@firestone-hs/simulate-bgs-battle 1.1.467 → 1.1.468
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bgs-player-entity.d.ts +12 -1
- package/dist/bgs-player-entity.js.map +1 -1
- package/dist/cards/cards-data.d.ts +0 -1
- package/dist/cards/cards-data.js +18 -50
- package/dist/cards/cards-data.js.map +1 -1
- package/dist/divine-shield.d.ts +6 -0
- package/dist/divine-shield.js +100 -0
- package/dist/divine-shield.js.map +1 -0
- package/dist/input-sanitation.js +3 -2
- package/dist/input-sanitation.js.map +1 -1
- package/dist/simulate-bgs-battle.js +3 -0
- package/dist/simulate-bgs-battle.js.map +1 -1
- package/dist/simulation/add-minion-to-board.d.ts +2 -5
- package/dist/simulation/add-minion-to-board.js +172 -45
- package/dist/simulation/add-minion-to-board.js.map +1 -1
- package/dist/simulation/attack.js +25 -59
- package/dist/simulation/attack.js.map +1 -1
- package/dist/simulation/auras.d.ts +2 -0
- package/dist/simulation/auras.js +60 -23
- package/dist/simulation/auras.js.map +1 -1
- package/dist/simulation/avenge.js +36 -7
- package/dist/simulation/avenge.js.map +1 -1
- package/dist/simulation/battlecries.js +53 -12
- package/dist/simulation/battlecries.js.map +1 -1
- package/dist/simulation/blood-gems.d.ts +2 -2
- package/dist/simulation/blood-gems.js +28 -5
- package/dist/simulation/blood-gems.js.map +1 -1
- package/dist/simulation/cards-in-hand.js +1 -1
- package/dist/simulation/cards-in-hand.js.map +1 -1
- package/dist/simulation/damage-effects.js +14 -2
- package/dist/simulation/damage-effects.js.map +1 -1
- package/dist/simulation/damage-to-hero.d.ts +4 -0
- package/dist/simulation/damage-to-hero.js +8 -0
- package/dist/simulation/damage-to-hero.js.map +1 -0
- package/dist/simulation/death-effects.js +15 -0
- package/dist/simulation/death-effects.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +58 -27
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/deathrattle-orchestration.js +3 -3
- package/dist/simulation/deathrattle-orchestration.js.map +1 -1
- package/dist/simulation/deathrattle-spawns.js +32 -5
- package/dist/simulation/deathrattle-spawns.js.map +1 -1
- package/dist/simulation/frenzy.js +2 -2
- package/dist/simulation/frenzy.js.map +1 -1
- package/dist/simulation/minion-death.d.ts +1 -1
- package/dist/simulation/minion-death.js +47 -9
- package/dist/simulation/minion-death.js.map +1 -1
- package/dist/simulation/on-attack.js +11 -4
- package/dist/simulation/on-attack.js.map +1 -1
- package/dist/simulation/on-being-attacked.js +3 -2
- package/dist/simulation/on-being-attacked.js.map +1 -1
- package/dist/simulation/reborn.js +9 -0
- package/dist/simulation/reborn.js.map +1 -1
- package/dist/simulation/remove-minion-from-board.d.ts +2 -1
- package/dist/simulation/remove-minion-from-board.js +9 -7
- package/dist/simulation/remove-minion-from-board.js.map +1 -1
- package/dist/simulation/spawn-fail.d.ts +4 -0
- package/dist/simulation/spawn-fail.js +28 -0
- package/dist/simulation/spawn-fail.js.map +1 -0
- package/dist/simulation/spawns.js +2 -4
- package/dist/simulation/spawns.js.map +1 -1
- package/dist/simulation/spectator/spectator.d.ts +2 -2
- package/dist/simulation/spectator/spectator.js.map +1 -1
- package/dist/simulation/start-of-combat.js +248 -39
- package/dist/simulation/start-of-combat.js.map +1 -1
- package/dist/simulation/stats.js +2 -2
- package/dist/simulation/stats.js.map +1 -1
- package/dist/simulation/summon-when-space.js +39 -0
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/dist/simulation/utils/golden.d.ts +1 -1
- package/dist/simulation/utils/golden.js +2 -2
- package/dist/simulation/utils/golden.js.map +1 -1
- package/dist/utils.d.ts +7 -8
- package/dist/utils.js +71 -52
- package/dist/utils.js.map +1 -1
- package/package.json +1 -1
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{"version":3,"file":"spawns.js","sourceRoot":"","sources":["../../src/simulation/spawns.ts"],"names":[],"mappings":";;;AAEA,+DAAyD;AACzD,qCAA0C;
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{"version":3,"file":"spawns.js","sourceRoot":"","sources":["../../src/simulation/spawns.ts"],"names":[],"mappings":";;;AAEA,+DAAyD;AACzD,qCAA0C;AAE1C,6CAAqD;AAE9C,MAAM,mBAAmB,GAAG,CAClC,iBAAyC,EACzC,qBAAoC,EACpC,yBAA0C,EAC1C,iBAAgD,EAChD,+BAAuC,EACvC,aAA4B,EAC5B,iBAAkC,EAClC,SAAwB,EACxB,cAAc,GAAG,IAAI,EACI,EAAE;IAC3B,MAAM,YAAY,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;IACvG,MAAM,eAAe,GAAG,EAAE,CAAC;IAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7C,MAAM,SAAS,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAElC,IAAI,qBAAqB,CAAC,MAAM,IAAI,CAAC,EAAE;YACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,IAAA,kCAAqB,EAAC,YAAY,CAAC,CAAC,CAAC,EAAE,qBAAqB,EAAE,yBAAyB,EAAE,SAAS,CAAC,CAAC;aACpG;YACD,MAAM;SACN;QAKD,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,qBAAqB,CAAC,MAAM,GAAG,+BAA+B,CAAC,CAAC;QACnG,IAAA,sCAAgB,EACf,qBAAqB,EACrB,yBAAyB,EACzB,iBAAiB,EACjB,cAAc,EACd,SAAS,EACT,SAAS,CACT,CAAC;QACF,IAAI,SAAS,CAAC,iBAAiB,EAAE;YAQhC,IAAA,uBAAc,EACb,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,SAAS,CACT,CAAC;YASF,SAAS,CAAC,iBAAiB,GAAG,KAAK,CAAC;SACpC;QACD,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE;YACtD,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAChC;KACD;IAED,SAAS,CAAC,SAAS,CAAC,oBAAoB,CAAC,iBAAiB,EAAE,qBAAqB,EAAE,eAAe,CAAC,CAAC;IACpG,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAnEW,QAAA,mBAAmB,uBAmE9B","sourcesContent":["import { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { addMinionToBoard } from './add-minion-to-board';\r\nimport { simulateAttack } from './attack';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onMinionFailedToSpawn } from './spawn-fail';\r\n\r\nexport const performEntitySpawns = (\r\n\tcandidateEntities: readonly BoardEntity[],\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tspawnSourceEntity: BoardEntity | BgsPlayerEntity,\r\n\tspawnSourceEntityIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tapplySelfAuras = true,\r\n): readonly BoardEntity[] => {\r\n\tconst aliveEntites = candidateEntities.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tconst spawnedEntities = [];\r\n\tfor (let i = 0; i < aliveEntites.length; i++) {\r\n\t\tconst newMinion = aliveEntites[i];\r\n\t\t// All entities have been spawned\r\n\t\tif (boardWithKilledMinion.length >= 7) {\r\n\t\t\tfor (let j = i; j < aliveEntites.length; j++) {\r\n\t\t\t\tonMinionFailedToSpawn(aliveEntites[j], boardWithKilledMinion, boardWithKilledMinionHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\t// Avoid minions spawning backwards (we don't have this issue if we add all elements at\r\n\t\t// the same time, but here we want to be able to attack after each spawn, which in turn\r\n\t\t// means that the minion can die before the other one spawns)\r\n\t\t// In boardWithKilledMinion, the dead minion has already been removed\r\n\t\tconst indexToSpawnAt = Math.max(0, boardWithKilledMinion.length - spawnSourceEntityIndexFromRight);\r\n\t\taddMinionToBoard(\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoardHero,\r\n\t\t\tindexToSpawnAt,\r\n\t\t\tnewMinion,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tif (newMinion.attackImmediately) {\r\n\t\t\t// console.debug(\r\n\t\t\t// \t'\\nattack immediately\\n',\r\n\t\t\t// \tstringifySimple(boardWithKilledMinion, gameState.allCards),\r\n\t\t\t// \t'\\n',\r\n\t\t\t// \tstringifySimple(opponentBoard, gameState.allCards),\r\n\t\t\t// );\r\n\t\t\t// Whenever we are already in a combat phase, we need to first clean up the state\r\n\t\t\tsimulateAttack(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\t// console.debug(\r\n\t\t\t// \t'after attack immediately\\n',\r\n\t\t\t// \tstringifySimple(boardWithKilledMinion, gameState.allCards),\r\n\t\t\t// \t'\\n',\r\n\t\t\t// \tstringifySimple(opponentBoard, gameState.allCards),\r\n\t\t\t// );\r\n\t\t\t// So that, even if the opponent's board is temporarily empty (e.g. no minion, but a token will\r\n\t\t\t// spawn in the enchantments resolution phase), the minion won't attack right away again\r\n\t\t\tnewMinion.attackImmediately = false;\r\n\t\t}\r\n\t\tif (newMinion.health > 0 && !newMinion.definitelyDead) {\r\n\t\t\tspawnedEntities.push(newMinion);\r\n\t\t}\r\n\t}\r\n\r\n\tgameState.spectator.registerMinionsSpawn(spawnSourceEntity, boardWithKilledMinion, spawnedEntities);\r\n\treturn spawnedEntities;\r\n};\r\n"]}
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import { BgsPlayerEntity } from '../../bgs-player-entity';
