@fprad0/skill-master-mcp 0.0.12 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (331) hide show
  1. package/CHANGELOG.md +96 -90
  2. package/README.md +472 -472
  3. package/VERSION.md +9 -9
  4. package/bin/lib/bootstrap-global-core.mjs +34 -0
  5. package/bin/lib/client-config.mjs +293 -293
  6. package/bin/lib/doctor-core.mjs +202 -0
  7. package/bin/lib/menu-core.mjs +1629 -1522
  8. package/bin/lib/operation-result.mjs +59 -0
  9. package/bin/lib/register-clients-core.mjs +247 -0
  10. package/bin/lib/skill-installation.mjs +215 -215
  11. package/bin/lib/update-cli-core.mjs +117 -0
  12. package/bin/skill-master-activation.mjs +163 -163
  13. package/bin/skill-master-bootstrap-global.mjs +61 -49
  14. package/bin/skill-master-configure-private-registry.mjs +3 -3
  15. package/bin/skill-master-doctor.mjs +239 -228
  16. package/bin/skill-master-eval-activation.mjs +32 -32
  17. package/bin/skill-master-install-global-skills.mjs +59 -59
  18. package/bin/skill-master-install-project-skills.mjs +97 -97
  19. package/bin/skill-master-menu.mjs +406 -405
  20. package/bin/skill-master-register-clients.mjs +232 -153
  21. package/bin/skill-master-success-skills.mjs +307 -307
  22. package/bin/skill-master-update.mjs +121 -72
  23. package/bin/skill-master.mjs +3 -3
  24. package/dist/activation.d.ts.map +1 -1
  25. package/dist/activation.js +12 -0
  26. package/dist/activation.js.map +1 -1
  27. package/dist/prompt-router.d.ts.map +1 -1
  28. package/dist/prompt-router.js +19 -0
  29. package/dist/prompt-router.js.map +1 -1
  30. package/dist/recommender.d.ts.map +1 -1
  31. package/dist/recommender.js +4 -1
  32. package/dist/recommender.js.map +1 -1
  33. package/docs/architecture/APRENDIZADO_DE_IMPLEMENTACOES_BEM_SUCEDIDAS.md +125 -125
  34. package/docs/architecture/ARQUITETURA_AUTO_UPDATE.md +9 -9
  35. package/docs/architecture/PLANO_MASTER_ACIONAMENTO_AUTOMATICO_E_APRENDIZADO.md +341 -341
  36. package/docs/architecture/REDE_SEGURA_DE_SKILLS.md +148 -148
  37. package/docs/operations/GUIA_MULTI_COMPUTADOR.md +262 -262
  38. package/docs/operations/GUIA_NPM_PRIVADO.md +294 -294
  39. package/docs/operations/GUIA_NPM_PUBLICO.md +147 -147
  40. package/docs/operations/MENU_VISUAL_EVIDENCE_2026-06-28.md +66 -66
  41. package/docs/operations/assets/menu-frame-compact.html +75 -75
  42. package/docs/operations/assets/menu-frame-large.html +83 -83
  43. package/docs/operations/assets/menu-frame-running.html +79 -79
  44. package/docs/operations/cross-platform-auth-transfer/ANALISE_COMPATIBILIDADE_MCP_2026-06-28.md +140 -140
  45. package/docs/operations/cross-platform-auth-transfer/README_TRANSFERENCIA.md +85 -85
  46. package/docs/operations/reborn-menu-cyberpunk-transfer/ANALISE_MENU_REBORN_CYBERPUNK_2026-06-28.md +174 -174
  47. package/docs/operations/reborn-menu-cyberpunk-transfer/HANDOFF_IMPLEMENTACAO_REBORN_CYBERPUNK_2026-06-28.md +119 -119
  48. package/docs/operations/reborn-menu-cyberpunk-transfer/ORDEM_DE_EXECUCAO_MENU_REBORN_CYBERPUNK.md +134 -134
  49. package/docs/operations/reborn-menu-cyberpunk-transfer/README_TRANSFERENCIA.md +84 -84
  50. package/docs/operations/reborn-menu-cyberpunk-transfer/README_TRANSFERENCIA_REBORN_PACKAGE.md +56 -56
  51. package/docs/operations/token-economy-transfer/ANALISE_AVANCADA_ECONOMIA_TOKENS_2026-06-30.md +141 -0
  52. package/docs/operations/token-economy-transfer/PLANO_DEV_SENIOR_MASTER_TOKEN_ECONOMY_2026-06-30.md +171 -0
  53. package/docs/operations/token-economy-transfer/README_TRANSFERENCIA_TOKEN_ECONOMY.md +31 -0
  54. package/docs/planning/MENU_RUNTIME_CORRECTION_PLAN_2026-06-30.md +551 -0
  55. package/docs/planning/V0_0_9_APROVACAO_CRITICA_MENSAGENS_DE_VENDA.md +85 -85
  56. package/docs/planning/V0_0_9_FONTES_E_CRITERIOS_DE_AUTORIDADE.md +139 -139
  57. package/docs/planning/V0_0_9_MATRIZ_SKILLS_MULTIDISCIPLINARES.md +105 -105
  58. package/docs/planning/V0_0_9_POLITICA_MORAL_CATOLICA_PARA_IA.md +181 -181
  59. package/docs/planning/V0_0_9_PROMPTS_EXECUCAO.md +59 -59
