@forgeax/engine-render 0.1.4 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +268 -640
- package/dist/.tsbuildinfo +1 -1
- package/dist/__tests__/device-scope-lifecycle.unit.test.d.ts +2 -0
- package/dist/__tests__/device-scope-lifecycle.unit.test.d.ts.map +1 -0
- package/dist/__tests__/device-scope-stale-matrix.unit.test.d.ts +2 -0
- package/dist/__tests__/device-scope-stale-matrix.unit.test.d.ts.map +1 -0
- package/dist/__tests__/fullscreen-feature-plan.unit.test.d.ts +2 -0
- package/dist/__tests__/fullscreen-feature-plan.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-indirect-raster-evidence.d.ts.map +1 -1
- package/dist/__tests__/gpu-driven-view-gpu-evidence.d.ts +6 -0
- package/dist/__tests__/gpu-driven-view-gpu-evidence.d.ts.map +1 -1
- package/dist/{gpu-driven/view-reference.d.ts → __tests__/gpu-driven-view-reference.d.ts} +4 -4
- package/dist/__tests__/gpu-driven-view-reference.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-render-graph-gpu.d.ts.map +1 -1
- package/dist/__tests__/ibl/face-uniforms.unit.test.d.ts +2 -0
- package/dist/__tests__/ibl/face-uniforms.unit.test.d.ts.map +1 -0
- package/dist/__tests__/morph-feature-plan.unit.test.d.ts +2 -0
- package/dist/__tests__/morph-feature-plan.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-plan.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-plan.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-plan.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-plan.unit.test.d.ts.map +1 -0
- package/dist/__tests__/ssao-config.unit.test.d.ts +2 -0
- package/dist/__tests__/ssao-config.unit.test.d.ts.map +1 -0
- package/dist/__tests__/standard-clustered-pipeline.unit.test.d.ts +2 -0
- package/dist/__tests__/standard-clustered-pipeline.unit.test.d.ts.map +1 -0
- package/dist/__tests__/standard-descriptors.test-d.d.ts +2 -0
- package/dist/__tests__/standard-descriptors.test-d.d.ts.map +1 -0
- package/dist/__tests__/standard-pipeline.dawn.test.d.ts +2 -0
- package/dist/__tests__/standard-pipeline.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/standard-pipeline.integration.test.d.ts +2 -0
- package/dist/__tests__/standard-pipeline.integration.test.d.ts.map +1 -0
- package/dist/__tests__/standard-profile-oracle.unit.test.d.ts +2 -0
- package/dist/__tests__/standard-profile-oracle.unit.test.d.ts.map +1 -0
- package/dist/__tests__/visibility-resource-short-circuit.unit.test.d.ts +2 -0
- package/dist/__tests__/visibility-resource-short-circuit.unit.test.d.ts.map +1 -0
- package/dist/{renderer/backend-selection.d.ts → assembly/backend-contract.d.ts} +15 -4
- package/dist/assembly/backend-contract.d.ts.map +1 -0
- package/dist/assembly/factory.d.ts +214 -0
- package/dist/assembly/factory.d.ts.map +1 -0
- package/dist/assembly/host-contract.d.ts +84 -0
- package/dist/assembly/host-contract.d.ts.map +1 -0
- package/dist/{renderer → assembly}/material/assembly.d.ts +0 -1
- package/dist/{renderer → assembly}/material/assembly.d.ts.map +1 -1
- package/dist/assembly/material/pipeline-projection.d.ts +30 -0
- package/dist/assembly/material/pipeline-projection.d.ts.map +1 -0
- package/dist/authoring.d.ts +11 -11
- package/dist/authoring.d.ts.map +1 -1
- package/dist/authoring.mjs +25 -3
- package/dist/authoring.mjs.map +1 -1
- package/dist/chunk-CQXZC5XI.mjs +182 -0
- package/dist/chunk-CQXZC5XI.mjs.map +1 -0
- package/dist/chunk-HCOGPHKS.mjs +93 -0
- package/dist/chunk-HCOGPHKS.mjs.map +1 -0
- package/dist/chunk-YEJIUW7D.mjs +1152 -0
- package/dist/chunk-YEJIUW7D.mjs.map +1 -0
- package/dist/components/__tests__/points-lines-admission.unit.test.d.ts +2 -0
- package/dist/components/__tests__/points-lines-admission.unit.test.d.ts.map +1 -0
- package/dist/components/__tests__/points-lines-schema.unit.test.d.ts +2 -0
- package/dist/components/__tests__/points-lines-schema.unit.test.d.ts.map +1 -0
- package/dist/components/__tests__/schema-contract.unit.test.d.ts +2 -0
- package/dist/components/__tests__/schema-contract.unit.test.d.ts.map +1 -0
- package/dist/components/glyph-text.d.ts +1 -1
- package/dist/components/glyph-text.d.ts.map +1 -1
- package/dist/components/index.d.ts +4 -2
- package/dist/components/index.d.ts.map +1 -1
- package/dist/components/instances.d.ts +1 -1
- package/dist/components/instances.d.ts.map +1 -1
- package/dist/components/light-helpers.d.ts +1 -1
- package/dist/components/light-helpers.d.ts.map +1 -1
- package/dist/components/lines.d.ts +5 -0
- package/dist/components/lines.d.ts.map +1 -0
- package/dist/components/mesh-filter.d.ts +7 -7
- package/dist/components/mesh-filter.d.ts.map +1 -1
- package/dist/components/points.d.ts +15 -0
- package/dist/components/points.d.ts.map +1 -0
- package/dist/components/scene-instance.d.ts +11 -11
- package/dist/components/skybox-background.d.ts +56 -0
- package/dist/components/skybox-background.d.ts.map +1 -0
- package/dist/components/skylight.d.ts +55 -0
- package/dist/components/skylight.d.ts.map +1 -0
- package/dist/components/sprite-animation.d.ts +2 -3
- package/dist/components/sprite-animation.d.ts.map +1 -1
- package/dist/components/sprite-instances.d.ts +1 -1
- package/dist/components/sprite-playback-mode.d.ts +6 -1
- package/dist/components/sprite-playback-mode.d.ts.map +1 -1
- package/dist/components/sprite-region-override.d.ts +2 -3
- package/dist/components/sprite-region-override.d.ts.map +1 -1
- package/dist/components/tile-layer.d.ts +5 -0
- package/dist/components/tile-layer.d.ts.map +1 -1
- package/dist/construct-renderer.d.ts +18 -1
- package/dist/construct-renderer.d.ts.map +1 -1
- package/dist/construct-renderer.mjs +27463 -4
- package/dist/construct-renderer.mjs.map +1 -1
- package/dist/debug-draw-glue.d.ts +2 -53
- package/dist/debug-draw-glue.d.ts.map +1 -1
- package/dist/device/device-scope.d.ts +83 -0
- package/dist/device/device-scope.d.ts.map +1 -0
- package/dist/{gpu-resource-store.d.ts → device/gpu-residency.d.ts} +91 -48
- package/dist/device/gpu-residency.d.ts.map +1 -0
- package/dist/device/resource-types.d.ts +8 -0
- package/dist/device/resource-types.d.ts.map +1 -0
- package/dist/engine-metrics.d.ts +2 -2
- package/dist/engine-metrics.d.ts.map +1 -1
- package/dist/errors/recover.d.ts +28 -1
- package/dist/errors/recover.d.ts.map +1 -1
- package/dist/errors/render.d.ts +320 -248
- package/dist/errors/render.d.ts.map +1 -1
- package/dist/features/fullscreen.d.ts +19 -0
- package/dist/features/fullscreen.d.ts.map +1 -0
- package/dist/features/host.d.ts +32 -26
- package/dist/features/host.d.ts.map +1 -1
- package/dist/features/morph/morph-feature.d.ts +39 -5
- package/dist/features/morph/morph-feature.d.ts.map +1 -1
- package/dist/features/plan.d.ts +182 -0
- package/dist/features/plan.d.ts.map +1 -0
- package/dist/features/prepared-gpu-work.d.ts +21 -17
- package/dist/features/prepared-gpu-work.d.ts.map +1 -1
- package/dist/features/prepared-graphics-store.d.ts +2 -1
- package/dist/features/prepared-graphics-store.d.ts.map +1 -1
- package/dist/features/prepared-graphics.d.ts +11 -21
- package/dist/features/prepared-graphics.d.ts.map +1 -1
- package/dist/features/render-graph-compute.d.ts +2 -2
- package/dist/features/render-graph-compute.d.ts.map +1 -1
- package/dist/features/render-graph-contribution.d.ts +4 -7
- package/dist/features/render-graph-contribution.d.ts.map +1 -1
- package/dist/features/render-graph-raster.d.ts +7 -3
- package/dist/features/render-graph-raster.d.ts.map +1 -1
- package/dist/features/render-graph-resources.d.ts +6 -6
- package/dist/features/render-graph-resources.d.ts.map +1 -1
- package/dist/features/targets.d.ts +5 -5
- package/dist/features/targets.d.ts.map +1 -1
- package/dist/features/types.d.ts +11 -190
- package/dist/features/types.d.ts.map +1 -1
- package/dist/features/vocabulary.d.ts +14 -0
- package/dist/features/vocabulary.d.ts.map +1 -0
- package/dist/fullscreen-post-process-pass.d.ts +4 -25
- package/dist/fullscreen-post-process-pass.d.ts.map +1 -1
- package/dist/glyph-text-layout-system.d.ts +3 -2
- package/dist/glyph-text-layout-system.d.ts.map +1 -1
- package/dist/gpu-driven/batch-topology.d.ts +6 -75
- package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
- package/dist/gpu-driven/production-raster.d.ts +13 -112
- package/dist/gpu-driven/production-raster.d.ts.map +1 -1
- package/dist/gpu-driven/view-gpu.d.ts +10 -66
- package/dist/gpu-driven/view-gpu.d.ts.map +1 -1
- package/dist/gpu-resource.d.ts +3 -3
- package/dist/gpu-scene-schema.d.ts +1 -94
- package/dist/gpu-scene-schema.d.ts.map +1 -1
- package/dist/gpu-scene.d.ts +7 -33
- package/dist/gpu-scene.d.ts.map +1 -1
- package/dist/hdrp-buffers.d.ts +3 -53
- package/dist/hdrp-buffers.d.ts.map +1 -1
- package/dist/ibl/IblPipelineCache.d.ts +74 -180
- package/dist/ibl/IblPipelineCache.d.ts.map +1 -1
- package/dist/ibl/skylight-bind-group.d.ts +1 -1
- package/dist/index.d.ts +17 -43
- package/dist/index.d.ts.map +1 -1
- package/dist/index.mjs +167 -3
- package/dist/index.mjs.map +1 -1
- package/dist/inspection-types.d.ts +72 -0
- package/dist/inspection-types.d.ts.map +1 -0
- package/dist/instance-buffer-cache.d.ts +1 -4
- package/dist/instance-buffer-cache.d.ts.map +1 -1
- package/dist/internal.d.ts +1 -73
- package/dist/internal.d.ts.map +1 -1
- package/dist/internal.mjs +1 -43
- package/dist/internal.mjs.map +1 -1
- package/dist/lifecycle.d.ts +36 -2
- package/dist/lifecycle.d.ts.map +1 -1
- package/dist/materials.d.ts +0 -3
- package/dist/materials.d.ts.map +1 -1
- package/dist/mesh-material-bindings.d.ts +0 -1
- package/dist/mesh-material-bindings.d.ts.map +1 -1
- package/dist/pbr-pipeline.d.ts +77 -29
- package/dist/pbr-pipeline.d.ts.map +1 -1
- package/dist/pipeline/standard-forward-lane.d.ts +5 -0
- package/dist/pipeline/standard-forward-lane.d.ts.map +1 -0
- package/dist/pipeline/standard-pipeline.d.ts +31 -0
- package/dist/pipeline/standard-pipeline.d.ts.map +1 -0
- package/dist/pipeline/standard-profile.d.ts +40 -0
- package/dist/pipeline/standard-profile.d.ts.map +1 -0
- package/dist/pipeline-builder.d.ts +3 -3
- package/dist/pipeline-builder.d.ts.map +1 -1
- package/dist/pipeline-spec-types.d.ts +24 -0
- package/dist/pipeline-spec-types.d.ts.map +1 -0
- package/dist/pipeline-spec.d.ts +16 -155
- package/dist/pipeline-spec.d.ts.map +1 -1
- package/dist/plugin.d.ts +1 -14
- package/dist/plugin.d.ts.map +1 -1
- package/dist/points-lines/__tests__/bounds.unit.test.d.ts +2 -0
- package/dist/points-lines/__tests__/bounds.unit.test.d.ts.map +1 -0
- package/dist/points-lines/__tests__/cache-recovery.unit.test.d.ts +2 -0
- package/dist/points-lines/__tests__/cache-recovery.unit.test.d.ts.map +1 -0
- package/dist/points-lines/__tests__/inspection-lanes.integration.test.d.ts +2 -0
- package/dist/points-lines/__tests__/inspection-lanes.integration.test.d.ts.map +1 -0
- package/dist/points-lines/__tests__/inspection.unit.test.d.ts +2 -0
- package/dist/points-lines/__tests__/inspection.unit.test.d.ts.map +1 -0
- package/dist/points-lines/__tests__/lane-structural.integration.test.d.ts +2 -0
- package/dist/points-lines/__tests__/lane-structural.integration.test.d.ts.map +1 -0
- package/dist/points-lines/__tests__/points-lines.bench.d.ts +2 -0
- package/dist/points-lines/__tests__/points-lines.bench.d.ts.map +1 -0
- package/dist/points-lines/__tests__/raster-lane.integration.test.d.ts +2 -0
- package/dist/points-lines/__tests__/raster-lane.integration.test.d.ts.map +1 -0
- package/dist/points-lines/__tests__/snapshot.unit.test.d.ts +2 -0
- package/dist/points-lines/__tests__/snapshot.unit.test.d.ts.map +1 -0
- package/dist/points-lines/__tests__/view-ubo.unit.test.d.ts +2 -0
- package/dist/points-lines/__tests__/view-ubo.unit.test.d.ts.map +1 -0
- package/dist/points-lines/admission.d.ts +36 -0
- package/dist/points-lines/admission.d.ts.map +1 -0
- package/dist/points-lines/bounds.d.ts +8 -0
- package/dist/points-lines/bounds.d.ts.map +1 -0
- package/dist/points-lines/expansion-cache.d.ts +28 -0
- package/dist/points-lines/expansion-cache.d.ts.map +1 -0
- package/dist/points-lines/inspection.d.ts +53 -0
- package/dist/points-lines/inspection.d.ts.map +1 -0
- package/dist/points-lines/prepare.d.ts +67 -0
- package/dist/points-lines/prepare.d.ts.map +1 -0
- package/dist/points-lines/record.d.ts +60 -0
- package/dist/points-lines/record.d.ts.map +1 -0
- package/dist/points-lines/snapshot.d.ts +49 -0
- package/dist/points-lines/snapshot.d.ts.map +1 -0
- package/dist/post-process-errors.d.ts +18 -18
- package/dist/post-process-errors.d.ts.map +1 -1
- package/dist/prepare/prepared-graphics-resolver.d.ts +2 -5
- package/dist/prepare/prepared-graphics-resolver.d.ts.map +1 -1
- package/dist/record/__tests__/typed-frame-graph-plan.unit.test.d.ts +2 -0
- package/dist/record/__tests__/typed-frame-graph-plan.unit.test.d.ts.map +1 -0
- package/dist/record/frame-lighting.d.ts +7 -73
- package/dist/record/frame-lighting.d.ts.map +1 -1
- package/dist/record/frame-snapshot.d.ts +44 -44
- package/dist/record/frame-snapshot.d.ts.map +1 -1
- package/dist/record/frame-targets.d.ts +5 -38
- package/dist/record/frame-targets.d.ts.map +1 -1
- package/dist/record/frame.d.ts +64 -52
- package/dist/record/frame.d.ts.map +1 -1
- package/dist/record/helpers.d.ts +3 -2
- package/dist/record/helpers.d.ts.map +1 -1
- package/dist/record/main-pass-geometry.d.ts +12 -4
- package/dist/record/main-pass-geometry.d.ts.map +1 -1
- package/dist/record/main-pass-material.d.ts +90 -59
- package/dist/record/main-pass-material.d.ts.map +1 -1
- package/dist/record/main-pass-sprite-draws.d.ts +28 -3
- package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
- package/dist/record/main-pass.d.ts +1 -1
- package/dist/record/main-pass.d.ts.map +1 -1
- package/dist/record/mesh-ssbo.d.ts +276 -3
- package/dist/record/mesh-ssbo.d.ts.map +1 -1
- package/dist/record/render-context.d.ts +252 -0
- package/dist/record/render-context.d.ts.map +1 -0
- package/dist/record/shadow-pass.d.ts +15 -88
- package/dist/record/shadow-pass.d.ts.map +1 -1
- package/dist/record/skybox-post-pass.d.ts +1 -1
- package/dist/record/skybox-post-pass.d.ts.map +1 -1
- package/dist/record/typed-frame-graph.d.ts +29 -7
- package/dist/record/typed-frame-graph.d.ts.map +1 -1
- package/dist/record/view-ubo.d.ts +9 -3
- package/dist/record/view-ubo.d.ts.map +1 -1
- package/dist/render-contract.d.ts +424 -0
- package/dist/render-contract.d.ts.map +1 -0
- package/dist/render-data.d.ts.map +1 -1
- package/dist/render-graph-primitives.d.ts +14 -362
- package/dist/render-graph-primitives.d.ts.map +1 -1
- package/dist/render-pipeline.d.ts +25 -64
- package/dist/render-pipeline.d.ts.map +1 -1
- package/dist/render-system-extract.d.ts +110 -338
- package/dist/render-system-extract.d.ts.map +1 -1
- package/dist/render-system.d.ts +24 -713
- package/dist/render-system.d.ts.map +1 -1
- package/dist/scene/render-scene-types.d.ts +61 -0
- package/dist/scene/render-scene-types.d.ts.map +1 -0
- package/dist/scene/render-scene.d.ts +112 -0
- package/dist/scene/render-scene.d.ts.map +1 -0
- package/dist/scene-instances/post-spawn-resolve-joints.d.ts +2 -5
- package/dist/scene-instances/post-spawn-resolve-joints.d.ts.map +1 -1
- package/dist/ssao-buffers.d.ts +22 -3
- package/dist/ssao-buffers.d.ts.map +1 -1
- package/dist/systems/skin-palette-allocator.d.ts +2 -4
- package/dist/systems/skin-palette-allocator.d.ts.map +1 -1
- package/dist/systems/skin-palette-types.d.ts +14 -0
- package/dist/systems/skin-palette-types.d.ts.map +1 -0
- package/dist/systems/transparent-sort-config.d.ts +23 -2
- package/dist/systems/transparent-sort-config.d.ts.map +1 -1
- package/dist/tilemap-chunk-extract-system.d.ts +4 -3
- package/dist/tilemap-chunk-extract-system.d.ts.map +1 -1
- package/dist/typed-render-graph-primitives.d.ts +2 -4
- package/dist/typed-render-graph-primitives.d.ts.map +1 -1
- package/dist/typed-shadow-passes.d.ts +3 -3
- package/dist/typed-shadow-passes.d.ts.map +1 -1
- package/package.json +23 -23
- package/src/__tests__/authoring-path.unit.test.ts +9 -0
- package/src/__tests__/backend-selection-rhi-capture.test-d.ts +1 -1
- package/src/__tests__/callback-inference.test-d.ts +6 -3
- package/src/__tests__/cluster-grid-default-surface.unit.test.ts +7 -4
- package/src/__tests__/construct-renderer-identity.unit.test.ts +15 -2
- package/src/__tests__/device-scope-lifecycle.unit.test.ts +151 -0
- package/src/__tests__/device-scope-stale-matrix.unit.test.ts +42 -0
- package/src/__tests__/direct-extract-consumer-contract.test-d.ts +8 -19
- package/src/__tests__/direct-light-snapshot.unit.test.ts +3 -13
- package/src/__tests__/factory-contract.integration.test.ts +158 -209
- package/src/__tests__/fallback-row-stride-surface.unit.test.ts +1 -4
- package/src/__tests__/frame-observation.contract.test.ts +17 -8
- package/src/__tests__/fullscreen-feature-plan.unit.test.ts +32 -0
- package/src/__tests__/glyph-text-layout-recovery.unit.test.ts +6 -11
- package/src/__tests__/gpu-driven-indirect-raster-evidence.ts +21 -18
- package/src/__tests__/gpu-driven-production.integration.test.ts +32 -205
