@fmsim/machine 2.0.0-beta.104 → 2.0.0-beta.107
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/capacity-gauge-mixin.js +513 -0
- package/dist/features/capacity-gauge-mixin.js.map +1 -0
- package/dist/scene/root-container-override.js +3 -2
- package/dist/scene/root-container-override.js.map +1 -1
- package/dist/stocker-capacity-bar.js +12 -453
- package/dist/stocker-capacity-bar.js.map +1 -1
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/dist/utils/stocker-gauge.js +27 -5
- package/dist/utils/stocker-gauge.js.map +1 -1
- package/dist/zone-capacity-bar.js +13 -213
- package/dist/zone-capacity-bar.js.map +1 -1
- package/package.json +2 -2
- package/src/features/capacity-gauge-mixin.ts +627 -0
- package/src/scene/root-container-override.ts +3 -2
- package/src/stocker-capacity-bar.ts +16 -573
- package/src/utils/stocker-gauge.ts +28 -5
- package/src/zone-capacity-bar.ts +17 -282
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{ Component, RootContainer } from '@hatiolab/things-scene'\nimport { themesColorMap, themesColorRange, themesAnimationMap } from '@fmsim/api'\nimport { Legend } from '../features/mcs-status-default'\nimport CarrierManager from '../carrier-manager'\n\n// RootContainer 클래스 타입 확장\ndeclare module '@hatiolab/things-scene' {\n interface RootContainer {\n portLegendTheme?: any\n carrierLegendTheme?: any\n carrierAnimationTheme?: any\n stockerCapacityLegendTheme?: any\n zoneCapacityLegendTheme?: any\n batteryRateLegendTheme?: any\n bufferLegendTheme?: any\n agvlineLegendTheme?: any\n ohtlineLegendTheme?: any\n conveyorLegendTheme?: any\n stokerLegendTheme?: any\n agvLegendTheme?: any\n ohtLegendTheme?: any\n shuttleLegendTheme?: any\n craneLegendTheme?: any\n shelfLegendTheme?: any\n equipmentLegendTheme?: any\n style: any\n vehicleAnimation?: boolean\n // 스토커 게이지 표시 모드 — 런타임 전용 transient (모델 비저장, 항상 'capacity' 시작)\n stockerGaugeMode: string\n _stockerGaugeMode?: string\n _refreshStockerGauges(): void\n // 캐시 관련 속성 추가\n _animationConfigCache?: Map<string, any>\n _carrierManager?: CarrierManager\n carrierManager: CarrierManager\n }\n}\n\n/**\n * 스토커 적재율 게이지 표시 모드 — 런타임 선택지.\n * value 는 엔진 canonical(2D StockerCapacityBar / 3D buildGauge 공통), label 은 표시명.\n * 런타임 UI(뷰어 컨트롤)가 이 목록으로 selector 를 구성한다.\n */\nexport const STOCKER_GAUGE_MODES: { value: string; label: string }[] = [\n { value: 'capacity', label: 'Capacity' },\n { value: 'carrier', label: 'Carrier Status' },\n { value: 'abnormal', label: 'Abnormal Carrier' }\n]\n\nconst ModelLayer = (Component as any).register('model-layer') as any\n\nObject.defineProperty(ModelLayer.prototype, 'nature', {\n get: function () {\n return {\n mutable: false,\n rotatable: false,\n resizable: true,\n properties: [\n {\n type: 'boolean',\n label: 'vehicle-animation',\n name: 'vehicleAnimation'\n },\n {\n type: 'legend',\n label: '',\n name: 'LEGENDS',\n property: {\n label: 'LEGENDS'\n }\n },\n {\n type: 'select',\n label: 'equipment-legend-name',\n name: 'equipmentLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'buffer-legend-name',\n name: 'bufferLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'agvline-legend-name',\n name: 'agvlineLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'ohtline-legend-name',\n name: 'ohtlineLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'conveyor-legend-name',\n name: 'conveyorLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'stoker-legend-name',\n name: 'stokerLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'port-legend-name',\n name: 'portLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'agv-legend-name',\n name: 'agvLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'oht-legend-name',\n name: 'ohtLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'shuttle-legend-name',\n name: 'shuttleLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'crane-legend-name',\n name: 'craneLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'port-legend-name',\n name: 'portLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'shelf-legend-name',\n name: 'shelfLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'carrier-legend-name',\n name: 'carrierLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'carrier-animation-name',\n name: 'carrierAnimationName',\n property: {\n options: themesAnimationMap\n }\n },\n {\n type: 'select',\n label: 'stocker-capacity-legend-name',\n name: 'stockerCapacityLegendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'select',\n label: 'zone-capacity-legend-name',\n name: 'zoneCapacityLegendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'select',\n label: 'battery-rate-legend-name',\n name: 'batteryRateLegendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'legend',\n label: '',\n name: 'MOOD',\n requires3d: true,\n property: {\n label: 'MOOD'\n }\n },\n {\n type: 'select',\n label: 'light-preset',\n name: 'lightPreset',\n requires3d: true,\n property: {\n options: ['dark', 'medium', 'bright']\n }\n }\n ],\n 'value-property': 'text'\n }\n }\n})\n\n/**\n * 조명 프리셋 — 3 단계 밝기 토글.\n *\n * fmsim 은 디테일 조명 옵션 UI 를 노출하지 않으므로 단일 select 로 단순화.\n * medium = things-scene 의 현재 default 값과 동일 (외관 변화 없음).\n * 사용자가 select 변경 시 onchange 가 exposure + hemiIntensity + dirLightIntensity\n * 를 일괄 set → three-capability 의 변경 감지 핸들러가 즉시 갱신.