@energy8platform/shell 0.6.5 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/html.cjs.js +679 -113
- package/dist/html.cjs.js.map +1 -1
- package/dist/html.d.ts +213 -31
- package/dist/html.esm.js +672 -114
- package/dist/html.esm.js.map +1 -1
- package/dist/index.cjs.js +376 -22
- package/dist/index.cjs.js.map +1 -1
- package/dist/index.d.ts +204 -29
- package/dist/index.esm.js +369 -23
- package/dist/index.esm.js.map +1 -1
- package/dist/pixi.cjs.js +957 -285
- package/dist/pixi.cjs.js.map +1 -1
- package/dist/pixi.d.ts +208 -32
- package/dist/pixi.esm.js +950 -286
- package/dist/pixi.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/core/ShellController.ts +75 -21
- package/src/core/icon-names.ts +30 -0
- package/src/core/index.ts +4 -0
- package/src/core/menu.ts +301 -0
- package/src/core/popover.ts +81 -0
- package/src/core/renderer.ts +17 -12
- package/src/core/state.ts +2 -1
- package/src/core/types.ts +12 -6
- package/src/core/version.ts +1 -1
- package/src/ui/html/HtmlRenderer.ts +35 -12
- package/src/ui/html/components/GameInfo.ts +1 -1
- package/src/ui/html/components/Menu.ts +153 -0
- package/src/ui/html/icons.ts +16 -15
- package/src/ui/html/primitives.ts +142 -0
- package/src/ui/html/shell.css.ts +21 -1
- package/src/ui/pixi/PixiRenderer.ts +41 -21
- package/src/ui/pixi/components/BottomBar.ts +80 -9
- package/src/ui/pixi/components/GameInfo.ts +1 -1
- package/src/ui/pixi/components/Menu.ts +167 -0
- package/src/ui/pixi/context.ts +3 -2
- package/src/ui/pixi/icons.ts +16 -15
- package/src/ui/pixi/pixi-icon.ts +15 -3
- package/src/ui/pixi/primitives/controls.ts +46 -0
- package/src/ui/pixi/primitives/popover.ts +163 -0
- package/src/ui/pixi/primitives/scroll.ts +9 -5
- package/src/ui/html/components/Settings.ts +0 -68
- package/src/ui/pixi/components/Settings.ts +0 -132
package/dist/pixi.cjs.js
CHANGED
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@@ -53,6 +53,240 @@ class EventEmitter {
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}
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}
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// AUTO-GENERATED from ../../icons.svg by scripts/gen-icons-from-svg.mjs — do not edit by hand.
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// Sharp monochrome icon set: each glyph is a 24×24 viewBox fragment using currentColor
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// (hollow shapes use fill-rule="evenodd"). Coordinates are baked into the 24×24 space (no
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// <g transform>), so the same fragment renders identically in the DOM <svg> and in Pixi's
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// GraphicsContext.svg. To change an icon: edit icons.svg, then run
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// `node scripts/gen-icons-from-svg.mjs`.
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// The single glyph-name union, shared by core (menu items) and both renderers.
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const ICON_NAMES = [
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'spin',
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'turbo1',
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'autoplay',
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'stop',
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'menu',
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'minus',
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'plus',
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'gift',
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'info',
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'soundOn',
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'soundOff',
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'close',
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'back',
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'chevronRight',
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'ticket',
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'turbo2',
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'turboOff',
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'chevronUp',
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'chevronDown',
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];
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const PRESET_IDS = ['sound', 'music', 'sfx', 'gameInfo'];
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function isPresetId(id) {
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return PRESET_IDS.includes(id);
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}
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/** The rows shown when `ShellConfig.menu` is omitted — today's Settings content, minus master. */
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const DEFAULT_MENU = [
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{ id: 'sound' },
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{ id: 'music' },
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{ id: 'sfx' },
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{ type: 'separator' },
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{ id: 'gameInfo' },
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];
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const isSeparator = (i) => i.type === 'separator';
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/** Range bounds with defaults: 0..1 like a volume slider, step = a twentieth of the span. */
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function rangeBounds(item) {
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const min = item.min ?? 0;
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const max = item.max ?? 1;
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const derivedStep = (max - min) / 20;
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// A declared `step` must be a genuinely positive number. `??` alone doesn't catch this: an
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// explicit 0 (or a negative value) is not null/undefined, so it would sail through unchanged —
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// and a renderer's position math divides by it (Pixi's fromUnit: `(raw-min)/step`), turning the
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// slider's value into NaN, which then reaches `state.menu` and the `settingChange` payload.
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const step = item.step != null && item.step > 0 ? item.step : derivedStep;
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return { min, max, step };
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}
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/** Initial values for CUSTOM items (presets keep their own homes). Values already in `prev` win, so
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* a later `setMenu()` with the same ids does not reset what the player has changed. */
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function seedMenuValues(items, prev = {}) {
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const out = {};
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for (const item of items) {
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if (isSeparator(item))
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continue;
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const type = item.type;
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if (!type || isPresetId(item.id))
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continue;
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// A previous value only carries over when its runtime type still matches this item's kind.
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// Without this guard, reconfiguring the same id from a toggle to a range (or back) would seed
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// a boolean into a slider's position math (or a stale number into a checkbox) — a legitimate
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// reconfiguration, not a config error, so it falls through to the item's own default instead
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// of warning.
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const prevValue = prev[item.id];
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if (type === 'toggle') {
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out[item.id] = typeof prevValue === 'boolean' ? prevValue : (item.value ?? false);
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}
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else if (type === 'range') {
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const r = item;
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out[item.id] = typeof prevValue === 'number' ? prevValue : (r.value ?? rangeBounds(r).min);
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}
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}
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return out;
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}
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const percent = (v) => `${Math.round(v * 100)}%`;
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function safeIcon(name) {
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return name && ICON_NAMES.includes(name) ? name : undefined;
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}
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/** Every drop/collision warning goes through here so the message style stays uniform. */
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function warn(message) {
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console.warn(`[shell] ${message}`);
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}
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/** Expand the configured list into render-ready rows. A config mistake — an unknown preset id, an
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* unrecognized custom `type`, or an invalid range span — is dropped with one warning rather than
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* silently misbehaving: a typo must be visible, not silently invisible. A custom id that collides
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* with a reserved preset id also warns, but keeps its row (see `custom()`). */
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function resolveMenu(host) {
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const rows = [];
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for (const item of host.menu) {
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if (isSeparator(item)) {
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rows.push({ kind: 'separator' });
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continue;
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}
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const type = item.type;
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if (!type) {
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const row = preset(host, item);
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if (row)
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rows.push(row);
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else
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warn(`unknown menu preset id "${item.id}" — item skipped`);
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continue;
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}
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const row = custom(host, item, type);
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if (row)
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rows.push(row);
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}
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return rows;
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}
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function preset(host, item) {
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const disabled = item.disabled ?? false;
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const label = host.t(item.label ?? DEFAULT_LABELS[item.id] ?? item.id);
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switch (item.id) {
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case 'sound':
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return {
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kind: 'toggle',
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id: 'sound',
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label,
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disabled,
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icon: (v) => safeIcon(item.icon) ?? (v ? 'soundOn' : 'soundOff'),
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get: () => host.getMenuValue('sound') !== false,
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set: (v) => host.setMenuValue('sound', v),
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};
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case 'music':
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case 'sfx': {
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const id = item.id;
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return {
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kind: 'range',
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id,
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label,
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icon: safeIcon(item.icon),
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disabled,
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min: 0,
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max: 1,
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step: 0.05,
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get: () => Number(host.getMenuValue(id) ?? 1),
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set: (v) => host.setMenuValue(id, v),
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format: percent,
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};
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}
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case 'gameInfo':
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return {
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kind: 'button',
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id: 'gameInfo',
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label,
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icon: safeIcon(item.icon) ?? 'info',
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disabled,
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chevron: true,
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select: () => host.actions.openInfo(),
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};
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default:
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return null;
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}
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}
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const DEFAULT_LABELS = {
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sound: 'Sound',
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music: 'Music',
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sfx: 'SFX',
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gameInfo: 'Game info',
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};
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function custom(host, item, type) {
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// Same store, different semantics: the real preset's get() and a custom row's get() disagree
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// (see the preset cases below vs. the toggle case here). Routing does not change — Task 4's
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// ShellHost is what actually owns the value — this warning just makes the clash visible.
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if (isPresetId(item.id)) {
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warn(`menu item id "${item.id}" collides with a built-in preset id — preset ids are reserved`);
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}
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const disabled = item.disabled ?? false;
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const label = host.t(item.label ?? item.id);
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const icon = safeIcon(item.icon);
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if (type === 'toggle') {
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const it = item;
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return {
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kind: 'toggle',
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id: it.id,
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label,
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disabled,
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icon: () => icon,
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get: () => host.getMenuValue(it.id) === true,
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set: (v) => {
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host.setMenuValue(it.id, v);
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it.onChange?.(v);
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},
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};
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}
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if (type === 'range') {
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const it = item;
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const { min, max, step } = rangeBounds(it);
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if (max <= min) {
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// A renderer's position math ((value - min) / (max - min)) turns this into Infinity/NaN —
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// drop the row instead, exactly like an unknown preset id.
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warn(`menu item "${it.id}" has invalid range bounds (min ${min}, max ${max}) — item skipped`);
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return null;
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}
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return {
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kind: 'range',
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id: it.id,
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label,
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icon,
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disabled,
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min,
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max,
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step,
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get: () => Number(host.getMenuValue(it.id) ?? min),
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set: (v) => {
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host.setMenuValue(it.id, v);
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it.onChange?.(v);
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},
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format: it.format ?? (min === 0 && max === 1 ? percent : (v) => String(v)),
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};
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}
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if (type === 'button') {
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const it = item;
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return {
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kind: 'button',
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id: it.id,
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label,
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icon,
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disabled,
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chevron: it.chevron ?? false,
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select: () => it.onSelect?.(),
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};
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}
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// Neither toggle, range, nor button — a typo'd `type` used to fall through to an unconditional
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// button row with no onSelect. Drop it visibly instead.
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warn(`menu item "${item.id}" has unknown type "${type}" — item skipped`);
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return null;
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}
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function createInitialState(config) {
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return {
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mode: config.mode,
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@@ -69,10 +303,10 @@ function createInitialState(config) {
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bonus: null,
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activeFeature: null,
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volumes: {
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-
master: clampVolume(config.volumes?.master),
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music: clampVolume(config.volumes?.music),
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sfx: clampVolume(config.volumes?.sfx),
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},
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menu: seedMenuValues(config.menu ?? DEFAULT_MENU),
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};
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}
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/** Clamp a configured volume to 0..1, defaulting to full (1) when unset/invalid. */
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@@ -1456,7 +1690,7 @@ class KeyboardController {
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// AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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/** The @energy8platform/shell package version, stamped into the game-info footer. */
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-
const PACKAGE_VERSION = '0.
