@energy8platform/shell 0.6.5 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/html.cjs.js +679 -113
- package/dist/html.cjs.js.map +1 -1
- package/dist/html.d.ts +213 -31
- package/dist/html.esm.js +672 -114
- package/dist/html.esm.js.map +1 -1
- package/dist/index.cjs.js +376 -22
- package/dist/index.cjs.js.map +1 -1
- package/dist/index.d.ts +204 -29
- package/dist/index.esm.js +369 -23
- package/dist/index.esm.js.map +1 -1
- package/dist/pixi.cjs.js +957 -285
- package/dist/pixi.cjs.js.map +1 -1
- package/dist/pixi.d.ts +208 -32
- package/dist/pixi.esm.js +950 -286
- package/dist/pixi.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/core/ShellController.ts +75 -21
- package/src/core/icon-names.ts +30 -0
- package/src/core/index.ts +4 -0
- package/src/core/menu.ts +301 -0
- package/src/core/popover.ts +81 -0
- package/src/core/renderer.ts +17 -12
- package/src/core/state.ts +2 -1
- package/src/core/types.ts +12 -6
- package/src/core/version.ts +1 -1
- package/src/ui/html/HtmlRenderer.ts +35 -12
- package/src/ui/html/components/GameInfo.ts +1 -1
- package/src/ui/html/components/Menu.ts +153 -0
- package/src/ui/html/icons.ts +16 -15
- package/src/ui/html/primitives.ts +142 -0
- package/src/ui/html/shell.css.ts +21 -1
- package/src/ui/pixi/PixiRenderer.ts +41 -21
- package/src/ui/pixi/components/BottomBar.ts +80 -9
- package/src/ui/pixi/components/GameInfo.ts +1 -1
- package/src/ui/pixi/components/Menu.ts +167 -0
- package/src/ui/pixi/context.ts +3 -2
- package/src/ui/pixi/icons.ts +16 -15
- package/src/ui/pixi/pixi-icon.ts +15 -3
- package/src/ui/pixi/primitives/controls.ts +46 -0
- package/src/ui/pixi/primitives/popover.ts +163 -0
- package/src/ui/pixi/primitives/scroll.ts +9 -5
- package/src/ui/html/components/Settings.ts +0 -68
- package/src/ui/pixi/components/Settings.ts +0 -132
package/dist/pixi.esm.js
CHANGED
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@@ -51,6 +51,240 @@ class EventEmitter {
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}
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}
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// AUTO-GENERATED from ../../icons.svg by scripts/gen-icons-from-svg.mjs — do not edit by hand.
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// Sharp monochrome icon set: each glyph is a 24×24 viewBox fragment using currentColor
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// (hollow shapes use fill-rule="evenodd"). Coordinates are baked into the 24×24 space (no
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// <g transform>), so the same fragment renders identically in the DOM <svg> and in Pixi's
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// GraphicsContext.svg. To change an icon: edit icons.svg, then run
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// `node scripts/gen-icons-from-svg.mjs`.
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// The single glyph-name union, shared by core (menu items) and both renderers.
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const ICON_NAMES = [
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'spin',
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'turbo1',
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'autoplay',
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'stop',
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'menu',
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'minus',
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'plus',
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'gift',
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'info',
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'soundOn',
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'soundOff',
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'close',
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'back',
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'chevronRight',
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'ticket',
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'turbo2',
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'turboOff',
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'chevronUp',
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'chevronDown',
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];
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const PRESET_IDS = ['sound', 'music', 'sfx', 'gameInfo'];
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function isPresetId(id) {
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return PRESET_IDS.includes(id);
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}
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/** The rows shown when `ShellConfig.menu` is omitted — today's Settings content, minus master. */
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const DEFAULT_MENU = [
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{ id: 'sound' },
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{ id: 'music' },
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{ id: 'sfx' },
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{ type: 'separator' },
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{ id: 'gameInfo' },
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];
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const isSeparator = (i) => i.type === 'separator';
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/** Range bounds with defaults: 0..1 like a volume slider, step = a twentieth of the span. */
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function rangeBounds(item) {
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const min = item.min ?? 0;
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const max = item.max ?? 1;
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const derivedStep = (max - min) / 20;
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// A declared `step` must be a genuinely positive number. `??` alone doesn't catch this: an
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// explicit 0 (or a negative value) is not null/undefined, so it would sail through unchanged —
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// and a renderer's position math divides by it (Pixi's fromUnit: `(raw-min)/step`), turning the
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// slider's value into NaN, which then reaches `state.menu` and the `settingChange` payload.
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const step = item.step != null && item.step > 0 ? item.step : derivedStep;
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return { min, max, step };
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}
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/** Initial values for CUSTOM items (presets keep their own homes). Values already in `prev` win, so
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* a later `setMenu()` with the same ids does not reset what the player has changed. */
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function seedMenuValues(items, prev = {}) {
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const out = {};
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for (const item of items) {
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if (isSeparator(item))
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continue;
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const type = item.type;
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if (!type || isPresetId(item.id))
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continue;
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// A previous value only carries over when its runtime type still matches this item's kind.
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// Without this guard, reconfiguring the same id from a toggle to a range (or back) would seed
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// a boolean into a slider's position math (or a stale number into a checkbox) — a legitimate
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// reconfiguration, not a config error, so it falls through to the item's own default instead
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// of warning.
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const prevValue = prev[item.id];
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if (type === 'toggle') {
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out[item.id] = typeof prevValue === 'boolean' ? prevValue : (item.value ?? false);
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}
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else if (type === 'range') {
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const r = item;
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out[item.id] = typeof prevValue === 'number' ? prevValue : (r.value ?? rangeBounds(r).min);
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}
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}
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return out;
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}
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const percent = (v) => `${Math.round(v * 100)}%`;
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function safeIcon(name) {
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return name && ICON_NAMES.includes(name) ? name : undefined;
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}
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/** Every drop/collision warning goes through here so the message style stays uniform. */
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function warn(message) {
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console.warn(`[shell] ${message}`);
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}
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/** Expand the configured list into render-ready rows. A config mistake — an unknown preset id, an
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* unrecognized custom `type`, or an invalid range span — is dropped with one warning rather than
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* silently misbehaving: a typo must be visible, not silently invisible. A custom id that collides
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* with a reserved preset id also warns, but keeps its row (see `custom()`). */
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function resolveMenu(host) {
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const rows = [];
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for (const item of host.menu) {
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if (isSeparator(item)) {
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rows.push({ kind: 'separator' });
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continue;
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}
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const type = item.type;
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if (!type) {
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const row = preset(host, item);
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if (row)
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rows.push(row);
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else
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warn(`unknown menu preset id "${item.id}" — item skipped`);
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continue;
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}
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const row = custom(host, item, type);
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if (row)
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rows.push(row);
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}
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return rows;
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}
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function preset(host, item) {
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const disabled = item.disabled ?? false;
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const label = host.t(item.label ?? DEFAULT_LABELS[item.id] ?? item.id);
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switch (item.id) {
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case 'sound':
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return {
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kind: 'toggle',
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id: 'sound',
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label,
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disabled,
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icon: (v) => safeIcon(item.icon) ?? (v ? 'soundOn' : 'soundOff'),
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get: () => host.getMenuValue('sound') !== false,
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set: (v) => host.setMenuValue('sound', v),
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};
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case 'music':
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case 'sfx': {
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const id = item.id;
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return {
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kind: 'range',
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id,
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label,
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icon: safeIcon(item.icon),
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disabled,
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min: 0,
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max: 1,
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step: 0.05,
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get: () => Number(host.getMenuValue(id) ?? 1),
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set: (v) => host.setMenuValue(id, v),
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format: percent,
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};
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}
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case 'gameInfo':
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return {
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kind: 'button',
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id: 'gameInfo',
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label,
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icon: safeIcon(item.icon) ?? 'info',
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disabled,
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chevron: true,
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select: () => host.actions.openInfo(),
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};
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default:
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return null;
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}
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}
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const DEFAULT_LABELS = {
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sound: 'Sound',
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music: 'Music',
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sfx: 'SFX',
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gameInfo: 'Game info',
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};
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function custom(host, item, type) {
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// Same store, different semantics: the real preset's get() and a custom row's get() disagree
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// (see the preset cases below vs. the toggle case here). Routing does not change — Task 4's
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// ShellHost is what actually owns the value — this warning just makes the clash visible.
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if (isPresetId(item.id)) {
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warn(`menu item id "${item.id}" collides with a built-in preset id — preset ids are reserved`);
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}
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const disabled = item.disabled ?? false;
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const label = host.t(item.label ?? item.id);
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const icon = safeIcon(item.icon);
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if (type === 'toggle') {
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const it = item;
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return {
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kind: 'toggle',
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id: it.id,
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label,
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disabled,
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icon: () => icon,
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get: () => host.getMenuValue(it.id) === true,
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set: (v) => {
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host.setMenuValue(it.id, v);
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it.onChange?.(v);
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},
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};
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}
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if (type === 'range') {
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const it = item;
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const { min, max, step } = rangeBounds(it);
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if (max <= min) {
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// A renderer's position math ((value - min) / (max - min)) turns this into Infinity/NaN —
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// drop the row instead, exactly like an unknown preset id.
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warn(`menu item "${it.id}" has invalid range bounds (min ${min}, max ${max}) — item skipped`);
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return null;
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}
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return {
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kind: 'range',
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id: it.id,
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label,
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icon,
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disabled,
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min,
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max,
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step,
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get: () => Number(host.getMenuValue(it.id) ?? min),
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set: (v) => {
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host.setMenuValue(it.id, v);
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it.onChange?.(v);
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},
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format: it.format ?? (min === 0 && max === 1 ? percent : (v) => String(v)),
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};
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}
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if (type === 'button') {
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const it = item;
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return {
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kind: 'button',
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id: it.id,
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label,
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icon,
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disabled,
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chevron: it.chevron ?? false,
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select: () => it.onSelect?.(),
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};
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}
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// Neither toggle, range, nor button — a typo'd `type` used to fall through to an unconditional
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// button row with no onSelect. Drop it visibly instead.
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warn(`menu item "${item.id}" has unknown type "${type}" — item skipped`);
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return null;
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}
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function createInitialState(config) {
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return {
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mode: config.mode,
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@@ -67,10 +301,10 @@ function createInitialState(config) {
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bonus: null,
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activeFeature: null,
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volumes: {
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-
master: clampVolume(config.volumes?.master),
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music: clampVolume(config.volumes?.music),
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sfx: clampVolume(config.volumes?.sfx),
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},
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menu: seedMenuValues(config.menu ?? DEFAULT_MENU),
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};
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}
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/** Clamp a configured volume to 0..1, defaulting to full (1) when unset/invalid. */
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@@ -1454,7 +1688,7 @@ class KeyboardController {
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// AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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/** The @energy8platform/shell package version, stamped into the game-info footer. */
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-
const PACKAGE_VERSION = '0.
