@forgeax/engine-render 0.1.20 → 0.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (645) hide show
  1. package/README.md +365 -29
  2. package/dist/assembly/backend-contract.d.ts +13 -0
  3. package/dist/assembly/backend-contract.d.ts.map +1 -1
  4. package/dist/assembly/device-feature-admission.d.ts +18 -0
  5. package/dist/assembly/device-feature-admission.d.ts.map +1 -0
  6. package/dist/assembly/directional-shadow-inspection.d.ts +38 -0
  7. package/dist/assembly/directional-shadow-inspection.d.ts.map +1 -0
  8. package/dist/assembly/factory.d.ts +30 -19
  9. package/dist/assembly/factory.d.ts.map +1 -1
  10. package/dist/assembly/host-contract.d.ts +19 -0
  11. package/dist/assembly/host-contract.d.ts.map +1 -1
  12. package/dist/assembly/render-target-host.d.ts +46 -0
  13. package/dist/assembly/render-target-host.d.ts.map +1 -0
  14. package/dist/assets/render-asset-port.d.ts.map +1 -1
  15. package/dist/authoring.mjs +4 -1
  16. package/dist/authoring.mjs.map +1 -1
  17. package/dist/capture/cube-views.d.ts +21 -0
  18. package/dist/capture/cube-views.d.ts.map +1 -0
  19. package/dist/capture/scheduler.d.ts +54 -0
  20. package/dist/capture/scheduler.d.ts.map +1 -0
  21. package/dist/{chunk-PCHBPYML.mjs → chunk-4L3P6DT5.mjs} +2 -2
  22. package/dist/chunk-4L3P6DT5.mjs.map +1 -0
  23. package/dist/{chunk-VFPLTKCU.mjs → chunk-4NPUASZR.mjs} +15 -4
  24. package/dist/chunk-4NPUASZR.mjs.map +1 -0
  25. package/dist/chunk-DIYW3M5D.mjs +5085 -0
  26. package/dist/chunk-DIYW3M5D.mjs.map +1 -0
  27. package/dist/chunk-FBC4R44J.mjs +1003 -0
  28. package/dist/chunk-FBC4R44J.mjs.map +1 -0
  29. package/dist/{chunk-CDTWTHZR.mjs → chunk-FF7K3FSO.mjs} +474 -168
  30. package/dist/chunk-FF7K3FSO.mjs.map +1 -0
  31. package/dist/chunk-HZUPSYW7.mjs +1104 -0
  32. package/dist/chunk-HZUPSYW7.mjs.map +1 -0
  33. package/dist/{chunk-TBQJOK2L.mjs → chunk-QODA5UKU.mjs} +321 -269
  34. package/dist/chunk-QODA5UKU.mjs.map +1 -0
  35. package/dist/chunk-YALPS44A.mjs +296 -0
  36. package/dist/chunk-YALPS44A.mjs.map +1 -0
  37. package/dist/{chunk-4XINDLAY.mjs → chunk-ZUWKAZ2I.mjs} +1963 -2178
  38. package/dist/chunk-ZUWKAZ2I.mjs.map +1 -0
  39. package/dist/cluster-binner.d.ts +5 -0
  40. package/dist/cluster-binner.d.ts.map +1 -1
  41. package/dist/components/camera.d.ts +1 -0
  42. package/dist/components/camera.d.ts.map +1 -1
  43. package/dist/components/cube-camera.d.ts +20 -0
  44. package/dist/components/cube-camera.d.ts.map +1 -0
  45. package/dist/components/directional-light.d.ts +11 -2
  46. package/dist/components/directional-light.d.ts.map +1 -1
  47. package/dist/components/directional-shadow-filter.d.ts +25 -0
  48. package/dist/components/directional-shadow-filter.d.ts.map +1 -0
  49. package/dist/components/index.d.ts +5 -0
  50. package/dist/components/index.d.ts.map +1 -1
  51. package/dist/components/light-helpers.d.ts +4 -0
  52. package/dist/components/light-helpers.d.ts.map +1 -1
  53. package/dist/components/light-probe.d.ts +9 -0
  54. package/dist/components/light-probe.d.ts.map +1 -0
  55. package/dist/components/rect-area-light.d.ts +12 -0
  56. package/dist/components/rect-area-light.d.ts.map +1 -0
  57. package/dist/components/reflection-probe.d.ts +17 -0
  58. package/dist/components/reflection-probe.d.ts.map +1 -0
  59. package/dist/components/scene-instance.d.ts +4 -0
  60. package/dist/components/scene-instance.d.ts.map +1 -1
  61. package/dist/components/spot-light.d.ts +3 -0
  62. package/dist/components/spot-light.d.ts.map +1 -1
  63. package/dist/construct-renderer.mjs +14836 -9620
  64. package/dist/construct-renderer.mjs.map +1 -1
  65. package/dist/device/gpu-residency.d.ts +8 -1
  66. package/dist/device/gpu-residency.d.ts.map +1 -1
  67. package/dist/device/lifecycle-transaction.d.ts +2 -0
  68. package/dist/device/lifecycle-transaction.d.ts.map +1 -0
  69. package/dist/environment/frame.d.ts.map +1 -1
  70. package/dist/environment/lifecycle.d.ts +5 -0
  71. package/dist/environment/lifecycle.d.ts.map +1 -1
  72. package/dist/errors/gpu-driven.d.ts +26 -0
  73. package/dist/errors/gpu-driven.d.ts.map +1 -0
  74. package/dist/errors/index.d.ts +1 -0
  75. package/dist/errors/index.d.ts.map +1 -1
  76. package/dist/errors/recover.d.ts +9 -1
  77. package/dist/errors/recover.d.ts.map +1 -1
  78. package/dist/errors/render.d.ts +166 -93
  79. package/dist/errors/render.d.ts.map +1 -1
  80. package/dist/extract/directional-shadow-projection.d.ts +23 -0
  81. package/dist/extract/directional-shadow-projection.d.ts.map +1 -0
  82. package/dist/extract/environment.d.ts +14 -0
  83. package/dist/extract/environment.d.ts.map +1 -1
  84. package/dist/extract/gpu-driven.d.ts +50 -0
  85. package/dist/extract/gpu-driven.d.ts.map +1 -0
  86. package/dist/extract/visibility.d.ts.map +1 -1
  87. package/dist/features/fullscreen.d.ts.map +1 -1
  88. package/dist/features/targets.d.ts.map +1 -1
  89. package/dist/features/types.d.ts +10 -0
  90. package/dist/features/types.d.ts.map +1 -1
  91. package/dist/fullscreen-post-process-pass.d.ts +13 -2
  92. package/dist/fullscreen-post-process-pass.d.ts.map +1 -1
  93. package/dist/gpu-driven/batch-topology.d.ts +34 -0
  94. package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
  95. package/dist/gpu-driven/prepared-draw.d.ts +63 -0
  96. package/dist/gpu-driven/prepared-draw.d.ts.map +1 -0
  97. package/dist/gpu-driven/production-raster.d.ts +97 -2
  98. package/dist/gpu-driven/production-raster.d.ts.map +1 -1
  99. package/dist/gpu-driven/view-gpu.d.ts +64 -1
  100. package/dist/gpu-driven/view-gpu.d.ts.map +1 -1
  101. package/dist/gpu-scene-schema.d.ts +14 -0
  102. package/dist/gpu-scene-schema.d.ts.map +1 -1
  103. package/dist/gpu-scene.d.ts +8 -1
  104. package/dist/gpu-scene.d.ts.map +1 -1
  105. package/dist/gpu-usage.d.ts +0 -1
  106. package/dist/gpu-usage.d.ts.map +1 -1
  107. package/dist/hdrp-buffers.d.ts +21 -19
  108. package/dist/hdrp-buffers.d.ts.map +1 -1
  109. package/dist/ibl/IblPipelineCache.d.ts +4 -0
  110. package/dist/ibl/IblPipelineCache.d.ts.map +1 -1
  111. package/dist/ibl/kernel-cache.d.ts +36 -0
  112. package/dist/ibl/kernel-cache.d.ts.map +1 -0
  113. package/dist/index.d.ts +39 -3
  114. package/dist/index.d.ts.map +1 -1
  115. package/dist/index.mjs +91 -6
  116. package/dist/index.mjs.map +1 -1
  117. package/dist/inspection-types.d.ts +214 -1
  118. package/dist/inspection-types.d.ts.map +1 -1
  119. package/dist/instances-derived-bounds.d.ts +50 -0
  120. package/dist/instances-derived-bounds.d.ts.map +1 -0
  121. package/dist/internal.d.ts +9 -0
  122. package/dist/internal.d.ts.map +1 -1
  123. package/dist/internal.mjs +23 -2
  124. package/dist/internal.mjs.map +1 -1
  125. package/dist/light-buffer-layout.d.ts +58 -140
  126. package/dist/light-buffer-layout.d.ts.map +1 -1
  127. package/dist/materials.d.ts.map +1 -1
  128. package/dist/mesh-material-bindings.d.ts +54 -0
  129. package/dist/mesh-material-bindings.d.ts.map +1 -1
  130. package/dist/pbr-pipeline.d.ts +38 -14
  131. package/dist/pbr-pipeline.d.ts.map +1 -1
  132. package/dist/pipeline/standard-forward-lane.d.ts +2 -1
  133. package/dist/pipeline/standard-forward-lane.d.ts.map +1 -1
  134. package/dist/pipeline/standard-lighting/errors.d.ts +4 -0
  135. package/dist/pipeline/standard-lighting/errors.d.ts.map +1 -0
  136. package/dist/pipeline/standard-lighting/graph.d.ts +24 -0
  137. package/dist/pipeline/standard-lighting/graph.d.ts.map +1 -0
  138. package/dist/pipeline/standard-lighting/inspection.d.ts +38 -0
  139. package/dist/pipeline/standard-lighting/inspection.d.ts.map +1 -0
  140. package/dist/pipeline/standard-lighting/layout.d.ts +28 -0
  141. package/dist/pipeline/standard-lighting/layout.d.ts.map +1 -0
