@fmsim/machine 2.0.0-beta.104 → 2.0.0-beta.107
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/capacity-gauge-mixin.js +513 -0
- package/dist/features/capacity-gauge-mixin.js.map +1 -0
- package/dist/scene/root-container-override.js +3 -2
- package/dist/scene/root-container-override.js.map +1 -1
- package/dist/stocker-capacity-bar.js +12 -453
- package/dist/stocker-capacity-bar.js.map +1 -1
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/dist/utils/stocker-gauge.js +27 -5
- package/dist/utils/stocker-gauge.js.map +1 -1
- package/dist/zone-capacity-bar.js +13 -213
- package/dist/zone-capacity-bar.js.map +1 -1
- package/package.json +2 -2
- package/src/features/capacity-gauge-mixin.ts +627 -0
- package/src/scene/root-container-override.ts +3 -2
- package/src/stocker-capacity-bar.ts +16 -573
- package/src/utils/stocker-gauge.ts +28 -5
- package/src/zone-capacity-bar.ts +17 -282
package/src/zone-capacity-bar.ts
CHANGED
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@@ -1,301 +1,36 @@
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import {
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import {
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import { LEGEND_CAPACITY } from './features/mcs-status-default'
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import { safeRound } from './utils/safe-round'
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import { getValueOnRanges } from './utils/get-value-on-ranges'
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import { ComponentNature, sceneComponent } from '@hatiolab/things-scene'
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import { LEGEND_CAPACITY, Legend } from './features/mcs-status-default'
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import { MCSZoneMixin, MCSZoneMixinProperties } from './features/mcs-zone-mixin'
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import { ParentObjectMixinProperties } from './features/parent-object-mixin'
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import { CapacityGaugeMixin, CapacityGaugeMixinProperties } from './features/capacity-gauge-mixin'
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import MCSUnit from './mcs-unit'
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/**
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* 존(zone) 게이지.
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*
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* mode 에 따라 capacity / carrier / abnormal 3가지 게이지를 표현한다 — 그리는 규칙은
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* StockerCapacityBar 와 동일하며 CapacityGaugeMixin 에서 공유한다(단일 소스).
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* 스토커 게이지와 달리 존 게이지는 자체 id 로 데이터를 받는 Unit(identifiable) 이며,
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* legend 폴백만 zone 전역 테마(zoneCapacityLegendTheme)로 다르다.
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*
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* mode 소스: root.stockerGaugeMode — 스토커 게이지와 같은 런타임 스위치로 함께 전환된다.
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*/
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const NATURE: ComponentNature = {
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mutable: false,
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resizable: true,
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rotatable: true,
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properties: [
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...MCSZoneMixinProperties,
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...ParentObjectMixinProperties,
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{
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type: 'select',
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label: 'legend-name',
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name: 'legendName',
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property: {
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options: themesColorRange
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}
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},
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{
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type: 'number',
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name: 'currentUsage',
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label: 'current-usage'
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},
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{
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type: 'number',
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name: 'highWatermark',
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label: 'high-watermark'
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},
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{
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type: 'number',
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name: 'lowWatermark',
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label: 'low-watermark'
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},
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{
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type: 'number',
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name: 'maxCapacity',
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label: 'max-capacity'
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},
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{
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type: 'boolean',
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name: 'fullup',
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label: 'fullup'
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},
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{
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type: 'number',
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label: 'round',
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name: 'round',
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property: {
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min: 0
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}
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},
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{
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type: 'hidden',
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name: 'usage',
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label: 'usage'
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}
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],
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properties: [...MCSZoneMixinProperties, ...ParentObjectMixinProperties, ...CapacityGaugeMixinProperties],
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'value-property': 'usage'
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}
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var controlHandler = {
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ondragmove: function (point: POSITION, index: number, component: Component) {
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var { left, top, width, height } = component.model
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var transcoorded = component.transcoordP2S(point.x, point.y)
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var round = ((transcoorded.x - left) / (width / 2)) * 100
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round = safeRound(round, width, height)
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component.set({
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round
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})
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}
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}
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@sceneComponent('ZoneCapacityBar')
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export default class ZoneCapacityBar extends MCSZoneMixin(MCSUnit) {
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export default class ZoneCapacityBar extends CapacityGaugeMixin(MCSZoneMixin(MCSUnit)) {
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static get nature() {
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return NATURE
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}
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var { left, top, width, round, height } = this.state
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round = round == undefined ? 0 : safeRound(round, width, height)
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return [
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{
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x: left + (width / 2) * (round / 100),
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y: top,
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handler: controlHandler
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}
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]
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}
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getLegendFallback() {
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getLegendFallback(): Legend {
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return (this.root as any).zoneCapacityLegendTheme || LEGEND_CAPACITY
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}
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get statusColor() {
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const { fullup } = this.state
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return fullup ? 'red' : getValueOnRanges(this.usage, this.legend)
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}
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get text() {
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return this.usage + '%'
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}
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render(context: CanvasRenderingContext2D) {
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const { left, top, width, height } = this.bounds
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if (width >= height) {
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this.renderLandscape(context)
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} else {
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this.renderPortrait(context)
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}
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}
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renderLandscape(context: CanvasRenderingContext2D) {
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const { left, top, width, height } = this.bounds
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const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state
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context.save()
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context.translate(left, top)
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// gauge background
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context.beginPath()
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context.fillStyle = fillStyle
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context.roundRect(0, 0, width, height, round)
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context.fill()
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context.stroke()
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context.clip()
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// gauge foreground
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context.beginPath()
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context.fillStyle = this.statusColor!
