@epic-web/workshop-app 5.1.0 → 5.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2187) hide show
  1. package/build/client/assets/_-CWSCXcBv.js +2 -0
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  3. package/build/client/assets/_exerciseNumber-DarnXgbX.js +2 -0
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  105. package/build/client/assets/workshop-config-DJY2cXU_.js +2 -0
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  107. package/build/server/index.js +110 -2346
  108. package/build/server/index.js.map +1 -1
  109. package/dist/server/index.js +7 -12
  110. package/package.json +68 -95
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@@ -1,2954 +0,0 @@
1
- /// <reference types="react" />
2
- import * as React$1 from 'react';
3
- import { SVGAttributes, CSSProperties, useEffect } from 'react';
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- import * as react_jsx_runtime from 'react/jsx-runtime';
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-
6
- type EasingFunction = (v: number) => number;
7
- type BezierDefinition = [number, number, number, number];
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- type EasingDefinition = BezierDefinition | "linear" | "easeIn" | "easeOut" | "easeInOut" | "circIn" | "circOut" | "circInOut" | "backIn" | "backOut" | "backInOut" | "anticipate";
9
- /**
10
- * The easing function to use. Set as one of:
11
- *
12
- * - The name of an in-built easing function.
13
- * - An array of four numbers to define a cubic bezier curve.
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- * - An easing function, that accepts and returns a progress value between `0` and `1`.
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- *
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- * @public
17
- */
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- type Easing = EasingDefinition | EasingFunction;
19
-
20
- /**
21
- * Options for orchestrating the timing of animations.
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- *
23
- * @public
24
- */
25
- interface Orchestration {
26
- /**
27
- * Delay the animation by this duration (in seconds). Defaults to `0`.
28
- *
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- * @remarks
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- * ```javascript
31
- * const transition = {
32
- * delay: 0.2
33
- * }
34
- * ```
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- *
36
- * @public
37
- */
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- delay?: number;
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- /**
40
- * Describes the relationship between the transition and its children. Set
41
- * to `false` by default.
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- *
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- * @remarks
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- * When using variants, the transition can be scheduled in relation to its
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- * children with either `"beforeChildren"` to finish this transition before
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- * starting children transitions, `"afterChildren"` to finish children
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- * transitions before starting this transition.
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- *
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- * ```jsx
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- * const list = {
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- * hidden: {
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- * opacity: 0,
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- * transition: { when: "afterChildren" }
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- * }
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- * }
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- *
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- * const item = {
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- * hidden: {
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- * opacity: 0,
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- * transition: { duration: 2 }
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- * }
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- * }
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- *
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- * return (
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- * <motion.ul variants={list} animate="hidden">
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- * <motion.li variants={item} />
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- * <motion.li variants={item} />
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- * </motion.ul>
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- * )
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- * ```
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- *
72
- * @public
73
- */
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- when?: false | "beforeChildren" | "afterChildren" | string;
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- /**
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- * When using variants, children animations will start after this duration
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- * (in seconds). You can add the `transition` property to both the `Frame` and the `variant` directly. Adding it to the `variant` generally offers more flexibility, as it allows you to customize the delay per visual state.
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- *
79
- * ```jsx
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- * const container = {
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- * hidden: { opacity: 0 },
82
- * show: {
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- * opacity: 1,
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- * transition: {
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- * delayChildren: 0.5
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- * }
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- * }
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- * }
89
- *
90
- * const item = {
91
- * hidden: { opacity: 0 },
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- * show: { opacity: 1 }
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- * }
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- *
95
- * return (
96
- * <motion.ul
97
- * variants={container}
98
- * initial="hidden"
99
- * animate="show"
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- * >
101
- * <motion.li variants={item} />
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- * <motion.li variants={item} />
103
- * </motion.ul>
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- * )
105
- * ```
106
- *
107
- * @public
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- */
109
- delayChildren?: number;
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- /**
111
- * When using variants, animations of child components can be staggered by this
112
- * duration (in seconds).
113
- *
114
- * For instance, if `staggerChildren` is `0.01`, the first child will be
115
- * delayed by `0` seconds, the second by `0.01`, the third by `0.02` and so
116
- * on.
117
- *
118
- * The calculated stagger delay will be added to `delayChildren`.
119
- *
120
- * ```jsx
121
- * const container = {
122
- * hidden: { opacity: 0 },
123
- * show: {
124
- * opacity: 1,
125
- * transition: {
126
- * staggerChildren: 0.5
127
- * }
128
- * }
129
- * }
130
- *
131
- * const item = {
132
- * hidden: { opacity: 0 },
133
- * show: { opacity: 1 }
134
- * }
135
- *
136
- * return (
137
- * <motion.ol
138
- * variants={container}
139
- * initial="hidden"
140
- * animate="show"
141
- * >
142
- * <motion.li variants={item} />
143
- * <motion.li variants={item} />
144
- * </motion.ol>
145
- * )
146
- * ```
147
- *
148
- * @public
149
- */
150
- staggerChildren?: number;
151
- /**
152
- * The direction in which to stagger children.
153
- *
154
- * A value of `1` staggers from the first to the last while `-1`
155
- * staggers from the last to the first.
156
- *
157
- * ```jsx
158
- * const container = {
159
- * hidden: { opacity: 0 },
160
- * show: {
161
- * opacity: 1,
162
- * transition: {
163
- * staggerChildren: 0.5,
164
- * staggerDirection: -1
165
- * }
166
- * }
167
- * }
168
- *
169
- * const item = {
170
- * hidden: { opacity: 0 },
171
- * show: { opacity: 1 }
172
- * }
173
- *
174
- * return (
175
- * <motion.ul
176
- * variants={container}
177
- * initial="hidden"
178
- * animate="show"
179
- * >
180
- * <motion.li variants={item} size={50} />
181
- * <motion.li variants={item} size={50} />
182
- * </motion.ul>
183
- * )
184
- * ```
185
- *
186
- * @public
187
- */
188
- staggerDirection?: number;
189
- }
190
- interface Repeat {
191
- /**
192
- * The number of times to repeat the transition. Set to `Infinity` for perpetual repeating.
193
- *
194
- * Without setting `repeatType`, this will loop the animation.
195
- *
196
- * ```jsx
197
- * <motion.div
198
- * animate={{ rotate: 180 }}
199
- * transition={{ repeat: Infinity, duration: 2 }}
200
- * />
201
- * ```
202
- *
203
- * @public
204
- */
205
- repeat?: number;
206
- /**
207
- * How to repeat the animation. This can be either:
208
- *
209
- * "loop": Repeats the animation from the start
210
- *
211
- * "reverse": Alternates between forward and backwards playback
212
- *
213
- * "mirror": Switches `from` and `to` alternately
214
- *
215
- * ```jsx
216
- * <motion.div
217
- * animate={{ rotate: 180 }}
218
- * transition={{
219
- * repeat: 1,
220
- * repeatType: "reverse",
221
- * duration: 2
222
- * }}
223
- * />
224
- * ```
225
- *
226
- * @public
227
- */
228
- repeatType?: "loop" | "reverse" | "mirror";
229
- /**
230
- * When repeating an animation, `repeatDelay` will set the
231
- * duration of the time to wait, in seconds, between each repetition.
232
- *
233
- * ```jsx
234
- * <motion.div
235
- * animate={{ rotate: 180 }}
236
- * transition={{ repeat: Infinity, repeatDelay: 1 }}
237
- * />
238
- * ```
239
- *
240
- * @public
241
- */
242
- repeatDelay?: number;
243
- }
244
- /**
245
- * An animation that animates between two or more values over a specific duration of time.
246
- * This is the default animation for non-physical values like `color` and `opacity`.
247
- *
248
- * @public
249
- */
250
- interface Tween extends Repeat {
251
- /**
252
- * Set `type` to `"tween"` to use a duration-based tween animation.
253
- * If any non-orchestration `transition` values are set without a `type` property,
254
- * this is used as the default animation.
255
- *
256
- * ```jsx
257
- * <motion.path
258
- * animate={{ pathLength: 1 }}
259
- * transition={{ duration: 2, type: "tween" }}
260
- * />
261
- * ```
262
- *
263
- * @public
264
- */
265
- type?: "tween";
266
- /**
267
- * The duration of the tween animation. Set to `0.3` by default, 0r `0.8` if animating a series of keyframes.
268
- *
269
- * ```jsx
270
- * const variants = {
271
- * visible: {
272
- * opacity: 1,
273
- * transition: { duration: 2 }
274
- * }
275
- * }
276
- * ```
277
- *
278
- * @public
279
- */
280
- duration?: number;
281
- /**
282
- * The easing function to use. Set as one of the below.
283
- *
284
- * - The name of an existing easing function.
285
- *
286
- * - An array of four numbers to define a cubic bezier curve.
287
- *
288
- * - An easing function, that accepts and returns a value `0-1`.
289
- *
290
- * If the animating value is set as an array of multiple values for a keyframes
291
- * animation, `ease` can be set as an array of easing functions to set different easings between
292
- * each of those values.
293
- *
294
- *
295
- * ```jsx
296
- * <motion.div
297
- * animate={{ opacity: 0 }}
298
- * transition={{ ease: [0.17, 0.67, 0.83, 0.67] }}
299
- * />
300
- * ```
301
- *
302
- * @public
303
- */
304
- ease?: Easing | Easing[];
305
- /**
306
- * When animating keyframes, `times` can be used to determine where in the animation each keyframe is reached.
307
- * Each value in `times` is a value between `0` and `1`, representing `duration`.
308
- *
309
- * There must be the same number of `times` as there are keyframes.
310
- * Defaults to an array of evenly-spread durations.
311
- *
312
- * ```jsx
313
- * <motion.div
314
- * animate={{ scale: [0, 1, 0.5, 1] }}
315
- * transition={{ times: [0, 0.1, 0.9, 1] }}
316
- * />
317
- * ```
318
- *
319
- * @public
320
- */
321
- times?: number[];
322
- /**
323
- * When animating keyframes, `easings` can be used to define easing functions between each keyframe. This array should be one item fewer than the number of keyframes, as these easings apply to the transitions between the keyframes.
324
- *
325
- * ```jsx
326
- * <motion.div
327
- * animate={{ backgroundColor: ["#0f0", "#00f", "#f00"] }}
328
- * transition={{ easings: ["easeIn", "easeOut"] }}
329
- * />
330
- * ```
331
- *
332
- * @public
333
- */
334
- easings?: Easing[];
335
- /**
336
- * The value to animate from.
337
- * By default, this is the current state of the animating value.
338
- *
339
- * ```jsx
340
- * <motion.div
341
- * animate={{ rotate: 180 }}
342
- * transition={{ from: 90, duration: 2 }}
343
- * />
344
- * ```
345
- *
346
- * @public
347
- */
348
- from?: number | string;
349
- }
350
- /**
351
- * An animation that simulates spring physics for realistic motion.
352
- * This is the default animation for physical values like `x`, `y`, `scale` and `rotate`.
353
- *
354
- * @public
355
- */
356
- interface Spring extends Repeat {
357
- /**
358
- * Set `type` to `"spring"` to animate using spring physics for natural
359
- * movement. Type is set to `"spring"` by default.
360
- *
361
- * ```jsx
362
- * <motion.div
363
- * animate={{ rotate: 180 }}
364
- * transition={{ type: 'spring' }}
365
- * />
366
- * ```
367
- *
368
- * @public
369
- */
370
- type: "spring";
371
- /**
372
- * Stiffness of the spring. Higher values will create more sudden movement.
373
- * Set to `100` by default.
374
- *
375
- * ```jsx
376
- * <motion.section
377
- * animate={{ rotate: 180 }}
378
- * transition={{ type: 'spring', stiffness: 50 }}
379
- * />
380
- * ```
381
- *
382
- * @public
383
- */
384
- stiffness?: number;
385
- /**
386
- * Strength of opposing force. If set to 0, spring will oscillate
387
- * indefinitely. Set to `10` by default.
388
- *
389
- * ```jsx
390
- * <motion.a
391
- * animate={{ rotate: 180 }}
392
- * transition={{ type: 'spring', damping: 300 }}
393
- * />
394
- * ```
395
- *
396
- * @public
397
- */
398
- damping?: number;
399
- /**
400
- * Mass of the moving object. Higher values will result in more lethargic
401
- * movement. Set to `1` by default.
402
- *
403
- * ```jsx
404
- * <motion.feTurbulence
405
- * animate={{ baseFrequency: 0.5 } as any}
406
- * transition={{ type: "spring", mass: 0.5 }}
407
- * />
408
- * ```
409
- *
410
- * @public
411
- */
412
- mass?: number;
413
- /**
414
- * The duration of the animation, defined in seconds. Spring animations can be a maximum of 10 seconds.
415
- *
416
- * If `bounce` is set, this defaults to `0.8`.
417
- *
418
- * Note: `duration` and `bounce` will be overridden if `stiffness`, `damping` or `mass` are set.