  60. package/docs/planning/V0_0_9_ROADMAP_DISCERNIMENTO_E_CONHECIMENTO_AMPLO.md +181 -181
  61. package/docs/prompt-tasks/PROMPT_TASK_001_BOOTSTRAP_SKILL_MASTER_MCP.md +6 -6
  62. package/docs/prompt-tasks/PROMPT_TASK_002_AUTO_UPDATE_LAUNCHER.md +6 -6
  63. package/docs/prompt-tasks/PROMPT_TASK_003_REMOTE_MANIFEST_AND_RELEASES.md +6 -6
  64. package/docs/prompt-tasks/PROMPT_TASK_004_MULTI_USER_DISTRIBUTION.md +6 -6
  65. package/docs/prompt-tasks/PROMPT_TASK_005_SECURITY_AND_QUALITY_GATE.md +6 -6
  66. package/docs/prompt-tasks/PROMPT_TASK_006_MASTER_ACIONAMENTO_APRENDIZADO.md +83 -83
  67. package/docs/prompt-tasks/PROMPT_TASK_007_PERSONA_ORQUESTRADORA.md +88 -88
  68. package/docs/prompt-tasks/PROMPT_TASK_008_PROMPT_ROUTER_MODOS_ATIVACAO.md +156 -156
  69. package/docs/prompt-tasks/PROMPT_TASK_009_PIPELINE_APRENDIZADO_SUCESSO.md +105 -105
  70. package/docs/prompt-tasks/PROMPT_TASK_010_EVALS_GOVERNANCA_ATIVACAO.md +119 -119
  71. package/docs/prompt-tasks/PROMPT_TASK_011_MENU_NOTIFICACOES_NOTION.md +120 -120
  72. package/docs/prompt-tasks/PROMPT_TASK_012_MENU_CYBERPUNK_PIXEL_FRAME.md +123 -123
  73. package/docs/prompt-tasks/PROMPT_TASK_013_MENU_FLUID_DNA_ANIMATION.md +114 -114
  74. package/docs/prompt-tasks/PROMPT_TASK_014_MENU_FUNCTIONAL_PARITY_QA.md +157 -157
  75. package/docs/prompt-tasks/PROMPT_TASK_015_TRANSFER_RELEASE_HANDOFF.md +127 -127
  76. package/docs/prompt-tasks/PROMPT_TASK_016_CROSS_PLATFORM_MCP_AUTH_REGISTRATION.md +107 -107
  77. package/docs/prompt-tasks/PROMPT_TASK_018_NPM_PUBLISH_2FA_SETUP.md +80 -80
  78. package/docs/prompt-tasks/PROMPT_TASK_019_TOKEN_ECONOMY_GLOBAL_SKILLS.md +56 -0
  79. package/docs/prompt-tasks/PROMPT_TASK_MASTER_EXECUTOR.md +6 -6
  80. package/docs/skill-candidates/v0.0.10/cli-creator/LICENSE.txt +201 -201
  81. package/docs/skill-candidates/v0.0.10/cli-creator/SKILL.md +160 -160
  82. package/docs/skill-candidates/v0.0.10/cli-creator/agents/openai.yaml +4 -4
  83. package/docs/skill-candidates/v0.0.10/cli-creator/references/agent-cli-patterns.md +154 -154
  84. package/docs/skill-candidates/v0.0.10/developer-workstation-ops/SKILL.md +32 -32
  85. package/docs/skill-candidates/v0.0.10/figma/LICENSE.txt +1 -1
  86. package/docs/skill-candidates/v0.0.10/figma/SKILL.md +42 -42
  87. package/docs/skill-candidates/v0.0.10/figma/agents/openai.yaml +14 -14
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  90. package/docs/skill-candidates/v0.0.10/figma/references/figma-mcp-config.md +35 -35
  91. package/docs/skill-candidates/v0.0.10/figma/references/figma-tools-and-prompts.md +34 -34
  92. package/docs/skill-candidates/v0.0.10/figma-code-connect-components/LICENSE.TXT +1 -1
  93. package/docs/skill-candidates/v0.0.10/figma-code-connect-components/SKILL.md +349 -349
  94. package/docs/skill-candidates/v0.0.10/figma-code-connect-components/agents/openai.yaml +14 -14
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  99. package/docs/skill-candidates/v0.0.10/figma-create-design-system-rules/LICENSE.TXT +1 -1
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@@ -1,57 +1,57 @@
1
- ---
2
- title: CommunityToolkit Controls and Helpers
3
- priority: MEDIUM
4
- tags: communitytoolkit, controls, helpers, animations, settingscontrols
5
- sources:
6
- - https://github.com/CommunityToolkit/Windows
7
- - https://learn.microsoft.com/dotnet/communitytoolkit/windows/getting-started
8
- ---
9
-
10
- ## What This Reference Is For
11
-
12
- Use this file when deciding whether the Windows Community Toolkit should be added to a WinUI 3 app.
13
-
14
- ## Prefer
15
-
16
- - Platform controls first.
17
- - Targeted Toolkit package additions for clear gaps such as richer settings surfaces, segmented controls, or focused animation helpers.
18
- - The smallest package set that solves the problem.
19
-
20
- ## Avoid
21
-
22
- - Adding Toolkit packages because they look convenient without checking whether WinUI already covers the need.
23
- - Pulling in multiple Toolkit packages for a minor visual difference.
24
- - Hiding fundamental UX problems behind a new dependency.
