@drincs/nqtr 0.1.20 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/dist/{ActivityProps-_79x9-BX.d.ts → ActivityProps-BkHX8xkA.d.ts} +1 -1
  2. package/dist/{ActivityProps-BoJeWa2B.d.mts → ActivityProps-D45DQdcT.d.mts} +1 -1
  3. package/dist/{Commitment-Cc2kZEy0.d.ts → Commitment-BJTIpBQ5.d.ts} +4 -2
  4. package/dist/{Commitment-C3Nc2RJH.d.mts → Commitment-CtNWnNQX.d.mts} +4 -2
  5. package/dist/{Quest-BQ1pwvQ_.d.ts → StageProps-BFsiCaZT.d.ts} +160 -81
  6. package/dist/{Quest-DaNlPBHb.d.mts → StageProps-CkXejAbn.d.mts} +160 -81
  7. package/dist/classes/Activity.d.mts +2 -2
  8. package/dist/classes/Activity.d.ts +2 -2
  9. package/dist/classes/Activity.js +1 -1
  10. package/dist/classes/Activity.js.map +1 -1
  11. package/dist/classes/Activity.mjs +1 -1
  12. package/dist/classes/Activity.mjs.map +1 -1
  13. package/dist/classes/ActivityStoredAbstract.d.mts +1 -1
  14. package/dist/classes/ActivityStoredAbstract.d.ts +1 -1
  15. package/dist/classes/ActivityStoredAbstract.js +1 -1
  16. package/dist/classes/ActivityStoredAbstract.js.map +1 -1
  17. package/dist/classes/ActivityStoredAbstract.mjs +1 -1
  18. package/dist/classes/ActivityStoredAbstract.mjs.map +1 -1
  19. package/dist/classes/Commitment.d.mts +2 -2
  20. package/dist/classes/Commitment.d.ts +2 -2
  21. package/dist/classes/Commitment.js +2 -2
  22. package/dist/classes/Commitment.js.map +1 -1
  23. package/dist/classes/Commitment.mjs +2 -2
  24. package/dist/classes/Commitment.mjs.map +1 -1
  25. package/dist/classes/index.d.mts +3 -3
  26. package/dist/classes/index.d.ts +3 -3
  27. package/dist/classes/index.js +133 -318
  28. package/dist/classes/index.js.map +1 -1
  29. package/dist/classes/index.mjs +134 -318
  30. package/dist/classes/index.mjs.map +1 -1
  31. package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
  32. package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
  33. package/dist/classes/navigation/ActivityRoom.js +1 -1
  34. package/dist/classes/navigation/ActivityRoom.js.map +1 -1
  35. package/dist/classes/navigation/ActivityRoom.mjs +1 -1
  36. package/dist/classes/navigation/ActivityRoom.mjs.map +1 -1
  37. package/dist/classes/navigation/Location.d.mts +2 -2
  38. package/dist/classes/navigation/Location.d.ts +2 -2
  39. package/dist/classes/navigation/Map.d.mts +2 -2
  40. package/dist/classes/navigation/Map.d.ts +2 -2
  41. package/dist/classes/navigation/Room.d.mts +2 -2
  42. package/dist/classes/navigation/Room.d.ts +2 -2
  43. package/dist/classes/navigation/Room.js +34 -36
  44. package/dist/classes/navigation/Room.js.map +1 -1
  45. package/dist/classes/navigation/Room.mjs +34 -36
  46. package/dist/classes/navigation/Room.mjs.map +1 -1
  47. package/dist/classes/quest/Goal.d.mts +18 -0
  48. package/dist/classes/quest/Goal.d.ts +18 -0
  49. package/dist/classes/quest/Goal.js +18 -0
  50. package/dist/classes/quest/Goal.js.map +1 -1
  51. package/dist/classes/quest/Goal.mjs +18 -0
  52. package/dist/classes/quest/Goal.mjs.map +1 -1
  53. package/dist/classes/quest/Quest.d.mts +1 -1
  54. package/dist/classes/quest/Quest.d.ts +1 -1
  55. package/dist/classes/quest/Quest.js +107 -8
  56. package/dist/classes/quest/Quest.js.map +1 -1
  57. package/dist/classes/quest/Quest.mjs +107 -8
  58. package/dist/classes/quest/Quest.mjs.map +1 -1
  59. package/dist/classes/quest/Stage.d.mts +1 -1
  60. package/dist/classes/quest/Stage.d.ts +1 -1
  61. package/dist/classes/quest/Stage.js +62 -0
  62. package/dist/classes/quest/Stage.js.map +1 -1
  63. package/dist/classes/quest/Stage.mjs +62 -0
  64. package/dist/classes/quest/Stage.mjs.map +1 -1
  65. package/dist/decorators/ActivityDecorator.d.mts +1 -1
  66. package/dist/decorators/ActivityDecorator.d.ts +1 -1
  67. package/dist/decorators/CommitmentDecorator.d.mts +9 -3
  68. package/dist/decorators/CommitmentDecorator.d.ts +9 -3
  69. package/dist/decorators/CommitmentDecorator.js +16 -1
  70. package/dist/decorators/CommitmentDecorator.js.map +1 -1
  71. package/dist/decorators/CommitmentDecorator.mjs +16 -2
  72. package/dist/decorators/CommitmentDecorator.mjs.map +1 -1
  73. package/dist/decorators/QuestDecorator.d.mts +8 -10
  74. package/dist/decorators/QuestDecorator.d.ts +8 -10
  75. package/dist/decorators/QuestDecorator.js +667 -9
  76. package/dist/decorators/QuestDecorator.js.map +1 -1
