@firestone-hs/simulate-bgs-battle 1.1.551 → 1.1.552

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Files changed (116) hide show
  1. package/dist/cards/impl/hero-power/wax-warband.js +3 -3
  2. package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
  3. package/dist/cards/impl/minion/admiral-eliza-goreblade.js +1 -1
  4. package/dist/cards/impl/minion/admiral-eliza-goreblade.js.map +1 -1
  5. package/dist/cards/impl/minion/amber-guardian.js +1 -1
  6. package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
  7. package/dist/cards/impl/minion/bellowing-tyrant.js +1 -1
  8. package/dist/cards/impl/minion/bellowing-tyrant.js.map +1 -1
  9. package/dist/cards/impl/minion/clunker-junker.js +1 -1
  10. package/dist/cards/impl/minion/clunker-junker.js.map +1 -1
  11. package/dist/cards/impl/minion/deflecto-bot.js +1 -1
  12. package/dist/cards/impl/minion/deflecto-bot.js.map +1 -1
  13. package/dist/cards/impl/minion/electric-synthesizer.js +2 -2
  14. package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -1
  15. package/dist/cards/impl/minion/fountain-chiller.js +1 -1
  16. package/dist/cards/impl/minion/fountain-chiller.js.map +1 -1
  17. package/dist/cards/impl/minion/hungry-snapjaw.js +1 -1
  18. package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -1
  19. package/dist/cards/impl/minion/kangors-apprentice.js +1 -1
  20. package/dist/cards/impl/minion/kangors-apprentice.js.map +1 -1
  21. package/dist/cards/impl/minion/king-bagurgle.js +1 -1
  22. package/dist/cards/impl/minion/king-bagurgle.js.map +1 -1
  23. package/dist/cards/impl/minion/lovesick-balladist.js +1 -1
  24. package/dist/cards/impl/minion/lovesick-balladist.js.map +1 -1
  25. package/dist/cards/impl/minion/mummifier.js +1 -1
  26. package/dist/cards/impl/minion/mummifier.js.map +1 -1
  27. package/dist/cards/impl/minion/murky.js +2 -2
  28. package/dist/cards/impl/minion/murky.js.map +1 -1
  29. package/dist/cards/impl/minion/operatic-belcher.js +1 -1
  30. package/dist/cards/impl/minion/operatic-belcher.js.map +1 -1
  31. package/dist/cards/impl/minion/parched-wanderer.js +1 -1
  32. package/dist/cards/impl/minion/parched-wanderer.js.map +1 -1
  33. package/dist/cards/impl/minion/peggy-sturdybone.js +1 -1
  34. package/dist/cards/impl/minion/peggy-sturdybone.js.map +1 -1
  35. package/dist/cards/impl/minion/prized-promo-drake.js +1 -1
  36. package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -1
  37. package/dist/cards/impl/minion/razorgore-the-untamed.js +1 -1
  38. package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -1
  39. package/dist/cards/impl/minion/red-whelp.js +1 -1
  40. package/dist/cards/impl/minion/red-whelp.js.map +1 -1
  41. package/dist/cards/impl/minion/ripsnarl-captain.js +1 -1
  42. package/dist/cards/impl/minion/ripsnarl-captain.js.map +1 -1
  43. package/dist/cards/impl/minion/sanctum-rester.js +1 -1
  44. package/dist/cards/impl/minion/sanctum-rester.js.map +1 -1
  45. package/dist/cards/impl/minion/sky-pirate-flagbearer.js +1 -1
  46. package/dist/cards/impl/minion/sky-pirate-flagbearer.js.map +1 -1
  47. package/dist/cards/impl/minion/smolderwing.js +1 -1
  48. package/dist/cards/impl/minion/smolderwing.js.map +1 -1
  49. package/dist/cards/impl/minion/soulsplitter.js +1 -1
  50. package/dist/cards/impl/minion/soulsplitter.js.map +1 -1
  51. package/dist/cards/impl/minion/spacefarer.js +1 -1
  52. package/dist/cards/impl/minion/spacefarer.js.map +1 -1
  53. package/dist/cards/impl/minion/swampstriker.js +3 -1
  54. package/dist/cards/impl/minion/swampstriker.js.map +1 -1
  55. package/dist/cards/impl/minion/thousandth-paper-drake.js +1 -1
  56. package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
  57. package/dist/cards/impl/minion/three-lil-quilboar.js +1 -1
  58. package/dist/cards/impl/minion/three-lil-quilboar.js.map +1 -1
  59. package/dist/cards/impl/minion/twilight-primordium.js +2 -2
  60. package/dist/cards/impl/minion/twilight-primordium.js.map +1 -1
  61. package/dist/cards/impl/minion/ultraviolet-ascendant.js +1 -1
  62. package/dist/cards/impl/minion/ultraviolet-ascendant.js.map +1 -1
  63. package/dist/cards/impl/minion/whelp-smuggler.js +1 -1
  64. package/dist/cards/impl/minion/whelp-smuggler.js.map +1 -1
  65. package/dist/cards/impl/trinket/emerald-dreamcatcher.js +1 -1
  66. package/dist/cards/impl/trinket/emerald-dreamcatcher.js.map +1 -1
  67. package/dist/cards/impl/trinket/hoggy-bank.js +1 -1
  68. package/dist/cards/impl/trinket/hoggy-bank.js.map +1 -1
  69. package/dist/cards/impl/trinket/ironforge-anvil.js +1 -1
  70. package/dist/cards/impl/trinket/ironforge-anvil.js.map +1 -1
  71. package/dist/cards/impl/trinket/jarred-frostling.js +1 -1
  72. package/dist/cards/impl/trinket/jarred-frostling.js.map +1 -1
  73. package/dist/cards/impl/trinket/rusty-trident.js +1 -1
  74. package/dist/cards/impl/trinket/rusty-trident.js.map +1 -1
  75. package/dist/input-sanitation.js +6 -6
  76. package/dist/input-sanitation.js.map +1 -1
  77. package/dist/keywords/divine-shield.js +1 -1
  78. package/dist/keywords/divine-shield.js.map +1 -1
  79. package/dist/simulation/add-minion-to-board.js +28 -28
  80. package/dist/simulation/add-minion-to-board.js.map +1 -1
  81. package/dist/simulation/after-attack.js +1 -1
  82. package/dist/simulation/after-attack.js.map +1 -1
  83. package/dist/simulation/attack.js +1 -1
  84. package/dist/simulation/attack.js.map +1 -1
  85. package/dist/simulation/auras.d.ts +1 -1
  86. package/dist/simulation/auras.js +11 -11
  87. package/dist/simulation/auras.js.map +1 -1
  88. package/dist/simulation/avenge.js +4 -4
  89. package/dist/simulation/avenge.js.map +1 -1
  90. package/dist/simulation/battlecries.js +6 -6
  91. package/dist/simulation/battlecries.js.map +1 -1
  92. package/dist/simulation/damage-effects.js +1 -1
  93. package/dist/simulation/damage-effects.js.map +1 -1
  94. package/dist/simulation/deathrattle-effects.js +14 -14
  95. package/dist/simulation/deathrattle-effects.js.map +1 -1
  96. package/dist/simulation/deathrattle-orchestration.js +3 -3
  97. package/dist/simulation/deathrattle-orchestration.js.map +1 -1
  98. package/dist/simulation/deathrattle-spawns.js +2 -2
  99. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  100. package/dist/simulation/minion-death.js +3 -2
  101. package/dist/simulation/minion-death.js.map +1 -1
  102. package/dist/simulation/on-attack.js +2 -2
  103. package/dist/simulation/on-attack.js.map +1 -1
  104. package/dist/simulation/remove-minion-from-board.d.ts +1 -3
  105. package/dist/simulation/remove-minion-from-board.js +6 -6
  106. package/dist/simulation/remove-minion-from-board.js.map +1 -1
  107. package/dist/simulation/stats.js +3 -3
  108. package/dist/simulation/stats.js.map +1 -1
  109. package/dist/simulation/summon-when-space.js +1 -1
  110. package/dist/simulation/summon-when-space.js.map +1 -1
  111. package/dist/simulation/utils/golden.js +1 -1
  112. package/dist/simulation/utils/golden.js.map +1 -1
  113. package/dist/utils.d.ts +4 -4
  114. package/dist/utils.js +21 -20
  115. package/dist/utils.js.map +1 -1
  116. package/package.json +1 -1
@@ -91,14 +91,15 @@ const onMinionDeadQuest = (deadEntity, indexFromRight, board, boardHero, otherBo
91
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  break;
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  case "BG30_MagicItem_981":
93
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  if (deadEntity.friendly === boardHero.friendly &&
94
- (0, utils_2.getEffectiveTribesForEntity)(deadEntity, boardHero, gameState.allCards).length === 0) {
94
+ (0, utils_2.getEffectiveTribesForEntity)(deadEntity, boardHero, gameState.anomalies, gameState.allCards)
95
+ .length === 0) {
95
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  (0, cards_in_hand_1.addCardsInHand)(boardHero, board, [null], gameState);
96
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  }
97
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  break;
98
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  case "BG30_MagicItem_442":
99
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  if (deadEntity.friendly === boardHero.friendly &&
100
101
  trinket.scriptDataNum1 > 0 &&
101
- (0, utils_2.hasCorrectTribe)(deadEntity, boardHero, reference_data_1.Race.QUILBOAR, gameState.allCards)) {
102
+ (0, utils_2.hasCorrectTribe)(deadEntity, boardHero, reference_data_1.Race.QUILBOAR, gameState.anomalies, gameState.allCards)) {
102
103
  let bloodGemEnchantments = (_b = deadEntity.enchantments) === null || _b === void 0 ? void 0 : _b.filter((e) => e.cardId === "BG20_GEMe2");
103
104
  if ((bloodGemEnchantments === null || bloodGemEnchantments === void 0 ? void 0 : bloodGemEnchantments.length) === 0) {
104
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  bloodGemEnchantments = (_c = deadEntity.enchantments) === null || _c === void 0 ? void 0 : _c.filter((e) => e.cardId === "BG20_GEMe");
@@ -1 +1 @@
1
- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickMultipleRandomAlive } from '../services/utils';\r\nimport { getEffectiveTribesForEntity, hasCorrectTribe } from '../utils';\r\nimport { updateAvengeCounters } from './avenge';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { removeMinionFromBoard } from './remove-minion-from-board';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const makeMinionsDie = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): [number[], number[], BoardEntity[]] => {\r\n\t// Because entities spawn to the left, so the right index is unchanged\r\n\tconst deadMinionIndexesFromLeft: number[] = [];\r\n\tconst deadMinionIndexesFromRight: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tconst initialBoardLength = board.length;\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexesFromLeft.push(i);\r\n\t\t\tdeadMinionIndexesFromRight.push(initialBoardLength - (i + 1));\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\t// console.log(\r\n\t\t\t// \t'\\tflagging dead minion 0',\r\n\t\t\t// \tstringifySimpleCard(board[i], allCards),\r\n\t\t\t// \tstringifySimple(board, allCards),\r\n\t\t\t// \tinitialBoardLength,\r\n\t\t\t// \ti,\r\n\t\t\t// \tdeadMinionIndexesFromRight,\r\n\t\t\t// );\r\n\t\t}\r\n\t}\r\n\r\n\t// These will always be processed from left to right afterwards\r\n\t// We compute the indexes as they will be once the new board is effective. For a\r\n\t// board of length N, having an indexFromRight at N means it will spawn at the very left\r\n\t// of the board (first minion)\r\n\tlet indexesFromRightAfterDeath = [];\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tconst newIndex = deadMinionIndexesFromRight[i] - indexesFromRightAfterDeath.length;\r\n\t\tindexesFromRightAfterDeath.push(newIndex);\r\n\t}\r\n\tindexesFromRightAfterDeath = indexesFromRightAfterDeath.reverse();\r\n\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\t// console.log('\\tflagging dead minion', stringifySimpleCard(board[i], allCards), deadMinionIndexesFromRight);\r\n\t\t\tremoveMinionFromBoard(board, boardHero, i, gameState);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\r\n\t// console.debug('dead entities', stringifySimple(deadEntities, allCards));\r\n\t// Update the avenge counters as soon as minions die. If we wait until the \"avenge\" phase, we might\r\n\t// update the counters for entities that have been spawned after the death of the original entity\r\n\t// ISSUE: deaths are actually processed one by one. Once a minion dies, its DR triggers, then the next, etc.\r\n\t// This means that if you have a minion that summons another one, it can progress and complete and quest\r\n\t// and the next minion dying could count towards that quest progress\r\n\t// See http://replays.firestoneapp.com/?reviewId=0ce4db9c-3269-4704-b662-8a8c31f5afe1&turn=16&action=27\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tconst indexFromRight = indexesFromRightAfterDeath[deadEntities.indexOf(deadEntity)];\r\n\t\tupdateAvengeCounters(board, boardHero);\r\n\t\tonMinionDeadHeroPower(board, boardHero, deadEntity, gameState);\r\n\t\tonMinionDeadHeroPower(otherBoard, otherBoardHero, deadEntity, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, board, boardHero, otherBoard, otherBoardHero, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, otherBoard, otherBoardHero, board, boardHero, gameState);\r\n\t}\r\n\r\n\treturn [deadMinionIndexesFromLeft, indexesFromRightAfterDeath, deadEntities];\r\n};\r\n\r\nexport const onMinionDeadHeroPower = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tfor (const heroPower of boardHero.heroPowers) {\r\n\t\tif (\r\n\t\t\theroPower.cardId === CardIds.IllTakeThat &&\r\n\t\t\theroPower.used &&\r\n\t\t\theroPower.info2 <= 0 &&\r\n\t\t\tdeadEntity.friendly !== boardHero.friendly\r\n\t\t) {\r\n\t\t\taddCardsInHand(boardHero, board, [deadEntity.cardId], gameState);\r\n\t\t\theroPower.info2 = 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const onMinionDeadQuest = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = boardHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.ReenactTheMurder:\r\n\t\t\t\tif (deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RoundUpTheSuspects:\r\n\t\t\t\tif (deadEntity.friendly !== boardHero.friendly) {\r\n\t\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\t\tif (trinket.scriptDataNum1 > 0 && deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tconst quantity = trinket.cardId === CardIds.AllianceKeychain_BG30_MagicItem_433 ? 1 : 2;\r\n\t\t\t\t\tconst targets = pickMultipleRandomAlive(board, quantity);\r\n\t\t\t\t\tfor (const target of targets) {\r\n\t\t\t\t\t\tmodifyStats(target, deadEntity.maxAttack, deadEntity.maxHealth, board, boardHero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(boardHero, target, board, boardHero, otherBoardHero);\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TheEyeOfDalaran_BG30_MagicItem_981:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\tgetEffectiveTribesForEntity(deadEntity, boardHero, gameState.allCards).length === 0\r\n\t\t\t\t) {\r\n\t\t\t\t\taddCardsInHand(boardHero, board, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\ttrinket.scriptDataNum1 > 0 &&\r\n\t\t\t\t\thasCorrectTribe(deadEntity, boardHero, Race.QUILBOAR, gameState.allCards)\r\n\t\t\t\t) {\r\n\t\t\t\t\tlet bloodGemEnchantments = deadEntity.enchantments?.filter(\r\n\t\t\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (bloodGemEnchantments?.length === 0) {\r\n\t\t\t\t\t\tbloodGemEnchantments = deadEntity.enchantments?.filter(\r\n\t\t\t\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemEnchantment,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (bloodGemEnchantments?.length > 0) {\r\n\t\t\t\t\t\tconst bloodGemAttack = bloodGemEnchantments\r\n\t\t\t\t\t\t\t.map((e) => e.tagScriptDataNum1 ?? 0)\r\n\t\t\t\t\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\t\t\t\t\tconst bloodGemHealth = bloodGemEnchantments\r\n\t\t\t\t\t\t\t.map((e) => e.tagScriptDataNum2 ?? 0)\r\n\t\t\t\t\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\t\t\t\t\tif (bloodGemAttack > 0 || bloodGemHealth > 0) {\r\n\t\t\t\t\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.BloodGolemSticker_BloodGolemToken_BG30_MagicItem_442t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tspawns.forEach((b) => {\r\n\t\t\t\t\t\t\t\tb.attack = bloodGemAttack;\r\n\t\t\t\t\t\t\t\tb.health = bloodGemHealth;\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
1
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickMultipleRandomAlive } from '../services/utils';\r\nimport { getEffectiveTribesForEntity, hasCorrectTribe } from '../utils';\r\nimport { updateAvengeCounters } from './avenge';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { removeMinionFromBoard } from './remove-minion-from-board';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const makeMinionsDie = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): [number[], number[], BoardEntity[]] => {\r\n\t// Because entities spawn to the left, so the right index is unchanged\r\n\tconst deadMinionIndexesFromLeft: number[] = [];\r\n\tconst deadMinionIndexesFromRight: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tconst initialBoardLength = board.length;\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexesFromLeft.push(i);\r\n\t\t\tdeadMinionIndexesFromRight.push(initialBoardLength - (i + 1));\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\t// console.log(\r\n\t\t\t// \t'\\tflagging dead minion 0',\r\n\t\t\t// \tstringifySimpleCard(board[i], allCards),\r\n\t\t\t// \tstringifySimple(board, allCards),\r\n\t\t\t// \tinitialBoardLength,\r\n\t\t\t// \ti,\r\n\t\t\t// \tdeadMinionIndexesFromRight,\r\n\t\t\t// );\r\n\t\t}\r\n\t}\r\n\r\n\t// These will always be processed from left to right afterwards\r\n\t// We compute the indexes as they will be once the new board is effective. For a\r\n\t// board of length N, having an indexFromRight at N means it will spawn at the very left\r\n\t// of the board (first minion)\r\n\tlet indexesFromRightAfterDeath = [];\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tconst newIndex = deadMinionIndexesFromRight[i] - indexesFromRightAfterDeath.length;\r\n\t\tindexesFromRightAfterDeath.push(newIndex);\r\n\t}\r\n\tindexesFromRightAfterDeath = indexesFromRightAfterDeath.reverse();\r\n\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\t// console.log('\\tflagging dead minion', stringifySimpleCard(board[i], allCards), deadMinionIndexesFromRight);\r\n\t\t\tremoveMinionFromBoard(board, boardHero, i, gameState);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\r\n\t// console.debug('dead entities', stringifySimple(deadEntities, allCards));\r\n\t// Update the avenge counters as soon as minions die. If we wait until the \"avenge\" phase, we might\r\n\t// update the counters for entities that have been spawned after the death of the original entity\r\n\t// ISSUE: deaths are actually processed one by one. Once a minion dies, its DR triggers, then the next, etc.\r\n\t// This means that if you have a minion that summons another one, it can progress and complete and quest\r\n\t// and the next minion dying could count towards that quest progress\r\n\t// See http://replays.firestoneapp.com/?reviewId=0ce4db9c-3269-4704-b662-8a8c31f5afe1&turn=16&action=27\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tconst indexFromRight = indexesFromRightAfterDeath[deadEntities.indexOf(deadEntity)];\r\n\t\tupdateAvengeCounters(board, boardHero);\r\n\t\tonMinionDeadHeroPower(board, boardHero, deadEntity, gameState);\r\n\t\tonMinionDeadHeroPower(otherBoard, otherBoardHero, deadEntity, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, board, boardHero, otherBoard, otherBoardHero, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, otherBoard, otherBoardHero, board, boardHero, gameState);\r\n\t}\r\n\r\n\treturn [deadMinionIndexesFromLeft, indexesFromRightAfterDeath, deadEntities];\r\n};\r\n\r\nexport const onMinionDeadHeroPower = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tfor (const heroPower of boardHero.heroPowers) {\r\n\t\tif (\r\n\t\t\theroPower.cardId === CardIds.IllTakeThat &&\r\n\t\t\theroPower.used &&\r\n\t\t\theroPower.info2 <= 0 &&\r\n\t\t\tdeadEntity.friendly !