25
-
26
- ## Good Candidate Areas
27
-
28
- - `SettingsControls`
29
- - useful for settings surfaces and cards
30
- - `Segmented`
31
- - useful when segmented selection is clearer than a tab or radio cluster
32
- - `HeaderedControls`
33
- - useful for labeled control groupings
34
- - `Animations`
35
- - useful when built-in transitions are not enough
36
- - helpers and extensions
37
- - useful when they reduce repetitive WinUI plumbing cleanly
38
-
39
- ## Package Guidance
40
-
41
- - Prefer WinUI 3 compatible Toolkit packages.
42
- - Add only what the app will actually use.
43
- - Document why a Toolkit dependency was added and what built-in alternative was rejected.
44
-
45
- ## Sample and Source Anchors
46
-
47
- - CommunityToolkit `components/SettingsControls`
48
- - CommunityToolkit `components/Segmented`
49
- - CommunityToolkit `components/HeaderedControls`
50
- - Toolkit animations and helper packages
51
-
52
- ## Review Checklist
53
-
54
- - Does built-in WinUI already solve the problem?
55
- - Is the dependency narrowly scoped and justified?
56
- - Does the new control match the rest of the app’s design language?
57
- - Will the package meaningfully reduce custom code or improve UX?
1
+ ---
2
+ title: CommunityToolkit Controls and Helpers
3
+ priority: MEDIUM
4
+ tags: communitytoolkit, controls, helpers, animations, settingscontrols
5
+ sources:
6
+ - https://github.com/CommunityToolkit/Windows
7
+ - https://learn.microsoft.com/dotnet/communitytoolkit/windows/getting-started
8
+ ---
9
+
10
+ ## What This Reference Is For
11
+
12
+ Use this file when deciding whether the Windows Community Toolkit should be added to a WinUI 3 app.
13
+
14
+ ## Prefer
15
+
16
+ - Platform controls first.
17
+ - Targeted Toolkit package additions for clear gaps such as richer settings surfaces, segmented controls, or focused animation helpers.
18
+ - The smallest package set that solves the problem.
19
+
20
+ ## Avoid
21
+
22
+ - Adding Toolkit packages because they look convenient without checking whether WinUI already covers the need.
23
+ - Pulling in multiple Toolkit packages for a minor visual difference.
24
+ - Hiding fundamental UX problems behind a new dependency.
25
+
26
+ ## Good Candidate Areas
27
+
28
+ - `SettingsControls`
29
+ - useful for settings surfaces and cards
30
+ - `Segmented`
31
+ - useful when segmented selection is clearer than a tab or radio cluster
32
+ - `HeaderedControls`
33
+ - useful for labeled control groupings
34
+ - `Animations`
35
+ - useful when built-in transitions are not enough
36
+ - helpers and extensions
37
+ - useful when they reduce repetitive WinUI plumbing cleanly
38
+
39
+ ## Package Guidance
40
+
41
+ - Prefer WinUI 3 compatible Toolkit packages.
42
+ - Add only what the app will actually use.
43
+ - Document why a Toolkit dependency was added and what built-in alternative was rejected.
44
+
45
+ ## Sample and Source Anchors
46
+
47
+ - CommunityToolkit `components/SettingsControls`
48
+ - CommunityToolkit `components/Segmented`
49
+ - CommunityToolkit `components/HeaderedControls`
50
+ - Toolkit animations and helper packages
51
+
52
+ ## Review Checklist
53
+
54
+ - Does built-in WinUI already solve the problem?
55
+ - Is the dependency narrowly scoped and justified?
56
+ - Does the new control match the rest of the app’s design language?
57
+ - Will the package meaningfully reduce custom code or improve UX?
@@ -1,84 +1,84 @@
1
- ---
2
- title: Controls, Layout, and Adaptive UI
3
- priority: HIGH
4
- tags: controls, layout, adaptive-ui, responsive, forms, lists
5
- sources:
6
- - https://learn.microsoft.com/windows/apps/design/layout/responsive-design
7
- - https://learn.microsoft.com/windows/apps/design/basics/navigation-basics
8
- - https://github.com/microsoft/WinUI-Gallery
9
- ---
10
-
11
- ## What This Reference Is For
12
-
13
- Use this file when choosing controls, composing pages, or making a WinUI layout adapt well to different window sizes and input modes.
14
-
15
- ## Prefer
16
-
17
- - Built-in WinUI controls first.
18
- - Native command surfaces such as `CommandBar` when the UI is grouping actions, toggles, and lightweight tool controls.
19
- - Standard controls for common tasks: `TextBox`, `NumberBox`, `ComboBox`, `ListView`, `GridView`, `ContentDialog`, `InfoBar`, `TeachingTip`, `TabView`, `NavigationView`.
20
- - Explicit scroll ownership for collection layouts. If the page already scrolls vertically, prefer giving a media shelf its own horizontal `ScrollViewer` and a simple horizontal panel.
21
- - Responsive techniques such as reposition, resize, reflow, and show/hide.
22
- - Layouts that remain usable when the window becomes narrow.
23
- - A real phone-width plan when the app may be resized that far: fewer columns, reduced padding, simplified controls, and stacked content instead of compressed desktop rails.
24
-
25
- ## Avoid
26
-
27
- - Replacing standard WinUI controls with custom controls just to change appearance.
28
- - Building custom toolbar rows out of generic layout panels when a stock `CommandBar` would cover the grouping cleanly.
29
- - Hard-coded sizes that only look correct at one window width.
30
- - Dense desktop-only layouts that break touch or keyboard workflows.
31
- - Adding extra controls for local filtering or sorting when live updates and a simpler layout would better match the workflow.