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const PACKAGE_VERSION = '0.7.0';
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/** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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function resolveConfig(config) {
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@@ -1474,6 +1708,7 @@ function resolveConfig(config) {
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theme: config.theme,
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onBonusBuy: config.onBonusBuy,
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volumes: config.volumes,
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menu: config.menu,
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version: config.version ?? '1.0.0',
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isSocial: config.isSocial ?? false,
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replay: config.replay ?? config.mode === 'replay',
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@@ -1494,8 +1729,9 @@ class ShellController extends EventEmitter {
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1494
1729
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i18n;
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1495
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kbd;
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1496
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overlay = null;
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1497
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-
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-
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menuItems;
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menuRefresh = null;
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overlayKind = null;
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prevBalance;
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1500
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prevWin;
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destroyed = false;
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@@ -1506,6 +1742,7 @@ class ShellController extends EventEmitter {
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1506
1742
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this.config = resolveConfig(config);
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1507
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this.i18n = createI18n({ language: this.config.language, isSocial: this.config.isSocial });
|
|
1508
1744
|
this.state = createInitialState(this.config);
|
|
1745
|
+
this.menuItems = this.config.menu ?? DEFAULT_MENU;
|
|
1509
1746
|
this.tokens = resolveTheme(this.config.theme);
|
|
1510
1747
|
this.prevBalance = this.state.balance;
|
|
1511
1748
|
this.prevWin = this.state.win;
|
|
@@ -1639,14 +1876,21 @@ class ShellController extends EventEmitter {
|
|
|
1639
1876
|
show(req) {
|
|
1640
1877
|
this.closeModal();
|
|
1641
1878
|
this.overlay = this.renderer.openOverlay(req) ?? null;
|
|
1879
|
+
this.overlayKind = this.overlay ? req.kind : null;
|
|
1642
1880
|
}
|
|
1881
|
+
/** Open the bar menu. Called again while it is open, it closes it — the burger toggles. */
|
|
1643
1882
|
openMenu() {
|
|
1883
|
+
if (this.overlayKind === 'menu') {
|
|
1884
|
+
this.closeModal();
|
|
1885
|
+
return;
|
|
1886
|
+
}
|
|
1644
1887
|
this.emit('menuOpen');
|
|
1645
|
-
this.
|
|
1888
|
+
this.show({ kind: 'menu' });
|
|
1646
1889
|
}
|
|
1890
|
+
/** @deprecated The Settings overlay is gone — this opens the bar menu. */
|
|
1647
1891
|
openSettings() {
|
|
1648
1892
|
this.emit('settingsOpen');
|
|
1649
|
-
this.
|
|
1893
|
+
this.openMenu();
|
|
1650
1894
|
}
|
|
1651
1895
|
openInfo() {
|
|
1652
1896
|
this.emit('infoOpen');
|
|
@@ -1678,35 +1922,72 @@ class ShellController extends EventEmitter {
|
|
|
1678
1922
|
if (!this.overlay)
|
|
1679
1923
|
return;
|
|
1680
1924
|
this.overlay = null;
|
|
1681
|
-
this.
|
|
1682
|
-
this.
|
|
1925
|
+
this.overlayKind = null;
|
|
1926
|
+
this.menuRefresh = null;
|
|
1683
1927
|
this.renderer.closeOverlay();
|
|
1684
1928
|
}
|
|
1685
1929
|
// ── sound ──────────────────────────────────────────────────────────────────
|
|
1686
1930
|
setSound(on) {
|
|
1687
1931
|
this.soundOn = on;
|
|
1688
1932
|
this.emit('settingChange', { key: 'sound', value: on });
|
|
1689
|
-
this.
|
|
1690
|
-
this.renderer.refreshSoundIcon?.(on);
|
|
1691
|
-
}
|
|
1692
|
-
setSoundRefresh(fn) {
|
|
1693
|
-
this.soundRefresh = fn;
|
|
1933
|
+
this.menuRefresh?.('sound', on);
|
|
1694
1934
|
}
|
|
1695
1935
|
// ── volume ─────────────────────────────────────────────────────────────────
|
|
1696
1936
|
getVolume(key) {
|
|
1697
1937
|
return this.state.volumes[key];
|
|
1698
1938
|
}
|
|
1699
1939
|
/** Set a volume slider (0..1). Shared by the slider control (drag) and game code (public API):
|
|
1700
|
-
* clamps, stores so a reopened
|
|
1701
|
-
* live-updates the slider if the
|
|
1940
|
+
* clamps, stores so a reopened menu popover reflects it, emits `settingChange`, and
|
|
1941
|
+
* live-updates the slider if the menu is currently open. */
|
|
1702
1942
|
setVolume(key, value) {
|
|
1703
1943
|
const v = Math.max(0, Math.min(1, value));
|
|
1704
1944
|
this.state.volumes[key] = v;
|
|
1705
1945
|
this.emit('settingChange', { key, value: v });
|
|
1706
|
-
this.
|
|
1707
|
-
}
|
|
1708
|
-
|
|
1709
|
-
|
|
1946
|
+
this.menuRefresh?.(key, v);
|
|
1947
|
+
}
|
|
1948
|
+
// ── menu ───────────────────────────────────────────────────────────────────
|
|
1949
|
+
get menu() {
|
|
1950
|
+
return this.menuItems;
|
|
1951
|
+
}
|
|
1952
|
+
/** Replace the item list. Values of ids already in state are kept; new ids are seeded. */
|
|
1953
|
+
setMenu(items) {
|
|
1954
|
+
this.menuItems = items;
|
|
1955
|
+
this.state.menu = seedMenuValues(items, this.state.menu);
|
|
1956
|
+
if (this.overlayKind === 'menu')
|
|
1957
|
+
this.show({ kind: 'menu' });
|
|
1958
|
+
}
|
|
1959
|
+
getMenuValue(id) {
|
|
1960
|
+
if (id === 'sound')
|
|
1961
|
+
return this.soundOn;
|
|
1962
|
+
if (id === 'music' || id === 'sfx')
|
|
1963
|
+
return this.state.volumes[id];
|
|
1964
|
+
return this.state.menu[id];
|
|
1965
|
+
}
|
|
1966
|
+
/** Set a menu value. Presets route to their own homes so there is never a second copy. */
|
|
1967
|
+
setMenuValue(id, value) {
|
|
1968
|
+
if (id === 'sound') {
|
|
1969
|
+
this.setSound(value !== false);
|
|
1970
|
+
return;
|
|
1971
|
+
}
|
|
1972
|
+
if (id === 'music' || id === 'sfx') {
|
|
1973
|
+
this.setVolume(id, Number(value));
|
|
1974
|
+
return;
|
|
1975
|
+
}
|
|
1976
|
+
const next = typeof value === 'number' ? this.clampRange(id, value) : value;
|
|
1977
|
+
this.state.menu[id] = next;
|
|
1978
|
+
this.emit('settingChange', { key: id, value: next });
|
|
1979
|
+
this.menuRefresh?.(id, next);
|
|
1980
|
+
}
|
|
1981
|
+
setMenuRefresh(fn) {
|
|
1982
|
+
this.menuRefresh = fn;
|
|
1983
|
+
}
|
|
1984
|
+
/** Clamp to the declared bounds of a custom `range` item (a non-range id passes through). */
|
|
1985
|
+
clampRange(id, value) {
|
|
1986
|
+
const item = this.menuItems.find((i) => i.id === id);
|
|
1987
|
+
if (!item || item.type !== 'range')
|
|
1988
|
+
return value;
|
|
1989
|
+
const { min, max } = rangeBounds(item);
|
|
1990
|
+
return Math.max(min, Math.min(max, value));
|
|
1710
1991
|
}
|
|
1711
1992
|
// ── features ─────────────────────────────────────────────────────────────────
|
|
1712
1993
|
activateFeature(bonus) {
|
|
@@ -1723,10 +2004,10 @@ class ShellController extends EventEmitter {
|
|
|
1723
2004
|
this.renderer.renderBar();
|
|
1724
2005
|
}
|
|
1725
2006
|
// ── game-facing public API (mirrors GameShell/PixiGameShell) ───────────────────
|
|
1726
|
-
money(field, from, to) {
|
|
2007
|
+
money(field, from, to, durationMs) {
|
|
1727
2008
|
this.renderer.renderBar();
|
|
1728
2009
|
if (to !== from)
|
|
1729
|
-
this.renderer.animateMoney(field, from, to);
|
|
2010
|
+
this.renderer.animateMoney(field, from, to, durationMs);
|
|
1730
2011
|
}
|
|
1731
2012
|
setBalance(n) {
|
|
1732
2013
|
const from = this.prevBalance;
|
|
@@ -1736,7 +2017,9 @@ class ShellController extends EventEmitter {
|
|
|
1736
2017
|
}
|
|
1737
2018
|
/** Set the WIN readout. Counts up/down from the previous value by default. Pass
|
|
1738
2019
|
* `{ animate: false }` to SNAP instantly (renderBar cancels any in-flight count-up) — used by the
|
|
1739
|
-
* host to clear WIN to 0 at spin start, where an animated count-DOWN would look wrong.
|
|
2020
|
+
* host to clear WIN to 0 at spin start, where an animated count-DOWN would look wrong.
|
|
2021
|
+
* `{ durationMs }` shortens/lengthens the count-up (default 450ms) — a scene reporting a win per
|
|
2022
|
+
* cascade step passes its step length so each count-up finishes before the next step lands. */
|
|
1740
2023
|
setWin(n, opts) {
|
|
1741
2024
|
const from = this.prevWin;
|
|
1742
2025
|
this.state.win = n;
|
|
@@ -1745,7 +2028,7 @@ class ShellController extends EventEmitter {
|
|
|
1745
2028
|
this.renderer.renderBar(); // instant repaint from state; cancels running money anims
|
|
1746
2029
|
return;
|
|
1747
2030
|
}
|
|
1748
|
-
this.money('win', from, n);
|
|
2031
|
+
this.money('win', from, n, opts?.durationMs);
|
|
1749
2032
|
}
|
|
1750
2033
|
setBet(n) {
|
|
1751
2034
|
this.state.bet = n;
|
|
@@ -1814,6 +2097,11 @@ class ShellController extends EventEmitter {
|
|
|
1814
2097
|
if (this.destroyed)
|
|
1815
2098
|
return Promise.resolve();
|
|
1816
2099
|
this.destroyed = true;
|
|
2100
|
+
// With the menu (or any overlay) open at teardown, `menuRefresh` / `overlay` / `overlayKind`
|
|
2101
|
+
// would otherwise survive the renderer's destroy — so a later setVolume()/setSound() call
|
|
2102
|
+
// invokes a stale row updater against already-destroyed Pixi Graphics (or a detached DOM node)
|
|
2103
|
+
// and throws. Run BEFORE the renderer teardown below, while it can still close cleanly.
|
|
2104
|
+
this.closeModal();
|
|
1817
2105
|
if (typeof document !== 'undefined') {
|
|
1818
2106
|
this.kbd?.detach();
|
|
1819
2107
|
document.removeEventListener('pointerdown', this.pullFocus, true);
|
|
@@ -1823,6 +2111,64 @@ class ShellController extends EventEmitter {
|
|
|
1823
2111
|
}
|
|
1824
2112
|
}
|
|
1825
2113
|
|
|
2114
|
+
/** Geometry for the bar-menu popover. Pure math over rectangles so the DOM and Pixi renderers
|
|
2115
|
+
* place it identically — the renderers only supply measured sizes and apply the result. */
|
|
2116
|
+
const POPOVER = {
|
|
2117
|
+
/** Keep-out from the surface edges. */
|
|
2118
|
+
margin: 8,
|
|
2119
|
+
/** Space between the anchor and the card. */
|
|
2120
|
+
gap: 8,
|
|
2121
|
+
/** Minimum distance from the arrow tip to either rounded corner. */
|
|
2122
|
+
arrowInset: 14,
|
|
2123
|
+
/** A card shorter than this does not fit — flip to the other side instead. */
|
|
2124
|
+
minH: 120,
|
|
2125
|
+
minW: 220,
|
|
2126
|
+
maxW: 320,
|
|
2127
|
+
};
|
|
2128
|
+
const clamp$1 = (v, lo, hi) => Math.max(lo, Math.min(hi, v));
|
|
2129
|
+
/** Card width: content width clamped to [minW, maxW] and never wider than the surface. */
|
|
2130
|
+
function popoverWidth(surfaceW, contentW) {
|
|
2131
|
+
const hi = Math.min(POPOVER.maxW, surfaceW - POPOVER.margin * 2);
|
|
2132
|
+
return Math.max(0, clamp$1(contentW, Math.min(POPOVER.minW, hi), hi));
|
|
2133
|
+
}
|
|
2134
|
+
/** Place the card above the `anchor` (below if it does not fit), left-aligned to it and clamped
|
|
2135
|
+
* inside the surface. `anchor === null` (no bar / hidden shell) centres it, arrow off.
|
|
2136
|
+
*
|
|
2137
|
+
* `anchor` drives PLACEMENT (x, y, maxH, below) — normally the bar's whole plaque ("plate"), so the
|
|
2138
|
+
* card sits flush with the bar as a whole rather than with whichever control opened it. `pointer` is
|
|
2139
|
+
* the (optional) rect the ARROW points at — normally the burger button, which can sit anywhere
|
|
2140
|
+
* inside the plate. Defaults to `anchor` when omitted, so every caller that only ever had one rect
|
|
2141
|
+
* (i.e. every caller before `pointer` existed) keeps behaving exactly as it did before. */
|
|
2142
|
+
function placePopover(anchor, surface, size, pointer = null) {
|
|
2143
|
+
const { margin, gap, arrowInset, minH } = POPOVER;
|
|
2144
|
+
if (!anchor) {
|
|
2145
|
+
const maxH = Math.max(0, surface.h - margin * 2);
|
|
2146
|
+
const h = Math.min(size.h, maxH);
|
|
2147
|
+
const rawY = (surface.h - h) / 2;
|
|
2148
|
+
const y = clamp$1(rawY, margin, Math.max(margin, surface.h - h - margin));
|
|
2149
|
+
return {
|
|
2150
|
+
x: Math.max(margin, (surface.w - size.w) / 2),
|
|
2151
|
+
y,
|
|
2152
|
+
maxH,
|
|
2153
|
+
arrowX: -1,
|
|
2154
|
+
below: false,
|
|
2155
|
+
};
|
|
2156
|
+
}
|
|
2157
|
+
const spaceAbove = anchor.y - gap - margin;
|
|
2158
|
+
const spaceBelow = surface.h - (anchor.y + anchor.h) - gap - margin;
|
|
2159
|
+
// Prefer above; flip only when the card would be squeezed below its usable minimum AND there is
|
|
2160
|
+
// genuinely more room on the other side.
