@firestone-hs/simulate-bgs-battle 1.1.551 → 1.1.553

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/dist/cards/impl/hero-power/rapid-reanimation.js +2 -0
  2. package/dist/cards/impl/hero-power/rapid-reanimation.js.map +1 -1
  3. package/dist/cards/impl/hero-power/wax-warband.js +3 -3
  4. package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
  5. package/dist/cards/impl/minion/admiral-eliza-goreblade.js +1 -1
  6. package/dist/cards/impl/minion/admiral-eliza-goreblade.js.map +1 -1
  7. package/dist/cards/impl/minion/amber-guardian.js +1 -1
  8. package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
  9. package/dist/cards/impl/minion/battlecruiser.js +22 -24
  10. package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
  11. package/dist/cards/impl/minion/bellowing-tyrant.js +1 -1
  12. package/dist/cards/impl/minion/bellowing-tyrant.js.map +1 -1
  13. package/dist/cards/impl/minion/captain-bonerender.js +21 -5
  14. package/dist/cards/impl/minion/captain-bonerender.js.map +1 -1
  15. package/dist/cards/impl/minion/clunker-junker.js +1 -1
  16. package/dist/cards/impl/minion/clunker-junker.js.map +1 -1
  17. package/dist/cards/impl/minion/deflecto-bot.js +1 -1
  18. package/dist/cards/impl/minion/deflecto-bot.js.map +1 -1
  19. package/dist/cards/impl/minion/electric-synthesizer.js +2 -2
  20. package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -1
  21. package/dist/cards/impl/minion/fountain-chiller.js +1 -1
  22. package/dist/cards/impl/minion/fountain-chiller.js.map +1 -1
  23. package/dist/cards/impl/minion/hungry-snapjaw.js +1 -1
  24. package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -1
  25. package/dist/cards/impl/minion/kangors-apprentice.js +1 -1
  26. package/dist/cards/impl/minion/kangors-apprentice.js.map +1 -1
  27. package/dist/cards/impl/minion/king-bagurgle.js +1 -1
  28. package/dist/cards/impl/minion/king-bagurgle.js.map +1 -1
  29. package/dist/cards/impl/minion/lovesick-balladist.js +1 -1
  30. package/dist/cards/impl/minion/lovesick-balladist.js.map +1 -1
  31. package/dist/cards/impl/minion/mummifier.js +1 -1
  32. package/dist/cards/impl/minion/mummifier.js.map +1 -1
  33. package/dist/cards/impl/minion/murky.js +2 -2
  34. package/dist/cards/impl/minion/murky.js.map +1 -1
  35. package/dist/cards/impl/minion/operatic-belcher.js +1 -1
  36. package/dist/cards/impl/minion/operatic-belcher.js.map +1 -1
  37. package/dist/cards/impl/minion/parched-wanderer.js +1 -1
  38. package/dist/cards/impl/minion/parched-wanderer.js.map +1 -1
  39. package/dist/cards/impl/minion/peggy-sturdybone.js +1 -1
  40. package/dist/cards/impl/minion/peggy-sturdybone.js.map +1 -1
  41. package/dist/cards/impl/minion/prized-promo-drake.js +1 -1
  42. package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -1
  43. package/dist/cards/impl/minion/razorgore-the-untamed.js +1 -1
  44. package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -1
  45. package/dist/cards/impl/minion/red-whelp.js +1 -1
  46. package/dist/cards/impl/minion/red-whelp.js.map +1 -1
  47. package/dist/cards/impl/minion/ripsnarl-captain.js +1 -1
  48. package/dist/cards/impl/minion/ripsnarl-captain.js.map +1 -1
  49. package/dist/cards/impl/minion/sanctum-rester.js +1 -1
  50. package/dist/cards/impl/minion/sanctum-rester.js.map +1 -1
  51. package/dist/cards/impl/minion/sky-pirate-flagbearer.js +1 -1
  52. package/dist/cards/impl/minion/sky-pirate-flagbearer.js.map +1 -1
  53. package/dist/cards/impl/minion/smolderwing.js +1 -1
  54. package/dist/cards/impl/minion/smolderwing.js.map +1 -1
  55. package/dist/cards/impl/minion/soulsplitter.js +1 -1
  56. package/dist/cards/impl/minion/soulsplitter.js.map +1 -1
  57. package/dist/cards/impl/minion/spacefarer.js +1 -1
  58. package/dist/cards/impl/minion/spacefarer.js.map +1 -1
  59. package/dist/cards/impl/minion/swampstriker.js +3 -1
  60. package/dist/cards/impl/minion/swampstriker.js.map +1 -1
  61. package/dist/cards/impl/minion/thousandth-paper-drake.js +1 -1
  62. package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
  63. package/dist/cards/impl/minion/three-lil-quilboar.js +1 -1
  64. package/dist/cards/impl/minion/three-lil-quilboar.js.map +1 -1
  65. package/dist/cards/impl/minion/twilight-primordium.js +2 -2
  66. package/dist/cards/impl/minion/twilight-primordium.js.map +1 -1
  67. package/dist/cards/impl/minion/ultraviolet-ascendant.js +1 -1
  68. package/dist/cards/impl/minion/ultraviolet-ascendant.js.map +1 -1
  69. package/dist/cards/impl/minion/whelp-smuggler.js +1 -1
  70. package/dist/cards/impl/minion/whelp-smuggler.js.map +1 -1
  71. package/dist/cards/impl/trinket/emerald-dreamcatcher.js +1 -1
  72. package/dist/cards/impl/trinket/emerald-dreamcatcher.js.map +1 -1
  73. package/dist/cards/impl/trinket/hoggy-bank.js +1 -1
  74. package/dist/cards/impl/trinket/hoggy-bank.js.map +1 -1
  75. package/dist/cards/impl/trinket/ironforge-anvil.js +1 -1
  76. package/dist/cards/impl/trinket/ironforge-anvil.js.map +1 -1
  77. package/dist/cards/impl/trinket/jarred-frostling.js +1 -1
  78. package/dist/cards/impl/trinket/jarred-frostling.js.map +1 -1
  79. package/dist/cards/impl/trinket/rusty-trident.js +1 -1
  80. package/dist/cards/impl/trinket/rusty-trident.js.map +1 -1
  81. package/dist/input-sanitation.js +6 -6
  82. package/dist/input-sanitation.js.map +1 -1
  83. package/dist/keywords/divine-shield.js +1 -1
  84. package/dist/keywords/divine-shield.js.map +1 -1
  85. package/dist/simulation/add-minion-to-board.js +30 -29
  86. package/dist/simulation/add-minion-to-board.js.map +1 -1
  87. package/dist/simulation/after-attack.js +1 -1
  88. package/dist/simulation/after-attack.js.map +1 -1
  89. package/dist/simulation/attack.d.ts +1 -1
  90. package/dist/simulation/attack.js +2 -1
  91. package/dist/simulation/attack.js.map +1 -1
  92. package/dist/simulation/auras.d.ts +1 -1
  93. package/dist/simulation/auras.js +11 -11
  94. package/dist/simulation/auras.js.map +1 -1
  95. package/dist/simulation/avenge.js +4 -4
  96. package/dist/simulation/avenge.js.map +1 -1
  97. package/dist/simulation/battlecries.js +6 -6
  98. package/dist/simulation/battlecries.js.map +1 -1
  99. package/dist/simulation/damage-effects.js +2 -2
  100. package/dist/simulation/damage-effects.js.map +1 -1
  101. package/dist/simulation/deathrattle-effects.js +14 -14
  102. package/dist/simulation/deathrattle-effects.js.map +1 -1
  103. package/dist/simulation/deathrattle-orchestration.js +3 -3
  104. package/dist/simulation/deathrattle-orchestration.js.map +1 -1
  105. package/dist/simulation/deathrattle-spawns.js +2 -2
  106. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  107. package/dist/simulation/minion-death.js +3 -2
  108. package/dist/simulation/minion-death.js.map +1 -1
  109. package/dist/simulation/on-attack.js +2 -2
  110. package/dist/simulation/on-attack.js.map +1 -1
  111. package/dist/simulation/remove-minion-from-board.d.ts +1 -3
  112. package/dist/simulation/remove-minion-from-board.js +6 -6
  113. package/dist/simulation/remove-minion-from-board.js.map +1 -1
  114. package/dist/simulation/spawns.js +4 -2
  115. package/dist/simulation/spawns.js.map +1 -1
  116. package/dist/simulation/stats.js +3 -3
  117. package/dist/simulation/stats.js.map +1 -1
  118. package/dist/simulation/summon-when-space.js +2 -18
  119. package/dist/simulation/summon-when-space.js.map +1 -1
  120. package/dist/simulation/utils/golden.js +1 -1
  121. package/dist/simulation/utils/golden.js.map +1 -1
  122. package/dist/utils.d.ts +4 -4
  123. package/dist/utils.js +24 -21
  124. package/dist/utils.js.map +1 -1
  125. package/package.json +1 -1
@@ -1 +1 @@
1
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyAfterDeathEffects } from './death-effects';\r\nimport {\r\n\tapplyWheneverMinionDiesEffect,\r\n\thandleAfterMinionKillsEffect,\r\n\thandleDeathrattleEffects,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities, spawnEntitiesFromDeathrattle, spawnEntitiesFromEnchantments } from './deathrattle-spawns';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleRebornForEntity } from './reborn';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\n// FIXME:\r\n// From Mitchell on Discord:\r\n// - Minions die left to right\r\n// - When a minion dies, it procs natural deathrattle, added deathrattles, and then all avenges progress\r\n// by 1 (and trigger as necessary)\r\n// - Then next minion\r\n// - After ALL deathrattles and avenges are done, Reborn triggers\r\n// - (Ideally after all of that I would want Feathermane to trigger, but that is not what it does right now.\r\n// Right now it triggers at deathrattle speed rather than after Reborn speed)\r\nexport const orchestrateMinionDeathEffects = (\r\n\tdeathrattleInput: DeathrattleInput,\r\n\tprocessAvenge = true,\r\n\tprocessReborn = true,\r\n) => {\r\n\t// Icesnarl / Rokara here?\r\n\thandleAfterMinionsKillEffects(deathrattleInput);\r\n\r\n\t// Not sure about this\r\n\thandleWheneverMinionsDieEffects(deathrattleInput);\r\n\r\n\tconst playerBoardBefore = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardBefore = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\r\n\tconst entitiesFromDeathrattles = processDeathrattles(deathrattleInput, processAvenge);\r\n\r\n\t// Hack to try and fix how reborn indices are handled when there are spawns during the deathrattle phase\r\n\t// Ideally, this should probably be rewritten completely to keep the dead entities in the board itself\r\n\t// so we can use that as a source for the spawn index. However this is a big rewrite with lots of\r\n\t// potential side-effects\r\n\tconst playerBoardAfter = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardAfter = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\tconst opponentIndexOfSpawnedEntities = opponentBoardAfter\r\n\t\t.filter((entity) => !opponentBoardBefore.includes(entity))\r\n\t\t.map((entity) => opponentBoardAfter.length - opponentBoardAfter.indexOf(entity) - 1);\r\n\tconst playerIndexOfSpawnedEntities = playerBoardAfter\r\n\t\t.filter((entity) => !playerBoardBefore.includes(entity))\r\n\t\t.map((entity) => playerBoardAfter.length - playerBoardAfter.indexOf(entity) - 1);\r\n\tdeathrattleInput.opponentDeadEntityIndexesFromRight = deathrattleInput.opponentDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\topponentIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\tdeathrattleInput.playerDeadEntityIndexesFromRight = deathrattleInput.playerDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\tplayerIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\r\n\tif (processReborn) {\r\n\t\tprocessReborns(deathrattleInput);\r\n\t}\r\n\r\n\tconst entitiesFromFeathermanes = processFeathermaneEffects(deathrattleInput);\r\n\thandlePostDeathrattleEffects(deathrattleInput, [...entitiesFromDeathrattles, ...entitiesFromFeathermanes]);\r\n};\r\n\r\nconst handleAfterMinionsKillEffects = (deathrattleInput: DeathrattleInput) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\thandleAfterMinionKillsEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleWheneverMinionsDieEffects = (deathrattleInput: DeathrattleInput) => {\r\n\t// Wildfire Element is applied first, before the DR spawns\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tapplyWheneverMinionDiesEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst processDeathrattles = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\t// Deathrattles are handled left to right\r\n\t// Then for each minion, natural deathrattles are processed first, then enchantments\r\n\t// http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=1\r\n\t// http://replays.firestoneapp.com/?reviewId=f32e734a-d5a2-4fa4-ad10-94019969cdd7&turn=6&action=22\r\n\t// http://replays.firestoneapp.com/?reviewId=ea9503c9-2795-49f0-866b-9ea856cec7df&turn=11&action=3\r\n\t// http://replays.firestoneapp.com/?reviewId=1ff37e17-704c-4a73-8c78-377c52b6cb42&turn=13&action=1 is a trap: the enchantment is on the first\r\n\t// minion, but the DR is on the second one.