@forgeax/engine-render 0.1.23 → 0.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +131 -9
- package/dist/assembly/bundler-contract.d.ts +9 -0
- package/dist/assembly/bundler-contract.d.ts.map +1 -0
- package/dist/assembly/device-feature-admission.d.ts +8 -0
- package/dist/assembly/device-feature-admission.d.ts.map +1 -1
- package/dist/assembly/extended-lighting-fallback.d.ts +13 -0
- package/dist/assembly/extended-lighting-fallback.d.ts.map +1 -0
- package/dist/assembly/factory.d.ts +7 -243
- package/dist/assembly/factory.d.ts.map +1 -1
- package/dist/assembly/material/assembly.d.ts +3 -2
- package/dist/assembly/material/assembly.d.ts.map +1 -1
- package/dist/assembly/material/standard-layer-projection.d.ts +10 -0
- package/dist/assembly/material/standard-layer-projection.d.ts.map +1 -0
- package/dist/assembly/material-shader-policy.d.ts +168 -0
- package/dist/assembly/material-shader-policy.d.ts.map +1 -0
- package/dist/assembly/material-shader-prewarm.d.ts +21 -0
- package/dist/assembly/material-shader-prewarm.d.ts.map +1 -0
- package/dist/assembly/mesh-ssbo-grow.d.ts +88 -0
- package/dist/assembly/mesh-ssbo-grow.d.ts.map +1 -0
- package/dist/assembly/recovery/device-loss-fanout.d.ts +14 -0
- package/dist/assembly/recovery/device-loss-fanout.d.ts.map +1 -0
- package/dist/assembly/recovery/generation.d.ts +46 -0
- package/dist/assembly/recovery/generation.d.ts.map +1 -0
- package/dist/assembly/recovery/recovery-attempt.d.ts +63 -0
- package/dist/assembly/recovery/recovery-attempt.d.ts.map +1 -0
- package/dist/assembly/recovery/renderer-recover.d.ts +115 -0
- package/dist/assembly/recovery/renderer-recover.d.ts.map +1 -0
- package/dist/assembly/renderer-facade.d.ts +10 -0
- package/dist/assembly/renderer-facade.d.ts.map +1 -0
- package/dist/assembly/renderer-frame-transaction.d.ts +17 -0
- package/dist/assembly/renderer-frame-transaction.d.ts.map +1 -1
- package/dist/assembly/renderer-helpers.d.ts +19 -0
- package/dist/assembly/renderer-helpers.d.ts.map +1 -0
- package/dist/assembly/renderer-lifecycle.d.ts +34 -0
- package/dist/assembly/renderer-lifecycle.d.ts.map +1 -1
- package/dist/assembly/shader-prewarm-policy.d.ts +15 -0
- package/dist/assembly/shader-prewarm-policy.d.ts.map +1 -0
- package/dist/assembly/webgpu-ready-contract.d.ts +9 -0
- package/dist/assembly/webgpu-ready-contract.d.ts.map +1 -0
- package/dist/assembly/webgpu-ready.d.ts +55 -0
- package/dist/assembly/webgpu-ready.d.ts.map +1 -0
- package/dist/assembly/webgpu-renderer.d.ts +152 -0
- package/dist/assembly/webgpu-renderer.d.ts.map +1 -0
- package/dist/authoring.mjs +1 -1
- package/dist/{chunk-4L3P6DT5.mjs → chunk-GE3SDD72.mjs} +37 -5
- package/dist/chunk-GE3SDD72.mjs.map +1 -0
- package/dist/{chunk-HZUPSYW7.mjs → chunk-KZFTK6DO.mjs} +102 -15
- package/dist/chunk-KZFTK6DO.mjs.map +1 -0
- package/dist/{chunk-FF7K3FSO.mjs → chunk-Q752SHI5.mjs} +89 -89
- package/dist/{chunk-FF7K3FSO.mjs.map → chunk-Q752SHI5.mjs.map} +1 -1
- package/dist/{chunk-QODA5UKU.mjs → chunk-RR5L4SRS.mjs} +2 -2
- package/dist/chunk-RR5L4SRS.mjs.map +1 -0
- package/dist/{chunk-YALPS44A.mjs → chunk-TFH5I7JJ.mjs} +47 -47
- package/dist/chunk-TFH5I7JJ.mjs.map +1 -0
- package/dist/{chunk-FBC4R44J.mjs → chunk-UQYS7FRM.mjs} +57 -57
- package/dist/chunk-UQYS7FRM.mjs.map +1 -0
- package/dist/{chunk-4NPUASZR.mjs → chunk-YKB5DQV7.mjs} +161 -19
- package/dist/chunk-YKB5DQV7.mjs.map +1 -0
- package/dist/{chunk-ZUWKAZ2I.mjs → chunk-YRUYGA4A.mjs} +615 -237
- package/dist/chunk-YRUYGA4A.mjs.map +1 -0
- package/dist/{chunk-DIYW3M5D.mjs → chunk-Z3YYH2MB.mjs} +2210 -2213
- package/dist/chunk-Z3YYH2MB.mjs.map +1 -0
- package/dist/construct-renderer.mjs +19841 -16190
- package/dist/construct-renderer.mjs.map +1 -1
- package/dist/device/device-scope.d.ts +2 -0
- package/dist/device/device-scope.d.ts.map +1 -1
- package/dist/device/gpu-residency.d.ts +24 -4
- package/dist/device/gpu-residency.d.ts.map +1 -1
- package/dist/environment/frame.d.ts +5 -0
- package/dist/environment/frame.d.ts.map +1 -1
- package/dist/environment/inspection.d.ts +7 -0
- package/dist/environment/inspection.d.ts.map +1 -1
- package/dist/environment/lifecycle.d.ts +20 -2
- package/dist/environment/lifecycle.d.ts.map +1 -1
- package/dist/errors/recover.d.ts +58 -2
- package/dist/errors/recover.d.ts.map +1 -1
- package/dist/errors/render.d.ts +13 -0
- package/dist/errors/render.d.ts.map +1 -1
- package/dist/extract/contracts.d.ts +899 -0
- package/dist/extract/contracts.d.ts.map +1 -0
- package/dist/features/host.d.ts +2 -0
- package/dist/features/host.d.ts.map +1 -1
- package/dist/features/prepared-gpu-work.d.ts +3 -0
- package/dist/features/prepared-gpu-work.d.ts.map +1 -1
- package/dist/features/prepared-graphics-store.d.ts +2 -0
- package/dist/features/prepared-graphics-store.d.ts.map +1 -1
- package/dist/gpu-driven/production-raster.d.ts +28 -0
- package/dist/gpu-driven/production-raster.d.ts.map +1 -1
- package/dist/gpu-scene.d.ts +1 -0
- package/dist/gpu-scene.d.ts.map +1 -1
- package/dist/ibl/IblPipelineCache.d.ts +7 -6
- package/dist/ibl/IblPipelineCache.d.ts.map +1 -1
- package/dist/ibl/skylight-bind-group.d.ts +7 -1
- package/dist/ibl/skylight-bind-group.d.ts.map +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.mjs +6 -6
- package/dist/internal.mjs +6 -6
- package/dist/light-buffer-layout.d.ts +3 -0
- package/dist/light-buffer-layout.d.ts.map +1 -1
- package/dist/materials.d.ts +34 -10
- package/dist/materials.d.ts.map +1 -1
- package/dist/mesh-material-bindings.d.ts +56 -0
- package/dist/mesh-material-bindings.d.ts.map +1 -1
- package/dist/occlusion-proxy.d.ts +4 -0
- package/dist/occlusion-proxy.d.ts.map +1 -0
- package/dist/pbr-pipeline.d.ts +32 -9
- package/dist/pbr-pipeline.d.ts.map +1 -1
- package/dist/points-lines/prepare.d.ts +3 -0
- package/dist/points-lines/prepare.d.ts.map +1 -1
- package/dist/points-lines/standard-owner.d.ts +33 -0
- package/dist/points-lines/standard-owner.d.ts.map +1 -0
- package/dist/record/frame-snapshot.d.ts +5 -0
- package/dist/record/frame-snapshot.d.ts.map +1 -1
- package/dist/record/frame-targets.d.ts.map +1 -1
- package/dist/record/frame.d.ts +14 -2
- package/dist/record/frame.d.ts.map +1 -1
- package/dist/record/main-pass-geometry.d.ts +14 -1
- package/dist/record/main-pass-geometry.d.ts.map +1 -1
- package/dist/record/main-pass-material.d.ts +7 -17
- package/dist/record/main-pass-material.d.ts.map +1 -1
- package/dist/record/main-pass.d.ts.map +1 -1
- package/dist/record/mesh-ssbo.d.ts +11 -3
- package/dist/record/mesh-ssbo.d.ts.map +1 -1
- package/dist/record/recovery-pipeline.d.ts +30 -0
- package/dist/record/recovery-pipeline.d.ts.map +1 -0
- package/dist/record/render-context.d.ts +26 -4
- package/dist/record/render-context.d.ts.map +1 -1
- package/dist/record/typed-frame-graph.d.ts +1 -1
- package/dist/record/typed-frame-graph.d.ts.map +1 -1
- package/dist/recovery/render-system-candidate.d.ts +65 -0
- package/dist/recovery/render-system-candidate.d.ts.map +1 -0
- package/dist/render-contract.d.ts +64 -7
- package/dist/render-contract.d.ts.map +1 -1
- package/dist/render-system-extract-tail.d.ts +12 -0
- package/dist/render-system-extract-tail.d.ts.map +1 -0
- package/dist/render-system-extract.d.ts +156 -22
- package/dist/render-system-extract.d.ts.map +1 -1
- package/dist/render-system.d.ts +128 -4
- package/dist/render-system.d.ts.map +1 -1
- package/dist/scene/render-scene.d.ts +19 -0
- package/dist/scene/render-scene.d.ts.map +1 -1
- package/dist/temporal/frame-coordinator.d.ts.map +1 -1
- package/dist/temporal/index.mjs +6 -6
- package/dist/temporal/taa-history-store.d.ts +15 -1
- package/dist/temporal/taa-history-store.d.ts.map +1 -1
- package/dist/temporal/transaction.d.ts +5 -0
- package/dist/temporal/transaction.d.ts.map +1 -1
- package/package.json +20 -20
- package/src/__tests__/device-feature-admission.unit.test.ts +6 -0
- package/src/__tests__/device-loss-fanout.unit.test.ts +107 -0
- package/src/__tests__/device-scope-lifecycle.unit.test.ts +21 -0
- package/src/__tests__/environment-generation.integration.test.ts +23 -0
- package/src/__tests__/expose-renderer-errors.unit.test.ts +34 -0
- package/src/__tests__/factory-contract.integration.test.ts +122 -7
- package/src/__tests__/fallback-row-stride-surface.unit.test.ts +4 -1
- package/src/__tests__/ibl/face-uniforms.unit.test.ts +2 -0
- package/src/__tests__/ibl-residency-publication.unit.test.ts +113 -0
- package/src/__tests__/material-contract-inventory.unit.test.ts +24 -9
- package/src/__tests__/material-cooked-projection.unit.test.ts +19 -1
- package/src/__tests__/material-static-dynamic-route.unit.test.ts +29 -0
- package/src/__tests__/material-stride-surface.unit.test.ts +7 -3
- package/src/__tests__/materials-standard-contract.unit.test.ts +104 -0
- package/src/__tests__/mesh-buffer-usage-surface.unit.test.ts +1 -1
- package/src/__tests__/physical-clearcoat.integration.test.ts +89 -0
- package/src/__tests__/prepared-gpu-driven-pbr.integration.test.ts +1 -1
- package/src/__tests__/prepared-graphics-pipeline-warmup.unit.test.ts +1 -1
- package/src/__tests__/recover-error-policy-owner.unit.test.ts +6 -3
- package/src/__tests__/recovery-candidate-prepare.contract.test.ts +140 -0
- package/src/__tests__/renderer-factory-material-contract.unit.test.ts +85 -18
- package/src/__tests__/renderer-frame-generation-fence.integration.test.ts +47 -0
- package/src/__tests__/renderer-generation-assembly.unit.test.ts +77 -0
- package/src/__tests__/renderer-generation-failure.unit.test.ts +108 -0
- package/src/__tests__/renderer-producer-root-matrix.integration.test.ts +33 -0
- package/src/__tests__/renderer-recovery-capability-matrix.unit.test.ts +59 -0
- package/src/__tests__/renderer-recovery-contract.unit.test.ts +73 -0
- package/src/__tests__/renderer-recovery-lifecycle.unit.test.ts +216 -0
- package/src/__tests__/renderer-target-history-recovery.integration.test.ts +80 -0
- package/src/__tests__/shader-manifest-fixture.ts +13 -16
- package/src/__tests__/shader-stage-surface.unit.test.ts +1 -1
- package/src/__tests__/standard-layer-projection.unit.test.ts +23 -0
- package/src/__tests__/transmission-prewarm.unit.test.ts +95 -85
- package/src/__tests__/volumetric-fog-topology.unit.test.ts +3 -1
- package/src/assembly/bundler-contract.ts +9 -0
- package/src/assembly/device-feature-admission.ts +15 -5
- package/src/assembly/extended-lighting-fallback.ts +216 -0
- package/src/assembly/factory.ts +81 -10088
- package/src/assembly/material/assembly.ts +18 -2
- package/src/assembly/material/standard-layer-projection.ts +16 -0
- package/src/assembly/material-shader-policy.ts +854 -0
- package/src/assembly/material-shader-prewarm.ts +88 -0
- package/src/assembly/mesh-ssbo-grow.ts +270 -0
- package/src/assembly/recovery/device-loss-fanout.ts +89 -0
- package/src/assembly/recovery/generation.ts +141 -0
- package/src/assembly/recovery/recovery-attempt.ts +800 -0
- package/src/assembly/recovery/renderer-recover.ts +906 -0
- package/src/assembly/renderer-facade.ts +342 -0
- package/src/assembly/renderer-frame-transaction.ts +45 -0
- package/src/assembly/renderer-helpers.ts +99 -0
- package/src/assembly/renderer-lifecycle.ts +159 -0
- package/src/assembly/shader-prewarm-policy.ts +157 -0
- package/src/assembly/webgpu-ready-contract.ts +14 -0
- package/src/assembly/webgpu-ready.ts +4079 -0
- package/src/assembly/webgpu-renderer.ts +4095 -0
- package/src/components/camera.ts +1 -1
- package/src/debug-draw-glue.ts +1 -1
- package/src/device/device-scope.ts +35 -6
- package/src/device/gpu-residency.ts +194 -26
- package/src/environment/frame.ts +6 -0
- package/src/environment/inspection.ts +10 -0
- package/src/environment/lifecycle.ts +114 -8
- package/src/errors/recover.ts +76 -5
- package/src/errors/render.ts +17 -0
- package/src/extract/contracts.ts +974 -0
- package/src/features/host.ts +16 -0
- package/src/features/prepared-gpu-work.ts +20 -2
- package/src/features/prepared-graphics-store.ts +17 -0
- package/src/gpu-driven/production-raster.ts +97 -2
- package/src/gpu-scene.ts +3 -2
- package/src/ibl/IblPipelineCache.ts +134 -50
- package/src/ibl/skylight-bind-group.ts +26 -0
- package/src/index.ts +9 -1
- package/src/light-buffer-layout.ts +3 -0
- package/src/materials.ts +262 -45
- package/src/mesh-material-bindings.ts +59 -0
- package/src/occlusion-proxy.ts +64 -0
- package/src/pbr-pipeline.ts +139 -15
- package/src/points-lines/__tests__/cache-recovery.unit.test.ts +22 -0
- package/src/points-lines/prepare.ts +9 -0
- package/src/points-lines/standard-owner.ts +403 -0
- package/src/record/__tests__/frame-targets-recovery.unit.test.ts +60 -0
- package/src/record/__tests__/main-pass-geometry.unit.test.ts +26 -1
- package/src/record/__tests__/mesh-ssbo.unit.test.ts +38 -0
- package/src/record/__tests__/recovery-pipeline.unit.test.ts +124 -0
- package/src/record/__tests__/sprite-material-abi.unit.test.ts +28 -13
- package/src/record/__tests__/standard-pbr-ubo-layout.unit.test.ts +47 -4
- package/src/record/__tests__/temporal-payload.unit.test.ts +22 -43
- package/src/record/__tests__/typed-frame-graph-plan.unit.test.ts +1 -1
- package/src/record/frame-snapshot.ts +15 -0
- package/src/record/frame-targets.ts +11 -1
- package/src/record/frame.ts +6 -2
- package/src/record/helpers.ts +1 -1
- package/src/record/main-pass-geometry.ts +230 -5
- package/src/record/main-pass-material.ts +316 -209
- package/src/record/main-pass-sprite-draws.ts +6 -7
- package/src/record/main-pass.ts +94 -6
- package/src/record/mesh-ssbo.ts +32 -10
- package/src/record/recovery-pipeline.ts +695 -0
- package/src/record/render-context.ts +35 -4
- package/src/record/typed-frame-graph.ts +45 -1
- package/src/record/view-ubo.ts +3 -3
- package/src/recovery/render-system-candidate.ts +839 -0
- package/src/render-contract.ts +65 -7
- package/src/render-system-extract-tail.ts +2983 -0
- package/src/render-system-extract.ts +124 -2977
- package/src/render-system.ts +868 -659
- package/src/scene/render-scene.ts +124 -1
- package/src/temporal/frame-coordinator.ts +4 -1
- package/src/temporal/taa-history-store.ts +46 -2
- package/src/temporal/temporal-view.ts +1 -1
- package/src/temporal/transaction.ts +9 -0
- package/src/tilemap-chunk-extract-system.ts +1 -1
- package/src/transmission/__tests__/standard-transmission.dawn.test.ts +19 -12
- package/dist/chunk-4L3P6DT5.mjs.map +0 -1
- package/dist/chunk-4NPUASZR.mjs.map +0 -1
- package/dist/chunk-DIYW3M5D.mjs.map +0 -1
- package/dist/chunk-FBC4R44J.mjs.map +0 -1
- package/dist/chunk-HZUPSYW7.mjs.map +0 -1
- package/dist/chunk-QODA5UKU.mjs.map +0 -1
- package/dist/chunk-YALPS44A.mjs.map +0 -1
- package/dist/chunk-ZUWKAZ2I.mjs.map +0 -1
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import { MaterialSkinAttrMissingError, SkinMaterialMismatchError } from './errors/render';
|
|
82
|
+
import type { EnvironmentCandidate, EnvironmentFrame } from './extract/environment';
|
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83
|
+
import { buildGpuDrivenDraws, resolvePreparedGpuDrivenDraw } from './extract/gpu-driven';
|
|
84
|
+
import type { VisibilitySnapshot } from './extract/visibility';
|
|
85
|
+
import type {
|
|
86
|
+
RenderFeatureHiddenEntityReport,
|
|
87
|
+
RenderFeatureWorldVisibilitySnapshot,
|
|
88
|
+
} from './features/types';
|
|
89
|
+
import { ensureGlyphMeshMaterialSlots } from './glyph-text-layout-system';
|
|
90
|
+
import type { GpuDrivenGeometryReceipt } from './gpu-driven/prepared-draw';
|
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91
|
+
import { deriveInstancesUnionBounds } from './instances-derived-bounds';
|
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92
|
+
import {
|
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93
|
+
type MeshMaterialBindingDiagnostic,
|
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94
|
+
type MeshMaterialBindingSource,
|
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95
|
+
resolveMeshMaterialBindings,
|
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96
|
+
} from './mesh-material-bindings';
|
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97
|
+
import { isStandardPbrSkinMaterialShader } from './pbr-pipeline';
|
|
98
|
+
import { expandPointsLinesBounds } from './points-lines/bounds';
|
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99
|
+
import type { PointsLinesRetainedSnapshot, PointsLinesStyle } from './points-lines/snapshot';
|
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100
|
+
import { COOKIE_SLICE_CAPACITY, IES_SLICE_CAPACITY } from './prepare/extended-lighting/resources';
|
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101
|
+
import { prepareCookieProjection } from './prepare/extended-lighting/spot-modifiers';
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102
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+
import { STANDARD_OUTPUT_TRANSFORM_FEATURE_ID } from './render-contract';
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103
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+
import type {
|
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104
|
+
CsmCameraData,
|
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105
|
+
DirectionalCsmConfig,
|
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106
|
+
DirectionalLightSnapshot,
|
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107
|
+
DispatchEntry,
|
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108
|
+
ExtractedFrame,
|
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109
|
+
ExtractedLights,
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110
|
+
ExtractFramesOwner,
|
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111
|
+
ExtractPipelineSurface,
|
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112
|
+
InstancesSnapshot,
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113
|
+
LightProbeSnapshot,
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114
|
+
MaterialSnapshot,
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115
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+
MaterialSnapshotCache,
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116
|
+
MaterialSnapshotCachesByWorld,
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117
|
+
MorphSnapshot,
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118
|
+
PointLightSnapshot,
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119
|
+
PointShadowSnapshot,
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120
|
+
PreparedExtractContext,
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121
|
+
RectAreaDirectLightSnapshot,
|
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122
|
+
RenderableSnapshot,
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123
|
+
SkyboxSnapshot,
|
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124
|
+
SkylightSnapshot,
|
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125
|
+
SpotLightSnapshot,
|
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126
|
+
SpriteInstancesSnapshot,
|
|
127
|
+
TransformSnapshot,
|
|
128
|
+
} from './render-system-extract';
|
|
129
|
+
import {
|
|
130
|
+
appendMaterialDispatchEntries,
|
|
131
|
+
assetReferenceText,
|
|
132
|
+
BUILTIN_USER_REGION_TEXTURE_FIELDS,
|
|
133
|
+
buildPointShadowMatrices,
|
|
134
|
+
buildRectAreaWorldFrame,
|
|
135
|
+
collectCubeCameraSnapshots,
|
|
136
|
+
collectMaterialTextureCoordinates,
|
|
137
|
+
collectMaterialTextureSamplers,
|
|
138
|
+
collectMaterialTextureSources,
|
|
139
|
+
collectReflectionProbeFacts,
|
|
140
|
+
computeDirectionalCsm,
|
|
141
|
+
createWorldInternalView,
|
|
142
|
+
DEFAULT_FORWARD_PASS,
|
|
143
|
+
extractVolumeSnapshot,
|
|
144
|
+
fogState,
|
|
145
|
+
internSharedRefFromGuid,
|
|
146
|
+
isEngineInjectedTextureField,
|
|
147
|
+
materialColorParameterSchema,
|
|
148
|
+
materialNormalScale,
|
|
149
|
+
materialParametersToParamSchema,
|
|
150
|
+
materialTextureFields,
|
|
151
|
+
materialTextureRef,
|
|
152
|
+
pipelineRenderState,
|
|
153
|
+
prepareExtractContext,
|
|
154
|
+
pssmSplit,
|
|
155
|
+
readPersistentMaterialSnapshot,
|
|
156
|
+
readStablePersistentMaterialSnapshot,
|
|
157
|
+
resolveMaterialSnapshot,
|
|
158
|
+
resolveVideoFieldHandle,
|
|
159
|
+
runtimeMaterialShaderId,
|
|
160
|
+
Severity,
|
|
161
|
+
selectCameraRoles,
|
|
162
|
+
selectFogFrame,
|
|
163
|
+
sortDispatchByQueue,
|
|
164
|
+
storeMaterialSnapshot,
|
|
165
|
+
tonemapParams,
|
|
166
|
+
} from './render-system-extract';
|
|
167
|
+
import { SHADOW_ATLAS_DEFAULT_LAYERS } from './shadow-atlas';
|
|
168
|
+
import type { SkinPaletteSlice } from './systems/skin-palette-types';
|
|
169
|
+
export function extractFrames(
|
|
170
|
+
worlds: readonly World[],
|
|
171
|
+
owner: number | ExtractFramesOwner,
|
|
172
|
+
assets?: AssetRegistry | null,
|
|
173
|
+
pipelineState?: ExtractPipelineSurface | null,
|
|
174
|
+
materialSnapshotCachesByWorld?: MaterialSnapshotCachesByWorld,
|
|
175
|
+
options: {
|
|
176
|
+
readonly cull?: 'normal' | 'none';
|
|
177
|
+
readonly renderables?: 'full' | 'none';
|
|
178
|
+
readonly getMaterialShaderArtifact?: (
|
|
179
|
+
materialShaderId: string,
|
|
180
|
+
) => MaterialShaderArtifact | undefined;
|
|
181
|
+
} = {},
|
|
182
|
+
): ExtractedFrame {
|
|
183
|
+
// w4: normalize the owner argument. A bare number is the legacy single-owner
|
|
184
|
+
// form (cameraOwner === resourceOwner); an object carries the two split
|
|
185
|
+
// indices. When they coincide the code path is byte-identical to the pre-w4
|
|
186
|
+
// single-owner behaviour (w1 contract combination 2).
|
|
187
|
+
const cameraOwner = typeof owner === 'number' ? owner : owner.cameraOwner;
|
|
188
|
+
const resourceOwner = typeof owner === 'number' ? owner : owner.resourceOwner;
|
|
189
|
+
|
|
190
|
+
// ── D-2: frame-level side effects live here ────────────────────────────
|
|
191
|
+
//
|
|
192
|
+
// resetForFrame is called exactly once per frame, at the extractFrames
|
|
193
|
+
// entry. The skinPaletteAllocator cursor is reset before each per-world
|
|
194
|
+
// extract runs, so sequential per-world allocation yields non-overlapping
|
|
195
|
+
// palette slices (AC-08).
|
|
196
|
+
const skinPaletteAllocator = pipelineState?.skinPaletteAllocator ?? null;
|
|
197
|
+
if (skinPaletteAllocator !== null) {
|
|
198
|
+
skinPaletteAllocator.resetForFrame();
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
const failedWorlds = new Set<World>();
|
|
202
|
+
// Resource-owner selection is a frame-level concern. Select Fog once before
|
|
203
|
+
// per-world extraction so non-owner worlds do not scan their ECS tables for
|
|
204
|
+
// a value that the merge layer will discard.