\n */\nconst LIGHT_PRESETS: Record<string, { exposure: number; hemiIntensity: number; dirLightIntensity: number }> = {\n dark: { exposure: 1.2, hemiIntensity: 4.0, dirLightIntensity: 0.6 },\n medium: { exposure: 1.2, hemiIntensity: 4.0, dirLightIntensity: 2.0 },\n bright: { exposure: 1.2, hemiIntensity: 4.0, dirLightIntensity: 5.0 }\n}\n\nconst _origModelLayerOnchange = ModelLayer.prototype.onchange\nModelLayer.prototype.onchange = function (after: any) {\n if (after && Object.prototype.hasOwnProperty.call(after, 'lightPreset')) {\n const preset = LIGHT_PRESETS[after.lightPreset as string]\n if (preset) {\n this.set({\n exposure: preset.exposure,\n hemiIntensity: preset.hemiIntensity,\n dirLightIntensity: preset.dirLightIntensity\n })\n }\n }\n return _origModelLayerOnchange.call(this, after)\n}\n\n// === LegendTheme / AnimationTheme value resolve ===\n//\n// rootModel.state.style[name] 에 저장된 legend/animation 값은 보드 직렬화\n// 형태에 따라 (a) 정상 object 또는 (b) JSON 문자열 둘 다로 나타난다 (2026-06-09\n// 진단 — consumer 인 carrier.ts:animationPreset 이 같은 이유로 typeof string\n// 분기 + JSON5.parse 처리하는 선례 존재). LegendTheme getter 들이 이 분기를\n// 두지 않아 string 통과 → getValueOnRanges 매칭 실패 → 3D gauge 의 색상이\n// fallback 으로만 결정되던 증상.\n//\n// fix 는 getter 한 곳에서 lazy parse. WeakMap<state, Map<rawString, parsed>>\n// 으로 *raw string 자체를 key* — 보드 편집으로 raw 가 바뀌면 자연 무효화,\n// 같은 raw 의 반복 lookup 은 O(1). root 가 GC 되면 cache 도 같이 GC.\nconst _legendParseCache = new WeakMap<object, Map<string, any>>()\n\nfunction parseLegendIfString(state: any, raw: any): any {\n if (typeof raw !== 'string') return raw\n let cache = _legendParseCache.get(state)\n if (!cache) {\n cache = new Map()\n _legendParseCache.set(state, cache)\n }\n if (cache.has(raw)) return cache.get(raw)\n let parsed: any\n try { parsed = JSON.parse(raw) } catch { parsed = raw } // parse 실패 시 raw 보존\n cache.set(raw, parsed)\n return parsed\n}\n\nfunction legendThemeGetter(stateKey: string) {\n return function (this: any) {\n const name = this.rootModel.state[stateKey]\n const raw = name && this.state.style[name]\n return parseLegendIfString(this.state, raw)\n }\n}\n\nObject.defineProperty(RootContainer.prototype, 'equipmentLegendTheme', { get: legendThemeGetter('equipmentLegendName') })\nObject.defineProperty(RootContainer.prototype, 'bufferLegendTheme', { get: legendThemeGetter('bufferLegendName') })\nObject.defineProperty(RootContainer.prototype, 'agvlineLegendTheme', { get: legendThemeGetter('agvlineLegendName') })\nObject.defineProperty(RootContainer.prototype, 'ohtlineLegendTheme', { get: legendThemeGetter('ohtlineLegendName') })\nObject.defineProperty(RootContainer.prototype, 'conveyorLegendTheme', { get: legendThemeGetter('conveyorLegendName') })\nObject.defineProperty(RootContainer.prototype, 'stokerLegendTheme', { get: legendThemeGetter('stokerLegendName') })\nObject.defineProperty(RootContainer.prototype, 'agvLegendTheme', { get: legendThemeGetter('agvLegendName') })\nObject.defineProperty(RootContainer.prototype, 'ohtLegendTheme', { get: legendThemeGetter('ohtLegendName') })\nObject.defineProperty(RootContainer.prototype, 'shuttleLegendTheme', { get: legendThemeGetter('shuttleLegendName') })\nObject.defineProperty(RootContainer.prototype, 'craneLegendTheme', { get: legendThemeGetter('craneLegendName') })\nObject.defineProperty(RootContainer.prototype, 'shelfLegendTheme', { get: legendThemeGetter('shelfLegendName') })\nObject.defineProperty(RootContainer.prototype, 'portLegendTheme', { get: legendThemeGetter('portLegendName') })\nObject.defineProperty(RootContainer.prototype, 'carrierLegendTheme', { get: legendThemeGetter('carrierLegendName') })\nObject.defineProperty(RootContainer.prototype, 'carrierAnimationTheme', { get: legendThemeGetter('carrierAnimationName') })\nObject.defineProperty(RootContainer.prototype, 'stockerCapacityLegendTheme', { get: legendThemeGetter('stockerCapacityLegendName') })\nObject.defineProperty(RootContainer.prototype, 'zoneCapacityLegendTheme', { get: legendThemeGetter('zoneCapacityLegendName') })\nObject.defineProperty(RootContainer.prototype, 'batteryRateLegendTheme', { get: legendThemeGetter('batteryRateLegendName') })\n\nObject.defineProperty(RootContainer.prototype, 'vehicleAnimation', {\n get: function () {\n const { vehicleAnimation } = this.rootModel.state\n return !!vehicleAnimation\n }\n})\n\nObject.defineProperty(RootContainer.prototype, 'carrierManager', {\n get: function () {\n if (!this._carrierManager) {\n this._carrierManager = new CarrierManager(this)\n }\n return this._carrierManager\n }\n})\n\n// === 스토커 게이지 표시 모드 (런타임 전용 transient) ===\n//\n// 모델(state)에 저장하지 않는다 — nature 속성이 아니므로 보드 직렬화에 포함되지 않고,\n// 보드를 다시 열면 항상 기본값 'capacity' 로 시작한다. 실행 중 뷰어 컨트롤 등이\n// `scene.rootContainer.stockerGaugeMode = 'carrier'` 로 동적 변경한다.\n// (주의: scene.root 은 model_layer 라 override 가 없다. 반드시 rootContainer 에 설정.\n// 컴포넌트의 this.root 는 RootContainer(isRoot)로 해석되어 이 값을 읽는다.)\n//\n// 2D(StockerCapacityBar.gaugeMode) 와 3D(machine-3d buildGauge) 가 모두 이 값을 읽어\n// 게이지 표현이 항상 일치한다. 값이 바뀌면 setter 가 2D 리드로우 + 3D 게이지 재빌드를\n// 즉시 트리거한다.\nObject.defineProperty(RootContainer.prototype, 'stockerGaugeMode', {\n get: function () {\n return this._stockerGaugeMode || 'capacity'\n },\n set: function (mode: string) {\n const next = mode || 'capacity'\n if (this._stockerGaugeMode === next) return\n this._stockerGaugeMode = next\n this._refreshStockerGauges()\n }\n})\n\n/** scene 하위 STOCKER(3D 게이지) + StockerCapacityBar(2D 게이지) 를 새 모드로 갱신. */\nRootContainer.prototype._refreshStockerGauges = function () {\n const walk = (container: any) => {\n const kids = container?.components\n if (!Array.isArray(kids)) return\n for (const c of kids) {\n const type = c?.state?.type\n if (type === 'STOCKER') {\n // 3D 게이지는 스토커 자신의 real-object 가 그린다 → 재빌드 (2D 모드면 _realObject 없음)\n c._realObject?.update?.()\n } else if (type === 'StockerCapacityBar' || type === 'MCSGaugeCapacityBar') {\n // 2D 게이지는 자식 컴포넌트가 그린다 → 리드로우\n c.invalidate?.()\n }\n walk(c)\n }\n }\n walk(this)\n this.invalidate?.()\n}\n"]}
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+
