 -0
  385. package/public/assets/oitFragment-CK8Y-Z-q.js.br +0 -0
  386. package/public/assets/oitFragment-CK8Y-Z-q.js.gz +0 -0
  387. package/public/assets/oitFragment-ZUHesxAg.js +1077 -0
  388. package/public/assets/oitFragment-ZUHesxAg.js.br +0 -0
  389. package/public/assets/oitFragment-ZUHesxAg.js.gz +0 -0
  390. package/public/assets/openpbrMaterial-Dc7VVRl6.js +2 -0
  391. package/public/assets/openpbrMaterial-Dc7VVRl6.js.br +0 -0
  392. package/public/assets/openpbrMaterial-Dc7VVRl6.js.gz +0 -0
  393. package/public/assets/outline.fragment-BK0vgcx7.js +21 -0
  394. package/public/assets/outline.fragment-BK0vgcx7.js.br +0 -0
  395. package/public/assets/outline.fragment-BK0vgcx7.js.gz +0 -0
  396. package/public/assets/outline.fragment-DQK2JikO.js +18 -0
  397. package/public/assets/outline.fragment-DQK2JikO.js.br +0 -0
  398. package/public/assets/outline.fragment-DQK2JikO.js.gz +0 -0
  399. package/public/assets/outline.vertex-CHR7GZYH.js +47 -0
  400. package/public/assets/outline.vertex-CHR7GZYH.js.br +0 -0
  401. package/public/assets/outline.vertex-CHR7GZYH.js.gz +0 -0
  402. package/public/assets/outline.vertex-CKcILDiL.js +47 -0
  403. package/public/assets/outline.vertex-CKcILDiL.js.br +0 -0
  404. package/public/assets/outline.vertex-CKcILDiL.js.gz +0 -0
  405. package/public/assets/passCube.fragment-Ch6aeybh.js +23 -0
  406. package/public/assets/passCube.fragment-Ch6aeybh.js.br +0 -0
  407. package/public/assets/passCube.fragment-Ch6aeybh.js.gz +0 -0
  408. package/public/assets/passCube.fragment-wvJ8mb6_.js +23 -0
  409. package/public/assets/passCube.fragment-wvJ8mb6_.js.br +0 -0
  410. package/public/assets/passCube.fragment-wvJ8mb6_.js.gz +0 -0
  411. package/public/assets/pbr.fragment-Bo4XM7Ct.js +3277 -0
  412. package/public/assets/pbr.fragment-Bo4XM7Ct.js.br +0 -0
  413. package/public/assets/pbr.fragment-Bo4XM7Ct.js.gz +0 -0
  414. package/public/assets/pbr.fragment-T2xKI2J0.js +3327 -0
  415. package/public/assets/pbr.fragment-T2xKI2J0.js.br +0 -0
  416. package/public/assets/pbr.fragment-T2xKI2J0.js.gz +0 -0
  417. package/public/assets/pbr.vertex-BezAbBHx.js +357 -0
  418. package/public/assets/pbr.vertex-BezAbBHx.js.br +0 -0
  419. package/public/assets/pbr.vertex-BezAbBHx.js.gz +0 -0
  420. package/public/assets/pbr.vertex-w2ZWBdHy.js +227 -0
  421. package/public/assets/pbr.vertex-w2ZWBdHy.js.br +0 -0
  422. package/public/assets/pbr.vertex-w2ZWBdHy.js.gz +0 -0
  423. package/public/assets/playable-sdk-zAYuBOLj.js +8 -0
  424. package/public/assets/playable-sdk-zAYuBOLj.js.br +0 -0
  425. package/public/assets/playable-sdk-zAYuBOLj.js.gz +0 -0
  426. package/public/assets/playable-standard-project-Brbyn9c4.js +5140 -0
  427. package/public/assets/playable-standard-project-Brbyn9c4.js.br +0 -0
  428. package/public/assets/playable-standard-project-Brbyn9c4.js.gz +0 -0
  429. package/public/assets/rgbdDecode.fragment-BQ16CsAv.js +5 -0
  430. package/public/assets/rgbdDecode.fragment-BQ16CsAv.js.br +4 -0
  431. package/public/assets/rgbdDecode.fragment-BQ16CsAv.js.gz +0 -0
  432. package/public/assets/rgbdDecode.fragment-D_2CJy2O.js +5 -0
  433. package/public/assets/rgbdDecode.fragment-D_2CJy2O.js.br +0 -0
  434. package/public/assets/rgbdDecode.fragment-D_2CJy2O.js.gz +0 -0
  435. package/public/assets/rgbdEncode.fragment-CmDv6yEZ.js +5 -0
  436. package/public/assets/rgbdEncode.fragment-CmDv6yEZ.js.br +3 -0
  437. package/public/assets/rgbdEncode.fragment-CmDv6yEZ.js.gz +0 -0
  438. package/public/assets/rgbdEncode.fragment-QRg2h8KC.js +5 -0
  439. package/public/assets/rgbdEncode.fragment-QRg2h8KC.js.br +1 -0
  440. package/public/assets/rgbdEncode.fragment-QRg2h8KC.js.gz +0 -0
  441. package/public/assets/sceneLoader-CDreObGG.js +1 -0
  442. package/public/assets/sceneLoader-CDreObGG.js.br +0 -0
  443. package/public/assets/sceneLoader-CDreObGG.js.gz +0 -0
  444. package/public/assets/screenSpaceCurvature.fragment-BWdr_4iW.js +15 -0
  445. package/public/assets/screenSpaceCurvature.fragment-BWdr_4iW.js.br +0 -0
  446. package/public/assets/screenSpaceCurvature.fragment-BWdr_4iW.js.gz +0 -0
  447. package/public/assets/selection.fragment-CVXAuXcC.js +35 -0
  448. package/public/assets/selection.fragment-CVXAuXcC.js.br +0 -0
  449. package/public/assets/selection.fragment-CVXAuXcC.js.gz +0 -0
  450. package/public/assets/selection.fragment-DobH4NRw.js +35 -0
  451. package/public/assets/selection.fragment-DobH4NRw.js.br +0 -0
  452. package/public/assets/selection.fragment-DobH4NRw.js.gz +0 -0
  453. package/public/assets/selection.vertex-BUBv8X1j.js +74 -0
  454. package/public/assets/selection.vertex-BUBv8X1j.js.br +0 -0