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context.rect(0, 0, (width / 100) * this.usage, height)
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context.fill()
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// high-watermark level
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if (highWatermark && highWatermark > 0 && highWatermark < 100) {
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context.beginPath()
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context.strokeStyle = 'black'
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context.lineWidth = 1
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context.setLineDash([3])
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const x = (width / 100) * highWatermark
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context.moveTo(x, 0)
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context.lineTo(x, height)
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context.stroke()
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}
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// low-watermark level
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if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {
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context.beginPath()
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context.strokeStyle = 'black'
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context.lineWidth = 1
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context.setLineDash([3])
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const x = (width / 100) * lowWatermark
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context.moveTo(x, 0)
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context.lineTo(x, height)
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context.stroke()
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}
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// gauge outline
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context.beginPath()
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context.setLineDash([])
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context.strokeStyle = strokeStyle
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context.lineWidth = lineWidth
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context.roundRect(0, 0, width, height, round)
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context.stroke()
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context.beginPath()
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context.translate(-left, -top)
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context.restore()
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}
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renderPortrait(context: CanvasRenderingContext2D) {
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const { left, top, width, height } = this.bounds
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const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state
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context.save()
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context.translate(left, top)
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// gauge background
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context.beginPath()
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context.fillStyle = fillStyle
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context.roundRect(0, 0, width, height, round)
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context.fill()
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context.clip()
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// gauge foreground
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context.beginPath()
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context.fillStyle = this.statusColor!
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context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage)
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context.fill()
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// high-watermark level
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if (highWatermark && highWatermark > 0 && highWatermark < 100) {
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context.beginPath()
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context.strokeStyle = 'black'
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context.lineWidth = 1
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context.setLineDash([3])
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const y = height - (height / 100) * highWatermark
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context.moveTo(0, y)
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context.lineTo(width, y)
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context.stroke()
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}
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// low-watermark level
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if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {
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context.beginPath()
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context.strokeStyle = 'black'
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context.lineWidth = 1
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context.setLineDash([3])
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const y = height - (height / 100) * lowWatermark
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context.moveTo(0, y)
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context.lineTo(width, y)
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context.stroke()
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}
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// gauge outline
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context.beginPath()
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context.setLineDash([])
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context.strokeStyle = strokeStyle
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context.lineWidth = lineWidth
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context.roundRect(0, 0, width, height, round)
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context.stroke()
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context.beginPath()
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context.translate(-left, -top)
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context.restore()
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}
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get usage() {
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const { currentUsage = 0, maxCapacity = 100 } = this.state
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return Math.round((currentUsage / maxCapacity) * 100)
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}
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set usage(usage: number) {
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// intentionally have done nothing
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}
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onchangeData(after: Record<string, any>, before: Record<string, any>): void {
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const {
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CURRENTCAPACITY = 0,
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MAXCAPACITY = 100,
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HIGHWATERMARK = 100,
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LOWWATERMARK = 0,
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FULLUP = 'F'
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} = this.data && typeof this.data == 'object' ? this.data : {}
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const currentUsage = Number(CURRENTCAPACITY) || 0
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const maxCapacity = Number(MAXCAPACITY) || 100
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const highWatermark = Number(HIGHWATERMARK) || 100
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const lowWatermark = Number(LOWWATERMARK) || 0
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this.setState({
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currentUsage,
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maxCapacity,
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highWatermark,
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lowWatermark,
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fullup: FULLUP == 'T',
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usage: Math.round((currentUsage / maxCapacity) * 100)
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})
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}
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}
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