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import { BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';
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import { BoardEntity } from '../../board-entity';
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import { BoardSecret } from '../../board-secret';
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import { GameSample } from './game-sample';
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@@ -21,7 +21,7 @@ export declare class Spectator {
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registerPlayerAttack(friendlyBoard: readonly BoardEntity[], opponentBoard: readonly BoardEntity[], damage: number): void;
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registerOpponentAttack(friendlyBoard: readonly BoardEntity[], opponentBoard: readonly BoardEntity[], damage: number): void;
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registerDamageDealt(damagingEntity: BoardEntity, damagedEntity: BoardEntity, damageTaken: number, damagedEntityBoard: BoardEntity[]): void;
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registerPowerTarget(sourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret, targetEntity: BoardEntity | BgsPlayerEntity, targetBoard: BoardEntity[], hero1: BgsPlayerEntity, hero2: BgsPlayerEntity): void;
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registerPowerTarget(sourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret | BoardTrinket, targetEntity: BoardEntity | BgsPlayerEntity, targetBoard: BoardEntity[], hero1: BgsPlayerEntity, hero2: BgsPlayerEntity): void;
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registerMinionsSpawn(sourceEntity: BoardEntity | BgsPlayerEntity, boardOnWhichToSpawn: BoardEntity[], spawnedEntities: readonly BoardEntity[]): void;
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registerDeadEntities(deadMinionIndexes1: number[], deadEntities1: BoardEntity[], board1: BoardEntity[], deadMinionIndexes2: number[], deadEntities2: BoardEntity[], board2: BoardEntity[]): void;
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private addAction;
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{ BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { BoardSecret } from '../../board-secret';\r\nimport { GameAction, buildGameAction } from './game-action';\r\nimport { GameSample } from './game-sample';\r\n\r\nconst MAX_SAMPLES = 1;\r\n\r\nexport class Spectator {\r\n\tprivate actionsForCurrentBattle: GameAction[];\r\n\tprivate wonBattles: GameSample[];\r\n\tprivate tiedBattles: GameSample[];\r\n\tprivate lostBattles: GameSample[];\r\n\r\n\tconstructor() {\r\n\t\tthis.actionsForCurrentBattle = [];\r\n\t\tthis.wonBattles = [];\r\n\t\tthis.tiedBattles = [];\r\n\t\tthis.lostBattles = [];\r\n\t}\r\n\r\n\tpublic prune(): void {\r\n\t\tthis.wonBattles = this.wonBattles.slice(0, MAX_SAMPLES);\r\n\t\tthis.lostBattles = this.lostBattles.slice(0, MAX_SAMPLES);\r\n\t\tthis.tiedBattles = this.tiedBattles.slice(0, MAX_SAMPLES);\r\n\t}\r\n\r\n\tpublic buildOutcomeSamples(): {\r\n\t\twon: readonly GameSample[];\r\n\t\tlost: readonly GameSample[];\r\n\t\ttied: readonly GameSample[];\r\n\t} {\r\n\t\treturn {\r\n\t\t\twon: this.wonBattles?.map((battle) => this.cleanUpActions(battle)),\r\n\t\t\tlost: this.lostBattles?.map((battle) => this.cleanUpActions(battle)),\r\n\t\t\ttied: this.tiedBattles?.map((battle) => this.cleanUpActions(battle)),\r\n\t\t};\r\n\t}\r\n\r\n\tprivate cleanUpActions(battle: GameSample): GameSample {\r\n\t\tconst collapsed = this.collapseActions(battle.actions);\r\n\t\tconst result: GameSample = {\r\n\t\t\t...battle,\r\n\t\t\tactions: collapsed,\r\n\t\t};\r\n\t\treturn result;\r\n\t}\r\n\r\n\tpublic commitBattleResult(result: 'won' | 'lost' | 'tied'): void {\r\n\t\tif (\r\n\t\t\tthis.wonBattles.length >= MAX_SAMPLES &&\r\n\t\t\tthis.lostBattles.length >= MAX_SAMPLES &&\r\n\t\t\tthis.tiedBattles.length >= MAX_SAMPLES\r\n\t\t) {\r\n\t\t\tthis.actionsForCurrentBattle = [];\r\n\t\t\treturn;\r\n\t\t}\r\n\t\t// const actionsForBattle = this.collapseActions(this.actionsForCurrentBattle);\r\n\t\tconst actionsForBattle = this.actionsForCurrentBattle;\r\n\t\tthis.actionsForCurrentBattle = [];\r\n\r\n\t\tconst battle: GameSample = {\r\n\t\t\tactions: actionsForBattle,\r\n\t\t};\r\n\t\tswitch (result) {\r\n\t\t\tcase 'won':\r\n\t\t\t\tthis.wonBattles.push(battle);\r\n\t\t\t\tbreak;\r\n\t\t\tcase 'lost':\r\n\t\t\t\tthis.lostBattles.push(battle);\r\n\t\t\t\tbreak;\r\n\t\t\tcase 'tied':\r\n\t\t\t\tthis.tiedBattles.push(battle);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tpublic registerAttack(\r\n\t\tattackingEntity: BoardEntity,\r\n\t\tdefendingEntity: BoardEntity,\r\n\t\tattackingBoard: readonly BoardEntity[],\r\n\t\tdefendingBoard: readonly BoardEntity[],\r\n\t\tattackingBoardHero: BgsPlayerEntity,\r\n\t\tdefendingBoardHero: BgsPlayerEntity,\r\n\t): void {\r\n\t\t// console.debug(\r\n\t\t// \t'\\n register attack',\r\n\t\t// \tstringifySimple(attackingBoard),\r\n\t\t// \t'\\n',\r\n\t\t// \tstringifySimple(defendingBoard),\r\n\t\t// \t'\\n',\r\n\t\t// \tattackingBoard.find((e) => e.entityId === 2441),\r\n\t\t// \t'\\n',\r\n\t\t// \tattackingBoard.find((e) => e.entityId === 2442),\r\n\t\t// );\r\n\t\tconst isAttackerFriendly = attackingBoard.every((entity) => entity.friendly);\r\n\t\tconst playerHero = isAttackerFriendly ? attackingBoardHero : defendingBoardHero;\r\n\t\tconst opponentHero = isAttackerFriendly ? defendingBoardHero : attackingBoardHero;\r\n\t\tconst friendlyBoard = isAttackerFriendly ? attackingBoard : defendingBoard;\r\n\t\tconst opponentBoard = isAttackerFriendly ? defendingBoard : attackingBoard;\r\n\t\tconst action: GameAction = buildGameAction(playerHero, opponentHero, {\r\n\t\t\ttype: 'attack',\r\n\t\t\tsourceEntityId: attackingEntity.entityId,\r\n\t\t\ttargetEntityId: defendingEntity.entityId,\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\tplayerHand: this.sanitize(playerHero.hand),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\topponentHand: this.sanitize(opponentHero.hand),\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerStartOfCombat(\r\n\t\tfriendlyBoard: readonly BoardEntity[],\r\n\t\topponentBoard: readonly BoardEntity[],\r\n\t\tfriendlyHero: BgsPlayerEntity,\r\n\t\topponentHero: BgsPlayerEntity,\r\n\t): void {\r\n\t\tconst action: GameAction = buildGameAction(friendlyHero, opponentHero, {\r\n\t\t\ttype: 'start-of-combat',\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\tplayerHand: this.sanitize(friendlyHero.hand),\r\n\t\t\topponentHand: this.sanitize(opponentHero.hand),\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerPlayerAttack(\r\n\t\tfriendlyBoard: readonly BoardEntity[],\r\n\t\topponentBoard: readonly BoardEntity[],\r\n\t\tdamage: number,\r\n\t): void {\r\n\t\tconst action: GameAction = buildGameAction(null, null, {\r\n\t\t\ttype: 'player-attack',\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\tplayerHand: null,\r\n\t\t\topponentHand: null,\r\n\t\t\tdamages: [\r\n\t\t\t\t{\r\n\t\t\t\t\tdamage: damage,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerOpponentAttack(\r\n\t\tfriendlyBoard: readonly BoardEntity[],\r\n\t\topponentBoard: readonly BoardEntity[],\r\n\t\tdamage: number,\r\n\t): void {\r\n\t\tconst action: GameAction = buildGameAction(null, null, {\r\n\t\t\ttype: 'opponent-attack',\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\tplayerHand: null,\r\n\t\t\topponentHand: null,\r\n\t\t\tdamages: [\r\n\t\t\t\t{\r\n\t\t\t\t\tdamage: damage,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerDamageDealt(\r\n\t\tdamagingEntity: BoardEntity,\r\n\t\tdamagedEntity: BoardEntity,\r\n\t\tdamageTaken: number,\r\n\t\tdamagedEntityBoard: BoardEntity[],\r\n\t): void {\r\n\t\tif (!damagingEntity.entityId) {\r\n\t\t\t// console.error('missing damaging entity id', damagingEntity.cardId);\r\n\t\t}\r\n\t\tconst friendlyBoard = damagedEntityBoard.every((entity) => entity.friendly) ? damagedEntityBoard : null;\r\n\t\tconst opponentBoard = damagedEntityBoard.every((entity) => !entity.friendly) ? damagedEntityBoard : null;\r\n\t\tconst action: GameAction = buildGameAction(null, null, {\r\n\t\t\ttype: 'damage',\r\n\t\t\tdamages: [\r\n\t\t\t\t{\r\n\t\t\t\t\tsourceEntityId: damagingEntity.entityId,\r\n\t\t\t\t\ttargetEntityId: damagedEntity.entityId,\r\n\t\t\t\t\tdamage: damageTaken,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\tplayerHand: null,\r\n\t\t\topponentHand: null,\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerPowerTarget(\r\n\t\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\t\ttargetEntity: BoardEntity | BgsPlayerEntity,\r\n\t\ttargetBoard: BoardEntity[],\r\n\t\thero1: BgsPlayerEntity,\r\n\t\thero2: BgsPlayerEntity,\r\n\t): void {\r\n\t\tif (!targetEntity) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tif (!sourceEntity.entityId && !