@firestone-hs/simulate-bgs-battle 1.1.551 → 1.1.552
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/impl/hero-power/wax-warband.js +3 -3
- package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
- package/dist/cards/impl/minion/admiral-eliza-goreblade.js +1 -1
- package/dist/cards/impl/minion/admiral-eliza-goreblade.js.map +1 -1
- package/dist/cards/impl/minion/amber-guardian.js +1 -1
- package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
- package/dist/cards/impl/minion/bellowing-tyrant.js +1 -1
- package/dist/cards/impl/minion/bellowing-tyrant.js.map +1 -1
- package/dist/cards/impl/minion/clunker-junker.js +1 -1
- package/dist/cards/impl/minion/clunker-junker.js.map +1 -1
- package/dist/cards/impl/minion/deflecto-bot.js +1 -1
- package/dist/cards/impl/minion/deflecto-bot.js.map +1 -1
- package/dist/cards/impl/minion/electric-synthesizer.js +2 -2
- package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -1
- package/dist/cards/impl/minion/fountain-chiller.js +1 -1
- package/dist/cards/impl/minion/fountain-chiller.js.map +1 -1
- package/dist/cards/impl/minion/hungry-snapjaw.js +1 -1
- package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -1
- package/dist/cards/impl/minion/kangors-apprentice.js +1 -1
- package/dist/cards/impl/minion/kangors-apprentice.js.map +1 -1
- package/dist/cards/impl/minion/king-bagurgle.js +1 -1
- package/dist/cards/impl/minion/king-bagurgle.js.map +1 -1
- package/dist/cards/impl/minion/lovesick-balladist.js +1 -1
- package/dist/cards/impl/minion/lovesick-balladist.js.map +1 -1
- package/dist/cards/impl/minion/mummifier.js +1 -1
- package/dist/cards/impl/minion/mummifier.js.map +1 -1
- package/dist/cards/impl/minion/murky.js +2 -2
- package/dist/cards/impl/minion/murky.js.map +1 -1
- package/dist/cards/impl/minion/operatic-belcher.js +1 -1
- package/dist/cards/impl/minion/operatic-belcher.js.map +1 -1
- package/dist/cards/impl/minion/parched-wanderer.js +1 -1
- package/dist/cards/impl/minion/parched-wanderer.js.map +1 -1
- package/dist/cards/impl/minion/peggy-sturdybone.js +1 -1
- package/dist/cards/impl/minion/peggy-sturdybone.js.map +1 -1
- package/dist/cards/impl/minion/prized-promo-drake.js +1 -1
- package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -1
- package/dist/cards/impl/minion/razorgore-the-untamed.js +1 -1
- package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -1
- package/dist/cards/impl/minion/red-whelp.js +1 -1
- package/dist/cards/impl/minion/red-whelp.js.map +1 -1
- package/dist/cards/impl/minion/ripsnarl-captain.js +1 -1
- package/dist/cards/impl/minion/ripsnarl-captain.js.map +1 -1
- package/dist/cards/impl/minion/sanctum-rester.js +1 -1
- package/dist/cards/impl/minion/sanctum-rester.js.map +1 -1
- package/dist/cards/impl/minion/sky-pirate-flagbearer.js +1 -1
- package/dist/cards/impl/minion/sky-pirate-flagbearer.js.map +1 -1
- package/dist/cards/impl/minion/smolderwing.js +1 -1
- package/dist/cards/impl/minion/smolderwing.js.map +1 -1
- package/dist/cards/impl/minion/soulsplitter.js +1 -1
- package/dist/cards/impl/minion/soulsplitter.js.map +1 -1
- package/dist/cards/impl/minion/spacefarer.js +1 -1
- package/dist/cards/impl/minion/spacefarer.js.map +1 -1
- package/dist/cards/impl/minion/swampstriker.js +3 -1
- package/dist/cards/impl/minion/swampstriker.js.map +1 -1
- package/dist/cards/impl/minion/thousandth-paper-drake.js +1 -1
- package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
- package/dist/cards/impl/minion/three-lil-quilboar.js +1 -1
- package/dist/cards/impl/minion/three-lil-quilboar.js.map +1 -1
- package/dist/cards/impl/minion/twilight-primordium.js +2 -2
- package/dist/cards/impl/minion/twilight-primordium.js.map +1 -1
- package/dist/cards/impl/minion/ultraviolet-ascendant.js +1 -1
- package/dist/cards/impl/minion/ultraviolet-ascendant.js.map +1 -1
- package/dist/cards/impl/minion/whelp-smuggler.js +1 -1
- package/dist/cards/impl/minion/whelp-smuggler.js.map +1 -1
- package/dist/cards/impl/trinket/emerald-dreamcatcher.js +1 -1
- package/dist/cards/impl/trinket/emerald-dreamcatcher.js.map +1 -1
- package/dist/cards/impl/trinket/hoggy-bank.js +1 -1
- package/dist/cards/impl/trinket/hoggy-bank.js.map +1 -1
- package/dist/cards/impl/trinket/ironforge-anvil.js +1 -1
- package/dist/cards/impl/trinket/ironforge-anvil.js.map +1 -1
- package/dist/cards/impl/trinket/jarred-frostling.js +1 -1
- package/dist/cards/impl/trinket/jarred-frostling.js.map +1 -1
- package/dist/cards/impl/trinket/rusty-trident.js +1 -1
- package/dist/cards/impl/trinket/rusty-trident.js.map +1 -1
- package/dist/input-sanitation.js +6 -6
- package/dist/input-sanitation.js.map +1 -1
- package/dist/keywords/divine-shield.js +1 -1
- package/dist/keywords/divine-shield.js.map +1 -1
- package/dist/simulation/add-minion-to-board.js +28 -28
- package/dist/simulation/add-minion-to-board.js.map +1 -1
- package/dist/simulation/after-attack.js +1 -1
- package/dist/simulation/after-attack.js.map +1 -1
- package/dist/simulation/attack.js +1 -1
- package/dist/simulation/attack.js.map +1 -1
- package/dist/simulation/auras.d.ts +1 -1
- package/dist/simulation/auras.js +11 -11
- package/dist/simulation/auras.js.map +1 -1
- package/dist/simulation/avenge.js +4 -4
- package/dist/simulation/avenge.js.map +1 -1
- package/dist/simulation/battlecries.js +6 -6
- package/dist/simulation/battlecries.js.map +1 -1
- package/dist/simulation/damage-effects.js +1 -1
- package/dist/simulation/damage-effects.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +14 -14
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/deathrattle-orchestration.js +3 -3
- package/dist/simulation/deathrattle-orchestration.js.map +1 -1
