@firestone-hs/simulate-bgs-battle 1.1.467 → 1.1.468

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/dist/bgs-player-entity.d.ts +12 -1
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/cards-data.d.ts +0 -1
  4. package/dist/cards/cards-data.js +18 -50
  5. package/dist/cards/cards-data.js.map +1 -1
  6. package/dist/divine-shield.d.ts +6 -0
  7. package/dist/divine-shield.js +100 -0
  8. package/dist/divine-shield.js.map +1 -0
  9. package/dist/input-sanitation.js +3 -2
  10. package/dist/input-sanitation.js.map +1 -1
  11. package/dist/simulate-bgs-battle.js +3 -0
  12. package/dist/simulate-bgs-battle.js.map +1 -1
  13. package/dist/simulation/add-minion-to-board.d.ts +2 -5
  14. package/dist/simulation/add-minion-to-board.js +172 -45
  15. package/dist/simulation/add-minion-to-board.js.map +1 -1
  16. package/dist/simulation/attack.js +25 -59
  17. package/dist/simulation/attack.js.map +1 -1
  18. package/dist/simulation/auras.d.ts +2 -0
  19. package/dist/simulation/auras.js +60 -23
  20. package/dist/simulation/auras.js.map +1 -1
  21. package/dist/simulation/avenge.js +36 -7
  22. package/dist/simulation/avenge.js.map +1 -1
  23. package/dist/simulation/battlecries.js +53 -12
  24. package/dist/simulation/battlecries.js.map +1 -1
  25. package/dist/simulation/blood-gems.d.ts +2 -2
  26. package/dist/simulation/blood-gems.js +28 -5
  27. package/dist/simulation/blood-gems.js.map +1 -1
  28. package/dist/simulation/cards-in-hand.js +1 -1
  29. package/dist/simulation/cards-in-hand.js.map +1 -1
  30. package/dist/simulation/damage-effects.js +14 -2
  31. package/dist/simulation/damage-effects.js.map +1 -1
  32. package/dist/simulation/damage-to-hero.d.ts +4 -0
  33. package/dist/simulation/damage-to-hero.js +8 -0
  34. package/dist/simulation/damage-to-hero.js.map +1 -0
  35. package/dist/simulation/death-effects.js +15 -0
  36. package/dist/simulation/death-effects.js.map +1 -1
  37. package/dist/simulation/deathrattle-effects.js +58 -27
  38. package/dist/simulation/deathrattle-effects.js.map +1 -1
  39. package/dist/simulation/deathrattle-orchestration.js +3 -3
  40. package/dist/simulation/deathrattle-orchestration.js.map +1 -1
  41. package/dist/simulation/deathrattle-spawns.js +32 -5
  42. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  43. package/dist/simulation/frenzy.js +2 -2
  44. package/dist/simulation/frenzy.js.map +1 -1
  45. package/dist/simulation/minion-death.d.ts +1 -1
  46. package/dist/simulation/minion-death.js +47 -9
  47. package/dist/simulation/minion-death.js.map +1 -1
  48. package/dist/simulation/on-attack.js +11 -4
  49. package/dist/simulation/on-attack.js.map +1 -1
  50. package/dist/simulation/on-being-attacked.js +3 -2
  51. package/dist/simulation/on-being-attacked.js.map +1 -1
  52. package/dist/simulation/reborn.js +9 -0
  53. package/dist/simulation/reborn.js.map +1 -1
  54. package/dist/simulation/remove-minion-from-board.d.ts +2 -1
  55. package/dist/simulation/remove-minion-from-board.js +9 -7
  56. package/dist/simulation/remove-minion-from-board.js.map +1 -1
  57. package/dist/simulation/spawn-fail.d.ts +4 -0
  58. package/dist/simulation/spawn-fail.js +28 -0
  59. package/dist/simulation/spawn-fail.js.map +1 -0
  60. package/dist/simulation/spawns.js +2 -4
  61. package/dist/simulation/spawns.js.map +1 -1
  62. package/dist/simulation/spectator/spectator.d.ts +2 -2
  63. package/dist/simulation/spectator/spectator.js.map +1 -1
  64. package/dist/simulation/start-of-combat.js +248 -39
  65. package/dist/simulation/start-of-combat.js.map +1 -1
  66. package/dist/simulation/stats.js +2 -2
  67. package/dist/simulation/stats.js.map +1 -1
  68. package/dist/simulation/summon-when-space.js +39 -0
  69. package/dist/simulation/summon-when-space.js.map +1 -1
  70. package/dist/simulation/utils/golden.d.ts +1 -1
  71. package/dist/simulation/utils/golden.js +2 -2
  72. package/dist/simulation/utils/golden.js.map +1 -1
  73. package/dist/utils.d.ts +7 -8
  74. package/dist/utils.js +71 -52
  75. package/dist/utils.js.map +1 -1
  76. package/package.json +1 -1
@@ -41,7 +41,7 @@ const modifyStats = (entity, attackAmount, healthAmount, friendlyBoard, friendly
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  entity.health += realHealthAmount;
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  if (realAttackAmount > 0) {
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  entity.maxAttack += realAttackAmount;
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- if ((0, utils_1.isCorrectTribe)(gameState.allCards.getCard(entity.cardId).races, reference_data_1.Race.DRAGON)) {
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+ if ((0, utils_1.hasCorrectTribe)(entity, friendlyBoardHero, reference_data_1.Race.DRAGON, gameState.allCards)) {
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  const whelpSmugglers = friendlyBoard.filter((e) => e.cardId === "BG21_013" || e.cardId === "BG21_013_G");
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  whelpSmugglers.forEach((smuggler) => {
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  const buff = smuggler.cardId === "BG21_013_G" ? 2 : 1;
@@ -141,7 +141,7 @@ const onStatUpdateQuests = (entity, board, hero, gameState) => {
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  }
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  };
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  const onStatUpdateMinions = (entity, friendlyBoard, friendlyBoardHero, gameState) => {
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- if ((0, utils_1.hasCorrectTribe)(entity, reference_data_1.Race.ELEMENTAL, gameState.allCards)) {
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+ if ((0, utils_1.hasCorrectTribe)(entity, friendlyBoardHero, reference_data_1.Race.ELEMENTAL, gameState.allCards)) {
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  const masterOfRealities = friendlyBoard.filter((e) => e.cardId === "BG21_036" || e.cardId === "BG21_036_G");
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  masterOfRealities.forEach((master) => {
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  (0, exports.modifyStats)(master, master.cardId === "BG21_036_G" ? 2 : 1, master.cardId === "BG21_036_G" ? 2 : 1, friendlyBoard, friendlyBoardHero, gameState);
@@ -1 +1 @@
1
- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { addStatsToBoard, hasCorrectTribe, isCorrectTribe } from '../utils';\r\nimport { applyAurasToSelf } from './add-minion-to-board';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const setEntityStats = (\r\n\tentity: BoardEntity,\r\n\tattack: number | null,\r\n\thealth: number | null,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (attack !== null) {\r\n\t\tentity.attack = attack;\r\n\t\tentity.maxAttack = attack;\r\n\t}\r\n\tif (health !== null) {\r\n\t\tentity.health = health;\r\n\t\tentity.maxHealth = health;\r\n\t}\r\n\tapplyAurasToSelf(entity, board, boardHero, gameState);\r\n};\r\n\r\nexport const modifyStats = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tspectator: Spectator = null,\r\n): void => {\r\n\tif (attackAmount === 0 && healthAmount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.LocPrince_BG29_889 || entity.cardId === CardIds.LocPrince_BG29_889_G) {\r\n\t\tconst buff = entity.cardId === CardIds.LocPrince_BG29_889_G ? 