  142. package/dist/pipeline/standard-lighting/light-frame.d.ts +33 -0
  143. package/dist/pipeline/standard-lighting/light-frame.d.ts.map +1 -0
  144. package/dist/pipeline/standard-lighting/membership.d.ts +14 -0
  145. package/dist/pipeline/standard-lighting/membership.d.ts.map +1 -0
  146. package/dist/pipeline/standard-lighting/prepare.d.ts +16 -0
  147. package/dist/pipeline/standard-lighting/prepare.d.ts.map +1 -0
  148. package/dist/pipeline/standard-lighting/topology.d.ts +45 -0
  149. package/dist/pipeline/standard-lighting/topology.d.ts.map +1 -0
  150. package/dist/pipeline/standard-lighting/transport.d.ts +36 -0
  151. package/dist/pipeline/standard-lighting/transport.d.ts.map +1 -0
  152. package/dist/pipeline/standard-pipeline.d.ts +4 -13
  153. package/dist/pipeline/standard-pipeline.d.ts.map +1 -1
  154. package/dist/pipeline/standard-post.d.ts.map +1 -1
  155. package/dist/pipeline/standard-profile.d.ts +5 -26
  156. package/dist/pipeline/standard-profile.d.ts.map +1 -1
  157. package/dist/pipeline-builder.d.ts +2 -0
  158. package/dist/pipeline-builder.d.ts.map +1 -1
  159. package/dist/pipeline-spec.d.ts +40 -7
  160. package/dist/pipeline-spec.d.ts.map +1 -1
  161. package/dist/plugin.d.ts.map +1 -1
  162. package/dist/point-shadow-inspection.d.ts +21 -0
  163. package/dist/point-shadow-inspection.d.ts.map +1 -0
  164. package/dist/prepare/extended-lighting/ltc-resources.d.ts +31 -0
  165. package/dist/prepare/extended-lighting/ltc-resources.d.ts.map +1 -0
  166. package/dist/prepare/extended-lighting/resources.d.ts +72 -0
  167. package/dist/prepare/extended-lighting/resources.d.ts.map +1 -0
  168. package/dist/prepare/extended-lighting/spot-modifiers.d.ts +42 -0
  169. package/dist/prepare/extended-lighting/spot-modifiers.d.ts.map +1 -0
  170. package/dist/prepare/extended-lighting/state.d.ts +24 -0
  171. package/dist/prepare/extended-lighting/state.d.ts.map +1 -0
  172. package/dist/record/frame-lighting.d.ts +33 -36
  173. package/dist/record/frame-lighting.d.ts.map +1 -1
  174. package/dist/record/frame-snapshot.d.ts +78 -24
  175. package/dist/record/frame-snapshot.d.ts.map +1 -1
  176. package/dist/record/frame-targets.d.ts +5 -0
  177. package/dist/record/frame-targets.d.ts.map +1 -1
  178. package/dist/record/frame.d.ts +16 -6
  179. package/dist/record/frame.d.ts.map +1 -1
  180. package/dist/record/gpu-pass-timing/contract.d.ts +96 -0
  181. package/dist/record/gpu-pass-timing/contract.d.ts.map +1 -0
  182. package/dist/record/gpu-pass-timing/errors.d.ts +18 -0
  183. package/dist/record/gpu-pass-timing/errors.d.ts.map +1 -0
  184. package/dist/record/gpu-pass-timing/index.d.ts +8 -0
  185. package/dist/record/gpu-pass-timing/index.d.ts.map +1 -0
  186. package/dist/record/gpu-pass-timing/parser.d.ts +11 -0
  187. package/dist/record/gpu-pass-timing/parser.d.ts.map +1 -0
  188. package/dist/record/gpu-pass-timing/session.d.ts +43 -0
  189. package/dist/record/gpu-pass-timing/session.d.ts.map +1 -0
  190. package/dist/record/gpu-timing.d.ts +20 -3
  191. package/dist/record/gpu-timing.d.ts.map +1 -1
  192. package/dist/record/helpers.d.ts +0 -20
  193. package/dist/record/helpers.d.ts.map +1 -1
  194. package/dist/record/main-pass-geometry.d.ts +6 -1
  195. package/dist/record/main-pass-geometry.d.ts.map +1 -1
  196. package/dist/record/main-pass-material.d.ts +25 -2
  197. package/dist/record/main-pass-material.d.ts.map +1 -1
  198. package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
  199. package/dist/record/main-pass.d.ts +2 -0
  200. package/dist/record/main-pass.d.ts.map +1 -1
  201. package/dist/record/mesh-ssbo.d.ts.map +1 -1
  202. package/dist/record/render-context.d.ts +98 -6
  203. package/dist/record/render-context.d.ts.map +1 -1
  204. package/dist/record/shadow-pass.d.ts.map +1 -1
  205. package/dist/record/skybox-post-pass.d.ts.map +1 -1
  206. package/dist/record/typed-frame-graph.d.ts +119 -4
  207. package/dist/record/typed-frame-graph.d.ts.map +1 -1
  208. package/dist/record/view-ubo.d.ts +7 -5
  209. package/dist/record/view-ubo.d.ts.map +1 -1
  210. package/dist/reflection/filter.d.ts +22 -0
  211. package/dist/reflection/filter.d.ts.map +1 -0
  212. package/dist/reflection/gpu-table.d.ts +25 -0
  213. package/dist/reflection/gpu-table.d.ts.map +1 -0
  214. package/dist/reflection/inspection.d.ts +10 -0
  215. package/dist/reflection/inspection.d.ts.map +1 -0
  216. package/dist/reflection/projection.d.ts +140 -0
  217. package/dist/reflection/projection.d.ts.map +1 -0
  218. package/dist/reflection/record-owner.d.ts +60 -0
  219. package/dist/reflection/record-owner.d.ts.map +1 -0
  220. package/dist/render-contract.d.ts +62 -14
  221. package/dist/render-contract.d.ts.map +1 -1
  222. package/dist/render-graph-primitives.d.ts +1 -0
  223. package/dist/render-graph-primitives.d.ts.map +1 -1
  224. package/dist/render-pipeline.d.ts +49 -2
  225. package/dist/render-pipeline.d.ts.map +1 -1
  226. package/dist/render-system-extract.d.ts +160 -31
  227. package/dist/render-system-extract.d.ts.map +1 -1
  228. package/dist/render-system.d.ts +28 -2
  229. package/dist/render-system.d.ts.map +1 -1
  230. package/dist/renderer.d.ts +43 -0
  231. package/dist/renderer.d.ts.map +1 -0
  232. package/dist/scene/probe-blend-record.d.ts +22 -0
  233. package/dist/scene/probe-blend-record.d.ts.map +1 -0
  234. package/dist/scene/probe-blend.d.ts +142 -0
  235. package/dist/scene/probe-blend.d.ts.map +1 -0
  236. package/dist/scene/render-scene-types.d.ts +0 -6
  237. package/dist/scene/render-scene-types.d.ts.map +1 -1
  238. package/dist/scene/render-scene.d.ts +117 -9
  239. package/dist/scene/render-scene.d.ts.map +1 -1
  240. package/dist/scene/visibility/bounds.d.ts +20 -0
  241. package/dist/scene/visibility/bounds.d.ts.map +1 -0
  242. package/dist/scene/visibility/budget.d.ts +16 -0
  243. package/dist/scene/visibility/budget.d.ts.map +1 -0
  244. package/dist/scene/visibility/facet.d.ts +73 -0
  245. package/dist/scene/visibility/facet.d.ts.map +1 -0
  246. package/dist/scene/visibility/gpu-frame-timing.d.ts +41 -0
  247. package/dist/scene/visibility/gpu-frame-timing.d.ts.map +1 -0
  248. package/dist/scene/visibility/gpu-lod.d.ts +46 -0
  249. package/dist/scene/visibility/gpu-lod.d.ts.map +1 -0
  250. package/dist/scene/visibility/inspection.d.ts +132 -0
  251. package/dist/scene/visibility/inspection.d.ts.map +1 -0
  252. package/dist/scene/visibility/lod-selector.d.ts +25 -0
  253. package/dist/scene/visibility/lod-selector.d.ts.map +1 -0
  254. package/dist/scene/visibility/occlusion-confidence.d.ts +81 -0
  255. package/dist/scene/visibility/occlusion-confidence.d.ts.map +1 -0
  256. package/dist/scene/visibility/occlusion-pass.d.ts +57 -0
  257. package/dist/scene/visibility/occlusion-pass.d.ts.map +1 -0
  258. package/dist/scene/visibility/occlusion-query-pool.d.ts +57 -0
  259. package/dist/scene/visibility/occlusion-query-pool.d.ts.map +1 -0
  260. package/dist/scene/visibility/occlusion-runtime.d.ts +96 -0
  261. package/dist/scene/visibility/occlusion-runtime.d.ts.map +1 -0
  262. package/dist/scene/visibility/types.d.ts +34 -0
  263. package/dist/scene/visibility/types.d.ts.map +1 -0
  264. package/dist/shadow-atlas.d.ts +3 -3
  265. package/dist/shadow-atlas.d.ts.map +1 -1
  266. package/dist/ssao-buffers.d.ts +3 -0
  267. package/dist/ssao-buffers.d.ts.map +1 -1
  268. package/dist/ssr/admission.d.ts +122 -0
  269. package/dist/ssr/admission.d.ts.map +1 -0
  270. package/dist/ssr/composition.d.ts +32 -0
  271. package/dist/ssr/composition.d.ts.map +1 -0
  272. package/dist/ssr/errors.d.ts +39 -0
  273. package/dist/ssr/errors.d.ts.map +1 -0
  274. package/dist/ssr/identity.d.ts +13 -0
