@fmsim/machine 2.0.0-beta.104 → 2.0.0-beta.107

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- 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{ Component, RootContainer } from '@hatiolab/things-scene'\nimport { themesColorMap, themesColorRange, themesAnimationMap } from '@fmsim/api'\nimport { Legend } from '../features/mcs-status-default'\nimport CarrierManager from '../carrier-manager'\n\n// RootContainer 클래스 타입 확장\ndeclare module '@hatiolab/things-scene' {\n interface RootContainer {\n portLegendTheme?: any\n carrierLegendTheme?: any\n carrierAnimationTheme?: any\n stockerCapacityLegendTheme?: any\n zoneCapacityLegendTheme?: any\n batteryRateLegendTheme?: any\n bufferLegendTheme?: any\n agvlineLegendTheme?: any\n ohtlineLegendTheme?: any\n conveyorLegendTheme?: any\n stokerLegendTheme?: any\n agvLegendTheme?: any\n ohtLegendTheme?: any\n shuttleLegendTheme?: any\n craneLegendTheme?: any\n shelfLegendTheme?: any\n equipmentLegendTheme?: any\n style: any\n vehicleAnimation?: boolean\n // 스토커 게이지 표시 모드 — 런타임 전용 transient (모델 비저장, 항상 'capacity' 시작)\n stockerGaugeMode: string\n _stockerGaugeMode?: string\n _refreshStockerGauges(): void\n // 캐시 관련 속성 추가\n _animationConfigCache?: Map<string, any>\n _carrierManager?: CarrierManager\n carrierManager: CarrierManager\n }\n}\n\n/**\n * 스토커 적재율 게이지 표시 모드 — 런타임 선택지.\n * value 는 엔진 canonical(2D StockerCapacityBar / 3D buildGauge 공통), label 은 표시명.\n * 런타임 UI(뷰어 컨트롤)가 이 목록으로 selector 를 구성한다.\n */\nexport const STOCKER_GAUGE_MODES: { value: string; label: string }[] = [\n { value: 'capacity', label: 'Capacity' },\n { value: 'carrier', label: 'Carrier Status' },\n { value: 'abnormal', label: 'Abnormal Carrier' }\n]\n\nconst ModelLayer = (Component as any).register('model-layer') as any\n\nObject.defineProperty(ModelLayer.prototype, 'nature', {\n get: function () {\n return {\n mutable: false,\n rotatable: false,\n resizable: true,\n properties: [\n {\n type: 'boolean',\n label: 'vehicle-animation',\n name: 'vehicleAnimation'\n },\n {\n type: 'legend',\n label: '',\n name: 'LEGENDS',\n property: {\n label: 'LEGENDS'\n }\n },\n {\n type: 'select',\n label: 'equipment-legend-name',\n name: 'equipmentLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'buffer-legend-name',\n name: 'bufferLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'agvline-legend-name',\n name: 'agvlineLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'ohtline-legend-name',\n name: 'ohtlineLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'conveyor-legend-name',\n name: 'conveyorLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'stoker-legend-name',\n name: 'stokerLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'port-legend-name',\n name: 'portLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'agv-legend-name',\n name: 'agvLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'oht-legend-name',\n name: 'ohtLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'shuttle-legend-name',\n name: 'shuttleLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'crane-legend-name',\n name: 'craneLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'port-legend-name',\n name: 'portLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'shelf-legend-name',\n name: 'shelfLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'carrier-legend-name',\n name: 'carrierLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'carrier-animation-name',\n name: 'carrierAnimationName',\n property: {\n options: themesAnimationMap\n }\n },\n {\n type: 'select',\n label: 'stocker-capacity-legend-name',\n name: 'stockerCapacityLegendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'select',\n label: 'zone-capacity-legend-name',\n name: 'zoneCapacityLegendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'select',\n label: 'battery-rate-legend-name',\n name: 'batteryRateLegendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'legend',\n label: '',\n name: 'MOOD',\n requires3d: true,\n property: {\n label: 'MOOD'\n }\n },\n {\n type: 'select',\n label: 'light-preset',\n name: 'lightPreset',\n requires3d: true,\n property: {\n options: ['dark', 'medium', 'bright']\n }\n }\n ],\n 'value-property': 'text'\n }\n }\n})\n\n/**\n * 조명 프리셋 — 3 단계 밝기 토글.\n *\n * fmsim 은 디테일 조명 옵션 UI 를 노출하지 않으므로 단일 select 로 단순화.\n * medium = things-scene 의 현재 default 값과 동일 (외관 변화 없음).\n * 사용자가 select 변경 시 onchange 가 exposure + hemiIntensity + dirLightIntensity\n * 를 일괄 set → three-capability 의 변경 감지 핸들러가 즉시 갱신.