\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst deadEntityAttack = deadEntity.attack;\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\tconst spawns = processDeathrattleForMinion(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tprocessAvenge,\r\n\t\t\t\t);\r\n\t\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneEffects = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\tconst spawns = processFeathermaneForMinion(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tprocessAvenge,\r\n\t\t\t\t);\r\n\t\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst maxSpawns = 7 - deadEntityPlayerState.board.length;\r\n\tconst allSpawns = [];\r\n\r\n\t// Feathermane\r\n\tif (hasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.allCards)) {\r\n\t\tconst feathermanes =\r\n\t\t\tdeadEntityPlayerState.player.hand\r\n\t\t\t\t?.filter((e) => !e.locked)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014 ||\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014_G,\r\n\t\t\t\t) ?? [];\r\n\t\tfor (const feathermaneSpawn of feathermanes) {\r\n\t\t\tif (allSpawns.length >= maxSpawns) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tfeathermaneSpawn.locked = true;\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tfeathermaneSpawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\totherPlayerState.board,\r\n\t\t\t\totherPlayerState.player,\r\n\t\t\t\tgameState,\r\n\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\ttrue,\r\n\t\t\t\t{ ...feathermaneSpawn } as BoardEntity,\r\n\t\t\t);\r\n\r\n\t\t\t// So that it can be flagged as \"unspawned\" if it is not spawned in the end\r\n\t\t\tfor (const spawn of spawns) {\r\n\t\t\t\tspawn.onCanceledSummon = () => (feathermaneSpawn.locked = false);\r\n\t\t\t\t// spawn.backRef = feathermaneSpawn;\r\n\t\t\t}\r\n\t\t\tallSpawns.push(...spawns);\r\n\t\t}\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tallSpawns,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn allSpawns;\r\n};\r\n\r\nexport const processDeathrattleForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst drEntities = handleNaturalDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\tconst enchEntities = handleEnchantmentsDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\t// Avenge trigger before reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=5bb20eb8-e0ca-47ab-adc7-13134716d568&turn=7&action=6\r\n\tif (processAvenge) {\r\n\t\tapplyAvengeEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t\t[...drEntities, ...enchEntities],\r\n\t\t);\r\n\t}\r\n\r\n\t// TODO: Feathermane should be applied after the Reborn effects have all been processed\r\n\t// Secrets should be processed here (\"at Avenge speed\")\r\n\tconst afterDeathEntities = applyAfterDeathEffects(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn [...drEntities, ...enchEntities, ...afterDeathEntities];\r\n};\r\n\r\nconst handleNaturalDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\tconst allSpawns = [];\r\n\tconst spawnsToSpawn = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tdeathrattleRepeats: dr.repeats ?? 1,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t\tenchantments: [],\r\n\t\t\tmemory:\r\n\t\t\t\tdr.memory == null\r\n\t\t\t\t\t? null\r\n\t\t\t\t\t: Array.isArray(dr.memory)\r\n\t\t\t\t\t? dr.memory.map((mem) => ({ ...mem }))\r\n\t\t\t\t\t: { ...dr.memory },\r\n\t\t};\r\n\t\tconst spawns = handleNaturalDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// The spawns have already been processed in the \"handleNaturalDeathrattle\" method\r\n\t\t// spawnsToSpawn.push(...spawns);\r\n\t\tallSpawns.push(...spawns);\r\n\t}\r\n\r\n\tconst entitiesFromNativeDeathrattle: readonly BoardEntity[] = spawnEntitiesFromDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tdeadEntities,\r\n\t\tgameState,\r\n\t);\r\n\tallSpawns.push(...entitiesFromNativeDeathrattle);\r\n\tspawnsToSpawn.push(...entitiesFromNativeDeathrattle);\r\n\t// Some candidate entities are not spawned, and so are ignored in further processing\r\n\tconst actualSpawns = performEntitySpawns(\r\n\t\tspawnsToSpawn,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tmodifiedIndexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\t// In case of leapfrogger, we want to first spawn the minions, then apply the frog effect\r\n\thandleDeathrattleEffects(\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tmodifiedIndexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\r\n\treturn actualSpawns;\r\n};\r\n\r\nconst handleEnchantmentsDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tskipSpawns = false,\r\n) => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\tconst result = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\t// So that cards that rely on the tavern tier use the base entity, and not the enchantment / remembered card\r\n\t\t\ttavernTier: gameState.cardsData.getTavernLevel(deadEntity.cardId),\r\n\t\t\tenchantments: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: dr.cardId,\r\n\t\t\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\t\t\trepeats: dr.repeats ?? 1,\r\n\t\t\t\t\ttiming: dr.timing,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t};\r\n\t\tconst spawns = handleEnchantmentsDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t\t// We skip spawns, otherwise it will be added twice\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tresult.push(...spawns);\r\n\t}\r\n\tconst entitiesFromEnchantments: readonly BoardEntity[] = spawnEntitiesFromEnchantments(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\tresult.push(...entitiesFromEnchantments);\r\n\tif (!skipSpawns) {\r\n\t\tperformEntitySpawns(\r\n\t\t\tresult,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\tdeadEntity,\r\n\t\t\tmodifiedIndexFromRight,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nconst processReborns = (deathrattleInput: DeathrattleInput) => {\r\n\t// const entitiesFromReborn: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\thandleRebornForEntity(\r\n\t\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\totherPlayerState.board,\r\n\t\t\t\t\totherPlayerState.player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handlePostDeathrattleEffects = (deathrattleInput: DeathrattleInput, entitiesFromDeathrattles: BoardEntity[]) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Process from right to left, so that we can set the hasAttacked attribute properly\r\n\t\t\t// If two minions die at the same time, both of which having attacked, but the third in line having not,\r\n\t\t\t// processing them from left to right means the first (leftmost) one will check its right neighbor, which\r\n\t\t\t// is the minion that hasn't attacked\r\n\t\t\tfor (let j = deadEntities.length - 1; j >= 0; j--) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\thandlePostDeathrattleEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tentitiesFromDeathrattles,\r\n\t\t\t\t\tdeadEntityPlayerState.player.friendly,\r\n\t\t\t\t\tdeathrattleInput,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleDeathrattles = (deathrattleInput: DeathrattleInput) => {\r\n\torchestrateMinionDeathEffects(deathrattleInput, false, false);\r\n};\r\n\r\nconst handlePostDeathrattleEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tspawnedEntities: BoardEntity[],\r\n\tisPlayer: boolean,\r\n\tdeathrattleInput: DeathrattleInput,\r\n) => {\r\n\t// This doesn't work if the entity that was to the right died.\r\n\tconst entityRightToSpawns =\r\n\t\tindexFromRight === 0 ? null : deadEntityPlayerState.board[deadEntityPlayerState.board.length - indexFromRight];\r\n\t// To handle minions attack tokens\r\n\t// See http://replays.firestoneapp.com/?reviewId=0583d6a4-6ed0-4b20-894e-4ceb560894fe&turn=6&action=11\r\n\t// When a minion dies, the spawn are either elligible to attack next turn or not\r\n\t// If the minion right to the spawned minion has already attacked, then the spawned\r\n\t// minion cannot attack\r\n\tspawnedEntities.forEach((entity) => {\r\n\t\tentity.hasAttacked = deadEntity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\r\n\tif (\r\n\t\tdeadEntityPlayerState.player.questRewards?.includes(CardIds.RitualDagger_BG24_Reward_113) ||\r\n\t\tdeadEntityPlayerState.player.questRewards?.includes(CardIds.RitualDagger_BG24_Reward_113_ALT)\r\n\t) {\r\n\t\tconst ogDeadEntity = gameState.sharedState.deaths.find((entity) => entity.entityId === deadEntity.entityId);\r\n\t\tif (ogDeadEntity) {\r\n\t\t\togDeadEntity.attack += 4;\r\n\t\t\togDeadEntity.health += 4;\r\n\t\t}\r\n\t}\r\n\r\n\t// ISSUE: when we do this, we change the minion's stats before processing deathrattle effects, which can mess\r\n\t// up the simulation in some cases (like Nightbane, Ignited)\r\n\t// FIX: we do it in postDeathrattleEfects, not when removing minions from the board\r\n\tif (hasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.UNDEAD, gameState.allCards)) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.UndeadAttackBonus,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.allCards)) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\ninterface DeathrattleInput {\r\n\tgameState: FullGameState;\r\n\tplayerDeadEntities: BoardEntity[];\r\n\tplayerDeadEntityIndexesFromRight: number[];\r\n\topponentDeadEntities: BoardEntity[];\r\n\topponentDeadEntityIndexesFromRight: number[];\r\n}\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyAfterDeathEffects } from './death-effects';\r\nimport {\r\n\tapplyWheneverMinionDiesEffect,\r\n\thandleAfterMinionKillsEffect,\r\n\thandleDeathrattleEffects,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities, spawnEntitiesFromDeathrattle, spawnEntitiesFromEnchantments } from './deathrattle-spawns';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleRebornForEntity } from './reborn';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\n// FIXME:\r\n// From Mitchell on Discord:\r\n// - Minions die left to right\r\n// - When a minion dies, it procs natural deathrattle, added deathrattles, and then all avenges progress\r\n// by 1 (and trigger as necessary)\r\n// - Then next minion\r\n// - After ALL deathrattles and avenges are done, Reborn triggers\r\n// - (Ideally after all of that I would want Feathermane to trigger, but that is not what it does right now.