4 : 2;\r\n\t\tattackAmount += buff;\r\n\t\thealthAmount += buff;\r\n\t}\r\n\r\n\tconst otherBoardHero: BgsPlayerEntity =\r\n\t\tgameState.gameState.player.player === friendlyBoardHero\r\n\t\t\t? gameState.gameState.opponent.player\r\n\t\t\t: gameState.gameState.player.player;\r\n\r\n\tconst neighbours = getNeighbours(friendlyBoard, entity);\r\n\tconst poetMultipliers = neighbours.filter((e) => e.cardId === CardIds.PersistentPoet_BG29_813_G).length * 2 || 1;\r\n\tconst tarecgosaMultiplier = entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 : 1;\r\n\r\n\tconst realAttackAmount = attackAmount * poetMultipliers * tarecgosaMultiplier;\r\n\tconst realHealthAmount = healthAmount * poetMultipliers * tarecgosaMultiplier;\r\n\r\n\tentity.attack = Math.max(0, entity.attack + realAttackAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tentity.pendingAttackBuffs.push(realAttackAmount);\r\n\tentity.health += realHealthAmount;\r\n\r\n\tif (realAttackAmount > 0) {\r\n\t\tentity.maxAttack += realAttackAmount;\r\n\t\tif (isCorrectTribe(gameState.allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t\t\tconst whelpSmugglers = friendlyBoard.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t\t\t);\r\n\t\t\twhelpSmugglers.forEach((smuggler) => {\r\n\t\t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(entity, 0, buff, friendlyBoard, friendlyBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsmuggler,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\r\n\t\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t\t);\r\n\t\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t\t// This is never called?\r\n\t\t\t\t\t(e) => {\r\n\t\t\t\t\t\te.attack += multiplier * realAttackAmount;\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t};\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Sinestra\r\n\t\tfriendlyBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((sinestra) => {\r\n\t\t\t\tconst buff = sinestra.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 2 : 1;\r\n\t\t\t\tentity.health += buff;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsinestra,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\r\n\t\t// TODO: what happens if the Hunter is killed during the attack?\r\n\t\tif (\r\n\t\t\t[CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(\r\n\t\t\t\tentity.cardId as CardIds,\r\n\t\t\t)\r\n\t\t) {\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tentity,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t0,\r\n\t\t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tif (realHealthAmount > 0) {\r\n\t\tentity.maxHealth += realHealthAmount;\r\n\t\tconst titanicGuardians = friendlyBoard\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t\t);\r\n\t\ttitanicGuardians.forEach((guardian) => {\r\n\t\t\tconst buff =\r\n\t\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realHealthAmount;\r\n\t\t\tif (buff > 0) {\r\n\t\t\t\tguardian.health += buff;\r\n\t\t\t\tguardian.maxHealth += buff;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAttackAmount,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realHealthAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tentity.cardId === CardIds.DefiantShipwright_BG21_018 ||\r\n\t\tentity.cardId === CardIds.DefiantShipwright_BG21_018_G\r\n\t) {\r\n\t\tconst stat = entity.cardId === CardIds.DefiantShipwright_BG21_018_G ? 2 : 1;\r\n\t\tentity.health += stat;\r\n\t}\r\n\r\n\tonStatsUpdate(entity, friendlyBoard, friendlyBoardHero, gameState);\r\n};\r\n\r\nconst onStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tonStatUpdateMinions(entity, friendlyBoard, friendlyHero, gameState);\r\n\tonStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);\r\n};\r\n\r\nexport const applyAfterStatsUpdate = (gameState: FullGameState) => {\r\n\tfor (const entity of gameState.gameState.player.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.player, gameState.gameState.opponent, gameState);\r\n\t}\r\n\tfor (const entity of gameState.gameState.opponent.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.opponent, gameState.gameState.player, gameState);\r\n\t}\r\n};\r\n\r\nconst applyAfterStatsUpdateForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerState: PlayerState,\r\n\topponentState: PlayerState,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Attack buffs\r\n\t// Actually this was a bug, and the stats update happen at the same time\r\n\t// Keeping the structure here in case it's useful in the future\r\n\t// for (const attackBuff of entity.pendingAttackBuffs) {\r\n\t// \tif (isCorrectTribe(gameState.allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t// \t\tconst whelpSmugglers = playerState.board.filter(\r\n\t// \t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t// \t\t);\r\n\t// \t\twhelpSmugglers.forEach((smuggler) => {\r\n\t// \t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t// \t\t\tmodifyHealth(entity, buff, playerState.board, playerState.player, gameState);\r\n\t// \t\t\tgameState.spectator.registerPowerTarget(\r\n\t// \t\t\t\tsmuggler,\r\n\t// \t\t\t\tentity,\r\n\t// \t\t\t\tplayerState.board,\r\n\t// \t\t\t\tplayerState.player,\r\n\t// \t\t\t\topponentState.player,\r\n\t// \t\t\t);\r\n\t// \t\t});\r\n\r\n\t// \t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t// \t\t\tconst stormbringers = playerState.board.filter(\r\n\t// \t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t// \t\t\t);\r\n\t// \t\t\tstormbringers.forEach((stormbringer) => {\r\n\t// \t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t// \t\t\t\t(e) => {\r\n\t// \t\t\t\t\tmodifyAttack(e, multiplier * attackBuff, playerState.board, playerState.player, gameState);\r\n\t// \t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t// \t\t\t\t\t\tstormbringer,\r\n\t// \t\t\t\t\t\tentity,\r\n\t// \t\t\t\t\t\tplayerState.board,\r\n\t// \t\t\t\t\t\tplayerState.player,\r\n\t// \t\t\t\t\t\topponentState.player,\r\n\t// \t\t\t\t\t);\r\n\t// \t\t\t\t};\r\n\t// \t\t\t});\r\n\t// \t\t}\r\n\t// \t}\r\n\r\n\t// \t// TODO: what happens if the Hunter is killed during the attack?\r\n\t// \tif (\r\n\t// \t\t[CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(\r\n\t// \t\t\tentity.cardId as CardIds,\r\n\t// \t\t)\r\n\t// \t) {\r\n\t// \t\taddStatsToBoard(\r\n\t// \t\t\tentity,\r\n\t// \t\t\tplayerState.board,\r\n\t// \t\t\tplayerState.player,\r\n\t// \t\t\t0,\r\n\t// \t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t// \t\t\tgameState,\r\n\t// \t\t);\r\n\t// \t}\r\n\t// }\r\n\tentity.pendingAttackBuffs = [];\r\n};\r\n\r\nconst onStatUpdateQuests = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.FindTheMurderWeapon:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PressureTheAuthorities:\r\n\t\t\t\tconst totalAttack = board.map((e) => e.attack).reduce((a, b) => a + b, 0);\r\n\t\t\t\tif (totalAttack >= 35) {\r\n\t\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst onStatUpdateMinions = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (hasCorrectTribe(entity, Race.ELEMENTAL, gameState.allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\ttentacle.attack += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t\ttentacle.health += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t});\r\n};\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { addStatsToBoard, hasCorrectTribe } from '../utils';\r\nimport { applyAurasToSelf } from './add-minion-to-board';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const setEntityStats = (\r\n\tentity: BoardEntity,\r\n\tattack: number | null,\r\n\thealth: number | null,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (attack !== null) {\r\n\t\tentity.attack = attack;\r\n\t\tentity.maxAttack = attack;\r\n\t}\r\n\tif (health !== null) {\r\n\t\tentity.health = health;\r\n\t\tentity.maxHealth = health;\r\n\t}\r\n\tapplyAurasToSelf(entity, board, boardHero, gameState);\r\n};\r\n\r\nexport const modifyStats = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tspectator: Spectator = null,\r\n): void => {\r\n\tif (attackAmount === 0 && healthAmount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.LocPrince_BG29_889 || entity.cardId === CardIds.LocPrince_BG29_889_G) {\r\n\t\tconst buff = entity.cardId === CardIds.LocPrince_BG29_889_G ? 