@energy8platform/shell 0.6.5 → 0.7.0

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Files changed (43) hide show
  1. package/dist/html.cjs.js +679 -113
  2. package/dist/html.cjs.js.map +1 -1
  3. package/dist/html.d.ts +213 -31
  4. package/dist/html.esm.js +672 -114
  5. package/dist/html.esm.js.map +1 -1
  6. package/dist/index.cjs.js +376 -22
  7. package/dist/index.cjs.js.map +1 -1
  8. package/dist/index.d.ts +204 -29
  9. package/dist/index.esm.js +369 -23
  10. package/dist/index.esm.js.map +1 -1
  11. package/dist/pixi.cjs.js +957 -285
  12. package/dist/pixi.cjs.js.map +1 -1
  13. package/dist/pixi.d.ts +208 -32
  14. package/dist/pixi.esm.js +950 -286
  15. package/dist/pixi.esm.js.map +1 -1
  16. package/package.json +1 -1
  17. package/src/core/ShellController.ts +75 -21
  18. package/src/core/icon-names.ts +30 -0
  19. package/src/core/index.ts +4 -0
  20. package/src/core/menu.ts +301 -0
  21. package/src/core/popover.ts +81 -0
  22. package/src/core/renderer.ts +17 -12
  23. package/src/core/state.ts +2 -1
  24. package/src/core/types.ts +12 -6
  25. package/src/core/version.ts +1 -1
  26. package/src/ui/html/HtmlRenderer.ts +35 -12
  27. package/src/ui/html/components/GameInfo.ts +1 -1
  28. package/src/ui/html/components/Menu.ts +153 -0
  29. package/src/ui/html/icons.ts +16 -15
  30. package/src/ui/html/primitives.ts +142 -0
  31. package/src/ui/html/shell.css.ts +21 -1
  32. package/src/ui/pixi/PixiRenderer.ts +41 -21
  33. package/src/ui/pixi/components/BottomBar.ts +80 -9
  34. package/src/ui/pixi/components/GameInfo.ts +1 -1
  35. package/src/ui/pixi/components/Menu.ts +167 -0
  36. package/src/ui/pixi/context.ts +3 -2
  37. package/src/ui/pixi/icons.ts +16 -15
  38. package/src/ui/pixi/pixi-icon.ts +15 -3
  39. package/src/ui/pixi/primitives/controls.ts +46 -0
  40. package/src/ui/pixi/primitives/popover.ts +163 -0
  41. package/src/ui/pixi/primitives/scroll.ts +9 -5
  42. package/src/ui/html/components/Settings.ts +0 -68
  43. package/src/ui/pixi/components/Settings.ts +0 -132
package/dist/html.d.ts CHANGED
@@ -16,13 +16,117 @@ declare class EventEmitter<TEvents extends {}> {
16
16
  removeAllListeners(event?: keyof TEvents): this;
17
17
  }
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18
 
19
+ declare const ICON_NAMES: readonly ["spin", "turbo1", "autoplay", "stop", "menu", "minus", "plus", "gift", "info", "soundOn", "soundOff", "close", "back", "chevronRight", "ticket", "turbo2", "turboOff", "chevronUp", "chevronDown"];
20
+ type IconName = (typeof ICON_NAMES)[number];
21
+
22
+ /** Built-in presets: the id alone is enough — the shell knows the label, icon and behaviour. */
23
+ type MenuPresetId = 'sound' | 'music' | 'sfx' | 'gameInfo';
24
+ declare function isPresetId(id: string): id is MenuPresetId;
25
+ interface MenuItemBase {
26
+ id: string;
27
+ /** Overrides the preset/default label. Run through the shell translator. */
28
+ label?: string;
29
+ icon?: IconName;
30
+ disabled?: boolean;
31
+ }
32
+ type MenuPresetItem = {
33
+ id: MenuPresetId;
34
+ } & Omit<MenuItemBase, 'id'>;
35
+ type MenuToggleItem = {
36
+ type: 'toggle';
37
+ value?: boolean;
38
+ onChange?(v: boolean): void;
39
+ } & MenuItemBase;
40
+ type MenuRangeItem = {
41
+ type: 'range';
42
+ min?: number;
43
+ max?: number;
44
+ step?: number;