|
|
2161
|
+
const below = spaceAbove < Math.min(size.h, minH) && spaceBelow > spaceAbove;
|
|
2162
|
+
const maxH = Math.max(0, below ? spaceBelow : spaceAbove);
|
|
2163
|
+
const h = Math.min(size.h, maxH);
|
|
2164
|
+
const x = clamp$1(anchor.x, margin, Math.max(margin, surface.w - size.w - margin));
|
|
2165
|
+
const rawY = below ? anchor.y + anchor.h + gap : anchor.y - gap - h;
|
|
2166
|
+
const y = clamp$1(rawY, margin, Math.max(margin, surface.h - h - margin));
|
|
2167
|
+
const arrowAnchor = pointer ?? anchor;
|
|
2168
|
+
const arrowX = clamp$1(arrowAnchor.x + arrowAnchor.w / 2 - x, arrowInset, Math.max(arrowInset, size.w - arrowInset));
|
|
2169
|
+
return { x, y, maxH, arrowX, below };
|
|
2170
|
+
}
|
|
2171
|
+
|
|
1826
2172
|
const NO_INSET = { top: 0, right: 0, bottom: 0, left: 0 };
|
|
1827
2173
|
/** Create a shell with an explicit renderer instance (custom or a built-in HtmlRenderer/PixiRenderer).
|
|
1828
2174
|
* Built-in renderers also have the createGameShell/createPixiShell sugar in /html and /pixi.
|
|
@@ -2292,25 +2638,25 @@ function roundedPath(g, x, y, w, h, [tl, tr, br, bl]) {
|
|
|
2292
2638
|
// GraphicsContext.svg. To change an icon: edit icons.svg, then run
|
|
2293
2639
|
// `node scripts/gen-icons-from-svg.mjs`.
|
|
2294
2640
|
const SVGS = {
|
|
2295
|
-
spin: `<g fill="currentColor" fill-rule="evenodd"><path d="M13.57 8.41C13.3 8.31 13.51 7.09 13.59 6.65C13.61 6.56 13.55 6.48 13.46 6.48C12.32 6.45 5.74 6.61 4.16 14.85C4.15 14.9 4 15.16 3.8 14.91C3.27 14.23 2.43 12.08 3.46 9.16C6.01 1.92 13 3.07 13.79 3.23C13.83 3.23 13.86 3.2 13.86 3.17C13.85 2.86 13.82 1.68 14.17 1.64C14.51 1.6 19.04 5.61 18.96 5.95C18.86 6.36 13.83 8.51 13.57 8.41Z"/><path d="M10.43 15.59C10.7 15.69 10.49 16.91 10.41 17.35C10.39 17.44 10.45 17.52 10.54 17.52C11.68 17.55 18.26 17.39 19.84 9.15C19.85 9.1 20 8.84 20.2 9.09C20.73 9.77 21.57 11.92 20.54 14.85C17.99 22.08 11 20.93 10.21 20.77C10.17 20.77 10.13 20.8 10.14 20.83C10.15 21.14 10.18 22.32 9.83 22.36C9.49 22.4 4.96 18.39 5.04 18.05C5.14 17.64 10.17 15.49 10.43 15.59Z"/></g>`,
|
|
2296
|
-
turbo1: `<g fill="currentColor" fill-rule="evenodd"><path d="M17.81 2.62L14.41 8.21C14.15 8.64 14.46 9.2 14.97 9.2L18.84 9.21C19.42 9.21 19.72 9.9 19.32 10.31L8.02 22.19C7.89 22.33 7.72 22.4 7.53 22.4L7.53 22.4C7.08 22.39 6.77 21.93 6.93 21.5L9.91 13.91C10.08 13.48 9.76 13.01 9.29 13.01L5.11 13.06C4.61 13.06 4.28 12.53 4.53 12.09L10.07 1.94C10.19 1.73 10.41 1.6 10.65 1.6L17.26 1.62C17.77 1.62 18.08 2.18 17.81 2.62Z"/></g>`,
|
|
2297
|
-
autoplay: `<g fill="currentColor" fill-rule="evenodd"><path d="M19.97 12.41C20.22 11.94 20.95 11.88 20.97 12.47C21.14 16.4 18.71 19.92 14.44 20.97C8.59 22.4 5.29 18.55 5.28 18.52C5.2 18.33 4.41 19.77 4.19 19.59C3.81 19.28 3.78 14.9 3.9 14.78C4.01 14.67 8.39 14.95 8.48 15.31C8.58 15.64 7.2 16.1 7.4 16.38C9.14 18.67 15.82 20.29 19.97 12.41Z"/><path d="M9.3 15.36L9.3 8.67C9.3 8.32 9.97 7.74 10.58 8.14C15.83 11.56 16 11.46 16.01 12.04C16.02 12.61 15.12 12.98 10.63 15.91C10.32 16.11 9.29 15.72 9.29 15.36Z"/><path d="M4.03 11.59C3.78 12.06 3.05 12.12 3.03 11.53C2.86 7.6 5.29 4.08 9.56 3.03C15.41 1.6 18.71 5.45 18.72 5.48C18.8 5.67 19.59 4.23 19.81 4.41C20.19 4.72 20.22 9.1 20.1 9.22C19.99 9.33 15.61 9.05 15.52 8.69C15.42 8.36 16.8 7.9 16.6 7.62C14.86 5.33 8.18 3.71 4.03 11.59Z"/></g>`,
|
|
2641
|
+
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2661
|
/** A standalone, parseable SVG document with `currentColor` resolved to `color`.
|
|
2316
2662
|
* Used by the Pixi renderer to build vector geometry via GraphicsContext.svg(). */
|
|
@@ -2346,10 +2692,10 @@ class IconView extends pixi_js.Container {
|
|
|
2346
2692
|
gfx;
|
|
2347
2693
|
_size;
|
|
2348
2694
|
_color;
|
|
2349
|
-
|
|
2695
|
+
_iconName;
|
|
2350
2696
|
constructor(name, size, color = '#ffffff') {
|
|
2351
2697
|
super();
|
|
2352
|
-
this.
|
|
2698
|
+
this._iconName = name;
|
|
2353
2699
|
this._size = size;
|
|
2354
2700
|
this._color = color;
|
|
2355
2701
|
this.gfx = new pixi_js.Graphics(context(name, color));
|
|
@@ -2365,11 +2711,22 @@ class IconView extends pixi_js.Container {
|
|
|
2365
2711
|
get size() {
|
|
2366
2712
|
return this._size;
|
|
2367
2713
|
}
|
|
2714
|
+
get iconName() {
|
|
2715
|
+
return this._iconName;
|
|
2716
|
+
}
|
|
2368
2717
|
setColor(color) {
|
|
2369
2718
|
if (color === this._color)
|
|
2370
2719
|
return;
|
|
2371
2720
|
this._color = color;
|
|
2372
|
-
this.gfx.context = context(this.
|
|
2721
|
+
this.gfx.context = context(this._iconName, color);
|
|
2722
|
+
}
|
|
2723
|
+
/** Swap the glyph in place (e.g. the menu's sound row flips soundOn/soundOff on toggle) — same
|
|
2724
|
+
* cached-context rebuild as setColor, keyed on the new name instead of a new colour. */
|
|
2725
|
+
setIcon(name) {
|
|
2726
|
+
if (name === this._iconName)
|
|
2727
|
+
return;
|
|
2728
|
+
this._iconName = name;
|
|
2729
|
+
this.gfx.context = context(name, this._color);
|
|
2373
2730
|
}
|
|
2374
2731
|
setSize(size) {
|
|
2375
2732
|
if (size === this._size)
|
|
@@ -3101,6 +3458,11 @@ class BottomBar extends pixi_js.Container {
|
|
|
3101
3458
|
spin;
|
|
3102
3459
|
autoBtn;
|
|
3103
3460
|
turboBtn;
|
|
3461
|
+
menuBtn;
|
|
3462
|
+
/** The menu's PLATE, in LOCAL coordinates relative to `inner` — the continuous dark panel (wide)
|
|
3463
|
+
* or the controls row (mobile). Set at the point `applyFit()`/`applyFitMobile()` compute it;
|
|
3464
|
+
* `menuPlate()` converts it to screen space lazily (see that method's doc comment for why). */
|
|
3465
|
+
plateRect = null;
|
|
3104
3466
|
constructor(host) {
|
|
3105
3467
|
super();
|
|
3106
3468
|
this.host = host;
|
|
@@ -3110,6 +3472,58 @@ class BottomBar extends pixi_js.Container {
|
|
|
3110
3472
|
else
|
|
3111
3473
|
this.buildWide();
|
|
3112
3474
|
}
|
|
3475
|
+
/** Screen-space rect of the burger — the menu popover's POINTER (the arrow's target only; see
|
|
3476
|
+
* `menuPlate` for what drives placement). `measureSize()` (the button's own nominal box, e.g.
|
|
3477
|
+
* 36×36) rather than the built-in `getSize()` (the glyph's ink bounds only) so a burger whose icon
|
|
3478
|
+
* doesn't fill its box still reports its true hit-box size; multiplied by `inner.scale` — `getSize`
|
|
3479
|
+
* /`measureSize` only reflect the node's OWN scale (always 1 here), not the ancestor `inner.scale`
|
|
3480
|
+
* the bar's whole fit-scale lives on, so the UNMULTIPLIED width/height would silently overstate the
|
|
3481
|
+
* burger's true on-screen footprint on a scaled-down bar and skew the arrow off-centre. */
|
|
3482
|
+
menuAnchor() {
|
|
3483
|
+
if (!this.menuBtn || this.menuBtn.destroyed)
|
|
3484
|
+
return null;
|
|
3485
|
+
const p = this.menuBtn.getGlobalPosition();
|
|
3486
|
+
const s = this.inner.scale.x;
|
|
3487
|
+
const size = this.menuBtn.measureSize();
|
|
3488
|
+
return { x: p.x, y: p.y, w: size.w * s, h: size.h * s };
|
|
3489
|
+
}
|
|
3490
|
+
/** Screen-space rect of the menu's PLATE — the continuous dark panel (wide) or the controls row
|
|
3491
|
+
* (mobile), NOT the burger itself and NOT (mobile) the info pill below it. Drives the popover's
|
|
3492
|
+
* x/y/maxH/below; the burger (`menuAnchor`) drives only the arrow. Resolved lazily on every call,
|
|
3493
|
+
* like `menuAnchor` — `PixiRenderer.renderBar()` destroys and rebuilds this BottomBar on every
|
|
3494
|
+
* resize and ~20 other state changes, so a value captured once would go stale. `plateRect` is
|
|
3495
|
+
* local to `inner`; `getGlobalPosition` + `inner.scale` convert it to screen space (`outer*` on the
|
|
3496
|
+
* mobile FlexBox and the wide panel's own drawn rect are both LOCAL sizes, unaffected by `inner`'s
|
|
3497
|
+
* ancestor scale, same reasoning as `menuAnchor` above). */
|
|
3498
|
+
menuPlate() {
|
|
3499
|
+
// Pixi v8's Container.destroy() nulls `_position`/`_scale`, so `inner.scale.x` /
|
|
3500
|
+
// `inner.getGlobalPosition()` on a destroyed bar throws — guard for symmetry with menuAnchor()
|
|
3501
|
+
// above, which already returns null once its button is destroyed. Not reachable today
|
|
3502
|
+
// (PixiRenderer.renderBar() destroys and reassigns `this.bar` synchronously, in the same call),
|
|
3503
|
+
// but the asymmetry is a trap for a future caller that holds a reference across a render.
