@forgeax/engine-render 0.1.33 → 0.1.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (624) hide show
  1. package/README.md +1062 -127
  2. package/dist/assembly/backend-contract.d.ts +2 -0
  3. package/dist/assembly/backend-contract.d.ts.map +1 -1
  4. package/dist/assembly/barrel-distortion-inspection.d.ts +3 -0
  5. package/dist/assembly/barrel-distortion-inspection.d.ts.map +1 -0
  6. package/dist/assembly/canvas-draw-guard.d.ts +3 -0
  7. package/dist/assembly/canvas-draw-guard.d.ts.map +1 -0
  8. package/dist/assembly/cloud-shadow-entry.d.ts +4 -0
  9. package/dist/assembly/cloud-shadow-entry.d.ts.map +1 -0
  10. package/dist/assembly/device-feature-admission.d.ts +2 -2
  11. package/dist/assembly/dynamic-geometry-host.d.ts +4 -1
  12. package/dist/assembly/dynamic-geometry-host.d.ts.map +1 -1
  13. package/dist/assembly/dynamic-geometry-runtime.d.ts +1 -1
  14. package/dist/assembly/dynamic-geometry-runtime.d.ts.map +1 -1
  15. package/dist/assembly/factory.d.ts +1 -1
  16. package/dist/assembly/factory.d.ts.map +1 -1
  17. package/dist/assembly/host-contract.d.ts +6 -5
  18. package/dist/assembly/host-contract.d.ts.map +1 -1
  19. package/dist/assembly/material/assembly.d.ts.map +1 -1
  20. package/dist/assembly/material/pipeline-helpers.d.ts +5 -0
  21. package/dist/assembly/material/pipeline-helpers.d.ts.map +1 -1
  22. package/dist/assembly/material-shader-policy.d.ts +16 -2
  23. package/dist/assembly/material-shader-policy.d.ts.map +1 -1
  24. package/dist/assembly/material-shader-prewarm.d.ts.map +1 -1
  25. package/dist/assembly/recovery/device-loss-fanout.d.ts.map +1 -1
  26. package/dist/assembly/recovery/renderer-recover.d.ts +2 -0
  27. package/dist/assembly/recovery/renderer-recover.d.ts.map +1 -1
  28. package/dist/assembly/render-feature-post-processes.d.ts +6 -0
  29. package/dist/assembly/render-feature-post-processes.d.ts.map +1 -0
  30. package/dist/assembly/render-target-host.d.ts +5 -0
  31. package/dist/assembly/render-target-host.d.ts.map +1 -1
  32. package/dist/assembly/renderer-facade.d.ts.map +1 -1
  33. package/dist/assembly/renderer-feature-inspection.d.ts +1 -1
  34. package/dist/assembly/renderer-feature-inspection.d.ts.map +1 -1
  35. package/dist/assembly/renderer-frame-transaction.d.ts +12 -0
  36. package/dist/assembly/renderer-frame-transaction.d.ts.map +1 -1
  37. package/dist/assembly/renderer-inspection.d.ts +11 -0
  38. package/dist/assembly/renderer-inspection.d.ts.map +1 -1
  39. package/dist/assembly/webgpu-pbr-ready.d.ts +1 -0
  40. package/dist/assembly/webgpu-pbr-ready.d.ts.map +1 -1
  41. package/dist/assembly/webgpu-ready-per-pass.d.ts +39 -0
  42. package/dist/assembly/webgpu-ready-per-pass.d.ts.map +1 -0
  43. package/dist/assembly/webgpu-ready.d.ts +1 -1
  44. package/dist/assembly/webgpu-ready.d.ts.map +1 -1
  45. package/dist/assembly/webgpu-renderer-bootstrap.d.ts.map +1 -1
  46. package/dist/assembly/webgpu-renderer-observation-owner.d.ts +35 -0
  47. package/dist/assembly/webgpu-renderer-observation-owner.d.ts.map +1 -0
  48. package/dist/assembly/webgpu-renderer.d.ts +2 -1
  49. package/dist/assembly/webgpu-renderer.d.ts.map +1 -1
  50. package/dist/authoring.mjs +2 -4
  51. package/dist/authoring.mjs.map +1 -1
  52. package/dist/barrel-distortion.d.ts +47 -0
  53. package/dist/barrel-distortion.d.ts.map +1 -0
  54. package/dist/chunk-3XUBWRY2.mjs +1842 -0
  55. package/dist/chunk-3XUBWRY2.mjs.map +1 -0
  56. package/dist/{chunk-OO3DRYK7.mjs → chunk-G6HDNGY7.mjs} +2400 -1767
  57. package/dist/chunk-G6HDNGY7.mjs.map +1 -0
  58. package/dist/{chunk-ZDQWGQW7.mjs → chunk-LM5IE7GF.mjs} +4 -4
  59. package/dist/{chunk-ZDQWGQW7.mjs.map → chunk-LM5IE7GF.mjs.map} +1 -1
  60. package/dist/{chunk-VOZWDM3L.mjs → chunk-LNIUIKQ7.mjs} +1514 -498
  61. package/dist/chunk-LNIUIKQ7.mjs.map +1 -0
  62. package/dist/chunk-MXTWKZO4.mjs +3268 -0
  63. package/dist/chunk-MXTWKZO4.mjs.map +1 -0
  64. package/dist/chunk-MZ4C7EHF.mjs +6942 -0
  65. package/dist/chunk-MZ4C7EHF.mjs.map +1 -0
  66. package/dist/chunk-RIPAEGI6.mjs +48 -0
  67. package/dist/chunk-RIPAEGI6.mjs.map +1 -0
  68. package/dist/{chunk-LEAXOMYJ.mjs → chunk-SGPUJW3F.mjs} +117 -5
  69. package/dist/chunk-SGPUJW3F.mjs.map +1 -0
  70. package/dist/{chunk-PA5DRJNI.mjs → chunk-X2KA6WHM.mjs} +29 -4
  71. package/dist/chunk-X2KA6WHM.mjs.map +1 -0
  72. package/dist/{chunk-BLXGONR2.mjs → chunk-XSFB7XXQ.mjs} +51 -4
  73. package/dist/chunk-XSFB7XXQ.mjs.map +1 -0
  74. package/dist/cloud/density.d.ts +55 -0
  75. package/dist/cloud/density.d.ts.map +1 -0
  76. package/dist/cloud/extract.d.ts +25 -0
  77. package/dist/cloud/extract.d.ts.map +1 -0
  78. package/dist/cloud/feature.d.ts +57 -0
  79. package/dist/cloud/feature.d.ts.map +1 -0
  80. package/dist/cloud/frame-context.d.ts +8 -0
  81. package/dist/cloud/frame-context.d.ts.map +1 -0
  82. package/dist/cloud/inspection.d.ts +59 -0
  83. package/dist/cloud/inspection.d.ts.map +1 -0
  84. package/dist/cloud/optics.d.ts +56 -0
  85. package/dist/cloud/optics.d.ts.map +1 -0
  86. package/dist/cloud/parameters.d.ts +73 -0
  87. package/dist/cloud/parameters.d.ts.map +1 -0
  88. package/dist/cloud/resources.d.ts +60 -0
  89. package/dist/cloud/resources.d.ts.map +1 -0
  90. package/dist/cloud/shadow.d.ts +42 -0
  91. package/dist/cloud/shadow.d.ts.map +1 -0
  92. package/dist/cloud/temporal.d.ts +74 -0
  93. package/dist/cloud/temporal.d.ts.map +1 -0
  94. package/dist/components/barrel-distortion.d.ts +13 -0
  95. package/dist/components/barrel-distortion.d.ts.map +1 -0
  96. package/dist/components/cloud-layer.d.ts +29 -0
  97. package/dist/components/cloud-layer.d.ts.map +1 -0
  98. package/dist/components/index.d.ts +2 -0
  99. package/dist/components/index.d.ts.map +1 -1
  100. package/dist/components/instances.d.ts +20 -6
  101. package/dist/components/instances.d.ts.map +1 -1
  102. package/dist/construct-renderer.d.ts +1 -1
  103. package/dist/construct-renderer.d.ts.map +1 -1
  104. package/dist/construct-renderer.mjs +8406 -5785
  105. package/dist/construct-renderer.mjs.map +1 -1
  106. package/dist/device/gpu-residency.d.ts +19 -19
  107. package/dist/device/gpu-residency.d.ts.map +1 -1
  108. package/dist/dynamic-geometry.d.ts +5 -1
  109. package/dist/dynamic-geometry.d.ts.map +1 -1
  110. package/dist/errors/cloud.d.ts +59 -0
  111. package/dist/errors/cloud.d.ts.map +1 -0
  112. package/dist/errors/render.d.ts +20 -5
  113. package/dist/errors/render.d.ts.map +1 -1
  114. package/dist/examples/single-layer-medium-surface.d.ts +47 -0
  115. package/dist/examples/single-layer-medium-surface.d.ts.map +1 -0
  116. package/dist/extract/camera.d.ts.map +1 -1
  117. package/dist/extract/contracts.d.ts +5 -1
  118. package/dist/extract/contracts.d.ts.map +1 -1
  119. package/dist/extract/material-context.d.ts +7 -0
  120. package/dist/extract/material-context.d.ts.map +1 -0
  121. package/dist/features/barrel-distortion.d.ts +29 -0
  122. package/dist/features/barrel-distortion.d.ts.map +1 -0
  123. package/dist/features/error-reporting.d.ts +6 -2
  124. package/dist/features/error-reporting.d.ts.map +1 -1
  125. package/dist/features/host.d.ts +15 -0
  126. package/dist/features/host.d.ts.map +1 -1
  127. package/dist/features/plan.d.ts +10 -0
  128. package/dist/features/plan.d.ts.map +1 -1
  129. package/dist/features/render-graph-contribution.d.ts +5 -0
  130. package/dist/features/render-graph-contribution.d.ts.map +1 -1
  131. package/dist/features/render-graph-raster.d.ts +1 -0
  132. package/dist/features/render-graph-raster.d.ts.map +1 -1
  133. package/dist/features/targets.d.ts +2 -0
  134. package/dist/features/targets.d.ts.map +1 -1
  135. package/dist/features/types.d.ts +48 -0
  136. package/dist/features/types.d.ts.map +1 -1
  137. package/dist/fullscreen-post-process-pass.d.ts +15 -7
  138. package/dist/fullscreen-post-process-pass.d.ts.map +1 -1
  139. package/dist/glyph-text-layout-system.d.ts +1 -1
  140. package/dist/glyph-text-layout-system.d.ts.map +1 -1
  141. package/dist/gpu-dirty-ranges.d.ts +11 -0
  142. package/dist/gpu-dirty-ranges.d.ts.map +1 -0
  143. package/dist/gpu-driven/batch-topology.d.ts +17 -0
  144. package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
  145. package/dist/gpu-driven/material-artifacts.d.ts +6 -0
  146. package/dist/gpu-driven/material-artifacts.d.ts.map +1 -1
  147. package/dist/gpu-driven/prepared-draw.d.ts.map +1 -1
  148. package/dist/gpu-driven/production-raster-material.d.ts +178 -0
  149. package/dist/gpu-driven/production-raster-material.d.ts.map +1 -0
  150. package/dist/gpu-driven/production-raster.d.ts +47 -3
  151. package/dist/gpu-driven/production-raster.d.ts.map +1 -1
  152. package/dist/gpu-driven/resource-allocation.d.ts +31 -0
  153. package/dist/gpu-driven/resource-allocation.d.ts.map +1 -0
  154. package/dist/gpu-driven/shadow-ownership.d.ts +14 -0
  155. package/dist/gpu-driven/shadow-ownership.d.ts.map +1 -0
  156. package/dist/gpu-driven/view-gpu.d.ts +26 -2
  157. package/dist/gpu-driven/view-gpu.d.ts.map +1 -1
  158. package/dist/gpu-scene.d.ts +5 -0
  159. package/dist/gpu-scene.d.ts.map +1 -1
  160. package/dist/hdrp-buffers.d.ts +2 -2
  161. package/dist/hdrp-buffers.d.ts.map +1 -1
  162. package/dist/ibl/frame-resources.d.ts.map +1 -1
  163. package/dist/ibl/skylight-bind-group.d.ts +14 -5
  164. package/dist/ibl/skylight-bind-group.d.ts.map +1 -1
  165. package/dist/index.d.ts +30 -7
  166. package/dist/index.d.ts.map +1 -1
  167. package/dist/index.mjs +780 -9
  168. package/dist/index.mjs.map +1 -1
  169. package/dist/inspection-types.d.ts +135 -1
  170. package/dist/inspection-types.d.ts.map +1 -1
  171. package/dist/instance-buffer-cache.d.ts +4 -4
  172. package/dist/instance-buffer-cache.d.ts.map +1 -1
  173. package/dist/instances.d.ts +47 -100
  174. package/dist/instances.d.ts.map +1 -1
  175. package/dist/internal.mjs +7 -8
  176. package/dist/internal.mjs.map +1 -1
  177. package/dist/pbr-pipeline.d.ts +22 -4
  178. package/dist/pbr-pipeline.d.ts.map +1 -1
  179. package/dist/pipeline/single-layer-medium-passes.d.ts +73 -0
  180. package/dist/pipeline/single-layer-medium-passes.d.ts.map +1 -0
  181. package/dist/pipeline/standard-forward-lane.d.ts.map +1 -1
  182. package/dist/pipeline/standard-output/graph.d.ts.map +1 -1
  183. package/dist/pipeline/standard-output/lut-gpu.d.ts +2 -2
  184. package/dist/pipeline/standard-output/lut-gpu.d.ts.map +1 -1
  185. package/dist/pipeline/standard-output/resources.d.ts +2 -2
  186. package/dist/pipeline/standard-output/resources.d.ts.map +1 -1
  187. package/dist/pipeline/standard-output/types.d.ts +4 -2
  188. package/dist/pipeline/standard-output/types.d.ts.map +1 -1
  189. package/dist/pipeline/standard-pipeline.d.ts.map +1 -1
  190. package/dist/pipeline/standard-post.d.ts.map +1 -1
  191. package/dist/pipeline-builder.d.ts +1 -1
  192. package/dist/pipeline-builder.d.ts.map +1 -1
  193. package/dist/plugin.d.ts.map +1 -1
  194. package/dist/prepare/prepared-graphics-resolver.d.ts +2 -0
  195. package/dist/prepare/prepared-graphics-resolver.d.ts.map +1 -1
  196. package/dist/publication/contract.d.ts +77 -0
  197. package/dist/publication/contract.d.ts.map +1 -0
  198. package/dist/publication/dependencies.d.ts +7 -0
  199. package/dist/publication/dependencies.d.ts.map +1 -0
  200. package/dist/publication/prepare-geometry.d.ts +9 -0
  201. package/dist/publication/prepare-geometry.d.ts.map +1 -0
  202. package/dist/publication/programs.d.ts +5 -0
  203. package/dist/publication/programs.d.ts.map +1 -0
  204. package/dist/publication/publisher.d.ts +33 -0
  205. package/dist/publication/publisher.d.ts.map +1 -0
  206. package/dist/publication/receiver.d.ts +29 -0
  207. package/dist/publication/receiver.d.ts.map +1 -0
  208. package/dist/publication/resource-scope.d.ts +18 -0
  209. package/dist/publication/resource-scope.d.ts.map +1 -0
  210. package/dist/publication/targets.d.ts +33 -0
  211. package/dist/publication/targets.d.ts.map +1 -0
  212. package/dist/publication/video.d.ts +5 -0
  213. package/dist/publication/video.d.ts.map +1 -0
  214. package/dist/record/barrel-distortion-frame.d.ts +15 -0
  215. package/dist/record/barrel-distortion-frame.d.ts.map +1 -0
  216. package/dist/record/dynamic-geometry-consumption.d.ts +10 -2
  217. package/dist/record/dynamic-geometry-consumption.d.ts.map +1 -1
  218. package/dist/record/fold-buckets.d.ts +95 -0
  219. package/dist/record/fold-buckets.d.ts.map +1 -0
  220. package/dist/record/fold-instance-buffer.d.ts +6 -0
  221. package/dist/record/fold-instance-buffer.d.ts.map +1 -0
  222. package/dist/record/frame-lighting.d.ts +1 -0
  223. package/dist/record/frame-lighting.d.ts.map +1 -1
  224. package/dist/record/frame-snapshot.d.ts +43 -9
  225. package/dist/record/frame-snapshot.d.ts.map +1 -1
  226. package/dist/record/frame.d.ts +15 -65
  227. package/dist/record/frame.d.ts.map +1 -1
  228. package/dist/record/gpu-draw-receipts.d.ts +11 -0
  229. package/dist/record/gpu-draw-receipts.d.ts.map +1 -0
  230. package/dist/record/gpu-timing.d.ts +8 -0
  231. package/dist/record/gpu-timing.d.ts.map +1 -1
  232. package/dist/record/helpers.d.ts +2 -2
  233. package/dist/record/helpers.d.ts.map +1 -1
  234. package/dist/record/main-pass-geometry.d.ts +22 -6
  235. package/dist/record/main-pass-geometry.d.ts.map +1 -1
  236. package/dist/record/main-pass-material.d.ts +14 -10
  237. package/dist/record/main-pass-material.d.ts.map +1 -1
  238. package/dist/record/main-pass-sprite-draws.d.ts +3 -16
  239. package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
  240. package/dist/record/main-pass.d.ts +13 -2
  241. package/dist/record/main-pass.d.ts.map +1 -1
  242. package/dist/record/motion-blur-receipt.d.ts +11 -0
  243. package/dist/record/motion-blur-receipt.d.ts.map +1 -0
  244. package/dist/record/prepared-material-bindings.d.ts +3 -3
  245. package/dist/record/prepared-material-bindings.d.ts.map +1 -1
  246. package/dist/record/probe-blend-buffer.d.ts +16 -0
  247. package/dist/record/probe-blend-buffer.d.ts.map +1 -0
  248. package/dist/record/recovery-pipeline.d.ts.map +1 -1
  249. package/dist/record/render-context.d.ts +24 -5
  250. package/dist/record/render-context.d.ts.map +1 -1
  251. package/dist/record/shadow-pass.d.ts +2 -0
  252. package/dist/record/shadow-pass.d.ts.map +1 -1
  253. package/dist/record/skybox-post-pass.d.ts +1 -1
  254. package/dist/record/skybox-post-pass.d.ts.map +1 -1
  255. package/dist/record/sprite-instance-buffer.d.ts +31 -0
  256. package/dist/record/sprite-instance-buffer.d.ts.map +1 -0
  257. package/dist/record/target-capture-graph.d.ts +19 -0
  258. package/dist/record/target-capture-graph.d.ts.map +1 -0
  259. package/dist/record/typed-frame-graph.d.ts +24 -15
  260. package/dist/record/typed-frame-graph.d.ts.map +1 -1
  261. package/dist/record/view-ubo.d.ts +11 -3
  262. package/dist/record/view-ubo.d.ts.map +1 -1
  263. package/dist/record/volume-params.d.ts +9 -0
  264. package/dist/record/volume-params.d.ts.map +1 -0
  265. package/dist/recovery/render-system-candidate.d.ts +14 -4
  266. package/dist/recovery/render-system-candidate.d.ts.map +1 -1
  267. package/dist/reflection/record-owner.d.ts.map +1 -1
  268. package/dist/render-contract.d.ts +46 -5
  269. package/dist/render-contract.d.ts.map +1 -1
  270. package/dist/render-graph-primitives.d.ts.map +1 -1
  271. package/dist/render-pipeline.d.ts +103 -2
  272. package/dist/render-pipeline.d.ts.map +1 -1
  273. package/dist/render-system-extract-tail.d.ts +3 -2
  274. package/dist/render-system-extract-tail.d.ts.map +1 -1
  275. package/dist/render-system-extract.d.ts +18 -9
  276. package/dist/render-system-extract.d.ts.map +1 -1
  277. package/dist/render-system-presentation.d.ts +23 -0
  278. package/dist/render-system-presentation.d.ts.map +1 -0
  279. package/dist/render-system-producer-roots.d.ts +10 -0
  280. package/dist/render-system-producer-roots.d.ts.map +1 -0
  281. package/dist/render-system-projections.d.ts +3 -2
  282. package/dist/render-system-projections.d.ts.map +1 -1
  283. package/dist/render-system-residency.d.ts +12 -0
  284. package/dist/render-system-residency.d.ts.map +1 -0
  285. package/dist/render-system.d.ts +22 -21
  286. package/dist/render-system.d.ts.map +1 -1
  287. package/dist/scene/probe-blend.d.ts +27 -0
  288. package/dist/scene/probe-blend.d.ts.map +1 -1
  289. package/dist/scene/render-scene.d.ts +18 -7
  290. package/dist/scene/render-scene.d.ts.map +1 -1
  291. package/dist/scene/render-source.d.ts +42 -0
  292. package/dist/scene/render-source.d.ts.map +1 -0
  293. package/dist/scene/source-systems.d.ts +6 -0
  294. package/dist/scene/source-systems.d.ts.map +1 -0
  295. package/dist/ssao-buffers.d.ts +9 -0
  296. package/dist/ssao-buffers.d.ts.map +1 -1
  297. package/dist/surface/dynamic-input.d.ts +133 -0
  298. package/dist/surface/dynamic-input.d.ts.map +1 -0
  299. package/dist/surface/gpu-driven.d.ts +41 -0
  300. package/dist/surface/gpu-driven.d.ts.map +1 -0
  301. package/dist/surface/submission-observation.d.ts +136 -0
  302. package/dist/surface/submission-observation.d.ts.map +1 -0
  303. package/dist/systems/skin-palette-allocator.d.ts.map +1 -1
  304. package/dist/systems/skin-palette-types.d.ts +10 -0
  305. package/dist/systems/skin-palette-types.d.ts.map +1 -1
  306. package/dist/systems/transparent-dispatch.d.ts +2 -2
  307. package/dist/systems/transparent-dispatch.d.ts.map +1 -1
  308. package/dist/systems/transparent-sort-config.d.ts +2 -1
  309. package/dist/systems/transparent-sort-config.d.ts.map +1 -1
  310. package/dist/temporal/gpu.d.ts +13 -1
  311. package/dist/temporal/gpu.d.ts.map +1 -1
  312. package/dist/temporal/index.mjs +6 -7
  313. package/dist/temporal/inspection.d.ts.map +1 -1
  314. package/dist/temporal/standard-scene-data.d.ts.map +1 -1
  315. package/dist/temporal/target-coverage-attachment.d.ts.map +1 -1
  316. package/dist/transmission/single-layer-medium.d.ts +89 -0
  317. package/dist/transmission/single-layer-medium.d.ts.map +1 -0
  318. package/dist/typed-render-graph-primitives.d.ts +14 -2
  319. package/dist/typed-render-graph-primitives.d.ts.map +1 -1
  320. package/dist/volume/component.d.ts +9 -4
  321. package/dist/volume/component.d.ts.map +1 -1
  322. package/dist/volume/extract.d.ts +1 -1
  323. package/dist/volume/extract.d.ts.map +1 -1
  324. package/dist/volume/inspection.d.ts +2 -0
  325. package/dist/volume/inspection.d.ts.map +1 -1
  326. package/dist/volume/passes.d.ts +4 -1
  327. package/dist/volume/passes.d.ts.map +1 -1
  328. package/dist/volume/resources.d.ts.map +1 -1
  329. package/package.json +22 -21
  330. package/src/__tests__/atmosphere-daylight.dawn.test.ts +72 -0
  331. package/src/__tests__/auto-exposure-transaction.integration.test.ts +4 -9
  332. package/src/__tests__/barrel-distortion-lkg.integration.test.ts +353 -0
  333. package/src/__tests__/barrel-distortion.dawn.test.ts +41 -0
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@@ -1,15 +1,24 @@
1
1
  import { encodeAnalyticFogParams } from '../environment/analytic-fog';
2
2
  import type { FogFrame } from '../extract/environment';
3
- import { collectGpuDrivenMaterialArtifacts } from '../gpu-driven/material-artifacts';
4
- import { materialBindingKey, projectMaterialBindingClasses } from '../gpu-driven/material-bindings';
3
+ import {
4
+ collectGpuDrivenMaterialArtifacts,
5
+ requiresProbeBlendRecord,
6
+ } from '../gpu-driven/material-artifacts';
7
+ import { projectMaterialBindingClasses } from '../gpu-driven/material-bindings';
8
+ import type { RenderResourceScope } from '../publication/resource-scope';
9
+ import { renderAssetByGuid, renderTime } from '../publication/resource-scope';
10
+ import {
11
+ buildDispatchPlan,
12
+ cleanPerFrameCaches,
13
+ computeFoldBuckets,
14
+ validateRenderables,
15
+ } from './fold-buckets';
5
16
  import { uploadMaterialUniforms } from './material-uniforms';
6
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  // @forgeax/engine-runtime - RenderSystem record stage: frame.
7
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  // Extracted from render-system-record.ts (feat-20260704 M3/w17, pure move).
8
19
 