  275. package/dist/ssr/identity.d.ts.map +1 -0
  276. package/dist/systems/skin-palette-allocator.d.ts +1 -1
  277. package/dist/targets/contracts.d.ts +66 -0
  278. package/dist/targets/contracts.d.ts.map +1 -0
  279. package/dist/targets/graph-projection.d.ts +29 -0
  280. package/dist/targets/graph-projection.d.ts.map +1 -0
  281. package/dist/targets/material-source.d.ts +34 -0
  282. package/dist/targets/material-source.d.ts.map +1 -0
  283. package/dist/targets/owner.d.ts +32 -0
  284. package/dist/targets/owner.d.ts.map +1 -0
  285. package/dist/targets/physical.d.ts +18 -0
  286. package/dist/targets/physical.d.ts.map +1 -0
  287. package/dist/targets/readback.d.ts +39 -0
  288. package/dist/targets/readback.d.ts.map +1 -0
  289. package/dist/temporal/frame-coordinator.d.ts +13 -0
  290. package/dist/temporal/frame-coordinator.d.ts.map +1 -1
  291. package/dist/temporal/frame.d.ts +2 -0
  292. package/dist/temporal/frame.d.ts.map +1 -1
  293. package/dist/temporal/index.mjs +6 -5
  294. package/dist/temporal/view.d.ts +7 -0
  295. package/dist/temporal/view.d.ts.map +1 -1
  296. package/dist/tilemap-chunk-extract-system.d.ts +1 -1
  297. package/dist/typed-render-graph-primitives.d.ts +5 -1
  298. package/dist/typed-render-graph-primitives.d.ts.map +1 -1
  299. package/dist/typed-shadow-passes.d.ts +1 -1
  300. package/dist/typed-shadow-passes.d.ts.map +1 -1
  301. package/dist/volume/passes.d.ts +9 -5
  302. package/dist/volume/passes.d.ts.map +1 -1
  303. package/package.json +20 -20
  304. package/src/__tests__/bloom-exact-zero.unit.test.ts +48 -19
  305. package/src/__tests__/bloom-lifecycle.integration.test.ts +41 -13
  306. package/src/__tests__/camera-target-consumption.unit.test.ts +53 -0
  307. package/src/__tests__/cluster-binner.unit.test.ts +35 -0
  308. package/src/__tests__/cluster-grid-default-surface.unit.test.ts +12 -2
  309. package/src/__tests__/cube-camera-scheduler.unit.test.ts +70 -0
  310. package/src/__tests__/cube-camera-single-submit.perf.test.ts +75 -0
  311. package/src/__tests__/cube-camera-view-matrices.unit.test.ts +41 -0
  312. package/src/__tests__/cube-camera-vocabulary.unit.test.ts +47 -0
  313. package/src/__tests__/cube-camera.integration.test.ts +42 -0
  314. package/src/__tests__/detached-inspection.integration.test.ts +6 -0
  315. package/src/__tests__/device-feature-admission.unit.test.ts +85 -0
  316. package/src/__tests__/direct-light-snapshot.unit.test.ts +62 -6
  317. package/src/__tests__/docs-gate-green.unit.test.ts +38 -0
  318. package/src/__tests__/environment-generation.integration.test.ts +16 -0
  319. package/src/__tests__/evidence-identity.ts +13 -0
  320. package/src/__tests__/evidence-identity.unit.test.ts +24 -0
  321. package/src/__tests__/extended-lighting-recovery.browser.test.ts +14 -0
  322. package/src/__tests__/extended-lighting-recovery.dawn.test.ts +14 -0
  323. package/src/__tests__/extended-lighting-recovery.integration.test.ts +81 -0
  324. package/src/__tests__/extended-lighting-resources.unit.test.ts +51 -0
  325. package/src/__tests__/extended-lighting-zero-feature.integration.test.ts +52 -0
  326. package/src/__tests__/factory-contract.integration.test.ts +288 -29
  327. package/src/__tests__/fog-component.unit.test.ts +67 -0
  328. package/src/__tests__/fog.integration.test.ts +86 -0
  329. package/src/__tests__/frame-observation.contract.test.ts +15 -0
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@@ -0,0 +1,1104 @@
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+ import { LifecycleConstructionError, RenderTargetDescriptorInvalidError } from './chunk-QODA5UKU.mjs';
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+ import { ok, err, derive } from '@forgeax/engine-types';
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+ import '@forgeax/engine-rhi';
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+ import { vec3 } from '@forgeax/engine-math';
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+ import { DEFAULT_STANDARD_PBR_PARAM_SCHEMA } from '@forgeax/engine-shader';
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+
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+ var DeviceResourceRef = class {
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+ kind;
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+ owner;
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+ generation;
11
+ value;
12
+ constructor(kind, owner, generation, value) {
13
+ this.kind = kind;
14
+ this.owner = owner;
15
+ this.generation = generation;
16
+ this.value = value;
17
+ }
18
+ isCurrent(scope) {
19
+ return scope.accepts(this);
20
+ }
21
+ isStale(scope) {
22
+ return !this.isCurrent(scope);
23
+ }
24
+ };
25
+ var DeviceScope = class _DeviceScope {
26
+ generation;
27
+ owner;
28
+ parent;
29
+ lifecycleState = "active";
30
+ resources = [];
31
+ children = [];
32
+ constructor(generation, owner, parent) {
33
+ this.generation = generation;
34
+ this.owner = owner;
35
+ this.parent = parent;
36
+ parent?.children.push(this);
37
+ }
38
+ static create(generation, owner) {
39
+ if (!Number.isSafeInteger(generation) || generation < 0) {
40
+ throw new RangeError("DeviceScope generation must be a non-negative safe integer.");
41
+ }
42
+ if (owner.length === 0) throw new TypeError("DeviceScope owner must not be empty.");
43
+ return new _DeviceScope(generation, owner);
44
+ }
45
+ get state() {
46
+ return this.lifecycleState;
47
+ }
48
+ get childrenSnapshot() {
49
+ return [...this.children];
50
+ }
51
+ /** Create a renderer-owned child scope without exposing a second device owner. */
52
+ createChild(owner) {
53
+ if (this.lifecycleState !== "active") {
54
+ throw new Error("Cannot create a child DeviceScope from an inactive scope.");
55
+ }
56
+ if (owner.length === 0) throw new TypeError("DeviceScope child owner must not be empty.");
57
+ return new _DeviceScope(this.generation, owner, this);
58
+ }
59
+ ref(kind, value) {
60
+ const ref = new DeviceResourceRef(kind, this.owner, this.generation, value);
61
+ this.resources.push({ ref, cleanup: () => void 0 });
62
+ return ref;
63
+ }
64
+ accepts(ref) {
65
+ return this.lifecycleState === "active" && ref.owner === this.owner && ref.generation === this.generation;
66
+ }
67
+ isAlive() {
68
+ return this.lifecycleState === "active";
69
+ }
70
+ resourceDelta() {
71
+ return this.resources.length;
72
+ }
73
+ /** @internal */
74
+ _adopt(kind, value, cleanup) {
75
+ const ref = new DeviceResourceRef(kind, this.owner, this.generation, value);
76
+ this.resources.push({
77
+ ref,
78
+ cleanup
79
+ });
80
+ return ref;
81
+ }
82
+ /** @internal */
83
+ _clearResources() {
84
+ const resources = this.resources.splice(0);
85
+ for (const resource of resources.reverse()) {
86
+ try {
87
+ const pending = resource.cleanup(resource.ref.value);
88
+ if (pending instanceof Promise) void pending.catch(() => void 0);
89
+ } catch {
90
+ }
91
+ }
92
+ return resources;
93
+ }
94
+ /** Mark an active child as retiring without releasing in-flight resources. */
95
+ beginRetire() {
96
+ if (this.lifecycleState === "active") this.lifecycleState = "retiring";
97
+ }
98
+ retire() {
99
+ if (this.lifecycleState !== "active" && this.lifecycleState !== "retiring") return;
100
+ this.lifecycleState = "retiring";
101
+ this._clearResources();
102
+ this.lifecycleState = "retired";
103
+ }
104
+ abandon() {
105
+ if (this.lifecycleState !== "active") return;
106
+ this.lifecycleState = "abandoned";
107
+ this._clearResources();
108
+ }
109
+ dispose() {
110
+ if (this.lifecycleState === "disposed") return;
111
+ this.lifecycleState = "disposed";
112
+ this._clearResources();
113
+ }
114
+ async replace(generation, resources) {