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const PACKAGE_VERSION = '0.7.0';
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/** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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function resolveConfig(config) {
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@@ -1472,6 +1706,7 @@ function resolveConfig(config) {
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theme: config.theme,
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onBonusBuy: config.onBonusBuy,
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volumes: config.volumes,
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menu: config.menu,
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version: config.version ?? '1.0.0',
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isSocial: config.isSocial ?? false,
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replay: config.replay ?? config.mode === 'replay',
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@@ -1492,8 +1727,9 @@ class ShellController extends EventEmitter {
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1492
1727
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i18n;
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1493
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kbd;
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1494
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overlay = null;
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1495
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-
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1496
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-
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menuItems;
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menuRefresh = null;
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overlayKind = null;
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prevBalance;
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1498
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prevWin;
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destroyed = false;
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@@ -1504,6 +1740,7 @@ class ShellController extends EventEmitter {
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1504
1740
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this.config = resolveConfig(config);
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1505
1741
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this.i18n = createI18n({ language: this.config.language, isSocial: this.config.isSocial });
|
|
1506
1742
|
this.state = createInitialState(this.config);
|
|
1743
|
+
this.menuItems = this.config.menu ?? DEFAULT_MENU;
|
|
1507
1744
|
this.tokens = resolveTheme(this.config.theme);
|
|
1508
1745
|
this.prevBalance = this.state.balance;
|
|
1509
1746
|
this.prevWin = this.state.win;
|
|
@@ -1637,14 +1874,21 @@ class ShellController extends EventEmitter {
|
|
|
1637
1874
|
show(req) {
|
|
1638
1875
|
this.closeModal();
|
|
1639
1876
|
this.overlay = this.renderer.openOverlay(req) ?? null;
|
|
1877
|
+
this.overlayKind = this.overlay ? req.kind : null;
|
|
1640
1878
|
}
|
|
1879
|
+
/** Open the bar menu. Called again while it is open, it closes it — the burger toggles. */
|
|
1641
1880
|
openMenu() {
|
|
1881
|
+
if (this.overlayKind === 'menu') {
|
|
1882
|
+
this.closeModal();
|
|
1883
|
+
return;
|
|
1884
|
+
}
|
|
1642
1885
|
this.emit('menuOpen');
|
|
1643
|
-
this.
|
|
1886
|
+
this.show({ kind: 'menu' });
|
|
1644
1887
|
}
|
|
1888
|
+
/** @deprecated The Settings overlay is gone — this opens the bar menu. */
|
|
1645
1889
|
openSettings() {
|
|
1646
1890
|
this.emit('settingsOpen');
|
|
1647
|
-
this.
|
|
1891
|
+
this.openMenu();
|
|
1648
1892
|
}
|
|
1649
1893
|
openInfo() {
|
|
1650
1894
|
this.emit('infoOpen');
|
|
@@ -1676,35 +1920,72 @@ class ShellController extends EventEmitter {
|
|
|
1676
1920
|
if (!this.overlay)
|
|
1677
1921
|
return;
|
|
1678
1922
|
this.overlay = null;
|
|
1679
|
-
this.
|
|
1680
|
-
this.
|
|
1923
|
+
this.overlayKind = null;
|
|
1924
|
+
this.menuRefresh = null;
|
|
1681
1925
|
this.renderer.closeOverlay();
|
|
1682
1926
|
}
|
|
1683
1927
|
// ── sound ──────────────────────────────────────────────────────────────────
|
|
1684
1928
|
setSound(on) {
|
|
1685
1929
|
this.soundOn = on;
|
|
1686
1930
|
this.emit('settingChange', { key: 'sound', value: on });
|
|
1687
|
-
this.
|
|
1688
|
-
this.renderer.refreshSoundIcon?.(on);
|
|
1689
|
-
}
|
|
1690
|
-
setSoundRefresh(fn) {
|
|
1691
|
-
this.soundRefresh = fn;
|
|
1931
|
+
this.menuRefresh?.('sound', on);
|
|
1692
1932
|
}
|
|
1693
1933
|
// ── volume ─────────────────────────────────────────────────────────────────
|
|
1694
1934
|
getVolume(key) {
|
|
1695
1935
|
return this.state.volumes[key];
|
|
1696
1936
|
}
|
|
1697
1937
|
/** Set a volume slider (0..1). Shared by the slider control (drag) and game code (public API):
|
|
1698
|
-
* clamps, stores so a reopened
|
|
1699
|
-
* live-updates the slider if the
|
|
1938
|
+
* clamps, stores so a reopened menu popover reflects it, emits `settingChange`, and
|
|
1939
|
+
* live-updates the slider if the menu is currently open. */
|
|
1700
1940
|
setVolume(key, value) {
|
|
1701
1941
|
const v = Math.max(0, Math.min(1, value));
|
|
1702
1942
|
this.state.volumes[key] = v;
|
|
1703
1943
|
this.emit('settingChange', { key, value: v });
|
|
1704
|
-
this.
|
|
1705
|
-
}
|
|
1706
|
-
|
|
1707
|
-
|
|
1944
|
+
this.menuRefresh?.(key, v);
|
|
1945
|
+
}
|
|
1946
|
+
// ── menu ───────────────────────────────────────────────────────────────────
|
|
1947
|
+
get menu() {
|
|
1948
|
+
return this.menuItems;
|
|
1949
|
+
}
|
|
1950
|
+
/** Replace the item list. Values of ids already in state are kept; new ids are seeded. */
|
|
1951
|
+
setMenu(items) {
|
|
1952
|
+
this.menuItems = items;
|
|
1953
|
+
this.state.menu = seedMenuValues(items, this.state.menu);
|
|
1954
|
+
if (this.overlayKind === 'menu')
|
|
1955
|
+
this.show({ kind: 'menu' });
|
|
1956
|
+
}
|
|
1957
|
+
getMenuValue(id) {
|
|
1958
|
+
if (id === 'sound')
|
|
1959
|
+
return this.soundOn;
|
|
1960
|
+
if (id === 'music' || id === 'sfx')
|
|
1961
|
+
return this.state.volumes[id];
|
|
1962
|
+
return this.state.menu[id];
|
|
1963
|
+
}
|
|
1964
|
+
/** Set a menu value. Presets route to their own homes so there is never a second copy. */
|
|
1965
|
+
setMenuValue(id, value) {
|
|
1966
|
+
if (id === 'sound') {
|
|
1967
|
+
this.setSound(value !== false);
|
|
1968
|
+
return;
|
|
1969
|
+
}
|
|
1970
|
+
if (id === 'music' || id === 'sfx') {
|
|
1971
|
+
this.setVolume(id, Number(value));
|
|
1972
|
+
return;
|
|
1973
|
+
}
|
|
1974
|
+
const next = typeof value === 'number' ? this.clampRange(id, value) : value;
|
|
1975
|
+
this.state.menu[id] = next;
|
|
1976
|
+
this.emit('settingChange', { key: id, value: next });
|
|
1977
|
+
this.menuRefresh?.(id, next);
|
|
1978
|
+
}
|
|
1979
|
+
setMenuRefresh(fn) {
|
|
1980
|
+
this.menuRefresh = fn;
|
|
1981
|
+
}
|
|
1982
|
+
/** Clamp to the declared bounds of a custom `range` item (a non-range id passes through). */
|
|
1983
|
+
clampRange(id, value) {
|
|
1984
|
+
const item = this.menuItems.find((i) => i.id === id);
|
|
1985
|
+
if (!item || item.type !== 'range')
|
|
1986
|
+
return value;
|
|
1987
|
+
const { min, max } = rangeBounds(item);
|
|
1988
|
+
return Math.max(min, Math.min(max, value));
|
|
1708
1989
|
}
|
|
1709
1990
|
// ── features ─────────────────────────────────────────────────────────────────
|
|
1710
1991
|
activateFeature(bonus) {
|
|
@@ -1721,10 +2002,10 @@ class ShellController extends EventEmitter {
|
|
|
1721
2002
|
this.renderer.renderBar();
|
|
1722
2003
|
}
|
|
1723
2004
|
// ── game-facing public API (mirrors GameShell/PixiGameShell) ───────────────────
|
|
1724
|
-
money(field, from, to) {
|
|
2005
|
+
money(field, from, to, durationMs) {
|
|
1725
2006
|
this.renderer.renderBar();
|
|
1726
2007
|
if (to !== from)
|
|
1727
|
-
this.renderer.animateMoney(field, from, to);
|
|
2008
|
+
this.renderer.animateMoney(field, from, to, durationMs);
|
|
1728
2009
|
}
|
|
1729
2010
|
setBalance(n) {
|
|
1730
2011
|
const from = this.prevBalance;
|
|
@@ -1734,7 +2015,9 @@ class ShellController extends EventEmitter {
|
|
|
1734
2015
|
}
|
|
1735
2016
|
/** Set the WIN readout. Counts up/down from the previous value by default. Pass
|
|
1736
2017
|
* `{ animate: false }` to SNAP instantly (renderBar cancels any in-flight count-up) — used by the
|
|
1737
|
-
* host to clear WIN to 0 at spin start, where an animated count-DOWN would look wrong.
|
|
2018
|
+
* host to clear WIN to 0 at spin start, where an animated count-DOWN would look wrong.
|
|
2019
|
+
* `{ durationMs }` shortens/lengthens the count-up (default 450ms) — a scene reporting a win per
|
|
2020
|
+
* cascade step passes its step length so each count-up finishes before the next step lands. */
|
|
1738
2021
|
setWin(n, opts) {
|
|
1739
2022
|
const from = this.prevWin;
|
|
1740
2023
|
this.state.win = n;
|
|
@@ -1743,7 +2026,7 @@ class ShellController extends EventEmitter {
|
|
|
1743
2026
|
this.renderer.renderBar(); // instant repaint from state; cancels running money anims
|
|
1744
2027
|
return;
|
|
1745
2028
|
}
|
|
1746
|
-
this.money('win', from, n);
|
|
2029
|
+
this.money('win', from, n, opts?.durationMs);
|
|
1747
2030
|
}
|
|
1748
2031
|
setBet(n) {
|
|
1749
2032
|
this.state.bet = n;
|
|
@@ -1812,6 +2095,11 @@ class ShellController extends EventEmitter {
|
|
|
1812
2095
|
if (this.destroyed)
|
|
1813
2096
|
return Promise.resolve();
|
|
1814
2097
|
this.destroyed = true;
|
|
2098
|
+
// With the menu (or any overlay) open at teardown, `menuRefresh` / `overlay` / `overlayKind`
|
|
2099
|
+
// would otherwise survive the renderer's destroy — so a later setVolume()/setSound() call
|
|
2100
|
+
// invokes a stale row updater against already-destroyed Pixi Graphics (or a detached DOM node)
|
|
2101
|
+
// and throws. Run BEFORE the renderer teardown below, while it can still close cleanly.
|
|
2102
|
+
this.closeModal();
|
|
1815
2103
|
if (typeof document !== 'undefined') {
|
|
1816
2104
|
this.kbd?.detach();
|
|
1817
2105
|
document.removeEventListener('pointerdown', this.pullFocus, true);
|
|
@@ -1821,6 +2109,64 @@ class ShellController extends EventEmitter {
|
|
|
1821
2109
|
}
|
|
1822
2110
|
}
|
|
1823
2111
|
|
|
2112
|
+
/** Geometry for the bar-menu popover. Pure math over rectangles so the DOM and Pixi renderers
|
|
2113
|
+
* place it identically — the renderers only supply measured sizes and apply the result. */
|
|
2114
|
+
const POPOVER = {
|
|
2115
|
+
/** Keep-out from the surface edges. */
|
|
2116
|
+
margin: 8,
|
|
2117
|
+
/** Space between the anchor and the card. */
|
|
2118
|
+
gap: 8,
|
|
2119
|
+
/** Minimum distance from the arrow tip to either rounded corner. */
|
|
2120
|
+
arrowInset: 14,
|
|
2121
|
+
/** A card shorter than this does not fit — flip to the other side instead. */
|
|
2122
|
+
minH: 120,
|
|
2123
|
+
minW: 220,
|
|
2124
|
+
maxW: 320,
|
|
2125
|
+
};
|
|
2126
|
+
const clamp$1 = (v, lo, hi) => Math.max(lo, Math.min(hi, v));
|
|
2127
|
+
/** Card width: content width clamped to [minW, maxW] and never wider than the surface. */
|
|
2128
|
+
function popoverWidth(surfaceW, contentW) {
|
|
2129
|
+
const hi = Math.min(POPOVER.maxW, surfaceW - POPOVER.margin * 2);
|
|
2130
|
+
return Math.max(0, clamp$1(contentW, Math.min(POPOVER.minW, hi), hi));
|
|
2131
|
+
}
|
|
2132
|
+
/** Place the card above the `anchor` (below if it does not fit), left-aligned to it and clamped
|
|
2133
|
+
* inside the surface. `anchor === null` (no bar / hidden shell) centres it, arrow off.