45
+ value?: number;
46
+ /** Right-hand readout. Defaults to percent for a 0..1 range, else the raw number. */
47
+ format?(v: number): string;
48
+ onChange?(v: number): void;
49
+ } & MenuItemBase;
50
+ type MenuButtonItem = {
51
+ type: 'button';
52
+ chevron?: boolean;
53
+ onSelect?(): void;
54
+ } & MenuItemBase;
55
+ type MenuSeparatorItem = {
56
+ type: 'separator';
57
+ };
58
+ type MenuItem = MenuPresetItem | MenuToggleItem | MenuRangeItem | MenuButtonItem | MenuSeparatorItem;
59
+ /** The rows shown when `ShellConfig.menu` is omitted — today's Settings content, minus master. */
60
+ declare const DEFAULT_MENU: MenuItem[];
61
+ /** What `resolveMenu` reads. `ShellController` satisfies it; tests can supply a small literal. */
62
+ interface MenuHost {
63
+ readonly menu: MenuItem[];
64
+ t(text: string): string;
65
+ getMenuValue(id: string): boolean | number | undefined;
66
+ setMenuValue(id: string, value: boolean | number): void;
67
+ readonly actions: {
68
+ openInfo(): void;
69
+ };
70
+ }
71
+ /** A row, ready to draw: no preset knowledge left, no config shapes, just kind + accessors. */
72
+ type MenuRow = {
73
+ kind: 'separator';
74
+ } | {
75
+ kind: 'toggle';
76
+ id: string;
77
+ label: string;
78
+ disabled: boolean;
79
+ /** Glyph for the current value (the sound preset swaps speaker on/off). */
80
+ icon(value: boolean): IconName | undefined;
81
+ get(): boolean;
82
+ set(value: boolean): void;
83
+ } | {
84
+ kind: 'range';
85
+ id: string;
86
+ label: string;
87
+ icon?: IconName;
88
+ disabled: boolean;
89
+ min: number;
90
+ max: number;
91
+ step: number;
92
+ get(): number;
93
+ set(value: number): void;
94
+ format(value: number): string;
95
+ } | {
96
+ kind: 'button';
97
+ id: string;
98
+ label: string;
99
+ icon?: IconName;
100
+ disabled: boolean;
101
+ chevron: boolean;
102
+ select(): void;
103
+ };
104
+ /** Range bounds with defaults: 0..1 like a volume slider, step = a twentieth of the span. */
105
+ declare function rangeBounds(item: {
106
+ min?: number;
107
+ max?: number;
108
+ step?: number;
109
+ }): {
110
+ min: number;
111
+ max: number;
112
+ step: number;
113
+ };
114
+ /** Initial values for CUSTOM items (presets keep their own homes). Values already in `prev` win, so
115
+ * a later `setMenu()` with the same ids does not reset what the player has changed. */
116
+ declare function seedMenuValues(items: MenuItem[], prev?: Record<string, boolean | number>): Record<string, boolean | number>;
117
+ /** Expand the configured list into render-ready rows. A config mistake — an unknown preset id, an
118
+ * unrecognized custom `type`, or an invalid range span — is dropped with one warning rather than
119
+ * silently misbehaving: a typo must be visible, not silently invisible. A custom id that collides
120
+ * with a reserved preset id also warns, but keeps its row (see `custom()`). */
121
+ declare function resolveMenu(host: MenuHost): MenuRow[];
122
+
19
123
  /** `freeSpins` and `bonus` are the SAME bar layout (host-driven hero + Total Win); `freeSpins` is
20
124
  * kept as a back-compat alias for the common case (its readout is derived current/total), while
21
125
  * `bonus` pairs with `setBonus()` to show a game-supplied label + value (adventure, hold-and-spin,
22
126
  * respins — anything that isn't a plain free-spins counter). */