115
+ const replacement = new _DeviceScope(generation, this.owner, this);
116
+ const transaction = new LifecycleTransaction(replacement);
117
+ for (const resource of resources) transaction.add(resource);
118
+ const result = await transaction.commit();
119
+ if (!result.ok) {
120
+ replacement.abandon();
121
+ return result;
122
+ }
123
+ if (!this.isAlive()) {
124
+ replacement.dispose();
125
+ return transaction.failure("dispose");
126
+ }
127
+ this.retire();
128
+ return ok(replacement);
129
+ }
130
+ /** @internal */
131
+ _receipt() {
132
+ return {
133
+ owner: this.owner,
134
+ generation: this.generation,
135
+ resourceCount: this.resources.length
136
+ };
137
+ }
138
+ };
139
+ var LifecycleTransaction = class {
140
+ constructor(scope, options = {}) {
141
+ this.scope = scope;
142
+ this.options = options;
143
+ }
144
+ scope;
145
+ resources = [];
146
+ options;
147
+ committed = false;
148
+ add(spec) {
149
+ if (this.committed) throw new Error("LifecycleTransaction is already committed.");
150
+ this.resources.push(spec);
151
+ return this;
152
+ }
153
+ async commit() {
154
+ if (this.committed) return this.failure("create");
155
+ this.committed = true;
156
+ const created = [];
157
+ for (let index = 0; index < this.resources.length; index += 1) {
158
+ const spec = this.resources[index];
159
+ if (spec === void 0) continue;
160
+ try {
161
+ if (this.options.failureAt === index + 1) {
162
+ throw new Error(`injected lifecycle failure at ${index + 1}`);
163
+ }
164
+ const value = await spec.create();
165
+ if (!this.scope.isAlive()) {
166
+ await this.cleanupOne(spec, value, created);
167
+ return this.failure("dispose");
168
+ }
169
+ created.push({ spec, value });
170
+ } catch (cause) {
171
+ const cleanupFailures = await this.cleanupCreated(created);
172
+ return this.failure("create", spec.kind, cleanupFailures, cause);
173
+ }
174
+ }
175
+ if (!this.scope.isAlive()) {
176
+ const cleanupFailures = await this.cleanupCreated(created);
177
+ return this.failure("dispose", this.resources.at(-1)?.kind ?? "listener", cleanupFailures);
178
+ }
179
+ for (const item of created) this.scope._adopt(item.spec.kind, item.value, item.spec.cleanup);
180
+ return ok(this.scope);
181
+ }
182
+ failure(operation, resourceKind = this.resources.at(-1)?.kind ?? "listener", cleanupFailures = [], cause = void 0) {
183
+ return err({
184
+ primary: new LifecycleConstructionError({
185
+ owner: this.scope.owner,
186
+ generation: this.scope.generation,
187
+ operation,
188
+ resourceKind,
189
+ cause,
190
+ cleanupFailures,
191
+ receipt: this.scope._receipt()
192
+ }),
193
+ cleanupFailures,
194
+ receipt: this.scope._receipt()
195
+ });
196
+ }
197
+ async cleanupCreated(created) {
198
+ const failures = [];
199
+ for (let index = created.length - 1; index >= 0; index -= 1) {
200
+ const item = created[index];
201
+ if (item === void 0) continue;
202
+ try {
203
+ await item.spec.cleanup(item.value);
204
+ } catch (cause) {
205
+ failures.push({ resourceKind: item.spec.kind, cause });
206
+ }
207
+ }
208
+ return failures;
209
+ }
210
+ async cleanupOne(spec, value, created) {
211
+ await this.cleanupCreated(created);
212
+ try {
213
+ await spec.cleanup(value);
214
+ } catch {
215
+ }
216
+ }
217
+ };
218
+
219
+ // src/gpu-usage.ts
220
+ var GPU_BUFFER_USAGE_VERTEX = 32;
221
+ var GPU_BUFFER_USAGE_INDEX = 16;
222
+ var GPU_BUFFER_USAGE_COPY_DST = 8;
223
+ var GPU_BUFFER_USAGE_COPY_SRC = 4;
224
+ var GPU_BUFFER_USAGE_UNIFORM = 64;
225
+ var GPU_BUFFER_USAGE_STORAGE = 128;
226
+ var GPU_BUFFER_USAGE_INDIRECT = 256;
227
+ var GPU_BUFFER_USAGE_MAP_READ = 1;
228
+ var GPU_BUFFER_USAGE_QUERY_RESOLVE = 512;
229
+
230
+ // src/prepare/extended-lighting/resources.ts
231
+ var EXTENDED_LIGHTING_TOPOLOGY = "extendedLighting";
232
+ var IES_SLICE_CAPACITY = 32;
233
+ var COOKIE_SLICE_CAPACITY = 32;
234
+ var IES_SLICE_WIDTH = 256;
235
+ var IES_SLICE_HEIGHT = 128;
236
+ var COOKIE_SLICE_SIZE = 256;
237
+ var COOKIE_MATRIX_BYTES = 32 * 16 * Float32Array.BYTES_PER_ELEMENT;
238
+ var EXTENDED_LIGHTING_REQUIRED_SAMPLED_TEXTURES = 20;
239
+ function extendedLightingSampledTextureCapacityAvailable(maxSampledTexturesPerShaderStage) {
240
+ return maxSampledTexturesPerShaderStage !== void 0 && maxSampledTexturesPerShaderStage >= EXTENDED_LIGHTING_REQUIRED_SAMPLED_TEXTURES;
241
+ }
242
+ function deriveExtendedLightingCapability(device) {
243
+ const maxSampledTextures = device.limits.maxSampledTexturesPerShaderStage;
244
+ if (!extendedLightingSampledTextureCapacityAvailable(maxSampledTextures)) {
245
+ return {
246
+ admitted: false,
247
+ topology: EXTENDED_LIGHTING_TOPOLOGY,
248
+ reason: `maxSampledTexturesPerShaderStage ${maxSampledTextures ?? 0} < ${EXTENDED_LIGHTING_REQUIRED_SAMPLED_TEXTURES}`
249
+ };
250
+ }
251
+ const maxLayers = device.limits.maxTextureArrayLayers ?? 0;
252
+ const maxUniformBuffers = device.limits.maxUniformBuffersPerShaderStage ?? 0;
253
+ if (maxLayers < IES_SLICE_CAPACITY) {
254
+ return {
255
+ admitted: false,
256
+ topology: EXTENDED_LIGHTING_TOPOLOGY,
257
+ reason: `maxTextureArrayLayers ${maxLayers} < ${IES_SLICE_CAPACITY}`
258
+ };
259
+ }
260
+ if (maxUniformBuffers < 1) {
261
+ return {
262
+ admitted: false,
263
+ topology: EXTENDED_LIGHTING_TOPOLOGY,
264
+ reason: `maxUniformBuffersPerShaderStage ${maxUniformBuffers} < 1`
265
+ };
266
+ }
267
+ if (!device.caps.storageBuffer || !device.caps.rgba16floatRenderable || !device.caps.samplerAliasing) {
268
+ return {
269
+ admitted: false,
270
+ topology: EXTENDED_LIGHTING_TOPOLOGY,
271
+ reason: "required storage-buffer, rgba16float, or sampler capability is unavailable"
272
+ };
273
+ }
274
+ return { admitted: true, topology: EXTENDED_LIGHTING_TOPOLOGY, reason: void 0 };
275
+ }
276
+ function worldEntityKey(worldId, entityKey) {
277
+ return worldId * 4294967296 + entityKey;
278
+ }
279
+ var ZERO_CAMERA_CLEAR_FALLBACK = [0, 0, 0, 1];
280
+ var textureIdentities = /* @__PURE__ */ new WeakMap();
281
+ var nextTextureIdentity = 1;
282
+ function getTextureIdentity(texture) {
283
+ const object = texture;
284
+ const existing = textureIdentities.get(object);
285
+ if (existing !== void 0) return existing;
286
+ const identity = nextTextureIdentity++;
287
+ textureIdentities.set(object, identity);
288
+ return identity;
289
+ }
290
+ function validateGraphTargetCaptureReadback(input) {
291
+ const { bytes, expectedByteLength, sentinel, allowZero = false } = input;
292
+ if (bytes.byteLength !== expectedByteLength)
293
+ return { ok: false, code: "capture-readback-length" };
294
+ if (sentinel?.every((value, index) => bytes[index] === value)) {
295
+ return { ok: false, code: "capture-readback-untouched-sentinel" };
296
+ }
297
+ if (!allowZero && bytes.every((value) => value === 0)) {
298
+ return { ok: false, code: "capture-readback-empty" };
299
+ }
300
+ for (let index = 0; index + 1 < bytes.length; index += 2) {
301
+ const exponent = (bytes[index + 1] ?? 0) >>> 2 & 31;
302
+ if (exponent === 31) return { ok: false, code: "capture-readback-non-finite" };
303
+ }
304
+ return { ok: true };
305
+ }
306
+ function makeZeroCameraFallbackSnapshot() {
307
+ const identityWorld = new Float32Array(16);
308
+ identityWorld[0] = 1;
309
+ identityWorld[5] = 1;
310
+ identityWorld[10] = 1;
311
+ identityWorld[15] = 1;
312
+ return {
313
+ position: vec3.create(0, 0, 0),
314
+ world: identityWorld,
315
+ fov: Math.PI / 4,
316
+ aspect: 1,
317
+ near: 0.1,
318
+ far: 100,
319
+ // feat-20260613 M6 / w20: synthetic camera defaults to perspective so
320
+ // the CSM extract path stays consistent with the previously-implicit
321
+ // perspective shape (unchanged behavior; explicit field).