(sourceEntity as BgsPlayerEntity).heroPowerId) {\r\n\t\t\t// console.error('missing damaging entity id', sourceEntity.cardId);\r\n\t\t}\r\n\t\t// console.log('registerPowerTarget', stringifySimpleCard(sourceEntity), stringifySimpleCard(targetEntity), new Error().stack);\r\n\t\tconst friendlyBoard = targetBoard?.every((entity) => entity.friendly) ? targetBoard : null;\r\n\t\tconst opponentBoard = targetBoard?.every((entity) => !entity.friendly) ? targetBoard : null;\r\n\t\tconst friendlyHero = hero1?.friendly ? hero1 : hero2?.friendly ? hero2 : null;\r\n\t\tconst opponentHero = hero1?.friendly ? hero2 : hero2?.friendly ? hero1 : null;\r\n\t\tconst action: GameAction = buildGameAction(friendlyHero, opponentHero, {\r\n\t\t\ttype: 'power-target',\r\n\t\t\tsourceEntityId: sourceEntity.entityId,\r\n\t\t\ttargetEntityId: targetEntity.entityId,\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\tplayerHand: this.sanitize(friendlyHero?.hand),\r\n\t\t\topponentHand: this.sanitize(opponentHero?.hand),\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerMinionsSpawn(\r\n\t\tsourceEntity: BoardEntity | BgsPlayerEntity,\r\n\t\tboardOnWhichToSpawn: BoardEntity[],\r\n\t\tspawnedEntities: readonly BoardEntity[],\r\n\t): void {\r\n\t\tif (!spawnedEntities || spawnedEntities.length === 0) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (!sourceEntity?.entityId) {\r\n\t\t\t// console.error('missing spawn source entity id', sourceEntity);\r\n\t\t}\r\n\t\tconst friendlyBoard = boardOnWhichToSpawn.every((entity) => entity.friendly) ? boardOnWhichToSpawn : null;\r\n\t\tconst opponentBoard = boardOnWhichToSpawn.every((entity) => !entity.friendly) ? boardOnWhichToSpawn : null;\r\n\t\tconst action: GameAction = buildGameAction(null, null, {\r\n\t\t\ttype: 'spawn',\r\n\t\t\tspawns: this.sanitize(spawnedEntities),\r\n\t\t\tsourceEntityId: sourceEntity?.entityId,\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\tplayerHand: null,\r\n\t\t\topponentHand: null,\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerDeadEntities(\r\n\t\tdeadMinionIndexes1: number[],\r\n\t\tdeadEntities1: BoardEntity[],\r\n\t\tboard1: BoardEntity[],\r\n\t\tdeadMinionIndexes2: number[],\r\n\t\tdeadEntities2: BoardEntity[],\r\n\t\tboard2: BoardEntity[],\r\n\t): void {\r\n\t\tconst deaths = [...(deadEntities1 || []), ...(deadEntities2 || [])];\r\n\t\tif (!deaths || deaths.length === 0) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst action: GameAction = buildGameAction(null, null, {\r\n\t\t\ttype: 'minion-death',\r\n\t\t\tdeaths: this.sanitize(deaths),\r\n\t\t\tdeadMinionsPositionsOnBoard: [\r\n\t\t\t\t...(deadMinionIndexes1 || []).map((i) => board1.length - i),\r\n\t\t\t\t...(deadMinionIndexes2 || []).map((i) => board2.length - i),\r\n\t\t\t],\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tprivate addAction(action: GameAction) {\r\n\t\tthis.actionsForCurrentBattle.push(action);\r\n\t}\r\n\r\n\tprivate collapseActions(actions: readonly GameAction[]): readonly GameAction[] {\r\n\t\tif (!actions || actions.length === 0) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\t\tconst result: GameAction[] = [];\r\n\t\tfor (let i = 0; i < actions.length; i++) {\r\n\t\t\tconst action: GameAction = {\r\n\t\t\t\t...actions[i],\r\n\t\t\t\tplayerBoard: this.sanitize(actions[i].playerBoard),\r\n\t\t\t\topponentBoard: this.sanitize(actions[i].opponentBoard),\r\n\t\t\t\tplayerHand: this.sanitize(actions[i].playerHand),\r\n\t\t\t\topponentHand: this.sanitize(actions[i].opponentHand),\r\n\t\t\t\t// spawns: this.sanitize(actions[i].spawns),\r\n\t\t\t\tdeaths: this.sanitize(actions[i].deaths),\r\n\t\t\t};\r\n\t\t\t// action.playerBoard && console.debug('\\naction playerboard', stringifySimple(action.playerBoard));\r\n\t\t\tconst lastAction = result.length > 0 ? result[result.length - 1] : null;\r\n\r\n\t\t\tif (lastAction) {\r\n\t\t\t\taction.playerBoard = action.playerBoard ?? lastAction.playerBoard;\r\n\t\t\t\taction.opponentBoard = action.opponentBoard ?? lastAction.opponentBoard;\r\n\t\t\t\taction.playerHand = action.playerHand ?? lastAction.playerHand;\r\n\t\t\t\taction.opponentHand = action.opponentHand ?? lastAction.opponentHand;\r\n\t\t\t\taction.playerSecrets = action.playerSecrets ?? lastAction.playerSecrets;\r\n\t\t\t\taction.opponentSecrets = action.opponentSecrets ?? lastAction.opponentSecrets;\r\n\t\t\t\taction.playerRewardCardId = action.playerRewardCardId ?? lastAction.playerRewardCardId;\r\n\t\t\t\taction.playerRewardEntityId = action.playerRewardEntityId ?? lastAction.playerRewardEntityId;\r\n\t\t\t\taction.playerRewardData = action.playerRewardData ?? lastAction.playerRewardData;\r\n\t\t\t\taction.opponentRewardCardId = action.opponentRewardCardId ?? lastAction.opponentRewardCardId;\r\n\t\t\t\taction.opponentRewardEntityId = action.opponentRewardEntityId ?? lastAction.opponentRewardEntityId;\r\n\t\t\t\taction.opponentRewardData = action.opponentRewardData ?? lastAction.opponentRewardData;\r\n\t\t\t\taction.playerCardId = action.playerCardId ?? lastAction.playerCardId;\r\n\t\t\t\taction.playerEntityId = action.playerEntityId ?? lastAction.playerEntityId;\r\n\t\t\t\taction.playerHeroPowerCardId = action.playerHeroPowerCardId ?? lastAction.playerHeroPowerCardId;\r\n\t\t\t\taction.playerHeroPowerEntityId = action.playerHeroPowerEntityId ?? lastAction.playerHeroPowerEntityId;\r\n\t\t\t\taction.playerHeroPowerUsed = action.playerHeroPowerUsed ?? lastAction.playerHeroPowerUsed;\r\n\t\t\t\taction.opponentCardId = action.opponentCardId ?? lastAction.opponentCardId;\r\n\t\t\t\taction.opponentEntityId = action.opponentEntityId ?? lastAction.opponentEntityId;\r\n\t\t\t\taction.opponentHeroPowerCardId = action.opponentHeroPowerCardId ?? lastAction.opponentHeroPowerCardId;\r\n\t\t\t\taction.opponentHeroPowerEntityId =\r\n\t\t\t\t\taction.opponentHeroPowerEntityId ?? lastAction.opponentHeroPowerEntityId;\r\n\t\t\t\taction.opponentHeroPowerUsed = action.opponentHeroPowerUsed ?? lastAction.opponentHeroPowerUsed;\r\n\t\t\t}\r\n\r\n\t\t\tif (lastAction && action.type === 'damage' && lastAction.type === 'attack') {\r\n\t\t\t\tlastAction.damages = lastAction.damages || [];\r\n\t\t\t\tlastAction.damages.push({\r\n\t\t\t\t\tdamage: action.damages[0].damage,\r\n\t\t\t\t\tsourceEntityId: action.damages[0].sourceEntityId,\r\n\t\t\t\t\ttargetEntityId: action.damages[0].targetEntityId,\r\n\t\t\t\t});\r\n\t\t\t\tlastAction.playerBoard = action.playerBoard;\r\n\t\t\t\tlastAction.opponentBoard = action.opponentBoard;\r\n\t\t\t\tlastAction.playerHand = action.playerHand;\r\n\t\t\t\tlastAction.opponentHand = action.opponentHand;\r\n\t\t\t\tlastAction.playerSecrets = action.playerSecrets;\r\n\t\t\t\tlastAction.opponentSecrets = action.opponentSecrets;\r\n\t\t\t} else if (lastAction && action.type === 'damage' && lastAction.type === 'damage') {\r\n\t\t\t\tlastAction.damages = lastAction.damages || [];\r\n\t\t\t\tlastAction.damages.push({\r\n\t\t\t\t\tdamage: action.damages[0].damage,\r\n\t\t\t\t\tsourceEntityId: action.damages[0].sourceEntityId,\r\n\t\t\t\t\ttargetEntityId: action.damages[0].targetEntityId,\r\n\t\t\t\t});\r\n\t\t\t\tlastAction.playerBoard = action.playerBoard;\r\n\t\t\t\tlastAction.opponentBoard = action.opponentBoard;\r\n\t\t\t\tlastAction.playerHand = action.playerHand;\r\n\t\t\t\tlastAction.opponentHand = action.opponentHand;\r\n\t\t\t\tlastAction.playerSecrets = action.playerSecrets;\r\n\t\t\t\tlastAction.opponentSecrets = action.opponentSecrets;\r\n\t\t\t} else if (\r\n\t\t\t\tlastAction &&\r\n\t\t\t\taction.type === 'power-target' &&\r\n\t\t\t\tlastAction.type === 'power-target' &&\r\n\t\t\t\taction.sourceEntityId === lastAction.sourceEntityId\r\n\t\t\t) {\r\n\t\t\t\tlastAction.targetEntityIds =\r\n\t\t\t\t\tlastAction.targetEntityIds ?? (lastAction.targetEntityId ? [lastAction.targetEntityId] : []);\r\n\t\t\t\taction.targetEntityIds =\r\n\t\t\t\t\taction.targetEntityIds ?? (action.targetEntityId ? [action.targetEntityId] : []);\r\n\t\t\t\tlastAction.targetEntityIds.push(...action.targetEntityIds);\r\n\t\t\t\t// So that when multiple Leapfroggers enchantments target the same minion,\r\n\t\t\t\t// we can count them in the replay viewer's text\r\n\t\t\t\t// lastAction.targetEntityIds = [...new Set(lastAction.targetEntityIds)];\r\n\t\t\t\tlastAction.playerBoard = action.playerBoard;\r\n\t\t\t\tlastAction.opponentBoard = action.opponentBoard;\r\n\t\t\t\tlastAction.playerHand = action.playerHand;\r\n\t\t\t\tlastAction.opponentHand = action.opponentHand;\r\n\t\t\t\tlastAction.playerSecrets = action.playerSecrets;\r\n\t\t\t\tlastAction.opponentSecrets = action.opponentSecrets;\r\n\t\t\t} else {\r\n\t\t\t\tresult.push(action);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn result;\r\n\t}\r\n\r\n\t// Calling sanitize every time before we add an action to the list is mandatory, since\r\n\t// the entities and boards are mutable\r\n\tprivate sanitize(board: readonly BoardEntity[]): readonly BoardEntity[] {\r\n\t\tif (!board) {\r\n\t\t\treturn undefined;\r\n\t\t}\r\n\t\treturn board.map(\r\n\t\t\t(entity) =>\r\n\t\t\t\t({\r\n\t\t\t\t\tentityId: entity.entityId,\r\n\t\t\t\t\tcardId: entity.cardId,\r\n\t\t\t\t\tfriendly: entity.friendly,\r\n\t\t\t\t\tattack: entity.attack,\r\n\t\t\t\t\thealth: entity.health,\r\n\t\t\t\t\tmaxHealth: entity.maxHealth,\r\n\t\t\t\t\ttaunt: entity.taunt,\r\n\t\t\t\t\tdivineShield: entity.divineShield,\r\n\t\t\t\t\tpoisonous: entity.poisonous,\r\n\t\t\t\t\tvenomous: entity.venomous,\r\n\t\t\t\t\treborn: entity.reborn,\r\n\t\t\t\t\twindfury: entity.windfury,\r\n\t\t\t\t\tstealth: entity.stealth,\r\n\t\t\t\t} as BoardEntity),\r\n\t\t);\r\n\t}\r\n}\r\n"]}
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1
|
+
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{ BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { BoardSecret } from '../../board-secret';\r\nimport { GameAction, buildGameAction } from './game-action';\r\nimport { GameSample } from './game-sample';\r\n\r\nconst MAX_SAMPLES = 1;\r\n\r\nexport class Spectator {\r\n\tprivate actionsForCurrentBattle: GameAction[];\r\n\tprivate wonBattles: GameSample[];\r\n\tprivate tiedBattles: GameSample[];\r\n\tprivate lostBattles: GameSample[];\r\n\r\n\tconstructor() {\r\n\t\tthis.actionsForCurrentBattle = [];\r\n\t\tthis.wonBattles = [];\r\n\t\tthis.tiedBattles = [];\r\n\t\tthis.lostBattles = [];\r\n\t}\r\n\r\n\tpublic prune(): void {\r\n\t\tthis.wonBattles = this.wonBattles.slice(0, MAX_SAMPLES);\r\n\t\tthis.lostBattles = this.lostBattles.slice(0, MAX_SAMPLES);\r\n\t\tthis.tiedBattles = this.tiedBattles.slice(0, MAX_SAMPLES);\r\n\t}\r\n\r\n\tpublic buildOutcomeSamples(): {\r\n\t\twon: readonly GameSample[];\r\n\t\tlost: readonly GameSample[];\r\n\t\ttied: readonly GameSample[];\r\n\t} {\r\n\t\treturn {\r\n\t\t\twon: this.wonBattles?.map((battle) => this.cleanUpActions(battle)),\r\n\t\t\tlost: this.lostBattles?.map((battle) => this.cleanUpActions(battle)),\r\n\t\t\ttied: this.tiedBattles?.map((battle) => this.cleanUpActions(battle)),\r\n\t\t};\r\n\t}\r\n\r\n\tprivate cleanUpActions(battle: GameSample): GameSample {\r\n\t\tconst collapsed = this.collapseActions(battle.actions);\r\n\t\tconst result: GameSample = {\r\n\t\t\t...battle,\r\n\t\t\tactions: collapsed,\r\n\t\t};\r\n\t\treturn result;\r\n\t}\r\n\r\n\tpublic commitBattleResult(result: 'won' | 'lost' | 'tied'): void {\r\n\t\tif (\r\n\t\t\tthis.wonBattles.length >= MAX_SAMPLES &&\r\n\t\t\tthis.lostBattles.length >= MAX_SAMPLES &&\r\n\t\t\tthis.tiedBattles.length >= MAX_SAMPLES\r\n\t\t) {\r\n\t\t\tthis.actionsForCurrentBattle = [];\r\n\t\t\treturn;\r\n\t\t}\r\n\t\t// const actionsForBattle = this.collapseActions(this.actionsForCurrentBattle);\r\n\t\tconst actionsForBattle = this.actionsForCurrentBattle;\r\n\t\tthis.actionsForCurrentBattle = [];\r\n\r\n\t\tconst battle: GameSample = {\r\n\t\t\tactions: actionsForBattle,\r\n\t\t};\r\n\t\tswitch (result) {\r\n\t\t\tcase 'won':\r\n\t\t\t\tthis.wonBattles.push(battle);\r\n\t\t\t\tbreak;\r\n\t\t\tcase 'lost':\r\n\t\t\t\tthis.lostBattles.push(battle);\r\n\t\t\t\tbreak;\r\n\t\t\tcase 'tied':\r\n\t\t\t\tthis.tiedBattles.push(battle);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tpublic registerAttack(\r\n\t\tattackingEntity: BoardEntity,\r\n\t\tdefendingEntity: BoardEntity,\r\n\t\tattackingBoard: readonly BoardEntity[],\r\n\t\tdefendingBoard: readonly BoardEntity[],\r\n\t\tattackingBoardHero: BgsPlayerEntity,\r\n\t\tdefendingBoardHero: BgsPlayerEntity,\r\n\t): void {\r\n\t\t// console.debug(\r\n\t\t// \t'\\n register attack',\r\n\t\t// \tstringifySimple(attackingBoard),\r\n\t\t// \t'\\n',\r\n\t\t// \tstringifySimple(defendingBoard),\r\n\t\t// \t'\\n',\r\n\t\t// \tattackingBoard.find((e) => e.entityId === 2441),\r\n\t\t// \t'\\n',\r\n\t\t// \tattackingBoard.find((e) => e.entityId === 2442),\r\n\t\t// );\r\n\t\tconst isAttackerFriendly = attackingBoard.every((entity) => entity.friendly);\r\n\t\tconst playerHero = isAttackerFriendly ? attackingBoardHero : defendingBoardHero;\r\n\t\tconst opponentHero = isAttackerFriendly ? defendingBoardHero : attackingBoardHero;\r\n\t\tconst friendlyBoard = isAttackerFriendly ? attackingBoard : defendingBoard;\r\n\t\tconst opponentBoard = isAttackerFriendly ? defendingBoard : attackingBoard;\r\n\t\tconst action: GameAction = buildGameAction(playerHero, opponentHero, {\r\n\t\t\ttype: 'attack',\r\n\t\t\tsourceEntityId: attackingEntity.entityId,\r\n\t\t\ttargetEntityId: defendingEntity.entityId,\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\tplayerHand: this.sanitize(playerHero.hand),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\topponentHand: this.sanitize(opponentHero.hand),\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerStartOfCombat(\r\n\t\tfriendlyBoard: readonly BoardEntity[],\r\n\t\topponentBoard: readonly BoardEntity[],\r\n\t\tfriendlyHero: BgsPlayerEntity,\r\n\t\topponentHero: BgsPlayerEntity,\r\n\t): void {\r\n\t\tconst action: GameAction = buildGameAction(friendlyHero, opponentHero, {\r\n\t\t\ttype: 'start-of-combat',\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\tplayerHand: this.sanitize(friendlyHero.hand),\r\n\t\t\topponentHand: this.sanitize(opponentHero.hand),\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerPlayerAttack(\r\n\t\tfriendlyBoard: readonly BoardEntity[],\r\n\t\topponentBoard: readonly BoardEntity[],\r\n\t\tdamage: number,\r\n\t): void {\r\n\t\tconst action: GameAction = buildGameAction(null, null, {\r\n\t\t\ttype: 'player-attack',\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\tplayerHand: null,\r\n\t\t\topponentHand: null,\r\n\t\t\tdamages: [\r\n\t\t\t\t{\r\n\t\t\t\t\tdamage: damage,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerOpponentAttack(\r\n\t\tfriendlyBoard: readonly BoardEntity[],\r\n\t\topponentBoard: readonly BoardEntity[],\r\n\t\tdamage: number,\r\n\t): void {\r\n\t\tconst action: GameAction = buildGameAction(null, null, {\r\n\t\t\ttype: 'opponent-attack',\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\tplayerHand: null,\r\n\t\t\topponentHand: null,\r\n\t\t\tdamages: [\r\n\t\t\t\t{\r\n\t\t\t\t\tdamage: damage,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerDamageDealt(\r\n\t\tdamagingEntity: BoardEntity,\r\n\t\tdamagedEntity: BoardEntity,\r\n\t\tdamageTaken: number,\r\n\t\tdamagedEntityBoard: BoardEntity[],\r\n\t): void {\r\n\t\tif (!damagingEntity.entityId) {\r\n\t\t\t// console.error('missing damaging entity id', damagingEntity.cardId);\r\n\t\t}\r\n\t\tconst friendlyBoard = damagedEntityBoard.every((entity) => entity.friendly) ? damagedEntityBoard : null;\r\n\t\tconst opponentBoard = damagedEntityBoard.every((entity) => !entity.friendly) ? damagedEntityBoard : null;\r\n\t\tconst action: GameAction = buildGameAction(null, null, {\r\n\t\t\ttype: 'damage',\r\n\t\t\tdamages: [\r\n\t\t\t\t{\r\n\t\t\t\t\tsourceEntityId: damagingEntity.entityId,\r\n\t\t\t\t\ttargetEntityId: damagedEntity.entityId,\r\n\t\t\t\t\tdamage: damageTaken,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\tplayerHand: null,\r\n\t\t\topponentHand: null,\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerPowerTarget(\r\n\t\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret | BoardTrinket,\r\n\t\ttargetEntity: BoardEntity | BgsPlayerEntity,\r\n\t\ttargetBoard: BoardEntity[],\r\n\t\thero1: BgsPlayerEntity,\r\n\t\thero2: BgsPlayerEntity,\r\n\t): void {\r\n\t\tif (!targetEntity) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tif (!sourceEntity.entityId && !