== boardHero.friendly\r\n\t\t) {\r\n\t\t\taddCardsInHand(boardHero, board, [deadEntity.cardId], gameState);\r\n\t\t\theroPower.info2 = 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const onMinionDeadQuest = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = boardHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.ReenactTheMurder:\r\n\t\t\t\tif (deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RoundUpTheSuspects:\r\n\t\t\t\tif (deadEntity.friendly !== boardHero.friendly) {\r\n\t\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\t\tif (trinket.scriptDataNum1 > 0 && deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tconst quantity = trinket.cardId === CardIds.AllianceKeychain_BG30_MagicItem_433 ? 1 : 2;\r\n\t\t\t\t\tconst targets = pickMultipleRandomAlive(board, quantity);\r\n\t\t\t\t\tfor (const target of targets) {\r\n\t\t\t\t\t\tmodifyStats(target, deadEntity.maxAttack, deadEntity.maxHealth, board, boardHero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(boardHero, target, board, boardHero, otherBoardHero);\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TheEyeOfDalaran_BG30_MagicItem_981:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\tgetEffectiveTribesForEntity(deadEntity, boardHero, gameState.anomalies, gameState.allCards)\r\n\t\t\t\t\t\t.length === 0\r\n\t\t\t\t) {\r\n\t\t\t\t\taddCardsInHand(boardHero, board, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\ttrinket.scriptDataNum1 > 0 &&\r\n\t\t\t\t\thasCorrectTribe(deadEntity, boardHero, Race.QUILBOAR, gameState.anomalies, gameState.allCards)\r\n\t\t\t\t) {\r\n\t\t\t\t\tlet bloodGemEnchantments = deadEntity.enchantments?.filter(\r\n\t\t\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (bloodGemEnchantments?.length === 0) {\r\n\t\t\t\t\t\tbloodGemEnchantments = deadEntity.enchantments?.filter(\r\n\t\t\t\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemEnchantment,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (bloodGemEnchantments?.length > 0) {\r\n\t\t\t\t\t\tconst bloodGemAttack = bloodGemEnchantments\r\n\t\t\t\t\t\t\t.map((e) => e.tagScriptDataNum1 ?? 0)\r\n\t\t\t\t\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\t\t\t\t\tconst bloodGemHealth = bloodGemEnchantments\r\n\t\t\t\t\t\t\t.map((e) => e.tagScriptDataNum2 ?? 0)\r\n\t\t\t\t\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\t\t\t\t\tif (bloodGemAttack > 0 || bloodGemHealth > 0) {\r\n\t\t\t\t\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.BloodGolemSticker_BloodGolemToken_BG30_MagicItem_442t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tspawns.forEach((b) => {\r\n\t\t\t\t\t\t\t\tb.attack = bloodGemAttack;\r\n\t\t\t\t\t\t\t\tb.health = bloodGemHealth;\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
@@ -39,7 +39,7 @@ const applyOnAttackEffects = (attacker, attackingBoard, attackingBoardHero, defe
39
39
  (0, attack_1.dealDamageToMinion)(target, defendingBoard, defendingBoardHero, attacker, attacker.attack, attackingBoard, attackingBoardHero, gameState);
40
40
  });
41
41
  }
42
- if ((0, utils_2.hasCorrectTribe)(attacker, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards)) {
42
+ if ((0, utils_2.hasCorrectTribe)(attacker, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.anomalies, gameState.allCards)) {
43
43
  attackingBoard
44
44
  .filter((e) => e.cardId === "BG29_816" || e.cardId === "BG29_816_G")
45
45
  .forEach((rallier) => {
@@ -63,7 +63,7 @@ const applyOnAttackEffects = (attacker, attackingBoard, attackingBoardHero, defe
63
63
  else if (attacker.cardId === "BG24_708" ||
64
64
  attacker.cardId === "BG24_708_G") {
65
65
  attackingBoard
66
- .filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.PIRATE, gameState.allCards))
66
+ .filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.PIRATE, gameState.anomalies, gameState.allCards))
67
67
  .forEach((e) => {
68
68
  (0, stats_1.modifyStats)(e, attacker.cardId === "BG24_708_G" ? 4 : 2, attacker.cardId === "BG24_708_G" ? 4 : 2, attackingBoard, attackingBoardHero, gameState);
69
69
  gameState.spectator.registerPowerTarget(attacker, e, attackingBoard, attackingBoardHero, defendingBoardHero);
@@ -1 +1 @@
1
- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnAttack } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { pickRandom } from '../services/utils';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\n// Whenever it attacks\r\nexport const applyOnAttackEffects = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): { damageDoneByAttacker: number; damageDoneByDefender: number } => {\r\n\tlet damageDoneByAttacker = 0;\r\n\tlet damageDoneByDefender = 0;\r\n\r\n\tfor (const boardEntity of attackingBoard) {\r\n\t\tconst onAttackImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnAttack(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onAnyMinionAttack(boardEntity, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t}\r\n\r\n\t// Damage happens before the entity is buffed, e.g. before an attack buff from Roaring Rallier\r\n\tif (\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017 ||\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tconst targets = attacker.cardId === CardIds.ObsidianRavager_BG27_017_G ? neighbours : [pickRandom(neighbours)];\r\n\t\t[defendingEntity, ...targets].forEach((target) => {\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t\t// damageDoneByAttacker +=\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattacker.attack,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\t// Roaring Rallier\r\n\tif (hasCorrectTribe(attacker, attackingBoardHero, Race.DRAGON, gameState.allCards)) {\r\n\t\tattackingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.RoaringRallier_BG29_816 || e.cardId === CardIds.RoaringRallier_BG29_816_G,\r\n\t\t\t)\r\n\t\t\t.forEach((rallier) => {\r\n\t\t\t\tconst stats = rallier.cardId === CardIds.RoaringRallier_BG29_816_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(attacker, 3 * stats, stats, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\trallier,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n\r\n\tif (attacker.cardId === CardIds.GlyphGuardian_BGS_045) {\r\n\t\t// For now the utility method only works additively, so we hack around it\r\n\t\tmodifyStats(attacker, 2 * attacker.attack - attacker.attack, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t} else if (attacker.cardId === CardIds.GlyphGuardian_TB_BaconUps_115) {\r\n\t\tmodifyStats(attacker, 3 * attacker.attack - attacker.attack, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.GlimGuardian_BG29_888 ||\r\n\t\tattacker.cardId === CardIds.GlimGuardian_BG29_888_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.GlimGuardian_BG29_888_G ? 2 : 1;\r\n\t\tmodifyStats(attacker, 2 * multiplier, 1 * multiplier, attackingBoard, attackingBoardHero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tattacker,\r\n\t\t\tattacker,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoardHero,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708 ||\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G\r\n\t) {\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, attackingBoardHero, Race.PIRATE, gameState.allCards))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635 ||\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G\r\n\t) {\r\n\t\tconst numberOfCardsToAdd = attacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array.from({ length: numberOfCardsToAdd }).map(() => null);\r\n\t\taddCardsInHand(attackingBoardHero, attackingBoard, cardsToAdd, gameState);\r\n\t} else if (attacker.cardId === CardIds.Rampager_BG29_809 || attacker.cardId === CardIds.Rampager_BG29_809_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.Rampager_BG29_809_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t// Don't include new spawns\r\n\t\t\tfor (const entity of [...attackingBoard]) {\r\n\t\t\t\tif (entity.entityId === attacker.entityId) {\r\n\t\t\t\t\tcontinue;\r\n\t\t\t\t}\r\n\t\t\t\tconst isSameSide = entity.friendly === attacker.friendly;\r\n\t\t\t\tconst board = isSameSide ? attackingBoard : defendingBoard;\r\n\t\t\t\tconst hero = isSameSide ? attackingBoardHero : defendingBoardHero;\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tisSameSide ? defendingBoard : attackingBoard,\r\n\t\t\t\t\tisSameSide ? defendingBoardHero : attackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.HatefulHag_BG29_120 || attacker.cardId === CardIds.HatefulHag_BG29_120_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.HatefulHag_BG29_120_G ? 2 : 1;\r\n\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\tfor (let i = 1; i <= loops; i++) {\r\n\t\t\tconst target = attackingBoard[attackerIndex + i];\r\n\t\t\tif (!!target) {\r\n\t\t\t\tupdateReborn(target, true, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tconst eclipsion = attackingBoard.find(\r\n\t\t(e) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t].includes(e.cardId as CardIds) && e.abiityChargesLeft > 0,\r\n\t);\r\n\t// Only once per minion\r\n\tif (!!eclipsion && attacker.immuneWhenAttackCharges == null) {\r\n\t\tattacker.immuneWhenAttackCharges = 1;\r\n\t\t// If we have 2 eclipsions, the first minion that attacks eats both charges\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\t].