4 : 2;\r\n\t\tattackAmount += buff;\r\n\t\thealthAmount += buff;\r\n\t}\r\n\r\n\tconst otherBoardHero: BgsPlayerEntity =\r\n\t\tgameState.gameState.player.player === friendlyBoardHero\r\n\t\t\t? gameState.gameState.opponent.player\r\n\t\t\t: gameState.gameState.player.player;\r\n\r\n\tconst neighbours = getNeighbours(friendlyBoard, entity);\r\n\tconst poetMultipliers = neighbours.filter((e) => e.cardId === CardIds.PersistentPoet_BG29_813_G).length * 2 || 1;\r\n\tconst tarecgosaMultiplier = entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 : 1;\r\n\r\n\tconst realAttackAmount = attackAmount * poetMultipliers * tarecgosaMultiplier;\r\n\tconst realHealthAmount = healthAmount * poetMultipliers * tarecgosaMultiplier;\r\n\r\n\tentity.attack = Math.max(0, entity.attack + realAttackAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tentity.pendingAttackBuffs.push(realAttackAmount);\r\n\tentity.health += realHealthAmount;\r\n\r\n\tif (realAttackAmount > 0) {\r\n\t\tentity.maxAttack += realAttackAmount;\r\n\t\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.DRAGON, gameState.allCards)) {\r\n\t\t\tconst whelpSmugglers = friendlyBoard.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t\t\t);\r\n\t\t\twhelpSmugglers.forEach((smuggler) => {\r\n\t\t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(entity, 0, buff, friendlyBoard, friendlyBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsmuggler,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\r\n\t\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t\t);\r\n\t\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t\t// This is never called?\r\n\t\t\t\t\t(e) => {\r\n\t\t\t\t\t\te.attack += multiplier * realAttackAmount;\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t};\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Sinestra\r\n\t\tfriendlyBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((sinestra) => {\r\n\t\t\t\tconst buff = sinestra.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 2 : 1;\r\n\t\t\t\tentity.health += buff;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsinestra,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\r\n\t\t// TODO: what happens if the Hunter is killed during the attack?\r\n\t\tif (\r\n\t\t\t[CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(\r\n\t\t\t\tentity.cardId as CardIds,\r\n\t\t\t)\r\n\t\t) {\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tentity,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t0,\r\n\t\t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tif (realHealthAmount > 0) {\r\n\t\tentity.maxHealth += realHealthAmount;\r\n\t\tconst titanicGuardians = friendlyBoard\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t\t);\r\n\t\ttitanicGuardians.forEach((guardian) => {\r\n\t\t\tconst buff =\r\n\t\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realHealthAmount;\r\n\t\t\tif (buff > 0) {\r\n\t\t\t\tguardian.health += buff;\r\n\t\t\t\tguardian.maxHealth += buff;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAttackAmount,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realHealthAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tentity.cardId === CardIds.DefiantShipwright_BG21_018 ||\r\n\t\tentity.cardId === CardIds.DefiantShipwright_BG21_018_G\r\n\t) {\r\n\t\tconst stat = entity.cardId === CardIds.DefiantShipwright_BG21_018_G ? 2 : 1;\r\n\t\tentity.health += stat;\r\n\t}\r\n\r\n\tonStatsUpdate(entity, friendlyBoard, friendlyBoardHero, gameState);\r\n};\r\n\r\nconst onStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tonStatUpdateMinions(entity, friendlyBoard, friendlyHero, gameState);\r\n\tonStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);\r\n};\r\n\r\nexport const applyAfterStatsUpdate = (gameState: FullGameState) => {\r\n\tfor (const entity of gameState.gameState.player.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.player, gameState.gameState.opponent, gameState);\r\n\t}\r\n\tfor (const entity of gameState.gameState.opponent.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.opponent, gameState.gameState.player, gameState);\r\n\t}\r\n};\r\n\r\nconst applyAfterStatsUpdateForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerState: PlayerState,\r\n\topponentState: PlayerState,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Attack buffs\r\n\t// Actually this was a bug, and the stats update happen at the same time\r\n\t// Keeping the structure here in case it's useful in the future\r\n\t// for (const attackBuff of entity.pendingAttackBuffs) {\r\n\t// \tif (isCorrectTribe(gameState.allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t// \t\tconst whelpSmugglers = playerState.board.filter(\r\n\t// \t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t// \t\t);\r\n\t// \t\twhelpSmugglers.forEach((smuggler) => {\r\n\t// \t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t// \t\t\tmodifyHealth(entity, buff, playerState.board, playerState.player, gameState);\r\n\t// \t\t\tgameState.spectator.registerPowerTarget(\r\n\t// \t\t\t\tsmuggler,\r\n\t// \t\t\t\tentity,\r\n\t// \t\t\t\tplayerState.board,\r\n\t// \t\t\t\tplayerState.player,\r\n\t// \t\t\t\topponentState.player,\r\n\t// \t\t\t);\r\n\t// \t\t});\r\n\r\n\t// \t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t// \t\t\tconst stormbringers = playerState.board.filter(\r\n\t// \t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t// \t\t\t);\r\n\t// \t\t\tstormbringers.forEach((stormbringer) => {\r\n\t// \t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t// \t\t\t\t(e) => {\r\n\t// \t\t\t\t\tmodifyAttack(e, multiplier * attackBuff, playerState.board, playerState.player, gameState);\r\n\t// \t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t// \t\t\t\t\t\tstormbringer,\r\n\t// \t\t\t\t\t\tentity,\r\n\t// \t\t\t\t\t\tplayerState.board,\r\n\t// \t\t\t\t\t\tplayerState.player,\r\n\t// \t\t\t\t\t\topponentState.player,\r\n\t// \t\t\t\t\t);\r\n\t// \t\t\t\t};\r\n\t// \t\t\t});\r\n\t// \t\t}\r\n\t// \t}\r\n\r\n\t// \t// TODO: what happens if the Hunter is killed during the attack?\r\n\t// \tif (\r\n\t// \t\t[CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(\r\n\t// \t\t\tentity.cardId as CardIds,\r\n\t// \t\t)\r\n\t// \t) {\r\n\t// \t\taddStatsToBoard(\r\n\t// \t\t\tentity,\r\n\t// \t\t\tplayerState.board,\r\n\t// \t\t\tplayerState.player,\r\n\t// \t\t\t0,\r\n\t// \t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t// \t\t\tgameState,\r\n\t// \t\t);\r\n\t// \t}\r\n\t// }\r\n\tentity.pendingAttackBuffs = [];\r\n};\r\n\r\nconst onStatUpdateQuests = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.FindTheMurderWeapon:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PressureTheAuthorities:\r\n\t\t\t\tconst totalAttack = board.map((e) => e.attack).reduce((a, b) => a + b, 0);\r\n\t\t\t\tif (totalAttack >= 35) {\r\n\t\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst onStatUpdateMinions = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.ELEMENTAL, gameState.allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\ttentacle.attack += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t\ttentacle.health += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t});\r\n};\r\n"]}
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.handleSummonsWhenSpace = void 0;
4
+ const reference_data_1 = require("@firestone-hs/reference-data");
4
5
  const utils_1 = require("../utils");
5
6
  const deathrattle_spawns_1 = require("./deathrattle-spawns");
6
7
  const spawns_1 = require("./spawns");
@@ -23,6 +24,44 @@ const handleSummonsWhenSpaceForPlayer = (targetEntity, playerBoard, playerEntity
23
24
  if (targetEntity.heroPowerId === "BG23_HERO_201p") {
24
25
  handleOzumatForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, targetEntity.friendly, gameState);
25
26
  }
27
+ targetEntity.trinkets
28
+ .filter((t) => t.cardId === "BG30_MagicItem_822" ||
29
+ t.cardId === "BG30_MagicItem_822t2")
30
+ .forEach((t) => {
31
+ handleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
32
+ });
33
+ targetEntity.trinkets
34
+ .filter((t) => t.cardId === "BG30_MagicItem_440")
35
+ .forEach((t) => {