- package/dist/simulation/deathrattle-spawns.js +2 -2
- package/dist/simulation/deathrattle-spawns.js.map +1 -1
- package/dist/simulation/minion-death.js +3 -2
- package/dist/simulation/minion-death.js.map +1 -1
- package/dist/simulation/on-attack.js +2 -2
- package/dist/simulation/on-attack.js.map +1 -1
- package/dist/simulation/remove-minion-from-board.d.ts +1 -3
- package/dist/simulation/remove-minion-from-board.js +6 -6
- package/dist/simulation/remove-minion-from-board.js.map +1 -1
- package/dist/simulation/stats.js +3 -3
- package/dist/simulation/stats.js.map +1 -1
- package/dist/simulation/summon-when-space.js +1 -1
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/dist/simulation/utils/golden.js +1 -1
- package/dist/simulation/utils/golden.js.map +1 -1
- package/dist/utils.d.ts +4 -4
- package/dist/utils.js +21 -20
- package/dist/utils.js.map +1 -1
- package/package.json +1 -1
package/dist/utils.js
CHANGED
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@@ -154,7 +154,7 @@ const grantRandomHealth = (source, board, hero, health, gameState, excludeSource
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exports.grantRandomHealth = grantRandomHealth;
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const grantRandomStats = (source, board, hero, attack, health, race, excludeSource, gameState) => {
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if (board.length > 0) {
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const target = (0, exports.getRandomAliveMinion)(board.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)), hero, race, gameState
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const target = (0, exports.getRandomAliveMinion)(board.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)), hero, race, gameState);
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if (target) {
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(0, stats_1.modifyStats)(target, attack, health, board, hero, gameState);
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if (gameState.spectator) {
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@@ -166,9 +166,9 @@ const grantRandomStats = (source, board, hero, attack, health, race, excludeSour
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return null;
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};
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exports.grantRandomStats = grantRandomStats;
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const getRandomAliveMinion = (board, hero, race,
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const getRandomAliveMinion = (board, hero, race, gameState) => {
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const validTribes = board
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.filter((e) => !race || (0, exports.hasCorrectTribe)(e, hero, race, allCards))
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.filter((e) => !race || (0, exports.hasCorrectTribe)(e, hero, race, gameState.anomalies, gameState.allCards))
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.filter((e) => (e === null || e === void 0 ? void 0 : e.health) > 0 && !e.definitelyDead);
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if (!validTribes.length) {
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return null;
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@@ -177,9 +177,9 @@ const getRandomAliveMinion = (board, hero, race, allCards) => {
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return validTribes[randomIndex];
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};
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exports.getRandomAliveMinion = getRandomAliveMinion;
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const getRandomRevivableMinion = (board, hero, race,
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const getRandomRevivableMinion = (board, hero, race, gameState) => {
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const validTribes = board
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.filter((e) => !race || (0, exports.hasCorrectTribe)(e, hero, race, allCards))
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.filter((e) => !race || (0, exports.hasCorrectTribe)(e, hero, race, gameState.anomalies, gameState.allCards))
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.filter((e) => !e.definitelyDead);
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if (!validTribes.length) {
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return null;
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@@ -200,7 +200,7 @@ exports.getRandomMinionWithHighestHealth = getRandomMinionWithHighestHealth;
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const addStatsToBoard = (sourceEntity, board, hero, attack, health, gameState, tribe) => {
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var _a;
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for (const entity of board) {
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if (!tribe || (0, exports.hasCorrectTribe)(entity, hero, reference_data_1.Race[tribe], gameState.allCards)) {
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if (!tribe || (0, exports.hasCorrectTribe)(entity, hero, reference_data_1.Race[tribe], gameState.anomalies, gameState.allCards)) {
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(0, stats_1.modifyStats)(entity, attack, health, board, hero, gameState);
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(_a = gameState.spectator) === null || _a === void 0 ? void 0 : _a.registerPowerTarget(sourceEntity, entity, board, null, null);