322
+ projection: "perspective",
323
+ orthoLeft: -1,
324
+ orthoRight: 1,
325
+ orthoBottom: -1,
326
+ orthoTop: 1,
327
+ tonemap: "none",
328
+ exposure: 1,
329
+ whitePoint: 4,
330
+ antialias: "none",
331
+ bloom: "off",
332
+ bloomThreshold: 1,
333
+ bloomIntensity: 1,
334
+ bloomBlurRadius: 4,
335
+ clearColor: ZERO_CAMERA_CLEAR_FALLBACK
336
+ };
337
+ }
338
+
339
+ // src/gpu-stage.ts
340
+ var GPU_SHADER_STAGE_VERTEX = 1;
341
+ var GPU_SHADER_STAGE_FRAGMENT = 2;
342
+ var GPU_SHADER_STAGE_COMPUTE = 4;
343
+ var BGL_ONLY_SPEC_STUB = Object.freeze({
344
+ shader: { id: "", passKind: "forward", variantSet: void 0 },
345
+ attachments: { colorFormats: [], depthFormat: void 0, sampleCount: 1 },
346
+ geometry: { topology: "triangle-list", vertexLayout: {} },
347
+ renderState: void 0
348
+ });
349
+ function buildPbrMaterialUserRegionEntries(paramSchema = DEFAULT_STANDARD_PBR_PARAM_SCHEMA) {
350
+ const derived = derive(paramSchema);
351
+ const entries = derived.bglEntries.map(
352
+ (entry) => ({
353
+ binding: entry.binding,
354
+ visibility: entry.visibility,
355
+ ...entry.buffer === void 0 ? {} : { buffer: entry.buffer },
356
+ ...entry.sampler === void 0 ? {} : { sampler: entry.sampler },
357
+ ...entry.texture === void 0 ? {} : { texture: entry.texture },
358
+ ...entry.storageTexture === void 0 ? {} : { storageTexture: entry.storageTexture }
359
+ })
360
+ );
361
+ const ubo = entries[0];
362
+ if (ubo !== void 0 && ubo.binding === 0 && ubo.buffer?.type === "uniform") {
363
+ entries[0] = {
364
+ binding: 0,
365
+ visibility: GPU_SHADER_STAGE_VERTEX | GPU_SHADER_STAGE_FRAGMENT,
366
+ buffer: { type: "uniform", hasDynamicOffset: true }
367
+ };
368
+ }
369
+ return entries;
370
+ }
371
+ function appendInjection(bgl, kind) {
372
+ const start = bgl.length;
373
+ switch (kind) {
374
+ case "ibl":
375
+ return [
376
+ // binding start+0: irradianceMap (texture_cube)
377
+ {
378
+ binding: start,
379
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
380
+ texture: { sampleType: "float", viewDimension: "cube" }
381
+ },
382
+ // binding start+1: irradianceSampler
383
+ {
384
+ binding: start + 1,
385
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
386
+ sampler: { type: "filtering" }
387
+ },
388
+ // binding start+2: prefilterMap (texture_cube)
389
+ {
390
+ binding: start + 2,
391
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
392
+ texture: { sampleType: "float", viewDimension: "cube" }
393
+ },
394
+ // binding start+3: prefilterSampler
395
+ {
396
+ binding: start + 3,
397
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
398
+ sampler: { type: "filtering" }
399
+ },
400
+ // binding start+4: brdfLut (texture_2d)
401
+ {
402
+ binding: start + 4,
403
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
404
+ texture: { sampleType: "float", viewDimension: "2d" }
405
+ },
406
+ // binding start+5: brdfLutSampler
407
+ {
408
+ binding: start + 5,
409
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
410
+ sampler: { type: "filtering" }
411
+ },
412
+ // binding start+6: uniform { intensity: f32 }
413
+ {
414
+ binding: start + 6,
415
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
416
+ buffer: { type: "uniform" }
417
+ }
418
+ ];
419
+ case "lightmap":
420
+ return [
421
+ // emissive sampler + texture pair
422
+ {
423
+ binding: start,
424
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
425
+ sampler: { type: "filtering" }
426
+ },
427
+ {
428
+ binding: start + 1,
429
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
430
+ texture: { sampleType: "float", viewDimension: "2d" }
431
+ },
432
+ // occlusion sampler + texture pair
433
+ {
434
+ binding: start + 2,
435
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
436
+ sampler: { type: "filtering" }
437
+ },
438
+ {
439
+ binding: start + 3,
440
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
441
+ texture: { sampleType: "float", viewDimension: "2d" }
442
+ }
443
+ ];
444
+ case "shadow":
445
+ return [
446
+ {
447
+ binding: start,
448
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
449
+ sampler: { type: "comparison" }
450
+ },
451
+ {
452
+ binding: start + 1,
453
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
454
+ texture: { sampleType: "depth", viewDimension: "2d" }
455
+ }
456
+ ];
457
+ case "transmission":
458
+ return [
459
+ {
460
+ binding: start,
461
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
462
+ sampler: { type: "filtering" }
463
+ },
464
+ {
465
+ binding: start + 1,
466
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
467
+ texture: { sampleType: "float", viewDimension: "2d" }
468
+ }
469
+ ];
470
+ }
471
+ }
472
+ function buildPbrViewBglEntries(caps) {
473
+ const entries = [
474
+ {
475
+ binding: 0,
476
+ visibility: GPU_SHADER_STAGE_VERTEX | GPU_SHADER_STAGE_FRAGMENT,
477
+ // View captures use the same bind group with a per-face view slot.
478
+ // Keeping this dynamic is also valid for the display slot at offset 0.
479
+ buffer: { type: "uniform", hasDynamicOffset: true }
480
+ },
481
+ {
482
+ binding: 3,
483
+ visibility: GPU_SHADER_STAGE_VERTEX | GPU_SHADER_STAGE_FRAGMENT,
484
+ texture: { sampleType: "depth", viewDimension: "2d" }
485
+ },
486
+ {
487
+ binding: 4,
488
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
489
+ sampler: { type: "comparison" }
490
+ },
491
+ // feat-20260612-point-light-shadows-urp-hdrp Round-2 F-1: point shadow
492
+ // cube_array depth atlas. Bound to either the real ShadowAtlas
493
+ // cube_array view (when point shadows are active) or a 1x1x6 fallback
494
+ // cube_array view cleared to 1.0 (fully lit). Visibility is FRAGMENT
495
+ // only -- the directional binding 3 is VERTEX|FRAGMENT for shadow
496
+ // probe-debug sampling, but the cube atlas has no host-side probe path.
497
+ {
498
+ binding: 5,
499
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
500
+ texture: { sampleType: "depth", viewDimension: "cube-array" }
501
+ },
502
+ // feat-20260612-point-light-shadows-urp-hdrp Round-2 F-1: point shadow
503
+ // params UBO. Carries `array<vec4<f32>, 4>` = 64 B with one lane per
504
+ // shadow-casting point light slot (shadowAtlasLayer in [0, 4)). Each
505
+ // lane stores `(near, far, 1/(far-near), 0)` so the fragment-shader
506
+ // depth-ref reconstruction (lighting-punctual.wgsl evalPointShadowed)
507
+ // can avoid sampling DirectLightSlot for the URP path. The shared
508
+ // DirectLightSlot metadata remains the identity owner, so binding 6 is
509
+ // unused on HDRP shaders even though the BGL declares it (charter P4 single SSOT
510
+ // BGL across pipelines; the HDRP variant simply doesn't reference the
511
+ // binding in WGSL, which is allowed).
512
+ {
513
+ binding: 6,
514
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
515
+ buffer: { type: "uniform" }
516
+ },
517
+ // feat-20260613-csm-cascaded-shadow-maps M5 / w28: shadowCasterCascade
518
+ // UBO (16 B). Carries the 0-based cascade index of the shadow pass
519
+ // currently being rasterized so `shadow_caster.wgsl` can index into
520
+ // `view.lightViewProj_X` per cascade. Shifted from binding 5 to
521
+ // binding 7 on 2026-06-13 to make room for point-shadow bindings 5/6
522
+ // (they predate this feat in main; CSM's slot was the optimal-yield
523
+ // give since point-shadow needs FRAGMENT-only and the cascade UBO
524
+ // needs vertex-stage too — keeping cascade higher avoids interleaving
525
+ // visibility flags within the contiguous shadow-binding cluster).
