@fprad0/skill-master-mcp 0.0.12 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (331) hide show
  1. package/CHANGELOG.md +96 -90
  2. package/README.md +472 -472
  3. package/VERSION.md +9 -9
  4. package/bin/lib/bootstrap-global-core.mjs +34 -0
  5. package/bin/lib/client-config.mjs +293 -293
  6. package/bin/lib/doctor-core.mjs +202 -0
  7. package/bin/lib/menu-core.mjs +1629 -1522
  8. package/bin/lib/operation-result.mjs +59 -0
  9. package/bin/lib/register-clients-core.mjs +247 -0
  10. package/bin/lib/skill-installation.mjs +215 -215
  11. package/bin/lib/update-cli-core.mjs +117 -0
  12. package/bin/skill-master-activation.mjs +163 -163
  13. package/bin/skill-master-bootstrap-global.mjs +61 -49
  14. package/bin/skill-master-configure-private-registry.mjs +3 -3
  15. package/bin/skill-master-doctor.mjs +239 -228
  16. package/bin/skill-master-eval-activation.mjs +32 -32
  17. package/bin/skill-master-install-global-skills.mjs +59 -59
  18. package/bin/skill-master-install-project-skills.mjs +97 -97
  19. package/bin/skill-master-menu.mjs +406 -405
  20. package/bin/skill-master-register-clients.mjs +232 -153
  21. package/bin/skill-master-success-skills.mjs +307 -307
  22. package/bin/skill-master-update.mjs +121 -72
  23. package/bin/skill-master.mjs +3 -3
  24. package/dist/activation.d.ts.map +1 -1
  25. package/dist/activation.js +12 -0
  26. package/dist/activation.js.map +1 -1
  27. package/dist/prompt-router.d.ts.map +1 -1
  28. package/dist/prompt-router.js +19 -0
  29. package/dist/prompt-router.js.map +1 -1
  30. package/dist/recommender.d.ts.map +1 -1
  31. package/dist/recommender.js +4 -1
  32. package/dist/recommender.js.map +1 -1
  33. package/docs/architecture/APRENDIZADO_DE_IMPLEMENTACOES_BEM_SUCEDIDAS.md +125 -125
  34. package/docs/architecture/ARQUITETURA_AUTO_UPDATE.md +9 -9
  35. package/docs/architecture/PLANO_MASTER_ACIONAMENTO_AUTOMATICO_E_APRENDIZADO.md +341 -341
  36. package/docs/architecture/REDE_SEGURA_DE_SKILLS.md +148 -148
  37. package/docs/operations/GUIA_MULTI_COMPUTADOR.md +262 -262
  38. package/docs/operations/GUIA_NPM_PRIVADO.md +294 -294
  39. package/docs/operations/GUIA_NPM_PUBLICO.md +147 -147
  40. package/docs/operations/MENU_VISUAL_EVIDENCE_2026-06-28.md +66 -66
  41. package/docs/operations/assets/menu-frame-compact.html +75 -75
  42. package/docs/operations/assets/menu-frame-large.html +83 -83
  43. package/docs/operations/assets/menu-frame-running.html +79 -79
  44. package/docs/operations/cross-platform-auth-transfer/ANALISE_COMPATIBILIDADE_MCP_2026-06-28.md +140 -140
  45. package/docs/operations/cross-platform-auth-transfer/README_TRANSFERENCIA.md +85 -85
  46. package/docs/operations/reborn-menu-cyberpunk-transfer/ANALISE_MENU_REBORN_CYBERPUNK_2026-06-28.md +174 -174
  47. package/docs/operations/reborn-menu-cyberpunk-transfer/HANDOFF_IMPLEMENTACAO_REBORN_CYBERPUNK_2026-06-28.md +119 -119
  48. package/docs/operations/reborn-menu-cyberpunk-transfer/ORDEM_DE_EXECUCAO_MENU_REBORN_CYBERPUNK.md +134 -134
  49. package/docs/operations/reborn-menu-cyberpunk-transfer/README_TRANSFERENCIA.md +84 -84
  50. package/docs/operations/reborn-menu-cyberpunk-transfer/README_TRANSFERENCIA_REBORN_PACKAGE.md +56 -56