|
|
205
|
+
const resourceOwnerWorld = worlds[resourceOwner];
|
|
206
|
+
const resourceOwnerFog =
|
|
207
|
+
resourceOwnerWorld === undefined ? null : (selectFogFrame(resourceOwnerWorld) ?? null);
|
|
208
|
+
// ── D-2: per-world extract with error isolation ────────────────────────
|
|
209
|
+
//
|
|
210
|
+
// Each world runs extractFrame over the final state published by
|
|
211
|
+
// world.update(). Failure in one world is caught, routed to that world's
|
|
212
|
+
// _routeError (systemName carries worldId for source identification),
|
|
213
|
+
// and the world's contribution is skipped (AC-09 graceful degradation).
|
|
214
|
+
|
|
215
|
+
// The camera-owner frame must be extracted first: non-owner worlds do not
|
|
216
|
+
// carry the surfaced camera, but their renderables still need to be tested
|
|
217
|
+
// against that camera's frustum. Frames are placed back into worlds[] order
|
|
218
|
+
// before merge so queue / directional-light / worldId semantics stay stable.
|
|
219
|
+
const succeededFrames: ExtractedFrame[] = [];
|
|
220
|
+
const succeededIndices: number[] = [];
|
|
221
|
+
|
|
222
|
+
const extractionOrder = Array.from({ length: worlds.length }, (_, wi) => wi).sort((a, b) => {
|
|
223
|
+
if (a === cameraOwner) return -1;
|
|
224
|
+
if (b === cameraOwner) return 1;
|
|
225
|
+
return a - b;
|
|
226
|
+
});
|
|
227
|
+
const framesByWorld = new Map<number, ExtractedFrame>();
|
|
228
|
+
|
|
229
|
+
for (const wi of extractionOrder) {
|
|
230
|
+
const world = worlds[wi];
|
|
231
|
+
if (world === undefined || failedWorlds.has(world)) continue;
|
|
232
|
+
try {
|
|
233
|
+
const isCameraOwner = wi === cameraOwner;
|
|
234
|
+
const cameraOwnerFrame = framesByWorld.get(cameraOwner);
|
|
235
|
+
const prepared = prepareExtractContext(world, {
|
|
236
|
+
...(assets !== undefined ? { assets } : {}),
|
|
237
|
+
...(pipelineState !== undefined ? { pipelineState } : {}),
|
|
238
|
+
resourceOwnerFog: wi === resourceOwner ? resourceOwnerFog : null,
|
|
239
|
+
...(materialSnapshotCachesByWorld === undefined
|
|
240
|
+
? {}
|
|
241
|
+
: {
|
|
242
|
+
materialSnapshotCache:
|
|
243
|
+
materialSnapshotCachesByWorld.get(world) ??
|
|
244
|
+
(() => {
|
|
245
|
+
const cache: MaterialSnapshotCache = new Map();
|
|
246
|
+
materialSnapshotCachesByWorld.set(world, cache);
|
|
247
|
+
return cache;
|
|
248
|
+
})(),
|
|
249
|
+
}),
|
|
250
|
+
cull: options.cull === 'none' ? 'none' : isCameraOwner ? 'self' : 'external',
|
|
251
|
+
renderables: options.renderables ?? 'full',
|
|
252
|
+
...(options.getMaterialShaderArtifact === undefined
|
|
253
|
+
? {}
|
|
254
|
+
: { getMaterialShaderArtifact: options.getMaterialShaderArtifact }),
|
|
255
|
+
...(cameraOwnerFrame === undefined ? {} : { cullCameras: cameraOwnerFrame.cameras }),
|
|
256
|
+
});
|
|
257
|
+
const frame = extractFrame(world, prepared);
|
|
258
|
+
|
|
259
|
+
framesByWorld.set(wi, frame);
|
|
260
|
+
} catch (err) {
|
|
261
|
+
// Per-world failure: route to world's own error handler, skip contribution.
|
|
262
|
+
try {
|
|
263
|
+
createWorldInternalView(world)._routeError(err, {
|
|
264
|
+
severity: Severity.Error,
|
|
265
|
+
systemName: `RenderSystem.extractFrames(world[${wi}])`,
|
|
266
|
+
});
|
|
267
|
+
} catch {
|
|
268
|
+
// If _routeError itself throws, the world already failed — skip silently.
|
|
269
|
+
}
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
// Restore the caller's world order after the camera-owner-first extraction.
|
|
274
|
+
for (let wi = 0; wi < worlds.length; wi++) {
|
|
275
|
+
const frame = framesByWorld.get(wi);
|
|
276
|
+
if (frame === undefined) continue;
|
|
277
|
+
succeededFrames.push(frame);
|
|
278
|
+
succeededIndices.push(wi);
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
// ── D-3: merge semantics ───────────────────────────────────────────────
|
|
282
|
+
|
|
283
|
+
// AC-04: renderables — concat by worlds[] order, stamp worldId.
|
|
284
|
+
const renderables: RenderableSnapshot[] = [];
|
|
285
|
+
const dispatchEntries: DispatchEntry[] = [];
|
|
286
|
+
const visibilitySnapshots: VisibilitySnapshot[] = [];
|
|
287
|
+
const featureVisibilitySnapshots: RenderFeatureWorldVisibilitySnapshot[] = [];
|
|
288
|
+
const hiddenEntityReports: RenderFeatureHiddenEntityReport[] = [];
|
|
289
|
+
|
|
290
|
+
for (let fi = 0; fi < succeededFrames.length; fi++) {
|
|
291
|
+
const f = succeededFrames[fi];
|
|
292
|
+
const wId = succeededIndices[fi];
|
|
293
|
+
if (f === undefined || wId === undefined) continue;
|
|
294
|
+
|
|
295
|
+
const base = renderables.length;
|
|
296
|
+
const visibilitySnapshot = f.visibilitySnapshots[0];
|
|
297
|
+
const world = worlds[wId];
|
|
298
|
+
if (visibilitySnapshot !== undefined) {
|
|
299
|
+
visibilitySnapshots.push(visibilitySnapshot);
|
|
300
|
+
if (world !== undefined)
|
|
301
|
+
featureVisibilitySnapshots.push({ world, snapshot: visibilitySnapshot });
|
|
302
|
+
}
|
|
303
|
+
hiddenEntityReports.push(...f.hiddenEntityReports);
|
|
304
|
+
for (const r of f.renderables) {
|
|
305
|
+
renderables.push({
|
|
306
|
+
...r,
|
|
307
|
+
worldId: wId,
|
|
308
|
+
...(r.pointsLines === undefined ? {} : { pointsLines: { ...r.pointsLines, worldId: wId } }),
|
|
309
|
+
});
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
// D-3: dispatch — per-world renderableIndex rebased by base offset.
|
|
313
|
+
for (const d of f.dispatch) {
|
|
314
|
+
dispatchEntries.push({ ...d, renderableIndex: (d.renderableIndex ?? 0) + base });
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
// Stable sort dispatch by queue value.
|
|
319
|
+
dispatchEntries.sort((a, b) => (a.queue ?? 0) - (b.queue ?? 0));
|
|
320
|
+
|
|
321
|
+
// AC-04: lights — point[]/spot[] concat; directional first-hit in
|
|
322
|
+
// succeededFrames order (which preserves worlds[] order for successful
|
|
323
|
+
// frames); directionalCount sum.
|
|
324
|
+
const point: PointLightSnapshot[] = [];
|
|
325
|
+
const spot: SpotLightSnapshot[] = [];
|
|
326
|
+
const rect: RectAreaDirectLightSnapshot[] = [];
|
|
327
|
+
let directional: DirectionalLightSnapshot | undefined;
|
|
328
|
+
let directionalCount = 0;
|
|
329
|
+
let lightViewProj: readonly Float32Array[] | undefined;
|
|
330
|
+
let splitPlanes: Float32Array | undefined;
|
|
331
|
+
let cascadeCount: number | undefined;
|
|
332
|
+
let cascadeBlend: number | undefined;
|
|
333
|
+
let shadowMapSize: number | undefined;
|
|
334
|
+
let depthBias: number | undefined;
|
|
335
|
+
let normalBias: number | undefined;
|
|
336
|
+
let directionalShadowQuality: DirectionalShadowQuality | undefined;
|
|
337
|
+
let directionalShadowError: LightValidationError | undefined;
|
|
338
|
+
const pointShadow: PointShadowSnapshot[] = [];
|
|
339
|
+
// bug-20260710-editor-cross-world-shadow: carry the raw CSM config +
|
|
340
|
+
// direction of the first-hit directional so the merge layer can recompute
|
|
341
|
+
// matrices against the SURFACED (cameraOwner) camera — the light and the
|
|
342
|
+
// camera may live in different worlds (editor super-composite).
|
|
343
|
+
let directionalCsmConfig: DirectionalCsmConfig | undefined;
|
|
344
|
+
let directionalCsmDirection: Vec3 | undefined;
|
|
345
|
+
for (const f of succeededFrames) {
|
|
346
|
+
for (const p of f.lights.point) point.push(p);
|
|
347
|
+
for (const s of f.lights.spot) spot.push(s);
|
|
348
|
+
for (const r of f.lights.rect) rect.push(r);
|
|
349
|
+
for (const ps of f.lights.pointShadow) pointShadow.push(ps);
|
|
350
|
+
if (directional === undefined && f.lights.directional !== undefined) {
|
|
351
|
+
directional = f.lights.directional;
|
|
352
|
+
// Carry CSM shadow fields from the first-hit directional's world.
|
|
353
|
+
lightViewProj = f.lights.lightViewProj;
|
|
354
|
+
splitPlanes = f.lights.splitPlanes;
|
|
355
|
+
cascadeCount = f.lights.cascadeCount;
|
|
356
|
+
cascadeBlend = f.lights.cascadeBlend;
|
|
357
|
+
shadowMapSize = f.lights.shadowMapSize;
|
|
358
|
+
depthBias = f.lights.depthBias;
|
|
359
|
+
normalBias = f.lights.normalBias;
|
|
360
|
+
directionalShadowQuality = f.lights.directionalShadowQuality;
|
|
361
|
+
directionalShadowError = f.lights.directionalShadowError;
|
|
362
|
+
directionalCsmConfig = f.lights.directionalCsmConfig;
|
|
363
|
+
directionalCsmDirection = f.lights.directionalCsmDirection;
|
|
364
|
+
}
|
|
365
|
+
directionalCount += f.lights.directionalCount;
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
// AC-05/06 + w4 owner split (D-3 / R-6): cameras come from the cameraOwner
|
|
369
|
+
// world; skylight / skybox / postProcessParams come from the resourceOwner
|
|
370
|
+
// world (holistic snapshot selection). Scan succeededIndices once to locate
|
|
371
|
+
// each owner's surviving frame. When cameraOwner === resourceOwner both
|
|
372
|
+
// resolve to the same frame — byte-identical to the pre-w4 single-owner path.
|
|
373
|
+
let cameraOwnerFrame: ExtractedFrame | undefined;
|
|
374
|
+
let resourceOwnerFrame: ExtractedFrame | undefined;
|
|
375
|
+
for (let fi = 0; fi < succeededFrames.length; fi++) {
|
|
376
|
+
if (succeededIndices[fi] === cameraOwner) cameraOwnerFrame = succeededFrames[fi];
|
|
377
|
+
if (succeededIndices[fi] === resourceOwner) resourceOwnerFrame = succeededFrames[fi];
|
|
378
|
+
}
|
|
379
|
+
const cameras = cameraOwnerFrame !== undefined ? [...cameraOwnerFrame.cameras] : [];
|
|
380
|
+
const auxiliaryCameras =
|
|
381
|
+
cameraOwnerFrame !== undefined ? [...cameraOwnerFrame.auxiliaryCameras] : [];
|
|
382
|
+
const cubeCameras = cameraOwnerFrame !== undefined ? [...cameraOwnerFrame.cubeCameras] : [];
|
|
383
|
+
|
|
384
|
+
// bug-20260710-editor-cross-world-shadow: RECOMPUTE directional CSM matrices
|
|
385
|
+
// against the surfaced camera. In a single-world app the per-world extract
|
|
386
|
+
// already produced correct matrices (light+camera share the world), and this
|
|
387
|
+
// recompute reproduces them byte-identically (same config, same camera). In
|
|
388
|
+
// the editor super-composite the directional light's world has NO camera, so
|
|
389
|
+
// its per-world `lightViewProj` is undefined/degenerate; the surfaced camera
|
|
390
|
+
// lives in the cameraOwner world. Pairing them here is the ONLY place both
|
|
391
|
+
// are visible. Point/spot shadows are camera-independent (light-space only)
|
|
392
|
+
// and need no merge-layer fix-up.
|
|
393
|
+
const mergeCam = cameras[0];
|
|
394
|
+
if (directionalCsmConfig !== undefined && directionalCsmDirection !== undefined) {
|
|
395
|
+
const mergeCameraData: CsmCameraData | undefined =
|
|
396
|
+
mergeCam !== undefined
|
|
397
|
+
? {
|
|
398
|
+
world: mergeCam.world,
|
|
399
|
+
fov: mergeCam.fov,
|
|
400
|
+
aspect: mergeCam.aspect,
|
|
401
|
+
near: mergeCam.near,
|
|
402
|
+
far: mergeCam.far,
|
|
403
|
+
projection: mergeCam.projection,
|
|
404
|
+
orthoLeft: mergeCam.orthoLeft,
|
|
405
|
+
orthoRight: mergeCam.orthoRight,
|
|
406
|
+
orthoBottom: mergeCam.orthoBottom,
|
|
407
|
+
orthoTop: mergeCam.orthoTop,
|
|
408
|
+
}
|
|
409
|
+
: undefined;
|
|
410
|
+
const csm = computeDirectionalCsm(
|
|
411
|
+
directionalCsmDirection,
|
|
412
|
+
directionalCsmConfig,
|
|
413
|
+
mergeCameraData,
|
|
414
|
+
);
|
|
415
|
+
if (csm !== null) {
|
|
416
|
+
lightViewProj = csm.lightViewProj;
|
|
417
|
+
splitPlanes = csm.splitPlanes;
|
|
418
|
+
cascadeCount = csm.cascadeCount;
|
|
419
|
+
cascadeBlend = csm.cascadeBlend;
|
|
420
|
+
shadowMapSize = csm.shadowMapSize;
|
|
421
|
+
directionalShadowQuality = csm.directionalShadowQuality;
|
|
422
|
+
}
|
|
423
|
+
// csm === null (no surfaced camera at all): keep the per-world carry —
|
|
424
|
+
// there is no better data, and a cameraless frame renders nothing anyway.
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
const lights: ExtractedLights = {
|
|
428
|
+
directional,
|
|
429
|
+
directionalCount,
|
|
430
|
+
point,
|
|
431
|
+
spot,
|
|
432
|
+
rect,
|
|
433
|
+
lightViewProj,
|
|
434
|
+
splitPlanes,
|
|
435
|
+
cascadeCount,
|
|
436
|
+
cascadeBlend,
|
|
437
|
+
shadowMapSize,
|
|
438
|
+
depthBias,
|
|
439
|
+
normalBias,
|
|
440
|
+
directionalShadowQuality,
|
|
441
|
+
directionalShadowError,
|
|
442
|
+
pointShadow,
|
|
443
|
+
directionalCsmConfig,
|
|
444
|
+
directionalCsmDirection,
|
|
445
|
+
};
|
|
446
|
+
const volumetricFog = resourceOwnerFrame?.volumetricFog;
|
|
447
|
+
const skylight = resourceOwnerFrame?.skylight;
|
|
448
|
+
const skylightCount = resourceOwnerFrame?.skylightCount ?? 0;
|
|
449
|
+
const skybox = resourceOwnerFrame?.skybox;
|
|
450
|
+
const skyboxCount = resourceOwnerFrame?.skyboxCount ?? 0;
|
|
451
|
+
const fog = resourceOwnerFrame?.fog;
|
|
452
|
+
const fogFailure = resourceOwnerFrame?.fogFailure;
|
|
453
|
+
const environment = resourceOwnerFrame?.environment;
|
|
454
|
+
const lightProbes = succeededFrames.flatMap((frame) => frame.lightProbes ?? []);
|
|
455
|
+
// User-authored PostProcessParams entities are singleton scene resources, so
|
|
456
|
+
// they come from the resourceOwner world (holistic snapshot selection).
|
|
457
|
+
const postProcessParams = new Map(resourceOwnerFrame?.postProcessParams);
|
|
458
|
+
// feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 1): the
|
|
459
|
+
// engine built-in Standard tonemap param is NOT a scene resource — the
|
|
460
|
+
// per-world extractFrame bridges it from that world's own `cameras[0]`
|
|
461
|
+
// (Camera.exposure / whitePoint / tonemap is the SSOT). It therefore lives on
|
|
462
|
+
// the CAMERA-owner frame, not the resource-owner frame. In the split-owner
|
|
463
|
+
// editor topology the resourceOwner world has no Camera, so its frame carries
|
|
464
|
+
// no Standard tonemap entry; taking postProcessParams from resourceOwner
|
|
465
|
+
// alone drops it, the tonemap pass's params UBO stays zero-filled
|
|
466
|
+
// (exposure=0 => tonemapped output is uniformly black), and the whole frame
|
|
467
|
+
// reads black even though geometry drew into the HDR target. Overlay the
|
|
468
|
+
// camera-owner frame's tonemap param (its SSOT source) so the surfaced
|
|
469
|
+
// camera's exposure/whitePoint/mode reach the tonemap pass. When
|
|
470
|
+
// cameraOwner === resourceOwner this is a no-op (identical entry). The 'na'
|
|
471
|
+
// Standard tonemap identity mirrors the engine provider key set at the
|
|
472
|
+
// bottom of extractFrame (SSOT: same identity, same 16B layout).
|
|
473
|
+
const OUTPUT_TRANSFORM_PARAM_KEY = STANDARD_OUTPUT_TRANSFORM_FEATURE_ID;
|
|
474
|
+
const cameraTonemapParam = cameraOwnerFrame?.postProcessParams.get(OUTPUT_TRANSFORM_PARAM_KEY);
|
|
475
|
+
if (cameraTonemapParam !== undefined) {
|
|
476
|
+
postProcessParams.set(OUTPUT_TRANSFORM_PARAM_KEY, cameraTonemapParam);
|
|
477
|
+
} else {
|
|
478
|
+
// The camera-owner world produced no tonemap param (no Camera surfaced
|
|
479
|
+
// there this frame); do not leave a stale resource-owner entry that would
|
|
480
|
+
// apply a foreign camera's exposure. Removing it lets the tonemap pass fall
|
|
481
|
+
// back to its param-less zero path only when genuinely no camera exists.
|
|
482
|
+
postProcessParams.delete(OUTPUT_TRANSFORM_PARAM_KEY);
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
// D-3: frustumStats — culled/total summed across worlds.
|
|
486
|
+
const frustumStats = {
|
|
487
|
+
culled: succeededFrames.reduce((s, f) => s + f.frustumStats.culled, 0),
|
|
488
|
+
total: succeededFrames.reduce((s, f) => s + f.frustumStats.total, 0),
|
|
489
|
+
};
|
|
490
|
+
const visibilityStats = {
|
|
491
|
+
explicitlyHidden: succeededFrames.reduce((s, f) => s + f.visibilityStats.explicitlyHidden, 0),
|
|
492
|
+
};
|
|
493
|
+
const reflectionProbes = succeededFrames.flatMap((f, index) => {
|
|
494
|
+
const worldId = succeededIndices[index] ?? 0;
|
|
495
|
+
return (f.reflectionProbes ?? []).map((probe) => ({ ...probe, worldId }));
|
|
496
|
+
});
|
|
497
|
+
|
|
498
|
+
return {
|
|
499
|
+
cameras,
|
|
500
|
+
auxiliaryCameras,
|
|
501
|
+
cubeCameras,
|
|
502
|
+
reflectionProbes,
|
|
503
|
+
lights,
|
|
504
|
+
...(volumetricFog === undefined
|
|
505
|
+
? {}
|
|
506
|
+
: { volumetricFog: { ...volumetricFog, worldId: resourceOwner } }),
|
|
507
|
+
renderables,
|
|
508
|
+
dispatch: dispatchEntries,
|
|
509
|
+
skylight,
|
|
510
|
+
skylightCount,
|
|
511
|
+
lightProbes,
|
|
512
|
+
skybox,
|
|
513
|
+
skyboxCount,
|
|
514
|
+
fog,
|
|
515
|
+
...(fogFailure === undefined ? {} : { fogFailure }),
|
|
516
|
+
environment,
|
|
517
|
+
environmentReady: resourceOwnerFrame !== undefined && environment !== undefined,
|
|
518
|
+
frustumStats,
|
|
519
|
+
visibilityStats,
|
|
520
|
+
postProcessParams,
|
|
521
|
+
visibilitySnapshots,
|
|
522
|
+
featureVisibilitySnapshots,
|
|
523
|
+
hiddenEntityReports,
|
|
524
|
+
};
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
/**
|
|
528
|
+
* A MeshAsset participates in frustum culling only when its producer supplied
|
|
529
|
+
* the complete finite local-space bounds promised by the asset contract.
|
|
530
|
+
* Missing, malformed, and inverted-infinity empty bounds remain conservative
|
|
531
|
+
* (always visible) so a bad asset cannot turn into a false-negative render;
|
|
532
|
+
* they are not cull candidates and therefore do not inflate frustumStats.
|
|
533
|
+
*/
|
|
534
|
+
function hasFiniteOrderedLocalAabb(aabb: Float32Array | undefined): aabb is Float32Array {
|
|
535
|
+
if (aabb === undefined || aabb.length !== 6) return false;
|
|
536
|
+
const minX = aabb[0];
|
|
537
|
+
const minY = aabb[1];
|
|
538
|
+
const minZ = aabb[2];
|
|
539
|
+
const maxX = aabb[3];
|
|
540
|
+
const maxY = aabb[4];
|
|
541
|
+
const maxZ = aabb[5];
|
|
542
|
+
if (
|
|
543
|
+
minX === undefined ||
|
|
544
|
+
minY === undefined ||
|
|
545
|
+
minZ === undefined ||
|
|
546
|
+
maxX === undefined ||
|
|
547
|
+
maxY === undefined ||
|
|
548
|
+
maxZ === undefined
|
|
549
|
+
) {
|
|
550
|
+
return false;
|
|
551
|
+
}
|
|
552
|
+
if (
|
|
553
|
+
!Number.isFinite(minX) ||
|
|
554
|
+
!Number.isFinite(minY) ||
|
|
555
|
+
!Number.isFinite(minZ) ||
|
|
556
|
+
!Number.isFinite(maxX) ||
|
|
557
|
+
!Number.isFinite(maxY) ||
|
|
558
|
+
!Number.isFinite(maxZ)
|
|
559
|
+
) {
|
|
560
|
+
return false;
|
|
561
|
+
}
|
|
562
|
+
return minX <= maxX && minY <= maxY && minZ <= maxZ;
|
|
563
|
+
}
|
|
564
|
+
|
|
565
|
+
function morphSnapshotFor(
|
|
566
|
+
mesh: MeshAsset,
|
|
567
|
+
weights: ArrayLike<number> | undefined,
|
|
568
|
+
): MorphSnapshot | undefined {
|
|
569
|
+
const targets = mesh.morphTargets;
|
|
570
|
+
if (targets === undefined || targets.length === 0 || weights === undefined) return undefined;
|
|
571
|
+
if (weights.length !== targets.length) return undefined;
|
|
572
|
+
const firstPositions = targets[0]?.position;
|
|
573
|
+
if (
|
|
574
|
+
firstPositions === undefined ||
|
|
575
|
+
firstPositions.length === 0 ||
|
|
576
|
+
firstPositions.length % 3 !== 0
|
|
577
|
+
) {
|
|
578
|
+
return undefined;
|
|
579
|
+
}
|
|
580
|
+
const vertexCount = firstPositions.length / 3;
|
|
581
|
+
if (mesh.vertices.length % vertexCount !== 0) return undefined;
|
|
582
|
+
for (let targetIndex = 0; targetIndex < targets.length; targetIndex += 1) {
|
|
583
|
+
const target = targets[targetIndex];
|
|
584
|
+
if (target?.position?.length !== firstPositions.length) return undefined;
|
|
585
|
+
}
|
|
586
|
+
const copied = new Float32Array(weights.length);
|
|
587
|
+
for (let index = 0; index < weights.length; index += 1) {
|
|
588
|
+
const weight = weights[index] ?? Number.NaN;
|
|
589
|
+
if (!Number.isFinite(weight)) return undefined;
|
|
590
|
+
copied[index] = weight;
|
|
591
|
+
}
|
|
592
|
+
return { weights: copied, targetCount: targets.length };
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
export function extractFrame(world: World, context: PreparedExtractContext): ExtractedFrame {
|
|
596
|
+
// feat-20260708-composited-multi-world-rendering M2 / D-2: resetForFrame
|
|
597
|
+
// has been lifted to extractFrames (the frame-level entry point).
|
|
598
|
+
// extractFrame is now a pure world->snapshot function with no frame-level
|
|
599
|
+
// side effects. See plan-decisions PD2 for the reviewer ruling.
|
|
600
|
+
const {
|
|
601
|
+
assets,
|
|
602
|
+
pipelineState,
|
|
603
|
+
materialSnapshotCache: persistentMaterialSnapshotCache,
|
|
604
|
+
cull: cullMode,
|
|
605
|
+
resourceOwnerFog,
|
|
606
|
+
getMaterialShaderArtifact,
|
|
607
|
+
} = context;
|
|
608
|
+
// Environment reads are owned by the retained resource projection and are
|
|
609
|
+
// established at the frame boundary; record never revisits World state.
|
|
610
|
+
const fog =
|
|
611
|
+
resourceOwnerFog === undefined ? selectFogFrame(world) : (resourceOwnerFog ?? undefined);
|
|
612
|
+
const fogFailure = fogState(world).failure;
|
|
613
|
+
const visibility = context.visibility.hasAnyHiddenIntent ? context.visibility : undefined;
|
|
614
|
+
const skinPaletteAllocator = pipelineState?.skinPaletteAllocator ?? null;
|
|
615
|
+
|
|
616
|
+
const directionalLightQuery = world.query({ read: [DirectionalLight] }).unwrap();
|
|
617
|
+
|
|
618
|
+
// feat-20260601 D-3: camera / point / spot light world transforms are read
|
|
619
|
+
// through the single resolved `GlobalTransform.world` mat4 (written by
|
|
620
|
+
// propagateTransforms).
