@epic-web/workshop-app 5.1.0 → 5.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/client/assets/_-CWSCXcBv.js +2 -0
- package/build/client/assets/_-CWSCXcBv.js.map +1 -0
- package/build/client/assets/_exerciseNumber-DarnXgbX.js +2 -0
- package/build/client/assets/_exerciseNumber-DarnXgbX.js.map +1 -0
- package/build/client/assets/_exerciseNumber_._stepNumber-BA2Xhzqs.js +2 -0
- package/build/client/assets/_exerciseNumber_._stepNumber-BA2Xhzqs.js.map +1 -0
- package/build/client/assets/_exerciseNumber_.finished-DEzaS_Ji.js +2 -0
- package/build/client/assets/_exerciseNumber_.finished-DEzaS_Ji.js.map +1 -0
- package/build/client/assets/_layout-88n0To1b.js +2 -0
- package/build/client/assets/_layout-88n0To1b.js.map +1 -0
- package/build/client/assets/_layout-BTrPWpBz.js +2 -0
- package/build/client/assets/_layout-BTrPWpBz.js.map +1 -0
- package/build/client/assets/_layout-T2hZtl0D.js +6 -0
- package/build/client/assets/_layout-T2hZtl0D.js.map +1 -0
- package/build/client/assets/_layout-gyrNluke.js +2 -0
- package/build/client/assets/_layout-gyrNluke.js.map +1 -0
- package/build/client/assets/accordion-DC885Li1.js +2 -0
- package/build/client/assets/accordion-DC885Li1.js.map +1 -0
- package/build/client/assets/account-CPFwPYf1.js +2 -0
- package/build/client/assets/account-CPFwPYf1.js.map +1 -0
- package/build/client/assets/app-CM8yuYni.js +2 -0
- package/build/client/assets/app-CM8yuYni.js.map +1 -0
- package/build/client/assets/button-DQ001ob0.js +2 -0
- package/build/client/assets/button-DQ001ob0.js.map +1 -0
- package/build/client/assets/components-9EGYHTc_.js +158 -0
- package/build/client/assets/components-9EGYHTc_.js.map +1 -0
- package/build/client/assets/diff-assn_bSK.js +2 -0
- package/build/client/assets/diff-assn_bSK.js.map +1 -0
- package/build/client/assets/diff-jlCv3hv0.js +2 -0
- package/build/client/assets/diff-jlCv3hv0.js.map +1 -0
- package/build/client/assets/discord-CHsbqaqM.js +2 -0
- package/build/client/assets/discord-CHsbqaqM.js.map +1 -0
- package/build/client/assets/discord-DoeazikD.js +2 -0
- package/build/client/assets/discord-DoeazikD.js.map +1 -0
- package/build/client/assets/entry.client-BTYTUpFV.js +44 -0
- package/build/client/assets/entry.client-BTYTUpFV.js.map +1 -0
- package/build/client/assets/epic-video-GDpD7_Qt.js +3053 -0
- package/build/client/assets/epic-video-GDpD7_Qt.js.map +1 -0
- package/build/client/assets/error-boundary-1-dmC941.js +2 -0
- package/build/client/assets/error-boundary-1-dmC941.js.map +1 -0
- package/build/client/assets/finished-DVV0zwmP.js +2 -0
- package/build/client/assets/finished-DVV0zwmP.js.map +1 -0
- package/build/client/assets/index-BCxBKsqT.js +2 -0
- package/build/client/assets/index-BCxBKsqT.js.map +1 -0
- package/build/client/assets/index-BFGhCX_U.js +38 -0
- package/build/client/assets/index-BFGhCX_U.js.map +1 -0
- package/build/client/assets/index-BuA_RWlU.js +2 -0
- package/build/client/assets/index-BuA_RWlU.js.map +1 -0
- package/build/client/assets/index-BuoaxPEj.js +42 -0
- package/build/client/assets/index-BuoaxPEj.js.map +1 -0
- package/build/client/assets/index-DJF1fiZI.js +2 -0
- package/build/client/assets/index-DJF1fiZI.js.map +1 -0
- package/build/client/assets/index-DRH72MzK.js +3 -0
- package/build/client/assets/index-DRH72MzK.js.map +1 -0
- package/build/client/assets/index-KgMLc41c.js +2 -0
- package/build/client/assets/index-KgMLc41c.js.map +1 -0
- package/build/client/assets/index-_J-F_Dnc.js +36 -0
- package/build/client/assets/index-_J-F_Dnc.js.map +1 -0
- package/build/client/assets/loading-Dk0n07O3.js +2 -0
- package/build/client/assets/loading-Dk0n07O3.js.map +1 -0
- package/build/client/assets/login-pZYDEC_l.js +2 -0
- package/build/client/assets/login-pZYDEC_l.js.map +1 -0
- package/build/client/assets/manifest-3338a6ab.js +1 -0
- package/build/client/assets/mdx-hW1uYjc1.js +2 -0
- package/build/client/assets/mdx-hW1uYjc1.js.map +1 -0
- package/build/client/assets/misc-BJtHv_Jh.js +2 -0
- package/build/client/assets/misc-BJtHv_Jh.js.map +1 -0
- package/build/client/assets/nav-chevrons-CgbSMLeb.js +2 -0
- package/build/client/assets/nav-chevrons-CgbSMLeb.js.map +1 -0
- package/build/client/assets/onboarding-DCuSqnkZ.js +2 -0
- package/build/client/assets/onboarding-DCuSqnkZ.js.map +1 -0
- package/build/client/assets/pe-ChIwTk8v.js +2 -0
- package/build/client/assets/pe-ChIwTk8v.js.map +1 -0
- package/build/client/assets/presence-CdyMdOKk.js +28 -0
- package/build/client/assets/presence-CdyMdOKk.js.map +1 -0
- package/build/client/assets/preview-CW_12I0i.js +2 -0
- package/build/client/assets/preview-CW_12I0i.js.map +1 -0
- package/build/client/assets/product-C1ynnrN_.js +2 -0
- package/build/client/assets/product-C1ynnrN_.js.map +1 -0
- package/build/client/assets/progress-DAB3nDa2.js +2 -0
- package/build/client/assets/progress-DAB3nDa2.js.map +1 -0
- package/build/client/assets/progress-bar-Cj5R4Zk7.js +2 -0
- package/build/client/assets/progress-bar-Cj5R4Zk7.js.map +1 -0
- package/build/client/assets/request-info-DCIQLE6H.js +2 -0
- package/build/client/assets/request-info-DCIQLE6H.js.map +1 -0
- package/build/client/assets/revalidation-ws-DU-PzW-_.js +2 -0
- package/build/client/assets/revalidation-ws-DU-PzW-_.js.map +1 -0
- package/build/client/assets/root-DojjHZlY.js +11 -0
- package/build/client/assets/root-DojjHZlY.js.map +1 -0
- package/build/client/assets/set-playground-DgnOJqFN.js +2 -0
- package/build/client/assets/set-playground-DgnOJqFN.js.map +1 -0
- package/build/client/assets/support-BNS-kEhc.js +2 -0
- package/build/client/assets/support-BNS-kEhc.js.map +1 -0
- package/build/client/assets/tailwind-B5AAMtGC.css +1 -0
- package/build/client/assets/test-DJ7oeeeg.js +2 -0
- package/build/client/assets/test-DJ7oeeeg.js.map +1 -0
- package/build/client/assets/tests-Bw1rCopV.js +4 -0
- package/build/client/assets/tests-Bw1rCopV.js.map +1 -0
- package/build/client/assets/tooltip-BgynKV2c.js +2 -0
- package/build/client/assets/tooltip-BgynKV2c.js.map +1 -0
- package/build/client/assets/use-event-source-x59d4R2Z.js +2 -0
- package/build/client/assets/use-event-source-x59d4R2Z.js.map +1 -0
- package/build/client/assets/user-BBryXlM_.js +2 -0
- package/build/client/assets/user-BBryXlM_.js.map +1 -0
- package/build/client/assets/workshop-config-DJY2cXU_.js +2 -0
- package/build/client/assets/workshop-config-DJY2cXU_.js.map +1 -0
- package/build/server/index.js +110 -2346
- package/build/server/index.js.map +1 -1
- package/dist/server/index.js +7 -12
- package/package.json +68 -95
- package/build/client/assets/_-ZHCWB__B.js +0 -2
- package/build/client/assets/_-ZHCWB__B.js.map +0 -1
- package/build/client/assets/_exerciseNumber-BFTlBdr4.js +0 -2
- package/build/client/assets/_exerciseNumber-BFTlBdr4.js.map +0 -1
- package/build/client/assets/_exerciseNumber_._stepNumber-_687iGFh.js +0 -2
- package/build/client/assets/_exerciseNumber_._stepNumber-_687iGFh.js.map +0 -1
- package/build/client/assets/_exerciseNumber_.finished-BEfn-nJi.js +0 -2
- package/build/client/assets/_exerciseNumber_.finished-BEfn-nJi.js.map +0 -1
- package/build/client/assets/_layout-BLJr2x2F.js +0 -2
- package/build/client/assets/_layout-BLJr2x2F.js.map +0 -1
- package/build/client/assets/_layout-BriOqd2R.js +0 -2
- package/build/client/assets/_layout-BriOqd2R.js.map +0 -1
- package/build/client/assets/_layout-Cfbi6StB.js +0 -2
- package/build/client/assets/_layout-Cfbi6StB.js.map +0 -1
- package/build/client/assets/_layout-frPHZWgR.js +0 -6
- package/build/client/assets/_layout-frPHZWgR.js.map +0 -1
- package/build/client/assets/accordion-DuE9VejZ.js +0 -2
- package/build/client/assets/accordion-DuE9VejZ.js.map +0 -1
- package/build/client/assets/account-DDuV9rZX.js +0 -2
- package/build/client/assets/account-DDuV9rZX.js.map +0 -1
- package/build/client/assets/app-wbMCZEiv.js +0 -2
- package/build/client/assets/app-wbMCZEiv.js.map +0 -1
- package/build/client/assets/button-CMkJ8p0a.js +0 -2
- package/build/client/assets/button-CMkJ8p0a.js.map +0 -1
- package/build/client/assets/components-DZ8XIeZ3.js +0 -166
- package/build/client/assets/components-DZ8XIeZ3.js.map +0 -1
- package/build/client/assets/diff-B6thd_Sf.js +0 -2
- package/build/client/assets/diff-B6thd_Sf.js.map +0 -1
- package/build/client/assets/diff-BEk79KPK.js +0 -2
- package/build/client/assets/diff-BEk79KPK.js.map +0 -1
- package/build/client/assets/discord-C9bVfiZ6.js +0 -2
- package/build/client/assets/discord-C9bVfiZ6.js.map +0 -1
- package/build/client/assets/discord-DYeU0QX6.js +0 -2
- package/build/client/assets/discord-DYeU0QX6.js.map +0 -1
- package/build/client/assets/entry.client-CW5CUf_W.js +0 -43
- package/build/client/assets/entry.client-CW5CUf_W.js.map +0 -1
- package/build/client/assets/epic-video-bs7WmhbC.js +0 -2988
- package/build/client/assets/epic-video-bs7WmhbC.js.map +0 -1
- package/build/client/assets/error-boundary-BcGxKpte.js +0 -2
- package/build/client/assets/error-boundary-BcGxKpte.js.map +0 -1
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- package/build/client/assets/finished-C2dgX1d-.js.map +0 -1
- package/build/client/assets/index-BczhSZ3e.js +0 -2
- package/build/client/assets/index-BczhSZ3e.js.map +0 -1
- package/build/client/assets/index-BjNhezSK.js +0 -42
- package/build/client/assets/index-BjNhezSK.js.map +0 -1
- package/build/client/assets/index-BvihEwfB.js +0 -36
- package/build/client/assets/index-BvihEwfB.js.map +0 -1
- package/build/client/assets/index-C2yr7Uiu.js +0 -2
- package/build/client/assets/index-C2yr7Uiu.js.map +0 -1
- package/build/client/assets/index-CuV1bRbu.js +0 -2
- package/build/client/assets/index-CuV1bRbu.js.map +0 -1
- package/build/client/assets/index-DBrRQJxF.js +0 -2
- package/build/client/assets/index-DBrRQJxF.js.map +0 -1
- package/build/client/assets/index-DF_XBInP.js +0 -37
- package/build/client/assets/index-DF_XBInP.js.map +0 -1
- package/build/client/assets/index-YtpQLUzj.js +0 -3
- package/build/client/assets/index-YtpQLUzj.js.map +0 -1
- package/build/client/assets/loading-Br41_Pbf.js +0 -2
- package/build/client/assets/loading-Br41_Pbf.js.map +0 -1
- package/build/client/assets/login-kjV7hrVt.js +0 -2
- package/build/client/assets/login-kjV7hrVt.js.map +0 -1
- package/build/client/assets/manifest-77ab30ae.js +0 -1
- package/build/client/assets/mdx-CRxPouxB.js +0 -2
- package/build/client/assets/mdx-CRxPouxB.js.map +0 -1