23
127
  type ShellMode = 'base' | 'bonus' | 'freeSpins' | 'replay';
24
- /** The three independent volume sliders shown in the Settings overlay. */
25
- type VolumeKey = 'master' | 'music' | 'sfx';
128
+ /** The two independent volume sliders shown in the bar menu. */
129
+ type VolumeKey = 'music' | 'sfx';
26
130
  type VolumeLevels = Record<VolumeKey, number>;
27
131
  interface CurrencyConfig {
28
132
  symbol: string;
@@ -287,11 +391,13 @@ interface ShellConfig {
287
391
  onBonusBuy?: () => void;
288
392
  /** Initial Settings-overlay volume slider positions (each 0..1, defaults to 1 = 100%). The shell
289
393
  * keeps them stateful across opens; read/update at runtime via `shell.getVolume()` /
290
- * `shell.setVolume()`, and listen to `settingChange` ({ key: 'master'|'music'|'sfx' }) to apply. */
394
+ * `shell.setVolume()`, and listen to `settingChange` ({ key: 'music'|'sfx' }) to apply. */
291
395
  volumes?: Partial<VolumeLevels>;
396
+ /** Bar-menu items, in order. Omit for the default list (sound, music, sfx, ─, game info). */
397
+ menu?: MenuItem[];
292
398
  }
293
399
  /** ShellConfig after the controller applies defaults (version, isSocial, replay, theme). No mount. */
294
- type ResolvedShellConfig = Required<Pick<ShellConfig, 'language' | 'currency' | 'availableBets' | 'defaultBet' | 'balance' | 'win' | 'mode' | 'features' | 'gameInfo' | 'version' | 'isSocial' | 'replay'>> & Pick<ShellConfig, 'currentBet' | 'theme' | 'onBonusBuy' | 'volumes'>;
400
+ type ResolvedShellConfig = Required<Pick<ShellConfig, 'language' | 'currency' | 'availableBets' | 'defaultBet' | 'balance' | 'win' | 'mode' | 'features' | 'gameInfo' | 'version' | 'isSocial' | 'replay'>> & Pick<ShellConfig, 'currentBet' | 'theme' | 'onBonusBuy' | 'volumes' | 'menu'>;
295
401
  interface ShellState {
296
402
  mode: ShellMode;
297
403
  /** Sticky replay marker — true for a historical-round replay, regardless of the current
@@ -316,9 +422,11 @@ interface ShellState {
316
422
  /** The currently activated `feature` option (e.g. Ante), or null. Drives the
317
423
  * effective-bet readout tint and the BUY BONUS → DISABLE toggle on the bar. */
318
424
  activeFeature: BonusOption | null;
319
- /** Volume slider positions (0..1) surfaced in the Settings overlay. Stateful across opens so a
320
- * reopened overlay reflects the last-set positions instead of resetting to 100%. */
425
+ /** Volume slider positions (0..1) for the two sliders in the menu. */
321
426
  volumes: VolumeLevels;
427
+ /** Values of CUSTOM menu items, keyed by id. Seeded from the item list; preset values live in
428
+ * their own homes (`soundOn`, `volumes`) and are reached through `getMenuValue`. */
429
+ menu: Record<string, boolean | number>;
322
430
  }
323
431
  interface ShellEvents {
324
432
  spin: void;
@@ -390,15 +498,15 @@ interface ShellRenderer {
390
498
  setLayout(layout: ShellLayoutMode): void;
391
499
  /** Apply colour tokens (CSS vars in DOM / repaint in Pixi). */
392
500
  applyTheme(tokens: ShellTokens): void;
393
- /** Count a money readout from→to on the freshly-rendered bar (DOM rAF / Pixi ticker). */
394
- animateMoney(field: 'balance' | 'win', from: number, to: number): void;
501
+ /** Count a money readout from→to on the freshly-rendered bar (DOM rAF / Pixi ticker).