9
- import { HANDLE_NINESLICE_QUAD, resolveAssetHandle } from '@forgeax/engine-assets-runtime';
10
- import { Time, type World } from '@forgeax/engine-ecs';
20
+ import { resolveAssetHandle } from '@forgeax/engine-assets-runtime';
11
21
  import type { RenderReadLease } from '@forgeax/engine-ecs/projection';
12
- import { deriveVertexCount } from '@forgeax/engine-geometry';
13
22
  import { frustum, mat4, vec3 } from '@forgeax/engine-math';
14
23
  import {
15
24
  type CurrentFrameObservationLease,
@@ -25,8 +34,12 @@ import {
25
34
  type TextureFormat,
26
35
  type TextureView,
27
36
  } from '@forgeax/engine-rhi';
28
- import type { MaterialRenderState, MeshAsset } from '@forgeax/engine-types';
37
+ import type { MaterialShaderArtifact } from '@forgeax/engine-shader';
38
+ import type { MeshAsset } from '@forgeax/engine-types';
29
39
  import { BUILTIN_BASE, handleSlot, toShared } from '@forgeax/engine-types';
40
+ import type { ExtractedCloudLayer } from '../cloud/extract';
41
+ import { cloudShadowResolutionForQuality } from '../cloud/parameters';
42
+ import { type CloudShadowProjection, createCloudShadowProjection } from '../cloud/shadow';
30
43
  import { CUBE_CAMERA_FACE_ORDER } from '../components/cube-camera';
31
44
  import type { DirectionalShadowQuality } from '../components/directional-shadow-filter';
32
45
  import type { MeshGpuHandles } from '../device/gpu-residency';
@@ -35,7 +48,7 @@ import {
35
48
  type ObservationUnavailableReason,
36
49
  RendererOperationError,
37
50
  } from '../errors/render';
38
- import { gpuDrivenDrawKey, gpuDrivenSourceDrawItemIndex } from '../extract/gpu-driven';
51
+ import { BARREL_DISTORTION_POST_PROCESS_ID } from '../features/barrel-distortion';
39
52
  import {
40
53
  DEPTH_OF_FIELD_MSAA_POST_PROCESS_IDS,
41
54
  DEPTH_OF_FIELD_POST_PROCESS_IDS,
@@ -47,15 +60,8 @@ import {
47
60
  import type { GpuDrivenProduction, PreparedGpuDrivenFrame } from '../gpu-driven/production-raster';
48
61
  import type { ShadowViewIdentity } from '../gpu-driven/shadow-views';
49
62
  import type { GpuDrivenLodSubmitIdentity } from '../gpu-driven/view-gpu';
50
- import { GpuBuffer } from '../gpu-resource';
51
63
  import { GPU_TEXTURE_USAGE_COPY_SRC } from '../gpu-texture-usage';
52
- import {
53
- GPU_BUFFER_USAGE_COPY_DST,
54
- GPU_BUFFER_USAGE_MAP_READ,
55
- GPU_BUFFER_USAGE_UNIFORM,
56
- GPU_BUFFER_USAGE_VERTEX,
57
- } from '../gpu-usage';
58
- import { disposeTransientInstanceBuffers } from '../instance-buffer-cache';
64
+ import { GPU_BUFFER_USAGE_COPY_DST, GPU_BUFFER_USAGE_MAP_READ } from '../gpu-usage';
59
65
  import { deriveRenderExtent } from '../pipeline/render-extent';
60
66
  import { inspectStandardLighting } from '../pipeline/standard-lighting/inspection';
61
67
  import { standardLightingTopologySignature } from '../pipeline/standard-lighting/topology';
@@ -71,7 +77,6 @@ import type {
71
77
  DispatchEntry,
72
78
  ExtractedLights,
73
79
  ExtractedVolumetricFog,
74
- MaterialSnapshot,
75
80
  RenderableSnapshot,
76
81
  ShadowCasterMembership,
77
82
  SkyboxSnapshot,
@@ -89,14 +94,10 @@ import {
89
94
  type SsrSpatialAdmission,
90
95
  } from '../ssr/admission';
91
96
  import { createSsrHistoryOwner } from '../ssr/history';
92
- import {
93
- getTransparentSortConfig,
94
- TRANSPARENT_SORT_MODE_LAYER_Y,
95
- TRANSPARENT_SORT_MODE_LAYER_Z,
96
- } from '../systems/transparent-sort-config';
97
+ import type { SurfaceDynamicInputFrame } from '../surface/dynamic-input';
97
98
  import type { TransmissionDemand } from '../transmission/projection';
98
99
  import { hasVolumetricFogCapability } from '../volume/capability';
99
- import { inspectVolumetricFogResources, VOLUMETRIC_FOG_PARAMS_BYTES } from '../volume/resources';
100
+ import { inspectVolumetricFogResources } from '../volume/resources';
100
101
  import { resolveVolumeTemporalReset, type VolumeTemporalSignature } from '../volume/temporal';
101
102
  import {
102
103
  buildPerFrameBindGroups,
@@ -114,7 +115,6 @@ import {
114
115
  type DispatchCounts,
115
116
  type FrameObservationSource,
116
117
  getTextureIdentity,
117
- instanceCollectionCacheKey,
118
118
  makeZeroCameraFallbackSnapshot,
119
119
  type ReflectionFallbackReadbackRequest,
120
120
  type RenderFrameState,
@@ -122,28 +122,22 @@ import {
122
122
  validateGraphTargetCaptureReadback,
123
123
  worldEntityKey,
124
124
  } from './frame-snapshot';
125
- // feat-20260622-chunk-gpu-instancing-sprite-tilemap M1 / w4 (D-1 record-stage
126
- // fold operator). Pure linear-scan helper that groups transparent-dispatch
127
- // entries with equal (Layer.value, sortKey, materialHandle) into FoldBucket
128
- // descriptors. The drawIndexed swap (1 instanced draw per bucket vs N
129
- // per-entity draws) hooks into the sprite-pass dispatch loop below
130
- // (w4-record-swap), using {@link buildFoldDispatchPlan} to translate
131
- // renderableIndex-keyed buckets into validatedOrdered-index-keyed
132
- // head/skip maps.
133
- import {
134
- buildFoldDispatchPlan,
135
- evaluateFoldBucketUniformCap,
136
- type FoldBucket,
137
- type FoldDispatchPlan,
138
- foldDispatchBuckets,
139
- incrementFoldedDrawsMetric,
140
- } from './mesh-ssbo';
125
+ import { emitGpuDrivenDrawReceipts, type RenderableDrawReceipt } from './gpu-draw-receipts';
126
+ import { ensureProbeBlendRecordBuffer } from './probe-blend-buffer';
141
127
  import type {
142
128
  _InternalRenderPipelineContext,
143
129
  PipelineState,
144
130
  RenderSystemInternals,
145
131
  } from './render-context';
146
-
132
+ import { prepareVolumetricFogFrame, stageVolumetricFogParams } from './volume-params';
133
+
134
+ export {
135
+ buildDispatchPlan,
136
+ buildMaterialSlotPlan,
137
+ findRenderablePrefixForSlotCapacity,
138
+ materialSlotCountForPrefix,
139
+ validateRenderables,
140
+ } from './fold-buckets';
147
141
  export type { FrameObservationSource } from './frame-snapshot';
148
142
 