- package/build/client/assets/misc-BE75ioh8.js +0 -2
- package/build/client/assets/misc-BE75ioh8.js.map +0 -1
- package/build/client/assets/nav-chevrons-DYiI8EMU.js +0 -2
- package/build/client/assets/nav-chevrons-DYiI8EMU.js.map +0 -1
- package/build/client/assets/onboarding-B4Z_yevk.js +0 -2
- package/build/client/assets/onboarding-B4Z_yevk.js.map +0 -1
- package/build/client/assets/pe-CvPIToj6.js +0 -2
- package/build/client/assets/pe-CvPIToj6.js.map +0 -1
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- package/build/client/assets/product-mjsTrqXs.js +0 -2
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- package/build/client/assets/progress-Co-59mG2.js +0 -2
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- package/build/client/assets/progress-bar-F8_2mvYp.js.map +0 -1
- package/build/client/assets/request-info-DGnmXtfj.js +0 -2
- package/build/client/assets/request-info-DGnmXtfj.js.map +0 -1
- package/build/client/assets/revalidation-ws-DcvYvzyj.js +0 -2
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- package/build/client/assets/set-playground-pMKmtPtz.js +0 -2
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- package/build/client/assets/support-B0E_F4Zh.js +0 -2
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- package/build/client/assets/user-Boua6jiU.js.map +0 -1
- package/build/client/assets/workshop-config-Ce9sSc3I.js +0 -2
- package/build/client/assets/workshop-config-Ce9sSc3I.js.map +0 -1
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packages/core/primitive/src/primitive.tsx\nfunction composeEventHandlers(originalEventHandler, ourEventHandler, { checkForDefaultPrevented = true } = {}) {\n return function handleEvent(event) {\n originalEventHandler?.(event);\n if (checkForDefaultPrevented === false || !event.defaultPrevented) {\n return ourEventHandler?.(event);\n }\n };\n}\nexport {\n composeEventHandlers\n};\n//# sourceMappingURL=index.mjs.map\n","// packages/react/compose-refs/src/composeRefs.tsx\nimport * as React from \"react\";\nfunction setRef(ref, value) {\n if (typeof ref === \"function\") {\n ref(value);\n } else if (ref !== null && ref !== void 0) {\n ref.current = value;\n }\n}\nfunction composeRefs(...refs) {\n return (node) => refs.forEach((ref) => setRef(ref, node));\n}\nfunction useComposedRefs(...refs) {\n return React.useCallback(composeRefs(...refs), refs);\n}\nexport {\n composeRefs,\n useComposedRefs\n};\n//# sourceMappingURL=index.mjs.map\n","// packages/react/context/src/createContext.tsx\nimport * as React from \"react\";\nimport { jsx } from \"react/jsx-runtime\";\nfunction createContext2(rootComponentName, defaultContext) {\n const Context = React.createContext(defaultContext);\n function Provider(props) {\n const { children, ...context } = props;\n const value = React.useMemo(() => context, Object.values(context));\n return /* @__PURE__ */ jsx(Context.Provider, { value, children });\n }\n function useContext2(consumerName) {\n const context = React.useContext(Context);\n if (context) return context;\n if (defaultContext !== void 0) return defaultContext;\n throw new Error(`\\`${consumerName}\\` must be used within \\`${rootComponentName}\\``);\n }\n Provider.displayName = rootComponentName + \"Provider\";\n return [Provider, useContext2];\n}\nfunction createContextScope(scopeName, createContextScopeDeps = []) {\n let defaultContexts = [];\n function createContext3(rootComponentName, defaultContext) {\n const BaseContext = 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return function useScope(scope) {\n const contexts = scope?.[scopeName] || scopeContexts;\n return React.useMemo(\n () => ({ [`__scope${scopeName}`]: { ...scope, [scopeName]: contexts } }),\n [scope, contexts]\n );\n };\n };\n createScope.scopeName = scopeName;\n return [createContext3, composeContextScopes(createScope, ...createContextScopeDeps)];\n}\nfunction composeContextScopes(...scopes) {\n const baseScope = scopes[0];\n if (scopes.length === 1) return baseScope;\n const createScope = () => {\n const scopeHooks = scopes.map((createScope2) => ({\n useScope: createScope2(),\n scopeName: createScope2.scopeName\n }));\n return function useComposedScopes(overrideScopes) {\n const nextScopes = scopeHooks.reduce((nextScopes2, { useScope, scopeName }) => {\n const scopeProps = useScope(overrideScopes);\n const currentScope = scopeProps[`__scope${scopeName}`];\n return { ...nextScopes2, ...currentScope };\n }, {});\n return React.useMemo(() => ({ [`__scope${baseScope.scopeName}`]: 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jsx(SlotClone, { ...slotProps, ref: forwardedRef, children: React.isValidElement(newElement) ? 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React.Children.only(null) : null;\n});\nSlotClone.displayName = \"SlotClone\";\nvar Slottable = ({ children }) => {\n return /* @__PURE__ */ jsx(Fragment, { children });\n};\nfunction isSlottable(child) {\n return React.isValidElement(child) && child.type === Slottable;\n}\nfunction mergeProps(slotProps, childProps) {\n const overrideProps = { ...childProps };\n for (const propName in childProps) {\n const slotPropValue = slotProps[propName];\n const childPropValue = childProps[propName];\n const isHandler = /^on[A-Z]/.test(propName);\n if (isHandler) {\n if (slotPropValue && childPropValue) {\n overrideProps[propName] = (...args) => {\n childPropValue(...args);\n slotPropValue(...args);\n };\n } else if (slotPropValue) {\n overrideProps[propName] = slotPropValue;\n }\n } else if (propName === \"style\") {\n overrideProps[propName] = { ...slotPropValue, ...childPropValue };\n } else if (propName === \"className\") {\n overrideProps[propName] = [slotPropValue, childPropValue].filter(Boolean).join(\" \");\n }\n }\n return { ...slotProps, ...overrideProps };\n}\nfunction getElementRef(element) {\n let getter = Object.getOwnPropertyDescriptor(element.props, \"ref\")?.get;\n let mayWarn = getter && \"isReactWarning\" in getter && getter.isReactWarning;\n if (mayWarn) {\n return element.ref;\n }\n getter = Object.getOwnPropertyDescriptor(element, \"ref\")?.get;\n mayWarn = getter && \"isReactWarning\" in getter && getter.isReactWarning;\n if (mayWarn) {\n return element.props.ref;\n }\n return element.props.ref || element.ref;\n}\nvar Root = Slot;\nexport {\n Root,\n Slot,\n Slottable\n};\n//# sourceMappingURL=index.mjs.map\n","// packages/react/primitive/src/Primitive.tsx\nimport * as React from \"react\";\nimport * as ReactDOM from \"react-dom\";\nimport { Slot } from \"@radix-ui/react-slot\";\nimport { jsx } from \"react/jsx-runtime\";\nvar NODES = [\n \"a\",\n \"button\",\n \"div\",\n \"form\",\n \"h2\",\n \"h3\",\n \"img\",\n \"input\",\n \"label\",\n \"li\",\n \"nav\",\n \"ol\",\n \"p\",\n \"span\",\n \"svg\",\n \"ul\"\n];\nvar Primitive = NODES.reduce((primitive, node) => {\n const Node = React.forwardRef((props, forwardedRef) => {\n const { asChild, ...primitiveProps } = props;\n const Comp = asChild ? Slot : node;\n if (typeof window !== \"undefined\") {\n window[Symbol.for(\"radix-ui\")] = true;\n }\n return /* @__PURE__ */ jsx(Comp, { ...primitiveProps, ref: forwardedRef });\n });\n Node.displayName = `Primitive.${node}`;\n return { ...primitive, [node]: Node };\n}, {});\nfunction dispatchDiscreteCustomEvent(target, event) {\n if (target) ReactDOM.flushSync(() => target.dispatchEvent(event));\n}\nvar Root = Primitive;\nexport {\n Primitive,\n Root,\n dispatchDiscreteCustomEvent\n};\n//# sourceMappingURL=index.mjs.map\n","// packages/react/use-callback-ref/src/useCallbackRef.tsx\nimport * as React from \"react\";\nfunction useCallbackRef(callback) {\n const callbackRef = React.useRef(callback);\n React.useEffect(() => {\n callbackRef.current = callback;\n });\n return React.useMemo(() => (...args) => callbackRef.current?.(...args), []);\n}\nexport {\n useCallbackRef\n};\n//# sourceMappingURL=index.mjs.map\n","// packages/react/use-escape-keydown/src/useEscapeKeydown.tsx\nimport * as React from \"react\";\nimport { useCallbackRef } from \"@radix-ui/react-use-callback-ref\";\nfunction useEscapeKeydown(onEscapeKeyDownProp, ownerDocument = globalThis?.document) {\n const onEscapeKeyDown = useCallbackRef(onEscapeKeyDownProp);\n React.useEffect(() => {\n const handleKeyDown = (event) => {\n if (event.key === \"Escape\") {\n onEscapeKeyDown(event);\n }\n };\n ownerDocument.addEventListener(\"keydown\", handleKeyDown, { capture: true });\n return () => ownerDocument.removeEventListener(\"keydown\", handleKeyDown, { capture: true });\n }, [onEscapeKeyDown, ownerDocument]);\n}\nexport {\n useEscapeKeydown\n};\n//# sourceMappingURL=index.mjs.map\n","\"use client\";\n\n// packages/react/dismissable-layer/src/DismissableLayer.tsx\nimport * as React from \"react\";\nimport { composeEventHandlers } from \"@radix-ui/primitive\";\nimport { Primitive, dispatchDiscreteCustomEvent } from \"@radix-ui/react-primitive\";\nimport { useComposedRefs } from \"@radix-ui/react-compose-refs\";\nimport { useCallbackRef } from \"@radix-ui/react-use-callback-ref\";\nimport { useEscapeKeydown } from \"@radix-ui/react-use-escape-keydown\";\nimport { jsx } from \"react/jsx-runtime\";\nvar DISMISSABLE_LAYER_NAME = \"DismissableLayer\";\nvar CONTEXT_UPDATE = \"dismissableLayer.update\";\nvar POINTER_DOWN_OUTSIDE = \"dismissableLayer.pointerDownOutside\";\nvar FOCUS_OUTSIDE = \"dismissableLayer.focusOutside\";\nvar originalBodyPointerEvents;\nvar DismissableLayerContext = React.createContext({\n layers: /* @__PURE__ */ new Set(),\n layersWithOutsidePointerEventsDisabled: /* @__PURE__ */ new Set(),\n branches: /* @__PURE__ */ new Set()\n});\nvar DismissableLayer = React.forwardRef(\n (props, forwardedRef) => {\n const {\n disableOutsidePointerEvents = false,\n onEscapeKeyDown,\n onPointerDownOutside,\n onFocusOutside,\n onInteractOutside,\n onDismiss,\n ...layerProps\n } = props;\n const context = React.useContext(DismissableLayerContext);\n const [node, setNode] = React.useState(null);\n const ownerDocument = node?.ownerDocument ?? globalThis?.document;\n const [, force] = React.useState({});\n const composedRefs = useComposedRefs(forwardedRef, (node2) => setNode(node2));\n const layers = Array.from(context.layers);\n const [highestLayerWithOutsidePointerEventsDisabled] = [...context.layersWithOutsidePointerEventsDisabled].slice(-1);\n const highestLayerWithOutsidePointerEventsDisabledIndex = layers.indexOf(highestLayerWithOutsidePointerEventsDisabled);\n const index = node ? layers.indexOf(node) : -1;\n const isBodyPointerEventsDisabled = context.layersWithOutsidePointerEventsDisabled.size > 0;\n const isPointerEventsEnabled = index >= highestLayerWithOutsidePointerEventsDisabledIndex;\n const pointerDownOutside = usePointerDownOutside((event) => {\n const target = event.target;\n const isPointerDownOnBranch = [...context.branches].some((branch) => branch.contains(target));\n if (!isPointerEventsEnabled || isPointerDownOnBranch) return;\n onPointerDownOutside?.