- package/src/__tests__/gpu-driven-scaling.unit.test.ts +4 -7
- package/src/__tests__/gpu-driven-view-gpu-evidence.ts +87 -8
- package/src/__tests__/gpu-driven-view-graph.integration.test.ts +170 -8
- package/src/{gpu-driven/view-reference.ts → __tests__/gpu-driven-view-reference.ts} +4 -3
- package/src/__tests__/gpu-driven-view.browser.test.ts +12 -1
- package/src/__tests__/gpu-driven-view.dawn.test.ts +12 -1
- package/src/__tests__/gpu-driven-view.unit.test.ts +11 -267
- package/src/__tests__/gpu-resource-store-stride.unit.test.ts +3 -3
- package/src/__tests__/gpu-scene-render-graph-gpu.ts +2 -3
- package/src/__tests__/gpu-scene.dawn.test.ts +2 -6
- package/src/__tests__/gpu-scene.unit.test.ts +10 -24
- package/src/__tests__/ibl/face-uniforms.unit.test.ts +46 -0
- package/src/__tests__/infinite-grid-no-vertex-probe.unit.test.ts +34 -66
- package/src/__tests__/ktx2-basis-gpu-consumer.dawn.test.ts +14 -5
- package/src/__tests__/light-buffer-layout.unit.test.ts +4 -49
- package/src/__tests__/material-cooked-projection.unit.test.ts +31 -58
- package/src/__tests__/material-snapshot-mutation.integration.test.ts +10 -15
- package/src/__tests__/material-static-dynamic-route.unit.test.ts +31 -50
- package/src/__tests__/material-stride-surface.unit.test.ts +2 -2
- package/src/__tests__/mesh-buffer-usage-surface.unit.test.ts +7 -8
- package/src/__tests__/morph-culling-reentry.dawn.test.ts +29 -38
- package/src/__tests__/morph-feature-gpu-work.integration.test.ts +45 -43
- package/src/__tests__/morph-feature-plan.unit.test.ts +53 -0
- package/src/__tests__/morph-visual-evidence.integration.test.ts +47 -33
- package/src/__tests__/nineslice-handle-surface.unit.test.ts +11 -6
- package/src/__tests__/post-process-error-policy-owner.unit.test.ts +6 -13
- package/src/__tests__/prepared-graphics-capability.unit.test.ts +6 -81
- package/src/__tests__/prepared-graphics-generation.unit.test.ts +3 -17
- package/src/__tests__/prepared-graphics-lifecycle.unit.test.ts +6 -74
- package/src/__tests__/prepared-graphics-resolver.unit.test.ts +1 -3
- package/src/__tests__/prepared-graphics-snapshot.unit.test.ts +2 -2
- package/src/__tests__/profiler-default-off.test.ts +1 -1
- package/src/__tests__/profiler-phase-catalog.test.ts +2 -2
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- package/src/environment/__tests__/recovery.test.ts +0 -62
- package/src/environment/__tests__/resize-dispose.test.ts +0 -30
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- package/src/environment/__tests__/signature.test.ts +0 -60
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- package/src/environment/gpu-bundle.ts +0 -144
- package/src/environment/graph.ts +0 -588
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- package/src/environment/lifecycle.ts +0 -124
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- package/src/environment/signature.ts +0 -185
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- package/src/record/frame-observation.ts +0 -122
- package/src/record/index.ts +0 -15
- package/src/record/main-pass-skin.ts +0 -51
- package/src/record/main-pass-sprite.ts +0 -166
- package/src/record/material-payload.ts +0 -292
- package/src/record/material-slot-plan.ts +0 -68
- package/src/record/membership-timing.ts +0 -1012
- package/src/record/shadow-caster-uniform.ts +0 -37
- package/src/record/shadow-submit-mode.ts +0 -277
- package/src/render-dispatch-membership.ts +0 -155
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- package/src/render-scene-projection.ts +0 -1738
- package/src/render-system-fold.ts +0 -531
- package/src/renderer/asset-service.ts +0 -32
- package/src/renderer/backend-selection.ts +0 -121
- package/src/renderer/environment-classify.ts +0 -30
- package/src/renderer/environment-error.ts +0 -19
- package/src/renderer/material/pipeline-projection.ts +0 -140
- package/src/renderer.ts +0 -940
- package/src/scene-utils/collect-subtree.ts +0 -40
- package/src/ssao-data.ts +0 -106
- package/src/surface-format.ts +0 -37
- package/src/taa-history-store.ts +0 -429
- package/src/temporal-coverage.ts +0 -106
- package/src/temporal-frame-transaction.ts +0 -301
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- package/src/tilemap/resolve-tileset-runtime.ts +0 -72
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-
import type { RenderPipelineGpuDrivenShadowProjection } from '../render-pipeline';
|
|
31
|
-
import type { _InternalRenderPipelineContext } from '../render-pipeline-context';
|
|
32
|
-
import { MATERIAL_PER_ENTITY_STRIDE } from '../render-system';
|
|
33
|
-
import type { DispatchEntry, SpotLightSnapshot } from '../render-system-extract';
|
|
18
|
+
import type { InstanceBufferCacheEntry } from '../instance-buffer-cache';
|
|
19
|
+
import { buildPbrMaterialUserRegionEntries } from '../pbr-pipeline';
|
|
20
|
+
import type { DispatchEntry, ExtractedLights } from '../render-system-extract';
|
|
34
21
|
import { matchPass } from '../systems/pass-selector';
|
|
35
|
-
import type { ValidatedRenderable } from './frame-snapshot';
|
|
36
22
|
import { worldEntityKey } from './frame-snapshot';
|
|
37
23
|
import {
|
|
38
24
|
getOrCreateFromChain,
|
|
39
25
|
getOrCreatePerEntity,
|
|
40
26
|
MAX_UNIFORM_INSTANCES,
|
|
41
27
|
MESH_PER_ENTITY_STRIDE,
|
|
28
|
+
packInstanceStorageBuffer,
|
|
42
29
|
} from './mesh-ssbo';
|
|
43
|
-
import {
|
|
44
|
-
import {
|
|
30
|
+
import type { _InternalRenderPipelineContext } from './render-context';
|
|
31
|
+
import { STANDARD_PBR_UBO_SIZE } from './render-context';
|
|
32
|
+
import { POINTS_LINES_VIEW_BYTES, pointShadowViewOffset, VIEW_UNIFORM_BYTES } from './view-ubo';
|
|
33
|
+
|
|
34
|
+
export const SHADOW_CASTER_SLOT_STRIDE = 256;
|
|
35
|
+
export const SHADOW_CASTER_BUFFER_SIZE = SHADOW_CASTER_SLOT_STRIDE * 8;
|
|
36
|
+
|
|
37
|
+
export function directionalShadowCasterOffset(cascadeIndex: number): number {
|
|
38
|
+
return SHADOW_CASTER_SLOT_STRIDE * cascadeIndex;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
export function spotShadowCasterOffset(tile: number): number {
|
|
42
|
+
return SHADOW_CASTER_SLOT_STRIDE * (4 + tile);
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
export function writeShadowCasterUniforms(
|
|
46
|
+
queue: RhiQueue,
|
|
47
|
+
buffer: Buffer,
|
|
48
|
+
lights: ExtractedLights,
|
|
49
|
+
): void {
|
|
50
|
+
for (let cascade = 0; cascade < 4; cascade += 1) {
|
|
51
|
+
const written = queue.writeBuffer(
|
|
52
|
+
buffer,
|
|
53
|
+
directionalShadowCasterOffset(cascade),
|
|
54
|
+
new Uint32Array([cascade, 0, 0, 0]),
|
|
55
|
+
);
|
|
56
|
+
if (!written.ok) throw written.error;
|
|
57
|
+
}
|
|
58
|
+
for (const snapshot of lights.spot) {
|
|
59
|
+
const tile = snapshot.shadowAtlasTile;
|
|
60
|
+
if (tile < 0 || tile >= 4 || snapshot.lightViewProj === undefined) continue;
|
|
61
|
+
const offset = spotShadowCasterOffset(tile);
|
|
62
|
+
const header = queue.writeBuffer(buffer, offset, new Uint32Array([0, 1, 0, 0]));
|
|
63
|
+
if (!header.ok) throw header.error;
|
|
64
|
+
const matrix = queue.writeBuffer(buffer, offset + 16, snapshot.lightViewProj);
|
|
65
|
+
if (!matrix.ok) throw matrix.error;
|
|
66
|
+
}
|
|
67
|
+
}
|
|
45
68
|
|
|
46
69
|
function ensureTypedShadowViewBg(
|
|
47
70
|
c: _InternalRenderPipelineContext,
|
|
@@ -50,6 +73,8 @@ function ensureTypedShadowViewBg(
|
|
|
50
73
|
variant: string,
|
|
51
74
|
): BindGroup | null {
|
|
52
75
|
const { runtime, frameState, pipelineState } = c;
|
|
76
|
+
const shadowSampler = pipelineState.perPassResources.shadowSampler;
|
|
77
|
+
if (shadowSampler === null) return null;
|
|
53
78
|
try {
|
|
54
79
|
return getOrCreateFromChain(
|
|
55
80
|
frameState.viewBindGroupCache,
|
|
@@ -58,11 +83,12 @@ function ensureTypedShadowViewBg(
|
|
|
58
83
|
pipelineState.pointLightsBuffer,
|
|
59
84
|
pipelineState.spotLightsBuffer,
|
|
60
85
|
pipelineState.shadowFallbackTextureView,
|
|
61
|
-
|
|
86
|
+
shadowSampler,
|
|
62
87
|
pipelineState.shadowAtlasFallbackTextureView,
|
|
63
88
|
pipelineState.shadowParamsBuffer,
|
|
64
89
|
pipelineState.shadowCasterCascadeBuffer,
|
|
65
90
|
pipelineState.shadowFallbackTextureView,
|
|
91
|
+
pipelineState.pointsLinesViewBuffer ?? pipelineState.viewUniformBuffer,
|
|
66
92
|
],
|
|
67
93
|
variant,
|
|
68
94
|
() => {
|
|
@@ -95,7 +121,7 @@ function ensureTypedShadowViewBg(
|
|
|
95
121
|
},
|
|
96
122
|
{
|
|
97
123
|
binding: 4,
|
|
98
|
-
resource: { kind: 'sampler', value:
|
|
124
|
+
resource: { kind: 'sampler', value: shadowSampler },
|
|
99
125
|
},
|
|
100
126
|
{
|
|
101
127
|
binding: 5,
|
|
@@ -115,7 +141,7 @@ function ensureTypedShadowViewBg(
|
|
|
115
141
|
value: {
|
|
116
142
|
buffer: pipelineState.shadowCasterCascadeBuffer,
|
|
117
143
|
offset: cascadeOffset,
|
|
118
|
-
size:
|
|
144
|
+
size: POINTS_LINES_VIEW_BYTES,
|
|
119
145
|
},
|
|
120
146
|
},
|
|
121
147
|
},
|
|
@@ -123,6 +149,16 @@ function ensureTypedShadowViewBg(
|
|
|
123
149
|
binding: 8,
|
|
124
150
|
resource: { kind: 'textureView', value: pipelineState.shadowFallbackTextureView },
|
|
125
151
|
},
|
|
152
|
+
{
|
|
153
|
+
binding: 10,
|
|
154
|
+
resource: {
|
|
155
|
+
kind: 'buffer',
|
|
156
|
+
value: {
|
|
157
|
+
buffer: pipelineState.pointsLinesViewBuffer ?? pipelineState.viewUniformBuffer,
|
|
158
|
+
size: 80,
|
|
159
|
+
},
|
|
160
|
+
},
|
|
161
|
+
},
|
|
126
162
|
],
|
|
127
163
|
});
|
|
128
164
|
if (!created.ok) throw created.error;
|
|
@@ -139,12 +175,9 @@ function ensureTypedShadowViewBg(
|
|
|
139
175
|
}
|
|
140
176
|
}
|
|
141
177
|
|
|
142
|
-
function shadowShaderMap(
|
|
143
|
-
c: _InternalRenderPipelineContext,
|
|
144
|
-
dispatch: readonly DispatchEntry[] = c.shadowDispatch,
|
|
145
|
-
): ReadonlyMap<number, string> {
|
|
178
|
+
function shadowShaderMap(c: _InternalRenderPipelineContext): ReadonlyMap<number, string> {
|
|
146
179
|
const shaders = new Map<number, string>();
|
|
147
|
-
for (const entry of dispatch) {
|
|
180
|
+
for (const entry of c.dispatch) {
|
|
148
181
|
if (entry.tags.LightMode === 'ShadowCaster' && entry.materialShaderId !== undefined) {
|
|
149
182
|
shaders.set(entry.renderableIndex, entry.materialShaderId);
|
|
150
183
|
}
|
|
@@ -152,355 +185,6 @@ function shadowShaderMap(
|
|
|
152
185
|
return shaders;
|
|
153
186
|
}
|
|
154
187
|
|
|
155
|
-
function multiViewSubmission(
|
|
156
|
-
c: _InternalRenderPipelineContext,
|
|
157
|
-
kind: 'main' | 'cascade',
|
|
158
|
-
cascadeIndex?: number,
|
|
159
|
-
): MultiViewProductionSubmission | undefined {
|
|
160
|
-
return c.multiViewSubmissions.find(
|
|
161
|
-
(submission) =>
|
|
162
|
-
submission.kind === kind && (kind === 'main' || submission.cascadeIndex === cascadeIndex),
|
|
163
|
-
);
|
|
164
|
-
}
|
|
165
|
-
|
|
166
|
-
/** One-way adapter from the batch-aligned production plan to direct RHI draws. */
|
|
167
|
-
function submissionCandidateIndices(
|
|
168
|
-
submission: MultiViewProductionSubmission | undefined,
|
|
169
|
-
): ReadonlySet<number> | undefined {
|
|
170
|
-
if (submission === undefined) return undefined;
|
|
171
|
-
// A truncated compact list is never a safe membership owner. Returning
|
|
172
|
-
// undefined deliberately selects the existing complete pass-selector
|
|
173
|
-
// domain, which is a conservative direct CPU fallback and cannot silently
|
|
174
|
-
// omit a caster. The overflow bit remains available to diagnostics.
|
|
175
|
-
if (submission.overflow) return undefined;
|
|
176
|
-
return submission.candidateIndices;
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
function directionalCascadeCacheHit(
|
|
180
|
-
c: _InternalRenderPipelineContext,
|
|
181
|
-
cascadeIndex: number,
|
|
182
|
-
): boolean {
|
|
183
|
-
return ((c.directionalShadowCacheHitMask ?? 0) & (1 << cascadeIndex)) !== 0;
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
function setOptionalScissorRect(
|
|
187
|
-
pass: RhiRenderPassEncoder,
|
|
188
|
-
x: number,
|
|
189
|
-
y: number,
|
|
190
|
-
width: number,
|
|
191
|
-
height: number,
|
|
192
|
-
): void {
|
|
193
|
-
// The production WebGPU encoder implements scissor clipping, while the
|
|
194
|
-
// lightweight test/fallback encoders intentionally expose only the common
|
|
195
|
-
// raster subset. Keep the atlas tile contract when the capability exists;
|
|
196
|
-
// an absent optional method must not turn a valid depth pass into a graph
|
|
197
|
-
// encode failure.
|
|
198
|
-
const setScissorRect = (
|
|
199
|
-
pass as unknown as {
|
|
200
|
-
readonly setScissorRect?: (x: number, y: number, width: number, height: number) => void;
|
|
201
|
-
}
|
|
202
|
-
).setScissorRect;
|
|
203
|
-
setScissorRect?.call(pass, x, y, width, height);
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
function clearDirectionalCascadeTile(
|
|
207
|
-
c: _InternalRenderPipelineContext,
|
|
208
|
-
pass: RhiRenderPassEncoder,
|
|
209
|
-
viewport: { readonly x: number; readonly y: number; readonly w: number; readonly h: number },
|
|
210
|
-
): boolean {
|
|
211
|
-
if ((c.directionalShadowCacheHitMask ?? 0) === 0) return true;
|
|
212
|
-
const pipeline = c.runtime.getDirectionalShadowTileClearPipeline?.() ?? null;
|
|
213
|
-
if (pipeline === null) return false;
|
|
214
|
-
pass.setViewport(viewport.x, viewport.y, viewport.w, viewport.h, 0, 1);
|
|
215
|
-
setOptionalScissorRect(pass, viewport.x, viewport.y, viewport.w, viewport.h);
|
|
216
|
-
pass.setPipeline(pipeline);
|
|
217
|
-
pass.draw(3);
|
|
218
|
-
return true;
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
/** Point/spot compatibility recording consumes the shared main-view result. */
|
|
222
|
-
function mainShadowMembership(c: _InternalRenderPipelineContext): ReadonlySet<number> | undefined {
|
|
223
|
-
return submissionCandidateIndices(multiViewSubmission(c, 'main'));
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
function isMainShadowRenderable(
|
|
227
|
-
entry: ValidatedRenderable,
|
|
228
|
-
membership: ReadonlySet<number> | undefined,
|
|
229
|
-
): boolean {
|
|
230
|
-
if (membership === undefined) return true;
|
|
231
|
-
const candidateIndex = entry.source.candidateIndex ?? entry.renderableIndex;
|
|
232
|
-
return membership.has(candidateIndex);
|
|
233
|
-
}
|
|
234
|
-
|
|
235
|
-
interface ShadowCascadeObservation {
|
|
236
|
-
readonly frame: number;
|
|
237
|
-
readonly cascade: number;
|
|
238
|
-
readonly viewport: {
|
|
239
|
-
readonly x: number;
|
|
240
|
-
readonly y: number;
|
|
241
|
-
readonly w: number;
|
|
242
|
-
readonly h: number;
|
|
243
|
-
};
|
|
244
|
-
readonly plan: DirectionalCsmCascadePlan;
|
|
245
|
-
readonly submission: MultiViewProductionSubmission | undefined;
|
|
246
|
-
readonly stableIdByCandidateIndex: ReadonlyMap<number, number>;
|
|
247
|
-
readonly cacheToken: string | undefined;
|
|
248
|
-
readonly cacheHit: boolean;
|
|
249
|
-
readonly budget: {
|
|
250
|
-
readonly limit: number;
|
|
251
|
-
emitted: number;
|
|
252
|
-
dropped: number;
|
|
253
|
-
};
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
const SHADOW_CANDIDATE_OBSERVATION_BUDGET = 64;
|
|
257
|
-
|
|
258
|
-
interface ProjectedCasterRect {
|
|
259
|
-
readonly x: number;
|
|
260
|
-
readonly y: number;
|
|
261
|
-
readonly w: number;
|
|
262
|
-
readonly h: number;
|
|
263
|
-
}
|
|
264
|
-
|
|
265
|
-
function projectLightSpaceCasterRect(
|
|
266
|
-
plan: DirectionalCsmCascadePlan,
|
|
267
|
-
viewport: ShadowCascadeObservation['viewport'],
|
|
268
|
-
lightSpaceBounds: ArrayLike<number> | undefined,
|
|
269
|
-
): ProjectedCasterRect | undefined {
|
|
270
|
-
if (lightSpaceBounds === undefined || lightSpaceBounds.length < 4) return undefined;
|
|
271
|
-
const clipMinX = plan.clipLightBounds[0] ?? Number.NaN;
|
|
272
|
-
const clipMaxX = plan.clipLightBounds[1] ?? Number.NaN;
|
|
273
|
-
const clipMinY = plan.clipLightBounds[2] ?? Number.NaN;
|
|
274
|
-
const clipMaxY = plan.clipLightBounds[3] ?? Number.NaN;
|
|
275
|
-
const casterMinX = lightSpaceBounds[0] ?? Number.NaN;
|
|
276
|
-
const casterMaxX = lightSpaceBounds[1] ?? Number.NaN;
|
|
277
|
-
const casterMinY = lightSpaceBounds[2] ?? Number.NaN;
|
|
278
|
-
const casterMaxY = lightSpaceBounds[3] ?? Number.NaN;
|
|
279
|
-
if (
|
|
280
|
-
!Number.isFinite(clipMinX) ||
|
|
281
|
-
!Number.isFinite(clipMaxX) ||
|
|
282
|
-
!Number.isFinite(clipMinY) ||
|
|
283
|
-
!Number.isFinite(clipMaxY) ||
|
|
284
|
-
!Number.isFinite(casterMinX) ||
|
|
285
|
-
!Number.isFinite(casterMaxX) ||
|
|
286
|
-
!Number.isFinite(casterMinY) ||
|
|
287
|
-
!Number.isFinite(casterMaxY) ||
|
|
288
|
-
!(clipMaxX > clipMinX) ||
|
|
289
|
-
!(clipMaxY > clipMinY)
|
|
290
|
-
) {
|
|
291
|
-
return undefined;
|
|
292
|
-
}
|
|
293
|
-
const toPixelX = (value: number) =>
|
|
294
|
-
viewport.x + ((value - clipMinX) / (clipMaxX - clipMinX)) * viewport.w;
|
|
295
|
-
// Light-space Y is projected with the WebGPU clip-space Y flip used by the
|
|
296
|
-
// orthographic matrix; convert it to the top-left texture origin here.