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{ Component, RootContainer } from '@hatiolab/things-scene'\nimport { themesColorMap, themesColorRange, themesAnimationMap } from '@fmsim/api'\nimport { Legend } from '../features/mcs-status-default'\nimport CarrierManager from '../carrier-manager'\n\n// RootContainer 클래스 타입 확장\ndeclare module '@hatiolab/things-scene' {\n interface RootContainer {\n portLegendTheme?: any\n carrierLegendTheme?: any\n carrierAnimationTheme?: any\n stockerCapacityLegendTheme?: any\n zoneCapacityLegendTheme?: any\n batteryRateLegendTheme?: any\n bufferLegendTheme?: any\n agvlineLegendTheme?: any\n ohtlineLegendTheme?: any\n conveyorLegendTheme?: any\n stokerLegendTheme?: any\n agvLegendTheme?: any\n ohtLegendTheme?: any\n shuttleLegendTheme?: any\n craneLegendTheme?: any\n shelfLegendTheme?: any\n equipmentLegendTheme?: any\n style: any\n vehicleAnimation?: boolean\n // 스토커 게이지 표시 모드 — 런타임 전용 transient (모델 비저장, 항상 'capacity' 시작)\n stockerGaugeMode: string\n _stockerGaugeMode?: string\n _refreshStockerGauges(): void\n // 캐시 관련 속성 추가\n _animationConfigCache?: Map<string, any>\n _carrierManager?: CarrierManager\n carrierManager: CarrierManager\n }\n}\n\n/**\n * 스토커 적재율 게이지 표시 모드 — 런타임 선택지.\n * value 는 엔진 canonical(2D StockerCapacityBar / 3D buildGauge 공통), label 은 표시명.\n * 런타임 UI(뷰어 컨트롤)가 이 목록으로 selector 를 구성한다.\n */\nexport const STOCKER_GAUGE_MODES: { value: string; label: string }[] = [\n { value: 'capacity', label: 'Capacity' },\n { value: 'carrier', label: 'Carrier Status' },\n { value: 'abnormal', label: 'Abnormal Carrier' }\n]\n\nconst ModelLayer = (Component as any).register('model-layer') as any\n\nObject.defineProperty(ModelLayer.prototype, 'nature', {\n get: function () {\n return {\n mutable: false,\n rotatable: false,\n resizable: true,\n properties: [\n {\n type: 'boolean',\n label: 'vehicle-animation',\n name: 'vehicleAnimation'\n },\n {\n type: 'legend',\n label: '',\n name: 'LEGENDS',\n property: {\n label: 'LEGENDS'\n }\n },\n {\n type: 'select',\n label: 'equipment-legend-name',\n name: 'equipmentLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'buffer-legend-name',\n name: 'bufferLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'agvline-legend-name',\n name: 'agvlineLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'ohtline-legend-name',\n name: 'ohtlineLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'conveyor-legend-name',\n name: 'conveyorLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'stoker-legend-name',\n name: 'stokerLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'port-legend-name',\n name: 'portLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'agv-legend-name',\n name: 'agvLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'oht-legend-name',\n name: 'ohtLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'shuttle-legend-name',\n name: 'shuttleLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'crane-legend-name',\n name: 'craneLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'port-legend-name',\n name: 'portLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'shelf-legend-name',\n name: 'shelfLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'carrier-legend-name',\n name: 'carrierLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'carrier-animation-name',\n name: 'carrierAnimationName',\n property: {\n options: themesAnimationMap\n }\n },\n {\n type: 'select',\n label: 'stocker-capacity-legend-name',\n name: 'stockerCapacityLegendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'select',\n label: 'zone-capacity-legend-name',\n name: 'zoneCapacityLegendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'select',\n label: 'battery-rate-legend-name',\n name: 'batteryRateLegendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'legend',\n label: '',\n name: 'MOOD',\n requires3d: true,\n property: {\n label: 'MOOD'\n }\n },\n {\n type: 'select',\n label: 'light-preset',\n name: 'lightPreset',\n requires3d: true,\n property: {\n options: ['dark', 'medium', 'bright']\n }\n }\n ],\n 'value-property': 'text'\n }\n }\n})\n\n/**\n * 조명 프리셋 — 3 단계 밝기 토글.\n *\n * fmsim 은 디테일 조명 옵션 UI 를 노출하지 않으므로 단일 select 로 단순화.\n * medium = things-scene 의 현재 default 값과 동일 (외관 변화 없음).\n * 사용자가 select 변경 시 onchange 가 exposure + hemiIntensity + dirLightIntensity\n * 를 일괄 set → three-capability 의 변경 감지 핸들러가 즉시 갱신.\n */\nconst LIGHT_PRESETS: Record<string, { exposure: number; hemiIntensity: number; dirLightIntensity: number }> = {\n dark: { exposure: 1.2, hemiIntensity: 4.0, dirLightIntensity: 0.6 },\n medium: { exposure: 1.2, hemiIntensity: 4.0, dirLightIntensity: 2.0 },\n bright: { exposure: 1.2, hemiIntensity: 4.0, dirLightIntensity: 5.0 }\n}\n\nconst _origModelLayerOnchange = ModelLayer.prototype.onchange\nModelLayer.prototype.onchange = function (after: any) {\n if (after && Object.prototype.hasOwnProperty.call(after, 'lightPreset')) {\n const preset = LIGHT_PRESETS[after.lightPreset as string]\n if (preset) {\n this.set({\n exposure: preset.exposure,\n hemiIntensity: preset.hemiIntensity,\n dirLightIntensity: preset.dirLightIntensity\n })\n }\n }\n return _origModelLayerOnchange.call(this, after)\n}\n\n// === LegendTheme / AnimationTheme value resolve ===\n//\n// rootModel.state.style[name] 에 저장된 legend/animation 값은 보드 직렬화\n// 형태에 따라 (a) 정상 object 또는 (b) JSON 문자열 둘 다로 나타난다 (2026-06-09\n// 진단 — consumer 인 carrier.ts:animationPreset 이 같은 이유로 typeof string\n// 분기 + JSON5.parse 처리하는 선례 존재). LegendTheme getter 들이 이 분기를\n// 두지 않아 string 통과 → getValueOnRanges 매칭 실패 → 3D gauge 의 색상이\n// fallback 으로만 결정되던 증상.\n//\n// fix 는 getter 한 곳에서 lazy parse. WeakMap<state, Map<rawString, parsed>>\n// 으로 *raw string 자체를 key* — 보드 편집으로 raw 가 바뀌면 자연 무효화,\n// 같은 raw 의 반복 lookup 은 O(1). root 가 GC 되면 cache 도 같이 GC.\nconst _legendParseCache = new WeakMap<object, Map<string, any>>()\n\nfunction parseLegendIfString(state: any, raw: any): any {\n if (typeof raw !