\r\n// Right now it triggers at deathrattle speed rather than after Reborn speed)\r\nexport const orchestrateMinionDeathEffects = (\r\n\tdeathrattleInput: DeathrattleInput,\r\n\tprocessAvenge = true,\r\n\tprocessReborn = true,\r\n) => {\r\n\t// Icesnarl / Rokara here?\r\n\thandleAfterMinionsKillEffects(deathrattleInput);\r\n\r\n\t// Not sure about this\r\n\thandleWheneverMinionsDieEffects(deathrattleInput);\r\n\r\n\tconst playerBoardBefore = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardBefore = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\r\n\tconst entitiesFromDeathrattles = processDeathrattles(deathrattleInput, processAvenge);\r\n\r\n\t// Hack to try and fix how reborn indices are handled when there are spawns during the deathrattle phase\r\n\t// Ideally, this should probably be rewritten completely to keep the dead entities in the board itself\r\n\t// so we can use that as a source for the spawn index. However this is a big rewrite with lots of\r\n\t// potential side-effects\r\n\tconst playerBoardAfter = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardAfter = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\tconst opponentIndexOfSpawnedEntities = opponentBoardAfter\r\n\t\t.filter((entity) => !opponentBoardBefore.includes(entity))\r\n\t\t.map((entity) => opponentBoardAfter.length - opponentBoardAfter.indexOf(entity) - 1);\r\n\tconst playerIndexOfSpawnedEntities = playerBoardAfter\r\n\t\t.filter((entity) => !playerBoardBefore.includes(entity))\r\n\t\t.map((entity) => playerBoardAfter.length - playerBoardAfter.indexOf(entity) - 1);\r\n\tdeathrattleInput.opponentDeadEntityIndexesFromRight = deathrattleInput.opponentDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\topponentIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\tdeathrattleInput.playerDeadEntityIndexesFromRight = deathrattleInput.playerDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\tplayerIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\r\n\tif (processReborn) {\r\n\t\tprocessReborns(deathrattleInput);\r\n\t}\r\n\r\n\tconst entitiesFromFeathermanes = processFeathermaneEffects(deathrattleInput);\r\n\thandlePostDeathrattleEffects(deathrattleInput, [...entitiesFromDeathrattles, ...entitiesFromFeathermanes]);\r\n};\r\n\r\nconst handleAfterMinionsKillEffects = (deathrattleInput: DeathrattleInput) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\thandleAfterMinionKillsEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleWheneverMinionsDieEffects = (deathrattleInput: DeathrattleInput) => {\r\n\t// Wildfire Element is applied first, before the DR spawns\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tapplyWheneverMinionDiesEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst processDeathrattles = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\t// Deathrattles are handled left to right\r\n\t// Then for each minion, natural deathrattles are processed first, then enchantments\r\n\t// http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=1\r\n\t// http://replays.firestoneapp.com/?reviewId=f32e734a-d5a2-4fa4-ad10-94019969cdd7&turn=6&action=22\r\n\t// http://replays.firestoneapp.com/?reviewId=ea9503c9-2795-49f0-866b-9ea856cec7df&turn=11&action=3\r\n\t// http://replays.firestoneapp.com/?reviewId=1ff37e17-704c-4a73-8c78-377c52b6cb42&turn=13&action=1 is a trap: the enchantment is on the first\r\n\t// minion, but the DR is on the second one.\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst deadEntityAttack = deadEntity.attack;\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\tconst spawns = processDeathrattleForMinion(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tprocessAvenge,\r\n\t\t\t\t);\r\n\t\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneEffects = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\tconst spawns = processFeathermaneForMinion(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tprocessAvenge,\r\n\t\t\t\t);\r\n\t\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst maxSpawns = 7 - deadEntityPlayerState.board.length;\r\n\tconst allSpawns = [];\r\n\r\n\t// Feathermane\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tconst feathermanes =\r\n\t\t\tdeadEntityPlayerState.player.hand\r\n\t\t\t\t?.filter((e) => !e.locked)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014 ||\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014_G,\r\n\t\t\t\t) ?? [];\r\n\t\tfor (const feathermaneSpawn of feathermanes) {\r\n\t\t\tif (allSpawns.length >= maxSpawns) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tfeathermaneSpawn.locked = true;\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tfeathermaneSpawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\totherPlayerState.board,\r\n\t\t\t\totherPlayerState.player,\r\n\t\t\t\tgameState,\r\n\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\ttrue,\r\n\t\t\t\t{ ...feathermaneSpawn } as BoardEntity,\r\n\t\t\t);\r\n\r\n\t\t\t// So that it can be flagged as \"unspawned\" if it is not spawned in the end\r\n\t\t\tfor (const spawn of spawns) {\r\n\t\t\t\tspawn.onCanceledSummon = () => (feathermaneSpawn.locked = false);\r\n\t\t\t\t// spawn.backRef = feathermaneSpawn;\r\n\t\t\t}\r\n\t\t\tallSpawns.push(...spawns);\r\n\t\t}\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tallSpawns,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn allSpawns;\r\n};\r\n\r\nexport const processDeathrattleForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst drEntities = handleNaturalDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\tconst enchEntities = handleEnchantmentsDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\t// Avenge trigger before reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=5bb20eb8-e0ca-47ab-adc7-13134716d568&turn=7&action=6\r\n\tif (processAvenge) {\r\n\t\tapplyAvengeEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t\t[...drEntities, ...enchEntities],\r\n\t\t);\r\n\t}\r\n\r\n\t// TODO: Feathermane should be applied after the Reborn effects have all been processed\r\n\t// Secrets should be processed here (\"at Avenge speed\")\r\n\tconst afterDeathEntities = applyAfterDeathEffects(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn [...drEntities, ...enchEntities, ...afterDeathEntities];\r\n};\r\n\r\nconst handleNaturalDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\tconst allSpawns = [];\r\n\tconst spawnsToSpawn = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tdeathrattleRepeats: dr.repeats ?? 1,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t\tenchantments: [],\r\n\t\t\tmemory:\r\n\t\t\t\tdr.memory == null\r\n\t\t\t\t\t? null\r\n\t\t\t\t\t: Array.isArray(dr.memory)\r\n\t\t\t\t\t? dr.memory.map((mem) => ({ ...mem }))\r\n\t\t\t\t\t: { ...dr.memory },\r\n\t\t};\r\n\t\tconst spawns = handleNaturalDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// The spawns have already been processed in the \"handleNaturalDeathrattle\" method\r\n\t\t// spawnsToSpawn.push(...spawns);\r\n\t\tallSpawns.push(...spawns);\r\n\t}\r\n\r\n\tconst entitiesFromNativeDeathrattle: readonly BoardEntity[] = spawnEntitiesFromDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tdeadEntities,\r\n\t\tgameState,\r\n\t);\r\n\tallSpawns.push(...entitiesFromNativeDeathrattle);\r\n\tspawnsToSpawn.push(...entitiesFromNativeDeathrattle);\r\n\t// Some candidate entities are not spawned, and so are ignored in further processing\r\n\tconst actualSpawns = performEntitySpawns(\r\n\t\tspawnsToSpawn,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tmodifiedIndexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\t// In case of leapfrogger, we want to first spawn the minions, then apply the frog effect\r\n\thandleDeathrattleEffects(\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tmodifiedIndexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\r\n\treturn actualSpawns;\r\n};\r\n\r\nconst handleEnchantmentsDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tskipSpawns = false,\r\n) => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\tconst result = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\t// So that cards that rely on the tavern tier use the base entity, and not the enchantment / remembered card\r\n\t\t\ttavernTier: gameState.cardsData.getTavernLevel(deadEntity.cardId),\r\n\t\t\tenchantments: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: dr.cardId,\r\n\t\t\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\t\t\trepeats: dr.repeats ?? 1,\r\n\t\t\t\t\ttiming: dr.timing,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t};\r\n\t\tconst spawns = handleEnchantmentsDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t\t// We skip spawns, otherwise it will be added twice\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tresult.push(...spawns);\r\n\t}\r\n\tconst entitiesFromEnchantments: readonly BoardEntity[] = spawnEntitiesFromEnchantments(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\tresult.push(...entitiesFromEnchantments);\r\n\tif (!skipSpawns) {\r\n\t\tperformEntitySpawns(\r\n\t\t\tresult,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\tdeadEntity,\r\n\t\t\tmodifiedIndexFromRight,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nconst processReborns = (deathrattleInput: DeathrattleInput) => {\r\n\t// const entitiesFromReborn: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\thandleRebornForEntity(\r\n\t\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\totherPlayerState.board,\r\n\t\t\t\t\totherPlayerState.player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handlePostDeathrattleEffects = (deathrattleInput: DeathrattleInput, entitiesFromDeathrattles: BoardEntity[]) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Process from right to left, so that we can set the hasAttacked attribute properly\r\n\t\t\t// If two minions die at the same time, both of which having attacked, but the third in line having not,\r\n\t\t\t// processing them from left to right means the first (leftmost) one will check its right neighbor, which\r\n\t\t\t// is the minion that hasn't attacked\r\n\t\t\tfor (let j = deadEntities.length - 1; j >= 0; j--) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\thandlePostDeathrattleEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tentitiesFromDeathrattles,\r\n\t\t\t\t\tdeadEntityPlayerState.player.friendly,\r\n\t\t\t\t\tdeathrattleInput,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleDeathrattles = (deathrattleInput: DeathrattleInput) => {\r\n\torchestrateMinionDeathEffects(deathrattleInput, false, false);\r\n};\r\n\r\nconst handlePostDeathrattleEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tspawnedEntities: BoardEntity[],\r\n\tisPlayer: boolean,\r\n\tdeathrattleInput: DeathrattleInput,\r\n) => {\r\n\t// This doesn't work if the entity that was to the right died.\r\n\tconst entityRightToSpawns =\r\n\t\tindexFromRight === 0 ? null : deadEntityPlayerState.board[deadEntityPlayerState.board.length - indexFromRight];\r\n\t// To handle minions attack tokens\r\n\t// See http://replays.firestoneapp.com/?reviewId=0583d6a4-6ed0-4b20-894e-4ceb560894fe&turn=6&action=11\r\n\t// When a minion dies, the spawn are either elligible to attack next turn or not\r\n\t// If the minion right to the spawned minion has already attacked, then the spawned\r\n\t// minion cannot attack\r\n\tspawnedEntities.forEach((entity) => {\r\n\t\tentity.hasAttacked = deadEntity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\r\n\tif (\r\n\t\tdeadEntityPlayerState.player.questRewards?.includes(CardIds.RitualDagger_BG24_Reward_113) ||\r\n\t\tdeadEntityPlayerState.player.questRewards?.includes(CardIds.RitualDagger_BG24_Reward_113_ALT)\r\n\t) {\r\n\t\tconst ogDeadEntity = gameState.sharedState.deaths.find((entity) => entity.entityId === deadEntity.entityId);\r\n\t\tif (ogDeadEntity) {\r\n\t\t\togDeadEntity.attack += 4;\r\n\t\t\togDeadEntity.health += 4;\r\n\t\t}\r\n\t}\r\n\r\n\t// ISSUE: when we do this, we change the minion's stats before processing deathrattle effects, which can mess\r\n\t// up the simulation in some cases (like Nightbane, Ignited)\r\n\t// FIX: we do it in postDeathrattleEfects, not when removing minions from the board\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.UNDEAD, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.UndeadAttackBonus,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\ninterface DeathrattleInput {\r\n\tgameState: FullGameState;\r\n\tplayerDeadEntities: BoardEntity[];\r\n\tplayerDeadEntityIndexesFromRight: number[];\r\n\topponentDeadEntities: BoardEntity[];\r\n\topponentDeadEntityIndexesFromRight: number[];\r\n}\r\n"]}