  77. package/dist/decorators/QuestDecorator.mjs +667 -9
  78. package/dist/decorators/QuestDecorator.mjs.map +1 -1
  79. package/dist/decorators/RoomDecorator.d.mts +2 -2
  80. package/dist/decorators/RoomDecorator.d.ts +2 -2
  81. package/dist/decorators/index.d.mts +5 -5
  82. package/dist/decorators/index.d.ts +5 -5
  83. package/dist/decorators/index.js +679 -10
  84. package/dist/decorators/index.js.map +1 -1
  85. package/dist/decorators/index.mjs +679 -11
  86. package/dist/decorators/index.mjs.map +1 -1
  87. package/dist/functions/ActivityFunctions.d.mts +2 -2
  88. package/dist/functions/ActivityFunctions.d.ts +2 -2
  89. package/dist/functions/ActivityFunctions.js.map +1 -1
  90. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  91. package/dist/functions/NavigationFunctions.d.mts +2 -2
  92. package/dist/functions/NavigationFunctions.d.ts +2 -2
  93. package/dist/functions/NavigationFunctions.js.map +1 -1
  94. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  95. package/dist/functions/RoutineFunctions.d.mts +2 -2
  96. package/dist/functions/RoutineFunctions.d.ts +2 -2
  97. package/dist/functions/RoutineFunctions.js.map +1 -1
  98. package/dist/functions/RoutineFunctions.mjs.map +1 -1
  99. package/dist/functions/index.d.mts +2 -2
  100. package/dist/functions/index.d.ts +2 -2
  101. package/dist/functions/index.js.map +1 -1
  102. package/dist/functions/index.mjs.map +1 -1
  103. package/dist/index.d.mts +5 -5
  104. package/dist/index.d.ts +5 -5
  105. package/dist/index.js +505 -392
  106. package/dist/index.js.map +1 -1
  107. package/dist/index.mjs +504 -391
  108. package/dist/index.mjs.map +1 -1
  109. package/dist/interface/ActivityProps.d.mts +1 -1
  110. package/dist/interface/ActivityProps.d.ts +1 -1
  111. package/dist/interface/CommitmentProps.d.mts +2 -2
  112. package/dist/interface/CommitmentProps.d.ts +2 -2
  113. package/dist/interface/RoomActivityMemory.d.mts +1 -1
  114. package/dist/interface/RoomActivityMemory.d.ts +1 -1
  115. package/dist/interface/RoomProps.d.mts +2 -2
  116. package/dist/interface/RoomProps.d.ts +2 -2
  117. package/dist/interface/index.d.mts +3 -3
  118. package/dist/interface/index.d.ts +3 -3
  119. package/dist/interface/navigation/LocationProps.d.mts +2 -2
  120. package/dist/interface/navigation/LocationProps.d.ts +2 -2
  121. package/dist/interface/navigation/MapProps.d.mts +2 -2
  122. package/dist/interface/navigation/MapProps.d.ts +2 -2
  123. package/dist/interface/quest/QuestProps.d.mts +1 -1
  124. package/dist/interface/quest/QuestProps.d.ts +1 -1
  125. package/dist/interface/quest/StageProps.d.mts +1 -1
  126. package/dist/interface/quest/StageProps.d.ts +1 -1
  127. package/dist/types/QuestsRequired.d.mts +1 -1
  128. package/dist/types/QuestsRequired.d.ts +1 -1
  129. package/dist/types/index.d.mts +1 -1
  130. package/dist/types/index.d.ts +1 -1
  131. package/package.json +2 -2
package/dist/index.js CHANGED
@@ -361,7 +361,7 @@ var ActivityModel = class {
361
361
  /**
362
362
  * The function that is called when the activity is runned.
363
363
  */
364
- get onRun() {
364
+ get run() {
365
365
  return (props) => this._onRun(this, props);
366
366
  }
367
367
  /**
@@ -491,6 +491,7 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
491
491
  }
492
492
  /**
493
493
  * Execution type. If is "automatic" the onRun() runned automatically when the palayer is in the room. If is "interaction" the player must interact with the character to run the onRun() function.
494
+ * If you set "automatic" remember to remove the commitment when it is no longer needed, because otherwise it repeats itself every time.
494
495
  */
495
496
  get executionType() {
496
497
  return this._executionType;
@@ -513,10 +514,9 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
513
514
  /**
514
515
  * Is a function that is called when the player interacts with the character.
515
516
  */
516
- get onRun() {
517
+ get run() {
517
518
  let onRun = this._onRun;
518
519
  if (!onRun) {
519
- console.warn("[NQTR] onRun() is not defined for commitmen, so it will not run.", this);
520
520
  return;
521
521
  }
522
522
  return (props) => onRun(this, props);
@@ -691,7 +691,7 @@ var ActivityStoredAbstract = class {
691
691
  /**
692
692
  * The function that is called when the activity is runned.