419
- *
420
- * ```jsx
421
- * <motion.div
422
- * animate={{ x: 100 }}
423
- * transition={{ type: "spring", duration: 0.8 }}
424
- * />
425
- * ```
426
- *
427
- * @public
428
- */
429
- duration?: number;
430
- /**
431
- * `bounce` determines the "bounciness" of a spring animation.
432
- *
433
- * `0` is no bounce, and `1` is extremely bouncy.
434
- *
435
- * If `duration` is set, this defaults to `0.25`.
436
- *
437
- * Note: `bounce` and `duration` will be overridden if `stiffness`, `damping` or `mass` are set.
438
- *
439
- * ```jsx
440
- * <motion.div
441
- * animate={{ x: 100 }}
442
- * transition={{ type: "spring", bounce: 0.25 }}
443
- * />
444
- * ```
445
- *
446
- * @public
447
- */
448
- bounce?: number;
449
- /**
450
- * End animation if absolute speed (in units per second) drops below this
451
- * value and delta is smaller than `restDelta`. Set to `0.01` by default.
452
- *
453
- * ```jsx
454
- * <motion.div
455
- * animate={{ rotate: 180 }}
456
- * transition={{ type: 'spring', restSpeed: 0.5 }}
457
- * />
458
- * ```
459
- *
460
- * @public
461
- */
462
- restSpeed?: number;
463
- /**
464
- * End animation if distance is below this value and speed is below
465
- * `restSpeed`. When animation ends, spring gets “snapped” to. Set to
466
- * `0.01` by default.
467
- *
468
- * ```jsx
469
- * <motion.div
470
- * animate={{ rotate: 180 }}
471
- * transition={{ type: 'spring', restDelta: 0.5 }}
472
- * />
473
- * ```
474
- *
475
- * @public
476
- */
477
- restDelta?: number;
478
- /**
479
- * The value to animate from.
480
- * By default, this is the initial state of the animating value.
481
- *
482
- * ```jsx
483
- * <motion.div
484
- * animate={{ rotate: 180 }}
485
- * transition={{ type: 'spring', from: 90 }}
486
- * />
487
- * ```
488
- *
489
- * @public
490
- */
491
- from?: number | string;
492
- /**
493
- * The initial velocity of the spring. By default this is the current velocity of the component.
494
- *
495
- * ```jsx
496
- * <motion.div
497
- * animate={{ rotate: 180 }}
498
- * transition={{ type: 'spring', velocity: 2 }}
499
- * />
500
- * ```
501
- *
502
- * @public
503
- */
504
- velocity?: number;
505
- }
506
- /**
507
- * An animation that decelerates a value based on its initial velocity,
508
- * usually used to implement inertial scrolling.
509
- *
510
- * Optionally, `min` and `max` boundaries can be defined, and inertia
511
- * will snap to these with a spring animation.
512
- *
513
- * This animation will automatically precalculate a target value,
514
- * which can be modified with the `modifyTarget` property.
515
- *
516
- * This allows you to add snap-to-grid or similar functionality.
517
- *
518
- * Inertia is also the animation used for `dragTransition`, and can be configured via that prop.
519
- *
520
- * @public
521
- */
522
- interface Inertia {
523
- /**
524
- * Set `type` to animate using the inertia animation. Set to `"tween"` by
525
- * default. This can be used for natural deceleration, like momentum scrolling.
526
- *
527
- * ```jsx
528
- * <motion.div
529
- * animate={{ rotate: 180 }}
530
- * transition={{ type: "inertia", velocity: 50 }}
531
- * />
532
- * ```
533
- *
534
- * @public
535
- */
536
- type: "inertia";
537
- /**
538
- * A function that receives the automatically-calculated target and returns a new one. Useful for snapping the target to a grid.
539
- *
540
- * ```jsx
541
- * <motion.div
542
- * drag
543
- * dragTransition={{
544
- * power: 0,
545
- * // Snap calculated target to nearest 50 pixels
546
- * modifyTarget: target => Math.round(target / 50) * 50
547
- * }}
548
- * />
549
- * ```
550
- *
551
- * @public
552
- */
553
- modifyTarget?(v: number): number;
554
- /**
555
- * If `min` or `max` is set, this affects the stiffness of the bounce
556
- * spring. Higher values will create more sudden movement. Set to `500` by
557
- * default.
558
- *
559
- * ```jsx
560
- * <motion.div
561
- * drag
562
- * dragTransition={{
563
- * min: 0,
564
- * max: 100,
565
- * bounceStiffness: 100
566
- * }}
567
- * />
568
- * ```
569
- *
570
- * @public
571
- */
572
- bounceStiffness?: number;
573
- /**
574
- * If `min` or `max` is set, this affects the damping of the bounce spring.
575
- * If set to `0`, spring will oscillate indefinitely. Set to `10` by
576
- * default.
577
- *
578
- * ```jsx
579
- * <motion.div
580
- * drag
581
- * dragTransition={{
582
- * min: 0,
583
- * max: 100,
584
- * bounceDamping: 8
585
- * }}
586
- * />
587
- * ```
588
- *
589
- * @public
590
- */
591
- bounceDamping?: number;
592
- /**
593
- * A higher power value equals a further target. Set to `0.8` by default.
594
- *
595
- * ```jsx
596
- * <motion.div
597
- * drag
598
- * dragTransition={{ power: 0.2 }}
599
- * />
600
- * ```
601
- *
602
- * @public
603
- */
604
- power?: number;
605
- /**
606
- * Adjusting the time constant will change the duration of the
607
- * deceleration, thereby affecting its feel. Set to `700` by default.
608
- *
609
- * ```jsx
610
- * <motion.div
611
- * drag
612
- * dragTransition={{ timeConstant: 200 }}
613
- * />
614
- * ```
615
- *
616
- * @public
617
- */
618
- timeConstant?: number;
619
- /**
620
- * End the animation if the distance to the animation target is below this value, and the absolute speed is below `restSpeed`.
621
- * When the animation ends, the value gets snapped to the animation target. Set to `0.01` by default.
622
- * Generally the default values provide smooth animation endings, only in rare cases should you need to customize these.
623
- *
624
- * ```jsx
625
- * <motion.div
626
- * drag
627
- * dragTransition={{ restDelta: 10 }}
628
- * />
629
- * ```
630
- *
631
- * @public
632
- */
633
- restDelta?: number;
634
- /**
635
- * Minimum constraint. If set, the value will "bump" against this value (or immediately spring to it if the animation starts as less than this value).
636
- *
637
- * ```jsx
638
- * <motion.div
639
- * drag
640
- * dragTransition={{ min: 0, max: 100 }}
641
- * />
642
- * ```
643
- *
644
- * @public
645
- */
646
- min?: number;
647
- /**
648
- * Maximum constraint. If set, the value will "bump" against this value (or immediately snap to it, if the initial animation value exceeds this value).
649
- *
650
- * ```jsx
651
- * <motion.div
652
- * drag
653
- * dragTransition={{ min: 0, max: 100 }}
654
- * />
655
- * ```
656
- *
657
- * @public
658
- */
659
- max?: number;
660
- /**
661
- * The value to animate from. By default, this is the current state of the animating value.
662
- *
663
- * ```jsx
664
- * <Frame
665
- * drag
666
- * dragTransition={{ from: 50 }}
667
- * />
668
- * ```
669
- *
670
- * @public
671
- */
672
- from?: number | string;
673
- /**
674
- * The initial velocity of the animation.
675
- * By default this is the current velocity of the component.
676
- *
677
- * ```jsx
678
- * <motion.div
679
- * animate={{ rotate: 180 }}
680
- * transition={{ type: 'inertia', velocity: 200 }}
681
- * />
682
- * ```
683
- *
684
- * @public
685
- */
686
- velocity?: number;
687
- }
688
- /**
689
- * Keyframes tweens between multiple `values`.
690
- *
691
- * These tweens can be arranged using the `duration`, `easings`, and `times` properties.
692
- */
693
- interface Keyframes {
694
- /**
695
- * Set `type` to `"keyframes"` to animate using the keyframes animation.
696
- * Set to `"tween"` by default. This can be used to animate between a series of values.
697
- *
698
- * @public
699
- */
700
- type: "keyframes";
701
- /**
702
- * An array of numbers between 0 and 1, where `1` represents the `total` duration.
703
- *
704
- * Each value represents at which point during the animation each item in the animation target should be hit, so the array should be the same length as `values`.
705
- *
706
- * Defaults to an array of evenly-spread durations.
707
- *
708
- * @public
709
- */
710
- times?: number[];
711
- /**
712
- * An array of easing functions for each generated tween, or a single easing function applied to all tweens.
713
- *
714
- * This array should be one item less than `values`, as these easings apply to the transitions *between* the `values`.
715
- *
716
- * ```jsx
717
- * const transition = {
718
- * backgroundColor: {
719
- * type: 'keyframes',
720
- * easings: ['circIn', 'circOut']
721
- * }
722
- * }
723
- * ```
724
- *
725
- * @public
726
- */
727
- ease?: Easing | Easing[];
728
- /**
729
- * The total duration of the animation. Set to `0.3` by default.
730
- *
731
- * ```jsx
732
- * const transition = {
733
- * type: "keyframes",
734
- * duration: 2
735
- * }
736
- *
737
- * <Frame
738
- * animate={{ opacity: 0 }}
739
- * transition={transition}
740
- * />
741
- * ```
742
- *
743
- * @public
744
- */
745
- duration?: number;
746
- /**
747
- * @public
748
- */
749
- repeatDelay?: number;
750
- }
751
- /**
752
- * @public
753
- */
754
- interface Just {
755
- /**
756
- * @public
757
- */
758
- type: "just";
759
- }
760
- /**
761
- * @public
762
- */
763
- interface None {
764
- /**
765
- * Set `type` to `false` for an instant transition.
766
- *
767
- * @public
768
- */
769
- type: false;
770
- }
771
- /**
772
- * @public
773
- */
774
- type PermissiveTransitionDefinition = {
775
- [key: string]: any;
776
- };
777
- /**
778
- * @public
779
- */
780
- type TransitionDefinition = Tween | Spring | Keyframes | Inertia | Just | None | PermissiveTransitionDefinition;
781
- type TransitionMap = Orchestration & TransitionDefinition & {
782
- [key: string]: TransitionDefinition;
783
- };
784
- /**
785
- * Transition props
786
- *
787
- * @public
788
- */
789
- type Transition$1 = (Orchestration & Repeat & TransitionDefinition) | (Orchestration & Repeat & TransitionMap);
790
- type Omit$1<T, K extends keyof T> = Pick<T, Exclude<keyof T, K>>;
791
- type CSSPropertiesWithoutTransitionOrSingleTransforms = Omit$1<CSSProperties, "transition" | "rotate" | "scale" | "perspective">;
792
- type SVGTransformAttributes = {
793
- attrX?: number;
794
- attrY?: number;
795
- attrScale?: number;
796
- };
797
- type TargetProperties = CSSPropertiesWithoutTransitionOrSingleTransforms & SVGAttributes<SVGElement> & SVGTransformAttributes & TransformProperties & CustomStyles & SVGPathProperties;
798
- /**
799
- * @public
800
- */
801
- type MakeCustomValueType<T> = {
802
- [K in keyof T]: T[K] | CustomValueType;
803
- };
804
- /**
805
- * @public
806
- */
807
- type Target = MakeCustomValueType<TargetProperties>;
808
- /**
809
- * @public
810
- */
811
- type MakeKeyframes<T> = {
812
- [K in keyof T]: T[K] | T[K][] | [null, ...T[K][]];
813
- };
814
- /**
815
- * @public
816
- */
817
- type TargetWithKeyframes = MakeKeyframes<Target>;
818
- /**
819
- * An object that specifies values to animate to. Each value may be set either as
820
- * a single value, or an array of values.
821
- *
822
- * It may also option contain these properties:
823
- *
824
- * - `transition`: Specifies transitions for all or individual values.
825
- * - `transitionEnd`: Specifies values to set when the animation finishes.
826
- *
827
- * ```jsx
828
- * const target = {
829
- * x: "0%",
830
- * opacity: 0,
831
- * transition: { duration: 1 },
832
- * transitionEnd: { display: "none" }
833
- * }
834
- * ```
835
- *
836
- * @public
837
- */
838
- type TargetAndTransition = TargetWithKeyframes & {
839
- transition?: Transition$1;
840
- transitionEnd?: Target;
841
- };
842
- type TargetResolver = (custom: any, current: Target, velocity: Target) => TargetAndTransition | string;
843
- /**
844
- * @public
845
- */
846
- type Variant = TargetAndTransition | TargetResolver;
847
- /**
848
- * @public
849
- */
850
- type Variants = {
851
- [key: string]: Variant;
852
- };
853
- /**
854
- * @public
855
- */
856
- interface CustomValueType {
857
- mix: (from: any, to: any) => (p: number) => number | string;
858
- toValue: () => number | string;
859
- }
860
-
861
- /**
862
- * An update function. It accepts a timestamp used to advance the animation.
863
- */
864
- type Update = (timestamp: number) => void;
865
- /**
866
- * Drivers accept a update function and call it at an interval. This interval
867
- * could be a synchronous loop, a setInterval, or tied to the device's framerate.