@@ -278,7 +278,7 @@ const spawnEntitiesFromDeathrattle = (deadEntity, boardWithDeadEntity, boardWith
278
278
  case "BG26_350_G":
279
279
  const bassgillIterations = deadEntity.cardId === "BG26_350_G" ? 2 : 1;
280
280
  for (let i = 0; i < bassgillIterations; i++) {
281
- const hand = (_d = (_c = boardWithDeadEntityHero.hand) === null || _c === void 0 ? void 0 : _c.filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.MURLOC, gameState.allCards)).filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId)).filter((e) => !e.locked)) !== null && _d !== void 0 ? _d : [];
281
+ const hand = (_d = (_c = boardWithDeadEntityHero.hand) === null || _c === void 0 ? void 0 : _c.filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.MURLOC, gameState.anomalies, gameState.allCards)).filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId)).filter((e) => !e.locked)) !== null && _d !== void 0 ? _d : [];
282
282
  const highestHealth = Math.max(...hand.filter((c) => c.health).map((c) => c.health));
283
283
  const highestHealthMinions = highestHealth
284
284
  ? hand.filter((c) => c.health === highestHealth)
@@ -303,7 +303,7 @@ const spawnEntitiesFromDeathrattle = (deadEntity, boardWithDeadEntity, boardWith
303
303
  const cultistStharaSpawnNumber = deadEntity.cardId === "BG27_081_G" ? 2 : 1;
304
304
  const cultistStharaSpawnCandidates = gameState.sharedState.deaths
305
305
  .filter((entity) => entity.friendly === deadEntity.friendly)
306
- .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.DEMON, gameState.allCards))
306
+ .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.DEMON, gameState.anomalies, gameState.allCards))
307
307
  .slice(0, cultistStharaSpawnNumber);
308
308
  cultistStharaSpawnCandidates.forEach((candidate) => {
309
309
  const spawns = (0, exports.spawnEntities)(candidate.cardId, 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState, deadEntity.friendly, false, false, true);
@@ -1 +1 @@
1
- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasDeathrattleSpawn, hasDeathrattleSpawnEnchantment } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { pickRandom } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tbuildRandomUndeadCreation,\r\n\tbuildSingleBoardEntity,\r\n\tgetTeammateInitialState,\r\n\thasCorrectTribe,\r\n\tstringifySimple,\r\n} from '../utils';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { computeDeathrattleMultiplier } from './deathrattle-effects';\r\nimport { DeathrattleTriggeredInput, onDeathrattleTriggered } from './deathrattle-on-trigger';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const simplifiedSpawnEntities = (\r\n\tcardId: string,\r\n\tquantity: number,\r\n\tinput: DeathrattleTriggeredInput,\r\n\tboardEntityToSpawn: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\treturn spawnEntities(\r\n\t\tcardId,\r\n\t\tquantity,\r\n\t\tinput.boardWithDeadEntity,\r\n\t\tinput.boardWithDeadEntityHero,\r\n\t\tinput.otherBoard,\r\n\t\tinput.otherBoardHero,\r\n\t\tinput.gameState,\r\n\t\tinput.deadEntity.friendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\tboardEntityToSpawn,\r\n\t);\r\n};\r\n\r\nexport const spawnEntities = (\r\n\tcardId: string,\r\n\tquantity: number,\r\n\tboardToSpawnInto: BoardEntity[],\r\n\tboardToSpawnIntoHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tfriendly: boolean,\r\n\t// In most cases the business of knowing the number of minions to handle is left to the caller\r\n\t// Bascially, use limitSpawns = true only if the source does not trigger if there is not enough room,\r\n\t// e.g. Toxic Tumbleweed. Otherwise, it will prevent the \"spawn failed\" event.\r\n\tlimitSpawns: boolean,\r\n\tspawnReborn = false,\r\n\tuseKhadgar = true,\r\n\tboardEntityToSpawn: BoardEntity = null,\r\n\toriginalEntity: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (!cardId) {\r\n\t\tconsole.error(\r\n\t\t\t'Cannot spawn a minion without any cardId defined',\r\n\t\t\tstringifySimple(boardToSpawnInto, gameState.allCards),\r\n\t\t\tnew Error().stack,\r\n\t\t);\r\n\t}\r\n\tif (gameState.anomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801)) {\r\n\t\tif (!gameState.allCards.getCard(cardId).premium) {\r\n\t\t\tconst premiumDbfId = gameState.allCards.getCard(cardId).battlegroundsPremiumDbfId;\r\n\t\t\tcardId = gameState.allCards.getCard(premiumDbfId).id;\r\n\t\t}\r\n\t}\r\n\tconst spawnMultiplier = useKhadgar\r\n\t\t? 2 * boardToSpawnInto.filter((entity) => entity.cardId === CardIds.Khadgar_BG_DAL_575).length || 1\r\n\t\t: 1;\r\n\tconst spawnMultiplierGolden = useKhadgar\r\n\t\t? 3 * boardToSpawnInto.filter((entity) => entity.cardId === CardIds.Khadgar_TB_BaconUps_034).length || 1\r\n\t\t: 1;\r\n\tconst minionsToSpawn = limitSpawns\r\n\t\t? Math.min(quantity * spawnMultiplier * spawnMultiplierGolden, 7 - boardToSpawnInto.length)\r\n\t\t: quantity * spawnMultiplier * spawnMultiplierGolden;\r\n\tconst result: BoardEntity[] = [];\r\n\tfor (let i = 0; i < minionsToSpawn; i++) {\r\n\t\tconst newMinion = buildSingleBoardEntity(\r\n\t\t\tcardId,\r\n\t\t\tboardToSpawnIntoHero,\r\n\t\t\tboardToSpawnInto,\r\n\t\t\tgameState.allCards,\r\n\t\t\tfriendly,\r\n\t\t\tgameState.sharedState.currentEntityId++,\r\n\t\t\tspawnReborn,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tboardEntityToSpawn,\r\n\t\t\toriginalEntity,\r\n\t\t);\r\n\t\tif (!newMinion.cardId) {\r\n\t\t\tconsole.warn('Invalid spawn', newMinion, cardId);\r\n\t\t}\r\n\t\tresult.push(newMinion);\r\n\t}\r\n\r\n\treturn result;\r\n};\r\n\r\nexport const spawnEntitiesFromDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tentitiesDeadThisAttack: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\t// Because if the baron dies because of a cleave, it still applies its effect to the other entities that died this turn\r\n\t// TOOD: I need a replay for this\r\n\t// If the Titus dies, its effect doesn't apply to the other deathrattle effects that die at the same time\r\n\t// e.g. Tunnel Blaster + Omega Buster + Titus, if the titus dies, then the omega buster DR isn't applied multiple\r\n\t// times\r\n\t// http://replays.firestoneapp.com/?reviewId=fb739cc8-bf3b-4003-ab99-031ee1aa0ea1&turn=25&action=1\r\n\tconst multiplier = computeDeathrattleMultiplier(\r\n\t\t// [...boardWithDeadEntity, ...entitiesDeadThisAttack],\r\n\t\t[...boardWithDeadEntity],\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tgameState.sharedState,\r\n\t);\r\n\r\n\tconst deathrattleTriggeredInput: DeathrattleTriggeredInput = {\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t};\r\n\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\t// const otherBoardSpawnedEntities: BoardEntity[] = [];\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst cardIds = [deadEntity.cardId, ...(deadEntity.additionalCards ?? [])];\r\n\t\t// console.debug(\r\n\t\t// \t'spawn triggers',\r\n\t\t// \tgameState.allCards.getCard(deadEntity.cardId).name,\r\n\t\t// \tcardIds.map((c) => gameState.allCards.getCard(c).name),\r\n\t\t// \tcardIds,\r\n\t\t// );\r\n\t\tfor (const deadEntityCardId of cardIds) {\r\n\t\t\tlet hasTriggered = true;\r\n\t\t\tconst spawnEntityImpl = cardMappings[deadEntityCardId];\r\n\t\t\tif (hasDeathrattleSpawn(spawnEntityImpl)) {\r\n\t\t\t\tconst spawned = spawnEntityImpl.deathrattleSpawn(deadEntity, deathrattleTriggeredInput);\r\n\t\t\t\tif (spawned?.length) {\r\n\t\t\t\t\tspawnedEntities.push(...spawned);\r\n\t\t\t\t}\r\n\t\t\t} else {\r\n\t\t\t\tswitch (deadEntityCardId) {\r\n\t\t\t\t\tcase CardIds.Mecharoo_BOT_445:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.Mecharoo_JoEBotToken_BOT_445t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Mecharoo_TB_BaconUps_002:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.Mecharoo_JoEBotToken_TB_BaconUps_002t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.CordPuller_BG29_611:\r\n\t\t\t\t\tcase CardIds.CordPuller_BG29_611_G:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tdeadEntity.cardId === CardIds.CordPuller_BG29_611\r\n\t\t\t\t\t\t\t\t\t? CardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t\r\n\t\t\t\t\t\t\t\t\t: CardIds.ReplicatingMenace_MicrobotToken_TB_BaconUps_032t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.PiggybackImp_BG_AV_309:\r\n\t\t\t\t\tcase CardIds.PiggybackImp_BG_AV_309_G:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tdeadEntityCardId === CardIds.PiggybackImp_BG_AV_309_G\r\n\t\t\t\t\t\t\t\t\t? CardIds.PiggybackImp_BackpiggyImpToken_BG_AV_309t\r\n\t\t\t\t\t\t\t\t\t: CardIds.PiggybackImp_BackpiggyImpToken_AV_309t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.EternalSummoner_BG25_009:\r\n\t\t\t\t\tcase CardIds.EternalSummoner_BG25_009_G:\r\n\t\t\t\t\t\t// TODO\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tdeadEntityCardId === CardIds.EternalSummoner_BG25_009_G\r\n\t\t\t\t\t\t\t\t\t? CardIds.EternalKnight_BG25_008_G\r\n\t\t\t\t\t\t\t\t\t: CardIds.EternalKnight_BG25_008,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.IckyImp_BG21_029:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpToken_BRM_006t,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.IckyImp_BG21_029_G:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpToken_TB_BaconUps_030t,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.HarvestGolemLegacy_BG_EX1_556:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.DamagedGolemLegacy,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.HarvestGolemLegacy_TB_BaconUps_006:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.HarvestGolem_DamagedGolemLegacyToken_TB_BaconUps_006t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.SewerRat_BG19_010:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.SewerRat_HalfShellToken_BG19_010t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.SewerRat_BG19_010_G:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.SewerRat_HalfShellToken_BG19_010_Gt,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.MawswornSoulkeeper_TB_BaconShop_HERO_702_Buddy:\r\n\t\t\t\t\tcase CardIds.MawswornSoulkeeper_TB_BaconShop_HERO_702_Buddy_G:\r\n\t\t\t\t\t\tconst minionsToSpawnMawsworn =\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.MawswornSoulkeeper_TB_BaconShop_HERO_702_Buddy_G ? 