149
143
  export type FrameObservationReadback = (
@@ -151,42 +145,20 @@ export type FrameObservationReadback = (
151
145
  ) => Promise<Result<Uint8Array, Error>>;
152
146
 
153
147
  /**
154
- * Fold World identity into the renderer-owned validation token. The GPU
148
+ * Fold RenderResourceScope identity into the renderer-owned validation token. The GPU
155
149
  * production owner receives only this opaque key; ECS identity and ordering
156
- * stay in the record owner where the World list is authoritative.
150
+ * stay in the record owner where the RenderResourceScope list is authoritative.
157
151
  */
158
- function residencyValidationCacheKey(world: World, worlds: readonly World[]): string {
152
+ function residencyValidationCacheKey(
153
+ world: RenderResourceScope,
154
+ worlds: readonly RenderResourceScope[],
155
+ ): string {
159
156
  return [world.identity, ...worlds.map((candidate) => candidate.identity)].join('\u001f');
160
157
  }
161
-
162
158
  function renderableIdentity(snapshot: Pick<RenderableSnapshot, 'worldId' | 'entityKey'>): string {
163
159
  return `${snapshot.worldId}:${snapshot.entityKey}`;
164
160
  }
165
161
 
166
- /**
167
- * A GPU-owned indirect draw has no CPU submit callback. Keep the same
168
- * record-stage consumption proof for downstream lifecycle owners by checking
169
- * the concrete draw-key projection that was actually encoded for this frame.
170
- */
171
- function gpuDrivenRenderableConsumed(
172
- entry: ValidatedRenderable,
173
- drawKeys: ReadonlySet<string>,
174
- ): boolean {
175
- const draws = entry.source.gpuDrivenDraws;
176
- if (draws === undefined || draws.length === 0) return false;
177
- const worldEntity = worldEntityKey(entry.source.worldId, entry.source.entityKey);
178
- return draws.some((draw, compactIndex) => {
179
- const material = entry.source.materials[draw.materialSlot] ?? entry.source.material;
180
- return drawKeys.has(
181
- gpuDrivenDrawKey(
182
- worldEntity,
183
- material.materialHandle ?? -1,
184
- gpuDrivenSourceDrawItemIndex(draw, compactIndex),
185
- ),
186
- );
187
- });
188
- }
189
-
190
162
  /**
191
163
  * Project one shared validation result into a cull-specific renderable index
192
164
  * domain. The retained ShadowCaster projection is the superset; the primary
@@ -317,6 +289,10 @@ import {
317
289
  } from '../features/motion-blur/motion-blur-params';
318
290
  import { createTemporalView, resolveTemporalReset, type TemporalView } from '../temporal/view';
319
291
  import { inspectVolumetricFog } from '../volume/inspection';
292
+ import {
293
+ packBarrelDistortionParams,
294
+ resolveSubmittedBarrelMapping,
295
+ } from './barrel-distortion-frame';
320
296
  import {
321
297
  acquireSwapChainTarget,
322
298
  graphExecutionPhase,
@@ -329,12 +305,11 @@ import {
329
305
  computeViewMatrix,
330
306
  driveLazyEquirectProjection,
331
307
  selectLazyEquirectHandle,
332
- variantSetFromDefines,
333
308
  warnMultiSkybox,
334
309
  warnMultiSkylight,
335
310
  } from './helpers';
336
311
  import { computeSplitLdrSprite } from './main-pass-sprite-draws';
337
- import { cleanPerEntityCache, ensureMeshSsboCapacity, uploadMeshSsboBatch } from './mesh-ssbo';
312
+ import { uploadMeshSsboBatch } from './mesh-ssbo';
338
313
  import { writeShadowCasterUniforms } from './shadow-pass';
339
314
  import {
340
315
  type CubeCaptureGraphState,
@@ -342,6 +317,7 @@ import {
342
317
  executeCompiledFrameGraph,
343
318
  getRenderFeatureGraphState,
344
319
  type RenderFeatureGraphCandidate,
320
+ settleBarrelDistortionGraphCandidate,
345
321
  settleDepthOfFieldGraphCandidate,
346
322
  settleVolumetricFogGraphCandidate,
347
323
  } from './typed-frame-graph';
@@ -355,7 +331,7 @@ import {
355
331
  /**
356
332
  * Resolve the GPU mesh view used by the optional production raster before its
357
333
  * filtering pass runs. The result is keyed by the retained RenderScene slot,
358
- * which preserves the World namespace already used by gpuStore. User meshes
334
+ * which preserves the RenderResourceScope namespace already used by gpuStore. User meshes
359
335
  * are pull-resident during record; relying only on the boot-time builtin map
360
336
  * would make the first frame classify every imported mesh as a CPU fallback
361
337
  * and would hide its LOD ranges from the GPU cull. Builtins are the only
@@ -364,7 +340,7 @@ import {
364
340
  export function gpuDrivenMeshesForFrame(
365
341
  internals: RenderSystemInternals,
366
342
  pipelineState: PipelineState,
367
- worlds: readonly World[],
343
+ worlds: readonly RenderResourceScope[],
368
344
  scene: PersistentGpuDrivenState | undefined,
369
345
  ): ReadonlyMap<number, MeshGpuHandles> {
370
346
  const meshes = new Map<number, MeshGpuHandles>();
@@ -385,7 +361,7 @@ export function gpuDrivenMeshesForFrame(
385
361
  const asset = resolveAssetHandle<MeshAsset>(world, sharedHandle);
386
362
  if (asset.ok) {
387
363
  const lodMeshes = slot.snapshot.lods?.map((lod) =>
388
- internals.assets.lookup<MeshAsset>(lod.mesh),
364
+ renderAssetByGuid<MeshAsset>(world, internals.assets, lod.mesh),
389
365
  );
390
366
  const resolvedLodMeshes =
391
367
  lodMeshes?.every((lod): lod is MeshAsset => lod?.kind === 'mesh') === true
@@ -405,115 +381,12 @@ export function gpuDrivenMeshesForFrame(
405
381
  return meshes;
406
382
  }
407
383
 
408
- /**
409
- * A frame-local material table. Repeated snapshot objects share one UBO slot;
410
- * each renderable keeps only the slot index used by each authored material.
411
- */
412
- export interface MaterialSlotPlan<T extends object> {
413
- readonly slotIndices: readonly (readonly number[])[];
414
- readonly slots: readonly T[];
415
- /** Index of the first renderable that referenced each slot. */
416
- readonly slotOwners: readonly number[];
417
- }
418
-
419
- /**
420
- * Intern identical material snapshots into one frame-local slot table.
421
- * Snapshot identity is the extract layer's invalidation token, so this keeps
422
- * the same correctness boundary while avoiding duplicate payload assembly and
423
- * upload for repeated scene instances.
424
- */
425
- export function buildMaterialSlotPlan<T extends object>(
426
- materialGroups: readonly (readonly T[])[],
427
- bindingClass?: (material: T, owner: number) => string,
428
- ): MaterialSlotPlan<T> {
429
- const slotByMaterial = new Map<T, Map<string, number>>();
430
- const slots: T[] = [];
431
- const slotOwners: number[] = [];
432
- const slotIndices = materialGroups.map((materials, ownerIndex) =>
433
- materials.map((material) => {
434
- const resourceClass = bindingClass?.(material, ownerIndex) ?? '';
435
- let materialClasses = slotByMaterial.get(material);
436
- if (materialClasses === undefined) {
437
- materialClasses = new Map();
438
- slotByMaterial.set(material, materialClasses);
439
- }
440
- const cached = materialClasses.get(resourceClass);
441
- if (cached !== undefined) return cached;
442
- const slot = slots.length;
443
- slots.push(material);
444
- slotOwners.push(ownerIndex);
445
- materialClasses.set(resourceClass, slot);
446
- return slot;
447
- }),
448
- );
449
- return { slotIndices, slots, slotOwners };
450
- }
451
-
452
- /**
453
- * Return the largest complete renderable prefix supported by a shared
454
- * mesh/material capacity. Mesh rows consume one slot per renderable; material
455
- * rows use the deduplicated slot indices assigned in first-seen order.
456
- */
457
- export function findRenderablePrefixForSlotCapacity(
458
- materialSlotIndices: readonly (readonly number[])[],
459
- slotCapacity: number,
460
- ): number {
461
- const capacity = Math.max(0, Math.floor(slotCapacity));
462
- const maxRenderableCount = Math.min(materialSlotIndices.length, capacity);
463
- let renderableCount = 0;
464
- while (renderableCount < maxRenderableCount) {
465
- const slots = materialSlotIndices[renderableCount] ?? [];
466
- if (slots.some((slot) => slot >= capacity)) break;
467
- renderableCount += 1;
468
- }
469
- return renderableCount;
470
- }
471
-
472
- /** Count material slots reachable from a prefix of a first-seen slot plan. */
473
- export function materialSlotCountForPrefix(
474
- materialSlotIndices: readonly (readonly number[])[],
475
- renderableCount: number,
476
- ): number {
477
- let maxSlot = -1;
478
- for (let index = 0; index < renderableCount; index += 1) {
479
- for (const slot of materialSlotIndices[index] ?? []) maxSlot = Math.max(maxSlot, slot);
480
- }
481
- return maxSlot + 1;
482
- }
483
-
484
- type MeshSsboCapacityResult = ReturnType<typeof ensureMeshSsboCapacity>;
485
-
486
- /**
487
- * Resolve the actual mesh-SSBO ceiling after the shared grow contract ran.
488
- * A missing grow controller is the legacy/test surface with no renderer-owned
489
- * ceiling; a failed grow explicitly exposes the pre-grow capacity and must
490
- * constrain every row written by this frame, including retained shadow rows.
491
- */
492
- function meshSsboSlotCapacityAfterEnsure(
493
- internals: Pick<RenderSystemInternals, 'growMeshSsbo' | 'meshSsboState'>,
494
- neededSlots: number,
495
- result: MeshSsboCapacityResult,
496
- ): number {
497
- if (internals.growMeshSsbo === undefined) return Number.POSITIVE_INFINITY;
498
- if (!result.ok) return Math.max(0, result.degradedToSlotCount);
499
- return internals.meshSsboState?.slotCount ?? neededSlots;
500
- }
501
-
502
- /**
503
- * Keep a row sequence inside the capacity published by the mesh-SSBO owner.
504
- * The caller has already reserved earlier rows (the primary view), so this
505
- * helper only accepts the remaining slots for the retained shadow sequence.
506
- */
507
- function limitRowsToMeshSsboCapacity<T>(rows: readonly T[], availableSlots: number): readonly T[] {
508
- if (availableSlots === Number.POSITIVE_INFINITY) return rows;
509
- return rows.slice(0, Math.max(0, Math.floor(availableSlots)));
510
- }
511
-
512
384
  export type RecordProfileRunner = <T>(phase: RenderRecordPhase, action: () => T) => T;
513
385
 
514
386
  export interface CubeCaptureFrameInput {
515
387
  readonly captureDispatch?: readonly DispatchEntry[];
516
388
  readonly snapshots: readonly CubeCameraSnapshot[];
389
+ readonly auxiliaryCameras: readonly CameraSnapshot[];
517
390
  readonly scheduler: import('../capture/scheduler').CubeCaptureScheduler;
518
391
  readonly state: CubeCaptureGraphState;
519
392
  readonly reflectionProbes?: import('./render-context').ReflectionProbeRecordState;
@@ -569,6 +442,18 @@ function prepareCubeCapture(
569
442
  (CUBE_CAPTURE_VIEW_SLOT_BASE + physicalWork.length) * VIEW_UNIFORM_SLOT_STRIDE,
570
443
  });
571
444
  }
445
+ for (const camera of input.auxiliaryCameras) {
446
+ if (camera.target === undefined) continue;
447
+ const physical = internals.getRenderTargetPhysical?.(camera.target);
448
+ if (physical?.descriptor.shape !== '2d') continue;
449
+ physicalWork.push({
450
+ target: camera.target,
451
+ faceIndex: 0,
452
+ physical,
453
+ faceCamera: camera,
454
+ viewBindGroupDynamicOffset: (CUBE_CAPTURE_VIEW_SLOT_BASE + 6) * VIEW_UNIFORM_SLOT_STRIDE,
455
+ });
456
+ }
572
457
  input.state.work = physicalWork;
573
458
  return physicalWork;
574
459
  }
@@ -738,46 +623,6 @@ async function mapReflectionFallbackReadback(
738
623
 
739
624
  const VOLUMETRIC_FOG_PASS_COUNT = 4;
740
625
 
741
- type VolumetricFogParamsSlot = 0 | 1;
742
-
743
- function nextVolumetricFogParamsSlot(frameState: RenderFrameState): VolumetricFogParamsSlot {
744
- const accepted = frameState.volumetricFogParamsAcceptedSlot;
745
- const pending = frameState.volumetricFogParamsPendingSlot;
746
- if (pending !== null && pending !== accepted) return pending;
747
- return accepted === null ? 0 : accepted === 0 ? 1 : 0;
748
- }
749
-
750
- function stageVolumetricFogParams(
751
- internals: RenderSystemInternals,
752
- frameState: RenderFrameState,
753
- params: Float32Array,
754
- ): Buffer | undefined {
755
- const slot = nextVolumetricFogParamsSlot(frameState);
756
- let buffer = frameState.volumetricFogParamsBuffers[slot];
757
- if (buffer === null) {
758
- const created = internals.device.createBuffer({
759
- label: `volumetric-fog-params-${slot}`,
760
- size: VOLUMETRIC_FOG_PARAMS_BYTES,
761
- usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
762
- mappedAtCreation: false,
763
- });
764
- if (!created.ok) {
765
- internals.errorRegistry.fire(created.error);
766
- return undefined;
767
- }
768
- buffer = created.value;
769
- frameState.volumetricFogParamsBuffers[slot] = buffer;
770
- }
771
- const written = internals.device.queue.writeBuffer(buffer, 0, params);
772
- if (!written.ok) {
773
- internals.errorRegistry.fire(written.error);
774
- return undefined;
775
- }
776
- frameState.volumetricFogParamsPendingSlot = slot;
777
- frameState.volumetricFogPendingParams = new Float32Array(params);
778
- return buffer;
779
- }
780
-
781
626
  /** Retire parameter buffers only after the submit that stopped using them. */
782
627
  function retireVolumetricFogParams(
783
628
  internals: RenderSystemInternals,
@@ -814,6 +659,19 @@ function volumeRevision(values: readonly number[]): number {
814
659
  return hash;
815
660
  }
816
661
 