868
- */
869
- interface DriverControls {
870
- start: () => void;
871
- stop: () => void;
872
- now: () => number;
873
- }
874
- type Driver = (update: Update) => DriverControls;
875
-
876
- interface ProgressTimeline {
877
- currentTime: null | {
878
- value: number;
879
- };
880
- cancel?: VoidFunction;
881
- }
882
-
883
- type Process = (data: FrameData) => void;
884
- interface FrameData {
885
- delta: number;
886
- timestamp: number;
887
- isProcessing: boolean;
888
- }
889
-
890
- interface Point {
891
- x: number;
892
- y: number;
893
- }
894
- interface Axis {
895
- min: number;
896
- max: number;
897
- }
898
- interface Box {
899
- x: Axis;
900
- y: Axis;
901
- }
902
- interface BoundingBox {
903
- top: number;
904
- right: number;
905
- bottom: number;
906
- left: number;
907
- }
908
- interface AxisDelta {
909
- translate: number;
910
- scale: number;
911
- origin: number;
912
- originPoint: number;
913
- }
914
- interface Delta {
915
- x: AxisDelta;
916
- y: AxisDelta;
917
- }
918
- type TransformPoint = (point: Point) => Point;
919
-
920
- type ReducedMotionConfig = "always" | "never" | "user";
921
- /**
922
- * @public
923
- */
924
- interface MotionConfigContext {
925
- /**
926
- * Internal, exported only for usage in Framer
927
- */
928
- transformPagePoint: TransformPoint;
929
- /**
930
- * Internal. Determines whether this is a static context ie the Framer canvas. If so,
931
- * it'll disable all dynamic functionality.
932
- */
933
- isStatic: boolean;
934
- /**
935
- * Defines a new default transition for the entire tree.
936
- *
937
- * @public
938
- */
939
- transition?: Transition$1;
940
- /**
941
- * If true, will respect the device prefersReducedMotion setting by switching
942
- * transform animations off.
943
- *
944
- * @public
945
- */
946
- reducedMotion?: ReducedMotionConfig;
947
- /**
948
- * A custom `nonce` attribute used when wanting to enforce a Content Security Policy (CSP).
949
- * For more details see:
950
- * https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Security-Policy/style-src#unsafe_inline_styles
951
- *
952
- * @public
953
- */
954
- nonce?: string;
955
- }
956
- /**
957
- * @public
958
- */
959
- declare const MotionConfigContext: React$1.Context<MotionConfigContext>;
960
-
961
- declare class NodeStack {
962
- lead?: IProjectionNode;
963
- prevLead?: IProjectionNode;
964
- members: IProjectionNode[];
965
- add(node: IProjectionNode): void;
966
- remove(node: IProjectionNode): void;
967
- relegate(node: IProjectionNode): boolean;
968
- promote(node: IProjectionNode, preserveFollowOpacity?: boolean): void;
969
- exitAnimationComplete(): void;
970
- scheduleRender(): void;
971
- /**
972
- * Clear any leads that have been removed this render to prevent them from being
973
- * used in future animations and to prevent memory leaks
974
- */
975
- removeLeadSnapshot(): void;
976
- }
977
-
978
- interface WithDepth {
979
- depth: number;
980
- }
981
-
982
- declare class FlatTree {
983
- private children;
984
- private isDirty;
985
- add(child: WithDepth): void;
986
- remove(child: WithDepth): void;
987
- forEach(callback: (child: WithDepth) => void): void;
988
- }
989
-
990
- type InitialPromotionConfig = {
991
- /**
992
- * The initial transition to use when the elements in this group mount (and automatically promoted).
993
- * Subsequent updates should provide a transition in the promote method.
994
- */
995
- transition?: Transition$1;
996
- /**
997
- * If the follow tree should preserve its opacity when the lead is promoted on mount
998
- */
999
- shouldPreserveFollowOpacity?: (member: IProjectionNode) => boolean;
1000
- };
1001
-
1002
- interface Measurements {
1003
- animationId: number;
1004
- measuredBox: Box;
1005
- layoutBox: Box;
1006
- latestValues: ResolvedValues;
1007
- source: number;
1008
- }
1009
- type Phase = "snapshot" | "measure";
1010
- interface ScrollMeasurements {
1011
- animationId: number;
1012
- phase: Phase;
1013
- isRoot: boolean;
1014
- offset: Point;
1015
- }
1016
- type LayoutEvents = "willUpdate" | "didUpdate" | "beforeMeasure" | "measure" | "projectionUpdate" | "animationStart" | "animationComplete";
1017
- interface IProjectionNode<I = unknown> {
1018
- id: number;
1019
- animationId: number;
1020
- parent?: IProjectionNode;
1021
- relativeParent?: IProjectionNode;
1022
- root?: IProjectionNode;
1023
- children: Set<IProjectionNode>;
1024
- path: IProjectionNode[];
1025
- nodes?: FlatTree;
1026
- depth: number;
1027
- instance: I;
1028
- mount: (node: I, isLayoutDirty?: boolean) => void;
1029
- unmount: () => void;
1030
- options: ProjectionNodeOptions;
1031
- setOptions(options: ProjectionNodeOptions): void;
1032
- layout?: Measurements;
1033
- snapshot?: Measurements;
1034
- target?: Box;
1035
- relativeTarget?: Box;
1036
- relativeTargetOrigin?: Box;
1037
- targetDelta?: Delta;
1038
- targetWithTransforms?: Box;
1039
- scroll?: ScrollMeasurements;
1040
- treeScale?: Point;
1041
- projectionDelta?: Delta;
1042
- projectionDeltaWithTransform?: Delta;
1043
- latestValues: ResolvedValues;
1044
- isLayoutDirty: boolean;
1045
- isProjectionDirty: boolean;
1046
- isSharedProjectionDirty: boolean;
1047
- isTransformDirty: boolean;
1048
- resolvedRelativeTargetAt?: number;
1049
- shouldResetTransform: boolean;
1050
- prevTransformTemplateValue: string | undefined;
1051
- isUpdateBlocked(): boolean;
1052
- updateManuallyBlocked: boolean;
1053
- updateBlockedByResize: boolean;
1054
- blockUpdate(): void;
1055
- unblockUpdate(): void;
1056
- isUpdating: boolean;
1057
- needsReset: boolean;
1058
- startUpdate(): void;
1059
- willUpdate(notifyListeners?: boolean): void;
1060
- didUpdate(): void;
1061
- measure(removeTransform?: boolean): Measurements;
1062
- measurePageBox(): Box;
1063
- updateLayout(): void;
1064
- updateSnapshot(): void;
1065
- clearSnapshot(): void;
1066
- updateScroll(phase?: Phase): void;
1067
- scheduleUpdateProjection(): void;
1068
- scheduleCheckAfterUnmount(): void;
1069
- checkUpdateFailed(): void;
1070
- sharedNodes: Map<string, NodeStack>;
1071
- registerSharedNode(id: string, node: IProjectionNode): void;
1072
- getStack(): NodeStack | undefined;
1073
- isVisible: boolean;
1074
- hide(): void;
1075
- show(): void;
1076
- scheduleRender(notifyAll?: boolean): void;
1077
- getClosestProjectingParent(): IProjectionNode | undefined;
1078
- setTargetDelta(delta: Delta): void;
1079
- resetTransform(): void;
1080
- resetSkewAndRotation(): void;
1081
- applyTransform(box: Box, transformOnly?: boolean): Box;
1082
- resolveTargetDelta(force?: boolean): void;
1083
- calcProjection(): void;
1084
- getProjectionStyles(styleProp?: MotionStyle): MotionStyle | undefined;
1085
- clearMeasurements(): void;
1086
- resetTree(): void;
1087
- isProjecting(): boolean;
1088
- animationValues?: ResolvedValues;
1089
- currentAnimation?: AnimationPlaybackControls;
1090
- isTreeAnimating?: boolean;
1091
- isAnimationBlocked?: boolean;
1092
- isTreeAnimationBlocked: () => boolean;
1093
- setAnimationOrigin(delta: Delta): void;
1094
- startAnimation(transition: Transition$1): void;
1095
- finishAnimation(): void;
1096
- hasCheckedOptimisedAppear: boolean;
1097
- isLead(): boolean;
1098
- promote(options?: {
1099
- needsReset?: boolean;
1100
- transition?: Transition$1;
1101
- preserveFollowOpacity?: boolean;
1102
- }): void;
1103
- relegate(): boolean;
1104
- resumeFrom?: IProjectionNode;
1105
- resumingFrom?: IProjectionNode;
1106
- isPresent?: boolean;
1107
- addEventListener(name: LayoutEvents, handler: any): VoidFunction;
1108
- notifyListeners(name: LayoutEvents, ...args: any): void;
1109
- hasListeners(name: LayoutEvents): boolean;
1110
- hasTreeAnimated: boolean;
1111
- preserveOpacity?: boolean;
1112
- }
1113
- interface ProjectionNodeOptions {
1114
- animate?: boolean;
1115
- layoutScroll?: boolean;
1116
- layoutRoot?: boolean;
1117
- alwaysMeasureLayout?: boolean;
1118
- scheduleRender?: VoidFunction;
1119
- onExitComplete?: VoidFunction;
1120
- animationType?: "size" | "position" | "both" | "preserve-aspect";
1121
- layoutId?: string;
1122
- layout?: boolean | string;
1123
- visualElement?: VisualElement;
1124
- crossfade?: boolean;
1125
- transition?: Transition$1;
1126
- initialPromotionConfig?: InitialPromotionConfig;
1127
- }
1128
-
1129
- type AnimationType = "animate" | "whileHover" | "whileTap" | "whileDrag" | "whileFocus" | "whileInView" | "exit";
1130
-
1131
- type VisualElementAnimationOptions = {
1132
- delay?: number;
1133
- transitionOverride?: Transition$1;
1134
- custom?: any;
1135
- type?: AnimationType;
1136
- };
1137
-
1138
- interface AnimationState {
1139
- animateChanges: (type?: AnimationType) => Promise<any>;
1140
- setActive: (type: AnimationType, isActive: boolean, options?: VisualElementAnimationOptions) => Promise<any>;
1141
- setAnimateFunction: (fn: any) => void;
1142
- getState: () => {
1143
- [key: string]: AnimationTypeState;
1144
- };
1145
- reset: () => void;
1146
- }
1147
- interface AnimationTypeState {
1148
- isActive: boolean;
1149
- protectedKeys: {
1150
- [key: string]: true;
1151
- };
1152
- needsAnimating: {
1153
- [key: string]: boolean;
1154
- };
1155
- prevResolvedValues: {
1156
- [key: string]: any;
1157
- };
1158
- prevProp?: VariantLabels | TargetAndTransition;
1159
- }
1160
-
1161
- /**
1162
- * @public
1163
- */
1164
- interface PresenceContextProps {
1165
- id: string;
1166
- isPresent: boolean;
1167
- register: (id: string | number) => () => void;
1168
- onExitComplete?: (id: string | number) => void;
1169
- initial?: false | VariantLabels;
1170
- custom?: any;
1171
- }
1172
-
1173
- /**
1174
- * A VisualElement is an imperative abstraction around UI elements such as
1175
- * HTMLElement, SVGElement, Three.Object3D etc.
1176
- */
1177
- declare abstract class VisualElement<Instance = unknown, RenderState = unknown, Options extends {} = {}> {
1178
- /**
1179
- * VisualElements are arranged in trees mirroring that of the React tree.
1180
- * Each type of VisualElement has a unique name, to detect when we're crossing
1181
- * type boundaries within that tree.
1182
- */
1183
- abstract type: string;
1184
- /**
1185
- * An `Array.sort` compatible function that will compare two Instances and
1186
- * compare their respective positions within the tree.
1187
- */
1188
- abstract sortInstanceNodePosition(a: Instance, b: Instance): number;
1189
- /**
1190
- * Measure the viewport-relative bounding box of the Instance.
1191
- */
1192
- abstract measureInstanceViewportBox(instance: Instance, props: MotionProps & Partial<MotionConfigContext>): Box;
1193
- /**
1194
- * When a value has been removed from all animation props we need to
1195
- * pick a target to animate back to. For instance, for HTMLElements
1196
- * we can look in the style prop.
1197
- */
1198
- abstract getBaseTargetFromProps(props: MotionProps, key: string): string | number | undefined | MotionValue;
1199
- /**
1200
- * When we first animate to a value we need to animate it *from* a value.
1201
- * Often this have been specified via the initial prop but it might be
1202
- * that the value needs to be read from the Instance.
1203
- */
1204
- abstract readValueFromInstance(instance: Instance, key: string, options: Options): string | number | null | undefined;
1205
- /**
1206
- * When a value has been removed from the VisualElement we use this to remove
1207
- * it from the inherting class' unique render state.
1208
- */
1209
- abstract removeValueFromRenderState(key: string, renderState: RenderState): void;
1210
- /**
1211
- * Run before a React or VisualElement render, builds the latest motion
1212
- * values into an Instance-specific format. For example, HTMLVisualElement
1213
- * will use this step to build `style` and `var` values.