32
- - Nesting a scroll-owning `GridView` inside an outer page `ScrollViewer` without deciding which control owns scrolling; this often produces a single vertical column or awkward scroll conflicts instead of a horizontal media shelf.
33
- - Wrapping list sections or card groups in an extra `Border` when the section header, spacing, and child surfaces already establish grouping.
34
-
35
- ## Control Selection Guidance
36
-
37
- - Forms and settings:
38
- - Prefer native controls first; add Toolkit settings controls only if the experience clearly benefits.
39
- - Command surfaces:
40
- - Prefer `CommandBar` for grouped document, formatting, view, and page-level actions before composing a custom bar from `Grid`, `StackPanel`, `Border`, and loose buttons.
41
- - Prefer the `CommandBar` overflow model for secondary actions before splitting the command surface into multiple custom rows.
42
- - Fall back to a custom command layout only when a verified `CommandBar` limitation, an explicit product design requirement, or unusual content composition makes the native surface a poor fit.
43
- - Large collections:
44
- - Prefer controls with virtualization-friendly behavior.
45
- - Use `GridView` when it owns the collection surface and its scrolling behavior is part of the intended experience.
46
- - For poster rails or other horizontal shelves inside a vertically scrolling page, prefer a horizontal `ScrollViewer` containing an `ItemsControl` or `ItemsRepeater` with a horizontal panel instead of a nested `GridView`.
47
- - Consider `ItemsRepeater` when the layout is custom and performance matters.
48
- - Search and filtering:
49
- - Prefer a single search field with live updates for local or otherwise inexpensive filtering.
50
- - Add explicit apply, refresh, or mode-selection controls only when the underlying operation is expensive, remote, asynchronous, or semantically different.
51
- - Dialogs and transient guidance:
52
- - Use `ContentDialog` for modal decisions.
53
- - Use `InfoBar` for persistent status.
54
- - Use `TeachingTip` for contextual onboarding.
55
-
56
- ## Adaptive Layout Guidance
57
-
58
- - Design with effective pixels, not fixed device assumptions.
59
- - Make the smallest supported layout fully usable.
60
- - Add density or multi-column views only when width allows.
61
- - Use visual states, adaptive triggers, or layout state changes intentionally.
62
- - Keep commands and primary content reachable after resize.
63
- - Verify collection orientation and scrolling behavior at runtime. A shelf that looks horizontal in XAML can still render as a vertical stack once nested scroll regions are involved.
64
- - When simplifying a dense section, remove redundant outer surfaces before adding more adaptive layout rules; fewer layers usually adapt more cleanly across breakpoints.
65
- - Define breakpoint intent explicitly. Typical questions: when does a shelf become a stacked list, when does a footer drop nonessential controls, and when does the page stop behaving like a desktop canvas and become a single-column phone layout?
66
- - Simplify as width shrinks. Prefer dropping secondary controls or moving them behind shell affordances over preserving every control at every breakpoint.
67
- - When a page contains desktop-oriented horizontal shelves, add a phone-width alternative that stacks items vertically instead of relying on clipped rails and horizontal scrolling everywhere.
68
-
69
- ## WinUI Gallery Anchors
70
-
71
- - Control pages for built-in WinUI control usage
72
- - Gallery home and shell pages for adaptive layout ideas
73
- - Sample pages for title bar and system backdrop interactions with content layout
74
-
75
- ## Review Checklist
76
-
77
- - Did you choose the simplest built-in control that fits?
78
- - Are search and filter controls no more complex than the data flow requires?
79
- - Does the page remain usable when narrow?
80
- - Can keyboard, mouse, and touch all reach the same core actions?
81
- - Are spacing and hierarchy consistent across breakpoints?
82
- - If the page mixes page scrolling with collection scrolling, is it obvious which control owns vertical scrolling and which one, if any, owns horizontal shelf scrolling?
83
- - Are section containers doing real layout or surface work, or are some outer borders now redundant?
84
- - At phone width, does the page read as a coherent single-column flow instead of a squeezed desktop layout?
1
+ ---
2
+ title: Controls, Layout, and Adaptive UI
3
+ priority: HIGH
4
+ tags: controls, layout, adaptive-ui, responsive, forms, lists
5
+ sources:
6
+ - https://learn.microsoft.com/windows/apps/design/layout/responsive-design
7
+ - https://learn.microsoft.com/windows/apps/design/basics/navigation-basics
8
+ - https://github.com/microsoft/WinUI-Gallery
9
+ ---
10
+
11
+ ## What This Reference Is For
12
+
13
+ Use this file when choosing controls, composing pages, or making a WinUI layout adapt well to different window sizes and input modes.
14
+
15
+ ## Prefer
16
+
17
+ - Built-in WinUI controls first.
18
+ - Native command surfaces such as `CommandBar` when the UI is grouping actions, toggles, and lightweight tool controls.
19
+ - Standard controls for common tasks: `TextBox`, `NumberBox`, `ComboBox`, `ListView`, `GridView`, `ContentDialog`, `InfoBar`, `TeachingTip`, `TabView`, `NavigationView`.
20
+ - Explicit scroll ownership for collection layouts. If the page already scrolls vertically, prefer giving a media shelf its own horizontal `ScrollViewer` and a simple horizontal panel.
21
+ - Responsive techniques such as reposition, resize, reflow, and show/hide.
22
+ - Layouts that remain usable when the window becomes narrow.