|
|
2134
|
+
*
|
|
2135
|
+
* `anchor` drives PLACEMENT (x, y, maxH, below) — normally the bar's whole plaque ("plate"), so the
|
|
2136
|
+
* card sits flush with the bar as a whole rather than with whichever control opened it. `pointer` is
|
|
2137
|
+
* the (optional) rect the ARROW points at — normally the burger button, which can sit anywhere
|
|
2138
|
+
* inside the plate. Defaults to `anchor` when omitted, so every caller that only ever had one rect
|
|
2139
|
+
* (i.e. every caller before `pointer` existed) keeps behaving exactly as it did before. */
|
|
2140
|
+
function placePopover(anchor, surface, size, pointer = null) {
|
|
2141
|
+
const { margin, gap, arrowInset, minH } = POPOVER;
|
|
2142
|
+
if (!anchor) {
|
|
2143
|
+
const maxH = Math.max(0, surface.h - margin * 2);
|
|
2144
|
+
const h = Math.min(size.h, maxH);
|
|
2145
|
+
const rawY = (surface.h - h) / 2;
|
|
2146
|
+
const y = clamp$1(rawY, margin, Math.max(margin, surface.h - h - margin));
|
|
2147
|
+
return {
|
|
2148
|
+
x: Math.max(margin, (surface.w - size.w) / 2),
|
|
2149
|
+
y,
|
|
2150
|
+
maxH,
|
|
2151
|
+
arrowX: -1,
|
|
2152
|
+
below: false,
|
|
2153
|
+
};
|
|
2154
|
+
}
|
|
2155
|
+
const spaceAbove = anchor.y - gap - margin;
|
|
2156
|
+
const spaceBelow = surface.h - (anchor.y + anchor.h) - gap - margin;
|
|
2157
|
+
// Prefer above; flip only when the card would be squeezed below its usable minimum AND there is
|
|
2158
|
+
// genuinely more room on the other side.
|
|
2159
|
+
const below = spaceAbove < Math.min(size.h, minH) && spaceBelow > spaceAbove;
|
|
2160
|
+
const maxH = Math.max(0, below ? spaceBelow : spaceAbove);
|
|
2161
|
+
const h = Math.min(size.h, maxH);
|
|
2162
|
+
const x = clamp$1(anchor.x, margin, Math.max(margin, surface.w - size.w - margin));
|
|
2163
|
+
const rawY = below ? anchor.y + anchor.h + gap : anchor.y - gap - h;
|
|
2164
|
+
const y = clamp$1(rawY, margin, Math.max(margin, surface.h - h - margin));
|
|
2165
|
+
const arrowAnchor = pointer ?? anchor;
|
|
2166
|
+
const arrowX = clamp$1(arrowAnchor.x + arrowAnchor.w / 2 - x, arrowInset, Math.max(arrowInset, size.w - arrowInset));
|
|
2167
|
+
return { x, y, maxH, arrowX, below };
|
|
2168
|
+
}
|
|
2169
|
+
|
|
1824
2170
|
const NO_INSET = { top: 0, right: 0, bottom: 0, left: 0 };
|
|
1825
2171
|
/** Create a shell with an explicit renderer instance (custom or a built-in HtmlRenderer/PixiRenderer).
|
|
1826
2172
|
* Built-in renderers also have the createGameShell/createPixiShell sugar in /html and /pixi.
|
|
@@ -2290,25 +2636,25 @@ function roundedPath(g, x, y, w, h, [tl, tr, br, bl]) {
|
|
|
2290
2636
|
// GraphicsContext.svg. To change an icon: edit icons.svg, then run
|
|
2291
2637
|
// `node scripts/gen-icons-from-svg.mjs`.
|
|
2292
2638
|
const SVGS = {
|
|
2293
|
-
spin: `<g fill="currentColor" fill-rule="evenodd"><path d="M13.57 8.41C13.3 8.31 13.51 7.09 13.59 6.65C13.61 6.56 13.55 6.48 13.46 6.48C12.32 6.45 5.74 6.61 4.16 14.85C4.15 14.9 4 15.16 3.8 14.91C3.27 14.23 2.43 12.08 3.46 9.16C6.01 1.92 13 3.07 13.79 3.23C13.83 3.23 13.86 3.2 13.86 3.17C13.85 2.86 13.82 1.68 14.17 1.64C14.51 1.6 19.04 5.61 18.96 5.95C18.86 6.36 13.83 8.51 13.57 8.41Z"/><path d="M10.43 15.59C10.7 15.69 10.49 16.91 10.41 17.35C10.39 17.44 10.45 17.52 10.54 17.52C11.68 17.55 18.26 17.39 19.84 9.15C19.85 9.1 20 8.84 20.2 9.09C20.73 9.77 21.57 11.92 20.54 14.85C17.99 22.08 11 20.93 10.21 20.77C10.17 20.77 10.13 20.8 10.14 20.83C10.15 21.14 10.18 22.32 9.83 22.36C9.49 22.4 4.96 18.39 5.04 18.05C5.14 17.64 10.17 15.49 10.43 15.59Z"/></g>`,
|
|
2294
|
-
turbo1: `<g fill="currentColor" fill-rule="evenodd"><path d="M17.81 2.62L14.41 8.21C14.15 8.64 14.46 9.2 14.97 9.2L18.84 9.21C19.42 9.21 19.72 9.9 19.32 10.31L8.02 22.19C7.89 22.33 7.72 22.4 7.53 22.4L7.53 22.4C7.08 22.39 6.77 21.93 6.93 21.5L9.91 13.91C10.08 13.48 9.76 13.01 9.29 13.01L5.11 13.06C4.61 13.06 4.28 12.53 4.53 12.09L10.07 1.94C10.19 1.73 10.41 1.6 10.65 1.6L17.26 1.62C17.77 1.62 18.08 2.18 17.81 2.62Z"/></g>`,
|
|
2295
|
-
autoplay: `<g fill="currentColor" fill-rule="evenodd"><path d="M19.97 12.41C20.22 11.94 20.95 11.88 20.97 12.47C21.14 16.4 18.71 19.92 14.44 20.97C8.59 22.4 5.29 18.55 5.28 18.52C5.2 18.33 4.41 19.77 4.19 19.59C3.81 19.28 3.78 14.9 3.9 14.78C4.01 14.67 8.39 14.95 8.48 15.31C8.58 15.64 7.2 16.1 7.4 16.38C9.14 18.67 15.82 20.29 19.97 12.41Z"/><path d="M9.3 15.36L9.3 8.67C9.3 8.32 9.97 7.74 10.58 8.14C15.83 11.56 16 11.46 16.01 12.04C16.02 12.61 15.12 12.98 10.63 15.91C10.32 16.11 9.29 15.72 9.29 15.36Z"/><path d="M4.03 11.59C3.78 12.06 3.05 12.12 3.03 11.53C2.86 7.6 5.29 4.08 9.56 3.03C15.41 1.6 18.71 5.45 18.72 5.48C18.8 5.67 19.59 4.23 19.81 4.41C20.19 4.72 20.22 9.1 20.1 9.22C19.99 9.33 15.61 9.05 15.52 8.69C15.42 8.36 16.8 7.9 16.6 7.62C14.86 5.33 8.18 3.71 4.03 11.59Z"/></g>`,
|
|
2639
|
+
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2659
|
/** A standalone, parseable SVG document with `currentColor` resolved to `color`.
|
|
2314
2660
|
* Used by the Pixi renderer to build vector geometry via GraphicsContext.svg(). */
|
|
@@ -2344,10 +2690,10 @@ class IconView extends Container {
|
|
|
2344
2690
|
gfx;
|
|
2345
2691
|
_size;
|
|
2346
2692
|
_color;
|
|
2347
|
-
|
|
2693
|
+
_iconName;
|
|
2348
2694
|
constructor(name, size, color = '#ffffff') {
|
|
2349
2695
|
super();
|
|
2350
|
-
this.
|
|
2696
|
+
this._iconName = name;
|
|
2351
2697
|
this._size = size;
|
|
2352
2698
|
this._color = color;
|
|
2353
2699
|
this.gfx = new Graphics(context(name, color));
|
|
@@ -2363,11 +2709,22 @@ class IconView extends Container {
|
|
|
2363
2709
|
get size() {
|
|
2364
2710
|
return this._size;
|
|
2365
2711
|
}
|
|
2712
|
+
get iconName() {
|
|
2713
|
+
return this._iconName;
|
|
2714
|
+
}
|
|
2366
2715
|
setColor(color) {
|
|
2367
2716
|
if (color === this._color)
|
|
2368
2717
|
return;
|
|
2369
2718
|
this._color = color;
|
|
2370
|
-
this.gfx.context = context(this.
|
|
2719
|
+
this.gfx.context = context(this._iconName, color);
|
|
2720
|
+
}
|
|
2721
|
+
/** Swap the glyph in place (e.g. the menu's sound row flips soundOn/soundOff on toggle) — same
|
|
2722
|
+
* cached-context rebuild as setColor, keyed on the new name instead of a new colour. */
|
|
2723
|
+
setIcon(name) {
|
|
2724
|
+
if (name === this._iconName)
|
|
2725
|
+
return;
|
|
2726
|
+
this._iconName = name;
|
|
2727
|
+
this.gfx.context = context(name, this._color);
|
|
2371
2728
|
}
|
|
2372
2729
|
setSize(size) {
|
|
2373
2730
|
if (size === this._size)
|
|
@@ -3099,6 +3456,11 @@ class BottomBar extends Container {
|
|
|
3099
3456
|
spin;
|
|
3100
3457
|
autoBtn;
|
|
3101
3458
|
turboBtn;
|
|
3459
|
+
menuBtn;
|
|
3460
|
+
/** The menu's PLATE, in LOCAL coordinates relative to `inner` — the continuous dark panel (wide)
|
|
3461
|
+
* or the controls row (mobile). Set at the point `applyFit()`/`applyFitMobile()` compute it;
|
|
3462
|
+
* `menuPlate()` converts it to screen space lazily (see that method's doc comment for why). */
|
|
3463
|
+
plateRect = null;
|
|
3102
3464
|
constructor(host) {
|
|
3103
3465
|
super();
|
|
3104
3466
|
this.host = host;
|
|
@@ -3108,6 +3470,58 @@ class BottomBar extends Container {
|
|
|
3108
3470
|
else
|
|
3109
3471
|
this.buildWide();
|
|
3110
3472
|
}
|
|
3473
|
+
/** Screen-space rect of the burger — the menu popover's POINTER (the arrow's target only; see
|
|
3474
|
+
* `menuPlate` for what drives placement). `measureSize()` (the button's own nominal box, e.g.
|
|
3475
|
+
* 36×36) rather than the built-in `getSize()` (the glyph's ink bounds only) so a burger whose icon
|
|
3476
|
+
* doesn't fill its box still reports its true hit-box size; multiplied by `inner.scale` — `getSize`
|
|
3477
|
+
* /`measureSize` only reflect the node's OWN scale (always 1 here), not the ancestor `inner.scale`
|
|
3478
|
+
* the bar's whole fit-scale lives on, so the UNMULTIPLIED width/height would silently overstate the
|
|
3479
|
+
* burger's true on-screen footprint on a scaled-down bar and skew the arrow off-centre. */
|
|
3480
|
+
menuAnchor() {
|
|
3481
|
+
if (!this.menuBtn || this.menuBtn.destroyed)
|
|
3482
|
+
return null;
|
|
3483
|
+
const p = this.menuBtn.getGlobalPosition();
|
|
3484
|
+
const s = this.inner.scale.x;
|
|
3485
|
+
const size = this.menuBtn.measureSize();
|
|
3486
|
+
return { x: p.x, y: p.y, w: size.w * s, h: size.h * s };
|
|
3487
|
+
}
|
|
3488
|
+
/** Screen-space rect of the menu's PLATE — the continuous dark panel (wide) or the controls row
|
|
3489
|
+
* (mobile), NOT the burger itself and NOT (mobile) the info pill below it. Drives the popover's
|
|
3490
|
+
* x/y/maxH/below; the burger (`menuAnchor`) drives only the arrow. Resolved lazily on every call,
|
|
3491
|
+
* like `menuAnchor` — `PixiRenderer.renderBar()` destroys and rebuilds this BottomBar on every
|
|
3492
|
+
* resize and ~20 other state changes, so a value captured once would go stale. `plateRect` is
|
|
3493
|
+
* local to `inner`; `getGlobalPosition` + `inner.scale` convert it to screen space (`outer*` on the
|
|
3494
|
+
* mobile FlexBox and the wide panel's own drawn rect are both LOCAL sizes, unaffected by `inner`'s
|
|
3495
|
+
* ancestor scale, same reasoning as `menuAnchor` above). */
|
|
3496
|
+
menuPlate() {
|
|
3497
|
+
// Pixi v8's Container.destroy() nulls `_position`/`_scale`, so `inner.scale.x` /
|
|
3498
|
+
// `inner.getGlobalPosition()` on a destroyed bar throws — guard for symmetry with menuAnchor()
|
|
3499
|
+
// above, which already returns null once its button is destroyed. Not reachable today
|
|
3500
|
+
// (PixiRenderer.renderBar() destroys and reassigns `this.bar` synchronously, in the same call),
|
|
3501
|
+
// but the asymmetry is a trap for a future caller that holds a reference across a render.