1214
- */
1215
- abstract build(renderState: RenderState, latestValues: ResolvedValues, options: Options, props: MotionProps): void;
1216
- /**
1217
- * Apply the built values to the Instance. For example, HTMLElements will have
1218
- * styles applied via `setProperty` and the style attribute, whereas SVGElements
1219
- * will have values applied to attributes.
1220
- */
1221
- abstract renderInstance(instance: Instance, renderState: RenderState, styleProp?: MotionStyle, projection?: IProjectionNode): void;
1222
- resolveKeyframes: <T extends string | number>(keyframes: UnresolvedKeyframes<T>, onComplete: (resolvedKeyframes: ResolvedKeyframes<T>) => void, name: string, value: MotionValue<T>) => KeyframeResolver<T>;
1223
- /**
1224
- * If the component child is provided as a motion value, handle subscriptions
1225
- * with the renderer-specific VisualElement.
1226
- */
1227
- handleChildMotionValue?(): void;
1228
- /**
1229
- * This method takes React props and returns found MotionValues. For example, HTML
1230
- * MotionValues will be found within the style prop, whereas for Three.js within attribute arrays.
1231
- *
1232
- * This isn't an abstract method as it needs calling in the constructor, but it is
1233
- * intended to be one.
1234
- */
1235
- scrapeMotionValuesFromProps(_props: MotionProps, _prevProps: MotionProps, _visualElement: VisualElement): {
1236
- [key: string]: MotionValue | string | number;
1237
- };
1238
- /**
1239
- * A reference to the current underlying Instance, e.g. a HTMLElement
1240
- * or Three.Mesh etc.
1241
- */
1242
- current: Instance | null;
1243
- /**
1244
- * A reference to the parent VisualElement (if exists).
1245
- */
1246
- parent: VisualElement | undefined;
1247
- /**
1248
- * A set containing references to this VisualElement's children.
1249
- */
1250
- children: Set<VisualElement<unknown, unknown, {}>>;
1251
- /**
1252
- * The depth of this VisualElement within the overall VisualElement tree.
1253
- */
1254
- depth: number;
1255
- /**
1256
- * The current render state of this VisualElement. Defined by inherting VisualElements.
1257
- */
1258
- renderState: RenderState;
1259
- /**
1260
- * An object containing the latest static values for each of this VisualElement's
1261
- * MotionValues.
1262
- */
1263
- latestValues: ResolvedValues;
1264
- /**
1265
- * Determine what role this visual element should take in the variant tree.
1266
- */
1267
- isVariantNode: boolean;
1268
- isControllingVariants: boolean;
1269
- /**
1270
- * If this component is part of the variant tree, it should track
1271
- * any children that are also part of the tree. This is essentially
1272
- * a shadow tree to simplify logic around how to stagger over children.
1273
- */
1274
- variantChildren?: Set<VisualElement>;
1275
- /**
1276
- * Decides whether this VisualElement should animate in reduced motion
1277
- * mode.
1278
- *
1279
- * TODO: This is currently set on every individual VisualElement but feels
1280
- * like it could be set globally.
1281
- */
1282
- shouldReduceMotion: boolean | null;
1283
- /**
1284
- * Normally, if a component is controlled by a parent's variants, it can
1285
- * rely on that ancestor to trigger animations further down the tree.
1286
- * However, if a component is created after its parent is mounted, the parent
1287
- * won't trigger that mount animation so the child needs to.
1288
- *
1289
- * TODO: This might be better replaced with a method isParentMounted
1290
- */
1291
- manuallyAnimateOnMount: boolean;
1292
- /**
1293
- * This can be set by AnimatePresence to force components that mount
1294
- * at the same time as it to mount as if they have initial={false} set.
1295
- */
1296
- blockInitialAnimation: boolean;
1297
- /**
1298
- * A reference to this VisualElement's projection node, used in layout animations.
1299
- */
1300
- projection?: IProjectionNode;
1301
- /**
1302
- * A map of all motion values attached to this visual element. Motion
1303
- * values are source of truth for any given animated value. A motion
1304
- * value might be provided externally by the component via props.
1305
- */
1306
- values: Map<string, MotionValue<any>>;
1307
- /**
1308
- * The AnimationState, this is hydrated by the animation Feature.
1309
- */
1310
- animationState?: AnimationState;
1311
- KeyframeResolver: typeof KeyframeResolver;
1312
- /**
1313
- * The options used to create this VisualElement. The Options type is defined
1314
- * by the inheriting VisualElement and is passed straight through to the render functions.
1315
- */
1316
- readonly options: Options;
1317
- /**
1318
- * A reference to the latest props provided to the VisualElement's host React component.
1319
- */
1320
- props: MotionProps;
1321
- prevProps?: MotionProps;
1322
- presenceContext: PresenceContextProps | null;
1323
- prevPresenceContext?: PresenceContextProps | null;
1324
- /**
1325
- * Cleanup functions for active features (hover/tap/exit etc)
1326
- */
1327
- private features;
1328
- /**
1329
- * A map of every subscription that binds the provided or generated
1330
- * motion values onChange listeners to this visual element.
1331
- */
1332
- private valueSubscriptions;
1333
- /**
1334
- * A reference to the ReducedMotionConfig passed to the VisualElement's host React component.
1335
- */
1336
- private reducedMotionConfig;
1337
- /**
1338
- * On mount, this will be hydrated with a callback to disconnect
1339
- * this visual element from its parent on unmount.
1340
- */
1341
- private removeFromVariantTree;
1342
- /**
1343
- * A reference to the previously-provided motion values as returned
1344
- * from scrapeMotionValuesFromProps. We use the keys in here to determine
1345
- * if any motion values need to be removed after props are updated.
1346
- */
1347
- private prevMotionValues;
1348
- /**
1349
- * When values are removed from all animation props we need to search
1350
- * for a fallback value to animate to. These values are tracked in baseTarget.
1351
- */
1352
- private baseTarget;
1353
- /**
1354
- * Create an object of the values we initially animated from (if initial prop present).
1355
- */
1356
- private initialValues;
1357
- /**
1358
- * An object containing a SubscriptionManager for each active event.
1359
- */
1360
- private events;
1361
- /**
1362
- * An object containing an unsubscribe function for each prop event subscription.
1363
- * For example, every "Update" event can have multiple subscribers via
1364
- * VisualElement.on(), but only one of those can be defined via the onUpdate prop.
1365
- */
1366
- private propEventSubscriptions;
1367
- constructor({ parent, props, presenceContext, reducedMotionConfig, blockInitialAnimation, visualState, }: VisualElementOptions<Instance, RenderState>, options?: Options);
1368
- mount(instance: Instance): void;
1369
- unmount(): void;
1370
- private bindToMotionValue;
1371
- sortNodePosition(other: VisualElement<Instance>): number;
1372
- updateFeatures(): void;
1373
- notifyUpdate: () => void;
1374
- triggerBuild(): void;
1375
- render: () => void;
1376
- scheduleRender: () => Process;
1377
- /**
1378
- * Measure the current viewport box with or without transforms.
1379
- * Only measures axis-aligned boxes, rotate and skew must be manually
1380
- * removed with a re-render to work.
1381
- */
1382
- measureViewportBox(): Box;
1383
- getStaticValue(key: string): string | number;
1384
- setStaticValue(key: string, value: string | number): void;
1385
- /**
1386
- * Update the provided props. Ensure any newly-added motion values are
1387
- * added to our map, old ones removed, and listeners updated.
1388
- */
1389
- update(props: MotionProps, presenceContext: PresenceContextProps | null): void;
1390
- getProps(): MotionProps;
1391
- /**
1392
- * Returns the variant definition with a given name.
1393
- */
1394
- getVariant(name: string): Variant | undefined;
1395
- /**
1396
- * Returns the defined default transition on this component.
1397
- */
1398
- getDefaultTransition(): Transition$1 | undefined;
1399
- getTransformPagePoint(): any;
1400
- getClosestVariantNode(): VisualElement | undefined;
1401
- getVariantContext(startAtParent?: boolean): undefined | VariantStateContext;
1402
- /**
1403
- * Add a child visual element to our set of children.
1404
- */
1405
- addVariantChild(child: VisualElement): (() => boolean) | undefined;
1406
- /**
1407
- * Add a motion value and bind it to this visual element.
1408
- */
1409
- addValue(key: string, value: MotionValue): void;
1410
- /**
1411
- * Remove a motion value and unbind any active subscriptions.
1412
- */
1413
- removeValue(key: string): void;
1414
- /**
1415
- * Check whether we have a motion value for this key
1416
- */
1417
- hasValue(key: string): boolean;
1418
- /**
1419
- * Get a motion value for this key. If called with a default
1420
- * value, we'll create one if none exists.
1421
- */
1422
- getValue(key: string): MotionValue | undefined;
1423
- getValue(key: string, defaultValue: string | number | null): MotionValue;
1424
- /**
1425
- * If we're trying to animate to a previously unencountered value,
1426
- * we need to check for it in our state and as a last resort read it
1427
- * directly from the instance (which might have performance implications).
1428
- */
1429
- readValue(key: string, target?: string | number | null): any;
1430
- /**
1431
- * Set the base target to later animate back to. This is currently
1432
- * only hydrated on creation and when we first read a value.
1433
- */
1434
- setBaseTarget(key: string, value: string | number): void;
1435
- /**
1436
- * Find the base target for a value thats been removed from all animation
1437
- * props.
1438
- */
1439
- getBaseTarget(key: string): ResolvedValues[string] | undefined | null;
1440
- on<EventName extends keyof VisualElementEventCallbacks>(eventName: EventName, callback: VisualElementEventCallbacks[EventName]): VoidFunction;
1441
- notify<EventName extends keyof VisualElementEventCallbacks>(eventName: EventName, ...args: any): void;
1442
- }
1443
-
1444
- type UnresolvedKeyframes<T extends string | number> = Array<T | null>;
1445
- type ResolvedKeyframes<T extends string | number> = Array<T>;
1446
- type OnKeyframesResolved<T extends string | number> = (resolvedKeyframes: ResolvedKeyframes<T>, finalKeyframe: T) => void;
1447
- declare class KeyframeResolver<T extends string | number = any> {
1448
- name?: string;
1449
- element?: VisualElement<any>;
1450
- finalKeyframe?: T;
1451
- suspendedScrollY?: number;
1452
- protected unresolvedKeyframes: UnresolvedKeyframes<string | number>;
1453
- private motionValue?;
1454
- private onComplete;
1455
- /**
1456
- * Track whether this resolver has completed. Once complete, it never
1457
- * needs to attempt keyframe resolution again.
1458
- */
1459
- private isComplete;
1460
- /**
1461
- * Track whether this resolver is async. If it is, it'll be added to the
1462
- * resolver queue and flushed in the next frame. Resolvers that aren't going
1463
- * to trigger read/write thrashing don't need to be async.
1464
- */
1465
- private isAsync;
1466
- /**
1467
- * Track whether this resolver needs to perform a measurement
1468
- * to resolve its keyframes.
1469
- */
1470
- needsMeasurement: boolean;
1471
- /**
1472
- * Track whether this resolver is currently scheduled to resolve
1473
- * to allow it to be cancelled and resumed externally.
1474
- */
1475
- isScheduled: boolean;
1476
- constructor(unresolvedKeyframes: UnresolvedKeyframes<string | number>, onComplete: OnKeyframesResolved<T>, name?: string, motionValue?: MotionValue<T>, element?: VisualElement<any>, isAsync?: boolean);
1477
- scheduleResolve(): void;
1478
- readKeyframes(): void;
1479
- setFinalKeyframe(): void;
1480
- measureInitialState(): void;
1481
- renderEndStyles(): void;
1482
- measureEndState(): void;
1483
- complete(): void;
1484
- cancel(): void;
1485
- resume(): void;
1486
- }
1487
-
1488
- interface Transition extends AnimationPlaybackOptions, Omit<SpringOptions, "keyframes">, Omit<InertiaOptions$1, "keyframes">, KeyframeOptions {
1489
- delay?: number;
1490
- elapsed?: number;
1491
- driver?: Driver;
1492
- type?: "decay" | "spring" | "keyframes" | "tween" | "inertia";
1493
- duration?: number;
1494
- autoplay?: boolean;
1495
- }
1496
- /**
1497
- * @public
1498
- */
1499
- interface AnimationPlaybackControls {
1500
- time: number;
1501
- speed: number;
1502
- state?: AnimationPlayState;
1503
- duration: number;
1504
- stop: () => void;
1505
- play: () => void;
1506
- pause: () => void;
1507
- complete: () => void;
1508
- cancel: () => void;
1509
- then: (onResolve: VoidFunction, onReject?: VoidFunction) => Promise<void>;
1510
- attachTimeline?: (timeline: ProgressTimeline) => VoidFunction;
1511
- }
1512
- interface VelocityOptions {
1513
- velocity?: number;
1514
- restSpeed?: number;
1515
- restDelta?: number;
1516
- }
1517
- type RepeatType = "loop" | "reverse" | "mirror";
1518
- interface AnimationPlaybackOptions {
1519
- repeat?: number;
1520
- repeatType?: RepeatType;
1521
- repeatDelay?: number;
1522
- }
1523
- interface DurationSpringOptions {
1524
- duration?: number;
1525
- bounce?: number;
1526
- }
1527
- interface SpringOptions extends DurationSpringOptions, VelocityOptions {
1528
- stiffness?: number;
1529
- damping?: number;
1530
- mass?: number;
1531
- }
1532
- interface DecayOptions extends VelocityOptions {
1533
- keyframes?: number[];
1534
- power?: number;
1535
- timeConstant?: number;
1536
- modifyTarget?: (v: number) => number;
1537
- }
1538
- interface InertiaOptions$1 extends DecayOptions {
1539
- bounceStiffness?: number;
1540
- bounceDamping?: number;
1541
- min?: number;
1542
- max?: number;
1543
- }
1544
- interface KeyframeOptions {
1545
- ease?: Easing | Easing[];
1546
- times?: number[];
1547
- }
1548
- type AnimationDefinition = VariantLabels | TargetAndTransition | TargetResolver;
1549
- /**
1550
- * @public
1551
- */
1552
- interface AnimationControls {
1553
- /**
1554
- * Starts an animation on all linked components.