662
+ /** Resolve the stable world-space projection shared by cloud and lighting. */
663
+ function cloudShadowProjectionFor(
664
+ cloudLayer: ExtractedCloudLayer | undefined,
665
+ ): CloudShadowProjection | undefined {
666
+ if (cloudLayer?.sunDirection === undefined) return undefined;
667
+ return createCloudShadowProjection({
668
+ center: [0, 0, 0],
669
+ sunDirection: cloudLayer.sunDirection,
670
+ range: cloudLayer.params.shadowRange,
671
+ resolution: cloudShadowResolutionForQuality(cloudLayer.params.quality),
672
+ });
673
+ }
674
+
817
675
  function volumeTemporalSignature(
818
676
  fog: ExtractedVolumetricFog,
819
677
  prepared: VolumetricFogFrameContext,
@@ -835,7 +693,7 @@ function volumeTemporalSignature(
835
693
  camera.orthoBottom,
836
694
  camera.orthoTop,
837
695
  ]);
838
- const fogRevision =
696
+ let fogRevision =
839
697
  authored === undefined
840
698
  ? 0
841
699
  : volumeRevision([
@@ -846,6 +704,8 @@ function volumeTemporalSignature(
846
704
  ...authored.emission,
847
705
  authored.anisotropy,
848
706
  authored.maxDistance,
707
+ authored.sampling === 'density' ? 1 : 0,
708
+ ...Array.from(`${fog.guid}:${fog.digest}`, (char) => char.charCodeAt(0)),
849
709
  ]);
850
710
  const selectedSpot =
851
711
  fog.spotLightEntity === undefined
@@ -863,7 +723,7 @@ function volumeTemporalSignature(
863
723
  fog.lightKind === 'directional' && directional?.entity === fog.lightEntity
864
724
  ? directional
865
725
  : undefined;
866
- const lightRevision =
726
+ let lightRevision =
867
727
  selectedSpot === undefined && selectedPoint === undefined && selectedDirectional === undefined
868
728
  ? 0
869
729
  : volumeRevision(
@@ -902,12 +762,30 @@ function volumeTemporalSignature(
902
762
  selectedSpot.normalBias ?? 0.05,
903
763
  selectedSpot.pcfKernelSize ?? 3,
904
764
  selectedSpot.shadowAtlasTile,
765
+ Number(selectedSpot.projectorHandle ?? 0),
766
+ selectedSpot.projectorGeneration ?? 0,
767
+ selectedSpot.projectorRevision ?? 0,
905
768
  ...(selectedSpot.lightViewProj === undefined
906
769
  ? []
907
770
  : [...selectedSpot.lightViewProj]),
908
771
  ]),
909
772
  ],
910
773
  );
774
+ for (const [index, member] of (fog.additional ?? []).entries()) {
775
+ const signature = volumeTemporalSignature(
776
+ member,
777
+ {
778
+ ...prepared,
779
+ densityGeneration: prepared.additional?.[index]?.densityGeneration ?? 0,
780
+ },
781
+ camera,
782
+ lights,
783
+ width,
784
+ height,
785
+ );
786
+ fogRevision = volumeRevision([fogRevision, signature.fogRevision, signature.densityGeneration]);
787
+ lightRevision = volumeRevision([lightRevision, signature.lightRevision]);
788
+ }
911
789
  return {
912
790
  cameraRevision,
913
791
  fogRevision,
@@ -969,137 +847,6 @@ function resolveVolumetricFogHistoryContext(
969
847
  };
970
848
  }
971
849
 
972
- /**
973
- * Resolve the authored density POD into the renderer-owned GPU resources used
974
- * by the graph. This is deliberately a pull operation: a missing/stale
975
- * handle or failed upload produces a structured error and leaves the graph
976
- * candidate disabled for this frame rather than binding a synthetic density.
977
- */
978
- function prepareVolumetricFogFrame(
979
- internals: RenderSystemInternals,
980
- frameState: RenderFrameState,
981
- world: World,
982
- worlds: readonly World[],
983
- fog: ExtractedVolumetricFog | undefined,
984
- lights: ExtractedLights,
985
- volumeCapability: boolean,
986
- projector: SpotLightProjectorFrameContext | undefined,
987
- ): VolumetricFogFrameContext | undefined {
988
- if (
989
- !volumeCapability ||
990
- fog?.status !== 'available' ||
991
- fog.fog === undefined ||
992
- fog.densityHandle === undefined ||
993
- fog.densityAsset === undefined ||
994
- (fog.lightKind === 'spot'
995
- ? lights.spot.find((light) => light.entity === fog.lightEntity) === undefined
996
- : fog.lightKind === 'point'
997
- ? lights.point.find((light) => light.entity === fog.lightEntity) === undefined
998
- : lights.directional === undefined)
999
- ) {
1000
- return undefined;
1001
- }
1002
- const ownerWorld = worlds[fog.worldId ?? 0] ?? world;
1003
- const resident = internals.gpuStore.ensureResident(
1004
- fog.densityHandle,
1005
- fog.densityAsset,
1006
- ownerWorld,
1007
- );
1008
- if (!resident.ok || !('texture' in resident.value)) {
1009
- if (!resident.ok) {
1010
- internals.errorRegistry.fire(
1011
- resident.error instanceof RhiError
1012
- ? resident.error
1013
- : new RhiError({
1014
- code: 'webgpu-runtime-error',
1015
- expected: 'volumetric density residency to resolve a GPU texture',
1016
- hint: 'repair the authored TextureAsset payload and retry the next frame',
1017
- detail: { error: resident.error },
1018
- }),
1019
- );
1020
- }
1021
- return undefined;
1022
- }
1023
- const params = new Float32Array(36);
1024
- params.set(fog.fog.bounds.min, 0);
1025
- params.set(fog.fog.bounds.max, 4);
1026
- params.set(fog.fog.extinction, 8);
1027
- params.set(fog.fog.albedo, 12);
1028
- params.set(fog.fog.emission, 16);
1029
- const selectedPoint =
1030
- fog.pointLightEntity === undefined
1031
- ? undefined
1032
- : lights.point.find((light) => light.entity === fog.pointLightEntity);
1033
- const selectedSpot =
1034
- fog.spotLightEntity === undefined
1035
- ? fog.lightKind === 'spot'
1036
- ? lights.spot.find((light) => light.entity === fog.lightEntity)
1037
- : undefined
1038
- : lights.spot.find((light) => light.entity === fog.spotLightEntity);
1039
- const lightDirection =
1040
- selectedSpot?.direction ?? lights.directional?.direction ?? vec3.create(0, -1, 0);
1041
- const lightColor = selectedSpot?.color ?? lights.directional?.color ?? vec3.create(0, 0, 0);
1042
- if (lightDirection === undefined || lightColor === undefined) return undefined;
1043
- params.set(lightDirection, 20);
1044
- // Reserved padding: render frame identity must not move volume samples.
1045
- params[23] = 0;
1046
- const selectedPointIndex =
1047
- selectedPoint === undefined
1048
- ? -1
1049
- : lights.point.findIndex((light) => light.entity === selectedPoint.entity);
1050
- const selectedSpotIndex =
1051
- selectedSpot === undefined
1052
- ? -1
1053
- : lights.spot.findIndex((light) => light.entity === selectedSpot.entity);
1054
- // Cluster light_data is one point/spot/rect array. Point slots are emitted
1055
- // first, so volume stores the global slot rather than a per-kind array index.
1056
- const selectedSpotClusterIndex =
1057
- selectedSpotIndex < 0 ? -1 : lights.point.length + selectedSpotIndex;
1058
- params.set(lightColor, 24);
1059
- params[19] = selectedPointIndex;
1060
- params[27] = selectedSpotClusterIndex;
1061
- params[28] = fog.fog.maxDistance;
1062
- params[29] = fog.fog.anisotropy;
1063
- params[30] =
1064
- selectedPoint !== undefined && selectedSpot !== undefined
1065
- ? 3
1066
- : selectedPoint !== undefined
1067
- ? 1
1068
- : selectedSpot !== undefined
1069
- ? 2
1070
- : 0;
1071
- // The temporal shader reads this lane after the record stage resolves the
1072
- // accepted graph/slot. It is overwritten on the next queue-visible frame;
1073
- // the first candidate deliberately starts with history disabled.
1074
- params[31] =
1075
- frameState.temporalFrame !== undefined && frameState.temporalFrame.resetReason === 'none'
1076
- ? 1
1077
- : 0;
1078
- // World elapsed time is the sole authored-medium clock. The adjacent
1079
- // frame phase above remains the deterministic sub-froxel jitter identity;
1080
- // it never advances density motion.
1081
- params[32] = fog.worldTimeSeconds ?? 0;
1082
-
1083
- const paramsBuffer = stageVolumetricFogParams(internals, frameState, params);
1084
- if (paramsBuffer === undefined) return undefined;
1085
- return {
1086
- densityTexture: resident.value.texture.handle,
1087
- densityView: resident.value.view,
1088
- paramsBuffer,
1089
- densityGeneration: resident.value.receipt.generation,
1090
- historyReadSlot: null,
1091
- historyWriteSlot: 0,
1092
- historyValid: false,
1093
- ...(projector === undefined
1094
- ? {}
1095
- : {
1096
- projectorTexture: projector.texture,
1097
- projectorView: projector.view,
1098
- projectorSampler: projector.sampler,
1099
- }),
1100
- };
1101
- }
1102
-
1103
850
  /**
1104
851
  * Resolve the SpotLight-owned cookie independently of volumetric fog. Surface
1105
852
  * lighting must keep the authored projector when the fog component is absent;
@@ -1110,8 +857,8 @@ function prepareVolumetricFogFrame(
1110
857
  */
1111
858
  function prepareSpotLightProjectorFrame(
1112
859
  internals: RenderSystemInternals,
1113
- world: World,
1114
- worlds: readonly World[],
860
+ world: RenderResourceScope,
861
+ worlds: readonly RenderResourceScope[],
1115
862
  lights: ExtractedLights,
1116
863
  fog: ExtractedVolumetricFog | undefined,
1117
864
  ): SpotLightProjectorFrameContext | undefined {
@@ -1252,15 +999,15 @@ interface FrameClockSample {
1252
999
 
1253
1000
  /** Read the render sample clock from the camera's composition world once per frame. */
1254
1001
  function frameClockSample(
1255
- world: World,
1256
- worlds: readonly World[],
1002
+ world: RenderResourceScope,
1003
+ worlds: readonly RenderResourceScope[],
1257
1004
  camera: CameraSnapshot,
1258
1005
  sampleTimeSeconds?: number,
1259
1006
  ): FrameClockSample {
1260
1007
  const owner = worlds[camera.worldId ?? 0] ?? world;
1261
1008
  const invalidSampleTime = sampleTimeSeconds !== undefined && !Number.isFinite(sampleTimeSeconds);
1262
1009
  try {
1263
- const clock = owner.getResource(Time);
1010
+ const clock = renderTime(owner);
1264
1011
  return {
1265
1012
  deltaSeconds: Number.isFinite(clock.delta) ? Math.max(0, clock.delta) : 0,
1266
1013
  // Keep the raw host sample even when ECS accepted only a clamped
@@ -1277,7 +1024,7 @@ function frameClockSample(
1277
1024
  invalidSampleTime,
1278
1025
  };
1279
1026
  } catch {
1280
- // Test and recovery callers may provide a minimal World-shaped owner. An
1027
+ // Test and recovery callers may provide a minimal RenderResourceScope-shaped owner. An
1281
1028
  // absent clock is an invalid temporal pair and therefore safely resets.
1282
1029
  return {
1283
1030
  deltaSeconds: 0,
@@ -1642,7 +1389,7 @@ function updateVolumetricFogInspection(
1642
1389
 
1643
1390
  export function recordFrame(
1644
1391
  internals: RenderSystemInternals,
1645
- world: World,
1392
+ world: RenderResourceScope,
1646
1393
  cameras: CameraSnapshot[],
1647
1394
  lights: ExtractedLights,
1648
1395
  renderables: readonly RenderableSnapshot[],
@@ -1662,7 +1409,7 @@ export function recordFrame(
1662
1409
  // the per-world extract stage). Optional + defaulting to `[world]` keeps the
1663
1410
  // pre-split single-world identity path (worldId always 0) byte-for-byte and
1664
1411
  // the existing unit-test callers (which pass a single mock world) valid.
1665
- worlds: readonly World[] = [world],
1412
+ worlds: readonly RenderResourceScope[] = [world],
1666
1413
  profilePhase?: RecordProfileRunner,
1667
1414
  gpuDriven?: {
1668
1415
  readonly owner: GpuDrivenProduction;
@@ -1673,6 +1420,10 @@ export function recordFrame(
1673
1420
  readonly telemetryCandidateCount?: number;
1674
1421
  readonly telemetrySubmit?: GpuDrivenLodSubmitIdentity;
1675
1422
  readonly occlusion?: OcclusionFrameProjection;
1423
+ readonly frameTime?: number;
1424
+ readonly deviceGeneration?: number;
1425
+ readonly surfaceDynamicInput?: SurfaceDynamicInputFrame;
1426
+ readonly geometryLane?: 'automatic' | 'direct';
1676
1427
  },
1677
1428
  renderReadLeases?: readonly RenderReadLease[],
1678
1429
  featureGraphCandidate?: RenderFeatureGraphCandidate,
@@ -1691,10 +1442,15 @@ export function recordFrame(
1691
1442
  shadowCasterWorldKeys?: readonly number[],
1692
1443
  preparedLighting?: ReturnType<typeof prepareFrameLighting>,
1693
1444
  ssrDependencies?: SsrDependenciesInspection,
1694
- onRenderableDraw?: (entry: ValidatedRenderable) => void,
1445
+ onRenderableDraw?: (
1446
+ entry: ValidatedRenderable,
1447
+ submeshIndex?: number,
1448
+ receipt?: RenderableDrawReceipt,
1449
+ ) => void,
1695
1450
  analyticFog?: FogFrame,
1696
1451
  sampleTimeSeconds?: number,
1697
1452
  temporalReset = false,
1453
+ cloudLayer?: ExtractedCloudLayer,
1698
1454
  ): boolean {
1699
1455
  void shadowCasterEntityKeys;
1700
1456
  frameState.reflectionFallbackObservationSource = undefined;
@@ -1905,6 +1661,7 @@ export function recordFrame(
1905
1661
  lights,
1906
1662
  volumetricFog,
1907
1663
  );
1664
+ const cloudShadowProjection = cloudShadowProjectionFor(cloudLayer);
1908
1665
 
1909
1666
  const preparedVolumetricFog = prepareVolumetricFogFrame(
1910
1667
  internals,
@@ -1951,21 +1708,29 @@ export function recordFrame(
1951
1708
  (volumetricFog?.status === 'degraded' && acceptedFallback !== undefined);
1952
1709
 