693
693
  */
694
- get onRun() {
694
+ get run() {
695
695
  return (props) => {
696
696
  return this._onRun(this, props);
697
697
  };
@@ -1084,7 +1084,21 @@ function addCommitment(commitment) {
1084
1084
  }
1085
1085
  return commitment2.id;
1086
1086
  }).filter((id) => id !== void 0);
1087
- pixiVn.GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds]);
1087
+ pixiVn.GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, commitmentsIds);
1088
+ }
1089
+ function removeCommitment(commitment) {
1090
+ if (!Array.isArray(commitment)) {
1091
+ commitment = [commitment];
1092
+ }
1093
+ let commitmentsIds = commitment.map((commitment2) => {
1094
+ return commitment2.id;
1095
+ });
1096
+ let currentCommitments = pixiVn.GameStorageManager.getVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY);
1097
+ if (!currentCommitments) {
1098
+ return;
1099
+ }
1100
+ currentCommitments = currentCommitments.filter((id) => !commitmentsIds.includes(id));
1101
+ pixiVn.GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, currentCommitments);
1088
1102
  }
1089
1103
  function getFixedRoutine() {
1090
1104
  return Object.values(fixedCommitments);
@@ -1097,126 +1111,119 @@ function getTemporaryCommitments() {
1097
1111
  let commitments = commitmentsIds.map((id) => getCommitmentById(id)).filter((commitment) => commitment !== void 0);
1098
1112
  return commitments;
1099
1113
  }
1100
-
1101
- // src/decorators/QuestDecorator.ts
1102
- var registeredQuests = {};
1103
- function saveQuest(quest) {
1104
- if (Array.isArray(quest)) {
1105
- quest.forEach((c) => saveQuest(c));
1106
- return;
1114
+ var GOAL_CATEGORY = "__nqtr-goal__";
1115
+ var Goal = class extends pixiVn.StoredClassModel {
1116
+ constructor(id, props) {
1117
+ super(GOAL_CATEGORY, id);
1118
+ this._description = props.description;
1119
+ this._need = props.need || 1;
1120
+ this._defaultHave = props.have || 0;
1107
1121
  }
1108
- if (registeredQuests[quest.id]) {
1109
- console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`);
1122
+ /**
1123
+ * The description of the goal.
1124
+ */
1125
+ get description() {
1126
+ return this._description;
1110
1127
  }
1111
- registeredQuests[quest.id] = quest;
1112
- }
1113
- function getQuestById(id) {
1114
- try {
1115
- let quest = registeredQuests[id];
1116
- if (!quest) {
1117
- console.error(`[NQTR] Quest ${id} not found`);
1128
+ /**
1129
+ * The number of times the goal must be completed.
1130
+ */
1131
+ get need() {
1132
+ return this._need;
1133
+ }
1134
+ /**
1135
+ * The default number of times the goal has been completed.
1136
+ */
1137
+ get defaultHave() {
1138
+ return this._defaultHave;
1139
+ }
1140
+ };
1141
+ var GoalStage = class extends Goal {
1142
+ constructor(id, stageId, props) {
1143
+ super(id, props);
1144
+ this._stageId = stageId;
1145
+ }
1146
+ /**
1147
+ * The id of the stage that the goal belongs to.
1148
+ */
1149
+ get stageId() {
1150
+ return this._stageId;
1151
+ }
1152
+ set stageId(value) {
1153
+ this._stageId = value;
1154
+ }
1155
+ /**
1156
+ * The number of times the goal has been completed.
1157
+ */
1158
+ get have() {
1159
+ return this.getStorageProperty("have-" + this._stageId) || this.defaultHave;
1160
+ }
1161
+ set have(value) {
1162
+ if (!this._stageId) {
1163
+ console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`);
1118
1164
  return;
1119
1165
  }
1120
- return quest;
1121
- } catch (e) {
1122
- console.error(`[NQTR] Error while getting Quest ${id}`, e);
1123
- return;
1166
+ this.setStorageProperty("have-" + this._stageId, value);
1124
1167
  }
1125
- }
1126
-
1127
- // src/functions/RoutineFunctions.ts
1128
- function clearExpiredRoutine() {
1129
- Object.entries(registeredCommitments).forEach(([_, commitment]) => {
1130
- if (commitment.isExpired()) {
1131
- delete registeredCommitments[commitment.id];
1132
- }
1133
- });
1134
- }
1135
- function getCurrentRoutine() {
1136
- let character_commitments = {};
1137
- getTemporaryCommitments().reverse().forEach((c) => {
1138
- if (!c.hidden) {
1139
- if (c.characters.length > 0) {
1140
- let allAvailable = c.characters.every((ch) => !character_commitments[ch.id] || c.priority > character_commitments[ch.id].priority);
1141
- if (allAvailable) {
1142
- c.characters.forEach((ch) => {
1143
- character_commitments[ch.id] = c;
1144
- });
1145
- }
1146
- } else {
1147
- console.error(`[NQTR] The commitment ${c.id} has no characters assigned`);
1148
- }
1149
- }
1150
- });
1151
- getFixedRoutine().reverse().forEach((c) => {
1152
- if (!c.hidden) {
1153
- if (c.characters.length > 0) {
1154
- let allAvailable = c.characters.every((ch) => !character_commitments[ch.id] || c.priority > character_commitments[ch.id].priority);
1155
- if (allAvailable) {
1156
- c.characters.forEach((ch) => {
1157
- character_commitments[ch.id] = c;
1158
- });
1159
- }
1160
- } else {
1161
- console.error(`[NQTR] The commitment ${c.id} has no characters assigned`);
1162
- }
1163
- }
1164
- });
1165
- return Object.values(character_commitments);
1166
- }
1167
- function getCommitmentByCharacter(character) {
1168
- getCurrentRoutine().forEach((c) => {
1169
- if (c.characters.map((ch) => ch.id).includes(character.id)) {
1170
- return c;
1168
+ /**
1169
+ * If the goal is completed.