== 'string') return raw\n let cache = _legendParseCache.get(state)\n if (!cache) {\n cache = new Map()\n _legendParseCache.set(state, cache)\n }\n if (cache.has(raw)) return cache.get(raw)\n let parsed: any\n try { parsed = JSON.parse(raw) } catch { parsed = raw } // parse 실패 시 raw 보존\n cache.set(raw, parsed)\n return parsed\n}\n\nfunction legendThemeGetter(stateKey: string) {\n return function (this: any) {\n const name = this.rootModel.state[stateKey]\n const raw = name && this.state.style[name]\n return parseLegendIfString(this.state, raw)\n }\n}\n\nObject.defineProperty(RootContainer.prototype, 'equipmentLegendTheme', { get: legendThemeGetter('equipmentLegendName') })\nObject.defineProperty(RootContainer.prototype, 'bufferLegendTheme', { get: legendThemeGetter('bufferLegendName') })\nObject.defineProperty(RootContainer.prototype, 'agvlineLegendTheme', { get: legendThemeGetter('agvlineLegendName') })\nObject.defineProperty(RootContainer.prototype, 'ohtlineLegendTheme', { get: legendThemeGetter('ohtlineLegendName') })\nObject.defineProperty(RootContainer.prototype, 'conveyorLegendTheme', { get: legendThemeGetter('conveyorLegendName') })\nObject.defineProperty(RootContainer.prototype, 'stokerLegendTheme', { get: legendThemeGetter('stokerLegendName') })\nObject.defineProperty(RootContainer.prototype, 'agvLegendTheme', { get: legendThemeGetter('agvLegendName') })\nObject.defineProperty(RootContainer.prototype, 'ohtLegendTheme', { get: legendThemeGetter('ohtLegendName') })\nObject.defineProperty(RootContainer.prototype, 'shuttleLegendTheme', { get: legendThemeGetter('shuttleLegendName') })\nObject.defineProperty(RootContainer.prototype, 'craneLegendTheme', { get: legendThemeGetter('craneLegendName') })\nObject.defineProperty(RootContainer.prototype, 'shelfLegendTheme', { get: legendThemeGetter('shelfLegendName') })\nObject.defineProperty(RootContainer.prototype, 'portLegendTheme', { get: legendThemeGetter('portLegendName') })\nObject.defineProperty(RootContainer.prototype, 'carrierLegendTheme', { get: legendThemeGetter('carrierLegendName') })\nObject.defineProperty(RootContainer.prototype, 'carrierAnimationTheme', { get: legendThemeGetter('carrierAnimationName') })\nObject.defineProperty(RootContainer.prototype, 'stockerCapacityLegendTheme', { get: legendThemeGetter('stockerCapacityLegendName') })\nObject.defineProperty(RootContainer.prototype, 'zoneCapacityLegendTheme', { get: legendThemeGetter('zoneCapacityLegendName') })\nObject.defineProperty(RootContainer.prototype, 'batteryRateLegendTheme', { get: legendThemeGetter('batteryRateLegendName') })\n\nObject.defineProperty(RootContainer.prototype, 'vehicleAnimation', {\n get: function () {\n const { vehicleAnimation } = this.rootModel.state\n return !!vehicleAnimation\n }\n})\n\nObject.defineProperty(RootContainer.prototype, 'carrierManager', {\n get: function () {\n if (!this._carrierManager) {\n this._carrierManager = new CarrierManager(this)\n }\n return this._carrierManager\n }\n})\n\n// === 스토커 게이지 표시 모드 (런타임 전용 transient) ===\n//\n// 모델(state)에 저장하지 않는다 — nature 속성이 아니므로 보드 직렬화에 포함되지 않고,\n// 보드를 다시 열면 항상 기본값 'capacity' 로 시작한다. 실행 중 뷰어 컨트롤 등이\n// `scene.rootContainer.stockerGaugeMode = 'carrier'` 로 동적 변경한다.\n// (주의: scene.root 은 model_layer 라 override 가 없다. 반드시 rootContainer 에 설정.\n// 컴포넌트의 this.root 는 RootContainer(isRoot)로 해석되어 이 값을 읽는다.)\n//\n// 2D(StockerCapacityBar.gaugeMode) 와 3D(machine-3d buildGauge) 가 모두 이 값을 읽어\n// 게이지 표현이 항상 일치한다. 값이 바뀌면 setter 가 2D 리드로우 + 3D 게이지 재빌드를\n// 즉시 트리거한다.\nObject.defineProperty(RootContainer.prototype, 'stockerGaugeMode', {\n get: function () {\n return this._stockerGaugeMode || 'capacity'\n },\n set: function (mode: string) {\n const next = mode || 'capacity'\n if (this._stockerGaugeMode === next) return\n this._stockerGaugeMode = next\n this._refreshStockerGauges()\n }\n})\n\n/** scene 하위 STOCKER(3D 게이지) + StockerCapacityBar(2D 게이지) 를 새 모드로 갱신. */\nRootContainer.prototype._refreshStockerGauges = function () {\n const walk = (container: any) => {\n const kids = container?.components\n if (!Array.isArray(kids)) return\n for (const c of kids) {\n const type = c?.state?.type\n if (type === 'STOCKER') {\n // 3D 게이지는 스토커 자신의 real-object 가 그린다 → 재빌드 (2D 모드면 _realObject 없음)\n c._realObject?.update?.()\n } else if (type === 'StockerCapacityBar' || type === 'MCSGaugeCapacityBar' || type === 'ZoneCapacityBar') {\n // 2D 게이지(스토커·존)는 자식 컴포넌트가 그린다 → 리드로우.\n // 존 게이지도 스토커 게이지와 같은 stockerGaugeMode 스위치로 함께 전환된다.\n c.invalidate?.()\n }\n walk(c)\n }\n }\n walk(this)\n this.invalidate?.()\n}\n"]}
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import { __decorate } from "tslib";
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import { RectPath, Shape, sceneComponent } from '@hatiolab/things-scene';
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import { themesColorRange } from '@fmsim/api';
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import { MCSStatusMixin } from './features/mcs-status-mixin';
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import { LEGEND_CAPACITY
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import { safeRound } from './utils/safe-round';
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import { getValueOnRanges } from './utils/get-value-on-ranges';
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import { LEGEND_CAPACITY } from './features/mcs-status-default';
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import { ParentObjectMixin, ParentObjectMixinProperties } from './features/parent-object-mixin';
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import {
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import { CapacityGaugeMixin, CapacityGaugeMixinProperties } from './features/capacity-gauge-mixin';
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/**
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* 스토커 게이지 (통합).