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.abiityChargesLeft--;\r\n\t\t\t});\r\n\t}\r\n\r\n\tfor (const trinket of attackingBoardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.CeremonialSword_BG30_MagicItem_925:\r\n\t\t\t\tmodifyStats(attacker, 4, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn { damageDoneByAttacker, damageDoneByDefender };\r\n};\r\n\r\nexport interface OnAttackInput {\r\n\tattacker: BoardEntity;\r\n\tattackingHero: BgsPlayerEntity;\r\n\tattackingBoard: BoardEntity[];\r\n\tdefendingEntity: BoardEntity;\r\n\tdefendingHero: BgsPlayerEntity;\r\n\tdefendingBoard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n\tplayerIsFriendly: boolean;\r\n}\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnAttack } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { pickRandom } from '../services/utils';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\n// Whenever it attacks\r\nexport const applyOnAttackEffects = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): { damageDoneByAttacker: number; damageDoneByDefender: number } => {\r\n\tlet damageDoneByAttacker = 0;\r\n\tlet damageDoneByDefender = 0;\r\n\r\n\tfor (const boardEntity of attackingBoard) {\r\n\t\tconst onAttackImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnAttack(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onAnyMinionAttack(boardEntity, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t}\r\n\r\n\t// Damage happens before the entity is buffed, e.g. before an attack buff from Roaring Rallier\r\n\tif (\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017 ||\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tconst targets = attacker.cardId === CardIds.ObsidianRavager_BG27_017_G ? neighbours : [pickRandom(neighbours)];\r\n\t\t[defendingEntity, ...targets].forEach((target) => {\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t\t// damageDoneByAttacker +=\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattacker.attack,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\t// Roaring Rallier\r\n\tif (hasCorrectTribe(attacker, attackingBoardHero, Race.DRAGON, gameState.anomalies, gameState.allCards)) {\r\n\t\tattackingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.RoaringRallier_BG29_816 || e.cardId === CardIds.RoaringRallier_BG29_816_G,\r\n\t\t\t)\r\n\t\t\t.forEach((rallier) => {\r\n\t\t\t\tconst stats = rallier.cardId === CardIds.RoaringRallier_BG29_816_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(attacker, 3 * stats, stats, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\trallier,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n\r\n\tif (attacker.cardId === CardIds.GlyphGuardian_BGS_045) {\r\n\t\t// For now the utility method only works additively, so we hack around it\r\n\t\tmodifyStats(attacker, 2 * attacker.attack - attacker.attack, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t} else if (attacker.cardId === CardIds.GlyphGuardian_TB_BaconUps_115) {\r\n\t\tmodifyStats(attacker, 3 * attacker.attack - attacker.attack, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.GlimGuardian_BG29_888 ||\r\n\t\tattacker.cardId === CardIds.GlimGuardian_BG29_888_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.GlimGuardian_BG29_888_G ? 2 : 1;\r\n\t\tmodifyStats(attacker, 2 * multiplier, 1 * multiplier, attackingBoard, attackingBoardHero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tattacker,\r\n\t\t\tattacker,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoardHero,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708 ||\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G\r\n\t) {\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, attackingBoardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635 ||\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G\r\n\t) {\r\n\t\tconst numberOfCardsToAdd = attacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array.from({ length: numberOfCardsToAdd }).map(() => null);\r\n\t\taddCardsInHand(attackingBoardHero, attackingBoard, cardsToAdd, gameState);\r\n\t} else if (attacker.cardId === CardIds.Rampager_BG29_809 || attacker.cardId === CardIds.Rampager_BG29_809_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.Rampager_BG29_809_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t// Don't include new spawns\r\n\t\t\tfor (const entity of [...attackingBoard]) {\r\n\t\t\t\tif (entity.entityId === attacker.entityId) {\r\n\t\t\t\t\tcontinue;\r\n\t\t\t\t}\r\n\t\t\t\tconst isSameSide = entity.friendly === attacker.friendly;\r\n\t\t\t\tconst board = isSameSide ? attackingBoard : defendingBoard;\r\n\t\t\t\tconst hero = isSameSide ? attackingBoardHero : defendingBoardHero;\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tisSameSide ? defendingBoard : attackingBoard,\r\n\t\t\t\t\tisSameSide ? defendingBoardHero : attackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.HatefulHag_BG29_120 || attacker.cardId === CardIds.HatefulHag_BG29_120_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.HatefulHag_BG29_120_G ? 2 : 1;\r\n\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\tfor (let i = 1; i <= loops; i++) {\r\n\t\t\tconst target = attackingBoard[attackerIndex + i];\r\n\t\t\tif (!!target) {\r\n\t\t\t\tupdateReborn(target, true, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tconst eclipsion = attackingBoard.find(\r\n\t\t(e) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t].includes(e.cardId as CardIds) && e.abiityChargesLeft > 0,\r\n\t);\r\n\t// Only once per minion\r\n\tif (!!eclipsion && attacker.immuneWhenAttackCharges == null) {\r\n\t\tattacker.immuneWhenAttackCharges = 1;\r\n\t\t// If we have 2 eclipsions, the first minion that attacks eats both charges\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\t].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.abiityChargesLeft--;\r\n\t\t\t});\r\n\t}\r\n\r\n\tfor (const trinket of attackingBoardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.CeremonialSword_BG30_MagicItem_925:\r\n\t\t\t\tmodifyStats(attacker, 4, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn { damageDoneByAttacker, damageDoneByDefender };\r\n};\r\n\r\nexport interface OnAttackInput {\r\n\tattacker: BoardEntity;\r\n\tattackingHero: BgsPlayerEntity;\r\n\tattackingBoard: BoardEntity[];\r\n\tdefendingEntity: BoardEntity;\r\n\tdefendingHero: BgsPlayerEntity;\r\n\tdefendingBoard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n\tplayerIsFriendly: boolean;\r\n}\r\n"]}
@@ -1,7 +1,5 @@
1
- import { AllCardsService } from '@firestone-hs/reference-data';
2
1
  import { BgsPlayerEntity } from '../bgs-player-entity';
3
2
  import { BoardEntity } from '../board-entity';
4
3
  import { FullGameState } from './internal-game-state';
5
- import { Spectator } from './spectator/spectator';
6
4
  export declare const removeMinionFromBoard: (board: BoardEntity[], boardHero: BgsPlayerEntity, index: number, gameState: FullGameState) => void;
7
- export declare const handleMinionRemovedAuraEffect: (board: BoardEntity[], removed: BoardEntity, boardHero: BgsPlayerEntity, allCards: AllCardsService, spectator: Spectator) => void;
5
+ export declare const handleMinionRemovedAuraEffect: (board: BoardEntity[], removed: BoardEntity, boardHero: BgsPlayerEntity, gameState: FullGameState) => void;
@@ -6,16 +6,16 @@ const utils_1 = require("../utils");
6
6
  const auras_1 = require("./auras");
7
7
  const removeMinionFromBoard = (board, boardHero, index, gameState) => {
8
8
  const removedEntity = board.splice(index, 1)[0];
9
- (0, exports.handleMinionRemovedAuraEffect)(board, removedEntity, boardHero, gameState.allCards, gameState.spectator);
9
+ (0, exports.handleMinionRemovedAuraEffect)(board, removedEntity, boardHero, gameState);
10
10
  (0, auras_1.updateBoardwideAuras)(board, boardHero, gameState);
11
11
  };
12
12
  exports.removeMinionFromBoard = removeMinionFromBoard;
13
- const handleMinionRemovedAuraEffect = (board, removed, boardHero, allCards, spectator) => {
13
+ const handleMinionRemovedAuraEffect = (board, removed, boardHero, gameState) => {
14
14
  switch (removed.cardId) {
15
15
  case "BG_EX1_507":
16
16
  case "TB_BaconUps_008":
17
17
  board
18
- .filter((e) => (0, utils_1.hasCorrectTribe)(e, boardHero, reference_data_1.Race.MURLOC, allCards))
18
+ .filter((e) => (0, utils_1.hasCorrectTribe)(e, boardHero, reference_data_1.Race.MURLOC, gameState.anomalies, gameState.allCards))
19
19
  .forEach((e) => {
20
20
  const diff = removed.cardId === "TB_BaconUps_008" ? 4 : 2;
21
21
  e.attack = Math.max(0, e.attack - diff);
@@ -24,7 +24,7 @@ const handleMinionRemovedAuraEffect = (board, removed, boardHero, allCards, spec
24
24
  case "BG_NEW1_027":
25
25
  case "TB_BaconUps_136":
26
26
  board
27
- .filter((e) => (0, utils_1.hasCorrectTribe)(e, boardHero, reference_data_1.Race.PIRATE, allCards))
27
+ .filter((e) => (0, utils_1.hasCorrectTribe)(e, boardHero, reference_data_1.Race.PIRATE, gameState.anomalies, gameState.allCards))
28
28
  .forEach((e) => {
29
29
  const diff = removed.cardId === "TB_BaconUps_136" ? 2 : 1;
30
30
  e.attack = Math.max(0, e.attack - diff);