  51. package/docs/operations/token-economy-transfer/ANALISE_AVANCADA_ECONOMIA_TOKENS_2026-06-30.md +141 -0
  52. package/docs/operations/token-economy-transfer/PLANO_DEV_SENIOR_MASTER_TOKEN_ECONOMY_2026-06-30.md +171 -0
  53. package/docs/operations/token-economy-transfer/README_TRANSFERENCIA_TOKEN_ECONOMY.md +31 -0
  54. package/docs/planning/MENU_RUNTIME_CORRECTION_PLAN_2026-06-30.md +551 -0
  55. package/docs/planning/V0_0_9_APROVACAO_CRITICA_MENSAGENS_DE_VENDA.md +85 -85
  56. package/docs/planning/V0_0_9_FONTES_E_CRITERIOS_DE_AUTORIDADE.md +139 -139
  57. package/docs/planning/V0_0_9_MATRIZ_SKILLS_MULTIDISCIPLINARES.md +105 -105
  58. package/docs/planning/V0_0_9_POLITICA_MORAL_CATOLICA_PARA_IA.md +181 -181
  59. package/docs/planning/V0_0_9_PROMPTS_EXECUCAO.md +59 -59
  60. package/docs/planning/V0_0_9_ROADMAP_DISCERNIMENTO_E_CONHECIMENTO_AMPLO.md +181 -181
  61. package/docs/prompt-tasks/PROMPT_TASK_001_BOOTSTRAP_SKILL_MASTER_MCP.md +6 -6
  62. package/docs/prompt-tasks/PROMPT_TASK_002_AUTO_UPDATE_LAUNCHER.md +6 -6
  63. package/docs/prompt-tasks/PROMPT_TASK_003_REMOTE_MANIFEST_AND_RELEASES.md +6 -6
  64. package/docs/prompt-tasks/PROMPT_TASK_004_MULTI_USER_DISTRIBUTION.md +6 -6
  65. package/docs/prompt-tasks/PROMPT_TASK_005_SECURITY_AND_QUALITY_GATE.md +6 -6
  66. package/docs/prompt-tasks/PROMPT_TASK_006_MASTER_ACIONAMENTO_APRENDIZADO.md +83 -83
  67. package/docs/prompt-tasks/PROMPT_TASK_007_PERSONA_ORQUESTRADORA.md +88 -88
  68. package/docs/prompt-tasks/PROMPT_TASK_008_PROMPT_ROUTER_MODOS_ATIVACAO.md +156 -156
  69. package/docs/prompt-tasks/PROMPT_TASK_009_PIPELINE_APRENDIZADO_SUCESSO.md +105 -105
  70. package/docs/prompt-tasks/PROMPT_TASK_010_EVALS_GOVERNANCA_ATIVACAO.md +119 -119
  71. package/docs/prompt-tasks/PROMPT_TASK_011_MENU_NOTIFICACOES_NOTION.md +120 -120
  72. package/docs/prompt-tasks/PROMPT_TASK_012_MENU_CYBERPUNK_PIXEL_FRAME.md +123 -123
  73. package/docs/prompt-tasks/PROMPT_TASK_013_MENU_FLUID_DNA_ANIMATION.md +114 -114
  74. package/docs/prompt-tasks/PROMPT_TASK_014_MENU_FUNCTIONAL_PARITY_QA.md +157 -157
  75. package/docs/prompt-tasks/PROMPT_TASK_015_TRANSFER_RELEASE_HANDOFF.md +127 -127
  76. package/docs/prompt-tasks/PROMPT_TASK_016_CROSS_PLATFORM_MCP_AUTH_REGISTRATION.md +107 -107
  77. package/docs/prompt-tasks/PROMPT_TASK_018_NPM_PUBLISH_2FA_SETUP.md +80 -80
  78. package/docs/prompt-tasks/PROMPT_TASK_019_TOKEN_ECONOMY_GLOBAL_SKILLS.md +56 -0
  79. package/docs/prompt-tasks/PROMPT_TASK_MASTER_EXECUTOR.md +6 -6
  80. package/docs/skill-candidates/v0.0.10/cli-creator/LICENSE.txt +201 -201
  81. package/docs/skill-candidates/v0.0.10/cli-creator/SKILL.md +160 -160
  82. package/docs/skill-candidates/v0.0.10/cli-creator/agents/openai.yaml +4 -4
  83. package/docs/skill-candidates/v0.0.10/cli-creator/references/agent-cli-patterns.md +154 -154
  84. package/docs/skill-candidates/v0.0.10/developer-workstation-ops/SKILL.md +32 -32
  85. package/docs/skill-candidates/v0.0.10/figma/LICENSE.txt +1 -1
  86. package/docs/skill-candidates/v0.0.10/figma/SKILL.md +42 -42
  87. package/docs/skill-candidates/v0.0.10/figma/agents/openai.yaml +14 -14
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  90. package/docs/skill-candidates/v0.0.10/figma/references/figma-mcp-config.md +35 -35