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*
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*
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*
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*
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* - 'abnormal' : 캐리어 정상/비정상 비율 세그먼트 (Normal / Abnormal)
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* mode 에 따라 capacity / carrier / abnormal 3가지 게이지를 표현한다. 그리는 규칙은
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* CapacityGaugeMixin 에 있으며 ZoneCapacityBar 와 완전히 공유한다(단일 소스). 스토커는
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* STOCKER 내부에 놓이는 Shape 로, 부모 STOCKER 가 데이터를 push 한다(isIdentifiable=false).
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* mode 소스: root.stockerGaugeMode (
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* RootContainer 의 **런타임 전용 transient 속성** — 모델에 저장하지 않고 항상 'capacity'
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* 로 시작하며 실행 중 동적으로만 변경된다(root-container-override.ts 정의). 3D 표현
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* (machine-3d.ts buildGauge)과 동일 소스라 2D/3D 게이지가 항상 일치한다.
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*
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* 데이터 필드(2D 기준, canonical):
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* - capacity : CURRENTCAPACITY / MAXCAPACITY / HIGHWATERMARK / LOWWATERMARK / FULLUP
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* - carrier : CARRIER_FULL / CARRIER_EMPTY / CARRIER_EMPTY_EMPTY
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* - abnormal : CARRIER_NORMAL / CARRIER_ABNORMAL
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* mode 소스: root.stockerGaugeMode. 3D(machine-3d buildGauge)와 동일 소스라 2D/3D 가 일치한다.
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*/
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const NATURE = {
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properties: [
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...ParentObjectMixinProperties,
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{
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type: 'select',
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label: 'legend-name',
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name: 'legendName',
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property: {
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{
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type: 'number',
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label: 'current-usage'
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{
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type: 'number',
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type: 'number',
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name: 'maxCapacity',
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type: 'boolean',
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name: 'fullup',
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label: 'fullup'
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{
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type: 'number',
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name: 'carrierFull',
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label: 'carrier-full'
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type: 'number',
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name: 'carrierEmpty',
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type: 'number',
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name: 'carrierEmptyEmpty',
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label: 'carrier-empty-empty'
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},
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{
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type: 'number',
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name: 'carrierNormal',
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label: 'carrier-normal'
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},
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{
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type: 'number',
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name: 'carrierAbnormal',
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label: 'carrier-abnormal'
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},
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{
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type: 'number',
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label: 'round',
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name: 'round',
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property: {
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min: 0
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},
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{
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type: 'hidden',
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name: 'usage',
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label: 'usage'
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}
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],
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properties: [...ParentObjectMixinProperties, ...CapacityGaugeMixinProperties],
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'value-property': 'usage'
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ondragmove: function (point, index, component) {
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var { left, top, width, height } = component.model;
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var transcoorded = component.transcoordP2S(point.x, point.y);
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var round = ((transcoorded.x - left) / (width / 2)) * 100;
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round = safeRound(round, width, height);
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component.set({
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round
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});
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}
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};
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let StockerCapacityBar = class StockerCapacityBar extends ParentObjectMixin(MCSStatusMixin(RectPath(Shape))) {
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let StockerCapacityBar = class StockerCapacityBar extends CapacityGaugeMixin(ParentObjectMixin(MCSStatusMixin(RectPath(Shape)))) {
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static get nature() {
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return NATURE;
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}
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get parentObjectTypes() {
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return ['STOCKER'];
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}
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/**
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get gaugeMode() {
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var _a;
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return ((_a = this.root) === null || _a === void 0 ? void 0 : _a.stockerGaugeMode) || 'capacity';
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}
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get controls() {
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var { left, top, width, round, height } = this.state;
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round = round == undefined ? 0 : safeRound(round, width, height);
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{
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handler: controlHandler
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}
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];
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}
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/** 게이지는 자체 id 로 매핑하지 않는다 — 부모 STOCKER 가 데이터를 push. */
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isIdentifiable() {
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getTheme() {
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var _a, _b;
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const { legendName } = this.state;
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if (legendName) {
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return (_b = (_a = this.root) === null || _a === void 0 ? void 0 : _a.style) === null || _b === void 0 ? void 0 : _b[legendName];
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}
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}
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get legend() {
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return this.getTheme() || this.getLegendFallback();
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}
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getLegendFallback() {
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return this.root.stockerCapacityLegendTheme || LEGEND_CAPACITY;
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}
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get statusColor() {
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|
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return fullup ? 'red' : getValueOnRanges(this.usage, this.legend);
|
|
162
|
-
}
|
|
163
|
-
get text() {
|
|
164
|
-
// usage% 값은 capacity 모드에서만 표시. carrier/abnormal 은 세그먼트별 자체 라벨을 그리므로
|
|
165
|
-
// base 의 value 텍스트(value-property=usage)를 억제한다.