1170
+ */
1171
+ get completed() {
1172
+ return this.have >= this.need;
1173
+ }
1174
+ set completed(value) {
1175
+ if (value) {
1176
+ this.have = this.need;
1177
+ } else {
1178
+ console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`);
1171
1179
  }
1172
- });
1173
- return void 0;
1174
- }
1175
-
1176
- // src/classes/navigation/Room.ts
1177
- var ROOM_CATEGORY = "__nqtr-room__";
1178
- var RoomBaseModel = class extends pixiVn.StoredClassModel {
1180
+ }
1179
1181
  /**
1180
- * @param id The id of the room, it must be unique.
1181
- * @param location The location where the room is.
1182
- * @param props The properties of the room.
1182
+ * Find the goal. It will increment the have value.
1183
1183
  */
1184
- constructor(id, location, props = {}) {
1185
- var _a;
1186
- super(ROOM_CATEGORY, id);
1187
- this._location = location;
1188
- this.defaultName = props.name || "";
1184
+ find() {
1185
+ this.have++;
1186
+ }
1187
+ };
1188
+
1189
+ // src/classes/quest/Stage.ts
1190
+ var STAGE_CATEGORY = "__nqtr-stage__";
1191
+ var Stage = class extends pixiVn.StoredClassModel {
1192
+ constructor(id, props) {
1193
+ super(STAGE_CATEGORY, id);
1194
+ this._name = props.name || "";
1195
+ this._defaultGoals = props.goals || [];
1196
+ this._flags = props.flags || [];
1197
+ this._description = props.description || "";
1198
+ this._adviceDescription = props.adviceDescription || "";
1189
1199
  this._renderImage = props.renderImage;
1190
- this.defaultActivityIds = ((_a = props.defaultActivities) == null ? void 0 : _a.map((activity) => activity.id)) || [];
1191
- this.defaultDisabled = props.disabled || false;
1192
- this.defaultHidden = props.hidden || false;
1193
- this._renderIcon = props.renderIcon;
1194
- this._isEntrance = props.isEntrance;
1200
+ this._daysRequiredToStart = props.daysRequiredToStart;
1201
+ this._flagsRequiredToStart = props.flagsRequired || [];
1202
+ this._questsRequiredToStart = props.questsRequired || [];
1203
+ this._requestDescriptionToStart = props.requestDescription || "";
1204
+ this._onStart = props.onStart;
1205
+ this._onEnd = props.onEnd;
1195
1206
  }
1196
1207
  /**
1197
- * The location where the room is.
1208
+ * The name of the stage.
1198
1209
  */
1199
- get location() {
1200
- return this._location;
1210
+ get name() {
1211
+ return this._name;
1201
1212
  }
1202
1213
  /**
1203
- * Whether is an entrance room, so when the player enters in the location, it will be the first room to be shown.
1214
+ * The description of the stage.
1204
1215
  */
1205
- get isEntrance() {
1206
- return this._isEntrance || false;
1216
+ get description() {
1217
+ return this._description;
1207
1218
  }
1208
1219
  /**
1209
- * The name.
1210
- * If you set undefined, it will return the initial value of name.
1220
+ * The advice description of the stage.
1211
1221
  */
1212
- get name() {
1213
- return this.getStorageProperty("name") || this.defaultName;
1214
- }
1215
- set name(value) {
1216
- this.setStorageProperty("name", value);
1222
+ get adviceDescription() {
1223
+ return this._adviceDescription;
1217
1224
  }
1218
1225
  /**
1219
- * The function for rendering the image of the room.
1226
+ * The function for rendering the image of the stage.
1220
1227
  */
1221
1228
  get renderImage() {
1222
1229
  let render = this._renderImage;
@@ -1231,305 +1238,51 @@ var RoomBaseModel = class extends pixiVn.StoredClassModel {
1231
1238
  return (props) => render;
1232
1239
  }
1233
1240
  /**
1234
- * The activities that are available in this room.
1241
+ * The list of goals that the player needs to complete to finish the stage.
1242
+ * This is the list set by the developer. if you want to get the current goals, use the goals property.
1235
1243
  */
1236
- get defaultActivities() {
1237
- let roomMemories = this.getStorageProperty("activities_memory") || {};
1238
- let activities = this.defaultActivityIds.map((id) => {
1239
- let activity = getActivityById(id);
1240
- if (!activity) {
1241
- console.warn(`[NQTR] Activity with id ${id} not found, so it will be ignored.`);
1242
- return void 0;
1243
- }
1244
- let memory = activity.export();
1245
- if (roomMemories && roomMemories[id]) {
1246
- memory = __spreadValues(__spreadValues({}, memory), roomMemories[id]);
1247
- }
1248
- return new ActivityRoom(id, this, activity._initialOnRun, memory);
1249
- }).filter((activity) => activity !== void 0);
1250
- return activities;
1251
- }
1252
- get activityIds() {
1253
- let addedActivityIds = this.getStorageProperty(`addedActivityIds`) || [];
1254
- return this.defaultActivityIds.concat(addedActivityIds);
1244
+ get defaultGoals() {
1245
+ return this._defaultGoals;
1255
1246
  }
1256
1247
  /**
1257
- * The activities that are available in this room.
1248
+ * The list of flags that the player must complete to finish the stage.
1258
1249
  */
1259
- get activities() {
1260
- let activities = this.activityIds.map((id) => {
1261
- return this.getActivity(id);
1262
- }).filter((activity) => activity !== void 0 && !activity.hidden);
1263
- return activities;
1250
+ get flags() {
1251
+ return this._flags;
1264
1252
  }
1265
1253
  /**
1266
- * Get the memory of an activity. This function can be used into olther libraries to get the memory of the activity.