\n */\nconst LIGHT_PRESETS: Record<string, { exposure: number; hemiIntensity: number; dirLightIntensity: number }> = {\n dark: { exposure: 1.2, hemiIntensity: 4.0, dirLightIntensity: 0.6 },\n medium: { exposure: 1.2, hemiIntensity: 4.0, dirLightIntensity: 2.0 },\n bright: { exposure: 1.2, hemiIntensity: 4.0, dirLightIntensity: 5.0 }\n}\n\nconst _origModelLayerOnchange = ModelLayer.prototype.onchange\nModelLayer.prototype.onchange = function (after: any) {\n if (after && Object.prototype.hasOwnProperty.call(after, 'lightPreset')) {\n const preset = LIGHT_PRESETS[after.lightPreset as string]\n if (preset) {\n this.set({\n exposure: preset.exposure,\n hemiIntensity: preset.hemiIntensity,\n dirLightIntensity: preset.dirLightIntensity\n })\n }\n }\n return _origModelLayerOnchange.call(this, after)\n}\n\n// === LegendTheme / AnimationTheme value resolve ===\n//\n// rootModel.state.style[name] 에 저장된 legend/animation 값은 보드 직렬화\n// 형태에 따라 (a) 정상 object 또는 (b) JSON 문자열 둘 다로 나타난다 (2026-06-09\n// 진단 — consumer 인 carrier.ts:animationPreset 이 같은 이유로 typeof string\n// 분기 + JSON5.parse 처리하는 선례 존재). LegendTheme getter 들이 이 분기를\n// 두지 않아 string 통과 → getValueOnRanges 매칭 실패 → 3D gauge 의 색상이\n// fallback 으로만 결정되던 증상.\n//\n// fix 는 getter 한 곳에서 lazy parse. WeakMap<state, Map<rawString, parsed>>\n// 으로 *raw string 자체를 key* — 보드 편집으로 raw 가 바뀌면 자연 무효화,\n// 같은 raw 의 반복 lookup 은 O(1). root 가 GC 되면 cache 도 같이 GC.\nconst _legendParseCache = new WeakMap<object, Map<string, any>>()\n\nfunction parseLegendIfString(state: any, raw: any): any {\n if (typeof raw !== 'string') return raw\n let cache = _legendParseCache.get(state)\n if (!cache) {\n cache = new Map()\n _legendParseCache.set(state, cache)\n }\n if (cache.has(raw)) return cache.get(raw)\n let parsed: any\n try { parsed = JSON.parse(raw) } catch { parsed = raw } // parse 실패 시 raw 보존\n cache.set(raw, parsed)\n return parsed\n}\n\nfunction legendThemeGetter(stateKey: string) {\n return function (this: any) {\n const name = this.rootModel.state[stateKey]\n const raw = name && this.state.style[name]\n return parseLegendIfString(this.state, raw)\n }\n}\n\nObject.defineProperty(RootContainer.prototype, 'equipmentLegendTheme', { get: legendThemeGetter('equipmentLegendName') })\nObject.defineProperty(RootContainer.prototype, 'bufferLegendTheme', { get: legendThemeGetter('bufferLegendName') })\nObject.defineProperty(RootContainer.prototype, 'agvlineLegendTheme', { get: legendThemeGetter('agvlineLegendName') })\nObject.defineProperty(RootContainer.prototype, 'ohtlineLegendTheme', { get: legendThemeGetter('ohtlineLegendName') })\nObject.defineProperty(RootContainer.prototype, 'conveyorLegendTheme', { get: legendThemeGetter('conveyorLegendName') })\nObject.defineProperty(RootContainer.prototype, 'stokerLegendTheme', { get: legendThemeGetter('stokerLegendName') })\nObject.defineProperty(RootContainer.prototype, 'agvLegendTheme', { get: legendThemeGetter('agvLegendName') })\nObject.defineProperty(RootContainer.prototype, 'ohtLegendTheme', { get: legendThemeGetter('ohtLegendName') })\nObject.defineProperty(RootContainer.prototype, 'shuttleLegendTheme', { get: legendThemeGetter('shuttleLegendName') })\nObject.defineProperty(RootContainer.prototype, 'craneLegendTheme', { get: legendThemeGetter('craneLegendName') })\nObject.defineProperty(RootContainer.prototype, 'shelfLegendTheme', { get: legendThemeGetter('shelfLegendName') })\nObject.defineProperty(RootContainer.prototype, 'portLegendTheme', { get: legendThemeGetter('portLegendName') })\nObject.defineProperty(RootContainer.prototype, 'carrierLegendTheme', { get: legendThemeGetter('carrierLegendName') })\nObject.defineProperty(RootContainer.prototype, 'carrierAnimationTheme', { get: legendThemeGetter('carrierAnimationName') })\nObject.defineProperty(RootContainer.prototype, 'stockerCapacityLegendTheme', { get: legendThemeGetter('stockerCapacityLegendName') })\nObject.defineProperty(RootContainer.prototype, 'zoneCapacityLegendTheme', { get: legendThemeGetter('zoneCapacityLegendName') })\nObject.defineProperty(RootContainer.prototype, 'batteryRateLegendTheme', { get: legendThemeGetter('batteryRateLegendName') })\n\nObject.defineProperty(RootContainer.prototype, 'vehicleAnimation', {\n get: function () {\n const { vehicleAnimation } = this.rootModel.state\n return !!vehicleAnimation\n }\n})\n\nObject.defineProperty(RootContainer.prototype, 'carrierManager', {\n get: function () {\n if (!this._carrierManager) {\n this._carrierManager = new CarrierManager(this)\n }\n return this._carrierManager\n }\n})\n\n// === 스토커 게이지 표시 모드 (런타임 전용 transient) ===\n//\n// 모델(state)에 저장하지 않는다 — nature 속성이 아니므로 보드 직렬화에 포함되지 않고,\n// 보드를 다시 열면 항상 기본값 'capacity' 로 시작한다. 