@firestone-hs/simulate-bgs-battle 1.1.551 → 1.1.553

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/dist/cards/impl/hero-power/rapid-reanimation.js +2 -0
  2. package/dist/cards/impl/hero-power/rapid-reanimation.js.map +1 -1
  3. package/dist/cards/impl/hero-power/wax-warband.js +3 -3
  4. package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
  5. package/dist/cards/impl/minion/admiral-eliza-goreblade.js +1 -1
  6. package/dist/cards/impl/minion/admiral-eliza-goreblade.js.map +1 -1
  7. package/dist/cards/impl/minion/amber-guardian.js +1 -1
  8. package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
  9. package/dist/cards/impl/minion/battlecruiser.js +22 -24
  10. package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
  11. package/dist/cards/impl/minion/bellowing-tyrant.js +1 -1
  12. package/dist/cards/impl/minion/bellowing-tyrant.js.map +1 -1
  13. package/dist/cards/impl/minion/captain-bonerender.js +21 -5
  14. package/dist/cards/impl/minion/captain-bonerender.js.map +1 -1
  15. package/dist/cards/impl/minion/clunker-junker.js +1 -1
  16. package/dist/cards/impl/minion/clunker-junker.js.map +1 -1
  17. package/dist/cards/impl/minion/deflecto-bot.js +1 -1
  18. package/dist/cards/impl/minion/deflecto-bot.js.map +1 -1
  19. package/dist/cards/impl/minion/electric-synthesizer.js +2 -2
  20. package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -1
  21. package/dist/cards/impl/minion/fountain-chiller.js +1 -1
  22. package/dist/cards/impl/minion/fountain-chiller.js.map +1 -1
  23. package/dist/cards/impl/minion/hungry-snapjaw.js +1 -1
  24. package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -1
  25. package/dist/cards/impl/minion/kangors-apprentice.js +1 -1
  26. package/dist/cards/impl/minion/kangors-apprentice.js.map +1 -1
  27. package/dist/cards/impl/minion/king-bagurgle.js +1 -1
  28. package/dist/cards/impl/minion/king-bagurgle.js.map +1 -1
  29. package/dist/cards/impl/minion/lovesick-balladist.js +1 -1
  30. package/dist/cards/impl/minion/lovesick-balladist.js.map +1 -1
  31. package/dist/cards/impl/minion/mummifier.js +1 -1
  32. package/dist/cards/impl/minion/mummifier.js.map +1 -1
  33. package/dist/cards/impl/minion/murky.js +2 -2
  34. package/dist/cards/impl/minion/murky.js.map +1 -1
  35. package/dist/cards/impl/minion/operatic-belcher.js +1 -1
  36. package/dist/cards/impl/minion/operatic-belcher.js.map +1 -1
  37. package/dist/cards/impl/minion/parched-wanderer.js +1 -1
  38. package/dist/cards/impl/minion/parched-wanderer.js.map +1 -1
  39. package/dist/cards/impl/minion/peggy-sturdybone.js +1 -1
  40. package/dist/cards/impl/minion/peggy-sturdybone.js.map +1 -1
  41. package/dist/cards/impl/minion/prized-promo-drake.js +1 -1
  42. package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -1
  43. package/dist/cards/impl/minion/razorgore-the-untamed.js +1 -1
  44. package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -1
  45. package/dist/cards/impl/minion/red-whelp.js +1 -1
  46. package/dist/cards/impl/minion/red-whelp.js.map +1 -1
  47. package/dist/cards/impl/minion/ripsnarl-captain.js +1 -1
  48. package/dist/cards/impl/minion/ripsnarl-captain.js.map +1 -1
  49. package/dist/cards/impl/minion/sanctum-rester.js +1 -1
  50. package/dist/cards/impl/minion/sanctum-rester.js.map +1 -1
  51. package/dist/cards/impl/minion/sky-pirate-flagbearer.js +1 -1
  52. package/dist/cards/impl/minion/sky-pirate-flagbearer.js.map +1 -1
  53. package/dist/cards/impl/minion/smolderwing.js +1 -1
  54. package/dist/cards/impl/minion/smolderwing.js.map +1 -1
  55. package/dist/cards/impl/minion/soulsplitter.js +1 -1
  56. package/dist/cards/impl/minion/soulsplitter.js.map +1 -1
  57. package/dist/cards/impl/minion/spacefarer.js +1 -1
  58. package/dist/cards/impl/minion/spacefarer.js.map +1 -1
  59. package/dist/cards/impl/minion/swampstriker.js +3 -1
  60. package/dist/cards/impl/minion/swampstriker.js.map +1 -1
  61. package/dist/cards/impl/minion/thousandth-paper-drake.js +1 -1
  62. package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