|
|
3504
|
+
if (this.destroyed)
|
|
3505
|
+
return null;
|
|
3506
|
+
if (!this.plateRect)
|
|
3507
|
+
return null;
|
|
3508
|
+
const s = this.inner.scale.x;
|
|
3509
|
+
const origin = this.inner.getGlobalPosition();
|
|
3510
|
+
return {
|
|
3511
|
+
x: origin.x + this.plateRect.x * s,
|
|
3512
|
+
y: origin.y + this.plateRect.y * s,
|
|
3513
|
+
w: this.plateRect.w * s,
|
|
3514
|
+
h: this.plateRect.h * s,
|
|
3515
|
+
};
|
|
3516
|
+
}
|
|
3517
|
+
/** The scale factor the bar currently applies to itself (`inner.scale`) — shared with the menu
|
|
3518
|
+
* popover so its typography/padding/row-heights scale in lockstep with the bar's own chrome,
|
|
3519
|
+
* instead of ignoring the viewport like a fixed-local-size card would. */
|
|
3520
|
+
fitScale() {
|
|
3521
|
+
// Same destroyed guard as menuPlate()/menuAnchor() above, and the same neutral fallback a
|
|
3522
|
+
// scale factor should have (1 = no scaling) rather than throwing.
|
|
3523
|
+
if (this.destroyed)
|
|
3524
|
+
return 1;
|
|
3525
|
+
return this.inner.scale.x;
|
|
3526
|
+
}
|
|
3113
3527
|
// ── wide / landscape ──────────────────────────────────────────────────────
|
|
3114
3528
|
buildWide() {
|
|
3115
3529
|
const { state, tokens } = this.host;
|
|
@@ -3120,13 +3534,14 @@ class BottomBar extends pixi_js.Container {
|
|
|
3120
3534
|
this.buy = isBase ? (this.buildBuy(BUY_W, 13, 3) ?? undefined) : undefined;
|
|
3121
3535
|
// LEFT info group: menu · balance · (Total win) · (Win)
|
|
3122
3536
|
const left = new FlexBox({ direction: 'row', align: 'center', gap: ZONE_GAP });
|
|
3123
|
-
|
|
3537
|
+
this.menuBtn = new IconButton('menu', {
|
|
3124
3538
|
size: 36,
|
|
3125
3539
|
glyph: 30,
|
|
3126
3540
|
color: '#ffffff',
|
|
3127
3541
|
hover: tokens.accent,
|
|
3128
3542
|
onTap: () => this.host.actions.openMenu(),
|
|
3129
|
-
})
|
|
3543
|
+
});
|
|
3544
|
+
left.add(this.menuBtn);
|
|
3130
3545
|
if (!state.replay) {
|
|
3131
3546
|
const bal = readout(this.host, 'Balance', this.host.fmt(state.balance));
|
|
3132
3547
|
this.balanceValue = bal.valueText;
|
|
@@ -3315,6 +3730,7 @@ class BottomBar extends pixi_js.Container {
|
|
|
3315
3730
|
hover: tokens.accent,
|
|
3316
3731
|
onTap: () => this.host.actions.openMenu(),
|
|
3317
3732
|
});
|
|
3733
|
+
this.menuBtn = menu;
|
|
3318
3734
|
// autoplay is a base-mode control only — hidden in free spins / replay (matches the DOM bar)
|
|
3319
3735
|
if (isBase && config.features.autoplay) {
|
|
3320
3736
|
this.autoBtn = new IconButton('autoplay', {
|
|
@@ -3550,6 +3966,8 @@ class BottomBar extends pixi_js.Container {
|
|
|
3550
3966
|
this.panelBg.clear();
|
|
3551
3967
|
roundedPath(this.panelBg, panelX, SPIN_POP, panelRight - panelX, BAR_H, [12, 12, 12, 12]);
|
|
3552
3968
|
this.panelBg.fill(tokens.bar);
|
|
3969
|
+
// The menu's plate — the whole continuous dark panel, local to `inner` (see menuPlate()).
|
|
3970
|
+
this.plateRect = { x: panelX, y: SPIN_POP, w: panelRight - panelX, h: BAR_H };
|
|
3553
3971
|
if (this.buy)
|
|
3554
3972
|
this.buy.position.set(OUTER_PAD, panelCenterY - BUY_W / 2);
|
|
3555
3973
|
left.position.set(panelX + PANEL_PAD, panelCenterY - left.outerHeight / 2);
|
|
@@ -3582,6 +4000,18 @@ class BottomBar extends pixi_js.Container {
|
|
|
3582
4000
|
// SPIN hero), inflating the controls row so it overlaps the info row below it.
|
|
3583
4001
|
controls.setLayoutSize(rowW, M_CTRL_H);
|
|
3584
4002
|
info.setLayoutSize(rowW, M_INFO_H);
|
|
4003
|
+
// The menu's plate — the controls row (NOT the info pill below it), local to `inner`. Read from
|
|
4004
|
+
// `controls.outerWidth/outerHeight` (its own nominal box), NOT the FlexBox's own bounds (which
|
|
4005
|
+
// would include the SPIN/FS hero popping out both above AND below it — see menuPlate()'s doc
|
|
4006
|
+
// comment) — but the TOP edge is deliberately extended upward by `pop`, the same hero pop-out
|
|
4007
|
+
// amount reserved as `topPad` above, so the plate the popover math sees is the row's true visual
|
|
4008
|
+
// extent on the side that matters: without this, the card's bottom (only `gap` above the plate's
|
|
4009
|
+
// top) can clip the top ~(pop-gap)px of the hero's arc, since 62px M_CTRL_H is 11px shorter than
|
|
4010
|
+
// the 84px hero. The BOTTOM edge is left alone — the hero's symmetric under-pop is a separate,
|
|
4011
|
+
// unrelated concern (the info pill sits right below with its own small gap) and extending it too
|
|
4012
|
+
// would perturb the `below`-placement branch (spaceBelow) for no benefit. A no-op when `pop` is 0
|
|
4013
|
+
// (no hero shown — e.g. replay without free spins).
|
|
4014
|
+
this.plateRect = { x: 0, y: topPad - pop, w: controls.outerWidth, h: controls.outerHeight + pop };
|
|
3585
4015
|
const s = rowW > 0 ? Math.max(0.4, Math.min(1, avail / rowW)) : 1;
|
|
3586
4016
|
this.inner.scale.set(s);
|
|
3587
4017
|
this.inner.position.set((W - rowW * s) / 2, H - localBottom * s - M_PAD_BOTTOM);
|
|
@@ -3612,7 +4042,8 @@ class ScrollBox extends pixi_js.Container {
|
|
|
3612
4042
|
this.canvas = canvas;
|
|
3613
4043
|
this.addChild(this.content);
|
|
3614
4044
|
// maskG is added to the scene only while scrolling (see refresh) — a leftover unused mask
|
|
3615
|
-
// graphic renders as a white rect
|
|
4045
|
+
// graphic renders as a white rect. (Masking does NOT gate pointer events to the content, despite
|
|
4046
|
+
// what an earlier version of this comment claimed — see the correction in refresh() below.)
|
|
3616
4047
|
this.eventMode = 'static';
|
|
3617
4048
|
this.on('pointerdown', this.onDown);
|
|
3618
4049
|
this.on('globalpointermove', this.onMove);
|
|
@@ -3646,10 +4077,13 @@ class ScrollBox extends pixi_js.Container {
|
|
|
3646
4077
|
const b = this.content.getLocalBounds();
|
|
3647
4078
|
const contentH = b.height + b.y; // content laid out from y≈0 downward
|
|
3648
4079
|
this.maxScroll = Math.max(0, contentH - this.viewH);
|
|
3649
|
-
// Only clip + grab pointer/drag when the content actually overflows
|
|
3650
|
-
// pointer events to its children in Pixi v8
|
|
3651
|
-
//
|
|
3652
|
-
//
|
|
4080
|
+
// Only clip + grab pointer/drag when the content actually overflows. (An earlier version of this
|
|
4081
|
+
// comment claimed a masked container blocks pointer events to its children in Pixi v8 — that's
|
|
4082
|
+
// false: EventBoundary's hitPruneFn only prunes a point OUTSIDE the mask/hitArea, so interactive
|
|
4083
|
+
// children stay reachable anywhere inside the visible viewport; see tests/pixi/bet-picker-fit.test.ts
|
|
4084
|
+
// and tests/pixi/menu.test.ts, which hit-test an overflowing, masked list on purpose to prove it.
|
|
4085
|
+
// We still only mask + grab the pointer when scrollable, since an unmasked, passive box is
|
|
4086
|
+
// simpler and cheaper when there's nothing to clip or drag.)
|
|
3653
4087
|
const scrollable = this.maxScroll > 0;
|
|
3654
4088
|
if (scrollable) {
|
|
3655
4089
|
this.addChild(this.maskG);
|
|
@@ -3709,152 +4143,135 @@ class ScrollBox extends pixi_js.Container {
|
|
|
3709
4143
|
}
|
|
3710
4144
|
}
|
|
3711
4145
|
|
|
3712
|
-
|
|
3713
|
-
|
|
3714
|
-
|
|
3715
|
-
/** Small rounded icon nav button — the overlay header back/close and row chevrons.
|
|
3716
|
-
* `.ge-ov-nav`: 32×32, radius 9, plaque-dark bg, white icon, hover → glass bg + accent icon. */
|
|
3717
|
-
function navButton(host, iconName, onTap, size = 32) {
|
|
3718
|
-
const root = new pixi_js.Container();
|
|
3719
|
-
const bg = new pixi_js.Graphics();
|
|
3720
|
-
const draw = (hover) => {
|
|
3721
|
-
bg.clear();
|
|
3722
|
-
bg.roundRect(0, 0, size, size, 9);
|
|
3723
|
-
bg.fill(hover ? host.tokens.plaqueGlass : host.tokens.plaqueDark);
|
|
3724
|
-
};
|
|
3725
|
-
draw(false);
|
|
3726
|
-
const gs = Math.round(size * 0.5625); // glyph tracks the box (default 32 → 18, unchanged)
|
|
3727
|
-
const glyph = makeIcon(iconName, gs, '#ffffff');
|
|
3728
|
-
glyph.position.set((size - gs) / 2, (size - gs) / 2);
|
|
3729
|
-
root.addChild(bg, glyph);
|
|
3730
|
-
root.eventMode = 'static';
|
|
3731
|
-
root.cursor = 'pointer';
|
|
3732
|
-
root.hitArea = new pixi_js.Rectangle(0, 0, size, size);
|
|
3733
|
-
attachHover(root, () => {
|
|
3734
|
-
draw(true);
|
|
3735
|
-
glyph.setColor(host.tokens.accent);
|
|
3736
|
-
}, () => {
|
|
3737
|
-
draw(false);
|
|
3738
|
-
glyph.setColor('#ffffff');
|
|
3739
|
-
});
|
|
3740
|
-
attachPress(root, 0.92, onTap);
|
|
3741
|
-
return root;
|
|
3742
|
-
}
|
|
3743
|
-
/** Full-screen overlay: frosted dark veil, fixed header (title + back/close), scrolling body.
|
|
3744
|
-
* The body is rebuilt on resize so it reflows like the CSS overlay. */
|
|
3745
|
-
class Overlay extends pixi_js.Container {
|
|
4146
|
+
/** Light-dismiss popover: a transparent full-screen hit rect + a rounded card with an arrow.
|
|
4147
|
+
* No veil, no frosted snapshot — the game stays visible and unblurred behind it. */
|
|
4148
|
+
class Popover extends pixi_js.Container {
|
|
3746
4149
|
tag;
|
|
4150
|
+
dismissLayer = new pixi_js.Graphics();
|
|
4151
|
+
card = new pixi_js.Container();
|
|
4152
|
+
bg = new pixi_js.Graphics();
|
|
4153
|
+
arrow = new pixi_js.Graphics();
|
|
4154
|
+
scroll;
|
|
3747
4155
|
host;
|
|
3748
4156
|
opts;
|
|
3749
|
-
|
|
3750
|
-
|
|
3751
|
-
|
|
3752
|
-
|
|
3753
|
-
nav = new pixi_js.Container();
|
|
3754
|
-
w = 0;
|
|
3755
|
-
h = 0;
|
|
3756
|
-
headerH = 44;
|
|
3757
|
-
/** Expose the scroll box for keyboard/test access. */
|
|
3758
|
-
get scrollContent() { return this.scroll; }
|
|
4157
|
+
_cardX = 0;
|
|
4158
|
+
_cardY = 0;
|
|
4159
|
+
_cardW = 0;
|
|
4160
|
+
_arrowX = -1;
|
|
3759
4161
|
constructor(host, opts) {
|
|
3760
4162
|
super();
|
|
3761
4163
|
this.host = host;
|
|
3762
4164
|
this.opts = opts;
|
|
3763
4165
|
this.tag = opts.tag;
|
|
3764
4166
|
this.scroll = new ScrollBox(host.canvas);
|
|
3765
|
-
this.addChild(this.