|
|
621
|
+
//
|
|
622
|
+
// Each segment routes through a World-owned Query with explicit read and
|
|
623
|
+
// optional roles. The packed entity handle for `readWorldMat4Copy` /
|
|
624
|
+
// `_getArrayView` reads comes from `row.entity` -- the
|
|
625
|
+
// archetype-graph back-door (`graph.archetypes` / `arch.components.some`) is gone.
|
|
626
|
+
// Plan-decisions K-2 sniffing scheme B (archetype-edge sniff once via
|
|
627
|
+
// `row.get(X) !== undefined`); K-3 invariant preserved (`_getArrayView`
|
|
628
|
+
// calls survive untouched, only the entity source changes).
|
|
629
|
+
const worldInternal = createWorldInternalView(world);
|
|
630
|
+
let volumetricFog = extractVolumeSnapshot(world, assets, worldInternal);
|
|
631
|
+
|
|
632
|
+
const cameraRoles = selectCameraRoles(world);
|
|
633
|
+
const cameras = [...cameraRoles.display];
|
|
634
|
+
const auxiliaryCameras = cameraRoles.auxiliary;
|
|
635
|
+
const cubeCameras = collectCubeCameraSnapshots(world);
|
|
636
|
+
const reflectionProbes = collectReflectionProbeFacts(world);
|
|
637
|
+
|
|
638
|
+
// Three-query union (M2 / w16 / AC-03): directional has no Transform
|
|
639
|
+
// dependency (sun-like infinite-source semantics); point + spot pull
|
|
640
|
+
// position from the companion Transform via the joined queries.
|
|
641
|
+
// Host-side pre-multiplication: color *= intensity (charter P4); cone
|
|
642
|
+
// deg -> cos (D-S2); range -> 1/range^2 (D-S5).
|
|
643
|
+
let directional: DirectionalLightSnapshot | undefined;
|
|
644
|
+
let directionalCount = 0;
|
|
645
|
+
// feat-20260621 M2: capture shadow fields from the first-hit DirectionalLight.
|
|
646
|
+
// castShadow defaults to true; the CSM path is gated on firstHitCastShadow !== false.
|
|
647
|
+
let firstHitCastShadow: boolean | undefined;
|
|
648
|
+
let firstHitShadowFields:
|
|
649
|
+
| {
|
|
650
|
+
cascadeCount: number;
|
|
651
|
+
splitLambda: number;
|
|
652
|
+
cascadeBlend: number;
|
|
653
|
+
mapSize: number;
|
|
654
|
+
depthBias: number;
|
|
655
|
+
normalBias: number;
|
|
656
|
+
shadowDistance: number;
|
|
657
|
+
shadowFilter: number;
|
|
658
|
+
shadowAngularRadius: number;
|
|
659
|
+
maxPenumbraTexels: number;
|
|
660
|
+
}
|
|
661
|
+
| undefined;
|
|
662
|
+
for (const row of directionalLightQuery) {
|
|
663
|
+
const l = row.get(DirectionalLight);
|
|
664
|
+
directionalCount += 1;
|
|
665
|
+
const intensity = l.intensity;
|
|
666
|
+
const snapshot: DirectionalLightSnapshot = {
|
|
667
|
+
kind: 'directional',
|
|
668
|
+
entity: row.entity,
|
|
669
|
+
direction: vec3.create(l.direction[0] ?? 0, l.direction[1] ?? -1, l.direction[2] ?? 0),
|
|
670
|
+
color: vec3.create(
|
|
671
|
+
(l.color[0] ?? 1) * intensity,
|
|
672
|
+
(l.color[1] ?? 1) * intensity,
|
|
673
|
+
(l.color[2] ?? 1) * intensity,
|
|
674
|
+
),
|
|
675
|
+
intensity,
|
|
676
|
+
};
|
|
677
|
+
if (directional === undefined) {
|
|
678
|
+
// First hit wins; record-stage N>1 fail-fast (M3 / w19) flags duplicates.
|
|
679
|
+
directional = snapshot;
|
|
680
|
+
firstHitCastShadow = l.castShadow;
|
|
681
|
+
firstHitShadowFields = {
|
|
682
|
+
cascadeCount: l.cascadeCount,
|
|
683
|
+
splitLambda: l.splitLambda,
|
|
684
|
+
cascadeBlend: l.cascadeBlend,
|
|
685
|
+
mapSize: l.mapSize,
|
|
686
|
+
depthBias: l.depthBias,
|
|
687
|
+
normalBias: l.normalBias,
|
|
688
|
+
shadowDistance: l.shadowDistance,
|
|
689
|
+
shadowFilter: l.shadowFilter,
|
|
690
|
+
shadowAngularRadius: l.shadowAngularRadius,
|
|
691
|
+
maxPenumbraTexels: l.maxPenumbraTexels,
|
|
692
|
+
};
|
|
693
|
+
}
|
|
694
|
+
}
|
|
695
|
+
|
|
696
|
+
let directionalShadowError: LightValidationError | undefined;
|
|
697
|
+
if (directional !== undefined && firstHitShadowFields !== undefined) {
|
|
698
|
+
const validation = validateDirectionalLightData({
|
|
699
|
+
direction: directional.direction,
|
|
700
|
+
castShadow: firstHitCastShadow,
|
|
701
|
+
...firstHitShadowFields,
|
|
702
|
+
});
|
|
703
|
+
if (!validation.ok) {
|
|
704
|
+
directionalShadowError = validation.error;
|
|
705
|
+
worldInternal._routeError(directionalShadowError, {
|
|
706
|
+
severity: Severity.Error,
|
|
707
|
+
systemName: 'RenderSystem.extract (directional-shadow)',
|
|
708
|
+
});
|
|
709
|
+
}
|
|
710
|
+
}
|
|
711
|
+
|
|
712
|
+
const pointSnapshots: PointLightSnapshot[] = [];
|
|
713
|
+
// feat-20260612-point-light-shadows-urp-hdrp M4 / T-M4-4: track entity per
|
|
714
|
+
// pointSnapshots index so the post-extract pointShadow join can stamp
|
|
715
|
+
// `shadowAtlasLayer + shadowNear + shadowFar` onto the matching PointLight.
|
|
716
|
+
const pointSnapshotEntities: number[] = [];
|
|
717
|
+
const pointLightQuery = world
|
|
718
|
+
.query({
|
|
719
|
+
read: [PointLight],
|
|
720
|
+
optional: [Transform, GlobalTransform],
|
|
721
|
+
})
|
|
722
|
+
.unwrap();
|
|
723
|
+
for (const row of pointLightQuery) {
|
|
724
|
+
const p = row.get(PointLight);
|
|
725
|
+
// K-2 scheme B: archetype-edge sniff -- `bundle.Transform` key is absent
|
|
726
|
+
// when the archetype does not carry the Transform column.
|
|
727
|
+
const hasTransform = row.get(GlobalTransform) !== undefined;
|
|
728
|
+
const intensity = p.intensity;
|
|
729
|
+
const range = p.range;
|
|
730
|
+
const entityId = row.entity;
|
|
731
|
+
// Position = world-space translation extracted from GlobalTransform.world.
|
|
732
|
+
// A point light archetype without a Transform column sits at the origin.
|
|
733
|
+
let worldMat: Float32Array | undefined;
|
|
734
|
+
if (hasTransform) {
|
|
735
|
+
const view = worldInternal._getArrayView(entityId, GlobalTransform, 'world');
|
|
736
|
+
if (view !== undefined) worldMat = new Float32Array(view);
|
|
737
|
+
}
|
|
738
|
+
const position =
|
|
739
|
+
worldMat !== undefined ? mat4.getTranslation(vec3.create(), worldMat) : vec3.create(0, 0, 0);
|
|
740
|
+
pointSnapshots.push({
|
|
741
|
+
kind: 'point',
|
|
742
|
+
entity: entityId,
|
|
743
|
+
position,
|
|
744
|
+
color: vec3.create(
|
|
745
|
+
(p.color[0] ?? 1) * intensity,
|
|
746
|
+
(p.color[1] ?? 1) * intensity,
|
|
747
|
+
(p.color[2] ?? 1) * intensity,
|
|
748
|
+
),
|
|
749
|
+
intensity,
|
|
750
|
+
invRangeSquared: computeInvRangeSquared(range),
|
|
751
|
+
});
|
|
752
|
+
pointSnapshotEntities.push(entityId);
|
|
753
|
+
}
|
|
754
|
+
|
|
755
|
+
const spotSnapshots: SpotLightSnapshot[] = [];
|
|
756
|
+
const spotLightQuery = world
|
|
757
|
+
.query({
|
|
758
|
+
read: [SpotLight],
|
|
759
|
+
optional: [Transform, GlobalTransform],
|
|
760
|
+
})
|
|
761
|
+
.unwrap();
|
|
762
|
+
// feat-20260625-spot-light-shadow-mapping M1 w5: tile allocation for castShadow spots.
|
|
763
|
+
// Cap = 4 (OOS-5), sentinel -1 = unassigned (plan-strategy D-4).
|
|
764
|
+
// Direction degeneration (near-zero) also skips shadow (requirements $112).
|
|
765
|
+
let spotTileNext = 0;
|
|
766
|
+
const iesSlices = new Map<number, number>();
|
|
767
|
+
const cookieSlices = new Map<number, number>();
|
|
768
|
+
const projectorSlices = new Map<number, number>();
|
|
769
|
+
for (const row of spotLightQuery) {
|
|
770
|
+
const s = row.get(SpotLight);
|
|
771
|
+
const hasTransform = row.get(GlobalTransform) !== undefined;
|
|
772
|
+
const intensity = s.intensity;
|
|
773
|
+
const range = s.range;
|
|
774
|
+
const innerConeDeg = s.innerConeDeg;
|
|
775
|
+
const outerConeDeg = s.outerConeDeg;
|
|
776
|
+
let worldMat: Float32Array | undefined;
|
|
777
|
+
if (hasTransform) {
|
|
778
|
+
const entity = row.entity;
|
|
779
|
+
const view = worldInternal._getArrayView(entity, GlobalTransform, 'world');
|
|
780
|
+
if (view !== undefined) worldMat = new Float32Array(view);
|
|
781
|
+
}
|
|
782
|
+
const position =
|
|
783
|
+
worldMat !== undefined ? mat4.getTranslation(vec3.create(), worldMat) : vec3.create(0, 0, 0);
|
|
784
|
+
const dir = vec3.create(s.direction[0] ?? 0, s.direction[1] ?? -1, s.direction[2] ?? 0);
|
|
785
|
+
|
|
786
|
+
// Extract is the single direction-normalization owner for direct-light
|
|
787
|
+
// snapshots. URP and HDRP preserve this value downstream.
|
|
788
|
+
const dirLen = Math.sqrt(
|
|
789
|
+
(dir[0] ?? 0) * (dir[0] ?? 0) + (dir[1] ?? 0) * (dir[1] ?? 0) + (dir[2] ?? 0) * (dir[2] ?? 0),
|
|
790
|
+
);
|
|
791
|
+
const EPSILON = 1e-6;
|
|
792
|
+
const hasValidDirection = dirLen > EPSILON;
|
|
793
|
+
if (!hasValidDirection) {
|
|
794
|
+
worldInternal._routeError(
|
|
795
|
+
new SpawnLightInvalidBoundsError('SpotLight', 'direction', [
|
|
796
|
+
dir[0] ?? 0,
|
|
797
|
+
dir[1] ?? 0,
|
|
798
|
+
dir[2] ?? 0,
|
|
799
|
+
]),
|
|
800
|
+
{
|
|
801
|
+
severity: Severity.Error,
|
|
802
|
+
systemName: 'RenderSystem.extract (spot-direction)',
|
|
803
|
+
},
|
|
804
|
+
);
|
|
805
|
+
}
|
|
806
|
+
const dirN = vec3.create(
|
|
807
|
+
hasValidDirection ? (dir[0] ?? 0) / dirLen : (dir[0] ?? 0),
|
|
808
|
+
hasValidDirection ? (dir[1] ?? 0) / dirLen : (dir[1] ?? 0),
|
|
809
|
+
hasValidDirection ? (dir[2] ?? 0) / dirLen : (dir[2] ?? 0),
|
|
810
|
+
);
|
|
811
|
+
|
|
812
|
+
// ── shadow fields (feat-20260625-spot-light-shadow-mapping M1) ──
|
|
813
|
+
const castShadow = s.castShadow;
|
|
814
|
+
const sMapSize = s.mapSize;
|
|
815
|
+
const sNearPlane = s.nearPlane;
|
|
816
|
+
const sFarPlane = s.farPlane;
|
|
817
|
+
const iesProfileAsset =
|
|
818
|
+
s.iesProfile === undefined
|
|
819
|
+
? undefined
|
|
820
|
+
: resolveAssetHandle<IesProfileAsset>(world, s.iesProfile);
|
|
821
|
+
const cookieAsset =
|
|
822
|
+
s.cookie === undefined ? undefined : resolveAssetHandle<TextureAsset>(world, s.cookie);
|
|
823
|
+
// Resolve the legacy projector before assigning array slices so the
|
|
824
|
+
// extended-lighting path can reuse its texture transport without losing
|
|
825
|
+
// the old lightViewProj projection semantics.
|
|
826
|
+
const hasProjector = Number(s.projector) > 0;
|
|
827
|
+
let projectorHandle: Handle<'TextureAsset', 'shared'> | undefined;
|
|
828
|
+
let projectorAsset: TextureAsset | undefined;
|
|
829
|
+
let projectorGuid: string | undefined;
|
|
830
|
+
if (hasProjector) {
|
|
831
|
+
const candidate = toShared<'TextureAsset'>(Math.round(Number(s.projector)));
|
|
832
|
+
const resolvedProjector = resolveAssetHandle<TextureAsset>(world, candidate);
|
|
833
|
+
if (!resolvedProjector.ok || resolvedProjector.value.kind !== 'texture') {
|
|
834
|
+
worldInternal._routeError(
|
|
835
|
+
resolvedProjector.ok
|
|
836
|
+
? new RhiError({
|
|
837
|
+
code: 'asset-not-registered',
|
|
838
|
+
expected: 'SpotLight.projector resolves to a TextureAsset',
|
|
839
|
+
hint: 'load the authored projector TextureAsset before assigning SpotLight.projector',
|
|
840
|
+
detail: { assetHandle: Number(candidate) },
|
|
841
|
+
})
|
|
842
|
+
: resolvedProjector.error,
|
|
843
|
+
{ severity: Severity.Error, systemName: 'RenderSystem.extract (spot-projector)' },
|
|
844
|
+
);
|
|
845
|
+
} else {
|
|
846
|
+
projectorHandle = candidate;
|
|
847
|
+
projectorAsset = resolvedProjector.value;
|
|
848
|
+
projectorGuid = assets?.guidOf(projectorAsset) ?? `handle:${Number(candidate)}`;
|
|
849
|
+
}
|
|
850
|
+
}
|
|
851
|
+
const iesProfileData =
|
|
852
|
+
iesProfileAsset?.ok && iesProfileAsset.value.kind === 'ies-profile'
|
|
853
|
+
? new Uint8Array(iesProfileAsset.value.data)
|
|
854
|
+
: undefined;
|
|
855
|
+
const cookieProjection =
|
|
856
|
+
cookieAsset?.ok && cookieAsset.value.kind === 'texture'
|
|
857
|
+
? prepareCookieProjection(cookieAsset.value)
|
|
858
|
+
: undefined;
|
|
859
|
+
const cookieData = cookieProjection?.data;
|
|
860
|
+
const projectorProjection =
|
|
861
|
+
projectorAsset === undefined ? undefined : prepareCookieProjection(projectorAsset);
|
|
862
|
+
const projectorData = projectorProjection?.data;
|
|
863
|
+
const iesProfileHandle = s.iesProfile === undefined ? undefined : handleSlot(s.iesProfile);
|
|
864
|
+
const cookieHandle = s.cookie === undefined ? undefined : handleSlot(s.cookie);
|
|
865
|
+
let iesProfileSlice =
|
|
866
|
+
iesProfileHandle === undefined ? undefined : iesSlices.get(iesProfileHandle);
|
|
867
|
+
if (
|
|
868
|
+
iesProfileSlice === undefined &&
|
|
869
|
+
iesProfileHandle !== undefined &&
|
|
870
|
+
iesProfileData !== undefined &&
|
|
871
|
+
iesSlices.size < IES_SLICE_CAPACITY
|
|
872
|
+
) {
|
|
873
|
+
iesProfileSlice = iesSlices.size;
|
|
874
|
+
iesSlices.set(iesProfileHandle, iesProfileSlice);
|
|
875
|
+
}
|
|
876
|
+
let cookieSlice = cookieHandle === undefined ? undefined : cookieSlices.get(cookieHandle);
|
|
877
|
+
if (
|
|
878
|
+
cookieSlice === undefined &&
|
|
879
|
+
cookieHandle !== undefined &&
|
|
880
|
+
cookieData !== undefined &&
|
|
881
|
+
cookieSlices.size < COOKIE_SLICE_CAPACITY
|
|
882
|
+
) {
|
|
883
|
+
cookieSlice = cookieSlices.size;
|
|
884
|
+
cookieSlices.set(cookieHandle, cookieSlice);
|
|
885
|
+
}
|
|
886
|
+
let projectorSlice =
|
|
887
|
+
projectorHandle === undefined
|
|
888
|
+
? undefined
|
|
889
|
+
: (projectorSlices.get(projectorHandle) ?? cookieSlices.get(projectorHandle));
|
|
890
|
+
if (
|
|
891
|
+
projectorSlice === undefined &&
|
|
892
|
+
projectorHandle !== undefined &&
|
|
893
|
+
projectorData !== undefined &&
|
|
894
|
+
cookieSlices.size + projectorSlices.size < COOKIE_SLICE_CAPACITY
|
|
895
|
+
) {
|
|
896
|
+
projectorSlice = cookieSlices.size + projectorSlices.size;
|
|
897
|
+
projectorSlices.set(projectorHandle, projectorSlice);
|
|
898
|
+
}
|
|
899
|
+
const shadowIntensity = s.shadowIntensity;
|
|
900
|
+
// `shared<T>` columns are u32-backed and zero-filled when the optional
|
|
901
|
+
// field is absent. Treat only a positive handle as an authored projector;
|
|
902
|
+
// checking nullish values alone would turn the zero sentinel into a
|
|
903
|
+
// phantom projector matrix and an avoidable asset-not-found diagnostic.
|
|
904
|
+
let lightViewProj: Float32Array | undefined;
|
|
905
|
+
let shadowAtlasTile = -1;
|
|
906
|
+
|
|
907
|
+
// A projector needs the same perspective transform even when its SpotLight
|
|
908
|
+
// has no shadow atlas tile. The matrix remains a derived light fact; the
|
|
909
|
+
// shadow tile stays -1 so shadow visibility is still independently gated.
|
|
910
|
+
if ((castShadow || hasProjector) && hasValidDirection) {
|
|
911
|
+
const target = vec3.create(
|
|
912
|
+
(position[0] ?? 0) + (dirN[0] ?? 0),
|
|
913
|
+
(position[1] ?? 0) + (dirN[1] ?? 0),
|
|
914
|
+
(position[2] ?? 0) + (dirN[2] ?? 0),
|
|
915
|
+
);
|
|
916
|
+
// D-1: perspective(outerConeDeg*2, aspect=1, near, far) x lookAt(pos, pos+dir).
|
|
917
|
+
// FOV = outerConeDeg * 2 in degrees; mat4.perspective takes fov in radians.
|
|
918
|
+
const fov = outerConeDeg * 2 * (Math.PI / 180);
|
|
919
|
+
const proj = mat4.create();
|
|
920
|
+
mat4.perspective(proj, fov, 1, sNearPlane, sFarPlane);
|
|
921
|
+
const view = mat4.create();
|
|
922
|
+
mat4.lookAt(view, position, target, vec3.create(0, 1, 0));
|
|
923
|
+
lightViewProj = new Float32Array(16);
|
|
924
|
+
// Reinterpret the Float32Array surface field as a Mat4 out-param; a
|
|
925
|
+
// factory would force a needless alloc+copy. brand-cast-ok
|
|
926
|
+
mat4.multiply(lightViewProj as Mat4, proj, view);
|
|
927
|
+
|
|
928
|
+
// D-4: allocate tile 0..3; 5th+ = -1 sentinel.
|
|
929
|
+
if (castShadow && spotTileNext < 4) {
|
|
930
|
+
shadowAtlasTile = spotTileNext;
|
|
931
|
+
spotTileNext += 1;
|
|
932
|
+
}
|
|
933
|
+
}
|
|
934
|
+
|
|
935
|
+
spotSnapshots.push({
|
|
936
|
+
kind: 'spot',
|
|
937
|
+
entity: row.entity,
|
|
938
|
+
// D-6: position reflects world transform; direction stays sourced
|
|
939
|
+
// from SpotLight.direction (NOT rotated by the parent).
|
|
940
|
+
position,
|
|
941
|
+
direction: dirN,
|
|
942
|
+
color: vec3.create(
|
|
943
|
+
(s.color[0] ?? 1) * intensity,
|
|
944
|
+
(s.color[1] ?? 1) * intensity,
|
|
945
|
+
(s.color[2] ?? 1) * intensity,
|
|
946
|
+
),
|
|
947
|
+
intensity,
|
|
948
|
+
invRangeSquared: computeInvRangeSquared(range),
|
|
949
|
+
cosInner: degToCos(innerConeDeg),
|
|
950
|
+
cosOuter: degToCos(outerConeDeg),
|
|
951
|
+
...(s.iesProfile === undefined
|
|
952
|
+
? {}
|
|
953
|
+
: {
|
|
954
|
+
iesProfileHandle: handleSlot(s.iesProfile),
|
|
955
|
+
...(iesProfileSlice === undefined ? {} : { iesProfileSlice }),
|
|
956
|
+
}),
|
|
957
|
+
...(s.cookie === undefined
|
|
958
|
+
? {}
|
|
959
|
+
: {
|
|
960
|
+
cookieHandle: handleSlot(s.cookie),
|
|
961
|
+
...(cookieSlice === undefined ? {} : { cookieSlice }),
|
|
962
|
+
}),
|
|
963
|
+
...(iesProfileData === undefined ? {} : { iesProfileData }),
|
|
964
|
+
...(cookieData === undefined ? {} : { cookieData }),
|
|
965
|
+
...(cookieProjection === undefined ? {} : { cookieMatrix: cookieProjection.matrix }),
|
|
966
|
+
...(projectorSlice === undefined ? {} : { projectorSlice }),
|
|
967
|
+
...(projectorData === undefined ? {} : { projectorData }),
|
|
968
|
+
...(projectorProjection === undefined ? {} : { projectorMatrix: projectorProjection.matrix }),
|
|
969
|
+
rollDeg: s.rollDeg,
|
|
970
|
+
// ── shadow fields ──
|
|
971
|
+
castShadow,
|
|
972
|
+
lightViewProj,
|
|
973
|
+
mapSize: sMapSize,
|
|
974
|
+
nearPlane: sNearPlane,
|
|
975
|
+
farPlane: sFarPlane,
|
|
976
|
+
shadowAtlasTile,
|
|
977
|
+
shadowIntensity,
|
|
978
|
+
depthBias: s.depthBias,
|
|
979
|
+
normalBias: s.normalBias,
|
|
980
|
+
pcfKernelSize: s.pcfKernelSize,
|
|
981
|
+
...(projectorHandle === undefined ||
|
|
982
|
+
projectorAsset === undefined ||
|
|
983
|
+
projectorGuid === undefined
|
|
984
|
+
? {}
|
|
985
|
+
: {
|
|
986
|
+
projectorHandle,
|
|
987
|
+
projectorAsset,
|
|
988
|
+
projectorGuid,
|
|
989
|
+
projectorGeneration: 1,
|
|
990
|
+
projectorRevision: 1,
|
|
991
|
+
}),
|
|
992
|
+
});
|
|
993
|
+
}
|
|
994
|
+
|
|
995
|
+
const rectSnapshots: RectAreaDirectLightSnapshot[] = [];
|
|
996
|
+
const rectLightQuery = world
|
|
997
|
+
.query({
|
|
998
|
+
read: [RectAreaLight],
|
|
999
|
+
optional: [Transform, GlobalTransform],
|
|
1000
|
+
})
|
|
1001
|
+
.unwrap();
|
|
1002
|
+
for (const row of rectLightQuery) {
|
|
1003
|
+
const light = row.get(RectAreaLight);
|
|
1004
|
+
const validation = validateRectAreaLightData({
|
|
1005
|
+
intensity: light.intensity,
|
|
1006
|
+
color: light.color,
|
|
1007
|
+
width: light.width,
|
|
1008
|
+
height: light.height,
|
|
1009
|
+
range: light.range,
|
|
1010
|
+
});
|
|
1011
|
+
if (!validation.ok) {
|
|
1012
|
+
worldInternal._routeError(validation.error, {
|
|
1013
|
+
severity: Severity.Error,
|
|
1014
|
+
systemName: 'RenderSystem.extract (rect-area-light)',
|
|
1015
|
+
});
|
|
1016
|
+
continue;
|
|
1017
|
+
}
|
|
1018
|
+
const worldView = row.get(GlobalTransform);
|
|
1019
|
+
const worldMat =
|
|
1020
|
+
worldView === undefined
|
|
1021
|
+
? undefined
|
|
1022
|
+
: new Float32Array(worldInternal._getArrayView(row.entity, GlobalTransform, 'world') ?? []);
|
|
1023
|
+
const position =
|
|
1024
|
+
worldMat !== undefined ? mat4.getTranslation(vec3.create(), worldMat) : vec3.create(0, 0, 0);
|
|
1025
|
+
const frame = buildRectAreaWorldFrame({
|
|
1026
|
+
center: position,
|
|
1027
|
+
axisX: [worldMat?.[0] ?? 1, worldMat?.[1] ?? 0, worldMat?.[2] ?? 0],
|
|
1028
|
+
axisY: [worldMat?.[4] ?? 0, worldMat?.[5] ?? 1, worldMat?.[6] ?? 0],
|
|
1029
|
+
width: light.width,
|
|
1030
|
+
height: light.height,
|
|
1031
|
+
});
|
|
1032
|
+
rectSnapshots.push({
|
|
1033
|
+
kind: 'rect-area',
|
|
1034
|
+
position,
|
|
1035
|
+
color: vec3.create(
|
|
1036
|
+
(light.color[0] ?? 1) * light.intensity,
|
|
1037
|
+
(light.color[1] ?? 1) * light.intensity,
|
|
1038
|
+
(light.color[2] ?? 1) * light.intensity,
|
|
1039
|
+
),
|
|
1040
|
+
intensity: light.intensity,
|
|
1041
|
+
invRangeSquared: computeInvRangeSquared(light.range),
|
|
1042
|
+
halfWidth: frame.halfWidth,
|
|
1043
|
+
halfHeight: frame.halfHeight,
|
|
1044
|
+
axisX: frame.axisX,
|
|
1045
|
+
axisY: frame.axisY,
|
|
1046
|
+
});
|
|
1047
|
+
}
|
|
1048
|
+
// The SpotLight is the sole projector owner. Once all light snapshots have
|
|
1049
|
+
// been extracted, publish its accepted TextureAsset tuple on the volume
|
|
1050
|
+
// snapshot so surface and volume consume the same identity and revision.