1953
1710
  let preparedGpuDriven: PreparedGpuDrivenFrame | undefined;
1711
+ let acceptedMaterialArtifacts: ReadonlyMap<string, MaterialShaderArtifact> | undefined;
1712
+ let acceptedShadowMaterialArtifacts: ReadonlyMap<string, MaterialShaderArtifact> | undefined;
1954
1713
  let materialBindingClasses: ReadonlyMap<string, string> | undefined;
1955
1714
  const abortPreparedGpuDriven = (): void => {
1956
1715
  preparedGpuDriven?._abortResourceReplacement?.();
1957
1716
  };
1958
1717
  const cubeCaptureWork = prepareCubeCapture(internals, cubeCapture, camera);
1959
- const reflectionFallbackCandidate = cubeCapture?.reflectionProbes?.fallbackDemand === true;
1718
+ const reflectionFallbackCandidate =
1719
+ cubeCapture?.reflectionProbes?.fallbackDemand === true ||
1720
+ (ssrDependencies?.requested === true && ssrDependencies.reflectionFallback !== undefined);
1721
+ frameState.surfaceSubmissionObservation?.setActualLaneReason(
1722
+ reflectionFallbackCandidate ? 'reflection-fallback-mrt' : undefined,
1723
+ );
1724
+ // The Standard PBR GPU raster owns one color target. Reflection fallback
1725
+ // adds an MRT attachment, so keep this frame on the ordinary CPU producer
1726
+ // instead of claiming rows that the one-target GPU pipeline cannot draw.
1727
+ const frameGpuDriven = reflectionFallbackCandidate ? undefined : gpuDriven;
1960
1728
  // Capture views have independent draw ownership; display-camera GPU work
1961
1729
  // remains active while their faces and SSR fallback attachments are recorded.
1962
- // ProbeBlendRecord is an object-level fragment ABI. The scene-index GPU
1963
- // lane has no binding for that record yet, so claiming a probe-bearing
1964
- // row would silently fall back to Skylight and make local diffuse probes
1965
- // visually ineffective. Keep the whole frame on the CPU producer until
1966
- // the scene-index lane carries the same record contract.
1967
- const probeBlendFrame = renderables.some((entry) => entry.probeBlendRecord !== undefined);
1968
- const frameGpuDriven = probeBlendFrame ? undefined : gpuDriven;
1730
+ // ProbeBlendRecord is a shared object-level fragment ABI. The prepared
1731
+ // GPU owner receives the renderer-owned record buffer below and binds it
1732
+ // at the same slot used by the direct material path, so probe-bearing rows
1733
+ // remain eligible for the GPU lane.
1969
1734
 
1970
1735
  // Validate first so user meshes are resident in the same frame. The GPU
1971
1736
  // owner consumes this producer-owned map together with the builtin mesh
@@ -2090,16 +1855,37 @@ export function recordFrame(
2090
1855
  frameState.installedPipelineConfig?.ssao?.enabled === true),
2091
1856
  reflectionFallback: frameState.reflectionFallbackDemand === true,
2092
1857
  });
1858
+ acceptedMaterialArtifacts = materialArtifacts;
1859
+ acceptedShadowMaterialArtifacts = shadowMaterialArtifacts;
2093
1860
  const paletteUploadBytes = validatedForResidency.reduce(
2094
1861
  (total, row) => total + (row.source.skin?.uploadBytes ?? 0),
2095
1862
  0,
2096
1863
  );
1864
+ const gpuProbeBlendRequested = [...materialArtifacts.values()].some((artifact) =>
1865
+ requiresProbeBlendRecord(artifact),
1866
+ );
1867
+ const gpuProbeBlendBuffer = gpuProbeBlendRequested
1868
+ ? ensureProbeBlendRecordBuffer(
1869
+ internals.device,
1870
+ frameState,
1871
+ frameGpuDriven.scene?.probeBlend,
1872
+ )
1873
+ : undefined;
2097
1874
  const prepared = frameGpuDriven.owner.prepare({
2098
1875
  scene: frameGpuDriven.scene,
2099
1876
  camera,
2100
1877
  meshBySlot: gpuDrivenMeshes,
2101
1878
  viewBindGroupLayout: pipelineState.viewBindGroupLayout,
2102
1879
  meshResidencyEpoch: internals.gpuStore.meshResidencyEpoch,
1880
+ // `hdrp` remains a compatibility stop for callers that cannot provide
1881
+ // the clustered topology. The production frame supplies the explicit
1882
+ // Standard topology below, so the GPU owner can select a matching
1883
+ // published group(2) artifact and bind the existing cluster owner.
1884
+ hdrp:
1885
+ standard.kind === 'clustered' &&
1886
+ (standard.prepared.local.length > 0 ||
1887
+ frameState.installedPipelineConfig?.ssao?.enabled === true),
1888
+ clustered: standard.kind === 'clustered',
2103
1889
  materialBindingClasses,
2104
1890
  ...(frameGpuDriven.activeEntityKeys === undefined
2105
1891
  ? {}
@@ -2114,6 +1900,13 @@ export function recordFrame(
2114
1900
  ? {}
2115
1901
  : { telemetrySubmit: frameGpuDriven.telemetrySubmit }),
2116
1902
  ...(frameGpuDriven.occlusion === undefined ? {} : { occlusion: frameGpuDriven.occlusion }),
1903
+ ...(frameGpuDriven.frameTime === undefined ? {} : { frameTime: frameGpuDriven.frameTime }),
1904
+ ...(frameGpuDriven.deviceGeneration === undefined
1905
+ ? {}
1906
+ : { deviceGeneration: frameGpuDriven.deviceGeneration }),
1907
+ ...(frameGpuDriven.surfaceDynamicInput === undefined
1908
+ ? {}
1909
+ : { surfaceDynamicInput: frameGpuDriven.surfaceDynamicInput }),
2117
1910
  ...(frameGpuDriven.scene?.structureMetrics === undefined
2118
1911
  ? {}
2119
1912
  : {
@@ -2126,6 +1919,9 @@ export function recordFrame(
2126
1919
  ...(firstSkinArtifact === undefined ? {} : { materialSkinArtifact: firstSkinArtifact }),
2127
1920
  ...(materialArtifacts.size === 0 ? {} : { materialArtifacts }),
2128
1921
  ...(shadowMaterialArtifacts.size === 0 ? {} : { shadowMaterialArtifacts }),
1922
+ ...(gpuProbeBlendBuffer === undefined
1923
+ ? {}
1924
+ : { probeBlendRecordBuffer: gpuProbeBlendBuffer }),
2129
1925
  materialPipelineState: pipelineState,
2130
1926
  ...(internals.getMaterialShaderPipelineEntry === undefined
2131
1927
  ? {}
@@ -2186,7 +1982,12 @@ export function recordFrame(
2186
1982
  }
2187
1983
  }
2188
1984
 
2189
- const gpuOwnedDrawKeys = preparedGpuDriven?.drawKeys ?? EMPTY_DRAW_KEYS;
1985
+ // Direct acceptance keeps producer preparation/residency active so its
1986
+ // page/frame/shared-time candidate is validated and committed through the
1987
+ // same submit hooks. Only raster projection changes lanes.
1988
+ const rasterGpuDriven =
1989
+ frameGpuDriven?.geometryLane === 'direct' ? undefined : preparedGpuDriven;
1990
+ const gpuOwnedDrawKeys = rasterGpuDriven?.drawKeys ?? EMPTY_DRAW_KEYS;
2190
1991
  // The GPU lane owns only the primary opaque raster today. Directional,
2191
1992
  // point, and spot shadow views consume the same CPU-validated rows; they do
2192
1993
  // not require a second residency walk because the first validation already
@@ -2203,6 +2004,7 @@ export function recordFrame(
2203
2004
  validated,
2204
2005
  gpuOwnedDrawKeys,
2205
2006
  validationInput.cacheKey,
2007
+ rasterGpuDriven?.worldKeys,
2206
2008
  );
2207
2009
  const cacheValidated =
2208
2010
  validatedShadowForResidency === undefined
@@ -2245,7 +2047,7 @@ export function recordFrame(
2245
2047
  Math.max(1, internals.canvas.width),
2246
2048
  Math.max(1, internals.canvas.height),
2247
2049
  graphShadowMapSize,
2248
- preparedGpuDriven,
2050
+ rasterGpuDriven,
2249
2051
  featureGraphCandidate,
2250
2052
  cubeCapture?.state,
2251
2053
  cameras.length === 0,
@@ -2257,7 +2059,13 @@ export function recordFrame(
2257
2059
  undefined,
2258
2060
  ssrAdmission,
2259
2061
  renderExtent,
2062
+ validated.some((entry) =>
2063
+ entry.source.materials.some(
2064
+ (material) => material.surfaceModel === 'single-layer-medium',
2065
+ ),
2066
+ ),
2260
2067
  analyticFog !== undefined && analyticFog.density > 0 && analyticFog.maxOpacity > 0,
2068
+ cloudShadowProjection?.resolution,
2261
2069
  ),
2262
2070
  );
2263
2071
  if (preflightGraph === null) {
@@ -2334,6 +2142,13 @@ export function recordFrame(
2334
2142
  const view = swapTarget.view;
2335
2143
  const targetW = swapTarget.targetW;
2336
2144
  const targetH = swapTarget.targetH;
2145
+ const submittedBarrelMapping = resolveSubmittedBarrelMapping(
2146
+ frameState,
2147
+ preflightGraph,
2148
+ camera,
2149
+ targetW,
2150
+ targetH,
2151
+ );
2337
2152
 
2338
2153
  const previousTemporalView = frameState.lastSuccessfulTemporalView;
2339
2154
  const motionBlurDemand =
@@ -2472,7 +2287,7 @@ export function recordFrame(
2472
2287
  activeVolumetricFogSignature = resolvedHistory.signature;
2473
2288
  const previousTime = frameState.volumetricFogHistorySignature?.worldTimeSeconds;
2474
2289
  const currentTime = resolvedHistory.signature.worldTimeSeconds;
2475
- // Adjacent UBO lanes: validity, World time, elapsed time since accepted history.
2290
+ // Adjacent UBO lanes: validity, RenderResourceScope time, elapsed time since accepted history.
2476
2291
  const historyParams = new Float32Array([
2477
2292
  activeVolumetricFogContext.historyValid ? 1 : 0,
2478
2293
  currentTime ?? 0,
@@ -2642,6 +2457,8 @@ export function recordFrame(
2642
2457
  // View UBO + CSM/spot-shadow matrix pack: assembled + uploaded in one
2643
2458
  // queue.writeBuffer round-trip. Extracted to view-ubo.ts (M3/w18) so
2644
2459
  // recordFrame stays an orchestration skeleton (D-2).
2460
+ // The stable projection is carried in the View UBO. Direct-sun shader
2461
+ // consumers sample the renderer-owned map at each receiver position.
2645
2462
  writeViewUbo(
2646
2463
  internals.device.queue,
2647
2464
  pipelineState.viewUniformBuffer,
@@ -2651,6 +2468,7 @@ export function recordFrame(
2651
2468
  frameState.spotShadowSnapshots,
2652
2469
  temporalView,
2653
2470
  preparedSpotLightProjector?.spotIndex,
2471
+ cloudShadowProjection,
2654
2472
  );
2655
2473
  if (pipelineState.pointsLinesViewBuffer !== undefined) {
2656
2474
  writePointsLinesViewUbo(
@@ -2722,7 +2540,7 @@ export function recordFrame(
2722
2540
  internals,
2723
2541
  frameState,
2724
2542
  pipelineState,
2725
- validated.length > 0 || preparedGpuDriven !== undefined,
2543
+ validated.length > 0 || rasterGpuDriven !== undefined,
2726
2544
  bindGroupCounts,
2727
2545
  undefined,
2728
2546
  true,
@@ -2740,6 +2558,7 @@ export function recordFrame(
2740
2558
  frameState.spotShadowSnapshots,
2741
2559
  capture.viewBindGroupDynamicOffset,
2742
2560
  preparedSpotLightProjector?.spotIndex,
2561
+ cloudShadowProjection,
2743
2562
  );
2744
2563
  }
2745
2564
  for (const probe of cubeCapture?.reflectionProbes?.graph.work ?? []) {
@@ -2754,6 +2573,7 @@ export function recordFrame(
2754
2573
  frameState.spotShadowSnapshots,
2755
2574
  probe.viewBindGroupDynamicOffset,
2756
2575
  preparedSpotLightProjector?.spotIndex,
2576
+ cloudShadowProjection,
2757
2577
  );
2758
2578
  }
2759
2579
 
@@ -2816,7 +2636,18 @@ export function recordFrame(
2816
2636
  framePostProcessParams.set(id, dofParams);
2817
2637
  }
2818
2638
  }
2639
+ if (submittedBarrelMapping !== undefined && submittedBarrelMapping.strength > 0) {
2640
+ framePostProcessParams.set(
2641
+ BARREL_DISTORTION_POST_PROCESS_ID,
2642
+ packBarrelDistortionParams(submittedBarrelMapping),
2643
+ );
2644
+ }
2819
2645
 