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}
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@@ -210,7 +210,7 @@ exports.addStatsToBoard = addStatsToBoard;
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const addStatsToAliveBoard = (sourceEntity, board, hero, attack, health, gameState, tribe) => {
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var _a;
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for (const entity of board.filter((e) => e.health > 0 && !e.definitelyDead)) {
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if (!tribe || (0, exports.hasCorrectTribe)(entity, hero, reference_data_1.Race[tribe], gameState.allCards)) {
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if (!tribe || (0, exports.hasCorrectTribe)(entity, hero, reference_data_1.Race[tribe], gameState.anomalies, gameState.allCards)) {
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(0, stats_1.modifyStats)(entity, attack, health, board, hero, gameState);
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(_a = gameState.spectator) === null || _a === void 0 ? void 0 : _a.registerPowerTarget(sourceEntity, entity, board, null, null);
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}
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@@ -228,21 +228,21 @@ exports.grantStatsToMinionsOfEachType = grantStatsToMinionsOfEachType;
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const getMinionsOfDifferentTypes = (board, hero, gameState, canRevive = true, numberOfDifferentTypes = 99) => {
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const result = [];
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if (board.length > 0) {
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let boardCopy = board.filter((e) => { var _a; return !((_a = (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.allCards)) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.Race.ALL)); });
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let boardCopy = board.filter((e) => { var _a; return !((_a = (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.anomalies, gameState.allCards)) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.Race.ALL)); });
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const allRaces = (0, utils_1.shuffleArray)(reference_data_1.ALL_BG_RACES);
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let typesBuffed = 0;
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const racesProcessed = [];
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for (let i = 1; i <= 2; i++) {
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for (const tribe of allRaces) {
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const minionsWithRaces = boardCopy
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.filter((e) => (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.allCards).length === i)
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.filter((e) => (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.allCards).some((r) => !racesProcessed.includes(reference_data_1.Race[r])));
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.filter((e) => (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.anomalies, gameState.allCards).length === i)
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.filter((e) => (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.anomalies, gameState.allCards).some((r) => !racesProcessed.includes(reference_data_1.Race[r])));
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if (typesBuffed >= numberOfDifferentTypes) {
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return result;
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}
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const validMinion = canRevive
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? (0, exports.getRandomRevivableMinion)(minionsWithRaces, hero, tribe, gameState
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: (0, exports.getRandomAliveMinion)(minionsWithRaces, hero, tribe, gameState
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? (0, exports.getRandomRevivableMinion)(minionsWithRaces, hero, tribe, gameState)
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: (0, exports.getRandomAliveMinion)(minionsWithRaces, hero, tribe, gameState);
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if (validMinion) {
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result.push(validMinion);
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boardCopy = boardCopy.filter((e) => e !== validMinion);
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@@ -252,7 +252,7 @@ const getMinionsOfDifferentTypes = (board, hero, gameState, canRevive = true, nu
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}
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}
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result.push(...board.filter((e) => {
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const effectiveTribes = (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.allCards);
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const effectiveTribes = (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.anomalies, gameState.allCards);
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return effectiveTribes === null || effectiveTribes === void 0 ? void 0 : effectiveTribes.includes(reference_data_1.Race.ALL);
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}));
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}
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@@ -264,18 +264,19 @@ const hasMechanic = (card, mechanic) => {