1555
- *
1556
- * @remarks
1557
- *
1558
- * ```jsx
1559
- * controls.start("variantLabel")
1560
- * controls.start({
1561
- * x: 0,
1562
- * transition: { duration: 1 }
1563
- * })
1564
- * ```
1565
- *
1566
- * @param definition - Properties or variant label to animate to
1567
- * @param transition - Optional `transtion` to apply to a variant
1568
- * @returns - A `Promise` that resolves when all animations have completed.
1569
- *
1570
- * @public
1571
- */
1572
- start(definition: AnimationDefinition, transitionOverride?: Transition): Promise<any>;
1573
- /**
1574
- * Instantly set to a set of properties or a variant.
1575
- *
1576
- * ```jsx
1577
- * // With properties
1578
- * controls.set({ opacity: 0 })
1579
- *
1580
- * // With variants
1581
- * controls.set("hidden")
1582
- * ```
1583
- *
1584
- * @privateRemarks
1585
- * We could perform a similar trick to `.start` where this can be called before mount
1586
- * and we maintain a list of of pending actions that get applied on mount. But the
1587
- * expectation of `set` is that it happens synchronously and this would be difficult
1588
- * to do before any children have even attached themselves. It's also poor practise
1589
- * and we should discourage render-synchronous `.start` calls rather than lean into this.
1590
- *
1591
- * @public
1592
- */
1593
- set(definition: AnimationDefinition): void;
1594
- /**
1595
- * Stops animations on all linked components.
1596
- *
1597
- * ```jsx
1598
- * controls.stop()
1599
- * ```
1600
- *
1601
- * @public
1602
- */
1603
- stop(): void;
1604
- mount(): () => void;
1605
- }
1606
-
1607
- /**
1608
- * @public
1609
- */
1610
- type Subscriber<T> = (v: T) => void;
1611
- interface MotionValueEventCallbacks<V> {
1612
- animationStart: () => void;
1613
- animationComplete: () => void;
1614
- animationCancel: () => void;
1615
- change: (latestValue: V) => void;
1616
- renderRequest: () => void;
1617
- }
1618
- interface ResolvedValues$1 {
1619
- [key: string]: string | number;
1620
- }
1621
- interface Owner {
1622
- current: HTMLElement | unknown;
1623
- getProps: () => {
1624
- onUpdate?: (latest: ResolvedValues$1) => void;
1625
- };
1626
- }
1627
- /**
1628
- * `MotionValue` is used to track the state and velocity of motion values.
1629
- *
1630
- * @public
1631
- */
1632
- declare class MotionValue<V = any> {
1633
- /**
1634
- * This will be replaced by the build step with the latest version number.
1635
- * When MotionValues are provided to motion components, warn if versions are mixed.
1636
- */
1637
- version: string;
1638
- /**
1639
- * If a MotionValue has an owner, it was created internally within Framer Motion
1640
- * and therefore has no external listeners. It is therefore safe to animate via WAAPI.
1641
- */
1642
- owner?: Owner;
1643
- /**
1644
- * The current state of the `MotionValue`.
1645
- */
1646
- private current;
1647
- /**
1648
- * The previous state of the `MotionValue`.
1649
- */
1650
- private prev;
1651
- /**
1652
- * The previous state of the `MotionValue` at the end of the previous frame.
1653
- */
1654
- private prevFrameValue;
1655
- /**
1656
- * The last time the `MotionValue` was updated.
1657
- */
1658
- private updatedAt;
1659
- /**
1660
- * The time `prevFrameValue` was updated.
1661
- */
1662
- private prevUpdatedAt;
1663
- private stopPassiveEffect?;
1664
- /**
1665
- * A reference to the currently-controlling animation.
1666
- */
1667
- animation?: AnimationPlaybackControls;
1668
- setCurrent(current: V): void;
1669
- setPrevFrameValue(prevFrameValue?: V | undefined): void;
1670
- /**
1671
- * Adds a function that will be notified when the `MotionValue` is updated.
1672
- *
1673
- * It returns a function that, when called, will cancel the subscription.
1674
- *
1675
- * When calling `onChange` inside a React component, it should be wrapped with the
1676
- * `useEffect` hook. As it returns an unsubscribe function, this should be returned
1677
- * from the `useEffect` function to ensure you don't add duplicate subscribers..
1678
- *
1679
- * ```jsx
1680
- * export const MyComponent = () => {
1681
- * const x = useMotionValue(0)
1682
- * const y = useMotionValue(0)
1683
- * const opacity = useMotionValue(1)
1684
- *
1685
- * useEffect(() => {
1686
- * function updateOpacity() {
1687
- * const maxXY = Math.max(x.get(), y.get())
1688
- * const newOpacity = transform(maxXY, [0, 100], [1, 0])
1689
- * opacity.set(newOpacity)
1690
- * }
1691
- *
1692
- * const unsubscribeX = x.on("change", updateOpacity)
1693
- * const unsubscribeY = y.on("change", updateOpacity)
1694
- *
1695
- * return () => {
1696
- * unsubscribeX()
1697
- * unsubscribeY()
1698
- * }
1699
- * }, [])
1700
- *
1701
- * return <motion.div style={{ x }} />
1702
- * }
1703
- * ```
1704
- *
1705
- * @param subscriber - A function that receives the latest value.
1706
- * @returns A function that, when called, will cancel this subscription.
1707
- *
1708
- * @deprecated
1709
- */
1710
- onChange(subscription: Subscriber<V>): () => void;
1711
- /**
1712
- * An object containing a SubscriptionManager for each active event.
1713
- */
1714
- private events;
1715
- on<EventName extends keyof MotionValueEventCallbacks<V>>(eventName: EventName, callback: MotionValueEventCallbacks<V>[EventName]): VoidFunction;
1716
- clearListeners(): void;
1717
- /**
1718
- * Sets the state of the `MotionValue`.
1719
- *
1720
- * @remarks
1721
- *
1722
- * ```jsx
1723
- * const x = useMotionValue(0)
1724
- * x.set(10)
1725
- * ```
1726
- *
1727
- * @param latest - Latest value to set.
1728
- * @param render - Whether to notify render subscribers. Defaults to `true`
1729
- *
1730
- * @public
1731
- */
1732
- set(v: V, render?: boolean): void;
1733
- setWithVelocity(prev: V, current: V, delta: number): void;
1734
- /**
1735
- * Set the state of the `MotionValue`, stopping any active animations,
1736
- * effects, and resets velocity to `0`.
1737
- */
1738
- jump(v: V, endAnimation?: boolean): void;
1739
- updateAndNotify: (v: V, render?: boolean) => void;
1740
- /**
1741
- * Returns the latest state of `MotionValue`
1742
- *
1743
- * @returns - The latest state of `MotionValue`
1744
- *
1745
- * @public
1746
- */
1747
- get(): NonNullable<V>;
1748
- /**
1749
- * @public
1750
- */
1751
- getPrevious(): V | undefined;
1752
- /**
1753
- * Returns the latest velocity of `MotionValue`
1754
- *
1755
- * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical.
1756
- *
1757
- * @public
1758
- */
1759
- getVelocity(): number;
1760
- hasAnimated: boolean;
1761
- /**
1762
- * Stop the currently active animation.
1763
- *
1764
- * @public
1765
- */
1766
- stop(): void;
1767
- /**
1768
- * Returns `true` if this value is currently animating.
1769
- *
1770
- * @public
1771
- */
1772
- isAnimating(): boolean;
1773
- private clearAnimation;
1774
- /**
1775
- * Destroy and clean up subscribers to this `MotionValue`.
1776
- *
1777
- * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically
1778
- * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually
1779
- * created a `MotionValue` via the `motionValue` function.
1780
- *
1781
- * @public
1782
- */
1783
- destroy(): void;
1784
- }
1785
-
1786
- type RefObject<T> = {
1787
- current: T | null;
1788
- };
1789
-
1790
- /**
1791
- * Passed in to pan event handlers like `onPan` the `PanInfo` object contains
1792
- * information about the current state of the tap gesture such as its
1793
- * `point`, `delta`, `offset` and `velocity`.
1794
- *
1795
- * ```jsx
1796
- * <motion.div onPan={(event, info) => {
1797
- * console.log(info.point.x, info.point.y)
1798
- * }} />
1799
- * ```
1800
- *
1801
- * @public
1802
- */
1803
- interface PanInfo {
1804
- /**
1805
- * Contains `x` and `y` values for the current pan position relative
1806
- * to the device or page.
1807
- *
1808
- * ```jsx
1809
- * function onPan(event, info) {
1810
- * console.log(info.point.x, info.point.y)
1811
- * }
1812
- *
1813
- * <motion.div onPan={onPan} />
1814
- * ```
1815
- *
1816
- * @public
1817
- */
1818
- point: Point;
1819
- /**
1820
- * Contains `x` and `y` values for the distance moved since
1821
- * the last event.
1822
- *
1823
- * ```jsx
1824
- * function onPan(event, info) {
1825
- * console.log(info.delta.x, info.delta.y)
1826
- * }
1827
- *
1828
- * <motion.div onPan={onPan} />
1829
- * ```
1830
- *
1831
- * @public
1832
- */
1833
- delta: Point;
1834
- /**
1835
- * Contains `x` and `y` values for the distance moved from
1836
- * the first pan event.
1837
- *
1838
- * ```jsx
1839
- * function onPan(event, info) {
1840
- * console.log(info.offset.x, info.offset.y)
1841
- * }
1842
- *
1843
- * <motion.div onPan={onPan} />
1844
- * ```
1845
- *
1846
- * @public
1847
- */
1848
- offset: Point;
1849
- /**
1850
- * Contains `x` and `y` values for the current velocity of the pointer, in px/ms.
1851
- *
1852
- * ```jsx
1853
- * function onPan(event, info) {
1854
- * console.log(info.velocity.x, info.velocity.y)
1855
- * }
1856
- *
1857
- * <motion.div onPan={onPan} />
1858
- * ```
1859
- *
1860
- * @public
1861
- */
1862
- velocity: Point;
1863
- }
1864
-
1865
- interface DragControlOptions {
1866
- snapToCursor?: boolean;
1867
- cursorProgress?: Point;
1868
- }
1869
-
1870
- /**
1871
- * Can manually trigger a drag gesture on one or more `drag`-enabled `motion` components.
1872
- *
1873
- * ```jsx
1874
- * const dragControls = useDragControls()
1875
- *
1876
- * function startDrag(event) {
1877
- * dragControls.start(event, { snapToCursor: true })
1878
- * }
1879
- *
1880
- * return (
1881
- * <>
1882
- * <div onPointerDown={startDrag} />
1883
- * <motion.div drag="x" dragControls={dragControls} />
1884
- * </>
1885
- * )
1886
- * ```
1887
- *
1888
- * @public
1889
- */
1890
- declare class DragControls {
1891
- private componentControls;
1892
- /**
1893
- * Start a drag gesture on every `motion` component that has this set of drag controls
1894
- * passed into it via the `dragControls` prop.
1895
- *
1896
- * ```jsx
1897
- * dragControls.start(e, {
1898
- * snapToCursor: true
1899
- * })
1900
- * ```
1901
- *
1902
- * @param event - PointerEvent
1903
- * @param options - Options
1904
- *
1905
- * @public
1906
- */
1907
- start(event: React$1.PointerEvent | PointerEvent, options?: DragControlOptions): void;
1908
- }
1909
-
1910
- type DragElastic = boolean | number | Partial<BoundingBox>;
1911
- /**
1912
- * @public
1913
- */
1914
- interface DragHandlers {
1915
- /**
1916
- * Callback function that fires when dragging starts.
1917
- *
1918
- * ```jsx
1919
- * <motion.div
1920
- * drag
1921
- * onDragStart={
1922
- * (event, info) => console.log(info.point.x, info.point.y)
1923
- * }
1924
- * />
1925
- * ```
1926
- *
1927
- * @public
1928
- */
1929
- onDragStart?(event: MouseEvent | TouchEvent | PointerEvent, info: PanInfo): void;
1930
- /**
1931
- * Callback function that fires when dragging ends.