  91. package/docs/skill-candidates/v0.0.10/figma/references/figma-tools-and-prompts.md +34 -34
  92. package/docs/skill-candidates/v0.0.10/figma-code-connect-components/LICENSE.TXT +1 -1
  93. package/docs/skill-candidates/v0.0.10/figma-code-connect-components/SKILL.md +349 -349
  94. package/docs/skill-candidates/v0.0.10/figma-code-connect-components/agents/openai.yaml +14 -14
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  99. package/docs/skill-candidates/v0.0.10/figma-create-design-system-rules/LICENSE.TXT +1 -1
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@@ -1,71 +1,71 @@
1
- ---
2
- title: Styling, Theming, Materials, and Icons
3
- priority: HIGH
4
- tags: styling, theme-resources, mica, acrylic, typography, icons
5
- sources:
6
- - https://learn.microsoft.com/windows/apps/design/style/mica
7
- - https://learn.microsoft.com/windows/apps/design/style/acrylic
8
- - https://learn.microsoft.com/windows/apps/design/signature-experiences/typography
9
- - https://learn.microsoft.com/windows/apps/design/signature-experiences/iconography
10
- - https://github.com/microsoft/WinUI-Gallery
11
- - https://github.com/microsoft/WindowsAppSDK-Samples/tree/main/Samples/Mica
12
- ---
13
-
14
- ## What This Reference Is For
15
-
16
- Use this file for Fluent styling choices, theme resources, Mica or Acrylic usage, custom title bar visuals, typography, and iconography.
17
-
18
- ## Prefer
19
-
20
- - Theme resources and system brushes over hard-coded colors.
21
- - Standard WinUI surface resources and default control chrome before custom panel systems.
22
- - Mica on long-lived surfaces such as the main window background or title bar region.
23
- - Acrylic on transient or light-dismiss surfaces.
24
- - Segoe UI Variable or platform-default typography choices.
25
- - Fluent iconography that matches the platform language.
26
- - When metadata needs a visual container, prefer small rounded rectangles or subtle badges over bright oval pills.
27
-
28
- ## Avoid
29
-
30
- - Hard-coded light-theme colors that break dark or high-contrast themes.
31
- - Wrapping every region in a custom `Border` with a bespoke corner radius, stroke, and fill when standard WinUI surfaces would do the job.
32
- - Adding an outer section `Border` around content that is already visually grouped by card controls, spacing, or headers; this often creates a redundant "card around cards" effect.
33
- - Using Acrylic where Mica or a simple theme-aware surface would be cheaper and clearer.
34
- - Mixing unrelated icon styles.
35
- - Filling lists or cards with rows of decorative oval chips for routine metadata. Use tag treatments sparingly, and default to rounded rectangles when they are justified.
36
-
37
- ## Theming Guidance
38
-
39
- - Support light, dark, and high-contrast by default.
40
- - Centralize brushes, typography, and corner/spacing decisions in shared resource dictionaries.
41
- - Let built-in controls keep their platform behavior unless there is a strong design reason to customize them.
42
- - When a grouped surface is needed, prefer system resources such as `CardBackgroundFillColorDefaultBrush`, `CardStrokeColorDefaultBrush`, and `LayerFillColorDefaultBrush` instead of inventing a parallel surface language.