|
|
166
|
-
if (this.gaugeMode !== 'capacity') {
|
|
167
|
-
return '';
|
|
168
|
-
}
|
|
169
|
-
return this.usage + '%';
|
|
170
|
-
}
|
|
171
|
-
render(context) {
|
|
172
|
-
const mode = this.gaugeMode;
|
|
173
|
-
if (mode === 'carrier' || mode === 'abnormal') {
|
|
174
|
-
this.renderSegmentGauge(context, this.segments(mode));
|
|
175
|
-
return;
|
|
176
|
-
}
|
|
177
|
-
// capacity (기본)
|
|
178
|
-
const { width, height } = this.bounds;
|
|
179
|
-
if (width >= height) {
|
|
180
|
-
this.renderLandscape(context);
|
|
181
|
-
}
|
|
182
|
-
else {
|
|
183
|
-
this.renderPortrait(context);
|
|
184
|
-
}
|
|
185
|
-
}
|
|
186
38
|
/**
|
|
187
39
|
* Shape.postrender 의 drawFill/drawStroke 를 건너뛴다.
|
|
188
|
-
*
|
|
189
|
-
* fillStyle 로 게이지 전체를 다시
|
|
40
|
+
* render 가 자체 배경(fillStyle)·외곽선(strokeStyle)을 이미 그리므로, base 가
|
|
41
|
+
* fillStyle 로 게이지 전체를 다시 덮는(각 모드 표현이 사라지는) 것을 방지한다.
|
|
190
42
|
* 값 텍스트(drawText)는 Component.postrender 와 동일하게 유지한다.
|
|
191
43
|
*/
|
|
192
44
|
postrender(context) {
|
|
45
|
+
;
|
|
193
46
|
this.drawText(context);
|
|
194
47
|
}
|
|
195
|
-
/**
|
|
196
|
-
* carrier/abnormal mode 의 세그먼트 목록 (공유 유틸 = 3D 와 동일 계산).
|
|
197
|
-
* 배열 순서 = portrait 아래→위 / landscape 왼→오.
|
|
198
|
-
*/
|
|
199
|
-
segments(mode) {
|
|
200
|
-
if (mode === 'abnormal') {
|
|
201
|
-
const { carrierNormal = 0, carrierAbnormal = 0 } = this.state;
|
|
202
|
-
return abnormalSegments(carrierNormal, carrierAbnormal);
|
|
203
|
-
}
|
|
204
|
-
const { carrierFull = 0, carrierEmpty = 0, carrierEmptyEmpty = 0 } = this.state;
|
|
205
|
-
// 색상은 carrier 컴포넌트와 동일한 legend(테마)에서 취득 (carrierColorsFromLegend).
|
|
206
|
-
const colors = carrierColorsFromLegend(resolveCarrierLegend(this));
|
|
207
|
-
return carrierSegments(carrierFull, carrierEmpty, carrierEmptyEmpty, colors);
|
|
208
|
-
}
|
|
209
|
-
/** 세그먼트 게이지 렌더 (carrier/abnormal 공통). bounds 방향으로 landscape/portrait 자동. */
|
|
210
|
-
renderSegmentGauge(context, segments) {
|
|
211
|
-
const { left, top, width, height } = this.bounds;
|
|
212
|
-
const { lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
|
|
213
|
-
const landscape = width >= height;
|
|
214
|
-
context.save();
|
|
215
|
-
context.translate(left, top);
|
|
216
|
-
// background
|
|
217
|
-
context.beginPath();
|
|
218
|
-
context.fillStyle = fillStyle;
|
|
219
|
-
context.roundRect(0, 0, width, height, round);
|
|
220
|
-
context.fill();
|
|
221
|
-
context.clip();
|
|
222
|
-
if (landscape) {
|
|
223
|
-
// 왼→오
|
|
224
|
-
let x = 0;
|
|
225
|
-
for (const seg of segments) {
|
|
226
|
-
const segWidth = width * seg.ratio;
|
|
227
|
-
if (segWidth <= 0)
|
|
228
|
-
continue;
|
|
229
|
-
context.beginPath();
|
|
230
|
-
context.fillStyle = seg.color;
|
|
231
|
-
context.rect(x, 0, segWidth, height);
|
|
232
|
-
context.fill();
|
|
233
|
-
this._drawSegmentLabel(context, seg, x, 0, segWidth, height);
|
|
234
|
-
x += segWidth;
|
|
235
|
-
}
|
|
236
|
-
}
|
|
237
|
-
else {
|
|
238
|
-
// 아래→위 (배열 첫 세그먼트가 바닥)
|
|
239
|
-
let y = height;
|
|
240
|
-
for (const seg of segments) {
|
|
241
|
-
const segHeight = height * seg.ratio;
|
|
242
|
-
if (segHeight <= 0)
|
|
243
|
-
continue;
|
|
244
|
-
y -= segHeight;
|
|
245
|
-
context.beginPath();
|
|
246
|
-
context.fillStyle = seg.color;
|
|
247
|
-
context.rect(0, y, width, segHeight);
|
|
248
|
-
context.fill();
|
|
249
|
-
this._drawSegmentLabel(context, seg, 0, y, width, segHeight);
|
|
250
|
-
}
|
|
251
|
-
}
|
|
252
|
-
// outline
|
|
253
|
-
context.beginPath();
|
|
254
|
-
context.setLineDash([]);
|
|
255
|
-
context.strokeStyle = strokeStyle;
|
|
256
|
-
context.lineWidth = lineWidth;
|
|
257
|
-
context.roundRect(0, 0, width, height, round);
|
|
258
|
-
context.stroke();
|
|
259
|
-
context.translate(-left, -top);
|
|
260
|
-
context.restore();
|
|
261
|
-
}
|
|
262
|
-
_drawSegmentLabel(context, seg, x, y, w, h) {
|
|
263
|
-
// 이름 라벨(Full/Empty/Abnormal…)은 그리지 않는다. 각 세그먼트 영역 중심에 숫자(%)만 표시.
|
|
264
|
-
// 컴포넌트의 폰트 설정(fontFamily/fontSize/bold/italic)을 그대로 적용 — this.font.
|
|
265
|
-
const fontSize = this.state.fontSize || 15;
|
|
266
|
-
context.font = this.font;
|
|
267
|
-
// 공간에 따라 단계적 축소: 넉넉하면 '값%', 좁으면 '%' 떼고 값만, 더 좁으면 생략.