(event);\n onInteractOutside?.(event);\n if (!event.defaultPrevented) onDismiss?.();\n }, ownerDocument);\n const focusOutside = useFocusOutside((event) => {\n const target = event.target;\n const isFocusInBranch = [...context.branches].some((branch) => branch.contains(target));\n if (isFocusInBranch) return;\n onFocusOutside?.(event);\n onInteractOutside?.(event);\n if (!event.defaultPrevented) onDismiss?.();\n }, ownerDocument);\n useEscapeKeydown((event) => {\n const isHighestLayer = index === context.layers.size - 1;\n if (!isHighestLayer) return;\n onEscapeKeyDown?.(event);\n if (!event.defaultPrevented && onDismiss) {\n event.preventDefault();\n onDismiss();\n }\n }, ownerDocument);\n React.useEffect(() => {\n if (!node) return;\n if (disableOutsidePointerEvents) {\n if (context.layersWithOutsidePointerEventsDisabled.size === 0) {\n originalBodyPointerEvents = ownerDocument.body.style.pointerEvents;\n ownerDocument.body.style.pointerEvents = \"none\";\n }\n context.layersWithOutsidePointerEventsDisabled.add(node);\n }\n context.layers.add(node);\n dispatchUpdate();\n return () => {\n if (disableOutsidePointerEvents && context.layersWithOutsidePointerEventsDisabled.size === 1) {\n ownerDocument.body.style.pointerEvents = originalBodyPointerEvents;\n }\n };\n }, [node, ownerDocument, disableOutsidePointerEvents, context]);\n React.useEffect(() => {\n return () => {\n if (!node) return;\n context.layers.delete(node);\n context.layersWithOutsidePointerEventsDisabled.delete(node);\n dispatchUpdate();\n };\n }, [node, context]);\n React.useEffect(() => {\n const handleUpdate = () => force({});\n document.addEventListener(CONTEXT_UPDATE, handleUpdate);\n return () => document.removeEventListener(CONTEXT_UPDATE, handleUpdate);\n }, []);\n return /* @__PURE__ */ jsx(\n Primitive.div,\n {\n ...layerProps,\n ref: composedRefs,\n style: {\n pointerEvents: isBodyPointerEventsDisabled ? isPointerEventsEnabled ? \"auto\" : \"none\" : void 0,\n ...props.style\n },\n onFocusCapture: composeEventHandlers(props.onFocusCapture, focusOutside.onFocusCapture),\n onBlurCapture: composeEventHandlers(props.onBlurCapture, focusOutside.onBlurCapture),\n onPointerDownCapture: composeEventHandlers(\n props.onPointerDownCapture,\n pointerDownOutside.onPointerDownCapture\n )\n }\n );\n }\n);\nDismissableLayer.displayName = DISMISSABLE_LAYER_NAME;\nvar BRANCH_NAME = \"DismissableLayerBranch\";\nvar DismissableLayerBranch = React.forwardRef((props, forwardedRef) => {\n const context = React.useContext(DismissableLayerContext);\n const ref = React.useRef(null);\n const composedRefs = useComposedRefs(forwardedRef, ref);\n React.useEffect(() => {\n const node = ref.current;\n if (node) {\n context.branches.add(node);\n return () => {\n context.branches.delete(node);\n };\n }\n }, [context.branches]);\n return /* @__PURE__ */ jsx(Primitive.div, { ...props, ref: composedRefs });\n});\nDismissableLayerBranch.displayName = BRANCH_NAME;\nfunction usePointerDownOutside(onPointerDownOutside, ownerDocument = globalThis?.document) {\n const handlePointerDownOutside = useCallbackRef(onPointerDownOutside);\n const isPointerInsideReactTreeRef = React.useRef(false);\n const handleClickRef = React.useRef(() => {\n });\n React.useEffect(() => {\n const handlePointerDown = (event) => {\n if (event.target && !isPointerInsideReactTreeRef.current) {\n let handleAndDispatchPointerDownOutsideEvent2 = function() {\n handleAndDispatchCustomEvent(\n POINTER_DOWN_OUTSIDE,\n handlePointerDownOutside,\n eventDetail,\n { discrete: true }\n );\n };\n var handleAndDispatchPointerDownOutsideEvent = handleAndDispatchPointerDownOutsideEvent2;\n const eventDetail = { originalEvent: event };\n if (event.pointerType === \"touch\") {\n ownerDocument.removeEventListener(\"click\", handleClickRef.current);\n handleClickRef.current = handleAndDispatchPointerDownOutsideEvent2;\n ownerDocument.addEventListener(\"click\", handleClickRef.current, { once: true });\n } else {\n handleAndDispatchPointerDownOutsideEvent2();\n }\n } else {\n ownerDocument.removeEventListener(\"click\", handleClickRef.current);\n }\n isPointerInsideReactTreeRef.current = false;\n };\n const timerId = window.setTimeout(() => {\n ownerDocument.addEventListener(\"pointerdown\", handlePointerDown);\n }, 0);\n return () => {\n window.clearTimeout(timerId);\n ownerDocument.removeEventListener(\"pointerdown\", handlePointerDown);\n ownerDocument.removeEventListener(\"click\", handleClickRef.current);\n };\n }, [ownerDocument, handlePointerDownOutside]);\n return {\n // ensures we check React component tree (not just DOM tree)\n onPointerDownCapture: () => isPointerInsideReactTreeRef.current = true\n };\n}\nfunction useFocusOutside(onFocusOutside, ownerDocument = globalThis?.document) {\n const handleFocusOutside = useCallbackRef(onFocusOutside);\n const isFocusInsideReactTreeRef = React.useRef(false);\n React.useEffect(() => {\n const handleFocus = (event) => {\n if (event.target && !isFocusInsideReactTreeRef.current) {\n const eventDetail = { originalEvent: event };\n handleAndDispatchCustomEvent(FOCUS_OUTSIDE, handleFocusOutside, eventDetail, {\n discrete: false\n });\n }\n };\n ownerDocument.addEventListener(\"focusin\", handleFocus);\n return () => ownerDocument.removeEventListener(\"focusin\", handleFocus);\n }, [ownerDocument, handleFocusOutside]);\n return {\n onFocusCapture: () => isFocusInsideReactTreeRef.current = true,\n onBlurCapture: () => isFocusInsideReactTreeRef.current = false\n };\n}\nfunction dispatchUpdate() {\n const event = new CustomEvent(CONTEXT_UPDATE);\n document.dispatchEvent(event);\n}\nfunction handleAndDispatchCustomEvent(name, handler, detail, { discrete }) {\n const target = detail.originalEvent.target;\n const event = new CustomEvent(name, { bubbles: false, cancelable: true, detail });\n if (handler) target.addEventListener(name, handler, { once: true });\n if (discrete) {\n dispatchDiscreteCustomEvent(target, event);\n } else {\n target.dispatchEvent(event);\n }\n}\nvar Root = DismissableLayer;\nvar Branch = DismissableLayerBranch;\nexport {\n Branch,\n DismissableLayer,\n DismissableLayerBranch,\n Root\n};\n//# sourceMappingURL=index.mjs.map\n","// packages/react/use-layout-effect/src/useLayoutEffect.tsx\nimport * as React from \"react\";\nvar useLayoutEffect2 = Boolean(globalThis?.document) ? React.useLayoutEffect : () => {\n};\nexport {\n useLayoutEffect2 as useLayoutEffect\n};\n//# sourceMappingURL=index.mjs.map\n","// packages/react/id/src/id.tsx\nimport * as React from \"react\";\nimport { useLayoutEffect } from \"@radix-ui/react-use-layout-effect\";\nvar useReactId = React[\"useId\".toString()] || (() => void 0);\nvar count = 0;\nfunction useId(deterministicId) {\n const [id, setId] = React.useState(useReactId());\n useLayoutEffect(() => {\n if (!deterministicId) setId((reactId) => reactId ?? String(count++));\n }, [deterministicId]);\n return deterministicId || (id ? `radix-${id}` : \"\");\n}\nexport {\n useId\n};\n//# sourceMappingURL=index.mjs.map\n","/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n const lr = ['left', 'right'];\n const rl = ['right', 'left'];\n const tb = ['top', 'bottom'];\n const bt = ['bottom', 'top'];\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rl : lr;\n return isStart ? lr : rl;\n case 'left':\n case 'right':\n return isStart ? tb : bt;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: 0,\n crossAxis: 0,\n alignmentAxis: null,\n ...rawValue\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if (isYAxis) {\n availableWidth = alignment || noShift ? min(overflowAvailableWidth, maximumClippingWidth) : maximumClippingWidth;\n } else {\n availableHeight = alignment || noShift ? min(overflowAvailableHeight, maximumClippingHeight) : maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n // Browsers without `ShadowRoot` support.\n if (typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isTopLayer(element) {\n return [':popover-open', ':modal'].some(selector => {\n try {\n return element.matches(selector);\n } catch (e) {\n return false;\n }\n });\n}\nfunction isContainingBlock(element) {\n const webkit = isWebKit();\n const css = getComputedStyle(element);\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isTopLayer(currentNode)) {\n return null;\n }\n if (isContainingBlock(currentNode)) {\n return currentNode;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nfunction isLastTraversableNode(node) {\n return ['html', 'body', '#document'].includes(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.pageXOffset,\n scrollTop: element.pageYOffset\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], win.frameElement && traverseIframes ? getOverflowAncestors(win.frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getNodeScroll, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = currentWin.frameElement;\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = currentWin.frameElement;\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\nfunction getWindowScrollBarX(element) {\n // If <html> has a CSS width greater than the viewport, then this will be\n // incorrect for RTL.\n return getBoundingClientRect(getDocumentElement(element)).left + getNodeScroll(element).scrollLeft;\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n ...clippingAncestor,\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n const x = rect.left + scroll.scrollLeft - offsets.x;\n const y = rect.top + scroll.scrollTop - offsets.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n return element.offsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const {\n left,\n top,\n width,\n height\n } = element.getBoundingClientRect();\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. If other functions become expensive, we can add them as well.