1267
- * @param id The id of the activity.
1268
- * @returns The memory of the activity.
1254
+ * The number of days required to start the stage.
1269
1255
  */
1270
- getActivityMemory(id) {
1271
- let roomMemories = this.getStorageProperty("activities_memory") || {};
1272
- let roomMemory = roomMemories[id] || {};
1273
- return roomMemory;
1256
+ get daysRequiredToStart() {
1257
+ return this._daysRequiredToStart || 0;
1274
1258
  }
1275
1259
  /**
1276
- * Get the activity by id.
1277
- * @param id The id of the activity.
1278
- * @returns The room activity.
1260
+ * The list of flags required to start the stage.
1279
1261
  */
1280
- getActivity(id) {
1281
- if (!this.activityIds.includes(id)) {
1282
- console.error(`[NQTR] Activity with id ${id} not found in room ${this.id}`);
1283
- return void 0;
1284
- }
1285
- let activity = getActivityById(id);
1286
- if (!activity) {
1287
- console.error(`[NQTR] Activity with id ${id} not found`);
1288
- return void 0;
1289
- }
1290
- let roomMemories = this.getStorageProperty("activities_memory") || {};
1291
- let roomMemory = roomMemories[id] || {};
1292
- roomMemory = __spreadValues(__spreadValues({}, activity.export()), roomMemory);
1293
- return new ActivityRoom(id, this, activity._initialOnRun, roomMemory);
1262
+ get flagsRequiredToStart() {
1263
+ return this._flagsRequiredToStart;
1294
1264
  }
1295
1265
  /**
1296
- * Set the memory of an activity. This function can be used into olther libraries to set the memory of the activity.
1297
- * @param id The id of the activity.
1298
- * @param memory The memory of the activity.
1266
+ * The list of quests required to start the stage.
1299
1267
  */
1300
- setActivity(activity) {
1301
- let roomMemories = this.getStorageProperty("activities_memory") || {};
1302
- roomMemories[activity.id] = activity.export();
1303
- this.setStorageProperty("activities_memory", roomMemories);
1268
+ get questsRequiredToStart() {
1269
+ return this._questsRequiredToStart || [];
1304
1270
  }
1305
1271
  /**
1306
- * Add an activity to the room.
1307
- * @param activity The activity to add.
1308
- */
1309
- addActivity(activity) {
1310
- if (this.activityIds.includes(activity.id)) {
1311
- let currentActivity = this.getActivity(activity.id);
1312
- if (currentActivity && currentActivity.isExpired()) {
1313
- this.removeActivity(activity.id);
1314
- return;
1315
- } else {
1316
- console.error(`[NQTR] Activity with id ${activity.id} already exists in room ${this.id}, so it will be ignored.`);
1317
- return;
1318
- }
1319
- }
1320
- let addedActivityIds = this.getStorageProperty(`addedActivityIds`) || [];
1321
- addedActivityIds.push(activity.id);
1322
- this.setStorageProperty("addedActivityIds", addedActivityIds);
1323
- }
1324
- /**
1325
- * Remove an activity from the room.
1326
- * @param activity The activity to remove.
1327
- */
1328
- removeActivity(activity) {
1329
- let activityId = typeof activity === "string" ? activity : activity.id;
1330
- if (this.defaultActivityIds.includes(activityId)) {
1331
- console.warn(`[NQTR] Activity with id ${activityId} is a default activity, so it can't be removed. It will be hidden instead.`);
1332
- let activityToEdit = this.getActivity(activityId);
1333
- if (!activityToEdit) {
1334
- console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be hidden.`);
1335
- return;
1336
- }
1337
- activityToEdit.hidden = true;
1338
- return;
1339
- }
1340
- let addedActivityIds = this.getStorageProperty(`addedActivityIds`) || [];
1341
- let index = addedActivityIds.indexOf(activityId);
1342
- if (index === -1) {
1343
- console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be removed.`);
1344
- return;
1345
- }
1346
- addedActivityIds.splice(index, 1);
1347
- this.setStorageProperty("addedActivityIds", addedActivityIds);
1348
- let roomMemories = this.getStorageProperty("activities_memory") || {};
1349
- delete roomMemories[activityId];
1350
- this.setStorageProperty("activities_memory", roomMemories);
1351
- }
1352
- /**
1353
- * Clear all expired activities.
1354
- */
1355
- clearExpiredActivities() {
1356
- this.activities.forEach((activity) => {
1357
- if (activity.isExpired()) {
1358
- this.removeActivity(activity.id);
1359
- }
1360
- });
1361
- }
1362
- /**
1363
- * Whether is disabled. If it is a string, it is a Pixi'VN flag name.
1364
- */
1365
- get disabled() {
1366
- let value = this.getStorageProperty("disabled") || this.defaultDisabled;
1367
- if (typeof value === "string") {
1368
- return pixiVn.getFlag(value);
1369
- }
1370
- return value;
1371
- }
1372
- set disabled(value) {
1373
- this.setStorageProperty("disabled", value);
1374
- }
1375
- /**
1376
- * Whether is hidden. If it is a string, it is a Pixi'VN flag name.
1377
- */
1378
- get hidden() {
1379
- let value = this.getStorageProperty("hidden") || this.defaultHidden;
1380
- if (typeof value === "string") {
1381
- return pixiVn.getFlag(value);
1382
- }
1383
- return value;
1384
- }
1385
- set hidden(value) {
1386
- this.setStorageProperty("hidden", value);
1387
- }
1388
- /**
1389
- * The function for rendering the icon of the room.