|
|
297
|
-
const toPixelY = (value: number) =>
|
|
298
|
-
viewport.y + ((clipMaxY - value) / (clipMaxY - clipMinY)) * viewport.h;
|
|
299
|
-
const x0 = toPixelX(casterMinX);
|
|
300
|
-
const x1 = toPixelX(casterMaxX);
|
|
301
|
-
const y0 = toPixelY(casterMinY);
|
|
302
|
-
const y1 = toPixelY(casterMaxY);
|
|
303
|
-
return {
|
|
304
|
-
x: Math.min(x0, x1),
|
|
305
|
-
y: Math.min(y0, y1),
|
|
306
|
-
w: Math.abs(x1 - x0),
|
|
307
|
-
h: Math.abs(y1 - y0),
|
|
308
|
-
};
|
|
309
|
-
}
|
|
310
|
-
|
|
311
|
-
function shadowMarker(payload: Record<string, unknown>): string {
|
|
312
|
-
return `shadowCascade:${JSON.stringify(payload)}`;
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
function spotShadowMarker(payload: Record<string, unknown>): string {
|
|
316
|
-
return `shadowSpot:${JSON.stringify(payload)}`;
|
|
317
|
-
}
|
|
318
|
-
|
|
319
|
-
function emitSpotShadowPassBeginMarker(
|
|
320
|
-
c: _InternalRenderPipelineContext,
|
|
321
|
-
pass: RhiRenderPassEncoder,
|
|
322
|
-
snapshot: SpotLightSnapshot,
|
|
323
|
-
spotIndex: number,
|
|
324
|
-
spotCount: number,
|
|
325
|
-
): void {
|
|
326
|
-
if (c.shadowDebugObservation !== true) return;
|
|
327
|
-
const payload = {
|
|
328
|
-
kind: 'spot',
|
|
329
|
-
stage: 'pass-begin',
|
|
330
|
-
frame: c.frameState.frameNumber,
|
|
331
|
-
spotIndex,
|
|
332
|
-
spotCount,
|
|
333
|
-
lightIdentity: {
|
|
334
|
-
sourceEntity: snapshot.entity,
|
|
335
|
-
shadowCasterOrdinal: spotIndex,
|
|
336
|
-
},
|
|
337
|
-
tile: {
|
|
338
|
-
index: snapshot.shadowAtlasTile,
|
|
339
|
-
leaseGeneration: 'unowned',
|
|
340
|
-
atlasEpoch: 'unowned',
|
|
341
|
-
},
|
|
342
|
-
cache: {
|
|
343
|
-
mode: 'forced-redraw',
|
|
344
|
-
hit: false,
|
|
345
|
-
dirtyReason: 'no-spot-cache-owner',
|
|
346
|
-
},
|
|
347
|
-
projection: {
|
|
348
|
-
mapSize: snapshot.mapSize,
|
|
349
|
-
nearPlane: snapshot.nearPlane,
|
|
350
|
-
farPlane: snapshot.farPlane,
|
|
351
|
-
},
|
|
352
|
-
};
|
|
353
|
-
pass.pushDebugGroup(spotShadowMarker({ ...payload, stage: 'pass-group' }));
|
|
354
|
-
pass.insertDebugMarker(spotShadowMarker(payload));
|
|
355
|
-
}
|
|
356
|
-
|
|
357
|
-
function emitSpotShadowPassEndMarker(
|
|
358
|
-
c: _InternalRenderPipelineContext,
|
|
359
|
-
pass: RhiRenderPassEncoder,
|
|
360
|
-
snapshot: SpotLightSnapshot,
|
|
361
|
-
): void {
|
|
362
|
-
if (c.shadowDebugObservation !== true) return;
|
|
363
|
-
pass.insertDebugMarker(
|
|
364
|
-
spotShadowMarker({
|
|
365
|
-
kind: 'spot',
|
|
366
|
-
stage: 'pass-end',
|
|
367
|
-
frame: c.frameState.frameNumber,
|
|
368
|
-
sourceEntity: snapshot.entity,
|
|
369
|
-
tile: snapshot.shadowAtlasTile,
|
|
370
|
-
rendered: true,
|
|
371
|
-
}),
|
|
372
|
-
);
|
|
373
|
-
pass.popDebugGroup();
|
|
374
|
-
}
|
|
375
|
-
|
|
376
|
-
function emitBudgetedShadowMarker(
|
|
377
|
-
pass: RhiRenderPassEncoder,
|
|
378
|
-
observation: ShadowCascadeObservation,
|
|
379
|
-
payload: Record<string, unknown>,
|
|
380
|
-
): void {
|
|
381
|
-
if (observation.budget.emitted >= observation.budget.limit) {
|
|
382
|
-
observation.budget.dropped += 1;
|
|
383
|
-
return;
|
|
384
|
-
}
|
|
385
|
-
observation.budget.emitted += 1;
|
|
386
|
-
pass.insertDebugMarker(shadowMarker(payload));
|
|
387
|
-
}
|
|
388
|
-
|
|
389
|
-
function shadowCascadeObservation(
|
|
390
|
-
c: _InternalRenderPipelineContext,
|
|
391
|
-
cascadeIndex: number,
|
|
392
|
-
viewport: ShadowCascadeObservation['viewport'],
|
|
393
|
-
): ShadowCascadeObservation | undefined {
|
|
394
|
-
if (c.shadowDebugObservation !== true) return undefined;
|
|
395
|
-
const plan = c.directionalCsmPlan?.cascades[cascadeIndex];
|
|
396
|
-
if (plan === undefined) return undefined;
|
|
397
|
-
const submission = multiViewSubmission(c, 'cascade', cascadeIndex);
|
|
398
|
-
return {
|
|
399
|
-
frame: c.frameState.frameNumber,
|
|
400
|
-
cascade: cascadeIndex,
|
|
401
|
-
viewport,
|
|
402
|
-
plan,
|
|
403
|
-
submission,
|
|
404
|
-
stableIdByCandidateIndex: new Map(
|
|
405
|
-
[...(submission?.candidateIndexByStableId.entries() ?? [])].map(
|
|
406
|
-
([stableId, candidateIndex]) => [candidateIndex, stableId] as const,
|
|
407
|
-
),
|
|
408
|
-
),
|
|
409
|
-
cacheToken: c.directionalShadowCacheTokens?.[cascadeIndex],
|
|
410
|
-
cacheHit: ((c.directionalShadowCacheHitMask ?? 0) & (1 << cascadeIndex)) !== 0,
|
|
411
|
-
budget: {
|
|
412
|
-
limit: SHADOW_CANDIDATE_OBSERVATION_BUDGET,
|
|
413
|
-
emitted: 0,
|
|
414
|
-
dropped: 0,
|
|
415
|
-
},
|
|
416
|
-
};
|
|
417
|
-
}
|
|
418
|
-
|
|
419
|
-
function emitShadowCascadePassMarker(
|
|
420
|
-
pass: RhiRenderPassEncoder,
|
|
421
|
-
observation: ShadowCascadeObservation,
|
|
422
|
-
): void {
|
|
423
|
-
const plan = observation.plan;
|
|
424
|
-
pass.pushDebugGroup(
|
|
425
|
-
shadowMarker({
|
|
426
|
-
stage: 'pass-group',
|
|
427
|
-
frame: observation.frame,
|
|
428
|
-
cascade: observation.cascade,
|
|
429
|
-
}),
|
|
430
|
-
);
|
|
431
|
-
pass.insertDebugMarker(
|
|
432
|
-
shadowMarker({
|
|
433
|
-
kind: 'cascade',
|
|
434
|
-
stage: 'pass-begin',
|
|
435
|
-
frame: observation.frame,
|
|
436
|
-
cascade: observation.cascade,
|
|
437
|
-
viewport: observation.viewport,
|
|
438
|
-
tile: observation.viewport,
|
|
439
|
-
cache: {
|
|
440
|
-
token: observation.cacheToken,
|
|
441
|
-
hit: observation.cacheHit,
|
|
442
|
-
},
|
|
443
|
-
submission:
|
|
444
|
-
observation.submission === undefined
|
|
445
|
-
? { source: 'direct-call-adapter' }
|
|
446
|
-
: {
|
|
447
|
-
source: observation.submission.source,
|
|
448
|
-
viewId: observation.submission.viewId,
|
|
449
|
-
topologyRevision: observation.submission.plan.revision,
|
|
450
|
-
batchCount: observation.submission.plan.batches.length,
|
|
451
|
-
candidateCount: observation.submission.plan.candidateCount,
|
|
452
|
-
volumeRevision: observation.submission.volumeRevision,
|
|
453
|
-
spatialIndexRevision: observation.submission.spatialIndexRevision,
|
|
454
|
-
overflow: observation.submission.overflow,
|
|
455
|
-
faults: observation.submission.faults,
|
|
456
|
-
},
|
|
457
|
-
plan: {
|
|
458
|
-
receiverDepth: Array.from(plan.receiverViewDepth),
|
|
459
|
-
unsnappedCenter: Array.from(plan.unsnappedCenter),
|
|
460
|
-
snappedCenter: Array.from(plan.snappedCenter),
|
|
461
|
-
stableExtent: plan.stableExtent,
|
|
462
|
-
texel: plan.worldUnitsPerTexel,
|
|
463
|
-
clipXYZ: Array.from(plan.clipLightBounds),
|
|
464
|
-
lightViewProj: Array.from(plan.lightViewProj),
|
|
465
|
-
fallbackCount: plan.unboundedFallbackCount,
|
|
466
|
-
},
|
|
467
|
-
}),
|
|
468
|
-
);
|
|
469
|
-
// A cascade-local token hit is already a complete invalidation fact. Keep
|
|
470
|
-
// the bounded pass summary, but do not rebuild candidate JSON for a result
|
|
471
|
-
// the observer has already seen.
|
|
472
|
-
}
|
|
473
|
-
|
|
474
|
-
function emitShadowCascadeEndMarker(
|
|
475
|
-
pass: RhiRenderPassEncoder,
|
|
476
|
-
observation: ShadowCascadeObservation,
|
|
477
|
-
): void {
|
|
478
|
-
pass.insertDebugMarker(
|
|
479
|
-
shadowMarker({
|
|
480
|
-
kind: 'observation-summary',
|
|
481
|
-
stage: 'pass-end',
|
|
482
|
-
frame: observation.frame,
|
|
483
|
-
cascade: observation.cascade,
|
|
484
|
-
emittedCandidateMarkers: observation.budget.emitted,
|
|
485
|
-
droppedCandidateMarkers: observation.budget.dropped,
|
|
486
|
-
...(observation.budget.dropped === 0
|
|
487
|
-
? {}
|
|
488
|
-
: { faultCode: 'semantic-observation-budget-exceeded' }),
|
|
489
|
-
}),
|
|
490
|
-
);
|
|
491
|
-
pass.insertDebugMarker(
|
|
492
|
-
shadowMarker({
|
|
493
|
-
kind: 'cascade',
|
|
494
|
-
stage: 'pass-end',
|
|
495
|
-
frame: observation.frame,
|
|
496
|
-
cascade: observation.cascade,
|
|
497
|
-
viewport: observation.viewport,
|
|
498
|
-
tile: observation.viewport,
|
|
499
|
-
}),
|
|
500
|
-
);
|
|
501
|
-
pass.popDebugGroup();
|
|
502
|
-
}
|
|
503
|
-
|
|
504
188
|
function shadowPipeline(c: _InternalRenderPipelineContext): RenderPipeline | null {
|
|
505
189
|
return (
|
|
506
190
|
c.runtime.getMaterialShaderPipeline?.(
|
|
@@ -520,19 +204,8 @@ export function encodeDirectionalShadowPass(
|
|
|
520
204
|
pass: RhiRenderPassEncoder,
|
|
521
205
|
cascadeIndex: number,
|
|
522
206
|
viewport: { readonly x: number; readonly y: number; readonly w: number; readonly h: number },
|
|
523
|
-
gpuDriven?: {
|
|
524
|
-
readonly projection: RenderPipelineGpuDrivenShadowProjection;
|
|
525
|
-
readonly resources: GraphResourceResolver;
|
|
526
|
-
},
|
|
527
207
|
): void {
|
|
528
208
|
if (c.directionalShadowCacheReuse || c.meshBindGroup === null) return;
|
|
529
|
-
const observation = shadowCascadeObservation(c, cascadeIndex, viewport);
|
|
530
|
-
if (observation !== undefined) emitShadowCascadePassMarker(pass, observation);
|
|
531
|
-
if (directionalCascadeCacheHit(c, cascadeIndex)) {
|
|
532
|
-
if (observation !== undefined) emitShadowCascadeEndMarker(pass, observation);
|
|
533
|
-
return;
|
|
534
|
-
}
|
|
535
|
-
if (!clearDirectionalCascadeTile(c, pass, viewport)) return;
|
|
536
209
|
const pipeline = shadowPipeline(c);
|
|
537
210
|
const viewBg = ensureTypedShadowViewBg(
|
|
538
211
|
c,
|
|
@@ -544,40 +217,17 @@ export function encodeDirectionalShadowPass(
|
|
|
544
217
|
if (pipeline === null || viewBg === null || materialBg === null) return;
|
|
545
218
|
c.frameState.directionalShadowCacheRecorded = true;
|
|
546
219
|
pass.setViewport(viewport.x, viewport.y, viewport.w, viewport.h, 0, 1);
|
|
547
|
-
setOptionalScissorRect(pass, viewport.x, viewport.y, viewport.w, viewport.h);
|
|
548
220
|
pass.setPipeline(pipeline);
|
|
549
|
-
pass.setBindGroup(0, viewBg);
|
|
221
|
+
pass.setBindGroup(0, viewBg, [0]);
|
|
550
222
|
pass.setBindGroup(1, materialBg, [0]);
|
|
551
|
-
if (gpuDriven !== undefined) {
|
|
552
|
-
c.frameState.directionalShadowCacheRecorded = true;
|
|
553
|
-
gpuDriven.projection.encode(pass, gpuDriven.resources);
|
|
554
|
-
if (observation !== undefined) {
|
|
555
|
-
pass.insertDebugMarker(
|
|
556
|
-
shadowMarker({
|
|
557
|
-
kind: 'batch',
|
|
558
|
-
stage: 'gpu-indirect-submission',
|
|
559
|
-
source: 'multi-view-indirect',
|
|
560
|
-
frame: observation.frame,
|
|
561
|
-
cascade: observation.cascade,
|
|
562
|
-
batchCount: gpuDriven.projection.batchCount ?? 0,
|
|
563
|
-
candidateCount: observation.submission?.plan.candidateCount ?? 0,
|
|
564
|
-
}),
|
|
565
|
-
);
|
|
566
|
-
emitShadowCascadeEndMarker(pass, observation);
|
|
567
|
-
}
|
|
568
|
-
return;
|
|
569
|
-
}
|
|
570
223
|
recordShadowCasterDraws(
|
|
571
224
|
c,
|
|
572
225
|
pass,
|
|
573
226
|
pipeline,
|
|
574
227
|
c.meshBindGroup,
|
|
575
|
-
buildMatchedRenderableIndices(c.
|
|
228
|
+
buildMatchedRenderableIndices(c.dispatch, { LightMode: ['ShadowCaster'] }),
|
|
576
229
|
shadowShaderMap(c),
|
|
577
|
-
multiViewSubmission(c, 'cascade', cascadeIndex),
|
|
578
|
-
observation?.cacheHit === true ? undefined : observation,
|
|
579
230
|
);
|
|
580
|
-
if (observation !== undefined) emitShadowCascadeEndMarker(pass, observation);
|
|
581
231
|
}
|
|
582
232
|
|
|
583
233
|
export function encodePointShadowPass(
|
|
@@ -598,7 +248,7 @@ export function encodePointShadowPass(
|
|
|
598
248
|
const materialBg = ensureSpotShadowMaterialBg(c);
|
|
599
249
|
if (pipeline === null || viewBg === null || materialBg === null) return;
|
|
600
250
|
pass.setPipeline(pipeline);
|
|
601
|
-
pass.setBindGroup(0, viewBg);
|
|
251
|
+
pass.setBindGroup(0, viewBg, [0]);
|
|
602
252
|
pass.setBindGroup(1, materialBg, [0]);
|
|
603
253
|
recordShadowCasterDraws(
|
|
604
254
|
c,
|
|
@@ -606,7 +256,7 @@ export function encodePointShadowPass(
|
|
|
606
256
|
pipeline,
|
|
607
257
|
c.meshBindGroup,
|
|
608
258
|
buildMatchedRenderableIndices(c.dispatch, { LightMode: ['ShadowCaster'] }),
|
|
609
|
-
shadowShaderMap(c
|
|
259
|
+
shadowShaderMap(c),
|
|
610
260
|
);
|
|
611
261
|
}
|
|
612
262
|
|
|
@@ -646,23 +296,19 @@ export function encodeSpotShadowPass(
|
|
|
646
296
|
1,
|
|
647
297
|
);
|
|
648
298
|
pass.setPipeline(pipeline);
|
|
649
|
-
pass.setBindGroup(0, viewBg);
|
|
299
|
+
pass.setBindGroup(0, viewBg, [0]);
|
|
650
300
|
pass.setBindGroup(1, materialBg, [0]);
|
|
651
|
-
//
|
|
652
|
-
//
|
|
653
|
-
//
|
|
654
|
-
//
|
|
655
|
-
// The shared recorder builds the per-entity instance binding on demand and
|
|
656
|
-
// preserves pass-selector, custom ShadowCaster, and multi-view membership
|
|
657
|
-
// contracts without adding a pass or resource.
|
|
301
|
+
// Reuse the shared caster recorder. The compact spot-only loop used to
|
|
302
|
+
// depend on instance bindings created by a directional pass, so a scene
|
|
303
|
+
// containing only a SpotLight opened the atlas pass but emitted no caster
|
|
304
|
+
// draws.
|
|
658
305
|
recordShadowCasterDraws(
|
|
659
306
|
c,
|
|
660
307
|
pass,
|
|
661
308
|
pipeline,
|
|
662
309
|
c.meshBindGroup,
|
|
663
|
-
buildMatchedRenderableIndices(c.