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return (_a = card.mechanics) === null || _a === void 0 ? void 0 : _a.includes(mechanic);
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};
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exports.hasMechanic = hasMechanic;
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const hasCorrectTribe = (entity, playerEntity, targetTribe, allCards) => {
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const effectiveTribesForEntity = (0, exports.getEffectiveTribesForEntity)(entity, playerEntity, allCards);
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const hasCorrectTribe = (entity, playerEntity, targetTribe, anomalies, allCards) => {
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const effectiveTribesForEntity = (0, exports.getEffectiveTribesForEntity)(entity, playerEntity, anomalies, allCards);
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return (effectiveTribesForEntity.length > 0 &&
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(effectiveTribesForEntity.includes(targetTribe) || effectiveTribesForEntity.includes(reference_data_1.Race.ALL)));
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};
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exports.hasCorrectTribe = hasCorrectTribe;
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const getEffectiveTribesForEntity = (entity, playerEntity, allCards) => {
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const getEffectiveTribesForEntity = (entity, playerEntity, anomalies, allCards) => {
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const nativeTribes = (_b = (_a = allCards.getCard(entity.cardId).races) === null || _a === void 0 ? void 0 : _a.map((r) => reference_data_1.Race[r])) !== null && _b !== void 0 ? _b : [];
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if (!nativeTribes.length && (anomalies === null || anomalies === void 0 ? void 0 : anomalies.includes("BG31_Anomaly_112"))) {
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return [reference_data_1.Race.ALL];
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}
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return [...nativeTribes, ...getSpecialTribesForEntity(entity, playerEntity, allCards)];
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};
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exports.getEffectiveTribesForEntity = getEffectiveTribesForEntity;
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const getSpecialTribesForEntity = (entity, playerEntity, allCards) => {
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package/dist/utils.js.map
CHANGED
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, GameTag, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\nimport { hasDefaultCharges } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { modifyStats } from './simulation/stats';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n\tCardIds.KerriganQueenOfBlades_UltraliskToken_BG31_HERO_811t10,\r\n\tCardIds.Ultralisk_BG31_HERO_811t10_G,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\tCardIds.Carrier_InterceptorToken_BG31_HERO_802pt1t,\r\n\tCardIds.Interceptor_BG31_HERO_802pt1t_G,\r\n\t// The token doesn't attack immediately natively, only when spawned by the spell\r\n\t// See http://replays.firestoneapp.com/?reviewId=8924452a-540a-4324-8306-46900c3f9f35&turn=22&action=38\r\n\t// CardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\t// attacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\thasAttacked: 0,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\thasAttacked: 0,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag[GameTag.TAUNT]),\r\n\t\t\t\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag[GameTag.POISONOUS]),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag[GameTag.VENOMOUS]),\r\n\t\t\t\t\tstealth: hasMechanic(card, GameTag[GameTag.STEALTH]),\r\n\t\t\t\t\twindfury: hasMechanic(card, GameTag[GameTag.WINDFURY]),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t} else if (\r\n\t\t\tcardId === CardIds.ZilliaxAssembled_BG29_100_G &&\r\n\t\t\t!!originalEntity.additionalCards?.filter((c) => !!c).length\r\n\t\t) {\r\n\t\t\t// In this case, the base stats are still correct (the golden stats of Zilliax), but the keywords\r\n\t\t\t// can change\r\n\t\t\tfor (const moduleCardId of originalEntity.additionalCards) {\r\n\t\t\t\tconst moduleCard = allCards.getCard(moduleCardId);\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(moduleCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(moduleCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(moduleCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(moduleCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(moduleCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.stealth = newEntity.stealth || hasMechanic(moduleCard, GameTag[GameTag.STEALTH]);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t\tnewEntity.scriptDataNum1 = getScriptDataNum1(cardId, originalEntity);\r\n\r\n\t\t// For ghoul-acabra + reborn\r\n\t\t// newEntity.attack += originalEntity.permanentAttack ?? 0;\r\n\t\t// newEntity.health += originalEntity.permanentHealth ?? 