|
|
3766
|
-
this.
|
|
4167
|
+
this.card.addChild(this.bg, this.arrow, this.scroll);
|
|
4168
|
+
this.addChild(this.dismissLayer, this.card);
|
|
4169
|
+
this.dismissLayer.eventMode = 'static';
|
|
4170
|
+
this.dismissLayer.on('pointertap', () => this.opts.onClose());
|
|
4171
|
+
// Taps on the card must not fall through to the dismiss layer.
|
|
4172
|
+
this.card.eventMode = 'static';
|
|
4173
|
+
// `e` itself is undefined when a caller (or test) emits the event with no payload, so guard the
|
|
4174
|
+
// property access, not just the call.
|
|
4175
|
+
this.card.on('pointertap', (e) => e?.stopPropagation?.());
|
|
3767
4176
|
this.resize(host.screenW, host.screenH);
|
|
3768
4177
|
}
|
|
4178
|
+
get cardX() { return this._cardX; }
|
|
4179
|
+
get cardY() { return this._cardY; }
|
|
4180
|
+
get cardWidth() { return this._cardW; }
|
|
4181
|
+
get arrowX() { return this._arrowX; }
|
|
4182
|
+
get arrowVisible() { return this.arrow.visible; }
|
|
3769
4183
|
resize(w, h) {
|
|
3770
|
-
this.
|
|
3771
|
-
this.h
|
|
3772
|
-
|
|
3773
|
-
|
|
3774
|
-
|
|
3775
|
-
|
|
3776
|
-
|
|
3777
|
-
|
|
3778
|
-
|
|
3779
|
-
this
|
|
3780
|
-
|
|
3781
|
-
|
|
3782
|
-
|
|
3783
|
-
|
|
3784
|
-
|
|
3785
|
-
//
|
|
3786
|
-
|
|
3787
|
-
|
|
3788
|
-
|
|
3789
|
-
|
|
3790
|
-
|
|
3791
|
-
const
|
|
3792
|
-
|
|
3793
|
-
|
|
3794
|
-
|
|
3795
|
-
|
|
3796
|
-
|
|
3797
|
-
|
|
3798
|
-
|
|
3799
|
-
|
|
3800
|
-
title.position.set(this.w / 2, this.headerH / 2 + pad / 2);
|
|
3801
|
-
left.position.set(pad, (this.headerH - 32) / 2 + pad / 2);
|
|
3802
|
-
close.position.set(this.w - 32 - pad, (this.headerH - 32) / 2 + pad / 2);
|
|
3803
|
-
this.header.addChild(title, left, close);
|
|
3804
|
-
}
|
|
3805
|
-
layoutBody() {
|
|
3806
|
-
const top = this.headerH + 6;
|
|
3807
|
-
const sidePad = clamp(16, 4 * (this.w / 100), 24);
|
|
3808
|
-
const vPad = clamp(6, 2 * (this.h / 100), 16);
|
|
3809
|
-
const bodyW = Math.min(800, this.w - sidePad * 2);
|
|
3810
|
-
this.scroll.position.set(0, top);
|
|
3811
|
-
this.scroll.setViewport(this.w, this.h - top);
|
|
3812
|
-
this.scroll.content.removeChildren().forEach((c) => c.destroy({ children: true }));
|
|
3813
|
-
const content = this.opts.build(bodyW);
|
|
4184
|
+
this.dismissLayer.clear();
|
|
4185
|
+
this.dismissLayer.rect(0, 0, w, h).fill({ color: 0x000000, alpha: 0 });
|
|
4186
|
+
this.dismissLayer.hitArea = new pixi_js.Rectangle(0, 0, w, h);
|
|
4187
|
+
const s = this.opts.scale?.() ?? 1;
|
|
4188
|
+
const pad = 8;
|
|
4189
|
+
// Width is content-driven (spec: clamped to [220, min(320, surfaceWidth-16)]), so the real
|
|
4190
|
+
// content has to be measured before we know the final width to lay it out at. Probe-build once
|
|
4191
|
+
// at the SMALLEST allowed inner width purely to measure natural size, then throw that copy away
|
|
4192
|
+
// and build the kept one at the resolved final width. Measured in LOCAL (unscaled) units, like
|
|
4193
|
+
// every other Pixi size in this file — `s` only converts to screen units where placement needs
|
|
4194
|
+
// it (the card carries the scale as a single transform, same as the DOM's card).
|
|
4195
|
+
//
|
|
4196
|
+
// The probe deliberately measures at the MINIMUM, not the maximum: a decorative row (the menu's
|
|
4197
|
+
// separator) draws its divider line at exactly the width `build()` is called with — it has no
|
|
4198
|
+
// content-driven size of its own, unlike every real row, which ignores that parameter and sizes
|
|
4199
|
+
// from its icon/label/control regardless. Probing at the maximum would make that separator line
|
|
4200
|
+
// alone measure near-maximum and dominate `naturalWidth`, pegging the card at ~maxW for every
|
|
4201
|
+
// menu that has a separator — which the default menu always does. Probing at the minimum cannot
|
|
4202
|
+
// distort the result the other way: content narrower than the probe still clamps to minW either
|
|
4203
|
+
// way (nothing above changes), and content wider than the probe always wins the max() the layout
|
|
4204
|
+
// takes over row widths, so real content still drives growth past minW correctly.
|
|
4205
|
+
const probeW = POPOVER.minW - pad * 2;
|
|
4206
|
+
const probe = this.opts.build(probeW);
|
|
4207
|
+
const measured = probe instanceof FlexBox ? probe.measureSize().w : probe.getSize().width;
|
|
4208
|
+
probe.destroy({ children: true });
|
|
4209
|
+
// Resolve the ON-SCREEN width (screen units, clamped against the surface), then convert back to
|
|
4210
|
+
// LOCAL for the actual content layout — mirrors the DOM's naturalW·s → resolvedW → style.width÷s.
|
|
4211
|
+
const screenW = popoverWidth(w, (measured + pad * 2) * s);
|
|
4212
|
+
const localW = s > 0 ? screenW / s : screenW;
|
|
4213
|
+
const content = this.opts.build(localW - pad * 2);
|
|
3814
4214
|
if (content instanceof FlexBox)
|
|
3815
|
-
content.setLayoutSize(
|
|
3816
|
-
content.
|
|
4215
|
+
content.setLayoutSize(localW - pad * 2, undefined);
|
|
4216
|
+
const contentH = content.getSize().height; // local units
|
|
4217
|
+
// The plate falls back to the pointer when it can't be resolved (no distinct plaque), and to the
|
|
4218
|
+
// centred/arrow-less layout when neither resolves — placePopover itself already defaults the
|
|
4219
|
+
// ARROW to `pointer ?? plate`, so passing the pointer through unconditionally is enough there.
|
|
4220
|
+
// A DEGENERATE (fully zero-sized) plate counts as unresolved too, matching the DOM renderer's
|
|
4221
|
+
// rectOf(): `??` only falls through on null/undefined, so a real-but-{w:0,h:0} rect (e.g. read
|
|
4222
|
+
// before the bar's first layout pass) would otherwise silently win over a perfectly good pointer.
|
|
4223
|
+
const pointerRect = this.opts.pointer?.() ?? null;
|
|
4224
|
+
const rawPlate = this.opts.plate();
|
|
4225
|
+
const plateRect = rawPlate && !(rawPlate.w <= 0 && rawPlate.h <= 0) ? rawPlate : pointerRect;
|
|
4226
|
+
const p = placePopover(plateRect, { w, h }, { w: screenW, h: (contentH + pad * 2) * s }, pointerRect);
|
|
4227
|
+
const maxHLocal = s > 0 ? p.maxH / s : p.maxH;
|
|
4228
|
+
const cardH = Math.min(contentH + pad * 2, maxHLocal); // local units
|
|
4229
|
+
this.scroll.content.removeChildren().forEach((c) => c.destroy({ children: true }));
|
|
4230
|
+
this.scroll.position.set(pad, pad);
|
|
4231
|
+
this.scroll.setViewport(localW - pad * 2, cardH - pad * 2);
|
|
3817
4232
|
this.scroll.content.addChild(content);
|
|
3818
4233
|
this.scroll.refresh();
|
|
3819
|
-
|
|
3820
|
-
|
|
4234
|
+
this.bg.clear();
|
|
4235
|
+
this.bg.roundRect(0, 0, localW, cardH, 18);
|
|
4236
|
+
this.bg.fill(this.host.tokens.plaqueDark);
|
|
4237
|
+
// Arrow: a 14×7 triangle (local units — it lives inside the scaled card) on the edge that faces
|
|
4238
|
+
// the plate.
|
|
4239
|
+
this.arrow.clear();
|
|
4240
|
+
this.arrow.visible = p.arrowX >= 0;
|
|
4241
|
+
if (this.arrow.visible) {
|
|
4242
|
+
const arrowXLocal = s > 0 ? p.arrowX / s : p.arrowX;
|
|
4243
|
+
const edge = p.below ? 0 : cardH; // the card edge the arrow sits on
|
|
4244
|
+
const tip = p.below ? -7 : cardH + 7; // the tip, pointing at the pointer (or the plate)
|
|
4245
|
+
this.arrow.moveTo(arrowXLocal - 7, edge);
|
|
4246
|
+
this.arrow.lineTo(arrowXLocal + 7, edge);
|
|
4247
|
+
this.arrow.lineTo(arrowXLocal, tip);
|
|
4248
|
+
this.arrow.fill(this.host.tokens.plaqueDark);
|
|
4249
|
+
}
|
|
4250
|
+
// The card carries the scale as ONE transform around its own (0,0) local origin — equivalent to
|
|
4251
|
+
// the DOM's transform-origin:top left — so `p.x`/`p.y` (screen units) remain its visual top-left
|
|
4252
|
+
// regardless of `s`, and every local size above (background rect, scroll viewport, arrow) scales
|
|
4253
|
+
// with it automatically.