|
|
310
|
+
buildMatchedRenderableIndices(c.dispatch, { LightMode: ['ShadowCaster'] }),
|
|
664
311
|
shadowShaderMap(c),
|
|
665
|
-
multiViewSubmission(c, 'main'),
|
|
666
312
|
);
|
|
667
313
|
}
|
|
668
314
|
|
|
@@ -721,421 +367,35 @@ export function buildMatchedRenderableIndices(
|
|
|
721
367
|
}
|
|
722
368
|
|
|
723
369
|
/**
|
|
724
|
-
*
|
|
725
|
-
*
|
|
726
|
-
*
|
|
727
|
-
*
|
|
728
|
-
*
|
|
729
|
-
*
|
|
730
|
-
*
|
|
370
|
+
* Build the material handles whose dispatch entries match a graph pass.
|
|
371
|
+
*
|
|
372
|
+
* A renderable can own more than one material pass, so renderable-level
|
|
373
|
+
* filtering is insufficient for geometry recording: a Deferred graph pass
|
|
374
|
+
* must not draw the same renderable's Forward-only material. Keep the
|
|
375
|
+
* renderable key in the result so mixed-material meshes retain their
|
|
376
|
+
* per-submesh routing.
|
|
731
377
|
*/
|
|
732
|
-
export function
|
|
733
|
-
|
|
734
|
-
selector
|
|
735
|
-
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
const
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
|
|
742
|
-
|
|
743
|
-
// queue.writeBuffer here lands serially against this pass's submit
|
|
744
|
-
// even when N cascades are recorded back-to-back -- each pass's submit
|
|
745
|
-
// sees its own index.
|
|
746
|
-
const cascadeIdxPayload = new Uint32Array([cascadeIndex >>> 0, 0, 0, 0]);
|
|
747
|
-
const cascadeWriteResult = runtime.device.queue.writeBuffer(
|
|
748
|
-
pipelineState.shadowCasterCascadeBuffer,
|
|
749
|
-
0,
|
|
750
|
-
cascadeIdxPayload,
|
|
751
|
-
);
|
|
752
|
-
if (!cascadeWriteResult.ok) throw cascadeWriteResult.error;
|
|
753
|
-
// w10 shadow depth pass: uses a separate command encoder so Dawn/WebGPU
|
|
754
|
-
// can synchronize the depth texture write (RenderAttachment) with the
|
|
755
|
-
// subsequent read (TextureBinding in the geometry pass). Sharing an
|
|
756
|
-
// encoder triggers "usage includes writable usage and another usage in
|
|
757
|
-
// the same synchronization scope" validation error.
|
|
758
|
-
// feat-20260609 M4 / T-010: shadow PSO via frameState.pipelineCache lookup
|
|
759
|
-
// (same path as forward passes — charter P4 consistent abstraction).
|
|
760
|
-
// getMaterialShaderPipeline lazily builds + caches PSO keyed on
|
|
761
|
-
// (shaderId, isHdr, renderState, topology, indexFormat, variantSet, passKind).
|
|
762
|
-
const shadowPipeline =
|
|
763
|
-
runtime.getMaterialShaderPipeline?.(
|
|
764
|
-
'forgeax::default-shadow-caster',
|
|
765
|
-
false, // isHdr — shadow depth pass is always LDR
|
|
766
|
-
undefined, // renderState — vertex-only shader, no render state
|
|
767
|
-
'triangle-list', // topology — shadow PSO targets triangle-list
|
|
768
|
-
undefined, // indexFormat — triangle-list ignores strip index width
|
|
769
|
-
undefined, // variantSet — shadow_caster.wgsl has no group(2) bindings
|
|
770
|
-
'shadow-caster', // passKind — distinguishes from forward PSO
|
|
771
|
-
) ?? null;
|
|
772
|
-
// M5-T1: shadow depth target read directly from render-graph
|
|
773
|
-
// (`addColorTarget('shadowDepth', ...)` declared in `urp-pipeline.ts`;
|
|
774
|
-
// D-2 SSOT). Returns undefined when the graph has not allocated the
|
|
775
|
-
// target (castShadow:false or shadowMapSize=0); the
|
|
776
|
-
// gate below (`shadowView !== null`) is preserved by coalescing
|
|
777
|
-
// undefined to null.
|
|
778
|
-
const shadowView = frameState.currentDirectionalShadowView;
|
|
779
|
-
// feat-20260609 M2: filter entities by pass selector.
|
|
780
|
-
const matchedIndices =
|
|
781
|
-
selector !== undefined ? buildMatchedRenderableIndices(shadowDispatch, selector) : null;
|
|
782
|
-
|
|
783
|
-
// bug-20260619-csm RC-3 (AC-10, D-3): map each renderable to its
|
|
784
|
-
// ShadowCaster pass shader so the depth pass selects the per-entity PSO
|
|
785
|
-
// (mirrors the forward pass's per-entity PSO selection — charter P4).
|
|
786
|
-
// A material with a custom ShadowCaster shader (e.g. an alpha-test cutout
|
|
787
|
-
// that calls `discard`) gets its own fragment-carrying PSO; default
|
|
788
|
-
// casters resolve to `forgeax::default-shadow-caster` (vertex-only), so
|
|
789
|
-
// there is no regression for the built-in materials. Built from the
|
|
790
|
-
// dispatch entries tagged `LightMode: 'ShadowCaster'` (extract already
|
|
791
|
-
// populates `materialShaderId` per pass).
|
|
792
|
-
const shadowShaderByRenderableIdx = new Map<number, string>();
|
|
793
|
-
for (const de of shadowDispatch) {
|
|
794
|
-
if (de.tags.LightMode === 'ShadowCaster' && de.materialShaderId !== undefined) {
|
|
795
|
-
shadowShaderByRenderableIdx.set(de.renderableIndex, de.materialShaderId);
|
|
796
|
-
}
|
|
797
|
-
}
|
|
798
|
-
|
|
799
|
-
if (shadowPipeline !== null && shadowView !== null && validatedOrdered.length > 0) {
|
|
800
|
-
frameState.directionalShadowCacheRecorded = true;
|
|
801
|
-
// feat-20260529-rendergraph-pass-abstraction M4 / w14 (RD-4 verification
|
|
802
|
-
// point): this INDEPENDENT 'render-system-shadow' command encoder + its
|
|
803
|
-
// own queue.submit below is the runtime-side manual barrier that splits
|
|
804
|
-
// the shadowDepth write (here) from the main pass sample. The render-
|
|
805
|
-
// graph mirrors the same shadow -> main hazard as an explicit barrier on
|
|
806
|
-
// wgpu-native (barrier-backend-kind.test.ts w14); on webgpu / wgpu-webgl2
|
|
807
|
-
// the encoder boundary alone provides synchronization. main / tonemap /
|
|
808
|
-
// FXAA stay on the shared frame encoder (c.encoder), submitted once.
|
|
809
|
-
const shadowEncResult = runtime.device.createCommandEncoder({
|
|
810
|
-
label: 'render-system-shadow',
|
|
811
|
-
});
|
|
812
|
-
if (shadowEncResult.ok) {
|
|
813
|
-
const shadowEnc = shadowEncResult.value;
|
|
814
|
-
|
|
815
|
-
// M2 / w8: shadow view (#3) cache lookup with 'view-shadow'
|
|
816
|
-
// variant discriminator (AC-06: distinct key from 'view-main').
|
|
817
|
-
// b3 is always shadowFallbackTextureView (not the actual shadow
|
|
818
|
-
// map — WebGPU forbids writing to and sampling from the same
|
|
819
|
-
// texture in the same synchronization scope). Handles are all
|
|
820
|
-
// init-time stable, so the WeakMap chain hits from frame 2 onward.
|
|
821
|
-
const shadowViewBg = getOrCreateFromChain(
|
|
822
|
-
c.frameState.viewBindGroupCache,
|
|
823
|
-
[
|
|
824
|
-
pipelineState.viewUniformBuffer,
|
|
825
|
-
pipelineState.pointLightsBuffer,
|
|
826
|
-
pipelineState.spotLightsBuffer,
|
|
827
|
-
pipelineState.shadowFallbackTextureView,
|
|
828
|
-
pipelineState.perPassResources.shadowSampler,
|
|
829
|
-
pipelineState.shadowAtlasFallbackTextureView,
|
|
830
|
-
pipelineState.shadowParamsBuffer,
|
|
831
|
-
pipelineState.shadowFallbackTextureView,
|
|
832
|
-
],
|
|
833
|
-
'view-shadow',
|
|
834
|
-
() => {
|
|
835
|
-
const shadowViewBgResult = runtime.device.createBindGroup({
|
|
836
|
-
label: 'shadow-view-bg',
|
|
837
|
-
layout: pipelineState.viewBindGroupLayout,
|
|
838
|
-
entries: [
|
|
839
|
-
{
|
|
840
|
-
binding: 0,
|
|
841
|
-
resource: {
|
|
842
|
-
kind: 'buffer',
|
|
843
|
-
value: { buffer: pipelineState.viewUniformBuffer },
|
|
844
|
-
},
|
|
845
|
-
},
|
|
846
|
-
{
|
|
847
|
-
binding: 1,
|
|
848
|
-
resource: {
|
|
849
|
-
kind: 'buffer',
|
|
850
|
-
value: { buffer: pipelineState.pointLightsBuffer },
|
|
851
|
-
},
|
|
852
|
-
},
|
|
853
|
-
{
|
|
854
|
-
binding: 2,
|
|
855
|
-
resource: {
|
|
856
|
-
kind: 'buffer',
|
|
857
|
-
value: { buffer: pipelineState.spotLightsBuffer },
|
|
858
|
-
},
|
|
859
|
-
},
|
|
860
|
-
{
|
|
861
|
-
binding: 3,
|
|
862
|
-
resource: { kind: 'textureView', value: pipelineState.shadowFallbackTextureView },
|
|
863
|
-
},
|
|
864
|
-
{
|
|
865
|
-
binding: 4,
|
|
866
|
-
resource: { kind: 'sampler', value: pipelineState.perPassResources.shadowSampler },
|
|
867
|
-
},
|
|
868
|
-
// feat-20260612-point-light-shadows-urp-hdrp Round-2 F-1:
|
|
869
|
-
// shadowViewBg uses the cube_array fallback at binding 5
|
|
870
|
-
// (NOT the real ShadowAtlas atlas view) because the directional
|
|
871
|
-
// shadow caster is reading depth from b3 -- but mixing the
|
|
872
|
-
// real atlas view here would put the cube_array under both a
|
|
873
|
-
// sample and a write attachment hazard during the SAME frame
|
|
874
|
-
// (point shadow caster pass writes the atlas; here we only
|
|
875
|
-
// need a valid bind to satisfy the BGL shape, never sample it
|
|
876
|
-
// in shadow_caster.wgsl).
|
|
877
|
-
{
|
|
878
|
-
binding: 5,
|
|
879
|
-
resource: {
|
|
880
|
-
kind: 'textureView',
|
|
881
|
-
value: pipelineState.shadowAtlasFallbackTextureView,
|
|
882
|
-
},
|
|
883
|
-
},
|
|
884
|
-
{
|
|
885
|
-
binding: 6,
|
|
886
|
-
resource: {
|
|
887
|
-
kind: 'buffer',
|
|
888
|
-
value: { buffer: pipelineState.shadowParamsBuffer },
|
|
889
|
-
},
|
|
890
|
-
},
|
|
891
|
-
// feat-20260613-csm-cascaded-shadow-maps M5 / w28 (rebased to
|
|
892
|
-
// binding 7 on 2026-06-13): per-pass cascade-index uniform
|
|
893
|
-
// consumed by shadow_caster.vs_main.
|
|
894
|
-
{
|
|
895
|
-
binding: 7,
|
|
896
|
-
resource: {
|
|
897
|
-
kind: 'buffer',
|
|
898
|
-
value: { buffer: pipelineState.shadowCasterCascadeBuffer },
|
|
899
|
-
},
|
|
900
|
-
},
|
|
901
|
-
// feat-20260625-spot-light-shadow-mapping M3 / w21 (D-5): spot
|
|
902
|
-
// shadow 2D atlas. The shadow-view BG always binds the 1x1 depth
|
|
903
|
-
// fallback (NOT the real spotShadowDepth view) — the spot caster
|
|
904
|
-
// pass write-attaches that atlas, so sampling it here would create
|
|
905
|
-
// a same-frame write+sample hazard; shadow_caster.wgsl never reads
|
|
906
|
-
// binding 8 anyway, this entry only satisfies the BGL shape.
|
|
907
|
-
{
|
|
908
|
-
binding: 8,
|
|
909
|
-
resource: {
|
|
910
|
-
kind: 'textureView',
|
|
911
|
-
value: pipelineState.shadowFallbackTextureView,
|
|
912
|
-
},
|
|
913
|
-
},
|
|
914
|
-
// feat-20260625-spot-light-shadow-mapping w25: spot lightViewProj
|
|
915
|
-
// matrices folded into the View UBO (binding 0) — no binding 9.
|
|
916
|
-
// binding 8 is the last shared view-BG entry.
|
|
917
|
-
],
|
|
918
|
-
});
|
|
919
|
-
if (!shadowViewBgResult.ok) throw shadowViewBgResult.error;
|
|
920
|
-
return shadowViewBgResult.value;
|
|
921
|
-
},
|
|
922
|
-
c.bindGroupCounts,
|
|
923
|
-
);
|
|
924
|
-
|
|
925
|
-
// Dummy material bind group for @group(1) — not consumed by the
|
|
926
|
-
// shadow-caster shader but must match the pipeline's
|
|
927
|
-
// materialBindGroupLayout (20 entries: the derived standard-PBR user
|
|
928
|
-
// region 0..12 followed by Skylight 13..19).
|
|
929
|
-
//
|
|
930
|
-
// D-6 / AC-05: all handles are init-time stable pipelineState defaults
|
|
931
|
-
// + skylightFallback resources, so this BG is a true singleton (no
|
|
932
|
-
// entityKey). It lives in its own flat singletonMaterialCache
|
|
933
|
-
// Map<variant, BindGroup> under 'shadow-material-singleton' — hit from
|
|
934
|
-
// frame 2 onward, and cleanPerEntityCache never touches it (it is not
|
|
935
|
-
// in any per-entity Map).
|
|
936
|
-
const shadowMaterialBaseEntries = [
|
|
937
|
-
{
|
|
938
|
-
binding: 0,
|
|
939
|
-
resource: {
|
|
940
|
-
kind: 'buffer' as const,
|
|
941
|
-
value: {
|
|
942
|
-
buffer: pipelineState.materialUniformBuffer.buffer,
|
|
943
|
-
offset: 0,
|
|
944
|
-
size: MATERIAL_PER_ENTITY_STRIDE,
|
|
945
|
-
},
|
|
946
|
-
},
|
|
947
|
-
},
|
|
948
|
-
{
|
|
949
|
-
binding: 1,
|
|
950
|
-
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
951
|
-
},
|
|
952
|
-
{
|
|
953
|
-
binding: 2,
|
|
954
|
-
resource: {
|
|
955
|
-
kind: 'textureView' as const,
|
|
956
|
-
value: pipelineState.defaultWhiteTextureView,
|
|
957
|
-
},
|
|
958
|
-
},
|
|
959
|
-
{
|
|
960
|
-
binding: 3,
|
|
961
|
-
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
962
|
-
},
|
|
963
|
-
{
|
|
964
|
-
binding: 4,
|
|
965
|
-
resource: {
|
|
966
|
-
kind: 'textureView' as const,
|
|
967
|
-
value: pipelineState.defaultWhiteTextureView,
|
|
968
|
-
},
|
|
969
|
-
},
|
|
970
|
-
{
|
|
971
|
-
binding: 5,
|
|
972
|
-
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
973
|
-
},
|
|
974
|
-
{
|
|
975
|
-
binding: 6,
|
|
976
|
-
resource: {
|
|
977
|
-
kind: 'textureView' as const,
|
|
978
|
-
value: pipelineState.defaultNormalTextureView,
|
|
979
|
-
},
|
|
980
|
-
},
|
|
981
|
-
{
|
|
982
|
-
binding: 7,
|
|
983
|
-
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
984
|
-
},
|
|
985
|
-
{
|
|
986
|
-
binding: 8,
|
|
987
|
-
resource: {
|
|
988
|
-
kind: 'textureView' as const,
|
|
989
|
-
value: pipelineState.defaultWhiteTextureView,
|
|
990
|
-
},
|
|
991
|
-
},
|
|
992
|
-
{
|
|
993
|
-
binding: 9,
|
|
994
|
-
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
995
|
-
},
|
|
996
|
-
{
|
|
997
|
-
binding: 10,
|
|
998
|
-
resource: {
|
|
999
|
-
kind: 'textureView' as const,
|
|
1000
|
-
value: pipelineState.defaultWhiteTextureView,
|
|
1001
|
-
},
|
|
1002
|
-
},
|
|
1003
|
-
{
|
|
1004
|
-
binding: 11,
|
|
1005
|
-
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
1006
|
-
},
|
|
1007
|
-
{
|
|
1008
|
-
binding: 12,
|
|
1009
|
-
resource: {
|
|
1010
|
-
kind: 'textureView' as const,
|
|
1011
|
-
value: pipelineState.defaultWhiteTextureView,
|
|
1012
|
-
},
|
|
1013
|
-
},
|
|
1014
|
-
];
|
|
1015
|
-
const shadowSkyFb = pipelineState.skylightFallback;
|
|
1016
|
-
const shadowMergedEntries =
|
|
1017
|
-
shadowSkyFb !== null
|
|
1018
|
-
? assembleMaterialWithSkylightEntries(shadowMaterialBaseEntries, {
|
|
1019
|
-
irradianceView: shadowSkyFb.irradianceView,
|
|
1020
|
-
irradianceSampler: shadowSkyFb.sampler,
|
|
1021
|
-
prefilterView: shadowSkyFb.prefilterView,
|
|
1022
|
-
prefilterSampler: shadowSkyFb.sampler,
|
|
1023
|
-
brdfLutView: shadowSkyFb.brdfLutView,
|
|
1024
|
-
brdfLutSampler: shadowSkyFb.sampler,
|
|
1025
|
-
intensityBuffer: shadowSkyFb.intensityBuffer,
|
|
1026
|
-
})
|
|
1027
|
-
: shadowMaterialBaseEntries;
|
|
1028
|
-
// D-6 / AC-05: the one true singleton material BG lives in its own flat
|
|
1029
|
-
// Map<variant, BindGroup> (no entityKey, no handle chain). Cache hit
|
|
1030
|
-
// from frame 2 onward; the cleanPerEntityCache eviction never touches it.
|
|
1031
|
-
let shadowMaterialBg = c.frameState.singletonMaterialCache.get('shadow-material-singleton');
|
|
1032
|
-
if (shadowMaterialBg === undefined) {
|
|
1033
|
-
const shadowMaterialBgResult = runtime.device.createBindGroup({
|
|
1034
|
-
label: 'shadow-material-bg',
|
|
1035
|
-
layout: pipelineState.materialBindGroupLayout,
|
|
1036
|
-
entries: shadowMergedEntries,
|
|
1037
|
-
});
|
|
1038
|
-
if (!shadowMaterialBgResult.ok) throw shadowMaterialBgResult.error;
|
|
1039
|
-
shadowMaterialBg = shadowMaterialBgResult.value;
|
|
1040
|
-
c.bindGroupCounts.createBindGroup += 1;
|
|
1041
|
-
c.bindGroupCounts.keys.push('shadow-material-singleton');
|
|
1042
|
-
c.frameState.singletonMaterialCache.set('shadow-material-singleton', shadowMaterialBg);
|
|
1043
|
-
}
|
|
1044
|
-
|
|
1045
|
-
// feat-20260604-instances-per-instance-transform-shader-group3-bin M2 / w12 (D-1 (C)):
|
|
1046
|
-
// shadow pass per-instance channel alignment — replaces the identity singleton
|
|
1047
|
-
// @group(3) binding with per-entity instance buffer + drawIndexed(instanceCount).
|
|
1048
|
-
//
|
|
1049
|
-
// C1: inside the shadow loop, resolve the per-entity instance buffer (reuse
|
|
1050
|
-
// frameState.instanceBuffers cache, or build+upload fresh). When entry has no
|
|
1051
|
-
// Instances component, fall back to identityInstanceBuffer + instanceCount=1.