실행 중 뷰어 컨트롤 등이\n// `scene.rootContainer.stockerGaugeMode = 'carrier'` 로 동적 변경한다.\n// (주의: scene.root 은 model_layer 라 override 가 없다. 반드시 rootContainer 에 설정.\n// 컴포넌트의 this.root 는 RootContainer(isRoot)로 해석되어 이 값을 읽는다.)\n//\n// 2D(StockerCapacityBar.gaugeMode) 와 3D(machine-3d buildGauge) 가 모두 이 값을 읽어\n// 게이지 표현이 항상 일치한다. 값이 바뀌면 setter 가 2D 리드로우 + 3D 게이지 재빌드를\n// 즉시 트리거한다.\nObject.defineProperty(RootContainer.prototype, 'stockerGaugeMode', {\n get: function () {\n return this._stockerGaugeMode || 'capacity'\n },\n set: function (mode: string) {\n const next = mode || 'capacity'\n if (this._stockerGaugeMode === next) return\n this._stockerGaugeMode = next\n this._refreshStockerGauges()\n }\n})\n\n/** scene 하위 STOCKER(3D 게이지) + StockerCapacityBar(2D 게이지) 를 새 모드로 갱신. */\nRootContainer.prototype._refreshStockerGauges = function () {\n const walk = (container: any) => {\n const kids = container?.components\n if (!Array.isArray(kids)) return\n for (const c of kids) {\n const type = c?.state?.type\n if (type === 'STOCKER') {\n // 3D 게이지는 스토커 자신의 real-object 가 그린다 → 재빌드 (2D 모드면 _realObject 없음)\n c._realObject?.update?.()\n } else if (type === 'StockerCapacityBar' || type === 'MCSGaugeCapacityBar') {\n // 2D 게이지는 자식 컴포넌트가 그린다 → 리드로우\n c.invalidate?.()\n }\n walk(c)\n }\n }\n walk(this)\n this.invalidate?.()\n}\n"]}
1
+ 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{ Component, RootContainer } from '@hatiolab/things-scene'\nimport { themesColorMap, themesColorRange, themesAnimationMap } from '@fmsim/api'\nimport { Legend } from '../features/mcs-status-default'\nimport CarrierManager from '../carrier-manager'\n\n// RootContainer 클래스 타입 확장\ndeclare module '@hatiolab/things-scene' {\n interface RootContainer {\n portLegendTheme?: any\n carrierLegendTheme?: any\n carrierAnimationTheme?: any\n stockerCapacityLegendTheme?: any\n zoneCapacityLegendTheme?: any\n batteryRateLegendTheme?: any\n bufferLegendTheme?: any\n agvlineLegendTheme?: any\n ohtlineLegendTheme?: any\n conveyorLegendTheme?: any\n stokerLegendTheme?: any\n agvLegendTheme?: any\n ohtLegendTheme?: any\n shuttleLegendTheme?: any\n craneLegendTheme?: any\n shelfLegendTheme?: any\n equipmentLegendTheme?: any\n style: any\n vehicleAnimation?: boolean\n // 스토커 게이지 표시 모드 — 런타임 전용 transient (모델 비저장, 항상 'capacity' 시작)\n stockerGaugeMode: string\n _stockerGaugeMode?: string\n _refreshStockerGauges(): void\n // 캐시 관련 속성 추가\n _animationConfigCache?: Map<string, any>\n _carrierManager?: CarrierManager\n carrierManager: CarrierManager\n }\n}\n\n/**\n * 스토커 적재율 게이지 표시 모드 — 런타임 선택지.\n * value 는 엔진 canonical(2D StockerCapacityBar / 3D buildGauge 공통), label 은 표시명.\n * 런타임 UI(뷰어 컨트롤)가 이 목록으로 selector 를 구성한다.\n */\nexport const STOCKER_GAUGE_MODES: { value: string; label: string }[] = [\n { value: 'capacity', label: 'Capacity' },\n { value: 'carrier', label: 'Carrier Status' },\n { value: 'abnormal', label: 'Abnormal Carrier' }\n]\n\nconst ModelLayer = (Component as any).register('model-layer') as any\n\nObject.defineProperty(ModelLayer.prototype, 'nature', {\n get: function () {\n return {\n mutable: false,\n rotatable: false,\n resizable: true,\n properties: [\n {\n type: 'boolean',\n label: 'vehicle-animation',\n name: 'vehicleAnimation'\n },\n {\n type: 'legend',\n label: '',\n name: 'LEGENDS',\n property: {\n label: 'LEGENDS'\n }\n },\n {\n type: 'select',\n label: 'equipment-legend-name',\n name: 'equipmentLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'buffer-legend-name',\n name: 'bufferLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'agvline-legend-name',\n name: 'agvlineLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'ohtline-legend-name',\n name: 'ohtlineLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'conveyor-legend-name',\n name: 'conveyorLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'stoker-legend-name',\n name: 'stokerLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'port-legend-name',\n name: 'portLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'agv-legend-name',\n name: 'agvLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'oht-legend-name',\n name: 'ohtLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'shuttle-legend-name',\n name: 'shuttleLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'crane-legend-name',\n name: 'craneLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'port-legend-name',\n name: 'portLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'shelf-legend-name',\n name: 'shelfLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'carrier-legend-name',\n name: 'carrierLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'carrier-animation-name',\n name: 'carrierAnimationName',\n property: {\n options: themesAnimationMap\n }\n },\n {\n type: 'select',\n label: 'stocker-capacity-legend-name',\n name: 'stockerCapacityLegendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'select',\n label: 'zone-capacity-legend-name',\n name: 'zoneCapacityLegendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'select',\n label: 'battery-rate-legend-name',\n name: 'batteryRateLegendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'legend',\n label: '',\n name: 'MOOD',\n requires3d: true,\n property: {\n label: 'MOOD'\n }\n },\n {\n type: 'select',\n label: 'light-preset',\n name: 'lightPreset',\n requires3d: true,\n property: {\n options: ['dark', 'medium', 'bright']\n }\n }\n ],\n 'value-property': 'text'\n }\n }\n})\n\n/**\n * 조명 프리셋 — 3 단계 밝기 토글.\n *\n * fmsim 은 디테일 조명 옵션 UI 를 노출하지 않으므로 단일 select 로 단순화.\n * medium = things-scene 의 현재 default 값과 동일 (외관 변화 없음).\n * 사용자가 select 변경 시 onchange 가 exposure + hemiIntensity + dirLightIntensity\n * 를 일괄 set → three-capability 의 변경 감지 핸들러가 즉시 갱신.\n */\nconst LIGHT_PRESETS: Record<string, { exposure: number; hemiIntensity: number; dirLightIntensity: number }> = {\n dark: { exposure: 1.2, hemiIntensity: 4.0, dirLightIntensity: 0.6 },\n medium: { exposure: 1.2, hemiIntensity: 4.0, dirLightIntensity: 2.0 },\n bright: { exposure: 1.2, hemiIntensity: 4.0, dirLightIntensity: 5.0 }\n}\n\nconst _origModelLayerOnchange = ModelLayer.prototype.onchange\nModelLayer.prototype.onchange = function (after: any) {\n if (after && Object.prototype.hasOwnProperty.call(after, 'lightPreset')) {\n const preset = LIGHT_PRESETS[after.lightPreset as string]\n if (preset) {\n this.set({\n exposure: preset.exposure,\n hemiIntensity: preset.hemiIntensity,\n dirLightIntensity: preset.dirLightIntensity\n })\n }\n }\n return _origModelLayerOnchange.call(this, after)\n}\n\n// === LegendTheme / AnimationTheme value resolve ===\n//\n// rootModel.state.style[name] 에 저장된 legend/animation 값은 보드 직렬화\n// 형태에 따라 (a) 정상 object 또는 (b) JSON 문자열 둘 다로 나타난다 (2026-06-09\n// 진단 — consumer 인 carrier.ts:animationPreset 이 같은 이유로 typeof string\n// 분기 + JSON5.parse 처리하는 선례 존재). LegendTheme getter 들이 이 분기를\n// 두지 않아 string 통과 → getValueOnRanges 매칭 실패 → 3D gauge 의 색상이\n// fallback 으로만 결정되던 증상.\n//\n// fix 는 getter 한 곳에서 lazy parse. WeakMap<state, Map<rawString, parsed>>\n// 으로 *raw string 자체를 key* — 보드 편집으로 raw 가 바뀌면 자연 무효화,\n// 같은 raw 의 반복 lookup 은 O(1). root 가 GC 되면 cache 도 같이 GC.\nconst _legendParseCache = new WeakMap<object, Map<string, any>>()\n\nfunction parseLegendIfString(state: any, raw: any): any {\n if (typeof raw !== 'string') return raw\n let cache = _legendParseCache.get(state)\n if (!cache) {\n cache = new Map()\n _legendParseCache.set(state, cache)\n }\n if (cache.has(raw)) return cache.get(raw)\n let parsed: any\n try { parsed = JSON.parse(raw) } catch { parsed = raw } // parse 실패 시 raw 보존\n cache.set(raw, parsed)\n return parsed\n}\n\nfunction legendThemeGetter(stateKey: string) {\n return function (this: any) {\n const name = this.rootModel.state[stateKey]\n const raw = name && this.state.style[name]\n return parseLegendIfString(this.state, raw)\n }\n}\n\nObject.defineProperty(RootContainer.prototype, 'equipmentLegendTheme', { get: legendThemeGetter('equipmentLegendName') })\nObject.defineProperty(RootContainer.prototype, 'bufferLegendTheme', { get: legendThemeGetter('bufferLegendName') })\nObject.defineProperty(RootContainer.prototype, 'agvlineLegendTheme', { get: legendThemeGetter('agvlineLegendName') })\nObject.defineProperty(RootContainer.prototype, 'ohtlineLegendTheme', { get: legendThemeGetter('ohtlineLegendName') })\nObject.defineProperty(RootContainer.prototype, 'conveyorLegendTheme', { get: legendThemeGetter('conveyorLegendName') })\nObject.defineProperty(RootContainer.prototype, 'stokerLegendTheme', { get: legendThemeGetter('stokerLegendName') })\nObject.defineProperty(RootContainer.prototype, 'agvLegendTheme', { get: legendThemeGetter('agvLegendName') })\nObject.defineProperty(RootContainer.prototype, 'ohtLegendTheme', { get: legendThemeGetter('ohtLegendName') })\nObject.defineProperty(RootContainer.prototype, 'shuttleLegendTheme', { get: legendThemeGetter('shuttleLegendName') })\nObject.defineProperty(RootContainer.prototype, 'craneLegendTheme', { get: legendThemeGetter('craneLegendName') })\nObject.defineProperty(RootContainer.prototype, 'shelfLegendTheme', { get: legendThemeGetter('shelfLegendName') })\nObject.defineProperty(RootContainer.prototype, 'portLegendTheme', { get: legendThemeGetter('portLegendName') })\nObject.defineProperty(RootContainer.prototype, 'carrierLegendTheme', { get: legendThemeGetter('carrierLegendName') })\nObject.defineProperty(RootContainer.prototype, 'carrierAnimationTheme', { get: legendThemeGetter('carrierAnimationName') })\nObject.defineProperty(RootContainer.prototype, 'stockerCapacityLegendTheme', { get: legendThemeGetter('stockerCapacityLegendName') })\nObject.defineProperty(RootContainer.prototype, 'zoneCapacityLegendTheme', { get: legendThemeGetter('zoneCapacityLegendName') })\nObject.defineProperty(RootContainer.prototype, 'batteryRateLegendTheme', { get: legendThemeGetter('batteryRateLegendName') })\n\nObject.defineProperty(RootContainer.prototype, 'vehicleAnimation', {\n get: function () {\n const { vehicleAnimation } = this.rootModel.state\n return !!vehicleAnimation\n }\n})\n\nObject.defineProperty(RootContainer.prototype, 'carrierManager', {\n get: function () {\n if (!this._carrierManager) {\n this._carrierManager = new CarrierManager(this)\n }\n return this._carrierManager\n }\n})\n\n// === 스토커 게이지 표시 모드 (런타임 전용 transient) ===\n//\n// 모델(state)에 저장하지 않는다 — nature 속성이 아니므로 보드 직렬화에 포함되지 않고,\n// 보드를 다시 열면 항상 기본값 'capacity' 로 시작한다. 실행 중 뷰어 컨트롤 등이\n// `scene.rootContainer.stockerGaugeMode = 'carrier'` 로 동적 변경한다.\n// (주의: scene.root 은 model_layer 라 override 가 없다. 반드시 rootContainer 에 설정.\n// 컴포넌트의 this.root 는 RootContainer(isRoot)로 해석되어 이 값을 읽는다.)\n//\n// 2D(StockerCapacityBar.gaugeMode) 와 3D(machine-3d buildGauge) 가 모두 이 값을 읽어\n// 게이지 표현이 항상 일치한다. 값이 바뀌면 setter 가 2D 리드로우 + 3D 게이지 재빌드를\n// 즉시 트리거한다.\nObject.defineProperty(RootContainer.prototype, 'stockerGaugeMode', {\n get: function () {\n return this._stockerGaugeMode || 'capacity'\n },\n set: function (mode: string) {\n const next = mode || 'capacity'\n if (this._stockerGaugeMode === next) return\n this._stockerGaugeMode = next\n this._refreshStockerGauges()\n }\n})\n\n/** scene 하위 STOCKER(3D 게이지) + StockerCapacityBar(2D 게이지) 를 새 모드로 갱신. */\nRootContainer.prototype._refreshStockerGauges = function () {\n const walk = (container: any) => {\n const kids = container?.components\n if (!Array.isArray(kids)) return\n for (const c of kids) {\n const type = c?.state?.type\n if (type === 'STOCKER') {\n // 3D 게이지는 스토커 자신의 real-object 가 그린다 → 재빌드 (2D 모드면 _realObject 없음)\n c._realObject?.update?.()\n } else if (type === 'StockerCapacityBar' || type === 'MCSGaugeCapacityBar' || type === 'ZoneCapacityBar') {\n // 2D 게이지(스토커·존)는 자식 컴포넌트가 그린다 → 리드로우.\n // 존 게이지도 스토커 게이지와 같은 stockerGaugeMode 스위치로 함께 전환된다.\n c.invalidate?.()\n }\n walk(c)\n }\n }\n walk(this)\n this.invalidate?.()\n}\n"]}
@@ -1,122 +1,26 @@
1
1
  import { __decorate } from "tslib";
2
2
  import { RectPath, Shape, sceneComponent } from '@hatiolab/things-scene';
3
- import { themesColorRange } from '@fmsim/api';
4
3
  import { MCSStatusMixin } from './features/mcs-status-mixin';
5
- import { LEGEND_CAPACITY, resolveCarrierLegend } from './features/mcs-status-default';
6
- import { safeRound } from './utils/safe-round';
7
- import { getValueOnRanges } from './utils/get-value-on-ranges';
4
+ import { LEGEND_CAPACITY } from './features/mcs-status-default';
8
5
  import { ParentObjectMixin, ParentObjectMixinProperties } from './features/parent-object-mixin';
9
- import { carrierSegments, abnormalSegments, carrierColorsFromLegend } from './utils/stocker-gauge';
6
+ import { CapacityGaugeMixin, CapacityGaugeMixinProperties } from './features/capacity-gauge-mixin';
10
7
  /**
11
8
  * 스토커 게이지 (통합).
12
9
  *
13
- * 하나의 컴포넌트가 mode 에 따라 3가지 게이지를 표현한다:
14
- * - 'capacity' : 용량 사용률(usage%) 채움 게이지 + high/low watermark (기본)
15
- * - 'carrier' : 캐리어 상태비율 세그먼트 (Full / Empty / EmptyEmpty)
16
- * - 'abnormal' : 캐리어 정상/비정상 비율 세그먼트 (Normal / Abnormal)
10
+ * mode 에 따라 capacity / carrier / abnormal 3가지 게이지를 표현한다. 그리는 규칙은
11
+ * CapacityGaugeMixin 에 있으며 ZoneCapacityBar 와 완전히 공유한다(단일 소스). 스토커는
12
+ * STOCKER 내부에 놓이는 Shape 로, 부모 STOCKER 가 데이터를 push 한다(isIdentifiable=false).
17
13
  *
18
- * mode 소스: root.stockerGaugeMode (기본 'capacity').
19
- * RootContainer 의 **런타임 전용 transient 속성** — 모델에 저장하지 않고 항상 'capacity'
20
- * 로 시작하며 실행 중 동적으로만 변경된다(root-container-override.ts 정의). 3D 표현
21
- * (machine-3d.ts buildGauge)과 동일 소스라 2D/3D 게이지가 항상 일치한다.
22
- *
23
- * 데이터 필드(2D 기준, canonical):
24
- * - capacity : CURRENTCAPACITY / MAXCAPACITY / HIGHWATERMARK / LOWWATERMARK / FULLUP
25
- * - carrier : CARRIER_FULL / CARRIER_EMPTY / CARRIER_EMPTY_EMPTY
26
- * - abnormal : CARRIER_NORMAL / CARRIER_ABNORMAL
14
+ * mode 소스: root.stockerGaugeMode. 3D(machine-3d buildGauge)와 동일 소스라 2D/3D 가 일치한다.