36
+ handleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
37
+ });
38
+ };
39
+ const handleBoomControllerForPlayer = (trinket, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
40
+ if (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {
41
+ const candidate = gameState.sharedState.deaths
42
+ .filter((d) => d.friendly === playerEntity.friendly)
43
+ .filter((d) => (0, utils_1.hasCorrectTribe)(d, playerEntity, reference_data_1.Race.MECH, gameState.allCards))[0];
44
+ if (!!candidate) {
45
+ const spawn = (0, utils_1.copyEntity)(candidate);
46
+ const target = (0, deathrattle_spawns_1.spawnEntities)(spawn.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, true, false, false, spawn);
47
+ (0, spawns_1.performEntitySpawns)(target, playerBoard, playerEntity, playerEntity, 0, opponentBoard, opponentEntity, gameState);
48
+ target.forEach((t) => gameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity));
49
+ trinket.scriptDataNum1 = 0;
50
+ }
51
+ }
52
+ };
53
+ const handleTwinSkyLanternsForPlayer = (trinket, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
54
+ const spawnNumber = trinket.scriptDataNum1;
55
+ const canTrigger = trinket.cardId === "BG30_MagicItem_822t2"
56
+ ? spawnNumber >= 2
57
+ : spawnNumber >= 1;
58
+ if (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {
59
+ const spawn = (0, utils_1.copyEntity)(trinket.rememberedMinion);
60
+ const target = (0, deathrattle_spawns_1.spawnEntities)(spawn.cardId, spawnNumber, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, true, false, false, spawn);
61
+ (0, spawns_1.performEntitySpawns)(target, playerBoard, playerEntity, playerEntity, 0, opponentBoard, opponentEntity, gameState);
62
+ target.forEach((t) => gameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity));
63
+ trinket.scriptDataNum1 = 0;
64
+ }
26
65
  };
27
66
  const handleOzumatForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, friendly, gameState) => {
28
67
  if (playerBoard.length < 7 && !playerEntity.heroPowerActivated) {
@@ -1 +1 @@
1
- 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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { buildSingleBoardEntity } from '../utils';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.heroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\ttargetEntity.friendly,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && !playerEntity.heroPowerActivated) {\r\n\t\tconst tentacularSize = +playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\tplayerEntity.heroPowerActivated = true;\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tminion: BoardEntity = null,\r\n): boolean => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn false;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tfalse,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned.length > 0;\r\n};\r\n"]}
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.heroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\ttargetEntity.friendly,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t\tgameState.cardsData,\r\n\t\t\t\tgameState.sharedState,\r\n\t\t\t\tgameState.spectator,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\t0,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\ttarget.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1;\r\n\tconst canTrigger =\r\n\t\ttrinket.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2\r\n\t\t\t? spawnNumber >= 2\r\n\t\t\t: spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && !playerEntity.heroPowerActivated) {\r\n\t\tconst tentacularSize = +playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\tplayerEntity.heroPowerActivated = true;\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tminion: BoardEntity = null,\r\n): boolean => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn false;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tfalse,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned.length > 0;\r\n};\r\n"]}
@@ -2,5 +2,5 @@ import { AllCardsService } from '@firestone-hs/reference-data';
2
2
  import { BgsPlayerEntity } from '../../bgs-player-entity';
3
3
  import { BoardEntity } from '../../board-entity';
4
4
  import { FullGameState } from '../internal-game-state';
5
- export declare const makeMinionGolden: (target: BoardEntity, source: BoardEntity | BgsPlayerEntity, targetBoard: BoardEntity[], targetBoardHero: BgsPlayerEntity, gameState: FullGameState) => void;
5
+ export declare const makeMinionGolden: (target: BoardEntity, source: BoardEntity | BgsPlayerEntity, targetBoard: BoardEntity[], targetBoardHero: BgsPlayerEntity, otherHero: BgsPlayerEntity, gameState: FullGameState) => void;
6
6
  export declare const isMinionGolden: (entity: BoardEntity, allCards: AllCardsService) => boolean;
@@ -6,7 +6,7 @@ const utils_1 = require("../../utils");
6
6
  const add_minion_to_board_1 = require("../add-minion-to-board");
7
7
  const remove_minion_from_board_1 = require("../remove-minion-from-board");
8
8
  const stats_1 = require("../stats");
9
- const makeMinionGolden = (target, source, targetBoard, targetBoardHero, gameState) => {
9
+ const makeMinionGolden = (target, source, targetBoard, targetBoardHero, otherHero, gameState) => {
10
10
  var _a;
11
11
  if ((0, exports.isMinionGolden)(target, gameState.allCards)) {
12
12
  return;
@@ -22,7 +22,7 @@ const makeMinionGolden = (target, source, targetBoard, targetBoardHero, gameStat
22
22
  const refGoldenCard = gameState.allCards.getCard(target.cardId);
23
23
  target.cardId = goldenCard.id;
24
24
  (0, stats_1.modifyStats)(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);
25
- (0, add_minion_to_board_1.handleAddedMinionAuraEffect)(targetBoard, targetBoardHero, target, gameState);
25
+ (0, add_minion_to_board_1.handleAddedMinionAuraEffect)(targetBoard, targetBoardHero, otherHero, target, gameState);
26
26
  const hasDivineShield = target.divineShield;
27
27
  const hasReborn = target.reborn;
28
28
  const avengeCurrent = target.avengeCurrent;
@@ -1 +1 @@
1
- {"version":3,"file":"golden.js","sourceRoot":"","sources":["../../../src/simulation/utils/golden.ts"],"names":[],"mappings":";;;AAAA,iEAAiF;AAGjF,uCAAkD;AAClD,gEAAqE;AAErE,0EAA4E;AAC5E,oCAAuC;AAEhC,MAAM,gBAAgB,GAAG,CAC/B,MAAmB,EACnB,MAAqC,EACrC,WAA0B,EAC1B,eAAgC,EAChC,SAAwB,EACjB,EAAE;;IAET,IAAI,IAAA,sBAAc,EAAC,MAAM,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC/C,OAAO;KACP;IAED,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAGjF,IAAA,wDAA6B,EAAC,WAAW,EAAE,MAAM,EAAE,eAAe,EAAE,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC;IAI7G,gCAAgC,CAAC,MAAM,EAAE,eAAe,CAAC,CAAC;IAE1D,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC1D,IAAI,UAAU,GAAG,SAAS,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;IAExF,IAAI,CAAC,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,EAAE,CAAA,EAAE;QACpB,UAAU,GAAG,OAAO,CAAC;KACrB;IAeD,MAAM,aAAa,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAChE,MAAM,CAAC,MAAM,GAAG,UAAU,CAAC,EAAE,CAAC;IAQ9B,IAAA,mBAAW,EAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC;IAG7F,IAAA,iDAA2B,EAAC,WAAW,EAAE,eAAe,EAAE,MAAM,EAAE,SAAS,CAAC,CAAC;IAC7E,MAAM,eAAe,GAAG,MAAM,CAAC,YAAY,CAAC;IAC5C,MAAM,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC;IAChC,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;IAC3C,IAAA,2BAAmB,EAAC,MAAM,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC;IAKjD,MAAM,CAAC,YAAY,GAAG,eAAe,CAAC;IAKtC,MAAM,CAAC,MAAM,GAAG,SAAS,KAAI,MAAA,aAAa,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,MAAM,CAAC,CAAC,CAAA,CAAC;IAIxF,MAAM,CAAC,aAAa,GAAG,aAAa,CAAC;AAGtC,CAAC,CAAC;AA1EW,QAAA,gBAAgB,oBA0E3B;AAEK,MAAM,cAAc,GAAG,CAAC,MAAmB,EAAE,QAAyB,EAAW,EAAE;IACzF,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAG5C,OAAO,GAAG,CAAC,OAAO,IAAI,CAAC,CAAC,GAAG,CAAC,wBAAwB,CAAC;AACtD,CAAC,CAAC;AALW,QAAA,cAAc,kBAKzB;AAEF,MAAM,gCAAgC,GAAG,CAAC,MAAmB,EAAE,IAAqB,EAAE,EAAE;;IACvF,QAAQ,MAAM,CAAC,MAAM,EAAE;QACtB,gBAAoC;QACpC;YACC,MAAM,yBAAyB,GAAG,MAAA,IAAI,CAAC,UAAU,CAAC,0BAA0B,mCAAI,CAAC,CAAC;YAClF,MAAM,sBAAsB,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1F,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,sBAAsB,GAAG,yBAAyB,CAAC,CAAC;YAChG,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,sBAAsB,GAAG,yBAAyB,CAAC,CAAC;YAChG,MAAM;KACP;AACF,CAAC,CAAC","sourcesContent":["import { AllCardsService, CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { addImpliedMechanics } from '../../utils';\r\nimport { handleAddedMinionAuraEffect } from '../add-minion-to-board';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleMinionRemovedAuraEffect } from '../remove-minion-from-board';\r\nimport { modifyStats } from '../stats';\r\n\r\nexport const makeMinionGolden = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BgsPlayerEntity,\r\n\ttargetBoard: BoardEntity[],\r\n\ttargetBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Typically, we are already golden\r\n\tif (isMinionGolden(target, gameState.allCards)) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tgameState.spectator.registerPowerTarget(source, target, targetBoard, null, null);\r\n\r\n\t// console.log('before transforming minion', stringifySimple(targetBoard, allCards));\r\n\thandleMinionRemovedAuraEffect(targetBoard, target, targetBoardHero, gameState.allCards, gameState.spectator);\r\n\t// Specific for making a minion golden\r\n\t// This is not handled in handleMinionRemovedAuraEffect, though I'm not entirely sure why. Maybe because it's a self-effect only?\r\n\t// Also, because of how I implemented auras and such, it's probably good to have something specific for golden\r\n\tremoveMinionAuraEffectsForGolden(target, targetBoardHero);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = gameState.allCards.getCard(target.cardId);\r\n\tlet goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t// Happens when there is no dedicated golden card, like for the Bettle token from Boon of Beetles\r\n\tif (!goldenCard?.id) {\r\n\t\tgoldenCard = refCard;\r\n\t}\r\n\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\t// Update 2024-06-21: I'm not sure what this is about exactly. See\r\n\t// http://replays.firestoneapp.com/?reviewId=5d94ebeb-3691-4509-88de-5d5418b20597&turn=11&action=2\r\n\t// The Sr. Tomb Diver dies, thus gilding the Phaerix. Two other deaths later, the avenge procs\r\n\t// This means the death of the diver counted normally\r\n\t// target.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\r\n\t// Only change the card ID after modifying the stats, so that some effects (like Tarecgosa) won't trigger\r\n\t// too early\r\n\t// TODO: add a replay with Tarec to illustrate the difference with Defiant Shipwright, and\r\n\t// check if there is something different with Tarec\r\n\tconst refGoldenCard = gameState.allCards.getCard(target.cardId);\r\n\ttarget.cardId = goldenCard.id;\r\n\r\n\t// The rule for golden minions is to add the base stats\r\n\t// TO CHECK: not sure that this is what actually happens (i.e. do minions that trigger on stats modifications\r\n\t// trigger?)\r\n\t// UPDATE 2024-06-20: Defiant Shipwright (2/5) going golden (4/10) actually ends up at 4/12 because\r\n\t// of the +2 health bonus\r\n\t// http://replays.firestoneapp.com/?reviewId=283dc44c-5fc8-40fb-af89-7d752a39f9b9&turn=7&action=1\r\n\tmodifyStats(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, target, gameState);\r\n\tconst hasDivineShield = target.divineShield;\r\n\tconst hasReborn = target.reborn;\r\n\tconst avengeCurrent = target.avengeCurrent;\r\n\taddImpliedMechanics(target, gameState.cardsData);\r\n\r\n\t// addImpliedMechanics grants divine shield if the card has divine shield, or if the entity had\r\n\t// it at some point. That means that when we gild Zilliax: Defense Module (with Divine Shield) into\r\n\t// Zilliaw: Assembled, we restore the divine shield, while we shouldn't\r\n\ttarget.divineShield = hasDivineShield;\r\n\t// Update 2024-06-19: Hat tested on one of their build, and gilding a zilliax module should NOT\r\n\t// remove its divine shield / reborn status\r\n\t// Gilding a reborn Risen Rider results into a golden Risen Rider with reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=c553c3e7-01e2-494d-80f8-69f33c08fb39&turn=7&action=4\r\n\ttarget.reborn = hasReborn || refGoldenCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t// target.windfury = refGoldenCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t// target.taunt = refGoldenCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t// target.stealth = refGoldenCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\ttarget.avengeCurrent = avengeCurrent;\r\n\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\t// Some cards (like the Bettle token from Boon of Beetles) don't have a premium dbf id. However, we can still\r\n\t// gild it\r\n\treturn ref.premium || !!ref.battlegroundsNormalDbfId;\r\n};\r\n\r\nconst removeMinionAuraEffectsForGolden = (entity: BoardEntity, hero: BgsPlayerEntity) => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst eternalKnightBuffToRemove = hero.globalInfo.EternalKnightsDeadThisGame ?? 0;\r\n\t\t\tconst eternalKnighMultiplier = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
1
+ {"version":3,"file":"golden.js","sourceRoot":"","sources":["../../../src/simulation/utils/golden.ts"],"names":[],"mappings":";;;AAAA,iEAAiF;AAGjF,uCAAkD;AAClD,gEAAqE;AAErE,0EAA4E;AAC5E,oCAAuC;AAEhC,MAAM,gBAAgB,GAAG,CAC/B,MAAmB,EACnB,MAAqC,EACrC,WAA0B,EAC1B,eAAgC,EAChC,SAA0B,EAC1B,SAAwB,EACjB,EAAE;;IAET,IAAI,IAAA,sBAAc,EAAC,MAAM,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC/C,OAAO;KACP;IAED,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAGjF,IAAA,wDAA6B,EAAC,WAAW,EAAE,MAAM,EAAE,eAAe,EAAE,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC;IAI7G,gCAAgC,CAAC,MAAM,EAAE,eAAe,CAAC,CAAC;IAE1D,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC1D,IAAI,UAAU,GAAG,SAAS,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;IAExF,IAAI,CAAC,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,EAAE,CAAA,EAAE;QACpB,UAAU,GAAG,OAAO,CAAC;KACrB;IAeD,MAAM,aAAa,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAChE,MAAM,CAAC,MAAM,GAAG,UAAU,CAAC,EAAE,CAAC;IAQ9B,IAAA,mBAAW,EAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC;IAG7F,IAAA,iDAA2B,EAAC,WAAW,EAAE,eAAe,EAAE,SAAS,EAAE,MAAM,EAAE,SAAS,CAAC,CAAC;IACxF,MAAM,eAAe,GAAG,MAAM,CAAC,YAAY,CAAC;IAC5C,MAAM,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC;IAChC,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;IAC3C,IAAA,2BAAmB,EAAC,MAAM,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC;IAKjD,MAAM,CAAC,YAAY,GAAG,eAAe,CAAC;IAKtC,MAAM,CAAC,MAAM,GAAG,SAAS,KAAI,MAAA,aAAa,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,MAAM,CAAC,CAAC,CAAA,CAAC;IAIxF,MAAM,CAAC,aAAa,GAAG,aAAa,CAAC;AAGtC,CAAC,CAAC;AA3EW,QAAA,gBAAgB,oBA2E3B;AAEK,MAAM,cAAc,GAAG,CAAC,MAAmB,EAAE,QAAyB,EAAW,EAAE;IACzF,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAG5C,OAAO,GAAG,CAAC,OAAO,IAAI,CAAC,CAAC,GAAG,CAAC,wBAAwB,CAAC;AACtD,CAAC,CAAC;AALW,QAAA,cAAc,kBAKzB;AAEF,MAAM,gCAAgC,GAAG,CAAC,MAAmB,EAAE,IAAqB,EAAE,EAAE;;IACvF,QAAQ,MAAM,CAAC,MAAM,EAAE;QACtB,gBAAoC;QACpC;YACC,MAAM,yBAAyB,GAAG,MAAA,IAAI,CAAC,UAAU,CAAC,0BAA0B,mCAAI,CAAC,CAAC;YAClF,MAAM,sBAAsB,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1F,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,sBAAsB,GAAG,yBAAyB,CAAC,CAAC;YAChG,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,sBAAsB,GAAG,yBAAyB,CAAC,CAAC;YAChG,MAAM;KACP;AACF,CAAC,CAAC","sourcesContent":["import { AllCardsService, CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { addImpliedMechanics } from '../../utils';\r\nimport { handleAddedMinionAuraEffect } from '../add-minion-to-board';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleMinionRemovedAuraEffect } from '../remove-minion-from-board';\r\nimport { modifyStats } from '../stats';\r\n\r\nexport const makeMinionGolden = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BgsPlayerEntity,\r\n\ttargetBoard: BoardEntity[],\r\n\ttargetBoardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Typically, we are already golden\r\n\tif (isMinionGolden(target, gameState.allCards)) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tgameState.spectator.registerPowerTarget(source, target, targetBoard, null, null);\r\n\r\n\t// console.log('before transforming minion', stringifySimple(targetBoard, allCards));\r\n\thandleMinionRemovedAuraEffect(targetBoard, target, targetBoardHero, gameState.allCards, gameState.spectator);\r\n\t// Specific for making a minion golden\r\n\t// This is not handled in handleMinionRemovedAuraEffect, though I'm not entirely sure why. Maybe because it's a self-effect only?