526
+ {
527
+ binding: 7,
528
+ visibility: GPU_SHADER_STAGE_VERTEX | GPU_SHADER_STAGE_FRAGMENT,
529
+ buffer: { type: "uniform" }
530
+ },
531
+ // feat-20260625-spot-light-shadow-mapping M3 / w14 (D-5): spot shadow
532
+ // atlas. A single `texture_depth_2d` holding up to 4 spot shadows in a 2x2
533
+ // tile grid (urp-pipeline.ts spotShadowDepth). FRAGMENT-only — the spot
534
+ // shadow factor is reconstructed at fragment time via perspective-divide in
535
+ // `evalSpotShadowed` (lighting-punctual.wgsl).
536
+ //
537
+ // ALWAYS-ON (no caps gate, unlike the point cube_array atlas at binding 5
538
+ // which rides POINT_SHADOW_AVAILABLE): spot uses `texture_depth_2d` which is
539
+ // compat-safe in every WebGPU profile, so the binding is unconditionally
540
+ // declared. The matching WGSL declaration is `spotShadowMap` at @group(0)
541
+ // binding 8 in common.wgsl (also unconditional) — the two must stay in
542
+ // lock-step or WebGPU validation rejects the bind group at smoke time
543
+ // (memory: BGL shape mismatch is a browser-path-only bug). No binding 9
544
+ // sampler: spot reuses the comparison sampler at binding 4.
545
+ // feat-20260625-spot-light-shadow-mapping M3 / w14 (D-5): spot shadow 2D
546
+ // atlas, the LAST view-BG binding. The per-spot fragment-read perspective
547
+ // lightViewProj matrices that w24 originally declared at a standalone
548
+ // binding 9 uniform buffer were folded into the View UBO (binding 0,
549
+ // `view.spotLightViewProj`) in w25 (scope-amend webkit-fallback): the
550
+ // standalone binding pushed the WebGL2 fallback fragment uniform-buffer
551
+ // count to 12, over GLES 3.0's `max_uniform_buffers_per_shader_stage = 11`,
552
+ // crashing pipeline-layout creation on the compat path (this feat's target).
553
+ {
554
+ binding: 8,
555
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
556
+ texture: { sampleType: "depth", viewDimension: "2d" }
557
+ }
558
+ ];
559
+ const extendedLighting = caps.extendedLighting ?? true;
560
+ if (extendedLighting) {
561
+ entries.push(
562
+ {
563
+ binding: 9,
564
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
565
+ sampler: { type: "filtering" }
566
+ },
567
+ {
568
+ binding: 11,
569
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
570
+ texture: { sampleType: "float", viewDimension: "2d-array" }
571
+ },
572
+ {
573
+ binding: 12,
574
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
575
+ texture: { sampleType: "float", viewDimension: "2d-array" }
576
+ },
577
+ {
578
+ binding: 13,
579
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
580
+ texture: { sampleType: "float", viewDimension: "2d" }
581
+ },
582
+ {
583
+ binding: 14,
584
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
585
+ texture: { sampleType: "float", viewDimension: "2d" }
586
+ },
587
+ {
588
+ binding: 15,
589
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
590
+ buffer: { type: "uniform" }
591
+ }
592
+ );
593
+ } else if (caps.projectorAvailable !== false) {
594
+ entries.push(
595
+ {
596
+ binding: 11,
597
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
598
+ texture: { sampleType: "float", viewDimension: "2d" }
599
+ },
600
+ {
601
+ binding: 12,
602
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
603
+ sampler: { type: "filtering" }
604
+ }
605
+ );
606
+ }
607
+ entries.push({
608
+ binding: 10,
609
+ visibility: GPU_SHADER_STAGE_VERTEX,
610
+ buffer: { type: "uniform", hasDynamicOffset: true }
611
+ });
612
+ return entries;
613
+ }
614
+ function buildPbrPipelineLayouts(device, caps) {
615
+ const viewBglRes = device.createBindGroupLayout(
616
+ buildBindGroupLayoutDescriptor(BGL_ONLY_SPEC_STUB, { kind: "pbr-view", caps })
617
+ );
618
+ if (!viewBglRes.ok) throw viewBglRes.error;
619
+ const materialBglRes = device.createBindGroupLayout(
620
+ buildBindGroupLayoutDescriptor(BGL_ONLY_SPEC_STUB, { kind: "pbr-material-merged" })
621
+ );
622
+ if (!materialBglRes.ok) throw materialBglRes.error;
623
+ const meshArrayBglRes = device.createBindGroupLayout(
624
+ buildBindGroupLayoutDescriptor(BGL_ONLY_SPEC_STUB, { kind: "pbr-mesh-array", caps })
625
+ );
626
+ if (!meshArrayBglRes.ok) throw meshArrayBglRes.error;
627
+ const instancesBglRes = device.createBindGroupLayout(
628
+ buildBindGroupLayoutDescriptor(BGL_ONLY_SPEC_STUB, {
629
+ kind: "pbr-instances",
630
+ caps: { ...caps, probeBlend: false }
631
+ })
632
+ );
633
+ if (!instancesBglRes.ok) throw instancesBglRes.error;
634
+ const probeInstancesBglRes = caps.storageBuffer ? device.createBindGroupLayout(
635
+ buildBindGroupLayoutDescriptor(BGL_ONLY_SPEC_STUB, {
636
+ kind: "pbr-instances",
637
+ caps: { ...caps, probeBlend: true }
638
+ })
639
+ ) : { ok: true, value: instancesBglRes.value };
640
+ if (!probeInstancesBglRes.ok) throw probeInstancesBglRes.error;
641
+ const layouts = [
642
+ viewBglRes.value,
643
+ materialBglRes.value,
644
+ meshArrayBglRes.value,
645
+ instancesBglRes.value
646
+ ];
647
+ const pipelineLayoutRes = device.createPipelineLayout({
648
+ label: "pbr-pl",
649
+ bindGroupLayouts: layouts
650
+ });
651
+ if (!pipelineLayoutRes.ok) throw pipelineLayoutRes.error;
652
+ const probeLayouts = [viewBglRes.value, materialBglRes.value, meshArrayBglRes.value, probeInstancesBglRes.value];
653
+ let probePipelineLayout = null;
654
+ if (caps.storageBuffer) {
655
+ const probePipelineLayoutRes = device.createPipelineLayout({
656
+ label: "pbr-probe-pl",
657
+ bindGroupLayouts: probeLayouts
658
+ });
659
+ if (!probePipelineLayoutRes.ok) throw probePipelineLayoutRes.error;
660
+ probePipelineLayout = probePipelineLayoutRes.value;
661
+ }
662
+ return {
663
+ pipelineLayout: pipelineLayoutRes.value,
664
+ viewBgl: viewBglRes.value,
665
+ materialBgl: materialBglRes.value,
666
+ meshArrayBgl: meshArrayBglRes.value,
667
+ instancesBgl: instancesBglRes.value,
668
+ probeInstancesBgl: probeInstancesBglRes.value,
669
+ probePipelineLayout,
670
+ bindGroupLayouts: layouts
671
+ };
672
+ }
673
+ var SKIN_MATERIAL_SHADER_ID = "forgeax::pbr-skin";
674
+ var SHADOW_CASTER_SHADER_ID = "forgeax::default-shadow-caster";
675
+ function shadowCasterVariantSet(storageBuffer, skinned) {
676
+ const skinningDisabled = !skinned;
677
+ if (storageBuffer && skinningDisabled) return "";
678
+ return `SKINNING_DISABLED=${String(skinningDisabled)}+STORAGE_BUFFER_AVAILABLE=${String(storageBuffer)}`;
679
+ }
680
+ function resolvePipelineGroup2Contract(source) {
681
+ const withoutComments = source.replace(/\/\*[\s\S]*?\*\//gu, "").replace(/\/\/.*$/gmu, "");
682
+ const bindings = [
683
+ ...withoutComments.matchAll(/@group\s*\(\s*2\s*\)\s*@binding\s*\(\s*(\d+)\s*\)/gu)
684
+ ].map((match) => Number(match[1]));
685
+ const hasSkinBindings = bindings.includes(1) || bindings.includes(2);
686
+ const hasClusterBindings = bindings.some((binding) => binding >= 3);
687
+ if (hasSkinBindings && hasClusterBindings) return "skin-cluster";
688
+ if (hasSkinBindings) return "skin";