|
|
268
|
-
const value = `${Math.round(seg.ratio * 100)}`;
|
|
269
|
-
const fits = (t) => fontSize <= h && context.measureText(t).width <= w;
|
|
270
|
-
let text = null;
|
|
271
|
-
if (fits(`${value}%`)) {
|
|
272
|
-
text = `${value}%`;
|
|
273
|
-
}
|
|
274
|
-
else if (fits(value)) {
|
|
275
|
-
text = value;
|
|
276
|
-
}
|
|
277
|
-
if (text === null) {
|
|
278
|
-
return;
|
|
279
|
-
}
|
|
280
|
-
context.fillStyle = '#333';
|
|
281
|
-
context.textAlign = 'center';
|
|
282
|
-
context.textBaseline = 'middle';
|
|
283
|
-
context.fillText(text, x + w / 2, y + h / 2);
|
|
284
|
-
}
|
|
285
|
-
renderLandscape(context) {
|
|
286
|
-
const { left, top, width, height } = this.bounds;
|
|
287
|
-
const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
|
|
288
|
-
context.save();
|
|
289
|
-
context.translate(left, top);
|
|
290
|
-
// gauge background
|
|
291
|
-
context.beginPath();
|
|
292
|
-
context.fillStyle = fillStyle;
|
|
293
|
-
context.roundRect(0, 0, width, height, round);
|
|
294
|
-
context.fill();
|
|
295
|
-
context.clip();
|
|
296
|
-
// gauge foreground
|
|
297
|
-
context.beginPath();
|
|
298
|
-
context.fillStyle = this.statusColor;
|
|
299
|
-
context.rect(0, 0, (width / 100) * this.usage, height);
|
|
300
|
-
context.fill();
|
|
301
|
-
// high-watermark level
|
|
302
|
-
if (highWatermark && highWatermark > 0 && highWatermark < 100) {
|
|
303
|
-
context.beginPath();
|
|
304
|
-
context.strokeStyle = 'black';
|
|
305
|
-
context.lineWidth = 1;
|
|
306
|
-
context.setLineDash([3]);
|
|
307
|
-
const x = (width / 100) * highWatermark;
|
|
308
|
-
context.moveTo(x, 0);
|
|
309
|
-
context.lineTo(x, height);
|
|
310
|
-
context.stroke();
|
|
311
|
-
}
|
|
312
|
-
// low-watermark level
|
|
313
|
-
if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {
|
|
314
|
-
context.beginPath();
|
|
315
|
-
context.strokeStyle = 'black';
|
|
316
|
-
context.lineWidth = 1;
|
|
317
|
-
context.setLineDash([3]);
|
|
318
|
-
const x = (width / 100) * lowWatermark;
|
|
319
|
-
context.moveTo(x, 0);
|
|
320
|
-
context.lineTo(x, height);
|
|
321
|
-
context.stroke();
|
|
322
|
-
}
|
|
323
|
-
// gauge outline
|
|
324
|
-
context.beginPath();
|
|
325
|
-
context.setLineDash([]);
|
|
326
|
-
context.strokeStyle = strokeStyle;
|
|
327
|
-
context.lineWidth = lineWidth;
|
|
328
|
-
context.roundRect(0, 0, width, height, round);
|
|
329
|
-
context.stroke();
|
|
330
|
-
context.beginPath();
|
|
331
|
-
context.translate(-left, -top);
|
|
332
|
-
context.restore();
|
|
333
|
-
}
|
|
334
|
-
renderPortrait(context) {
|
|
335
|
-
const { left, top, width, height } = this.bounds;
|
|
336
|
-
const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
|
|
337
|
-
context.save();
|
|
338
|
-
context.translate(left, top);
|
|
339
|
-
// gauge background
|
|
340
|
-
context.beginPath();
|
|
341
|
-
context.fillStyle = fillStyle;
|
|
342
|
-
context.roundRect(0, 0, width, height, round);
|
|
343
|
-
context.fill();
|
|
344
|
-
context.clip();
|
|
345
|
-
// gauge foreground
|
|
346
|
-
context.beginPath();
|
|
347
|
-
context.fillStyle = this.statusColor;
|
|
348
|
-
context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage);
|
|
349
|
-
context.fill();
|
|
350
|
-
// high-watermark level
|
|
351
|
-
if (highWatermark && highWatermark > 0 && highWatermark < 100) {
|
|
352
|
-
context.beginPath();
|
|
353
|
-
context.strokeStyle = 'black';
|
|
354
|
-
context.lineWidth = 1;
|
|
355
|
-
context.setLineDash([3]);
|
|
356
|
-
const y = height - (height / 100) * highWatermark;
|
|
357
|
-
context.moveTo(0, y);
|
|
358
|
-
context.lineTo(width, y);
|
|
359
|
-
context.stroke();
|
|
360
|
-
}
|
|
361
|
-
// low-watermark level
|
|
362
|
-
if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {
|
|
363
|
-
context.beginPath();
|
|
364
|
-
context.strokeStyle = 'black';
|
|
365
|
-
context.lineWidth = 1;
|
|
366
|
-
context.setLineDash([3]);
|
|
367
|
-
const y = height - (height / 100) * lowWatermark;
|
|
368
|
-
context.moveTo(0, y);
|
|
369
|
-
context.lineTo(width, y);
|
|
370
|
-
context.stroke();
|
|
371
|
-
}
|
|
372
|
-
// gauge outline
|
|
373
|
-
context.beginPath();
|
|
374
|
-
context.setLineDash([]);
|
|
375
|
-
context.strokeStyle = strokeStyle;
|
|
376
|
-
context.lineWidth = lineWidth;
|
|
377
|
-
context.roundRect(0, 0, width, height, round);
|
|
378
|
-
context.stroke();
|
|
379
|
-
context.beginPath();
|
|
380
|
-
context.translate(-left, -top);
|
|
381
|
-
context.restore();
|
|
382
|
-
}
|
|
383
|
-
get usage() {
|
|
384
|
-
const { currentUsage = 0, maxCapacity = 100 } = this.state;
|
|
385
|
-
return Math.round((currentUsage / maxCapacity) * 100);
|
|
386
|
-
}
|
|
387
|
-
set usage(usage) {
|
|
388
|
-
// intentionally have done nothing
|
|
389
|
-
}
|
|
390
|
-
onchangeData(after, before) {
|
|
391
|
-
const data = this.data && typeof this.data == 'object' ? this.data : {};
|
|
392
|
-
const { CURRENTCAPACITY = 0, MAXCAPACITY = 100, HIGHWATERMARK = 100, LOWWATERMARK = 0, FULLUP = 'F', CARRIER_FULL = 0, CARRIER_EMPTY = 0, CARRIER_EMPTY_EMPTY = 0, CARRIER_NORMAL = 0, CARRIER_ABNORMAL = 0 } = data;
|
|
393
|
-
const currentUsage = Number(CURRENTCAPACITY) || 0;
|
|
394
|
-
const maxCapacity = Number(MAXCAPACITY) || 100;
|
|
395
|
-
const highWatermark = Number(HIGHWATERMARK) || 100;
|
|
396
|
-
const lowWatermark = Number(LOWWATERMARK) || 0;
|
|
397
|
-
this.setState({
|
|
398
|
-
currentUsage,
|
|
399
|
-
maxCapacity,
|
|
400
|
-
highWatermark,
|
|
401
|
-
lowWatermark,
|
|
402
|
-
fullup: FULLUP == 'T',
|
|
403
|
-
usage: Math.round((currentUsage / maxCapacity) * 100),
|
|
404
|
-
carrierFull: Number(CARRIER_FULL) || 0,
|
|
405
|
-
carrierEmpty: Number(CARRIER_EMPTY) || 0,
|
|
406
|
-
carrierEmptyEmpty: Number(CARRIER_EMPTY_EMPTY) || 0,
|
|
407
|
-
carrierNormal: Number(CARRIER_NORMAL) || 0,
|
|
408
|
-
carrierAbnormal: Number(CARRIER_ABNORMAL) || 0
|
|
409
|
-
});
|
|
410
|
-
}
|
|
411
|
-
// ── hover 툴팁 (carrier/abnormal 모드 세그먼트별 수치) ───────────────────────────
|
|
412
|
-
// 색상만으로 타입 구분이 어려울 때, 마우스 hover 로 정확한 수치 확인. 뷰어 모드 전용
|
|
413
|
-
// (model-layer 가 편집 모드에선 hover dispatch 안 함).