  455. package/public/assets/selection.vertex-BUBv8X1j.js.gz +0 -0
  456. package/public/assets/selection.vertex-DlADXBtf.js +73 -0
  457. package/public/assets/selection.vertex-DlADXBtf.js.br +0 -0
  458. package/public/assets/selection.vertex-DlADXBtf.js.gz +0 -0
  459. package/public/assets/selectionOutline.fragment-CWpNrg8m.js +47 -0
  460. package/public/assets/selectionOutline.fragment-CWpNrg8m.js.br +0 -0
  461. package/public/assets/selectionOutline.fragment-CWpNrg8m.js.gz +0 -0
  462. package/public/assets/selectionOutline.fragment-DoKuUf2L.js +48 -0
  463. package/public/assets/selectionOutline.fragment-DoKuUf2L.js.br +0 -0
  464. package/public/assets/selectionOutline.fragment-DoKuUf2L.js.gz +0 -0
  465. package/public/assets/shadowMap.fragment-BEwhnKOg.js +78 -0
  466. package/public/assets/shadowMap.fragment-BEwhnKOg.js.br +0 -0
  467. package/public/assets/shadowMap.fragment-BEwhnKOg.js.gz +0 -0
  468. package/public/assets/shadowMap.fragment-CVar4C4N.js +79 -0
  469. package/public/assets/shadowMap.fragment-CVar4C4N.js.br +0 -0
  470. package/public/assets/shadowMap.fragment-CVar4C4N.js.gz +0 -0
  471. package/public/assets/shadowMap.vertex-ImOoSjTb.js +109 -0
  472. package/public/assets/shadowMap.vertex-ImOoSjTb.js.br +0 -0
  473. package/public/assets/shadowMap.vertex-ImOoSjTb.js.gz +0 -0
  474. package/public/assets/shadowMap.vertex-Q2d15P5z.js +119 -0
  475. package/public/assets/shadowMap.vertex-Q2d15P5z.js.br +0 -0
  476. package/public/assets/shadowMap.vertex-Q2d15P5z.js.gz +0 -0
  477. package/public/assets/shadowMapFragmentSoftTransparentShadow-BmxybqRD.js +4 -0
  478. package/public/assets/shadowMapFragmentSoftTransparentShadow-BmxybqRD.js.br +0 -0
  479. package/public/assets/shadowMapFragmentSoftTransparentShadow-BmxybqRD.js.gz +0 -0
  480. package/public/assets/shadowMapFragmentSoftTransparentShadow-D6ZvWsNy.js +4 -0
  481. package/public/assets/shadowMapFragmentSoftTransparentShadow-D6ZvWsNy.js.br +0 -0
  482. package/public/assets/shadowMapFragmentSoftTransparentShadow-D6ZvWsNy.js.gz +0 -0
  483. package/public/assets/sharpen.fragment-CI40r28S.js +8 -0
  484. package/public/assets/sharpen.fragment-CI40r28S.js.br +0 -0
  485. package/public/assets/sharpen.fragment-CI40r28S.js.gz +0 -0
  486. package/public/assets/textureMerger.fragment-BGsvQGn5.js +84 -0
  487. package/public/assets/textureMerger.fragment-BGsvQGn5.js.br +0 -0
  488. package/public/assets/textureMerger.fragment-BGsvQGn5.js.gz +0 -0
  489. package/public/assets/textureMerger.fragment-Q7yPwkGt.js +76 -0
  490. package/public/assets/textureMerger.fragment-Q7yPwkGt.js.br +0 -0
  491. package/public/assets/textureMerger.fragment-Q7yPwkGt.js.gz +0 -0
  492. package/public/assets/tgaTextureLoader-D7Pjisvo.js +1 -0
  493. package/public/assets/tgaTextureLoader-D7Pjisvo.js.br +0 -0
  494. package/public/assets/tgaTextureLoader-D7Pjisvo.js.gz +0 -0
  495. package/public/assets/vertexColorMixing-CwuEx4gP.js +20 -0
  496. package/public/assets/vertexColorMixing-CwuEx4gP.js.br +0 -0
  497. package/public/assets/vertexColorMixing-CwuEx4gP.js.gz +0 -0
  498. package/public/assets/vertexColorMixing-DRlcGbEu.js +24 -0
  499. package/public/assets/vertexColorMixing-DRlcGbEu.js.br +2 -0
  500. package/public/assets/vertexColorMixing-DRlcGbEu.js.gz +0 -0
  501. package/public/assets/volumetricLightingBlendVolume.fragment-0VKaEyya.js +12 -0
  502. package/public/assets/volumetricLightingBlendVolume.fragment-0VKaEyya.js.br +0 -0
  503. package/public/assets/volumetricLightingBlendVolume.fragment-0VKaEyya.js.gz +0 -0
  504. package/public/assets/volumetricLightingBlendVolume.fragment-BZLjMggm.js +11 -0
  505. package/public/assets/volumetricLightingBlendVolume.fragment-BZLjMggm.js.br +0 -0
  506. package/public/assets/volumetricLightingBlendVolume.fragment-BZLjMggm.js.gz +0 -0
  507. package/public/assets/volumetricLightingRenderVolume.fragment-6GAsdyvE.js +15 -0
  508. package/public/assets/volumetricLightingRenderVolume.fragment-6GAsdyvE.js.br +0 -0
  509. package/public/assets/volumetricLightingRenderVolume.fragment-6GAsdyvE.js.gz +0 -0
  510. package/public/assets/volumetricLightingRenderVolume.fragment-Da_DpfG1.js +13 -0
  511. package/public/assets/volumetricLightingRenderVolume.fragment-Da_DpfG1.js.br +0 -0
  512. package/public/assets/volumetricLightingRenderVolume.fragment-Da_DpfG1.js.gz +0 -0
  513. package/public/assets/volumetricLightingRenderVolume.vertex-BdVFX-tC.js +4 -0
  514. package/public/assets/volumetricLightingRenderVolume.vertex-BdVFX-tC.js.br +0 -0
  515. package/public/assets/volumetricLightingRenderVolume.vertex-BdVFX-tC.js.gz +0 -0
  516. package/public/assets/volumetricLightingRenderVolume.vertex-DO-VIhJn.js +5 -0