|
|
3502
|
+
if (this.destroyed)
|
|
3503
|
+
return null;
|
|
3504
|
+
if (!this.plateRect)
|
|
3505
|
+
return null;
|
|
3506
|
+
const s = this.inner.scale.x;
|
|
3507
|
+
const origin = this.inner.getGlobalPosition();
|
|
3508
|
+
return {
|
|
3509
|
+
x: origin.x + this.plateRect.x * s,
|
|
3510
|
+
y: origin.y + this.plateRect.y * s,
|
|
3511
|
+
w: this.plateRect.w * s,
|
|
3512
|
+
h: this.plateRect.h * s,
|
|
3513
|
+
};
|
|
3514
|
+
}
|
|
3515
|
+
/** The scale factor the bar currently applies to itself (`inner.scale`) — shared with the menu
|
|
3516
|
+
* popover so its typography/padding/row-heights scale in lockstep with the bar's own chrome,
|
|
3517
|
+
* instead of ignoring the viewport like a fixed-local-size card would. */
|
|
3518
|
+
fitScale() {
|
|
3519
|
+
// Same destroyed guard as menuPlate()/menuAnchor() above, and the same neutral fallback a
|
|
3520
|
+
// scale factor should have (1 = no scaling) rather than throwing.
|
|
3521
|
+
if (this.destroyed)
|
|
3522
|
+
return 1;
|
|
3523
|
+
return this.inner.scale.x;
|
|
3524
|
+
}
|
|
3111
3525
|
// ── wide / landscape ──────────────────────────────────────────────────────
|
|
3112
3526
|
buildWide() {
|
|
3113
3527
|
const { state, tokens } = this.host;
|
|
@@ -3118,13 +3532,14 @@ class BottomBar extends Container {
|
|
|
3118
3532
|
this.buy = isBase ? (this.buildBuy(BUY_W, 13, 3) ?? undefined) : undefined;
|
|
3119
3533
|
// LEFT info group: menu · balance · (Total win) · (Win)
|
|
3120
3534
|
const left = new FlexBox({ direction: 'row', align: 'center', gap: ZONE_GAP });
|
|
3121
|
-
|
|
3535
|
+
this.menuBtn = new IconButton('menu', {
|
|
3122
3536
|
size: 36,
|
|
3123
3537
|
glyph: 30,
|
|
3124
3538
|
color: '#ffffff',
|
|
3125
3539
|
hover: tokens.accent,
|
|
3126
3540
|
onTap: () => this.host.actions.openMenu(),
|
|
3127
|
-
})
|
|
3541
|
+
});
|
|
3542
|
+
left.add(this.menuBtn);
|
|
3128
3543
|
if (!state.replay) {
|
|
3129
3544
|
const bal = readout(this.host, 'Balance', this.host.fmt(state.balance));
|
|
3130
3545
|
this.balanceValue = bal.valueText;
|
|
@@ -3313,6 +3728,7 @@ class BottomBar extends Container {
|
|
|
3313
3728
|
hover: tokens.accent,
|
|
3314
3729
|
onTap: () => this.host.actions.openMenu(),
|
|
3315
3730
|
});
|
|
3731
|
+
this.menuBtn = menu;
|
|
3316
3732
|
// autoplay is a base-mode control only — hidden in free spins / replay (matches the DOM bar)
|
|
3317
3733
|
if (isBase && config.features.autoplay) {
|
|
3318
3734
|
this.autoBtn = new IconButton('autoplay', {
|
|
@@ -3548,6 +3964,8 @@ class BottomBar extends Container {
|
|
|
3548
3964
|
this.panelBg.clear();
|
|
3549
3965
|
roundedPath(this.panelBg, panelX, SPIN_POP, panelRight - panelX, BAR_H, [12, 12, 12, 12]);
|
|
3550
3966
|
this.panelBg.fill(tokens.bar);
|
|
3967
|
+
// The menu's plate — the whole continuous dark panel, local to `inner` (see menuPlate()).
|
|
3968
|
+
this.plateRect = { x: panelX, y: SPIN_POP, w: panelRight - panelX, h: BAR_H };
|
|
3551
3969
|
if (this.buy)
|
|
3552
3970
|
this.buy.position.set(OUTER_PAD, panelCenterY - BUY_W / 2);
|
|
3553
3971
|
left.position.set(panelX + PANEL_PAD, panelCenterY - left.outerHeight / 2);
|
|
@@ -3580,6 +3998,18 @@ class BottomBar extends Container {
|
|
|
3580
3998
|
// SPIN hero), inflating the controls row so it overlaps the info row below it.
|
|
3581
3999
|
controls.setLayoutSize(rowW, M_CTRL_H);
|
|
3582
4000
|
info.setLayoutSize(rowW, M_INFO_H);
|
|
4001
|
+
// The menu's plate — the controls row (NOT the info pill below it), local to `inner`. Read from
|
|
4002
|
+
// `controls.outerWidth/outerHeight` (its own nominal box), NOT the FlexBox's own bounds (which
|
|
4003
|
+
// would include the SPIN/FS hero popping out both above AND below it — see menuPlate()'s doc
|
|
4004
|
+
// comment) — but the TOP edge is deliberately extended upward by `pop`, the same hero pop-out
|
|
4005
|
+
// amount reserved as `topPad` above, so the plate the popover math sees is the row's true visual
|
|
4006
|
+
// extent on the side that matters: without this, the card's bottom (only `gap` above the plate's
|
|
4007
|
+
// top) can clip the top ~(pop-gap)px of the hero's arc, since 62px M_CTRL_H is 11px shorter than
|
|
4008
|
+
// the 84px hero. The BOTTOM edge is left alone — the hero's symmetric under-pop is a separate,
|
|
4009
|
+
// unrelated concern (the info pill sits right below with its own small gap) and extending it too
|
|
4010
|
+
// would perturb the `below`-placement branch (spaceBelow) for no benefit. A no-op when `pop` is 0
|
|
4011
|
+
// (no hero shown — e.g. replay without free spins).
|
|
4012
|
+
this.plateRect = { x: 0, y: topPad - pop, w: controls.outerWidth, h: controls.outerHeight + pop };
|
|
3583
4013
|
const s = rowW > 0 ? Math.max(0.4, Math.min(1, avail / rowW)) : 1;
|
|
3584
4014
|
this.inner.scale.set(s);
|
|
3585
4015
|
this.inner.position.set((W - rowW * s) / 2, H - localBottom * s - M_PAD_BOTTOM);
|
|
@@ -3610,7 +4040,8 @@ class ScrollBox extends Container {
|
|
|
3610
4040
|
this.canvas = canvas;
|
|
3611
4041
|
this.addChild(this.content);
|
|
3612
4042
|
// maskG is added to the scene only while scrolling (see refresh) — a leftover unused mask
|
|
3613
|
-
// graphic renders as a white rect
|
|
4043
|
+
// graphic renders as a white rect. (Masking does NOT gate pointer events to the content, despite
|
|
4044
|
+
// what an earlier version of this comment claimed — see the correction in refresh() below.)
|
|
3614
4045
|
this.eventMode = 'static';
|
|
3615
4046
|
this.on('pointerdown', this.onDown);
|
|
3616
4047
|
this.on('globalpointermove', this.onMove);
|
|
@@ -3644,10 +4075,13 @@ class ScrollBox extends Container {
|
|
|
3644
4075
|
const b = this.content.getLocalBounds();
|
|
3645
4076
|
const contentH = b.height + b.y; // content laid out from y≈0 downward
|
|
3646
4077
|
this.maxScroll = Math.max(0, contentH - this.viewH);
|
|
3647
|
-
// Only clip + grab pointer/drag when the content actually overflows
|
|
3648
|
-
// pointer events to its children in Pixi v8
|
|
3649
|
-
//
|
|
3650
|
-
//
|
|
4078
|
+
// Only clip + grab pointer/drag when the content actually overflows. (An earlier version of this
|
|
4079
|
+
// comment claimed a masked container blocks pointer events to its children in Pixi v8 — that's
|
|
4080
|
+
// false: EventBoundary's hitPruneFn only prunes a point OUTSIDE the mask/hitArea, so interactive
|
|
4081
|
+
// children stay reachable anywhere inside the visible viewport; see tests/pixi/bet-picker-fit.test.ts
|
|
4082
|
+
// and tests/pixi/menu.test.ts, which hit-test an overflowing, masked list on purpose to prove it.
|
|
4083
|
+
// We still only mask + grab the pointer when scrollable, since an unmasked, passive box is
|
|
4084
|
+
// simpler and cheaper when there's nothing to clip or drag.)
|
|
3651
4085
|
const scrollable = this.maxScroll > 0;
|
|
3652
4086
|
if (scrollable) {
|
|
3653
4087
|
this.addChild(this.maskG);
|
|
@@ -3707,152 +4141,135 @@ class ScrollBox extends Container {
|
|
|
3707
4141
|
}
|
|
3708
4142
|
}
|
|
3709
4143
|
|
|
3710
|
-
|
|
3711
|
-
|
|
3712
|
-
|
|
3713
|
-
/** Small rounded icon nav button — the overlay header back/close and row chevrons.
|
|
3714
|
-
* `.ge-ov-nav`: 32×32, radius 9, plaque-dark bg, white icon, hover → glass bg + accent icon. */
|
|
3715
|
-
function navButton(host, iconName, onTap, size = 32) {
|
|
3716
|
-
const root = new Container();
|
|
3717
|
-
const bg = new Graphics();
|
|
3718
|
-
const draw = (hover) => {
|
|
3719
|
-
bg.clear();
|
|
3720
|
-
bg.roundRect(0, 0, size, size, 9);
|
|
3721
|
-
bg.fill(hover ? host.tokens.plaqueGlass : host.tokens.plaqueDark);
|
|
3722
|
-
};
|
|
3723
|
-
draw(false);
|
|
3724
|
-
const gs = Math.round(size * 0.5625); // glyph tracks the box (default 32 → 18, unchanged)
|
|
3725
|
-
const glyph = makeIcon(iconName, gs, '#ffffff');
|
|
3726
|
-
glyph.position.set((size - gs) / 2, (size - gs) / 2);
|
|
3727
|
-
root.addChild(bg, glyph);
|
|
3728
|
-
root.eventMode = 'static';
|
|
3729
|
-
root.cursor = 'pointer';
|
|
3730
|
-
root.hitArea = new Rectangle(0, 0, size, size);
|
|
3731
|
-
attachHover(root, () => {
|
|
3732
|
-
draw(true);
|
|
3733
|
-
glyph.setColor(host.tokens.accent);
|
|
3734
|
-
}, () => {
|
|
3735
|
-
draw(false);
|
|
3736
|
-
glyph.setColor('#ffffff');
|
|
3737
|
-
});
|
|
3738
|
-
attachPress(root, 0.92, onTap);
|
|
3739
|
-
return root;
|
|
3740
|
-
}
|
|
3741
|
-
/** Full-screen overlay: frosted dark veil, fixed header (title + back/close), scrolling body.
|
|
3742
|
-
* The body is rebuilt on resize so it reflows like the CSS overlay. */
|
|
3743
|
-
class Overlay extends Container {
|
|
4144
|
+
/** Light-dismiss popover: a transparent full-screen hit rect + a rounded card with an arrow.
|
|
4145
|
+
* No veil, no frosted snapshot — the game stays visible and unblurred behind it. */
|
|
4146
|
+
class Popover extends Container {
|
|
3744
4147
|
tag;
|
|
4148
|
+
dismissLayer = new Graphics();
|
|
4149
|
+
card = new Container();
|
|
4150
|
+
bg = new Graphics();
|
|
4151
|
+
arrow = new Graphics();
|
|
4152
|
+
scroll;
|
|
3745
4153
|
host;
|
|
3746
4154
|
opts;
|
|
3747
|
-
|
|
3748
|
-
|
|
3749
|
-
|
|
3750
|
-
|
|
3751
|
-
nav = new Container();
|
|
3752
|
-
w = 0;
|
|
3753
|
-
h = 0;
|
|
3754
|
-
headerH = 44;
|
|
3755
|
-
/** Expose the scroll box for keyboard/test access. */
|
|
3756
|
-
get scrollContent() { return this.scroll; }
|
|
4155
|
+
_cardX = 0;
|
|
4156
|
+
_cardY = 0;
|
|
4157
|
+
_cardW = 0;
|
|
4158
|
+
_arrowX = -1;
|
|
3757
4159
|
constructor(host, opts) {
|
|
3758
4160
|
super();
|
|
3759
4161
|
this.host = host;
|
|
3760
4162
|
this.opts = opts;
|
|
3761
4163
|
this.tag = opts.tag;
|
|
3762
4164
|
this.scroll = new ScrollBox(host.canvas);
|
|
3763
|
-
this.addChild(this.