|
|
4254
|
+
this.card.scale.set(s);
|
|
4255
|
+
this.card.position.set(p.x, p.y);
|
|
4256
|
+
this._cardX = p.x;
|
|
4257
|
+
this._cardY = p.y;
|
|
4258
|
+
this._cardW = screenW;
|
|
4259
|
+
this._arrowX = p.arrowX;
|
|
4260
|
+
}
|
|
4261
|
+
/** Arrow keys scroll a long list; everything else (Escape included) goes to the controller. */
|
|
3821
4262
|
onKey(e) {
|
|
3822
|
-
|
|
3823
|
-
|
|
3824
|
-
|
|
3825
|
-
|
|
3826
|
-
|
|
3827
|
-
|
|
3828
|
-
|
|
3829
|
-
case 'ArrowUp':
|
|
3830
|
-
this.scroll.scrollBy(-lineStep);
|
|
3831
|
-
return true;
|
|
3832
|
-
case 'PageDown':
|
|
3833
|
-
this.scroll.scrollBy(pageStep);
|
|
3834
|
-
return true;
|
|
3835
|
-
case 'PageUp':
|
|
3836
|
-
this.scroll.scrollBy(-pageStep);
|
|
3837
|
-
return true;
|
|
3838
|
-
case 'Space':
|
|
3839
|
-
if (e.shiftKey) {
|
|
3840
|
-
this.scroll.scrollBy(-pageStep);
|
|
3841
|
-
}
|
|
3842
|
-
else {
|
|
3843
|
-
this.scroll.scrollBy(pageStep);
|
|
3844
|
-
}
|
|
3845
|
-
return true;
|
|
3846
|
-
case 'Home':
|
|
3847
|
-
this.scroll.scrollBy(-999999);
|
|
3848
|
-
return true;
|
|
3849
|
-
case 'End':
|
|
3850
|
-
this.scroll.scrollBy(999999);
|
|
3851
|
-
return true;
|
|
3852
|
-
default:
|
|
3853
|
-
return false;
|
|
4263
|
+
if (e.code === 'ArrowDown') {
|
|
4264
|
+
this.scroll.scrollBy(40);
|
|
4265
|
+
return true;
|
|
4266
|
+
}
|
|
4267
|
+
if (e.code === 'ArrowUp') {
|
|
4268
|
+
this.scroll.scrollBy(-40);
|
|
4269
|
+
return true;
|
|
3854
4270
|
}
|
|
4271
|
+
return false;
|
|
3855
4272
|
}
|
|
3856
4273
|
fit() {
|
|
3857
|
-
|
|
4274
|
+
this.resize(this.host.screenW, this.host.screenH);
|
|
3858
4275
|
}
|
|
3859
4276
|
onRemove() {
|
|
3860
4277
|
this.scroll.destroy({ children: true });
|
|
@@ -3980,6 +4397,49 @@ class Slider extends pixi_js.Container {
|
|
|
3980
4397
|
return { w: this.w, h: 24 };
|
|
3981
4398
|
}
|
|
3982
4399
|
}
|
|
4400
|
+
/** Pill switch — the Pixi twin of the DOM `.ge-toggle`. 42×24, knob 20, accent when on. */
|
|
4401
|
+
class Toggle extends pixi_js.Container {
|
|
4402
|
+
track = new pixi_js.Graphics();
|
|
4403
|
+
knob = new pixi_js.Graphics();
|
|
4404
|
+
_value;
|
|
4405
|
+
onChange;
|
|
4406
|
+
accent;
|
|
4407
|
+
offFill;
|
|
4408
|
+
constructor(value, onChange, accent = '#8b5cf6', off = 'rgba(255,255,255,.22)') {
|
|
4409
|
+
super();
|
|
4410
|
+
this._value = value;
|
|
4411
|
+
this.onChange = onChange;
|
|
4412
|
+
this.accent = accent;
|
|
4413
|
+
this.offFill = off;
|
|
4414
|
+
this.addChild(this.track, this.knob);
|
|
4415
|
+
this.eventMode = 'static';
|
|
4416
|
+
this.cursor = 'pointer';
|
|
4417
|
+
this.hitArea = new pixi_js.Rectangle(0, 0, 42, 24);
|
|
4418
|
+
this.on('pointertap', () => this.onChange(!this._value));
|
|
4419
|
+
this.paint();
|
|
4420
|
+
}
|
|
4421
|
+
get value() {
|
|
4422
|
+
return this._value;
|
|
4423
|
+
}
|
|
4424
|
+
setValue(v) {
|
|
4425
|
+
this._value = v;
|
|
4426
|
+
this.paint();
|
|
4427
|
+
}
|
|
4428
|
+
paint() {
|
|
4429
|
+
this.track.clear();
|
|
4430
|
+
this.track.roundRect(0, 0, 42, 24, 12);
|
|
4431
|
+
this.track.fill(this._value ? this.accent : this.offFill);
|
|
4432
|
+
this.knob.clear();
|
|
4433
|
+
this.knob.circle(this._value ? 30 : 12, 12, 10);
|
|
4434
|
+
this.knob.fill('#ffffff');
|
|
4435
|
+
}
|
|
4436
|
+
measureSize() {
|
|
4437
|
+
return { w: 42, h: 24 };
|
|
4438
|
+
}
|
|
4439
|
+
setLayoutSize() {
|
|
4440
|
+
/* fixed size */
|
|
4441
|
+
}
|
|
4442
|
+
}
|
|
3983
4443
|
/** Picker chip — `.ge-chip`. Selected = accent bg + accent border. */
|
|
3984
4444
|
class Chip extends pixi_js.Container {
|
|
3985
4445
|
id;
|
|
@@ -4028,112 +4488,297 @@ class Chip extends pixi_js.Container {
|
|
|
4028
4488
|
}
|
|
4029
4489
|
}
|
|
4030
4490
|
|
|
4031
|
-
/**
|
|
4032
|
-
|
|
4033
|
-
|
|
4034
|
-
|
|
4035
|
-
|
|
4491
|
+
/** The bar menu as a Pixi popover. Same rows, same order as the DOM — both come from resolveMenu.
|
|
4492
|
+
*
|
|
4493
|
+
* `getAnchor` (the burger — the arrow's POINTER), `getPlate` (the bar's plaque — drives placement)
|
|
4494
|
+
* and `getScale` (the bar's own fit-scale) are all FUNCTIONS, resolved lazily on every reposition —
|
|
4495
|
+
* never a captured `BottomBar` instance. `PixiRenderer.renderBar()` destroys and rebuilds the
|
|
4496
|
+
* BottomBar on every resize AND on ~20 other state changes, in the SAME resize handler that then
|
|
4497
|
+
* repositions this popover. A captured instance would already be destroyed by the time `resize()`
|
|
4498
|
+
* next runs, so `menuAnchor()`/`menuPlate()` on it would return `null` and the card would silently
|
|
4499
|
+
* recentre with its arrow hidden — the exact bug the DOM renderer shipped and fixed the same way
|
|
4500
|
+
* (see `html/Menu.ts`'s plate/pointer callbacks). Passing getters means every call reads whichever
|
|
4501
|
+
* bar is CURRENT. `getPlate`/`getScale` are optional so every pre-existing caller (which only ever
|
|
4502
|
+
* passed `getAnchor`) keeps behaving exactly as it did before the plate/pointer/scale split. */
|
|
4503
|
+
function openMenu(host, getAnchor, getPlate, getScale) {
|
|
4504
|
+
const updaters = {};
|
|
4505
|
+
const layer = new Popover(host, {
|
|
4506
|
+
tag: 'menu',
|
|
4507
|
+
plate: () => getPlate?.() ?? null,
|
|
4508
|
+
pointer: () => getAnchor?.() ?? null,
|
|
4509
|
+
scale: () => getScale?.() ?? 1,
|
|
4036
4510
|
onClose: () => host.closeLayer(),
|
|
4037
|
-
build: (
|
|
4511
|
+
build: (width) => {
|
|
4512
|
+
const col = new FlexBox({ direction: 'column', align: 'stretch', gap: 6 });
|
|
4513
|
+
for (const row of resolveMenu(host))
|
|
4514
|
+
col.add(buildRow(host, row, width, updaters));
|
|
4515
|
+
return col;
|
|
4516
|
+
},
|
|
4038
4517
|
});
|
|
4518
|
+
host.setMenuRefresh((id, v) => updaters[id]?.(v));
|
|
4519
|
+
return layer;
|
|
4520
|
+
}
|
|
4521
|
+
function label(text) {
|
|
4522
|
+
return makeText(text, { size: 13, weight: '600', color: '#ffffff' });
|
|
4039
4523
|
}
|
|
4040
|
-
function
|
|
4041
|
-
const
|
|
4042
|
-
|
|
4043
|
-
|
|
4044
|
-
|
|
4045
|
-
|
|
4046
|
-
|
|
4047
|
-
|
|
4048
|
-
color: host.tokens.plaqueLabel,
|
|
4049
|
-
hover: host.tokens.accent,
|
|
4050
|
-
activeColor: '#ffffff',
|
|
4051
|
-
active: soundOn0,
|
|
4052
|
-
onTap: () => host.setSound?.(!(host.soundOn ?? true)),
|
|
4524
|
+
function rowBox(host, name, column = false) {
|
|
4525
|
+
const box = new FlexBox({
|
|
4526
|
+
direction: column ? 'column' : 'row',
|
|
4527
|
+
align: column ? 'stretch' : 'center',
|
|
4528
|
+
gap: column ? 8 : 10,
|
|
4529
|
+
padding: { top: 10, bottom: 10, left: 12, right: 12 },
|
|
4530
|
+
minHeight: column ? undefined : 44,
|
|
4531
|
+
background: { fill: host.tokens.plaqueGlass, radius: 14 },
|
|
4053
4532
|
});
|
|
4054
|
-
|
|
4055
|
-
|
|
4056
|
-
|
|
4057
|
-
|
|
4058
|
-
|
|
4059
|
-
|
|
4533
|
+
box.label = name;
|
|
4534
|
+
return box;
|
|
4535
|
+
}
|
|
4536
|
+
function buildRow(host, row, width, updaters) {
|
|
4537
|
+
if (row.kind === 'separator') {
|
|
4538
|
+
const sep = new pixi_js.Container();
|
|
4539
|
+
sep.label = 'menu-sep';
|
|
4540
|
+
const line = new pixi_js.Graphics().rect(4, 6, width - 8, 1).fill(host.tokens.plaqueLine);
|
|
4541
|
+
line.alpha = 0.5;
|
|
4542
|
+
sep.addChild(line);
|
|
4543
|
+
return sep;
|
|
4544
|
+
}
|
|
4545
|
+
if (row.kind === 'button') {
|
|
4546
|
+
const box = rowBox(host, `menu-row-${row.id}`);
|
|
4547
|
+
if (row.icon)
|
|
4548
|
+
box.add(makeIcon(row.icon, 20, '#ffffff'));
|
|
4549
|
+
const text = label(row.label);
|
|
4550
|
+
box.add(text);
|
|
4551
|
+
box.add(new Spacer(), { grow: 1 });
|
|
4552
|
+
if (row.chevron)
|
|
4553
|
+
box.add(makeIcon('chevronRight', 16, host.tokens.muted));
|
|
4554
|
+
if (!row.disabled) {
|
|
4555
|
+
box.setInteractive(true);
|
|
4556
|
+
box.on('pointertap', () => {
|
|
4557
|
+
host.closeLayer();
|
|
4558
|
+
row.select();
|
|
4559
|
+
});
|
|
4560
|
+
attachHover(box, () => { box.setBgFill(host.tokens.plaqueGlassHover); text.style.fill = host.tokens.accent; }, () => { box.setBgFill(host.tokens.plaqueGlass); text.style.fill = '#ffffff'; });
|
|
4561
|
+
}
|
|
4562
|
+
else {
|
|
4563
|
+
box.alpha = 0.5;
|
|
4564
|
+
}
|
|
4565
|
+
return box;
|
|
4566
|
+
}
|
|
4567
|
+
if (row.kind === 'toggle') {
|
|
4568
|
+
const box = rowBox(host, `menu-row-${row.id}`);
|
|
4569
|
+
const glyph = row.icon(row.get());
|
|
4570
|
+
const iconNode = glyph ? makeIcon(glyph, 20, '#ffffff') : null;
|
|
4571
|
+
if (iconNode)
|
|
4572
|
+
box.add(iconNode);
|
|
4573
|
+
box.add(label(row.label));
|
|
4574
|
+
box.add(new Spacer(), { grow: 1 });
|
|
4575
|
+
// Disabled: neutralise the write-through at the source (a no-op onChange) rather than relying
|
|
4576
|
+
// solely on eventMode — Toggle wires its own pointertap listener unconditionally in its
|
|
4577
|
+
// constructor, so a stray direct emit must still be harmless, not just unreachable by real hits.
|
|
4578
|
+
const toggle = new Toggle(row.get(), row.disabled ? () => { } : (v) => row.set(v), host.tokens.accent, host.tokens.plaqueLine);
|
|
4579
|
+
box.add(toggle);
|
|
4580
|
+
updaters[row.id] = (v) => {
|
|
4581
|
+
const on = v === true;
|
|
4582
|
+
toggle.setValue(on);
|
|
4583
|
+
const next = row.icon(on);
|
|
4584
|
+
if (iconNode && next)
|
|
4585
|
+
iconNode.setIcon(next);
|
|
4586
|
+
};
|
|
4587
|
+
if (row.disabled) {
|
|
4588
|
+
box.alpha = 0.5;
|
|
4589
|
+
toggle.eventMode = 'none'; // dimmed + inert — mirrors the button branch's disabled treatment
|
|
4590
|
+
}
|
|
4591
|
+
return box;
|
|
4592
|
+
}
|
|
4593
|
+
const box = rowBox(host, `menu-row-${row.id}`, true);
|
|
4594
|
+
const head = new FlexBox({ direction: 'row', align: 'center' });
|
|
4595
|
+
const value = makeText(row.format(row.get()), { size: 12, weight: '700', color: host.tokens.plaqueLabel });
|
|
4596
|
+
head.add(label(row.label));
|
|
4597
|
+
head.add(new Spacer(), { grow: 1 });
|
|
4598
|
+
head.add(value);
|
|
4599
|
+
// Slider works in 0..1; map to the row's declared bounds, snapping to the MIN-anchored lattice
|
|
4600
|
+
// (min + k·step). Snapping to a bare multiple of step instead (Math.round(raw/step)*step) drifts
|
|
4601
|
+
// off `min` whenever min isn't itself a multiple of step — the common case, since the default step
|
|
4602
|
+
// is (max-min)/20: e.g. min:1,max:10 gives step 0.45, and the bare-multiple formula would emit 0.9
|
|
4603
|
+
// at the far left, BELOW the declared min. Clamp guards any float overshoot past either end.
