@firestone-hs/simulate-bgs-battle 1.1.467 → 1.1.468

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/dist/bgs-player-entity.d.ts +12 -1
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/cards-data.d.ts +0 -1
  4. package/dist/cards/cards-data.js +18 -50
  5. package/dist/cards/cards-data.js.map +1 -1
  6. package/dist/divine-shield.d.ts +6 -0
  7. package/dist/divine-shield.js +100 -0
  8. package/dist/divine-shield.js.map +1 -0
  9. package/dist/input-sanitation.js +3 -2
  10. package/dist/input-sanitation.js.map +1 -1
  11. package/dist/simulate-bgs-battle.js +3 -0
  12. package/dist/simulate-bgs-battle.js.map +1 -1
  13. package/dist/simulation/add-minion-to-board.d.ts +2 -5
  14. package/dist/simulation/add-minion-to-board.js +172 -45
  15. package/dist/simulation/add-minion-to-board.js.map +1 -1
  16. package/dist/simulation/attack.js +25 -59
  17. package/dist/simulation/attack.js.map +1 -1
  18. package/dist/simulation/auras.d.ts +2 -0
  19. package/dist/simulation/auras.js +60 -23
  20. package/dist/simulation/auras.js.map +1 -1
  21. package/dist/simulation/avenge.js +36 -7
  22. package/dist/simulation/avenge.js.map +1 -1
  23. package/dist/simulation/battlecries.js +53 -12
  24. package/dist/simulation/battlecries.js.map +1 -1
  25. package/dist/simulation/blood-gems.d.ts +2 -2
  26. package/dist/simulation/blood-gems.js +28 -5
  27. package/dist/simulation/blood-gems.js.map +1 -1
  28. package/dist/simulation/cards-in-hand.js +1 -1
  29. package/dist/simulation/cards-in-hand.js.map +1 -1
  30. package/dist/simulation/damage-effects.js +14 -2
  31. package/dist/simulation/damage-effects.js.map +1 -1
  32. package/dist/simulation/damage-to-hero.d.ts +4 -0
  33. package/dist/simulation/damage-to-hero.js +8 -0
  34. package/dist/simulation/damage-to-hero.js.map +1 -0
  35. package/dist/simulation/death-effects.js +15 -0
  36. package/dist/simulation/death-effects.js.map +1 -1
  37. package/dist/simulation/deathrattle-effects.js +58 -27
  38. package/dist/simulation/deathrattle-effects.js.map +1 -1
  39. package/dist/simulation/deathrattle-orchestration.js +3 -3
  40. package/dist/simulation/deathrattle-orchestration.js.map +1 -1
  41. package/dist/simulation/deathrattle-spawns.js +32 -5
  42. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  43. package/dist/simulation/frenzy.js +2 -2
  44. package/dist/simulation/frenzy.js.map +1 -1
  45. package/dist/simulation/minion-death.d.ts +1 -1
  46. package/dist/simulation/minion-death.js +47 -9
  47. package/dist/simulation/minion-death.js.map +1 -1
  48. package/dist/simulation/on-attack.js +11 -4
  49. package/dist/simulation/on-attack.js.map +1 -1
  50. package/dist/simulation/on-being-attacked.js +3 -2
  51. package/dist/simulation/on-being-attacked.js.map +1 -1
  52. package/dist/simulation/reborn.js +9 -0
  53. package/dist/simulation/reborn.js.map +1 -1
  54. package/dist/simulation/remove-minion-from-board.d.ts +2 -1
  55. package/dist/simulation/remove-minion-from-board.js +9 -7
  56. package/dist/simulation/remove-minion-from-board.js.map +1 -1
  57. package/dist/simulation/spawn-fail.d.ts +4 -0
  58. package/dist/simulation/spawn-fail.js +28 -0
  59. package/dist/simulation/spawn-fail.js.map +1 -0
  60. package/dist/simulation/spawns.js +2 -4
  61. package/dist/simulation/spawns.js.map +1 -1
  62. package/dist/simulation/spectator/spectator.d.ts +2 -2
  63. package/dist/simulation/spectator/spectator.js.map +1 -1
  64. package/dist/simulation/start-of-combat.js +248 -39
  65. package/dist/simulation/start-of-combat.js.map +1 -1
  66. package/dist/simulation/stats.js +2 -2
  67. package/dist/simulation/stats.js.map +1 -1
  68. package/dist/simulation/summon-when-space.js +39 -0
  69. package/dist/simulation/summon-when-space.js.map +1 -1
  70. package/dist/simulation/utils/golden.d.ts +1 -1
  71. package/dist/simulation/utils/golden.js +2 -2
  72. package/dist/simulation/utils/golden.js.map +1 -1
  73. package/dist/utils.d.ts +7 -8
  74. package/dist/utils.js +71 -52
  75. package/dist/utils.js.map +1 -1
  76. package/package.json +1 -1
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { hasCorrectTribe } from '../utils';\r\n\r\nexport const setMissingAuras = (board: BoardEntity[], boardHero: BgsPlayerEntity, allCards: AllCardsService): void => {\r\n\tsetMissingMinionsAura(board, boardHero, allCards);\r\n\tsetMissingHeroPowerAura(board, boardHero);\r\n};\r\n\r\nexport const setMissingHeroPowerAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tif (boardHero.heroPowerId === CardIds.TheSmokingGun) {\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\t!e.enchantments.find(\r\n\t\t\t\t\t\t(ench) => ench.cardId === CardIds.TheSmokingGun_ArmedAndStillSmokingEnchantment,\r\n\t\t\t\t\t),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.attack += 4;\r\n\t\t\t});\r\n\t}\r\n\tif (boardHero.heroPowerId === CardIds.VolatileVenom) {\r\n\t\tboard\r\n\t\t\t.filter((e) => !e.enchantments.find((ench) => ench.cardId === CardIds.VolatileVenom_VolatileEnchantment))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.attack += 7;\r\n\t\t\t\te.health += 7;\r\n\t\t\t\te.enchantments.push({\r\n\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\ttiming: 0,\r\n\t\t\t\t});\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nconst setMissingMinionsAura = (board: BoardEntity[], boardHero: BgsPlayerEntity, allCards: AllCardsService): void => {\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, Race.PIRATE, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_BG_NEW1_027,\r\n\t\tCardIds.SouthseaCaptain_YarrrVanillaEnchantment,\r\n\t\t1,\r\n\t\t1,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, Race.PIRATE, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_TB_BaconUps_136,\r\n\t\tCardIds.SouthseaCaptain_YarrrEnchantment,\r\n\t\t2,\r\n\t\t2,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, Race.MURLOC, allCards)),\r\n\t\tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t\tCardIds.MurlocWarleader_MrgglaarglLegacyEnchantment,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, Race.MURLOC, allCards)),\r\n\t\tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t\tCardIds.MurlocWarleader_MrgglaarglEnchantment,\r\n\t\t4,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, Race.BEAST, allCards)),\r\n\t\tCardIds.HummingBird_BG26_805,\r\n\t\tCardIds.HummingBird_EntrancedEnchantment_BG26_805e,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