502
+ * `durationMs` overrides the renderer's default count-up length a cascade/tumble scene
503
+ * reporting a win per step needs each count-up to fit inside its step. */
504
+ animateMoney(field: 'balance' | 'win', from: number, to: number, durationMs?: number): void;
395
505
  /** Build + show an overlay from a controller-supplied model; return a handle for key routing
396
506
  * and programmatic close. Returns void when nothing was shown. */
397
507
  openOverlay(req: OverlayRequest): OverlayHandle | void;
398
508
  /** Tear down any open overlay. */
399
509
  closeOverlay(): void;
400
- /** If the open overlay registered a sound-icon refresher, the controller calls this to refresh it. */
401
- refreshSoundIcon?(on: boolean): void;
402
510
  /** Fade out + remove all nodes; resolve when gone. */
403
511
  destroy(): Promise<void> | void;
404
512
  /** Insets a scene should avoid (only the bottom bar is reserved; the rest is full-bleed). */
@@ -437,17 +545,21 @@ interface ShellHost {
437
545
  emit: EventEmitter<ShellEvents>['emit'];
438
546
  /** Renderer reports its surface size; the controller recomputes layout + re-renders. */
439
547
  notifyResize(w: number, h: number): void;
440
- /** Flip shared sound state (emits settingChange + refreshes an open Settings icon). */
548
+ /** Flip shared sound state (emits settingChange + refreshes an open menu's sound icon). */
441
549
  setSound(on: boolean): void;
442
- /** An open Settings overlay registers an icon updater here (null clears it on close). */
443
- setSoundRefresh(fn: ((on: boolean) => void) | null): void;
444
- /** Current volume slider position (0..1) for master/music/sfx. */
550
+ /** Current volume slider position (0..1) for music/sfx. */
445
551
  getVolume(key: VolumeKey): number;
446
552
  /** Set a volume slider (0..1): clamps, stores, emits `settingChange`, and live-updates an open
447
- * Settings overlay. Called by the slider control on drag AND by game code as the public API. */
553
+ * menu. Called by the slider control on drag AND by game code as the public API. */
448
554
  setVolume(key: VolumeKey, value: number): void;
449
- /** An open Settings overlay registers a slider updater here (null clears it on close). */
450
- setVolumeRefresh(fn: ((key: VolumeKey, value: number) => void) | null): void;
555
+ /** The configured menu items (see core/menu.ts). */
556
+ readonly menu: MenuItem[];
557
+ /** Current value of a menu item — presets included (sound → soundOn, music/sfx → volumes). */
558
+ getMenuValue(id: string): boolean | number | undefined;
559
+ /** Set a menu value: clamps ranges, stores, emits `settingChange`, refreshes an open menu. */
560
+ setMenuValue(id: string, value: boolean | number): void;
561
+ /** An open menu registers a row updater here (null clears it on close). */
562
+ setMenuRefresh(fn: ((id: string, value: boolean | number) => void) | null): void;
451
563
  /** Logic-bearing actions invoked by renderer controls. */
452
564
  readonly actions: ShellActions;
453
565
  /** Re-show the replay summary modal through the controller (keeps its OverlayHandle in sync).