27
15
  */
28
16
  const NATURE = {
29
17
  mutable: false,
30
18
  resizable: true,
31
19
  rotatable: true,
32
- properties: [
33
- ...ParentObjectMixinProperties,
34
- {
35
- type: 'select',
36
- label: 'legend-name',
37
- name: 'legendName',
38
- property: {
39
- options: themesColorRange
40
- }
41
- },
42
- {
43
- type: 'number',
44
- name: 'currentUsage',
45
- label: 'current-usage'
46
- },
47
- {
48
- type: 'number',
49
- name: 'highWatermark',
50
- label: 'high-watermark'
51
- },
52
- {
53
- type: 'number',
54
- name: 'lowWatermark',
55
- label: 'low-watermark'
56
- },
57
- {
58
- type: 'number',
59
- name: 'maxCapacity',
60
- label: 'max-capacity'
61
- },
62
- {
63
- type: 'boolean',
64
- name: 'fullup',
65
- label: 'fullup'
66
- },
67
- {
68
- type: 'number',
69
- name: 'carrierFull',
70
- label: 'carrier-full'
71
- },
72
- {
73
- type: 'number',
74
- name: 'carrierEmpty',
75
- label: 'carrier-empty'
76
- },
77
- {
78
- type: 'number',
79
- name: 'carrierEmptyEmpty',
80
- label: 'carrier-empty-empty'
81
- },
82
- {
83
- type: 'number',
84
- name: 'carrierNormal',
85
- label: 'carrier-normal'
86
- },
87
- {
88
- type: 'number',
89
- name: 'carrierAbnormal',
90
- label: 'carrier-abnormal'
91
- },
92
- {
93
- type: 'number',
94
- label: 'round',
95
- name: 'round',
96
- property: {
97
- min: 0
98
- }
99
- },
100
- {
101
- type: 'hidden',
102
- name: 'usage',
103
- label: 'usage'
104
- }
105
- ],
20
+ properties: [...ParentObjectMixinProperties, ...CapacityGaugeMixinProperties],
106
21
  'value-property': 'usage'
107
22
  };
108
- var controlHandler = {
109
- ondragmove: function (point, index, component) {
110
- var { left, top, width, height } = component.model;
111
- var transcoorded = component.transcoordP2S(point.x, point.y);
112
- var round = ((transcoorded.x - left) / (width / 2)) * 100;
113
- round = safeRound(round, width, height);
114
- component.set({
115
- round
116
- });
117
- }
118
- };
119
- let StockerCapacityBar = class StockerCapacityBar extends ParentObjectMixin(MCSStatusMixin(RectPath(Shape))) {
23
+ let StockerCapacityBar = class StockerCapacityBar extends CapacityGaugeMixin(ParentObjectMixin(MCSStatusMixin(RectPath(Shape)))) {
120
24
  static get nature() {
121
25
  return NATURE;
122
26
  }
@@ -124,368 +28,23 @@ let StockerCapacityBar = class StockerCapacityBar extends ParentObjectMixin(MCSS
124
28
  get parentObjectTypes() {
125
29
  return ['STOCKER'];
126
30
  }
127
- /** 게이지 모드: RootContainer 런타임 transient 속성. 3D(machine-3d) 와 동일 소스. */
128
- get gaugeMode() {
129
- var _a;
130
- return ((_a = this.root) === null || _a === void 0 ? void 0 : _a.stockerGaugeMode) || 'capacity';
131
- }
132
- get controls() {
133
- var { left, top, width, round, height } = this.state;
134
- round = round == undefined ? 0 : safeRound(round, width, height);
135
- return [
136
- {
137
- x: left + (width / 2) * (round / 100),
138
- y: top,
139
- handler: controlHandler
140
- }
141
- ];
142
- }
31
+ /** 게이지는 자체 id 로 매핑하지 않는다 — 부모 STOCKER 가 데이터를 push. */
143
32
  isIdentifiable() {
144
33
  return false;
145
34
  }
146
- getTheme() {
147
- var _a, _b;
148
- const { legendName } = this.state;
149
- if (legendName) {
150
- return (_b = (_a = this.root) === null || _a === void 0 ? void 0 : _a.style) === null || _b === void 0 ? void 0 : _b[legendName];
151
- }
152
- }
153
- get legend() {
154
- return this.getTheme() || this.getLegendFallback();
155
- }
156
35
  getLegendFallback() {
157
36
  return this.root.stockerCapacityLegendTheme || LEGEND_CAPACITY;
158
37
  }
159
- get statusColor() {
160
- const { fullup } = this.state;
161
- return fullup ? 'red' : getValueOnRanges(this.usage, this.legend);
162
- }
163
- get text() {
164
- // usage% 값은 capacity 모드에서만 표시. carrier/abnormal 은 세그먼트별 자체 라벨을 그리므로
165
- // base 의 value 텍스트(value-property=usage)를 억제한다.
166
- if (this.gaugeMode !== 'capacity') {
167
- return '';
168
- }
169
- return this.usage + '%';
170
- }
171
- render(context) {
172
- const mode = this.gaugeMode;
173
- if (mode === 'carrier' || mode === 'abnormal') {
174
- this.renderSegmentGauge(context, this.segments(mode));
175
- return;
176
- }
177
- // capacity (기본)
178
- const { width, height } = this.bounds;
179
- if (width >= height) {
180
- this.renderLandscape(context);
181
- }
182
- else {
183
- this.renderPortrait(context);
184
- }
185
- }
186
38
  /**
187
39
  * Shape.postrender 의 drawFill/drawStroke 를 건너뛴다.
188
- * 각 모드 render 가 자체 배경(fillStyle)·외곽선(strokeStyle)을 이미 그리므로, base 가
189
- * fillStyle 로 게이지 전체를 다시 덮어(각 모드 표현이 사라지는) 것을 방지한다.
40
+ * render 가 자체 배경(fillStyle)·외곽선(strokeStyle)을 이미 그리므로, base 가
41
+ * fillStyle 로 게이지 전체를 다시 덮는(각 모드 표현이 사라지는) 것을 방지한다.
190
42
  * 값 텍스트(drawText)는 Component.postrender 와 동일하게 유지한다.
191
43
  */
192
44
  postrender(context) {
45
+ ;
193
46
  this.drawText(context);
194
47
  }
195
- /**
196
- * carrier/abnormal mode 의 세그먼트 목록 (공유 유틸 = 3D 와 동일 계산).
197
- * 배열 순서 = portrait 아래→위 / landscape 왼→오.
198
- */
199
- segments(mode) {
200
- if (mode === 'abnormal') {
201
- const { carrierNormal = 0, carrierAbnormal = 0 } = this.state;
202
- return abnormalSegments(carrierNormal, carrierAbnormal);
203
- }
204
- const { carrierFull = 0, carrierEmpty = 0, carrierEmptyEmpty = 0 } = this.state;
205
- // 색상은 carrier 컴포넌트와 동일한 legend(테마)에서 취득 (carrierColorsFromLegend).