@@ -34,7 +34,7 @@ const handleMinionRemovedAuraEffect = (board, removed, boardHero, allCards, spec
34
34
  case "BG21_039":
35
35
  case "BG21_039_G":
36
36
  board
37
- .filter((e) => (0, utils_1.hasCorrectTribe)(e, boardHero, reference_data_1.Race.DEMON, allCards))
37
+ .filter((e) => (0, utils_1.hasCorrectTribe)(e, boardHero, reference_data_1.Race.DEMON, gameState.anomalies, gameState.allCards))
38
38
  .forEach((e) => {
39
39
  const diff = removed.cardId === "BG21_039_G" ? 4 : 2;
40
40
  e.attack = Math.max(0, e.attack - diff);
@@ -52,7 +52,7 @@ const handleMinionRemovedAuraEffect = (board, removed, boardHero, allCards, spec
52
52
  case "BG27_030":
53
53
  case "BG27_030_G":
54
54
  board
55
- .filter((e) => (0, utils_1.hasCorrectTribe)(e, boardHero, reference_data_1.Race.UNDEAD, allCards))
55
+ .filter((e) => (0, utils_1.hasCorrectTribe)(e, boardHero, reference_data_1.Race.UNDEAD, gameState.anomalies, gameState.allCards))
56
56
  .forEach((e) => {
57
57
  const diff = (removed.cardId === "BG27_030_G" ? 2 : 1) * boardHero.tavernTier;
58
58
  e.attack = Math.max(0, e.attack - diff);
@@ -1 +1 @@
1
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4 : 2;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t// console.debug('removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t\te.health = Math.max(1, e.health - diff);\r\n\t\t\t\t});\r\n\t\t\t// console.debug('after removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = (removed.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
1
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4 : 2;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t// console.debug('removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t\te.health = Math.max(1, e.health - diff);\r\n\t\t\t\t});\r\n\t\t\t// console.debug('after removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = (removed.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
@@ -34,7 +34,7 @@ const modifyStats = (entity, attackAmount, healthAmount, friendlyBoard, friendly
34
34
  ? gameState.gameState.opponent.player
35
35
  : gameState.gameState.player.player;
36
36
  const neighbours = (0, attack_1.getNeighbours)(friendlyBoard, entity);
37
- const poetMultipliers = (0, utils_1.hasCorrectTribe)(entity, friendlyBoardHero, reference_data_1.Race.DRAGON, gameState.allCards)
37
+ const poetMultipliers = (0, utils_1.hasCorrectTribe)(entity, friendlyBoardHero, reference_data_1.Race.DRAGON, gameState.anomalies, gameState.allCards)
38
38
  ? neighbours.filter((e) => e.cardId === "BG29_813_G").length * 2 || 1
39
39
  : 1;
40
40
  const tarecgosaMultiplier = entity.cardId === "BG21_015_G" ? 2 : 1;
@@ -47,7 +47,7 @@ const modifyStats = (entity, attackAmount, healthAmount, friendlyBoard, friendly
47
47
  entity.health += realHealthAmount;
48
48
  if (realAttackAmount > 0) {
49
49
  entity.maxAttack += realAttackAmount;
50
- if ((0, utils_1.hasCorrectTribe)(entity, friendlyBoardHero, reference_data_1.Race.DRAGON, gameState.allCards)) {
50
+ if ((0, utils_1.hasCorrectTribe)(entity, friendlyBoardHero, reference_data_1.Race.DRAGON, gameState.anomalies, gameState.allCards)) {
51
51
  if (entity.cardId !== "BG26_966" && entity.cardId !== "BG26_966_G") {
52
52
  const stormbringers = friendlyBoard.filter((e) => e.cardId === "BG26_966" || e.cardId === "BG26_966_G");
53
53
  stormbringers.forEach((stormbringer) => {
@@ -147,7 +147,7 @@ const onStatUpdateMinions = (entity, attackAmount, healthAmount, friendlyBoard,
147
147
  }
148
148
  }
149
149
  }
150
- if ((0, utils_1.hasCorrectTribe)(entity, friendlyBoardHero, reference_data_1.Race.ELEMENTAL, gameState.allCards)) {
150
+ if ((0, utils_1.hasCorrectTribe)(entity, friendlyBoardHero, reference_data_1.Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {
151
151
  const masterOfRealities = friendlyBoard.filter((e) => e.cardId === "BG21_036" || e.cardId === "BG21_036_G");
152
152
  masterOfRealities.forEach((master) => {
153
153
  (0, exports.modifyStats)(master, master.cardId === "BG21_036_G" ? 2 : 1, master.cardId === "BG21_036_G" ? 2 : 1, friendlyBoard, friendlyBoardHero, gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"stats.js","sourceRoot":"","sources":["../../src/simulation/stats.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAG7D,4DAA4D;AAC5D,iEAA4D;AAC5D,oCAA2C;AAC3C,+DAA8E;AAC9E,qCAAyC;AAEzC,mCAAiD;AAG1C,MAAM,cAAc,GAAG,CAC7B,MAAmB,EACnB,MAAqB,EACrB,MAAqB,EACrB,KAAoB,EACpB,SAA0B,EAC1B,SAAwB,EACjB,EAAE;IACT,IAAA,yCAAmB,EAAC,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;IACzD,IAAI,MAAM,KAAK,IAAI,EAAE;QACpB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;QACvB,MAAM,CAAC,SAAS,GAAG,MAAM,CAAC;KAC1B;IACD,IAAI,MAAM,KAAK,IAAI,EAAE;QACpB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;QACvB,MAAM,CAAC,SAAS,GAAG,MAAM,CAAC;KAC1B;IACD,IAAA,sCAAgB,EAAC,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;AACvD,CAAC,CAAC;AAlBW,QAAA,cAAc,kBAkBzB;AAEK,MAAM,WAAW,GAAG,CAC1B,MAAmB,EACnB,YAAoB,EACpB,YAAoB,EACpB,aAA4B,EAC5B,iBAAkC,EAClC,SAAwB,EACxB,YAAuB,IAAI,EACpB,EAAE;IACT,IAAI,YAAY,KAAK,CAAC,IAAI,YAAY,KAAK,CAAC,EAAE;QAC7C,OAAO;KACP;IAED,IAAI,MAAM,CAAC,MAAM,eAA+B,IAAI,MAAM,CAAC,MAAM,iBAAiC,EAAE;QACnG,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpE,YAAY,IAAI,CAAC,GAAG,IAAI,CAAC;QACzB,YAAY,IAAI,CAAC,GAAG,IAAI,CAAC;KACzB;IAED,MAAM,cAAc,GACnB,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,KAAK,iBAAiB;QACtD,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM;QACrC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAC;IAEtC,MAAM,UAAU,GAAG,IAAA,sBAAa,EAAC,aAAa,EAAE,MAAM,CAAC,CAAC;IACxD,MAAM,eAAe,GAAG,IAAA,uBAAe,EAAC,MAAM,EAAE,iBAAiB,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,QAAQ,CAAC;QAClG,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iBAAsC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC;QAC1F,CAAC,CAAC,CAAC,CAAC;IACL,MAAM,mBAAmB,GAAG,MAAM,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAEnF,MAAM,gBAAgB,GAAG,YAAY,GAAG,eAAe,GAAG,mBAAmB,CAAC;IAC9E,MAAM,gBAAgB,GAAG,YAAY,GAAG,eAAe,GAAG,mBAAmB,CAAC;IAE9E,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,gBAAgB,CAAC,CAAC;IAC9D,MAAM,CAAC,cAAc,GAAG,MAAM,CAAC,MAAM,CAAC;IACtC,MAAM,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,IAAI,EAAE,CAAC;IAC5D,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IACjD,MAAM,CAAC,MAAM,IAAI,gBAAgB,CAAC;IAElC,IAAI,gBAAgB,GAAG,CAAC,EAAE;QACzB,MAAM,CAAC,SAAS,IAAI,gBAAgB,CAAC;QAErC,IAAI,IAAA,uBAAe,EAAC,MAAM,EAAE,iBAAiB,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;YAChF,IAAI,MAAM,CAAC,MAAM,eAAkC,IAAI,MAAM,CAAC,MAAM,iBAAoC,EAAE;gBACzG,MAAM,aAAa,GAAG,aAAa,CAAC,MAAM,CACzC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAkC,IAAI,CAAC,CAAC,MAAM,iBAAoC,CACjG,CAAC;gBACF,aAAa,CAAC,OAAO,CAAC,CAAC,YAAY,EAAE,EAAE;oBACtC,MAAM,UAAU,GAAG,YAAY,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACnF,YAAY,CAAC,MAAM,IAAI,UAAU,GAAG,gBAAgB,CAAC;oBACrD,SAAS,CAAC,SAAS,CAAC,mBAAmB,CACtC,YAAY,EACZ,YAAY,EACZ,aAAa,EACb,iBAAiB,EACjB,cAAc,CACd,CAAC;gBACH,CAAC,CAAC,CAAC;aACH;SACD;QAGD,aAAa;aACX,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,iCAAoD;YAC5D,CAAC,CAAC,MAAM,mCAAsD,CAC/D;aACA,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YACrB,MAAM,IAAI,GAAG,QAAQ,CAAC,MAAM,mCAAsD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3F,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC;YACtB,SAAS,CAAC,SAAS,CAAC,mBAAmB,CACtC,QAAQ,EACR,MAAM,EACN,aAAa,EACb,iBAAiB,EACjB,cAAc,CACd,CAAC;QACH,CAAC,CAAC,CAAC;KACJ;IAED,IAAI,gBAAgB,GAAG,CAAC,EAAE;QACzB,MAAM,CAAC,SAAS,IAAI,gBAAgB,CAAC;QACrC,MAAM,gBAAgB,GAAG,aAAa;aACpC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;aAC7C,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,iCAAuD;YAC/D,CAAC,CAAC,MAAM,mCAAyD,CAClE,CAAC;QACH,gBAAgB,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YACrC,MAAM,IAAI,GACT,CAAC,QAAQ,CAAC,MAAM,mCAAyD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC;YACvG,IAAI,IAAI,GAAG,CAAC,EAAE;gBACb,QAAQ,CAAC,MAAM,IAAI,IAAI,CAAC;gBACxB,QAAQ,CAAC,SAAS,IAAI,IAAI,CAAC;aAC3B;QACF,CAAC,CAAC,CAAC;KACH;IAED,IACC,MAAM,CAAC,MAAM,2BAAoC;QACjD,MAAM,CAAC,MAAM,kCAAiD;QAC9D,MAAM,CAAC,MAAM,oCAAmD;QAChE,MAAM,CAAC,MAAM,kCAA0D;QACvE,MAAM,CAAC,MAAM,oCAA4D,EACxE;QACD,MAAM,UAAU,GAAG,aAAa,CAAC,MAAM,CACtC,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,iCAAgD;YACxD,CAAC,CAAC,MAAM,mCAAkD,CAC3D,CAAC;QACF,UAAU,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC/B,IAAA,mBAAW,EACV,QAAQ,EACR,CAAC,QAAQ,CAAC,MAAM,mCAAkD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,gBAAgB,EAC9F,CAAC,QAAQ,CAAC,MAAM,mCAAkD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,gBAAgB,EAC9F,aAAa,EACb,iBAAiB,EACjB,SAAS,CACT,CAAC;QACH,CAAC,CAAC,CAAC;KACH;IAED,aAAa,CACZ,MAAM,EACN,gBAAgB,EAChB,gBAAgB,EAChB,aAAa,EACb,iBAAiB,EACjB,cAAc,EACd,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AArIW,QAAA,WAAW,eAqItB;AAEF,MAAM,aAAa,GAAG,CACrB,MAAmB,EACnB,gBAAwB,EACxB,gBAAwB,EACxB,aAA4B,EAC5B,YAA6B,EAC7B,SAA0B,EAC1B,SAAwB,EACjB,EAAE;IACT,mBAAmB,CAAC,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;IACnH,kBAAkB,CAAC,MAAM,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,CAAC,CAAC;AACpE,CAAC,CAAC;AAEK,MAAM,qBAAqB,GAAG,CAAC,SAAwB,EAAE,EAAE;IACjE,KAAK,MAAM,MAAM,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE;QACtD,8BAA8B,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;KAC5G;IACD,KAAK,MAAM,MAAM,IAAI,SAAS,CAAC,S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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnStatsChanged } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAurasToSelf, removeAurasFromSelf } from './add-minion-to-board';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const setEntityStats = (\r\n\tentity: BoardEntity,\r\n\tattack: number | null,\r\n\thealth: number | null,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tremoveAurasFromSelf(entity, board, boardHero, gameState);\r\n\tif (attack !