2646
+ if (preparedGpuDriven !== undefined) {
2647
+ frameState.surfaceSubmissionObservation?.setResourceGeneration(
2648
+ preparedGpuDriven.standardPbrFrameResources.resourceGeneration,
2649
+ );
2650
+ }
2820
2651
  const passCtx: _InternalRenderPipelineContext = {
2821
2652
  assets: internals.assets,
2822
2653
  world,
@@ -2879,12 +2710,22 @@ export function recordFrame(
2879
2710
  ...(preparedGpuDriven === undefined
2880
2711
  ? {}
2881
2712
  : {
2882
- gpuDrivenStandardPbrFrameResources: preparedGpuDriven.standardPbrFrameResources,
2883
- gpuDrivenDrawKeys: preparedGpuDriven.drawKeys,
2884
- gpuDrivenShadowViews: preparedGpuDriven.shadowViewPool,
2885
- gpuDrivenShadowBatchProjections: preparedGpuDriven.shadowBatchProjections,
2886
- gpuDrivenShadowDrawKeys: preparedGpuDriven.shadowDrawKeys,
2887
- gpuDrivenShadowDrawKeysByView: preparedGpuDriven.shadowDrawKeysByView,
2713
+ gpuDrivenStandardPbrFrameResources: {
2714
+ ...preparedGpuDriven.standardPbrFrameResources,
2715
+ ...(frameState.surfaceSubmissionObservation === undefined
2716
+ ? {}
2717
+ : { surfaceSubmissionObservation: frameState.surfaceSubmissionObservation }),
2718
+ },
2719
+ ...(rasterGpuDriven === undefined
2720
+ ? {}
2721
+ : {
2722
+ gpuDrivenDrawKeys: rasterGpuDriven.drawKeys,
2723
+ gpuDrivenWorldKeys: rasterGpuDriven.worldKeys,
2724
+ gpuDrivenShadowViews: rasterGpuDriven.shadowViewPool,
2725
+ gpuDrivenShadowBatchProjections: rasterGpuDriven.shadowBatchProjections,
2726
+ gpuDrivenShadowDrawKeys: rasterGpuDriven.shadowDrawKeys,
2727
+ gpuDrivenShadowDrawKeysByView: rasterGpuDriven.shadowDrawKeysByView,
2728
+ }),
2888
2729
  }),
2889
2730
  ...(frameGpuDriven?.scene === undefined
2890
2731
  ? {}
@@ -2958,6 +2799,12 @@ export function recordFrame(
2958
2799
  frameState.ssrHistoryCandidate = undefined;
2959
2800
  }
2960
2801
  preparedGpuDriven?._commitResourceReplacement();
2802
+ const consumed = preparedGpuDriven?._consumeSurfaceDynamicInput?.(
2803
+ frameState.frameNumber,
2804
+ );
2805
+ if (consumed !== undefined && !consumed.ok) {
2806
+ internals.errorRegistry.fire(consumed.error);
2807
+ }
2961
2808
  frameGpuDriven?.occlusion?.commit(true, frameState.frameNumber, profilePhase);
2962
2809
  },
2963
2810
  onAborted: () => {
@@ -2982,6 +2829,7 @@ export function recordFrame(
2982
2829
  cubeCaptureWork.length === 0 ? undefined : cubeCaptureWork.map((work) => work.faceIndex),
2983
2830
  (done) => {
2984
2831
  completion = done;
2832
+ frameState.surfaceSubmissionObservation?.submit(done, frameState.graphGeneration);
2985
2833
  if (fallbackReadbackRequest !== undefined) {
2986
2834
  fallbackReadback = done.then(
2987
2835
  () =>
@@ -3000,21 +2848,34 @@ export function recordFrame(
3000
2848
  timingCapture,
3001
2849
  ),
3002
2850
  );
3003
- if (submitted && preparedGpuDriven?.drawKeys !== undefined && onRenderableDraw !== undefined) {
2851
+ if (submitted && onRenderableDraw !== undefined && rasterGpuDriven?.drawKeys !== undefined) {
3004
2852
  for (const entry of validated) {
3005
- if (gpuDrivenRenderableConsumed(entry, preparedGpuDriven.drawKeys)) {
3006
- onRenderableDraw(entry);
3007
- }
2853
+ emitGpuDrivenDrawReceipts(entry, rasterGpuDriven.drawKeys, onRenderableDraw);
3008
2854
  }
3009
2855
  }
3010
2856
  if (submitted) {
2857
+ // `ensureCompiledFrameGraph` can deliberately return the accepted LKG
2858
+ // while a topology candidate is still preparing. The submitted graph is
2859
+ // the picture authority: an identity frame publishes an identity
2860
+ // mapping, while a failed enable/disable candidate retains the previous
2861
+ // mapping together with its old picture. Never pair an LKG graph with
2862
+ // the live RenderResourceScope's newer camera component.
2863
+ // The exact mapping used to populate the accepted graph's UBO is the
2864
+ // only mapping promoted with its receipt. This keeps an identity frame,
2865
+ // a retained barrel LKG and a normal nonzero frame on one context.
2866
+ if (submittedBarrelMapping !== undefined) {
2867
+ frameState.lastSuccessfulBarrelDistortion = submittedBarrelMapping;
2868
+ }
3011
2869
  // Feature plans are submission-sensitive: VFX keeps queued fixed ticks
3012
2870
  // until the graph that consumed them is actually submitted. Acknowledge
3013
2871
  // the exact accepted graph here so successful frames do not replay every
3014
2872
  // prior tick into the next topology.
3015
2873
  acknowledgeRenderFeatureSubmission(getRenderFeatureGraphState(internals).plans);
3016
2874
  }
3017
- if (cubeCapture !== undefined && cubeCaptureWork.length > 0) {
2875
+ if (
2876
+ cubeCapture !== undefined &&
2877
+ cubeCaptureWork.some((work) => work.physical.descriptor.shape === 'cube')
2878
+ ) {
3018
2879
  const completed = cubeCapture.scheduler.completeSubmission(submitted, completion);
3019
2880
  if (!completed.ok) internals.errorRegistry.fire(completed.error);
3020
2881
  }
@@ -3046,6 +2907,8 @@ export function recordFrame(
3046
2907
  : null;
3047
2908
  }
3048
2909
  if (submitted) {
2910
+ frameState.recoveryMaterialArtifacts = acceptedMaterialArtifacts;
2911
+ frameState.recoveryShadowMaterialArtifacts = acceptedShadowMaterialArtifacts;
3049
2912
  if (graphVolumetricFog === undefined) {
3050
2913
  frameState.volumetricFogAccepted = undefined;
3051
2914
  frameState.volumetricFogAcceptedContext = undefined;
@@ -3098,12 +2961,13 @@ export function recordFrame(
3098
2961
  frameState.ssrHistoryOwner?.abortFrame(frameState.ssrHistoryCandidate, 'submit');
3099
2962
  frameState.ssrHistoryCandidate = undefined;
3100
2963
  }
3101
- // DoF and volume topology replacements are provisional until the queue
3102
- // submission succeeds. This runs for every early-return path as well, so a
3103
- // swapchain, encoder, or graph failure cannot leave a non-submitted
3104
- // candidate as the next frame's accepted graph.
2964
+ // Output, DoF, and volume topology replacements are provisional until the
2965
+ // queue submission succeeds. This runs for every early-return path as
2966
+ // well, so a swapchain, encoder, or graph failure cannot leave a
2967
+ // non-submitted candidate as the next frame's accepted graph.
3105
2968
  settleVolumetricFogGraphCandidate(frameState, submitted);
3106
2969
  settleDepthOfFieldGraphCandidate(frameState, submitted);
2970
+ settleBarrelDistortionGraphCandidate(frameState, submitted);
3107
2971
  if (volumeInspectionReady && (submitted || volumeSubmissionAttempted)) {
3108
2972
  updateVolumetricFogInspection(
3109
2973
  frameState,
@@ -3136,7 +3000,7 @@ function readWorldState(lease: RenderReadLease): DirectionalShadowWorldState {
3136
3000
 