6 : 3;\r\n\t\t\t\t\t\tfor (let i = 0; i < minionsToSpawnMawsworn; i++) {\r\n\t\t\t\t\t\t\tconst minionCardId = gameState.cardsData.getRandomMinionForTavernTier(1);\r\n\t\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tminionCardId,\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Festergut_BG25_HERO_100_Buddy:\r\n\t\t\t\t\tcase CardIds.Festergut_BG25_HERO_100_Buddy_G:\r\n\t\t\t\t\t\tconst minionsToSpawnFestergut =\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.Festergut_BG25_HERO_100_Buddy_G ? 2 : 1;\r\n\t\t\t\t\t\tfor (let i = 0; i < minionsToSpawnFestergut; i++) {\r\n\t\t\t\t\t\t\tconst randomUndeadCreation = buildRandomUndeadCreation(\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\trandomUndeadCreation.cardId,\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\trandomUndeadCreation,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.KindlyGrandmother_BG_KAR_005:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.KindlyGrandmother_BigBadWolf_BG_KAR_005a,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.KindlyGrandmother_TB_BaconUps_004:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.KindlyGrandmother_BigBadWolfToken,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.RatPack_BG_CFM_316:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.RatPack_RatToken_BG_CFM_316t,\r\n\t\t\t\t\t\t\t\tMath.min(7, deadEntity.attack),\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.RatPack_TB_BaconUps_027:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.RatPack_RatToken_TB_BaconUps_027t,\r\n\t\t\t\t\t\t\t\tMath.min(7, deadEntity.attack),\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Imprisoner_BGS_014:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpToken_BRM_006t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Imprisoner_TB_BaconUps_113:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpToken_TB_BaconUps_030t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.InfestedWolf_OG_216:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.InfestedWolf_Spider,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.InfestedWolf_TB_BaconUps_026:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.InfestedWolf_SpiderToken,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.ReplicatingMenace_BG_BOT_312:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.ReplicatingMenace_TB_BaconUps_032:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotToken_TB_BaconUps_032t,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.MechanoEgg_BOT_537:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.MechanoEgg_RobosaurToken_BOT_537t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.MechanoEgg_TB_BaconUps_039:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.MechanoEgg_RobosaurToken_TB_BaconUps_039t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.SavannahHighmaneLegacy_BG_EX1_534:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.SavannahHighmane_HyenaLegacyToken_BG_EX1_534t,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.SavannahHighmaneLegacy_TB_BaconUps_049:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.SavannahHighmane_HyenaLegacyToken_TB_BaconUps_049t,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.RingMatron_BG_DMF_533:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.RingMatron_FieryImpToken_BG_DMF_533t,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.RingMatron_TB_BaconUps_309:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.RingMatron_FieryImpToken_TB_BaconUps_309t,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.SatedThreshadon_UNG_010:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.PrimalfinTotem_PrimalfinToken,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.SatedThreshadon_TB_BaconUps_052:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.SatedThreshadon_PrimalfinToken,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Ghastcoiler_BGS_008:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.ghastcoilerSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.ghastcoilerSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.ghastcoilerSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.ghastcoilerSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\tcase CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy:\r\n\t\t\t\t\tcase CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy_G:\r\n\t\t\t\t\t\tconst kilrekCardsToAddQuantity =\r\n\t\t\t\t\t\t\tdeadEntity.cardId === CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy_G ? 2 : 1;\r\n\t\t\t\t\t\tconst kilrekCardsToAdd = [];\r\n\t\t\t\t\t\tfor (let i = 0; i < kilrekCardsToAddQuantity; i++) {\r\n\t\t\t\t\t\t\tkilrekCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, kilrekCardsToAdd, gameState);\r\n\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\tcase CardIds.BrannsEpicEgg_TB_BaconShop_HERO_43_Buddy:\r\n\t\t\t\t\tcase CardIds.BrannsEpicEgg_TB_BaconShop_HERO_43_Buddy_G:\r\n\t\t\t\t\t\tconst brannSpawns = [];\r\n\t\t\t\t\t\tconst brannToSpawnQuandtity =\r\n\t\t\t\t\t\t\tdeadEntity.cardId === CardIds.BrannsEpicEgg_TB_BaconShop_HERO_43_Buddy_G ? 2 : 1;\r\n\t\t\t\t\t\tfor (let i = 0; i < brannToSpawnQuandtity; i++) {\r\n\t\t\t\t\t\t\tbrannSpawns.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tfor (const brannSpawn of brannSpawns) {\r\n\t\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tbrannSpawn,\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, brannSpawns, gameState);\r\n\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\tcase CardIds.Ghastcoiler_TRLA_149:\r\n\t\t\t\t\tcase CardIds.Ghastcoiler_TB_BaconUps_057:\r\n\t\t\t\t\t\tconst ghastcoilerLoop = deadEntity.cardId === CardIds.Ghastcoiler_TB_BaconUps_057 ? 4 : 2;\r\n\t\t\t\t\t\tfor (let i = 0; i < ghastcoilerLoop; i++) {\r\n\t\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\t\tgameState.cardsData.ghastcoilerSpawns[\r\n\t\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.ghastcoilerSpawns.length)\r\n\t\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Voidlord_BG_LOOT_368:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.VoidwalkerLegacy_BG_CS2_065,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Voidlord_TB_BaconUps_059:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.Voidlord_VoidwalkerLegacyToken,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.AnnoyOTroupe_BG26_ETC_321:\r\n\t\t\t\t\tcase CardIds.AnnoyOTroupe_BG26_ETC_321_G:\r\n\t\t\t\t\t\tconst annoyOTroupeSpawns =\r\n\t\t\t\t\t\t\tdeadEntity.cardId === CardIds.AnnoyOTroupe_BG26_ETC_321_G\r\n\t\t\t\t\t\t\t\t? CardIds.AnnoyOTron_BG_GVG_085_G\r\n\t\t\t\t\t\t\t\t: CardIds.AnnoyOTron_BG_GVG_085;\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tannoyOTroupeSpawns,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.OmegaBuster_BG21_025:\r\n\t\t\t\t\tcase CardIds.OmegaBuster_BG21_025_G:\r\n\t\t\t\t\t\t// Here we have to truncate the spawned entities instead of letting the caller handle it,\r\n\t\t\t\t\t\t// because we need to know how many minions couldn't spawn so that we can apply the buff.\r\n\t\t\t\t\t\t// HOWEVER, this can cause an issue, if for instance a Scallywag token spawns, attacks right away,\r\n\t\t\t\t\t\t// and then Omega Buster spawns. In this case, it will not have yet processed the token's attack,\r\n\t\t\t\t\t\t// and will limit the spawns\r\n\t\t\t\t\t\tconst cardParam = 6;\r\n\t\t\t\t\t\tconst entitiesToSpawn = Math.max(\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\tMath.min(cardParam, 7 - boardWithDeadEntity.length - spawnedEntities.length),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tconst buffAmount =\r\n\t\t\t\t\t\t\t(deadEntityCardId === CardIds.OmegaBuster_BG21_025_G ? 2 : 1) *\r\n\t\t\t\t\t\t\t(cardParam - entitiesToSpawn);\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tdeadEntityCardId === CardIds.OmegaBuster_BG21_025_G\r\n\t\t\t\t\t\t\t\t\t? CardIds.ReplicatingMenace_MicrobotToken_TB_BaconUps_032t\r\n\t\t\t\t\t\t\t\t\t: CardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t,\r\n\t\t\t\t\t\t\t\tentitiesToSpawn,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tbuffAmount,\r\n\t\t\t\t\t\t\tbuffAmount,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tRace[Race.MECH],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\t// when the buster triggers multiple times because of Baron for instance\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tspawnedEntities,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tbuffAmount,\r\n\t\t\t\t\t\t\tbuffAmount,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tRace[Race.MECH],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.TheTideRazor_BGS_079:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.TheTideRazor_TB_BaconUps_137:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\t\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\t\t\t\t// For remembered deathrattles\r\n\t\t\t\t\t\tconst stats =\r\n\t\t\t\t\t\t\tdeadEntity.scriptDataNum1 ||\r\n\t\t\t\t\t\t\tgameState.sharedState.deaths.find(\r\n\t\t\t\t\t\t\t\t(e) => e.friendly === deadEntity.friendly && e.cardId === deadEntity.cardId,\r\n\t\t\t\t\t\t\t)?.scriptDataNum1 ||\r\n\t\t\t\t\t\t\t0;\r\n\t\t\t\t\t\tconst octosariSpawn =\r\n\t\t\t\t\t\t\tdeadEntity.cardId === CardIds.OctosariWrapGod_BG26_804_G\r\n\t\t\t\t\t\t\t\t? CardIds.TentacleOfOctosariToken_BG26_803_Gt\r\n\t\t\t\t\t\t\t\t: CardIds.TentacleOfOctosariToken_BG26_803t;\r\n\t\t\t\t\t\tconst octoSpawns = spawnEntities(\r\n\t\t\t\t\t\t\toctosariSpawn,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\toctoSpawns.forEach((b) => {\r\n\t\t\t\t\t\t\tb.attack = stats;\r\n\t\t\t\t\t\t\tb.health = stats;\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\tspawnedEntities.push(...octoSpawns);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Bassgill_BG26_350:\r\n\t\t\t\t\tcase CardIds.Bassgill_BG26_350_G:\r\n\t\t\t\t\t\tconst bassgillIterations = deadEntity.cardId === CardIds.Bassgill_BG26_350_G ? 