|
|
3764
|
-
this.
|
|
4165
|
+
this.card.addChild(this.bg, this.arrow, this.scroll);
|
|
4166
|
+
this.addChild(this.dismissLayer, this.card);
|
|
4167
|
+
this.dismissLayer.eventMode = 'static';
|
|
4168
|
+
this.dismissLayer.on('pointertap', () => this.opts.onClose());
|
|
4169
|
+
// Taps on the card must not fall through to the dismiss layer.
|
|
4170
|
+
this.card.eventMode = 'static';
|
|
4171
|
+
// `e` itself is undefined when a caller (or test) emits the event with no payload, so guard the
|
|
4172
|
+
// property access, not just the call.
|
|
4173
|
+
this.card.on('pointertap', (e) => e?.stopPropagation?.());
|
|
3765
4174
|
this.resize(host.screenW, host.screenH);
|
|
3766
4175
|
}
|
|
4176
|
+
get cardX() { return this._cardX; }
|
|
4177
|
+
get cardY() { return this._cardY; }
|
|
4178
|
+
get cardWidth() { return this._cardW; }
|
|
4179
|
+
get arrowX() { return this._arrowX; }
|
|
4180
|
+
get arrowVisible() { return this.arrow.visible; }
|
|
3767
4181
|
resize(w, h) {
|
|
3768
|
-
this.
|
|
3769
|
-
this.h
|
|
3770
|
-
|
|
3771
|
-
|
|
3772
|
-
|
|
3773
|
-
|
|
3774
|
-
|
|
3775
|
-
|
|
3776
|
-
|
|
3777
|
-
this
|
|
3778
|
-
|
|
3779
|
-
|
|
3780
|
-
|
|
3781
|
-
|
|
3782
|
-
|
|
3783
|
-
//
|
|
3784
|
-
|
|
3785
|
-
|
|
3786
|
-
|
|
3787
|
-
|
|
3788
|
-
|
|
3789
|
-
const
|
|
3790
|
-
|
|
3791
|
-
|
|
3792
|
-
|
|
3793
|
-
|
|
3794
|
-
|
|
3795
|
-
|
|
3796
|
-
|
|
3797
|
-
|
|
3798
|
-
title.position.set(this.w / 2, this.headerH / 2 + pad / 2);
|
|
3799
|
-
left.position.set(pad, (this.headerH - 32) / 2 + pad / 2);
|
|
3800
|
-
close.position.set(this.w - 32 - pad, (this.headerH - 32) / 2 + pad / 2);
|
|
3801
|
-
this.header.addChild(title, left, close);
|
|
3802
|
-
}
|
|
3803
|
-
layoutBody() {
|
|
3804
|
-
const top = this.headerH + 6;
|
|
3805
|
-
const sidePad = clamp(16, 4 * (this.w / 100), 24);
|
|
3806
|
-
const vPad = clamp(6, 2 * (this.h / 100), 16);
|
|
3807
|
-
const bodyW = Math.min(800, this.w - sidePad * 2);
|
|
3808
|
-
this.scroll.position.set(0, top);
|
|
3809
|
-
this.scroll.setViewport(this.w, this.h - top);
|
|
3810
|
-
this.scroll.content.removeChildren().forEach((c) => c.destroy({ children: true }));
|
|
3811
|
-
const content = this.opts.build(bodyW);
|
|
4182
|
+
this.dismissLayer.clear();
|
|
4183
|
+
this.dismissLayer.rect(0, 0, w, h).fill({ color: 0x000000, alpha: 0 });
|
|
4184
|
+
this.dismissLayer.hitArea = new Rectangle(0, 0, w, h);
|
|
4185
|
+
const s = this.opts.scale?.() ?? 1;
|
|
4186
|
+
const pad = 8;
|
|
4187
|
+
// Width is content-driven (spec: clamped to [220, min(320, surfaceWidth-16)]), so the real
|
|
4188
|
+
// content has to be measured before we know the final width to lay it out at. Probe-build once
|
|
4189
|
+
// at the SMALLEST allowed inner width purely to measure natural size, then throw that copy away
|
|
4190
|
+
// and build the kept one at the resolved final width. Measured in LOCAL (unscaled) units, like
|
|
4191
|
+
// every other Pixi size in this file — `s` only converts to screen units where placement needs
|
|
4192
|
+
// it (the card carries the scale as a single transform, same as the DOM's card).
|
|
4193
|
+
//
|
|
4194
|
+
// The probe deliberately measures at the MINIMUM, not the maximum: a decorative row (the menu's
|
|
4195
|
+
// separator) draws its divider line at exactly the width `build()` is called with — it has no
|
|
4196
|
+
// content-driven size of its own, unlike every real row, which ignores that parameter and sizes
|
|
4197
|
+
// from its icon/label/control regardless. Probing at the maximum would make that separator line
|
|
4198
|
+
// alone measure near-maximum and dominate `naturalWidth`, pegging the card at ~maxW for every
|
|
4199
|
+
// menu that has a separator — which the default menu always does. Probing at the minimum cannot
|
|
4200
|
+
// distort the result the other way: content narrower than the probe still clamps to minW either
|
|
4201
|
+
// way (nothing above changes), and content wider than the probe always wins the max() the layout
|
|
4202
|
+
// takes over row widths, so real content still drives growth past minW correctly.
|
|
4203
|
+
const probeW = POPOVER.minW - pad * 2;
|
|
4204
|
+
const probe = this.opts.build(probeW);
|
|
4205
|
+
const measured = probe instanceof FlexBox ? probe.measureSize().w : probe.getSize().width;
|
|
4206
|
+
probe.destroy({ children: true });
|
|
4207
|
+
// Resolve the ON-SCREEN width (screen units, clamped against the surface), then convert back to
|
|
4208
|
+
// LOCAL for the actual content layout — mirrors the DOM's naturalW·s → resolvedW → style.width÷s.
|
|
4209
|
+
const screenW = popoverWidth(w, (measured + pad * 2) * s);
|
|
4210
|
+
const localW = s > 0 ? screenW / s : screenW;
|
|
4211
|
+
const content = this.opts.build(localW - pad * 2);
|
|
3812
4212
|
if (content instanceof FlexBox)
|
|
3813
|
-
content.setLayoutSize(
|
|
3814
|
-
content.
|
|
4213
|
+
content.setLayoutSize(localW - pad * 2, undefined);
|
|
4214
|
+
const contentH = content.getSize().height; // local units
|
|
4215
|
+
// The plate falls back to the pointer when it can't be resolved (no distinct plaque), and to the
|
|
4216
|
+
// centred/arrow-less layout when neither resolves — placePopover itself already defaults the
|
|
4217
|
+
// ARROW to `pointer ?? plate`, so passing the pointer through unconditionally is enough there.
|
|
4218
|
+
// A DEGENERATE (fully zero-sized) plate counts as unresolved too, matching the DOM renderer's
|
|
4219
|
+
// rectOf(): `??` only falls through on null/undefined, so a real-but-{w:0,h:0} rect (e.g. read
|
|
4220
|
+
// before the bar's first layout pass) would otherwise silently win over a perfectly good pointer.
|
|
4221
|
+
const pointerRect = this.opts.pointer?.() ?? null;
|
|
4222
|
+
const rawPlate = this.opts.plate();
|
|
4223
|
+
const plateRect = rawPlate && !(rawPlate.w <= 0 && rawPlate.h <= 0) ? rawPlate : pointerRect;
|
|
4224
|
+
const p = placePopover(plateRect, { w, h }, { w: screenW, h: (contentH + pad * 2) * s }, pointerRect);
|
|
4225
|
+
const maxHLocal = s > 0 ? p.maxH / s : p.maxH;
|
|
4226
|
+
const cardH = Math.min(contentH + pad * 2, maxHLocal); // local units
|
|
4227
|
+
this.scroll.content.removeChildren().forEach((c) => c.destroy({ children: true }));
|
|
4228
|
+
this.scroll.position.set(pad, pad);
|
|
4229
|
+
this.scroll.setViewport(localW - pad * 2, cardH - pad * 2);
|
|
3815
4230
|
this.scroll.content.addChild(content);
|
|
3816
4231
|
this.scroll.refresh();
|
|
3817
|
-
|
|
3818
|
-
|
|
4232
|
+
this.bg.clear();
|
|
4233
|
+
this.bg.roundRect(0, 0, localW, cardH, 18);
|
|
4234
|
+
this.bg.fill(this.host.tokens.plaqueDark);
|
|
4235
|
+
// Arrow: a 14×7 triangle (local units — it lives inside the scaled card) on the edge that faces
|
|
4236
|
+
// the plate.
|
|
4237
|
+
this.arrow.clear();
|
|
4238
|
+
this.arrow.visible = p.arrowX >= 0;
|
|
4239
|
+
if (this.arrow.visible) {
|
|
4240
|
+
const arrowXLocal = s > 0 ? p.arrowX / s : p.arrowX;
|
|
4241
|
+
const edge = p.below ? 0 : cardH; // the card edge the arrow sits on
|
|
4242
|
+
const tip = p.below ? -7 : cardH + 7; // the tip, pointing at the pointer (or the plate)
|
|
4243
|
+
this.arrow.moveTo(arrowXLocal - 7, edge);
|
|
4244
|
+
this.arrow.lineTo(arrowXLocal + 7, edge);
|
|
4245
|
+
this.arrow.lineTo(arrowXLocal, tip);
|
|
4246
|
+
this.arrow.fill(this.host.tokens.plaqueDark);
|
|
4247
|
+
}
|
|
4248
|
+
// The card carries the scale as ONE transform around its own (0,0) local origin — equivalent to
|
|
4249
|
+
// the DOM's transform-origin:top left — so `p.x`/`p.y` (screen units) remain its visual top-left
|
|
4250
|
+
// regardless of `s`, and every local size above (background rect, scroll viewport, arrow) scales
|
|
4251
|
+
// with it automatically.