3137
3001
  function sameWorldState(
3138
3002
  cached: DirectionalShadowCache,
3139
- worlds: readonly World[],
3003
+ worlds: readonly RenderResourceScope[],
3140
3004
  leases: readonly RenderReadLease[] | undefined,
3141
3005
  ): boolean {
3142
3006
  if (leases === undefined || leases.length !== worlds.length) return false;
@@ -3155,11 +3019,13 @@ function sameWorldState(
3155
3019
  changes = lease.readChanges(cachedState.version);
3156
3020
  } catch {
3157
3021
  // Treat malformed or foreign version evidence as stale and rebuild the
3158
- // atlas rather than reaching through World for a second mutation clock.
3022
+ // atlas rather than reaching through RenderResourceScope for a second mutation clock.
3159
3023
  return false;
3160
3024
  }
3161
- if (changes.status !== 'ok') return false;
3162
- if (changes.world.changedComponentIds.length !== 0 || changes.sharedRefs.records.length !== 0) {
3025
+ if (
3026
+ changes.version.structureEpoch !== cachedState.version.structureEpoch ||
3027
+ changes.world.changedComponentIds.length !== 0
3028
+ ) {
3163
3029
  return false;
3164
3030
  }
3165
3031
  }
@@ -3201,7 +3067,7 @@ function sameDirectionalShadowQuality(
3201
3067
  function prepareDirectionalShadowCache(
3202
3068
  internals: RenderSystemInternals,
3203
3069
  frameState: RenderFrameState,
3204
- worlds: readonly World[],
3070
+ worlds: readonly RenderResourceScope[],
3205
3071
  leases: readonly RenderReadLease[] | undefined,
3206
3072
  lights: ExtractedLights,
3207
3073
  shadowMapSize: number | undefined,
@@ -3256,7 +3122,7 @@ function prepareDirectionalShadowCache(
3256
3122
  if (leases === undefined || leases.length !== worlds.length) {
3257
3123
  // Direct record-stage test harnesses may omit the host-owned leases. They
3258
3124
  // still exercise the real shadow encoder, but without the ECS read owner
3259
- // they must conservatively rebuild rather than inspect World internals.
3125
+ // they must conservatively rebuild rather than inspect RenderResourceScope internals.
3260
3126
  return { reuse: false, next: null };
3261
3127
  }
3262
3128
  const worldStateTokens = leases.map(readWorldState);
@@ -3277,716 +3143,3 @@ function prepareDirectionalShadowCache(
3277
3143
  },
3278
3144
  };
3279
3145
  }
3280
-
3281
- /**
3282
- * feat-20260704 M3/w18: validate renderable handles + collect the render plan,
3283
- * extracted verbatim from `recordFrame`. Empty `renderables` input or all-
3284
- * unregistered handles both yield an empty result (the Case E clear-pass-only
3285
- * path). Builds per-entry renderState / stencilReference overlays from the
3286
- * transparent-dispatch entries, resolves each MeshFilter.assetHandle through
3287
- * the AssetRegistry + GPU store (with the sprite 9-slice mesh swap), and fires
3288
- * structured `asset-not-registered` errors for handles that fail to resolve.
3289
- *
3290
- * @internal
3291
- */
3292
- export function validateRenderables(
3293
- internals: RenderSystemInternals,
3294
- world: World,
3295
- // feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 2): the full
3296
- // worlds[] list. Each renderable's mesh handle is a user-tier slot in its OWN
3297
- // world's sharedRefs; resolving against a foreign world either misses
3298
- // (asset-not-registered) or resolves the wrong slot payload. `world` (the
3299
- // resource-owner) is retained as the fallback for renderables whose worldId
3300
- // is out of range (defensive; extractFrames always stamps a valid index).
3301
- worlds: readonly World[],
3302
- pipelineState: PipelineState,
3303
- frameState: RenderFrameState,
3304
- renderables: readonly RenderableSnapshot[],
3305
- transparentDispatch: readonly DispatchEntry[],
3306
- excludedEntityKeys: ReadonlySet<number> = new Set<number>(),
3307
- worldKeys?: readonly number[],
3308
- ): ValidatedRenderable[] {
3309
- // bug-20260527-renderstate-pipeline-dispatch-gap D-4:
3310
- // build a renderableIndex -> renderState map from dispatch entries
3311
- // so each ValidatedRenderable carries its per-material renderState
3312
- // override without an O(n^2) back-scan in the draw loop.
3313
- const renderStateByRenderableIdx = new Map<number, MaterialRenderState | undefined>();
3314
- // w10: also build a renderableIndex -> stencilReference map from
3315
- // dispatch entries for per-draw setStencilReference calls.
3316
- const stencilRefByRenderableIdx = new Map<number, number | undefined>();
3317
- const variantSetByRenderableIdx = new Map<number, string | undefined>();
3318
- // Keep these three independent maps because each overlay has its own
3319
- // consumer and the last dispatch entry remains authoritative. Populate
3320
- // them in one pass: the old code walked the same dispatch list three times
3321
- // and repeated the same renderableIndex branch / hash writes.
3322
- for (const de of transparentDispatch) {
3323
- const renderableIndex = de.renderableIndex;
3324
- if (renderableIndex === undefined) continue;
3325
- renderStateByRenderableIdx.set(renderableIndex, de.renderState);
3326
- stencilRefByRenderableIdx.set(renderableIndex, de.stencilReference);
3327
- variantSetByRenderableIdx.set(renderableIndex, variantSetFromDefines(de.defines));
3328
- }
3329
- const validated: ValidatedRenderable[] = [];
3330
- for (let rIdx = 0; rIdx < renderables.length; rIdx++) {
3331
- const r = renderables[rIdx];
3332
- if (r === undefined) continue;
3333
- if (excludedEntityKeys.has(worldEntityKey(worldKeys?.[r.worldId] ?? r.worldId, r.entityKey)))
3334
- continue;
3335
- // feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 2): resolve
3336
- // this renderable's mesh against the world it was EXTRACTED from
3337
- // (worlds[r.worldId]) — NOT the single resource-owner `world`. Builtin mesh
3338
- // slots (< BUILTIN_BASE) resolve process-statically regardless of world, so
3339
- // the per-world pick only matters for user-tier handles, but selecting it
3340
- // unconditionally keeps a single code path. Falls back to the resource-owner
3341
- // world if worldId is out of range (defensive; extractFrames always stamps
3342
- // a valid index into worlds[]).
3343
- const renderableWorld = worlds[r.worldId] ?? world;
3344
- const assetRes = resolveAssetHandle<MeshAsset>(
3345
- renderableWorld,
3346
- toShared<'MeshAsset'>(r.assetHandle),
3347
- );
3348
- if (!assetRes.ok) {
3349
- internals.errorRegistry.fire(
3350
- new RhiError({
3351
- code: 'asset-not-registered',
3352
- expected: 'MeshFilter.assetHandle in AssetRegistry',
3353
- hint: 'use HANDLE_CUBE / HANDLE_TRIANGLE imports; custom mesh register path: feat-future-asset-system',
3354
- detail: { assetHandle: r.assetHandle },
3355
- }),
3356
- );
3357
- continue;
3358
- }
3359
- // feat-20260601-device/gpu-residency-extraction M1 (D-1): builtin meshes
3360
- // (slots through HANDLE_NINESLICE_QUAD) keep the createRenderer step-3
3361
- // direct-upload + `pipelineState.meshes` path -- they are NOT routed
3362
- // through `ensureResident`. User-registered meshes pull through the store
3363
- // on first access (the register->upload push was severed in this M1);
3364
- // the POD fetched above (assetRes.value) is passed in, store holds no
3365
- // registry ref (D-2). A first-access miss builds the GPU buffers; later
3366
- // frames hit the O(1) cache.
3367
- const meshAssetHandle = toShared<'MeshAsset'>(r.assetHandle);
3368
- let meshHandles = internals.gpuStore.getMeshGpuHandles(meshAssetHandle, renderableWorld);
3369
- const lodMeshes = r.lods?.map((lod) => internals.assets.lookup<MeshAsset>(lod.mesh));
3370
- const resolvedLodMeshes =
3371
- lodMeshes?.every((lod): lod is MeshAsset => lod?.kind === 'mesh') === true
3372
- ? lodMeshes
3373
- : undefined;
3374
- if (meshHandles === undefined && r.assetHandle > handleSlot(HANDLE_NINESLICE_QUAD)) {
3375
- const residentRes = internals.gpuStore.ensureResident(
3376
- meshAssetHandle,
3377
- assetRes.value,
3378
- renderableWorld,
3379
- resolvedLodMeshes,
3380
- );
3381
- if (residentRes.ok) {
3382
- meshHandles = residentRes.value;
3383
- } else if (residentRes.error instanceof RhiError) {
3384
- internals.errorRegistry.fire(residentRes.error);
3385
- }
3386
- }
3387
- meshHandles = meshHandles ?? pipelineState.meshes.get(r.assetHandle);
3388
- if (meshHandles === undefined) {
3389
- internals.errorRegistry.fire(
3390
- new RhiError({
3391
- code: 'asset-not-registered',
3392
- expected: 'GPU mesh buffers uploaded for assetHandle',
3393
- hint: 'await renderer.initialization before draw([world], { cameraOwner: 0, resourceOwner: 0 }); ensure AssetRegistry.configureGpuDevice ran so user meshes are uploaded',
3394
- detail: { assetHandle: r.assetHandle },
3395
- }),
3396
- );
3397
- continue;
3398
- }
3399
- // feat-20260527-sprite-nineslice M2 / w11 (plan-strategy section D-2):
3400
- // sprite branch with non-zero `slicesAndMode` (post-w12 paramSnapshot
3401
- // entry name) overrides the user-supplied mesh handle (typically
3402
- // HANDLE_QUAD = 3) with the 16-vertex / 54-index HANDLE_NINESLICE_QUAD
3403
- // (id=5) topology so the vertex shader sees the 4x4 grid required for
3404
- // 9-region anchor mapping. Default slicesAndMode ([0, 0, 0, 0]) keeps
3405
- // the legacy HANDLE_QUAD path; a flip from zero to non-zero on the
3406
- // same entity routes here per-frame so AI users can toggle 9-slice
3407
- // on the fly without re-spawning the entity (charter F1 minimum
3408
- // surface). The HANDLE_NINESLICE_QUAD GPU buffers are seeded by
3409
- // createRenderer step-3.
3410
- //
3411
- // feat-20260625-refactor-sprite-as-transparent-mesh M3 / w13: judgement
3412
- // key migrated from `shadingModel === 'sprite'` to
3413
- // `materialShaderId === 'forgeax::sprite'` (plan-strategy D-10); slices
3414
- // sourced from `paramSnapshot.slicesAndMode` (post-w12 UBO-aligned
3415
- // overlay path).
3416
- //
3417
- // feat-20260624-sprite-lit-shading-model-pure-2d-lighting M1' / t7:
3418
- // sprite-lit shares the sprite paramSchema (5 fields, t4 mirror) so
3419
- // the 9-slices mesh swap applies identically.
3420
- let effectiveMeshHandles = meshHandles;
3421
- if (
3422
- r.material.materialShaderId === 'forgeax::sprite' ||
3423
- r.material.materialShaderId === 'forgeax::sprite-lit'
3424
- ) {
3425
- const slicesArr = r.material.paramSnapshot?.slicesAndMode as readonly number[] | undefined;
3426
- if (
3427
- slicesArr !== undefined &&
3428
- slicesArr.length >= 4 &&
3429
- (slicesArr[0] !== 0 || slicesArr[1] !== 0 || slicesArr[2] !== 0 || slicesArr[3] !== 0)
3430
- ) {
3431
- const nineSliceHandles = pipelineState.meshes.get(handleSlot(HANDLE_NINESLICE_QUAD));
3432
- if (nineSliceHandles !== undefined) {
3433
- effectiveMeshHandles = nineSliceHandles;
3434
- }
3435
- }
3436
- }
3437
- if (r.morph !== undefined) {
3438
- const morphed = prepareMorphMesh(
3439
- internals,
3440
- frameState,
3441
- worldEntityKey(r.worldId, r.entityKey),
3442
- effectiveMeshHandles,
3443
- assetRes.value,
3444
- r.morph,
3445
- );
3446
- if (morphed !== undefined) effectiveMeshHandles = morphed;
3447
- }
3448
- validated.push({
3449
- source: r,
3450
- world: renderableWorld,
3451
- mesh: effectiveMeshHandles,
3452
- renderableIndex: rIdx,
3453
- renderState: renderStateByRenderableIdx.get(rIdx),
3454
- variantSet: variantSetByRenderableIdx.get(rIdx),
3455
- stencilReference: stencilRefByRenderableIdx.get(rIdx),
3456
- });
3457
- }
3458
- return validated;
3459
- }
3460
-
3461
- // Keep the primary record-stage name explicit at its call site while sharing
3462
- // the same owner implementation for the complete retained ShadowCaster view.
3463
-
3464
- function prepareMorphMesh(
3465
- internals: RenderSystemInternals,
3466
- frameState: RenderFrameState,
3467
- cacheKey: number,
3468
- base: MeshGpuHandles,
3469
- mesh: MeshAsset,
3470
- morph: RenderableSnapshot['morph'],
3471
- ): MeshGpuHandles | undefined {
3472
- if (morph === undefined || frameState.morphBuffers === undefined) return undefined;
3473
- const targets = mesh.morphTargets;
3474
- if (targets === undefined || targets.length !== morph.targetCount) return undefined;
3475
- const position = base.layoutProjection.attributes.find(
3476
- (attribute) => attribute.key === 'position',
3477
- );
3478
- if (
3479
- position === undefined ||
3480
- position.offset !== 0 ||
3481
- position.shaderLocation !== 0 ||
3482
- position.format !== 'float32x3' ||
3483
- position.byteLength !== 12
3484
- ) {
3485
- return undefined;
3486
- }
3487
- const vertexCount = deriveVertexCount(mesh.vertices, base.layoutProjection);
3488
- if (vertexCount === undefined || vertexCount !== base.vertexCount || vertexCount <= 0) {
3489
- return undefined;
3490
- }
3491
- const stride = base.layoutProjection.arrayStride / Float32Array.BYTES_PER_ELEMENT;
3492
-
3493
- let active = false;
3494
- for (const weight of morph.weights) {
3495
- if (weight !== 0) {
3496
- active = true;
3497
- break;
3498
- }
3499
- }
3500
- if (!active) {
3501
- frameState.morphBuffers.get(cacheKey)?.buffer.destroy();
3502
- frameState.morphBuffers.delete(cacheKey);
3503
- return undefined;
3504
- }
3505
-
3506
- const vertices = new Float32Array(mesh.vertices);
3507
- for (let targetIndex = 0; targetIndex < targets.length; targetIndex += 1) {
3508
- const weight = morph.weights[targetIndex] ?? 0;
3509
- const positions = targets[targetIndex]?.position;
3510
- if (positions === undefined || positions.length !== base.vertexCount * 3) return undefined;
3511
- for (let vertex = 0; vertex < base.vertexCount; vertex += 1) {
3512
- const vertexBase = vertex * stride;
3513
- const positionBase = vertex * 3;
3514
- vertices[vertexBase] = (vertices[vertexBase] ?? 0) + (positions[positionBase] ?? 0) * weight;
3515
- vertices[vertexBase + 1] =
3516
- (vertices[vertexBase + 1] ?? 0) + (positions[positionBase + 1] ?? 0) * weight;
3517
- vertices[vertexBase + 2] =
3518
- (vertices[vertexBase + 2] ?? 0) + (positions[positionBase + 2] ?? 0) * weight;
3519
- }
3520
- }
3521
-
3522
- let cached = frameState.morphBuffers.get(cacheKey);
3523
- if (cached === undefined || cached.byteLength !== vertices.byteLength) {
3524
- if (cached !== undefined && !cached.buffer.isDestroyed) {
3525
- const destroyed = cached.buffer.destroy();
3526
- if (!destroyed.ok) internals.errorRegistry.fire(destroyed.error);
3527
- }
3528
- const created = internals.device.createBuffer({
3529
- label: `morph-${cacheKey}-vbo`,
3530
- size: vertices.byteLength,
3531
- usage: GPU_BUFFER_USAGE_VERTEX | GPU_BUFFER_USAGE_COPY_DST,
3532
- mappedAtCreation: false,
3533
- });
3534
- if (!created.ok) {
3535
- internals.errorRegistry.fire(created.error);
3536
- frameState.morphBuffers.delete(cacheKey);
3537
- return undefined;
3538
- }
3539
- const buffer = new GpuBuffer(internals.device, created.value);
3540
- internals.deviceScope._adopt('buffer', buffer, (owned) => {
3541
- if (!owned.isDestroyed) owned.destroy();
3542
- });
3543
- cached = {
3544
- buffer,
3545
- byteLength: vertices.byteLength,
3546
- };
3547
- frameState.morphBuffers.set(cacheKey, cached);
3548
- }
3549
- const written = internals.device.queue.writeBuffer(cached.buffer.handle, 0, vertices);
3550
- if (!written.ok) {
3551
- internals.errorRegistry.fire(written.error);
3552
- return undefined;
3553
- }
3554
- return { ...base, vertexBuffer: cached.buffer };
3555
- }
3556
-
3557
- /**
3558
- * feat-20260704 M3/w18: build the dispatch-ordered render plan, extracted
3559
- * verbatim from `recordFrame`. (1) M3/w26 dispatch-ordered reorder: reorder
3560
- * `validated` to follow the transparent-dispatch order (extract-order fallback
3561
- * for unmatched entries). (2) feat-20260608 mesh-SSBO capacity gate: size the
3562
- * mesh-SSBO + material-UBO pair to the larger of entity vs cumulative
3563
- * material-slot count, truncating on ceiling (graceful degradation). (3)
3564
- * feat-20260622 fold dispatch plan: build + apply the WebGL2 uniform-cap
3565
- * fallback + bump the folded-draws metric.
3566
- *
3567
- * @internal
3568
- */
3569
- export function buildDispatchPlan(
3570
- internals: RenderSystemInternals,
3571
- validated: readonly ValidatedRenderable[],
3572
- transparentDispatch: readonly DispatchEntry[],
3573
- foldBuckets: readonly FoldBucket[],
3574
- shadowValidated: readonly ValidatedRenderable[] = [],
3575
- materialBindingClasses?: ReadonlyMap<string, string>,
3576
- ): {
3577
- validatedOrdered: readonly ValidatedRenderable[];
3578
- shadowValidatedOrdered: readonly ValidatedRenderable[];
3579
- foldDispatchPlan: FoldDispatchPlan | null;
3580
- materialSlotIndices: readonly (readonly number[])[];
3581
- materialSlots: readonly MaterialSnapshot[];
3582
- materialSlotOwners: readonly ValidatedRenderable[];
3583
- materialSlotCount: number;
3584
- } {
3585
- // A production GPU-owned frame has no CPU validated rows by design. The
3586
- // dispatch list can still contain one entry per authored entity, but no
3587
- // CPU plan, material table, or fold bucket is consumed in that lane. Return
3588
- // the empty plan without walking that list so a steady 100k scene remains
3589
- // bounded by the persistent GPU batches rather than per-entity record work.
3590
- if (validated.length === 0 && shadowValidated.length === 0) {
3591
- const meshSsboCapResult = ensureMeshSsboCapacity(internals, shadowValidated.length);
3592
- const meshSsboSlotCapacity = meshSsboSlotCapacityAfterEnsure(
3593
- internals,
3594
- shadowValidated.length,
3595
- meshSsboCapResult,
3596
- );
3597
- return {
3598
- validatedOrdered: [],
3599
- shadowValidatedOrdered: limitRowsToMeshSsboCapacity(shadowValidated, meshSsboSlotCapacity),
3600
- foldDispatchPlan: null,
3601
- materialSlotIndices: [],
3602
- materialSlots: [],
3603
- materialSlotOwners: [],
3604
- materialSlotCount: 0,
3605
- };
3606
- }
3607
- // M3 / w26: dispatch-ordered render. The dispatch list is pre-sorted
3608
- // by queue (ascending, stable) by the extract stage per plan-strategy D-3.
3609
- // Reorder validated renderables to follow the dispatch order, falling
3610
- // back to extract order for renderables with no matching dispatch entry.
3611
- let dispatchOrderMatchesValidated = transparentDispatch.length === validated.length;
3612
- if (dispatchOrderMatchesValidated) {
3613
- for (let i = 0; i < validated.length; i++) {
3614
- if (transparentDispatch[i]?.renderableIndex !== validated[i]?.renderableIndex) {
3615
- dispatchOrderMatchesValidated = false;
3616
- break;
3617
- }
3618
- }
3619
- }
3620
- let validatedOrdered: readonly ValidatedRenderable[] = dispatchOrderMatchesValidated
3621
- ? validated
3622
- : [...validated];
3623
- if (transparentDispatch.length > 0 && !dispatchOrderMatchesValidated) {
3624
- const validatedByRenderableIdx = new Map<number, ValidatedRenderable>();