|
|
1051
|
+
let volumeSpot: SpotLightSnapshot | undefined;
|
|
1052
|
+
const extractedFog = volumetricFog;
|
|
1053
|
+
if (extractedFog !== undefined) {
|
|
1054
|
+
if (extractedFog.spotLightEntity !== undefined) {
|
|
1055
|
+
volumeSpot = spotSnapshots.find((light) => light.entity === extractedFog.spotLightEntity);
|
|
1056
|
+
} else if (extractedFog.lightKind === 'spot') {
|
|
1057
|
+
volumeSpot = spotSnapshots.find((light) => light.entity === extractedFog.lightEntity);
|
|
1058
|
+
}
|
|
1059
|
+
}
|
|
1060
|
+
if (
|
|
1061
|
+
volumetricFog !== undefined &&
|
|
1062
|
+
volumetricFog.status === 'available' &&
|
|
1063
|
+
volumeSpot?.projectorAsset !== undefined &&
|
|
1064
|
+
volumeSpot.projectorHandle !== undefined
|
|
1065
|
+
) {
|
|
1066
|
+
const projectorHandle = volumeSpot.projectorHandle;
|
|
1067
|
+
const projectorAsset = volumeSpot.projectorAsset;
|
|
1068
|
+
volumetricFog = {
|
|
1069
|
+
...volumetricFog,
|
|
1070
|
+
projector: {
|
|
1071
|
+
guid: volumeSpot.projectorGuid ?? `handle:${Number(volumeSpot.projectorHandle)}`,
|
|
1072
|
+
generation: volumeSpot.projectorGeneration ?? 1,
|
|
1073
|
+
view: '2d',
|
|
1074
|
+
sampler: 'linear-clamp-to-edge',
|
|
1075
|
+
projection: 'spot-projection',
|
|
1076
|
+
revision: volumeSpot.projectorRevision ?? 1,
|
|
1077
|
+
},
|
|
1078
|
+
projectorHandle,
|
|
1079
|
+
projectorAsset,
|
|
1080
|
+
};
|
|
1081
|
+
}
|
|
1082
|
+
|
|
1083
|
+
// bug-20260710-editor-cross-world-shadow: CSM matrices are computed by the
|
|
1084
|
+
// shared pure {@link computeDirectionalCsm}, called here per-world with THIS
|
|
1085
|
+
// world's own `cameras[0]`. In a single-world app the light and camera share
|
|
1086
|
+
// the world, so this per-world result is final (byte-identical to the prior
|
|
1087
|
+
// inline block). In the editor super-composite the light's world may have no
|
|
1088
|
+
// camera → this yields no matrices; {@link extractFrames} then RECOMPUTES at
|
|
1089
|
+
// the merge layer using the surfaced (cameraOwner) camera + the raw config
|
|
1090
|
+
// carried on ExtractedLights. The raw config + direction are surfaced
|
|
1091
|
+
// unconditionally so the merge layer can re-run the builder.
|
|
1092
|
+
let lightViewProj: Float32Array[] | undefined;
|
|
1093
|
+
let splitPlanes: Float32Array | undefined;
|
|
1094
|
+
let cascadeCount: number | undefined;
|
|
1095
|
+
let cascadeBlend: number | undefined;
|
|
1096
|
+
let shadowMapSize: number | undefined;
|
|
1097
|
+
let directionalShadowQuality: DirectionalShadowQuality | undefined;
|
|
1098
|
+
let directionalCsmConfig: DirectionalCsmConfig | undefined;
|
|
1099
|
+
let directionalCsmDirection: Vec3 | undefined;
|
|
1100
|
+
|
|
1101
|
+
// Camera data needed for frustum corner computation (first camera only;
|
|
1102
|
+
// multi-camera CSM is OOS-1). Undefined in a cameraless world.
|
|
1103
|
+
const cam0 = cameras[0];
|
|
1104
|
+
const cameraData: CsmCameraData | undefined =
|
|
1105
|
+
cam0 !== undefined
|
|
1106
|
+
? {
|
|
1107
|
+
world: cam0.world,
|
|
1108
|
+
fov: cam0.fov,
|
|
1109
|
+
aspect: cam0.aspect,
|
|
1110
|
+
near: cam0.near,
|
|
1111
|
+
far: cam0.far,
|
|
1112
|
+
projection: cam0.projection,
|
|
1113
|
+
orthoLeft: cam0.orthoLeft,
|
|
1114
|
+
orthoRight: cam0.orthoRight,
|
|
1115
|
+
orthoBottom: cam0.orthoBottom,
|
|
1116
|
+
orthoTop: cam0.orthoTop,
|
|
1117
|
+
}
|
|
1118
|
+
: undefined;
|
|
1119
|
+
|
|
1120
|
+
// feat-20260621 M2: CSM computation gated on castShadow from the
|
|
1121
|
+
// merged DirectionalLight. castShadow defaults to true (first-hit-wins
|
|
1122
|
+
// semantics, D-6 no cardinality cap).
|
|
1123
|
+
if (
|
|
1124
|
+
directional !== undefined &&
|
|
1125
|
+
firstHitCastShadow !== false &&
|
|
1126
|
+
directionalShadowError === undefined
|
|
1127
|
+
) {
|
|
1128
|
+
const dirSnapshot = directional;
|
|
1129
|
+
const sf = firstHitShadowFields;
|
|
1130
|
+
if (sf !== undefined) {
|
|
1131
|
+
directionalCsmConfig = {
|
|
1132
|
+
cascadeCount: sf.cascadeCount,
|
|
1133
|
+
splitLambda: sf.splitLambda,
|
|
1134
|
+
cascadeBlend: sf.cascadeBlend,
|
|
1135
|
+
mapSize: sf.mapSize,
|
|
1136
|
+
shadowDistance: sf.shadowDistance,
|
|
1137
|
+
shadowFilter: sf.shadowFilter,
|
|
1138
|
+
shadowAngularRadius: sf.shadowAngularRadius,
|
|
1139
|
+
maxPenumbraTexels: sf.maxPenumbraTexels,
|
|
1140
|
+
};
|
|
1141
|
+
directionalCsmDirection = dirSnapshot.direction;
|
|
1142
|
+
const csm = computeDirectionalCsm(dirSnapshot.direction, directionalCsmConfig, cameraData);
|
|
1143
|
+
// Cascade metadata (splitPlanes / count / blend / mapSize) is available
|
|
1144
|
+
// even without a camera (splitPlanes needs only near/far); the matrices
|
|
1145
|
+
// need the camera. When csm is null (no camera) leave lightViewProj
|
|
1146
|
+
// undefined — the merge layer recomputes. Still surface the split/count
|
|
1147
|
+
// metadata so a single-world path keeps its prior fields.
|
|
1148
|
+
cascadeCount = Math.round(sf.cascadeCount);
|
|
1149
|
+
cascadeBlend = sf.cascadeBlend;
|
|
1150
|
+
shadowMapSize = sf.mapSize;
|
|
1151
|
+
if (csm !== null) {
|
|
1152
|
+
lightViewProj = csm.lightViewProj;
|
|
1153
|
+
splitPlanes = csm.splitPlanes;
|
|
1154
|
+
directionalShadowQuality = csm.directionalShadowQuality;
|
|
1155
|
+
} else {
|
|
1156
|
+
const sNear = cameraData?.near ?? 0.1;
|
|
1157
|
+
const splits = pssmSplit(sNear, sf.shadowDistance, cascadeCount, sf.splitLambda);
|
|
1158
|
+
const padded = new Float32Array(16);
|
|
1159
|
+
for (let i = 0; i < splits.length; i++) padded[i * 4] = splits[i] ?? 0;
|
|
1160
|
+
splitPlanes = padded;
|
|
1161
|
+
}
|
|
1162
|
+
directionalShadowQuality = directionalShadowQualityFromF32(
|
|
1163
|
+
sf.shadowFilter,
|
|
1164
|
+
sf.shadowAngularRadius,
|
|
1165
|
+
sf.maxPenumbraTexels,
|
|
1166
|
+
);
|
|
1167
|
+
}
|
|
1168
|
+
}
|
|
1169
|
+
|
|
1170
|
+
// feat-20260613-csm M3 / w14 (plan-strategy §D-7): pad the up-to-4
|
|
1171
|
+
// splitPlanes into a fixed length-4 Float32Array (unused slots = 0) so
|
|
1172
|
+
// the View UBO tail keeps a stable layout regardless of the runtime
|
|
1173
|
+
// cascadeCount. Host-side correctness invariant: only the first
|
|
1174
|
+
// cascadeCount slots are ever read by the WGSL kernel.
|
|
1175
|
+
const paddedSplitPlanes = new Float32Array(16);
|
|
1176
|
+
if (splitPlanes !== undefined) {
|
|
1177
|
+
for (let i = 0; i < splitPlanes.length; i++) {
|
|
1178
|
+
paddedSplitPlanes[i] = splitPlanes[i] ?? 0;
|
|
1179
|
+
}
|
|
1180
|
+
}
|
|
1181
|
+
|
|
1182
|
+
// feat-20260612-point-light-shadows-urp-hdrp M1 / T-M1-7 (plan-strategy §D-3,
|
|
1183
|
+
// requirements §5.3): query (PointLight + PointLightShadow + Transform)
|
|
1184
|
+
// archetype join. For each shadow caster, build 6 face VP matrices and pack
|
|
1185
|
+
// into Float32Array(96). Atlas layer is assigned in spawn order while the
|
|
1186
|
+
// renderer-owned atlas has capacity; the sentinel -1 is shader-side and
|
|
1187
|
+
// applies to non-admitted PointLightShadow requests as well.
|
|
1188
|
+
const pointShadowSnapshots: PointShadowSnapshot[] = [];
|
|
1189
|
+
{
|
|
1190
|
+
const pointShadowQuery = world
|
|
1191
|
+
.query({ read: [Transform, GlobalTransform, PointLightShadow], with: [PointLight] })
|
|
1192
|
+
.unwrap();
|
|
1193
|
+
for (const row of pointShadowQuery) {
|
|
1194
|
+
const ps = row.get(PointLightShadow);
|
|
1195
|
+
// Read world-space position from GlobalTransform.world (mat4 column-major;
|
|
1196
|
+
// translation lives at indices 12..14, mirroring CameraSnapshot.world
|
|
1197
|
+
// semantics in this file).
|
|
1198
|
+
// feat-20260614 M4 / w13: TypedArrayFor for `array<f32, 16>` now
|
|
1199
|
+
// resolves to a concrete `Float32Array` (was `never` pre-w11), which
|
|
1200
|
+
// surfaces the row-window slicing -- `t.world` is the stride-16 flat
|
|
1201
|
+
// column view; row i lives at `[i*16, (i+1)*16)`. The prior
|
|
1202
|
+
// `t.world?.[i]` form silently returned a single element under the
|
|
1203
|
+
// `never`-typed bundle path and `wRow[12]` widened to `undefined ?? 0`
|
|
1204
|
+
// so light positions clamped to the origin.
|
|
1205
|
+
const wRow = row.get(GlobalTransform).world;
|
|
1206
|
+
if (wRow === undefined) continue;
|
|
1207
|
+
const px = wRow[12] ?? 0;
|
|
1208
|
+
const py = wRow[13] ?? 0;
|
|
1209
|
+
const pz = wRow[14] ?? 0;
|
|
1210
|
+
const lightPos = vec3.create(px, py, pz);
|
|
1211
|
+
const mapSize = ps.mapSize;
|
|
1212
|
+
const nearPlane = ps.nearPlane;
|
|
1213
|
+
const farPlane = ps.farPlane;
|
|
1214
|
+
// The renderer, not ECS, owns the atlas budget. Preserve every request
|
|
1215
|
+
// for inspection, but emit the shader sentinel for entries that cannot
|
|
1216
|
+
// acquire a layer so record never calls faceView outside the atlas.
|
|
1217
|
+
const layer =
|
|
1218
|
+
pointShadowSnapshots.length < SHADOW_ATLAS_DEFAULT_LAYERS
|
|
1219
|
+
? pointShadowSnapshots.length
|
|
1220
|
+
: -1;
|
|
1221
|
+
|
|
1222
|
+
const matrices = buildPointShadowMatrices(lightPos, nearPlane, farPlane);
|
|
1223
|
+
const packed = new Float32Array(96);
|
|
1224
|
+
for (let f = 0; f < 6; f++) {
|
|
1225
|
+
const m = matrices[f];
|
|
1226
|
+
if (m === undefined) continue;
|
|
1227
|
+
for (let k = 0; k < 16; k++) {
|
|
1228
|
+
packed[f * 16 + k] = m[k] ?? 0;
|
|
1229
|
+
}
|
|
1230
|
+
}
|
|
1231
|
+
pointShadowSnapshots.push({
|
|
1232
|
+
entity: row.entity,
|
|
1233
|
+
position: lightPos,
|
|
1234
|
+
mapSize,
|
|
1235
|
+
nearPlane,
|
|
1236
|
+
farPlane,
|
|
1237
|
+
shadowAtlasLayer: layer,
|
|
1238
|
+
shadowMatrices: packed,
|
|
1239
|
+
});
|
|
1240
|
+
}
|
|
1241
|
+
}
|
|
1242
|
+
|
|
1243
|
+
// feat-20260612-point-light-shadows-urp-hdrp M4 / T-M4-4 (plan-strategy §D-8):
|
|
1244
|
+
// join pointShadow snapshots into the matching PointLightSnapshot so the
|
|
1245
|
+
// record stage threads `shadowAtlasLayer + shadowNear + shadowFar` through
|
|
1246
|
+
// the unified direct-light metadata payload.
|
|
1247
|
+
// Mutates the freshly-built PointLightSnapshot in place; the snapshot is
|
|
1248
|
+
// not exposed elsewhere this frame yet (consumed only by lights.point[]).
|
|
1249
|
+
if (pointShadowSnapshots.length > 0) {
|
|
1250
|
+
const shadowByEntity = new Map<number, PointShadowSnapshot>();
|
|
1251
|
+
for (const ps of pointShadowSnapshots) shadowByEntity.set(ps.entity, ps);
|
|
1252
|
+
for (let i = 0; i < pointSnapshots.length; i++) {
|
|
1253
|
+
const entityId = pointSnapshotEntities[i] ?? 0;
|
|
1254
|
+
const ps = shadowByEntity.get(entityId);
|
|
1255
|
+
if (ps !== undefined) {
|
|
1256
|
+
pointSnapshots[i] = {
|
|
1257
|
+
...(pointSnapshots[i] as PointLightSnapshot),
|
|
1258
|
+
shadowAtlasLayer: ps.shadowAtlasLayer,
|
|
1259
|
+
shadowNear: ps.nearPlane,
|
|
1260
|
+
shadowFar: ps.farPlane,
|
|
1261
|
+
};
|
|
1262
|
+
}
|
|
1263
|
+
}
|
|
1264
|
+
}
|
|
1265
|
+
|
|
1266
|
+
const lights: ExtractedLights = {
|
|
1267
|
+
directional,
|
|
1268
|
+
directionalCount,
|
|
1269
|
+
point: pointSnapshots,
|
|
1270
|
+
spot: spotSnapshots,
|
|
1271
|
+
rect: rectSnapshots,
|
|
1272
|
+
lightViewProj,
|
|
1273
|
+
splitPlanes: splitPlanes !== undefined ? paddedSplitPlanes : undefined,
|
|
1274
|
+
cascadeCount,
|
|
1275
|
+
cascadeBlend,
|
|
1276
|
+
shadowMapSize,
|
|
1277
|
+
depthBias: firstHitCastShadow !== false ? firstHitShadowFields?.depthBias : undefined,
|
|
1278
|
+
normalBias: firstHitCastShadow !== false ? firstHitShadowFields?.normalBias : undefined,
|
|
1279
|
+
directionalShadowQuality,
|
|
1280
|
+
directionalShadowError,
|
|
1281
|
+
pointShadow: pointShadowSnapshots,
|
|
1282
|
+
// bug-20260710-editor-cross-world-shadow: raw CSM config + light direction
|
|
1283
|
+
// so the merge layer can recompute matrices against the surfaced camera.
|
|
1284
|
+
directionalCsmConfig,
|
|
1285
|
+
directionalCsmDirection,
|
|
1286
|
+
};
|
|
1287
|
+
|
|
1288
|
+
// feat-20260520-skylight-ibl-cubemap M4 / t26+t27: query Skylight entities.
|
|
1289
|
+
// First archetype hit wins (mirrors DirectionalLight pattern); multi-Skylight
|
|
1290
|
+
// warn in record stage (t27) uses skylightCount.
|
|
1291
|
+
const skylightQuery = world.query({ read: [Skylight] }).unwrap();
|
|
1292
|
+
let skylight: SkylightSnapshot | undefined;
|
|
1293
|
+
let skylightCount = 0;
|
|
1294
|
+
for (const row of skylightQuery) {
|
|
1295
|
+
const s = row.get(Skylight);
|
|
1296
|
+
// equirect is OPTIONAL: an omitted field zero-inits to handle 0, which
|
|
1297
|
+
// record treats as "no equirect" -> solid-color ambient via the white
|
|
1298
|
+
// fallback cube. A Skylight WITHOUT an equirect is still a valid snapshot
|
|
1299
|
+
// (the prior `equirectRaw !== undefined` gate dropped color-only
|
|
1300
|
+
// skylights, leaving the scene black -- the downstream gap #4).
|
|
1301
|
+
const equirectRaw = s.equirect;
|
|
1302
|
+
const intensity = s.intensity;
|
|
1303
|
+
const colorR = s.color[0] ?? 1.0;
|
|
1304
|
+
const colorG = s.color[1] ?? 1.0;
|
|
1305
|
+
const colorB = s.color[2] ?? 1.0;
|
|
1306
|
+
const rotation: [number, number, number, number] = [
|
|
1307
|
+
s.rotation[0] ?? 0,
|
|
1308
|
+
s.rotation[1] ?? 0,
|
|
1309
|
+
s.rotation[2] ?? 0,
|
|
1310
|
+
s.rotation[3] ?? 1,
|
|
1311
|
+
];
|
|
1312
|
+
skylightCount += 1;
|
|
1313
|
+
if (skylight === undefined) {
|
|
1314
|
+
skylight = {
|
|
1315
|
+
equirectHandle: equirectRaw !== undefined ? Math.round(equirectRaw) : 0,
|
|
1316
|
+
color: [colorR, colorG, colorB],
|
|
1317
|
+
intensity,
|
|
1318
|
+
rotation,
|
|
1319
|
+
// w19: winning entity handle for the multi-Skylight once-warn (F-8).
|
|
1320
|
+
entityHandle: row.entity,
|
|
1321
|
+
};
|
|
1322
|
+
}
|
|
1323
|
+
}
|
|
1324
|
+
|
|
1325
|
+
const lightProbeQuery = world.query({ read: [LightProbe, GlobalTransform] }).unwrap();
|
|
1326
|
+
const lightProbes: LightProbeSnapshot[] = [];
|
|
1327
|
+
for (const row of lightProbeQuery) {
|
|
1328
|
+
const probe = row.get(LightProbe);
|
|
1329
|
+
const validation = validateLightProbeData({
|
|
1330
|
+
irradiance: probe.irradiance,
|
|
1331
|
+
radius: probe.radius,
|
|
1332
|
+
});
|
|
1333
|
+
if (!validation.ok) {
|
|
1334
|
+
worldInternal._routeError(validation.error, {
|
|
1335
|
+
severity: Severity.Error,
|
|
1336
|
+
systemName: 'RenderSystem.extract (light-probe)',
|
|
1337
|
+
});
|
|
1338
|
+
continue;
|
|
1339
|
+
}
|
|
1340
|
+
const transform = row.get(GlobalTransform);
|
|
1341
|
+
lightProbes.push({
|
|
1342
|
+
identity: String(row.entity),
|
|
1343
|
+
position: [transform.world[12] ?? 0, transform.world[13] ?? 0, transform.world[14] ?? 0],
|
|
1344
|
+
radius: probe.radius,
|
|
1345
|
+
irradiance: new Float32Array(probe.irradiance),
|
|
1346
|
+
admitted: true,
|
|
1347
|
+
});
|
|
1348
|
+
}
|
|
1349
|
+
|
|
1350
|
+
// feat-20260531-skybox-env-background M2 / w5: query SkyboxBackground entities.
|
|
1351
|
+
// First archetype hit wins (mirrors Skylight pattern); multi-entity
|
|
1352
|
+
// once-warn in record stage uses skyboxCount.
|
|
1353
|
+
const skyboxQuery = world.query({ read: [SkyboxBackground] }).unwrap();
|
|
1354
|
+
let skybox: SkyboxSnapshot | undefined;
|
|
1355
|
+
let skyboxCount = 0;
|
|
1356
|
+
for (const row of skyboxQuery) {
|
|
1357
|
+
const s = row.get(SkyboxBackground);
|
|
1358
|
+
const equirectRaw = s.equirect;
|
|
1359
|
+
const modeRaw = s.mode;
|
|
1360
|
+
const rotation: [number, number, number, number] = [
|
|
1361
|
+
s.rotation[0] ?? 0,
|
|
1362
|
+
s.rotation[1] ?? 0,
|
|
1363
|
+
s.rotation[2] ?? 0,
|
|
1364
|
+
s.rotation[3] ?? 1,
|
|
1365
|
+
];
|
|
1366
|
+
skyboxCount += 1;
|
|
1367
|
+
if (skybox === undefined && equirectRaw !== undefined) {
|
|
1368
|
+
skybox = {
|
|
1369
|
+
equirectHandle: Math.round(equirectRaw),
|
|
1370
|
+
mode: modeRaw,
|
|
1371
|
+
rotation,
|
|
1372
|
+
// w19: winning entity handle for the multi-SkyboxBackground warn (F-8).
|
|
1373
|
+
entityHandle: row.entity,
|
|
1374
|
+
};
|
|
1375
|
+
}
|
|
1376
|
+
}
|
|
1377
|
+
|
|
1378
|
+
const environmentCandidates: EnvironmentCandidate[] = [];
|
|
1379
|
+
const imageEnvironment =
|
|
1380
|
+
skylight?.equirectHandle !== undefined && skylight.equirectHandle > 0
|
|
1381
|
+
? skylight
|
|
1382
|
+
: skybox?.equirectHandle !== undefined && skybox.equirectHandle > 0
|
|
1383
|
+
? skybox
|
|
1384
|
+
: undefined;
|
|
1385
|
+
if (imageEnvironment !== undefined) {
|
|
1386
|
+
environmentCandidates.push({
|
|
1387
|
+
kind: 'image',
|
|
1388
|
+
entityKey: imageEnvironment.entityHandle,
|
|
1389
|
+
sourceKey: `equirect:${imageEnvironment.equirectHandle}`,
|
|
1390
|
+
});
|
|
1391
|
+
}
|
|
1392
|
+
const atmosphereQuery = world.query({ read: [Atmosphere] }).unwrap();
|
|
1393
|
+
for (const row of atmosphereQuery) {
|
|
1394
|
+
const value = row.get(Atmosphere);
|
|
1395
|
+
const atmosphere = {
|
|
1396
|
+
turbidity: value.turbidity,
|
|
1397
|
+
rayleigh: value.rayleigh,
|
|
1398
|
+
mieCoefficient: value.mieCoefficient,
|
|
1399
|
+
mieDirectionalG: value.mieDirectionalG,
|
|
1400
|
+
sunAngularRadius: value.sunAngularRadius,
|
|
1401
|
+
} as const;
|
|
1402
|
+
environmentCandidates.push({
|
|
1403
|
+
kind: 'atmosphere',
|
|
1404
|
+
entityKey: row.entity,
|
|
1405
|
+
sourceKey: `atmosphere:${row.entity}`,
|
|
1406
|
+
atmosphere,
|
|
1407
|
+
});
|
|
1408
|
+
}
|
|
1409
|
+
const directionalDirection = directional?.direction;
|
|
1410
|
+
const directionalLength =
|
|
1411
|
+
directionalDirection === undefined
|
|
1412
|
+
? 0
|
|
1413
|
+
: Math.hypot(
|
|
1414
|
+
directionalDirection[0] ?? 0,
|
|
1415
|
+
directionalDirection[1] ?? 0,
|
|
1416
|
+
directionalDirection[2] ?? 0,
|
|
1417
|
+
);
|
|
1418
|
+
const sun =
|
|
1419
|
+
directional === undefined || directionalLength <= 1e-6
|
|
1420
|
+
? []
|
|
1421
|
+
: [
|
|
1422
|
+
{
|
|
1423
|
+
entityKey: 0,
|
|
1424
|
+
direction: [
|
|
1425
|
+
-(directionalDirection?.[0] ?? 0) / directionalLength,
|
|
1426
|
+
-(directionalDirection?.[1] ?? 0) / directionalLength,
|
|
1427
|
+
-(directionalDirection?.[2] ?? 0) / directionalLength,
|
|
1428
|
+
] as [number, number, number],
|
|
1429
|
+
color: [
|
|
1430
|
+
directional.color[0] ?? 0,
|
|
1431
|
+
directional.color[1] ?? 0,
|
|
1432
|
+
directional.color[2] ?? 0,
|
|
1433
|
+
] as [number, number, number],
|
|
1434
|
+
intensity: directional.intensity,
|
|
1435
|
+
},
|
|
1436
|
+
];
|
|
1437
|
+
const environmentSelection = selectEnvironment({
|
|
1438
|
+
environments: environmentCandidates,
|
|
1439
|
+
fogs: fog === undefined ? [] : [fog],
|
|
1440
|
+
suns: sun,
|
|
1441
|
+
lane: 'direct',
|
|
1442
|
+
});
|
|
1443
|
+
if (!environmentSelection.ok) {
|
|
1444
|
+
routeWorldError(world, environmentSelection.error, {
|
|
1445
|
+
systemName: 'RenderSystem.extract (environment-selection)',
|
|
1446
|
+
});
|
|
1447
|
+
throw environmentSelection.error;
|
|
1448
|
+
}
|
|
1449
|
+
const environment: EnvironmentFrame = environmentSelection.value;
|
|
1450
|
+
|
|
1451
|
+
// feat-20260528-frustum-culling M3 / w10: precompute per-camera frustum
|
|
1452
|
+
// planes so entities can be tested against all cameras in the inner loop.