|
|
4252
|
+
this.card.scale.set(s);
|
|
4253
|
+
this.card.position.set(p.x, p.y);
|
|
4254
|
+
this._cardX = p.x;
|
|
4255
|
+
this._cardY = p.y;
|
|
4256
|
+
this._cardW = screenW;
|
|
4257
|
+
this._arrowX = p.arrowX;
|
|
4258
|
+
}
|
|
4259
|
+
/** Arrow keys scroll a long list; everything else (Escape included) goes to the controller. */
|
|
3819
4260
|
onKey(e) {
|
|
3820
|
-
|
|
3821
|
-
|
|
3822
|
-
|
|
3823
|
-
|
|
3824
|
-
|
|
3825
|
-
|
|
3826
|
-
|
|
3827
|
-
case 'ArrowUp':
|
|
3828
|
-
this.scroll.scrollBy(-lineStep);
|
|
3829
|
-
return true;
|
|
3830
|
-
case 'PageDown':
|
|
3831
|
-
this.scroll.scrollBy(pageStep);
|
|
3832
|
-
return true;
|
|
3833
|
-
case 'PageUp':
|
|
3834
|
-
this.scroll.scrollBy(-pageStep);
|
|
3835
|
-
return true;
|
|
3836
|
-
case 'Space':
|
|
3837
|
-
if (e.shiftKey) {
|
|
3838
|
-
this.scroll.scrollBy(-pageStep);
|
|
3839
|
-
}
|
|
3840
|
-
else {
|
|
3841
|
-
this.scroll.scrollBy(pageStep);
|
|
3842
|
-
}
|
|
3843
|
-
return true;
|
|
3844
|
-
case 'Home':
|
|
3845
|
-
this.scroll.scrollBy(-999999);
|
|
3846
|
-
return true;
|
|
3847
|
-
case 'End':
|
|
3848
|
-
this.scroll.scrollBy(999999);
|
|
3849
|
-
return true;
|
|
3850
|
-
default:
|
|
3851
|
-
return false;
|
|
4261
|
+
if (e.code === 'ArrowDown') {
|
|
4262
|
+
this.scroll.scrollBy(40);
|
|
4263
|
+
return true;
|
|
4264
|
+
}
|
|
4265
|
+
if (e.code === 'ArrowUp') {
|
|
4266
|
+
this.scroll.scrollBy(-40);
|
|
4267
|
+
return true;
|
|
3852
4268
|
}
|
|
4269
|
+
return false;
|
|
3853
4270
|
}
|
|
3854
4271
|
fit() {
|
|
3855
|
-
|
|
4272
|
+
this.resize(this.host.screenW, this.host.screenH);
|
|
3856
4273
|
}
|
|
3857
4274
|
onRemove() {
|
|
3858
4275
|
this.scroll.destroy({ children: true });
|
|
@@ -3978,6 +4395,49 @@ class Slider extends Container {
|
|
|
3978
4395
|
return { w: this.w, h: 24 };
|
|
3979
4396
|
}
|
|
3980
4397
|
}
|
|
4398
|
+
/** Pill switch — the Pixi twin of the DOM `.ge-toggle`. 42×24, knob 20, accent when on. */
|
|
4399
|
+
class Toggle extends Container {
|
|
4400
|
+
track = new Graphics();
|
|
4401
|
+
knob = new Graphics();
|
|
4402
|
+
_value;
|
|
4403
|
+
onChange;
|
|
4404
|
+
accent;
|
|
4405
|
+
offFill;
|
|
4406
|
+
constructor(value, onChange, accent = '#8b5cf6', off = 'rgba(255,255,255,.22)') {
|
|
4407
|
+
super();
|
|
4408
|
+
this._value = value;
|
|
4409
|
+
this.onChange = onChange;
|
|
4410
|
+
this.accent = accent;
|
|
4411
|
+
this.offFill = off;
|
|
4412
|
+
this.addChild(this.track, this.knob);
|
|
4413
|
+
this.eventMode = 'static';
|
|
4414
|
+
this.cursor = 'pointer';
|
|
4415
|
+
this.hitArea = new Rectangle(0, 0, 42, 24);
|
|
4416
|
+
this.on('pointertap', () => this.onChange(!this._value));
|
|
4417
|
+
this.paint();
|
|
4418
|
+
}
|
|
4419
|
+
get value() {
|
|
4420
|
+
return this._value;
|
|
4421
|
+
}
|
|
4422
|
+
setValue(v) {
|
|
4423
|
+
this._value = v;
|
|
4424
|
+
this.paint();
|
|
4425
|
+
}
|
|
4426
|
+
paint() {
|
|
4427
|
+
this.track.clear();
|
|
4428
|
+
this.track.roundRect(0, 0, 42, 24, 12);
|
|
4429
|
+
this.track.fill(this._value ? this.accent : this.offFill);
|
|
4430
|
+
this.knob.clear();
|
|
4431
|
+
this.knob.circle(this._value ? 30 : 12, 12, 10);
|
|
4432
|
+
this.knob.fill('#ffffff');
|
|
4433
|
+
}
|
|
4434
|
+
measureSize() {
|
|
4435
|
+
return { w: 42, h: 24 };
|
|
4436
|
+
}
|
|
4437
|
+
setLayoutSize() {
|
|
4438
|
+
/* fixed size */
|
|
4439
|
+
}
|
|
4440
|
+
}
|
|
3981
4441
|
/** Picker chip — `.ge-chip`. Selected = accent bg + accent border. */
|
|
3982
4442
|
class Chip extends Container {
|
|
3983
4443
|
id;
|
|
@@ -4026,112 +4486,297 @@ class Chip extends Container {
|
|
|
4026
4486
|
}
|
|
4027
4487
|
}
|
|
4028
4488
|
|
|
4029
|
-
/**
|
|
4030
|
-
|
|
4031
|
-
|
|
4032
|
-
|
|
4033
|
-
|
|
4489
|
+
/** The bar menu as a Pixi popover. Same rows, same order as the DOM — both come from resolveMenu.
|
|
4490
|
+
*
|
|
4491
|
+
* `getAnchor` (the burger — the arrow's POINTER), `getPlate` (the bar's plaque — drives placement)
|
|
4492
|
+
* and `getScale` (the bar's own fit-scale) are all FUNCTIONS, resolved lazily on every reposition —
|
|
4493
|
+
* never a captured `BottomBar` instance. `PixiRenderer.renderBar()` destroys and rebuilds the
|
|
4494
|
+
* BottomBar on every resize AND on ~20 other state changes, in the SAME resize handler that then
|
|
4495
|
+
* repositions this popover. A captured instance would already be destroyed by the time `resize()`
|
|
4496
|
+
* next runs, so `menuAnchor()`/`menuPlate()` on it would return `null` and the card would silently
|
|
4497
|
+
* recentre with its arrow hidden — the exact bug the DOM renderer shipped and fixed the same way
|
|
4498
|
+
* (see `html/Menu.ts`'s plate/pointer callbacks). Passing getters means every call reads whichever
|
|
4499
|
+
* bar is CURRENT. `getPlate`/`getScale` are optional so every pre-existing caller (which only ever
|
|
4500
|
+
* passed `getAnchor`) keeps behaving exactly as it did before the plate/pointer/scale split. */
|
|
4501
|
+
function openMenu(host, getAnchor, getPlate, getScale) {
|
|
4502
|
+
const updaters = {};
|
|
4503
|
+
const layer = new Popover(host, {
|
|
4504
|
+
tag: 'menu',
|
|
4505
|
+
plate: () => getPlate?.() ?? null,
|
|
4506
|
+
pointer: () => getAnchor?.() ?? null,
|
|
4507
|
+
scale: () => getScale?.() ?? 1,
|
|
4034
4508
|
onClose: () => host.closeLayer(),
|
|
4035
|
-
build: (
|
|
4509
|
+
build: (width) => {
|
|
4510
|
+
const col = new FlexBox({ direction: 'column', align: 'stretch', gap: 6 });
|
|
4511
|
+
for (const row of resolveMenu(host))
|
|
4512
|
+
col.add(buildRow(host, row, width, updaters));
|
|
4513
|
+
return col;
|
|
4514
|
+
},
|
|
4036
4515
|
});
|
|
4516
|
+
host.setMenuRefresh((id, v) => updaters[id]?.(v));
|
|
4517
|
+
return layer;
|
|
4518
|
+
}
|
|
4519
|
+
function label(text) {
|
|
4520
|
+
return makeText(text, { size: 13, weight: '600', color: '#ffffff' });
|
|
4037
4521
|
}
|
|
4038
|
-
function
|
|
4039
|
-
const
|
|
4040
|
-
|
|
4041
|
-
|
|
4042
|
-
|
|
4043
|
-
|
|
4044
|
-
|
|
4045
|
-
|
|
4046
|
-
color: host.tokens.plaqueLabel,
|
|
4047
|
-
hover: host.tokens.accent,
|
|
4048
|
-
activeColor: '#ffffff',
|
|
4049
|
-
active: soundOn0,
|
|
4050
|
-
onTap: () => host.setSound?.(!(host.soundOn ?? true)),
|
|
4522
|
+
function rowBox(host, name, column = false) {
|
|
4523
|
+
const box = new FlexBox({
|
|
4524
|
+
direction: column ? 'column' : 'row',
|
|
4525
|
+
align: column ? 'stretch' : 'center',
|
|
4526
|
+
gap: column ? 8 : 10,
|
|
4527
|
+
padding: { top: 10, bottom: 10, left: 12, right: 12 },
|
|
4528
|
+
minHeight: column ? undefined : 44,
|
|
4529
|
+
background: { fill: host.tokens.plaqueGlass, radius: 14 },
|
|
4051
4530
|
});
|
|
4052
|
-
|
|
4053
|
-
|
|
4054
|
-
|
|
4055
|
-
|
|
4056
|
-
|
|
4057
|
-
|
|
4531
|
+
box.label = name;
|
|
4532
|
+
return box;
|
|
4533
|
+
}
|
|
4534
|
+
function buildRow(host, row, width, updaters) {
|
|
4535
|
+
if (row.kind === 'separator') {
|
|
4536
|
+
const sep = new Container();
|
|
4537
|
+
sep.label = 'menu-sep';
|
|
4538
|
+
const line = new Graphics().rect(4, 6, width - 8, 1).fill(host.tokens.plaqueLine);
|
|
4539
|
+
line.alpha = 0.5;
|
|
4540
|
+
sep.addChild(line);
|
|
4541
|
+
return sep;
|
|
4542
|
+
}
|
|
4543
|
+
if (row.kind === 'button') {
|
|
4544
|
+
const box = rowBox(host, `menu-row-${row.id}`);
|
|
4545
|
+
if (row.icon)
|
|
4546
|
+
box.add(makeIcon(row.icon, 20, '#ffffff'));
|
|
4547
|
+
const text = label(row.label);
|
|
4548
|
+
box.add(text);
|
|
4549
|
+
box.add(new Spacer(), { grow: 1 });
|
|
4550
|
+
if (row.chevron)
|
|
4551
|
+
box.add(makeIcon('chevronRight', 16, host.tokens.muted));
|
|
4552
|
+
if (!row.disabled) {
|
|
4553
|
+
box.setInteractive(true);
|
|
4554
|
+
box.on('pointertap', () => {
|
|
4555
|
+
host.closeLayer();
|
|
4556
|
+
row.select();
|
|
4557
|
+
});
|
|
4558
|
+
attachHover(box, () => { box.setBgFill(host.tokens.plaqueGlassHover); text.style.fill = host.tokens.accent; }, () => { box.setBgFill(host.tokens.plaqueGlass); text.style.fill = '#ffffff'; });
|
|
4559
|
+
}
|
|
4560
|
+
else {
|
|
4561
|
+
box.alpha = 0.5;
|
|
4562
|
+
}
|
|
4563
|
+
return box;
|
|
4564
|
+
}
|
|
4565
|
+
if (row.kind === 'toggle') {
|
|
4566
|
+
const box = rowBox(host, `menu-row-${row.id}`);
|
|
4567
|
+
const glyph = row.icon(row.get());
|
|
4568
|
+
const iconNode = glyph ? makeIcon(glyph, 20, '#ffffff') : null;
|
|
4569
|
+
if (iconNode)
|
|
4570
|
+
box.add(iconNode);
|
|
4571
|
+
box.add(label(row.label));
|
|
4572
|
+
box.add(new Spacer(), { grow: 1 });
|
|
4573
|
+
// Disabled: neutralise the write-through at the source (a no-op onChange) rather than relying
|
|
4574
|
+
// solely on eventMode — Toggle wires its own pointertap listener unconditionally in its
|
|
4575
|
+
// constructor, so a stray direct emit must still be harmless, not just unreachable by real hits.
|
|
4576
|
+
const toggle = new Toggle(row.get(), row.disabled ? () => { } : (v) => row.set(v), host.tokens.accent, host.tokens.plaqueLine);
|
|
4577
|
+
box.add(toggle);
|
|
4578
|
+
updaters[row.id] = (v) => {
|
|
4579
|
+
const on = v === true;
|
|
4580
|
+
toggle.setValue(on);
|
|
4581
|
+
const next = row.icon(on);
|
|
4582
|
+
if (iconNode && next)
|
|
4583
|
+
iconNode.setIcon(next);
|
|
4584
|
+
};
|
|
4585
|
+
if (row.disabled) {
|
|
4586
|
+
box.alpha = 0.5;
|
|
4587
|
+
toggle.eventMode = 'none'; // dimmed + inert — mirrors the button branch's disabled treatment
|
|
4588
|
+
}
|
|
4589
|
+
return box;
|
|
4590
|
+
}
|
|
4591
|
+
const box = rowBox(host, `menu-row-${row.id}`, true);
|
|
4592
|
+
const head = new FlexBox({ direction: 'row', align: 'center' });
|
|
4593
|
+
const value = makeText(row.format(row.get()), { size: 12, weight: '700', color: host.tokens.plaqueLabel });
|
|
4594
|
+
head.add(label(row.label));
|
|
4595
|
+
head.add(new Spacer(), { grow: 1 });
|
|
4596
|
+
head.add(value);
|
|
4597
|
+
// Slider works in 0..1; map to the row's declared bounds, snapping to the MIN-anchored lattice
|
|
4598
|
+
// (min + k·step). Snapping to a bare multiple of step instead (Math.round(raw/step)*step) drifts
|
|
4599
|
+
// off `min` whenever min isn't itself a multiple of step — the common case, since the default step
|
|
4600
|
+
// is (max-min)/20: e.g. min:1,max:10 gives step 0.45, and the bare-multiple formula would emit 0.9
|
|
4601
|
+
// at the far left, BELOW the declared min. Clamp guards any float overshoot past either end.