, Race.BEAST, allCards)),\r\n\t\tCardIds.HummingBird_BG26_805_G,\r\n\t\tCardIds.HummingBird_EntrancedEnchantment_BG26_805_Ge,\r\n\t\t4,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, Race.DEMON, allCards)),\r\n\t\tCardIds.Kathranatir_BG21_039,\r\n\t\tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039e,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, Race.DEMON, allCards)),\r\n\t\tCardIds.Kathranatir_BG21_039_G,\r\n\t\tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039_Ge,\r\n\t\t4,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => e.divineShield),\r\n\t\tCardIds.CyborgDrake_BG25_043,\r\n\t\tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043e,\r\n\t\t6,\r\n\t\t0,\r\n\t\tfalse,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => e.divineShield),\r\n\t\tCardIds.CyborgDrake_BG25_043_G,\r\n\t\tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043_Ge,\r\n\t\t12,\r\n\t\t0,\r\n\t\tfalse,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, Race.UNDEAD, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\tboardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, Race.UNDEAD, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030_G,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\t2 * boardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n};\r\n\r\nconst setMissingAura = (\r\n\tboard: BoardEntity[],\r\n\tminionCardId: string,\r\n\tenchantmentCardId: string,\r\n\tattack: number,\r\n\thealth: number,\r\n\tignoreSelf = true,\r\n\tallCards: AllCardsService = null,\r\n): void => {\r\n\tconst buffers = board.filter((e) => e.cardId === minionCardId);\r\n\tfor (const buffer of buffers) {\r\n\t\tboard\r\n\t\t\t.filter((e) => !e.enchantments.find((ench) => ench.cardId === enchantmentCardId))\r\n\t\t\t.filter((e) => (ignoreSelf ? e.entityId !== buffer.entityId : true))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.attack += attack;\r\n\t\t\t\te.health += health;\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const setImplicitDataHero = (\r\n\thero: BgsPlayerEntity,\r\n\tcardsData: CardsData,\r\n\tisPlayer: boolean,\r\n\tentityIdContainer: { entityId: number },\r\n): void => {\r\n\tconst avengeValue = cardsData.avengeValue(hero.heroPowerId);\r\n\tif (avengeValue > 0) {\r\n\t\thero.avengeCurrent = avengeValue;\r\n\t\thero.avengeDefault = avengeValue;\r\n\t}\r\n\t// Backward compatibility\r\n\tif (!!hero.questRewards?.length && !Array.isArray(hero.questRewards)) {\r\n\t\thero.questRewards = [hero.questRewards as any];\r\n\t}\r\n\r\n\t// Because Denathrius can send a quest reward as its hero power (I think)\r\n\tconst heroPowerAsReward = hero.cardId === CardIds.SireDenathrius_BG24_HERO_100 ? hero.heroPowerId : null;\r\n\thero.questRewards = [...(hero.questRewards ?? []), heroPowerAsReward].filter((e) => !!e);\r\n\thero.questRewardEntities = hero.questRewardEntities\r\n\t\t? hero.questRewardEntities.map((reward: any) => ({\r\n\t\t\t\tcardId: reward.CardId,\r\n\t\t\t\tscriptDataNum1: reward.ScriptDataNum1,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward.CardId),\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward.CardId),\r\n\t\t }))\r\n\t\t: hero.questRewards.map((reward) => ({\r\n\t\t\t\tcardId: reward,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward),\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward),\r\n\t\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(reward),\r\n\t\t }));\r\n\t// 0 is not a valid entityId\r\n\thero.entityId = hero.entityId || entityIdContainer.entityId--;\r\n\thero.hand = hero.hand ?? [];\r\n\tif (!hero.globalInfo) {\r\n\t\thero.globalInfo = {};\r\n\t}\r\n\r\n\thero.globalInfo.EternalKnightsDeadThisGame = hero.globalInfo.EternalKnightsDeadThisGame ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisGame = hero.globalInfo.TavernSpellsCastThisGame ?? 0;\r\n\thero.globalInfo.UndeadAttackBonus = hero.globalInfo.UndeadAttackBonus ?? 0;\r\n\thero.globalInfo.FrostlingBonus = hero.globalInfo.FrostlingBonus ?? 0;\r\n\thero.globalInfo.BloodGemAttackBonus =\r\n\t\t(hero.globalInfo.BloodGemAttackBonus ?? 0) +\r\n\t\t// Not sure why, but this isn't reflected in the player enchant\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t(hero.globalInfo.BloodGemHealthBonus ?? 0) +\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.GoldrinnBuffAtk = hero.globalInfo.GoldrinnBuffAtk ?? 0;\r\n\thero.globalInfo.GoldrinnBuffHealth = hero.globalInfo.GoldrinnBuffHealth ?? 0;\r\n};\r\n\r\nexport const clearStealthIfNeeded = (board: BoardEntity[], otherBoard: BoardEntity[]): void => {\r\n\t// https://twitter.com/DCalkosz/status/1562194944688660481?s=20&t=100I8IVZmBKgYQWkdK8nIA\r\n\tif (board.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\tboard.forEach((e) => (e.stealth = false));\r\n\t}\r\n\tif (otherBoard.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\totherBoard.forEach((e) => (e.stealth = false));\r\n\t}\r\n\tif (board.every((e) => e.stealth) && otherBoard.every((e) => e.stealth)) {\r\n\t\tboard.forEach((e) => (e.stealth = false));\r\n\t\totherBoard.forEach((e) => (e.stealth = false));\r\n\t}\r\n};\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const setMissingAuras = (board: BoardEntity[], boardHero: BgsPlayerEntity, allCards: AllCardsService): void => {\r\n\tsetMissingMinionsAura(board, boardHero, allCards);\r\n\tsetMissingHeroPowerAura(board, boardHero);\r\n};\r\n\r\nexport const setMissingHeroPowerAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tif (boardHero.heroPowerId === CardIds.TheSmokingGun) {\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\t!e.enchantments.find(\r\n\t\t\t\t\t\t(ench) => ench.cardId === CardIds.TheSmokingGun_ArmedAndStillSmokingEnchantment,\r\n\t\t\t\t\t),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.attack += 4;\r\n\t\t\t});\r\n\t}\r\n\tif (boardHero.heroPowerId === CardIds.VolatileVenom) {\r\n\t\tboard\r\n\t\t\t.filter((e) => !e.enchantments.find((ench) => ench.cardId === CardIds.VolatileVenom_VolatileEnchantment))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.attack += 7;\r\n\t\t\t\te.health += 7;\r\n\t\t\t\te.enchantments.push({\r\n\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\ttiming: 0,\r\n\t\t\t\t});\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nconst setMissingMinionsAura = (board: BoardEntity[], boardHero: BgsPlayerEntity, allCards: AllCardsService): void => {\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_BG_NEW1_027,\r\n\t\tCardIds.SouthseaCaptain_YarrrVanillaEnchantment,\r\n\t\t1,\r\n\t\t1,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_TB_BaconUps_136,\r\n\t\tCardIds.SouthseaCaptain_YarrrEnchantment,\r\n\t\t2,\r\n\t\t2,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, allCards)),\r\n\t\tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t\tCardIds.MurlocWarleader_MrgglaarglLegacyEnchantment,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, allCards)),\r\n\t\tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t\tCardIds.MurlocWarleader_MrgglaarglEnchantment,\r\n\t\t4,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.BEAST, allCards)),\r\n\t\tCardIds.HummingBird_BG26_805,\r\n\t\tCardIds.HummingBird_EntrancedEnchantment_BG26_805e,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.BEAST, allCards)),\r\n\t\tCardIds.HummingBird_BG26_805_G,\r\n\t\tCardIds.HummingBird_EntrancedEnchantment_BG26_805_Ge,\r\n\t\t4,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, allCards)),\r\n\t\tCardIds.Kathranatir_BG21_039,\r\n\t\tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039e,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, allCards)),\r\n\t\tCardIds.Kathranatir_BG21_039_G,\r\n\t\tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039_Ge,\r\n\t\t4,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => e.divineShield),\r\n\t\tCardIds.CyborgDrake_BG25_043,\r\n\t\tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043e,\r\n\t\t6,\r\n\t\t0,\r\n\t\tfalse,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => e.divineShield),\r\n\t\tCardIds.CyborgDrake_BG25_043_G,\r\n\t\tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043_Ge,\r\n\t\t12,\r\n\t\t0,\r\n\t\tfalse,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\tboardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030_G,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\t2 * boardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n};\r\n\r\nconst setMissingAura = (\r\n\tboard: BoardEntity[],\r\n\tminionCardId: string,\r\n\tenchantmentCardId: string,\r\n\tattack: number,\r\n\thealth: number,\r\n\tignoreSelf = true,\r\n\tallCards: AllCardsService = null,\r\n): void => {\r\n\tconst buffers = board.filter((e) => e.cardId === minionCardId);\r\n\tfor (const buffer of buffers) {\r\n\t\tboard\r\n\t\t\t.filter((e) => !e.enchantments.find((ench) => ench.cardId === enchantmentCardId))\r\n\t\t\t.filter((e) => (ignoreSelf ? e.entityId !== buffer.entityId : true))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.attack += attack;\r\n\t\t\t\te.health += health;\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const setImplicitDataHero = (\r\n\thero: BgsPlayerEntity,\r\n\tcardsData: CardsData,\r\n\tisPlayer: boolean,\r\n\tentityIdContainer: { entityId: number },\r\n): void => {\r\n\tconst avengeValue = cardsData.avengeValue(hero.heroPowerId);\r\n\tif (avengeValue > 0) {\r\n\t\thero.avengeCurrent = avengeValue;\r\n\t\thero.avengeDefault = avengeValue;\r\n\t}\r\n\t// Backward compatibility\r\n\tif (!!hero.questRewards?.length && !Array.isArray(hero.questRewards)) {\r\n\t\thero.questRewards = [hero.questRewards as any];\r\n\t}\r\n\r\n\t// Because Denathrius can send a quest reward as its hero power (I think)\r\n\tconst heroPowerAsReward = hero.cardId === CardIds.SireDenathrius_BG24_HERO_100 ? hero.heroPowerId : null;\r\n\thero.questRewards = [...(hero.questRewards ?? []), heroPowerAsReward].filter((e) => !!e);\r\n\thero.questRewardEntities = hero.questRewardEntities\r\n\t\t? hero.questRewardEntities.map((reward: any) => ({\r\n\t\t\t\tcardId: reward.CardId,\r\n\t\t\t\tscriptDataNum1: reward.ScriptDataNum1,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward.CardId),\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward.CardId),\r\n\t\t }))\r\n\t\t: hero.questRewards.map((reward) => ({\r\n\t\t\t\tcardId: reward,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward),\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward),\r\n\t\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(reward),\r\n\t\t }));\r\n\thero.trinkets = (hero.trinkets ?? []).map((trinket) => ({\r\n\t\t...trinket,\r\n\t\tavengeDefault: cardsData.avengeValue(trinket.cardId),\r\n\t\tavengeCurrent: cardsData.avengeValue(trinket.cardId),\r\n\t\tscriptDataNum1: cardsData.defaultScriptDataNum(trinket.cardId),\r\n\t}));\r\n\t// 0 is not a valid entityId\r\n\thero.entityId = hero.entityId || entityIdContainer.entityId--;\r\n\thero.hand = hero.hand ?? [];\r\n\tif (!hero.globalInfo) {\r\n\t\thero.globalInfo = {};\r\n\t}\r\n\r\n\thero.globalInfo.EternalKnightsDeadThisGame = hero.globalInfo.EternalKnightsDeadThisGame ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisGame = hero.globalInfo.TavernSpellsCastThisGame ?? 0;\r\n\thero.globalInfo.UndeadAttackBonus = hero.globalInfo.UndeadAttackBonus ?? 0;\r\n\thero.globalInfo.FrostlingBonus = hero.globalInfo.FrostlingBonus ?? 0;\r\n\thero.globalInfo.BloodGemAttackBonus =\r\n\t\t(hero.globalInfo.BloodGemAttackBonus ?? 0) +\r\n\t\t// Not sure why, but this isn't reflected in the player enchant\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t(hero.globalInfo.BloodGemHealthBonus ?? 0) +\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.GoldrinnBuffAtk = hero.globalInfo.GoldrinnBuffAtk ?? 0;\r\n\thero.globalInfo.GoldrinnBuffHealth = hero.globalInfo.GoldrinnBuffHealth ?? 0;\r\n};\r\n\r\nexport const clearStealthIfNeeded = (board: BoardEntity[], otherBoard: BoardEntity[]): void => {\r\n\t// https://twitter.com/DCalkosz/status/1562194944688660481?s=20&t=100I8IVZmBKgYQWkdK8nIA\r\n\tif (board.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\tboard.forEach((e) => (e.stealth = false));\r\n\t}\r\n\tif (otherBoard.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\totherBoard.forEach((e) => (e.stealth = false));\r\n\t}\r\n\tif (board.every((e) => e.stealth) && otherBoard.every((e) => e.stealth)) {\r\n\t\tboard.forEach((e) => (e.stealth = false));\r\n\t\totherBoard.forEach((e) => (e.stealth = false));\r\n\t}\r\n};\r\n\r\nexport const updateBoardwideAuras = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tboard\r\n\t\t.filter((entity) =>\r\n\t\t\tentity.enchantments.some(\r\n\t\t\t\t(ench) =>\r\n\t\t\t\t\tench.cardId === CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e ||\r\n\t\t\t\t\tench.cardId === CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2,\r\n\t\t\t),\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\tconst enchantments = e.enchantments.filter(\r\n\t\t\t\t(ench) => ench.cardId === CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e,\r\n\t\t\t).length;\r\n\t\t\tconst greaterEnchantments = e.enchantments.filter(\r\n\t\t\t\t(ench) => ench.cardId === CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2,\r\n\t\t\t).length;\r\n\t\t\te.attack = Math.max(0, e.attack - enchantments * 8 - greaterEnchantments * 20);\r\n\t\t\te.enchantments = e.enchantments\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(ench) =>\r\n\t\t\t\t\t\tench.cardId !== CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e,\r\n\t\t\t\t)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(ench) =>\r\n\t\t\t\t\t\tench.cardId !== CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2,\r\n\t\t\t\t);\r\n\t\t});\r\n\tboardHero.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997 ||\r\n\t\t\t\tt.cardId === CardIds.WindrunnerNecklace_WindrunnerNecklaceToken_BG30_MagicItem_997t,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\tconst buff = t.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997 ? 8 : 20;\r\n\t\t\tboard[0].attack = board[0].attack + buff;\r\n\t\t\tboard[0].enchantments.push({\r\n\t\t\t\tcardId:\r\n\t\t\t\t\tt.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997\r\n\t\t\t\t\t\t? CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e\r\n\t\t\t\t\t\t: CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2,\r\n\t\t\t\toriginEntityId: t.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t});\r\n};\r\n"]}
@@ -2,6 +2,7 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.updateAvengeCounters = exports.applyAvengeEffects = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
+ const divine_shield_1 = require("../divine-shield");
5
6
  const utils_1 = require("../services/utils");
6
7
  const simulate_bgs_battle_1 = require("../simulate-bgs-battle");
7
8
  const utils_2 = require("../utils");
@@ -36,6 +37,10 @@ const applyAvengeEffects = (deadEntity, deadEntityIndexFromRight, boardWithDeadE
36
37
  for (const avenger of questRewardAvengers) {
37
38
  handleAvenge(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityIndexFromRight, avenger, otherBoard, otherBoardHero, gameState);
38
39
  }
40
+ const trinketAvengers = boardWithDeadEntityHero.trinkets.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0);
41
+ for (const avenger of trinketAvengers) {
42
+ handleAvenge(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityIndexFromRight, avenger, otherBoard, otherBoardHero, gameState);
43
+ }
39
44
  (0, spawns_1.performEntitySpawns)(candidatesEntitiesSpawnedFromAvenge, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityIndexFromRight, otherBoard, otherBoardHero, gameState);
40
45
  const hasDeathrattle = (0, utils_2.hasMechanic)(gameState.allCards.getCard(deadEntity.cardId), reference_data_1.GameTag[reference_data_1.GameTag.DEATHRATTLE]) ||
41
46
  deadEntity.enchantments.some((e) => simulate_bgs_battle_1.VALID_DEATHRATTLE_ENCHANTMENTS.includes(e.cardId));
@@ -134,7 +139,7 @@ const handleAvenge = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity,
134
139
  const poisonousIterations = avenger.cardId === "BG21_009_G" ? 2 : 1;
135
140
  for (let i = 0; i < poisonousIterations; i++) {
136
141
  const validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);
137
- const murloc = (0, utils_2.getRandomAliveMinion)(validTargets, reference_data_1.Race.MURLOC, gameState.allCards);
142
+ const murloc = (0, utils_2.getRandomAliveMinion)(validTargets, boardWithDeadEntityHero, reference_data_1.Race.MURLOC, gameState.allCards);
138
143
  if (murloc) {
139
144
  murloc.venomous = true;
140
145
  gameState.spectator.registerPowerTarget(avenger, murloc, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
@@ -161,17 +166,17 @@ const handleAvenge = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity,
161
166
  return (!!ref.battlegroundsPremiumDbfId &&
162
167
  !!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id);
163
168
  });
164
- const pirate = (0, utils_2.getRandomAliveMinion)(nonGoldenMinions, reference_data_1.Race.PIRATE, gameState.allCards);
169
+ const pirate = (0, utils_2.getRandomAliveMinion)(nonGoldenMinions, boardWithDeadEntityHero, reference_data_1.Race.PIRATE, gameState.allCards);
165
170
  if (pirate) {
166
- (0, golden_1.makeMinionGolden)(pirate, avenger, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
171
+ (0, golden_1.makeMinionGolden)(pirate, avenger, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
167
172
  }
168
173
  break;
169
174
  case "BG21_031_G":
170
175
  for (let i = 0; i < 2; i++) {
171
176
  const nonGoldenMinions = boardWithDeadEntity.filter((e) => !(0, golden_1.isMinionGolden)(e, gameState.allCards));
172
- const pirate = (0, utils_2.getRandomAliveMinion)(nonGoldenMinions, reference_data_1.Race.PIRATE, gameState.allCards);
177
+ const pirate = (0, utils_2.getRandomAliveMinion)(nonGoldenMinions, boardWithDeadEntityHero, reference_data_1.Race.PIRATE, gameState.allCards);
173
178
  if (pirate) {
174
- (0, golden_1.makeMinionGolden)(pirate, avenger, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
179
+ (0, golden_1.makeMinionGolden)(pirate, avenger, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
175
180
  }
176
181
  }
177
182
  break;
@@ -185,7 +190,7 @@ const handleAvenge = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity,
185
190
  const bristlebachMultiplier = avenger.cardId === "BG26_157_G" ? 4 : 2;
186
191
  for (let i = 0; i < bristlebachMultiplier; i++) {
187
192
  for (const entity of boardWithDeadEntity) {
188
- if ((0, utils_2.hasCorrectTribe)(entity, reference_data_1.Race.QUILBOAR, gameState.allCards)) {
193
+ if ((0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.QUILBOAR, gameState.allCards)) {
189
194
  (0, blood_gems_1.playBloodGemsOn)(avenger, entity, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
190
195
  gameState.spectator.registerPowerTarget(avenger, entity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
191
196
  }
@@ -225,7 +230,7 @@ const handleAvenge = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity,
225
230
  case "BG28_403_G":
226
231
  const phaerixLoops = avenger.cardId === "BG28_403_G" ? 2 : 1;
227
232
  for (let i = 0; i < phaerixLoops; i++) {
228
- (0, utils_2.grantRandomDivineShield)(avenger, boardWithDeadEntity, gameState.allCards, gameState.spectator);