(sourceEntity as BgsPlayerEntity).heroPowerId) {\r\n\t\t\t// console.error('missing damaging entity id', sourceEntity.cardId);\r\n\t\t}\r\n\t\t// console.log('registerPowerTarget', stringifySimpleCard(sourceEntity), stringifySimpleCard(targetEntity), new Error().stack);\r\n\t\tconst friendlyBoard = targetBoard?.every((entity) => entity.friendly) ? targetBoard : null;\r\n\t\tconst opponentBoard = targetBoard?.every((entity) => !entity.friendly) ? targetBoard : null;\r\n\t\tconst friendlyHero = hero1?.friendly ? hero1 : hero2?.friendly ? hero2 : null;\r\n\t\tconst opponentHero = hero1?.friendly ? hero2 : hero2?.friendly ? hero1 : null;\r\n\t\tconst action: GameAction = buildGameAction(friendlyHero, opponentHero, {\r\n\t\t\ttype: 'power-target',\r\n\t\t\tsourceEntityId: sourceEntity.entityId,\r\n\t\t\ttargetEntityId: targetEntity.entityId,\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\tplayerHand: this.sanitize(friendlyHero?.hand),\r\n\t\t\topponentHand: this.sanitize(opponentHero?.hand),\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerMinionsSpawn(\r\n\t\tsourceEntity: BoardEntity | BgsPlayerEntity,\r\n\t\tboardOnWhichToSpawn: BoardEntity[],\r\n\t\tspawnedEntities: readonly BoardEntity[],\r\n\t): void {\r\n\t\tif (!spawnedEntities || spawnedEntities.length === 0) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (!sourceEntity?.entityId) {\r\n\t\t\t// console.error('missing spawn source entity id', sourceEntity);\r\n\t\t}\r\n\t\tconst friendlyBoard = boardOnWhichToSpawn.every((entity) => entity.friendly) ? boardOnWhichToSpawn : null;\r\n\t\tconst opponentBoard = boardOnWhichToSpawn.every((entity) => !entity.friendly) ? boardOnWhichToSpawn : null;\r\n\t\tconst action: GameAction = buildGameAction(null, null, {\r\n\t\t\ttype: 'spawn',\r\n\t\t\tspawns: this.sanitize(spawnedEntities),\r\n\t\t\tsourceEntityId: sourceEntity?.entityId,\r\n\t\t\tplayerBoard: this.sanitize(friendlyBoard),\r\n\t\t\topponentBoard: this.sanitize(opponentBoard),\r\n\t\t\tplayerHand: null,\r\n\t\t\topponentHand: null,\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tpublic registerDeadEntities(\r\n\t\tdeadMinionIndexes1: number[],\r\n\t\tdeadEntities1: BoardEntity[],\r\n\t\tboard1: BoardEntity[],\r\n\t\tdeadMinionIndexes2: number[],\r\n\t\tdeadEntities2: BoardEntity[],\r\n\t\tboard2: BoardEntity[],\r\n\t): void {\r\n\t\tconst deaths = [...(deadEntities1 || []), ...(deadEntities2 || [])];\r\n\t\tif (!deaths || deaths.length === 0) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst action: GameAction = buildGameAction(null, null, {\r\n\t\t\ttype: 'minion-death',\r\n\t\t\tdeaths: this.sanitize(deaths),\r\n\t\t\tdeadMinionsPositionsOnBoard: [\r\n\t\t\t\t...(deadMinionIndexes1 || []).map((i) => board1.length - i),\r\n\t\t\t\t...(deadMinionIndexes2 || []).map((i) => board2.length - i),\r\n\t\t\t],\r\n\t\t});\r\n\t\tthis.addAction(action);\r\n\t}\r\n\r\n\tprivate addAction(action: GameAction) {\r\n\t\tthis.actionsForCurrentBattle.push(action);\r\n\t}\r\n\r\n\tprivate collapseActions(actions: readonly GameAction[]): readonly GameAction[] {\r\n\t\tif (!actions || actions.length === 0) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\t\tconst result: GameAction[] = [];\r\n\t\tfor (let i = 0; i < actions.length; i++) {\r\n\t\t\tconst action: GameAction = {\r\n\t\t\t\t...actions[i],\r\n\t\t\t\tplayerBoard: this.sanitize(actions[i].playerBoard),\r\n\t\t\t\topponentBoard: this.sanitize(actions[i].opponentBoard),\r\n\t\t\t\tplayerHand: this.sanitize(actions[i].playerHand),\r\n\t\t\t\topponentHand: this.sanitize(actions[i].opponentHand),\r\n\t\t\t\t// spawns: this.sanitize(actions[i].spawns),\r\n\t\t\t\tdeaths: this.sanitize(actions[i].deaths),\r\n\t\t\t};\r\n\t\t\t// action.playerBoard && console.debug('\\naction playerboard', stringifySimple(action.playerBoard));\r\n\t\t\tconst lastAction = result.length > 0 ? result[result.length - 1] : null;\r\n\r\n\t\t\tif (lastAction) {\r\n\t\t\t\taction.playerBoard = action.playerBoard ?? lastAction.playerBoard;\r\n\t\t\t\taction.opponentBoard = action.opponentBoard ?? lastAction.opponentBoard;\r\n\t\t\t\taction.playerHand = action.playerHand ?? lastAction.playerHand;\r\n\t\t\t\taction.opponentHand = action.opponentHand ?? lastAction.opponentHand;\r\n\t\t\t\taction.playerSecrets = action.playerSecrets ?? lastAction.playerSecrets;\r\n\t\t\t\taction.opponentSecrets = action.opponentSecrets ?? lastAction.opponentSecrets;\r\n\t\t\t\taction.playerRewardCardId = action.playerRewardCardId ?? lastAction.playerRewardCardId;\r\n\t\t\t\taction.playerRewardEntityId = action.playerRewardEntityId ?? lastAction.playerRewardEntityId;\r\n\t\t\t\taction.playerRewardData = action.playerRewardData ?? lastAction.playerRewardData;\r\n\t\t\t\taction.opponentRewardCardId = action.opponentRewardCardId ?? lastAction.opponentRewardCardId;\r\n\t\t\t\taction.opponentRewardEntityId = action.opponentRewardEntityId ?? lastAction.opponentRewardEntityId;\r\n\t\t\t\taction.opponentRewardData = action.opponentRewardData ?? lastAction.opponentRewardData;\r\n\t\t\t\taction.playerCardId = action.playerCardId ?? lastAction.playerCardId;\r\n\t\t\t\taction.playerEntityId = action.playerEntityId ?? lastAction.playerEntityId;\r\n\t\t\t\taction.playerHeroPowerCardId = action.playerHeroPowerCardId ?? lastAction.playerHeroPowerCardId;\r\n\t\t\t\taction.playerHeroPowerEntityId = action.playerHeroPowerEntityId ?? lastAction.playerHeroPowerEntityId;\r\n\t\t\t\taction.playerHeroPowerUsed = action.playerHeroPowerUsed ?? lastAction.playerHeroPowerUsed;\r\n\t\t\t\taction.opponentCardId = action.opponentCardId ?? lastAction.opponentCardId;\r\n\t\t\t\taction.opponentEntityId = action.opponentEntityId ?? lastAction.opponentEntityId;\r\n\t\t\t\taction.opponentHeroPowerCardId = action.opponentHeroPowerCardId ?? lastAction.opponentHeroPowerCardId;\r\n\t\t\t\taction.opponentHeroPowerEntityId =\r\n\t\t\t\t\taction.opponentHeroPowerEntityId ?? lastAction.opponentHeroPowerEntityId;\r\n\t\t\t\taction.opponentHeroPowerUsed = action.opponentHeroPowerUsed ?? lastAction.opponentHeroPowerUsed;\r\n\t\t\t}\r\n\r\n\t\t\tif (lastAction && action.type === 'damage' && lastAction.type === 'attack') {\r\n\t\t\t\tlastAction.damages = lastAction.damages || [];\r\n\t\t\t\tlastAction.damages.push({\r\n\t\t\t\t\tdamage: action.damages[0].damage,\r\n\t\t\t\t\tsourceEntityId: action.damages[0].sourceEntityId,\r\n\t\t\t\t\ttargetEntityId: action.damages[0].targetEntityId,\r\n\t\t\t\t});\r\n\t\t\t\tlastAction.playerBoard = action.playerBoard;\r\n\t\t\t\tlastAction.opponentBoard = action.opponentBoard;\r\n\t\t\t\tlastAction.playerHand = action.playerHand;\r\n\t\t\t\tlastAction.opponentHand = action.opponentHand;\r\n\t\t\t\tlastAction.playerSecrets = action.playerSecrets;\r\n\t\t\t\tlastAction.opponentSecrets = action.opponentSecrets;\r\n\t\t\t} else if (lastAction && action.type === 'damage' && lastAction.type === 'damage') {\r\n\t\t\t\tlastAction.damages = lastAction.damages || [];\r\n\t\t\t\tlastAction.damages.push({\r\n\t\t\t\t\tdamage: action.damages[0].damage,\r\n\t\t\t\t\tsourceEntityId: action.damages[0].sourceEntityId,\r\n\t\t\t\t\ttargetEntityId: action.damages[0].targetEntityId,\r\n\t\t\t\t});\r\n\t\t\t\tlastAction.playerBoard = action.playerBoard;\r\n\t\t\t\tlastAction.opponentBoard = action.opponentBoard;\r\n\t\t\t\tlastAction.playerHand = action.playerHand;\r\n\t\t\t\tlastAction.opponentHand = action.opponentHand;\r\n\t\t\t\tlastAction.playerSecrets = action.playerSecrets;\r\n\t\t\t\tlastAction.opponentSecrets = action.opponentSecrets;\r\n\t\t\t} else if (\r\n\t\t\t\tlastAction &&\r\n\t\t\t\taction.type === 'power-target' &&\r\n\t\t\t\tlastAction.type === 'power-target' &&\r\n\t\t\t\taction.sourceEntityId === lastAction.sourceEntityId\r\n\t\t\t) {\r\n\t\t\t\tlastAction.targetEntityIds =\r\n\t\t\t\t\tlastAction.targetEntityIds ?? (lastAction.targetEntityId ? [lastAction.targetEntityId] : []);\r\n\t\t\t\taction.targetEntityIds =\r\n\t\t\t\t\taction.targetEntityIds ?? (action.targetEntityId ? [action.targetEntityId] : []);\r\n\t\t\t\tlastAction.targetEntityIds.push(...action.targetEntityIds);\r\n\t\t\t\t// So that when multiple Leapfroggers enchantments target the same minion,\r\n\t\t\t\t// we can count them in the replay viewer's text\r\n\t\t\t\t// lastAction.targetEntityIds = [...new Set(lastAction.targetEntityIds)];\r\n\t\t\t\tlastAction.playerBoard = action.playerBoard;\r\n\t\t\t\tlastAction.opponentBoard = action.opponentBoard;\r\n\t\t\t\tlastAction.playerHand = action.playerHand;\r\n\t\t\t\tlastAction.opponentHand = action.opponentHand;\r\n\t\t\t\tlastAction.playerSecrets = action.playerSecrets;\r\n\t\t\t\tlastAction.opponentSecrets = action.opponentSecrets;\r\n\t\t\t} else {\r\n\t\t\t\tresult.push(action);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn result;\r\n\t}\r\n\r\n\t// Calling sanitize every time before we add an action to the list is mandatory, since\r\n\t// the entities and boards are mutable\r\n\tprivate sanitize(board: readonly BoardEntity[]): readonly BoardEntity[] {\r\n\t\tif (!board) {\r\n\t\t\treturn undefined;\r\n\t\t}\r\n\t\treturn board.map(\r\n\t\t\t(entity) =>\r\n\t\t\t\t({\r\n\t\t\t\t\tentityId: entity.entityId,\r\n\t\t\t\t\tcardId: entity.cardId,\r\n\t\t\t\t\tfriendly: entity.friendly,\r\n\t\t\t\t\tattack: entity.attack,\r\n\t\t\t\t\thealth: entity.health,\r\n\t\t\t\t\tmaxHealth: entity.maxHealth,\r\n\t\t\t\t\ttaunt: entity.taunt,\r\n\t\t\t\t\tdivineShield: entity.divineShield,\r\n\t\t\t\t\tpoisonous: entity.poisonous,\r\n\t\t\t\t\tvenomous: entity.venomous,\r\n\t\t\t\t\treborn: entity.reborn,\r\n\t\t\t\t\twindfury: entity.windfury,\r\n\t\t\t\t\tstealth: entity.stealth,\r\n\t\t\t\t} as BoardEntity),\r\n\t\t);\r\n\t}\r\n}\r\n"]}