\r\n\t// Also, because of how I implemented auras and such, it's probably good to have something specific for golden\r\n\tremoveMinionAuraEffectsForGolden(target, targetBoardHero);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = gameState.allCards.getCard(target.cardId);\r\n\tlet goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t// Happens when there is no dedicated golden card, like for the Bettle token from Boon of Beetles\r\n\tif (!goldenCard?.id) {\r\n\t\tgoldenCard = refCard;\r\n\t}\r\n\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\t// Update 2024-06-21: I'm not sure what this is about exactly. See\r\n\t// http://replays.firestoneapp.com/?reviewId=5d94ebeb-3691-4509-88de-5d5418b20597&turn=11&action=2\r\n\t// The Sr. Tomb Diver dies, thus gilding the Phaerix. Two other deaths later, the avenge procs\r\n\t// This means the death of the diver counted normally\r\n\t// target.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\r\n\t// Only change the card ID after modifying the stats, so that some effects (like Tarecgosa) won't trigger\r\n\t// too early\r\n\t// TODO: add a replay with Tarec to illustrate the difference with Defiant Shipwright, and\r\n\t// check if there is something different with Tarec\r\n\tconst refGoldenCard = gameState.allCards.getCard(target.cardId);\r\n\ttarget.cardId = goldenCard.id;\r\n\r\n\t// The rule for golden minions is to add the base stats\r\n\t// TO CHECK: not sure that this is what actually happens (i.e. do minions that trigger on stats modifications\r\n\t// trigger?)\r\n\t// UPDATE 2024-06-20: Defiant Shipwright (2/5) going golden (4/10) actually ends up at 4/12 because\r\n\t// of the +2 health bonus\r\n\t// http://replays.firestoneapp.com/?reviewId=283dc44c-5fc8-40fb-af89-7d752a39f9b9&turn=7&action=1\r\n\tmodifyStats(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, otherHero, target, gameState);\r\n\tconst hasDivineShield = target.divineShield;\r\n\tconst hasReborn = target.reborn;\r\n\tconst avengeCurrent = target.avengeCurrent;\r\n\taddImpliedMechanics(target, gameState.cardsData);\r\n\r\n\t// addImpliedMechanics grants divine shield if the card has divine shield, or if the entity had\r\n\t// it at some point. That means that when we gild Zilliax: Defense Module (with Divine Shield) into\r\n\t// Zilliaw: Assembled, we restore the divine shield, while we shouldn't\r\n\ttarget.divineShield = hasDivineShield;\r\n\t// Update 2024-06-19: Hat tested on one of their build, and gilding a zilliax module should NOT\r\n\t// remove its divine shield / reborn status\r\n\t// Gilding a reborn Risen Rider results into a golden Risen Rider with reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=c553c3e7-01e2-494d-80f8-69f33c08fb39&turn=7&action=4\r\n\ttarget.reborn = hasReborn || refGoldenCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t// target.windfury = refGoldenCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t// target.taunt = refGoldenCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t// target.stealth = refGoldenCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\ttarget.avengeCurrent = avengeCurrent;\r\n\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\t// Some cards (like the Bettle token from Boon of Beetles) don't have a premium dbf id. However, we can still\r\n\t// gild it\r\n\treturn ref.premium || !!ref.battlegroundsNormalDbfId;\r\n};\r\n\r\nconst removeMinionAuraEffectsForGolden = (entity: BoardEntity, hero: BgsPlayerEntity) => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst eternalKnightBuffToRemove = hero.globalInfo.EternalKnightsDeadThisGame ?? 0;\r\n\t\t\tconst eternalKnighMultiplier = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
package/dist/utils.d.ts CHANGED
@@ -5,23 +5,21 @@ import { BoardSecret } from './board-secret';
5
5
  import { CardsData } from './cards/cards-data';
6
6
  import { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';
7
7
  import { SharedState } from './simulation/shared-state';
8
- import { Spectator } from './simulation/spectator/spectator';
9
8
  export declare const buildSingleBoardEntity: (cardId: string, controllerHero: BgsPlayerEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService, friendly: boolean, entityId: number, spawnReborn: boolean, cardsData: CardsData, sharedState: SharedState, entityToSpawn: BoardEntity, originalEntity?: BoardEntity) => BoardEntity;
10
9
  export declare const buildRandomUndeadCreation: (controllerHero: BgsPlayerEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService, friendly: boolean, cardsData: CardsData, sharedState: SharedState) => BoardEntity;
11
10
  export declare const grantRandomAttack: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, additionalAttack: number, gameState: FullGameState, excludeSource?: boolean) => void;
12
11
  export declare const grantRandomHealth: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, health: number, gameState: FullGameState, excludeSource?: boolean) => void;
13
12
  export declare const grantRandomStats: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, race: Race, excludeSource: boolean, gameState: FullGameState) => BoardEntity;
14
- export declare const grantRandomDivineShield: (source: BoardEntity, board: BoardEntity[], allCards: AllCardsService, spectator: Spectator) => void;
15
- export declare const updateDivineShield: (entity: BoardEntity, board: BoardEntity[], newValue: boolean, allCards: AllCardsService) => void;
16
- export declare const grantAllDivineShield: (board: BoardEntity[], tribe: string, cards: AllCardsService) => void;
17
- export declare const getRandomAliveMinion: (board: BoardEntity[], race: Race, allCards: AllCardsService) => BoardEntity;
18
- export declare const getRandomRevivableMinion: (board: BoardEntity[], race: Race, allCards: AllCardsService) => BoardEntity;
13
+ export declare const updateVenomous: (entity: BoardEntity, newValue: boolean, board: BoardEntity[], boardHero: BgsPlayerEntity, gameState: FullGameState) => void;
14
+ export declare const getRandomAliveMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, allCards: AllCardsService) => BoardEntity;
15
+ export declare const getRandomRevivableMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, allCards: AllCardsService) => BoardEntity;
19
16
  export declare const getRandomMinionWithHighestHealth: (board: BoardEntity[]) => BoardEntity;
20
17
  export declare const addStatsToBoard: (sourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, gameState: FullGameState, tribe?: string) => void;
21
18
  export declare const grantStatsToMinionsOfEachType: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, gameState: FullGameState, numberOfDifferentTypes?: number, canRevive?: boolean) => void;
22
- export declare const getMinionsOfDifferentTypes: (board: BoardEntity[], gameState: FullGameState, canRevive?: boolean, numberOfDifferentTypes?: number) => BoardEntity[];
19
+ export declare const getMinionsOfDifferentTypes: (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState, canRevive?: boolean, numberOfDifferentTypes?: number) => BoardEntity[];