0;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nconst getScriptDataNum1 = (cardId: string, originalEntity: BoardEntity): number => {\r\n\tswitch (cardId) {\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\treturn 8;\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\treturn 16;\r\n\t\tdefault:\r\n\t\t\treturn 0;\r\n\t}\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\tnewEntity.reborn = newEntity.reborn || hasMechanic(stitchedCard, GameTag[GameTag.REBORN]);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\treturn newEntity;\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tadditionalAttack: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, additionalAttack, 0, candidateBoard, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = pickRandom(candidateBoard);\r\n\t\tmodifyStats(target, 0, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\thero,\r\n\t\t\trace,\r\n\t\t\tgameState.allCards,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(target, attack, health, board, hero, gameState);\r\n\t\t\tif (gameState.spectator) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t\t\t}\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const getRandomAliveMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tallCards: AllCardsService,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, allCards))\r\n\t\t.filter((e) => e?.health > 0 && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomRevivableMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tallCards: AllCardsService,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, allCards))\r\n\t\t.filter((e) => !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\n/**\r\n * Only use if the full board gets the stats, or if you're able to filter use the tribe param.\r\n * Otherwise some minions will be missing when applying onStatsUpdate effects\r\n */\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, Race[tribe], gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\t\tgameState.spectator?.registerPowerTarget(sourceEntity, entity, board, null, null);\r\n\t\t\t// if (permanentUpgrade) {\r\n\t\t\t// \tentity.permanentAttack = (entity.permanentAttack ?? 0) + attack;\r\n\t\t\t// \tentity.permanentHealth = (entity.permanentHealth ?? 0) + health;\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const addStatsToAliveBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tfor (const entity of board.filter((e) => e.health > 0 && !e.definitelyDead)) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, Race[tribe], gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\t\tgameState.spectator?.registerPowerTarget(sourceEntity, entity, board, null, null);\r\n\t\t\t// if (permanentUpgrade) {\r\n\t\t\t// \tentity.permanentAttack = (entity.permanentAttack ?? 0) + attack;\r\n\t\t\t// \tentity.permanentHealth = (entity.permanentHealth ?? 0) + health;\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\tnumberOfDifferentTypes = 99,\r\n\tcanRevive = true,\r\n): void => {\r\n\tconst minionsToBuff = getMinionsOfDifferentTypes(board, hero, gameState, canRevive, numberOfDifferentTypes);\r\n\tfor (const entity of minionsToBuff) {\r\n\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, entity, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const getMinionsOfDifferentTypes = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcanRevive = true,\r\n\tnumberOfDifferentTypes = 99,\r\n): BoardEntity[] => {\r\n\tconst result: BoardEntity[] = [];\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = board.filter(\r\n\t\t\t(e) => !getEffectiveTribesForEntity(e, hero, gameState.allCards)?.includes(Race.ALL),\r\n\t\t);\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tconst racesProcessed = [];\r\n\t\tfor (let i = 1; i <= 2; i++) {\r\n\t\t\tfor (const tribe of allRaces) {\r\n\t\t\t\tconst minionsWithRaces = boardCopy\r\n\t\t\t\t\t.filter((e) => getEffectiveTribesForEntity(e, hero, gameState.allCards).length === i)\r\n\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.allCards).some(\r\n\t\t\t\t\t\t\t(r) => !racesProcessed.includes(Race[r]),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\t\treturn result;\r\n\t\t\t\t}\r\n\t\t\t\tconst validMinion: BoardEntity = canRevive\r\n\t\t\t\t\t? getRandomRevivableMinion(minionsWithRaces, hero, tribe, gameState.allCards)\r\n\t\t\t\t\t: getRandomAliveMinion(minionsWithRaces, hero, tribe, gameState.allCards);\r\n\t\t\t\tif (validMinion) {\r\n\t\t\t\t\tresult.push(validMinion);\r\n\t\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t\ttypesBuffed++;\r\n\t\t\t\t\tracesProcessed.push(tribe);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tresult.push(\r\n\t\t\t...board.filter((e) => {\r\n\t\t\t\tconst effectiveTribes = getEffectiveTribesForEntity(e, hero, gameState.allCards);\r\n\t\t\t\treturn effectiveTribes?.includes(Race.ALL);\r\n\t\t\t}),\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\ttargetTribe: Race,\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\tconst effectiveTribesForEntity = getEffectiveTribesForEntity(entity, playerEntity, allCards);\r\n\treturn (\r\n\t\teffectiveTribesForEntity.length > 0 &&\r\n\t\t(effectiveTribesForEntity.includes(targetTribe) || effectiveTribesForEntity.includes(Race.ALL))\r\n\t);\r\n};\r\n\r\nexport const getEffectiveTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\treturn [\r\n\t\t...