|
|
4602
|
+
const toUnit = (v) => (row.max === row.min ? 0 : (v - row.min) / (row.max - row.min));
|
|
4603
|
+
const fromUnit = (u) => {
|
|
4604
|
+
const raw = row.min + u * (row.max - row.min);
|
|
4605
|
+
const snapped = row.min + Math.round((raw - row.min) / row.step) * row.step;
|
|
4606
|
+
return Math.max(row.min, Math.min(row.max, snapped));
|
|
4607
|
+
};
|
|
4608
|
+
// Disabled: same reasoning as the toggle branch above — a no-op onInput, not just eventMode.
|
|
4609
|
+
const slider = new Slider(host, toUnit(row.get()), row.disabled ? () => { } : (u) => {
|
|
4610
|
+
const v = fromUnit(u);
|
|
4611
|
+
value.text = row.format(v);
|
|
4612
|
+
head.layout(); // the readout's text just changed width (e.g. "5%" → "100%") — reposition it
|
|
4613
|
+
row.set(v);
|
|
4058
4614
|
});
|
|
4059
|
-
|
|
4060
|
-
|
|
4061
|
-
|
|
4062
|
-
|
|
4063
|
-
|
|
4064
|
-
|
|
4065
|
-
|
|
4066
|
-
|
|
4067
|
-
|
|
4068
|
-
|
|
4069
|
-
|
|
4070
|
-
|
|
4071
|
-
|
|
4072
|
-
col.add(infoRow);
|
|
4073
|
-
return col;
|
|
4615
|
+
updaters[row.id] = (v) => {
|
|
4616
|
+
const n = Number(v);
|
|
4617
|
+
value.text = row.format(n);
|
|
4618
|
+
head.layout();
|
|
4619
|
+
slider.setValue(toUnit(n));
|
|
4620
|
+
};
|
|
4621
|
+
box.add(head);
|
|
4622
|
+
box.add(slider);
|
|
4623
|
+
if (row.disabled) {
|
|
4624
|
+
box.alpha = 0.5;
|
|
4625
|
+
slider.eventMode = 'none';
|
|
4626
|
+
}
|
|
4627
|
+
return box;
|
|
4074
4628
|
}
|
|
4075
|
-
|
|
4076
|
-
|
|
4629
|
+
|
|
4630
|
+
function clamp(min, pref, max) {
|
|
4631
|
+
return Math.max(min, Math.min(max, pref));
|
|
4077
4632
|
}
|
|
4078
|
-
/**
|
|
4079
|
-
|
|
4080
|
-
|
|
4081
|
-
|
|
4082
|
-
|
|
4083
|
-
|
|
4084
|
-
|
|
4085
|
-
|
|
4086
|
-
|
|
4087
|
-
|
|
4088
|
-
|
|
4633
|
+
/** Small rounded icon nav button — the overlay header back/close and row chevrons.
|
|
4634
|
+
* `.ge-ov-nav`: 32×32, radius 9, plaque-dark bg, white icon, hover → glass bg + accent icon. */
|
|
4635
|
+
function navButton(host, iconName, onTap, size = 32) {
|
|
4636
|
+
const root = new Container();
|
|
4637
|
+
const bg = new Graphics();
|
|
4638
|
+
const draw = (hover) => {
|
|
4639
|
+
bg.clear();
|
|
4640
|
+
bg.roundRect(0, 0, size, size, 9);
|
|
4641
|
+
bg.fill(hover ? host.tokens.plaqueGlass : host.tokens.plaqueDark);
|
|
4642
|
+
};
|
|
4643
|
+
draw(false);
|
|
4644
|
+
const gs = Math.round(size * 0.5625); // glyph tracks the box (default 32 → 18, unchanged)
|
|
4645
|
+
const glyph = makeIcon(iconName, gs, '#ffffff');
|
|
4646
|
+
glyph.position.set((size - gs) / 2, (size - gs) / 2);
|
|
4647
|
+
root.addChild(bg, glyph);
|
|
4648
|
+
root.eventMode = 'static';
|
|
4649
|
+
root.cursor = 'pointer';
|
|
4650
|
+
root.hitArea = new Rectangle(0, 0, size, size);
|
|
4651
|
+
attachHover(root, () => {
|
|
4652
|
+
draw(true);
|
|
4653
|
+
glyph.setColor(host.tokens.accent);
|
|
4654
|
+
}, () => {
|
|
4655
|
+
draw(false);
|
|
4656
|
+
glyph.setColor('#ffffff');
|
|
4089
4657
|
});
|
|
4090
|
-
|
|
4091
|
-
|
|
4092
|
-
|
|
4093
|
-
|
|
4094
|
-
|
|
4095
|
-
|
|
4096
|
-
|
|
4097
|
-
|
|
4098
|
-
|
|
4099
|
-
|
|
4100
|
-
|
|
4101
|
-
|
|
4102
|
-
|
|
4103
|
-
|
|
4104
|
-
|
|
4658
|
+
attachPress(root, 0.92, onTap);
|
|
4659
|
+
return root;
|
|
4660
|
+
}
|
|
4661
|
+
/** Full-screen overlay: frosted dark veil, fixed header (title + back/close), scrolling body.
|
|
4662
|
+
* The body is rebuilt on resize so it reflows like the CSS overlay. */
|
|
4663
|
+
class Overlay extends Container {
|
|
4664
|
+
tag;
|
|
4665
|
+
host;
|
|
4666
|
+
opts;
|
|
4667
|
+
veil = new Graphics();
|
|
4668
|
+
header = new Container();
|
|
4669
|
+
scroll;
|
|
4670
|
+
titleNode = new Container();
|
|
4671
|
+
nav = new Container();
|
|
4672
|
+
w = 0;
|
|
4673
|
+
h = 0;
|
|
4674
|
+
headerH = 44;
|
|
4675
|
+
/** Expose the scroll box for keyboard/test access. */
|
|
4676
|
+
get scrollContent() { return this.scroll; }
|
|
4677
|
+
constructor(host, opts) {
|
|
4678
|
+
super();
|
|
4679
|
+
this.host = host;
|
|
4680
|
+
this.opts = opts;
|
|
4681
|
+
this.tag = opts.tag;
|
|
4682
|
+
this.scroll = new ScrollBox(host.canvas);
|
|
4683
|
+
this.addChild(this.veil, this.scroll, this.header);
|
|
4684
|
+
this.veil.eventMode = 'static'; // swallow clicks to the game behind
|
|
4685
|
+
this.resize(host.screenW, host.screenH);
|
|
4686
|
+
}
|
|
4687
|
+
resize(w, h) {
|
|
4688
|
+
this.w = w;
|
|
4689
|
+
this.h = h;
|
|
4690
|
+
const vh = h / 100;
|
|
4691
|
+
this.headerH = clamp(40, 6.4 * vh, 52);
|
|
4692
|
+
// veil
|
|
4693
|
+
this.veil.clear();
|
|
4694
|
+
this.veil.rect(0, 0, w, h);
|
|
4695
|
+
this.veil.fill(this.host.tokens.backdrop);
|
|
4696
|
+
this.veil.hitArea = new Rectangle(0, 0, w, h);
|
|
4697
|
+
this.buildHeader();
|
|
4698
|
+
this.layoutBody();
|
|
4699
|
+
}
|
|
4700
|
+
buildHeader() {
|
|
4701
|
+
this.header.removeChildren().forEach((c) => c.destroy({ children: true }));
|
|
4702
|
+
const pad = 10;
|
|
4703
|
+
// back or spacer (left), centred title, close (right)
|
|
4704
|
+
const left = this.opts.onBack
|
|
4705
|
+
? navButton(this.host, 'back', () => this.opts.onBack())
|
|
4706
|
+
: new Container();
|
|
4707
|
+
const close = navButton(this.host, 'close', () => this.opts.onClose());
|
|
4708
|
+
const titleSize = clamp(13, 2.6 * (this.h / 100), 16);
|
|
4709
|
+
const title = makeText(this.opts.title, {
|
|
4710
|
+
size: titleSize,
|
|
4711
|
+
weight: '800',
|
|
4712
|
+
color: '#ffffff',
|
|
4713
|
+
letterSpacing: titleSize * 0.04,
|
|
4714
|
+
upper: true,
|
|
4715
|
+
align: 'center',
|
|
4105
4716
|
});
|
|
4717
|
+
title.anchor.set(0.5);
|
|
4718
|
+
title.position.set(this.w / 2, this.headerH / 2 + pad / 2);
|
|
4719
|
+
left.position.set(pad, (this.headerH - 32) / 2 + pad / 2);
|
|
4720
|
+
close.position.set(this.w - 32 - pad, (this.headerH - 32) / 2 + pad / 2);
|
|
4721
|
+
this.header.addChild(title, left, close);
|
|
4722
|
+
}
|
|
4723
|
+
layoutBody() {
|
|
4724
|
+
const top = this.headerH + 6;
|
|
4725
|
+
const sidePad = clamp(16, 4 * (this.w / 100), 24);
|
|
4726
|
+
const vPad = clamp(6, 2 * (this.h / 100), 16);
|
|
4727
|
+
const bodyW = Math.min(800, this.w - sidePad * 2);
|
|
4728
|
+
this.scroll.position.set(0, top);
|
|
4729
|
+
this.scroll.setViewport(this.w, this.h - top);
|
|
4730
|
+
this.scroll.content.removeChildren().forEach((c) => c.destroy({ children: true }));
|
|
4731
|
+
const content = this.opts.build(bodyW);
|
|
4732
|
+
if (content instanceof FlexBox)
|
|
4733
|
+
content.setLayoutSize(bodyW, undefined);
|
|
4734
|
+
content.position.set((this.w - bodyW) / 2, vPad);
|
|
4735
|
+
this.scroll.content.addChild(content);
|
|
4736
|
+
this.scroll.refresh();
|
|
4737
|
+
}
|
|
4738
|
+
/** Handle keyboard navigation while this overlay is the top layer. */
|
|
4739
|
+
onKey(e) {
|
|
4740
|
+
const viewH = this.h - (this.headerH + 6); // body viewport height
|
|
4741
|
+
const lineStep = 60;
|
|
4742
|
+
const pageStep = Math.floor(viewH * 0.9);
|
|
4743
|
+
switch (e.code) {
|
|
4744
|
+
case 'ArrowDown':
|
|
4745
|
+
this.scroll.scrollBy(lineStep);
|
|
4746
|
+
return true;
|
|
4747
|
+
case 'ArrowUp':
|
|
4748
|
+
this.scroll.scrollBy(-lineStep);
|
|
4749
|
+
return true;
|
|
4750
|
+
case 'PageDown':
|
|
4751
|
+
this.scroll.scrollBy(pageStep);
|
|
4752
|
+
return true;
|
|
4753
|
+
case 'PageUp':
|
|
4754
|
+
this.scroll.scrollBy(-pageStep);
|
|
4755
|
+
return true;
|
|
4756
|
+
case 'Space':
|
|
4757
|
+
if (e.shiftKey) {
|
|
4758
|
+
this.scroll.scrollBy(-pageStep);
|
|
4759
|
+
}
|
|
4760
|
+
else {
|
|
4761
|
+
this.scroll.scrollBy(pageStep);
|
|
4762
|
+
}
|
|
4763
|
+
return true;
|
|
4764
|
+
case 'Home':
|
|
4765
|
+
this.scroll.scrollBy(-999999);
|
|
4766
|
+
return true;
|
|
4767
|
+
case 'End':
|
|
4768
|
+
this.scroll.scrollBy(999999);
|
|
4769
|
+
return true;
|
|
4770
|
+
default:
|
|
4771
|
+
return false;
|
|
4772
|
+
}
|
|
4773
|
+
}
|
|
4774
|
+
fit() {
|
|
4775
|
+
/* overlays scroll; no card fit needed */
|
|
4776
|
+
}
|
|
4777
|
+
onRemove() {
|
|
4778
|
+
this.scroll.destroy({ children: true });
|
|
4106
4779
|
}
|
|
4107
|
-
return row;
|
|
4108
|
-
}
|
|
4109
|
-
/** A column row: head (label + live % value) over a draggable slider. */
|
|
4110
|
-
function sliderRow(host, bodyWidth, key, label, updaters) {
|
|
4111
|
-
const row = new FlexBox({
|
|
4112
|
-
direction: 'column',
|
|
4113
|
-
align: 'stretch',
|
|
4114
|
-
gap: 10,
|
|
4115
|
-
padding: { top: 15, bottom: 15, left: 16, right: 16 },
|
|
4116
|
-
background: { fill: host.tokens.plaqueGlass, radius: 16 },
|
|
4117
|
-
});
|
|
4118
|
-
const head = new FlexBox({ direction: 'row', align: 'center', justify: 'space-between' });
|
|
4119
|
-
const initial = host.getVolume(key);
|
|
4120
|
-
const valueText = makeText(`${Math.round(initial * 100)}%`, { size: 13, weight: '700', color: host.tokens.plaqueLabel });
|
|
4121
|
-
head.add(makeText(label, { size: 14, weight: '600', color: '#ffffff' }));
|
|
4122
|
-
head.add(new Spacer(), { grow: 1 });
|
|
4123
|
-
head.add(valueText);
|
|
4124
|
-
const slider = new Slider(host, initial, (v) => {
|
|
4125
|
-
valueText.text = `${Math.round(v * 100)}%`;
|
|
4126
|
-
host.setVolume(key, v);
|
|
4127
|
-
});
|
|
4128
|
-
updaters[key] = (v) => {
|
|
4129
|
-
valueText.text = `${Math.round(v * 100)}%`;
|
|
4130
|
-
slider.setValue(v);
|
|
4131
|
-
};
|
|
4132
|
-
row.add(head);
|
|
4133
|
-
row.add(slider);
|
|
4134
|
-
return row;
|
|
4135
4780
|
}
|
|
4136
4781
|
|
|
4137
4782
|
/** Default order key for the auto-injected hotkeys section: just after `controls` (-1). */
|
|
@@ -4144,7 +4789,7 @@ function openGameInfo(host) {
|
|
|
4144
4789
|
onClose: () => host.closeLayer(),
|
|
4145
4790
|
onBack: () => {
|
|
4146
4791
|
host.closeLayer();
|
|
4147
|
-
host.actions.