689
+ if (hasClusterBindings) return "cluster";
690
+ return "mesh";
691
+ }
692
+ function isStandardPbrMaterialShader(shaderId) {
693
+ return shaderId === "forgeax::default-standard-pbr" || shaderId === SKIN_MATERIAL_SHADER_ID || shaderId === "forgeax::default-standard-pbr-skin";
694
+ }
695
+ function buildPbrSkinLayouts(device, caps, pbr) {
696
+ const skinMeshArrayBglRes = device.createBindGroupLayout(
697
+ buildBindGroupLayoutDescriptor(BGL_ONLY_SPEC_STUB, {
698
+ kind: "pbr-skin-mesh-array",
699
+ caps
700
+ })
701
+ );
702
+ if (!skinMeshArrayBglRes.ok) throw skinMeshArrayBglRes.error;
703
+ const layouts = [
704
+ pbr.viewBgl,
705
+ pbr.materialBgl,
706
+ skinMeshArrayBglRes.value,
707
+ pbr.instancesBgl
708
+ ];
709
+ const pipelineLayoutRes = device.createPipelineLayout({
710
+ label: "pbr-skin-pl",
711
+ bindGroupLayouts: layouts
712
+ });
713
+ if (!pipelineLayoutRes.ok) throw pipelineLayoutRes.error;
714
+ const probeLayouts = [pbr.viewBgl, pbr.materialBgl, skinMeshArrayBglRes.value, pbr.probeInstancesBgl];
715
+ let probePipelineLayout = null;
716
+ if (caps.storageBuffer) {
717
+ const probePipelineLayoutRes = device.createPipelineLayout({
718
+ label: "pbr-skin-probe-pl",
719
+ bindGroupLayouts: probeLayouts
720
+ });
721
+ if (!probePipelineLayoutRes.ok) throw probePipelineLayoutRes.error;
722
+ probePipelineLayout = probePipelineLayoutRes.value;
723
+ }
724
+ return {
725
+ pipelineLayout: pipelineLayoutRes.value,
726
+ viewBgl: pbr.viewBgl,
727
+ materialBgl: pbr.materialBgl,
728
+ meshArrayBgl: skinMeshArrayBglRes.value,
729
+ instancesBgl: pbr.instancesBgl,
730
+ probeInstancesBgl: pbr.probeInstancesBgl,
731
+ probePipelineLayout,
732
+ bindGroupLayouts: layouts
733
+ };
734
+ }
735
+ function createPbrSkinMeshBindGroupEntries(meshBuffer, meshSize, paletteBuffer, paletteWindowBytes) {
736
+ return [
737
+ {
738
+ binding: 0,
739
+ resource: { kind: "buffer", value: { buffer: meshBuffer, offset: 0, size: meshSize } }
740
+ },
741
+ ...[1, 2].map((binding) => ({
742
+ binding,
743
+ resource: {
744
+ kind: "buffer",
745
+ value: {
746
+ buffer: paletteBuffer,
747
+ offset: 0,
748
+ size: paletteWindowBytes
749
+ }
750
+ }
751
+ }))
752
+ ];
753
+ }
754
+ function pbrSkinMeshDynamicOffsets(meshOffset, paletteOffset) {
755
+ return [meshOffset, paletteOffset, paletteOffset];
756
+ }
757
+ var SPRITE_PASS_PER_INSTANCE_REGION_VARIANT_SET = "";
758
+ function createHdrpBindGroupLayoutDescriptor() {
759
+ const meshBufType = "read-only-storage";
760
+ const clusterBufType = "read-only-storage";
761
+ return {
762
+ label: "hdrp-unified-bgl-group2",
763
+ entries: [
764
+ {
765
+ binding: 0,
766
+ // Standard fragment lighting (transmission/refraction and clustered
767
+ // evaluation) reads the same mesh transform window as the vertex
768
+ // stage. Keep this visibility in the HDRP descriptor aligned with
769
+ // the URP mesh-array descriptor; restricting it to vertex makes the
770
+ // HDRP pipeline invalid when fs_main accesses `meshes[0]`.
771
+ visibility: GPU_SHADER_STAGE_VERTEX | GPU_SHADER_STAGE_FRAGMENT,
772
+ buffer: { type: meshBufType, hasDynamicOffset: true }
773
+ },
774
+ // Bindings 1 and 2 stay absent for the URP physical isolation gap.
775
+ {
776
+ binding: 3,
777
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
778
+ buffer: { type: clusterBufType, hasDynamicOffset: false }
779
+ },
780
+ {
781
+ binding: 4,
782
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
783
+ buffer: { type: clusterBufType, hasDynamicOffset: false }
784
+ },
785
+ {
786
+ binding: 5,
787
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
788
+ buffer: { type: clusterBufType, hasDynamicOffset: false }
789
+ },
790
+ {
791
+ binding: 6,
792
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
793
+ buffer: { type: "uniform", hasDynamicOffset: false }
794
+ },
795
+ {
796
+ binding: 7,
797
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
798
+ texture: { sampleType: "float", viewDimension: "2d", multisampled: false }
799
+ },
800
+ {
801
+ binding: 8,
802
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
803
+ sampler: { type: "filtering" }
804
+ }
805
+ ]
806
+ };
807
+ }
808
+ function createHdrpSkinBindGroupLayoutDescriptor() {
809
+ const base = createHdrpBindGroupLayoutDescriptor();
810
+ const baseEntries = base.entries;
811
+ if (baseEntries === void 0 || baseEntries[0] === void 0) {
812
+ throw new Error("HDRP base group(2) layout must declare mesh binding 0");
813
+ }
814
+ const paletteType = "read-only-storage";
815
+ return {
816
+ label: "hdrp-skin-unified-bgl-group2",
817
+ entries: [
818
+ baseEntries[0],
819
+ {
820
+ binding: 1,
821
+ visibility: GPU_SHADER_STAGE_VERTEX,
822
+ buffer: { type: paletteType, hasDynamicOffset: true }
823
+ },
824
+ {
825
+ binding: 2,
826
+ visibility: GPU_SHADER_STAGE_VERTEX,
827
+ buffer: { type: paletteType, hasDynamicOffset: true }
828
+ },
829
+ ...baseEntries.slice(1)
830
+ ]
831
+ };
832
+ }
833
+ function resolveMaterialParamSchema(spec, options) {
834
+ if (options.materialParamSchema !== void 0) return options.materialParamSchema;
835
+ if (options.registry !== void 0) {
836
+ const lookup = options.registry.findMaterialArtifact(spec.shader.id);
837
+ if (lookup.ok) return lookup.value.paramSchema;
838
+ }
839
+ return void 0;
840
+ }
841
+ function buildBindGroupLayoutDescriptor(spec, options) {
842
+ switch (options.kind) {
843
+ case "pbr-view": {
844
+ const caps = options.caps ?? { };
845
+ return {
846
+ label: "pbr-view-bgl",
847
+ entries: buildPbrViewBglEntries(caps)
848
+ };
849
+ }
850
+ case "pbr-mesh-array": {
851
+ const caps = options.caps ?? { storageBuffer: true };
852
+ const meshBufType = caps.storageBuffer ? "read-only-storage" : "uniform";
853
+ return {
854
+ label: "pbr-mesh-array-bgl",
855
+ entries: [
856
+ {
857
+ binding: 0,
858
+ visibility: GPU_SHADER_STAGE_VERTEX | GPU_SHADER_STAGE_FRAGMENT,
859
+ buffer: { type: meshBufType, hasDynamicOffset: true }
860
+ }
861
+ ]
862
+ };
863
+ }
864
+ case "pbr-instances": {
865
+ const caps = options.caps ?? { storageBuffer: true };
866
+ const meshBufType = caps.storageBuffer ? "read-only-storage" : "uniform";
867
+ const entries = [
868
+ {
869
+ binding: 0,
870
+ visibility: GPU_SHADER_STAGE_VERTEX,
871
+ buffer: { type: meshBufType, hasDynamicOffset: false }
872
+ },
873
+ ...caps.probeBlend === true ? [
874
+ {
875
+ // Per-object fragment lane; the record is always exactly 160B.
876
+ binding: 1,
877
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
878
+ buffer: { type: meshBufType, hasDynamicOffset: true }
879
+ }
880
+ ] : []
881
+ ];
882
+ return {
883
+ label: caps.probeBlend === true ? "pbr-probe-instances-bgl" : "pbr-instances-bgl",
884
+ entries: entries.map(
885
+ (entry) => entry.binding === 0 ? {
886
+ ...entry,
887
+ // Standard transmission reads the same per-instance transform in
888
+ // fs_main to convert glTF unit-space thickness into world metres.