43
- - If child content already uses card-like surfaces, prefer removing the outer section border and relying on layout spacing and typography for grouping unless the section needs its own distinct background, inset, or stroke.
44
-
45
- ## Materials Guidance
46
-
47
- - Use Mica for long-lived base layers.
48
- - Use Acrylic for transient surfaces such as flyouts and menus.
49
- - Verify fallback behavior on older Windows versions or unsupported scenarios.
50
-
51
- ## Icon and Typography Guidance
52
-
53
- - Use standard Windows iconography and keep visual weight consistent.
54
- - Use typography to create hierarchy instead of adding extra borders or decoration.
55
- - Keep title bar text and document titles aligned with Windows guidance.
56
-
57
- ## Sample and Source Anchors
58
-
59
- - Learn material, typography, and iconography guidance
60
- - WinUI Gallery system backdrop and styling pages
61
- - WindowsAppSDK-Samples `Samples/Mica`
62
-
63
- ## Review Checklist
64
-
65
- - Are colors and brushes theme-aware?
66
- - Does the app look correct in light, dark, and high contrast?
67
- - Is the selected material appropriate for the surface lifetime?
68
- - Are icon and typography choices consistent with Fluent design?
69
- - Are standard WinUI surfaces doing most of the visual work, with custom borders limited to clearly justified cases?
70
- - Are there any redundant outer borders that could be removed without losing hierarchy or usability?
71
- - Are tag or chip treatments sparse, visually quiet, and not rendered as default oval pills unless the product explicitly calls for that style?
1
+ ---
2
+ title: Styling, Theming, Materials, and Icons
3
+ priority: HIGH
4
+ tags: styling, theme-resources, mica, acrylic, typography, icons
5
+ sources:
6
+ - https://learn.microsoft.com/windows/apps/design/style/mica
7
+ - https://learn.microsoft.com/windows/apps/design/style/acrylic
8
+ - https://learn.microsoft.com/windows/apps/design/signature-experiences/typography
9
+ - https://learn.microsoft.com/windows/apps/design/signature-experiences/iconography
10
+ - https://github.com/microsoft/WinUI-Gallery
11
+ - https://github.com/microsoft/WindowsAppSDK-Samples/tree/main/Samples/Mica
12
+ ---
13
+
14
+ ## What This Reference Is For
15
+
16
+ Use this file for Fluent styling choices, theme resources, Mica or Acrylic usage, custom title bar visuals, typography, and iconography.
17
+
18
+ ## Prefer
19
+
20
+ - Theme resources and system brushes over hard-coded colors.
21
+ - Standard WinUI surface resources and default control chrome before custom panel systems.
22
+ - Mica on long-lived surfaces such as the main window background or title bar region.
23
+ - Acrylic on transient or light-dismiss surfaces.
24
+ - Segoe UI Variable or platform-default typography choices.
25
+ - Fluent iconography that matches the platform language.
26
+ - When metadata needs a visual container, prefer small rounded rectangles or subtle badges over bright oval pills.
27
+
28
+ ## Avoid
29
+
30
+ - Hard-coded light-theme colors that break dark or high-contrast themes.
31
+ - Wrapping every region in a custom `Border` with a bespoke corner radius, stroke, and fill when standard WinUI surfaces would do the job.
32
+ - Adding an outer section `Border` around content that is already visually grouped by card controls, spacing, or headers; this often creates a redundant "card around cards" effect.
33
+ - Using Acrylic where Mica or a simple theme-aware surface would be cheaper and clearer.
34
+ - Mixing unrelated icon styles.
35
+ - Filling lists or cards with rows of decorative oval chips for routine metadata. Use tag treatments sparingly, and default to rounded rectangles when they are justified.
36
+
37
+ ## Theming Guidance
38
+
39
+ - Support light, dark, and high-contrast by default.
40
+ - Centralize brushes, typography, and corner/spacing decisions in shared resource dictionaries.
41
+ - Let built-in controls keep their platform behavior unless there is a strong design reason to customize them.