23
+ - A real phone-width plan when the app may be resized that far: fewer columns, reduced padding, simplified controls, and stacked content instead of compressed desktop rails.
24
+
25
+ ## Avoid
26
+
27
+ - Replacing standard WinUI controls with custom controls just to change appearance.
28
+ - Building custom toolbar rows out of generic layout panels when a stock `CommandBar` would cover the grouping cleanly.
29
+ - Hard-coded sizes that only look correct at one window width.
30
+ - Dense desktop-only layouts that break touch or keyboard workflows.
31
+ - Adding extra controls for local filtering or sorting when live updates and a simpler layout would better match the workflow.
32
+ - Nesting a scroll-owning `GridView` inside an outer page `ScrollViewer` without deciding which control owns scrolling; this often produces a single vertical column or awkward scroll conflicts instead of a horizontal media shelf.
33
+ - Wrapping list sections or card groups in an extra `Border` when the section header, spacing, and child surfaces already establish grouping.
34
+
35
+ ## Control Selection Guidance
36
+
37
+ - Forms and settings:
38
+ - Prefer native controls first; add Toolkit settings controls only if the experience clearly benefits.
39
+ - Command surfaces:
40
+ - Prefer `CommandBar` for grouped document, formatting, view, and page-level actions before composing a custom bar from `Grid`, `StackPanel`, `Border`, and loose buttons.
41
+ - Prefer the `CommandBar` overflow model for secondary actions before splitting the command surface into multiple custom rows.
42
+ - Fall back to a custom command layout only when a verified `CommandBar` limitation, an explicit product design requirement, or unusual content composition makes the native surface a poor fit.
43
+ - Large collections:
44
+ - Prefer controls with virtualization-friendly behavior.
45
+ - Use `GridView` when it owns the collection surface and its scrolling behavior is part of the intended experience.
46
+ - For poster rails or other horizontal shelves inside a vertically scrolling page, prefer a horizontal `ScrollViewer` containing an `ItemsControl` or `ItemsRepeater` with a horizontal panel instead of a nested `GridView`.
47
+ - Consider `ItemsRepeater` when the layout is custom and performance matters.
48
+ - Search and filtering:
49
+ - Prefer a single search field with live updates for local or otherwise inexpensive filtering.
50
+ - Add explicit apply, refresh, or mode-selection controls only when the underlying operation is expensive, remote, asynchronous, or semantically different.
51
+ - Dialogs and transient guidance:
52
+ - Use `ContentDialog` for modal decisions.
53
+ - Use `InfoBar` for persistent status.
54
+ - Use `TeachingTip` for contextual onboarding.
55
+
56
+ ## Adaptive Layout Guidance
57
+
58
+ - Design with effective pixels, not fixed device assumptions.
59
+ - Make the smallest supported layout fully usable.
60
+ - Add density or multi-column views only when width allows.
61
+ - Use visual states, adaptive triggers, or layout state changes intentionally.
62
+ - Keep commands and primary content reachable after resize.
63
+ - Verify collection orientation and scrolling behavior at runtime. A shelf that looks horizontal in XAML can still render as a vertical stack once nested scroll regions are involved.
64
+ - When simplifying a dense section, remove redundant outer surfaces before adding more adaptive layout rules; fewer layers usually adapt more cleanly across breakpoints.
65
+ - Define breakpoint intent explicitly. Typical questions: when does a shelf become a stacked list, when does a footer drop nonessential controls, and when does the page stop behaving like a desktop canvas and become a single-column phone layout?
66
+ - Simplify as width shrinks. Prefer dropping secondary controls or moving them behind shell affordances over preserving every control at every breakpoint.
67
+ - When a page contains desktop-oriented horizontal shelves, add a phone-width alternative that stacks items vertically instead of relying on clipped rails and horizontal scrolling everywhere.
68
+
69
+ ## WinUI Gallery Anchors
70
+
71
+ - Control pages for built-in WinUI control usage
72
+ - Gallery home and shell pages for adaptive layout ideas
73
+ - Sample pages for title bar and system backdrop interactions with content layout
74
+
75
+ ## Review Checklist
76
+
77
+ - Did you choose the simplest built-in control that fits?
78
+ - Are search and filter controls no more complex than the data flow requires?
79
+ - Does the page remain usable when narrow?
80
+ - Can keyboard, mouse, and touch all reach the same core actions?
81
+ - Are spacing and hierarchy consistent across breakpoints?
82
+ - If the page mixes page scrolling with collection scrolling, is it obvious which control owns vertical scrolling and which one, if any, owns horizontal shelf scrolling?
83
+ - Are section containers doing real layout or surface work, or are some outer borders now redundant?
84
+ - At phone width, does the page read as a coherent single-column flow instead of a squeezed desktop layout?
@@ -1,82 +1,82 @@
1
- ---
2
- title: Environment Audit and Remediation
3
- priority: CRITICAL
4
- tags: setup, audit, install, dotnet, visual-studio, windows-sdk, developer-mode
5
- sources:
6
- - https://learn.microsoft.com/windows/apps/get-started/start-here
7
- - https://learn.microsoft.com/windows/apps/windows-app-sdk/system-requirements
8
- - https://learn.microsoft.com/windows/apps/get-started/developer-mode-features-and-debugging
9
- - https://learn.microsoft.com/dotnet/core/install/windows
10
- ---
11
-
12
- ## What This Reference Is For
13
-
14
- Use this file for machine-readiness checks, build failures caused by missing tools, and any request to install WinUI prerequisites.