@@ -485,7 +597,7 @@ interface OverlayHandle {
485
597
  close(): void;
486
598
  }
487
599
  type OverlayRequest = {
488
- kind: 'settings';
600
+ kind: 'menu';
489
601
  } | {
490
602
  kind: 'gameInfo';
491
603
  } | {
@@ -516,14 +628,15 @@ declare class ShellController extends EventEmitter<ShellEvents> implements Shell
516
628
  tokens: ShellTokens;
517
629
  layout: ShellLayoutMode;
518
630
  soundOn: boolean;
519
- readonly engineVersion = "0.6.5";
631
+ readonly engineVersion = "0.7.0";
520
632
  readonly actions: ShellActions;
521
633
  private renderer;
522
634
  private i18n;
523
635
  private kbd?;
524
636
  private overlay;
525
- private soundRefresh;
526
- private volumeRefresh;
637
+ private menuItems;
638
+ private menuRefresh;
639
+ private overlayKind;
527
640
  private prevBalance;
528
641
  private prevWin;
529
642
  private destroyed;
@@ -536,7 +649,9 @@ declare class ShellController extends EventEmitter<ShellEvents> implements Shell
536
649
  private attachKeyboard;
537
650
  private pullFocus;
538
651
  private show;
652
+ /** Open the bar menu. Called again while it is open, it closes it — the burger toggles. */
539
653
  openMenu(): void;
654
+ /** @deprecated The Settings overlay is gone — this opens the bar menu. */
540
655
  openSettings(): void;
541
656
  openInfo(): void;
542
657
  openBuyBonus(): void;
@@ -547,22 +662,32 @@ declare class ShellController extends EventEmitter<ShellEvents> implements Shell
547
662
  /** Programmatically dismiss whatever overlay/modal is open. No-op when nothing is shown. */
548
663
  closeModal(): void;
549
664
  setSound(on: boolean): void;
550
- setSoundRefresh(fn: ((on: boolean) => void) | null): void;
551
665
  getVolume(key: VolumeKey): number;
552
666
  /** Set a volume slider (0..1). Shared by the slider control (drag) and game code (public API):
553
- * clamps, stores so a reopened Settings overlay reflects it, emits `settingChange`, and
554
- * live-updates the slider if the overlay is currently open. */
667
+ * clamps, stores so a reopened menu popover reflects it, emits `settingChange`, and
668
+ * live-updates the slider if the menu is currently open. */
555
669
  setVolume(key: VolumeKey, value: number): void;
556
- setVolumeRefresh(fn: ((key: VolumeKey, value: number) => void) | null): void;
670
+ get menu(): MenuItem[];
671
+ /** Replace the item list. Values of ids already in state are kept; new ids are seeded. */
672
+ setMenu(items: MenuItem[]): void;
673
+ getMenuValue(id: string): boolean | number | undefined;
674
+ /** Set a menu value. Presets route to their own homes so there is never a second copy. */
675
+ setMenuValue(id: string, value: boolean | number): void;
676
+ setMenuRefresh(fn: ((id: string, value: boolean | number) => void) | null): void;
677
+ /** Clamp to the declared bounds of a custom `range` item (a non-range id passes through). */
678
+ private clampRange;
557
679
  activateFeature(bonus: BonusOption): void;
558
680
  deactivateFeature(): void;
559
681
  private money;
560
682
  setBalance(n: number): void;
561
683
  /** Set the WIN readout. Counts up/down from the previous value by default. Pass
562
684
  * `{ animate: false }` to SNAP instantly (renderBar cancels any in-flight count-up) — used by the
563
- * host to clear WIN to 0 at spin start, where an animated count-DOWN would look wrong. */
685
+ * host to clear WIN to 0 at spin start, where an animated count-DOWN would look wrong.