  63. package/dist/cards/impl/minion/three-lil-quilboar.js +1 -1
  64. package/dist/cards/impl/minion/three-lil-quilboar.js.map +1 -1
  65. package/dist/cards/impl/minion/twilight-primordium.js +2 -2
  66. package/dist/cards/impl/minion/twilight-primordium.js.map +1 -1
  67. package/dist/cards/impl/minion/ultraviolet-ascendant.js +1 -1
  68. package/dist/cards/impl/minion/ultraviolet-ascendant.js.map +1 -1
  69. package/dist/cards/impl/minion/whelp-smuggler.js +1 -1
  70. package/dist/cards/impl/minion/whelp-smuggler.js.map +1 -1
  71. package/dist/cards/impl/trinket/emerald-dreamcatcher.js +1 -1
  72. package/dist/cards/impl/trinket/emerald-dreamcatcher.js.map +1 -1
  73. package/dist/cards/impl/trinket/hoggy-bank.js +1 -1
  74. package/dist/cards/impl/trinket/hoggy-bank.js.map +1 -1
  75. package/dist/cards/impl/trinket/ironforge-anvil.js +1 -1
  76. package/dist/cards/impl/trinket/ironforge-anvil.js.map +1 -1
  77. package/dist/cards/impl/trinket/jarred-frostling.js +1 -1
  78. package/dist/cards/impl/trinket/jarred-frostling.js.map +1 -1
  79. package/dist/cards/impl/trinket/rusty-trident.js +1 -1
  80. package/dist/cards/impl/trinket/rusty-trident.js.map +1 -1
  81. package/dist/input-sanitation.js +6 -6
  82. package/dist/input-sanitation.js.map +1 -1
  83. package/dist/keywords/divine-shield.js +1 -1
  84. package/dist/keywords/divine-shield.js.map +1 -1
  85. package/dist/simulation/add-minion-to-board.js +30 -29
  86. package/dist/simulation/add-minion-to-board.js.map +1 -1
  87. package/dist/simulation/after-attack.js +1 -1
  88. package/dist/simulation/after-attack.js.map +1 -1
  89. package/dist/simulation/attack.d.ts +1 -1
  90. package/dist/simulation/attack.js +2 -1
  91. package/dist/simulation/attack.js.map +1 -1
  92. package/dist/simulation/auras.d.ts +1 -1
  93. package/dist/simulation/auras.js +11 -11
  94. package/dist/simulation/auras.js.map +1 -1
  95. package/dist/simulation/avenge.js +4 -4
  96. package/dist/simulation/avenge.js.map +1 -1
  97. package/dist/simulation/battlecries.js +6 -6
  98. package/dist/simulation/battlecries.js.map +1 -1
  99. package/dist/simulation/damage-effects.js +2 -2
  100. package/dist/simulation/damage-effects.js.map +1 -1
  101. package/dist/simulation/deathrattle-effects.js +14 -14
  102. package/dist/simulation/deathrattle-effects.js.map +1 -1
  103. package/dist/simulation/deathrattle-orchestration.js +3 -3
  104. package/dist/simulation/deathrattle-orchestration.js.map +1 -1
  105. package/dist/simulation/deathrattle-spawns.js +2 -2
  106. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  107. package/dist/simulation/minion-death.js +3 -2
  108. package/dist/simulation/minion-death.js.map +1 -1
  109. package/dist/simulation/on-attack.js +2 -2
  110. package/dist/simulation/on-attack.js.map +1 -1
  111. package/dist/simulation/remove-minion-from-board.d.ts +1 -3
  112. package/dist/simulation/remove-minion-from-board.js +6 -6
  113. package/dist/simulation/remove-minion-from-board.js.map +1 -1
  114. package/dist/simulation/spawns.js +4 -2
  115. package/dist/simulation/spawns.js.map +1 -1
  116. package/dist/simulation/stats.js +3 -3
  117. package/dist/simulation/stats.js.map +1 -1
  118. package/dist/simulation/summon-when-space.js +2 -18
  119. package/dist/simulation/summon-when-space.js.map +1 -1
  120. package/dist/simulation/utils/golden.js +1 -1
  121. package/dist/simulation/utils/golden.js.map +1 -1
  122. package/dist/utils.d.ts +4 -4
  123. package/dist/utils.js +24 -21
  124. package/dist/utils.js.map +1 -1
  125. package/package.json +1 -1