  517. package/public/assets/volumetricLightingRenderVolume.vertex-DO-VIhJn.js.br +0 -0
  518. package/public/assets/volumetricLightingRenderVolume.vertex-DO-VIhJn.js.gz +0 -0
  519. package/public/assets/webAudioBus-BkMWEG1L.js +1 -0
  520. package/public/assets/webAudioBus-BkMWEG1L.js.br +0 -0
  521. package/public/assets/webAudioBus-BkMWEG1L.js.gz +0 -0
  522. package/public/assets/webAudioMainBus-DYcQXAkm.js +1 -0
  523. package/public/assets/webAudioMainBus-DYcQXAkm.js.br +0 -0
  524. package/public/assets/webAudioMainBus-DYcQXAkm.js.gz +0 -0
  525. package/public/assets/workerPool-H9Ji3mCo.js +1 -0
  526. package/public/assets/workerPool-H9Ji3mCo.js.br +2 -0
  527. package/public/assets/workerPool-H9Ji3mCo.js.gz +0 -0
  528. package/public/index.html +21 -0
  529. package/public/index.html.br +0 -0
  530. package/public/index.html.gz +0 -0
  531. package/runtime/editor-control-plane.mjs +5 -0
  532. package/runtime/runtime-debug-authoring-bridge.mjs +1 -0
  533. package/worker/editor-service-worker.mjs +27 -0
@@ -0,0 +1,63 @@
1
+ import{fr as i}from"./dynamicTexture-Cuby-VOT.js";import"./clipPlaneFragment-Bgl3Usc4.js";const e="glowMapGenerationPixelShader",a=`#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)
2
+ #include<helperFunctions>
3
+ #endif
4
+ #ifdef DIFFUSE
5
+ varying vUVDiffuse: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
6
+ #endif
7
+ #ifdef OPACITY
8
+ varying vUVOpacity: vec2f;var opacitySamplerSampler: sampler;var opacitySampler: texture_2d<f32>;uniform opacityIntensity: f32;
9
+ #endif
10
+ #ifdef EMISSIVE
11
+ varying vUVEmissive: vec2f;var emissiveSamplerSampler: sampler;var emissiveSampler: texture_2d<f32>;
12
+ #endif
13
+ #ifdef VERTEXALPHA
14
+ varying vColor: vec4f;
15
+ #endif
16
+ uniform glowColor: vec4f;uniform glowIntensity: f32;
17
+ #include<clipPlaneFragmentDeclaration>
18
+ #define CUSTOM_FRAGMENT_DEFINITIONS
19
+ @fragment
20
+ fn main(input: FragmentInputs)->FragmentOutputs {
21
+ #include<clipPlaneFragment>
22
+ var finalColor: vec4f=uniforms.glowColor;
23
+ #ifdef DIFFUSE
24
+ var albedoTexture: vec4f=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vUVDiffuse);
25
+ #ifdef DIFFUSE_ISLINEAR
26
+ albedoTexture=toGammaSpace(albedoTexture);
27
+ #endif
28
+ #ifdef GLOW
29
+ finalColor=vec4f(finalColor.rgb,finalColor.a*albedoTexture.a);
30
+ #endif
31
+ #ifdef HIGHLIGHT
32
+ finalColor=vec4f(finalColor.rgb,albedoTexture.a);
33
+ #endif
34
+ #endif
35
+ #ifdef OPACITY
36
+ var opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vUVOpacity);
37
+ #ifdef OPACITYRGB
38
+ finalColor=vec4f(finalColor.rgb,finalColor.a*getLuminance(opacityMap.rgb));
39
+ #else
40
+ finalColor=vec4f(finalColor.rgb,finalColor.a*opacityMap.a);
41
+ #endif
42
+ finalColor=vec4f(finalColor.rgb,finalColor.a*uniforms.opacityIntensity);
43
+ #endif
44
+ #ifdef VERTEXALPHA
45
+ finalColor=vec4f(finalColor.rgb,finalColor.a*fragmentInputs.vColor.a);
46
+ #endif
47
+ #ifdef ALPHATEST
48
+ if (finalColor.a<ALPHATESTVALUE) {discard;}
49
+ #endif
50
+ #ifdef EMISSIVE
51
+ var emissive: vec4f=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vUVEmissive);
52
+ #ifdef EMISSIVE_ISLINEAR
53
+ emissive=toGammaSpace(emissive);
54
+ #endif
55
+ fragmentOutputs.color=emissive*finalColor*uniforms.glowIntensity;
56
+ #else
57
+ fragmentOutputs.color=finalColor*uniforms.glowIntensity;
58
+ #endif
59
+ #ifdef HIGHLIGHT
60
+ fragmentOutputs.color=vec4f(fragmentOutputs.color.rgb,uniforms.glowColor.a);
61
+ #endif
62
+ }
63
+ `;i.ShadersStoreWGSL[e]||(i.ShadersStoreWGSL[e]=a);const o={name:e,shader:a};export{o as glowMapGenerationPixelShaderWGSL};
@@ -0,0 +1,75 @@
1
+ import{fr as i}from"./dynamicTexture-Cuby-VOT.js";import"./clipPlaneVertex-BxK9aoI2.js";import"./morphTargetsVertex-B9xWvV_u.js";import"./instancesDeclaration-B2a0VuuR.js";const e="glowMapGenerationVertexShader",t=`attribute position: vec3f;
2
+ #include<bonesDeclaration>
3
+ #include<bakedVertexAnimationDeclaration>
4
+ #include<morphTargetsVertexGlobalDeclaration>
5
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
6
+ #include<clipPlaneVertexDeclaration>
7
+ #include<instancesDeclaration>
8
+ uniform viewProjection: mat4x4f;varying vPosition: vec4f;
9
+ #ifdef UV1
10
+ attribute uv: vec2f;
11
+ #endif
12
+ #ifdef UV2
13
+ attribute uv2: vec2f;
14
+ #endif
15
+ #ifdef DIFFUSE
16
+ varying vUVDiffuse: vec2f;uniform diffuseMatrix: mat4x4f;
17
+ #endif
18
+ #ifdef OPACITY
19
+ varying vUVOpacity: vec2f;uniform opacityMatrix: mat4x4f;
20
+ #endif
21
+ #ifdef EMISSIVE
22
+ varying vUVEmissive: vec2f;uniform emissiveMatrix: mat4x4f;
23
+ #endif
24