15
-
16
- ## Required Workflow
17
-
18
- 1. Use the setup-and-scaffold flow in [../SKILL.md](../SKILL.md) for environment readiness, remediation, and initial verification.
19
- 2. If the user asked only for an audit and not for setup, explain that the bundled bootstrap may change the machine and get confirmation before running it.
20
- 3. If the user declines machine changes, run a manual non-mutating audit instead and summarize the result under four headings:
21
- - present
22
- - missing
23
- - uncertain
24
- - recommended optional tools
25
- 4. Manual non-mutating audit coverage should focus on:
26
- - OS version and build floor
27
- - Developer Mode state when relevant to the task
28
- - `dotnet --list-sdks`
29
- - `dotnet new list winui`
30
- - Visual Studio presence and edition
31
- - Windows SDK presence
32
- - MSBuild availability for XAML compilation
33
- 5. If prerequisites are still missing after the bundled setup flow, stop and report the blocker clearly instead of inventing alternate install recipes.
34
-
35
- ## Required vs Optional
36
-
37
- Required for normal C# WinUI 3 development:
38
-
39
- - Supported Windows build
40
- - Visual Studio with WinUI C# support
41
- - Windows SDK 10.0.19041.0 or later
42
- - MSBuild available for XAML compilation
43
- - .NET SDK 6 or later
44
-
45
- Usually optional, but often recommended:
46
-
47
- - Developer Mode for local deploy and debug
48
- - WinGet for one-command remediation
49
- - Visual Studio debugging features such as Hot Reload and Live Visual Tree
50
-
51
- ## Prefer
52
-
53
- - The setup-and-scaffold flow in `SKILL.md` over ad hoc manual checks or duplicated setup instructions in this reference.
54
- - A short manual audit only when the user wants a non-mutating readiness check.
55
-
56
- ## Avoid
57
-
58
- - Rewriting or paraphrasing the bundled setup workflow here when `SKILL.md` already covers the user's goal.
59
- - Marking workload detection as present when the bootstrap or manual audit leaves uncertainty.
60
- - Branching into custom per-component install steps unless the user explicitly asks for them.
61
- - Treating Developer Mode as a hard requirement for every task.
62
-
63
- ## Remediation Strategy
64
-
65
- - Missing any required WinUI prerequisite:
66
- - Use the setup-and-scaffold flow in `SKILL.md` after confirmation when the request is audit-only.
67
- - The bundled setup flow reports a partial failure but the toolchain appears usable:
68
- - Note the partial failure and continue when the user's task can proceed.
69
- - The bundled setup flow fails and prerequisites still appear to be missing:
70
- - Use the manual audit checks above for detail if needed, then stop and report the blocker clearly.
71
- - Windows build unsupported:
72
- - Upgrade Windows first. The WinUI bootstrap command does not replace the OS requirement.
73
- - Developer Mode disabled:
74
- - Explain whether the current task needs it.
75
- - If it does, prefer the bundled setup flow or let the user enable it manually.
76
-
77
- ## Review Checklist
78
-
79
- - Was the setup-and-scaffold flow in `SKILL.md` used before advice was given?
80
- - Are missing items clearly separated from uncertain signals?
81
- - Is the remediation plan the minimum needed for the user's goal?
82
- - Was post-install verification handled by the bundled setup flow or by a clearly justified fallback?
1
+ ---
2
+ title: Environment Audit and Remediation
3
+ priority: CRITICAL
4
+ tags: setup, audit, install, dotnet, visual-studio, windows-sdk, developer-mode
5
+ sources:
6
+ - https://learn.microsoft.com/windows/apps/get-started/start-here
7
+ - https://learn.microsoft.com/windows/apps/windows-app-sdk/system-requirements
8
+ - https://learn.microsoft.com/windows/apps/get-started/developer-mode-features-and-debugging
9
+ - https://learn.microsoft.com/dotnet/core/install/windows
10
+ ---
11
+
12
+ ## What This Reference Is For
13
+
14
+ Use this file for machine-readiness checks, build failures caused by missing tools, and any request to install WinUI prerequisites.
15
+
16
+ ## Required Workflow
17
+
18
+ 1. Use the setup-and-scaffold flow in [../SKILL.md](../SKILL.md) for environment readiness, remediation, and initial verification.
19
+ 2. If the user asked only for an audit and not for setup, explain that the bundled bootstrap may change the machine and get confirmation before running it.
20
+ 3. If the user declines machine changes, run a manual non-mutating audit instead and summarize the result under four headings:
21
+ - present
22
+ - missing
23
+ - uncertain
24
+ - recommended optional tools
25
+ 4. Manual non-mutating audit coverage should focus on:
26
+ - OS version and build floor
27
+ - Developer Mode state when relevant to the task
28
+ - `dotnet --list-sdks`
29
+ - `dotnet new list winui`
30
+ - Visual Studio presence and edition
31
+ - Windows SDK presence
32
+ - MSBuild availability for XAML compilation
33
+ 5. If prerequisites are still missing after the bundled setup flow, stop and report the blocker clearly instead of inventing alternate install recipes.
34
+
35
+ ## Required vs Optional
36
+
37
+ Required for normal C# WinUI 3 development:
38
+
39
+ - Supported Windows build
40
+ - Visual Studio with WinUI C# support
41
+ - Windows SDK 10.0.19041.0 or later
42
+ - MSBuild available for XAML compilation
43
+ - .NET SDK 6 or later
44
+
45
+ Usually optional, but often recommended:
46
+
47
+ - Developer Mode for local deploy and debug
48
+ - WinGet for one-command remediation
49
+ - Visual Studio debugging features such as Hot Reload and Live Visual Tree
50
+
51
+ ## Prefer
52
+
53
+ - The setup-and-scaffold flow in `SKILL.md` over ad hoc manual checks or duplicated setup instructions in this reference.