233
+ (0, divine_shield_1.grantRandomDivineShield)(avenger, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);
229
234
  }
230
235
  break;
231
236
  case "BG28_740":
@@ -244,9 +249,33 @@ const handleAvenge = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity,
244
249
  case "BG28_Reward_504":
245
250
  (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);
246
251
  break;
252
+ case "BG30_MagicItem_545":
253
+ const randomMagnetic = gameState.cardsData.getRandomMechToMagnetize(boardWithDeadEntityHero.tavernTier);
254
+ (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, [randomMagnetic], gameState);
255
+ break;
247
256
  case "BG28_Reward_518":
248
257
  avenger.scriptDataNum1++;
249
258
  break;
259
+ case "BG30_MagicItem_410":
260
+ case "BG30_MagicItem_410t2":
261
+ const quilligraphySetBuff = avenger.cardId === "BG30_MagicItem_410t2" ? 2 : 1;
262
+ boardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += quilligraphySetBuff;
263
+ boardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += quilligraphySetBuff;
264
+ break;
265
+ case "BG30_MagicItem_864":
266
+ (0, utils_2.addStatsToBoard)(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 3, 3, gameState);
267
+ for (const minion of boardWithDeadEntity) {
268
+ (0, attack_1.dealDamageToMinion)(minion, boardWithDeadEntity, boardWithDeadEntityHero, avenger, 1, otherBoard, otherBoardHero, gameState);
269
+ gameState.spectator.registerPowerTarget(avenger, minion, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
270
+ }
271
+ break;
272
+ case "BG30_MagicItem_437":
273
+ if (boardWithDeadEntity.length > 0) {
274
+ const target = (0, utils_1.pickRandom)(boardWithDeadEntity.filter((e) => !e.reborn));
275
+ target.reborn = true;
276
+ gameState.spectator.registerPowerTarget(avenger, target, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
277
+ }
278
+ break;
250
279
  case "BG29_991":
251
280
  case "BG29_991_G":
252
281
  const murglMkStats = avenger.cardId === "BG29_991_G" ? 2 : 1;
@@ -1 +1 @@
1
- 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{ CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandom } from '../services/utils';\r\nimport { VALID_DEATHRATTLE_ENCHANTMENTS } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomAliveMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomDivineShield,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\nimport { isMinionGolden, makeMinionGolden } from './utils/golden';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\tif (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn -1;\r\n\t\t\t}\r\n\t\t\tif (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn 1;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tconst heroAvenger = !!boardWithDeadEntityHero.avengeDefault && boardWithDeadEntityHero.avengeCurrent <= 0;\r\n\tif (heroAvenger) {\r\n\t\thandleHeroAvenge(\r\n\t\t\tdeadEntity,\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE]) ||\r\n\t\tdeadEntity.enchantments.some((e) => VALID_DEATHRATTLE_ENCHANTMENTS.includes(e.cardId as CardIds));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, 2 * buff, buff, gameState);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tif (!!boardWithDeadEntityHero.avengeDefault) {\r\n\t\tboardWithDeadEntityHero.avengeCurrent -= 1;\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// Don't forget to update the avenge data in cards-data\r\n\tswitch (avenger.cardId) {\r\n\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 1, 1, gameState, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 2, 2, gameState, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t// \taddStatsToBoard(\r\n\t\t// \t\tavenger,\r\n\t\t// \t\tboardWithDeadEntity,\r\n\t\t// \t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t// \t\t0,\r\n\t\t// \t\tallCards,\r\n\t\t// \t\tspectator,\r\n\t\t// \t);\r\n\t\t// \tbreak;\r\n\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t// Only for Tavern\r\n\t\t\t// addStatsToBoard(\r\n\t\t\t// \tavenger,\r\n\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t// \t0,\r\n\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t// \tgameState.allCards,\r\n\t\t\t// \tgameState.spectator,\r\n\t\t\t// );\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t6,\r\n\t\t\t\t6,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tif (!!target1) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t12,\r\n\t\t\t\t12,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tif (!!target2) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t}\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t}\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t\tconst murloc = getRandomAliveMinion(validTargets, Race.MURLOC, gameState.allCards);\r\n\t\t\t\tif (murloc) {\r\n\t\t\t\t\tmurloc.venomous = true;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t5,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t.filter((e) => {\r\n\t\t\t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn (\r\n\t\t\t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tconst pirate = getRandomAliveMinion(nonGoldenMinions, Race.PIRATE, gameState.allCards);\r\n\t\t\tif (pirate) {\r\n\t\t\t\tmakeMinionGolden(pirate, avenger, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t\tconst pirate = getRandomAliveMinion(nonGoldenMinions, Race.PIRATE, gameState.allCards);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tmakeMinionGolden(pirate, avenger, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tghoulMultiplier * 3,\r\n\t\t\t\t0,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\tif (hasCorrectTribe(entity, Race.QUILBOAR, gameState.allCards)) {\r\n\t\t\t\t\t\tplayBloodGemsOn(avenger, entity, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.IceSickle:\r\n\t\t\tgrantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t),\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t4,\r\n\t\t\t\t0,\r\n\t\t\t\tnull,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\thighestHealthMinion,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t10,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\thighestHealthMinion,\r\n\t\t\t\totherBoard,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tavenger.reborn = true;\r\n\t\t\tavenger.taunt = true;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tavenger.reborn = true;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tconst championPrimusStat = avenger.cardId === CardIds.ChampionOfThePrimus_BG27_029_G ? 