1932
- *
1933
- * ```jsx
1934
- * <motion.div
1935
- * drag
1936
- * onDragEnd={
1937
- * (event, info) => console.log(info.point.x, info.point.y)
1938
- * }
1939
- * />
1940
- * ```
1941
- *
1942
- * @public
1943
- */
1944
- onDragEnd?(event: MouseEvent | TouchEvent | PointerEvent, info: PanInfo): void;
1945
- /**
1946
- * Callback function that fires when the component is dragged.
1947
- *
1948
- * ```jsx
1949
- * <motion.div
1950
- * drag
1951
- * onDrag={
1952
- * (event, info) => console.log(info.point.x, info.point.y)
1953
- * }
1954
- * />
1955
- * ```
1956
- *
1957
- * @public
1958
- */
1959
- onDrag?(event: MouseEvent | TouchEvent | PointerEvent, info: PanInfo): void;
1960
- /**
1961
- * Callback function that fires a drag direction is determined.
1962
- *
1963
- * ```jsx
1964
- * <motion.div
1965
- * drag
1966
- * dragDirectionLock
1967
- * onDirectionLock={axis => console.log(axis)}
1968
- * />
1969
- * ```
1970
- *
1971
- * @public
1972
- */
1973
- onDirectionLock?(axis: "x" | "y"): void;
1974
- /**
1975
- * Callback function that fires when drag momentum/bounce transition finishes.
1976
- *
1977
- * ```jsx
1978
- * <motion.div
1979
- * drag
1980
- * onDragTransitionEnd={() => console.log('Drag transition complete')}
1981
- * />
1982
- * ```
1983
- *
1984
- * @public
1985
- */
1986
- onDragTransitionEnd?(): void;
1987
- }
1988
- /**
1989
- * @public
1990
- */
1991
- type InertiaOptions = Partial<Omit<Inertia, "velocity" | "type">>;
1992
- /**
1993
- * @public
1994
- */
1995
- interface DraggableProps extends DragHandlers {
1996
- /**
1997
- * Enable dragging for this element. Set to `false` by default.
1998
- * Set `true` to drag in both directions.
1999
- * Set `"x"` or `"y"` to only drag in a specific direction.
2000
- *
2001
- * ```jsx
2002
- * <motion.div drag="x" />
2003
- * ```
2004
- */
2005
- drag?: boolean | "x" | "y";
2006
- /**
2007
- * Properties or variant label to animate to while the drag gesture is recognised.
2008
- *
2009
- * ```jsx
2010
- * <motion.div whileDrag={{ scale: 1.2 }} />
2011
- * ```
2012
- */
2013
- whileDrag?: VariantLabels | TargetAndTransition;
2014
- /**
2015
- * If `true`, this will lock dragging to the initially-detected direction. Defaults to `false`.
2016
- *
2017
- * ```jsx
2018
- * <motion.div drag dragDirectionLock />
2019
- * ```
2020
- */
2021
- dragDirectionLock?: boolean;
2022
- /**
2023
- * Allows drag gesture propagation to child components. Set to `false` by
2024
- * default.
2025
- *
2026
- * ```jsx
2027
- * <motion.div drag="x" dragPropagation />
2028
- * ```
2029
- */
2030
- dragPropagation?: boolean;
2031
- /**
2032
- * Applies constraints on the permitted draggable area.
2033
- *
2034
- * It can accept an object of optional `top`, `left`, `right`, and `bottom` values, measured in pixels.
2035
- * This will define a distance the named edge of the draggable component.
2036
- *
2037
- * Alternatively, it can accept a `ref` to another component created with React's `useRef` hook.
2038
- * This `ref` should be passed both to the draggable component's `dragConstraints` prop, and the `ref`
2039
- * of the component you want to use as constraints.
2040
- *
2041
- * ```jsx
2042
- * // In pixels
2043
- * <motion.div
2044
- * drag="x"
2045
- * dragConstraints={{ left: 0, right: 300 }}
2046
- * />
2047
- *
2048
- * // As a ref to another component
2049
- * const MyComponent = () => {
2050
- * const constraintsRef = useRef(null)
2051
- *
2052
- * return (
2053
- * <motion.div ref={constraintsRef}>
2054
- * <motion.div drag dragConstraints={constraintsRef} />
2055
- * </motion.div>
2056
- * )
2057
- * }
2058
- * ```
2059
- */
2060
- dragConstraints?: false | Partial<BoundingBox> | RefObject<Element>;
2061
- /**
2062
- * The degree of movement allowed outside constraints. 0 = no movement, 1 =
2063
- * full movement.
2064
- *
2065
- * Set to `0.5` by default. Can also be set as `false` to disable movement.
2066
- *
2067
- * By passing an object of `top`/`right`/`bottom`/`left`, individual values can be set
2068
- * per constraint. Any missing values will be set to `0`.
2069
- *
2070
- * ```jsx
2071
- * <motion.div
2072
- * drag
2073
- * dragConstraints={{ left: 0, right: 300 }}
2074
- * dragElastic={0.2}
2075
- * />
2076
- * ```
2077
- */
2078
- dragElastic?: DragElastic;
2079
- /**
2080
- * Apply momentum from the pan gesture to the component when dragging
2081
- * finishes. Set to `true` by default.
2082
- *
2083
- * ```jsx
2084
- * <motion.div
2085
- * drag
2086
- * dragConstraints={{ left: 0, right: 300 }}
2087
- * dragMomentum={false}
2088
- * />
2089
- * ```
2090
- */
2091
- dragMomentum?: boolean;
2092
- /**
2093
- * Allows you to change dragging inertia parameters.
2094
- * When releasing a draggable Frame, an animation with type `inertia` starts. The animation is based on your dragging velocity. This property allows you to customize it.
2095
- * See {@link https://framer.com/api/animation/#inertia | Inertia} for all properties you can use.
2096
- *
2097
- * ```jsx
2098
- * <motion.div
2099
- * drag
2100
- * dragTransition={{ bounceStiffness: 600, bounceDamping: 10 }}
2101
- * />
2102
- * ```
2103
- */
2104
- dragTransition?: InertiaOptions;
2105
- /**
2106
- * Usually, dragging is initiated by pressing down on a component and moving it. For some
2107
- * use-cases, for instance clicking at an arbitrary point on a video scrubber, we
2108
- * might want to initiate dragging from a different component than the draggable one.
2109
- *
2110
- * By creating a `dragControls` using the `useDragControls` hook, we can pass this into
2111
- * the draggable component's `dragControls` prop. It exposes a `start` method
2112
- * that can start dragging from pointer events on other components.
2113
- *
2114
- * ```jsx
2115
- * const dragControls = useDragControls()
2116
- *
2117
- * function startDrag(event) {
2118
- * dragControls.start(event, { snapToCursor: true })
2119
- * }
2120
- *
2121
- * return (
2122
- * <>
2123
- * <div onPointerDown={startDrag} />
2124
- * <motion.div drag="x" dragControls={dragControls} />
2125
- * </>
2126
- * )
2127
- * ```
2128
- */
2129
- dragControls?: DragControls;
2130
- /**
2131
- * If true, element will snap back to its origin when dragging ends.
2132
- *
2133
- * Enabling this is the equivalent of setting all `dragConstraints` axes to `0`
2134
- * with `dragElastic={1}`, but when used together `dragConstraints` can define
2135
- * a wider draggable area and `dragSnapToOrigin` will ensure the element
2136
- * animates back to its origin on release.
2137
- */
2138
- dragSnapToOrigin?: boolean;
2139
- /**
2140
- * By default, if `drag` is defined on a component then an event listener will be attached
2141
- * to automatically initiate dragging when a user presses down on it.
2142
- *
2143
- * By setting `dragListener` to `false`, this event listener will not be created.
2144
- *
2145
- * ```jsx
2146
- * const dragControls = useDragControls()
2147
- *
2148
- * function startDrag(event) {
2149
- * dragControls.start(event, { snapToCursor: true })
2150
- * }
2151
- *
2152
- * return (
2153
- * <>
2154
- * <div onPointerDown={startDrag} />
2155
- * <motion.div
2156
- * drag="x"
2157
- * dragControls={dragControls}
2158
- * dragListener={false}
2159
- * />
2160
- * </>
2161
- * )
2162
- * ```
2163
- */
2164
- dragListener?: boolean;
2165
- /**
2166
- * If `dragConstraints` is set to a React ref, this callback will call with the measured drag constraints.
2167
- *
2168
- * @public
2169
- */
2170
- onMeasureDragConstraints?: (constraints: BoundingBox) => BoundingBox | void;
2171
- /**
2172
- * Usually, dragging uses the layout project engine, and applies transforms to the underlying VisualElement.
2173
- * Passing MotionValues as _dragX and _dragY instead applies drag updates to these motion values.
2174
- * This allows you to manually control how updates from a drag gesture on an element is applied.
2175
- *
2176
- * @public
2177
- */
2178
- _dragX?: MotionValue<number>;
2179
- /**
2180
- * Usually, dragging uses the layout project engine, and applies transforms to the underlying VisualElement.
2181
- * Passing MotionValues as _dragX and _dragY instead applies drag updates to these motion values.
2182
- * This allows you to manually control how updates from a drag gesture on an element is applied.
2183
- *
2184
- * @public
2185
- */
2186
- _dragY?: MotionValue<number>;
2187
- }
2188
-
2189
- /**
2190
- * @public
2191
- */
2192
- interface LayoutProps {
2193
- /**
2194
- * If `true`, this component will automatically animate to its new position when
2195
- * its layout changes.
2196
- *
2197
- * ```jsx
2198
- * <motion.div layout />
2199
- * ```
2200
- *
2201
- * This will perform a layout animation using performant transforms. Part of this technique
2202
- * involved animating an element's scale. This can introduce visual distortions on children,
2203
- * `boxShadow` and `borderRadius`.
2204
- *
2205
- * To correct distortion on immediate children, add `layout` to those too.
2206
- *
2207
- * `boxShadow` and `borderRadius` will automatically be corrected if they are already being
2208
- * animated on this component. Otherwise, set them directly via the `initial` prop.
2209
- *
2210
- * If `layout` is set to `"position"`, the size of the component will change instantly and
2211
- * only its position will animate. If `layout` is set to `"size"`, the position of the
2212
- * component will change instantly but its size will animate.
2213
- *
2214
- * If `layout` is set to `"size"`, the position of the component will change instantly and
2215
- * only its size will animate.
2216
- *
2217
- * If `layout` is set to `"preserve-aspect"`, the component will animate size & position if
2218
- * the aspect ratio remains the same between renders, and just position if the ratio changes.
2219
- *
2220
- * @public
2221
- */
2222
- layout?: boolean | "position" | "size" | "preserve-aspect";
2223
- /**
2224
- * Enable shared layout transitions between different components with the same `layoutId`.
2225
- *
2226
- * When a component with a layoutId is removed from the React tree, and then
2227
- * added elsewhere, it will visually animate from the previous component's bounding box
2228
- * and its latest animated values.
2229
- *
2230
- * ```jsx
2231
- * {items.map(item => (
2232
- * <motion.li layout>
2233
- * {item.name}
2234
- * {item.isSelected && <motion.div layoutId="underline" />}
2235
- * </motion.li>
2236
- * ))}
2237
- * ```
2238
- *
2239
- * If the previous component remains in the tree it will crossfade with the new component.
2240
- *
2241
- * @public
2242
- */
2243
- layoutId?: string;
2244
- /**
2245
- * A callback that will fire when a layout animation on this component starts.
2246
- *
2247
- * @public
2248
- */
2249
- onLayoutAnimationStart?(): void;
2250
- /**
2251
- * A callback that will fire when a layout animation on this component completes.
2252
- *
2253
- * @public
2254
- */
2255
- onLayoutAnimationComplete?(): void;
2256
- /**
2257
- * @public
2258
- */
2259
- layoutDependency?: any;
2260
- /**
2261
- * Whether a projection node should measure its scroll when it or its descendants update their layout.
2262
- *
2263
- * @public
2264
- */
2265
- layoutScroll?: boolean;
2266
- /**
2267
- * Whether an element should be considered a "layout root", where
2268
- * all children will be forced to resolve relatively to it.
2269
- * Currently used for `position: sticky` elements in Framer.
2270
- */
2271
- layoutRoot?: boolean;
2272
- /**
2273
- * Attached to a portal root to ensure we attach the child to the document root and don't
2274
- * perform scale correction on it.
2275
- */
2276
- "data-framer-portal-id"?: string;
2277
- }
2278
-
2279
- /** @public */
2280
- interface EventInfo {
2281
- point: Point;
2282
- }
2283
-
2284
- /**
2285
- * @public
2286
- */
2287
- interface FocusHandlers {
2288
- /**
2289
- * Properties or variant label to animate to while the focus gesture is recognised.