|
|
1052
|
-
// C2: shadowPass.drawIndexed(indexCount, instanceCount, 0, 0, 0) with real
|
|
1053
|
-
// inst.instanceCount (not hardcoded 1).
|
|
1054
|
-
//
|
|
1055
|
-
// R2-1 (Reviewer note): the shadow encoder finishes BEFORE the main pass builds
|
|
1056
|
-
// frameState.instanceBuffers (main pass at ~:2950), so we build/upload per-entity
|
|
1057
|
-
// instance buffers INSIDE the shadow loop — shadow reads current-frame data.
|
|
1058
|
-
|
|
1059
|
-
const shadowPass: RhiRenderPassEncoder = shadowEnc.beginRenderPass(
|
|
1060
|
-
buildBeginRenderPassDescriptor(
|
|
1061
|
-
{ colorFormats: [], depthFormat: 'depth32float', sampleCount: 1 },
|
|
1062
|
-
{ colorViews: [], depthView: shadowView },
|
|
1063
|
-
'shadow-caster',
|
|
1064
|
-
{
|
|
1065
|
-
depthLoadOp:
|
|
1066
|
-
cascadeIndex === 0 && (c.directionalShadowCacheHitMask ?? 0) === 0 ? 'clear' : 'load',
|
|
1067
|
-
},
|
|
1068
|
-
) as never,
|
|
1069
|
-
);
|
|
1070
|
-
|
|
1071
|
-
shadowPass.setPipeline(shadowPipeline);
|
|
1072
|
-
// feat-20260613 M6 / w20 (D-4): per-cascade viewport always applies.
|
|
1073
|
-
// viewport clips the depth rasterization to one atlas tile so N
|
|
1074
|
-
// cascades share a single atlas depth texture. The pre-CSM
|
|
1075
|
-
// single-cascade fallback (full-RT pass when viewport === undefined)
|
|
1076
|
-
// is gone — urp-pipeline always passes a viewport per cascade and
|
|
1077
|
-
// any other caller is expected to follow the same contract. The
|
|
1078
|
-
// signature remains a defaulted parameter so compute callers can
|
|
1079
|
-
// still pass `{ x: 0, y: 0, w: mapSize, h: mapSize }` for a single-
|
|
1080
|
-
// tile render.
|
|
1081
|
-
const tileViewport: NonNullable<typeof viewport> = viewport ?? {
|
|
1082
|
-
x: 0,
|
|
1083
|
-
y: 0,
|
|
1084
|
-
w: pipelineState.perPassResources.shadowMapSize,
|
|
1085
|
-
h: pipelineState.perPassResources.shadowMapSize,
|
|
1086
|
-
};
|
|
1087
|
-
if (!clearDirectionalCascadeTile(c, shadowPass, tileViewport)) {
|
|
1088
|
-
shadowPass.end();
|
|
1089
|
-
return;
|
|
1090
|
-
}
|
|
1091
|
-
shadowPass.setViewport(tileViewport.x, tileViewport.y, tileViewport.w, tileViewport.h, 0, 1);
|
|
1092
|
-
setOptionalScissorRect(
|
|
1093
|
-
shadowPass,
|
|
1094
|
-
tileViewport.x,
|
|
1095
|
-
tileViewport.y,
|
|
1096
|
-
tileViewport.w,
|
|
1097
|
-
tileViewport.h,
|
|
1098
|
-
);
|
|
1099
|
-
shadowPass.setBindGroup(0, shadowViewBg);
|
|
1100
|
-
shadowPass.setBindGroup(1, shadowMaterialBg, [0]);
|
|
1101
|
-
|
|
1102
|
-
const observation = shadowCascadeObservation(c, cascadeIndex, tileViewport);
|
|
1103
|
-
if (observation !== undefined) emitShadowCascadePassMarker(shadowPass, observation);
|
|
1104
|
-
|
|
1105
|
-
recordShadowCasterDraws(
|
|
1106
|
-
c,
|
|
1107
|
-
shadowPass,
|
|
1108
|
-
shadowPipeline,
|
|
1109
|
-
meshBindGroup as BindGroup,
|
|
1110
|
-
matchedIndices,
|
|
1111
|
-
shadowShaderByRenderableIdx,
|
|
1112
|
-
multiViewSubmission(c, 'cascade', cascadeIndex),
|
|
1113
|
-
observation?.cacheHit === true ? undefined : observation,
|
|
1114
|
-
);
|
|
1115
|
-
|
|
1116
|
-
if (observation !== undefined) emitShadowCascadeEndMarker(shadowPass, observation);
|
|
1117
|
-
|
|
1118
|
-
shadowPass.end();
|
|
1119
|
-
|
|
1120
|
-
const shadowFinishResult = shadowEnc.finish();
|
|
1121
|
-
if (shadowFinishResult.ok) {
|
|
1122
|
-
if (frameState.shadowSubmitModeState.mode === 'coalesced-with-frame') {
|
|
1123
|
-
frameState.pendingShadowCommandBuffers.push(shadowFinishResult.value);
|
|
1124
|
-
} else {
|
|
1125
|
-
runtime.device.queue.submit([shadowFinishResult.value]);
|
|
1126
|
-
}
|
|
1127
|
-
} else {
|
|
1128
|
-
runtime.errorRegistry.fire(shadowFinishResult.error);
|
|
1129
|
-
}
|
|
378
|
+
export function buildMatchedMaterialHandlesByRenderable(
|
|
379
|
+
dispatch: readonly DispatchEntry[],
|
|
380
|
+
selector: PassSelector,
|
|
381
|
+
): ReadonlyMap<number, ReadonlySet<number>> | null {
|
|
382
|
+
if (dispatch.length === 0) return null;
|
|
383
|
+
const matched = filterDispatchBySelector(dispatch, selector);
|
|
384
|
+
const handlesByRenderable = new Map<number, Set<number>>();
|
|
385
|
+
for (const entry of matched) {
|
|
386
|
+
const handles = handlesByRenderable.get(entry.renderableIndex);
|
|
387
|
+
if (handles === undefined) {
|
|
388
|
+
handlesByRenderable.set(entry.renderableIndex, new Set([entry.materialHandle]));
|
|
1130
389
|
} else {
|
|
1131
|
-
|
|
390
|
+
handles.add(entry.materialHandle);
|
|
1132
391
|
}
|
|
1133
392
|
}
|
|
393
|
+
return handlesByRenderable;
|
|
1134
394
|
}
|
|
1135
395
|
|
|
1136
396
|
/**
|
|
1137
397
|
* feat-20260704 M3/w20: per-entity directional shadow-caster draw loop,
|
|
1138
|
-
* extracted verbatim from {@link
|
|
398
|
+
* extracted verbatim from {@link encodeDirectionalShadowPass}. Walks `c.validatedOrdered`,
|
|
1139
399
|
* selects the per-entity shadow PSO (default vertex-only caster or a custom
|
|
1140
400
|
* cutout caster), binds the per-entity mesh dynamic-offset + instance buffer,
|
|
1141
401
|
* and issues the per-submesh depth draws. `shadowPass` view/material bind
|
|
@@ -1152,8 +412,6 @@ function recordShadowCasterDraws(
|
|
|
1152
412
|
shadowMeshBindGroup: BindGroup,
|
|
1153
413
|
matchedIndices: Set<number> | null,
|
|
1154
414
|
shadowShaderByRenderableIdx: ReadonlyMap<number, string>,
|
|
1155
|
-
productionSubmission?: MultiViewProductionSubmission,
|
|
1156
|
-
observation?: ShadowCascadeObservation,
|
|
1157
415
|
): void {
|
|
1158
416
|
const { runtime, pipelineState, validatedOrdered } = c;
|
|
1159
417
|
// M-3 / w12: vertexBuffer/indexBuffer state locals migrate to GpuBuffer
|
|
@@ -1168,111 +426,13 @@ function recordShadowCasterDraws(
|
|
|
1168
426
|
// bound by the setPipeline call above; the loop switches to a custom
|
|
1169
427
|
// ShadowCaster PSO when a material supplies one.
|
|
1170
428
|
let shadowLastPipeline: RenderPipeline = shadowPipeline;
|
|
1171
|
-
const seenValidatedCandidateIndices = observation === undefined ? undefined : new Set<number>();
|
|
1172
|
-
const productionCandidateIndices = submissionCandidateIndices(productionSubmission);
|
|
1173
|
-
// A valid, non-overflowing submission is already the authoritative caster
|
|
1174
|
-
// domain. Resolve it through the frame-local candidate index map once and
|
|
1175
|
-
// iterate only selected entries. This keeps the CPU executor batch-aligned
|
|
1176
|
-
// without the historical validatedOrdered scan for every cascade. Overflow
|
|
1177
|
-
// deliberately retains the complete conservative fallback domain.
|
|
1178
|
-
const selectedEntries =
|
|
1179
|
-
productionCandidateIndices === undefined ||
|
|
1180
|
-
c.validatedByCandidateIndex === undefined ||
|
|
1181
|
-
c.validatedIndexByCandidateIndex === undefined
|
|
1182
|
-
? undefined
|
|
1183
|
-
: [...productionCandidateIndices].flatMap((candidateIndex) => {
|
|
1184
|
-
const entry = c.validatedByCandidateIndex?.get(candidateIndex);
|
|
1185
|
-
return entry === undefined ? [] : [entry];
|
|
1186
|
-
});
|
|
1187
|
-
const entries = selectedEntries ?? validatedOrdered;
|
|
1188
|
-
// The production path iterates the compact selectedEntries set and resolves
|
|
1189
|
-
// its dynamic-offset slot through the frame owner. The validatedOrdered
|
|
1190
|
-
// spelling remains the conservative overflow fallback contract for callers
|
|
1191
|
-
// that cannot publish a bounded membership set:
|
|
1192
|
-
// `for (let i = 0; i < validatedOrdered.length; i++)`.
|
|
1193
|
-
// Conservative overflow source contract: for (let i = 0; i < validatedOrdered.length; i++) {
|
|
1194
|
-
// shadowPass.setBindGroup(2, shadowMeshBindGroup, [i * MESH_PER_ENTITY_STRIDE]);
|
|
1195
|
-
// }
|
|
1196
|
-
let submittedDrawCount = 0;
|
|
1197
|
-
const planDecisions =
|
|
1198
|
-
observation === undefined
|
|
1199
|
-
? undefined
|
|
1200
|
-
: new Map(
|
|
1201
|
-
observation.plan.candidateDecisions?.map((decision) => [
|
|
1202
|
-
decision.renderableIndex,
|
|
1203
|
-
decision,
|
|
1204
|
-
]),
|
|
1205
|
-
);
|
|
1206
429
|
|
|
1207
|
-
for (let i = 0; i <
|
|
1208
|
-
const entry =
|
|
430
|
+
for (let i = 0; i < validatedOrdered.length; i++) {
|
|
431
|
+
const entry = validatedOrdered[i];
|
|
1209
432
|
if (entry === undefined) continue;
|
|
1210
433
|
|
|
1211
|
-
const candidateIndex = entry.source.candidateIndex ?? entry.renderableIndex;
|
|
1212
|
-
seenValidatedCandidateIndices?.add(candidateIndex);
|
|
1213
|
-
const planDecision = planDecisions?.get(candidateIndex);
|
|
1214
|
-
const projectedCasterRect =
|
|
1215
|
-
observation === undefined || planDecision === undefined
|
|
1216
|
-
? undefined
|
|
1217
|
-
: projectLightSpaceCasterRect(
|
|
1218
|
-
observation.plan,
|
|
1219
|
-
observation.viewport,
|
|
1220
|
-
planDecision.lightSpaceBounds,
|
|
1221
|
-
);
|
|
1222
|
-
const candidateIdentity =
|
|
1223
|
-
observation === undefined
|
|
1224
|
-
? undefined
|
|
1225
|
-
: {
|
|
1226
|
-
frame: observation.frame,
|
|
1227
|
-
cascade: observation.cascade,
|
|
1228
|
-
worldId: entry.source.worldId,
|
|
1229
|
-
entityKey: entry.source.entityKey,
|
|
1230
|
-
stableId:
|
|
1231
|
-
observation.stableIdByCandidateIndex.get(candidateIndex) ??
|
|
1232
|
-
worldEntityKey(entry.source.worldId, entry.source.entityKey),
|
|
1233
|
-
// `renderableIndex` is the stable producer/candidate index. The
|
|
1234
|
-
// projected visible-list slot is deliberately carried separately so a
|
|
1235
|
-
// post-cull draw can be joined back to the complete CSM candidate domain.
|
|
1236
|
-
renderableIndex: candidateIndex,
|
|
1237
|
-
candidateIndex,
|
|
1238
|
-
...(projectedCasterRect === undefined ? {} : { projectedCasterRect }),
|
|
1239
|
-
};
|
|
1240
|
-
|
|
1241
434
|
// feat-20260609 M2: skip entities that don't match the pass selector.
|
|
1242
|
-
if (matchedIndices !== null && !matchedIndices.has(entry.renderableIndex))
|
|
1243
|
-
if (observation !== undefined) {
|
|
1244
|
-
emitBudgetedShadowMarker(shadowPass, observation, {
|
|
1245
|
-
...candidateIdentity,
|
|
1246
|
-
kind: 'candidate',
|
|
1247
|
-
stage: 'cpu-not-selected',
|
|
1248
|
-
reason: 'pass-selector-mismatch',
|
|
1249
|
-
});
|
|
1250
|
-
}
|
|
1251
|
-
continue;
|
|
1252
|
-
}
|
|
1253
|
-
if (productionCandidateIndices !== undefined) {
|
|
1254
|
-
if (!productionCandidateIndices.has(candidateIndex)) {
|
|
1255
|
-
if (observation !== undefined) {
|
|
1256
|
-
emitBudgetedShadowMarker(shadowPass, observation, {
|
|
1257
|
-
...candidateIdentity,
|
|
1258
|
-
kind: 'candidate',
|
|
1259
|
-
stage: 'cpu-not-selected',
|
|
1260
|
-
reason: 'outside-multi-view-submission',
|
|
1261
|
-
});
|
|
1262
|
-
}
|
|
1263
|
-
continue;
|
|
1264
|
-
}
|
|
1265
|
-
}
|
|
1266
|
-
if (observation !== undefined) {
|
|
1267
|
-
emitBudgetedShadowMarker(shadowPass, observation, {
|
|
1268
|
-
...candidateIdentity,
|
|
1269
|
-
kind: 'candidate',
|
|
1270
|
-
stage: 'multi-view-selected',
|
|
1271
|
-
source: 'multi-view-indirect',
|
|
1272
|
-
selected: true,
|
|
1273
|
-
reason: 'batch-aligned-submission',
|
|
1274
|
-
});
|
|
1275
|
-
}
|
|
435
|
+
if (matchedIndices !== null && !matchedIndices.has(entry.renderableIndex)) continue;
|
|
1276
436
|
|
|
1277
437
|
// bug-20260619-csm RC-3 (AC-10, D-3): resolve the per-entity shadow
|
|
1278
438
|
// PSO from its ShadowCaster shader id. Default casters keep the
|
|
@@ -1319,14 +479,6 @@ function recordShadowCasterDraws(
|
|
|
1319
479
|
(sm) => sm.topology === 'triangle-list' || sm.topology === 'triangle-strip',
|
|
1320
480
|
);
|
|
1321
481
|
if (!hasAnyShadowSubmesh) {
|
|
1322
|
-
if (observation !== undefined) {
|
|
1323
|
-
emitBudgetedShadowMarker(shadowPass, observation, {
|
|
1324
|
-
...candidateIdentity,
|
|
1325
|
-
kind: 'candidate',
|
|
1326
|
-
stage: 'draw-not-submitted',
|
|
1327
|
-
reason: 'non-triangle-topology',
|
|
1328
|
-
});
|
|
1329
|
-
}
|
|
1330
482
|
continue;
|
|
1331
483
|
}
|
|
1332
484
|
|
|
@@ -1342,11 +494,7 @@ function recordShadowCasterDraws(
|
|
|
1342
494
|
}
|
|
1343
495
|
}
|
|
1344
496
|
|
|
1345
|
-
|
|
1346
|
-
selectedEntries === undefined
|
|
1347
|
-
? i
|
|
1348
|
-
: (c.validatedIndexByCandidateIndex?.get(candidateIndex) ?? i);
|
|
1349
|
-
shadowPass.setBindGroup(2, shadowMeshBindGroup, [validatedIndex * MESH_PER_ENTITY_STRIDE]);
|
|
497
|
+
shadowPass.setBindGroup(2, shadowMeshBindGroup, [i * MESH_PER_ENTITY_STRIDE]);
|
|
1350
498
|
|
|
1351
499
|
// C1 + C2 (w12): per-entity instance buffer + instanceCount
|
|
1352
500
|
let shadowInstanceBuffer: Buffer = pipelineState.identityInstanceBuffer;
|
|
@@ -1365,13 +513,10 @@ function recordShadowCasterDraws(
|
|
|
1365
513
|
const bufUsage = uniformFallback
|
|
1366
514
|
? GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST
|
|
1367
515
|
: GPU_BUFFER_USAGE_STORAGE | GPU_BUFFER_USAGE_COPY_DST;
|
|
1368
|
-
const
|
|
516
|
+
const instancePayload = uniformFallback
|
|
1369
517
|
? shadowInst.transforms
|
|
1370
|
-
:
|
|
1371
|
-
|
|
1372
|
-
entry.source.temporal?.previousInstances?.transforms,
|
|
1373
|
-
);
|
|
1374
|
-
const requestedBytes = upload.byteLength;
|
|
518
|
+
: packInstanceStorageBuffer(shadowInst.transforms);
|
|
519
|
+
const requestedBytes = instancePayload.byteLength;
|
|
1375
520
|
const cached = c.frameState.instanceBuffers.get(
|
|
1376
521
|
worldEntityKey(entry.source.worldId, shadowInst.cacheKey),
|
|
1377
522
|
);
|
|
@@ -1410,7 +555,11 @@ function recordShadowCasterDraws(
|
|
|
1410
555
|
}
|
|
1411
556
|
}
|
|
1412
557
|
if (active !== null) {
|
|
1413
|
-
const writeRes = runtime.device.queue.writeBuffer(
|
|
558
|
+
const writeRes = runtime.device.queue.writeBuffer(
|
|
559
|
+
active.buffer.handle,
|
|
560
|
+
0,
|
|
561
|
+
instancePayload,
|
|
562
|
+
);
|
|
1414
563
|
if (!writeRes.ok) {
|
|
1415
564
|
runtime.errorRegistry.fire(writeRes.error);
|
|
1416
565
|
} else {
|
|
@@ -1456,614 +605,24 @@ function recordShadowCasterDraws(
|
|
|
1456
605
|
// feat-20260608 M4 / w16: per-submesh shadow draw loop.
|
|
1457
606
|
// Only draw submeshes whose topology is triangle-list or triangle-strip
|
|
1458
607
|
// (line-list / point-list submeshes cast no shadow and are skipped).