3625
- const seen = new Set<number>();
3626
- for (const v of validated) {
3627
- validatedByRenderableIdx.set(v.renderableIndex, v);
3628
- }
3629
- const ordered: ValidatedRenderable[] = [];
3630
- for (const de of transparentDispatch) {
3631
- if (de.renderableIndex === undefined) continue;
3632
- const v = validatedByRenderableIdx.get(de.renderableIndex);
3633
- if (v !== undefined && !seen.has(de.renderableIndex)) {
3634
- seen.add(de.renderableIndex);
3635
- ordered.push(v);
3636
- }
3637
- }
3638
- // Append renderables not in the dispatch list (e.g. default-material entities)
3639
- for (const v of validated) {
3640
- if (!seen.has(v.renderableIndex)) {
3641
- ordered.push(v);
3642
- }
3643
- }
3644
- validatedOrdered = ordered;
3645
- }
3646
-
3647
- // Shadow-only/off-camera CPU residuals consume the same material UBO as
3648
- // visible draws. Their preparation must not depend on main-view visibility.
3649
- const materialRows = [...validatedOrdered, ...shadowValidated];
3650
- const materialGroups = materialRows.map((entry): readonly MaterialSnapshot[] => {
3651
- const shaderId = entry.source.material.materialShaderId;
3652
- if (shaderId === 'forgeax::sprite' || shaderId === 'forgeax::sprite-lit') {
3653
- return [entry.source.material];
3654
- }
3655
- return entry.source.materials.length > 0 ? entry.source.materials : [entry.source.material];
3656
- });
3657
- const materialSlotPlan = buildMaterialSlotPlan(materialGroups, (material, owner) => {
3658
- const row = materialRows[owner];
3659
- return row === undefined
3660
- ? ''
3661
- : (materialBindingClasses?.get(
3662
- materialBindingKey(row.source, material.materialHandle ?? -1),
3663
- ) ?? '');
3664
- });
3665
- let materialSlotIndices = materialSlotPlan.slotIndices;
3666
- let materialSlots = materialSlotPlan.slots;
3667
- let materialSlotOwners = materialSlotPlan.slotOwners.map((index) => {
3668
- const owner = materialRows[index];
3669
- if (owner === undefined) throw new Error('material slot has no validated owner');
3670
- return owner;
3671
- });
3672
- let materialSlotCount = materialSlots.length;
3673
- let materialRenderableCount = materialRows.length;
3674
-
3675
- // feat-20260608-mesh-ssbo-dynamic-grow-l1-lift-1024-entity-cap M3 / T-M3-04:
3676
- // ensure the mesh-SSBO + material-UBO buffer pair is large enough to hold
3677
- // the render plan BEFORE the first per-entity writeBuffer.
3678
- // On `ok:false` the controller has already fired a structured RuntimeError
3679
- // (`mesh-ssbo-ceiling-reached` / `mesh-ssbo-capacity-exceeded`); we truncate
3680
- // the draw list to the largest complete entity prefix whose cumulative
3681
- // material slots fit `degradedToSlotCount` (graceful degradation per
3682
- // plan-strategy D-2): render the subset that fits, discard overflow, no
3683
- // black frame. The helper is idempotent across same-frame re-calls (AC-09)
3684
- // and short-circuits on length=0 / length<=slotCount (boundary table).
3685
- //
3686
- // bug-20260609: feat-20260608 M5 amend made the material UBO indexed by
3687
- // cumulative *material-slot* count (one slot per submesh material),
3688
- // which is >= entity count once an entity carries `materials.length>1`.
3689
- // The mesh + material buffer pair share `slotCount` (single allocator),
3690
- // so we size against the larger of the two requirements: entity count
3691
- // (mesh-SSBO consumer) vs cumulative material-slot count (material-UBO
3692
- // consumer). Sprite entities collapse to 1 slot in the material table,
3693
- // mirroring the same rule (sprite per-submesh OOS-1;
3694
- // post-w13 judgement key migrated to materialShaderId).
3695
- //
3696
- // feat-20260624 M1' / t7: sprite-lit treated identically to sprite
3697
- // for material-slot accounting (paramSchema mirror, t4).
3698
- const neededSlots = Math.max(validatedOrdered.length + shadowValidated.length, materialSlotCount);
3699
- const meshSsboCapResult = ensureMeshSsboCapacity(internals, neededSlots);
3700
- const meshSsboSlotCapacity = meshSsboSlotCapacityAfterEnsure(
3701
- internals,
3702
- neededSlots,
3703
- meshSsboCapResult,
3704
- );
3705
- if (!meshSsboCapResult.ok) {
3706
- // Graceful degradation: the controller reports slots, but this stage
3707
- // consumes entities. Find a complete prefix instead of slicing at the
3708
- // numeric slot count; a multi-material entity can consume several slots.
3709
- const degradedRenderableCount = findRenderablePrefixForSlotCapacity(
3710
- materialSlotIndices,
3711
- meshSsboCapResult.degradedToSlotCount,
3712
- );
3713
- materialRenderableCount = degradedRenderableCount;
3714
- materialSlotCount = materialSlotCountForPrefix(materialSlotIndices, degradedRenderableCount);
3715
- materialSlotIndices = materialSlotIndices.slice(0, degradedRenderableCount);
3716
- materialSlots = materialSlots.slice(0, materialSlotCount);
3717
- materialSlotOwners = materialSlotOwners.slice(0, materialSlotCount);
3718
- validatedOrdered = validatedOrdered.slice(0, degradedRenderableCount);
3719
- }
3720
- const shadowValidatedOrdered = limitRowsToMeshSsboCapacity(
3721
- shadowValidated,
3722
- Math.min(meshSsboSlotCapacity, materialRenderableCount) - validatedOrdered.length,
3723
- );
3724
-
3725
- // feat-20260622-chunk-gpu-instancing-sprite-tilemap M1 / w4-record-swap
3726
- // (D-1): build the fold dispatch plan once `validatedOrdered` is final
3727
- // (post truncation by mesh-SSBO capacity gate). The plan re-keys each
3728
- // non-singleton bucket from `renderableIndex` to the validated-ordered
3729
- // index `i` consumed by the dispatch loops; the loops use it to skip
3730
- // non-head bucket members and emit one instanced drawIndexed per
3731
- // bucket head. Empty plan (no fold-eligible buckets) is a byte-
3732
- // identical no-op for the dispatch loops below (charter P3: silent
3733
- // pass-through, no error path).
3734
- let renderableToValidatedIdx: Map<number, number> | null = null;
3735
- let foldDispatchPlan: FoldDispatchPlan | null = null;
3736
- if (foldBuckets.length > 0) {
3737
- renderableToValidatedIdx = new Map<number, number>();
3738
- for (let i = 0; i < validatedOrdered.length; i++) {
3739
- const e = validatedOrdered[i];
3740
- if (e === undefined) continue;
3741
- renderableToValidatedIdx.set(e.renderableIndex, i);
3742
- }
3743
- foldDispatchPlan = buildFoldDispatchPlan(foldBuckets, renderableToValidatedIdx);
3744
-
3745
- // feat-20260622 M2 / w11 (D-2 + D-9 + AC-05): WebGL2 uniform-fallback
3746
- // per-bucket instance-count cap. When caps.storageBuffer===false AND
3747
- // a fold bucket carries more than FOLD_UNIFORM_INSTANCE_CAP (128)
3748
- // instances, fire RhiError({code:'instancing-exceeds-uniform-cap'})
3749
- // AND remove the bucket from the dispatch plan so its members fall
3750
- // through to the per-entity drawIndexed exit (the same exit the
3751
- // mode-gate bypass uses — D-9 "shared fallback exit"). The frame
3752
- // stays visually correct (charter proposition 9 graceful
3753
- // degradation: no identity-collapse / black screen) while the cap
3754
- // event surfaces structurally for AI users (proposition 4 explicit
3755
- // failure on .code).
3756
- //
3757
- // Scope discrimination: tilemap-chunk-extract-system encodes
3758
- // Layer.value = (layerOrder<<20) | (chunkIndex & 0xfffff), so a
3759
- // bucket whose head entry carries non-zero low-20-bits is
3760
- // definitively a tilemap-chunk dispatch site. Plain sprite buckets
3761
- // use SPRITE_LAYER_VALUE = layerOrder<<20 (low-20 zero) by the
3762
- // documented convention (apps/hello/asi-world main.ts pattern).
3763
- // The chunkIndex===0 edge case maps to 'sprite' (the helper's
3764
- // default branch) — a one-bucket ambiguity per layerOrder that is
3765
- // acceptable for the AI-user affordance level (the error semantics
3766
- // — "this bucket exceeded the cap" — is the actionable signal;
3767
- // scope=sprite vs tilemap-chunk only refines the recovery hint).
3768
- if (foldDispatchPlan.headBuckets.size > 0 && !internals.device.caps.storageBuffer) {
3769
- const filteredHeads = new Map<number, FoldBucket>(foldDispatchPlan.headBuckets);
3770
- const filteredSkips = new Set<number>(foldDispatchPlan.skipIndices);
3771
- let filteredCount = foldDispatchPlan.foldedBucketCount;
3772
- for (const [headIdx, bucket] of foldDispatchPlan.headBuckets) {
3773
- const scope: 'sprite' | 'tilemap-chunk' =
3774
- (bucket.layer & 0xfffff) !== 0 ? 'tilemap-chunk' : 'sprite';
3775
- const decision = evaluateFoldBucketUniformCap(bucket, internals.device.caps, scope);
3776
- if (decision.fallback && decision.error !== undefined) {
3777
- internals.errorRegistry.fire(decision.error);
3778
- filteredHeads.delete(headIdx);
3779
- filteredCount -= 1;
3780
- for (let j = 1; j < bucket.entries.length; j++) {
3781
- const memberEntry = bucket.entries[j];
3782
- if (memberEntry === undefined) continue;
3783
- const memberValidatedIdx = renderableToValidatedIdx.get(memberEntry.renderableIndex);
3784
- if (memberValidatedIdx !== undefined) {
3785
- filteredSkips.delete(memberValidatedIdx);
3786
- }
3787
- }
3788
- }
3789
- }
3790
- if (filteredCount !== foldDispatchPlan.foldedBucketCount) {
3791
- foldDispatchPlan = {
3792
- headBuckets: filteredHeads,
3793
- skipIndices: filteredSkips,
3794
- foldedBucketCount: filteredCount,
3795
- };
3796
- }
3797
- }
3798
-
3799
- // feat-20260622-chunk-gpu-instancing-sprite-tilemap M3 / w13 (D-3 +
3800
- // AC-06): increment `render.instancing.foldedDraws` once per fold-
3801
- // eligible head bucket retained after the cap-fallback filter above.
3802
- // The metric tracks instanced drawIndexed call count for this frame
3803
- // — cap-overrun buckets routed through the per-entity fallback exit
3804
- // are removed from `foldDispatchPlan` and therefore not counted, by
3805
- // construction (M2 / w11 cap-fallback + plan-strategy D-3 semantics).
3806
- // Singleton buckets (mode-bypass under D-5, or non-foldable under
3807
- // mode 0) carry `bucketSize === 1` and never enter `headBuckets`, so
3808
- // the per-entity drawIndexed path correctly does not count.
3809
- // SSOT helper lives in this record owner — engine code never
3810
- // hardcodes the metric key string.
3811
- incrementFoldedDrawsMetric(foldDispatchPlan, internals.metrics);
3812
- }
3813
-
3814
- return {
3815
- validatedOrdered,
3816
- shadowValidatedOrdered,
3817
- foldDispatchPlan,
3818
- materialSlotIndices,
3819
- materialSlots,
3820
- materialSlotOwners,
3821
- materialSlotCount,
3822
- };
3823
- }
3824
-
3825
- /**
3826
- * feat-20260704 M3/w18: per-frame cache clean-up (despawn eviction), extracted
3827
- * verbatim from `recordFrame`.
3828
- *
3829
- * feat-20260531-per-frame-bind-group-cache M4 / w14 (D-5): drop per-entity BG
3830
- * cache entries (materialBgPerEntity / instancesBgPerEntity) + instance buffers
3831
- * whose outer-Map entityKey (packed Entity u32) is absent from the current
3832
- * validated set, preventing unbounded growth after entity despawn. view + mesh
3833
- * caches are frame-shared (keyed by GPU resource handle objects, WeakMap chains
3834
- * naturally bounded) and are not touched. feat-20260619 M4 / F11: destroy the
3835
- * GPU instance buffer before Map.delete (D-6 symmetric release); failure fires
3836
- * errorRegistry + continues the sweep.
3837
- *
3838
- * @internal
3839
- */
3840
- function cleanPerFrameCaches(
3841
- internals: RenderSystemInternals,
3842
- frameState: RenderFrameState,
3843
- validated: readonly ValidatedRenderable[],
3844
- retainedEntityKeys: ReadonlySet<number> = new Set<number>(),
3845
- ): void {
3846
- if (frameState.transientInstanceBuffers !== undefined) {
3847
- disposeTransientInstanceBuffers(frameState.transientInstanceBuffers, internals.errorRegistry);
3848
- }
3849
- // Build a Set<number> of worldEntityKey composites from the validated
3850
- // renderables. D-1a #4: validatedEntityKeys are worldEntityKey(worldId, entityKey)
3851
- // composites matching the write-side keys of #1-#3 — cross-world false eviction
3852
- // is prevented because worldEntityKey(0, k) !== worldEntityKey(1, k).
3853
- const validatedEntityKeys = new Set<number>(retainedEntityKeys);
3854
- const validatedInstanceKeys = new Set<number>(retainedEntityKeys);
3855
- for (const v of validated) {
3856
- const entityKey = worldEntityKey(v.source.worldId, v.source.entityKey);
3857
- validatedEntityKeys.add(entityKey);
3858
- validatedInstanceKeys.add(entityKey);
3859
- if (v.source.instances !== undefined) {
3860
- validatedInstanceKeys.add(instanceCollectionCacheKey(v.source.worldId, v.source.instances));
3861
- }
3862
- }
3863
-
3864
- // Clean per-entity material BG cache: drop outer-Map entries whose
3865
- // entityKey is absent from the current validated set. The shared and
3866
- // singleton material caches have no entityKey and are not touched here.
3867
- cleanPerEntityCache(frameState.materialBgPerEntity, validatedEntityKeys);
3868
-
3869
- // Clean per-entity instances BG cache.
3870
- cleanPerEntityCache(frameState.instancesBgPerEntity, validatedEntityKeys);
3871
-
3872
- // D-5 retrofit: instanceBuffers clean-up. The instanceBuffers Map is
3873
- // keyed by cacheKey (packed Entity u32, same as entityKey on
3874
- // RenderableSnapshot). Drop entries whose key is no longer in the
3875
- // validated set (OQ-3 / R-4). feat-20260619 M4 / F11: destroy the GPU
3876
- // buffer before Map.delete so despawned entities release their
3877
- // instance-buffer backing memory symmetrically (D-6).
3878
- //
3879
- // D-1a #1: instanceBuffers keys on the positive half (>= 0) are
3880
- // worldEntityKey composites matching the write side. Negative half
3881
- // fold-bucket keys (< 0) are NOT worldEntityKey; they are
3882
- // material-handle-based and cross-world collision is semantically
3883
- // correct (same material renders in same fold bucket).
3884
- for (const [key, entry] of frameState.instanceBuffers.entries()) {
3885
- if (!validatedInstanceKeys.has(key)) {
3886
- if (!entry.buffer.isDestroyed) {
3887
- const r = entry.buffer.destroy();
3888
- if (!r.ok) internals.errorRegistry.fire(r.error);
3889
- }
3890
- frameState.instanceBuffers.delete(key);
3891
- }
3892
- }
3893
-
3894
- // Chunk keys are `${worldEntityKey}:${chunkStart}`. Keep the key opaque to
3895
- // the authoring API, but retain the numeric owner prefix for eviction.
3896
- if (frameState.instanceBufferChunks !== undefined) {
3897
- for (const [key, entry] of frameState.instanceBufferChunks.entries()) {
3898
- const separator = key.indexOf(':');
3899
- const ownerKey = separator < 0 ? Number.NaN : Number(key.slice(0, separator));
3900
- if (validatedInstanceKeys.has(ownerKey)) continue;
3901
- if (!entry.buffer.isDestroyed) {
3902
- const r = entry.buffer.destroy();
3903
- if (!r.ok) internals.errorRegistry.fire(r.error);
3904
- }
3905
- frameState.instanceBufferChunks.delete(key);
3906
- }
3907
- }
3908
-
3909
- if (frameState.morphBuffers !== undefined) {
3910
- for (const [key, entry] of frameState.morphBuffers.entries()) {
3911
- if (validatedEntityKeys.has(key)) continue;
3912
- if (!entry.buffer.isDestroyed) {
3913
- const result = entry.buffer.destroy();
3914
- if (!result.ok) internals.errorRegistry.fire(result.error);
3915
- }
3916
- frameState.morphBuffers.delete(key);
3917
- }
3918
- }
3919
- }
3920
-
3921
- /**
3922
- * feat-20260704 M3/w18: record-stage fold operator linear scan, extracted
3923
- * verbatim from `recordFrame`.
3924
- *
3925
- * feat-20260622-chunk-gpu-instancing-sprite-tilemap M1 / w4 + w5 (D-1, D-5):
3926
- * groups transparent-sort-ordered dispatch entries with equal (Layer.value,
3927
- * sortKey, materialHandle) into fold buckets. Mode-gate (D-5 extended): modes 0
3928
- * (LAYER_Z) and 1 (LAYER_Y) fold using the pos z/y lanes; modes 2/3 bypass per-entity
3929
- * (each entry a singleton bucket). Records `frameState.lastFoldBucketCount` =
3930
- * fold-eligible buckets (bucketSize > 1) for the AC-06 metric. Empty dispatch
3931
- * short-circuits (test fixtures pass null world).
3932
- *
3933
- * @internal
3934
- */
3935
- function computeFoldBuckets(
3936
- world: World,
3937
- frameState: RenderFrameState,
3938
- transparentDispatch: readonly DispatchEntry[],
3939
- renderables: readonly RenderableSnapshot[],
3940
- ): readonly FoldBucket[] {
3941
- if (transparentDispatch.length === 0) {
3942
- frameState.lastFoldBucketCount = 0;
3943
- return [];
3944
- }
3945
- const transparentSortCfg = getTransparentSortConfig(world);
3946
-
3947
- // Only layer-Z / layer-Y modes can produce non-singleton fold buckets.
3948
- // The other modes make one inert singleton per entry, which is discarded by
3949
- // buildFoldDispatchPlan. Returning the same empty plan here avoids allocating
3950
- // a transform matrix for every renderable when folding is disabled by mode.
3951
- if (
3952
- transparentSortCfg.mode !== TRANSPARENT_SORT_MODE_LAYER_Z &&
3953
- transparentSortCfg.mode !== TRANSPARENT_SORT_MODE_LAYER_Y
3954
- ) {
3955
- frameState.lastFoldBucketCount = 0;
3956
- return [];
3957
- }
3958
-
3959
- // `transparentDispatch` is the legacy name for the complete sorted dispatch
3960
- // list. Opaque entries can never participate in the transparent-only fold
3961
- // plan, yet foldDispatchBuckets must preserve its general helper contract and
3962
- // therefore materializes an inert singleton (including a Float32Array(16))
3963
- // for each one. Filter only at this private production call site so the fold
3964
- // helper keeps its testable semantics while record avoids work whose result
3965
- // is provably discarded.
3966
- let transparentCount = 0;
3967
- for (const entry of transparentDispatch) {
3968
- if (renderables[entry.renderableIndex]?.material.transparent === true) {
3969
- transparentCount += 1;
3970
- }
3971
- }
3972
- if (transparentCount === 0) {
3973
- frameState.lastFoldBucketCount = 0;
3974
- return [];
3975
- }
3976
- const foldCandidates =
3977
- transparentCount === transparentDispatch.length
3978
- ? transparentDispatch
3979
- : transparentDispatch.filter(
3980
- (entry) => renderables[entry.renderableIndex]?.material.transparent === true,
3981
- );
3982
- const foldBuckets = foldDispatchBuckets(foldCandidates, transparentSortCfg.mode, renderables);
3983
- // Count only fold-eligible buckets (bucketSize > 1) so the metric
3984
- // surfaces fold actually reducing draws — singleton buckets under
3985
- // mode bypass do not change draw count, so they do not contribute.
3986
- let foldEligibleCount = 0;
3987
- for (const b of foldBuckets) {
3988
- if (b.bucketSize > 1) foldEligibleCount += 1;
3989
- }
3990
- frameState.lastFoldBucketCount = foldEligibleCount;
3991
- return foldBuckets;
3992
- }