2290
- *
2291
- * ```jsx
2292
- * <motion.input whileFocus={{ scale: 1.2 }} />
2293
- * ```
2294
- */
2295
- whileFocus?: VariantLabels | TargetAndTransition;
2296
- }
2297
- /**
2298
- * Passed in to tap event handlers like `onTap` the `TapInfo` object contains
2299
- * information about the tap gesture such as it‘s location.
2300
- *
2301
- * ```jsx
2302
- * function onTap(event, info) {
2303
- * console.log(info.point.x, info.point.y)
2304
- * }
2305
- *
2306
- * <motion.div onTap={onTap} />
2307
- * ```
2308
- *
2309
- * @public
2310
- */
2311
- interface TapInfo {
2312
- /**
2313
- * Contains `x` and `y` values for the tap gesture relative to the
2314
- * device or page.
2315
- *
2316
- * ```jsx
2317
- * function onTapStart(event, info) {
2318
- * console.log(info.point.x, info.point.y)
2319
- * }
2320
- *
2321
- * <motion.div onTapStart={onTapStart} />
2322
- * ```
2323
- *
2324
- * @public
2325
- */
2326
- point: Point;
2327
- }
2328
- /**
2329
- * @public
2330
- */
2331
- interface TapHandlers {
2332
- /**
2333
- * Callback when the tap gesture successfully ends on this element.
2334
- *
2335
- * ```jsx
2336
- * function onTap(event, info) {
2337
- * console.log(info.point.x, info.point.y)
2338
- * }
2339
- *
2340
- * <motion.div onTap={onTap} />
2341
- * ```
2342
- *
2343
- * @param event - The originating pointer event.
2344
- * @param info - An {@link TapInfo} object containing `x` and `y` values for the `point` relative to the device or page.
2345
- */
2346
- onTap?(event: MouseEvent | TouchEvent | PointerEvent, info: TapInfo): void;
2347
- /**
2348
- * Callback when the tap gesture starts on this element.
2349
- *
2350
- * ```jsx
2351
- * function onTapStart(event, info) {
2352
- * console.log(info.point.x, info.point.y)
2353
- * }
2354
- *
2355
- * <motion.div onTapStart={onTapStart} />
2356
- * ```
2357
- *
2358
- * @param event - The originating pointer event.
2359
- * @param info - An {@link TapInfo} object containing `x` and `y` values for the `point` relative to the device or page.
2360
- */
2361
- onTapStart?(event: MouseEvent | TouchEvent | PointerEvent, info: TapInfo): void;
2362
- /**
2363
- * Callback when the tap gesture ends outside this element.
2364
- *
2365
- * ```jsx
2366
- * function onTapCancel(event, info) {
2367
- * console.log(info.point.x, info.point.y)
2368
- * }
2369
- *
2370
- * <motion.div onTapCancel={onTapCancel} />
2371
- * ```
2372
- *
2373
- * @param event - The originating pointer event.
2374
- * @param info - An {@link TapInfo} object containing `x` and `y` values for the `point` relative to the device or page.
2375
- */
2376
- onTapCancel?(event: MouseEvent | TouchEvent | PointerEvent, info: TapInfo): void;
2377
- /**
2378
- * Properties or variant label to animate to while the component is pressed.
2379
- *
2380
- * ```jsx
2381
- * <motion.div whileTap={{ scale: 0.8 }} />
2382
- * ```
2383
- */
2384
- whileTap?: VariantLabels | TargetAndTransition;
2385
- /**
2386
- * If `true`, the tap gesture will attach its start listener to window.
2387
- *
2388
- * Note: This is not supported publically.
2389
- */
2390
- globalTapTarget?: boolean;
2391
- }
2392
- /**
2393
- * @public
2394
- */
2395
- interface PanHandlers {
2396
- /**
2397
- * Callback function that fires when the pan gesture is recognised on this element.
2398
- *
2399
- * **Note:** For pan gestures to work correctly with touch input, the element needs
2400
- * touch scrolling to be disabled on either x/y or both axis with the
2401
- * [touch-action](https://developer.mozilla.org/en-US/docs/Web/CSS/touch-action) CSS rule.
2402
- *
2403
- * ```jsx
2404
- * function onPan(event, info) {
2405
- * console.log(info.point.x, info.point.y)
2406
- * }
2407
- *
2408
- * <motion.div onPan={onPan} />
2409
- * ```
2410
- *
2411
- * @param event - The originating pointer event.
2412
- * @param info - A {@link PanInfo} object containing `x` and `y` values for:
2413
- *
2414
- * - `point`: Relative to the device or page.
2415
- * - `delta`: Distance moved since the last event.
2416
- * - `offset`: Offset from the original pan event.
2417
- * - `velocity`: Current velocity of the pointer.
2418
- */
2419
- onPan?(event: PointerEvent, info: PanInfo): void;
2420
- /**
2421
- * Callback function that fires when the pan gesture begins on this element.
2422
- *
2423
- * ```jsx
2424
- * function onPanStart(event, info) {
2425
- * console.log(info.point.x, info.point.y)
2426
- * }
2427
- *
2428
- * <motion.div onPanStart={onPanStart} />
2429
- * ```
2430
- *
2431
- * @param event - The originating pointer event.
2432
- * @param info - A {@link PanInfo} object containing `x`/`y` values for:
2433
- *
2434
- * - `point`: Relative to the device or page.
2435
- * - `delta`: Distance moved since the last event.
2436
- * - `offset`: Offset from the original pan event.
2437
- * - `velocity`: Current velocity of the pointer.
2438
- */
2439
- onPanStart?(event: PointerEvent, info: PanInfo): void;
2440
- /**
2441
- * Callback function that fires when we begin detecting a pan gesture. This
2442
- * is analogous to `onMouseStart` or `onTouchStart`.
2443
- *
2444
- * ```jsx
2445
- * function onPanSessionStart(event, info) {
2446
- * console.log(info.point.x, info.point.y)
2447
- * }
2448
- *
2449
- * <motion.div onPanSessionStart={onPanSessionStart} />
2450
- * ```
2451
- *
2452
- * @param event - The originating pointer event.
2453
- * @param info - An {@link EventInfo} object containing `x`/`y` values for:
2454
- *
2455
- * - `point`: Relative to the device or page.
2456
- */
2457
- onPanSessionStart?(event: PointerEvent, info: EventInfo): void;
2458
- /**
2459
- * Callback function that fires when the pan gesture ends on this element.
2460
- *
2461
- * ```jsx
2462
- * function onPanEnd(event, info) {
2463
- * console.log(info.point.x, info.point.y)
2464
- * }
2465
- *
2466
- * <motion.div onPanEnd={onPanEnd} />
2467
- * ```
2468
- *
2469
- * @param event - The originating pointer event.
2470
- * @param info - A {@link PanInfo} object containing `x`/`y` values for:
2471
- *
2472
- * - `point`: Relative to the device or page.
2473
- * - `delta`: Distance moved since the last event.
2474
- * - `offset`: Offset from the original pan event.
2475
- * - `velocity`: Current velocity of the pointer.
2476
- */
2477
- onPanEnd?(event: PointerEvent, info: PanInfo): void;
2478
- }
2479
- /**
2480
- * @public
2481
- */
2482
- interface HoverHandlers {
2483
- /**
2484
- * Properties or variant label to animate to while the hover gesture is recognised.
2485
- *
2486
- * ```jsx
2487
- * <motion.div whileHover={{ scale: 1.2 }} />
2488
- * ```
2489
- */
2490
- whileHover?: VariantLabels | TargetAndTransition;
2491
- /**
2492
- * Callback function that fires when pointer starts hovering over the component.
2493
- *
2494
- * ```jsx
2495
- * <motion.div onHoverStart={() => console.log('Hover starts')} />
2496
- * ```
2497
- */
2498
- onHoverStart?(event: MouseEvent, info: EventInfo): void;
2499
- /**
2500
- * Callback function that fires when pointer stops hovering over the component.
2501
- *
2502
- * ```jsx
2503
- * <motion.div onHoverEnd={() => console.log("Hover ends")} />
2504
- * ```
2505
- */
2506
- onHoverEnd?(event: MouseEvent, info: EventInfo): void;
2507
- }
2508
-
2509
- type ViewportEventHandler = (entry: IntersectionObserverEntry | null) => void;
2510
- interface ViewportOptions {
2511
- root?: RefObject<Element>;
2512
- once?: boolean;
2513
- margin?: string;
2514
- amount?: "some" | "all" | number;
2515
- }
2516
- interface ViewportProps {
2517
- whileInView?: VariantLabels | TargetAndTransition;
2518
- onViewportEnter?: ViewportEventHandler;
2519
- onViewportLeave?: ViewportEventHandler;
2520
- viewport?: ViewportOptions;
2521
- }
2522
-
2523
- /**
2524
- * Either a string, or array of strings, that reference variants defined via the `variants` prop.
2525
- * @public
2526
- */
2527
- type VariantLabels = string | string[];
2528
- interface TransformProperties {
2529
- x?: string | number;
2530
- y?: string | number;
2531
- z?: string | number;
2532
- translateX?: string | number;
2533
- translateY?: string | number;
2534
- translateZ?: string | number;
2535
- rotate?: string | number;
2536
- rotateX?: string | number;
2537
- rotateY?: string | number;
2538
- rotateZ?: string | number;
2539
- scale?: string | number;
2540
- scaleX?: string | number;
2541
- scaleY?: string | number;
2542
- scaleZ?: string | number;
2543
- skew?: string | number;
2544
- skewX?: string | number;
2545
- skewY?: string | number;
2546
- originX?: string | number;
2547
- originY?: string | number;
2548
- originZ?: string | number;
2549
- perspective?: string | number;
2550
- transformPerspective?: string | number;
2551
- }
2552
- /**
2553
- * @public
2554
- */
2555
- interface SVGPathProperties {
2556
- pathLength?: number;
2557
- pathOffset?: number;
2558
- pathSpacing?: number;
2559
- }
2560
- interface CustomStyles {
2561
- /**
2562
- * Framer Library custom prop types. These are not actually supported in Motion - preferably
2563
- * we'd have a way of external consumers injecting supported styles into this library.
2564
- */
2565
- size?: string | number;
2566
- radius?: string | number;
2567
- shadow?: string;
2568
- image?: string;
2569
- }
2570
- type MakeMotion<T> = MakeCustomValueType<{
2571
- [K in keyof T]: T[K] | MotionValue<number> | MotionValue<string> | MotionValue<any>;
2572
- }>;
2573
- type MotionCSS = MakeMotion<Omit$1<CSSProperties, "rotate" | "scale" | "perspective">>;
2574
- /**
2575
- * @public
2576
- */
2577
- type MotionTransform = MakeMotion<TransformProperties>;
2578
- /**
2579
- * @public
2580
- */
2581
- type MotionStyle = MotionCSS & MotionTransform & MakeMotion<SVGPathProperties> & MakeCustomValueType<CustomStyles>;
2582
- /**
2583
- * @public
2584
- */
2585
- interface AnimationProps {
2586
- /**
2587
- * Properties, variant label or array of variant labels to start in.
2588
- *
2589
- * Set to `false` to initialise with the values in `animate` (disabling the mount animation)
2590
- *
2591
- * ```jsx
2592
- * // As values
2593
- * <motion.div initial={{ opacity: 1 }} />
2594
- *
2595
- * // As variant
2596
- * <motion.div initial="visible" variants={variants} />
2597
- *
2598
- * // Multiple variants
2599
- * <motion.div initial={["visible", "active"]} variants={variants} />
2600
- *
2601
- * // As false (disable mount animation)
2602
- * <motion.div initial={false} animate={{ opacity: 0 }} />
2603
- * ```
2604
- */
2605
- initial?: boolean | Target | VariantLabels;
2606
- /**
2607
- * Values to animate to, variant label(s), or `AnimationControls`.
2608
- *
2609
- * ```jsx
2610
- * // As values
2611
- * <motion.div animate={{ opacity: 1 }} />
2612
- *
2613
- * // As variant
2614
- * <motion.div animate="visible" variants={variants} />
2615
- *
2616
- * // Multiple variants
2617
- * <motion.div animate={["visible", "active"]} variants={variants} />
2618
- *
2619
- * // AnimationControls
2620
- * <motion.div animate={animation} />
2621
- * ```
2622
- */
2623
- animate?: AnimationControls | TargetAndTransition | VariantLabels | boolean;
2624
- /**
2625
- * A target to animate to when this component is removed from the tree.
2626
- *
2627
- * This component **must** be the first animatable child of an `AnimatePresence` to enable this exit animation.
2628
- *
2629
- * This limitation exists because React doesn't allow components to defer unmounting until after
2630
- * an animation is complete. Once this limitation is fixed, the `AnimatePresence` component will be unnecessary.