|
|
414
|
-
async ready() {
|
|
415
|
-
await super.ready();
|
|
416
|
-
// hover 이벤트 수신 opt-in: model-layer _onmouseenter_all guard(hasLegacyHover) 통과.
|
|
417
|
-
const ev = this.model.event;
|
|
418
|
-
if (!ev || !ev.hover) {
|
|
419
|
-
this.model.event = Object.assign(Object.assign({}, (ev || {})), { hover: true });
|
|
420
|
-
}
|
|
421
|
-
}
|
|
422
|
-
onMouseEnter() {
|
|
423
|
-
// capacity 는 값이 한 개(usage%)라 툴팁 불필요. carrier/abnormal 만.
|
|
424
|
-
if (this.gaugeMode === 'capacity')
|
|
425
|
-
return;
|
|
426
|
-
this._showGaugeTooltip();
|
|
427
|
-
}
|
|
428
|
-
onMouseLeave() {
|
|
429
|
-
this._hideGaugeTooltip();
|
|
430
|
-
}
|
|
431
|
-
dispose() {
|
|
432
|
-
this._hideGaugeTooltip();
|
|
433
|
-
super.dispose();
|
|
434
|
-
}
|
|
435
|
-
_showGaugeTooltip() {
|
|
436
|
-
if (typeof document === 'undefined')
|
|
437
|
-
return;
|
|
438
|
-
const segments = this.segments(this.gaugeMode).filter(s => s.count > 0);
|
|
439
|
-
if (!segments.length)
|
|
440
|
-
return;
|
|
441
|
-
this._hideGaugeTooltip();
|
|
442
|
-
const el = document.createElement('div');
|
|
443
|
-
el.style.cssText = [
|
|
444
|
-
'position:fixed',
|
|
445
|
-
'left:-9999px',
|
|
446
|
-
'top:0',
|
|
447
|
-
'z-index:2147483647',
|
|
448
|
-
'pointer-events:none',
|
|
449
|
-
'background:rgba(30,30,30,0.92)',
|
|
450
|
-
'color:#fff',
|
|
451
|
-
'padding:6px 9px',
|
|
452
|
-
'border-radius:6px',
|
|
453
|
-
'font:12px/1.5 sans-serif',
|
|
454
|
-
'box-shadow:0 2px 10px rgba(0,0,0,0.35)',
|
|
455
|
-
'white-space:nowrap'
|
|
456
|
-
].join(';');
|
|
457
|
-
for (const seg of segments) {
|
|
458
|
-
const row = document.createElement('div');
|
|
459
|
-
row.style.cssText = 'display:flex;align-items:center;gap:6px';
|
|
460
|
-
const swatch = document.createElement('span');
|
|
461
|
-
swatch.style.cssText = `display:inline-block;width:10px;height:10px;border-radius:2px;background:${seg.color}`;
|
|
462
|
-
const label = document.createElement('span');
|
|
463
|
-
label.textContent = seg.label.replace(/\n/g, ' ');
|
|
464
|
-
label.style.cssText = 'flex:1';
|
|
465
|
-
const value = document.createElement('span');
|
|
466
|
-
value.textContent = String(seg.count);
|
|
467
|
-
value.style.cssText = 'font-weight:700;margin-left:12px';
|
|
468
|
-
row.append(swatch, label, value);
|
|
469
|
-
el.appendChild(row);
|
|
470
|
-
}
|
|
471
|
-
document.body.appendChild(el);
|
|
472
|
-
this._tooltipEl = el;
|
|
473
|
-
this._tooltipMove = (e) => {
|
|
474
|
-
el.style.left = `${e.clientX + 14}px`;
|
|
475
|
-
el.style.top = `${e.clientY + 14}px`;
|
|
476
|
-
};
|
|
477
|
-
document.addEventListener('mousemove', this._tooltipMove, true);
|
|
478
|
-
}
|
|
479
|
-
_hideGaugeTooltip() {
|
|
480
|
-
if (this._tooltipMove) {
|
|
481
|
-
document.removeEventListener('mousemove', this._tooltipMove, true);
|
|
482
|
-
this._tooltipMove = undefined;
|
|
483
|
-
}
|
|
484
|
-
if (this._tooltipEl) {
|
|
485
|
-
this._tooltipEl.remove();
|
|
486
|
-
this._tooltipEl = undefined;
|
|
487
|
-
}
|
|
488
|
-
}
|
|
489
48
|
};
|
|
490
49
|
StockerCapacityBar = __decorate([
|
|
491
50
|
sceneComponent('StockerCapacityBar'),
|