1390
- */
1391
- get renderIcon() {
1392
- let render = this._renderIcon;
1393
- if (render === void 0) {
1394
- return void 0;
1395
- }
1396
- if (typeof render === "function") {
1397
- return (props) => {
1398
- return render(this, props);
1399
- };
1400
- }
1401
- return (props) => render;
1402
- }
1403
- /**
1404
- * Get the character commitments of the room.
1405
- * @returns The character commitments of the room.
1406
- */
1407
- getRoutine() {
1408
- let commitments = getCurrentRoutine();
1409
- return commitments.filter((c) => c.room.id === this.id);
1410
- }
1411
- };
1412
- var GOAL_CATEGORY = "__nqtr-goal__";
1413
- var Goal = class extends pixiVn.StoredClassModel {
1414
- constructor(id, props) {
1415
- super(GOAL_CATEGORY, id);
1416
- this._description = props.description;
1417
- this._need = props.need || 1;
1418
- this._defaultHave = props.have || 0;
1419
- }
1420
- /**
1421
- * The description of the goal.
1422
- */
1423
- get description() {
1424
- return this._description;
1425
- }
1426
- get need() {
1427
- return this._need;
1428
- }
1429
- get defaultHave() {
1430
- return this._defaultHave;
1431
- }
1432
- };
1433
- var GoalStage = class extends Goal {
1434
- constructor(id, stageId, props) {
1435
- super(id, props);
1436
- this._stageId = stageId;
1437
- }
1438
- get stageId() {
1439
- return this._stageId;
1440
- }
1441
- set stageId(value) {
1442
- this._stageId = value;
1443
- }
1444
- get have() {
1445
- return this.getStorageProperty("have-" + this._stageId) || this.defaultHave;
1446
- }
1447
- set have(value) {
1448
- if (!this._stageId) {
1449
- console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`);
1450
- return;
1451
- }
1452
- this.setStorageProperty("have-" + this._stageId, value);
1453
- }
1454
- get completed() {
1455
- return this.have >= this.need;
1456
- }
1457
- set completed(value) {
1458
- if (value) {
1459
- this.have = this.need;
1460
- } else {
1461
- console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`);
1462
- }
1463
- }
1464
- find() {
1465
- this.have++;
1466
- }
1467
- };
1468
- var STAGE_CATEGORY = "__nqtr-stage__";
1469
- var Stage = class extends pixiVn.StoredClassModel {
1470
- constructor(id, props) {
1471
- super(STAGE_CATEGORY, id);
1472
- this._name = props.name || "";
1473
- this._defaultGoals = props.goals || [];
1474
- this._flags = props.flags || [];
1475
- this._description = props.description || "";
1476
- this._adviceDescription = props.adviceDescription || "";
1477
- this._renderImage = props.renderImage;
1478
- this._daysRequiredToStart = props.daysRequiredToStart;
1479
- this._flagsRequiredToStart = props.flagsRequired || [];
1480
- this._questsRequiredToStart = props.questsRequired || [];
1481
- this._requestDescriptionToStart = props.requestDescription || "";
1482
- this._onStart = props.onStart;
1483
- this._onEnd = props.onEnd;
1484
- }
1485
- get name() {
1486
- return this._name;
1487
- }
1488
- get description() {
1489
- return this._description;
1490
- }
1491
- get adviceDescription() {
1492
- return this._adviceDescription;
1493
- }
1494
- /**
1495
- * The function for rendering the image of the stage.
1496
- */
1497
- get renderImage() {
1498
- let render = this._renderImage;
1499
- if (render === void 0) {
1500
- return void 0;
1501
- }
1502
- if (typeof render === "function") {
1503
- return (props) => {
1504
- return render(this, props);
1505
- };
1506
- }
1507
- return (props) => render;
1508
- }
1509
- get defaultGoals() {
1510
- return this._defaultGoals;
1511
- }
1512
- /**
1513
- * The list of flags that the player must complete to finish the stage.
1272
+ * The description of the request to start the stage.
1514
1273
  */
1515
- get flags() {
1516
- return this._flags;
1517
- }
1518
- get daysRequiredToStart() {
1519
- return this._daysRequiredToStart || 0;
1520
- }
1521
- get flagsRequiredToStart() {
1522
- return this._flagsRequiredToStart;
1523
- }
1524
- get questsRequiredToStart() {
1525
- return this._questsRequiredToStart || [];
1526
- }
1527
1274
  get requestDescriptionToStart() {
1528
1275
  return this._requestDescriptionToStart;
1529
1276
  }
1277
+ /**
1278
+ * The function that will be called when the stage starts.
1279
+ */
1530
1280
  get onStart() {
1531
1281
  return this._onStart;
1532
1282
  }
1283
+ /**
1284
+ * The function that will be called when the stage ends.
1285
+ */
1533
1286
  get onEnd() {
1534
1287
  return this._onEnd;
1535
1288
  }
@@ -1538,6 +1291,10 @@ var StageQuest = class extends Stage {
1538
1291
  constructor(id, props) {
1539
1292
  super(id, props);
1540
1293
  }
1294
+ /**
1295
+ * Check if the flag and goals are completed.
1296
+ * You can force the completion of the stage by setting the completed property to true.
1297
+ */
1541
1298
  get completed() {
1542
1299
  let storedCompleted = this.getStorageProperty("completed");
1543
1300
  if (storedCompleted) {
@@ -1568,6 +1325,9 @@ var StageQuest = class extends Stage {
1568
1325
  set prevStageEndDay(value) {
1569
1326
  this.setStorageProperty("prevStageEndDay", value);
1570
1327
  }
1328
+ /**
1329
+ * The day when the stage starts.