|
|
@@ -2,6 +2,7 @@
|
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
exports.performStartOfCombatMinionsForPlayer = exports.getHeroPowerForHero = exports.handleStartOfCombatHeroPowers = exports.handleIllidanHeroPowers = exports.handleStartOfCombat = void 0;
|
|
4
4
|
const reference_data_1 = require("@firestone-hs/reference-data");
|
|
5
|
+
const divine_shield_1 = require("../divine-shield");
|
|
5
6
|
const utils_1 = require("../services/utils");
|
|
6
7
|
const utils_2 = require("../utils");
|
|
7
8
|
const add_minion_to_board_1 = require("./add-minion-to-board");
|
|
@@ -189,10 +190,198 @@ const handleStartOfCombatAnomalies = (playerEntity, playerBoard, opponentEntity,
|
|
|
189
190
|
return currentAttacker;
|
|
190
191
|
};
|
|
191
192
|
const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, playerIsFriendly) => {
|
|
192
|
-
var _a;
|
|
193
|
-
if (
|
|
193
|
+
var _a, _b;
|
|
194
|
+
if (playerEntity.startOfCombatDone) {
|
|
194
195
|
return currentAttacker;
|
|
195
196
|
}
|
|
197
|
+
for (const trinket of playerEntity.trinkets) {
|
|
198
|
+
switch (trinket.cardId) {
|
|
199
|
+
case "BG30_MagicItem_902":
|
|
200
|
+
if (playerBoard.length > 0) {
|
|
201
|
+
(0, divine_shield_1.updateDivineShield)(playerBoard[0], playerBoard, playerEntity, opponentEntity, true, gameState);
|
|
202
|
+
gameState.spectator.registerPowerTarget(playerEntity, playerBoard[0], playerBoard, null, null);
|
|
203
|
+
if (playerBoard.length > 1) {
|
|
204
|
+
(0, divine_shield_1.updateDivineShield)(playerBoard[1], playerBoard, playerEntity, opponentEntity, true, gameState);
|
|
205
|
+
gameState.spectator.registerPowerTarget(playerEntity, playerBoard[1], playerBoard, null, null);
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
break;
|
|
209
|
+
case "BG30_MagicItem_962":
|
|
210
|
+
if (playerBoard.length > 0) {
|
|
211
|
+
const minionsByAttack = [...playerBoard].sort((a, b) => a.attack - b.attack);
|
|
212
|
+
const firstTarget = minionsByAttack[0];
|
|
213
|
+
(0, stats_1.setEntityStats)(firstTarget, 2 * firstTarget.maxAttack, 2 * firstTarget.maxHealth, playerBoard, playerEntity, gameState);
|
|
214
|
+
if (playerBoard.length > 1) {
|
|
215
|
+
const secondTarget = minionsByAttack[1];
|
|
216
|
+
(0, stats_1.setEntityStats)(secondTarget, 2 * secondTarget.maxAttack, 2 * secondTarget.maxHealth, playerBoard, playerEntity, gameState);
|
|
217
|
+
}
|
|
218
|
+
}
|
|
219
|
+
break;
|
|
220
|
+
case "BG30_MagicItem_970":
|
|
221
|
+
case "BG30_MagicItem_970t":
|
|
222
|
+
const medallionBuff = trinket.cardId === "BG30_MagicItem_970" ? 2 : 5;
|
|
223
|
+
(0, utils_2.addStatsToBoard)(trinket, playerBoard, playerEntity, medallionBuff, medallionBuff, gameState);
|
|
224
|
+
break;
|
|
225
|
+
case "BG30_MagicItem_542":
|
|
226
|
+
const highestAttack = Math.max(...playerBoard.map((entity) => entity.attack));
|
|
227
|
+
playerBoard
|
|
228
|
+
.filter((e) => (0, utils_2.hasCorrectTribe)(e, playerEntity, reference_data_1.Race.DRAGON, gameState.allCards))
|
|
229
|
+
.forEach((e) => {
|
|
230
|
+
(0, stats_1.setEntityStats)(e, highestAttack, null, playerBoard, playerEntity, gameState);
|
|
231
|
+
});
|
|
232
|
+
break;
|
|
233
|
+
case "BG30_MagicItem_952":
|
|
234
|
+
const elementals = (0, utils_1.shuffleArray)(playerBoard.filter((e) => (0, utils_2.hasCorrectTribe)(e, playerEntity, reference_data_1.Race.ELEMENTAL, gameState.allCards)));
|
|
235
|
+
const targets = elementals.slice(0, 2);
|
|
236
|
+
targets.forEach((e) => {
|
|
237
|
+
var _a;
|
|
238
|
+
e.enchantments = (_a = e.enchantments) !== null && _a !== void 0 ? _a : [];
|
|
239
|
+
e.enchantments.push({
|
|
240
|
+
cardId: "BG30_MagicItem_952e",
|
|
241
|
+
originEntityId: trinket.entityId,
|
|
242
|
+
repeats: 1,
|
|
243
|
+
timing: gameState.sharedState.currentEntityId++,
|
|
244
|
+
});
|
|
245
|
+
gameState.spectator.registerPowerTarget(playerEntity, e, playerBoard, null, null);
|
|
246
|
+
});
|
|
247
|
+
break;
|
|
248
|
+
case "BG30_MagicItem_917":
|
|
249
|
+
playerBoard
|
|
250
|
+
.filter((e) => (0, utils_2.hasCorrectTribe)(e, playerEntity, reference_data_1.Race.NAGA, gameState.allCards))
|
|
251
|
+
.forEach((e) => {
|
|
252
|
+
var _a;
|
|
253
|
+
e.enchantments = (_a = e.enchantments) !== null && _a !== void 0 ? _a : [];
|
|
254
|
+
e.enchantments.push({
|
|
255
|
+
cardId: "BG30_MagicItem_917e",
|
|
256
|
+
originEntityId: trinket.entityId,
|
|
257
|
+
repeats: 1,
|
|
258
|
+
timing: gameState.sharedState.currentEntityId++,
|
|
259
|
+
});
|
|
260
|
+
});
|
|
261
|
+
break;
|
|
262
|
+
case "BG30_MagicItem_411":
|
|
263
|
+
playerBoard
|
|
264
|
+
.filter((e) => (0, utils_2.hasCorrectTribe)(e, playerEntity, reference_data_1.Race.QUILBOAR, gameState.allCards))
|
|
265
|
+
.forEach((e) => {
|
|
266
|
+
var _a;
|
|
267
|
+
e.enchantments = (_a = e.enchantments) !== null && _a !== void 0 ? _a : [];
|
|
268
|
+
e.enchantments.push({
|
|
269
|
+
cardId: "BG30_MagicItem_411e",
|
|
270
|
+
originEntityId: trinket.entityId,
|
|
271
|
+
repeats: 1,
|
|
272
|
+
timing: gameState.sharedState.currentEntityId++,
|
|
273
|
+
});
|
|
274
|
+
});
|
|
275
|
+
break;
|
|
276
|
+
case "BG30_MagicItem_303":
|
|
277
|
+
if (playerBoard.length < 7) {
|
|
278
|
+
const newMinions = (0, deathrattle_spawns_1.spawnEntities)("BG_TTN_401", 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, true);
|
|
279
|
+
(0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, playerEntity, 0, opponentBoard, opponentEntity, gameState);
|
|
280
|
+
}
|
|
281
|
+
break;
|
|
282
|
+
case "BG30_MagicItem_407":
|
|
283
|
+
if (playerBoard.length < 7) {
|
|
284
|
+
const target = (0, utils_1.pickRandom)(gameState.cardsData.pirateSpawns);
|
|
285
|
+
(0, cards_in_hand_1.addCardsInHand)(playerEntity, playerBoard, [target], gameState);
|
|
286
|
+
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(target, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, false);
|
|
287
|
+
const spawns = (0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, playerEntity, 0, opponentBoard, opponentEntity, gameState);
|
|
288
|
+
spawns.forEach((spawn) => (spawn.attackImmediately = true));
|
|
289
|
+
}
|
|
290
|
+
break;
|
|
291
|
+
case "BG30_MagicItem_301":
|
|
292
|
+
playerBoard
|
|
293
|
+
.filter((e) => e.cardId === "BG25_008" ||
|
|
294
|
+
e.cardId === "BG25_008_G")
|
|
295
|
+
.forEach((knight) => {
|
|
296
|
+
knight.taunt = true;
|
|
297
|
+
knight.reborn = true;
|
|
298
|
+
gameState.spectator.registerPowerTarget(playerEntity, knight, playerBoard, null, null);
|
|
299
|
+
});
|
|
300
|
+
break;
|
|
301
|
+
case "BG30_MagicItem_822":
|
|
302
|
+
case "BG30_MagicItem_822t2":
|
|
303
|
+
trinket.rememberedMinion = null;
|
|
304
|
+
break;
|
|
305
|
+
case "BG30_MagicItem_989":
|
|
306
|
+
case "BG30_MagicItem_989t":
|
|
307
|
+
const artisanalUrnBuff = trinket.cardId === "BG30_MagicItem_989" ? 3 : 7;
|
|
308
|
+
playerEntity.globalInfo.UndeadAttackBonus =
|
|
309
|
+
((_a = playerEntity.globalInfo.UndeadAttackBonus) !== null && _a !== void 0 ? _a : 0) + artisanalUrnBuff;
|
|
310
|
+
break;
|
|
311
|
+
case "BG30_MagicItem_310":
|
|
312
|
+
playerBoard
|
|
313
|
+
.filter((e) => e.cardId === "BG25_354" ||
|
|
314
|
+
e.cardId === "BG25_354_G")
|
|
315
|
+
.forEach((e) => (e.stealth = true));
|
|
316
|
+
break;
|
|
317
|
+
case "BG30_MagicItem_441":
|
|
318
|
+
const highestHealthMinionInHand = (_b = playerEntity.hand) === null || _b === void 0 ? void 0 : _b.sort((a, b) => b.health - a.health)[0];
|
|
319
|
+
if (highestHealthMinionInHand && playerBoard.length > 0) {
|
|
320
|
+
(0, stats_1.modifyStats)(playerBoard[0], highestHealthMinionInHand.attack, highestHealthMinionInHand.health, playerBoard, playerEntity, gameState);
|
|
321
|
+
}
|
|
322
|
+