42
+ - When a grouped surface is needed, prefer system resources such as `CardBackgroundFillColorDefaultBrush`, `CardStrokeColorDefaultBrush`, and `LayerFillColorDefaultBrush` instead of inventing a parallel surface language.
43
+ - If child content already uses card-like surfaces, prefer removing the outer section border and relying on layout spacing and typography for grouping unless the section needs its own distinct background, inset, or stroke.
44
+
45
+ ## Materials Guidance
46
+
47
+ - Use Mica for long-lived base layers.
48
+ - Use Acrylic for transient surfaces such as flyouts and menus.
49
+ - Verify fallback behavior on older Windows versions or unsupported scenarios.
50
+
51
+ ## Icon and Typography Guidance
52
+
53
+ - Use standard Windows iconography and keep visual weight consistent.
54
+ - Use typography to create hierarchy instead of adding extra borders or decoration.
55
+ - Keep title bar text and document titles aligned with Windows guidance.
56
+
57
+ ## Sample and Source Anchors
58
+
59
+ - Learn material, typography, and iconography guidance
60
+ - WinUI Gallery system backdrop and styling pages
61
+ - WindowsAppSDK-Samples `Samples/Mica`
62
+
63
+ ## Review Checklist
64
+
65
+ - Are colors and brushes theme-aware?
66
+ - Does the app look correct in light, dark, and high contrast?
67
+ - Is the selected material appropriate for the surface lifetime?
68
+ - Are icon and typography choices consistent with Fluent design?
69
+ - Are standard WinUI surfaces doing most of the visual work, with custom borders limited to clearly justified cases?
70
+ - Are there any redundant outer borders that could be removed without losing hierarchy or usability?
71
+ - Are tag or chip treatments sparse, visually quiet, and not rendered as default oval pills unless the product explicitly calls for that style?
@@ -1,77 +1,77 @@
1
- ---
2
- title: Testing, Debugging, and Review Checklists
3
- priority: HIGH
4
- tags: testing, debugging, review, hot-reload, live-visual-tree, checklists
5
- sources:
6
- - https://learn.microsoft.com/windows/apps/get-started/start-here
7
- - https://learn.microsoft.com/windows/apps/get-started/developer-mode-features-and-debugging
8
- - https://learn.microsoft.com/windows/apps/performance/winui-perf
9
- ---
10
-
11
- ## What This Reference Is For
12
-
13
- Use this file for final review passes, debugging sessions, and "what should I verify before I call this done?" prompts.
14
-
15
- ## Required Verification Loop
16
-
17
- - Build after each meaningful edit, not only at the end.
18
- - Run the app after changes when the user asked for it or when startup-sensitive files changed.
19
- - Verify actual launch instead of assuming success from a spawned process.
20
- - If the app fails before showing a window, debug the startup path before continuing feature work.
21
-
22
- ## Design Review Checklist
23
-
24
- - Shell and navigation are simple and predictable.
25
- - `NavigationView` still reads like standard WinUI shell chrome unless the product explicitly calls for branded pane content or custom shell composition.
26
- - Layout stays usable when the window is narrow.
27
- - Layout has been checked at more than one breakpoint, including a genuinely phone-like width when the app can be resized that far.
28
- - Collection pages with mixed scroll regions have been checked at runtime so shelves still render in the intended direction and do not collapse into a single vertical column.
29
- - Theme, contrast, hierarchy, and interactive state visibility hold up in both light and dark mode, and typography and iconography still feel native to Windows.
30
- - Command placement and hierarchy are clear.
31
- - Default WinUI surfaces and control templates carry most of the layout instead of a custom border/card system.
32
- - Search and filter workflows avoid redundant controls when live local filtering would be clearer.
33
- - At narrow and phone widths, nonessential controls are simplified, hidden, or moved behind shell affordances instead of merely compressed.
34
-
35
- ## Code Review Checklist
36
-
37
- - App structure is coherent and scalable.
38
- - Resource dictionaries and styles are centralized where they should be.
39
- - Platform controls are preferred over unnecessary custom control work.
40
- - New dependencies are justified.