|
|
4792
|
+
host.actions.openMenu();
|
|
4148
4793
|
},
|
|
4149
4794
|
build: (w) => buildBody(host, w),
|
|
4150
4795
|
});
|
|
@@ -5951,6 +6596,15 @@ class PixiRenderer {
|
|
|
5951
6596
|
this.bar = new BottomBar(this.ctx);
|
|
5952
6597
|
this.barLayer.addChild(this.bar);
|
|
5953
6598
|
this.bar.applyFit();
|
|
6599
|
+
// renderBar() runs on every resize AND on ~20 other state changes (bet/win/turbo/mode/…), any of
|
|
6600
|
+
// which can change the bar's own fitScale()/menuPlate() (e.g. a WIN pill appearing mid-autoplay
|
|
6601
|
+
// retriggers the wide layout's overflow-tightening branch). Only onResize used to reposition the
|
|
6602
|
+
// open layer, so a live bar-content change while the menu was open left it at the stale
|
|
6603
|
+
// scale/position until the next resize. Every ShellLayer's resize() only re-reads current
|
|
6604
|
+
// geometry and re-fits/re-centres itself — none of them call back into renderBar() (verified:
|
|
6605
|
+
// Popover, CardModal, Overlay, BuyBonusOverlay) — so this cannot recurse; `currentLayer` is
|
|
6606
|
+
// `null` whenever nothing is open, so this cannot throw either.
|
|
6607
|
+
this.currentLayer?.resize?.(this.screenW, this.screenH);
|
|
5954
6608
|
}
|
|
5955
6609
|
setLayout() {
|
|
5956
6610
|
this.renderBar();
|
|
@@ -5962,14 +6616,18 @@ class PixiRenderer {
|
|
|
5962
6616
|
}
|
|
5963
6617
|
/** Count a money readout from→to on the freshly-rendered bar's value Text node. Mirrors
|
|
5964
6618
|
* PixiGameShell.animateMoney (which counted on the just-built bar's value Texts). */
|
|
5965
|
-
animateMoney(field, from, to) {
|
|
6619
|
+
animateMoney(field, from, to, durationMs) {
|
|
5966
6620
|
if (!this.bar)
|
|
5967
6621
|
return;
|
|
6622
|
+
// countUpText defaults durationMs to 450 — pass it only when the caller overrode it.
|
|
6623
|
+
const count = (text, fmt) => durationMs == null
|
|
6624
|
+
? countUpText(this.ticker, text, from, to, fmt)
|
|
6625
|
+
: countUpText(this.ticker, text, from, to, fmt, durationMs);
|
|
5968
6626
|
if (field === 'balance' && this.bar.balanceValue) {
|
|
5969
|
-
this.moneyAnims.push(
|
|
6627
|
+
this.moneyAnims.push(count(this.bar.balanceValue, (n) => this.ctx.fmt(n)));
|
|
5970
6628
|
}
|
|
5971
6629
|
else if (field === 'win' && this.bar.winValue) {
|
|
5972
|
-
this.moneyAnims.push(
|
|
6630
|
+
this.moneyAnims.push(count(this.bar.winValue, (n) => this.ctx.fmtWin(n)));
|
|
5973
6631
|
}
|
|
5974
6632
|
}
|
|
5975
6633
|
cancelMoneyAnims() {
|
|
@@ -5980,8 +6638,13 @@ class PixiRenderer {
|
|
|
5980
6638
|
openOverlay(req) {
|
|
5981
6639
|
let layer = null;
|
|
5982
6640
|
switch (req.kind) {
|
|
5983
|
-
case '
|
|
5984
|
-
|
|
6641
|
+
case 'menu':
|
|
6642
|
+
// Getters, not `this.bar` by value: renderBar() destroys/rebuilds the bar on every resize
|
|
6643
|
+
// and ~20 other state changes, in the same resize handler that then repositions this popover
|
|
6644
|
+
// — see Menu.ts's openMenu doc comment for why this must stay lazy. menuAnchor (the burger)
|
|
6645
|
+
// is the arrow's pointer; menuPlate (the plaque) drives placement; fitScale is the same
|
|
6646
|
+
// factor BottomBar applies to its own content via `inner.scale`.
|
|
6647
|
+
layer = openMenu(this.ctx, () => this.bar?.menuAnchor() ?? null, () => this.bar?.menuPlate() ?? null, () => this.bar?.fitScale() ?? 1);
|
|
5985
6648
|
break;
|
|
5986
6649
|
case 'gameInfo':
|
|
5987
6650
|
layer = openGameInfo(this.ctx);
|
|
@@ -6004,7 +6667,7 @@ class PixiRenderer {
|
|
|
6004
6667
|
}
|
|
6005
6668
|
if (!layer)
|
|
6006
6669
|
return;
|
|
6007
|
-
this.pushLayer(layer);
|
|
6670
|
+
this.pushLayer(layer, { backdrop: req.kind !== 'menu' });
|
|
6008
6671
|
const built = layer;
|
|
6009
6672
|
return {
|
|
6010
6673
|
onKey: built.onKey ? built.onKey.bind(built) : undefined,
|
|
@@ -6014,10 +6677,6 @@ class PixiRenderer {
|
|
|
6014
6677
|
closeOverlay() {
|
|
6015
6678
|
this.closeLayer();
|
|
6016
6679
|
}
|
|
6017
|
-
refreshSoundIcon(_on) {
|
|
6018
|
-
// No-op: the open Settings overlay registers its icon updater via host.setSoundRefresh, which
|
|
6019
|
-
// the controller's setSound path drives. The renderer has nothing extra to refresh.
|
|
6020
|
-
}
|
|
6021
6680
|
/** Fade out (≈250ms, like GameShell's REMOVE_FADE_MS) then tear down; resolves when removed. */
|
|
6022
6681
|
destroy() {
|
|
6023
6682
|
if (this.destroyed)
|
|
@@ -6041,9 +6700,12 @@ class PixiRenderer {
|
|
|
6041
6700
|
});
|
|
6042
6701
|
}
|
|
6043
6702
|
// ── layer stack ────────────────────────────────────────────────────────────
|
|
6044
|
-
pushLayer(node) {
|
|
6703
|
+
pushLayer(node, opts) {
|
|
6045
6704
|
this.clearLayer();
|
|
6046
|
-
|
|
6705
|
+
// Light-dismiss layers (the menu popover) opt out with `{ backdrop: false }` — no frosted
|
|
6706
|
+
// snapshot, the game stays visible behind them. Every other caller is unaffected (defaults on).
|
|
6707
|
+
if (opts?.backdrop !== false)
|
|
6708
|
+
this.makeBackdrop(); // frosted snapshot (the DOM's backdrop-filter:blur)
|
|
6047
6709
|
this.currentLayer = node;
|
|
6048
6710
|
this.modalLayer.addChild(node);
|
|
6049
6711
|
this.fitModals();
|
|
@@ -6165,6 +6827,7 @@ class PixiRenderer {
|
|
|
6165
6827
|
get tokens() { return host.tokens; },
|
|
6166
6828
|
get layout() { return host.layout; },
|
|
6167
6829
|
get soundOn() { return host.soundOn; },
|
|
6830
|
+
get menu() { return host.menu; },
|
|
6168
6831
|
get actions() { return host.actions; },
|
|
6169
6832
|
openReplay: (opts) => host.openReplay(opts),
|
|
6170
6833
|
t: (s) => host.t(s),
|
|
@@ -6172,17 +6835,18 @@ class PixiRenderer {
|
|
|
6172
6835
|
emit: host.emit.bind(host),
|
|
6173
6836
|
notifyResize: (w, h) => host.notifyResize(w, h),
|
|
6174
6837
|
setSound: (on) => host.setSound(on),
|
|
6175
|
-
setSoundRefresh: (fn) => host.setSoundRefresh(fn),
|
|
6176
6838
|
getVolume: (key) => host.getVolume(key),
|
|
6177
6839
|
setVolume: (key, v) => host.setVolume(key, v),
|
|
6178
|
-
|
|
6840
|
+
getMenuValue: (id) => host.getMenuValue(id),
|
|
6841
|
+
setMenuValue: (id, v) => host.setMenuValue(id, v),
|
|
6842
|
+
setMenuRefresh: (fn) => host.setMenuRefresh(fn),
|
|
6179
6843
|
// — Pixi-specific surface —
|
|
6180
6844
|
get ticker() { return self.app.ticker; },
|
|
6181
6845
|
get canvas() { return self.app.canvas; },
|
|
6182
6846
|
get screenW() { return self.app.screen.width; },
|
|
6183
6847
|
get screenH() { return self.app.screen.height; },
|
|
6184
6848
|
render: () => self.renderBar(),
|
|
6185
|
-
pushLayer: (node) => self.pushLayer(node),
|
|
6849
|
+
pushLayer: (node, opts) => self.pushLayer(node, opts),
|
|
6186
6850
|
// Route component-initiated closes through the controller (not straight to self.closeLayer) so
|
|
6187
6851
|
// it clears its OverlayHandle. Otherwise the handle goes stale: hasOpenLayer() stays true and
|
|
6188
6852
|
// keydowns keep routing to onKey on a destroyed overlay → write to a torn-down ScrollBox.
|
|
@@ -6216,5 +6880,5 @@ function removePixiShell() {
|
|
|
6216
6880
|
return shell.destroy();
|
|
6217
6881
|
}
|
|
6218
6882
|
|
|
6219
|
-
export { DEFAULT_ACCENT, PACKAGE_VERSION, PixiRenderer, SCHEMES, ShellController, createI18n, createPixiShell, createShell, normalizeLang, removePixiShell, resolveConfig, resolveTheme, socialize };
|
|
6883
|
+
export { DEFAULT_ACCENT, DEFAULT_MENU, PACKAGE_VERSION, POPOVER, PixiRenderer, SCHEMES, ShellController, createI18n, createPixiShell, createShell, isPresetId, normalizeLang, placePopover, popoverWidth, rangeBounds, removePixiShell, resolveConfig, resolveMenu, resolveTheme, seedMenuValues, socialize };
|
|
6220
6884
|
//# sourceMappingURL=pixi.esm.js.map
|