2 : 1;\r\n\t\t\tboardWithDeadEntityHero.globalInfo.UndeadAttackBonus += championPrimusStat;\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tchampionPrimusStat,\r\n\t\t\t\t0,\r\n\t\t\t\tgameState,\r\n\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\tgrantRandomDivineShield(avenger, boardWithDeadEntity, gameState.allCards, gameState.spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t);\r\n\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\ttumblingDisasterEntity.scriptDataNum1++;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\tavenger.scriptDataNum1++;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tmurglMkStats,\r\n\t\t\t\tmurglMkStats,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\te.health += murglMkStats;\r\n\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (boardWithDeadEntityHero?.heroPowerId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tboardWithDeadEntity\r\n\t\t\t\t// .filter((entity) => !entity.definitelyDead && entity.health > 0)\r\n\t\t\t\t.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tboardWithDeadEntity.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n\tboardWithDeadEntityHero.avengeCurrent += boardWithDeadEntityHero.avengeDefault;\r\n};\r\n"]}
1
+ 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{ CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { grantRandomDivineShield } from '../divine-shield';\r\nimport { pickRandom } from '../services/utils';\r\nimport { VALID_DEATHRATTLE_ENCHANTMENTS } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomAliveMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\nimport { isMinionGolden, makeMinionGolden } from './utils/golden';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\tif (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn -1;\r\n\t\t\t}\r\n\t\t\tif (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn 1;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tconst heroAvenger = !!boardWithDeadEntityHero.avengeDefault && boardWithDeadEntityHero.avengeCurrent <= 0;\r\n\tif (heroAvenger) {\r\n\t\thandleHeroAvenge(\r\n\t\t\tdeadEntity,\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst trinketAvengers = boardWithDeadEntityHero.trinkets.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0);\r\n\tfor (const avenger of trinketAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE]) ||\r\n\t\tdeadEntity.enchantments.some((e) => VALID_DEATHRATTLE_ENCHANTMENTS.includes(e.cardId as CardIds));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, 2 * buff, buff, gameState);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tif (!!boardWithDeadEntityHero.avengeDefault) {\r\n\t\tboardWithDeadEntityHero.avengeCurrent -= 1;\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// Don't forget to update the avenge data in cards-data\r\n\tswitch (avenger.cardId) {\r\n\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 1, 1, gameState, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 2, 2, gameState, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t// \taddStatsToBoard(\r\n\t\t// \t\tavenger,\r\n\t\t// \t\tboardWithDeadEntity,\r\n\t\t// \t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t// \t\t0,\r\n\t\t// \t\tallCards,\r\n\t\t// \t\tspectator,\r\n\t\t// \t);\r\n\t\t// \tbreak;\r\n\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t// Only for Tavern\r\n\t\t\t// addStatsToBoard(\r\n\t\t\t// \tavenger,\r\n\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t// \t0,\r\n\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t// \tgameState.allCards,\r\n\t\t\t// \tgameState.spectator,\r\n\t\t\t// );\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t6,\r\n\t\t\t\t6,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tif (!!target1) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t12,\r\n\t\t\t\t12,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tif (!!target2) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t}\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t}\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t\tconst murloc = getRandomAliveMinion(\r\n\t\t\t\t\tvalidTargets,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tRace.MURLOC,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t);\r\n\t\t\t\tif (murloc) {\r\n\t\t\t\t\tmurloc.venomous = true;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t5,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t.filter((e) => {\r\n\t\t\t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn (\r\n\t\t\t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\tnonGoldenMinions,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tRace.PIRATE,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t);\r\n\t\t\tif (pirate) {\r\n\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\t\tnonGoldenMinions,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tpirate,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tghoulMultiplier * 3,\r\n\t\t\t\t0,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\tif (hasCorrectTribe(entity, boardWithDeadEntityHero, Race.QUILBOAR, gameState.allCards)) {\r\n\t\t\t\t\t\tplayBloodGemsOn(avenger, entity, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.IceSickle:\r\n\t\t\tgrantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t),\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t4,\r\n\t\t\t\t0,\r\n\t\t\t\tnull,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\thighestHealthMinion,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t10,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\thighestHealthMinion,\r\n\t\t\t\totherBoard,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tavenger.reborn = true;\r\n\t\t\tavenger.taunt = true;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tavenger.reborn = true;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tconst championPrimusStat = avenger.cardId === CardIds.ChampionOfThePrimus_BG27_029_G ? 2 : 1;\r\n\t\t\tboardWithDeadEntityHero.globalInfo.UndeadAttackBonus += championPrimusStat;\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tchampionPrimusStat,\r\n\t\t\t\t0,\r\n\t\t\t\tgameState,\r\n\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t);\r\n\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\ttumblingDisasterEntity.scriptDataNum1++;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\tconst randomMagnetic = gameState.cardsData.getRandomMechToMagnetize(boardWithDeadEntityHero.tavernTier);\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomMagnetic], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\tavenger.scriptDataNum1++;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\tconst quilligraphySetBuff =\r\n\t\t\t\tavenger.cardId === CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2 ? 