206
- const colors = carrierColorsFromLegend(resolveCarrierLegend(this));
207
- return carrierSegments(carrierFull, carrierEmpty, carrierEmptyEmpty, colors);
208
- }
209
- /** 세그먼트 게이지 렌더 (carrier/abnormal 공통). bounds 방향으로 landscape/portrait 자동. */
210
- renderSegmentGauge(context, segments) {
211
- const { left, top, width, height } = this.bounds;
212
- const { lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
213
- const landscape = width >= height;
214
- context.save();
215
- context.translate(left, top);
216
- // background
217
- context.beginPath();
218
- context.fillStyle = fillStyle;
219
- context.roundRect(0, 0, width, height, round);
220
- context.fill();
221
- context.clip();
222
- if (landscape) {
223
- // 왼→오
224
- let x = 0;
225
- for (const seg of segments) {
226
- const segWidth = width * seg.ratio;
227
- if (segWidth <= 0)
228
- continue;
229
- context.beginPath();
230
- context.fillStyle = seg.color;
231
- context.rect(x, 0, segWidth, height);
232
- context.fill();
233
- this._drawSegmentLabel(context, seg, x, 0, segWidth, height);
234
- x += segWidth;
235
- }
236
- }
237
- else {
238
- // 아래→위 (배열 첫 세그먼트가 바닥)
239
- let y = height;
240
- for (const seg of segments) {
241
- const segHeight = height * seg.ratio;
242
- if (segHeight <= 0)
243
- continue;
244
- y -= segHeight;
245
- context.beginPath();
246
- context.fillStyle = seg.color;
247
- context.rect(0, y, width, segHeight);
248
- context.fill();
249
- this._drawSegmentLabel(context, seg, 0, y, width, segHeight);
250
- }
251
- }
252
- // outline
253
- context.beginPath();
254
- context.setLineDash([]);
255
- context.strokeStyle = strokeStyle;
256
- context.lineWidth = lineWidth;
257
- context.roundRect(0, 0, width, height, round);
258
- context.stroke();
259
- context.translate(-left, -top);
260
- context.restore();
261
- }
262
- _drawSegmentLabel(context, seg, x, y, w, h) {
263
- // 이름 라벨(Full/Empty/Abnormal…)은 그리지 않는다. 각 세그먼트 영역 중심에 숫자(%)만 표시.
264
- // 컴포넌트의 폰트 설정(fontFamily/fontSize/bold/italic)을 그대로 적용 — this.font.
265
- const fontSize = this.state.fontSize || 15;
266
- context.font = this.font;
267
- // 공간에 따라 단계적 축소: 넉넉하면 '값%', 좁으면 '%' 떼고 값만, 더 좁으면 생략.
268
- const value = `${Math.round(seg.ratio * 100)}`;
269
- const fits = (t) => fontSize <= h && context.measureText(t).width <= w;
270
- let text = null;
271
- if (fits(`${value}%`)) {
272
- text = `${value}%`;
273
- }
274
- else if (fits(value)) {
275
- text = value;
276
- }
277
- if (text === null) {
278
- return;
279
- }
280
- context.fillStyle = '#333';
281
- context.textAlign = 'center';
282
- context.textBaseline = 'middle';
283
- context.fillText(text, x + w / 2, y + h / 2);
284
- }
285
- renderLandscape(context) {
286
- const { left, top, width, height } = this.bounds;
287
- const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
288
- context.save();
289
- context.translate(left, top);
290
- // gauge background
291
- context.beginPath();
292
- context.fillStyle = fillStyle;
293
- context.roundRect(0, 0, width, height, round);
294
- context.fill();
295
- context.clip();
296
- // gauge foreground
297
- context.beginPath();
298
- context.fillStyle = this.statusColor;
299
- context.rect(0, 0, (width / 100) * this.usage, height);
300
- context.fill();
301
- // high-watermark level
302
- if (highWatermark && highWatermark > 0 && highWatermark < 100) {
303
- context.beginPath();
304
- context.strokeStyle = 'black';
305
- context.lineWidth = 1;
306
- context.setLineDash([3]);
307
- const x = (width / 100) * highWatermark;
308
- context.moveTo(x, 0);
309
- context.lineTo(x, height);
310
- context.stroke();
311
- }
312
- // low-watermark level
313
- if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {
314
- context.beginPath();
315
- context.strokeStyle = 'black';
316
- context.lineWidth = 1;
317
- context.setLineDash([3]);
318
- const x = (width / 100) * lowWatermark;
319
- context.moveTo(x, 0);
320
- context.lineTo(x, height);
321
- context.stroke();
322
- }
323
- // gauge outline
324
- context.beginPath();
325
- context.setLineDash([]);
326
- context.strokeStyle = strokeStyle;
327
- context.lineWidth = lineWidth;
328
- context.roundRect(0, 0, width, height, round);
329
- context.stroke();
330
- context.beginPath();
331
- context.translate(-left, -top);
332
- context.restore();
333
- }
334
- renderPortrait(context) {
335
- const { left, top, width, height } = this.bounds;
336
- const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
337
- context.save();
338
- context.translate(left, top);
339
- // gauge background
340
- context.beginPath();
341
- context.fillStyle = fillStyle;
342
- context.roundRect(0, 0, width, height, round);
343
- context.fill();
344
- context.clip();
345
- // gauge foreground
346
- context.beginPath();
347
- context.fillStyle = this.statusColor;
348
- context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage);
349
- context.fill();
350
- // high-watermark level
351
- if (highWatermark && highWatermark > 0 && highWatermark < 100) {
352
- context.beginPath();
353
- context.strokeStyle = 'black';