\n const cache = new Map();\n const mergedOptions = {\n platform,\n ...options\n };\n const platformWithCache = {\n ...mergedOptions.platform,\n _c: cache\n };\n return computePosition$1(reference, floating, {\n ...mergedOptions,\n platform: platformWithCache\n });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","import { computePosition, arrow as arrow$2, offset as offset$1, shift as shift$1, limitShift as limitShift$1, flip as flip$1, size as size$1, autoPlacement as autoPlacement$1, hide as hide$1, inline as inline$1 } from '@floating-ui/dom';\nexport { autoUpdate, computePosition, detectOverflow, getOverflowAncestors, platform } from '@floating-ui/dom';\nimport * as React from 'react';\nimport { useLayoutEffect, useEffect } from 'react';\nimport * as ReactDOM from 'react-dom';\n\nvar index = typeof document !== 'undefined' ? useLayoutEffect : useEffect;\n\n// Fork of `fast-deep-equal` that only does the comparisons we need and compares\n// functions\nfunction deepEqual(a, b) {\n if (a === b) {\n return true;\n }\n if (typeof a !== typeof b) {\n return false;\n }\n if (typeof a === 'function' && a.toString() === b.toString()) {\n return true;\n }\n let length;\n let i;\n let keys;\n if (a && b && typeof a === 'object') {\n if (Array.isArray(a)) {\n length = a.length;\n if (length !== b.length) return false;\n for (i = length; i-- !== 0;) {\n if (!deepEqual(a[i], b[i])) {\n return false;\n }\n }\n return true;\n }\n keys = Object.keys(a);\n length = keys.length;\n if (length !== Object.keys(b).length) {\n return false;\n }\n for (i = length; i-- !== 0;) {\n if (!{}.hasOwnProperty.call(b, keys[i])) {\n return false;\n }\n }\n for (i = length; i-- !== 0;) {\n const key = keys[i];\n if (key === '_owner' && a.$$typeof) {\n continue;\n }\n if (!deepEqual(a[key], b[key])) {\n return false;\n }\n }\n return true;\n }\n return a !== a && b !== b;\n}\n\nfunction getDPR(element) {\n if (typeof window === 'undefined') {\n return 1;\n }\n const win = element.ownerDocument.defaultView || window;\n return win.devicePixelRatio || 1;\n}\n\nfunction roundByDPR(element, value) {\n const dpr = getDPR(element);\n return Math.round(value * dpr) / dpr;\n}\n\nfunction useLatestRef(value) {\n const ref = React.useRef(value);\n index(() => {\n ref.current = value;\n });\n return ref;\n}\n\n/**\n * Provides data to position a floating element.\n * @see https://floating-ui.com/docs/useFloating\n */\nfunction useFloating(options) {\n if (options === void 0) {\n options = {};\n }\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform,\n elements: {\n reference: externalReference,\n floating: externalFloating\n } = {},\n transform = true,\n whileElementsMounted,\n open\n } = options;\n const [data, setData] = React.useState({\n x: 0,\n y: 0,\n strategy,\n placement,\n middlewareData: {},\n isPositioned: false\n });\n const [latestMiddleware, setLatestMiddleware] = React.useState(middleware);\n if (!deepEqual(latestMiddleware, middleware)) {\n setLatestMiddleware(middleware);\n }\n const [_reference, _setReference] = React.useState(null);\n const [_floating, _setFloating] = React.useState(null);\n const setReference = React.useCallback(node => {\n if (node !== referenceRef.current) {\n referenceRef.current = node;\n _setReference(node);\n }\n }, []);\n const setFloating = React.useCallback(node => {\n if (node !== floatingRef.current) {\n floatingRef.current = node;\n _setFloating(node);\n }\n }, []);\n const referenceEl = externalReference || _reference;\n const floatingEl = externalFloating || _floating;\n const referenceRef = React.useRef(null);\n const floatingRef = React.useRef(null);\n const dataRef = React.useRef(data);\n const hasWhileElementsMounted = whileElementsMounted != null;\n const whileElementsMountedRef = useLatestRef(whileElementsMounted);\n const platformRef = useLatestRef(platform);\n const update = React.useCallback(() => {\n if (!referenceRef.current || !floatingRef.current) {\n return;\n }\n const config = {\n placement,\n strategy,\n middleware: latestMiddleware\n };\n if (platformRef.current) {\n config.platform = platformRef.current;\n }\n computePosition(referenceRef.current, floatingRef.current, config).then(data => {\n const fullData = {\n ...data,\n isPositioned: true\n };\n if (isMountedRef.current && !deepEqual(dataRef.current, fullData)) {\n dataRef.current = fullData;\n ReactDOM.flushSync(() => {\n setData(fullData);\n });\n }\n });\n }, [latestMiddleware, placement, strategy, platformRef]);\n index(() => {\n if (open === false && dataRef.current.isPositioned) {\n dataRef.current.isPositioned = false;\n setData(data => ({\n ...data,\n isPositioned: false\n }));\n }\n }, [open]);\n const isMountedRef = React.useRef(false);\n index(() => {\n isMountedRef.current = true;\n return () => {\n isMountedRef.current = false;\n };\n }, []);\n index(() => {\n if (referenceEl) referenceRef.current = referenceEl;\n if (floatingEl) floatingRef.current = floatingEl;\n if (referenceEl && floatingEl) {\n if (whileElementsMountedRef.current) {\n return whileElementsMountedRef.current(referenceEl, floatingEl, update);\n }\n update();\n }\n }, [referenceEl, floatingEl, update, whileElementsMountedRef, hasWhileElementsMounted]);\n const refs = React.useMemo(() => ({\n reference: referenceRef,\n floating: floatingRef,\n setReference,\n setFloating\n }), [setReference, setFloating]);\n const elements = React.useMemo(() => ({\n reference: referenceEl,\n floating: floatingEl\n }), [referenceEl, floatingEl]);\n const floatingStyles = React.useMemo(() => {\n const initialStyles = {\n position: strategy,\n left: 0,\n top: 0\n };\n if (!elements.floating) {\n return initialStyles;\n }\n const x = roundByDPR(elements.floating, data.x);\n const y = roundByDPR(elements.floating, data.y);\n if (transform) {\n return {\n ...initialStyles,\n transform: \"translate(\" + x + \"px, \" + y + \"px)\",\n ...(getDPR(elements.floating) >= 1.5 && {\n willChange: 'transform'\n })\n };\n }\n return {\n position: strategy,\n left: x,\n top: y\n };\n }, [strategy, transform, elements.floating, data.x, data.y]);\n return React.useMemo(() => ({\n ...data,\n update,\n refs,\n elements,\n floatingStyles\n }), [data, update, refs, elements, floatingStyles]);\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * This wraps the core `arrow` middleware to allow React refs as the element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow$1 = options => {\n function isRef(value) {\n return {}.hasOwnProperty.call(value, 'current');\n }\n return {\n name: 'arrow',\n options,\n fn(state) {\n const {\n element,\n padding\n } = typeof options === 'function' ? options(state) : options;\n if (element && isRef(element)) {\n if (element.current != null) {\n return arrow$2({\n element: element.current,\n padding\n }).fn(state);\n }\n return {};\n }\n if (element) {\n return arrow$2({\n element,\n padding\n }).fn(state);\n }\n return {};\n }\n };\n};\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = (options, deps) => ({\n ...offset$1(options),\n options: [options, deps]\n});\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = (options, deps) => ({\n ...shift$1(options),\n options: [options, deps]\n});\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = (options, deps) => ({\n ...limitShift$1(options),\n options: [options, deps]\n});\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = (options, deps) => ({\n ...flip$1(options),\n options: [options, deps]\n});\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = (options, deps) => ({\n ...size$1(options),\n options: [options, deps]\n});\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = (options, deps) => ({\n ...autoPlacement$1(options),\n options: [options, deps]\n});\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = (options, deps) => ({\n ...hide$1(options),\n options: [options, deps]\n});\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = (options, deps) => ({\n ...inline$1(options),\n options: [options, deps]\n});\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * This wraps the core `arrow` middleware to allow React refs as the element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = (options, deps) => ({\n ...arrow$1(options),\n options: [options, deps]\n});\n\nexport { arrow, autoPlacement, flip, hide, inline, limitShift, offset, shift, size, useFloating };\n","// packages/react/arrow/src/Arrow.tsx\nimport * as React from \"react\";\nimport { Primitive } from \"@radix-ui/react-primitive\";\nimport { jsx } from \"react/jsx-runtime\";\nvar NAME = \"Arrow\";\nvar Arrow = React.forwardRef((props, forwardedRef) => {\n const { children, width = 10, height = 5, ...arrowProps } = props;\n return /* @__PURE__ */ jsx(\n Primitive.svg,\n {\n ...arrowProps,\n ref: forwardedRef,\n width,\n height,\n viewBox: \"0 0 30 10\",\n preserveAspectRatio: \"none\",\n children: props.asChild ? children : /* @__PURE__ */ jsx(\"polygon\", { points: \"0,0 30,0 15,10\" })\n }\n );\n});\nArrow.displayName = NAME;\nvar Root = Arrow;\nexport {\n Arrow,\n Root\n};\n//# sourceMappingURL=index.mjs.map\n","// packages/react/use-size/src/useSize.tsx\nimport * as React from \"react\";\nimport { useLayoutEffect } from \"@radix-ui/react-use-layout-effect\";\nfunction useSize(element) {\n const [size, setSize] = React.useState(void 0);\n useLayoutEffect(() => {\n if (element) {\n setSize({ width: element.offsetWidth, height: element.offsetHeight });\n const resizeObserver = new ResizeObserver((entries) => {\n if (!Array.isArray(entries)) {\n return;\n }\n if (!entries.length) {\n return;\n }\n const entry = entries[0];\n let width;\n let height;\n if (\"borderBoxSize\" in entry) {\n const borderSizeEntry = entry[\"borderBoxSize\"];\n const borderSize = Array.isArray(borderSizeEntry) ? borderSizeEntry[0] : borderSizeEntry;\n width = borderSize[\"inlineSize\"];\n height = borderSize[\"blockSize\"];\n } else {\n width = element.offsetWidth;\n height = element.offsetHeight;\n }\n setSize({ width, height });\n });\n resizeObserver.observe(element, { box: \"border-box\" });\n return () => resizeObserver.unobserve(element);\n } else {\n setSize(void 0);\n }\n }, [element]);\n return size;\n}\nexport {\n