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{ CardIds, CardType, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { pickRandom, pickRandomAlive } from '../services/utils';\r\nimport { addStatsToBoard, grantStatsToMinionsOfEachType, hasCorrectTribe } from '../utils';\r\nimport { dealDamageToRandomEnemy } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { applyFrenzy } from './frenzy';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const onEntityDamaged = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tdamage: number,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\tconst friendlyBoard =\r\n\t\tboard?.[0]?.friendly === entity.friendly\r\n\t\t\t? board\r\n\t\t\t: otherBoard?.[0]?.friendly === entity.friendly\r\n\t\t\t? otherBoard\r\n\t\t\t: [];\r\n\tconst enemyBoard =\r\n\t\tboard?.[0]?.friendly === entity.friendly ? otherBoard : board?.[0]?.friendly === entity.friendly ? board : [];\r\n\tconst friendlyHero = friendlyBoard === board ? hero : otherHero;\r\n\tconst enemyHero = friendlyBoard === board ? otherHero : hero;\r\n\r\n\tif (entity.frenzyChargesLeft > 0 && entity.health > 0 && !entity.definitelyDead) {\r\n\t\tapplyFrenzy(entity, friendlyBoard, friendlyHero, gameState);\r\n\t\tentity.frenzyChargesLeft--;\r\n\t}\r\n\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WingedChimera_BG29_844:\r\n\t\tcase CardIds.WingedChimera_BG29_844_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst wingedChimeraModifier = entity.cardId === CardIds.WingedChimera_BG29_844_G ? 1 : 1;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\twingedChimeraModifier * 1,\r\n\t\t\t\t\twingedChimeraModifier * 1,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.UnforgivingTreant_BG29_846:\r\n\t\tcase CardIds.UnforgivingTreant_BG29_846_G:\r\n\t\t\tconst treantModifier = entity.cardId === CardIds.UnforgivingTreant_BG29_846_G ? 2 : 1;\r\n\t\t\taddStatsToBoard(entity, board, hero, treantModifier * 2, 0, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Untameabull_BG29_878:\r\n\t\tcase CardIds.Untameabull_BG29_878_G:\r\n\t\t\tupdateDivineShield(entity, board, hero, otherHero, true, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TrustyPup_BG29_800:\r\n\t\tcase CardIds.TrustyPup_BG29_800_G:\r\n\t\t\tconst trustyPupStats = entity.cardId === CardIds.TrustyPup_BG29_800_G ? 2 : 1;\r\n\t\t\tmodifyStats(entity, trustyPupStats, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SilverGoose_BG29_801:\r\n\t\tcase CardIds.SilverGoose_BG29_801_G:\r\n\t\t\tspawnedEntities.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tentity.cardId === CardIds.SilverGoose_BG29_801_G\r\n\t\t\t\t\t\t? CardIds.SilverGoose_SilverFledglingToken_BG29_801_Gt\r\n\t\t\t\t\t\t: CardIds.SilverGoose_SilverFledglingToken_BG29_801t,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tentity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CraftyAranasi_BG29_821:\r\n\t\tcase CardIds.CraftyAranasi_BG29_821_G:\r\n\t\t\tconst aranasiLoops = entity.cardId === CardIds.CraftyAranasi_BG29_821_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < aranasiLoops; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(enemyBoard, enemyHero, entity, 5, friendlyBoard, friendlyHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MarineMatriarch_BG29_610:\r\n\t\tcase CardIds.MarineMatriarch_BG29_610_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.MarineMatriarch_BG29_610_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VeryHungryWinterfinner_BG29_300:\r\n\t\tcase CardIds.VeryHungryWinterfinner_BG29_300_G:\r\n\t\t\tconst winterfinnerStats = entity.cardId === CardIds.VeryHungryWinterfinner_BG29_300_G ? 2 : 1;\r\n\t\t\tconst minionInHand = pickRandom(\r\n\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tif (!!minionInHand) {\r\n\t\t\t\tminionInHand.attack += 2 * winterfinnerStats;\r\n\t\t\t\tminionInHand.health += winterfinnerStats;\r\n\t\t\t\tminionInHand.maxHealth += winterfinnerStats;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, minionInHand, board, hero, otherHero);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoftHeartedSiren_BG26_590:\r\n\t\tcase CardIds.SoftHeartedSiren_BG26_590_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.SoftHeartedSiren_BG26_590_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LongJohnCopper_BG29_831:\r\n\t\tcase CardIds.LongJohnCopper_BG29_831_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.LongJohnCopper_BG29_831_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BristlingBuffoon_BG29_160:\r\n\t\tcase