2 : 1;\r\n\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += quilligraphySetBuff;\r\n\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += quilligraphySetBuff;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 3, 3, gameState);\r\n\t\t\tfor (const minion of boardWithDeadEntity) {\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\tif (boardWithDeadEntity.length > 0) {\r\n\t\t\t\tconst target = pickRandom(boardWithDeadEntity.filter((e) => !e.reborn));\r\n\t\t\t\ttarget.reborn = true;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tmurglMkStats,\r\n\t\t\t\tmurglMkStats,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\te.health += murglMkStats;\r\n\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (boardWithDeadEntityHero?.heroPowerId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tboardWithDeadEntity\r\n\t\t\t\t// .filter((entity) => !entity.definitelyDead && entity.health > 0)\r\n\t\t\t\t.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tboardWithDeadEntity.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n\tboardWithDeadEntityHero.avengeCurrent += boardWithDeadEntityHero.avengeDefault;\r\n};\r\n"]}
@@ -7,7 +7,10 @@ const utils_2 = require("../utils");
7
7
  const attack_1 = require("./attack");
8
8
  const blood_gems_1 = require("./blood-gems");
9
9
  const cards_in_hand_1 = require("./cards-in-hand");
10
+ const damage_to_hero_1 = require("./damage-to-hero");
11
+ const deathrattle_spawns_1 = require("./deathrattle-spawns");
10
12
  const magnetize_1 = require("./magnetize");
13
+ const spawns_1 = require("./spawns");
11
14
  const stats_1 = require("./stats");
12
15
  const golden_1 = require("./utils/golden");
13
16
  const computeBattlecryMultiplier = (board, boardHero, sharedState) => {
@@ -41,7 +44,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
41
44
  break;
42
45
  case "BG_UNG_073":
43
46
  case "TB_BaconUps_061":
44
- const rockPoolTarget = (0, utils_2.getRandomAliveMinion)(board, reference_data_1.Race.MURLOC, gameState.allCards);
47
+ const rockPoolTarget = (0, utils_2.getRandomAliveMinion)(board, hero, reference_data_1.Race.MURLOC, gameState.allCards);
45
48
  if (!!rockPoolTarget) {
46
49
  const rockpoolStats = entity.cardId === "BG_UNG_073" ? 1 : 2;
47
50
  (0, stats_1.modifyStats)(rockPoolTarget, rockpoolStats, rockpoolStats, board, hero, gameState);
@@ -82,7 +85,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
82
85
  break;
83
86
  case "BGS_038":
84
87
  case "TB_BaconUps_108":
85
- const twilightEmissaryTarget = (0, utils_2.getRandomAliveMinion)(board, reference_data_1.Race.DRAGON, gameState.allCards);
88
+ const twilightEmissaryTarget = (0, utils_2.getRandomAliveMinion)(board, hero, reference_data_1.Race.DRAGON, gameState.allCards);
86
89
  const twilightEmissaryStats = entity.cardId === "BGS_038" ? 2 : 4;
87
90
  (0, stats_1.modifyStats)(twilightEmissaryTarget, twilightEmissaryStats, twilightEmissaryStats, board, hero, gameState);
88
91
  gameState.spectator.registerPowerTarget(entity, twilightEmissaryTarget, board, hero, otherHero);
@@ -106,6 +109,10 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
106
109
  case "BG26_522":
107
110
  case "BG26_522_G":
108
111
  (0, utils_2.addStatsToBoard)(entity, board.filter((e) => e.entityId != entity.entityId), hero, entity.cardId === "BG26_522" ? 2 : 4, entity.cardId === "BG26_522" ? 2 : 4, gameState, reference_data_1.Race[reference_data_1.Race.DEMON]);
112
+ const numberOfTimesToTrigger = entity.cardId === "BG26_522" ? 1 : 2;
113
+ for (let i = 0; i < numberOfTimesToTrigger; i++) {
114
+ (0, damage_to_hero_1.dealDamageToHero)(entity, hero, board, 2, gameState);
115
+ }
109
116
  break;
110
117
  case "BG26_159":
111
118
  case "BG26_159_G":
@@ -117,7 +124,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
117
124
  case "BG21_021_G":
118
125
  const smoggerLoops = entity.cardId === "BG21_021" ? 1 : 2;
119
126
  for (let i = 0; i < smoggerLoops; i++) {
120
- const smoggerTarget = (0, utils_2.getRandomAliveMinion)(board, reference_data_1.Race.ELEMENTAL, gameState.allCards);
127
+ const smoggerTarget = (0, utils_2.getRandomAliveMinion)(board, hero, reference_data_1.Race.ELEMENTAL, gameState.allCards);
121
128
  const smoggerStats = (_e = hero.tavernTier) !== null && _e !== void 0 ? _e : 3;
122
129
  (0, stats_1.modifyStats)(smoggerTarget, smoggerStats, smoggerStats, board, hero, gameState);
123
130
  gameState.spectator.registerPowerTarget(entity, smoggerTarget, board, hero, otherHero);
@@ -271,7 +278,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
271
278
  break;
272
279
  case "BG27_018":
273
280
  case "BG27_018_G":
274
- const emergentFlameTarget = (0, utils_1.pickRandom)(allMinions.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.ELEMENTAL, gameState.allCards)));
281
+ const emergentFlameTarget = (0, utils_1.pickRandom)(allMinions.filter((e) => (0, utils_2.hasCorrectTribe)(e, hero, reference_data_1.Race.ELEMENTAL, gameState.allCards)));
275
282
  if (!!emergentFlameTarget) {
276
283
  const targetBoard = board.includes(emergentFlameTarget) ? board : otherBoard;
277
284
  const targetHero = board.includes(emergentFlameTarget) ? hero : otherHero;
@@ -283,7 +290,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
283
290
  break;
284
291
  case "BG25_309t":
285
292
  case "BG25_309_Gt":
286
- const smolderwingTarget = (0, utils_1.pickRandom)(allMinions.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.DRAGON, gameState.allCards)));
293
+ const smolderwingTarget = (0, utils_1.pickRandom)(allMinions.filter((e) => (0, utils_2.hasCorrectTribe)(e, hero, reference_data_1.Race.DRAGON, gameState.allCards)));
287
294
  if (!!smolderwingTarget) {
288
295
  const targetBoard = board.includes(smolderwingTarget) ? board : otherBoard;
289
296
  const targetHero = board.includes(smolderwingTarget) ? hero : otherHero;
@@ -304,7 +311,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
304
311
  case "BG25_034_G":
305
312
  const captainSandersTarget = (0, utils_1.pickRandom)(board.filter((e) => !(0, golden_1.isMinionGolden)(e, gameState.allCards)));