(allCards.getCard(entity.cardId).races?.map((r) => Race[r]) ?? []),\r\n\t\t...getSpecialTribesForEntity(entity, playerEntity, allCards),\r\n\t];\r\n};\r\n\r\nconst getSpecialTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013:\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.SmugglerPortrait_BG30_MagicItem_825)\r\n\t\t\t\t? [Race.DRAGON]\r\n\t\t\t\t: [];\r\n\t\tcase CardIds.LightfangEnforcer_BGS_009:\r\n\t\tcase CardIds.LightfangEnforcer_TB_BaconUps_082:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.EnforcerPortrait_BG30_MagicItem_971)\r\n\t\t\t\t? [Race.ALL]\r\n\t\t\t\t: [];\r\n\t\tcase CardIds.BrannBronzebeard_BG_LOE_077:\r\n\t\tcase CardIds.BrannBronzebeard_TB_BaconUps_045:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.BronzebeardPortrait_BG30_MagicItem_418)\r\n\t\t\t\t? [Race.DRAGON, Race.MURLOC]\r\n\t\t\t\t: [];\r\n\t}\r\n\treturn [];\r\n};\r\n\r\n/** @deprecated use hasCorreectTribe instead */\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tentity.cleave = cleave;\r\n\tentity.cantAttack = cantAttack;\r\n\tentity.divineShield = entity.divineShield || entity.hadDivineShield;\r\n\tentity.immuneWhenAttackCharges = [\r\n\t\tCardIds.Warpwing_BG24_004,\r\n\t\tCardIds.Warpwing_BG24_004_G,\r\n\t\tCardIds.KerriganQueenOfBlades_ViperToken_BG31_HERO_811t8,\r\n\t\tCardIds.Viper_BG31_HERO_811t8_G,\r\n\t].includes(entity.cardId as CardIds)\r\n\t\t? 99999\r\n\t\t: null;\r\n\tentity.frenzyChargesLeft =\r\n\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t? 2\r\n\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t? 1\r\n\t\t\t: 0;\r\n\t// It's not an issue adding a charge for entities without a special ability\r\n\tconst defaultChargesImpl = cardMappings[entity.cardId];\r\n\tif (hasDefaultCharges(defaultChargesImpl)) {\r\n\t\tentity.abiityChargesLeft = defaultChargesImpl.defaultCharges(entity);\r\n\t} else {\r\n\t\tentity.abiityChargesLeft = [\r\n\t\t\tCardIds.MarineMatriarch_BG29_610,\r\n\t\t\tCardIds.MarineMatriarch_BG29_610_G,\r\n\t\t\tCardIds.SoftHeartedSiren_BG26_590,\r\n\t\t\tCardIds.SoftHeartedSiren_BG26_590_G,\r\n\t\t\tCardIds.LongJohnCopper_BG29_831,\r\n\t\t\tCardIds.LongJohnCopper_BG29_831_G,\r\n\t\t\tCardIds.BristlingBuffoon_BG29_160,\r\n\t\t\tCardIds.BristlingBuffoon_BG29_160_G,\r\n\t\t].includes(entity.cardId as CardIds)\r\n\t\t\t? 3\r\n\t\t\t: [\r\n\t\t\t\t\tCardIds.Mannoroth_BG27_507_G,\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\t\tCardIds.MadMatador_BG28_404_G,\r\n\t\t\t\t\tCardIds.WingedChimera_BG29_844,\r\n\t\t\t\t\tCardIds.WingedChimera_BG29_844_G,\r\n\t\t\t\t\tCardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t\t ].includes(entity.cardId as CardIds)\r\n\t\t\t? 2\r\n\t\t\t: 1;\r\n\t}\r\n\r\n\treturn setImplicitDataForEntity(entity, cardsData);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health, entity.maxHealth ?? 0);\r\n\tentity.maxAttack = Math.max(0, entity.attack, entity.maxAttack ?? 0);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\tconst skinMatch = cardId.match(/(.*)_SKIN_.*/);\r\n\tif (skinMatch) {\r\n\t\treturn skinMatch[1];\r\n\t}\r\n\treturn cardId;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity\r\n\t\t? `${allCards?.getCard(entity.cardId)?.name ?? entity.cardId}/entityId=${entity.entityId}/atk=${\r\n\t\t\t\tentity.attack\r\n\t\t }/hp=${entity.health}/ench=${entity.enchantments?.length}`\r\n\t\t: null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId?.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId?.startsWith(CardIds.FishOfNzoth) ||\r\n\t\tentity.additionalCards?.includes(CardIds.DevourerOfSouls_BG_RLK_538)\r\n\t);\r\n};\r\n\r\nexport const isPilotedWhirlOTron = (entity: BoardEntity): boolean => {\r\n\treturn entity.cardId?.startsWith(CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn allCards.getCard(cardId).premium;\r\n};\r\n\r\nexport const getPlayerState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.player.player === hero\r\n\t\t? gameState.player\r\n\t\t: gameState.player.teammate?.player === hero\r\n\t\t? gameState.player.teammate\r\n\t\t: gameState.opponent.player === hero\r\n\t\t? gameState.opponent\r\n\t\t: gameState.opponent.teammate?.player === hero\r\n\t\t? gameState.opponent.teammate\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeammateInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial.teammate\r\n\t\t: gameState.playerInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial.teammate\r\n\t\t: gameState.opponentInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial\r\n\t\t: null;\r\n};\r\n\r\nexport const copyEntity = (entity: BoardEntity): BoardEntity => {\r\n\tconst copy: BoardEntity = {\r\n\t\t...entity,\r\n\t\tenchantments: (entity.enchantments ?? []).map((ench) => ({ ...ench })),\r\n\t\tpendingAttackBuffs: [],\r\n\t\trememberedDeathrattles: (entity.rememberedDeathrattles ?? []).map((r) => ({ ...r })),\r\n\t};\r\n\treturn copy;\r\n};\r\n"]}
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, GameTag, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\nimport { hasDefaultCharges } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { modifyStats } from './simulation/stats';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n\tCardIds.KerriganQueenOfBlades_UltraliskToken_BG31_HERO_811t10,\r\n\tCardIds.Ultralisk_BG31_HERO_811t10_G,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\tCardIds.Carrier_InterceptorToken_BG31_HERO_802pt1t,\r\n\tCardIds.Interceptor_BG31_HERO_802pt1t_G,\r\n\t// The token doesn't attack immediately natively, only when spawned by the spell\r\n\t// See http://replays.firestoneapp.com/?reviewId=8924452a-540a-4324-8306-46900c3f9f35&turn=22&action=38\r\n\t// CardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\t// attacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\thasAttacked: 0,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\thasAttacked: 0,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag[GameTag.TAUNT]),\r\n\t\t\t\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag[GameTag.POISONOUS]),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag[GameTag.VENOMOUS]),\r\n\t\t\t\t\tstealth: hasMechanic(card, GameTag[GameTag.STEALTH]),\r\n\t\t\t\t\twindfury: hasMechanic(card, GameTag[GameTag.WINDFURY]),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t} else if (\r\n\t\t\tcardId === CardIds.ZilliaxAssembled_BG29_100_G &&\r\n\t\t\t!!originalEntity.additionalCards?.filter((c) => !!c).length\r\n\t\t) {\r\n\t\t\t// In this case, the base stats are still correct (the golden stats of Zilliax), but the keywords\r\n\t\t\t// can change\r\n\t\t\tfor (const moduleCardId of originalEntity.additionalCards) {\r\n\t\t\t\tconst moduleCard = allCards.getCard(moduleCardId);\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(moduleCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(moduleCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(moduleCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(moduleCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(moduleCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.stealth = newEntity.stealth || hasMechanic(moduleCard, GameTag[GameTag.STEALTH]);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t\tnewEntity.scriptDataNum1 = getScriptDataNum1(cardId, originalEntity);\r\n\r\n\t\t// For ghoul-acabra + reborn\r\n\t\t// newEntity.attack += originalEntity.permanentAttack ?? 0;\r\n\t\t// newEntity.health += originalEntity.permanentHealth ?? 0;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nconst getScriptDataNum1 = (cardId: string, originalEntity: BoardEntity): number => {\r\n\tswitch (cardId) {\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\treturn 8;\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\treturn 16;\r\n\t\tdefault:\r\n\t\t\treturn 0;\r\n\t}\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\tnewEntity.reborn = newEntity.reborn || hasMechanic(stitchedCard, GameTag[GameTag.REBORN]);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\treturn newEntity;\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tadditionalAttack: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, additionalAttack, 0, candidateBoard, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = pickRandom(candidateBoard);\r\n\t\tmodifyStats(target, 0, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\thero,\r\n\t\t\trace,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(target, attack, health, board, hero, gameState);\r\n\t\t\tif (gameState.spectator) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t\t\t}\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const getRandomAliveMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => e?.health > 0 && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomRevivableMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\n/**\r\n * Only use if the full board gets the stats, or if you're able to filter use the tribe param.\r\n * Otherwise some minions will be missing when applying onStatsUpdate effects\r\n */\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, Race[tribe], gameState.anomalies, gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\t\tgameState.spectator?.registerPowerTarget(sourceEntity, entity, board, null, null);\r\n\t\t\t// if (permanentUpgrade) {\r\n\t\t\t// \tentity.permanentAttack = (entity.permanentAttack ?? 0) + attack;\r\n\t\t\t// \tentity.permanentHealth = (entity.permanentHealth ?? 0) + health;\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const addStatsToAliveBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tfor (const entity of board.filter((e) => e.health > 0 && !e.definitelyDead)) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, Race[tribe], gameState.anomalies, gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\t\tgameState.spectator?.registerPowerTarget(sourceEntity, entity, board, null, null);\r\n\t\t\t// if (permanentUpgrade) {\r\n\t\t\t// \tentity.permanentAttack = (entity.permanentAttack ?? 0) + attack;\r\n\t\t\t// \tentity.permanentHealth = (entity.permanentHealth ?? 0) + health;\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\tnumberOfDifferentTypes = 99,\r\n\tcanRevive = true,\r\n): void => {\r\n\tconst minionsToBuff = getMinionsOfDifferentTypes(board, hero, gameState, canRevive, numberOfDifferentTypes);\r\n\tfor (const entity of minionsToBuff) {\r\n\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, entity, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const getMinionsOfDifferentTypes = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcanRevive = true,\r\n\tnumberOfDifferentTypes = 99,\r\n): BoardEntity[] => {\r\n\tconst result: BoardEntity[] = [];\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = board.filter(\r\n\t\t\t(e) => !getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards)?.includes(Race.ALL),\r\n\t\t);\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tconst racesProcessed = [];\r\n\t\tfor (let i = 1; i <= 2; i++) {\r\n\t\t\tfor (const tribe of allRaces) {\r\n\t\t\t\tconst minionsWithRaces = boardCopy\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).length === i,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).some(\r\n\t\t\t\t\t\t\t(r) => !racesProcessed.includes(Race[r]),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\t\treturn result;\r\n\t\t\t\t}\r\n\t\t\t\tconst validMinion: BoardEntity = canRevive\r\n\t\t\t\t\t? getRandomRevivableMinion(minionsWithRaces, hero, tribe, gameState)\r\n\t\t\t\t\t: getRandomAliveMinion(minionsWithRaces, hero, tribe, gameState);\r\n\t\t\t\tif (validMinion) {\r\n\t\t\t\t\tresult.push(validMinion);\r\n\t\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t\ttypesBuffed++;\r\n\t\t\t\t\tracesProcessed.push(tribe);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tresult.push(\r\n\t\t\t...board.filter((e) => {\r\n\t\t\t\tconst effectiveTribes = getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards);\r\n\t\t\t\treturn