686
+ * `{ durationMs }` shortens/lengthens the count-up (default 450ms) — a scene reporting a win per
687
+ * cascade step passes its step length so each count-up finishes before the next step lands. */
564
688
  setWin(n: number, opts?: {
565
689
  animate?: boolean;
690
+ durationMs?: number;
566
691
  }): void;
567
692
  setBet(n: number): void;
568
693
  setMode(mode: ShellMode): void;
@@ -582,6 +707,56 @@ declare class ShellController extends EventEmitter<ShellEvents> implements Shell
582
707
  destroy(): Promise<void>;
583
708
  }
584
709
 
710
+ /** Geometry for the bar-menu popover. Pure math over rectangles so the DOM and Pixi renderers
711
+ * place it identically — the renderers only supply measured sizes and apply the result. */
712
+ interface Rect {
713
+ x: number;
714
+ y: number;
715
+ w: number;
716
+ h: number;
717
+ }
718
+ interface Surface {
719
+ w: number;
720
+ h: number;
721
+ }
722
+ interface PopoverPlacement {
723
+ /** Top-left of the popover card, in surface coordinates. */
724
+ x: number;
725
+ y: number;
726
+ /** True space on the chosen side, in surface coordinates; may be less than minH on a very short surface. The row list scrolls inside it. */
727
+ maxH: number;
728
+ /** Arrow centre, relative to the card's left edge. `-1` when there is no anchor to point at. */
729
+ arrowX: number;
730
+ /** True when the card opens below the anchor (arrow flips to the top edge). */
731
+ below: boolean;
732
+ }
733
+ declare const POPOVER: {
734
+ /** Keep-out from the surface edges. */
735
+ readonly margin: 8;
736
+ /** Space between the anchor and the card. */
737
+ readonly gap: 8;
738
+ /** Minimum distance from the arrow tip to either rounded corner. */
739
+ readonly arrowInset: 14;
740
+ /** A card shorter than this does not fit — flip to the other side instead. */
741
+ readonly minH: 120;
742
+ readonly minW: 220;
743
+ readonly maxW: 320;
744
+ };
745
+ /** Card width: content width clamped to [minW, maxW] and never wider than the surface. */
746
+ declare function popoverWidth(surfaceW: number, contentW: number): number;
747
+ /** Place the card above the `anchor` (below if it does not fit), left-aligned to it and clamped
748
+ * inside the surface. `anchor === null` (no bar / hidden shell) centres it, arrow off.
749
+ *
750
+ * `anchor` drives PLACEMENT (x, y, maxH, below) — normally the bar's whole plaque ("plate"), so the
751
+ * card sits flush with the bar as a whole rather than with whichever control opened it. `pointer` is
752
+ * the (optional) rect the ARROW points at — normally the burger button, which can sit anywhere
753
+ * inside the plate. Defaults to `anchor` when omitted, so every caller that only ever had one rect
754
+ * (i.e. every caller before `pointer` existed) keeps behaving exactly as it did before. */
755
+ declare function placePopover(anchor: Rect | null, surface: Surface, size: {
756
+ w: number;
757
+ h: number;
758
+ }, pointer?: Rect | null): PopoverPlacement;
759
+
585
760
  /** Rewrite restricted gambling terms in `text` to social-safe phrasing, preserving case. */
586
761
  declare function socialize(text: string): string;
587
762
  type Lang = 'de' | 'en' | 'es' | 'fi' | 'fr' | 'hi' | 'id' | 'ja' | 'ko' | 'pl' | 'pt' | 'ru' | 'tr' | 'vi' | 'zh' | 'da';
@@ -598,7 +773,7 @@ interface I18n {
598
773
  declare function createI18n(opts: I18nOptions): I18n;
599
774
 
600
775
  /** The @energy8platform/shell package version, stamped into the game-info footer. */
601
- declare const PACKAGE_VERSION = "0.6.5";
776
+ declare const PACKAGE_VERSION = "0.7.0";
602
777
 
603
778
  /** A shell: the renderer-agnostic controller plus the surface facade (safeArea/barHeight/setVisible)
604
779
  * an embedding host reads. `createShell`, `createGameShell` and `createPixiShell` all return this. */
@@ -624,7 +799,11 @@ declare class HtmlRenderer implements ShellRenderer {