+ #ifdef VERTEXALPHA
25
+ attribute color: vec4f;varying vColor: vec4f;
26
+ #endif
27
+ #define CUSTOM_VERTEX_DEFINITIONS
28
+ @vertex
29
+ fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
30
+ #ifdef UV1
31
+ var uvUpdated: vec2f=vertexInputs.uv;
32
+ #endif
33
+ #ifdef UV2
34
+ var uv2Updated: vec2f=vertexInputs.uv2;
35
+ #endif
36
+ #include<morphTargetsVertexGlobal>
37
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
38
+ #include<instancesVertex>
39
+ #include<bonesVertex>
40
+ #include<bakedVertexAnimation>
41
+ var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);
42
+ #ifdef CUBEMAP
43
+ vertexOutputs.vPosition=worldPos;vertexOutputs.position=uniforms.viewProjection*finalWorld* vec4f(vertexInputs.position,1.0);
44
+ #else
45
+ vertexOutputs.vPosition=uniforms.viewProjection*worldPos;vertexOutputs.position=vertexOutputs.vPosition;
46
+ #endif
47
+ #ifdef DIFFUSE
48
+ #ifdef DIFFUSEUV1
49
+ vertexOutputs.vUVDiffuse= (uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
50
+ #endif
51
+ #ifdef DIFFUSEUV2
52
+ vertexOutputs.vUVDiffuse= (uniforms.diffuseMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
53
+ #endif
54
+ #endif
55
+ #ifdef OPACITY
56
+ #ifdef OPACITYUV1
57
+ vertexOutputs.vUVOpacity= (uniforms.opacityMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
58
+ #endif
59
+ #ifdef OPACITYUV2
60
+ vertexOutputs.vUVOpacity= (uniforms.opacityMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
61
+ #endif
62
+ #endif
63
+ #ifdef EMISSIVE
64
+ #ifdef EMISSIVEUV1
65
+ vertexOutputs.vUVEmissive= (uniforms.emissiveMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
66
+ #endif
67
+ #ifdef EMISSIVEUV2
68
+ vertexOutputs.vUVEmissive= (uniforms.emissiveMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
69
+ #endif
70
+ #endif
71
+ #ifdef VERTEXALPHA
72
+ vertexOutputs.vColor=vertexInputs.color;
73
+ #endif
74
+ #include<clipPlaneVertex>
75
+ }`;i.ShadersStoreWGSL[e]||(i.ShadersStoreWGSL[e]=t);const a={name:e,shader:t};export{a as glowMapGenerationVertexShaderWGSL};
@@ -0,0 +1,75 @@
1
+ import{fr as i}from"./dynamicTexture-Cuby-VOT.js";const e="glowMapGenerationVertexShader",t=`attribute vec3 position;
2
+ #include<bonesDeclaration>
3
+ #include<bakedVertexAnimationDeclaration>
4
+ #include<morphTargetsVertexGlobalDeclaration>
5
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
6
+ #include<clipPlaneVertexDeclaration>
7
+ #include<instancesDeclaration>
8
+ uniform mat4 viewProjection;varying vec4 vPosition;
9
+ #ifdef UV1
10
+ attribute vec2 uv;
11
+ #endif
12
+ #ifdef UV2
13
+ attribute vec2 uv2;
14
+ #endif
15
+ #ifdef DIFFUSE
16
+ varying vec2 vUVDiffuse;uniform mat4 diffuseMatrix;
17
+ #endif
18
+ #ifdef OPACITY
19
+ varying vec2 vUVOpacity;uniform mat4 opacityMatrix;
20
+ #endif
21
+ #ifdef EMISSIVE
22
+ varying vec2 vUVEmissive;uniform mat4 emissiveMatrix;
23
+ #endif
24
+ #ifdef VERTEXALPHA
25
+ attribute vec4 color;varying vec4 vColor;
26
+ #endif
27
+ #define CUSTOM_VERTEX_DEFINITIONS
28
+ void main(void)
29
+ {vec3 positionUpdated=position;
30
+ #ifdef UV1
31
+ vec2 uvUpdated=uv;
32
+ #endif
33
+ #ifdef UV2
34
+ vec2 uv2Updated=uv2;
35
+ #endif
36
+ #include<morphTargetsVertexGlobal>
37
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
38
+ #include<instancesVertex>
39
+ #include<bonesVertex>
40
+ #include<bakedVertexAnimation>
41
+ vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
42
+ #ifdef CUBEMAP
43
+ vPosition=worldPos;gl_Position=viewProjection*finalWorld*vec4(position,1.0);
44
+ #else
45
+ vPosition=viewProjection*worldPos;gl_Position=vPosition;
46
+ #endif
47
+ #ifdef DIFFUSE
48
+ #ifdef DIFFUSEUV1
49
+ vUVDiffuse=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
50
+ #endif
51
+ #ifdef DIFFUSEUV2
52
+ vUVDiffuse=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
53
+ #endif
54
+ #endif
55
+ #ifdef OPACITY
56
+ #ifdef OPACITYUV1
57
+ vUVOpacity=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0));
58
+ #endif
59
+ #ifdef OPACITYUV2
60
+ vUVOpacity=vec2(opacityMatrix*vec4(uv2Updated,1.0,0.0));
61
+ #endif
62
+ #endif
63
+ #ifdef EMISSIVE
64
+ #ifdef EMISSIVEUV1
65
+ vUVEmissive=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0));
66
+ #endif
67
+ #ifdef EMISSIVEUV2
68
+ vUVEmissive=vec2(emissiveMatrix*vec4(uv2Updated,1.0,0.0));
69
+ #endif
70
+ #endif
71
+ #ifdef VERTEXALPHA
72
+ vColor=color;
73
+ #endif
74
+ #include<clipPlaneVertex>
75
+ }`;i.ShadersStore[e]||(i.ShadersStore[e]=t);const n={name:e,shader:t};export{n as glowMapGenerationVertexShader};
@@ -0,0 +1,3 @@
1
+ ! ��
2
+ ^̵!�t�wj3]�w�E����쿫�s̙�#��l����'Y���{ �a�RE��h������v+�"��(�PשF� �j�m>z�<�^9-���Q:�{-�檌��p��f�,J���381���JS�n�5���H��#M��4'zwv�.� ��&�b6G����.R��
3
+ 9H�[�Ng�l#G-��M�J��@ѣ~�r�1�������d�O̓��7֌��=n�O�y�F���~@p�m��b�ލ4#�|s3*�}M�K �7��V�Wq�ב��"�$fó��C�|.� ��l&�L$[�����~������蘇���^D�7VAq�X���p��Wi�����Z=�K���\s�h��3�
@@ -0,0 +1,23 @@
1
+ import{fr as o}from"./dynamicTexture-Cuby-VOT.js";const e="glowMapMergePixelShader",r=`varying vec2 vUV;uniform sampler2D textureSampler;
2
+ #ifdef EMISSIVE
3
+ uniform sampler2D textureSampler2;
4
+ #endif
5
+ uniform float offset;
6
+ #define CUSTOM_FRAGMENT_DEFINITIONS
7
+ void main(void) {
8
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
9
+ vec4 baseColor=texture2D(textureSampler,vUV);
10
+ #ifdef EMISSIVE
11
+ baseColor+=texture2D(textureSampler2,vUV);baseColor*=offset;
12
+ #else
13
+ baseColor.a=abs(offset-baseColor.a);
14
+ #ifdef STROKE
15
+ float alpha=smoothstep(.0,.1,baseColor.a);baseColor.a=alpha;baseColor.rgb=baseColor.rgb*alpha;
16
+ #endif
17
+ #endif
18
+ #if LDR
19
+ baseColor=clamp(baseColor,0.,1.0);
20
+ #endif
21
+ gl_FragColor=baseColor;
22
+ #define CUSTOM_FRAGMENT_MAIN_END
23
+ }`;o.ShadersStore[e]||(o.ShadersStore[e]=r);const l={name:e,shader:r};export{l as glowMapMergePixelShader};
@@ -0,0 +1,25 @@
1
+ import{fr as r}from"./dynamicTexture-Cuby-VOT.js";const e="glowMapMergePixelShader",a=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
2
+ #ifdef EMISSIVE
3
+ var textureSampler2Sampler: sampler;var textureSampler2: texture_2d<f32>;
4
+ #endif
5
+ uniform offset: f32;
6
+ #define CUSTOM_FRAGMENT_DEFINITIONS
7
+ @fragment
8
+ fn main(input: FragmentInputs)->FragmentOutputs {
9
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
10
+ var baseColor: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);
11
+ #ifdef EMISSIVE
12
+ baseColor+=textureSample(textureSampler2,textureSampler2Sampler,input.vUV);baseColor*=uniforms.offset;
13
+ #else
14
+ baseColor=vec4f(baseColor.rgb,abs(uniforms.offset-baseColor.a));
15
+ #ifdef STROKE
16
+ var alpha: f32=smoothstep(.0,.1,baseColor.a);baseColor=vec4f(baseColor.rgb*alpha,alpha);
17
+ #endif
18
+ #endif
19
+ #if LDR
20
+ baseColor=clamp(baseColor,vec4f(0.),vec4f(1.0));
21
+ #endif
22
+ fragmentOutputs.color=baseColor;
23
+ #define CUSTOM_FRAGMENT_MAIN_END
24
+ }
25
+ `;r.ShadersStoreWGSL[e]||(r.ShadersStoreWGSL[e]=a);const o={name:e,shader:a};export{o as glowMapMergePixelShaderWGSL};
@@ -0,0 +1,7 @@
1
+ import{fr as o}from"./dynamicTexture-Cuby-VOT.js";const e="glowMapMergeVertexShader",r=`attribute vec2 position;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
2
+ #define CUSTOM_VERTEX_DEFINITIONS
3
+ void main(void) {
4
+ #define CUSTOM_VERTEX_MAIN_BEGIN
5
+ vUV=position*madd+madd;gl_Position=vec4(position,0.0,1.0);
6
+ #define CUSTOM_VERTEX_MAIN_END
7
+ }`;o.ShadersStore[e]||(o.ShadersStore[e]=r);const t={name:e,shader:r};export{t as glowMapMergeVertexShader};
@@ -0,0 +1,8 @@
1
+ import{fr as t}from"./dynamicTexture-Cuby-VOT.js";const e="glowMapMergeVertexShader",r=`attribute position: vec2f;varying vUV: vec2f;
2
+ #define CUSTOM_VERTEX_DEFINITIONS
3
+ @vertex
4
+ fn main(input : VertexInputs)->FragmentInputs {const madd: vec2f= vec2f(0.5,0.5);
5
+ #define CUSTOM_VERTEX_MAIN_BEGIN
6
+ vertexOutputs.vUV=vertexInputs.position*madd+madd;vertexOutputs.position= vec4f(vertexInputs.position,0.0,1.0);
7
+ #define CUSTOM_VERTEX_MAIN_END
8
+ }`;t.ShadersStoreWGSL[e]||(t.ShadersStoreWGSL[e]=r);const o={name:e,shader:r};export{o as glowMapMergeVertexShaderWGSL};
@@ -0,0 +1,6 @@
1
+ import{fr as e}from"./dynamicTexture-Cuby-VOT.js";const r="grainPixelShader",a=`#include<helperFunctions>
2
+ uniform sampler2D textureSampler;
3
+ uniform float intensity;uniform float animatedSeed;varying vec2 vUV;
4
+ #define CUSTOM_FRAGMENT_DEFINITIONS
5
+ void main(void)
6
+ {gl_FragColor=texture2D(textureSampler,vUV);vec2 seed=vUV*(animatedSeed);float grain=dither(seed,intensity);float lum=getLuminance(gl_FragColor.rgb);float grainAmount=(cos(-PI+(lum*PI*2.))+1.)/2.;gl_FragColor.rgb+=grain*grainAmount;gl_FragColor.rgb=max(gl_FragColor.rgb,0.0);}`;e.ShadersStore[r]||(e.ShadersStore[r]=a);const t={name:r,shader:a};export{t as grainPixelShader};
@@ -0,0 +1,5 @@
1
+ import{fr as r}from"./dynamicTexture-Cuby-VOT.js";const e="grainPixelShader",t=`#include<helperFunctions>
2
+ varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform intensity: f32;uniform animatedSeed: f32;
3
+ #define CUSTOM_FRAGMENT_DEFINITIONS
4
+ @fragment
5
+ fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);var seed: vec2f=input.vUV*uniforms.animatedSeed;var grain: f32=dither(seed,uniforms.intensity);var lum: f32=getLuminance(fragmentOutputs.color.rgb);var grainAmount: f32=(cos(-PI+(lum*PI*2.))+1.)/2.;fragmentOutputs.color=vec4f(fragmentOutputs.color.rgb+grain*grainAmount,fragmentOutputs.color.a);fragmentOutputs.color=vec4f(max(fragmentOutputs.color.rgb,vec3f(0.0)),fragmentOutputs.color.a);}`;r.ShadersStoreWGSL[e]||(r.ShadersStoreWGSL[e]=t);const n={name:e,shader:t};export{n as grainPixelShaderWGSL};
@@ -0,0 +1,192 @@
1
+ import{fr as e}from"./dynamicTexture-Cuby-VOT.js";import"./meshUboDeclaration-Uj1CsoJP.js";const f="pbrUboDeclaration",a=`uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
2
+ #define ADDITIONAL_UBO_DECLARATION
3
+ #include<sceneUboDeclaration>
4
+ #include<meshUboDeclaration>
5
+ `;e.IncludesShadersStoreWGSL[f]||(e.IncludesShadersStoreWGSL[f]=a);const r="pbrBRDFFunctions",o=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
6
+ #define BRDF_DIFFUSE_MODEL_EON 0
7
+ #define BRDF_DIFFUSE_MODEL_BURLEY 1
8
+ #define BRDF_DIFFUSE_MODEL_LAMBERT 2
9
+ #define BRDF_DIFFUSE_MODEL_LEGACY 3
10
+ #define DIELECTRIC_SPECULAR_MODEL_GLTF 0
11
+ #define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
12
+ #define CONDUCTOR_SPECULAR_MODEL_GLTF 0
13
+ #define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
14
+ #if !defined(PBR_VERTEX_SHADER) && !defined(OPENPBR_VERTEX_SHADER)
15
+ #ifdef MS_BRDF_ENERGY_CONSERVATION
16
+ fn getEnergyConservationFactor(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}
17
+ #endif
18
+ #if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
19
+ fn getF82Specular(NdotV: f32,F0: vec3f,edgeTint: vec3f,roughness: f32)->vec3f {const cos_theta_max: f32=0.142857143;
20
+ const one_minus_cos_theta_max_to_the_fifth: f32=0.462664366;
21
+ const one_minus_cos_theta_max_to_the_sixth: f32=0.396569457;
22
+ let white_minus_F0: vec3f=vec3f(1.0f)-F0;let b_numerator: vec3f=(F0+white_minus_F0*one_minus_cos_theta_max_to_the_fifth)*(vec3f(1.0)-edgeTint);const b_denominator: f32=cos_theta_max*one_minus_cos_theta_max_to_the_sixth;const b_denominator_reciprocal: f32=1.0f/b_denominator;let b: vec3f=b_numerator*b_denominator_reciprocal;
23
+ let cos_theta: f32=max(roughness,NdotV);let one_minus_cos_theta: f32=1.0-cos_theta;let offset_from_F0: vec3f=(white_minus_F0-b*cos_theta*one_minus_cos_theta)*pow(one_minus_cos_theta,5.0f);return clamp(F0+offset_from_F0,vec3f(0.0f),vec3f(1.0f));}
24
+ #endif
25
+ #ifdef FUZZENVIRONMENTBRDF
26
+ fn getFuzzBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {let UV: vec2f=vec2f(perceptualRoughness,NdotV);var brdfLookup: vec4f=textureSample(environmentFuzzBrdfSampler,environmentFuzzBrdfSamplerSampler,UV);const RiRange: vec2f=vec2f(0.0f,0.75f);const ARange: vec2f=vec2f(0.005f,0.88f);const BRange: vec2f=vec2f(-0.18f,0.002f);brdfLookup.r=mix(ARange.x, ARange.y, brdfLookup.r);brdfLookup.g=mix(BRange.x, BRange.y, brdfLookup.g);brdfLookup.b=mix(RiRange.x,RiRange.y,brdfLookup.b);return brdfLookup.rgb;}
27
+ #endif
28
+ #ifdef ENVIRONMENTBRDF
29
+ fn getBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {var UV: vec2f= vec2f(NdotV,perceptualRoughness);var brdfLookup: vec4f= textureSample(environmentBrdfSampler,environmentBrdfSamplerSampler,UV);
30
+ #ifdef ENVIRONMENTBRDF_RGBD
31
+ brdfLookup=vec4f(fromRGBD(brdfLookup.rgba),brdfLookup.a);
32
+ #endif
33
+ return brdfLookup.rgb;}
34
+ fn getReflectanceFromBRDFWithEnvLookup(specularEnvironmentR0: vec3f,specularEnvironmentR90: vec3f,environmentBrdf: vec3f)->vec3f {
35
+ #ifdef BRDF_V_HEIGHT_CORRELATED
36
+ var reflectance: vec3f=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
37
+ #else
38
+ var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
39
+ #endif
40
+ return reflectance;}
41
+ fn getReflectanceFromBRDFLookup(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {
42
+ #ifdef BRDF_V_HEIGHT_CORRELATED
43
+ var reflectance: vec3f=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);
44
+ #else
45
+ var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;
46
+ #endif
47
+ return reflectance;}
48
+ #endif
49
+ /* NOT USED
50
+ #if defined(SHEEN) && defined(SHEEN_SOFTER)
51
+ fn getBRDFLookupCharlieSheen(NdotV: f32,perceptualRoughness: f32)->f32
52
+ {var c: f32=1.0-NdotV;var c3: f32=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}
53
+ #endif
54
+ */
55
+ #if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)
56
+ fn getReflectanceFromAnalyticalBRDFLookup_Jones(VdotN: f32,reflectance0: vec3f,reflectance90: vec3f,smoothness: f32)->vec3f
57
+ {var weight: f32=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}
58
+ #endif
59
+ #if defined(SHEEN) && defined(ENVIRONMENTBRDF)
60
+ /**
61
+ * The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
62
+ * The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table
63
+ */
64