CardIds.BristlingBuffoon_BG29_160_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.BristlingBuffoon_BG29_160_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\thandleOtherEntityEffects(entity, board, hero, otherBoard, otherHero, spawnedEntities, gameState);\r\n\tconst finalSpawns = performEntitySpawns(\r\n\t\tspawnedEntities,\r\n\t\tboard,\r\n\t\thero,\r\n\t\tentity,\r\n\t\tboard.length - (board.indexOf(entity) + 1),\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\tconst entityRightToSpawns = board[board.indexOf(entity) + 1];\r\n\tfinalSpawns.forEach((e) => {\r\n\t\te.hasAttacked = entity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\treturn finalSpawns;\r\n};\r\n\r\nconst handleOtherEntityEffects = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tspawnedEntities: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (hasCorrectTribe(entity, hero, Race.BEAST, gameState.allCards)) {\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.IridescentSkyblazer_BG29_806 ||\r\n\t\t\t\t\te.cardId === CardIds.IridescentSkyblazer_BG29_806_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst stats = e.cardId === CardIds.IridescentSkyblazer_BG29_806_G ? 2 : 1;\r\n\t\t\t\tconst target = pickRandom(board.filter((e) => e.entityId !== entity.entityId));\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tmodifyStats(target, 2 * stats, stats, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(e, target, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TrigoreTheLasher_BG29_807 || e.cardId === CardIds.TrigoreTheLasher_BG29_807_G,\r\n\t\t\t)\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst stats = e.cardId === CardIds.TrigoreTheLasher_BG29_807_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(e, 0, 2 * stats, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(e, e, board, hero, otherHero);\r\n\t\t\t});\r\n\t}\r\n\r\n\thero.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TigerCarving_BG30_MagicItem_427 ||\r\n\t\t\t\tt.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t,\r\n\t\t)\r\n\t\t.forEach((carving) => {\r\n\t\t\tconst target = pickRandomAlive(board);\r\n\t\t\tif (!!target) {\r\n\t\t\t\tconst buff = carving.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t ? 4 : 2;\r\n\t\t\t\tmodifyStats(target, buff, 0, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(carving, target, board, hero, otherHero);\r\n\t\t\t}\r\n\t\t});\r\n};\r\n"]}
1
+ 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{ CardIds, CardType, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { pickRandom, pickRandomAlive } from '../services/utils';\r\nimport { addStatsToBoard, grantStatsToMinionsOfEachType, hasCorrectTribe } from '../utils';\r\nimport { dealDamageToRandomEnemy } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { applyFrenzy } from './frenzy';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const onEntityDamaged = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tdamage: number,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\tconst friendlyBoard =\r\n\t\tboard?.[0]?.friendly === entity.friendly\r\n\t\t\t? board\r\n\t\t\t: otherBoard?.[0]?.friendly === entity.friendly\r\n\t\t\t? otherBoard\r\n\t\t\t: [];\r\n\tconst enemyBoard =\r\n\t\tboard?.[0]?.friendly === entity.friendly ? otherBoard : board?.[0]?.friendly === entity.friendly ? board : [];\r\n\tconst friendlyHero = friendlyBoard === board ? hero : otherHero;\r\n\tconst enemyHero = friendlyBoard === board ? otherHero : hero;\r\n\r\n\tif (entity.frenzyChargesLeft > 0 && entity.health > 0 && !entity.definitelyDead) {\r\n\t\tapplyFrenzy(entity, friendlyBoard, friendlyHero, gameState);\r\n\t\tentity.frenzyChargesLeft--;\r\n\t}\r\n\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WingedChimera_BG29_844:\r\n\t\tcase CardIds.WingedChimera_BG29_844_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst wingedChimeraModifier = entity.cardId === CardIds.WingedChimera_BG29_844_G ? 