889
+ visibility: GPU_SHADER_STAGE_VERTEX | GPU_SHADER_STAGE_FRAGMENT
890
+ } : entry
891
+ )
892
+ };
893
+ }
894
+ case "pbr-skin-mesh-array": {
895
+ const caps = options.caps ?? { storageBuffer: true };
896
+ const meshBufType = caps.storageBuffer ? "read-only-storage" : "uniform";
897
+ return {
898
+ label: "pbr-skin-mesh-array-bgl",
899
+ entries: [
900
+ {
901
+ binding: 0,
902
+ visibility: GPU_SHADER_STAGE_VERTEX,
903
+ buffer: { type: meshBufType, hasDynamicOffset: true }
904
+ },
905
+ {
906
+ binding: 1,
907
+ visibility: GPU_SHADER_STAGE_VERTEX,
908
+ buffer: { type: meshBufType, hasDynamicOffset: true }
909
+ },
910
+ {
911
+ binding: 2,
912
+ visibility: GPU_SHADER_STAGE_VERTEX,
913
+ buffer: { type: meshBufType, hasDynamicOffset: true }
914
+ }
915
+ ]
916
+ };
917
+ }
918
+ case "pbr-material-merged": {
919
+ const resolvedSchema = resolveMaterialParamSchema(spec, options);
920
+ const userRegion = buildPbrMaterialUserRegionEntries(resolvedSchema);
921
+ const afterIbl = [...userRegion, ...appendInjection(userRegion, "ibl")];
922
+ const merged = [...afterIbl, ...appendInjection(afterIbl, "transmission")];
923
+ return {
924
+ label: "pbr-material-skylight-bgl",
925
+ entries: merged
926
+ };
927
+ }
928
+ case "unlit-material": {
929
+ const resolvedSchema = resolveMaterialParamSchema(spec, options);
930
+ return {
931
+ label: "unlit-material-bgl",
932
+ entries: buildPbrMaterialUserRegionEntries(resolvedSchema)
933
+ };
934
+ }
935
+ case "hdrp-7-slot": {
936
+ const desc = createHdrpBindGroupLayoutDescriptor();
937
+ return {
938
+ label: desc.label ?? "hdrp-unified-bgl-group2",
939
+ entries: [...desc.entries ?? []]
940
+ };
941
+ }
942
+ case "fullscreen-post": {
943
+ return {
944
+ label: "fullscreen-post-bgl",
945
+ entries: buildFullscreenPostInputEntries(spec)
946
+ };
947
+ }
948
+ case "fullscreen-post-with-params": {
949
+ return {
950
+ label: "fullscreen-post-with-params-bgl",
951
+ entries: [
952
+ ...buildFullscreenPostInputEntries(spec),
953
+ {
954
+ binding: 2,
955
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
956
+ buffer: { type: "uniform" }
957
+ }
958
+ ]
959
+ };
960
+ }
961
+ case "fullscreen-post-with-scene-depth": {
962
+ return {
963
+ label: "fullscreen-post-with-scene-depth-bgl",
964
+ entries: [
965
+ ...buildFullscreenPostInputEntries(spec),
966
+ {
967
+ binding: 2,
968
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
969
+ buffer: { type: "uniform" }
970
+ },
971
+ {
972
+ binding: 3,
973
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
974
+ texture: { sampleType: "depth", viewDimension: "2d" }
975
+ },
976
+ {
977
+ binding: 4,
978
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
979
+ sampler: { type: "non-filtering" }
980
+ }
981
+ ]
982
+ };
983
+ }
984
+ case "fullscreen-post-with-scene-depth-msaa": {
985
+ return {
986
+ label: "fullscreen-post-with-scene-depth-msaa-bgl",
987
+ entries: [
988
+ ...buildFullscreenPostInputEntries(spec),
989
+ {
990
+ binding: 2,
991
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
992
+ buffer: { type: "uniform" }
993
+ },
994
+ {
995
+ binding: 3,
996
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
997
+ texture: { sampleType: "depth", viewDimension: "2d", multisampled: true }
998
+ },
999
+ {
1000
+ binding: 4,
1001
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
1002
+ sampler: { type: "non-filtering" }
1003
+ }
1004
+ ]
1005
+ };
1006
+ }
1007
+ }
1008
+ }
1009
+ function buildFullscreenPostInputEntries(spec) {
1010
+ const inputFormat = spec.attachments.depthFormat ?? spec.attachments.colorFormats[0];
1011
+ const sampleType = inputFormat === "depth32float" || inputFormat === "depth24plus" || inputFormat === "depth24plus-stencil8" || inputFormat === "depth16unorm" ? "depth" : inputFormat === "r32float" ? "unfilterable-float" : "float";
1012
+ return [
1013
+ {
1014
+ binding: 0,
1015
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
1016
+ texture: { sampleType, viewDimension: "2d" }
1017
+ },
1018
+ {
1019
+ binding: 1,
1020
+ visibility: GPU_SHADER_STAGE_FRAGMENT,
1021
+ sampler: {
1022
+ type: sampleType === "depth" ? "comparison" : "filtering"
1023
+ }
1024
+ }
1025
+ ];
1026
+ }
1027
+
1028
+ // src/scene/probe-blend-record.ts
1029
+ var PROBE_BLEND_RECORD_BYTE_SIZE = 160;
1030
+ var PROBE_BLEND_RECORD_STRIDE = 256;
1031
+ var PROBE_BLEND_RECORD_CAPACITY = 64;
1032
+ function probeBlendRecordOffset(objectKey) {
1033
+ if (!Number.isInteger(objectKey) || objectKey < 0) {
1034
+ throw new Error("probe blend record requires a non-negative object key");
1035
+ }
1036
+ return (objectKey + 1) * PROBE_BLEND_RECORD_STRIDE;
1037
+ }
1038
+
1039
+ // src/targets/material-source.ts
1040
+ var sourceBindings = /* @__PURE__ */ new WeakMap();
1041
+ function sourceToken() {
1042
+ return Object.freeze({});
1043
+ }
1044
+ function resolveRenderTargetMaterialSource(source) {
1045
+ return sourceBindings.get(source);
1046
+ }
1047
+ function invalid(field, value, expected) {
1048
+ return {
1049
+ ok: false,
1050
+ error: new RenderTargetDescriptorInvalidError({ field, value, expected })
1051
+ };
1052
+ }
1053
+ function createRenderTargetMaterialSource(target, descriptor, options) {
1054
+ if (options.aspect !== "color") return invalid("aspect", options.aspect, "color");
1055
+ if (options.dimension !== descriptor.shape) {
1056
+ return invalid("dimension", options.dimension, `dimension matches ${descriptor.shape}`);
1057
+ }
1058
+ const mipCount = descriptor.mipLevels === 1 ? 1 : Math.floor(Math.log2(Math.max(descriptor.width, descriptor.height))) + 1;
1059
+ if (!Number.isInteger(options.mipLevel) || options.mipLevel < 0 || options.mipLevel >= mipCount) {
1060
+ return invalid("mipLevel", options.mipLevel, `an admitted mip level below ${mipCount}`);
1061
+ }
1062
+ if (!Number.isInteger(options.generation) || options.generation < 0) {
1063
+ return invalid("generation", options.generation, "a non-negative device generation");
1064
+ }
1065
+ const result = {
1066
+ ok: true,
1067
+ value: Object.freeze({
1068
+ source: sourceToken(),
1069
+ target,
1070
+ generation: options.generation,
1071
+ shape: descriptor.shape,
1072
+ format: descriptor.format,
1073
+ view: Object.freeze({
1074
+ dimension: options.dimension,
1075
+ mipLevel: options.mipLevel,
1076
+ resolveRequired: descriptor.sampleCount === 4
1077
+ })
1078
+ })
1079
+ };
1080
+ sourceBindings.set(result.value.source, result.value);
1081
+ return result;
1082
+ }
1083
+
1084
+ // src/systems/pass-selector.ts
1085
+ function matchPass(tags, selector) {
1086
+ if (Object.keys(selector).length === 0) return true;
1087
+ for (const [key, allowedValues] of Object.entries(selector)) {
1088
+ const passValue = tags[key];
1089
+ if (passValue === void 0) return false;
1090
+ if (allowedValues.length === 0) return false;
1091
+ if (!allowedValues.includes(passValue)) return false;
1092
+ }
1093
+ return true;
1094
+ }
1095
+ function selectPasses(passes, selector) {
1096
+ if (Object.keys(selector).length === 0) return passes;
1097
+ return passes.filter(
1098
+ (p) => matchPass(p.renderState?.tags ?? {}, selector)
1099
+ );
1100
+ }
1101
+
1102
+ export { COOKIE_MATRIX_BYTES, COOKIE_SLICE_CAPACITY, COOKIE_SLICE_SIZE, DeviceScope, EXTENDED_LIGHTING_REQUIRED_SAMPLED_TEXTURES, EXTENDED_LIGHTING_TOPOLOGY, GPU_BUFFER_USAGE_COPY_DST, GPU_BUFFER_USAGE_COPY_SRC, GPU_BUFFER_USAGE_INDEX, GPU_BUFFER_USAGE_INDIRECT, GPU_BUFFER_USAGE_MAP_READ, GPU_BUFFER_USAGE_QUERY_RESOLVE, GPU_BUFFER_USAGE_STORAGE, GPU_BUFFER_USAGE_UNIFORM, GPU_BUFFER_USAGE_VERTEX, GPU_SHADER_STAGE_COMPUTE, GPU_SHADER_STAGE_FRAGMENT, GPU_SHADER_STAGE_VERTEX, IES_SLICE_CAPACITY, IES_SLICE_HEIGHT, IES_SLICE_WIDTH, PROBE_BLEND_RECORD_BYTE_SIZE, PROBE_BLEND_RECORD_CAPACITY, PROBE_BLEND_RECORD_STRIDE, SHADOW_CASTER_SHADER_ID, SKIN_MATERIAL_SHADER_ID, SPRITE_PASS_PER_INSTANCE_REGION_VARIANT_SET, buildBindGroupLayoutDescriptor, buildPbrMaterialUserRegionEntries, buildPbrPipelineLayouts, buildPbrSkinLayouts, createHdrpBindGroupLayoutDescriptor, createHdrpSkinBindGroupLayoutDescriptor, createPbrSkinMeshBindGroupEntries, createRenderTargetMaterialSource, deriveExtendedLightingCapability, extendedLightingSampledTextureCapacityAvailable, getTextureIdentity, isStandardPbrMaterialShader, makeZeroCameraFallbackSnapshot, matchPass, pbrSkinMeshDynamicOffsets, probeBlendRecordOffset, resolvePipelineGroup2Contract, resolveRenderTargetMaterialSource, selectPasses, shadowCasterVariantSet, validateGraphTargetCaptureReadback, worldEntityKey };
1103
+ //# sourceMappingURL=chunk-HZUPSYW7.mjs.map
1104
+ //# sourceMappingURL=chunk-HZUPSYW7.mjs.map