2631
- *
2632
- * ```jsx
2633
- * import { AnimatePresence, motion } from 'framer-motion'
2634
- *
2635
- * export const MyComponent = ({ isVisible }) => {
2636
- * return (
2637
- * <AnimatePresence>
2638
- * {isVisible && (
2639
- * <motion.div
2640
- * initial={{ opacity: 0 }}
2641
- * animate={{ opacity: 1 }}
2642
- * exit={{ opacity: 0 }}
2643
- * />
2644
- * )}
2645
- * </AnimatePresence>
2646
- * )
2647
- * }
2648
- * ```
2649
- */
2650
- exit?: TargetAndTransition | VariantLabels;
2651
- /**
2652
- * Variants allow you to define animation states and organise them by name. They allow
2653
- * you to control animations throughout a component tree by switching a single `animate` prop.
2654
- *
2655
- * Using `transition` options like `delayChildren` and `staggerChildren`, you can orchestrate
2656
- * when children animations play relative to their parent.
2657
-
2658
- *
2659
- * After passing variants to one or more `motion` component's `variants` prop, these variants
2660
- * can be used in place of values on the `animate`, `initial`, `whileFocus`, `whileTap` and `whileHover` props.
2661
- *
2662
- * ```jsx
2663
- * const variants = {
2664
- * active: {
2665
- * backgroundColor: "#f00"
2666
- * },
2667
- * inactive: {
2668
- * backgroundColor: "#fff",
2669
- * transition: { duration: 2 }
2670
- * }
2671
- * }
2672
- *
2673
- * <motion.div variants={variants} animate="active" />
2674
- * ```
2675
- */
2676
- variants?: Variants;
2677
- /**
2678
- * Default transition. If no `transition` is defined in `animate`, it will use the transition defined here.
2679
- * ```jsx
2680
- * const spring = {
2681
- * type: "spring",
2682
- * damping: 10,
2683
- * stiffness: 100
2684
- * }
2685
- *
2686
- * <motion.div transition={spring} animate={{ scale: 1.2 }} />
2687
- * ```
2688
- */
2689
- transition?: Transition$1;
2690
- }
2691
- /**
2692
- * @public
2693
- */
2694
- interface MotionAdvancedProps {
2695
- /**
2696
- * Custom data to use to resolve dynamic variants differently for each animating component.
2697
- *
2698
- * ```jsx
2699
- * const variants = {
2700
- * visible: (custom) => ({
2701
- * opacity: 1,
2702
- * transition: { delay: custom * 0.2 }
2703
- * })
2704
- * }
2705
- *
2706
- * <motion.div custom={0} animate="visible" variants={variants} />
2707
- * <motion.div custom={1} animate="visible" variants={variants} />
2708
- * <motion.div custom={2} animate="visible" variants={variants} />
2709
- * ```
2710
- *
2711
- * @public
2712
- */
2713
- custom?: any;
2714
- /**
2715
- * @public
2716
- * Set to `false` to prevent inheriting variant changes from its parent.
2717
- */
2718
- inherit?: boolean;
2719
- /**
2720
- * @public
2721
- * Set to `false` to prevent throwing an error when a `motion` component is used within a `LazyMotion` set to strict.
2722
- */
2723
- ignoreStrict?: boolean;
2724
- }
2725
- /**
2726
- * Props for `motion` components.
2727
- *
2728
- * @public
2729
- */
2730
- interface MotionProps extends AnimationProps, EventProps, PanHandlers, TapHandlers, HoverHandlers, FocusHandlers, ViewportProps, DraggableProps, LayoutProps, MotionAdvancedProps {
2731
- /**
2732
- *
2733
- * The React DOM `style` prop, enhanced with support for `MotionValue`s and separate `transform` values.
2734
- *
2735
- * ```jsx
2736
- * export const MyComponent = () => {
2737
- * const x = useMotionValue(0)
2738
- *
2739
- * return <motion.div style={{ x, opacity: 1, scale: 0.5 }} />
2740
- * }
2741
- * ```
2742
- */
2743
- style?: MotionStyle;
2744
- /**
2745
- * By default, Framer Motion generates a `transform` property with a sensible transform order. `transformTemplate`
2746
- * can be used to create a different order, or to append/preprend the automatically generated `transform` property.
2747
- *
2748
- * ```jsx
2749
- * <motion.div
2750
- * style={{ x: 0, rotate: 180 }}
2751
- * transformTemplate={
2752
- * ({ x, rotate }) => `rotate(${rotate}deg) translateX(${x}px)`
2753
- * }
2754
- * />
2755
- * ```
2756
- *
2757
- * @param transform - The latest animated transform props.
2758
- * @param generatedTransform - The transform string as automatically generated by Framer Motion
2759
- *
2760
- * @public
2761
- */
2762
- transformTemplate?(transform: TransformProperties, generatedTransform: string): string;
2763
- children?: React.ReactNode | MotionValue<number> | MotionValue<string>;
2764
- "data-framer-appear-id"?: string;
2765
- }
2766
-
2767
- interface VisualState<Instance, RenderState> {
2768
- renderState: RenderState;
2769
- latestValues: ResolvedValues;
2770
- mount?: (instance: Instance) => void;
2771
- }
2772
- type UseVisualState<Instance, RenderState> = (props: MotionProps, isStatic: boolean) => VisualState<Instance, RenderState>;
2773
- interface UseVisualStateConfig<Instance, RenderState> {
2774
- scrapeMotionValuesFromProps: ScrapeMotionValuesFromProps;
2775
- createRenderState: () => RenderState;
2776
- onMount?: (props: MotionProps, instance: Instance, visualState: VisualState<Instance, RenderState>) => void;
2777
- }
2778
- declare const makeUseVisualState: <I, RS>(config: UseVisualStateConfig<I, RS>) => UseVisualState<I, RS>;
2779
-
2780
- type VariantStateContext = {
2781
- initial?: string | string[];
2782
- animate?: string | string[];
2783
- exit?: string | string[];
2784
- whileHover?: string | string[];
2785
- whileDrag?: string | string[];
2786
- whileFocus?: string | string[];
2787
- whileTap?: string | string[];
2788
- };
2789
- type ScrapeMotionValuesFromProps = (props: MotionProps, prevProps: MotionProps, visualElement?: VisualElement) => {
2790
- [key: string]: MotionValue | string | number;
2791
- };
2792
- type VisualElementOptions<Instance, RenderState = any> = {
2793
- visualState: VisualState<Instance, RenderState>;
2794
- parent?: VisualElement<unknown>;
2795
- variantParent?: VisualElement<unknown>;
2796
- presenceContext: PresenceContextProps | null;
2797
- props: MotionProps;
2798
- blockInitialAnimation?: boolean;
2799
- reducedMotionConfig?: ReducedMotionConfig;
2800
- };
2801
- /**
2802
- * A generic set of string/number values
2803
- */
2804
- interface ResolvedValues {
2805
- [key: string]: string | number;
2806
- }
2807
- interface VisualElementEventCallbacks {
2808
- BeforeLayoutMeasure: () => void;
2809
- LayoutMeasure: (layout: Box, prevLayout?: Box) => void;
2810
- LayoutUpdate: (layout: Axis, prevLayout: Axis) => void;
2811
- Update: (latest: ResolvedValues) => void;
2812
- AnimationStart: (definition: AnimationDefinition) => void;
2813
- AnimationComplete: (definition: AnimationDefinition) => void;
2814
- LayoutAnimationStart: () => void;
2815
- LayoutAnimationComplete: () => void;
2816
- SetAxisTarget: () => void;
2817
- Unmount: () => void;
2818
- }
2819
- interface LayoutLifecycles {
2820
- onBeforeLayoutMeasure?(box: Box): void;
2821
- onLayoutMeasure?(box: Box, prevBox: Box): void;
2822
- }
2823
- interface AnimationLifecycles {
2824
- /**
2825
- * Callback with latest motion values, fired max once per frame.
2826
- *
2827
- * ```jsx
2828
- * function onUpdate(latest) {
2829
- * console.log(latest.x, latest.opacity)
2830
- * }
2831
- *
2832
- * <motion.div animate={{ x: 100, opacity: 0 }} onUpdate={onUpdate} />
2833
- * ```
2834
- */
2835
- onUpdate?(latest: ResolvedValues): void;
2836
- /**
2837
- * Callback when animation defined in `animate` begins.
2838
- *
2839
- * The provided callback will be called with the triggering animation definition.
2840
- * If this is a variant, it'll be the variant name, and if a target object
2841
- * then it'll be the target object.
2842
- *
2843
- * This way, it's possible to figure out which animation has started.
2844
- *
2845
- * ```jsx
2846
- * function onStart() {
2847
- * console.log("Animation started")
2848
- * }
2849
- *
2850
- * <motion.div animate={{ x: 100 }} onAnimationStart={onStart} />
2851
- * ```
2852
- */
2853
- onAnimationStart?(definition: AnimationDefinition): void;
2854
- /**
2855
- * Callback when animation defined in `animate` is complete.
2856
- *
2857
- * The provided callback will be called with the triggering animation definition.
2858
- * If this is a variant, it'll be the variant name, and if a target object
2859
- * then it'll be the target object.
2860
- *
2861
- * This way, it's possible to figure out which animation has completed.
2862
- *
2863
- * ```jsx
2864
- * function onComplete() {
2865
- * console.log("Animation completed")
2866
- * }
2867
- *
2868
- * <motion.div
2869
- * animate={{ x: 100 }}
2870
- * onAnimationComplete={definition => {
2871
- * console.log('Completed animating', definition)
2872
- * }}
2873
- * />
2874
- * ```
2875
- */
2876
- onAnimationComplete?(definition: AnimationDefinition): void;
2877
- }
2878
- type EventProps = LayoutLifecycles & AnimationLifecycles;
2879
-
2880
- declare abstract class Feature<T extends any = any> {
2881
- isMounted: boolean;
2882
- node: VisualElement<T>;
2883
- constructor(node: VisualElement<T>);
2884
- abstract mount(): void;
2885
- abstract unmount(): void;
2886
- update(): void;
2887
- }
2888
-
2889
- declare function MeasureLayout(props: MotionProps & {
2890
- visualElement: VisualElement;
2891
- }): react_jsx_runtime.JSX.Element;
2892
-
2893
- interface FeatureClass<Props = unknown> {
2894
- new (props: Props): Feature<Props>;
2895
- }
2896
- type HydratedFeatureDefinition = {
2897
- isEnabled: (props: MotionProps) => boolean;
2898
- Feature: FeatureClass<unknown>;
2899
- ProjectionNode?: any;
2900
- MeasureLayout?: typeof MeasureLayout;
2901
- };
2902
- interface HydratedFeatureDefinitions {
2903
- animation?: HydratedFeatureDefinition;
2904
- exit?: HydratedFeatureDefinition;
2905
- drag?: HydratedFeatureDefinition;
2906
- tap?: HydratedFeatureDefinition;
2907
- focus?: HydratedFeatureDefinition;
2908
- hover?: HydratedFeatureDefinition;
2909
- pan?: HydratedFeatureDefinition;
2910
- inView?: HydratedFeatureDefinition;
2911
- layout?: HydratedFeatureDefinition;
2912
- }
2913
- type FeaturePackage = {
2914
- Feature?: HydratedFeatureDefinition["Feature"];
2915
- ProjectionNode?: HydratedFeatureDefinition["ProjectionNode"];
2916
- MeasureLayout?: HydratedFeatureDefinition["MeasureLayout"];
2917
- };
2918
- type FeaturePackages = {
2919
- [K in keyof HydratedFeatureDefinitions]: FeaturePackage;
2920
- };
2921
-
2922
- declare const animations: FeaturePackages;
2923
-
2924
- interface MotionContextProps<Instance = unknown> {
2925
- visualElement?: VisualElement<Instance>;
2926
- initial?: false | string | string[];
2927
- animate?: string | string[];
2928
- }
2929
- declare const MotionContext: React$1.Context<MotionContextProps<unknown>>;
2930
-
2931
- declare const createBox: () => Box;
2932
-
2933
- declare function calcLength(axis: Axis): number;
2934
-
2935
- declare function filterProps(props: MotionProps, isDom: boolean, forwardMotionProps: boolean): MotionProps;
2936
-
2937
- declare function isDragActive(): boolean;
2938
-
2939
- type EventListenerWithPointInfo = (e: PointerEvent, info: EventInfo) => void;
2940
- declare const addPointerInfo: (handler: EventListenerWithPointInfo) => EventListener;
2941
-
2942
- declare function addPointerEvent(target: EventTarget, eventName: string, handler: EventListenerWithPointInfo, options?: AddEventListenerOptions): () => void;
2943
-
2944
- declare const isMotionValue: (value: any) => value is MotionValue<any>;
2945
-
2946
- declare const isBrowser: boolean;
2947
-
2948
- declare function useUnmountEffect(callback: () => void): void;
2949
-
2950
- declare const useIsomorphicLayoutEffect: typeof useEffect;
2951
-
2952
- declare function useForceUpdate(): [VoidFunction, number];
2953
-
2954
- export { type AnimationType, MotionContext, type ResolvedValues, type ScrapeMotionValuesFromProps, type VisualState, addPointerEvent, addPointerInfo, animations, calcLength, createBox, filterProps, isBrowser, isDragActive, isMotionValue, makeUseVisualState, useForceUpdate, useIsomorphicLayoutEffect, useUnmountEffect };