+ fn getSheenReflectanceFromBRDFLookup(reflectance0: vec3f,environmentBrdf: vec3f)->vec3f {var sheenEnvironmentReflectance: vec3f=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}
65
+ #endif
66
+ fn fresnelSchlickGGXVec3(VdotH: f32,reflectance0: vec3f,reflectance90: vec3f)->vec3f
67
+ {return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
68
+ fn fresnelSchlickGGX(VdotH: f32,reflectance0: f32,reflectance90: f32)->f32
69
+ {return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
70
+ #ifdef CLEARCOAT
71
+ fn getR0RemappedForClearCoat(f0: vec3f)->vec3f {
72
+ #ifdef CLEARCOAT_DEFAULTIOR
73
+ #ifdef MOBILE
74
+ return saturateVec3(f0*(f0*0.526868+0.529324)-0.0482256);
75
+ #else
76
+ return saturateVec3(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);
77
+ #endif
78
+ #else
79
+ var s: vec3f=sqrt(f0);var t: vec3f=(uniforms.vClearCoatRefractionParams.z+uniforms.vClearCoatRefractionParams.w*s)/(uniforms.vClearCoatRefractionParams.w+uniforms.vClearCoatRefractionParams.z*s);return squareVec3(t);
80
+ #endif
81
+ }
82
+ #endif
83
+ #ifdef IRIDESCENCE
84
+ const XYZ_TO_REC709: mat3x3f= mat3x3f(
85
+ 3.2404542,-0.9692660, 0.0556434,
86
+ -1.5371385, 1.8760108,-0.2040259,
87
+ -0.4985314, 0.0415560, 1.0572252
88
+ );fn getIORTfromAirToSurfaceR0(f0: vec3f)->vec3f {var sqrtF0: vec3f=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}
89
+ fn getR0fromIORsVec3(iorT: vec3f,iorI: f32)->vec3f {return squareVec3((iorT- vec3f(iorI))/(iorT+ vec3f(iorI)));}
90
+ fn getR0fromIORs(iorT: f32,iorI: f32)->f32 {return square((iorT-iorI)/(iorT+iorI));}
91
+ fn evalSensitivity(opd: f32,shift: vec3f)->vec3f {var phase: f32=2.0*PI*opd*1.0e-9;const val: vec3f= vec3f(5.4856e-13,4.4201e-13,5.2481e-13);const pos: vec3f= vec3f(1.6810e+06,1.7953e+06,2.2084e+06);const vr: vec3f= vec3f(4.3278e+09,9.3046e+09,6.6121e+09);var xyz: vec3f=val*sqrt(2.0*PI*vr)*cos(pos*phase+shift)*exp(-square(phase)*vr);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;var srgb: vec3f=XYZ_TO_REC709*xyz;return srgb;}
92
+ fn evalIridescence(outsideIOR: f32,eta2: f32,cosTheta1: f32,thinFilmThickness: f32,baseF0: vec3f)->vec3f {var I: vec3f= vec3f(1.0);var iridescenceIOR: f32=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));var sinTheta2Sq: f32=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));var cosTheta2Sq: f32=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}
93
+ var cosTheta2: f32=sqrt(cosTheta2Sq);var R0: f32=getR0fromIORs(iridescenceIOR,outsideIOR);var R12: f32=fresnelSchlickGGX(cosTheta1,R0,1.);var R21: f32=R12;var T121: f32=1.0-R12;var phi12: f32=0.0;if (iridescenceIOR<outsideIOR) {phi12=PI;}
94
+ var phi21: f32=PI-phi12;var baseIOR: vec3f=getIORTfromAirToSurfaceR0(clamp(baseF0,vec3f(0.0),vec3f(0.9999)));
95
+ var R1: vec3f=getR0fromIORsVec3(baseIOR,iridescenceIOR);var R23: vec3f=fresnelSchlickGGXVec3(cosTheta2,R1, vec3f(1.));var phi23: vec3f= vec3f(0.0);if (baseIOR[0]<iridescenceIOR) {phi23[0]=PI;}
96
+ if (baseIOR[1]<iridescenceIOR) {phi23[1]=PI;}
97
+ if (baseIOR[2]<iridescenceIOR) {phi23[2]=PI;}
98
+ var opd: f32=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;var phi: vec3f= vec3f(phi21)+phi23;var R123: vec3f=clamp(R12*R23,vec3f(1e-5),vec3f(0.9999));var r123: vec3f=sqrt(R123);var Rs: vec3f=(T121*T121)*R23/( vec3f(1.0)-R123);var C0: vec3f=R12+Rs;I=C0;var Cm: vec3f=Rs-T121;for (var m: i32=1; m<=2; m++)
99
+ {Cm*=r123;var Sm: vec3f=2.0*evalSensitivity( f32(m)*opd, f32(m)*phi);I+=Cm*Sm;}
100
+ return max(I, vec3f(0.0));}
101
+ #endif
102
+ fn normalDistributionFunction_TrowbridgeReitzGGX(NdotH: f32,alphaG: f32)->f32
103
+ {var a2: f32=alphaG*alphaG;var d: f32=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
104
+ #ifdef SHEEN
105
+ fn normalDistributionFunction_CharlieSheen(NdotH: f32,alphaG: f32)->f32
106
+ {var invR: f32=1./alphaG;var cos2h: f32=NdotH*NdotH;var sin2h: f32=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
107
+ #endif
108
+ #ifdef ANISOTROPIC
109
+ fn normalDistributionFunction_BurleyGGX_Anisotropic(NdotH: f32,TdotH: f32,BdotH: f32,alphaTB: vec2f)->f32 {var a2: f32=alphaTB.x*alphaTB.y;var v: vec3f= vec3f(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);var v2: f32=dot(v,v);var w2: f32=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
110
+ #endif
111
+ #ifdef BRDF_V_HEIGHT_CORRELATED
112
+ fn smithVisibility_GGXCorrelated(NdotL: f32,NdotV: f32,alphaG: f32)->f32 {
113
+ #ifdef MOBILE
114
+ var GGXV: f32=NdotL*(NdotV*(1.0-alphaG)+alphaG);var GGXL: f32=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
115
+ #else
116
+ var a2: f32=alphaG*alphaG;var GGXV: f32=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);var GGXL: f32=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