54
+ - A short manual audit only when the user wants a non-mutating readiness check.
55
+
56
+ ## Avoid
57
+
58
+ - Rewriting or paraphrasing the bundled setup workflow here when `SKILL.md` already covers the user's goal.
59
+ - Marking workload detection as present when the bootstrap or manual audit leaves uncertainty.
60
+ - Branching into custom per-component install steps unless the user explicitly asks for them.
61
+ - Treating Developer Mode as a hard requirement for every task.
62
+
63
+ ## Remediation Strategy
64
+
65
+ - Missing any required WinUI prerequisite:
66
+ - Use the setup-and-scaffold flow in `SKILL.md` after confirmation when the request is audit-only.
67
+ - The bundled setup flow reports a partial failure but the toolchain appears usable:
68
+ - Note the partial failure and continue when the user's task can proceed.
69
+ - The bundled setup flow fails and prerequisites still appear to be missing:
70
+ - Use the manual audit checks above for detail if needed, then stop and report the blocker clearly.
71
+ - Windows build unsupported:
72
+ - Upgrade Windows first. The WinUI bootstrap command does not replace the OS requirement.
73
+ - Developer Mode disabled:
74
+ - Explain whether the current task needs it.
75
+ - If it does, prefer the bundled setup flow or let the user enable it manually.
76
+
77
+ ## Review Checklist
78
+
79
+ - Was the setup-and-scaffold flow in `SKILL.md` used before advice was given?
80
+ - Are missing items clearly separated from uncertain signals?
81
+ - Is the remediation plan the minimum needed for the user's goal?
82
+ - Was post-install verification handled by the bundled setup flow or by a clearly justified fallback?
@@ -1,67 +1,67 @@
1
- ---
2
- title: Setup and Project Selection
3
- priority: CRITICAL
4
- tags: setup, prerequisites, packaged, unpackaged, visual-studio, dotnet
5
- sources:
6
- - https://learn.microsoft.com/windows/apps/get-started/start-here
7
- - https://learn.microsoft.com/windows/apps/winui/winui3/
8
- - https://learn.microsoft.com/windows/apps/windows-app-sdk/
9
- - https://learn.microsoft.com/windows/apps/windows-app-sdk/system-requirements
10
- ---
11
-
12
- ## What This Reference Is For
13
-
14
- Use this file when the user is starting from scratch, choosing a project template, or asking what a WinUI machine needs before code work begins.
15
-
16
- ## Prefer
17
-
18
- - The setup-and-scaffold flow in [../SKILL.md](../SKILL.md) for prerequisite setup, template verification, and the first scaffold.
19
- - A C# WinUI 3 desktop app on the Windows App SDK unless the user has a clear reason to prefer C++ or an existing non-WinUI stack.
20
- - Official project templates and default packaging choices first.
21
- - The current supported LTS .NET SDK for new C# work instead of only meeting the bare minimum.
22
- - A packaged app by default for the smoothest first-project, deployment, and Store-compatible path.
23
- - An unpackaged app when the user explicitly needs repeatable CLI build-and-run verification or direct executable launches as the normal local workflow.
24
-
25
- ## Avoid
26
-
27
- - Starting project setup before the setup-and-scaffold flow in this skill has finished.
28
- - Starting with unpackaged deployment unless the user needs repeatable CLI launch, an installer, existing desktop app integration, or a deliberate runtime strategy.
29
- - Giving machine-readiness advice without verification.
30
- - Treating old Windows builds, missing SDKs, or partial Visual Studio installs as "probably fine."
31
- - Deferring the packaging choice until after startup, storage, and launch code are already written.
32
-
33
- ## Setup Baseline
34
-
35
- - Use the setup-and-scaffold flow in [../SKILL.md](../SKILL.md) for prerequisite setup, template verification, and the first scaffold.
36
- - Treat [../config.yaml](../config.yaml) as the bundled WinGet bootstrap source for setup and remediation.
37
- - Return to this reference only after that workflow completes or when the task moves beyond initial project creation.
38
- - Windows 10 version 1809 (build 17763) or later is the floor.
39
- - Windows SDK 10.0.19041.0 or later is the practical baseline.
40
- - Visual Studio with the WinUI application development workload is the supported primary IDE path.
41
- - For C# apps, a supported .NET SDK must be installed.
42
- - Developer Mode matters for common local deploy and debug flows.
43
-
44
- ## Project Selection Guidance
45
-
46
- - Choose packaged when the user wants the default WinUI 3 path, easy local F5 workflows, or Store-friendly deployment. Keep the scaffold at its default unless the user explicitly asks for unpackaged behavior.
47
- - Choose packaged when the app needs package identity or package-backed APIs during normal operation.
48
- - Choose unpackaged when the user expects direct `.exe` launches, agent-driven local verification after each change, or integration with an existing installer or external location. Request that option through the setup flow instead of converting the initial project afterward.
49
- - For either packaging model, scaffold first through the setup flow in `SKILL.md` and continue from the generated project instead of copying in prebuilt baseline files.
50
- - If startup or shared resources later become suspect, create a fresh comparison app with the same packaging model and diff against that `dotnet new winui` output before broader restructuring.