|
|
1459
|
-
for (
|
|
1460
|
-
const sm = shadowSubmeshes[submeshIndex];
|
|
1461
|
-
if (sm === undefined) continue;
|
|
608
|
+
for (const sm of shadowSubmeshes) {
|
|
1462
609
|
if (sm.topology !== 'triangle-list' && sm.topology !== 'triangle-strip') {
|
|
1463
610
|
continue;
|
|
1464
611
|
}
|
|
1465
612
|
if (entry.mesh.indexed) {
|
|
1466
613
|
shadowPass.drawIndexed(sm.indexCount, shadowInstanceCount, sm.indexOffset, 0, 0);
|
|
1467
|
-
if (observation !== undefined) submittedDrawCount += 1;
|
|
1468
|
-
if (observation !== undefined) {
|
|
1469
|
-
emitBudgetedShadowMarker(shadowPass, observation, {
|
|
1470
|
-
...candidateIdentity,
|
|
1471
|
-
kind: 'submitted-draw',
|
|
1472
|
-
stage: 'submitted-draw',
|
|
1473
|
-
source: 'record-after-draw-call',
|
|
1474
|
-
submeshIndex,
|
|
1475
|
-
drawKind: 'drawIndexed',
|
|
1476
|
-
});
|
|
1477
|
-
}
|
|
1478
614
|
} else {
|
|
1479
615
|
shadowPass.draw(sm.vertexCount, shadowInstanceCount, 0, 0);
|
|
1480
|
-
if (observation !== undefined) submittedDrawCount += 1;
|
|
1481
|
-
if (observation !== undefined) {
|
|
1482
|
-
emitBudgetedShadowMarker(shadowPass, observation, {
|
|
1483
|
-
...candidateIdentity,
|
|
1484
|
-
kind: 'submitted-draw',
|
|
1485
|
-
stage: 'submitted-draw',
|
|
1486
|
-
source: 'record-after-draw-call',
|
|
1487
|
-
submeshIndex,
|
|
1488
|
-
drawKind: 'draw',
|
|
1489
|
-
});
|
|
1490
|
-
}
|
|
1491
|
-
}
|
|
1492
|
-
}
|
|
1493
|
-
}
|
|
1494
|
-
if (observation !== undefined) {
|
|
1495
|
-
shadowPass.insertDebugMarker(
|
|
1496
|
-
shadowMarker({
|
|
1497
|
-
kind: 'batch',
|
|
1498
|
-
stage: 'multi-view-plan-vs-submitted',
|
|
1499
|
-
source: 'batch-topology',
|
|
1500
|
-
frame: observation.frame,
|
|
1501
|
-
cascade: observation.cascade,
|
|
1502
|
-
plannedDrawCount: productionSubmission?.plan.candidateCount ?? 0,
|
|
1503
|
-
submittedDrawCount,
|
|
1504
|
-
batchCount: productionSubmission?.plan.batches.length ?? 0,
|
|
1505
|
-
aligned: (productionSubmission?.plan.candidateCount ?? 0) === submittedDrawCount,
|
|
1506
|
-
}),
|
|
1507
|
-
);
|
|
1508
|
-
}
|
|
1509
|
-
if (observation !== undefined && productionCandidateIndices !== undefined) {
|
|
1510
|
-
for (const candidateIndex of productionCandidateIndices) {
|
|
1511
|
-
if (seenValidatedCandidateIndices?.has(candidateIndex)) continue;
|
|
1512
|
-
emitBudgetedShadowMarker(shadowPass, observation, {
|
|
1513
|
-
kind: 'candidate',
|
|
1514
|
-
stage: 'validation-missing',
|
|
1515
|
-
source: 'multi-view-indirect',
|
|
1516
|
-
frame: observation.frame,
|
|
1517
|
-
cascade: observation.cascade,
|
|
1518
|
-
stableId: observation.stableIdByCandidateIndex.get(candidateIndex),
|
|
1519
|
-
candidateIndex,
|
|
1520
|
-
selected: true,
|
|
1521
|
-
reason: 'submitted-candidate-not-materialized',
|
|
1522
|
-
});
|
|
1523
|
-
}
|
|
1524
|
-
}
|
|
1525
|
-
}
|
|
1526
|
-
|
|
1527
|
-
/**
|
|
1528
|
-
* feat-20260612-point-light-shadows-urp-hdrp M3 / T-M3-2 (plan-strategy §D-1
|
|
1529
|
-
* + §D-3 + AC-04). Records the 6 x N point-shadow caster passes — one render
|
|
1530
|
-
* pass per (shadow-casting point light, cube face) pair — that write per-light
|
|
1531
|
-
* cube_array atlas depth. Driven by the URP `addPointShadowPass` graph closure;
|
|
1532
|
-
* gated upstream on `frameState.pointShadowSnapshots.length > 0` (AC-09 zero-
|
|
1533
|
-
* shadow zero-pass).
|
|
1534
|
-
*
|
|
1535
|
-
* Pass count = 6 * N where N = `frameState.pointShadowSnapshots.length`. Each
|
|
1536
|
-
* pass opens an INDEPENDENT command encoder + queue.submit so Dawn / WebGPU
|
|
1537
|
-
* synchronizes the depth-write boundary with the subsequent atlas sample in
|
|
1538
|
-
* the forward pass (RD-4 manual barrier; same pattern as `recordShadowPass`).
|
|
1539
|
-
*
|
|
1540
|
-
* Round-2 F-3 fix-up: actual geometry walk + draw landed. Per face we
|
|
1541
|
-
* (1) write the face VP mat4 into `viewUniformBuffer` at offset 112 (the
|
|
1542
|
-
* `lightSpaceMatrix` slot) — `forgeax::default-shadow-caster` reads
|
|
1543
|
-
* `view.lightSpaceMatrix * worldPos` and the encoder boundary serializes
|
|
1544
|
-
* the queue.writeBuffer with the subsequent draw, so each face sees its own
|
|
1545
|
-
* VP without needing a per-face UBO bind. (2) Reuse the directional shadow
|
|
1546
|
-
* caster PSO + cached `shadow-view-bg` / `shadow-material-singleton` /
|
|
1547
|
-
* `shadow-mesh-bg` already built by `recordShadowPass`. (3) After all
|
|
1548
|
-
* (snapshot, face) passes complete, restore `viewUniformBuffer.lightSpaceMatrix`
|
|
1549
|
-
* to the directional value the main forward pass needs (the queue.submit
|
|
1550
|
-
* ordering guarantees the restore lands before the main encoder runs).
|
|
1551
|
-
*
|
|
1552
|
-
* Caveat: the cached `view-shadow` BG binds `shadowAtlasFallbackTextureView`
|
|
1553
|
-
* at binding 5 (NOT the real ShadowAtlas atlas view) so the BG is valid even
|
|
1554
|
-
* while the real atlas faces are being written through the depth attachment;
|
|
1555
|
-
* the shadow_caster.wgsl shader never samples binding 5 anyway (vertex-only
|
|
1556
|
-
* pipeline).
|
|
1557
|
-
*
|
|
1558
|
-
* No new shader / no new PSO / no new BGL is required for this round; the
|
|
1559
|
-
* change is purely runtime wiring. A dedicated `forgeax::default-point-
|
|
1560
|
-
* shadow-caster` PSO with a per-face VP UBO + dynamic offset would let the
|
|
1561
|
-
* pass run without touching `viewUniformBuffer.lightSpaceMatrix` and could
|
|
1562
|
-
* be considered for a follow-on optimization milestone (`OOS-future`).
|
|
1563
|
-
*/
|
|
1564
|
-
export function recordPointShadowPass(c: _InternalRenderPipelineContext): void {
|
|
1565
|
-
const { runtime, frameState, meshBindGroup, pipelineState } = c;
|
|
1566
|
-
const mainMembership = mainShadowMembership(c);
|
|
1567
|
-
const snapshots = frameState.pointShadowSnapshots;
|
|
1568
|
-
if (snapshots.length === 0) return;
|
|
1569
|
-
const atlas = frameState.pointShadowAtlas;
|
|
1570
|
-
if (atlas === null || !atlas.isAllocated()) return;
|
|
1571
|
-
|
|
1572
|
-
// Reuse the directional shadow caster PSO -- its WGSL reads
|
|
1573
|
-
// `view.lightSpaceMatrix * worldPos` which is exactly what we need once we
|
|
1574
|
-
// overwrite the slot per face below.
|
|
1575
|
-
const shadowPipeline =
|
|
1576
|
-
runtime.getMaterialShaderPipeline?.(
|
|
1577
|
-
'forgeax::default-shadow-caster',
|
|
1578
|
-
false,
|
|
1579
|
-
undefined,
|
|
1580
|
-
'triangle-list',
|
|
1581
|
-
undefined,
|
|
1582
|
-
undefined,
|
|
1583
|
-
'shadow-caster',
|
|
1584
|
-
) ?? null;
|
|
1585
|
-
if (shadowPipeline === null) return;
|
|
1586
|
-
|
|
1587
|
-
// Snapshot the directional lightSpaceMatrix so we can restore it after the
|
|
1588
|
-
// 6 x N face passes. recordShadowPass already wrote `viewUniformBuffer` at
|
|
1589
|
-
// offset 112 above; mirror its source in `pipelineState.perPassResources`
|
|
1590
|
-
// (cached by the directional path for Inspector consumption -- charter P4
|
|
1591
|
-
// single SSOT). When no directional shadow is active the slot was zeroed
|
|
1592
|
-
// by the viewPayload write at recordFrame top; we restore zeros.
|
|
1593
|
-
const restoreLightSpaceMatrix = pipelineState.perPassResources.shadowLightSpaceMatrix;
|
|
1594
|
-
const RESTORE_LSM_BYTES = 64; // mat4 = 16 floats x 4 B
|
|
1595
|
-
const VIEW_UBO_LSM_OFFSET = 112;
|
|
1596
|
-
|
|
1597
|
-
for (let i = 0; i < snapshots.length; i++) {
|
|
1598
|
-
const snap = snapshots[i];
|
|
1599
|
-
if (snap === undefined) continue;
|
|
1600
|
-
for (let face = 0; face < 6; face++) {
|
|
1601
|
-
// (1) Overwrite viewUniformBuffer.lightSpaceMatrix with this face's VP.
|
|
1602
|
-
// shadowMatrices is Float32Array(96) = 6 mat4 in [+X,-X,+Y,-Y,+Z,-Z];
|
|
1603
|
-
// pull the 16-float subarray for this face.
|
|
1604
|
-
const faceVp = snap.shadowMatrices.subarray(face * 16, (face + 1) * 16);
|
|
1605
|
-
const lsmWriteRes = runtime.device.queue.writeBuffer(
|
|
1606
|
-
pipelineState.viewUniformBuffer,
|
|
1607
|
-
VIEW_UBO_LSM_OFFSET,
|
|
1608
|
-
faceVp,
|
|
1609
|
-
);
|
|
1610
|
-
if (!lsmWriteRes.ok) {
|
|
1611
|
-
runtime.errorRegistry.fire(lsmWriteRes.error);
|
|
1612
|
-
continue;
|
|
1613
|
-
}
|
|
1614
|
-
|
|
1615
|
-
const encResult = runtime.device.createCommandEncoder({
|
|
1616
|
-
label: `point-shadow-l${snap.shadowAtlasLayer}-f${face}`,
|
|
1617
|
-
});
|
|
1618
|
-
if (!encResult.ok) {
|
|
1619
|
-
runtime.errorRegistry.fire(encResult.error);
|
|
1620
|
-
continue;
|
|
1621
|
-
}
|
|
1622
|
-
const enc = encResult.value;
|
|
1623
|
-
let view: TextureView;
|
|
1624
|
-
try {
|
|
1625
|
-
view = atlas.faceView(snap.shadowAtlasLayer, face);
|
|
1626
|
-
} catch (e) {
|
|
1627
|
-
if (
|
|
1628
|
-
e instanceof PointShadowAtlasUninitializedError ||
|
|
1629
|
-
e instanceof PointShadowAtlasBoundsViolationError
|
|
1630
|
-
) {
|
|
1631
|
-
runtime.errorRegistry.fire(e);
|
|
1632
|
-
} else {
|
|
1633
|
-
throw e;
|
|
1634
|
-
}
|
|
1635
|
-
continue;
|
|
1636
|
-
}
|
|
1637
|
-
const pass = enc.beginRenderPass(
|
|
1638
|
-
buildBeginRenderPassDescriptor(
|
|
1639
|
-
{ colorFormats: [], depthFormat: 'depth32float', sampleCount: 1 },
|
|
1640
|
-
{ colorViews: [], depthView: view },
|
|
1641
|
-
'point-shadow-caster',
|
|
1642
|
-
) as never,
|
|
1643
|
-
);
|
|
1644
|
-
|
|
1645
|
-
// (2) Bind the same shadow PSO + view BG + material BG + mesh BG cached
|
|
1646
|
-
// by recordShadowPass earlier in this frame. The shadow path's view BG
|
|
1647
|
-
// binds the cube_array fallback at binding 5, so this BG is safe to
|
|
1648
|
-
// use while the real atlas faces are render-attached here.
|
|
1649
|
-
pass.setPipeline(shadowPipeline);
|
|
1650
|
-
// Look up the shadow view BG built earlier this frame by recordShadowPass.
|
|
1651
|
-
// `view-shadow` is the cache variant; keyed by the same handle objects.
|
|
1652
|
-
// If the directional shadow path wasn't taken (castShadow:false),
|
|
1653
|
-
// shadow-view-bg was never built -- skip the geometry walk in that case
|
|
1654
|
-
// (the depth attachment was still cleared above which is the AC-04
|
|
1655
|
-
// "atlas face cleared to far" minimum guarantee).
|
|
1656
|
-
// Build (or reuse) the shadow-view BG. If the directional shadow path
|
|
1657
|
-
// already populated it earlier this frame, the cache hits; otherwise
|
|
1658
|
-
// (castShadow:false -- recordShadowPass never
|
|
1659
|
-
// ran) we build it on-demand here so the point shadow caster has a
|
|
1660
|
-
// valid b0 view BG even on directional-shadow-free scenes.
|
|
1661
|
-
const cachedShadowViewBg = getOrCreateFromChain(
|
|
1662
|
-
frameState.viewBindGroupCache,
|
|
1663
|
-
[
|
|
1664
|
-
pipelineState.viewUniformBuffer,
|
|
1665
|
-
pipelineState.pointLightsBuffer,
|
|
1666
|
-
pipelineState.spotLightsBuffer,
|
|
1667
|
-
pipelineState.shadowFallbackTextureView,
|
|
1668
|
-
pipelineState.perPassResources.shadowSampler,
|
|
1669
|
-
pipelineState.shadowAtlasFallbackTextureView,
|
|
1670
|
-
pipelineState.shadowParamsBuffer,
|
|
1671
|
-
pipelineState.shadowCasterCascadeBuffer,
|
|
1672
|
-
pipelineState.shadowFallbackTextureView,
|
|
1673
|
-
],
|
|
1674
|
-
'view-shadow',
|
|
1675
|
-
() => {
|
|
1676
|
-
const r = runtime.device.createBindGroup({
|
|
1677
|
-
label: 'shadow-view-bg',
|
|
1678
|
-
layout: pipelineState.viewBindGroupLayout,
|
|
1679
|
-
entries: [
|
|
1680
|
-
{
|
|
1681
|
-
binding: 0,
|
|
1682
|
-
resource: { kind: 'buffer', value: { buffer: pipelineState.viewUniformBuffer } },
|
|
1683
|
-
},
|
|
1684
|
-
{
|
|
1685
|
-
binding: 1,
|
|
1686
|
-
resource: { kind: 'buffer', value: { buffer: pipelineState.pointLightsBuffer } },
|
|
1687
|
-
},
|
|
1688
|
-
{
|
|
1689
|
-
binding: 2,
|
|
1690
|
-
resource: { kind: 'buffer', value: { buffer: pipelineState.spotLightsBuffer } },
|
|
1691
|
-
},
|
|
1692
|
-
{
|
|
1693
|
-
binding: 3,
|
|
1694
|
-
resource: { kind: 'textureView', value: pipelineState.shadowFallbackTextureView },
|
|
1695
|
-
},
|
|
1696
|
-
{
|
|
1697
|
-
binding: 4,
|
|
1698
|
-
resource: { kind: 'sampler', value: pipelineState.perPassResources.shadowSampler },
|
|
1699
|
-
},
|
|
1700
|
-
{
|
|
1701
|
-
binding: 5,
|
|
1702
|
-
resource: {
|
|
1703
|
-
kind: 'textureView',
|
|
1704
|
-
value: pipelineState.shadowAtlasFallbackTextureView,
|
|
1705
|
-
},
|
|
1706
|
-
},
|
|
1707
|
-
{
|
|
1708
|
-
binding: 6,
|
|
1709
|
-
resource: { kind: 'buffer', value: { buffer: pipelineState.shadowParamsBuffer } },
|
|
1710
|
-
},
|
|
1711
|
-
// feat-20260625-spot-light-shadow-mapping M2 / w21 + w25: this
|
|
1712
|
-
// on-demand shadow-view BG builder previously stopped at binding 6,
|
|
1713
|
-
// predating the cascade UBO (binding 7) and the spot binding 8. It
|
|
1714
|
-
// shares the 'view-shadow' cache variant with the directional
|
|
1715
|
-
// shadow-pass builder above, so it must produce a BGL-identical bind
|
|
1716
|
-
// group; bindings 7/8 are added here in lock-step (BGL declares
|
|
1717
|
-
// 0..8 — the former binding 9 spot lightViewProj UBO folded into the
|
|
1718
|
-
// View UBO in w25 for the WebGL2 fragment uniform-buffer budget).
|
|
1719
|
-
{
|
|
1720
|
-
binding: 7,
|
|
1721
|
-
resource: {
|
|
1722
|
-
kind: 'buffer',
|
|
1723
|
-
value: { buffer: pipelineState.shadowCasterCascadeBuffer },
|
|
1724
|
-
},
|
|
1725
|
-
},
|
|
1726
|
-
{
|
|
1727
|
-
binding: 8,
|
|
1728
|
-
resource: {
|
|
1729
|
-
kind: 'textureView',
|
|
1730
|
-
value: pipelineState.shadowFallbackTextureView,
|
|
1731
|
-
},
|
|
1732
|
-
},
|
|
1733
|
-
],
|
|
1734
|
-
});
|
|
1735
|
-
if (!r.ok) throw r.error;
|
|
1736
|
-
return r.value;
|
|
1737
|
-
},
|
|
1738
|
-
c.bindGroupCounts,
|
|
1739
|
-
);
|
|
1740
|
-
// Same on-demand build for the dummy material BG (the shadow_caster
|
|
1741
|
-
// shader does not consume @group(1) but the PSO requires the BGL
|
|
1742
|
-
// to validate). Reuse the same singleton Map entry recordShadowPass
|
|
1743
|
-
// writes so the two paths share one allocation per frame (D-6).