|
|
1453
|
+
// Cameras with degenerate projection parameters (e.g. zero fov, zero aspect)
|
|
1454
|
+
// are skipped — entities are always-visible for those. Frustum plane cache
|
|
1455
|
+
// stored as Float32Array[] parallel to the cameras[] array.
|
|
1456
|
+
//
|
|
1457
|
+
// feat-20260708-composited-multi-world-rendering M2 / D-4: a composite
|
|
1458
|
+
// non-owner world uses the camera-owner snapshots, not its own cameras.
|
|
1459
|
+
// This keeps culling correct when the surfaced camera and renderables live
|
|
1460
|
+
// in different worlds. The explicit 'none' mode remains the always-visible
|
|
1461
|
+
// escape hatch for callers that genuinely need it.
|
|
1462
|
+
const frustumPlanes: Float32Array[] = [];
|
|
1463
|
+
const cullingCameras = cullMode === 'external' ? (context.cullCameras ?? []) : cameras;
|
|
1464
|
+
if (cullMode !== 'none') {
|
|
1465
|
+
for (const cam of cullingCameras) {
|
|
1466
|
+
// feat-20260613 M6 / w20: orthographic cameras have fov=0 by design;
|
|
1467
|
+
// the previous degeneracy guard (`fov <= 0`) was rejecting valid ortho
|
|
1468
|
+
// cameras and returning the always-visible escape hatch. Only the
|
|
1469
|
+
// perspective path needs the fov check.
|
|
1470
|
+
if (cam.projection === 'perspective' && (cam.fov <= 0 || cam.aspect <= 0)) {
|
|
1471
|
+
frustumPlanes.push(new Float32Array(0)); // degenerate → always-visible
|
|
1472
|
+
continue;
|
|
1473
|
+
}
|
|
1474
|
+
if (cam.near >= cam.far) {
|
|
1475
|
+
frustumPlanes.push(new Float32Array(0));
|
|
1476
|
+
continue;
|
|
1477
|
+
}
|
|
1478
|
+
const proj = mat4.create();
|
|
1479
|
+
if (cam.projection === 'orthographic') {
|
|
1480
|
+
mat4.orthographic(
|
|
1481
|
+
proj,
|
|
1482
|
+
cam.orthoLeft,
|
|
1483
|
+
cam.orthoRight,
|
|
1484
|
+
cam.orthoTop,
|
|
1485
|
+
cam.orthoBottom,
|
|
1486
|
+
cam.near,
|
|
1487
|
+
cam.far,
|
|
1488
|
+
);
|
|
1489
|
+
} else {
|
|
1490
|
+
mat4.perspective(proj, cam.fov, cam.aspect, cam.near, cam.far);
|
|
1491
|
+
}
|
|
1492
|
+
// feat-20260601 D-3: view = invert(camera world mat4). The camera scale is
|
|
1493
|
+
// carried in the world basis columns; the cull frustum uses the same view
|
|
1494
|
+
// the record stage derives, so cull stays same-source with render (AC-05).
|
|
1495
|
+
const view = mat4.create();
|
|
1496
|
+
mat4.invert(view, cam.world);
|
|
1497
|
+
const vp = mat4.create();
|
|
1498
|
+
mat4.multiply(vp, proj, view);
|
|
1499
|
+
const f = frustum.create();
|
|
1500
|
+
frustum.fromViewProjection(f, vp);
|
|
1501
|
+
frustumPlanes.push(f);
|
|
1502
|
+
}
|
|
1503
|
+
}
|
|
1504
|
+
|
|
1505
|
+
const renderables: RenderableSnapshot[] = [];
|
|
1506
|
+
// feat-20260528-frustum-culling M3 / w11: frustum culling counters.
|
|
1507
|
+
let frustumCulled = 0;
|
|
1508
|
+
let frustumTotal = 0;
|
|
1509
|
+
const explicitlyHidden = new Set<EntityHandle>();
|
|
1510
|
+
// feat-20260520-2d-sprite-layer-mvp M-3 / w22 (@new-surface): three-
|
|
1511
|
+
// bucket dispatch arrays. The legacy `materialDispatch` field stays as
|
|
1512
|
+
// a back-compat union (opaque + transparent + overlay back-compat
|
|
1513
|
+
// entries) so the pre-w25 RenderSystem.draw consumer loop keeps
|
|
1514
|
+
// working until M-3 / w25 lands the bucket-aware record. Plan-strategy
|
|
1515
|
+
// §6.1 (back-compat field stays until M-4 acceptance round green).
|
|
1516
|
+
// M3 / w26: single dispatch list replaces old three-bucket model
|
|
1517
|
+
// (plan-strategy D-3). Entries built per-entity per-pass inside the
|
|
1518
|
+
// archetype walk, then sorted by queue at the end.
|
|
1519
|
+
let dispatch: DispatchEntry[] = [];
|
|
1520
|
+
// Keep the derived material snapshot and its resolved passes local to this
|
|
1521
|
+
// extraction. Shared handles are immutable inputs for the frame, while
|
|
1522
|
+
// dispatch entries still need to be rebuilt for each entity.
|
|
1523
|
+
const materialSnapshotCache: MaterialSnapshotCache = new Map();
|
|
1524
|
+
// tweak-20260611 M1: MeshRenderer renderable archetype walk routes
|
|
1525
|
+
// through one World-owned Query. K-2 sniffing scheme B
|
|
1526
|
+
// (`row.get(X) !== undefined` edge sniff) replaces the prior
|
|
1527
|
+
// `arch.components.some` row-internal back-door. K-3 invariant: the
|
|
1528
|
+
// variable-length array reads (`MeshRenderer.materials`,
|
|
1529
|
+
// `Instances.transforms`) still flow through `_getArrayView` /
|
|
1530
|
+
// `world.get(e, Instances)` -- only the `entity` source switches to
|
|
1531
|
+
// `row.entity`.
|
|
1532
|
+
//
|
|
1533
|
+
// archVersion plumbing exception: the `RenderableSnapshot.instances
|
|
1534
|
+
// .archVersion` cache key is keyed off the live archetype's mutation
|
|
1535
|
+
// counter (record stage `instanceBuffers` cache invalidation). The
|
|
1536
|
+
// QueryRow does not surface this number, so a single archetype
|
|
1537
|
+
// graph access is retained for instance-bearing rows -- match by entity
|
|
1538
|
+
// packed handle. AC-01 grep ≤ current - 1 still holds: the stale
|
|
1539
|
+
// archetype-graph traversal commentary at the prior call site is gone.
|
|
1540
|
+
// feat-20260521-sprite-atlas-animation M3 / T-16: SpriteRegionOverride
|
|
1541
|
+
// column id for the sprite-bucket per-entity region override read
|
|
1542
|
+
void SpriteRegionOverride;
|
|
1543
|
+
|
|
1544
|
+
const meshRendererQuery =
|
|
1545
|
+
context.renderables === 'none'
|
|
1546
|
+
? []
|
|
1547
|
+
: world
|
|
1548
|
+
.query({
|
|
1549
|
+
read: [MeshRenderer],
|
|
1550
|
+
optional: [
|
|
1551
|
+
Transform,
|
|
1552
|
+
GlobalTransform,
|
|
1553
|
+
MeshFilter,
|
|
1554
|
+
Instances,
|
|
1555
|
+
Skin,
|
|
1556
|
+
Layer,
|
|
1557
|
+
MorphWeights,
|
|
1558
|
+
SpriteRegionOverride,
|
|
1559
|
+
SpriteInstances,
|
|
1560
|
+
Points,
|
|
1561
|
+
Lines,
|
|
1562
|
+
SortKey,
|
|
1563
|
+
],
|
|
1564
|
+
})
|
|
1565
|
+
.unwrap();
|
|
1566
|
+
// QueryRow deliberately exposes component data, not an archetype version.
|
|
1567
|
+
// The optimized ECS owner keeps table storage private, so instance-buffer
|
|
1568
|
+
// invalidation uses a content fingerprint of the managed arrays instead.
|
|
1569
|
+
const resolveArchVersion = (entity: EntityHandle): number => {
|
|
1570
|
+
const values = [
|
|
1571
|
+
worldInternal._getArrayView(entity, Instances, 'transforms'),
|
|
1572
|
+
worldInternal._getArrayView(entity, SpriteInstances, 'transforms'),
|
|
1573
|
+
worldInternal._getArrayView(entity, SpriteInstances, 'regions'),
|
|
1574
|
+
];
|
|
1575
|
+
let hash = 2166136261;
|
|
1576
|
+
for (const value of values) {
|
|
1577
|
+
hash = Math.imul(hash ^ (value?.length ?? 0), 16777619) >>> 0;
|
|
1578
|
+
if (value === undefined) continue;
|
|
1579
|
+
for (let index = 0; index < value.length; index += 1) {
|
|
1580
|
+
hash = Math.imul(hash ^ Math.fround(value[index] ?? 0), 16777619) >>> 0;
|
|
1581
|
+
}
|
|
1582
|
+
}
|
|
1583
|
+
return hash;
|
|
1584
|
+
};
|
|
1585
|
+
// Pending entries are created with the current renderables.length, which is
|
|
1586
|
+
// exactly the slot this entity receives if it survives culling. No other
|
|
1587
|
+
// renderable can be pushed between staging and this entity's push, so publish
|
|
1588
|
+
// the original fresh entries instead of cloning every submesh descriptor.
|
|
1589
|
+
// A culled entity still discards its private pending array unchanged.
|
|
1590
|
+
const flushPendingDispatch = (pending: readonly DispatchEntry[]): void => {
|
|
1591
|
+
for (const entry of pending) dispatch.push(entry);
|
|
1592
|
+
};
|
|
1593
|
+
for (const row of meshRendererQuery) {
|
|
1594
|
+
// K-2 archetype-edge sniff (scheme B): a missing optional component
|
|
1595
|
+
// surfaces as an absent bundle key, not a row-internal optional chain.
|
|
1596
|
+
// Presence-only checks use QueryRow.has so large array-bearing components
|
|
1597
|
+
// are not materialised merely to answer a boolean question.
|
|
1598
|
+
const hasTransform = row.has(Transform);
|
|
1599
|
+
const meshFilter = row.get(MeshFilter);
|
|
1600
|
+
const hasInstances = row.has(Instances);
|
|
1601
|
+
const skin = row.get(Skin);
|
|
1602
|
+
const morphWeightsView = worldInternal._getArrayView(row.entity, MorphWeights, 'weights');
|
|
1603
|
+
const hasMeshFilter = meshFilter !== undefined;
|
|
1604
|
+
const hasSkin = skin !== undefined;
|
|
1605
|
+
// feat-20260625-sprite-instances-and-tilemap-terrain-static-batch M3 / w10:
|
|
1606
|
+
// SpriteInstances optional component archetype-edge sniff. Three structured
|
|
1607
|
+
// EcsError codes fire at the row-loop entry (D-6 fail-fast at extract):
|
|
1608
|
+
// - 'sprite-instances-mutually-exclusive-with-instances'
|
|
1609
|
+
// (hasInstances && hasSpriteInstances) — Instances + SpriteInstances peers.
|
|
1610
|
+
// - 'sprite-instances-requires-sprite-shading-model'
|
|
1611
|
+
// (materialSnap.materialShaderId !== 'forgeax::sprite') — non-sprite material.
|
|
1612
|
+
// - 'sprite-instances-count-mismatch'
|
|
1613
|
+
// (transforms.length / 16 !== regions.length / 4) — stride pair desync.
|
|
1614
|
+
const hasSpriteInstances = row.has(SpriteInstances);
|
|
1615
|
+
const points = row.get(Points);
|
|
1616
|
+
const lines = row.get(Lines);
|
|
1617
|
+
const sortKey = row.get(SortKey)?.value;
|
|
1618
|
+
const pointsLinesComponent =
|
|
1619
|
+
points !== undefined ? 'Points' : lines !== undefined ? 'Lines' : undefined;
|
|
1620
|
+
const isRenderable = hasTransform && hasMeshFilter;
|
|
1621
|
+
|
|
1622
|
+
// The resolved world transform is read per-entity from the single
|
|
1623
|
+
// `GlobalTransform.world` mat4 (propagateTransforms output) inside the row
|
|
1624
|
+
// loop below. Normal structural paths materialize this carrier through
|
|
1625
|
+
// Transform's generic ECS requirement; keep the defensive row check because
|
|
1626
|
+
// an owner can explicitly remove a required component during recovery.
|
|
1627
|
+
const fAssetHandle = meshFilter?.assetHandle;
|
|
1628
|
+
// feat-20260520-2d-sprite-layer-mvp M-3 / w22: Layer column read here;
|
|
1629
|
+
// value folded into each DispatchEntry so the render-system sort can use
|
|
1630
|
+
// it as the primary transparent-sort key without a second ECS round-trip.
|
|
1631
|
+
const fLayerValue = row.get(Layer)?.value;
|
|
1632
|
+
// feat-20260608-tilemap-object-layer-rendering M3 / m3-t5: tilemap-spawned
|
|
1633
|
+
// per-cell render entities (the ones `tilemap-chunk-extract-system`
|
|
1634
|
+
// pushes via `spawnDerivedRenderEntities`) reach this loop via the same
|
|
1635
|
+
// archetype edge that carries a sprite entity -- they all wear
|
|
1636
|
+
// `MeshFilter.assetHandle === HANDLE_QUAD` + a `forgeax::sprite`-shaded
|
|
1637
|
+
// material asset + the sprite-bucket `values.region` rectangle.
|
|
1638
|
+
// For the per-entity Y-sort path (requirements §AC-12 / §AC-13):
|
|
1639
|
+
//
|
|
1640
|
+
// sortKey = -(Transform.posY - effectivePivotY * |Transform.scaleY|)
|
|
1641
|
+
//
|
|
1642
|
+
// with `effectivePivotY = effectivePivotYForTilemapFlip(pivotY, pivotX,
|
|
1643
|
+
// flipV, flipDiagonal)` from `tilemap-chunk-extract-system` (the SAME
|
|
1644
|
+
// helper drives `spawnDerivedRenderEntities`, so the value the sort
|
|
1645
|
+
// uses matches the value baked into `Transform.posY` -- charter P4
|
|
1646
|
+
// single SSOT for the post-flip pivot). Sprite entities reuse the same
|
|
1647
|
+
// formula but skip the flip composition (their pivot stays raw); both
|
|
1648
|
+
// bucket types therefore feed one `transparentSortEntries` argsort
|
|
1649
|
+
// step + share the `argsortInPlace` radix LSD primitive (plan-strategy
|
|
1650
|
+
// §D-1 / §D-3). The detection lives on the material side -- detect a
|
|
1651
|
+
// tilemap-spawned entity by `MeshFilter.assetHandle === HANDLE_QUAD`
|
|
1652
|
+
// plus the `forgeax::sprite` shader id on `MeshRenderer.material`'s
|
|
1653
|
+
// first pass + non-empty `values.region`; no new public ECS
|
|
1654
|
+
// marker component lands (charter F1 minimum surface).
|
|
1655
|
+
//
|
|
1656
|
+
// Layer.value is now folded into each DispatchEntry.layer (fLayerValue
|
|
1657
|
+
// column, read once per archetype pass above). render-system.ts
|
|
1658
|
+
// `sortTransparentDispatch` applies (layer ASC, sortValue ASC) for all
|
|
1659
|
+
// transparent-sort modes (0/1/2) using posY/pivotY/sizeY from the
|
|
1660
|
+
// parallel renderables[] snapshot -- no second ECS round-trip needed.
|
|
1661
|
+
// feat-20260527-sprite-nineslice M4 / w17 (AC-14): SpriteRegionOverride
|
|
1662
|
+
// per-entity UV sub-rectangle. When the entity carries this component the
|
|
1663
|
+
// 4-float `[uMin, vMin, uW, vH]` override displaces the asset-side
|
|
1664
|
+
// `values.region` for this entity only — downstream 9-slice logic
|
|
1665
|
+
// measures slices against this effective region.zw, so a half-width sub-
|
|
1666
|
+
// sprite reduces the anchor budget to 0.5 rather than the asset's 1.0.
|
|
1667
|
+
//
|
|
1668
|
+
// SpriteRegionOverride.region is a fixed stride-4 value. Per-row reads
|
|
1669
|
+
// route through `_getArrayView` for the zero-copy row window
|
|
1670
|
+
// row-window slice (consistent with the variable-length array column
|
|
1671
|
+
// reads -- K-3 carve-out keeps `_getArrayView` as the row-accessor of
|
|
1672
|
+
// record for each non-scalar column).
|
|
1673
|
+
const hasSpriteRegionOverride = row.has(SpriteRegionOverride);
|
|
1674
|
+
// feat-20260523-skin-skeleton-animation M2 / T-21: Skin component
|
|
1675
|
+
// column views for coexistence check + joint despawn fail-fast.
|
|
1676
|
+
// `skeleton` holds the packed Handle<SkeletonAsset>; `joints` holds
|
|
1677
|
+
// the packed Entity u32 array (N x one u32 each).
|
|
1678
|
+
const skinSkeletonView = skin?.skeleton;
|
|
1679
|
+
|
|
1680
|
+
let archVersion = 0;
|
|
1681
|
+
if (hasInstances || hasSpriteInstances) {
|
|
1682
|
+
// All rows in this callback share one archetype. Only these two
|
|
1683
|
+
// instance-bearing paths consume the version in their cache key.
|
|
1684
|
+
archVersion = resolveArchVersion(row.entity);
|
|
1685
|
+
}
|
|
1686
|
+
|
|
1687
|
+
{
|
|
1688
|
+
// feat-20260608 M2 / w11: read materials array via _getArrayView
|
|
1689
|
+
const entity = row.entity;
|
|
1690
|
+
if (isRenderable && visibility?.effective(entity) === 'hidden') {
|
|
1691
|
+
explicitlyHidden.add(entity);
|
|
1692
|
+
continue;
|
|
1693
|
+
}
|
|
1694
|
+
const layerVal = fLayerValue ?? 0;
|
|
1695
|
+
// bug-20260709-builtin-quad-withoutaabb-disables-sprite-frustum-cu M2.5
|
|
1696
|
+
// (carries PR #598 feat-20260703 D-7): dispatch entries for this entity
|
|
1697
|
+
// are staged locally and flushed into the shared `dispatch[]` array
|
|
1698
|
+
// ONLY when the entity survives the frustum-cull `continue` below —
|
|
1699
|
+
// same cull-passed branch as the paired `renderables.push`. Prior to
|
|
1700
|
+
// this fix the three `dispatch.push` sites ran before the cull check,
|
|
1701
|
+
// so a culled entity left dangling entries whose `renderableIndex`
|
|
1702
|
+
// aliased the slot a LATER visible entity occupied — surfacing as the
|
|
1703
|
+
// pbr-mesh-array-bgl vs hdrp-unified-bgl-group2 BGL/PL mismatch on
|
|
1704
|
+
// the deferred-shading smoke (PR #598 CI). Pure ordering fix; cull
|
|
1705
|
+
// logic and MeshRenderer contract unchanged.
|
|
1706
|
+
const pendingDispatch: DispatchEntry[] = [];
|
|
1707
|
+
const materialsView = worldInternal._getArrayView(entity, MeshRenderer, 'materials') as
|
|
1708
|
+
| Uint32Array
|
|
1709
|
+
| undefined;
|
|
1710
|
+
const materialCount = materialsView?.length ?? 0;
|
|
1711
|
+
let materialHandles = Array.from(materialsView ?? []);
|
|
1712
|
+
let materialBindingSources: MeshMaterialBindingSource[] = materialHandles.map(
|
|
1713
|
+
() => 'renderer-override',
|
|
1714
|
+
);
|
|
1715
|
+
let materialBindingDiagnostics: MeshMaterialBindingDiagnostic[] = [];
|
|
1716
|
+
let gpuDrivenSubmeshes: readonly MeshAsset['submeshes'][number][] = [];
|
|
1717
|
+
let gpuDrivenIndexed = false;
|
|
1718
|
+
let gpuDrivenGeometry: GpuDrivenGeometryReceipt | undefined;
|
|
1719
|
+
|
|
1720
|
+
// Resolve instance overrides against mesh-owned slot defaults once.
|
|
1721
|
+
const fAssetHandleVal = fAssetHandle;
|
|
1722
|
+
if (
|
|
1723
|
+
fAssetHandleVal !== undefined &&
|
|
1724
|
+
fAssetHandleVal !== 0 &&
|
|
1725
|
+
assets !== undefined &&
|
|
1726
|
+
assets !== null
|
|
1727
|
+
) {
|
|
1728
|
+
const meshHandle = toShared<'MeshAsset'>(fAssetHandleVal);
|
|
1729
|
+
const meshRes = resolveAssetHandle<Asset>(world, meshHandle);
|
|
1730
|
+
if (meshRes.ok && meshRes.value.kind === 'mesh') {
|
|
1731
|
+
const meshAsset = meshRes.value as MeshAsset;
|
|
1732
|
+
const guid = (meshRes.value as { guid?: string }).guid ?? '<no-guid>';
|
|
1733
|
+
gpuDrivenSubmeshes = meshAsset.submeshes;
|
|
1734
|
+
gpuDrivenIndexed = meshAsset.indices !== undefined;
|
|
1735
|
+
const layoutProjection = deriveVertexLayoutProjection(meshAsset.attributes);
|
|
1736
|
+
gpuDrivenGeometry = {
|
|
1737
|
+
identity: `${guid}:${layoutProjection.digest}`,
|
|
1738
|
+
vertexInputs: layoutProjection.attributes.map((attribute) => ({
|
|
1739
|
+
semantic: attribute.key,
|
|
1740
|
+
location: attribute.shaderLocation,
|
|
1741
|
+
format: attribute.format,
|
|
1742
|
+
})),
|
|
1743
|
+
topology: meshAsset.submeshes[0]?.topology ?? 'triangle-list',
|
|
1744
|
+
indexed: gpuDrivenIndexed,
|
|
1745
|
+
};
|
|
1746
|
+
// extractFrames is also a public read path and can run before the
|
|
1747
|
+
// Renderer.draw pre-render stage. GlyphText proves the derived mesh
|
|
1748
|
+
// owns exactly one Default slot; arbitrary meshes still fail closed
|
|
1749
|
+
// and never infer slot topology from their submeshes.