2 : 1;\r\n\t\t\t\t\t\tfor (let i = 0; i < bassgillIterations; i++) {\r\n\t\t\t\t\t\t\tconst hand =\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero.hand\r\n\t\t\t\t\t\t\t\t\t?.filter((e) =>\r\n\t\t\t\t\t\t\t\t\t\thasCorrectTribe(e, boardWithDeadEntityHero, Race.MURLOC, gameState.allCards),\r\n\t\t\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t\t\t\t.filter((e) => !!e?.cardId)\r\n\t\t\t\t\t\t\t\t\t.filter((e) => !e.locked) ?? [];\r\n\t\t\t\t\t\t\tconst highestHealth = Math.max(...hand.filter((c) => c.health).map((c) => c.health));\r\n\t\t\t\t\t\t\tconst highestHealthMinions = highestHealth\r\n\t\t\t\t\t\t\t\t? hand.filter((c) => c.health === highestHealth)\r\n\t\t\t\t\t\t\t\t: null;\r\n\t\t\t\t\t\t\tconst spawn = !!highestHealthMinions?.length\r\n\t\t\t\t\t\t\t\t? pickRandom(highestHealthMinions)\r\n\t\t\t\t\t\t\t\t: hand.filter((c) => c.cardId).length\r\n\t\t\t\t\t\t\t\t? pickRandom(hand.filter((c) => c.cardId))\r\n\t\t\t\t\t\t\t\t: null;\r\n\t\t\t\t\t\t\tif (spawn) {\r\n\t\t\t\t\t\t\t\tspawn.locked = true;\r\n\t\t\t\t\t\t\t\t// Technically it should not be removed from hand, but rather flagged\r\n\t\t\t\t\t\t\t\t// Probably very low impact doing it like this\r\n\t\t\t\t\t\t\t\t// spawn.locked = true;\r\n\t\t\t\t\t\t\t\t// removeCardFromHand(boardWithDeadEntityHero, spawn);\r\n\t\t\t\t\t\t\t\tconst bassgillSpawns = spawnEntities(\r\n\t\t\t\t\t\t\t\t\tspawn.cardId,\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\t{ ...spawn } as BoardEntity,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tfor (const s of bassgillSpawns) {\r\n\t\t\t\t\t\t\t\t\ts.onCanceledSummon = () => (spawn.locked = false);\r\n\t\t\t\t\t\t\t\t\t// s.backRef = spawn;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tspawnedEntities.push(...bassgillSpawns);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.CultistSthara_BG27_081:\r\n\t\t\t\t\tcase CardIds.CultistSthara_BG27_081_G:\r\n\t\t\t\t\t\tconst cultistStharaSpawnNumber = deadEntity.cardId === CardIds.CultistSthara_BG27_081_G ? 2 : 1;\r\n\t\t\t\t\t\tconst cultistStharaSpawnCandidates = gameState.sharedState.deaths\r\n\t\t\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\t\t\t\thasCorrectTribe(entity, boardWithDeadEntityHero, Race.DEMON, gameState.allCards),\r\n\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t\t.slice(0, cultistStharaSpawnNumber);\r\n\t\t\t\t\t\tcultistStharaSpawnCandidates.forEach((candidate) => {\r\n\t\t\t\t\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\t\t\t\t\tcandidate.cardId,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tspawns.forEach((spawn) => {\r\n\t\t\t\t\t\t\t\tspawn.attack = candidate.maxAttack ?? candidate.attack;\r\n\t\t\t\t\t\t\t\tspawn.health = candidate.maxHealth ?? candidate.health;\r\n\t\t\t\t\t\t\t\tspawn.maxHealth = spawn.health;\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\tspawnedEntities.push(...spawns);\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Magnanimoose_BGDUO_105:\r\n\t\t\t\t\tcase CardIds.Magnanimoose_BGDUO_105_G:\r\n\t\t\t\t\t\tconst magnanimooseCopies = deadEntity.cardId === CardIds.Magnanimoose_BGDUO_105_G ? 2 : 1;\r\n\t\t\t\t\t\tfor (let i = 0; i < magnanimooseCopies; i++) {\r\n\t\t\t\t\t\t\tconst teammateState = getTeammateInitialState(gameState.gameState, boardWithDeadEntityHero);\r\n\t\t\t\t\t\t\tconst teammateBoard = teammateState?.board ?? [];\r\n\t\t\t\t\t\t\tconst copied: number[] = [];\r\n\t\t\t\t\t\t\tconst minionToCopy = pickRandom(teammateBoard.filter((e) => !copied.includes(e.entityId)));\r\n\t\t\t\t\t\t\tif (minionToCopy) {\r\n\t\t\t\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t\t\t\t...minionToCopy,\r\n\t\t\t\t\t\t\t\t\thealth: 1,\r\n\t\t\t\t\t\t\t\t\tmaxHealth: 1,\r\n\t\t\t\t\t\t\t\t\tenchantments: [...minionToCopy.enchantments],\r\n\t\t\t\t\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\t\t\t\t};\r\n\t\t\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tcopied.push(copy.entityId);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\t// Putricide-only\r\n\t\t\t\t\tcase CardIds.FoulEgg_BG26_RLK_833:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.FoulEgg_FoulFowlToken,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tdefault:\r\n\t\t\t\t\t\thasTriggered = false;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\tif (hasTriggered) {\r\n\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn spawnedEntities;\r\n};\r\n\r\nexport const spawnEntitiesFromEnchantments = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst multiplier = computeDeathrattleMultiplier(\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tgameState.sharedState,\r\n\t);\r\n\r\n\tconst deathrattleTriggeredInput: DeathrattleTriggeredInput = {\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t};\r\n\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\tfor (const enchantment of deadEntity.enchantments || []) {\r\n\t\tconst deathrattleImpl = cardMappings[enchantment.cardId];\r\n\t\tif (hasDeathrattleSpawnEnchantment(deathrattleImpl)) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst spawns = deathrattleImpl.deathrattleSpawnEnchantmentEffect(\r\n\t\t\t\t\tenchantment,\r\n\t\t\t\t\tdeathrattleTriggeredInput,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!spawns?.length) {\r\n\t\t\t\t\tspawnedEntities.push(...spawns);\r\n\t\t\t\t}\r\n\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tlet deathrattleTriggered = true;\r\n\t\t\tswitch (enchantment.cardId) {\r\n\t\t\t\tcase CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e:\r\n\t\t\t\tcase CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tenchantment.cardId === CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e\r\n\t\t\t\t\t\t\t\t? CardIds.RecurringNightmare_BG26_055\r\n\t\t\t\t\t\t\t\t: CardIds.RecurringNightmare_BG26_055_G,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// Replicating Menace\r\n\t\t\t\tcase CardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotToken_TB_BaconUps_032t,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.LivingSpores_LivingSporesEnchantment:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.LivingSpores_PlantToken,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.EarthInvocation_ElementEarthEnchantment:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ElementEarth_StoneElementalToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheUninvitedGuest_UninvitedEnchantment_BG29_875e:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.TheUninvitedGuest_ShadowToken_BG29_875t,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheUninvitedGuest_UninvitedEnchantment_BG29_875_Ge:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.TheUninvitedGuest_ShadowToken_BG29_875_Gt,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SneedsReplicator_ReplicateEnchantment:\r\n\t\t\t\t\tconst tavernTier = deadEntity.tavernTier ?? gameState.cardsData.getTavernLevel(deadEntity.cardId);\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tgameState.cardsData.getRandomMinionForTavernTier(Math.max(1, tavernTier - 1)),\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e:\r\n\t\t\t\tcase CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tenchantment.cardId === CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge\r\n\t\t\t\t\t\t\t\t? CardIds.SurfNSurf_CrabToken_BG27_004_Gt2\r\n\t\t\t\t\t\t\t\t: CardIds.SurfNSurf_CrabToken_BG27_004t2,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.FlourishingFrostling_BG26_537,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tdefault:\r\n\t\t\t\t\tdeathrattleTriggered = false;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tif (deathrattleTriggered) {\r\n\t\t\t\tonDeathrattleTriggered({\r\n\t\t\t\t\tboardWithDeadEntity: boardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero: boardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity: deadEntity,\r\n\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\totherBoardHero: otherBoardHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn spawnedEntities;\r\n};\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasDeathrattleSpawn, hasDeathrattleSpawnEnchantment } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { pickRandom } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tbuildRandomUndeadCreation,\r\n\tbuildSingleBoardEntity,\r\n\tgetTeammateInitialState,\r\n\thasCorrectTribe,\r\n\tstringifySimple,\r\n} from '../utils';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { computeDeathrattleMultiplier } from './deathrattle-effects';\r\nimport { DeathrattleTriggeredInput, onDeathrattleTriggered } from './deathrattle-on-trigger';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const simplifiedSpawnEntities = (\r\n\tcardId: string,\r\n\tquantity: number,\r\n\tinput: DeathrattleTriggeredInput,\r\n\tboardEntityToSpawn: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\treturn spawnEntities(\r\n\t\tcardId,\r\n\t\tquantity,\r\n\t\tinput.boardWithDeadEntity,\r\n\t\tinput.boardWithDeadEntityHero,\r\n\t\tinput.otherBoard,\r\n\t\tinput.otherBoardHero,\r\n\t\tinput.gameState,\r\n\t\tinput.deadEntity.friendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\tboardEntityToSpawn,\r\n\t);\r\n};\r\n\r\nexport const spawnEntities = (\r\n\tcardId: string,\r\n\tquantity: number,\r\n\tboardToSpawnInto: BoardEntity[],\r\n\tboardToSpawnIntoHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tfriendly: boolean,\r\n\t// In most cases the business of knowing the number of minions to handle is left to the caller\r\n\t// Bascially, use limitSpawns = true only if the source does not trigger if there is not enough room,\r\n\t// e.g. Toxic Tumbleweed. Otherwise, it will prevent the \"spawn failed\" event.\r\n\tlimitSpawns: boolean,\r\n\tspawnReborn = false,\r\n\tuseKhadgar = true,\r\n\tboardEntityToSpawn: BoardEntity = null,\r\n\toriginalEntity: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (!cardId) {\r\n\t\tconsole.error(\r\n\t\t\t'Cannot spawn a minion without any cardId defined',\r\n\t\t\tstringifySimple(boardToSpawnInto, gameState.allCards),\r\n\t\t\tnew Error().stack,\r\n\t\t);\r\n\t}\r\n\tif (gameState.anomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801)) {\r\n\t\tif (!gameState.allCards.getCard(cardId).premium) {\r\n\t\t\tconst premiumDbfId = gameState.allCards.getCard(cardId).battlegroundsPremiumDbfId;\r\n\t\t\tcardId = gameState.allCards.getCard(premiumDbfId).id;\r\n\t\t}\r\n\t}\r\n\tconst spawnMultiplier = useKhadgar\r\n\t\t? 2 * boardToSpawnInto.filter((entity) => entity.cardId === CardIds.Khadgar_BG_DAL_575).length || 1\r\n\t\t: 1;\r\n\tconst spawnMultiplierGolden = useKhadgar\r\n\t\t? 3 * boardToSpawnInto.filter((entity) => entity.cardId === CardIds.Khadgar_TB_BaconUps_034).length || 1\r\n\t\t: 1;\r\n\tconst minionsToSpawn = limitSpawns\r\n\t\t? Math.min(quantity * spawnMultiplier * spawnMultiplierGolden, 7 - boardToSpawnInto.length)\r\n\t\t: quantity * spawnMultiplier * spawnMultiplierGolden;\r\n\tconst result: BoardEntity[] = [];\r\n\tfor (let i = 0; i < minionsToSpawn; i++) {\r\n\t\tconst newMinion = buildSingleBoardEntity(\r\n\t\t\tcardId,\r\n\t\t\tboardToSpawnIntoHero,\r\n\t\t\tboardToSpawnInto,\r\n\t\t\tgameState.allCards,\r\n\t\t\tfriendly,\r\n\t\t\tgameState.sharedState.currentEntityId++,\r\n\t\t\tspawnReborn,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tboardEntityToSpawn,\r\n\t\t\toriginalEntity,\r\n\t\t);\r\n\t\tif (!newMinion.cardId) {\r\n\t\t\tconsole.warn('Invalid spawn', newMinion, cardId);\r\n\t\t}\r\n\t\tresult.push(newMinion);\r\n\t}\r\n\r\n\treturn result;\r\n};\r\n\r\nexport const spawnEntitiesFromDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tentitiesDeadThisAttack: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\t// Because if the baron dies because of a cleave, it still applies its effect to the other entities that died this turn\r\n\t// TOOD: I need a replay for this\r\n\t// If the Titus dies, its effect doesn't apply to the other deathrattle effects that die at the same time\r\n\t// e.g. Tunnel Blaster + Omega Buster + Titus, if the titus dies, then the omega buster DR isn't applied multiple\r\n\t// times\r\n\t// http://replays.firestoneapp.com/?reviewId=fb739cc8-bf3b-4003-ab99-031ee1aa0ea1&turn=25&action=1\r\n\tconst multiplier = computeDeathrattleMultiplier(\r\n\t\t// [...boardWithDeadEntity, ...entitiesDeadThisAttack],\r\n\t\t[...boardWithDeadEntity],\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tgameState.sharedState,\r\n\t);\r\n\r\n\tconst deathrattleTriggeredInput: DeathrattleTriggeredInput = {\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t};\r\n\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\t// const otherBoardSpawnedEntities: BoardEntity[] = [];\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst cardIds = [deadEntity.cardId, ...