|
|
4604
|
+
const toUnit = (v) => (row.max === row.min ? 0 : (v - row.min) / (row.max - row.min));
|
|
4605
|
+
const fromUnit = (u) => {
|
|
4606
|
+
const raw = row.min + u * (row.max - row.min);
|
|
4607
|
+
const snapped = row.min + Math.round((raw - row.min) / row.step) * row.step;
|
|
4608
|
+
return Math.max(row.min, Math.min(row.max, snapped));
|
|
4609
|
+
};
|
|
4610
|
+
// Disabled: same reasoning as the toggle branch above — a no-op onInput, not just eventMode.
|
|
4611
|
+
const slider = new Slider(host, toUnit(row.get()), row.disabled ? () => { } : (u) => {
|
|
4612
|
+
const v = fromUnit(u);
|
|
4613
|
+
value.text = row.format(v);
|
|
4614
|
+
head.layout(); // the readout's text just changed width (e.g. "5%" → "100%") — reposition it
|
|
4615
|
+
row.set(v);
|
|
4060
4616
|
});
|
|
4061
|
-
|
|
4062
|
-
|
|
4063
|
-
|
|
4064
|
-
|
|
4065
|
-
|
|
4066
|
-
|
|
4067
|
-
|
|
4068
|
-
|
|
4069
|
-
|
|
4070
|
-
|
|
4071
|
-
|
|
4072
|
-
|
|
4073
|
-
|
|
4074
|
-
col.add(infoRow);
|
|
4075
|
-
return col;
|
|
4617
|
+
updaters[row.id] = (v) => {
|
|
4618
|
+
const n = Number(v);
|
|
4619
|
+
value.text = row.format(n);
|
|
4620
|
+
head.layout();
|
|
4621
|
+
slider.setValue(toUnit(n));
|
|
4622
|
+
};
|
|
4623
|
+
box.add(head);
|
|
4624
|
+
box.add(slider);
|
|
4625
|
+
if (row.disabled) {
|
|
4626
|
+
box.alpha = 0.5;
|
|
4627
|
+
slider.eventMode = 'none';
|
|
4628
|
+
}
|
|
4629
|
+
return box;
|
|
4076
4630
|
}
|
|
4077
|
-
|
|
4078
|
-
|
|
4631
|
+
|
|
4632
|
+
function clamp(min, pref, max) {
|
|
4633
|
+
return Math.max(min, Math.min(max, pref));
|
|
4079
4634
|
}
|
|
4080
|
-
/**
|
|
4081
|
-
|
|
4082
|
-
|
|
4083
|
-
|
|
4084
|
-
|
|
4085
|
-
|
|
4086
|
-
|
|
4087
|
-
|
|
4088
|
-
|
|
4089
|
-
|
|
4090
|
-
|
|
4635
|
+
/** Small rounded icon nav button — the overlay header back/close and row chevrons.
|
|
4636
|
+
* `.ge-ov-nav`: 32×32, radius 9, plaque-dark bg, white icon, hover → glass bg + accent icon. */
|
|
4637
|
+
function navButton(host, iconName, onTap, size = 32) {
|
|
4638
|
+
const root = new pixi_js.Container();
|
|
4639
|
+
const bg = new pixi_js.Graphics();
|
|
4640
|
+
const draw = (hover) => {
|
|
4641
|
+
bg.clear();
|
|
4642
|
+
bg.roundRect(0, 0, size, size, 9);
|
|
4643
|
+
bg.fill(hover ? host.tokens.plaqueGlass : host.tokens.plaqueDark);
|
|
4644
|
+
};
|
|
4645
|
+
draw(false);
|
|
4646
|
+
const gs = Math.round(size * 0.5625); // glyph tracks the box (default 32 → 18, unchanged)
|
|
4647
|
+
const glyph = makeIcon(iconName, gs, '#ffffff');
|
|
4648
|
+
glyph.position.set((size - gs) / 2, (size - gs) / 2);
|
|
4649
|
+
root.addChild(bg, glyph);
|
|
4650
|
+
root.eventMode = 'static';
|
|
4651
|
+
root.cursor = 'pointer';
|
|
4652
|
+
root.hitArea = new pixi_js.Rectangle(0, 0, size, size);
|
|
4653
|
+
attachHover(root, () => {
|
|
4654
|
+
draw(true);
|
|
4655
|
+
glyph.setColor(host.tokens.accent);
|
|
4656
|
+
}, () => {
|
|
4657
|
+
draw(false);
|
|
4658
|
+
glyph.setColor('#ffffff');
|
|
4091
4659
|
});
|
|
4092
|
-
|
|
4093
|
-
|
|
4094
|
-
|
|
4095
|
-
|
|
4096
|
-
|
|
4097
|
-
|
|
4098
|
-
|
|
4099
|
-
|
|
4100
|
-
|
|
4101
|
-
|
|
4102
|
-
|
|
4103
|
-
|
|
4104
|
-
|
|
4105
|
-
|
|
4106
|
-
|
|
4660
|
+
attachPress(root, 0.92, onTap);
|
|
4661
|
+
return root;
|
|
4662
|
+
}
|
|
4663
|
+
/** Full-screen overlay: frosted dark veil, fixed header (title + back/close), scrolling body.
|
|
4664
|
+
* The body is rebuilt on resize so it reflows like the CSS overlay. */
|
|
4665
|
+
class Overlay extends pixi_js.Container {
|
|
4666
|
+
tag;
|
|
4667
|
+
host;
|
|
4668
|
+
opts;
|
|
4669
|
+
veil = new pixi_js.Graphics();
|
|
4670
|
+
header = new pixi_js.Container();
|
|
4671
|
+
scroll;
|
|
4672
|
+
titleNode = new pixi_js.Container();
|
|
4673
|
+
nav = new pixi_js.Container();
|
|
4674
|
+
w = 0;
|
|
4675
|
+
h = 0;
|
|
4676
|
+
headerH = 44;
|
|
4677
|
+
/** Expose the scroll box for keyboard/test access. */
|
|
4678
|
+
get scrollContent() { return this.scroll; }
|
|
4679
|
+
constructor(host, opts) {
|
|
4680
|
+
super();
|
|
4681
|
+
this.host = host;
|
|
4682
|
+
this.opts = opts;
|
|
4683
|
+
this.tag = opts.tag;
|
|
4684
|
+
this.scroll = new ScrollBox(host.canvas);
|
|
4685
|
+
this.addChild(this.veil, this.scroll, this.header);
|
|
4686
|
+
this.veil.eventMode = 'static'; // swallow clicks to the game behind
|
|
4687
|
+
this.resize(host.screenW, host.screenH);
|
|
4688
|
+
}
|
|
4689
|
+
resize(w, h) {
|
|
4690
|
+
this.w = w;
|
|
4691
|
+
this.h = h;
|
|
4692
|
+
const vh = h / 100;
|
|
4693
|
+
this.headerH = clamp(40, 6.4 * vh, 52);
|
|
4694
|
+
// veil
|
|
4695
|
+
this.veil.clear();
|
|
4696
|
+
this.veil.rect(0, 0, w, h);
|
|
4697
|
+
this.veil.fill(this.host.tokens.backdrop);
|
|
4698
|
+
this.veil.hitArea = new pixi_js.Rectangle(0, 0, w, h);
|
|
4699
|
+
this.buildHeader();
|
|
4700
|
+
this.layoutBody();
|
|
4701
|
+
}
|
|
4702
|
+
buildHeader() {
|
|
4703
|
+
this.header.removeChildren().forEach((c) => c.destroy({ children: true }));
|
|
4704
|
+
const pad = 10;
|
|
4705
|
+
// back or spacer (left), centred title, close (right)
|
|
4706
|
+
const left = this.opts.onBack
|
|
4707
|
+
? navButton(this.host, 'back', () => this.opts.onBack())
|
|
4708
|
+
: new pixi_js.Container();
|
|
4709
|
+
const close = navButton(this.host, 'close', () => this.opts.onClose());
|
|
4710
|
+
const titleSize = clamp(13, 2.6 * (this.h / 100), 16);
|
|
4711
|
+
const title = makeText(this.opts.title, {
|
|
4712
|
+
size: titleSize,
|
|
4713
|
+
weight: '800',
|
|
4714
|
+
color: '#ffffff',
|
|
4715
|
+
letterSpacing: titleSize * 0.04,
|
|
4716
|
+
upper: true,
|
|
4717
|
+
align: 'center',
|
|
4107
4718
|
});
|
|
4719
|
+
title.anchor.set(0.5);
|
|
4720
|
+
title.position.set(this.w / 2, this.headerH / 2 + pad / 2);
|
|
4721
|
+
left.position.set(pad, (this.headerH - 32) / 2 + pad / 2);
|
|
4722
|
+
close.position.set(this.w - 32 - pad, (this.headerH - 32) / 2 + pad / 2);
|
|
4723
|
+
this.header.addChild(title, left, close);
|
|
4724
|
+
}
|
|
4725
|
+
layoutBody() {
|
|
4726
|
+
const top = this.headerH + 6;
|
|
4727
|
+
const sidePad = clamp(16, 4 * (this.w / 100), 24);
|
|
4728
|
+
const vPad = clamp(6, 2 * (this.h / 100), 16);
|
|
4729
|
+
const bodyW = Math.min(800, this.w - sidePad * 2);
|
|
4730
|
+
this.scroll.position.set(0, top);
|
|
4731
|
+
this.scroll.setViewport(this.w, this.h - top);
|
|
4732
|
+
this.scroll.content.removeChildren().forEach((c) => c.destroy({ children: true }));
|
|
4733
|
+
const content = this.opts.build(bodyW);
|
|
4734
|
+
if (content instanceof FlexBox)
|
|
4735
|
+
content.setLayoutSize(bodyW, undefined);
|
|
4736
|
+
content.position.set((this.w - bodyW) / 2, vPad);
|
|
4737
|
+
this.scroll.content.addChild(content);
|
|
4738
|
+
this.scroll.refresh();
|
|
4739
|
+
}
|
|
4740
|
+
/** Handle keyboard navigation while this overlay is the top layer. */
|
|
4741
|
+
onKey(e) {
|
|
4742
|
+
const viewH = this.h - (this.headerH + 6); // body viewport height
|
|
4743
|
+
const lineStep = 60;
|
|
4744
|
+
const pageStep = Math.floor(viewH * 0.9);
|
|
4745
|
+
switch (e.code) {
|
|
4746
|
+
case 'ArrowDown':
|
|
4747
|
+
this.scroll.scrollBy(lineStep);
|
|
4748
|
+
return true;
|
|
4749
|
+
case 'ArrowUp':
|
|
4750
|
+
this.scroll.scrollBy(-lineStep);
|
|
4751
|
+
return true;
|
|
4752
|
+
case 'PageDown':
|
|
4753
|
+
this.scroll.scrollBy(pageStep);
|
|
4754
|
+
return true;
|
|
4755
|
+
case 'PageUp':
|
|
4756
|
+
this.scroll.scrollBy(-pageStep);
|
|
4757
|
+
return true;
|
|
4758
|
+
case 'Space':
|
|
4759
|
+
if (e.shiftKey) {
|
|
4760
|
+
this.scroll.scrollBy(-pageStep);
|
|
4761
|
+
}
|
|
4762
|
+
else {
|
|
4763
|
+
this.scroll.scrollBy(pageStep);
|
|
4764
|
+
}
|
|
4765
|
+
return true;
|
|
4766
|
+
case 'Home':
|
|
4767
|
+
this.scroll.scrollBy(-999999);
|
|
4768
|
+
return true;
|
|
4769
|
+
case 'End':
|
|
4770
|
+
this.scroll.scrollBy(999999);
|
|
4771
|
+
return true;
|
|
4772
|
+
default:
|
|
4773
|
+
return false;
|
|
4774
|
+
}
|
|
4775
|
+
}
|
|
4776
|
+
fit() {
|
|
4777
|
+
/* overlays scroll; no card fit needed */
|
|
4778
|
+
}
|
|
4779
|
+
onRemove() {
|
|
4780
|
+
this.scroll.destroy({ children: true });
|
|
4108
4781
|
}
|
|
4109
|
-
return row;
|
|
4110
|
-
}
|
|
4111
|
-
/** A column row: head (label + live % value) over a draggable slider. */
|
|
4112
|
-
function sliderRow(host, bodyWidth, key, label, updaters) {
|
|
4113
|
-
const row = new FlexBox({
|
|
4114
|
-
direction: 'column',
|
|
4115
|
-
align: 'stretch',
|
|
4116
|
-
gap: 10,
|
|
4117
|
-
padding: { top: 15, bottom: 15, left: 16, right: 16 },
|
|
4118
|
-
background: { fill: host.tokens.plaqueGlass, radius: 16 },
|
|
4119
|
-
});
|
|
4120
|
-
const head = new FlexBox({ direction: 'row', align: 'center', justify: 'space-between' });
|
|
4121
|
-
const initial = host.getVolume(key);
|
|
4122
|
-
const valueText = makeText(`${Math.round(initial * 100)}%`, { size: 13, weight: '700', color: host.tokens.plaqueLabel });
|
|
4123
|
-
head.add(makeText(label, { size: 14, weight: '600', color: '#ffffff' }));
|
|
4124
|
-
head.add(new Spacer(), { grow: 1 });
|
|
4125
|
-
head.add(valueText);
|
|
4126
|
-
const slider = new Slider(host, initial, (v) => {
|
|
4127
|
-
valueText.text = `${Math.round(v * 100)}%`;
|
|
4128
|
-
host.setVolume(key, v);
|
|
4129
|
-
});
|
|
4130
|
-
updaters[key] = (v) => {
|
|
4131
|
-
valueText.text = `${Math.round(v * 100)}%`;
|
|
4132
|
-
slider.setValue(v);
|
|
4133
|
-
};
|
|
4134
|
-
row.add(head);
|
|
4135
|
-
row.add(slider);
|
|
4136
|
-
return row;
|
|
4137
4782
|
}
|
|
4138
4783
|
|
|
4139
4784
|
/** Default order key for the auto-injected hotkeys section: just after `controls` (-1). */
|
|
@@ -4146,7 +4791,7 @@ function openGameInfo(host) {
|
|
|
4146
4791
|
onClose: () => host.closeLayer(),
|
|
4147
4792
|
onBack: () => {
|
|
4148
4793
|
host.closeLayer();
|
|
4149
|
-
host.actions.