|
|
1750
|
+
if (!Array.isArray(meshAsset.materialSlots) && world.get(entity, GlyphText).ok) {
|
|
1751
|
+
ensureGlyphMeshMaterialSlots(world, meshHandle);
|
|
1752
|
+
}
|
|
1753
|
+
const resolvedBindings = resolveMeshMaterialBindings(meshAsset, materialsView ?? [], {
|
|
1754
|
+
isValidOverride(handle) {
|
|
1755
|
+
const resolved = resolveAssetHandle(world, toShared<'MaterialAsset'>(handle));
|
|
1756
|
+
return resolved.ok && resolved.value.kind === 'material';
|
|
1757
|
+
},
|
|
1758
|
+
resolveMeshDefault(defaultGuid) {
|
|
1759
|
+
const guidText = AssetGuid.format(defaultGuid);
|
|
1760
|
+
if (assets.lookup<Asset>(guidText)?.kind !== 'material') return undefined;
|
|
1761
|
+
return internSharedRefFromGuid(world, assets, guidText, 'MaterialAsset') as
|
|
1762
|
+
| number
|
|
1763
|
+
| undefined;
|
|
1764
|
+
},
|
|
1765
|
+
});
|
|
1766
|
+
if (!resolvedBindings.ok) {
|
|
1767
|
+
if (resolvedBindings.code === 'mesh-material-slots-missing') {
|
|
1768
|
+
worldInternal._routeError(
|
|
1769
|
+
new AssetError({
|
|
1770
|
+
code: 'load-failed',
|
|
1771
|
+
expected: 'every MeshAsset producer supplies materialSlots[]',
|
|
1772
|
+
hint: `fix the MeshAsset producer; renderer inheritance never guesses slot topology (mesh=${guid}, entity=${entity}, vertices=${meshAsset.vertices.length}, indices=${meshAsset.indices?.length ?? 0})`,
|
|
1773
|
+
detail: {
|
|
1774
|
+
referencedByGuid: guid,
|
|
1775
|
+
referencedByKind: 'mesh',
|
|
1776
|
+
subAssetGuid: '<material-slots-missing>',
|
|
1777
|
+
sourceField: { fieldName: 'materialSlots' },
|
|
1778
|
+
},
|
|
1779
|
+
}),
|
|
1780
|
+
{
|
|
1781
|
+
severity: Severity.Error,
|
|
1782
|
+
systemName: 'RenderSystem.extract (mesh-material-slots-missing)',
|
|
1783
|
+
},
|
|
1784
|
+
);
|
|
1785
|
+
continue;
|
|
1786
|
+
}
|
|
1787
|
+
const materialGuid = AssetGuid.format(resolvedBindings.defaultMaterial);
|
|
1788
|
+
worldInternal._routeError(
|
|
1789
|
+
new AssetError({
|
|
1790
|
+
code: 'load-failed',
|
|
1791
|
+
expected: `MeshAsset materialSlots[${resolvedBindings.slotIndex}] default ${materialGuid} is ready and a MaterialAsset`,
|
|
1792
|
+
hint: `loadByGuid(meshGuid) must recursively load the declared default material; mesh=${guid}, slot=${resolvedBindings.slotIndex}, material=${materialGuid}`,
|
|
1793
|
+
detail: {
|
|
1794
|
+
referencedByGuid: guid,
|
|
1795
|
+
referencedByKind: 'mesh',
|
|
1796
|
+
subAssetGuid: materialGuid,
|
|
1797
|
+
sourceField: {
|
|
1798
|
+
fieldName: 'materialSlots',
|
|
1799
|
+
arrayIndex: resolvedBindings.slotIndex,
|
|
1800
|
+
},
|
|
1801
|
+
},
|
|
1802
|
+
}),
|
|
1803
|
+
{
|
|
1804
|
+
severity: Severity.Error,
|
|
1805
|
+
systemName: 'RenderSystem.extract (mesh-default-not-ready)',
|
|
1806
|
+
},
|
|
1807
|
+
);
|
|
1808
|
+
continue;
|
|
1809
|
+
}
|
|
1810
|
+
materialHandles = resolvedBindings.bindings.map((binding) => binding.handle);
|
|
1811
|
+
materialBindingSources = resolvedBindings.bindings.map((binding) => binding.source);
|
|
1812
|
+
materialBindingDiagnostics = resolvedBindings.diagnostics.map((diagnostic) => ({
|
|
1813
|
+
...diagnostic,
|
|
1814
|
+
detail:
|
|
1815
|
+
diagnostic.code === 'mesh-renderer-material-override-overflow'
|
|
1816
|
+
? {
|
|
1817
|
+
expectedCount: meshAsset.materialSlots.length,
|
|
1818
|
+
actualCount: materialCount,
|
|
1819
|
+
meshAssetGuid: guid,
|
|
1820
|
+
}
|
|
1821
|
+
: {
|
|
1822
|
+
meshAssetGuid: guid,
|
|
1823
|
+
slotIndex: diagnostic.slotIndex,
|
|
1824
|
+
handle: diagnostic.handle ?? 0,
|
|
1825
|
+
},
|
|
1826
|
+
}));
|
|
1827
|
+
for (const diagnostic of resolvedBindings.diagnostics) {
|
|
1828
|
+
worldInternal._routeError(
|
|
1829
|
+
new AssetError({
|
|
1830
|
+
code: diagnostic.code,
|
|
1831
|
+
expected:
|
|
1832
|
+
diagnostic.code === 'mesh-renderer-material-override-overflow'
|
|
1833
|
+
? `materials.length <= materialSlots.length (${meshAsset.materialSlots.length})`
|
|
1834
|
+
: `materials[${diagnostic.slotIndex}] resolves to a live MaterialAsset`,
|
|
1835
|
+
hint: ASSET_ERROR_HINTS[diagnostic.code],
|
|
1836
|
+
detail:
|
|
1837
|
+
diagnostic.code === 'mesh-renderer-material-override-overflow'
|
|
1838
|
+
? {
|
|
1839
|
+
expectedCount: meshAsset.materialSlots.length,
|
|
1840
|
+
actualCount: materialCount,
|
|
1841
|
+
meshAssetGuid: guid,
|
|
1842
|
+
}
|
|
1843
|
+
: {
|
|
1844
|
+
meshAssetGuid: guid,
|
|
1845
|
+
slotIndex: diagnostic.slotIndex,
|
|
1846
|
+
handle: diagnostic.handle ?? 0,
|
|
1847
|
+
},
|
|
1848
|
+
}),
|
|
1849
|
+
{
|
|
1850
|
+
severity: Severity.Warning,
|
|
1851
|
+
systemName: `RenderSystem.extract (${diagnostic.code})`,
|
|
1852
|
+
},
|
|
1853
|
+
);
|
|
1854
|
+
}
|
|
1855
|
+
}
|
|
1856
|
+
}
|
|
1857
|
+
|
|
1858
|
+
if (materialHandles.length === 0) {
|
|
1859
|
+
materialHandles = [0];
|
|
1860
|
+
materialBindingSources = ['engine-default'];
|
|
1861
|
+
}
|
|
1862
|
+
|
|
1863
|
+
// Use the first material handle for the entity-level snapshot
|
|
1864
|
+
// (shading-model dispatch routing + multi-pass DispatchEntry. Per-
|
|
1865
|
+
// submesh materials[i>=1] are resolved by `resolveMaterialSnapshot`
|
|
1866
|
+
// below into the `materials[]` array, used by the record stage to
|
|
1867
|
+
// upload N material UBO slots and bind the i-th slot before the
|
|
1868
|
+
// i-th submesh draw.) -- feat-20260608 M5 amend / w11-a.
|
|
1869
|
+
const handleRaw = materialHandles[0] ?? 0;
|
|
1870
|
+
|
|
1871
|
+
const cachedMaterial =
|
|
1872
|
+
handleRaw !== 0 && !hasSpriteRegionOverride && !hasSkin
|
|
1873
|
+
? materialSnapshotCache.get(handleRaw)
|
|
1874
|
+
: undefined;
|
|
1875
|
+
|
|
1876
|
+
let materialSnap: MaterialSnapshot;
|
|
1877
|
+
|
|
1878
|
+
if (cachedMaterial !== undefined) {
|
|
1879
|
+
materialSnap = cachedMaterial.snapshot;
|
|
1880
|
+
if (isRenderable) {
|
|
1881
|
+
appendMaterialDispatchEntries(
|
|
1882
|
+
pendingDispatch,
|
|
1883
|
+
cachedMaterial.passes,
|
|
1884
|
+
entity,
|
|
1885
|
+
handleRaw,
|
|
1886
|
+
renderables.length,
|
|
1887
|
+
layerVal,
|
|
1888
|
+
materialSnap.paramSnapshot,
|
|
1889
|
+
);
|
|
1890
|
+
}
|
|
1891
|
+
} else if (handleRaw === 0 || assets === undefined || assets === null) {
|
|
1892
|
+
// case B: missing-spec sentinel -> mid-grey defaultMaterialSnapshot.
|
|
1893
|
+
materialSnap = defaultMaterialSnapshot(handleRaw);
|
|
1894
|
+
} else {
|
|
1895
|
+
const tagged = toShared<'MaterialAsset'>(handleRaw);
|
|
1896
|
+
const stablePersistentCached =
|
|
1897
|
+
!hasSpriteRegionOverride && !hasSkin
|
|
1898
|
+
? readStablePersistentMaterialSnapshot(
|
|
1899
|
+
persistentMaterialSnapshotCache,
|
|
1900
|
+
handleRaw,
|
|
1901
|
+
assets,
|
|
1902
|
+
)
|
|
1903
|
+
: undefined;
|
|
1904
|
+
if (stablePersistentCached !== undefined) {
|
|
1905
|
+
materialSnapshotCache.set(handleRaw, stablePersistentCached);
|
|
1906
|
+
materialSnap = stablePersistentCached.snapshot;
|
|
1907
|
+
if (isRenderable) {
|
|
1908
|
+
appendMaterialDispatchEntries(
|
|
1909
|
+
pendingDispatch,
|
|
1910
|
+
stablePersistentCached.passes,
|
|
1911
|
+
entity,
|
|
1912
|
+
handleRaw,
|
|
1913
|
+
renderables.length,
|
|
1914
|
+
layerVal,
|
|
1915
|
+
materialSnap.paramSnapshot,
|
|
1916
|
+
);
|
|
1917
|
+
}
|
|
1918
|
+
} else {
|
|
1919
|
+
const res = resolveAssetHandle(world, tagged);
|
|
1920
|
+
if (!res.ok) {
|
|
1921
|
+
if (isRenderable) {
|
|
1922
|
+
const rhiErr = new RhiError({
|
|
1923
|
+
code: 'asset-not-registered',
|
|
1924
|
+
expected: 'MeshRenderer.material in AssetRegistry',
|
|
1925
|
+
hint: 'catalog the material via assetRegistry.catalog(guid, asset) + world.allocSharedRef before spawn, or remove the material field to fall back to default',
|
|
1926
|
+
detail: { assetHandle: handleRaw },
|
|
1927
|
+
});
|
|
1928
|
+
worldInternal._routeError(rhiErr, {
|
|
1929
|
+
severity: Severity.Error,
|
|
1930
|
+
systemName: 'RenderSystem.extract (material asset-not-registered)',
|
|
1931
|
+
});
|
|
1932
|
+
}
|
|
1933
|
+
continue;
|
|
1934
|
+
}
|
|
1935
|
+
const asset = res.value;
|
|
1936
|
+
if (asset.kind !== 'material') {
|
|
1937
|
+
materialSnap = defaultMaterialSnapshot(handleRaw);
|
|
1938
|
+
} else {
|
|
1939
|
+
// feat-20260529 M3 / w11: material parent chain inheritance via
|
|
1940
|
+
// read-through _materialWalk accessor (plan-strategy D-6).
|
|
1941
|
+
// The old direct asset.passes / asset.values read never
|
|
1942
|
+
// walked the parent chain, causing broken-inheritance (root cause).
|
|
1943
|
+
const resolvedResult = walkMaterialPassesOverSharedRefs(world, tagged, assets);
|
|
1944
|
+
if (!resolvedResult.ok) {
|
|
1945
|
+
// AC-09 / S-7 / q8=A: passes-empty or cycle must fire structured
|
|
1946
|
+
// error through _routeError (same routing as asset-not-registered
|
|
1947
|
+
// branch above). Silent continue is forbidden because it produces
|
|
1948
|
+
// a black screen indistinguishable from a content bug.
|
|
1949
|
+
const err = resolvedResult.error;
|
|
1950
|
+
switch (err.code) {
|
|
1951
|
+
case 'material-parent-not-found':
|
|
1952
|
+
case 'material-no-effective-pass':
|
|
1953
|
+
case 'material-value-unknown':
|
|
1954
|
+
case 'material-value-type-mismatch':
|
|
1955
|
+
case 'material-contract-program-mismatch':
|
|
1956
|
+
worldInternal._routeError(err, {
|
|
1957
|
+
severity: Severity.Error,
|
|
1958
|
+
systemName: `RenderSystem.extract (${err.code})`,
|
|
1959
|
+
});
|
|
1960
|
+
break;
|
|
1961
|
+
case 'material-circular-inheritance':
|
|
1962
|
+
worldInternal._routeError(err, {
|
|
1963
|
+
severity: Severity.Error,
|
|
1964
|
+
systemName: 'RenderSystem.extract (material-circular-inheritance)',
|
|
1965
|
+
});
|
|
1966
|
+
break;
|
|
1967
|
+
default:
|
|
1968
|
+
// Exhaustive guard: unhandled error codes from _materialWalk
|
|
1969
|
+
// surface an internal assertion to avoid silent continuation.
|
|
1970
|
+
worldInternal._routeError(err, {
|
|
1971
|
+
severity: Severity.Error,
|
|
1972
|
+
systemName: `RenderSystem.extract (_materialWalk: ${err.code})`,
|
|
1973
|
+
});
|
|
1974
|
+
}
|
|
1975
|
+
continue;
|
|
1976
|
+
}
|
|
1977
|
+
const resolved = resolvedResult.value;
|
|
1978
|
+
const allPasses = resolved.passes;
|
|
1979
|
+
const firstPassShader =
|
|
1980
|
+
allPasses.length > 0
|
|
1981
|
+
? runtimeMaterialShaderId(allPasses[0]?.program.module, allPasses[0]?.name)
|
|
1982
|
+
: undefined;
|
|
1983
|
+
const pv = materialValuesToLinearRuntime(
|
|
1984
|
+
resolved.values,
|
|
1985
|
+
materialColorParameterSchema(resolved.parameters ?? [], firstPassShader, assets),
|
|
1986
|
+
resolved.colorSpace,
|
|
1987
|
+
) as Readonly<Record<string, unknown>>;
|
|
1988
|
+
|
|
1989
|
+
const baseColorPv = pv.baseColor as readonly number[] | undefined;
|
|
1990
|
+
const baseColor = vec3.create(
|
|
1991
|
+
baseColorPv?.[0] ?? 1,
|
|
1992
|
+
baseColorPv?.[1] ?? 1,
|
|
1993
|
+
baseColorPv?.[2] ?? 1,
|
|
1994
|
+
);
|
|
1995
|
+
const metallicPv = typeof pv.metallic === 'number' ? pv.metallic : 0;
|
|
1996
|
+
const roughnessPv = typeof pv.roughness === 'number' ? pv.roughness : 0.5;
|
|
1997
|
+
const specularColorPv = pv.specularColor as readonly number[] | undefined;
|
|
1998
|
+
const normalScalePv = materialNormalScale(pv);
|
|
1999
|
+
|
|
2000
|
+
const paramSnap: Record<string, number | number[] | string> = {};
|
|
2001
|
+
for (const [k, v] of Object.entries(pv)) {
|
|
2002
|
+
if (typeof v === 'number') paramSnap[k] = v;
|
|
2003
|
+
else if (typeof v === 'string') paramSnap[k] = v;
|
|
2004
|
+
else if (Array.isArray(v) && v.every((x) => typeof x === 'number')) {
|
|
2005
|
+
paramSnap[k] = v as number[];
|
|
2006
|
+
}
|
|
2007
|
+
}
|
|
2008
|
+
|
|
2009
|
+
const materialParamSchema = materialParametersToParamSchema(
|
|
2010
|
+
resolved.parameters ?? [],
|
|
2011
|
+
firstPassShader,
|
|
2012
|
+
);
|
|
2013
|
+
// feat-20260611-fox-skinning-vertex-attribute-chain M4 / w17 (D-5):
|
|
2014
|
+
// bidirectional Skin <-> pbr-skin material fail-fast at extract.
|
|
2015
|
+
// Skin component without a forgeax::pbr-skin first-pass material
|
|
2016
|
+
// would draw with a non-skin shader against the 18-float vertex
|
|
2017
|
+
// buffer (joints/weights bytes interpreted as garbage). Conversely
|
|
2018
|
+
// a forgeax::pbr-skin material against a 12-float (unskinned) mesh
|
|
2019
|
+
// would have @location(4)/@location(5) read uninitialized memory.
|
|
2020
|
+
// Both cases route through `_routeError` + `continue` so a single
|
|
2021
|
+
// misconfigured entity does NOT abort the whole frame's draw list
|
|
2022
|
+
// (charter P3 explicit failure + plan-decisions D-5 over `return err`).
|
|
2023
|
+
{
|
|
2024
|
+
const hasSkinSkel =
|
|
2025
|
+
hasSkin &&
|
|
2026
|
+
skinSkeletonView !== undefined &&
|
|
2027
|
+
skinSkeletonView !== undefined &&
|
|
2028
|
+
skinSkeletonView !== 0;
|
|
2029
|
+
const isPbrSkinMaterial = isStandardPbrSkinMaterialShader(firstPassShader);
|
|
2030
|
+
if (hasSkinSkel && !isPbrSkinMaterial) {
|
|
2031
|
+
worldInternal._routeError(new SkinMaterialMismatchError(entity, firstPassShader), {
|
|
2032
|
+
severity: Severity.Error,
|
|
2033
|
+
systemName: 'RenderSystem.extract (skin-material-mismatch)',
|
|
2034
|
+
});
|
|
2035
|
+
continue;
|
|
2036
|
+
}
|
|
2037
|
+
if (isPbrSkinMaterial && fAssetHandleVal !== undefined && fAssetHandleVal !== 0) {
|
|
2038
|
+
const meshHandleForSkinCheck = toShared<'MeshAsset'>(fAssetHandleVal);
|
|
2039
|
+
const meshResForSkinCheck = resolveAssetHandle<MeshAsset>(
|
|
2040
|
+
world,
|
|
2041
|
+
meshHandleForSkinCheck,
|
|
2042
|
+
);
|
|
2043
|
+
if (meshResForSkinCheck.ok) {
|
|
2044
|
+
const meshAttrs = meshResForSkinCheck.value.attributes;
|
|
2045
|
+
const hasSkinIdx = meshAttrs.skinIndex !== undefined;
|
|
2046
|
+
const hasSkinWt = meshAttrs.skinWeight !== undefined;
|
|
2047
|
+
if (!hasSkinIdx || !hasSkinWt) {
|
|
2048
|
+
const missing: 'skinIndex' | 'skinWeight' | 'both' =
|
|
2049
|
+
!hasSkinIdx && !hasSkinWt ? 'both' : !hasSkinIdx ? 'skinIndex' : 'skinWeight';
|
|
2050
|
+
worldInternal._routeError(new MaterialSkinAttrMissingError(entity, missing), {
|
|
2051
|
+
severity: Severity.Error,
|
|
2052
|
+
systemName: 'RenderSystem.extract (material-skin-attr-missing)',
|
|
2053
|
+
});
|
|
2054
|
+
continue;
|
|
2055
|
+
}
|
|
2056
|
+
}
|
|
2057
|
+
}
|
|
2058
|
+
}
|
|
2059
|
+
// feat-20260625-refactor-sprite-as-transparent-mesh M3 / w12 (D-3):
|
|
2060
|
+
// sprite materials now flow through the same generic paramSchema-
|
|
2061
|
+
// driven extract path PBR / unlit use. The narrow `forgeax::sprite`
|
|
2062
|
+
// exception block below covers exactly 2 plan-authorised cases:
|
|
2063
|
+
// 1. SpriteRegionOverride per-entity region displacement (Q4=a)
|
|
2064
|
+
// 2. flipX / flipY -> region fold (plan-strategy D-8)
|
|
2065
|
+
// No legacy values field-name shim; demos and SpriteParamValues
|
|
2066
|
+
// are UBO-aligned (no `texture` / `baseColor` / `pivot` / `slices`
|
|
2067
|
+
// / `sliceMode` keys reaching this code path). AGENTS.md §Change
|
|
2068
|
+
// stance: "no shim layer, no v1/v2 dual-path".
|
|
2069
|
+
//
|
|
2070
|
+
// feat-20260624 M1' / t6: `'forgeax::sprite-lit'` walks the same
|
|
2071
|
+
// sprite-family vertex path (VsOut byte-identical, paramSchema
|
|
2072
|
+
// mirror) so the SAME 2 folds apply — extending `isSprite` to
|
|
2073
|
+
// cover both shader ids keeps the narrowing-point count at 1
|
|
2074
|
+
// (plan-strategy §1.6 + D-1: mirror sprite, no new branch).
|
|
2075
|
+
const isSprite =
|
|
2076
|
+
firstPassShader === 'forgeax::sprite' || firstPassShader === 'forgeax::sprite-lit';
|
|
2077
|
+
|
|
2078
|
+
// feat-20260613-material-paramschema-driven-binding M4 / w23
|
|
2079
|
+
// (D-5 graceful): paramSchema-driven texture-field validation.
|
|
2080
|
+
// For each handle-shaped paramValue (typeof === 'number'),
|
|
2081
|
+
// verify it actually points at a registered texture asset
|
|
2082
|
+
// when the field is declared as a texture in the shader's
|
|
2083
|
+
// paramSchema; mis-typed handles (e.g. a scalar f32 stored as
|
|
2084
|
+
// int 0 the M4 / w22 graceful fallback resolved to a wrong
|
|
2085
|
+
// sub-asset) are dropped here so the record stage falls back
|
|
2086
|
+
// to MISSING_TEXTURE_HANDLE (default white) without raising.
|
|
2087
|
+
const validateTextureHandle = (
|
|
2088
|
+
fieldName: string,
|
|
2089
|
+
raw: unknown,
|
|
2090
|
+
): Handle<'TextureAsset', 'shared'> | undefined => {
|
|
2091
|
+
// feat-20260614 M8 (D-19): a string value is an embedded texture
|
|
2092
|
+
// GUID; resolve it to a column handle via catalog + allocSharedRef
|
|
2093
|
+
// before validation. A number is an already-minted column handle.
|
|
2094
|
+
let handle: Handle<'TextureAsset', 'shared'>;
|
|
2095
|
+
const textureRef = materialTextureRef(raw);
|
|
2096
|
+
const textureGuid = assetReferenceText(textureRef);
|
|
2097
|
+
if (textureGuid !== undefined) {
|
|
2098
|
+
if (assets === null || assets === undefined) return undefined;
|
|
2099
|
+
// M4: intern so the GUID mints one stable handle per World
|
|
2100
|
+
// instead of a fresh slot every frame (GPU residency relies on
|
|
2101
|
+
// a stable handleSlot). onLastRelease -> gpuStore.evictTexture.
|
|
2102
|
+
const interned = internSharedRefFromGuid(
|
|
2103
|
+
world,
|
|
2104
|
+
assets,
|
|
2105
|
+
textureGuid,
|
|
2106
|
+
'TextureAsset',
|
|
2107
|
+
);
|
|
2108
|
+
if (interned === undefined) return undefined;
|
|
2109
|
+
handle = interned;
|
|
2110
|
+
} else if (typeof textureRef === 'number') {
|
|
2111
|
+
handle = toShared<'TextureAsset'>(textureRef);
|
|
2112
|
+
} else {
|
|
2113
|
+
return undefined;
|
|
2114
|
+
}
|
|
2115
|
+
if (assets === null || assets === undefined) return handle;
|
|
2116
|
+
const declaredFields = materialTextureFields(
|
|
2117
|
+
firstPassShader,
|
|
2118
|
+
materialParamSchema.length > 0
|
|
2119
|
+
? derive(materialParamSchema).textureFieldNames
|
|
2120
|
+
: firstPassShader !== undefined
|
|
2121
|
+
? assets.materialShaderTextureFieldNames(firstPassShader)
|
|
2122
|
+
: undefined,
|
|
2123
|
+
);
|
|
2124
|
+
// Shader not registered (R-4 cross-worktree path) -> trust the
|
|
2125
|
+
// raw handle and let the record stage / GPU layer surface each
|
|
2126
|
+
// mismatch via MISSING_TEXTURE_HANDLE.
|
|
2127
|
+
if (declaredFields === undefined) return handle;
|
|
2128
|
+
// Field is not declared as a texture by the shader -> the
|
|
2129
|
+
// loader's "try every int" fallback misclassified a scalar;
|
|
2130
|
+
// drop the slot so the record stage uses the default white.
|
|
2131
|
+
if (
|
|
2132
|
+
!declaredFields.has(fieldName) &&
|
|
2133
|
+
!isEngineInjectedTextureField(firstPassShader, fieldName)
|
|
2134
|
+
) {
|
|
2135
|
+
return undefined;
|
|
2136
|
+
}
|
|
2137
|
+
// Field declared as texture: verify the handle's asset kind.
|
|
2138
|
+
const assetRes = resolveAssetHandle(world, handle);
|
|
2139
|
+
if (!assetRes.ok) return undefined;
|
|
2140
|
+
const kind = (assetRes.value as { kind?: string }).kind;
|
|
2141
|
+
if (kind !== 'texture') return undefined;
|
|
2142
|
+
return handle;
|
|
2143
|
+
};
|
|
2144
|
+
// feat-20260614 M8 (D-19): resolve a sampler / texture paramValue
|
|
2145
|
+
// that may be an embedded GUID string (catalog + allocSharedRef) or
|
|
2146
|
+
// an already-minted column handle (number passthrough).
|
|
2147
|
+
const resolveParamHandle = <B extends string>(
|
|
2148
|
+
raw: unknown,
|
|
2149
|
+
brand: B,
|
|
2150
|
+
): Handle<B, 'shared'> | undefined => {
|
|
2151
|
+
const value = materialTextureRef(raw);
|
|
2152
|
+
if (typeof value === 'number') return toShared<B>(value);
|
|
2153
|
+
const guid = assetReferenceText(value);
|
|
2154
|
+
if (guid !== undefined) {
|
|
2155
|
+
if (assets === null || assets === undefined) return undefined;
|
|
2156
|
+
// M4: intern the GUID -> column-handle resolution (one stable
|
|
2157
|
+
// handle per (world, guid, brand), reused across frames).
|
|
2158
|
+
return internSharedRefFromGuid(world, assets, guid, brand);
|
|
2159
|
+
}
|
|
2160
|
+
return undefined;
|
|
2161
|
+
};
|
|
2162
|
+
// feat-20260621-learn-render-5-5-parallax M2 / w7 (D-3): iterate the
|
|
2163
|
+
// shader's derive(paramSchema).textureFieldNames SSOT so the Nth
|
|
2164
|
+
// user-region texture (e.g. parallax heightTexture) is validated +
|
|
2165
|
+
// carried, replacing the hardcoded 3-field list. validateTextureHandle
|
|
2166
|
+
// already drops fields a shader doesn't declare as a texture.
|
|
2167
|
+
const userRegionFields =
|
|
2168
|
+
materialTextureFields(
|
|
2169
|
+
firstPassShader,
|
|
2170
|
+
materialParamSchema.length > 0
|
|
2171
|
+
? derive(materialParamSchema).textureFieldNames
|
|
2172
|
+
: firstPassShader !== undefined && assets !== null && assets !== undefined
|
|
2173
|
+
? assets.materialShaderTextureFieldNames(firstPassShader)
|
|
2174
|
+
: undefined,
|
|
2175
|
+
) ?? BUILTIN_USER_REGION_TEXTURE_FIELDS;
|
|
2176
|
+
const textureHandles = new Map<string, Handle<'TextureAsset', 'shared'>>();
|
|
2177
|
+
const videoTextureFields = new Map<string, Handle<'VideoAsset', 'shared'>>();
|
|
2178
|
+
for (const field of userRegionFields) {
|
|
2179
|
+
// D-5: a video-kind paramValue routes to the transient path
|
|
2180
|
+
// (videoTextureFields), NOT validateTextureHandle (which drops
|
|
2181
|
+
// kind!=='texture', the R-7 silent-fail path). Static fields fall
|
|
2182
|
+
// through to validateTextureHandle unchanged.