41
- - The packaging model matches the startup, storage, and launch code.
42
- - The app builds cleanly from the workflow the user will actually use.
43
-
44
- ## Accessibility Checklist
45
-
46
- - Keyboard-only flow works end to end.
47
- - Focus states are visible and sensible.
48
- - Automation properties are present where needed.
49
- - High contrast and text scaling do not break the UI.
50
-
51
- ## Performance Checklist
52
-
53
- - No obvious UI-thread blocking work in interactive paths.
54
- - Large collections use an appropriate control and layout.
55
- - Scroll ownership is intentional for collection-heavy pages; nested `GridView` plus outer `ScrollViewer` combinations have been justified or replaced.
56
- - Expensive styling or template choices are justified.
57
- - Profiling data exists for non-obvious performance claims.
58
-
59
- ## Debugging Tools
60
-
61
- - Use Hot Reload for fast visual iteration.
62
- - Use Live Visual Tree and Live Property Explorer for layout and property debugging.
63
- - Use WPR and WPA when diagnosing frame or responsiveness issues.
64
- - Reproduce resize, theme, and input-mode changes before concluding the issue is fixed.
65
- - When resize behavior is part of the task, verify wide, medium, and phone-width states against the running app rather than trusting the XAML structure alone.
66
- - When a collection page looks wrong, inspect the live tree for nested `ScrollViewer` ownership before rewriting the item template; the bug may be layout ownership rather than card markup.
67
- - Use startup exception details, debugger output, or Event Viewer when the process dies before any window appears.
68
-
69
- ## Exit Criteria
70
-
71
- - The build succeeds from the intended local workflow.
72
- - The feature works on the intended machine configuration.
73
- - The app launches and shows the expected shell or window.
74
- - The app remains usable in light, dark, and high contrast.
75
- - Primary flows are keyboard-accessible.
76
- - Resize behavior, startup, and interactive responsiveness have been checked.
77
- - If the window can become phone-width, the shell and content have been verified there too.
1
+ ---
2
+ title: Testing, Debugging, and Review Checklists
3
+ priority: HIGH
4
+ tags: testing, debugging, review, hot-reload, live-visual-tree, checklists
5
+ sources:
6
+ - https://learn.microsoft.com/windows/apps/get-started/start-here
7
+ - https://learn.microsoft.com/windows/apps/get-started/developer-mode-features-and-debugging
8
+ - https://learn.microsoft.com/windows/apps/performance/winui-perf
9
+ ---
10
+
11
+ ## What This Reference Is For
12
+
13
+ Use this file for final review passes, debugging sessions, and "what should I verify before I call this done?" prompts.
14
+
15
+ ## Required Verification Loop
16
+
17
+ - Build after each meaningful edit, not only at the end.
18
+ - Run the app after changes when the user asked for it or when startup-sensitive files changed.
19
+ - Verify actual launch instead of assuming success from a spawned process.
20
+ - If the app fails before showing a window, debug the startup path before continuing feature work.
21
+
22
+ ## Design Review Checklist
23
+
24
+ - Shell and navigation are simple and predictable.
25
+ - `NavigationView` still reads like standard WinUI shell chrome unless the product explicitly calls for branded pane content or custom shell composition.
26
+ - Layout stays usable when the window is narrow.
27
+ - Layout has been checked at more than one breakpoint, including a genuinely phone-like width when the app can be resized that far.
28
+ - Collection pages with mixed scroll regions have been checked at runtime so shelves still render in the intended direction and do not collapse into a single vertical column.
29
+ - Theme, contrast, hierarchy, and interactive state visibility hold up in both light and dark mode, and typography and iconography still feel native to Windows.
30
+ - Command placement and hierarchy are clear.
31
+ - Default WinUI surfaces and control templates carry most of the layout instead of a custom border/card system.
32
+ - Search and filter workflows avoid redundant controls when live local filtering would be clearer.
33
+ - At narrow and phone widths, nonessential controls are simplified, hidden, or moved behind shell affordances instead of merely compressed.
34
+
35
+ ## Code Review Checklist
36
+
37
+ - App structure is coherent and scalable.