2 : 1;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\twingedChimeraModifier * 1,\r\n\t\t\t\t\twingedChimeraModifier * 1,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.UnforgivingTreant_BG29_846:\r\n\t\tcase CardIds.UnforgivingTreant_BG29_846_G:\r\n\t\t\tconst treantModifier = entity.cardId === CardIds.UnforgivingTreant_BG29_846_G ? 2 : 1;\r\n\t\t\taddStatsToBoard(entity, board, hero, treantModifier * 2, 0, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Untameabull_BG29_878:\r\n\t\tcase CardIds.Untameabull_BG29_878_G:\r\n\t\t\tupdateDivineShield(entity, board, hero, otherHero, true, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TrustyPup_BG29_800:\r\n\t\tcase CardIds.TrustyPup_BG29_800_G:\r\n\t\t\tconst trustyPupStats = entity.cardId === CardIds.TrustyPup_BG29_800_G ? 2 : 1;\r\n\t\t\tmodifyStats(entity, trustyPupStats, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SilverGoose_BG29_801:\r\n\t\tcase CardIds.SilverGoose_BG29_801_G:\r\n\t\t\tspawnedEntities.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tentity.cardId === CardIds.SilverGoose_BG29_801_G\r\n\t\t\t\t\t\t? CardIds.SilverGoose_SilverFledglingToken_BG29_801_Gt\r\n\t\t\t\t\t\t: CardIds.SilverGoose_SilverFledglingToken_BG29_801t,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tentity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CraftyAranasi_BG29_821:\r\n\t\tcase CardIds.CraftyAranasi_BG29_821_G:\r\n\t\t\tconst aranasiLoops = entity.cardId === CardIds.CraftyAranasi_BG29_821_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < aranasiLoops; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(enemyBoard, enemyHero, entity, 5, friendlyBoard, friendlyHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MarineMatriarch_BG29_610:\r\n\t\tcase CardIds.MarineMatriarch_BG29_610_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.MarineMatriarch_BG29_610_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VeryHungryWinterfinner_BG29_300:\r\n\t\tcase CardIds.VeryHungryWinterfinner_BG29_300_G:\r\n\t\t\tconst winterfinnerStats = entity.cardId === CardIds.VeryHungryWinterfinner_BG29_300_G ? 2 : 1;\r\n\t\t\tconst minionInHand = pickRandom(\r\n\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tif (!!minionInHand) {\r\n\t\t\t\tminionInHand.attack += 2 * winterfinnerStats;\r\n\t\t\t\tminionInHand.health += winterfinnerStats;\r\n\t\t\t\tminionInHand.maxHealth += winterfinnerStats;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, minionInHand, board, hero, otherHero);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoftHeartedSiren_BG26_590:\r\n\t\tcase CardIds.SoftHeartedSiren_BG26_590_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.SoftHeartedSiren_BG26_590_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LongJohnCopper_BG29_831:\r\n\t\tcase CardIds.LongJohnCopper_BG29_831_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.LongJohnCopper_BG29_831_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BristlingBuffoon_BG29_160:\r\n\t\tcase CardIds.BristlingBuffoon_BG29_160_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.BristlingBuffoon_BG29_160_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\thandleOtherEntityEffects(entity, board, hero, otherBoard, otherHero, spawnedEntities, gameState);\r\n\tconst finalSpawns = performEntitySpawns(\r\n\t\tspawnedEntities,\r\n\t\tboard,\r\n\t\thero,\r\n\t\tentity,\r\n\t\tboard.length - (board.indexOf(entity) + 1),\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\tconst entityRightToSpawns = board[board.indexOf(entity) + 1];\r\n\tfinalSpawns.forEach((e) => {\r\n\t\te.hasAttacked = entity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\treturn finalSpawns;\r\n};\r\n\r\nconst handleOtherEntityEffects = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tspawnedEntities: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (hasCorrectTribe(entity, hero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.IridescentSkyblazer_BG29_806 ||\r\n\t\t\t\t\te.cardId === CardIds.IridescentSkyblazer_BG29_806_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst stats = e.cardId === CardIds.IridescentSkyblazer_BG29_806_G ? 