|
|
1744
|
-
let cachedShadowMaterialBg = frameState.singletonMaterialCache.get(
|
|
1745
|
-
'shadow-material-singleton',
|
|
1746
|
-
);
|
|
1747
|
-
if (cachedShadowMaterialBg === undefined) {
|
|
1748
|
-
const buildShadowMaterialSingleton = (): BindGroup => {
|
|
1749
|
-
const fb = pipelineState.skylightFallback;
|
|
1750
|
-
const fallbackEntries = [
|
|
1751
|
-
{
|
|
1752
|
-
binding: 0,
|
|
1753
|
-
resource: {
|
|
1754
|
-
kind: 'buffer' as const,
|
|
1755
|
-
value: {
|
|
1756
|
-
buffer: pipelineState.materialUniformBuffer.buffer,
|
|
1757
|
-
offset: 0,
|
|
1758
|
-
size: MATERIAL_PER_ENTITY_STRIDE,
|
|
1759
|
-
},
|
|
1760
|
-
},
|
|
1761
|
-
},
|
|
1762
|
-
{
|
|
1763
|
-
binding: 1,
|
|
1764
|
-
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
1765
|
-
},
|
|
1766
|
-
{
|
|
1767
|
-
binding: 2,
|
|
1768
|
-
resource: { kind: 'textureView' as const, value: pipelineState.fallbackTextureView },
|
|
1769
|
-
},
|
|
1770
|
-
{
|
|
1771
|
-
binding: 3,
|
|
1772
|
-
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
1773
|
-
},
|
|
1774
|
-
{
|
|
1775
|
-
binding: 4,
|
|
1776
|
-
resource: {
|
|
1777
|
-
kind: 'textureView' as const,
|
|
1778
|
-
value: pipelineState.defaultNormalTextureView,
|
|
1779
|
-
},
|
|
1780
|
-
},
|
|
1781
|
-
{
|
|
1782
|
-
binding: 5,
|
|
1783
|
-
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
1784
|
-
},
|
|
1785
|
-
{
|
|
1786
|
-
binding: 6,
|
|
1787
|
-
resource: { kind: 'textureView' as const, value: pipelineState.fallbackTextureView },
|
|
1788
|
-
},
|
|
1789
|
-
{
|
|
1790
|
-
binding: 7,
|
|
1791
|
-
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
1792
|
-
},
|
|
1793
|
-
{
|
|
1794
|
-
binding: 8,
|
|
1795
|
-
resource: {
|
|
1796
|
-
kind: 'textureView' as const,
|
|
1797
|
-
value: pipelineState.defaultWhiteTextureView,
|
|
1798
|
-
},
|
|
1799
|
-
},
|
|
1800
|
-
{
|
|
1801
|
-
binding: 9,
|
|
1802
|
-
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
1803
|
-
},
|
|
1804
|
-
{
|
|
1805
|
-
binding: 10,
|
|
1806
|
-
resource: {
|
|
1807
|
-
kind: 'textureView' as const,
|
|
1808
|
-
value: pipelineState.defaultWhiteTextureView,
|
|
1809
|
-
},
|
|
1810
|
-
},
|
|
1811
|
-
{
|
|
1812
|
-
binding: 11,
|
|
1813
|
-
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
1814
|
-
},
|
|
1815
|
-
{
|
|
1816
|
-
binding: 12,
|
|
1817
|
-
resource: {
|
|
1818
|
-
kind: 'textureView' as const,
|
|
1819
|
-
value: pipelineState.defaultWhiteTextureView,
|
|
1820
|
-
},
|
|
1821
|
-
},
|
|
1822
|
-
];
|
|
1823
|
-
const merged =
|
|
1824
|
-
fb !== null
|
|
1825
|
-
? assembleMaterialWithSkylightEntries(fallbackEntries, {
|
|
1826
|
-
irradianceView: fb.irradianceView,
|
|
1827
|
-
irradianceSampler: fb.sampler,
|
|
1828
|
-
prefilterView: fb.prefilterView,
|
|
1829
|
-
prefilterSampler: fb.sampler,
|
|
1830
|
-
brdfLutView: fb.brdfLutView,
|
|
1831
|
-
brdfLutSampler: fb.sampler,
|
|
1832
|
-
intensityBuffer: fb.intensityBuffer,
|
|
1833
|
-
})
|
|
1834
|
-
: fallbackEntries;
|
|
1835
|
-
const r = runtime.device.createBindGroup({
|
|
1836
|
-
label: 'shadow-material-bg',
|
|
1837
|
-
layout: pipelineState.materialBindGroupLayout,
|
|
1838
|
-
entries: merged,
|
|
1839
|
-
});
|
|
1840
|
-
if (!r.ok) throw r.error;
|
|
1841
|
-
return r.value;
|
|
1842
|
-
};
|
|
1843
|
-
cachedShadowMaterialBg = buildShadowMaterialSingleton();
|
|
1844
|
-
c.bindGroupCounts.createBindGroup += 1;
|
|
1845
|
-
c.bindGroupCounts.keys.push('shadow-material-singleton');
|
|
1846
|
-
frameState.singletonMaterialCache.set('shadow-material-singleton', cachedShadowMaterialBg);
|
|
1847
|
-
}
|
|
1848
|
-
if (meshBindGroup === null) {
|
|
1849
|
-
pass.end();
|
|
1850
|
-
const finishOnly = enc.finish();
|
|
1851
|
-
if (!finishOnly.ok) {
|
|
1852
|
-
runtime.errorRegistry.fire(finishOnly.error);
|
|
1853
|
-
continue;
|
|
1854
|
-
}
|
|
1855
|
-
const submitOnly = runtime.device.queue.submit([finishOnly.value]);
|
|
1856
|
-
if (!submitOnly.ok) {
|
|
1857
|
-
runtime.errorRegistry.fire(submitOnly.error);
|
|
1858
|
-
}
|
|
1859
|
-
continue;
|
|
1860
|
-
}
|
|
1861
|
-
pass.setBindGroup(0, cachedShadowViewBg);
|
|
1862
|
-
pass.setBindGroup(1, cachedShadowMaterialBg, [0]);
|
|
1863
|
-
|
|
1864
|
-
// (3) Iterate the mesh-SSBO slot order and emit one drawIndexed per
|
|
1865
|
-
// shadow-casting submesh. Same shape as the directional shadow loop;
|
|
1866
|
-
// the per-instance instance buffers built earlier this frame in
|
|
1867
|
-
// recordShadowPass are reused (cached on frameState.instanceBuffers).
|
|
1868
|
-
let lastVB: GpuBuffer | null = null;
|
|
1869
|
-
let lastIB: GpuBuffer | null = null;
|
|
1870
|
-
const shadowEntries =
|
|
1871
|
-
c.validatedShadowEntries ??
|
|
1872
|
-
c.validatedOrdered.flatMap((entry, validatedIndex) =>
|
|
1873
|
-
isMainShadowRenderable(entry, mainMembership) ? [{ entry, validatedIndex }] : [],
|
|
1874
|
-
);
|
|
1875
|
-
for (const { entry, validatedIndex: ei } of shadowEntries) {
|
|
1876
|
-
const submeshes = entry.mesh.submeshes;
|
|
1877
|
-
const hasTriangle = submeshes.some(
|
|
1878
|
-
(sm) => sm.topology === 'triangle-list' || sm.topology === 'triangle-strip',
|
|
1879
|
-
);
|
|
1880
|
-
if (!hasTriangle) continue;
|
|
1881
|
-
if (entry.mesh.vertexBuffer !== lastVB) {
|
|
1882
|
-
pass.setVertexBuffer(0, entry.mesh.vertexBuffer.handle);
|
|
1883
|
-
lastVB = entry.mesh.vertexBuffer;
|
|
1884
|
-
}
|
|
1885
|
-
if (entry.mesh.indexed && entry.mesh.indexBuffer !== lastIB && entry.mesh.indexBuffer) {
|
|
1886
|
-
pass.setIndexBuffer(entry.mesh.indexBuffer.handle, entry.mesh.indexFormat);
|
|
1887
|
-
lastIB = entry.mesh.indexBuffer;
|
|
1888
|
-
}
|
|
1889
|
-
pass.setBindGroup(2, meshBindGroup, [ei * MESH_PER_ENTITY_STRIDE]);
|
|
1890
|
-
// Resolve the per-entity instance BG cached by recordShadowPass.
|
|
1891
|
-
const inst = entry.source.instances;
|
|
1892
|
-
let instCount = 1;
|
|
1893
|
-
let instBufferKey: object = pipelineState.identityInstanceBuffer as unknown as object;
|
|
1894
|
-
if (inst !== undefined) {
|
|
1895
|
-
const cached = frameState.instanceBuffers.get(
|
|
1896
|
-
worldEntityKey(entry.source.worldId, inst.cacheKey),
|
|
1897
|
-
);
|
|
1898
|
-
if (
|
|
1899
|
-
cached !== undefined &&
|
|
1900
|
-
cached.uploadedArchVersion === inst.archVersion &&
|
|
1901
|
-
cached.uploadedByteLength ===
|
|
1902
|
-
temporalInstanceUploadByteLength(inst.transforms, runtime.device.caps.storageBuffer)
|
|
1903
|
-
) {
|
|
1904
|
-
instBufferKey = cached.buffer.handle as unknown as object;
|
|
1905
|
-
instCount = Math.max(1, inst.instanceCount);
|
|
1906
|
-
}
|
|
1907
|
-
}
|
|
1908
|
-
// D-4 read end: look up the leaf recordShadowPass wrote at :3439
|
|
1909
|
-
// with the SAME (entityKey, instBuffer) pair. The single-handle chain
|
|
1910
|
-
// stores the variant->BindGroup leaf Map directly under the buffer
|
|
1911
|
-
// handle in the inner WeakMap, so the variant lookup is the third
|
|
1912
|
-
// step. The inner WeakMap value is opaque (`unknown`); the 1-handle
|
|
1913
|
-
// shadow-instances chain guarantees it is the leaf Map here.
|
|
1914
|
-
const shadowInstLeaf = frameState.instancesBgPerEntity
|
|
1915
|
-
.get(worldEntityKey(entry.source.worldId, entry.source.entityKey))
|
|
1916
|
-
?.get(instBufferKey) as Map<string, BindGroup> | undefined;
|
|
1917
|
-
const cachedInstBg = shadowInstLeaf?.get('shadow-instances');
|
|
1918
|
-
if (cachedInstBg === undefined) continue; // recordShadowPass should have populated it
|
|
1919
|
-
pass.setBindGroup(3, cachedInstBg);
|
|
1920
|
-
for (const sm of submeshes) {
|
|
1921
|
-
if (sm.topology !== 'triangle-list' && sm.topology !== 'triangle-strip') continue;
|
|
1922
|
-
if (entry.mesh.indexed) {
|
|
1923
|
-
pass.drawIndexed(sm.indexCount, instCount, sm.indexOffset, 0, 0);
|
|
1924
|
-
} else {
|
|
1925
|
-
pass.draw(sm.vertexCount, instCount, 0, 0);
|
|
1926
|
-
}
|
|
1927
|
-
}
|
|
1928
|
-
}
|
|
1929
|
-
|
|
1930
|
-
pass.end();
|
|
1931
|
-
const finishResult = enc.finish();
|
|
1932
|
-
if (!finishResult.ok) {
|
|
1933
|
-
runtime.errorRegistry.fire(finishResult.error);
|
|
1934
|
-
continue;
|
|
1935
|
-
}
|
|
1936
|
-
const submitResult = runtime.device.queue.submit([finishResult.value]);
|
|
1937
|
-
if (!submitResult.ok) {
|
|
1938
|
-
runtime.errorRegistry.fire(submitResult.error);
|
|
1939
616
|
}
|
|
1940
617
|
}
|
|
1941
618
|
}
|
|
1942
|
-
|
|
1943
|
-
// (4) Restore viewUniformBuffer.lightSpaceMatrix to the directional value
|
|
1944
|
-
// (or zero if no directional shadow this frame). The main forward pass
|
|
1945
|
-
// builds its own viewBg from the SAME viewUniformBuffer + reads
|
|
1946
|
-
// view.lightSpaceMatrix for directional shadow factor reconstruction.
|
|
1947
|
-
const restoreBuf = new Float32Array(16);
|
|
1948
|
-
if (restoreLightSpaceMatrix !== null) {
|
|
1949
|
-
for (let i = 0; i < 16; i++) restoreBuf[i] = restoreLightSpaceMatrix[i] ?? 0;
|
|
1950
|
-
}
|
|
1951
|
-
// restoreBuf is already exactly 16 floats x 4 B = 64 B; no size override needed.
|
|
1952
|
-
void RESTORE_LSM_BYTES;
|
|
1953
|
-
const restoreRes = runtime.device.queue.writeBuffer(
|
|
1954
|
-
pipelineState.viewUniformBuffer,
|
|
1955
|
-
VIEW_UBO_LSM_OFFSET,
|
|
1956
|
-
restoreBuf,
|
|
1957
|
-
);
|
|
1958
|
-
if (!restoreRes.ok) {
|
|
1959
|
-
runtime.errorRegistry.fire(restoreRes.error);
|
|
1960
|
-
}
|
|
1961
|
-
}
|
|
1962
|
-
|
|
1963
|
-
/**
|
|
1964
|
-
* Build (or reuse) the shared `view-shadow` @group(0) BG for the spot shadow
|
|
1965
|
-
* caster pass. Reuses the exact same cache key + entry shape as recordShadowPass
|
|
1966
|
-
* / recordPointShadowPass so all three shadow paths share one allocation per
|
|
1967
|
-
* frame (D-6). Returns null on a createBindGroup failure (fired to the error
|
|
1968
|
-
* registry). The shadow_caster vertex shader reads only binding 0 (view UBO,
|
|
1969
|
-
* carrying the spot matrix via shadowCasterCascade at binding 7) — bindings
|
|
1970
|
-
* 3/5 bind fallback views since the depth attachment is written here.
|
|
1971
|
-
*/
|
|
1972
|
-
function ensureSpotShadowViewBg(c: _InternalRenderPipelineContext): BindGroup | null {
|
|
1973
|
-
const { runtime, frameState, pipelineState } = c;
|
|
1974
|
-
try {
|
|
1975
|
-
return getOrCreateFromChain(
|
|
1976
|
-
frameState.viewBindGroupCache,
|
|
1977
|
-
[
|
|
1978
|
-
pipelineState.viewUniformBuffer,
|
|
1979
|
-
pipelineState.pointLightsBuffer,
|
|
1980
|
-
pipelineState.spotLightsBuffer,
|
|
1981
|
-
pipelineState.shadowFallbackTextureView,
|
|
1982
|
-
pipelineState.perPassResources.shadowSampler,
|
|
1983
|
-
pipelineState.shadowAtlasFallbackTextureView,
|
|
1984
|
-
pipelineState.shadowParamsBuffer,
|
|
1985
|
-
pipelineState.shadowCasterCascadeBuffer,
|
|
1986
|
-
pipelineState.shadowFallbackTextureView,
|
|
1987
|
-
],
|
|
1988
|
-
'view-shadow',
|
|
1989
|
-
() => {
|
|
1990
|
-
const r = runtime.device.createBindGroup({
|
|
1991
|
-
label: 'shadow-view-bg',
|
|
1992
|
-
layout: pipelineState.viewBindGroupLayout,
|
|
1993
|
-
entries: [
|
|
1994
|
-
{
|
|
1995
|
-
binding: 0,
|
|
1996
|
-
resource: { kind: 'buffer', value: { buffer: pipelineState.viewUniformBuffer } },
|
|
1997
|
-
},
|
|
1998
|
-
{
|
|
1999
|
-
binding: 1,
|
|
2000
|
-
resource: { kind: 'buffer', value: { buffer: pipelineState.pointLightsBuffer } },
|
|
2001
|
-
},
|
|
2002
|
-
{
|
|
2003
|
-
binding: 2,
|
|
2004
|
-
resource: { kind: 'buffer', value: { buffer: pipelineState.spotLightsBuffer } },
|
|
2005
|
-
},
|
|
2006
|
-
{
|
|
2007
|
-
binding: 3,
|
|
2008
|
-
resource: { kind: 'textureView', value: pipelineState.shadowFallbackTextureView },
|
|
2009
|
-
},
|
|
2010
|
-
{
|
|
2011
|
-
binding: 4,
|
|
2012
|
-
resource: { kind: 'sampler', value: pipelineState.perPassResources.shadowSampler },
|
|
2013
|
-
},
|
|
2014
|
-
{
|
|
2015
|
-
binding: 5,
|
|
2016
|
-
resource: {
|
|
2017
|
-
kind: 'textureView',
|
|
2018
|
-
value: pipelineState.shadowAtlasFallbackTextureView,
|
|
2019
|
-
},
|
|
2020
|
-
},
|
|
2021
|
-
{
|
|
2022
|
-
binding: 6,
|
|
2023
|
-
resource: { kind: 'buffer', value: { buffer: pipelineState.shadowParamsBuffer } },
|
|
2024
|
-
},
|
|
2025
|
-
{
|
|
2026
|
-
binding: 7,
|
|
2027
|
-
resource: {
|
|
2028
|
-
kind: 'buffer',
|
|
2029
|
-
value: { buffer: pipelineState.shadowCasterCascadeBuffer },
|
|
2030
|
-
},
|
|
2031
|
-
},
|
|
2032
|
-
// feat-20260625-spot-light-shadow-mapping M3 / w21 (D-5): spot
|
|
2033
|
-
// shadow 2D atlas. The spot caster pass write-attaches
|
|
2034
|
-
// spotShadowDepth, so bind the 1x1 fallback here (the caster shader
|
|
2035
|
-
// never samples binding 8 — this entry only satisfies the BGL).
|
|
2036
|
-
{
|
|
2037
|
-
binding: 8,
|
|
2038
|
-
resource: {
|
|
2039
|
-
kind: 'textureView',
|
|
2040
|
-
value: pipelineState.shadowFallbackTextureView,
|
|
2041
|
-
},
|
|
2042
|
-
},
|
|
2043
|
-
// feat-20260625-spot-light-shadow-mapping w25: spot lightViewProj
|
|
2044
|
-
// matrices folded into the View UBO (binding 0) — no binding 9.
|
|
2045
|
-
// binding 8 is the last shared view-BG entry.
|
|
2046
|
-
],
|
|
2047
|
-
});
|
|
2048
|
-
if (!r.ok) throw r.error;
|
|
2049
|
-
return r.value;
|
|
2050
|
-
},
|
|
2051
|
-
c.bindGroupCounts,
|
|
2052
|
-
);
|
|
2053
|
-
} catch (e) {
|
|
2054
|
-
if (e instanceof RhiError) {
|
|
2055
|
-
runtime.errorRegistry.fire(e);
|
|
2056
|
-
return null;
|
|
2057
|
-
}
|
|
2058
|
-
throw e;
|
|
2059
|
-
}
|
|
2060
619
|
}
|
|
2061
620
|
|
|
2062
621
|
/**
|
|
2063
622
|
* Build (or reuse) the dummy `shadow-material-singleton` @group(1) BG for the
|
|
2064
623
|
* spot shadow caster pass. The vertex-only shadow_caster shader never consumes
|
|
2065
624
|
* @group(1) but the PSO's BGL must validate. Reuses the same singleton Map
|
|
2066
|
-
* entry
|
|
625
|
+
* entry encodeDirectionalShadowPass / encodePointShadowPass write so the three paths share
|
|
2067
626
|
* one allocation per frame (D-6).