624
799
  private ro;
625
800
  private moneyAnims;
626
801
  private modalOnKey;
802
+ private popoverPosition;
627
803
  private destroyed;
804
+ /** The scale factor last applied to the bar by applyFitScale() — exposed so the menu popover can
805
+ * match it exactly (see getBarScale) rather than re-derive its own, possibly-disagreeing, value. */
806
+ private barScale;
628
807
  /** MutationObserver for buy-bonus confirm fit — fires fitModals() when nodes are added
629
808
  * inside the modalHost (e.g. the confirm dialog appended after the grid is open). */
630
809
  private mutObs;
@@ -636,13 +815,16 @@ declare class HtmlRenderer implements ShellRenderer {
636
815
  applyTheme(tokens: ShellTokens): void;
637
816
  renderBar(): void;
638
817
  setLayout(): void;
639
- animateMoney(field: 'balance' | 'win', from: number, to: number): void;
818
+ animateMoney(field: 'balance' | 'win', from: number, to: number, durationMs?: number): void;
640
819
  openOverlay(req: OverlayRequest): OverlayHandle | void;
641
820
  closeOverlay(): void;
642
- refreshSoundIcon?(_on: boolean): void;
643
821
  destroy(): Promise<void>;
644
822
  /** Trigger a bar fit-scale pass (used by tests that stub geometry after the initial render). */
645
823
  fitBar(): void;
824
+ /** The scale factor applyFitScale() last applied to the bar — the menu popover multiplies its own
825
+ * card by this SAME number so its typography/padding/row-heights carry the same visual weight
826
+ * relationship the bar has, instead of ignoring the viewport like a fixed-px card would. */
827
+ getBarScale(): number;
646
828
  private cancelMoneyAnims;
647
829
  private buildOverlay;
648
830
  private showModal;
@@ -671,5 +853,5 @@ declare function createGameShell(config: HtmlShellConfig): ShellController;
671
853
  /** Tear down the active shell (no argument — singleton). Resolves immediately when nothing is active. */
672
854
  declare function removeGameShell(): Promise<void>;
673
855
 
674
- export { DEFAULT_ACCENT, ShellController as GameShell, HtmlRenderer, PACKAGE_VERSION, SCHEMES, ShellController, createGameShell, createI18n, createShell, normalizeLang, removeGameShell, resolveConfig, resolveTheme, socialize };
675
- export type { AutoplayConfig, AutoplayOptions, BonusCardContext, BonusOption, BonusReadout, CellRef, CreateShellOptions, CurrencyConfig, FreeSpinsState, GameInfoContent, GameInfoSection, GameMode, HtmlShellConfig, I18n, I18nOptions, Lang, ModalAction, ModalOptions, OverlayHandle, OverlayRequest, PaylineDef, PaytableRow, ReplayModalOptions, ResolvedShellConfig, SafeArea, ShapeDef, Shell, ShellActions, HtmlShellConfig as ShellConfig, ShellEvents, ShellFeatures, ShellHost, ShellLayoutMode, ShellMode, ShellRenderer, ShellState, ShellSurface, ShellTokens, ThemeConfig, VolumeKey, VolumeLevels, WinSection };
856
+ export { DEFAULT_ACCENT, DEFAULT_MENU, ShellController as GameShell, HtmlRenderer, PACKAGE_VERSION, POPOVER, SCHEMES, ShellController, createGameShell, createI18n, createShell, isPresetId, normalizeLang, placePopover, popoverWidth, rangeBounds, removeGameShell, resolveConfig, resolveMenu, resolveTheme, seedMenuValues, socialize };
857
+ export type { AutoplayConfig, AutoplayOptions, BonusCardContext, BonusOption, BonusReadout, CellRef, CreateShellOptions, CurrencyConfig, FreeSpinsState, GameInfoContent, GameInfoSection, GameMode, HtmlShellConfig, I18n, I18nOptions, Lang, MenuHost, MenuItem, MenuPresetId, MenuRow, ModalAction, ModalOptions, OverlayHandle, OverlayRequest, PaylineDef, PaytableRow, PopoverPlacement, Rect as PopoverRect, ReplayModalOptions, ResolvedShellConfig, SafeArea, ShapeDef, Shell, ShellActions, HtmlShellConfig as ShellConfig, ShellEvents, ShellFeatures, ShellHost, ShellLayoutMode, ShellMode, ShellRenderer, ShellState, ShellSurface, ShellTokens, ThemeConfig, VolumeKey, VolumeLevels, WinSection };