1330
+ */
1571
1331
  get startDay() {
1572
1332
  let prevStageEndDay = this.prevStageEndDay;
1573
1333
  if (prevStageEndDay === void 0) {
@@ -1575,6 +1335,9 @@ var StageQuest = class extends Stage {
1575
1335
  }
1576
1336
  return prevStageEndDay + this.daysRequiredToStart;
1577
1337
  }
1338
+ /**
1339
+ * Check if the stage can start.
1340
+ */
1578
1341
  get canStart() {
1579
1342
  let daysRequired = this.daysRequiredToStart;
1580
1343
  if (daysRequired > 0) {
@@ -1596,6 +1359,9 @@ var StageQuest = class extends Stage {
1596
1359
  }
1597
1360
  return true;
1598
1361
  }
1362
+ /**
1363
+ * The function that will be called when the stage starts.
1364
+ */
1599
1365
  get onStart() {
1600
1366
  if (this.daysRequiredToStart > 0) {
1601
1367
  this.prevStageEndDay = TimeManager.currentDay;
@@ -1616,14 +1382,23 @@ var Quest = class extends pixiVn.StoredClassModel {
1616
1382
  this._renderImage = props.renderImage;
1617
1383
  this._isInDevelopment = props.isInDevelopment || false;
1618
1384
  }
1385
+ /**
1386
+ * The stages of the quest.
1387
+ */
1619
1388
  get stages() {
1620
1389
  return this._stages.map((stage, index) => {
1621
1390
  return new StageQuest(stage.id, stage);
1622
1391
  });
1623
1392
  }
1393
+ /**
1394
+ * The name of the quest.
1395
+ */
1624
1396
  get name() {
1625
1397
  return this._name;
1626
1398
  }
1399
+ /**
1400
+ * The description of the quest.
1401
+ */
1627
1402
  get description() {
1628
1403
  return this._description;
1629
1404
  }
@@ -1657,15 +1432,24 @@ var Quest = class extends pixiVn.StoredClassModel {
1657
1432
  }
1658
1433
  return (props) => render;
1659
1434
  }
1435
+ /**
1436
+ * If the quest is in development.
1437
+ */
1660
1438
  get isInDevelopment() {
1661
1439
  return this._isInDevelopment;
1662
1440
  }
1441
+ /**
1442
+ * The index of the current stage.
1443
+ */
1663
1444
  get currentStageIndex() {
1664
1445
  return this.getStorageProperty("currentStageIndex");
1665
1446
  }
1666
1447
  set currentStageIndex(value) {
1667
1448
  this.setStorageProperty("currentStageIndex", value);
1668
1449
  }
1450
+ /**
1451
+ * The current stage.
1452
+ */
1669
1453
  get currentStage() {
1670
1454
  let index = this.currentStageIndex;
1671
1455
  if (index === void 0 || index >= this.stages.length) {
@@ -1673,13 +1457,24 @@ var Quest = class extends pixiVn.StoredClassModel {
1673
1457
  }
1674
1458
  return this.stages[index];
1675
1459
  }
1460
+ /**
1461
+ * If the quest is started.
1462
+ */
1676
1463
  get started() {
1677
1464
  return this.currentStageIndex !== void 0;
1678
1465
  }
1466
+ /**
1467
+ * If the quest is completed.
1468
+ */
1679
1469
  get completed() {
1680
1470
  return this.currentStageIndex === this.stages.length;
1681
1471
  }
1682
- start() {
1472
+ /**
1473
+ * Start the quest.
1474
+ * @param props The properties for the start stage. If you not want to pass any property, you can pass an {}.
1475
+ * @returns
1476
+ */
1477
+ start(props) {
1683
1478
  if (this.started) {
1684
1479
  console.warn(`[NQTR] Quest ${this.id} is already started`);
1685
1480
  return;
@@ -1691,35 +1486,353 @@ var Quest = class extends pixiVn.StoredClassModel {
1691
1486
  this.currentStageIndex = 0;
1692
1487
  let currentStage = this.currentStage;
1693
1488
  if (currentStage && currentStage.onStart) {
1694
- return currentStage.onStart();
1489
+ return currentStage.onStart(props);
1695
1490
  } else {
1696
1491
  console.error(`[NQTR] Quest ${this.id} has no start stage`);
1697
1492
  }
1698
1493
  }
1699
- tryToGoNextStage() {
1494
+ /**
1495
+ * Try to go to the next stage.
1496
+ * @param startProps The properties for the start stage. If you not want to pass any property, you can pass an {}.
1497
+ * @param endProps The properties for the end stage. If you not want to pass any property, you can pass an {}.
1498
+ * @returns true if the stage was changed, false otherwise.