|
|
4794
|
+
host.actions.openMenu();
|
|
4150
4795
|
},
|
|
4151
4796
|
build: (w) => buildBody(host, w),
|
|
4152
4797
|
});
|
|
@@ -5953,6 +6598,15 @@ class PixiRenderer {
|
|
|
5953
6598
|
this.bar = new BottomBar(this.ctx);
|
|
5954
6599
|
this.barLayer.addChild(this.bar);
|
|
5955
6600
|
this.bar.applyFit();
|
|
6601
|
+
// renderBar() runs on every resize AND on ~20 other state changes (bet/win/turbo/mode/…), any of
|
|
6602
|
+
// which can change the bar's own fitScale()/menuPlate() (e.g. a WIN pill appearing mid-autoplay
|
|
6603
|
+
// retriggers the wide layout's overflow-tightening branch). Only onResize used to reposition the
|
|
6604
|
+
// open layer, so a live bar-content change while the menu was open left it at the stale
|
|
6605
|
+
// scale/position until the next resize. Every ShellLayer's resize() only re-reads current
|
|
6606
|
+
// geometry and re-fits/re-centres itself — none of them call back into renderBar() (verified:
|
|
6607
|
+
// Popover, CardModal, Overlay, BuyBonusOverlay) — so this cannot recurse; `currentLayer` is
|
|
6608
|
+
// `null` whenever nothing is open, so this cannot throw either.
|
|
6609
|
+
this.currentLayer?.resize?.(this.screenW, this.screenH);
|
|
5956
6610
|
}
|
|
5957
6611
|
setLayout() {
|
|
5958
6612
|
this.renderBar();
|
|
@@ -5964,14 +6618,18 @@ class PixiRenderer {
|
|
|
5964
6618
|
}
|
|
5965
6619
|
/** Count a money readout from→to on the freshly-rendered bar's value Text node. Mirrors
|
|
5966
6620
|
* PixiGameShell.animateMoney (which counted on the just-built bar's value Texts). */
|
|
5967
|
-
animateMoney(field, from, to) {
|
|
6621
|
+
animateMoney(field, from, to, durationMs) {
|
|
5968
6622
|
if (!this.bar)
|
|
5969
6623
|
return;
|
|
6624
|
+
// countUpText defaults durationMs to 450 — pass it only when the caller overrode it.
|
|
6625
|
+
const count = (text, fmt) => durationMs == null
|
|
6626
|
+
? countUpText(this.ticker, text, from, to, fmt)
|
|
6627
|
+
: countUpText(this.ticker, text, from, to, fmt, durationMs);
|
|
5970
6628
|
if (field === 'balance' && this.bar.balanceValue) {
|
|
5971
|
-
this.moneyAnims.push(
|
|
6629
|
+
this.moneyAnims.push(count(this.bar.balanceValue, (n) => this.ctx.fmt(n)));
|
|
5972
6630
|
}
|
|
5973
6631
|
else if (field === 'win' && this.bar.winValue) {
|
|
5974
|
-
this.moneyAnims.push(
|
|
6632
|
+
this.moneyAnims.push(count(this.bar.winValue, (n) => this.ctx.fmtWin(n)));
|
|
5975
6633
|
}
|
|
5976
6634
|
}
|
|
5977
6635
|
cancelMoneyAnims() {
|
|
@@ -5982,8 +6640,13 @@ class PixiRenderer {
|
|
|
5982
6640
|
openOverlay(req) {
|
|
5983
6641
|
let layer = null;
|
|
5984
6642
|
switch (req.kind) {
|
|
5985
|
-
case '
|
|
5986
|
-
|
|
6643
|
+
case 'menu':
|
|
6644
|
+
// Getters, not `this.bar` by value: renderBar() destroys/rebuilds the bar on every resize
|
|
6645
|
+
// and ~20 other state changes, in the same resize handler that then repositions this popover
|
|
6646
|
+
// — see Menu.ts's openMenu doc comment for why this must stay lazy. menuAnchor (the burger)
|
|
6647
|
+
// is the arrow's pointer; menuPlate (the plaque) drives placement; fitScale is the same
|
|
6648
|
+
// factor BottomBar applies to its own content via `inner.scale`.
|
|
6649
|
+
layer = openMenu(this.ctx, () => this.bar?.menuAnchor() ?? null, () => this.bar?.menuPlate() ?? null, () => this.bar?.fitScale() ?? 1);
|
|
5987
6650
|
break;
|
|
5988
6651
|
case 'gameInfo':
|
|
5989
6652
|
layer = openGameInfo(this.ctx);
|
|
@@ -6006,7 +6669,7 @@ class PixiRenderer {
|
|
|
6006
6669
|
}
|
|
6007
6670
|
if (!layer)
|
|
6008
6671
|
return;
|
|
6009
|
-
this.pushLayer(layer);
|
|
6672
|
+
this.pushLayer(layer, { backdrop: req.kind !== 'menu' });
|
|
6010
6673
|
const built = layer;
|
|
6011
6674
|
return {
|
|
6012
6675
|
onKey: built.onKey ? built.onKey.bind(built) : undefined,
|
|
@@ -6016,10 +6679,6 @@ class PixiRenderer {
|
|
|
6016
6679
|
closeOverlay() {
|
|
6017
6680
|
this.closeLayer();
|
|
6018
6681
|
}
|
|
6019
|
-
refreshSoundIcon(_on) {
|
|
6020
|
-
// No-op: the open Settings overlay registers its icon updater via host.setSoundRefresh, which
|
|
6021
|
-
// the controller's setSound path drives. The renderer has nothing extra to refresh.
|
|
6022
|
-
}
|
|
6023
6682
|
/** Fade out (≈250ms, like GameShell's REMOVE_FADE_MS) then tear down; resolves when removed. */
|
|
6024
6683
|
destroy() {
|
|
6025
6684
|
if (this.destroyed)
|
|
@@ -6043,9 +6702,12 @@ class PixiRenderer {
|
|
|
6043
6702
|
});
|
|
6044
6703
|
}
|
|
6045
6704
|
// ── layer stack ────────────────────────────────────────────────────────────
|
|
6046
|
-
pushLayer(node) {
|
|
6705
|
+
pushLayer(node, opts) {
|
|
6047
6706
|
this.clearLayer();
|
|
6048
|
-
|
|
6707
|
+
// Light-dismiss layers (the menu popover) opt out with `{ backdrop: false }` — no frosted
|
|
6708
|
+
// snapshot, the game stays visible behind them. Every other caller is unaffected (defaults on).
|
|
6709
|
+
if (opts?.backdrop !== false)
|
|
6710
|
+
this.makeBackdrop(); // frosted snapshot (the DOM's backdrop-filter:blur)
|
|
6049
6711
|
this.currentLayer = node;
|
|
6050
6712
|
this.modalLayer.addChild(node);
|
|
6051
6713
|
this.fitModals();
|
|
@@ -6167,6 +6829,7 @@ class PixiRenderer {
|
|
|
6167
6829
|
get tokens() { return host.tokens; },
|
|
6168
6830
|
get layout() { return host.layout; },
|
|
6169
6831
|
get soundOn() { return host.soundOn; },
|
|
6832
|
+
get menu() { return host.menu; },
|
|
6170
6833
|
get actions() { return host.actions; },
|
|
6171
6834
|
openReplay: (opts) => host.openReplay(opts),
|
|
6172
6835
|
t: (s) => host.t(s),
|
|
@@ -6174,17 +6837,18 @@ class PixiRenderer {
|
|
|
6174
6837
|
emit: host.emit.bind(host),
|
|
6175
6838
|
notifyResize: (w, h) => host.notifyResize(w, h),
|
|
6176
6839
|
setSound: (on) => host.setSound(on),
|
|
6177
|
-
setSoundRefresh: (fn) => host.setSoundRefresh(fn),
|
|
6178
6840
|
getVolume: (key) => host.getVolume(key),
|
|
6179
6841
|
setVolume: (key, v) => host.setVolume(key, v),
|
|
6180
|
-
|
|
6842
|
+
getMenuValue: (id) => host.getMenuValue(id),
|
|
6843
|
+
setMenuValue: (id, v) => host.setMenuValue(id, v),
|
|
6844
|
+
setMenuRefresh: (fn) => host.setMenuRefresh(fn),
|
|
6181
6845
|
// — Pixi-specific surface —
|
|
6182
6846
|
get ticker() { return self.app.ticker; },
|
|
6183
6847
|
get canvas() { return self.app.canvas; },
|
|
6184
6848
|
get screenW() { return self.app.screen.width; },
|
|
6185
6849
|
get screenH() { return self.app.screen.height; },
|
|
6186
6850
|
render: () => self.renderBar(),
|
|
6187
|
-
pushLayer: (node) => self.pushLayer(node),
|
|
6851
|
+
pushLayer: (node, opts) => self.pushLayer(node, opts),
|
|
6188
6852
|
// Route component-initiated closes through the controller (not straight to self.closeLayer) so
|
|
6189
6853
|
// it clears its OverlayHandle. Otherwise the handle goes stale: hasOpenLayer() stays true and
|
|
6190
6854
|
// keydowns keep routing to onKey on a destroyed overlay → write to a torn-down ScrollBox.
|
|
@@ -6219,16 +6883,24 @@ function removePixiShell() {
|
|
|
6219
6883
|
}
|
|
6220
6884
|
|
|
6221
6885
|
exports.DEFAULT_ACCENT = DEFAULT_ACCENT;
|
|
6886
|
+
exports.DEFAULT_MENU = DEFAULT_MENU;
|
|
6222
6887
|
exports.PACKAGE_VERSION = PACKAGE_VERSION;
|
|
6888
|
+
exports.POPOVER = POPOVER;
|
|
6223
6889
|
exports.PixiRenderer = PixiRenderer;
|
|
6224
6890
|
exports.SCHEMES = SCHEMES;
|
|
6225
6891
|
exports.ShellController = ShellController;
|
|
6226
6892
|
exports.createI18n = createI18n;
|
|
6227
6893
|
exports.createPixiShell = createPixiShell;
|
|
6228
6894
|
exports.createShell = createShell;
|
|
6895
|
+
exports.isPresetId = isPresetId;
|
|
6229
6896
|
exports.normalizeLang = normalizeLang;
|
|
6897
|
+
exports.placePopover = placePopover;
|
|
6898
|
+
exports.popoverWidth = popoverWidth;
|
|
6899
|
+
exports.rangeBounds = rangeBounds;
|
|
6230
6900
|
exports.removePixiShell = removePixiShell;
|
|
6231
6901
|
exports.resolveConfig = resolveConfig;
|
|
6902
|
+
exports.resolveMenu = resolveMenu;
|
|
6232
6903
|
exports.resolveTheme = resolveTheme;
|
|
6904
|
+
exports.seedMenuValues = seedMenuValues;
|
|
6233
6905
|
exports.socialize = socialize;
|
|
6234
6906
|
//# sourceMappingURL=pixi.cjs.js.map
|