== null) {\r\n\t\tentity.attack = attack;\r\n\t\tentity.maxAttack = attack;\r\n\t}\r\n\tif (health !== null) {\r\n\t\tentity.health = health;\r\n\t\tentity.maxHealth = health;\r\n\t}\r\n\tapplyAurasToSelf(entity, board, boardHero, gameState);\r\n};\r\n\r\nexport const modifyStats = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tspectator: Spectator = null,\r\n): void => {\r\n\tif (attackAmount === 0 && healthAmount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.LocPrince_BG29_889 || entity.cardId === CardIds.LocPrince_BG29_889_G) {\r\n\t\tconst buff = entity.cardId === CardIds.LocPrince_BG29_889_G ? 2 : 1;\r\n\t\tattackAmount += 2 * buff;\r\n\t\thealthAmount += 1 * buff;\r\n\t}\r\n\r\n\tconst otherBoardHero: BgsPlayerEntity =\r\n\t\tgameState.gameState.player.player === friendlyBoardHero\r\n\t\t\t? gameState.gameState.opponent.player\r\n\t\t\t: gameState.gameState.player.player;\r\n\r\n\tconst neighbours = getNeighbours(friendlyBoard, entity);\r\n\tconst poetMultipliers = hasCorrectTribe(entity, friendlyBoardHero, Race.DRAGON, gameState.allCards)\r\n\t\t? neighbours.filter((e) => e.cardId === CardIds.PersistentPoet_BG29_813_G).length * 2 || 1\r\n\t\t: 1;\r\n\tconst tarecgosaMultiplier = entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 : 1;\r\n\r\n\tconst realAttackAmount = attackAmount * poetMultipliers * tarecgosaMultiplier;\r\n\tconst realHealthAmount = healthAmount * poetMultipliers * tarecgosaMultiplier;\r\n\r\n\tentity.attack = Math.max(0, entity.attack + realAttackAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tentity.pendingAttackBuffs = entity.pendingAttackBuffs || [];\r\n\tentity.pendingAttackBuffs.push(realAttackAmount);\r\n\tentity.health += realHealthAmount;\r\n\r\n\tif (realAttackAmount > 0) {\r\n\t\tentity.maxAttack += realAttackAmount;\r\n\r\n\t\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.DRAGON, gameState.allCards)) {\r\n\t\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t\t);\r\n\t\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t\tstormbringer.attack += multiplier * realAttackAmount;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Sinestra\r\n\t\tfriendlyBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((sinestra) => {\r\n\t\t\t\tconst buff = sinestra.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 2 : 1;\r\n\t\t\t\tentity.health += buff;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsinestra,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n\r\n\tif (realHealthAmount > 0) {\r\n\t\tentity.maxHealth += realHealthAmount;\r\n\t\tconst titanicGuardians = friendlyBoard\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t\t);\r\n\t\ttitanicGuardians.forEach((guardian) => {\r\n\t\t\tconst buff =\r\n\t\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realHealthAmount;\r\n\t\t\tif (buff > 0) {\r\n\t\t\t\tguardian.health += buff;\r\n\t\t\t\tguardian.maxHealth += buff;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAttackAmount,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realHealthAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tonStatsUpdate(\r\n\t\tentity,\r\n\t\trealAttackAmount,\r\n\t\trealHealthAmount,\r\n\t\tfriendlyBoard,\r\n\t\tfriendlyBoardHero,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nconst onStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\trealAttackAmount: number,\r\n\trealHealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tonStatUpdateMinions(entity, realAttackAmount, realHealthAmount, friendlyBoard, friendlyHero, otherHero, gameState);\r\n\tonStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);\r\n};\r\n\r\nexport const applyAfterStatsUpdate = (gameState: FullGameState) => {\r\n\tfor (const entity of gameState.gameState.player.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.player, gameState.gameState.opponent, gameState);\r\n\t}\r\n\tfor (const entity of gameState.gameState.opponent.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.opponent, gameState.gameState.player, gameState);\r\n\t}\r\n};\r\n\r\nconst applyAfterStatsUpdateForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerState: PlayerState,\r\n\topponentState: PlayerState,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tentity.pendingAttackBuffs = [];\r\n};\r\n\r\nconst onStatUpdateQuests = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.FindTheMurderWeapon:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PressureTheAuthorities:\r\n\t\t\t\tconst totalAttack = board.map((e) => e.attack).reduce((a, b) => a + b, 0);\r\n\t\t\t\tif (totalAttack >= 35) {\r\n\t\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst onStatUpdateMinions = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (attackAmount > 0 || healthAmount > 0) {\r\n\t\tfor (const boardEntity of friendlyBoard) {\r\n\t\t\tconst onStatsChangedImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasOnStatsChanged(onStatsChangedImpl)) {\r\n\t\t\t\tonStatsChangedImpl.onStatsChanged(boardEntity, {\r\n\t\t\t\t\ttarget: entity,\r\n\t\t\t\t\tattackAmount: attackAmount,\r\n\t\t\t\t\thealthAmount: healthAmount,\r\n\t\t\t\t\tboard: friendlyBoard,\r\n\t\t\t\t\thero: friendlyBoardHero,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.ELEMENTAL, gameState.allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\ttentacle.attack += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t\ttentacle.health += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t});\r\n};\r\n\r\nexport interface OnStatsChangedInput {\r\n\ttarget: BoardEntity;\r\n\tattackAmount: number;\r\n\thealthAmount: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnStatsChanged } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAurasToSelf, removeAurasFromSelf } from './add-minion-to-board';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const setEntityStats = (\r\n\tentity: BoardEntity,\r\n\tattack: number | null,\r\n\thealth: number | null,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tremoveAurasFromSelf(entity, board, boardHero, gameState);\r\n\tif (attack !== null) {\r\n\t\tentity.attack = attack;\r\n\t\tentity.maxAttack = attack;\r\n\t}\r\n\tif (health !== null) {\r\n\t\tentity.health = health;\r\n\t\tentity.maxHealth = health;\r\n\t}\r\n\tapplyAurasToSelf(entity, board, boardHero, gameState);\r\n};\r\n\r\nexport const modifyStats = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tspectator: Spectator = null,\r\n): void => {\r\n\tif (attackAmount === 0 && healthAmount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.LocPrince_BG29_889 || entity.cardId === CardIds.LocPrince_BG29_889_G) {\r\n\t\tconst buff = entity.cardId === CardIds.LocPrince_BG29_889_G ? 2 : 1;\r\n\t\tattackAmount += 2 * buff;\r\n\t\thealthAmount += 1 * buff;\r\n\t}\r\n\r\n\tconst otherBoardHero: BgsPlayerEntity =\r\n\t\tgameState.gameState.player.player === friendlyBoardHero\r\n\t\t\t? gameState.gameState.opponent.player\r\n\t\t\t: gameState.gameState.player.player;\r\n\r\n\tconst neighbours = getNeighbours(friendlyBoard, entity);\r\n\tconst poetMultipliers = hasCorrectTribe(\r\n\t\tentity,\r\n\t\tfriendlyBoardHero,\r\n\t\tRace.DRAGON,\r\n\t\tgameState.anomalies,\r\n\t\tgameState.allCards,\r\n\t)\r\n\t\t? neighbours.filter((e) => e.cardId === CardIds.PersistentPoet_BG29_813_G).length * 2 || 1\r\n\t\t: 1;\r\n\tconst tarecgosaMultiplier = entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 : 1;\r\n\r\n\tconst realAttackAmount = attackAmount * poetMultipliers * tarecgosaMultiplier;\r\n\tconst realHealthAmount = healthAmount * poetMultipliers * tarecgosaMultiplier;\r\n\r\n\tentity.attack = Math.max(0, entity.attack + realAttackAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tentity.pendingAttackBuffs = entity.pendingAttackBuffs || [];\r\n\tentity.pendingAttackBuffs.push(realAttackAmount);\r\n\tentity.health += realHealthAmount;\r\n\r\n\tif (realAttackAmount > 0) {\r\n\t\tentity.maxAttack += realAttackAmount;\r\n\r\n\t\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.DRAGON, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t\t);\r\n\t\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t\tstormbringer.attack += multiplier * realAttackAmount;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Sinestra\r\n\t\tfriendlyBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((sinestra) => {\r\n\t\t\t\tconst buff = sinestra.