38
+ - Resource dictionaries and styles are centralized where they should be.
39
+ - Platform controls are preferred over unnecessary custom control work.
40
+ - New dependencies are justified.
41
+ - The packaging model matches the startup, storage, and launch code.
42
+ - The app builds cleanly from the workflow the user will actually use.
43
+
44
+ ## Accessibility Checklist
45
+
46
+ - Keyboard-only flow works end to end.
47
+ - Focus states are visible and sensible.
48
+ - Automation properties are present where needed.
49
+ - High contrast and text scaling do not break the UI.
50
+
51
+ ## Performance Checklist
52
+
53
+ - No obvious UI-thread blocking work in interactive paths.
54
+ - Large collections use an appropriate control and layout.
55
+ - Scroll ownership is intentional for collection-heavy pages; nested `GridView` plus outer `ScrollViewer` combinations have been justified or replaced.
56
+ - Expensive styling or template choices are justified.
57
+ - Profiling data exists for non-obvious performance claims.
58
+
59
+ ## Debugging Tools
60
+
61
+ - Use Hot Reload for fast visual iteration.
62
+ - Use Live Visual Tree and Live Property Explorer for layout and property debugging.
63
+ - Use WPR and WPA when diagnosing frame or responsiveness issues.
64
+ - Reproduce resize, theme, and input-mode changes before concluding the issue is fixed.
65
+ - When resize behavior is part of the task, verify wide, medium, and phone-width states against the running app rather than trusting the XAML structure alone.
66
+ - When a collection page looks wrong, inspect the live tree for nested `ScrollViewer` ownership before rewriting the item template; the bug may be layout ownership rather than card markup.
67
+ - Use startup exception details, debugger output, or Event Viewer when the process dies before any window appears.
68
+
69
+ ## Exit Criteria
70
+
71
+ - The build succeeds from the intended local workflow.
72
+ - The feature works on the intended machine configuration.
73
+ - The app launches and shows the expected shell or window.
74
+ - The app remains usable in light, dark, and high contrast.
75
+ - Primary flows are keyboard-accessible.
76
+ - Resize behavior, startup, and interactive responsiveness have been checked.
77
+ - If the window can become phone-width, the shell and content have been verified there too.
@@ -1,52 +1,52 @@
1
- ---
2
- title: Windows App SDK Lifecycle, Notifications, and Deployment
3
- priority: HIGH
4
- tags: windows-app-sdk, lifecycle, activation, notifications, deployment, packaged, unpackaged
5
- sources:
6
- - https://learn.microsoft.com/windows/apps/windows-app-sdk/
7
- - https://learn.microsoft.com/windows/apps/windows-app-sdk/deploy-packaged-apps
8
- - https://learn.microsoft.com/windows/apps/windows-app-sdk/deploy-unpackaged-apps
9
- - https://github.com/microsoft/WindowsAppSDK-Samples
10
- ---
11
-
12
- ## What This Reference Is For
13
-
14
- Use this file when the user needs lifecycle, activation, notification, packaged vs unpackaged, or runtime initialization guidance that goes beyond plain XAML UI work.
15
-
16
- ## Prefer
17
-
18
- - Learning the scenario from the matching WindowsAppSDK sample before designing an abstraction.
19
- - Packaged deployment when it fits the product constraints.
20
- - Explicit unpackaged guidance when the user has an installer, external-location requirement, or expects repeatable direct executable launches during development.
21
-
22
- ## Avoid
23
-
24
- - Mixing packaged and unpackaged guidance in one answer without stating which path applies.
25
- - Treating deployment requirements as optional details.
26
- - Re-implementing lifecycle behavior already covered by Windows App SDK APIs.
27
- - Using package-identity-dependent APIs in unpackaged startup code without an explicit guard or replacement path.
28
-
29
- ## Guidance
30
-
31
- - Use AppLifecycle guidance and samples for activation, instancing, restart, and state notifications.
32
- - Use notifications samples for push or app notifications rather than inventing custom delivery logic.
33
- - For packaged apps, account for framework-dependent deployment and runtime package requirements.
34
- - For unpackaged apps, account for bootstrapper and runtime initialization requirements.