51
- - Once the model is chosen, keep startup and service code consistent with that model.
52
- - Choose the standard blank app template first, then layer in navigation, title bar, or windowing patterns as the app matures.
53
-
54
- ## Sample and Source Anchors
55
-
56
- - Learn `start-here.md` for the current official setup path.
57
- - Learn `winui/winui3/index.md` for the framework position and platform benefits.
58
- - Learn `windows-app-sdk/index.md` for the Windows App SDK feature surface.
59
- - Learn `system-requirements.md` for tool and OS baselines.
60
-
61
- ## Review Checklist
62
-
63
- - Is the machine baseline actually verified through the setup-and-scaffold flow in `SKILL.md`?
64
- - Is the chosen packaging model intentional?
65
- - Does the launch workflow match the chosen packaging model?
66
- - Is the app still rooted in the standard WinUI template unless there is a real reason not to?
67
- - Is the recommendation aligned with a C#-first WinUI 3 workflow?
1
+ ---
2
+ title: Setup and Project Selection
3
+ priority: CRITICAL
4
+ tags: setup, prerequisites, packaged, unpackaged, visual-studio, dotnet
5
+ sources:
6
+ - https://learn.microsoft.com/windows/apps/get-started/start-here
7
+ - https://learn.microsoft.com/windows/apps/winui/winui3/
8
+ - https://learn.microsoft.com/windows/apps/windows-app-sdk/
9
+ - https://learn.microsoft.com/windows/apps/windows-app-sdk/system-requirements
10
+ ---
11
+
12
+ ## What This Reference Is For
13
+
14
+ Use this file when the user is starting from scratch, choosing a project template, or asking what a WinUI machine needs before code work begins.
15
+
16
+ ## Prefer
17
+
18
+ - The setup-and-scaffold flow in [../SKILL.md](../SKILL.md) for prerequisite setup, template verification, and the first scaffold.
19
+ - A C# WinUI 3 desktop app on the Windows App SDK unless the user has a clear reason to prefer C++ or an existing non-WinUI stack.
20
+ - Official project templates and default packaging choices first.
21
+ - The current supported LTS .NET SDK for new C# work instead of only meeting the bare minimum.
22
+ - A packaged app by default for the smoothest first-project, deployment, and Store-compatible path.
23
+ - An unpackaged app when the user explicitly needs repeatable CLI build-and-run verification or direct executable launches as the normal local workflow.
24
+
25
+ ## Avoid
26
+
27
+ - Starting project setup before the setup-and-scaffold flow in this skill has finished.
28
+ - Starting with unpackaged deployment unless the user needs repeatable CLI launch, an installer, existing desktop app integration, or a deliberate runtime strategy.
29
+ - Giving machine-readiness advice without verification.
30
+ - Treating old Windows builds, missing SDKs, or partial Visual Studio installs as "probably fine."
31
+ - Deferring the packaging choice until after startup, storage, and launch code are already written.
32
+
33
+ ## Setup Baseline
34
+
35
+ - Use the setup-and-scaffold flow in [../SKILL.md](../SKILL.md) for prerequisite setup, template verification, and the first scaffold.
36
+ - Treat [../config.yaml](../config.yaml) as the bundled WinGet bootstrap source for setup and remediation.
37
+ - Return to this reference only after that workflow completes or when the task moves beyond initial project creation.
38
+ - Windows 10 version 1809 (build 17763) or later is the floor.
39
+ - Windows SDK 10.0.19041.0 or later is the practical baseline.
40
+ - Visual Studio with the WinUI application development workload is the supported primary IDE path.
41
+ - For C# apps, a supported .NET SDK must be installed.
42
+ - Developer Mode matters for common local deploy and debug flows.
43
+
44
+ ## Project Selection Guidance
45
+
46
+ - Choose packaged when the user wants the default WinUI 3 path, easy local F5 workflows, or Store-friendly deployment. Keep the scaffold at its default unless the user explicitly asks for unpackaged behavior.
47
+ - Choose packaged when the app needs package identity or package-backed APIs during normal operation.
48
+ - Choose unpackaged when the user expects direct `.exe` launches, agent-driven local verification after each change, or integration with an existing installer or external location. Request that option through the setup flow instead of converting the initial project afterward.
49
+ - For either packaging model, scaffold first through the setup flow in `SKILL.md` and continue from the generated project instead of copying in prebuilt baseline files.
50
+ - If startup or shared resources later become suspect, create a fresh comparison app with the same packaging model and diff against that `dotnet new winui` output before broader restructuring.
51
+ - Once the model is chosen, keep startup and service code consistent with that model.
52
+ - Choose the standard blank app template first, then layer in navigation, title bar, or windowing patterns as the app matures.
53
+
54
+ ## Sample and Source Anchors
55
+
56
+ - Learn `start-here.md` for the current official setup path.
57
+ - Learn `winui/winui3/index.md` for the framework position and platform benefits.
58
+ - Learn `windows-app-sdk/index.md` for the Windows App SDK feature surface.
59
+ - Learn `system-requirements.md` for tool and OS baselines.
60
+
61
+ ## Review Checklist
62
+
63
+ - Is the machine baseline actually verified through the setup-and-scaffold flow in `SKILL.md`?
64
+ - Is the chosen packaging model intentional?
65
+ - Does the launch workflow match the chosen packaging model?
66
+ - Is the app still rooted in the standard WinUI template unless there is a real reason not to?
67
+ - Is the recommendation aligned with a C#-first WinUI 3 workflow?