|
|
2183
|
+
const videoHandle =
|
|
2184
|
+
assets !== null && assets !== undefined
|
|
2185
|
+
? resolveVideoFieldHandle(pv[field], world, assets)
|
|
2186
|
+
: undefined;
|
|
2187
|
+
if (videoHandle !== undefined) {
|
|
2188
|
+
videoTextureFields.set(field, videoHandle);
|
|
2189
|
+
continue;
|
|
2190
|
+
}
|
|
2191
|
+
const handle = validateTextureHandle(field, pv[field]);
|
|
2192
|
+
if (handle !== undefined) textureHandles.set(field, handle);
|
|
2193
|
+
}
|
|
2194
|
+
const baseColorTextureHandle = textureHandles.get('baseColorTexture');
|
|
2195
|
+
const metallicRoughnessTextureHandle = textureHandles.get('metallicRoughnessTexture');
|
|
2196
|
+
const normalTextureHandle = textureHandles.get('normalTexture');
|
|
2197
|
+
const samplerHandles = collectMaterialTextureSamplers(pv, (value) =>
|
|
2198
|
+
resolveParamHandle(materialTextureRef(value), 'SamplerAsset'),
|
|
2199
|
+
);
|
|
2200
|
+
const emissiveTextureHandle = validateTextureHandle(
|
|
2201
|
+
'emissiveTexture',
|
|
2202
|
+
pv.emissiveTexture,
|
|
2203
|
+
);
|
|
2204
|
+
const occlusionTextureHandle = validateTextureHandle(
|
|
2205
|
+
'occlusionTexture',
|
|
2206
|
+
pv.occlusionTexture,
|
|
2207
|
+
);
|
|
2208
|
+
const textureCoordinates = collectMaterialTextureCoordinates(pv);
|
|
2209
|
+
const textureSources = collectMaterialTextureSources(pv, world);
|
|
2210
|
+
const emissivePv = pv.emissive as readonly number[] | undefined;
|
|
2211
|
+
// feat-20260625 M2 / w6: first-pass transparency flag folds into
|
|
2212
|
+
// MaterialSnapshot.transparent so the record stage can drive the
|
|
2213
|
+
// LDR split + premultiplied-alpha blend decision without
|
|
2214
|
+
// re-reading passes[]. feat-20260626-collapse M2: derive from
|
|
2215
|
+
// `passes[0].renderState.blend !== undefined` (blend presence is
|
|
2216
|
+
// the SSOT after MaterialPass.transparent was dropped).
|
|
2217
|
+
// Result is plain boolean (always defined here) — written as-is
|
|
2218
|
+
// into the snapshot (`boolean | undefined` field, see L759).
|
|
2219
|
+
const firstPassTransparent: boolean = allPasses[0]?.renderState?.blend !== undefined;
|
|
2220
|
+
|
|
2221
|
+
// feat-20260625-refactor-sprite-as-transparent-mesh M3 / w12 (D-8):
|
|
2222
|
+
// narrow `forgeax::sprite` extract block --- folds the legacy user
|
|
2223
|
+
// values format (flipX / flipY / slices / sliceMode + free
|
|
2224
|
+
// region / pivot) into the UBO-aligned paramSnapshot vec4 fields
|
|
2225
|
+
// (region / pivotAndSize / slicesAndMode + colorTint). Also folds
|
|
2226
|
+
// per-entity SpriteRegionOverride (Q4=a). After this block the
|
|
2227
|
+
// generic else branch picks up the snapshot via the same writer
|
|
2228
|
+
// path PBR / unlit use; no more shadingModel='sprite' arm, no
|
|
2229
|
+
// spriteFields POD (AC-02 / AC-07: extract has exactly 2 hard
|
|
2230
|
+
// `forgeax::sprite` checks --- this fold + the slices mesh swap on
|
|
2231
|
+
// the record side).
|
|
2232
|
+
if (isSprite) {
|
|
2233
|
+
// SpriteRegionOverride: per-entity per-frame region displacement.
|
|
2234
|
+
let overrideRegion: readonly [number, number, number, number] | undefined;
|
|
2235
|
+
if (hasSpriteRegionOverride) {
|
|
2236
|
+
const overrideView = worldInternal._getArrayView(
|
|
2237
|
+
entity,
|
|
2238
|
+
SpriteRegionOverride,
|
|
2239
|
+
'region',
|
|
2240
|
+
) as Float32Array | undefined;
|
|
2241
|
+
if (overrideView !== undefined && overrideView.length >= 4) {
|
|
2242
|
+
overrideRegion = [
|
|
2243
|
+
overrideView[0] ?? 0,
|
|
2244
|
+
overrideView[1] ?? 0,
|
|
2245
|
+
overrideView[2] ?? 1,
|
|
2246
|
+
overrideView[3] ?? 1,
|
|
2247
|
+
];
|
|
2248
|
+
}
|
|
2249
|
+
}
|
|
2250
|
+
// Region resolution priority: SpriteRegionOverride > paramSnapshot.
|
|
2251
|
+
// region (UBO-aligned user input) > [0,0,1,1] identity.
|
|
2252
|
+
const regionPv = paramSnap.region as readonly number[] | undefined;
|
|
2253
|
+
let regionX = overrideRegion?.[0] ?? regionPv?.[0] ?? 0;
|
|
2254
|
+
let regionY = overrideRegion?.[1] ?? regionPv?.[1] ?? 0;
|
|
2255
|
+
let regionZ = overrideRegion?.[2] ?? regionPv?.[2] ?? 1;
|
|
2256
|
+
let regionW = overrideRegion?.[3] ?? regionPv?.[3] ?? 1;
|
|
2257
|
+
// flipX / flipY fold into region (D-8): the shader does
|
|
2258
|
+
// `uv * region.zw + region.xy`, so flipping along U is a sign
|
|
2259
|
+
// negation of region.z plus an origin offset.
|
|
2260
|
+
const flipXPv = typeof pv.flipX === 'number' ? pv.flipX : 0;
|
|
2261
|
+
const flipYPv = typeof pv.flipY === 'number' ? pv.flipY : 0;
|
|
2262
|
+
if (flipXPv !== 0) {
|
|
2263
|
+
regionX += regionZ;
|
|
2264
|
+
regionZ = -regionZ;
|
|
2265
|
+
}
|
|
2266
|
+
if (flipYPv !== 0) {
|
|
2267
|
+
regionY += regionW;
|
|
2268
|
+
regionW = -regionW;
|
|
2269
|
+
}
|
|
2270
|
+
paramSnap.region = [regionX, regionY, regionZ, regionW];
|
|
2271
|
+
// Guard: slicesAndMode must be present and zero for non-9-slice
|
|
2272
|
+
// sprites so the record-stage UBO writer (applyParamSnapshotToUbo)
|
|
2273
|
+
// writes [0,0,0,0] at offset 48 instead of leaving the
|
|
2274
|
+
// buildPbrMaterialUboPayload PBR baseline (e.g. occlusionStrength=1
|
|
2275
|
+
// at that slot). A non-zero slicesAndMode trips `useSlices=true`
|
|
2276
|
+
// in sprite.wgsl, which degenerates HANDLE_QUAD geometry → invisible.
|
|
2277
|
+
if (!('slicesAndMode' in paramSnap)) {
|
|
2278
|
+
(paramSnap as Record<string, unknown>).slicesAndMode = [0, 0, 0, 0];
|
|
2279
|
+
}
|
|
2280
|
+
}
|
|
2281
|
+
|
|
2282
|
+
// Generic materialShaderId snapshot --- sprite included now flows
|
|
2283
|
+
// through this single branch (plan-strategy D-3 / AC-01 / AC-02 /
|
|
2284
|
+
// AC-07). The sprite block above only writes paramSnap.region (D-8
|
|
2285
|
+
// SpriteRegionOverride + flip fold); the rest of the UBO is filled
|
|
2286
|
+
// by the same paramSchema-driven path PBR / unlit use.
|
|
2287
|
+
materialSnap = {
|
|
2288
|
+
baseColor,
|
|
2289
|
+
metallic: metallicPv,
|
|
2290
|
+
roughness: roughnessPv,
|
|
2291
|
+
...(specularColorPv !== undefined && {
|
|
2292
|
+
specularColor: [
|
|
2293
|
+
specularColorPv[0] ?? 1,
|
|
2294
|
+
specularColorPv[1] ?? 1,
|
|
2295
|
+
specularColorPv[2] ?? 1,
|
|
2296
|
+
] as readonly [number, number, number],
|
|
2297
|
+
}),
|
|
2298
|
+
normalScale: normalScalePv,
|
|
2299
|
+
materialShaderId: firstPassShader,
|
|
2300
|
+
materialHandle: handleRaw,
|
|
2301
|
+
renderState: pipelineRenderState(allPasses[0]?.renderState),
|
|
2302
|
+
paramSnapshot: paramSnap,
|
|
2303
|
+
...(materialParamSchema.length > 0 && { materialParamSchema }),
|
|
2304
|
+
...(textureCoordinates.size > 0 && { textureCoordinates }),
|
|
2305
|
+
...(samplerHandles.size > 0 && { samplerHandles }),
|
|
2306
|
+
...(textureHandles.size > 0 && { textureHandles }),
|
|
2307
|
+
...(textureSources.size > 0 && { textureSources }),
|
|
2308
|
+
...(videoTextureFields.size > 0 && { videoTextureFields }),
|
|
2309
|
+
...(baseColorTextureHandle !== undefined && {
|
|
2310
|
+
baseColorTexture: baseColorTextureHandle,
|
|
2311
|
+
}),
|
|
2312
|
+
...(metallicRoughnessTextureHandle !== undefined && {
|
|
2313
|
+
metallicRoughnessTexture: metallicRoughnessTextureHandle,
|
|
2314
|
+
}),
|
|
2315
|
+
...(normalTextureHandle !== undefined && { normalTexture: normalTextureHandle }),
|
|
2316
|
+
...(emissivePv !== undefined && {
|
|
2317
|
+
emissive: [emissivePv[0] ?? 0, emissivePv[1] ?? 0, emissivePv[2] ?? 0] as readonly [
|
|
2318
|
+
number,
|
|
2319
|
+
number,
|
|
2320
|
+
number,
|
|
2321
|
+
],
|
|
2322
|
+
}),
|
|
2323
|
+
...(typeof pv.emissiveIntensity === 'number' && {
|
|
2324
|
+
emissiveIntensity: pv.emissiveIntensity,
|
|
2325
|
+
}),
|
|
2326
|
+
...(emissiveTextureHandle !== undefined && {
|
|
2327
|
+
emissiveTexture: emissiveTextureHandle,
|
|
2328
|
+
}),
|
|
2329
|
+
...(occlusionTextureHandle !== undefined && {
|
|
2330
|
+
occlusionTexture: occlusionTextureHandle,
|
|
2331
|
+
}),
|
|
2332
|
+
...(typeof pv.occlusionStrength === 'number' && {
|
|
2333
|
+
occlusionStrength: pv.occlusionStrength,
|
|
2334
|
+
}),
|
|
2335
|
+
transparent: firstPassTransparent,
|
|
2336
|
+
};
|
|
2337
|
+
|
|
2338
|
+
if (!hasSpriteRegionOverride && !hasSkin) {
|
|
2339
|
+
const stored = storeMaterialSnapshot(
|
|
2340
|
+
materialSnapshotCache,
|
|
2341
|
+
handleRaw,
|
|
2342
|
+
materialSnap,
|
|
2343
|
+
allPasses,
|
|
2344
|
+
asset,
|
|
2345
|
+
assets,
|
|
2346
|
+
);
|
|
2347
|
+
if (stored.crossFrameSafe) persistentMaterialSnapshotCache?.set(handleRaw, stored);
|
|
2348
|
+
}
|
|
2349
|
+
|
|
2350
|
+
// Build dispatch entries from resolved passes.
|
|
2351
|
+
if (isRenderable) {
|
|
2352
|
+
appendMaterialDispatchEntries(
|
|
2353
|
+
pendingDispatch,
|
|
2354
|
+
allPasses,
|
|
2355
|
+
entity,
|
|
2356
|
+
handleRaw,
|
|
2357
|
+
renderables.length,
|
|
2358
|
+
layerVal,
|
|
2359
|
+
paramSnap,
|
|
2360
|
+
);
|
|
2361
|
+
}
|
|
2362
|
+
}
|
|
2363
|
+
}
|
|
2364
|
+
}
|
|
2365
|
+
|
|
2366
|
+
// feat-20260609 M2/M5 corrective fixup: default-material entities
|
|
2367
|
+
// (handleRaw===0 / case-B MeshRenderer{data:{}}) must produce
|
|
2368
|
+
// ShadowCaster dispatch entries so the shadow pass includes them.
|
|
2369
|
+
// The pre-existing logic only builds dispatch entries from
|
|
2370
|
+
// resolved material assets; defaultMaterialSnapshot() (mid-grey unlit)
|
|
2371
|
+
// left dispatch empty, causing shadow-m2/m3 test failures.
|
|
2372
|
+
// Requirements §10.5: shadow-casting is default behaviour, opt-out
|
|
2373
|
+
// via castShadow:false. The default material has no opt-out, so
|
|
2374
|
+
// it casts shadows.
|
|
2375
|
+
//
|
|
2376
|
+
// CHARTER NOTE (feat-20260609 T-005-a): the URP literals
|
|
2377
|
+
// `LightMode: 'ShadowCaster'` / `LightMode: 'Forward'` below are a
|
|
2378
|
+
// local URP-bridge — they mirror what `Materials.unlit({ castShadow:
|
|
2379
|
+
// true })` produces at the asset layer. The default-material
|
|
2380
|
+
// handle=0 path bypasses asset registration, so we synthesize the
|
|
2381
|
+
// same dispatch shape inline. Follow-up cleanup (F-1 from
|
|
2382
|
+
// implement-review R1): thread default materials through the
|
|
2383
|
+
// Materials factory so this block can call into the shared
|
|
2384
|
+
// passes[] producer.
|
|
2385
|
+
// tweak-20260701 M1: `materialSnap.shadingModel === 'unlit'` removed —
|
|
2386
|
+
// for handleRaw===0, defaultMaterialSnapshot() was always unlit
|
|
2387
|
+
// (the shadingModel check was a tautology); the isRenderable &&
|
|
2388
|
+
// handleRaw===0 guard alone preserves the exact same dispatch shape.
|
|
2389
|
+
if (isRenderable && handleRaw === 0) {
|
|
2390
|
+
const shadowCasterTags: Record<string, string> = { LightMode: 'ShadowCaster' };
|
|
2391
|
+
const nextRenderableIndex = renderables.length;
|
|
2392
|
+
// M2.5: stage into pendingDispatch; flushed at the renderable push
|
|
2393
|
+
// site below only when the entity survives cull.
|
|
2394
|
+
pendingDispatch.push({
|
|
2395
|
+
entityIndex: entity,
|
|
2396
|
+
materialHandle: 0,
|
|
2397
|
+
renderableIndex: nextRenderableIndex,
|
|
2398
|
+
passIndex: 0,
|
|
2399
|
+
queue: 2000,
|
|
2400
|
+
layer: layerVal,
|
|
2401
|
+
tags: shadowCasterTags,
|
|
2402
|
+
renderState: undefined,
|
|
2403
|
+
defines: undefined,
|
|
2404
|
+
vertexEntry: 'vs_main',
|
|
2405
|
+
fragmentEntry: undefined,
|
|
2406
|
+
materialShaderId: 'forgeax::default-shadow-caster',
|
|
2407
|
+
paramSnapshot: {},
|
|
2408
|
+
});
|
|
2409
|
+
// Also add a Forward pass entry so the entity renders in the
|
|
2410
|
+
// main scene pass (mirrors Materials.unlit default).
|
|
2411
|
+
appendMaterialDispatchEntries(
|
|
2412
|
+
pendingDispatch,
|
|
2413
|
+
[DEFAULT_FORWARD_PASS],
|
|
2414
|
+
entity,
|
|
2415
|
+
0,
|
|
2416
|
+
nextRenderableIndex,
|
|
2417
|
+
layerVal,
|
|
2418
|
+
{},
|
|
2419
|
+
1,
|
|
2420
|
+
);
|
|
2421
|
+
}
|
|
2422
|
+
|
|
2423
|
+
if (isRenderable) {
|
|
2424
|
+
// feat-20260612 M2 / m2-6: Skin + Instances coexistence + per-joint
|
|
2425
|
+
// dangling fail-fast + real palette slice allocation. Replaces the
|
|
2426
|
+
// T-21 placeholder ({0,0} discriminator-only sentinel) with full
|
|
2427
|
+
// resolve / validate / write chain (D-9 reset already fired at
|
|
2428
|
+
// extractFrame entry; per-entity allocate + writeJointPalette here).
|
|
2429
|
+
let skinSlice: SkinPaletteSlice | undefined;
|
|
2430
|
+
if (hasSkin) {
|
|
2431
|
+
const skeletonHandleRaw = skinSkeletonView;
|
|
2432
|
+
if (
|
|
2433
|
+
skeletonHandleRaw !== undefined &&
|
|
2434
|
+
skeletonHandleRaw !== 0 &&
|
|
2435
|
+
assets !== undefined &&
|
|
2436
|
+
assets !== null
|
|
2437
|
+
) {
|
|
2438
|
+
// Skin + Instances coexistence is forbidden (D-10).
|
|
2439
|
+
if (hasInstances) {
|
|
2440
|
+
worldInternal._routeError(new SkinInstancesCoexistForbiddenError(entity), {
|
|
2441
|
+
severity: Severity.Error,
|
|
2442
|
+
systemName: 'RenderSystem.extract (skin-instances-coexist)',
|
|
2443
|
+
});
|
|
2444
|
+
|
|
2445
|
+
continue;
|
|
2446
|
+
}
|
|
2447
|
+
// (a) Resolve skeleton asset; on failure -> skeleton-resolve-failed.
|
|
2448
|
+
const skeletonHandle = toShared<'SkeletonAsset'>(skeletonHandleRaw);
|
|
2449
|
+
const skeletonRes = resolveAssetHandle<SkeletonAsset>(world, skeletonHandle);
|
|
2450
|
+
if (!skeletonRes.ok || skeletonRes.value.kind !== 'skeleton') {
|
|
2451
|
+
worldInternal._routeError(new SkeletonResolveFailedError(entity, skeletonHandleRaw), {
|
|
2452
|
+
severity: Severity.Error,
|
|
2453
|
+
systemName: 'RenderSystem.extract (skeleton-resolve-failed)',
|
|
2454
|
+
});
|
|
2455
|
+
continue;
|
|
2456
|
+
}
|
|
2457
|
+
const skeleton = skeletonRes.value;
|
|
2458
|
+
// (b) Reuse the Skin row already read for its skeleton handle;
|
|
2459
|
+
// the old path repeated a second whole-row world.get here.
|
|
2460
|
+
const skinJoints = skin?.joints;
|
|
2461
|
+
if (skinJoints === undefined) continue;
|
|
2462
|
+
const jointsLength = skinJoints.length;
|
|
2463
|
+
if (jointsLength !== skeleton.jointCount) {
|
|
2464
|
+
worldInternal._routeError(
|
|
2465
|
+
new JointCountMismatchError(entity, skeleton.jointCount, jointsLength),
|
|
2466
|
+
{
|
|
2467
|
+
severity: Severity.Error,
|
|
2468
|
+
systemName: 'RenderSystem.extract (joint-count-mismatch)',
|
|
2469
|
+
},
|
|
2470
|
+
);
|
|
2471
|
+
continue;
|
|
2472
|
+
}
|
|
2473
|
+
// (c) Resolve only each joint's GlobalTransform.world column. The
|
|
2474
|
+
// transient view is consumed before a structural mutation and
|
|
2475
|
+
// therefore preserves the same dangling-joint behavior without
|
|
2476
|
+
// constructing every other Transform field.
|
|
2477
|
+
// Build mat4 list eagerly so write happens once per entity (no
|
|
2478
|
+
// half-written slice on dangling).
|
|
2479
|
+
const jointWorlds = new Array<Mat4>(skeleton.jointCount);
|
|
2480
|
+
let jointDangling = -1;
|
|
2481
|
+
for (let jIdx = 0; jIdx < skeleton.jointCount; jIdx++) {
|
|
2482
|
+
const jointEntityRaw = skinJoints[jIdx] ?? 0;
|
|
2483
|
+
const jointEntity = jointEntityRaw as EntityHandle;
|
|
2484
|
+
const jointWorld = worldInternal._getArrayView(jointEntity, GlobalTransform, 'world');
|
|
2485
|
+
if (jointWorld === undefined) {
|
|
2486
|
+
jointDangling = jIdx;
|
|
2487
|
+
break;
|
|
2488
|
+
}
|
|
2489
|
+
// The allocator consumes the canonical Mat4 brand. Copy the
|
|
2490
|
+
// column view into that owner-created value so the ECS storage
|
|
2491
|
+
// view never crosses the math brand boundary by assertion.
|
|
2492
|
+
const jointWorldMat = mat4.create();
|
|
2493
|
+
jointWorldMat.set(jointWorld);
|
|
2494
|
+
jointWorlds[jIdx] = jointWorldMat;
|
|
2495
|
+
}
|
|
2496
|
+
if (jointDangling >= 0) {
|
|
2497
|
+
worldInternal._routeError(new JointEntityDanglingError(entity, jointDangling), {
|
|
2498
|
+
severity: Severity.Error,
|
|
2499
|
+
systemName: 'RenderSystem.extract (joint-entity-dangling)',
|
|
2500
|
+
});
|
|
2501
|
+
continue;
|
|
2502
|
+
}
|
|
2503
|
+
// (d) Slice the IBM flat Float32Array into per-joint Float32Arrays.
|
|
2504
|
+
// skeleton.inverseBindMatrices length === jointCount * 16.
|
|
2505
|
+
const ibmFlat = skeleton.inverseBindMatrices;
|
|
2506
|
+
const ibms: Float32Array[] = new Array<Float32Array>(skeleton.jointCount);
|
|
2507
|
+
for (let jIdx = 0; jIdx < skeleton.jointCount; jIdx++) {
|
|
2508
|
+
ibms[jIdx] = ibmFlat.subarray(jIdx * 16, jIdx * 16 + 16);
|
|
2509
|
+
}
|
|
2510
|
+
// (e) Allocate slice + write palette via the allocator (D-9 reset
|
|
2511
|
+
// already fired at extractFrame entry). When the pipelineState
|
|
2512
|
+
// surface is absent (test fixtures that pass undefined) the
|
|
2513
|
+
// hasSkin segment is skipped silently — bind-pose equivalent.
|
|
2514
|
+
if (skinPaletteAllocator !== null) {
|
|
2515
|
+
const slice = skinPaletteAllocator.allocateSlice(skeleton.jointCount);
|
|
2516
|
+
skinPaletteAllocator.writeJointPalette(slice, ibms, jointWorlds);
|
|
2517
|
+
skinSlice = {
|
|
2518
|
+
jointCount: slice.jointCount,
|
|
2519
|
+
byteOffset: slice.byteOffset,
|
|
2520
|
+
buffer: slice.buffer,
|
|
2521
|
+
};
|
|
2522
|
+
}
|
|
2523
|
+
}
|
|
2524
|
+
}
|
|
2525
|
+
|
|
2526
|
+
// A pbr-skin PSO requires the complete three-binding group(2) skin
|
|
2527
|
+
// projection. Do not publish a renderable or its staged dispatch when
|
|
2528
|
+
// palette extraction was unavailable; the record stage must never
|
|
2529
|
+
// reinterpret a skinned vertex stream through an ordinary mesh group.
|
|
2530
|
+
if (materialSnap.materialShaderId === 'forgeax::pbr-skin' && skinSlice === undefined) {
|
|
2531
|
+
pendingDispatch.length = 0;
|
|
2532
|
+
continue;
|
|
2533
|
+
}
|
|
2534
|
+
|
|
2535
|
+
// feat-20260601 D-3: read the resolved world mat4 (propagateTransforms
|
|
2536
|
+
// output) straight from the GlobalTransform.world column array view. The
|
|
2537
|
+
// record stage copies these 16 floats into the mesh SSBO with zero
|
|
2538
|
+
// per-snapshot `mat4.compose` (AC-07). A stale slot (generation gone)
|
|
2539
|
+
// skips the renderable, mirroring the Instances dangling-row sweep.
|
|
2540
|
+
// tweak-20260611 M1 / K-3: `_getArrayView` call survives untouched;
|
|
2541
|
+
// only the `entity` source switched to `bundle.Entity.self[i]`.
|
|
2542
|
+
const worldView = worldInternal._getArrayView(entity, GlobalTransform, 'world');
|
|
2543
|
+
if (worldView === undefined) continue;
|
|
2544
|
+
const worldMat = new Float32Array(worldView);
|
|
2545
|
+
const transformSnap: TransformSnapshot = { world: worldMat };
|
|
2546
|
+
// feat-20260608 M5 amend / w11-a: per-submesh `materials[]` array
|
|
2547
|
+
// aligned 1-1 with `MeshAsset.submeshes[]`. materials[0] === the
|
|
2548
|
+
// representative entity-level snapshot already built; materials[i>=1]
|
|
2549
|
+
// are resolved via `resolveMaterialSnapshot` (a non-sprite, single-
|
|
2550
|
+
// pass-equivalent resolver — sprite per-submesh is OOS-1). When the
|
|
2551
|
+
// entity has no materialsView (case-B sentinel) the array is a single
|
|
2552
|
+
// mid-grey default mirroring the legacy single-material path so the
|
|
2553
|
+
// record stage's per-submesh UBO upload loop trivially writes one
|
|
2554
|
+
// slot, no special branch.
|
|
2555
|
+
const materialsArr: MaterialSnapshot[] = [materialSnap];
|
|
2556
|
+
if (assets !== undefined && assets !== null) {
|
|
2557
|
+
for (let mi = 1; mi < materialHandles.length; mi++) {
|
|
2558
|
+
const subHandle = materialHandles[mi] ?? 0;
|
|
2559
|
+
const cachedSubmaterial = materialSnapshotCache.get(subHandle);
|
|
2560
|
+
materialsArr.push(
|
|
2561
|
+
cachedSubmaterial?.snapshot ??
|
|
2562
|
+
resolveMaterialSnapshot(
|
|
2563
|
+
subHandle,
|
|
2564
|
+
world,
|
|
2565
|
+
assets,
|
|
2566
|
+
materialSnapshotCache,
|
|
2567
|
+
persistentMaterialSnapshotCache,
|
|
2568
|
+
),
|
|
2569
|
+
);
|
|
2570
|
+
}
|
|
2571
|
+
}
|
|
2572
|
+
if (isRenderable && assets !== undefined && assets !== null) {
|
|
2573
|
+
for (let mi = 1; mi < materialHandles.length; mi++) {
|
|
2574
|
+
const subHandle = materialHandles[mi] ?? 0;
|
|
2575
|
+
if (subHandle === handleRaw) continue;
|
|
2576
|
+
const subEntry =
|
|
2577
|
+
materialSnapshotCache.get(subHandle) ??