23
20
  export declare const hasMechanic: (card: ReferenceCard, mechanic: string) => boolean;
24
- export declare const hasCorrectTribe: (entity: BoardEntity, targetTribe: Race, allCards: AllCardsService) => boolean;
21
+ export declare const hasCorrectTribe: (entity: BoardEntity, playerEntity: BgsPlayerEntity, targetTribe: Race, allCards: AllCardsService) => boolean;
22
+ export declare const getEffectiveTribesForEntity: (entity: BoardEntity, playerEntity: BgsPlayerEntity, allCards: AllCardsService) => readonly Race[];
25
23
  export declare const isCorrectTribe: (cardRaces: readonly string[], targetTribe: Race) => boolean;
26
24
  export declare const getRaceEnum: (race: string) => Race;
27
25
  export declare const addImpliedMechanics: (entity: BoardEntity, cardsData: CardsData) => BoardEntity;
@@ -33,3 +31,4 @@ export declare const isPilotedWhirlOTron: (entity: BoardEntity) => boolean;
33
31
  export declare const isGolden: (cardId: string, allCards: AllCardsService) => boolean;
34
32
  export declare const getPlayerState: (gameState: GameState, hero: BgsPlayerEntity) => PlayerState;
35
33
  export declare const getTeammateInitialState: (gameState: GameState, hero: BgsPlayerEntity) => PlayerState;
34
+ export declare const copyEntity: (entity: BoardEntity) => BoardEntity;
package/dist/utils.js CHANGED
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.getTeammateInitialState = exports.getPlayerState = exports.isGolden = exports.isPilotedWhirlOTron = exports.isFish = exports.stringifySimpleCard = exports.stringifySimple = exports.normalizeCardIdForSkin = exports.addImpliedMechanics = exports.getRaceEnum = exports.isCorrectTribe = exports.hasCorrectTribe = exports.hasMechanic = exports.getMinionsOfDifferentTypes = exports.grantStatsToMinionsOfEachType = exports.addStatsToBoard = exports.getRandomMinionWithHighestHealth = exports.getRandomRevivableMinion = exports.getRandomAliveMinion = exports.grantAllDivineShield = exports.updateDivineShield = exports.grantRandomDivineShield = exports.grantRandomStats = exports.grantRandomHealth = exports.grantRandomAttack = exports.buildRandomUndeadCreation = exports.buildSingleBoardEntity = void 0;
3
+ exports.copyEntity = exports.getTeammateInitialState = exports.getPlayerState = exports.isGolden = exports.isPilotedWhirlOTron = exports.isFish = exports.stringifySimpleCard = exports.stringifySimple = exports.normalizeCardIdForSkin = exports.addImpliedMechanics = exports.getRaceEnum = exports.isCorrectTribe = exports.getEffectiveTribesForEntity = exports.hasCorrectTribe = exports.hasMechanic = exports.getMinionsOfDifferentTypes = exports.grantStatsToMinionsOfEachType = exports.addStatsToBoard = exports.getRandomMinionWithHighestHealth = exports.getRandomRevivableMinion = exports.getRandomAliveMinion = exports.updateVenomous = exports.grantRandomStats = exports.grantRandomHealth = exports.grantRandomAttack = exports.buildRandomUndeadCreation = exports.buildSingleBoardEntity = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
5
  const utils_1 = require("./services/utils");
6
6
  const stats_1 = require("./simulation/stats");
@@ -117,8 +117,8 @@ const buildRandomUndeadCreation = (controllerHero, friendlyBoard, allCards, frie
117
117
  newEntity.health += stitchedCard.health;
118
118
  newEntity.taunt = newEntity.taunt || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag[reference_data_1.GameTag.TAUNT]);
119
119
  newEntity.divineShield = newEntity.divineShield || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag[reference_data_1.GameTag.DIVINE_SHIELD]);
120
- newEntity.poisonous = newEntity.venomous || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag[reference_data_1.GameTag.POISONOUS]);
121
- newEntity.venomous = newEntity.poisonous || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag[reference_data_1.GameTag.VENOMOUS]);
120
+ newEntity.poisonous = newEntity.poisonous || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag[reference_data_1.GameTag.POISONOUS]);
121
+ newEntity.venomous = newEntity.venomous || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag[reference_data_1.GameTag.VENOMOUS]);
122
122
  newEntity.windfury = newEntity.windfury || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag[reference_data_1.GameTag.WINDFURY]);
123
123
  newEntity.reborn = newEntity.reborn || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag[reference_data_1.GameTag.REBORN]);
124
124
  newEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);
@@ -150,7 +150,7 @@ const grantRandomHealth = (source, board, hero, health, gameState, excludeSource
150
150
  exports.grantRandomHealth = grantRandomHealth;
151
151
  const grantRandomStats = (source, board, hero, attack, health, race, excludeSource, gameState) => {
152
152
  if (board.length > 0) {
153
- const target = (0, exports.getRandomAliveMinion)(board.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)), race, gameState.allCards);
153
+ const target = (0, exports.getRandomAliveMinion)(board.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)), hero, race, gameState.allCards);
154
154
  if (target) {
155
155
  (0, stats_1.modifyStats)(target, attack, health, board, hero, gameState);
156
156
  if (gameState.spectator) {
@@ -162,46 +162,23 @@ const grantRandomStats = (source, board, hero, attack, health, race, excludeSour
162
162
  return null;
163
163
  };
164
164
  exports.grantRandomStats = grantRandomStats;
165
- const grantRandomDivineShield = (source, board, allCards, spectator) => {
166
- const elligibleEntities = board
167
- .filter((entity) => !entity.divineShield)
168
- .filter((entity) => entity.health > 0 && !entity.definitelyDead);
169
- if (elligibleEntities.length > 0) {
170
- const chosen = (0, utils_1.pickRandom)(elligibleEntities);
171
- (0, exports.updateDivineShield)(chosen, board, true, allCards);
172
- spectator.registerPowerTarget(source, chosen, board, null, null);
165
+ const updateVenomous = (entity, newValue, board, boardHero, gameState) => {
166
+ const lostVenomous = entity.venomous && !newValue;
167
+ entity.venomous = newValue;
168
+ if (lostVenomous) {
169
+ const belcherPortraits = boardHero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_432" ||
170
+ t.cardId === "BG30_MagicItem_432t");
171
+ belcherPortraits.forEach((p) => {
172
+ const buff = p.cardId === "BG30_MagicItem_432t" ? 15 : 5;
173
+ (0, stats_1.modifyStats)(entity, buff, buff, board, boardHero, gameState);
174
+ gameState.spectator.registerPowerTarget(p, entity, board, null, null);
175
+ });
173
176
  }
174
177
  };
175
- exports.grantRandomDivineShield = grantRandomDivineShield;
176
- const updateDivineShield = (entity, board, newValue, allCards) => {
177
- entity.hadDivineShield = newValue || entity.divineShield || entity.hadDivineShield;
178
- entity.divineShield = newValue;
179
- if (entity.divineShield) {
180
- const boardForDrake = board;
181
- const statsBonus = 8 * boardForDrake.filter((e) => e.cardId === "BG25_043").length +
182
- 16 * boardForDrake.filter((e) => e.cardId === "BG25_043_G").length;
183
- entity.attack += statsBonus;
184
- }
185
- else {
186
- const boardForDrake = board;
187
- const statsBonus = 8 * boardForDrake.filter((e) => e.cardId === "BG25_043").length +
188
- 16 * boardForDrake.filter((e) => e.cardId === "BG25_043_G").length;
189
- entity.attack -= statsBonus;
190
- }
191
- };
192
- exports.updateDivineShield = updateDivineShield;
193
- const grantAllDivineShield = (board, tribe, cards) => {
194
- const elligibleEntities = board
195
- .filter((entity) => !entity.divineShield)
196
- .filter((entity) => (0, exports.isCorrectTribe)(cards.getCard(entity.cardId).races, (0, exports.getRaceEnum)(tribe)));
197
- for (const entity of elligibleEntities) {
198
- (0, exports.updateDivineShield)(entity, board, true, cards);
199
- }
200
- };
201