useSize\n};\n//# sourceMappingURL=index.mjs.map\n","\"use client\";\n\n// packages/react/popper/src/Popper.tsx\nimport * as React from \"react\";\nimport {\n useFloating,\n autoUpdate,\n offset,\n shift,\n limitShift,\n hide,\n arrow as floatingUIarrow,\n flip,\n size\n} from \"@floating-ui/react-dom\";\nimport * as ArrowPrimitive from \"@radix-ui/react-arrow\";\nimport { useComposedRefs } from \"@radix-ui/react-compose-refs\";\nimport { createContextScope } from \"@radix-ui/react-context\";\nimport { Primitive } from \"@radix-ui/react-primitive\";\nimport { useCallbackRef } from \"@radix-ui/react-use-callback-ref\";\nimport { useLayoutEffect } from \"@radix-ui/react-use-layout-effect\";\nimport { useSize } from \"@radix-ui/react-use-size\";\nimport { jsx } from \"react/jsx-runtime\";\nvar SIDE_OPTIONS = [\"top\", \"right\", \"bottom\", \"left\"];\nvar ALIGN_OPTIONS = [\"start\", \"center\", \"end\"];\nvar POPPER_NAME = \"Popper\";\nvar [createPopperContext, createPopperScope] = createContextScope(POPPER_NAME);\nvar [PopperProvider, usePopperContext] = createPopperContext(POPPER_NAME);\nvar Popper = (props) => {\n const { __scopePopper, children } = props;\n const [anchor, setAnchor] = React.useState(null);\n return /* @__PURE__ */ jsx(PopperProvider, { scope: __scopePopper, anchor, onAnchorChange: setAnchor, children });\n};\nPopper.displayName = POPPER_NAME;\nvar ANCHOR_NAME = \"PopperAnchor\";\nvar PopperAnchor = React.forwardRef(\n (props, forwardedRef) => {\n const { __scopePopper, virtualRef, ...anchorProps } = props;\n const context = usePopperContext(ANCHOR_NAME, __scopePopper);\n const ref = React.useRef(null);\n const composedRefs = useComposedRefs(forwardedRef, ref);\n React.useEffect(() => {\n context.onAnchorChange(virtualRef?.current || ref.current);\n });\n return virtualRef ? null : /* @__PURE__ */ jsx(Primitive.div, { ...anchorProps, ref: composedRefs });\n }\n);\nPopperAnchor.displayName = ANCHOR_NAME;\nvar CONTENT_NAME = \"PopperContent\";\nvar [PopperContentProvider, useContentContext] = createPopperContext(CONTENT_NAME);\nvar PopperContent = React.forwardRef(\n (props, forwardedRef) => {\n const {\n __scopePopper,\n side = \"bottom\",\n sideOffset = 0,\n align = \"center\",\n alignOffset = 0,\n arrowPadding = 0,\n avoidCollisions = true,\n collisionBoundary = [],\n collisionPadding: collisionPaddingProp = 0,\n sticky = \"partial\",\n hideWhenDetached = false,\n updatePositionStrategy = \"optimized\",\n onPlaced,\n ...contentProps\n } = props;\n const context = usePopperContext(CONTENT_NAME, __scopePopper);\n const [content, setContent] = React.useState(null);\n const composedRefs = useComposedRefs(forwardedRef, (node) => setContent(node));\n const [arrow, setArrow] = React.useState(null);\n const arrowSize = useSize(arrow);\n const arrowWidth = arrowSize?.width ?? 0;\n const arrowHeight = arrowSize?.height ?? 0;\n const desiredPlacement = side + (align !== \"center\" ? \"-\" + align : \"\");\n const collisionPadding = typeof collisionPaddingProp === \"number\" ? collisionPaddingProp : { top: 0, right: 0, bottom: 0, left: 0, ...collisionPaddingProp };\n const boundary = Array.isArray(collisionBoundary) ? collisionBoundary : [collisionBoundary];\n const hasExplicitBoundaries = boundary.length > 0;\n const detectOverflowOptions = {\n padding: collisionPadding,\n boundary: boundary.filter(isNotNull),\n // with `strategy: 'fixed'`, this is the only way to get it to respect boundaries\n altBoundary: hasExplicitBoundaries\n };\n const { refs, floatingStyles, placement, isPositioned, middlewareData } = useFloating({\n // default to `fixed` strategy so users don't have to pick and we also avoid focus scroll issues\n strategy: \"fixed\",\n placement: desiredPlacement,\n whileElementsMounted: (...args) => {\n const cleanup = autoUpdate(...args, {\n animationFrame: updatePositionStrategy === \"always\"\n });\n return cleanup;\n },\n elements: {\n reference: context.anchor\n },\n middleware: [\n offset({ mainAxis: sideOffset + arrowHeight, alignmentAxis: alignOffset }),\n avoidCollisions && shift({\n mainAxis: true,\n crossAxis: false,\n limiter: sticky === \"partial\" ? limitShift() : void 0,\n ...detectOverflowOptions\n }),\n avoidCollisions && flip({ ...detectOverflowOptions }),\n size({\n ...detectOverflowOptions,\n apply: ({ elements, rects, availableWidth, availableHeight }) => {\n const { width: anchorWidth, height: anchorHeight } = rects.reference;\n const contentStyle = elements.floating.style;\n contentStyle.setProperty(\"--radix-popper-available-width\", `${availableWidth}px`);\n contentStyle.setProperty(\"--radix-popper-available-height\", `${availableHeight}px`);\n contentStyle.setProperty(\"--radix-popper-anchor-width\", `${anchorWidth}px`);\n contentStyle.setProperty(\"--radix-popper-anchor-height\", `${anchorHeight}px`);\n }\n }),\n arrow && floatingUIarrow({ element: arrow, padding: arrowPadding }),\n transformOrigin({ arrowWidth, arrowHeight }),\n hideWhenDetached && hide({ strategy: \"referenceHidden\", ...detectOverflowOptions })\n ]\n });\n const [placedSide, placedAlign] = getSideAndAlignFromPlacement(placement);\n const handlePlaced = useCallbackRef(onPlaced);\n useLayoutEffect(() => {\n if (isPositioned) {\n handlePlaced?.();\n }\n }, [isPositioned, handlePlaced]);\n const arrowX = middlewareData.arrow?.x;\n const arrowY = middlewareData.arrow?.y;\n const cannotCenterArrow = middlewareData.arrow?.centerOffset !== 0;\n const [contentZIndex, setContentZIndex] = React.useState();\n useLayoutEffect(() => {\n if (content) setContentZIndex(window.getComputedStyle(content).zIndex);\n }, [content]);\n return /* @__PURE__ */ jsx(\n \"div\",\n {\n ref: refs.setFloating,\n \"data-radix-popper-content-wrapper\": \"\",\n style: {\n ...floatingStyles,\n transform: isPositioned ? floatingStyles.transform : \"translate(0, -200%)\",\n // keep off the page when measuring\n minWidth: \"max-content\",\n zIndex: contentZIndex,\n [\"--radix-popper-transform-origin\"]: [\n middlewareData.transformOrigin?.x,\n middlewareData.transformOrigin?.y\n ].join(\" \"),\n // hide the content if using the hide middleware and should be hidden\n // set visibility to hidden and disable pointer events so the UI behaves\n // as if the PopperContent isn't there at all\n ...middlewareData.hide?.referenceHidden && {\n visibility: \"hidden\",\n pointerEvents: \"none\"\n }\n },\n dir: props.dir,\n children: /* @__PURE__ */ jsx(\n PopperContentProvider,\n {\n scope: __scopePopper,\n placedSide,\n onArrowChange: setArrow,\n arrowX,\n arrowY,\n shouldHideArrow: cannotCenterArrow,\n children: /* @__PURE__ */ jsx(\n Primitive.div,\n {\n \"data-side\": placedSide,\n \"data-align\": placedAlign,\n ...contentProps,\n ref: composedRefs,\n style: {\n ...contentProps.style,\n // if the PopperContent hasn't been placed yet (not all measurements done)\n // we prevent animations so that users's animation don't kick in too early referring wrong sides\n animation: !isPositioned ? \"none\" : void 0\n }\n }\n )\n }\n )\n }\n );\n }\n);\nPopperContent.displayName = CONTENT_NAME;\nvar ARROW_NAME = \"PopperArrow\";\nvar OPPOSITE_SIDE = {\n top: \"bottom\",\n right: \"left\",\n bottom: \"top\",\n left: \"right\"\n};\nvar PopperArrow = React.forwardRef(function PopperArrow2(props, forwardedRef) {\n const { __scopePopper, ...arrowProps } = props;\n const contentContext = useContentContext(ARROW_NAME, __scopePopper);\n const baseSide = OPPOSITE_SIDE[contentContext.placedSide];\n return (\n // we have to use an extra wrapper because `ResizeObserver` (used by `useSize`)\n // doesn't report size as we'd expect on SVG elements.\n // it reports their bounding box which is effectively the largest path inside the SVG.\n /* @__PURE__ */ jsx(\n \"span\",\n {\n ref: contentContext.onArrowChange,\n style: {\n position: \"absolute\",\n left: contentContext.arrowX,\n top: contentContext.arrowY,\n [baseSide]: 0,\n transformOrigin: {\n top: \"\",\n right: \"0 0\",\n bottom: \"center 0\",\n left: \"100% 0\"\n }[contentContext.placedSide],\n transform: {\n top: \"translateY(100%)\",\n right: \"translateY(50%) rotate(90deg) translateX(-50%)\",\n bottom: `rotate(180deg)`,\n left: \"translateY(50%) rotate(-90deg) translateX(50%)\"\n }[contentContext.placedSide],\n visibility: contentContext.shouldHideArrow ? \"hidden\" : void 0\n },\n children: /* @__PURE__ */ jsx(\n ArrowPrimitive.Root,\n {\n ...arrowProps,\n ref: forwardedRef,\n style: {\n ...arrowProps.style,\n // ensures the element can be measured correctly (mostly for if SVG)\n display: \"block\"\n }\n }\n )\n }\n )\n );\n});\nPopperArrow.displayName = ARROW_NAME;\nfunction isNotNull(value) {\n return value !== null;\n}\nvar transformOrigin = (options) => ({\n name: \"transformOrigin\",\n options,\n fn(data) {\n const { placement, rects, middlewareData } = data;\n const cannotCenterArrow = middlewareData.arrow?.centerOffset !== 0;\n const isArrowHidden = cannotCenterArrow;\n const arrowWidth = isArrowHidden ? 0 : options.arrowWidth;\n const arrowHeight = isArrowHidden ? 0 : options.arrowHeight;\n const [placedSide, placedAlign] = getSideAndAlignFromPlacement(placement);\n const noArrowAlign = { start: \"0%\", center: \"50%\", end: \"100%\" }[placedAlign];\n const arrowXCenter = (middlewareData.arrow?.x ?? 0) + arrowWidth / 2;\n const arrowYCenter = (middlewareData.arrow?.y ?? 