2 : 1;\r\n\t\t\t\tconst target = pickRandom(board.filter((e) => e.entityId !== entity.entityId));\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tmodifyStats(target, 2 * stats, stats, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(e, target, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TrigoreTheLasher_BG29_807 || e.cardId === CardIds.TrigoreTheLasher_BG29_807_G,\r\n\t\t\t)\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst stats = e.cardId === CardIds.TrigoreTheLasher_BG29_807_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(e, 0, 2 * stats, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(e, e, board, hero, otherHero);\r\n\t\t\t});\r\n\t}\r\n\r\n\thero.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TigerCarving_BG30_MagicItem_427 ||\r\n\t\t\t\tt.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t,\r\n\t\t)\r\n\t\t.forEach((carving) => {\r\n\t\t\tconst target = pickRandomAlive(board);\r\n\t\t\tif (!!target) {\r\n\t\t\t\tconst buff = carving.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t ? 4 : 2;\r\n\t\t\t\tmodifyStats(target, buff, 0, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(carving, target, board, hero, otherHero);\r\n\t\t\t}\r\n\t\t});\r\n};\r\n"]}
@@ -109,7 +109,7 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
109
109
  const nadinaMultiplier = deadEntityCardId === "TB_BaconUps_154" ? 6 : 3;
110
110
  for (let j = 0; j < nadinaMultiplier; j++) {
111
111
  const validTargets = boardWithDeadEntity
112
- .filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.DRAGON, gameState.allCards))
112
+ .filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.DRAGON, gameState.anomalies, gameState.allCards))
113
113
  .filter((entity) => !entity.divineShield);
114
114
  const target = (0, utils_1.pickRandom)(validTargets);
115
115
  if (target) {
@@ -223,7 +223,7 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
223
223
  for (let i = 0; i < multiplier; i++) {
224
224
  const numberOfDeadMechsThisCombat = gameState.sharedState.deaths
225
225
  .filter((entity) => entity.friendly === deadEntity.friendly)
226
- .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.MECH, gameState.allCards)).length;
226
+ .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.MECH, gameState.anomalies, gameState.allCards)).length;
227
227
  for (let j = 0; j < numberOfDeadMechsThisCombat; j++) {
228
228
  (0, attack_1.dealDamageToRandomEnemy)(otherBoard, otherBoardHero, deadEntity, squirrelDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
229
229
  }
@@ -389,7 +389,7 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
389
389
  case "BG26_055":
390
390
  case "BG26_055_G":
391
391
  for (let i = 0; i < multiplier; i++) {
392
- applyRecurringNightmareDeathrattleEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityCardId === "BG26_055_G", gameState.allCards, gameState.spectator, gameState.sharedState);
392
+ applyRecurringNightmareDeathrattleEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityCardId === "BG26_055_G", gameState);
393
393
  (0, deathrattle_on_trigger_1.onDeathrattleTriggered)(deathrattleTriggeredInput);
394
394
  }
395
395
  break;
@@ -602,11 +602,11 @@ const applyLeapFroggerEffect = (boardWithDeadEntity, boardWithDeadEntityHero, de
602
602
  });
603
603
  }
604
604
  };
605
- const applyRecurringNightmareDeathrattleEffect = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, isPremium, allCards, spectator, sharedState, multiplier = 1) => {
605
+ const applyRecurringNightmareDeathrattleEffect = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, isPremium, gameState, multiplier = 1) => {
606
606
  var _a;
607
607
  multiplier = multiplier || 1;
608
608
  const target = (0, utils_1.pickRandom)(boardWithDeadEntity
609
- .filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.UNDEAD, allCards))
609
+ .filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.UNDEAD, gameState.anomalies, gameState.allCards))
610
610