break;
|
|
323
|
+
case "BG30_MagicItem_995":
|
|
324
|
+
if (playerBoard.length > 0) {
|
|
325
|
+
playerBoard.forEach((entity) => {
|
|
326
|
+
const highest = Math.max(entity.attack, entity.health);
|
|
327
|
+
(0, stats_1.setEntityStats)(entity, highest, highest, playerBoard, playerEntity, gameState);
|
|
328
|
+
gameState.spectator.registerPowerTarget(trinket, entity, playerBoard, null, null);
|
|
329
|
+
});
|
|
330
|
+
}
|
|
331
|
+
break;
|
|
332
|
+
case "BG30_MagicItem_403":
|
|
333
|
+
if (playerBoard.length > 0) {
|
|
334
|
+
playerBoard
|
|
335
|
+
.filter((e) => (0, utils_2.getEffectiveTribesForEntity)(e, playerEntity, gameState.allCards).length === 0)
|
|
336
|
+
.forEach((entity) => {
|
|
337
|
+
(0, stats_1.setEntityStats)(entity, 3 * entity.attack, 3 * entity.health, playerBoard, playerEntity, gameState);
|
|
338
|
+
gameState.spectator.registerPowerTarget(trinket, entity, playerBoard, null, null);
|
|
339
|
+
});
|
|
340
|
+
}
|
|
341
|
+
break;
|
|
342
|
+
case "BG30_MagicItem_972":
|
|
343
|
+
if (playerBoard.length > 0) {
|
|
344
|
+
for (let i = 0; i < Math.min(playerBoard.length, 7); i++) {
|
|
345
|
+
const entityToCoy = playerBoard[i];
|
|
346
|
+
const copy = (0, utils_2.copyEntity)(entityToCoy);
|
|
347
|
+
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, false, false, false, copy);
|
|
348
|
+
const spawns = (0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, playerEntity, playerBoard.length - i - 1, opponentBoard, opponentEntity, gameState);
|
|
349
|
+
i += spawns.length;
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
currentAttacker =
|
|
353
|
+
playerBoard.length > opponentBoard.length
|
|
354
|
+
? playerIsFriendly
|
|
355
|
+
? 0
|
|
356
|
+
: 1
|
|
357
|
+
: opponentBoard.length > playerBoard.length
|
|
358
|
+
? playerIsFriendly
|
|
359
|
+
? 1
|
|
360
|
+
: 0
|
|
361
|
+
: Math.round(Math.random());
|
|
362
|
+
break;
|
|
363
|
+
case "BG30_MagicItem_821":
|
|
364
|
+
case "BG30_MagicItem_821t2":
|
|
365
|
+
if (playerBoard.length < 7) {
|
|
366
|
+
const spawnId = trinket.cardId === "BG30_MagicItem_821"
|
|
367
|
+
? "TB_BaconShop_HP_105t"
|
|
368
|
+
: "TB_BaconUps_307";
|
|
369
|
+
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(spawnId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, false);
|
|
370
|
+
const spawns = (0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, playerEntity, 0, opponentBoard, opponentEntity, gameState);
|
|
371
|
+
currentAttacker =
|
|
372
|
+
playerBoard.length > opponentBoard.length
|
|
373
|
+
? playerIsFriendly
|
|
374
|
+
? 0
|
|
375
|
+
: 1
|
|
376
|
+
: opponentBoard.length > playerBoard.length
|
|
377
|
+
? playerIsFriendly
|
|
378
|
+
? 1
|
|
379
|
+
: 0
|
|
380
|
+
: Math.round(Math.random());
|
|
381
|
+
}
|
|
382
|
+
break;
|
|
383
|
+
}
|
|
384
|
+
}
|
|
196
385
|
for (const reward of playerEntity.questRewards) {
|
|
197
386
|
switch (reward) {
|
|
198
387
|
case "BG24_Reward_111":
|
|
@@ -206,15 +395,16 @@ const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opp
|
|
|
206
395
|
const indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);
|
|
207
396
|
(0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, highestHealthMinion, indexFromRight, opponentBoard, opponentEntity, gameState);
|
|
208
397
|
gameState.spectator.registerPowerTarget(playerEntity, copy, playerBoard, null, null);
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
? 0
|
|
212
|
-
: 1
|
|
213
|
-
: opponentBoard.length > playerBoard.length
|
|
398
|
+
currentAttacker =
|
|
399
|
+
playerBoard.length > opponentBoard.length
|
|
214
400
|
? playerIsFriendly
|
|
215
|
-
?
|
|
216
|
-
:
|
|
217
|
-
:
|
|
401
|
+
? 0
|
|
402
|
+
: 1
|
|
403
|
+
: opponentBoard.length > playerBoard.length
|
|
404
|
+
? playerIsFriendly
|
|
405
|
+
? 1
|
|
406
|
+
: 0
|
|
407
|
+
: Math.round(Math.random());
|
|
218
408
|
}
|
|
219
409
|
break;
|
|
220
410
|
case "BG24_Reward_312":
|
|
@@ -225,10 +415,10 @@ const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opp
|
|
|
225
415
|
break;
|
|
226
416
|
case "BG24_Reward_109":
|
|
227
417
|
if (playerBoard.length > 0) {
|
|
228
|
-
(0, golden_1.makeMinionGolden)(playerBoard[0], playerEntity, playerBoard, playerEntity, gameState);
|
|
418
|
+
(0, golden_1.makeMinionGolden)(playerBoard[0], playerEntity, playerBoard, playerEntity, opponentEntity, gameState);
|
|
229
419
|
}
|
|
230
420
|
if (playerBoard.length > 1) {
|
|
231
|
-
(0, golden_1.makeMinionGolden)(playerBoard[playerBoard.length - 1], playerEntity, playerBoard, playerEntity, gameState);
|
|
421
|
+
(0, golden_1.makeMinionGolden)(playerBoard[playerBoard.length - 1], playerEntity, playerBoard, playerEntity, opponentEntity, gameState);
|
|
232
422
|
}
|
|
233
423
|
break;
|
|
234
424
|
}
|
|
@@ -280,7 +470,7 @@ const handleStartOfCombatAnomaliesForPlayer = (playerEntity, playerBoard, oppone
|
|
|
280
470
|
case "BG27_Anomaly_726":
|
|
281
471
|
if (playerBoard.length > 0) {
|
|
282
472
|
const dsTarget = playerBoard[0];
|
|
283
|
-
(0,
|
|
473
|
+
(0, divine_shield_1.updateDivineShield)(dsTarget, playerBoard, playerEntity, opponentEntity, true, gameState);
|
|
284
474
|
const rebornTarget = playerBoard[playerBoard.length - 1];
|
|
285
475
|
rebornTarget.reborn = true;
|
|
286
476
|
}
|
|
@@ -356,7 +546,7 @@ const handleAlakirForPlayer = (playerBoard, playerEntity, opponentBoard, opponen
|
|
|
356
546
|
const firstEntity = playerBoard[0];
|
|
357
547
|
firstEntity.windfury = true;
|
|
358
548
|
if (!firstEntity.divineShield) {
|
|
359
|
-
(0,
|
|
549
|
+
(0, divine_shield_1.updateDivineShield)(firstEntity, playerBoard, playerEntity, opponentEntity, true, gameState);
|
|
360
550
|
}
|
|
361
551
|
firstEntity.taunt = true;
|
|
362
552
|
gameState.spectator.registerPowerTarget(firstEntity, firstEntity, playerBoard, playerEntity, opponentEntity);
|
|
@@ -441,7 +631,7 @@ const handleTeronForPlayer = (playerBoard, playerEntity, opponentBoard, opponent
|
|
|
441
631
|
enchantments: (_a = minionThatWillDie.enchantments.map((e) => ({ ...e }))) !== null && _a !== void 0 ? _a : [],
|
|
442
632
|
pendingAttackBuffs: [],
|
|
443
633
|
};
|
|
444
|
-
(0, add_minion_to_board_1.removeAurasFromSelf)(minionToCopy, playerBoard, playerEntity, gameState
|
|
634
|
+
(0, add_minion_to_board_1.removeAurasFromSelf)(minionToCopy, playerBoard, playerEntity, gameState);
|
|
445
635
|
playerEntity.rapidReanimationMinion = minionToCopy;
|
|
446
636
|
minionThatWillDie.definitelyDead = true;
|
|
447
637
|
gameState.spectator.registerPowerTarget(playerEntity, minionThatWillDie, playerBoard, playerEntity, opponentEntity);
|
|
@@ -451,7 +641,7 @@ const handleTeronForPlayer = (playerBoard, playerEntity, opponentBoard, opponent
|
|
|
451
641
|
};
|
|
452
642
|
const handleWaxWarbandForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
453
643
|
if (playerBoard.length > 0) {
|
|
454
|
-
const boardWithTribes = playerBoard.filter((e) =>
|
|
644
|
+
const boardWithTribes = playerBoard.filter((e) => !!(0, utils_2.getEffectiveTribesForEntity)(e, playerEntity, gameState.allCards).length);
|
|
455
645
|
const boardWithoutAll = boardWithTribes.filter((e) => !gameState.allCards.getCard(e.cardId).races.includes(reference_data_1.Race[reference_data_1.Race.ALL]));
|
|
456
646
|
const selectedMinions = selectMinions(boardWithoutAll, reference_data_1.ALL_BG_RACES, gameState.allCards);
|
|
457
647
|
const allMinions = [
|
|
@@ -560,15 +750,11 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
560
750
|
}
|
|
561
751
|
let hasProcessed = true;
|
|
562
752
|
if (attacker.cardId === "BGS_019") {
|
|
563
|
-
const damage = attackingBoardBefore
|
|
564
|
-
.map((entity) => gameState.allCards.getCard(entity.cardId).races)
|
|
565
|
-
.filter((races) => (0, utils_2.isCorrectTribe)(races, reference_data_1.Race.DRAGON)).length;
|
|
753
|
+
const damage = attackingBoardBefore.filter((entity) => (0, utils_2.hasCorrectTribe)(entity, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards)).length;
|
|
566
754
|
(0, attack_1.dealDamageToRandomEnemy)(defendingBoard, defendingBoardHero, attacker, damage, attackingBoard, attackingBoardHero, gameState);
|
|
567
755
|
}
|
|
568
756
|
else if (attacker.cardId === "TB_BaconUps_102") {
|
|
569
|
-
const damage = attackingBoardBefore
|
|
570
|
-
.map((entity) => gameState.allCards.getCard(entity.cardId).races)
|
|
571
|
-
.filter((races) => (0, utils_2.isCorrectTribe)(races, reference_data_1.Race.DRAGON)).length;
|
|
757
|
+
const damage = attackingBoardBefore.filter((entity) => (0, utils_2.hasCorrectTribe)(entity, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards)).length;