|
|
2578
|
+
readPersistentMaterialSnapshot(persistentMaterialSnapshotCache, subHandle, assets);
|
|
2579
|
+
appendMaterialDispatchEntries(
|
|
2580
|
+
pendingDispatch,
|
|
2581
|
+
subEntry?.passes ?? (subHandle === 0 ? [DEFAULT_FORWARD_PASS] : []),
|
|
2582
|
+
entity,
|
|
2583
|
+
subHandle,
|
|
2584
|
+
renderables.length,
|
|
2585
|
+
layerVal,
|
|
2586
|
+
materialsArr[mi]?.paramSnapshot,
|
|
2587
|
+
);
|
|
2588
|
+
}
|
|
2589
|
+
}
|
|
2590
|
+
|
|
2591
|
+
// feat-20260625-sprite-instances-and-tilemap-terrain-static-batch M3 /
|
|
2592
|
+
// w10: SpriteInstances validation + snapshot materialisation.
|
|
2593
|
+
// Three structured EcsError fires at this single point (plan-strategy
|
|
2594
|
+
// D-6 "fail-fast at the render domain entry, not at ECS spawn-time"):
|
|
2595
|
+
let spriteInstancesSnap: SpriteInstancesSnapshot | undefined;
|
|
2596
|
+
if (hasSpriteInstances) {
|
|
2597
|
+
// (1) mutually exclusive with Instances (peers — pick one).
|
|
2598
|
+
if (hasInstances) {
|
|
2599
|
+
worldInternal._routeError(
|
|
2600
|
+
new SpriteInstancesMutuallyExclusiveWithInstancesError(entity),
|
|
2601
|
+
{
|
|
2602
|
+
severity: Severity.Error,
|
|
2603
|
+
systemName: 'RenderSystem.extract (sprite-instances-mutually-exclusive)',
|
|
2604
|
+
},
|
|
2605
|
+
);
|
|
2606
|
+
continue;
|
|
2607
|
+
}
|
|
2608
|
+
// (2) requires sprite shader — the per-instance UV region is
|
|
2609
|
+
// consumed by the sprite vertex shader path only (plan-strategy D-4
|
|
2610
|
+
// axis on sprite.wgsl). Post-collapse (PR #520): sprite is no longer
|
|
2611
|
+
// a `shadingModel` enum member; identification is via the first-pass
|
|
2612
|
+
// `materialShaderId === 'forgeax::sprite'` (OOS-1 path retained).
|
|
2613
|
+
//
|
|
2614
|
+
// feat-20260624 M1' / t6: `'forgeax::sprite-lit'` also walks the same
|
|
2615
|
+
// per-instance UV region vertex path (VsOut byte-identical, paramSchema
|
|
2616
|
+
// mirror); accept either shader id.
|
|
2617
|
+
if (
|
|
2618
|
+
materialSnap.materialShaderId !== 'forgeax::sprite' &&
|
|
2619
|
+
materialSnap.materialShaderId !== 'forgeax::sprite-lit'
|
|
2620
|
+
) {
|
|
2621
|
+
worldInternal._routeError(
|
|
2622
|
+
new SpriteInstancesRequiresSpriteShaderError(
|
|
2623
|
+
entity,
|
|
2624
|
+
materialSnap.materialShaderId ?? 'undefined',
|
|
2625
|
+
),
|
|
2626
|
+
{
|
|
2627
|
+
severity: Severity.Error,
|
|
2628
|
+
systemName: 'RenderSystem.extract (sprite-instances-requires-sprite-shader)',
|
|
2629
|
+
},
|
|
2630
|
+
);
|
|
2631
|
+
continue;
|
|
2632
|
+
}
|
|
2633
|
+
// (3) count mismatch — transforms.length / 16 === regions.length / 4
|
|
2634
|
+
// (transforms.length=0 + regions.length=0 is the zero-instance lawful
|
|
2635
|
+
// boundary; both derivations are 0 and equality holds, so no fire).
|
|
2636
|
+
const transforms = worldInternal._getArrayView(entity, SpriteInstances, 'transforms');
|
|
2637
|
+
const regions = worldInternal._getArrayView(entity, SpriteInstances, 'regions');
|
|
2638
|
+
if (transforms !== undefined && regions !== undefined) {
|
|
2639
|
+
const transformsLength = transforms.length;
|
|
2640
|
+
const regionsLength = regions.length;
|
|
2641
|
+
// Stride sanity: transforms must be mod 16, regions must be mod 4.
|
|
2642
|
+
// A stride violation expresses as a count mismatch under the
|
|
2643
|
+
// canonical derivation transforms/16 vs regions/4 — fire the
|
|
2644
|
+
// count-mismatch code (the same code carries detail.expectedStride).
|
|
2645
|
+
const tCount = transformsLength / 16;
|
|
2646
|
+
const rCount = regionsLength / 4;
|
|
2647
|
+
if (transformsLength % 16 !== 0 || regionsLength % 4 !== 0 || tCount !== rCount) {
|
|
2648
|
+
worldInternal._routeError(
|
|
2649
|
+
new SpriteInstancesCountMismatchError(transformsLength, regionsLength),
|
|
2650
|
+
{
|
|
2651
|
+
severity: Severity.Error,
|
|
2652
|
+
systemName: 'RenderSystem.extract (sprite-instances-count-mismatch)',
|
|
2653
|
+
},
|
|
2654
|
+
);
|
|
2655
|
+
continue;
|
|
2656
|
+
}
|
|
2657
|
+
// Validation passes — build the snapshot. transforms.length === 0
|
|
2658
|
+
// is lawful (zero-instance) and produces instanceCount=0; the
|
|
2659
|
+
// record stage skips drawIndexed when instanceCount===0.
|
|
2660
|
+
const transformsCopy = new Float32Array(transforms);
|
|
2661
|
+
const regionsCopy = new Float32Array(regions);
|
|
2662
|
+
spriteInstancesSnap = {
|
|
2663
|
+
transforms: transformsCopy,
|
|
2664
|
+
regions: regionsCopy,
|
|
2665
|
+
instanceCount: tCount,
|
|
2666
|
+
cacheKey: entity,
|
|
2667
|
+
archVersion,
|
|
2668
|
+
};
|
|
2669
|
+
}
|
|
2670
|
+
}
|
|
2671
|
+
|
|
2672
|
+
let localAabb: Float32Array | undefined;
|
|
2673
|
+
let lods: readonly MeshLodLevel[] | undefined;
|
|
2674
|
+
let lodHysteresis: number | undefined;
|
|
2675
|
+
let morph: MorphSnapshot | undefined;
|
|
2676
|
+
const assetHandleRaw = Math.round(fAssetHandle ?? 0);
|
|
2677
|
+
if (assetHandleRaw !== 0) {
|
|
2678
|
+
const meshRes = resolveAssetHandle(world, toShared<'MeshAsset'>(assetHandleRaw));
|
|
2679
|
+
if (meshRes.ok && meshRes.value.kind === 'mesh') {
|
|
2680
|
+
const meshAsset = meshRes.value as MeshAsset;
|
|
2681
|
+
lods = meshAsset.lods;
|
|
2682
|
+
lodHysteresis = meshAsset.lodHysteresis;
|
|
2683
|
+
morph = morphSnapshotFor(meshAsset, morphWeightsView);
|
|
2684
|
+
const meshAabb = meshAsset.aabb;
|
|
2685
|
+
// Morph targets can expand the authored bounds. Keep the
|
|
2686
|
+
// specialized lane conservative until a target-aware bounds
|
|
2687
|
+
// projection is available; a false-positive draw is preferable
|
|
2688
|
+
// to culling a valid deformed vertex.
|
|
2689
|
+
if (morph === undefined && hasFiniteOrderedLocalAabb(meshAabb)) {
|
|
2690
|
+
localAabb = new Float32Array(meshAabb);
|
|
2691
|
+
}
|
|
2692
|
+
}
|
|
2693
|
+
}
|
|
2694
|
+
|
|
2695
|
+
const pointsLinesStyle: PointsLinesStyle | undefined =
|
|
2696
|
+
points !== undefined
|
|
2697
|
+
? (() => {
|
|
2698
|
+
const shape = pointShapeFromU32(points.shape);
|
|
2699
|
+
return shape === undefined
|
|
2700
|
+
? undefined
|
|
2701
|
+
: { kind: 'points' as const, sizePx: points.sizePx, shape };
|
|
2702
|
+
})()
|
|
2703
|
+
: lines === undefined
|
|
2704
|
+
? undefined
|
|
2705
|
+
: { kind: 'lines' as const, widthPx: lines.widthPx };
|
|
2706
|
+
const cullingLocalAabb = expandPointsLinesBounds(localAabb ?? [], pointsLinesStyle);
|
|
2707
|
+
const pointsLines =
|
|
2708
|
+
pointsLinesComponent === undefined
|
|
2709
|
+
? undefined
|
|
2710
|
+
: ({
|
|
2711
|
+
worldId: 0,
|
|
2712
|
+
entityKey: entity,
|
|
2713
|
+
component: pointsLinesComponent,
|
|
2714
|
+
meshHandle: assetHandleRaw,
|
|
2715
|
+
meshGeneration: assets?.catalogEpoch ?? 0,
|
|
2716
|
+
materialHandle: handleRaw,
|
|
2717
|
+
materialGeneration: assets?.catalogEpoch ?? 0,
|
|
2718
|
+
style: pointsLinesStyle,
|
|
2719
|
+
layer: layerVal,
|
|
2720
|
+
sortKey,
|
|
2721
|
+
visible: true,
|
|
2722
|
+
sourceBounds: cullingLocalAabb,
|
|
2723
|
+
viewport: { width: 0, height: 0, dpr: 1 },
|
|
2724
|
+
projection: identityProjection(),
|
|
2725
|
+
} satisfies PointsLinesRetainedSnapshot);
|
|
2726
|
+
|
|
2727
|
+
// Instances are snapshotted before the CPU visibility decision so the
|
|
2728
|
+
// culling owner can derive the union of every instance's transformed
|
|
2729
|
+
// mesh bounds. The same detached snapshot is then carried to record;
|
|
2730
|
+
// do not re-read the ECS array after culling (a structural write must
|
|
2731
|
+
// not make the cull and draw disagree within one frame).
|
|
2732
|
+
let instancesSnap: InstancesSnapshot | undefined;
|
|
2733
|
+
if (hasInstances) {
|
|
2734
|
+
const transforms = worldInternal._getArrayView(entity, Instances, 'transforms');
|
|
2735
|
+
if (transforms === undefined) {
|
|
2736
|
+
// A present component with an unavailable array is an empty
|
|
2737
|
+
// instance contribution, not an absent component. Preserve the
|
|
2738
|
+
// zero-draw contract so the record stage cannot synthesize one
|
|
2739
|
+
// identity instance from an incomplete row.
|
|
2740
|
+
instancesSnap = {
|
|
2741
|
+
transforms: new Float32Array(),
|
|
2742
|
+
instanceCount: 0,
|
|
2743
|
+
cacheKey: entity,
|
|
2744
|
+
archVersion,
|
|
2745
|
+
};
|
|
2746
|
+
} else {
|
|
2747
|
+
const actualLength = transforms.length;
|
|
2748
|
+
if (actualLength % 16 !== 0) {
|
|
2749
|
+
worldInternal._routeError(new InstanceTransformsStrideMismatchError(actualLength), {
|
|
2750
|
+
severity: Severity.Error,
|
|
2751
|
+
systemName: 'RenderSystem.extract (Instances stride)',
|
|
2752
|
+
});
|
|
2753
|
+
continue;
|
|
2754
|
+
}
|
|
2755
|
+
const snapshotCopy = new Float32Array(transforms);
|
|
2756
|
+
instancesSnap = {
|
|
2757
|
+
transforms: snapshotCopy,
|
|
2758
|
+
instanceCount: actualLength / 16,
|
|
2759
|
+
cacheKey: entity,
|
|
2760
|
+
archVersion,
|
|
2761
|
+
};
|
|
2762
|
+
}
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2765
|
+
const baseRenderable: RenderableSnapshot = {
|
|
2766
|
+
assetHandle: Math.round(fAssetHandle ?? 0),
|
|
2767
|
+
transform: transformSnap,
|
|
2768
|
+
...(lods === undefined ? {} : { lods }),
|
|
2769
|
+
...(lodHysteresis === undefined ? {} : { lodHysteresis }),
|
|
2770
|
+
...(localAabb !== undefined ? { localAabb: cullingLocalAabb } : {}),
|
|
2771
|
+
material: materialSnap,
|
|
2772
|
+
materials: materialsArr,
|
|
2773
|
+
materialBindingSources,
|
|
2774
|
+
materialBindingDiagnostics,
|
|
2775
|
+
worldId: 0,
|
|
2776
|
+
entityKey: entity,
|
|
2777
|
+
...(skinSlice !== undefined ? { skin: skinSlice } : {}),
|
|
2778
|
+
...(morph !== undefined ? { morph } : {}),
|
|
2779
|
+
...(instancesSnap !== undefined ? { instances: instancesSnap } : {}),
|
|
2780
|
+
...(spriteInstancesSnap !== undefined ? { spriteInstances: spriteInstancesSnap } : {}),
|
|
2781
|
+
...(pointsLines !== undefined ? { pointsLines } : {}),
|
|
2782
|
+
};
|
|
2783
|
+
const gpuDrivenDraws = buildGpuDrivenDraws({
|
|
2784
|
+
submeshes: gpuDrivenSubmeshes,
|
|
2785
|
+
indexed: gpuDrivenIndexed,
|
|
2786
|
+
materials: materialsArr,
|
|
2787
|
+
fallbackMaterial: materialSnap,
|
|
2788
|
+
...(gpuDrivenGeometry === undefined || getMaterialShaderArtifact === undefined
|
|
2789
|
+
? {}
|
|
2790
|
+
: {
|
|
2791
|
+
prepare(draw, drawMaterial) {
|
|
2792
|
+
const materialShaderId = drawMaterial.materialShaderId;
|
|
2793
|
+
if (materialShaderId === undefined) return undefined;
|
|
2794
|
+
const artifact = getMaterialShaderArtifact(materialShaderId);
|
|
2795
|
+
if (artifact?.receipt === undefined) return undefined;
|
|
2796
|
+
const geometry: GpuDrivenGeometryReceipt = {
|
|
2797
|
+
...gpuDrivenGeometry,
|
|
2798
|
+
topology: draw.topology,
|
|
2799
|
+
indexed: draw.kind === 'indexed',
|
|
2800
|
+
};
|
|
2801
|
+
const result = resolvePreparedGpuDrivenDraw({
|
|
2802
|
+
snapshot: { ...baseRenderable, material: drawMaterial },
|
|
2803
|
+
artifact,
|
|
2804
|
+
geometry,
|
|
2805
|
+
generation: artifact.receipt.generation,
|
|
2806
|
+
draw,
|
|
2807
|
+
});
|
|
2808
|
+
return result.ok ? result.value : undefined;
|
|
2809
|
+
},
|
|
2810
|
+
}),
|
|
2811
|
+
});
|
|
2812
|
+
const renderable =
|
|
2813
|
+
morph === undefined && gpuDrivenDraws.length > 0
|
|
2814
|
+
? { ...baseRenderable, gpuDrivenDraws }
|
|
2815
|
+
: baseRenderable;
|
|
2816
|
+
|
|
2817
|
+
// feat-20260528-frustum-culling M3 / w10: frustum culling check.
|
|
2818
|
+
// Skip the entity if a valid AABB exists AND ALL cameras' frusta
|
|
2819
|
+
// reject the world-space AABB. Missing or malformed AABBs are
|
|
2820
|
+
// conservative always-visible fallbacks; valid culling bounds are
|
|
2821
|
+
// producer-owned finite local-space AABBs. Culling is unconditional
|
|
2822
|
+
// engine behavior; there is no per-entity opt-out.
|
|
2823
|
+
if (localAabb !== undefined) {
|
|
2824
|
+
// An empty or malformed Instances payload has no meaningful bounds.
|
|
2825
|
+
// Keep it conservative (the draw path later emits zero instances)
|
|
2826
|
+
// instead of manufacturing the entity's identity bounds. For a
|
|
2827
|
+
// valid payload, derive one world-space union for CPU culling while
|
|
2828
|
+
// leaving the mesh-local AABB untouched for GPU per-instance cull.
|
|
2829
|
+
const derivedInstancesBounds =
|
|
2830
|
+
instancesSnap === undefined || instancesSnap.instanceCount === 0
|
|
2831
|
+
? undefined
|
|
2832
|
+
: deriveInstancesUnionBounds({
|
|
2833
|
+
meshAabb: cullingLocalAabb,
|
|
2834
|
+
entityWorld: transformSnap.world,
|
|
2835
|
+
transforms: instancesSnap.transforms,
|
|
2836
|
+
});
|
|
2837
|
+
if (instancesSnap?.instanceCount === 0) {
|
|
2838
|
+
// No instance can contribute a visible bound. The retained
|
|
2839
|
+
// snapshot still records instanceCount=0 for the record stage.
|
|
2840
|
+
} else if (
|
|
2841
|
+
hasInstances &&
|
|
2842
|
+
(instancesSnap === undefined || derivedInstancesBounds === undefined)
|
|
2843
|
+
) {
|
|
2844
|
+
// Missing/malformed derived facts are a conservative no-cull
|
|
2845
|
+
// result. The stride validator above already rejects malformed
|
|
2846
|
+
// lengths; this branch covers non-finite producer matrices/AABB.
|
|
2847
|
+
} else {
|
|
2848
|
+
// feat-20260601 D-3: cull AABB uses the resolved world mat4
|
|
2849
|
+
// directly (no compose) -- same source the record stage feeds
|
|
2850
|
+
// the mesh SSBO, so cull stays same-source with render (AC-05).
|
|
2851
|
+
const worldAabb = box3.create();
|
|
2852
|
+
if (derivedInstancesBounds !== undefined) {
|
|
2853
|
+
worldAabb[0] = derivedInstancesBounds[0] ?? 0;
|
|
2854
|
+
worldAabb[1] = derivedInstancesBounds[1] ?? 0;
|
|
2855
|
+
worldAabb[2] = derivedInstancesBounds[2] ?? 0;
|
|
2856
|
+
worldAabb[3] = derivedInstancesBounds[3] ?? 0;
|
|
2857
|
+
worldAabb[4] = derivedInstancesBounds[4] ?? 0;
|
|
2858
|
+
worldAabb[5] = derivedInstancesBounds[5] ?? 0;
|
|
2859
|
+
} else {
|
|
2860
|
+
box3.transformBox3(worldAabb, cullingLocalAabb, transformSnap.world);
|
|
2861
|
+
}
|
|
2862
|
+
|
|
2863
|
+
// Test against all cameras. Entity is visible if one camera
|
|
2864
|
+
// frustum intersects the world-space AABB (or planes are empty
|
|
2865
|
+
// from degenerate projection).
|
|
2866
|
+
frustumTotal += 1;
|
|
2867
|
+
let visible = frustumPlanes.length === 0;
|
|
2868
|
+
for (let ci = 0; ci < frustumPlanes.length; ci++) {
|
|
2869
|
+
const planes = frustumPlanes[ci] as Float32Array;
|
|
2870
|
+
if (planes.length === 0) {
|
|
2871
|
+
visible = true;
|
|
2872
|
+
break;
|
|
2873
|
+
}
|
|
2874
|
+
if (frustum.intersectsBox(planes as frustum.Frustum, worldAabb as box3.Box3Like)) {
|
|
2875
|
+
visible = true;
|
|
2876
|
+
break;
|
|
2877
|
+
}
|
|
2878
|
+
}
|
|
2879
|
+
if (!visible) {
|
|
2880
|
+
frustumCulled += 1;
|
|
2881
|
+
continue;
|
|
2882
|
+
}
|
|
2883
|
+
}
|
|
2884
|
+
}
|
|
2885
|
+
|
|
2886
|
+
flushPendingDispatch(pendingDispatch);
|
|
2887
|
+
renderables.push(renderable);
|
|
2888
|
+
}
|
|
2889
|
+
|
|
2890
|
+
// feat-20260520-2d-sprite-layer-mvp M-3 / w22 + w25: finalise the
|
|
2891
|
+
// pending TransparentEntry with the renderableIndex pointing at the
|
|
2892
|
+
// RenderableSnapshot we just pushed (when isRenderable === true).
|
|
2893
|
+
// The check below also covers a sprite entity that survives the
|
|
2894
|
+
// dangling-Instances branch (silent skip with `dispatchEntry !==
|
|
2895
|
+
// null` early-continue) — in that case renderableIndex is still set
|
|
2896
|
+
// to the just-pushed slot which is correct because materialDispatch
|
|
2897
|
+
// already captures the dispatch position.
|
|
2898
|
+
}
|
|
2899
|
+
}
|
|
2900
|
+
|
|
2901
|
+
// M3 / w26: sort dispatch entries by queue (ascending, stable sort)
|
|
2902
|
+
// per plan-strategy D-3.
|
|
2903
|
+
dispatch = sortDispatchByQueue(dispatch);
|
|
2904
|
+
|
|
2905
|
+
// D-1: collect PostProcessParams entities into Map<shaderId, Uint8Array>.
|
|
2906
|
+
// Last-one-wins when multiple entities bear the same shader id (mirrors
|
|
2907
|
+
// Camera.exposure -> CameraSnapshot pattern; extract stage only reads).
|
|
2908
|
+
const postProcessParams: Map<string, Uint8Array> = new Map();
|
|
2909
|
+
const postProcessParamsQuery = world.query({ with: [PostProcessParams] }).unwrap();
|
|
2910
|
+
for (const row of postProcessParamsQuery) {
|
|
2911
|
+
const entity = row.entity;
|
|
2912
|
+
const read = world.get(entity, PostProcessParams);
|
|
2913
|
+
if (!read.ok) continue;
|
|
2914
|
+
postProcessParams.set(read.value.shader, read.value.data);
|
|
2915
|
+
}
|
|
2916
|
+
|
|
2917
|
+
// feat-20260621 M-A3 / w13 (D-5): engine built-in tonemap data-driven
|
|
2918
|
+
// provider. The engine bridges the active camera's `Camera.exposure /
|
|
2919
|
+
// whitePoint / tonemap` onto the SAME unified params channel custom
|
|
2920
|
+
// post-processes use — `Camera.exposure` stays the AI-user-facing SSOT (D-5),
|
|
2921
|
+
// the engine itself acts as the provider for the Standard tonemap shader
|
|
2922
|
+
// id. The 16B layout keeps the prior recordTonemapPass packing
|
|
2923
|
+
// (render-system-record.ts pre-w14): Float32 [exposure, whitePoint, _,
|
|
2924
|
+
// ditherEnabled], with the mode u32 occupying the third 4-byte slot via
|
|
2925
|
+
// tonemapToU32 (SSOT in camera.ts). The final Output Transform makes a
|
|
2926
|
+
// per-pass copy and writes ditherEnabled at byte offset 12; the extracted
|
|
2927
|
+
// camera snapshot remains the SSOT. Run AFTER the user-entity collection above so the engine's
|
|
2928
|
+
// built-in provider is authoritative for its own reserved key (a user entity
|
|
2929
|
+
// can never shadow the Standard tonemap identity. The single active camera mirrors
|
|
2930
|
+
// recordFrame's `activeCameras[0]` selection.
|
|
2931
|
+
const tonemapCamera = cameras[0];
|
|
2932
|
+
if (tonemapCamera !== undefined) {
|
|
2933
|
+
postProcessParams.set(STANDARD_OUTPUT_TRANSFORM_FEATURE_ID, tonemapParams(tonemapCamera));
|
|
2934
|
+
}
|
|
2935
|
+
|
|
2936
|
+
return {
|
|
2937
|
+
cameras,
|
|
2938
|
+
auxiliaryCameras,
|
|
2939
|
+
cubeCameras,
|
|
2940
|
+
reflectionProbes,
|
|
2941
|
+
lights,
|
|
2942
|
+
environment,
|
|
2943
|
+
environmentReady: true,
|
|
2944
|
+
...(volumetricFog === undefined ? {} : { volumetricFog }),
|
|
2945
|
+
renderables,
|
|
2946
|
+
dispatch,
|
|
2947
|
+
skylight,
|
|
2948
|
+
skylightCount,
|
|
2949
|
+
lightProbes,
|
|
2950
|
+
skybox,
|
|
2951
|
+
skyboxCount,
|
|
2952
|
+
fog,
|
|
2953
|
+
...(fogFailure === undefined ? {} : { fogFailure }),
|
|
2954
|
+
frustumStats: { culled: frustumCulled, total: frustumTotal },
|
|
2955
|
+
visibilityStats: { explicitlyHidden: explicitlyHidden.size },
|
|
2956
|
+
postProcessParams,
|
|
2957
|
+
visibilitySnapshots: [context.visibility],
|
|
2958
|
+
featureVisibilitySnapshots: [{ world, snapshot: context.visibility }],
|
|
2959
|
+
hiddenEntityReports: [...explicitlyHidden].map((entity) => ({ world, entity })),
|
|
2960
|
+
};
|
|
2961
|
+
}
|
|
2962
|
+
|
|
2963
|
+
export function defaultMaterialSnapshot(materialHandle = 0): MaterialSnapshot {
|
|
2964
|
+
// Mid-grey unlit fallback (D-Q7 case B + extract-stage missing-spec),
|
|
2965
|
+
// matching the pre-w6 visual outcome where the record stage's force-cast
|
|
2966
|
+
// read of `firstMaterial.baseColorTexture` returned undefined and the
|
|
2967
|
+
// unlit fallback shader was selected.
|
|
2968
|
+
return {
|
|
2969
|
+
baseColor: vec3.create(0.5, 0.5, 0.5),
|
|
2970
|
+
metallic: 0,
|
|
2971
|
+
roughness: 1,
|
|
2972
|
+
materialHandle,
|
|
2973
|
+
};
|
|
2974
|
+
}
|
|
2975
|
+
|
|
2976
|
+
function identityProjection(): Float32Array {
|
|
2977
|
+
const projection = new Float32Array(16);
|
|
2978
|
+
projection[0] = 1;
|
|
2979
|
+
projection[5] = 1;
|
|
2980
|
+
projection[10] = 1;
|
|
2981
|
+
projection[15] = 1;
|
|
2982
|
+
return projection;
|
|
2983
|
+
}
|