effectiveTribes?.includes(Race.ALL);\r\n\t\t\t}),\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\ttargetTribe: Race,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\tconst effectiveTribesForEntity = getEffectiveTribesForEntity(entity, playerEntity, anomalies, allCards);\r\n\treturn (\r\n\t\teffectiveTribesForEntity.length > 0 &&\r\n\t\t(effectiveTribesForEntity.includes(targetTribe) || effectiveTribesForEntity.includes(Race.ALL))\r\n\t);\r\n};\r\n\r\nexport const getEffectiveTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\tconst nativeTribes = allCards.getCard(entity.cardId).races?.map((r) => Race[r]) ?? [];\r\n\tif (!nativeTribes.length && anomalies?.includes(CardIds.IncubationMutation_BG31_Anomaly_112)) {\r\n\t\treturn [Race.ALL];\r\n\t}\r\n\treturn [...nativeTribes, ...getSpecialTribesForEntity(entity, playerEntity, allCards)];\r\n};\r\n\r\nconst getSpecialTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013:\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.SmugglerPortrait_BG30_MagicItem_825)\r\n\t\t\t\t? [Race.DRAGON]\r\n\t\t\t\t: [];\r\n\t\tcase CardIds.LightfangEnforcer_BGS_009:\r\n\t\tcase CardIds.LightfangEnforcer_TB_BaconUps_082:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.EnforcerPortrait_BG30_MagicItem_971)\r\n\t\t\t\t? [Race.ALL]\r\n\t\t\t\t: [];\r\n\t\tcase CardIds.BrannBronzebeard_BG_LOE_077:\r\n\t\tcase CardIds.BrannBronzebeard_TB_BaconUps_045:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.BronzebeardPortrait_BG30_MagicItem_418)\r\n\t\t\t\t? [Race.DRAGON, Race.MURLOC]\r\n\t\t\t\t: [];\r\n\t}\r\n\treturn [];\r\n};\r\n\r\n/** @deprecated use hasCorreectTribe instead */\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tentity.cleave = cleave;\r\n\tentity.cantAttack = cantAttack;\r\n\tentity.divineShield = entity.divineShield || entity.hadDivineShield;\r\n\tentity.immuneWhenAttackCharges = [\r\n\t\tCardIds.Warpwing_BG24_004,\r\n\t\tCardIds.Warpwing_BG24_004_G,\r\n\t\tCardIds.KerriganQueenOfBlades_ViperToken_BG31_HERO_811t8,\r\n\t\tCardIds.Viper_BG31_HERO_811t8_G,\r\n\t].includes(entity.cardId as CardIds)\r\n\t\t? 99999\r\n\t\t: null;\r\n\tentity.frenzyChargesLeft =\r\n\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t? 2\r\n\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t? 1\r\n\t\t\t: 0;\r\n\t// It's not an issue adding a charge for entities without a special ability\r\n\tconst defaultChargesImpl = cardMappings[entity.cardId];\r\n\tif (hasDefaultCharges(defaultChargesImpl)) {\r\n\t\tentity.abiityChargesLeft = defaultChargesImpl.defaultCharges(entity);\r\n\t} else {\r\n\t\tentity.abiityChargesLeft = [\r\n\t\t\tCardIds.MarineMatriarch_BG29_610,\r\n\t\t\tCardIds.MarineMatriarch_BG29_610_G,\r\n\t\t\tCardIds.SoftHeartedSiren_BG26_590,\r\n\t\t\tCardIds.SoftHeartedSiren_BG26_590_G,\r\n\t\t\tCardIds.LongJohnCopper_BG29_831,\r\n\t\t\tCardIds.LongJohnCopper_BG29_831_G,\r\n\t\t\tCardIds.BristlingBuffoon_BG29_160,\r\n\t\t\tCardIds.BristlingBuffoon_BG29_160_G,\r\n\t\t].includes(entity.cardId as CardIds)\r\n\t\t\t? 3\r\n\t\t\t: [\r\n\t\t\t\t\tCardIds.Mannoroth_BG27_507_G,\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\t\tCardIds.MadMatador_BG28_404_G,\r\n\t\t\t\t\tCardIds.WingedChimera_BG29_844,\r\n\t\t\t\t\tCardIds.WingedChimera_BG29_844_G,\r\n\t\t\t\t\tCardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t\t ].includes(entity.cardId as CardIds)\r\n\t\t\t? 2\r\n\t\t\t: 1;\r\n\t}\r\n\r\n\treturn setImplicitDataForEntity(entity, cardsData);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health, entity.maxHealth ?? 0);\r\n\tentity.maxAttack = Math.max(0, entity.attack, entity.maxAttack ?? 0);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\tconst skinMatch = cardId.match(/(.*)_SKIN_.*/);\r\n\tif (skinMatch) {\r\n\t\treturn skinMatch[1];\r\n\t}\r\n\treturn cardId;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity\r\n\t\t? `${allCards?.getCard(entity.cardId)?.name ?? entity.cardId}/entityId=${entity.entityId}/atk=${\r\n\t\t\t\tentity.attack\r\n\t\t }/hp=${entity.health}/ench=${entity.enchantments?.length}`\r\n\t\t: null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId?.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId?.startsWith(CardIds.FishOfNzoth) ||\r\n\t\tentity.additionalCards?.includes(CardIds.DevourerOfSouls_BG_RLK_538)\r\n\t);\r\n};\r\n\r\nexport const isPilotedWhirlOTron = (entity: BoardEntity): boolean => {\r\n\treturn entity.cardId?.startsWith(CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn allCards.getCard(cardId).premium;\r\n};\r\n\r\nexport const getPlayerState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.player.player === hero\r\n\t\t? gameState.player\r\n\t\t: gameState.player.teammate?.player === hero\r\n\t\t? gameState.player.teammate\r\n\t\t: gameState.opponent.player === hero\r\n\t\t? gameState.opponent\r\n\t\t: gameState.opponent.teammate?.player === hero\r\n\t\t? gameState.opponent.teammate\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeammateInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial.teammate\r\n\t\t: gameState.playerInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial.teammate\r\n\t\t: gameState.opponentInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial\r\n\t\t: null;\r\n};\r\n\r\nexport const copyEntity = (entity: BoardEntity): BoardEntity => {\r\n\tconst copy: BoardEntity = {\r\n\t\t...entity,\r\n\t\tenchantments: (entity.enchantments ?? []).map((ench) => ({ ...ench })),\r\n\t\tpendingAttackBuffs: [],\r\n\t\trememberedDeathrattles: (entity.rememberedDeathrattles ?? []).map((r) => ({ ...r })),\r\n\t};\r\n\treturn copy;\r\n};\r\n"]}
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