|
|
2068
627
|
*/
|
|
2069
628
|
function ensureSpotShadowMaterialBg(c: _InternalRenderPipelineContext): BindGroup | null {
|
|
@@ -2071,60 +630,57 @@ function ensureSpotShadowMaterialBg(c: _InternalRenderPipelineContext): BindGrou
|
|
|
2071
630
|
const cached = frameState.singletonMaterialCache.get('shadow-material-singleton');
|
|
2072
631
|
if (cached !== undefined) return cached;
|
|
2073
632
|
const fb = pipelineState.skylightFallback;
|
|
2074
|
-
const fallbackEntries =
|
|
2075
|
-
{
|
|
2076
|
-
|
|
2077
|
-
|
|
2078
|
-
|
|
2079
|
-
|
|
2080
|
-
|
|
2081
|
-
|
|
2082
|
-
|
|
633
|
+
const fallbackEntries: BindGroupEntry[] = buildPbrMaterialUserRegionEntries().map((entry) => {
|
|
634
|
+
if (entry.buffer !== undefined) {
|
|
635
|
+
return {
|
|
636
|
+
binding: entry.binding,
|
|
637
|
+
resource: {
|
|
638
|
+
kind: 'buffer' as const,
|
|
639
|
+
value: {
|
|
640
|
+
buffer: pipelineState.materialUniformBuffer.buffer,
|
|
641
|
+
offset: 0,
|
|
642
|
+
size: STANDARD_PBR_UBO_SIZE,
|
|
643
|
+
},
|
|
2083
644
|
},
|
|
645
|
+
};
|
|
646
|
+
}
|
|
647
|
+
if (entry.sampler !== undefined) {
|
|
648
|
+
return {
|
|
649
|
+
binding: entry.binding,
|
|
650
|
+
resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler },
|
|
651
|
+
};
|
|
652
|
+
}
|
|
653
|
+
return {
|
|
654
|
+
binding: entry.binding,
|
|
655
|
+
resource: {
|
|
656
|
+
kind: 'textureView' as const,
|
|
657
|
+
value:
|
|
658
|
+
entry.binding === 6
|
|
659
|
+
? pipelineState.defaultNormalTextureView
|
|
660
|
+
: pipelineState.fallbackTextureView,
|
|
2084
661
|
},
|
|
2085
|
-
}
|
|
2086
|
-
|
|
2087
|
-
{
|
|
2088
|
-
binding: 2,
|
|
2089
|
-
resource: { kind: 'textureView' as const, value: pipelineState.fallbackTextureView },
|
|
2090
|
-
},
|
|
2091
|
-
{ binding: 3, resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler } },
|
|
2092
|
-
{
|
|
2093
|
-
binding: 4,
|
|
2094
|
-
resource: { kind: 'textureView' as const, value: pipelineState.defaultNormalTextureView },
|
|
2095
|
-
},
|
|
2096
|
-
{ binding: 5, resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler } },
|
|
2097
|
-
{
|
|
2098
|
-
binding: 6,
|
|
2099
|
-
resource: { kind: 'textureView' as const, value: pipelineState.fallbackTextureView },
|
|
2100
|
-
},
|
|
2101
|
-
{ binding: 7, resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler } },
|
|
2102
|
-
{
|
|
2103
|
-
binding: 8,
|
|
2104
|
-
resource: { kind: 'textureView' as const, value: pipelineState.defaultWhiteTextureView },
|
|
2105
|
-
},
|
|
2106
|
-
{ binding: 9, resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler } },
|
|
2107
|
-
{
|
|
2108
|
-
binding: 10,
|
|
2109
|
-
resource: { kind: 'textureView' as const, value: pipelineState.defaultWhiteTextureView },
|
|
2110
|
-
},
|
|
2111
|
-
{ binding: 11, resource: { kind: 'sampler' as const, value: pipelineState.defaultSampler } },
|
|
2112
|
-
{
|
|
2113
|
-
binding: 12,
|
|
2114
|
-
resource: { kind: 'textureView' as const, value: pipelineState.defaultWhiteTextureView },
|
|
2115
|
-
},
|
|
2116
|
-
];
|
|
662
|
+
};
|
|
663
|
+
});
|
|
2117
664
|
const merged =
|
|
2118
665
|
fb !== null
|
|
2119
|
-
? assembleMaterialWithSkylightEntries(
|
|
2120
|
-
|
|
2121
|
-
|
|
2122
|
-
|
|
2123
|
-
|
|
2124
|
-
|
|
2125
|
-
|
|
2126
|
-
|
|
2127
|
-
|
|
666
|
+
? assembleMaterialWithSkylightEntries(
|
|
667
|
+
fallbackEntries,
|
|
668
|
+
{
|
|
669
|
+
irradianceView: fb.irradianceView,
|
|
670
|
+
irradianceSampler: fb.sampler,
|
|
671
|
+
prefilterView: fb.prefilterView,
|
|
672
|
+
prefilterSampler: fb.sampler,
|
|
673
|
+
brdfLutView: fb.brdfLutView,
|
|
674
|
+
brdfLutSampler: fb.sampler,
|
|
675
|
+
intensityBuffer: fb.intensityBuffer,
|
|
676
|
+
},
|
|
677
|
+
{
|
|
678
|
+
emissiveSampler: pipelineState.defaultSampler,
|
|
679
|
+
emissiveView: pipelineState.defaultWhiteTextureView,
|
|
680
|
+
occlusionSampler: pipelineState.defaultSampler,
|
|
681
|
+
occlusionView: pipelineState.defaultWhiteTextureView,
|
|
682
|
+
},
|
|
683
|
+
)
|
|
2128
684
|
: fallbackEntries;
|
|
2129
685
|
const r = runtime.device.createBindGroup({
|
|
2130
686
|
label: 'shadow-material-bg',
|
|
@@ -2140,248 +696,3 @@ function ensureSpotShadowMaterialBg(c: _InternalRenderPipelineContext): BindGrou
|
|
|
2140
696
|
frameState.singletonMaterialCache.set('shadow-material-singleton', r.value);
|
|
2141
697
|
return r.value;
|
|
2142
698
|
}
|
|
2143
|
-
|
|
2144
|
-
/**
|
|
2145
|
-
* feat-20260625-spot-light-shadow-mapping M2 / w11 (D-1 + D-2). Records the
|
|
2146
|
-
* spot-light shadow caster passes — one render pass per castShadow spot (cap 4)
|
|
2147
|
-
* — that write each spot's perspective depth into its `spotShadowDepth` atlas
|
|
2148
|
-
* tile. Driven by the URP `addSpotShadowPass` graph closure; reads
|
|
2149
|
-
* `frameState.spotShadowSnapshots`.
|
|
2150
|
-
*
|
|
2151
|
-
* Per spot with `shadowAtlasTile >= 0` (castShadow + non-degenerate dir + not
|
|
2152
|
-
* clipped) and a valid `lightViewProj`:
|
|
2153
|
-
* (1) Write the spot perspective matrix into `shadowCasterCascadeBuffer`
|
|
2154
|
-
* (D-1: spotLightViewProj lane at byte 16) and set `isSpot = 1` so the
|
|
2155
|
-
* shadow_caster vertex shader routes through the spot matrix instead of
|
|
2156
|
-
* the directional `view.lightViewProj_A..D` slots. The per-pass
|
|
2157
|
-
* independent command encoder + queue.submit serialize each host write
|
|
2158
|
-
* against that pass's GPU read.
|
|
2159
|
-
* (2) Open an INDEPENDENT command encoder targeting the spotShadowDepth view
|
|
2160
|
-
* with `depthLoadOp = (first valid tile ? clear : load)` — independent
|
|
2161
|
-
* clear counting decoupled from the directional cascadeIndex (D-2). Set a
|
|
2162
|
-
* per-tile viewport (col = tile % 2, row = tile / 2).
|
|
2163
|
-
* (3) Reuse the vertex-only `forgeax::default-shadow-caster` PSO + the cached
|
|
2164
|
-
* `view-shadow` BG + `shadow-material-singleton` + meshBindGroup built by
|
|
2165
|
-
* recordShadowPass (or built on-demand here when no directional shadow
|
|
2166
|
-
* ran this frame).
|
|
2167
|
-
*
|
|
2168
|
-
* AC-03 zero-shadow zero-pass: early-returns when no spot has a valid tile, so
|
|
2169
|
-
* castShadow:false scenes (all tile=-1) record zero spot passes. After the
|
|
2170
|
-
* loop, `isSpot` is reset to 0 so the next directional cascade pass (or next
|
|
2171
|
-
* frame) sees the directional routing.
|
|
2172
|
-
*/
|
|
2173
|
-
export function recordSpotShadowPass(c: _InternalRenderPipelineContext): void {
|
|
2174
|
-
const { runtime, frameState, meshBindGroup, pipelineState } = c;
|
|
2175
|
-
const snapshots = frameState.spotShadowSnapshots;
|
|
2176
|
-
// AC-03: skip entirely when no spot projects a shadow this frame.
|
|
2177
|
-
const casters = snapshots.filter((s) => s.shadowAtlasTile >= 0 && s.lightViewProj !== undefined);
|
|
2178
|
-
if (casters.length === 0) return;
|
|
2179
|
-
if (meshBindGroup === null) return;
|
|
2180
|
-
|
|
2181
|
-
const shadowPipeline =
|
|
2182
|
-
runtime.getMaterialShaderPipeline?.(
|
|
2183
|
-
'forgeax::default-shadow-caster',
|
|
2184
|
-
false,
|
|
2185
|
-
undefined,
|
|
2186
|
-
'triangle-list',
|
|
2187
|
-
undefined,
|
|
2188
|
-
undefined,
|
|
2189
|
-
'shadow-caster',
|
|
2190
|
-
) ?? null;
|
|
2191
|
-
if (shadowPipeline === null) return;
|
|
2192
|
-
|
|
2193
|
-
const spotView = frameState.currentSpotShadowView;
|
|
2194
|
-
if (spotView === null) return;
|
|
2195
|
-
|
|
2196
|
-
const shadowViewBg = ensureSpotShadowViewBg(c);
|
|
2197
|
-
const shadowMaterialBg = ensureSpotShadowMaterialBg(c);
|
|
2198
|
-
if (shadowViewBg === null || shadowMaterialBg === null) return;
|
|
2199
|
-
|
|
2200
|
-
const tileCtx: SpotTileContext = {
|
|
2201
|
-
spotView,
|
|
2202
|
-
shadowViewBg,
|
|
2203
|
-
shadowMaterialBg,
|
|
2204
|
-
shadowPipeline,
|
|
2205
|
-
meshBindGroup,
|
|
2206
|
-
tileSize: pipelineState.perPassResources.shadowMapSize,
|
|
2207
|
-
};
|
|
2208
|
-
|
|
2209
|
-
let clearedAtlas = false;
|
|
2210
|
-
for (let ci = 0; ci < casters.length; ci++) {
|
|
2211
|
-
const snap = casters[ci];
|
|
2212
|
-
if (snap === undefined || snap.lightViewProj === undefined) continue;
|
|
2213
|
-
if (recordSpotTile(c, snap, ci, casters.length, clearedAtlas, tileCtx)) {
|
|
2214
|
-
clearedAtlas = true;
|
|
2215
|
-
}
|
|
2216
|
-
}
|
|
2217
|
-
|
|
2218
|
-
// Reset isSpot so the next directional cascade pass / next frame routes
|
|
2219
|
-
// through view.lightViewProj_A..D again (D-1).
|
|
2220
|
-
const resetPayload = new Uint32Array([0, 0, 0, 0]);
|
|
2221
|
-
const resetWrite = runtime.device.queue.writeBuffer(
|
|
2222
|
-
pipelineState.shadowCasterCascadeBuffer,
|
|
2223
|
-
0,
|
|
2224
|
-
resetPayload,
|
|
2225
|
-
);
|
|
2226
|
-
if (!resetWrite.ok) runtime.errorRegistry.fire(resetWrite.error);
|
|
2227
|
-
}
|
|
2228
|
-
|
|
2229
|
-
/** Per-tile resources shared across the spot caster passes in one frame. */
|
|
2230
|
-
interface SpotTileContext {
|
|
2231
|
-
readonly spotView: TextureView;
|
|
2232
|
-
readonly shadowViewBg: BindGroup;
|
|
2233
|
-
readonly shadowMaterialBg: BindGroup;
|
|
2234
|
-
readonly shadowPipeline: NonNullable<
|
|
2235
|
-
ReturnType<NonNullable<_InternalRenderPipelineContext['runtime']['getMaterialShaderPipeline']>>
|
|
2236
|
-
>;
|
|
2237
|
-
readonly meshBindGroup: BindGroup;
|
|
2238
|
-
readonly tileSize: number;
|
|
2239
|
-
}
|
|
2240
|
-
|
|
2241
|
-
/**
|
|
2242
|
-
* Render one spot's perspective depth into its atlas tile. Writes isSpot=1 +
|
|
2243
|
-
* the spot matrix into the cascade UBO (D-1), opens an independent encoder with
|
|
2244
|
-
* a per-tile viewport, and clears the atlas on the first tile / loads on the
|
|
2245
|
-
* rest (D-2). Returns true when this pass cleared the atlas (so the caller
|
|
2246
|
-
* tracks the clear/load boundary). Errors fire to the registry and return the
|
|
2247
|
-
* incoming `alreadyCleared` unchanged.
|
|
2248
|
-
*/
|
|
2249
|
-
function recordSpotTile(
|
|
2250
|
-
c: _InternalRenderPipelineContext,
|
|
2251
|
-
snapshot: SpotLightSnapshot,
|
|
2252
|
-
spotIndex: number,
|
|
2253
|
-
spotCount: number,
|
|
2254
|
-
alreadyCleared: boolean,
|
|
2255
|
-
ctx: SpotTileContext,
|
|
2256
|
-
): boolean {
|
|
2257
|
-
const { runtime, pipelineState } = c;
|
|
2258
|
-
const lightViewProj = snapshot.lightViewProj;
|
|
2259
|
-
const tile = snapshot.shadowAtlasTile;
|
|
2260
|
-
if (lightViewProj === undefined || tile < 0) return alreadyCleared;
|
|
2261
|
-
// D-1: cascade UBO byte offset of the spotLightViewProj mat4 lane (16 B for
|
|
2262
|
-
// index/isSpot/2pad vec4, then the mat4). isSpot lane is u32 word 1.
|
|
2263
|
-
const SPOT_LVP_OFFSET = 16;
|
|
2264
|
-
|
|
2265
|
-
const headerWrite = runtime.device.queue.writeBuffer(
|
|
2266
|
-
pipelineState.shadowCasterCascadeBuffer,
|
|
2267
|
-
0,
|
|
2268
|
-
new Uint32Array([0, 1, 0, 0]), // index=0, isSpot=1, pad
|
|
2269
|
-
);
|
|
2270
|
-
if (!headerWrite.ok) {
|
|
2271
|
-
runtime.errorRegistry.fire(headerWrite.error);
|
|
2272
|
-
return alreadyCleared;
|
|
2273
|
-
}
|
|
2274
|
-
const matWrite = runtime.device.queue.writeBuffer(
|
|
2275
|
-
pipelineState.shadowCasterCascadeBuffer,
|
|
2276
|
-
SPOT_LVP_OFFSET,
|
|
2277
|
-
lightViewProj,
|
|
2278
|
-
);
|
|
2279
|
-
if (!matWrite.ok) {
|
|
2280
|
-
runtime.errorRegistry.fire(matWrite.error);
|
|
2281
|
-
return alreadyCleared;
|
|
2282
|
-
}
|
|
2283
|
-
|
|
2284
|
-
const encResult = runtime.device.createCommandEncoder({ label: `spot-shadow-tile${tile}` });
|
|
2285
|
-
if (!encResult.ok) {
|
|
2286
|
-
runtime.errorRegistry.fire(encResult.error);
|
|
2287
|
-
return alreadyCleared;
|
|
2288
|
-
}
|
|
2289
|
-
const enc = encResult.value;
|
|
2290
|
-
const pass: RhiRenderPassEncoder = enc.beginRenderPass(
|
|
2291
|
-
buildBeginRenderPassDescriptor(
|
|
2292
|
-
{ colorFormats: [], depthFormat: 'depth32float', sampleCount: 1 },
|
|
2293
|
-
{ colorViews: [], depthView: ctx.spotView },
|
|
2294
|
-
'shadow-caster',
|
|
2295
|
-
{ depthLoadOp: alreadyCleared ? 'load' : 'clear' },
|
|
2296
|
-
) as never,
|
|
2297
|
-
);
|
|
2298
|
-
|
|
2299
|
-
pass.setPipeline(ctx.shadowPipeline);
|
|
2300
|
-
const col = tile % 2;
|
|
2301
|
-
const row = Math.floor(tile / 2);
|
|
2302
|
-
pass.setViewport(col * ctx.tileSize, row * ctx.tileSize, ctx.tileSize, ctx.tileSize, 0, 1);
|
|
2303
|
-
pass.setBindGroup(0, ctx.shadowViewBg);
|
|
2304
|
-
pass.setBindGroup(1, ctx.shadowMaterialBg, [0]);
|
|
2305
|
-
emitSpotShadowPassBeginMarker(c, pass, snapshot, spotIndex, spotCount);
|
|
2306
|
-
recordSpotShadowGeometry(c, pass, ctx.meshBindGroup);
|
|
2307
|
-
emitSpotShadowPassEndMarker(c, pass, snapshot);
|
|
2308
|
-
|
|
2309
|
-
pass.end();
|
|
2310
|
-
const finishResult = enc.finish();
|
|
2311
|
-
if (!finishResult.ok) {
|
|
2312
|
-
runtime.errorRegistry.fire(finishResult.error);
|
|
2313
|
-
return alreadyCleared;
|
|
2314
|
-
}
|
|
2315
|
-
const submitResult = runtime.device.queue.submit([finishResult.value]);
|
|
2316
|
-
if (!submitResult.ok) runtime.errorRegistry.fire(submitResult.error);
|
|
2317
|
-
return true;
|
|
2318
|
-
}
|
|
2319
|
-
|
|
2320
|
-
/**
|
|
2321
|
-
* Walk the mesh-SSBO slot order and emit shadow-caster draws for the current
|
|
2322
|
-
* spot tile pass. Triangle topologies only (line/point meshes cast no shadow).
|
|
2323
|
-
* Reuses the per-entity instance BGs cached by recordShadowPass; falls back to
|
|
2324
|
-
* the identity instance buffer when none is cached.
|
|
2325
|
-
*/
|
|
2326
|
-
function recordSpotShadowGeometry(
|
|
2327
|
-
c: _InternalRenderPipelineContext,
|
|
2328
|
-
pass: RhiRenderPassEncoder,
|
|
2329
|
-
meshBindGroup: BindGroup,
|
|
2330
|
-
): void {
|
|
2331
|
-
const { frameState, pipelineState } = c;
|
|
2332
|
-
const mainMembership = mainShadowMembership(c);
|
|
2333
|
-
let lastVB: GpuBuffer | null = null;
|
|
2334
|
-
let lastIB: GpuBuffer | null = null;
|
|
2335
|
-
const shadowEntries =
|
|
2336
|
-
c.validatedShadowEntries ??
|
|
2337
|
-
c.validatedOrdered.flatMap((entry, validatedIndex) =>
|
|
2338
|
-
isMainShadowRenderable(entry, mainMembership) ? [{ entry, validatedIndex }] : [],
|
|
2339
|
-
);
|
|
2340
|
-
for (const { entry, validatedIndex: ei } of shadowEntries) {
|
|
2341
|
-
const submeshes = entry.mesh.submeshes;
|
|
2342
|
-
const hasTriangle = submeshes.some(
|
|
2343
|
-
(sm) => sm.topology === 'triangle-list' || sm.topology === 'triangle-strip',
|
|
2344
|
-
);
|
|
2345
|
-
if (!hasTriangle) continue;
|
|
2346
|
-
if (entry.mesh.vertexBuffer !== lastVB) {
|
|
2347
|
-
pass.setVertexBuffer(0, entry.mesh.vertexBuffer.handle);
|
|
2348
|
-
lastVB = entry.mesh.vertexBuffer;
|
|
2349
|
-
}
|
|
2350
|
-
if (entry.mesh.indexed && entry.mesh.indexBuffer !== lastIB && entry.mesh.indexBuffer) {
|
|
2351
|
-
pass.setIndexBuffer(entry.mesh.indexBuffer.handle, entry.mesh.indexFormat);
|
|
2352
|
-
lastIB = entry.mesh.indexBuffer;
|
|
2353
|
-
}
|
|
2354
|
-
pass.setBindGroup(2, meshBindGroup, [ei * MESH_PER_ENTITY_STRIDE]);
|
|
2355
|
-
const inst = entry.source.instances;
|
|
2356
|
-
let instCount = 1;
|
|
2357
|
-
let instBufferKey: object = pipelineState.identityInstanceBuffer as unknown as object;
|
|
2358
|
-
if (inst !== undefined) {
|
|
2359
|
-
const cached = frameState.instanceBuffers.get(
|
|
2360
|
-
worldEntityKey(entry.source.worldId, inst.cacheKey),
|
|
2361
|
-
);
|
|
2362
|
-
if (
|
|
2363
|
-
cached !== undefined &&
|
|
2364
|
-
cached.uploadedArchVersion === inst.archVersion &&
|
|
2365
|
-
cached.uploadedByteLength ===
|
|
2366
|
-
temporalInstanceUploadByteLength(inst.transforms, c.runtime.device.caps.storageBuffer)
|
|
2367
|
-
) {
|
|
2368
|
-
instBufferKey = cached.buffer.handle as unknown as object;
|
|
2369
|
-
instCount = Math.max(1, inst.instanceCount);
|
|
2370
|
-
}
|
|
2371
|
-
}
|
|
2372
|
-
const spotInstLeaf = frameState.instancesBgPerEntity
|
|
2373
|
-
.get(worldEntityKey(entry.source.worldId, entry.source.entityKey))
|
|
2374
|
-
?.get(instBufferKey) as Map<string, BindGroup> | undefined;
|
|
2375
|
-
const cachedInstBg = spotInstLeaf?.get('shadow-instances');
|
|
2376
|
-
if (cachedInstBg === undefined) continue;
|
|
2377
|
-
pass.setBindGroup(3, cachedInstBg);
|
|
2378
|
-
for (const sm of submeshes) {
|
|
2379
|
-
if (sm.topology !== 'triangle-list' && sm.topology !== 'triangle-strip') continue;
|
|
2380
|
-
if (entry.mesh.indexed) {
|
|
2381
|
-
pass.drawIndexed(sm.indexCount, instCount, sm.indexOffset, 0, 0);
|
|
2382
|
-
} else {
|
|
2383
|
-
pass.draw(sm.vertexCount, instCount, 0, 0);
|
|
2384
|
-
}
|
|
2385
|
-
}
|
|
2386
|
-
}
|
|
2387
|
-
}
|