0) + arrowHeight / 2;\n let x = \"\";\n let y = \"\";\n if (placedSide === \"bottom\") {\n x = isArrowHidden ? noArrowAlign : `${arrowXCenter}px`;\n y = `${-arrowHeight}px`;\n } else if (placedSide === \"top\") {\n x = isArrowHidden ? noArrowAlign : `${arrowXCenter}px`;\n y = `${rects.floating.height + arrowHeight}px`;\n } else if (placedSide === \"right\") {\n x = `${-arrowHeight}px`;\n y = isArrowHidden ? noArrowAlign : `${arrowYCenter}px`;\n } else if (placedSide === \"left\") {\n x = `${rects.floating.width + arrowHeight}px`;\n y = isArrowHidden ? noArrowAlign : `${arrowYCenter}px`;\n }\n return { data: { x, y } };\n }\n});\nfunction getSideAndAlignFromPlacement(placement) {\n const [side, align = \"center\"] = placement.split(\"-\");\n return [side, align];\n}\nvar Root2 = Popper;\nvar Anchor = PopperAnchor;\nvar Content = PopperContent;\nvar Arrow = PopperArrow;\nexport {\n ALIGN_OPTIONS,\n Anchor,\n Arrow,\n Content,\n Popper,\n PopperAnchor,\n PopperArrow,\n PopperContent,\n Root2 as Root,\n SIDE_OPTIONS,\n createPopperScope\n};\n//# sourceMappingURL=index.mjs.map\n","\"use client\";\n\n// packages/react/presence/src/Presence.tsx\nimport * as React2 from \"react\";\nimport * as ReactDOM from \"react-dom\";\nimport { useComposedRefs } from \"@radix-ui/react-compose-refs\";\nimport { useLayoutEffect } from \"@radix-ui/react-use-layout-effect\";\n\n// packages/react/presence/src/useStateMachine.tsx\nimport * as React from \"react\";\nfunction useStateMachine(initialState, machine) {\n return React.useReducer((state, event) => {\n const nextState = machine[state][event];\n return nextState ?? state;\n }, initialState);\n}\n\n// packages/react/presence/src/Presence.tsx\nvar Presence = (props) => {\n const { present, children } = props;\n const presence = usePresence(present);\n const child = typeof children === \"function\" ? children({ present: presence.isPresent }) : React2.Children.only(children);\n const ref = useComposedRefs(presence.ref, getElementRef(child));\n const forceMount = typeof children === \"function\";\n return forceMount || presence.isPresent ? React2.cloneElement(child, { ref }) : null;\n};\nPresence.displayName = \"Presence\";\nfunction usePresence(present) {\n const [node, setNode] = React2.useState();\n const stylesRef = React2.useRef({});\n const prevPresentRef = React2.useRef(present);\n const prevAnimationNameRef = React2.useRef(\"none\");\n const initialState = present ? \"mounted\" : \"unmounted\";\n const [state, send] = useStateMachine(initialState, {\n mounted: {\n UNMOUNT: \"unmounted\",\n ANIMATION_OUT: \"unmountSuspended\"\n },\n unmountSuspended: {\n MOUNT: \"mounted\",\n ANIMATION_END: \"unmounted\"\n },\n unmounted: {\n MOUNT: \"mounted\"\n }\n });\n React2.useEffect(() => {\n const currentAnimationName = getAnimationName(stylesRef.current);\n prevAnimationNameRef.current = state === \"mounted\" ? currentAnimationName : \"none\";\n }, [state]);\n useLayoutEffect(() => {\n const styles = stylesRef.current;\n const wasPresent = prevPresentRef.current;\n const hasPresentChanged = wasPresent !== present;\n if (hasPresentChanged) {\n const prevAnimationName = prevAnimationNameRef.current;\n const currentAnimationName = getAnimationName(styles);\n if (present) {\n send(\"MOUNT\");\n } else if (currentAnimationName === \"none\" || styles?.display === \"none\") {\n send(\"UNMOUNT\");\n } else {\n const isAnimating = prevAnimationName !== currentAnimationName;\n if (wasPresent && isAnimating) {\n send(\"ANIMATION_OUT\");\n } else {\n send(\"UNMOUNT\");\n }\n }\n prevPresentRef.current = present;\n }\n }, [present, send]);\n useLayoutEffect(() => {\n if (node) {\n const handleAnimationEnd = (event) => {\n const currentAnimationName = getAnimationName(stylesRef.current);\n const isCurrentAnimation = currentAnimationName.includes(event.animationName);\n if (event.target === node && isCurrentAnimation) {\n ReactDOM.flushSync(() => send(\"ANIMATION_END\"));\n }\n };\n const handleAnimationStart = (event) => {\n if (event.target === node) {\n prevAnimationNameRef.current = getAnimationName(stylesRef.current);\n }\n };\n node.addEventListener(\"animationstart\", handleAnimationStart);\n node.addEventListener(\"animationcancel\", handleAnimationEnd);\n node.addEventListener(\"animationend\", handleAnimationEnd);\n return () => {\n node.removeEventListener(\"animationstart\", handleAnimationStart);\n node.removeEventListener(\"animationcancel\", handleAnimationEnd);\n node.removeEventListener(\"animationend\", handleAnimationEnd);\n };\n } else {\n send(\"ANIMATION_END\");\n }\n }, [node, send]);\n return {\n isPresent: [\"mounted\", \"unmountSuspended\"].includes(state),\n ref: React2.useCallback((node2) => {\n if (node2) stylesRef.current = getComputedStyle(node2);\n setNode(node2);\n }, [])\n };\n}\nfunction getAnimationName(styles) {\n return styles?.animationName || \"none\";\n}\nfunction getElementRef(element) {\n let getter = Object.getOwnPropertyDescriptor(element.props, \"ref\")?.get;\n let mayWarn = getter && \"isReactWarning\" in getter && getter.isReactWarning;\n if (mayWarn) {\n return element.ref;\n }\n getter = Object.getOwnPropertyDescriptor(element, \"ref\")?.get;\n mayWarn = getter && \"isReactWarning\" in getter && getter.isReactWarning;\n if (mayWarn) {\n return element.props.ref;\n }\n return element.props.ref || element.ref;\n}\nexport {\n Presence\n};\n//# sourceMappingURL=index.mjs.map\n","// packages/react/use-controllable-state/src/useControllableState.tsx\nimport * as React from \"react\";\nimport { useCallbackRef } from \"@radix-ui/react-use-callback-ref\";\nfunction useControllableState({\n prop,\n defaultProp,\n onChange = () => {\n }\n}) {\n const [uncontrolledProp, setUncontrolledProp] = useUncontrolledState({ defaultProp, onChange });\n const isControlled = prop !== void 0;\n const value = isControlled ? prop : uncontrolledProp;\n const handleChange = useCallbackRef(onChange);\n const setValue = React.useCallback(\n (nextValue) => {\n if (isControlled) {\n const setter = nextValue;\n const value2 = typeof nextValue === \"function\" ? setter(prop) : nextValue;\n if (value2 !== prop) handleChange(value2);\n } else {\n setUncontrolledProp(nextValue);\n }\n },\n [isControlled, prop, setUncontrolledProp, handleChange]\n );\n return [value, setValue];\n}\nfunction useUncontrolledState({\n defaultProp,\n onChange\n}) {\n const uncontrolledState = React.useState(defaultProp);\n const [value] = uncontrolledState;\n const prevValueRef = React.useRef(value);\n const handleChange = useCallbackRef(onChange);\n React.useEffect(() => {\n if (prevValueRef.current !== value) {\n handleChange(value);\n prevValueRef.current = value;\n }\n }, [value, prevValueRef, handleChange]);\n return uncontrolledState;\n}\nexport {\n useControllableState\n};\n//# sourceMappingURL=index.mjs.map\n","// packages/react/visually-hidden/src/VisuallyHidden.tsx\nimport * as React from \"react\";\nimport { Primitive } from \"@radix-ui/react-primitive\";\nimport { jsx } from \"react/jsx-runtime\";\nvar NAME = \"VisuallyHidden\";\nvar VisuallyHidden = React.forwardRef(\n (props, forwardedRef) => {\n return /* @__PURE__ */ jsx(\n Primitive.span,\n {\n ...props,\n ref: forwardedRef,\n style: {\n // See: https://github.com/twbs/bootstrap/blob/master/scss/mixins/_screen-reader.scss\n position: \"absolute\",\n border: 0,\n width: 1,\n height: 1,\n padding: 0,\n margin: -1,\n overflow: \"hidden\",\n clip: \"rect(0, 0, 0, 0)\",\n whiteSpace: \"nowrap\",\n wordWrap: \"normal\",\n ...props.style\n }\n }\n );\n }\n);\nVisuallyHidden.displayName = NAME;\nvar Root = VisuallyHidden;\nexport {\n Root,\n VisuallyHidden\n};\n//# sourceMappingURL=index.mjs.map\n","\"use client\";\n\n// packages/react/tooltip/src/Tooltip.tsx\nimport * as React from \"react\";\nimport { composeEventHandlers } from \"@radix-ui/primitive\";\nimport { useComposedRefs } from \"@radix-ui/react-compose-refs\";\nimport { createContextScope } from \"@radix-ui/react-context\";\nimport { DismissableLayer } from \"@radix-ui/react-dismissable-layer\";\nimport { useId } from \"@radix-ui/react-id\";\nimport * as PopperPrimitive from \"@radix-ui/react-popper\";\nimport { createPopperScope } from \"@radix-ui/react-popper\";\nimport { Portal as PortalPrimitive } from \"@radix-ui/react-portal\";\nimport { Presence } from \"@radix-ui/react-presence\";\nimport { Primitive } from \"@radix-ui/react-primitive\";\nimport { Slottable } from \"@radix-ui/react-slot\";\nimport { useControllableState } from \"@radix-ui/react-use-controllable-state\";\nimport * as VisuallyHiddenPrimitive from \"@radix-ui/react-visually-hidden\";\nimport { jsx, jsxs } from \"react/jsx-runtime\";\nvar [createTooltipContext, createTooltipScope] = createContextScope(\"Tooltip\", [\n createPopperScope\n]);\nvar usePopperScope = createPopperScope();\nvar PROVIDER_NAME = \"TooltipProvider\";\nvar DEFAULT_DELAY_DURATION = 700;\nvar TOOLTIP_OPEN = \"tooltip.open\";\nvar [TooltipProviderContextProvider, useTooltipProviderContext] = createTooltipContext(PROVIDER_NAME);\nvar TooltipProvider = (props) => {\n const {\n __scopeTooltip,\n delayDuration = DEFAULT_DELAY_DURATION,\n skipDelayDuration = 300,\n disableHoverableContent = false,\n children\n } = props;\n const [isOpenDelayed, setIsOpenDelayed] = React.useState(true);\n const isPointerInTransitRef = React.useRef(false);\n const skipDelayTimerRef = React.useRef(0);\n React.useEffect(() => {\n const skipDelayTimer = skipDelayTimerRef.current;\n return () => window.clearTimeout(skipDelayTimer);\n }, []);\n return /* @__PURE__ */ jsx(\n TooltipProviderContextProvider,\n {\n scope: __scopeTooltip,\n isOpenDelayed,\n delayDuration,\n onOpen: React.useCallback(() => {\n window.clearTimeout(skipDelayTimerRef.current);\n setIsOpenDelayed(false);\n }, []),\n onClose: React.useCallback(() => {\n window.clearTimeout(skipDelayTimerRef.current);\n skipDelayTimerRef.current = window.setTimeout(\n () => setIsOpenDelayed(true),\n skipDelayDuration\n );\n }, [skipDelayDuration]),\n isPointerInTransitRef,\n onPointerInTransitChange: React.useCallback((inTransit) => {\n isPointerInTransitRef.current = inTransit;\n }, []),\n disableHoverableContent,\n children\n }\n );\n};\nTooltipProvider.displayName = PROVIDER_NAME;\nvar TOOLTIP_NAME = \"Tooltip\";\nvar [TooltipContextProvider, useTooltipContext] = createTooltipContext(TOOLTIP_NAME);\nvar Tooltip = (props) => {\n const {\n __scopeTooltip,\n children,\n open: openProp,\n defaultOpen = false,\n onOpenChange,\n disableHoverableContent: disableHoverableContentProp,\n delayDuration: delayDurationProp\n } = props;\n const providerContext = useTooltipProviderContext(TOOLTIP_NAME, props.__scopeTooltip);\n const popperScope = usePopperScope(__scopeTooltip);\n const [trigger, setTrigger] = React.useState(null);\n const contentId = useId();\n const openTimerRef = React.useRef(0);\n const disableHoverableContent = disableHoverableContentProp ?? providerContext.disableHoverableContent;\n const delayDuration = delayDurationProp ?? providerContext.delayDuration;\n const wasOpenDelayedRef = React.useRef(false);\n const [open = false, setOpen] = useControllableState({\n prop: openProp,\n defaultProp: defaultOpen,\n onChange: (open2) => {\n if (open2) {\n providerContext.onOpen();\n document.dispatchEvent(new CustomEvent(TOOLTIP_OPEN));\n } else {\n providerContext.onClose();\n }\n onOpenChange?.