35
- - For unpackaged apps, treat package identity as absent unless the app deliberately establishes it through the chosen deployment model.
36
- - Keep storage, settings, and startup services aligned with the deployment model. If a service assumes packaged storage or activation, redesign it before local unpackaged verification.
37
- - Explain the deployment model before giving build or publish steps.
38
-
39
- ## Sample and Source Anchors
40
-
41
- - WindowsAppSDK-Samples `Samples/AppLifecycle`
42
- - WindowsAppSDK-Samples `Samples/Notifications`
43
- - WindowsAppSDK-Samples `Samples/Unpackaged`
44
- - WindowsAppSDK-Samples `Samples/CustomControls`
45
- - Learn packaged and unpackaged deployment guides
46
-
47
- ## Review Checklist
48
-
49
- - Is the app’s deployment model explicit?
50
- - Are lifecycle and activation behaviors using platform APIs rather than ad hoc workarounds?
51
- - Are notification requirements matched to the correct sample and runtime guidance?
52
- - Does the recommendation match packaged or unpackaged constraints?
1
+ ---
2
+ title: Windows App SDK Lifecycle, Notifications, and Deployment
3
+ priority: HIGH
4
+ tags: windows-app-sdk, lifecycle, activation, notifications, deployment, packaged, unpackaged
5
+ sources:
6
+ - https://learn.microsoft.com/windows/apps/windows-app-sdk/
7
+ - https://learn.microsoft.com/windows/apps/windows-app-sdk/deploy-packaged-apps
8
+ - https://learn.microsoft.com/windows/apps/windows-app-sdk/deploy-unpackaged-apps
9
+ - https://github.com/microsoft/WindowsAppSDK-Samples
10
+ ---
11
+
12
+ ## What This Reference Is For
13
+
14
+ Use this file when the user needs lifecycle, activation, notification, packaged vs unpackaged, or runtime initialization guidance that goes beyond plain XAML UI work.
15
+
16
+ ## Prefer
17
+
18
+ - Learning the scenario from the matching WindowsAppSDK sample before designing an abstraction.
19
+ - Packaged deployment when it fits the product constraints.
20
+ - Explicit unpackaged guidance when the user has an installer, external-location requirement, or expects repeatable direct executable launches during development.
21
+
22
+ ## Avoid
23
+
24
+ - Mixing packaged and unpackaged guidance in one answer without stating which path applies.
25
+ - Treating deployment requirements as optional details.
26
+ - Re-implementing lifecycle behavior already covered by Windows App SDK APIs.
27
+ - Using package-identity-dependent APIs in unpackaged startup code without an explicit guard or replacement path.
28
+
29
+ ## Guidance
30
+
31
+ - Use AppLifecycle guidance and samples for activation, instancing, restart, and state notifications.
32
+ - Use notifications samples for push or app notifications rather than inventing custom delivery logic.
33
+ - For packaged apps, account for framework-dependent deployment and runtime package requirements.
34
+ - For unpackaged apps, account for bootstrapper and runtime initialization requirements.
35
+ - For unpackaged apps, treat package identity as absent unless the app deliberately establishes it through the chosen deployment model.
36
+ - Keep storage, settings, and startup services aligned with the deployment model. If a service assumes packaged storage or activation, redesign it before local unpackaged verification.
37
+ - Explain the deployment model before giving build or publish steps.
38
+
39
+ ## Sample and Source Anchors
40
+
41
+ - WindowsAppSDK-Samples `Samples/AppLifecycle`
42
+ - WindowsAppSDK-Samples `Samples/Notifications`
43
+ - WindowsAppSDK-Samples `Samples/Unpackaged`
44
+ - WindowsAppSDK-Samples `Samples/CustomControls`
45
+ - Learn packaged and unpackaged deployment guides
46
+
47
+ ## Review Checklist
48
+
49
+ - Is the app’s deployment model explicit?
50
+ - Are lifecycle and activation behaviors using platform APIs rather than ad hoc workarounds?
51
+ - Are notification requirements matched to the correct sample and runtime guidance?
52
+ - Does the recommendation match packaged or unpackaged constraints?