(deadEntity.additionalCards ?? [])];\r\n\t\t// console.debug(\r\n\t\t// \t'spawn triggers',\r\n\t\t// \tgameState.allCards.getCard(deadEntity.cardId).name,\r\n\t\t// \tcardIds.map((c) => gameState.allCards.getCard(c).name),\r\n\t\t// \tcardIds,\r\n\t\t// );\r\n\t\tfor (const deadEntityCardId of cardIds) {\r\n\t\t\tlet hasTriggered = true;\r\n\t\t\tconst spawnEntityImpl = cardMappings[deadEntityCardId];\r\n\t\t\tif (hasDeathrattleSpawn(spawnEntityImpl)) {\r\n\t\t\t\tconst spawned = spawnEntityImpl.deathrattleSpawn(deadEntity, deathrattleTriggeredInput);\r\n\t\t\t\tif (spawned?.length) {\r\n\t\t\t\t\tspawnedEntities.push(...spawned);\r\n\t\t\t\t}\r\n\t\t\t} else {\r\n\t\t\t\tswitch (deadEntityCardId) {\r\n\t\t\t\t\tcase CardIds.Mecharoo_BOT_445:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.Mecharoo_JoEBotToken_BOT_445t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Mecharoo_TB_BaconUps_002:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.Mecharoo_JoEBotToken_TB_BaconUps_002t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.CordPuller_BG29_611:\r\n\t\t\t\t\tcase CardIds.CordPuller_BG29_611_G:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tdeadEntity.cardId === CardIds.CordPuller_BG29_611\r\n\t\t\t\t\t\t\t\t\t? CardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t\r\n\t\t\t\t\t\t\t\t\t: CardIds.ReplicatingMenace_MicrobotToken_TB_BaconUps_032t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.PiggybackImp_BG_AV_309:\r\n\t\t\t\t\tcase CardIds.PiggybackImp_BG_AV_309_G:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tdeadEntityCardId === CardIds.PiggybackImp_BG_AV_309_G\r\n\t\t\t\t\t\t\t\t\t? CardIds.PiggybackImp_BackpiggyImpToken_BG_AV_309t\r\n\t\t\t\t\t\t\t\t\t: CardIds.PiggybackImp_BackpiggyImpToken_AV_309t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.EternalSummoner_BG25_009:\r\n\t\t\t\t\tcase CardIds.EternalSummoner_BG25_009_G:\r\n\t\t\t\t\t\t// TODO\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tdeadEntityCardId === CardIds.EternalSummoner_BG25_009_G\r\n\t\t\t\t\t\t\t\t\t? CardIds.EternalKnight_BG25_008_G\r\n\t\t\t\t\t\t\t\t\t: CardIds.EternalKnight_BG25_008,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.IckyImp_BG21_029:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpToken_BRM_006t,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.IckyImp_BG21_029_G:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpToken_TB_BaconUps_030t,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.HarvestGolemLegacy_BG_EX1_556:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.DamagedGolemLegacy,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.HarvestGolemLegacy_TB_BaconUps_006:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.HarvestGolem_DamagedGolemLegacyToken_TB_BaconUps_006t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.SewerRat_BG19_010:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.SewerRat_HalfShellToken_BG19_010t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.SewerRat_BG19_010_G:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.SewerRat_HalfShellToken_BG19_010_Gt,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.MawswornSoulkeeper_TB_BaconShop_HERO_702_Buddy:\r\n\t\t\t\t\tcase CardIds.MawswornSoulkeeper_TB_BaconShop_HERO_702_Buddy_G:\r\n\t\t\t\t\t\tconst minionsToSpawnMawsworn =\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.MawswornSoulkeeper_TB_BaconShop_HERO_702_Buddy_G ? 6 : 3;\r\n\t\t\t\t\t\tfor (let i = 0; i < minionsToSpawnMawsworn; i++) {\r\n\t\t\t\t\t\t\tconst minionCardId = gameState.cardsData.getRandomMinionForTavernTier(1);\r\n\t\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tminionCardId,\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Festergut_BG25_HERO_100_Buddy:\r\n\t\t\t\t\tcase CardIds.Festergut_BG25_HERO_100_Buddy_G:\r\n\t\t\t\t\t\tconst minionsToSpawnFestergut =\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.Festergut_BG25_HERO_100_Buddy_G ? 2 : 1;\r\n\t\t\t\t\t\tfor (let i = 0; i < minionsToSpawnFestergut; i++) {\r\n\t\t\t\t\t\t\tconst randomUndeadCreation = buildRandomUndeadCreation(\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\trandomUndeadCreation.cardId,\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\trandomUndeadCreation,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.KindlyGrandmother_BG_KAR_005:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.KindlyGrandmother_BigBadWolf_BG_KAR_005a,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.KindlyGrandmother_TB_BaconUps_004:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.KindlyGrandmother_BigBadWolfToken,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.RatPack_BG_CFM_316:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.RatPack_RatToken_BG_CFM_316t,\r\n\t\t\t\t\t\t\t\tMath.min(7, deadEntity.attack),\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.RatPack_TB_BaconUps_027:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.RatPack_RatToken_TB_BaconUps_027t,\r\n\t\t\t\t\t\t\t\tMath.min(7, deadEntity.attack),\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Imprisoner_BGS_014:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpToken_BRM_006t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Imprisoner_TB_BaconUps_113:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpToken_TB_BaconUps_030t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.InfestedWolf_OG_216:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.InfestedWolf_Spider,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.InfestedWolf_TB_BaconUps_026:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.InfestedWolf_SpiderToken,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.ReplicatingMenace_BG_BOT_312:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.ReplicatingMenace_TB_BaconUps_032:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotToken_TB_BaconUps_032t,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.MechanoEgg_BOT_537:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.MechanoEgg_RobosaurToken_BOT_537t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.MechanoEgg_TB_BaconUps_039:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.MechanoEgg_RobosaurToken_TB_BaconUps_039t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.SavannahHighmaneLegacy_BG_EX1_534:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.SavannahHighmane_HyenaLegacyToken_BG_EX1_534t,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.SavannahHighmaneLegacy_TB_BaconUps_049:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.SavannahHighmane_HyenaLegacyToken_TB_BaconUps_049t,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.RingMatron_BG_DMF_533:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.RingMatron_FieryImpToken_BG_DMF_533t,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.RingMatron_TB_BaconUps_309:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.RingMatron_FieryImpToken_TB_BaconUps_309t,\r\n\t\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.SatedThreshadon_UNG_010:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.PrimalfinTotem_PrimalfinToken,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.SatedThreshadon_TB_BaconUps_052:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.SatedThreshadon_PrimalfinToken,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Ghastcoiler_BGS_008:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.ghastcoilerSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.ghastcoilerSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.ghastcoilerSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.ghastcoilerSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\tcase CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy:\r\n\t\t\t\t\tcase CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy_G:\r\n\t\t\t\t\t\tconst kilrekCardsToAddQuantity =\r\n\t\t\t\t\t\t\tdeadEntity.cardId === CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy_G ? 2 : 1;\r\n\t\t\t\t\t\tconst kilrekCardsToAdd = [];\r\n\t\t\t\t\t\tfor (let i = 0; i < kilrekCardsToAddQuantity; i++) {\r\n\t\t\t\t\t\t\tkilrekCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, kilrekCardsToAdd, gameState);\r\n\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\tcase CardIds.BrannsEpicEgg_TB_BaconShop_HERO_43_Buddy:\r\n\t\t\t\t\tcase CardIds.BrannsEpicEgg_TB_BaconShop_HERO_43_Buddy_G:\r\n\t\t\t\t\t\tconst brannSpawns = [];\r\n\t\t\t\t\t\tconst brannToSpawnQuandtity =\r\n\t\t\t\t\t\t\tdeadEntity.cardId === CardIds.BrannsEpicEgg_TB_BaconShop_HERO_43_Buddy_G ? 2 : 1;\r\n\t\t\t\t\t\tfor (let i = 0; i < brannToSpawnQuandtity; i++) {\r\n\t\t\t\t\t\t\tbrannSpawns.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tfor (const brannSpawn of brannSpawns) {\r\n\t\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tbrannSpawn,\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, brannSpawns, gameState);\r\n\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\tcase CardIds.Ghastcoiler_TRLA_149:\r\n\t\t\t\t\tcase CardIds.Ghastcoiler_TB_BaconUps_057:\r\n\t\t\t\t\t\tconst ghastcoilerLoop = deadEntity.cardId === CardIds.Ghastcoiler_TB_BaconUps_057 ? 4 : 2;\r\n\t\t\t\t\t\tfor (let i = 0; i < ghastcoilerLoop; i++) {\r\n\t\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\t\tgameState.cardsData.ghastcoilerSpawns[\r\n\t\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.ghastcoilerSpawns.length)\r\n\t\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Voidlord_BG_LOOT_368:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.VoidwalkerLegacy_BG_CS2_065,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Voidlord_TB_BaconUps_059:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.Voidlord_VoidwalkerLegacyToken,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.AnnoyOTroupe_BG26_ETC_321:\r\n\t\t\t\t\tcase CardIds.AnnoyOTroupe_BG26_ETC_321_G:\r\n\t\t\t\t\t\tconst annoyOTroupeSpawns =\r\n\t\t\t\t\t\t\tdeadEntity.cardId === CardIds.AnnoyOTroupe_BG26_ETC_321_G\r\n\t\t\t\t\t\t\t\t? CardIds.AnnoyOTron_BG_GVG_085_G\r\n\t\t\t\t\t\t\t\t: CardIds.AnnoyOTron_BG_GVG_085;\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tannoyOTroupeSpawns,\r\n\t\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.OmegaBuster_BG21_025:\r\n\t\t\t\t\tcase CardIds.OmegaBuster_BG21_025_G:\r\n\t\t\t\t\t\t// Here we have to truncate the spawned entities instead of letting the caller handle it,\r\n\t\t\t\t\t\t// because we need to know how many minions couldn't spawn so that we can apply the buff.