117
+ #endif
118
+ }
119
+ #else
120
+ fn smithVisibilityG1_TrowbridgeReitzGGXFast(dot: f32,alphaG: f32)->f32
121
+ {
122
+ #ifdef MOBILE
123
+ return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
124
+ #else
125
+ var alphaSquared: f32=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
126
+ #endif
127
+ }
128
+ fn smithVisibility_TrowbridgeReitzGGXFast(NdotL: f32,NdotV: f32,alphaG: f32)->f32
129
+ {var visibility: f32=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
130
+ #endif
131
+ #ifdef ANISOTROPIC
132
+ fn smithVisibility_GGXCorrelated_Anisotropic(NdotL: f32,NdotV: f32,TdotV: f32,BdotV: f32,TdotL: f32,BdotL: f32,alphaTB: vec2f)->f32 {var lambdaV: f32=NdotL*length( vec3f(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));var lambdaL: f32=NdotV*length( vec3f(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));var v: f32=0.5/(lambdaV+lambdaL);return v;}
133
+ #endif
134
+ #ifdef CLEARCOAT
135
+ fn visibility_Kelemen(VdotH: f32)->f32 {return 0.25/(VdotH*VdotH); }
136
+ #endif
137
+ #ifdef SHEEN
138
+ fn visibility_Ashikhmin(NdotL: f32,NdotV: f32)->f32
139
+ {return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
140
+ /* NOT USED
141
+ #ifdef SHEEN_SOFTER
142
+ fn l(x: f32,alphaG: f32)->f32
143
+ {var oneMinusAlphaSq: f32=(1.0-alphaG)*(1.0-alphaG);var a: f32=mix(21.5473,25.3245,oneMinusAlphaSq);var b: f32=mix(3.82987,3.32435,oneMinusAlphaSq);var c: f32=mix(0.19823,0.16801,oneMinusAlphaSq);var d: f32=mix(-1.97760,-1.27393,oneMinusAlphaSq);var e: f32=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
144
+ fn lambdaSheen(cosTheta: f32,alphaG: f32)->f32
145
+ {return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
146
+ fn visibility_CharlieSheen(NdotL: f32,NdotV: f32,alphaG: f32)->f32
147
+ {var G: f32=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
148
+ #endif
149
+ */
150
+ #endif
151
+ const constant1_FON: f32=0.5f-2.0f/(3.0f*PI);const constant2_FON: f32=2.0f/3.0f-28.0f/(15.0f*PI);fn E_FON_approx(mu: f32,roughness: f32)->f32
152
+ {var sigma: f32=roughness;
153
+ var mucomp: f32=1.0f-mu;var mucomp2: f32=mucomp*mucomp;const Gcoeffs: mat2x2f=mat2x2f(0.0571085289f,-0.332181442f,
154
+ 0.491881867f,0.0714429953f);var GoverPi: f32=dot(Gcoeffs*vec2f(mucomp,mucomp2),vec2f(1.0f,mucomp2));return (1.0f+sigma*GoverPi)/(1.0f+constant1_FON*sigma);}
155
+ fn diffuseBRDF_EON(albedo: vec3f,roughness: f32,NdotL: f32,NdotV: f32,LdotV: f32)->vec3f
156
+ {var rho: vec3f=albedo;var sigma: f32=roughness;
157
+ var mu_i: f32=NdotL;
158
+ var mu_o: f32=NdotV;
159
+ var s: f32=LdotV-mu_i*mu_o;
160
+ var sovertF: f32=select(s,s/max(mu_i,mu_o),s>0.0f);
161
+ var AF: f32=1.0f/(1.0f+constant1_FON*sigma);
162
+ var f_ss: vec3f=(rho*RECIPROCAL_PI)*AF*(1.0f+sigma*sovertF);
163
+ var EFo: f32=E_FON_approx(mu_o,sigma);
164
+ var EFi: f32=E_FON_approx(mu_i,sigma);
165
+ var avgEF: f32=AF*(1.0f+constant2_FON*sigma);
166
+ var rho_ms: vec3f=(rho*rho)*avgEF/(vec3f(1.0f)-rho*(1.0f-avgEF));const eps: f32=1.0e-7f;var f_ms: vec3f=(rho_ms*RECIPROCAL_PI)*max(eps,1.0f-EFo)
167
+ * max(eps,1.0f-EFi)
168
+ / max(eps,1.0f-avgEF);return (f_ss+f_ms);}
169
+ fn diffuseBRDF_Burley(NdotL: f32,NdotV: f32,VdotH: f32,roughness: f32)->f32 {var diffuseFresnelNV: f32=pow5(saturateEps(1.0-NdotL));var diffuseFresnelNL: f32=pow5(saturateEps(1.0-NdotV));var diffuseFresnel90: f32=0.5+2.0*VdotH*VdotH*roughness;var fresnel: f32 =
170
+ (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
171
+ (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
172
+ #ifdef SS_TRANSLUCENCY
173
+ fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness: f32)->vec3f {var S: vec3f=1./maxEpsVec3(diffusionDistance);var temp: vec3f=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
174
+ fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
175
+ #endif
176
+ #endif
177
+ `;e.IncludesShadersStoreWGSL[r]||(e.IncludesShadersStoreWGSL[r]=o);const n="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
178
+ #ifdef SPHERICAL_HARMONICS
179
+ fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
180
+ + uniforms.vSphericalL1_1*(normal.y)
181
+ + uniforms.vSphericalL10*(normal.z)
182
+ + uniforms.vSphericalL11*(normal.x)
183
+ + uniforms.vSphericalL2_2*(normal.y*normal.x)
184
+ + uniforms.vSphericalL2_1*(normal.y*normal.z)
185
+ + uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)
186
+ + uniforms.vSphericalL21*(normal.z*normal.x)
187
+ + uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
188
+ #else
189
+ fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
190
+ #endif
191
+ #endif
192
+ `;e.IncludesShadersStoreWGSL[n]||(e.IncludesShadersStoreWGSL[n]=i);