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 2 : 1;\r\n\t\t\t\tentity.health += buff;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsinestra,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n\r\n\tif (realHealthAmount > 0) {\r\n\t\tentity.maxHealth += realHealthAmount;\r\n\t\tconst titanicGuardians = friendlyBoard\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t\t);\r\n\t\ttitanicGuardians.forEach((guardian) => {\r\n\t\t\tconst buff =\r\n\t\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realHealthAmount;\r\n\t\t\tif (buff > 0) {\r\n\t\t\t\tguardian.health += buff;\r\n\t\t\t\tguardian.maxHealth += buff;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAttackAmount,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realHealthAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tonStatsUpdate(\r\n\t\tentity,\r\n\t\trealAttackAmount,\r\n\t\trealHealthAmount,\r\n\t\tfriendlyBoard,\r\n\t\tfriendlyBoardHero,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nconst onStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\trealAttackAmount: number,\r\n\trealHealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tonStatUpdateMinions(entity, realAttackAmount, realHealthAmount, friendlyBoard, friendlyHero, otherHero, gameState);\r\n\tonStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);\r\n};\r\n\r\nexport const applyAfterStatsUpdate = (gameState: FullGameState) => {\r\n\tfor (const entity of gameState.gameState.player.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.player, gameState.gameState.opponent, gameState);\r\n\t}\r\n\tfor (const entity of gameState.gameState.opponent.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.opponent, gameState.gameState.player, gameState);\r\n\t}\r\n};\r\n\r\nconst applyAfterStatsUpdateForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerState: PlayerState,\r\n\topponentState: PlayerState,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tentity.pendingAttackBuffs = [];\r\n};\r\n\r\nconst onStatUpdateQuests = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.FindTheMurderWeapon:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PressureTheAuthorities:\r\n\t\t\t\tconst totalAttack = board.map((e) => e.attack).reduce((a, b) => a + b, 0);\r\n\t\t\t\tif (totalAttack >= 35) {\r\n\t\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst onStatUpdateMinions = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (attackAmount > 0 || healthAmount > 0) {\r\n\t\tfor (const boardEntity of friendlyBoard) {\r\n\t\t\tconst onStatsChangedImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasOnStatsChanged(onStatsChangedImpl)) {\r\n\t\t\t\tonStatsChangedImpl.onStatsChanged(boardEntity, {\r\n\t\t\t\t\ttarget: entity,\r\n\t\t\t\t\tattackAmount: attackAmount,\r\n\t\t\t\t\thealthAmount: healthAmount,\r\n\t\t\t\t\tboard: friendlyBoard,\r\n\t\t\t\t\thero: friendlyBoardHero,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\ttentacle.attack += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t\ttentacle.health += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t});\r\n};\r\n\r\nexport interface OnStatsChangedInput {\r\n\ttarget: BoardEntity;\r\n\tattackAmount: number;\r\n\thealthAmount: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
@@ -44,7 +44,7 @@ const handleBoomControllerForPlayer = (trinket, playerBoard, playerEntity, oppon
44
44
  if (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {
45
45
  const candidate = gameState.sharedState.deaths
46
46
  .filter((d) => d.friendly === playerEntity.friendly)
47
- .filter((d) => (0, utils_1.hasCorrectTribe)(d, playerEntity, reference_data_1.Race.MECH, gameState.allCards))[0];
47
+ .filter((d) => (0, utils_1.hasCorrectTribe)(d, playerEntity, reference_data_1.Race.MECH, gameState.anomalies, gameState.allCards))[0];
48
48
  if (!!candidate) {
49
49
  const spawn = (0, utils_1.copyEntity)(candidate);
50
50
  (0, add_minion_to_board_1.removeAurasFromSelf)(spawn, playerBoard, playerEntity, gameState);
@@ -1 +1 @@
1
- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular) {\r\n\t\t\thandleOzumatForPlayer(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\t\tconst tentacularSize = +heroPower.info;\r\n\t\t\tconst tentacular = spawnEntities(\r\n\t\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfriendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\ttentacular[0].attack = tentacularSize;\r\n\t\t\ttentacular[0].health = tentacularSize;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttentacular,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\ttentacular[0],\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentEntity,\r\n\t\t\t);\r\n\t\t\theroPower.activated = true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\tfalse, // Exact copy\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\thasSummoned.forEach((entity) => {\r\n\t\t\tswitch (entity.cardId) {\r\n\t\t\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t\t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t\t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t\t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular) {\r\n\t\t\thandleOzumatForPlayer(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\t\tconst tentacularSize = +heroPower.info;\r\n\t\t\tconst tentacular = spawnEntities(\r\n\t\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfriendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\ttentacular[0].attack = tentacularSize;\r\n\t\t\ttentacular[0].health = tentacularSize;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttentacular,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\ttentacular[0],\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentEntity,\r\n\t\t\t);\r\n\t\t\theroPower.activated = true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\tfalse, // Exact copy\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\thasSummoned.forEach((entity) => {\r\n\t\t\tswitch (entity.cardId) {\r\n\t\t\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t\t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t\t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t\t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
@@ -12,7 +12,7 @@ const makeMinionGolden = (target, source, targetBoard, targetBoardHero, otherBoa
12
12
  return;
13
13
  }
14
14
  gameState.spectator.registerPowerTarget(source, target, targetBoard, null, null);
15
- (0, remove_minion_from_board_1.handleMinionRemovedAuraEffect)(targetBoard, target, targetBoardHero, gameState.allCards, gameState.spectator);
15
+ (0, remove_minion_from_board_1.handleMinionRemovedAuraEffect)(targetBoard, target, targetBoardHero, gameState);
16
16
  removeMinionAuraEffectsForGolden(target, targetBoardHero);
17
17
  const refCard = gameState.allCards.getCard(target.cardId);
18
18
  let goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);
@@ -1 +1 @@
1
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Maybe because it's a self-effect only?\r\n\t// Also, because of how I implemented auras and such, it's probably good to have something specific for golden\r\n\tremoveMinionAuraEffectsForGolden(target, targetBoardHero);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = gameState.allCards.getCard(target.cardId);\r\n\tlet goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t// Happens when there is no dedicated golden card, like for the Bettle token from Boon of Beetles\r\n\tif (!goldenCard?.id) {\r\n\t\tgoldenCard = refCard;\r\n\t}\r\n\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\t// Update 2024-06-21: I'm not sure what this is about exactly. See\r\n\t// http://replays.firestoneapp.com/?reviewId=5d94ebeb-3691-4509-88de-5d5418b20597&turn=11&action=2\r\n\t// The Sr. Tomb Diver dies, thus gilding the Phaerix. Two other deaths later, the avenge procs\r\n\t// This means the death of the diver counted normally\r\n\t// target.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\r\n\t// Only change the card ID after modifying the stats, so that some effects (like Tarecgosa) won't trigger\r\n\t// too early\r\n\t// TODO: add a replay with Tarec to illustrate the difference with Defiant Shipwright, and\r\n\t// check if there is something different with Tarec\r\n\tconst refGoldenCard = gameState.allCards.getCard(target.cardId);\r\n\ttarget.cardId = goldenCard.id;\r\n\r\n\t// The rule for golden minions is to add the base stats\r\n\t// TO CHECK: not sure that this is what actually happens (i.e. do minions that trigger on stats modifications\r\n\t// trigger?)\r\n\t// UPDATE 2024-06-20: Defiant Shipwright (2/5) going golden (4/10) actually ends up at 4/12 because\r\n\t// of the +2 health bonus\r\n\t// http://replays.firestoneapp.com/?reviewId=283dc44c-5fc8-40fb-af89-7d752a39f9b9&turn=7&action=1\r\n\tmodifyStats(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, otherBoard, otherHero, target, gameState, true, false);\r\n\tconst hasDivineShield = target.divineShield;\r\n\tconst hasReborn = target.reborn;\r\n\tconst avengeCurrent = target.avengeCurrent;\r\n\taddImpliedMechanics(target, gameState.cardsData);\r\n\r\n\t// addImpliedMechanics grants divine shield if the card has divine shield, or if the entity had\r\n\t// it at some point. That means that when we gild Zilliax: Defense Module (with Divine Shield) into\r\n\t// Zilliaw: Assembled, we restore the divine shield, while we shouldn't\r\n\ttarget.divineShield = hasDivineShield;\r\n\t// Update 2024-06-19: Hat tested on one of their build, and gilding a zilliax module should NOT\r\n\t// remove its divine shield / reborn status\r\n\t// Gilding a reborn Risen Rider results into a golden Risen Rider with reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=c553c3e7-01e2-494d-80f8-69f33c08fb39&turn=7&action=4\r\n\ttarget.reborn = hasReborn || refGoldenCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t// target.windfury = refGoldenCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t// target.taunt = refGoldenCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t// target.stealth = refGoldenCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\ttarget.avengeCurrent = avengeCurrent;\r\n\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\t// Some cards (like the Bettle token from Boon of Beetles) don't have a premium dbf id. However, we can still\r\n\t// gild it\r\n\treturn ref.premium;\r\n};\r\n\r\n// This feels wrong, and is probably an indicator that auras are not applied at the right time\r\nconst removeMinionAuraEffectsForGolden = (entity: BoardEntity, hero: BgsPlayerEntity) => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst eternalKnightBuffToRemove = hero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tconst eternalKnighMultiplier = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SanlaynScribe_BGDUO31_208:\r\n\t\tcase CardIds.SanlaynScribe_BGDUO31_208_G:\r\n\t\t\tconst sanlaynBuffToRemove = hero.globalInfo.SanlaynScribesDeadThisGame;\r\n\t\t\tconst sanlaynMultiplier = entity.cardId === CardIds.SanlaynScribe_BGDUO31_208_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - sanlaynMultiplier * sanlaynBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - sanlaynMultiplier * sanlaynBuffToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// Doesn't count self\r\n\t\t\tconst statsBonusAstralToRemove = hero.globalInfo.AstralAutomatonsSummonedThisGame - 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * multiplierAstral * statsBonusAstralToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * multiplierAstral * statsBonusAstralToRemove);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
1
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Maybe because it's a self-effect only?\r\n\t// Also, because of how I implemented auras and such, it's probably good to have something specific for golden\r\n\tremoveMinionAuraEffectsForGolden(target, targetBoardHero);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = gameState.allCards.getCard(target.cardId);\r\n\tlet goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t// Happens when there is no dedicated golden card, like for the Bettle token from Boon of Beetles\r\n\tif (!goldenCard?.id) {\r\n\t\tgoldenCard = refCard;\r\n\t}\r\n\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\t// Update 2024-06-21: I'm not sure what this is about exactly. See\r\n\t// http://replays.firestoneapp.com/?reviewId=5d94ebeb-3691-4509-88de-5d5418b20597&turn=11&action=2\r\n\t// The Sr. Tomb Diver dies, thus gilding the Phaerix. Two other deaths later, the avenge procs\r\n\t// This means the death of the diver counted normally\r\n\t// target.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\r\n\t// Only change the card ID after modifying the stats, so that some effects (like Tarecgosa) won't trigger\r\n\t// too early\r\n\t// TODO: add a replay with Tarec to illustrate the difference with Defiant Shipwright, and\r\n\t// check if there is something different with Tarec\r\n\tconst refGoldenCard = gameState.allCards.getCard(target.cardId);\r\n\ttarget.cardId = goldenCard.id;\r\n\r\n\t// The rule for golden minions is to add the base stats\r\n\t// TO CHECK: not sure that this is what actually happens (i.e. do minions that trigger on stats modifications\r\n\t// trigger?)\r\n\t// UPDATE 2024-06-20: Defiant Shipwright (2/5) going golden (4/10) actually ends up at 4/12 because\r\n\t// of the +2 health bonus\r\n\t// http://replays.firestoneapp.com/?reviewId=283dc44c-5fc8-40fb-af89-7d752a39f9b9&turn=7&action=1\r\n\tmodifyStats(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, otherBoard, otherHero, target, gameState, true, false);\r\n\tconst hasDivineShield = target.divineShield;\r\n\tconst hasReborn = target.reborn;\r\n\tconst avengeCurrent = target.avengeCurrent;\r\n\taddImpliedMechanics(target, gameState.cardsData);\r\n\r\n\t// addImpliedMechanics grants divine shield if the card has divine shield, or if the entity had\r\n\t// it at some point. That means that when we gild Zilliax: Defense Module (with Divine Shield) into\r\n\t// Zilliaw: Assembled, we restore the divine shield, while we shouldn't\r\n\ttarget.divineShield = hasDivineShield;\r\n\t// Update 2024-06-19: Hat tested on one of their build, and gilding a zilliax module should NOT\r\n\t// remove its divine shield / reborn status\r\n\t// Gilding a reborn Risen Rider results into a golden Risen Rider with reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=c553c3e7-01e2-494d-80f8-69f33c08fb39&turn=7&action=4\r\n\ttarget.reborn = hasReborn || refGoldenCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t// target.windfury = refGoldenCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t// target.taunt = refGoldenCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t// target.stealth = refGoldenCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\ttarget.avengeCurrent = avengeCurrent;\r\n\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\t// Some cards (like the Bettle token from Boon of Beetles) don't have a premium dbf id. However, we can still\r\n\t// gild it\r\n\treturn ref.premium;\r\n};\r\n\r\n// This feels wrong, and is probably an indicator that auras are not applied at the right time\r\nconst removeMinionAuraEffectsForGolden = (entity: BoardEntity, hero: BgsPlayerEntity) => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst eternalKnightBuffToRemove = hero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tconst eternalKnighMultiplier = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SanlaynScribe_BGDUO31_208:\r\n\t\tcase CardIds.SanlaynScribe_BGDUO31_208_G:\r\n\t\t\tconst sanlaynBuffToRemove = hero.globalInfo.SanlaynScribesDeadThisGame;\r\n\t\t\tconst sanlaynMultiplier = entity.cardId === CardIds.SanlaynScribe_BGDUO31_208_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - sanlaynMultiplier * sanlaynBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - sanlaynMultiplier * sanlaynBuffToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// Doesn't count self\r\n\t\t\tconst statsBonusAstralToRemove = hero.globalInfo.AstralAutomatonsSummonedThisGame - 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * multiplierAstral * statsBonusAstralToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * multiplierAstral * statsBonusAstralToRemove);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
package/dist/utils.d.ts CHANGED
@@ -10,16 +10,16 @@ export declare const buildRandomUndeadCreation: (controllerHero: BgsPlayerEntity
10
10
  export declare const grantRandomAttack: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, additionalAttack: number, gameState: FullGameState, excludeSource?: boolean) => void;
11
11
  export declare const grantRandomHealth: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, health: number, gameState: FullGameState, excludeSource?: boolean) => void;
12
12
  export declare const grantRandomStats: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, race: Race, excludeSource: boolean, gameState: FullGameState) => BoardEntity;
13
- export declare const getRandomAliveMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, allCards: AllCardsService) => BoardEntity;
14
- export declare const getRandomRevivableMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, allCards: AllCardsService) => BoardEntity;
13
+ export declare const getRandomAliveMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, gameState: FullGameState) => BoardEntity;
14
+ export declare const getRandomRevivableMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, gameState: FullGameState) => BoardEntity;
15
15
  export declare const getRandomMinionWithHighestHealth: (board: BoardEntity[]) => BoardEntity;
16
16
  export declare const addStatsToBoard: (sourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, gameState: FullGameState, tribe?: string) => void;
17
17
  export declare const addStatsToAliveBoard: (sourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, gameState: FullGameState, tribe?: string) => void;
18
18
  export declare const grantStatsToMinionsOfEachType: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, gameState: FullGameState, numberOfDifferentTypes?: number, canRevive?: boolean) => void;
19
19
  export declare const getMinionsOfDifferentTypes: (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState, canRevive?: boolean, numberOfDifferentTypes?: number) => BoardEntity[];
20
20
  export declare const hasMechanic: (card: ReferenceCard, mechanic: string) => boolean;
21
- export declare const hasCorrectTribe: (entity: BoardEntity, playerEntity: BgsPlayerEntity, targetTribe: Race, allCards: AllCardsService) => boolean;
22
- export declare const getEffectiveTribesForEntity: (entity: BoardEntity, playerEntity: BgsPlayerEntity, allCards: AllCardsService) => readonly Race[];
21
+ export declare const hasCorrectTribe: (entity: BoardEntity, playerEntity: BgsPlayerEntity, targetTribe: Race, anomalies: readonly string[], allCards: AllCardsService) => boolean;
22
+ export declare const getEffectiveTribesForEntity: (entity: BoardEntity, playerEntity: BgsPlayerEntity, anomalies: readonly string[], allCards: AllCardsService) => readonly Race[];
23
23
  export declare const isCorrectTribe: (cardRaces: readonly string[], targetTribe: Race) => boolean;
24
24
  export declare const getRaceEnum: (race: string) => Race;
25
25
  export declare const addImpliedMechanics: (entity: BoardEntity, cardsData: CardsData) => BoardEntity;