(open2);\n }\n });\n const stateAttribute = React.useMemo(() => {\n return open ? wasOpenDelayedRef.current ? \"delayed-open\" : \"instant-open\" : \"closed\";\n }, [open]);\n const handleOpen = React.useCallback(() => {\n window.clearTimeout(openTimerRef.current);\n wasOpenDelayedRef.current = false;\n setOpen(true);\n }, [setOpen]);\n const handleClose = React.useCallback(() => {\n window.clearTimeout(openTimerRef.current);\n setOpen(false);\n }, [setOpen]);\n const handleDelayedOpen = React.useCallback(() => {\n window.clearTimeout(openTimerRef.current);\n openTimerRef.current = window.setTimeout(() => {\n wasOpenDelayedRef.current = true;\n setOpen(true);\n }, delayDuration);\n }, [delayDuration, setOpen]);\n React.useEffect(() => {\n return () => window.clearTimeout(openTimerRef.current);\n }, []);\n return /* @__PURE__ */ jsx(PopperPrimitive.Root, { ...popperScope, children: /* @__PURE__ */ jsx(\n TooltipContextProvider,\n {\n scope: __scopeTooltip,\n contentId,\n open,\n stateAttribute,\n trigger,\n onTriggerChange: setTrigger,\n onTriggerEnter: React.useCallback(() => {\n if (providerContext.isOpenDelayed) handleDelayedOpen();\n else handleOpen();\n }, [providerContext.isOpenDelayed, handleDelayedOpen, handleOpen]),\n onTriggerLeave: React.useCallback(() => {\n if (disableHoverableContent) {\n handleClose();\n } else {\n window.clearTimeout(openTimerRef.current);\n }\n }, [handleClose, disableHoverableContent]),\n onOpen: handleOpen,\n onClose: handleClose,\n disableHoverableContent,\n children\n }\n ) });\n};\nTooltip.displayName = TOOLTIP_NAME;\nvar TRIGGER_NAME = \"TooltipTrigger\";\nvar TooltipTrigger = React.forwardRef(\n (props, forwardedRef) => {\n const { __scopeTooltip, ...triggerProps } = props;\n const context = useTooltipContext(TRIGGER_NAME, __scopeTooltip);\n const providerContext = useTooltipProviderContext(TRIGGER_NAME, __scopeTooltip);\n const popperScope = usePopperScope(__scopeTooltip);\n const ref = React.useRef(null);\n const composedRefs = useComposedRefs(forwardedRef, ref, context.onTriggerChange);\n const isPointerDownRef = React.useRef(false);\n const hasPointerMoveOpenedRef = React.useRef(false);\n const handlePointerUp = React.useCallback(() => isPointerDownRef.current = false, []);\n React.useEffect(() => {\n return () => document.removeEventListener(\"pointerup\", handlePointerUp);\n }, [handlePointerUp]);\n return /* @__PURE__ */ jsx(PopperPrimitive.Anchor, { asChild: true, ...popperScope, children: /* @__PURE__ */ jsx(\n Primitive.button,\n {\n \"aria-describedby\": context.open ? context.contentId : void 0,\n \"data-state\": context.stateAttribute,\n ...triggerProps,\n ref: composedRefs,\n onPointerMove: composeEventHandlers(props.onPointerMove, (event) => {\n if (event.pointerType === \"touch\") return;\n if (!hasPointerMoveOpenedRef.current && !providerContext.isPointerInTransitRef.current) {\n context.onTriggerEnter();\n hasPointerMoveOpenedRef.current = true;\n }\n }),\n onPointerLeave: composeEventHandlers(props.onPointerLeave, () => {\n context.onTriggerLeave();\n hasPointerMoveOpenedRef.current = false;\n }),\n onPointerDown: composeEventHandlers(props.onPointerDown, () => {\n isPointerDownRef.current = true;\n document.addEventListener(\"pointerup\", handlePointerUp, { once: true });\n }),\n onFocus: composeEventHandlers(props.onFocus, () => {\n if (!isPointerDownRef.current) context.onOpen();\n }),\n onBlur: composeEventHandlers(props.onBlur, context.onClose),\n onClick: composeEventHandlers(props.onClick, context.onClose)\n }\n ) });\n }\n);\nTooltipTrigger.displayName = TRIGGER_NAME;\nvar PORTAL_NAME = \"TooltipPortal\";\nvar [PortalProvider, usePortalContext] = createTooltipContext(PORTAL_NAME, {\n forceMount: void 0\n});\nvar TooltipPortal = (props) => {\n const { __scopeTooltip, forceMount, children, container } = props;\n const context = useTooltipContext(PORTAL_NAME, __scopeTooltip);\n return /* @__PURE__ */ jsx(PortalProvider, { scope: __scopeTooltip, forceMount, children: /* @__PURE__ */ jsx(Presence, { present: forceMount || context.open, children: /* @__PURE__ */ jsx(PortalPrimitive, { asChild: true, container, children }) }) });\n};\nTooltipPortal.displayName = PORTAL_NAME;\nvar CONTENT_NAME = \"TooltipContent\";\nvar TooltipContent = React.forwardRef(\n (props, forwardedRef) => {\n const portalContext = usePortalContext(CONTENT_NAME, props.__scopeTooltip);\n const { forceMount = portalContext.forceMount, side = \"top\", ...contentProps } = props;\n const context = useTooltipContext(CONTENT_NAME, props.__scopeTooltip);\n return /* @__PURE__ */ jsx(Presence, { present: forceMount || context.open, children: context.disableHoverableContent ? /* @__PURE__ */ jsx(TooltipContentImpl, { side, ...contentProps, ref: forwardedRef }) : /* @__PURE__ */ jsx(TooltipContentHoverable, { side, ...contentProps, ref: forwardedRef }) });\n }\n);\nvar TooltipContentHoverable = React.forwardRef((props, forwardedRef) => {\n const context = useTooltipContext(CONTENT_NAME, props.__scopeTooltip);\n const providerContext = useTooltipProviderContext(CONTENT_NAME, props.__scopeTooltip);\n const ref = React.useRef(null);\n const composedRefs = useComposedRefs(forwardedRef, ref);\n const [pointerGraceArea, setPointerGraceArea] = React.useState(null);\n const { trigger, onClose } = context;\n const content = ref.current;\n const { onPointerInTransitChange } = providerContext;\n const handleRemoveGraceArea = React.useCallback(() => {\n setPointerGraceArea(null);\n onPointerInTransitChange(false);\n }, [onPointerInTransitChange]);\n const handleCreateGraceArea = React.useCallback(\n (event, hoverTarget) => {\n const currentTarget = event.currentTarget;\n const exitPoint = { x: event.clientX, y: event.clientY };\n const exitSide = getExitSideFromRect(exitPoint, currentTarget.getBoundingClientRect());\n const paddedExitPoints = getPaddedExitPoints(exitPoint, exitSide);\n const hoverTargetPoints = getPointsFromRect(hoverTarget.getBoundingClientRect());\n const graceArea = getHull([...paddedExitPoints, ...hoverTargetPoints]);\n setPointerGraceArea(graceArea);\n onPointerInTransitChange(true);\n },\n [onPointerInTransitChange]\n );\n React.useEffect(() => {\n return () => handleRemoveGraceArea();\n }, [handleRemoveGraceArea]);\n React.useEffect(() => {\n if (trigger && content) {\n const handleTriggerLeave = (event) => handleCreateGraceArea(event, content);\n const handleContentLeave = (event) => handleCreateGraceArea(event, trigger);\n trigger.addEventListener(\"pointerleave\", handleTriggerLeave);\n content.addEventListener(\"pointerleave\", handleContentLeave);\n return () => {\n trigger.removeEventListener(\"pointerleave\", handleTriggerLeave);\n content.removeEventListener(\"pointerleave\", handleContentLeave);\n };\n }\n }, [trigger, content, handleCreateGraceArea, handleRemoveGraceArea]);\n React.useEffect(() => {\n if (pointerGraceArea) {\n const handleTrackPointerGrace = (event) => {\n const target = event.target;\n const pointerPosition = { x: event.clientX, y: event.clientY };\n const hasEnteredTarget = trigger?.contains(target) || content?.contains(target);\n const isPointerOutsideGraceArea = !isPointInPolygon(pointerPosition, pointerGraceArea);\n if (hasEnteredTarget) {\n handleRemoveGraceArea();\n } else if (isPointerOutsideGraceArea) {\n handleRemoveGraceArea();\n onClose();\n }\n };\n document.addEventListener(\"pointermove\", handleTrackPointerGrace);\n return () => document.removeEventListener(\"pointermove\", handleTrackPointerGrace);\n }\n }, [trigger, content, pointerGraceArea, onClose, handleRemoveGraceArea]);\n return /* @__PURE__ */ jsx(TooltipContentImpl, { ...props, ref: composedRefs });\n});\nvar [VisuallyHiddenContentContextProvider, useVisuallyHiddenContentContext] = createTooltipContext(TOOLTIP_NAME, { isInside: false });\nvar TooltipContentImpl = React.forwardRef(\n (props, forwardedRef) => {\n const {\n __scopeTooltip,\n children,\n \"aria-label\": ariaLabel,\n onEscapeKeyDown,\n onPointerDownOutside,\n ...contentProps\n } = props;\n const context = useTooltipContext(CONTENT_NAME, __scopeTooltip);\n const popperScope = usePopperScope(__scopeTooltip);\n const { onClose } = context;\n React.useEffect(() => {\n document.addEventListener(TOOLTIP_OPEN, onClose);\n return () => document.removeEventListener(TOOLTIP_OPEN, onClose);\n }, [onClose]);\n React.useEffect(() => {\n if (context.trigger) {\n const handleScroll = (event) => {\n const target = event.target;\n if (target?.contains(context.trigger)) onClose();\n };\n window.addEventListener(\"scroll\", handleScroll, { capture: true });\n return () => window.removeEventListener(\"scroll\", handleScroll, { capture: true });\n }\n }, [context.trigger, onClose]);\n return /* @__PURE__ */ jsx(\n DismissableLayer,\n {\n asChild: true,\n disableOutsidePointerEvents: false,\n onEscapeKeyDown,\n onPointerDownOutside,\n onFocusOutside: (event) => event.preventDefault(),\n onDismiss: onClose,\n children: /* @__PURE__ */ jsxs(\n PopperPrimitive.Content,\n {\n \"data-state\": context.stateAttribute,\n ...popperScope,\n ...contentProps,\n ref: forwardedRef,\n style: {\n ...contentProps.style,\n // re-namespace exposed content custom properties\n ...