306
313
  if (captainSandersTarget) {
307
- (0, golden_1.makeMinionGolden)(captainSandersTarget, entity, board, hero, gameState);
314
+ (0, golden_1.makeMinionGolden)(captainSandersTarget, entity, board, hero, otherHero, gameState);
308
315
  }
309
316
  break;
310
317
  case "BG23_017":
@@ -316,9 +323,9 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
316
323
  case "BG24_012":
317
324
  case "BG24_012_G":
318
325
  const murkyScale = entity.cardId === "BG24_012" ? 1 : 2;
319
- const murlocsControlled = board.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.MURLOC, gameState.allCards)).length;
326
+ const murlocsControlled = board.filter((e) => (0, utils_2.hasCorrectTribe)(e, hero, reference_data_1.Race.MURLOC, gameState.allCards)).length;
320
327
  const murkyStats = murkyScale * 3 * murlocsControlled;
321
- const murkyTarget = (0, utils_1.pickRandom)(board.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.MURLOC, gameState.allCards)));
328
+ const murkyTarget = (0, utils_1.pickRandom)(board.filter((e) => (0, utils_2.hasCorrectTribe)(e, hero, reference_data_1.Race.MURLOC, gameState.allCards)));
322
329
  if (!!murkyTarget) {
323
330
  (0, stats_1.modifyStats)(murkyTarget, murkyStats, murkyStats, board, hero, gameState);
324
331
  }
@@ -327,7 +334,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
327
334
  case "BG26_814_G":
328
335
  const balladistMultiplier = entity.cardId === "BG26_814" ? 1 : 2;
329
336
  const balladistStats = balladistMultiplier * ((_o = entity.scriptDataNum1) !== null && _o !== void 0 ? _o : 0);
330
- const balladistTargets = allMinions.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.PIRATE, gameState.allCards));
337
+ const balladistTargets = allMinions.filter((e) => (0, utils_2.hasCorrectTribe)(e, hero, reference_data_1.Race.PIRATE, gameState.allCards));
331
338
  const balladistTarget = (0, utils_1.pickRandom)(balladistTargets);
332
339
  if (balladistTarget) {
333
340
  const targetBoard = board.includes(balladistTarget) ? board : otherBoard;
@@ -472,7 +479,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
472
479
  break;
473
480
  case "BG28_303":
474
481
  case "BG28_303_G":
475
- const disguisedGraverobberTarget = (0, utils_1.pickRandomAlive)(board.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.UNDEAD, gameState.allCards)));
482
+ const disguisedGraverobberTarget = (0, utils_1.pickRandomAlive)(board.filter((e) => (0, utils_2.hasCorrectTribe)(e, hero, reference_data_1.Race.UNDEAD, gameState.allCards)));
476
483
  if (disguisedGraverobberTarget) {
477
484
  const disguisedGraverobberNumberOfCopies = entity.cardId === "BG28_303" ? 1 : 2;
478
485
  disguisedGraverobberTarget.definitelyDead = true;
@@ -502,7 +509,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
502
509
  break;
503
510
  case "BGDUO_119":
504
511
  case "BGDUO_119_G":
505
- const conductorTarget = (0, utils_1.pickRandom)(allMinions.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.ELEMENTAL, gameState.allCards)));
512
+ const conductorTarget = (0, utils_1.pickRandom)(allMinions.filter((e) => (0, utils_2.hasCorrectTribe)(e, hero, reference_data_1.Race.ELEMENTAL, gameState.allCards)));
506
513
  if (!!conductorTarget) {
507
514
  const targetBoard = board.includes(conductorTarget) ? board : otherBoard;
508
515
  const targetHero = board.includes(conductorTarget) ? hero : otherHero;
@@ -554,7 +561,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
554
561
  break;
555
562
  case "BG29_503":
556
563
  case "BG29_503_G":
557
- const boardWithMechs = board.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.MECH, gameState.allCards));
564
+ const boardWithMechs = board.filter((e) => (0, utils_2.hasCorrectTribe)(e, hero, reference_data_1.Race.MECH, gameState.allCards));
558
565
  const junkerTarget = (0, utils_1.pickRandom)(boardWithMechs);
559
566
  if (junkerTarget) {
560
567
  const numberOfMagnetizes = entity.cardId === "BG29_503" ? 1 : 2;
@@ -592,6 +599,40 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
592
599
  (0, stats_1.modifyStats)(tuskarrTarget, attackBuff, healthBuff, board, hero, gameState);
593
600
  }
594
601
  break;
602
+ case "BG30_127":
603
+ case "BG30_127_G":
604
+ if (board.length > 0) {
605
+ const targets = board.filter((e) => gameState.cardsData.getTavernLevel(e.cardId) <= 3);
606
+ if (targets.length > 0) {
607
+ const multiplier = entity.cardId === "BG30_127" ? 1 : 2;
608
+ targets.forEach((target) => {
609
+ (0, stats_1.modifyStats)(target, multiplier * 2, multiplier * 1, board, hero, gameState);
610
+ gameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);
611
+ });
612
+ }
613
+ }
614
+ break;
615
+ case "BG30_104":
616
+ case "BG30_104_G":
617
+ if (board.length > 0) {
618
+ const transformedInto = gameState.cardsData.getRandomMinionForTavernTier(3);
619
+ const premiumDbfId = gameState.allCards.getCard(transformedInto).battlegroundsPremiumDbfId;
620
+ const goldenCardId = gameState.allCards.getCard(premiumDbfId).id;
621
+ const currentIndex = board.findIndex((e) => e.entityId === entity.entityId);
622
+ const currentIndexFromRight = board.length - currentIndex - 1;
623
+ board.splice(currentIndex, 1);
624
+ const newMinions = (0, deathrattle_spawns_1.spawnEntities)(goldenCardId, 1, board, hero, otherBoard, otherHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, entity.friendly, false);
625
+ const spawns = (0, spawns_1.performEntitySpawns)(newMinions, board, hero, entity, currentIndexFromRight, otherBoard, otherHero, gameState);
626
+ }
627
+ break;
628
+ case "BG30_850":
629
+ case "BG30_850_G":
630
+ const newMinions = (0, deathrattle_spawns_1.spawnEntities)(entity.cardId === "BG30_850_G"
631
+ ? "BG_ICC_026t_G"
632
+ : "BG_ICC_026t", 1, board, hero, otherBoard, otherHero, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, entity.friendly, false);
633
+ const indexFromRight = board.length - board.findIndex((e) => e.entityId === entity.entityId) - 1;
634
+ const spawns = (0, spawns_1.performEntitySpawns)(newMinions, board, hero, entity, indexFromRight, otherBoard, otherHero, gameState);
635
+ break;
595
636
  default:
596
637
  const hasBattlecry = (_z = (_y = gameState.allCards
597
638
  .getCard(entity.cardId)) === null || _y === void 0 ? void 0 : _y.mechanics) === null || _z === void 0 ? void 0 : _z.includes(reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]);