|
|
572
758
|
(0, attack_1.dealDamageToRandomEnemy)(defendingBoard, defendingBoardHero, attacker, damage, attackingBoard, attackingBoardHero, gameState);
|
|
573
759
|
(0, attack_1.dealDamageToRandomEnemy)(defendingBoard, defendingBoardHero, attacker, damage, attackingBoard, attackingBoardHero, gameState);
|
|
574
760
|
}
|
|
@@ -577,7 +763,7 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
577
763
|
const stats = attacker.cardId === "BG21_014_G" ? 6 : 3;
|
|
578
764
|
const targets = attackingBoard
|
|
579
765
|
.filter((e) => e.entityId !== attacker.entityId)
|
|
580
|
-
.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.DRAGON, gameState.allCards));
|
|
766
|
+
.filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards));
|
|
581
767
|
for (const entity of targets) {
|
|
582
768
|
(0, stats_1.modifyStats)(entity, stats, stats, attackingBoard, attackingBoardHero, gameState);
|
|
583
769
|
gameState.spectator.registerPowerTarget(attacker, entity, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
@@ -592,7 +778,7 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
592
778
|
else if (attacker.cardId === "BG24_500" ||
|
|
593
779
|
attacker.cardId === "BG24_500_G") {
|
|
594
780
|
const otherDragons = attackingBoard
|
|
595
|
-
.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.DRAGON, gameState.allCards))
|
|
781
|
+
.filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards))
|
|
596
782
|
.filter((e) => e.entityId !== attacker.entityId);
|
|
597
783
|
const loops = attacker.cardId === "BG24_500_G" ? 2 : 1;
|
|
598
784
|
const dragonsToConsider = otherDragons;
|
|
@@ -600,7 +786,7 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
600
786
|
const otherDragon = (_c = (0, utils_1.pickRandom)(dragonsToConsider.filter((e) => !e.divineShield))) !== null && _c !== void 0 ? _c : (0, utils_1.pickRandom)(dragonsToConsider);
|
|
601
787
|
if (otherDragon) {
|
|
602
788
|
if (!otherDragon.divineShield) {
|
|
603
|
-
(0,
|
|
789
|
+
(0, divine_shield_1.updateDivineShield)(otherDragon, attackingBoard, attackingBoardHero, defendingBoardHero, true, gameState);
|
|
604
790
|
}
|
|
605
791
|
(0, stats_1.modifyStats)(otherDragon, 7, 7, attackingBoard, attackingBoardHero, gameState);
|
|
606
792
|
gameState.spectator.registerPowerTarget(attacker, otherDragon, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
@@ -612,7 +798,7 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
612
798
|
attacker.cardId === "BG26_356_G") {
|
|
613
799
|
const buff = attacker.cardId === "BG26_356_G" ? 16 : 8;
|
|
614
800
|
const otherDragons = attackingBoard
|
|
615
|
-
.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.DRAGON, gameState.allCards))
|
|
801
|
+
.filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards))
|
|
616
802
|
.filter((e) => e.entityId !== attacker.entityId);
|
|
617
803
|
otherDragons.forEach((otherDragon) => {
|
|
618
804
|
(0, stats_1.modifyStats)(otherDragon, 0, buff, attackingBoard, attackingBoardHero, gameState);
|
|
@@ -624,7 +810,7 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
624
810
|
const numberOfTargets = attacker.cardId === "BG25_023_G" ? 2 : 1;
|
|
625
811
|
for (let i = 0; i < numberOfTargets; i++) {
|
|
626
812
|
const undeadsWithoutReborn = attackingBoard
|
|
627
|
-
.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.UNDEAD, gameState.allCards))
|
|
813
|
+
.filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.UNDEAD, gameState.allCards))
|
|
628
814
|
.filter((e) => !e.reborn);
|
|
629
815
|
const chosenUndead = (0, utils_1.pickRandom)(undeadsWithoutReborn);
|
|
630
816
|
if (chosenUndead) {
|
|
@@ -652,14 +838,15 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
652
838
|
else if (attacker.cardId === "BG24_704" ||
|
|
653
839
|
attacker.cardId === "BG24_704_G") {
|
|
654
840
|
if (defendingBoard.length > 0) {
|
|
655
|
-
const
|
|
656
|
-
const
|
|
657
|
-
|
|
658
|
-
|
|
659
|
-
|
|
660
|
-
|
|
661
|
-
|
|
662
|
-
|
|
841
|
+
const validTargets = defendingBoard.filter((e) => gameState.cardsData.getTavernLevel(e.cardId) >= 5);
|
|
842
|
+
const numberOfPicks = attacker.cardId === "BG24_704_G" ? 2 : 1;
|
|
843
|
+
for (let i = 0; i < numberOfPicks; i++) {
|
|
844
|
+
const target = (0, utils_1.pickRandom)(validTargets);
|
|
845
|
+
if (!!target) {
|
|
846
|
+
castImpure(attacker, target, attackingBoard, gameState.spectator);
|
|
847
|
+
const targetIndex = validTargets.findIndex((e) => e.entityId === target.entityId);
|
|
848
|
+
validTargets.splice(targetIndex, 1);
|
|
849
|
+
}
|
|
663
850
|
}
|
|
664
851
|
}
|
|
665
852
|
}
|
|
@@ -796,7 +983,7 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
796
983
|
attacker.cardId === "BG29_810_G") {
|
|
797
984
|
const loops = attacker.cardId === "BG29_810_G" ? 2 : 1;
|
|
798
985
|
const pickedTargets = [];
|
|
799
|
-
const dragons = attackingBoard.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.DRAGON, gameState.allCards));
|
|
986
|
+
const dragons = attackingBoard.filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.allCards));
|
|
800
987
|
for (let i = 0; i < loops; i++) {
|
|
801
988
|
const target = dragons.filter((e) => !pickedTargets.includes(e))[0];
|
|
802
989
|
if (!!target) {
|
|
@@ -819,7 +1006,7 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
819
1006
|
const candidates = randomBoard.sort((a, b) => gameState.cardsData.getTavernLevel(a.cardId) - gameState.cardsData.getTavernLevel(b.cardId));
|
|
820
1007
|
const target = candidates[0];
|
|
821
1008
|
if (!!target) {
|
|
822
|
-
(0, golden_1.makeMinionGolden)(target, attacker, attackingBoard, attackingBoardHero, gameState);
|
|
1009
|
+
(0, golden_1.makeMinionGolden)(target, attacker, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);
|
|
823
1010
|
}
|
|
824
1011
|
}
|
|
825
1012
|
}
|
|
@@ -864,7 +1051,7 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
864
1051
|
const attackerIndex = attackingBoard.indexOf(attacker);
|
|
865
1052
|
attackingBoard.splice(attackerIndex, 0, copy);
|
|
866
1053
|
if (isGolden) {
|
|
867
|
-
(0, golden_1.makeMinionGolden)(copy, copy, attackingBoard, attackingBoardHero, gameState);
|
|
1054
|
+
(0, golden_1.makeMinionGolden)(copy, copy, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);
|
|
868
1055
|
}
|
|
869
1056
|
}
|
|
870
1057
|
}
|
|
@@ -880,7 +1067,7 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
880
1067
|
}
|
|
881
1068
|
else if (attacker.cardId === "TB_BaconShop_HERO_14_Buddy" ||
|
|
882
1069
|
attacker.cardId === "TB_BaconShop_HERO_14_Buddy_G") {
|
|
883
|
-
const minionsOfDifferentTypes = (0, utils_2.getMinionsOfDifferentTypes)(attackingBoard, gameState);
|
|
1070
|
+
const minionsOfDifferentTypes = (0, utils_2.getMinionsOfDifferentTypes)(attackingBoard, attackingBoardHero, gameState);
|
|
884
1071
|
if (minionsOfDifferentTypes.length >= 4) {
|
|
885
1072
|
const highestAttackOnBoard = Math.max(...attackingBoard.map((entity) => entity.attack));
|
|
886
1073
|
const highestHealthOnBoard = Math.max(...attackingBoard.map((entity) => entity.health));
|
|
@@ -889,6 +1076,28 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
889
1076
|
gameState.spectator.registerPowerTarget(attacker, attacker, attackingBoard, attackingBoardHero, defendingBoardHero);
|
|
890
1077
|
}
|
|
891
1078
|
}
|
|
1079
|
+
else if (attacker.cardId === "BG30_101" || attacker.cardId === "BG30_101_G") {
|
|
1080
|
+
if (attackingBoard.length > 0 || defendingBoard.length > 0) {
|
|
1081
|
+
const quantity = attacker.cardId === "BG30_101" ? 3 : 6;
|
|
1082
|
+
(0, divine_shield_1.grantDivineShieldToLeftmostMinions)(attacker, attackingBoard, attackingBoardHero, quantity, defendingBoardHero, gameState);
|
|
1083
|
+
}
|
|
1084
|
+
}
|
|
1085
|
+
else if (attacker.cardId === "BG30_119" ||
|
|
1086
|
+
attacker.cardId === "BG30_119_G") {
|
|
1087
|
+
attackingBoard
|
|
1088
|
+
.filter((e) => e.entityId !== attacker.entityId)
|
|
1089
|
+
.filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.PIRATE, gameState.allCards))
|
|
1090
|
+
.forEach((e) => {
|
|
1091
|
+
e.enchantments = e.enchantments || [];
|
|
1092
|
+
e.enchantments.push({
|
|
1093
|
+
cardId: attacker.cardId === "BG30_119_G"
|
|
1094
|
+
? "BG30_119_Ge"
|
|
1095
|
+
: "BG30_119e",
|
|
1096
|
+
originEntityId: attacker.entityId,
|
|
1097
|
+
timing: gameState.sharedState.currentEntityId++,
|
|
1098
|
+
});
|
|
1099
|
+
});
|
|
1100
|
+
}
|
|
892
1101
|
else {
|
|
893
1102
|
hasProcessed = false;
|
|
894
1103
|
}
|