\r\n\t\t\t\t\t\t// HOWEVER, this can cause an issue, if for instance a Scallywag token spawns, attacks right away,\r\n\t\t\t\t\t\t// and then Omega Buster spawns. In this case, it will not have yet processed the token's attack,\r\n\t\t\t\t\t\t// and will limit the spawns\r\n\t\t\t\t\t\tconst cardParam = 6;\r\n\t\t\t\t\t\tconst entitiesToSpawn = Math.max(\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\tMath.min(cardParam, 7 - boardWithDeadEntity.length - spawnedEntities.length),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tconst buffAmount =\r\n\t\t\t\t\t\t\t(deadEntityCardId === CardIds.OmegaBuster_BG21_025_G ? 2 : 1) *\r\n\t\t\t\t\t\t\t(cardParam - entitiesToSpawn);\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tdeadEntityCardId === CardIds.OmegaBuster_BG21_025_G\r\n\t\t\t\t\t\t\t\t\t? CardIds.ReplicatingMenace_MicrobotToken_TB_BaconUps_032t\r\n\t\t\t\t\t\t\t\t\t: CardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t,\r\n\t\t\t\t\t\t\t\tentitiesToSpawn,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tbuffAmount,\r\n\t\t\t\t\t\t\tbuffAmount,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tRace[Race.MECH],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\t// when the buster triggers multiple times because of Baron for instance\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tspawnedEntities,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tbuffAmount,\r\n\t\t\t\t\t\t\tbuffAmount,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tRace[Race.MECH],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.TheTideRazor_BGS_079:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.TheTideRazor_TB_BaconUps_137:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\tgameState.cardsData.pirateSpawns[\r\n\t\t\t\t\t\t\t\t\t\tMath.floor(Math.random() * gameState.cardsData.pirateSpawns.length)\r\n\t\t\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\t\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\t\t\t\t// For remembered deathrattles\r\n\t\t\t\t\t\tconst stats =\r\n\t\t\t\t\t\t\tdeadEntity.scriptDataNum1 ||\r\n\t\t\t\t\t\t\tgameState.sharedState.deaths.find(\r\n\t\t\t\t\t\t\t\t(e) => e.friendly === deadEntity.friendly && e.cardId === deadEntity.cardId,\r\n\t\t\t\t\t\t\t)?.scriptDataNum1 ||\r\n\t\t\t\t\t\t\t0;\r\n\t\t\t\t\t\tconst octosariSpawn =\r\n\t\t\t\t\t\t\tdeadEntity.cardId === CardIds.OctosariWrapGod_BG26_804_G\r\n\t\t\t\t\t\t\t\t? CardIds.TentacleOfOctosariToken_BG26_803_Gt\r\n\t\t\t\t\t\t\t\t: CardIds.TentacleOfOctosariToken_BG26_803t;\r\n\t\t\t\t\t\tconst octoSpawns = spawnEntities(\r\n\t\t\t\t\t\t\toctosariSpawn,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\toctoSpawns.forEach((b) => {\r\n\t\t\t\t\t\t\tb.attack = stats;\r\n\t\t\t\t\t\t\tb.health = stats;\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\tspawnedEntities.push(...octoSpawns);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Bassgill_BG26_350:\r\n\t\t\t\t\tcase CardIds.Bassgill_BG26_350_G:\r\n\t\t\t\t\t\tconst bassgillIterations = deadEntity.cardId === CardIds.Bassgill_BG26_350_G ? 2 : 1;\r\n\t\t\t\t\t\tfor (let i = 0; i < bassgillIterations; i++) {\r\n\t\t\t\t\t\t\tconst hand =\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero.hand\r\n\t\t\t\t\t\t\t\t\t?.filter((e) =>\r\n\t\t\t\t\t\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\t\t\t\t\t\te,\r\n\t\t\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\t\t\tRace.MURLOC,\r\n\t\t\t\t\t\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t\t\t\t.filter((e) => !!e?.cardId)\r\n\t\t\t\t\t\t\t\t\t.filter((e) => !e.locked) ?? [];\r\n\t\t\t\t\t\t\tconst highestHealth = Math.max(...hand.filter((c) => c.health).map((c) => c.health));\r\n\t\t\t\t\t\t\tconst highestHealthMinions = highestHealth\r\n\t\t\t\t\t\t\t\t? hand.filter((c) => c.health === highestHealth)\r\n\t\t\t\t\t\t\t\t: null;\r\n\t\t\t\t\t\t\tconst spawn = !!highestHealthMinions?.length\r\n\t\t\t\t\t\t\t\t? pickRandom(highestHealthMinions)\r\n\t\t\t\t\t\t\t\t: hand.filter((c) => c.cardId).length\r\n\t\t\t\t\t\t\t\t? pickRandom(hand.filter((c) => c.cardId))\r\n\t\t\t\t\t\t\t\t: null;\r\n\t\t\t\t\t\t\tif (spawn) {\r\n\t\t\t\t\t\t\t\tspawn.locked = true;\r\n\t\t\t\t\t\t\t\t// Technically it should not be removed from hand, but rather flagged\r\n\t\t\t\t\t\t\t\t// Probably very low impact doing it like this\r\n\t\t\t\t\t\t\t\t// spawn.locked = true;\r\n\t\t\t\t\t\t\t\t// removeCardFromHand(boardWithDeadEntityHero, spawn);\r\n\t\t\t\t\t\t\t\tconst bassgillSpawns = spawnEntities(\r\n\t\t\t\t\t\t\t\t\tspawn.cardId,\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\t{ ...spawn } as BoardEntity,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tfor (const s of bassgillSpawns) {\r\n\t\t\t\t\t\t\t\t\ts.onCanceledSummon = () => (spawn.locked = false);\r\n\t\t\t\t\t\t\t\t\t// s.backRef = spawn;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tspawnedEntities.push(...bassgillSpawns);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.CultistSthara_BG27_081:\r\n\t\t\t\t\tcase CardIds.CultistSthara_BG27_081_G:\r\n\t\t\t\t\t\tconst cultistStharaSpawnNumber = deadEntity.cardId === CardIds.CultistSthara_BG27_081_G ? 2 : 1;\r\n\t\t\t\t\t\tconst cultistStharaSpawnCandidates = gameState.sharedState.deaths\r\n\t\t\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\tRace.DEMON,\r\n\t\t\t\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t\t.slice(0, cultistStharaSpawnNumber);\r\n\t\t\t\t\t\tcultistStharaSpawnCandidates.forEach((candidate) => {\r\n\t\t\t\t\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\t\t\t\t\tcandidate.cardId,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tspawns.forEach((spawn) => {\r\n\t\t\t\t\t\t\t\tspawn.attack = candidate.maxAttack ?? candidate.attack;\r\n\t\t\t\t\t\t\t\tspawn.health = candidate.maxHealth ?? candidate.health;\r\n\t\t\t\t\t\t\t\tspawn.maxHealth = spawn.health;\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\tspawnedEntities.push(...spawns);\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CardIds.Magnanimoose_BGDUO_105:\r\n\t\t\t\t\tcase CardIds.Magnanimoose_BGDUO_105_G:\r\n\t\t\t\t\t\tconst magnanimooseCopies = deadEntity.cardId === CardIds.Magnanimoose_BGDUO_105_G ? 2 : 1;\r\n\t\t\t\t\t\tfor (let i = 0; i < magnanimooseCopies; i++) {\r\n\t\t\t\t\t\t\tconst teammateState = getTeammateInitialState(gameState.gameState, boardWithDeadEntityHero);\r\n\t\t\t\t\t\t\tconst teammateBoard = teammateState?.board ?? [];\r\n\t\t\t\t\t\t\tconst copied: number[] = [];\r\n\t\t\t\t\t\t\tconst minionToCopy = pickRandom(teammateBoard.filter((e) => !copied.includes(e.entityId)));\r\n\t\t\t\t\t\t\tif (minionToCopy) {\r\n\t\t\t\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t\t\t\t...minionToCopy,\r\n\t\t\t\t\t\t\t\t\thealth: 1,\r\n\t\t\t\t\t\t\t\t\tmaxHealth: 1,\r\n\t\t\t\t\t\t\t\t\tenchantments: [...minionToCopy.enchantments],\r\n\t\t\t\t\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\t\t\t\t};\r\n\t\t\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tcopied.push(copy.entityId);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t\t// Putricide-only\r\n\t\t\t\t\tcase CardIds.FoulEgg_BG26_RLK_833:\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.FoulEgg_FoulFowlToken,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tdefault:\r\n\t\t\t\t\t\thasTriggered = false;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\tif (hasTriggered) {\r\n\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn spawnedEntities;\r\n};\r\n\r\nexport const spawnEntitiesFromEnchantments = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst multiplier = computeDeathrattleMultiplier(\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tgameState.sharedState,\r\n\t);\r\n\r\n\tconst deathrattleTriggeredInput: DeathrattleTriggeredInput = {\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t};\r\n\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\tfor (const enchantment of deadEntity.enchantments || []) {\r\n\t\tconst deathrattleImpl = cardMappings[enchantment.cardId];\r\n\t\tif (hasDeathrattleSpawnEnchantment(deathrattleImpl)) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst spawns = deathrattleImpl.deathrattleSpawnEnchantmentEffect(\r\n\t\t\t\t\tenchantment,\r\n\t\t\t\t\tdeathrattleTriggeredInput,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!spawns?.length) {\r\n\t\t\t\t\tspawnedEntities.push(...spawns);\r\n\t\t\t\t}\r\n\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tlet deathrattleTriggered = true;\r\n\t\t\tswitch (enchantment.cardId) {\r\n\t\t\t\tcase CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e:\r\n\t\t\t\tcase CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tenchantment.cardId === CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e\r\n\t\t\t\t\t\t\t\t? CardIds.RecurringNightmare_BG26_055\r\n\t\t\t\t\t\t\t\t: CardIds.RecurringNightmare_BG26_055_G,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// Replicating Menace\r\n\t\t\t\tcase CardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotToken_TB_BaconUps_032t,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.LivingSpores_LivingSporesEnchantment:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.LivingSpores_PlantToken,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.EarthInvocation_ElementEarthEnchantment:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ElementEarth_StoneElementalToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheUninvitedGuest_UninvitedEnchantment_BG29_875e:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.TheUninvitedGuest_ShadowToken_BG29_875t,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheUninvitedGuest_UninvitedEnchantment_BG29_875_Ge:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.TheUninvitedGuest_ShadowToken_BG29_875_Gt,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SneedsReplicator_ReplicateEnchantment:\r\n\t\t\t\t\tconst tavernTier = deadEntity.tavernTier ?? gameState.cardsData.getTavernLevel(deadEntity.cardId);\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tgameState.cardsData.getRandomMinionForTavernTier(Math.max(1, tavernTier - 1)),\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e:\r\n\t\t\t\tcase CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tenchantment.cardId === CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge\r\n\t\t\t\t\t\t\t\t? CardIds.SurfNSurf_CrabToken_BG27_004_Gt2\r\n\t\t\t\t\t\t\t\t: CardIds.SurfNSurf_CrabToken_BG27_004t2,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.FlourishingFrostling_BG26_537,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tdefault:\r\n\t\t\t\t\tdeathrattleTriggered = false;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tif (deathrattleTriggered) {\r\n\t\t\t\tonDeathrattleTriggered({\r\n\t\t\t\t\tboardWithDeadEntity: boardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero: boardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity: deadEntity,\r\n\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\totherBoardHero: otherBoardHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn spawnedEntities;\r\n};\r\n"]}