{\n \"--radix-tooltip-content-transform-origin\": \"var(--radix-popper-transform-origin)\",\n \"--radix-tooltip-content-available-width\": \"var(--radix-popper-available-width)\",\n \"--radix-tooltip-content-available-height\": \"var(--radix-popper-available-height)\",\n \"--radix-tooltip-trigger-width\": \"var(--radix-popper-anchor-width)\",\n \"--radix-tooltip-trigger-height\": \"var(--radix-popper-anchor-height)\"\n }\n },\n children: [\n /* @__PURE__ */ jsx(Slottable, { children }),\n /* @__PURE__ */ jsx(VisuallyHiddenContentContextProvider, { scope: __scopeTooltip, isInside: true, children: /* @__PURE__ */ jsx(VisuallyHiddenPrimitive.Root, { id: context.contentId, role: \"tooltip\", children: ariaLabel || children }) })\n ]\n }\n )\n }\n );\n }\n);\nTooltipContent.displayName = CONTENT_NAME;\nvar ARROW_NAME = \"TooltipArrow\";\nvar TooltipArrow = React.forwardRef(\n (props, forwardedRef) => {\n const { __scopeTooltip, ...arrowProps } = props;\n const popperScope = usePopperScope(__scopeTooltip);\n const visuallyHiddenContentContext = useVisuallyHiddenContentContext(\n ARROW_NAME,\n __scopeTooltip\n );\n return visuallyHiddenContentContext.isInside ? null : /* @__PURE__ */ jsx(PopperPrimitive.Arrow, { ...popperScope, ...arrowProps, ref: forwardedRef });\n }\n);\nTooltipArrow.displayName = ARROW_NAME;\nfunction getExitSideFromRect(point, rect) {\n const top = Math.abs(rect.top - point.y);\n const bottom = Math.abs(rect.bottom - point.y);\n const right = Math.abs(rect.right - point.x);\n const left = Math.abs(rect.left - point.x);\n switch (Math.min(top, bottom, right, left)) {\n case left:\n return \"left\";\n case right:\n return \"right\";\n case top:\n return \"top\";\n case bottom:\n return \"bottom\";\n default:\n throw new Error(\"unreachable\");\n }\n}\nfunction getPaddedExitPoints(exitPoint, exitSide, padding = 5) {\n const paddedExitPoints = [];\n switch (exitSide) {\n case \"top\":\n paddedExitPoints.push(\n { x: exitPoint.x - padding, y: exitPoint.y + padding },\n { x: exitPoint.x + padding, y: exitPoint.y + padding }\n );\n break;\n case \"bottom\":\n paddedExitPoints.push(\n { x: exitPoint.x - padding, y: exitPoint.y - padding },\n { x: exitPoint.x + padding, y: exitPoint.y - padding }\n );\n break;\n case \"left\":\n paddedExitPoints.push(\n { x: exitPoint.x + padding, y: exitPoint.y - padding },\n { x: exitPoint.x + padding, y: exitPoint.y + padding }\n );\n break;\n case \"right\":\n paddedExitPoints.push(\n { x: exitPoint.x - padding, y: exitPoint.y - padding },\n { x: exitPoint.x - padding, y: exitPoint.y + padding }\n );\n break;\n }\n return paddedExitPoints;\n}\nfunction getPointsFromRect(rect) {\n const { top, right, bottom, left } = rect;\n return [\n { x: left, y: top },\n { x: right, y: top },\n { x: right, y: bottom },\n { x: left, y: bottom }\n ];\n}\nfunction isPointInPolygon(point, polygon) {\n const { x, y } = point;\n let inside = false;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const xi = polygon[i].x;\n const yi = polygon[i].y;\n const xj = polygon[j].x;\n const yj = polygon[j].y;\n const intersect = yi > y !== yj > y && x < (xj - xi) * (y - yi) / (yj - yi) + xi;\n if (intersect) inside = !inside;\n }\n return inside;\n}\nfunction getHull(points) {\n const newPoints = points.slice();\n newPoints.sort((a, b) => {\n if (a.x < b.x) return -1;\n else if (a.x > b.x) return 1;\n else if (a.y < b.y) return -1;\n else if (a.y > b.y) return 1;\n else return 0;\n });\n return getHullPresorted(newPoints);\n}\nfunction getHullPresorted(points) {\n if (points.length <= 1) return points.slice();\n const upperHull = [];\n for (let i = 0; i < points.length; i++) {\n const p = points[i];\n while (upperHull.length >= 2) {\n const q = upperHull[upperHull.length - 1];\n const r = upperHull[upperHull.length - 2];\n if ((q.x - r.x) * (p.y - r.y) >= (q.y - r.y) * (p.x - r.x)) upperHull.pop();\n else break;\n }\n upperHull.push(p);\n }\n upperHull.pop();\n const lowerHull = [];\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n while (lowerHull.length >= 2) {\n const q = lowerHull[lowerHull.length - 1];\n const r = lowerHull[lowerHull.length - 2];\n if ((q.x - r.x) * (p.y - r.y) >= (q.y - r.y) * (p.x - r.x)) lowerHull.pop();\n else break;\n }\n lowerHull.push(p);\n }\n lowerHull.pop();\n if (upperHull.length === 1 && lowerHull.length === 1 && upperHull[0].x === lowerHull[0].x && upperHull[0].y === lowerHull[0].y) {\n return upperHull;\n } else {\n return upperHull.concat(lowerHull);\n }\n}\nvar Provider = TooltipProvider;\nvar Root3 = Tooltip;\nvar Trigger = TooltipTrigger;\nvar Portal = TooltipPortal;\nvar Content2 = TooltipContent;\nvar Arrow2 = TooltipArrow;\nexport {\n Arrow2 as Arrow,\n Content2 as Content,\n Portal,\n Provider,\n Root3 as Root,\n Tooltip,\n TooltipArrow,\n TooltipContent,\n TooltipPortal,\n TooltipProvider,\n TooltipTrigger,\n Trigger,\n createTooltipScope\n};\n//# sourceMappingURL=index.mjs.map\n","import * as TooltipPrimitive from '@radix-ui/react-tooltip'\nimport * as React from 'react'\n\nimport { cn } from '#app/utils/misc.tsx'\n\nconst TooltipProvider = TooltipPrimitive.Provider\n\nconst Tooltip = TooltipPrimitive.Root\n\nconst TooltipTrigger = TooltipPrimitive.Trigger\n\nfunction TooltipContent({\n\tclassName,\n\tsideOffset = 4,\n\tref,\n\t...props\n}: React.ComponentProps<typeof TooltipPrimitive.Content>) {\n\treturn (\n\t\t<TooltipPrimitive.Content\n\t\t\tref={ref}\n\t\t\tsideOffset={sideOffset}\n\t\t\tclassName={cn(\n\t\t\t\t'z-50 overflow-hidden rounded-md border bg-popover px-3 py-1.5 text-sm text-popover-foreground shadow-md animate-in fade-in-0 zoom-in-95 data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=closed]:zoom-out-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2',\n\t\t\t\tclassName,\n\t\t\t)}\n\t\t\t{...props}\n\t\t/>\n\t)\n}\nTooltipContent.displayName = TooltipPrimitive.Content.displayName\n\nexport function SimpleTooltip({\n\tcontent,\n\tchildren,\n}: {\n\tcontent: React.ReactNode\n\tchildren: React.ReactNode\n}) {\n\tif (!content) return children\n\treturn (\n\t\t<Tooltip>\n\t\t\t<TooltipTrigger asChild>{children}</TooltipTrigger>\n\t\t\t<TooltipContent>{content}</TooltipContent>\n\t\t</Tooltip>\n\t)\n}\n\nexport { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger 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import{r}from"./index-DF_XBInP.js";const l=r.createContext(new Map);l.Provider;function m(n,{event:s="message",init:t}={}){let o=r.useContext(l),[d,a]=r.useState(null);return r.useEffect(()=>{let u=[n.toString(),t==null?void 0:t.withCredentials].join("::"),e=o.get(u)??{count:0,source:new EventSource(n,t)};++e.count,o.set(u,e),e.source.addEventListener(s,c),a(null);function c(E){a(E.data||"UNKNOWN_EVENT_DATA")}return()=>{e.source.removeEventListener(s,c),--e.count,e.count<=0&&(e.source.close(),o.delete(u))}},[n,s,t,o]),d}export{m as u};
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{"version":3,"file":"use-event-source-CCGBLG92.js","sources":["../../../../../node_modules/remix-utils/build/react/use-event-source.js"],"sourcesContent":["import { useEffect, useState, createContext, useContext } from \"react\";\nconst context = createContext(new Map());\nexport const EventSourceProvider = context.Provider;\n/**\n * Subscribe to an event source and return the latest event.\n * @param url The URL of the event source to connect to\n * @param options The options to pass to the EventSource constructor\n * @returns The last event received from the server\n */\nexport function useEventSource(url, { event = \"message\", init } = {}) {\n let map = useContext(context);\n let [data, setData] = useState(null);\n useEffect(() => {\n let key = [url.toString(), init?.withCredentials].join(\"::\");\n let value = map.get(key) ?? {\n count: 0,\n source: new EventSource(url, init),\n };\n ++value.count;\n map.set(key, value);\n value.source.addEventListener(event, handler);\n // rest data if dependencies change\n setData(null);\n function handler(event) {\n setData(event.data || \"UNKNOWN_EVENT_DATA\");\n }\n return () => {\n value.source.removeEventListener(event, handler);\n --value.count;\n if (value.count <= 0) {\n value.source.close();\n map.delete(key);\n }\n };\n }, [url, event, init, map]);\n return data;\n}\n"],"names":["context","createContext","useEventSource","url","event","init","map","useContext","data","setData","useState","useEffect","key","value","handler"],"mappings":"mCACA,MAAMA,EAAUC,EAAa,cAAC,IAAI,GAAK,EACJD,EAAQ,SAOpC,SAASE,EAAeC,EAAK,CAAE,MAAAC,EAAQ,UAAW,KAAAC,CAAM,EAAG,GAAI,CAClE,IAAIC,EAAMC,aAAWP,CAAO,EACxB,CAACQ,EAAMC,CAAO,EAAIC,EAAQ,SAAC,IAAI,EACnCC,OAAAA,EAAAA,UAAU,IAAM,CACZ,IAAIC,EAAM,CAACT,EAAI,SAAU,EAAEE,GAAA,YAAAA,EAAM,eAAe,EAAE,KAAK,IAAI,EACvDQ,EAAQP,EAAI,IAAIM,CAAG,GAAK,CACxB,MAAO,EACP,OAAQ,IAAI,YAAYT,EAAKE,CAAI,CAC7C,EACQ,EAAEQ,EAAM,MACRP,EAAI,IAAIM,EAAKC,CAAK,EAClBA,EAAM,OAAO,iBAAiBT,EAAOU,CAAO,EAE5CL,EAAQ,IAAI,EACZ,SAASK,EAAQV,EAAO,CACpBK,EAAQL,EAAM,MAAQ,oBAAoB,CAC7C,CACD,MAAO,IAAM,CACTS,EAAM,OAAO,oBAAoBT,EAAOU,CAAO,EAC/C,EAAED,EAAM,MACJA,EAAM,OAAS,IACfA,EAAM,OAAO,QACbP,EAAI,OAAOM,CAAG,EAE9B,CACK,EAAE,CAACT,EAAKC,EAAOC,EAAMC,CAAG,CAAC,EACnBE,CACX","x_google_ignoreList":[0]}
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import{e}from"./components-DZ8XIeZ3.js";function r(){const s=e("root");return s==null?void 0:s.user}function u(){const s=r();if(!s)throw new Error("useUser requires a user. If the user is optional, use useOptionalUser instead.");return s}function t(){const s=e("root");return s==null?void 0:s.discordMember}function n(){const s=e("root");return(s==null?void 0:s.userHasAccess)??!1}export{t as a,n as b,r as c,u};
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{"version":3,"file":"user-Boua6jiU.js","sources":["../../../app/components/user.tsx"],"sourcesContent":["import { useRouteLoaderData } from '@remix-run/react'\nimport { type loader as rootLoader } from '#app/root.tsx'\n\nexport function useOptionalUser() {\n\tconst data = useRouteLoaderData<typeof rootLoader>('root')\n\treturn data?.user\n}\n\nexport function useUser() {\n\tconst user = useOptionalUser()\n\tif (!user) {\n\t\tthrow new Error(\n\t\t\t'useUser requires a user. If the user is optional, use useOptionalUser instead.',\n\t\t)\n\t}\n\treturn user\n}\n\nexport function useOptionalDiscordMember() {\n\tconst data = useRouteLoaderData<typeof rootLoader>('root')\n\treturn data?.discordMember\n}\n\nexport function useDiscordMember() {\n\tconst discordMember = useOptionalDiscordMember()\n\tif (!discordMember) {\n\t\tthrow new Error(\n\t\t\t'useDiscordMember requires a discordMember. If the discordMember is optional, use useOptionalDiscordMember instead.',\n\t\t)\n\t}\n\treturn discordMember\n}\n\nexport function useUserHasAccess() {\n\tconst data = useRouteLoaderData<typeof rootLoader>('root')\n\treturn data?.userHasAccess ?? false\n}\n"],"names":["useOptionalUser","data","useRouteLoaderData","useUser","user","useOptionalDiscordMember","useUserHasAccess"],"mappings":"wCAGO,SAASA,GAAkB,CAC3B,MAAAC,EAAOC,EAAsC,MAAM,EACzD,OAAOD,GAAA,YAAAA,EAAM,IACd,CAEO,SAASE,GAAU,CACzB,MAAMC,EAAOJ,IACb,GAAI,CAACI,EACJ,MAAM,IAAI,MACT,gFAAA,EAGK,OAAAA,CACR,CAEO,SAASC,GAA2B,CACpC,MAAAJ,EAAOC,EAAsC,MAAM,EACzD,OAAOD,GAAA,YAAAA,EAAM,aACd,CAYO,SAASK,GAAmB,CAC5B,MAAAL,EAAOC,EAAsC,MAAM,EACzD,OAAOD,GAAA,YAAAA,EAAM,gBAAiB,EAC/B"}
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