  .filter((e) => e.cardId !== "BG26_055" &&
611
611
  e.cardId !== "BG26_055_G"));
612
612
  if (target) {
@@ -617,9 +617,9 @@ const applyRecurringNightmareDeathrattleEffect = (boardWithDeadEntity, boardWith
617
617
  : "BG26_055e",
618
618
  originEntityId: deadEntity.entityId,
619
619
  repeats: multiplier > 1 ? multiplier : 1,
620
- timing: sharedState.currentEntityId++,
620
+ timing: gameState.sharedState.currentEntityId++,
621
621
  });
622
- spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);
622
+ gameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);
623
623
  }
624
624
  };
625
625
  const handleAfterMinionKillsEffect = (deadEntity, deadEntityIndexFromRight, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState) => {
@@ -644,20 +644,20 @@ const handleAfterMinionKillsEffect = (deadEntity, deadEntityIndexFromRight, boar
644
644
  exports.handleAfterMinionKillsEffect = handleAfterMinionKillsEffect;
645
645
  const applyWheneverMinionDiesEffect = (deadEntity, deadEntityIndexFromRight, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState) => {
646
646
  var _a;
647
- if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.BEAST, gameState.allCards)) {
647
+ if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.BEAST, gameState.anomalies, gameState.allCards)) {
648
648
  applyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);
649
649
  }
650
- if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.DEMON, gameState.allCards)) {
650
+ if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.DEMON, gameState.anomalies, gameState.allCards)) {
651
651
  applySoulJugglerEffect(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);
652
652
  }
653
- if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.MECH, gameState.allCards)) {
653
+ if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.MECH, gameState.anomalies, gameState.allCards)) {
654
654
  applyJunkbotEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);
655
655
  }
656
- if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.MURLOC, gameState.allCards)) {
656
+ if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.MURLOC, gameState.anomalies, gameState.allCards)) {
657
657
  removeOldMurkEyeAttack(boardWithDeadEntity, boardWithDeadEntityHero, gameState);
658
658
  removeOldMurkEyeAttack(otherBoard, otherBoardHero, gameState);
659
659
  }
660
- if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.ELEMENTAL, gameState.allCards)) {
660
+ if ((0, utils_2.hasCorrectTribe)(deadEntity, boardWithDeadEntityHero, reference_data_1.Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {
661
661
  applyMossOfTheSchlossEffect(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
662
662
  }
663
663
  if (deadEntity.taunt) {
@@ -701,7 +701,7 @@ const applyWheneverMinionDiesEffect = (deadEntity, deadEntityIndexFromRight, boa
701
701
  }
702
702
  else if (deadEntity.lastAffectedByEntity.cardId === "BGS_080") {
703
703
  const otherPirates = otherBoard
704
- .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.PIRATE, gameState.allCards))
704
+ .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.PIRATE, gameState.anomalies, gameState.allCards))
705
705
  .filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);
706
706
  otherPirates.forEach((pirate) => {
707
707
  (0, stats_1.modifyStats)(pirate, 2, 2, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
@@ -710,7 +710,7 @@ const applyWheneverMinionDiesEffect = (deadEntity, deadEntityIndexFromRight, boa
710
710
  }
711
711
  else if (deadEntity.lastAffectedByEntity.cardId === "TB_BaconUps_142") {
712
712
  const otherPirates = otherBoard
713
- .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.PIRATE, gameState.allCards))
713
+ .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.PIRATE, gameState.anomalies, gameState.allCards))
714
714
  .filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);
715
715
  otherPirates.forEach((pirate) => {
716
716
  (0, stats_1.modifyStats)(pirate, 4, 4, boardWithDeadEntity, boardWithDeadEntityHero, gameState);