354
- context.lineWidth = 1;
355
- context.setLineDash([3]);
356
- const y = height - (height / 100) * highWatermark;
357
- context.moveTo(0, y);
358
- context.lineTo(width, y);
359
- context.stroke();
360
- }
361
- // low-watermark level
362
- if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {
363
- context.beginPath();
364
- context.strokeStyle = 'black';
365
- context.lineWidth = 1;
366
- context.setLineDash([3]);
367
- const y = height - (height / 100) * lowWatermark;
368
- context.moveTo(0, y);
369
- context.lineTo(width, y);
370
- context.stroke();
371
- }
372
- // gauge outline
373
- context.beginPath();
374
- context.setLineDash([]);
375
- context.strokeStyle = strokeStyle;
376
- context.lineWidth = lineWidth;
377
- context.roundRect(0, 0, width, height, round);
378
- context.stroke();
379
- context.beginPath();
380
- context.translate(-left, -top);
381
- context.restore();
382
- }
383
- get usage() {
384
- const { currentUsage = 0, maxCapacity = 100 } = this.state;
385
- return Math.round((currentUsage / maxCapacity) * 100);
386
- }
387
- set usage(usage) {
388
- // intentionally have done nothing
389
- }
390
- onchangeData(after, before) {
391
- const data = this.data && typeof this.data == 'object' ? this.data : {};
392
- const { CURRENTCAPACITY = 0, MAXCAPACITY = 100, HIGHWATERMARK = 100, LOWWATERMARK = 0, FULLUP = 'F', CARRIER_FULL = 0, CARRIER_EMPTY = 0, CARRIER_EMPTY_EMPTY = 0, CARRIER_NORMAL = 0, CARRIER_ABNORMAL = 0 } = data;
393
- const currentUsage = Number(CURRENTCAPACITY) || 0;
394
- const maxCapacity = Number(MAXCAPACITY) || 100;
395
- const highWatermark = Number(HIGHWATERMARK) || 100;
396
- const lowWatermark = Number(LOWWATERMARK) || 0;
397
- this.setState({
398
- currentUsage,
399
- maxCapacity,
400
- highWatermark,
401
- lowWatermark,
402
- fullup: FULLUP == 'T',
403
- usage: Math.round((currentUsage / maxCapacity) * 100),
404
- carrierFull: Number(CARRIER_FULL) || 0,
405
- carrierEmpty: Number(CARRIER_EMPTY) || 0,
406
- carrierEmptyEmpty: Number(CARRIER_EMPTY_EMPTY) || 0,
407
- carrierNormal: Number(CARRIER_NORMAL) || 0,
408
- carrierAbnormal: Number(CARRIER_ABNORMAL) || 0
409
- });
410
- }
411
- // ── hover 툴팁 (carrier/abnormal 모드 세그먼트별 수치) ───────────────────────────
412
- // 색상만으로 타입 구분이 어려울 때, 마우스 hover 로 정확한 수치 확인. 뷰어 모드 전용
413
- // (model-layer 가 편집 모드에선 hover dispatch 안 함).
414
- async ready() {
415
- await super.ready();
416
- // hover 이벤트 수신 opt-in: model-layer _onmouseenter_all guard(hasLegacyHover) 통과.
417
- const ev = this.model.event;
418
- if (!ev || !ev.hover) {
419
- this.model.event = Object.assign(Object.assign({}, (ev || {})), { hover: true });
420
- }
421
- }
422
- onMouseEnter() {
423
- // capacity 는 값이 한 개(usage%)라 툴팁 불필요. carrier/abnormal 만.
424
- if (this.gaugeMode === 'capacity')
425
- return;
426
- this._showGaugeTooltip();
427
- }
428
- onMouseLeave() {
429
- this._hideGaugeTooltip();
430
- }
431
- dispose() {
432
- this._hideGaugeTooltip();
433
- super.dispose();
434
- }
435
- _showGaugeTooltip() {
436
- if (typeof document === 'undefined')
437
- return;
438
- const segments = this.segments(this.gaugeMode).filter(s => s.count > 0);
439
- if (!segments.length)
440
- return;
441
- this._hideGaugeTooltip();
442
- const el = document.createElement('div');
443
- el.style.cssText = [
444
- 'position:fixed',
445
- 'left:-9999px',
446
- 'top:0',
447
- 'z-index:2147483647',
448
- 'pointer-events:none',
449
- 'background:rgba(30,30,30,0.92)',
450
- 'color:#fff',
451
- 'padding:6px 9px',
452
- 'border-radius:6px',
453
- 'font:12px/1.5 sans-serif',
454
- 'box-shadow:0 2px 10px rgba(0,0,0,0.35)',
455
- 'white-space:nowrap'
456
- ].join(';');
457
- for (const seg of segments) {
458
- const row = document.createElement('div');
459
- row.style.cssText = 'display:flex;align-items:center;gap:6px';
460
- const swatch = document.createElement('span');
461
- swatch.style.cssText = `display:inline-block;width:10px;height:10px;border-radius:2px;background:${seg.color}`;
462
- const label = document.createElement('span');
463
- label.textContent = seg.label.replace(/\n/g, ' ');
464
- label.style.cssText = 'flex:1';
465
- const value = document.createElement('span');
466
- value.textContent = String(seg.count);
467
- value.style.cssText = 'font-weight:700;margin-left:12px';
468
- row.append(swatch, label, value);
469
- el.appendChild(row);
470
- }
471
- document.body.appendChild(el);
472
- this._tooltipEl = el;
473
- this._tooltipMove = (e) => {
474
- el.style.left = `${e.clientX + 14}px`;
475
- el.style.top = `${e.clientY + 14}px`;
476
- };
477
- document.addEventListener('mousemove', this._tooltipMove, true);
478
- }
479
- _hideGaugeTooltip() {
480
- if (this._tooltipMove) {
481
- document.removeEventListener('mousemove', this._tooltipMove, true);
482
- this._tooltipMove = undefined;
483
- }
484
- if (this._tooltipEl) {
485
- this._tooltipEl.remove();
486
- this._tooltipEl = undefined;
487
- }
488
- }
489
48
  };
490
49
  StockerCapacityBar = __decorate([
491
50
  sceneComponent('StockerCapacityBar'),