- exports.grantAllDivineShield = grantAllDivineShield;
202
- const getRandomAliveMinion = (board, race, allCards) => {
178
+ exports.updateVenomous = updateVenomous;
179
+ const getRandomAliveMinion = (board, hero, race, allCards) => {
203
180
  const validTribes = board
204
- .filter((e) => !race || (0, exports.isCorrectTribe)(allCards.getCard(e === null || e === void 0 ? void 0 : e.cardId).races, race))
181
+ .filter((e) => !race || (0, exports.hasCorrectTribe)(e, hero, race, allCards))
205
182
  .filter((e) => !!(e === null || e === void 0 ? void 0 : e.health) && !e.definitelyDead);
206
183
  if (!validTribes.length) {
207
184
  return null;
@@ -210,9 +187,9 @@ const getRandomAliveMinion = (board, race, allCards) => {
210
187
  return validTribes[randomIndex];
211
188
  };
212
189
  exports.getRandomAliveMinion = getRandomAliveMinion;
213
- const getRandomRevivableMinion = (board, race, allCards) => {
190
+ const getRandomRevivableMinion = (board, hero, race, allCards) => {
214
191
  const validTribes = board
215
- .filter((e) => !race || (0, exports.isCorrectTribe)(allCards.getCard(e === null || e === void 0 ? void 0 : e.cardId).races, race))
192
+ .filter((e) => !race || (0, exports.hasCorrectTribe)(e, hero, race, allCards))
216
193
  .filter((e) => !e.definitelyDead);
217
194
  if (!validTribes.length) {
218
195
  return null;
@@ -233,7 +210,7 @@ exports.getRandomMinionWithHighestHealth = getRandomMinionWithHighestHealth;
233
210
  const addStatsToBoard = (sourceEntity, board, hero, attack, health, gameState, tribe) => {
234
211
  var _a;
235
212
  for (const entity of board) {
236
- if (!tribe || (0, exports.hasCorrectTribe)(entity, reference_data_1.Race[tribe], gameState.allCards)) {
213
+ if (!tribe || (0, exports.hasCorrectTribe)(entity, hero, reference_data_1.Race[tribe], gameState.allCards)) {
237
214
  (0, stats_1.modifyStats)(entity, attack, health, board, hero, gameState);
238
215
  (_a = gameState.spectator) === null || _a === void 0 ? void 0 : _a.registerPowerTarget(sourceEntity, entity, board, null, null);
239
216
  }
@@ -241,14 +218,14 @@ const addStatsToBoard = (sourceEntity, board, hero, attack, health, gameState, t
241
218
  };
242
219
  exports.addStatsToBoard = addStatsToBoard;
243
220
  const grantStatsToMinionsOfEachType = (source, board, hero, attack, health, gameState, numberOfDifferentTypes = 99, canRevive = true) => {
244
- const minionsToBuff = (0, exports.getMinionsOfDifferentTypes)(board, gameState, canRevive, numberOfDifferentTypes);
221
+ const minionsToBuff = (0, exports.getMinionsOfDifferentTypes)(board, hero, gameState, canRevive, numberOfDifferentTypes);
245
222
  for (const entity of minionsToBuff) {
246
223
  (0, stats_1.modifyStats)(entity, attack, health, board, hero, gameState);
247
224
  gameState.spectator.registerPowerTarget(source, entity, board, null, null);
248
225
  }
249
226
  };
250
227
  exports.grantStatsToMinionsOfEachType = grantStatsToMinionsOfEachType;
251
- const getMinionsOfDifferentTypes = (board, gameState, canRevive = true, numberOfDifferentTypes = 99) => {
228
+ const getMinionsOfDifferentTypes = (board, hero, gameState, canRevive = true, numberOfDifferentTypes = 99) => {
252
229
  const result = [];
253
230
  if (board.length > 0) {
254
231
  let boardCopy = board.filter((e) => { var _a; return !((_a = gameState.allCards.getCard(e.cardId).races) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.Race[reference_data_1.Race.ALL])); });
@@ -258,14 +235,14 @@ const getMinionsOfDifferentTypes = (board, gameState, canRevive = true, numberOf
258
235
  for (let i = 1; i <= 2; i++) {
259
236
  for (const tribe of allRaces) {
260
237
  const minionsWithRaces = boardCopy
261
- .filter((e) => { var _a; return ((_a = gameState.allCards.getCard(e.cardId).races) === null || _a === void 0 ? void 0 : _a.length) === i; })
262
- .filter((e) => gameState.allCards.getCard(e.cardId).races.some((r) => !racesProcessed.includes(reference_data_1.Race[r])));
238
+ .filter((e) => (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.allCards).length === i)
239
+ .filter((e) => (0, exports.getEffectiveTribesForEntity)(e, hero, gameState.allCards).some((r) => !racesProcessed.includes(reference_data_1.Race[r])));
263
240
  if (typesBuffed >= numberOfDifferentTypes) {
264
241
  return result;
265
242
  }
266
243
  const validMinion = canRevive
267
- ? (0, exports.getRandomRevivableMinion)(minionsWithRaces, tribe, gameState.allCards)
268
- : (0, exports.getRandomAliveMinion)(minionsWithRaces, tribe, gameState.allCards);
244
+ ? (0, exports.getRandomRevivableMinion)(minionsWithRaces, hero, tribe, gameState.allCards)
245
+ : (0, exports.getRandomAliveMinion)(minionsWithRaces, hero, tribe, gameState.allCards);
269
246
  if (validMinion) {
270
247
  result.push(validMinion);
271
248
  boardCopy = boardCopy.filter((e) => e !== validMinion);
@@ -284,10 +261,40 @@ const hasMechanic = (card, mechanic) => {
284
261
  return (_a = card.mechanics) === null || _a === void 0 ? void 0 : _a.includes(mechanic);
285
262
  };
286
263
  exports.hasMechanic = hasMechanic;
287
- const hasCorrectTribe = (entity, targetTribe, allCards) => {
288
- return (0, exports.isCorrectTribe)(allCards.getCard(entity.cardId).races, targetTribe);
264
+ const hasCorrectTribe = (entity, playerEntity, targetTribe, allCards) => {
265
+ const effectiveTribesForEntity = (0, exports.getEffectiveTribesForEntity)(entity, playerEntity, allCards);
266
+ return (effectiveTribesForEntity.length > 0 &&
267
+ (effectiveTribesForEntity.includes(targetTribe) || targetTribe === reference_data_1.Race.ALL));
289
268
  };
290
269
  exports.hasCorrectTribe = hasCorrectTribe;
270
+ const getEffectiveTribesForEntity = (entity, playerEntity, allCards) => {
271
+ var _a, _b;
272
+ return [
273
+ ...((_b = (_a = allCards.getCard(entity.cardId).races) === null || _a === void 0 ? void 0 : _a.map((r) => reference_data_1.Race[r])) !== null && _b !== void 0 ? _b : []),
274
+ ...getSpecialTribesForEntity(entity, playerEntity, allCards),
275
+ ];
276
+ };
277
+ exports.getEffectiveTribesForEntity = getEffectiveTribesForEntity;
278
+ const getSpecialTribesForEntity = (entity, playerEntity, allCards) => {
279
+ switch (entity.cardId) {
280
+ case "BG21_013":
281
+ case "BG21_013_G":
282
+ return playerEntity.trinkets.some((t) => t.cardId === "BG30_MagicItem_825")
283
+ ? [reference_data_1.Race.DRAGON]
284
+ : [];
285
+ case "BGS_009":
286
+ case "TB_BaconUps_082":
287
+ return playerEntity.trinkets.some((t) => t.cardId === "BG30_MagicItem_971")
288
+ ? [reference_data_1.Race.ALL]
289
+ : [];
290
+ case "BG_LOE_077":
291
+ case "TB_BaconUps_045":
292
+ return playerEntity.trinkets.some((t) => t.cardId === "BG30_MagicItem_418")
293
+ ? [reference_data_1.Race.DRAGON, reference_data_1.Race.MURLOC]
294
+ : [];
295
+ }
296
+ return [];
297
+ };
291
298
  const isCorrectTribe = (cardRaces, targetTribe) => {
292
299
  if (!(cardRaces === null || cardRaces === void 0 ? void 0 : cardRaces.length)) {
293
300
  return false;
@@ -333,6 +340,7 @@ const addImpliedMechanics = (entity, cardsData) => {
333
340
  "BG28_404_G",
334
341
  "BG29_844",
335
342
  "BG29_844_G",
343
+ "BG30_111_G",
336
344
  ].includes(entity.cardId)
337
345
  ? 2
338
346
  : 1;
@@ -414,4 +422,15 @@ const getTeammateInitialState = (gameState, hero) => {
414
422
  : null;
415
423
  };
416
424
  exports.getTeammateInitialState = getTeammateInitialState;
425
+ const copyEntity = (entity) => {
426
+ var _a, _b;
427
+ const copy = {
428
+ ...entity,
429
+ enchantments: ((_a = entity.enchantments) !== null && _a !== void 0 ? _a : []).map((ench) => ({ ...ench })),
430
+ pendingAttackBuffs: [],
431
+ rememberedDeathrattles: ((_b = entity.rememberedDeathrattles) !== null && _b !== void 0 ? _b : []).map((r) => ({ ...r })),
432
+ };
433
+ return copy;
434
+ };
435
+ exports.copyEntity = copyEntity;
417
436
  //# sourceMappingURL=utils.js.map