1499
+ */
1500
+ tryToGoNextStage(startProps, endProps) {
1700
1501
  if (!this.started) {
1701
- return;
1502
+ return false;
1702
1503
  }
1703
1504
  if (this.completed) {
1704
- return;
1505
+ return false;
1705
1506
  }
1706
1507
  let currentStage = this.currentStage;
1707
1508
  let currentStageIndex = this.currentStageIndex;
1708
1509
  if (!currentStage || currentStageIndex === void 0) {
1709
1510
  console.error(`[NQTR] Quest ${this.id} has no current stage`);
1710
- return;
1511
+ return false;
1711
1512
  }
1712
1513
  if (currentStage.completed) {
1713
1514
  let nextStageIndex = currentStageIndex + 1;
1714
1515
  currentStageIndex = nextStageIndex;
1715
1516
  let nextStage = this.currentStage;
1716
1517
  if (currentStage && currentStage.onEnd) {
1717
- currentStage.onEnd();
1518
+ currentStage.onEnd(endProps);
1718
1519
  }
1719
1520
  if (nextStage && nextStage.onStart) {
1720
- return nextStage.onStart();
1521
+ nextStage.onStart(startProps);
1721
1522
  }
1523
+ return true;
1524
+ }
1525
+ return false;
1526
+ }
1527
+ };
1528
+
1529
+ // src/decorators/QuestDecorator.ts
1530
+ var registeredQuests = {};
1531
+ function newQuest(id, stages, props) {
1532
+ if (registeredQuests[id]) {
1533
+ console.warn(`[NQTR] Quest ${id} already exists, it will be overwritten`);
1534
+ }
1535
+ let quest = new Quest(id, stages, props);
1536
+ registeredQuests[id] = quest;
1537
+ return quest;
1538
+ }
1539
+ function getQuestById(id) {
1540
+ try {
1541
+ let quest = registeredQuests[id];
1542
+ if (!quest) {
1543
+ console.error(`[NQTR] Quest ${id} not found`);
1544
+ return;
1545
+ }
1546
+ return quest;
1547
+ } catch (e) {
1548
+ console.error(`[NQTR] Error while getting Quest ${id}`, e);
1549
+ return;
1550
+ }
1551
+ }
1552
+
1553
+ // src/functions/RoutineFunctions.ts
1554
+ function clearExpiredRoutine() {
1555
+ Object.entries(registeredCommitments).forEach(([_, commitment]) => {
1556
+ if (commitment.isExpired()) {
1557
+ delete registeredCommitments[commitment.id];
1558
+ }
1559
+ });
1560
+ }
1561
+ function getCurrentRoutine() {
1562
+ let character_commitments = {};
1563
+ getTemporaryCommitments().reverse().forEach((c) => {
1564
+ if (!c.hidden) {
1565
+ if (c.characters.length > 0) {
1566
+ let allAvailable = c.characters.every((ch) => !character_commitments[ch.id] || c.priority > character_commitments[ch.id].priority);
1567
+ if (allAvailable) {
1568
+ c.characters.forEach((ch) => {
1569
+ character_commitments[ch.id] = c;
1570
+ });
1571
+ }
1572
+ } else {
1573
+ console.error(`[NQTR] The commitment ${c.id} has no characters assigned`);
1574
+ }
1575
+ }
1576
+ });
1577
+ getFixedRoutine().reverse().forEach((c) => {
1578
+ if (!c.hidden) {
1579
+ if (c.characters.length > 0) {
1580
+ let allAvailable = c.characters.every((ch) => !character_commitments[ch.id] || c.priority > character_commitments[ch.id].priority);
1581
+ if (allAvailable) {
1582
+ c.characters.forEach((ch) => {
1583
+ character_commitments[ch.id] = c;
1584
+ });
1585
+ }
1586
+ } else {
1587
+ console.error(`[NQTR] The commitment ${c.id} has no characters assigned`);
1588
+ }
1589
+ }
1590
+ });
1591
+ return Object.values(character_commitments);
1592
+ }
1593
+ function getCommitmentByCharacter(character) {
1594
+ getCurrentRoutine().forEach((c) => {
1595
+ if (c.characters.map((ch) => ch.id).includes(character.id)) {
1596
+ return c;
1597
+ }
1598
+ });
1599
+ return void 0;
1600
+ }
1601
+
1602
+ // src/classes/navigation/Room.ts
1603
+ var ROOM_CATEGORY = "__nqtr-room__";
1604
+ var RoomBaseModel = class extends pixiVn.StoredClassModel {
1605
+ /**
1606
+ * @param id The id of the room, it must be unique.
1607
+ * @param location The location where the room is.
1608
+ * @param props The properties of the room.
1609
+ */
1610
+ constructor(id, location, props = {}) {
1611
+ var _a;
1612
+ super(ROOM_CATEGORY, id);
1613
+ this._location = location;
1614
+ this.defaultName = props.name || "";
1615
+ this._renderImage = props.renderImage;
1616
+ this.defaultActivityIds = ((_a = props.defaultActivities) == null ? void 0 : _a.map((activity) => activity.id)) || [];
1617
+ this.defaultDisabled = props.disabled || false;
1618
+ this.defaultHidden = props.hidden || false;
1619
+ this._renderIcon = props.renderIcon;
1620
+ this._isEntrance = props.isEntrance;
1621
+ }
1622
+ /**
1623
+ * The location where the room is.
1624
+ */
1625
+ get location() {
1626
+ return this._location;
1627
+ }
1628
+ /**
1629
+ * Whether is an entrance room, so when the player enters in the location, it will be the first room to be shown.
1630
+ */
1631
+ get isEntrance() {
1632
+ return this._isEntrance || false;
1633
+ }
1634
+ /**
1635
+ * The name.
1636
+ * If you set undefined, it will return the initial value of name.
1637
+ */
1638
+ get name() {
1639
+ return this.getStorageProperty("name") || this.defaultName;
1640
+ }
1641
+ set name(value) {
1642
+ this.setStorageProperty("name", value);
1643
+ }
1644
+ /**
1645
+ * The function for rendering the image of the room.
1646
+ */
1647
+ get renderImage() {
1648
+ let render = this._renderImage;
1649
+ if (render === void 0) {
1650
+ return void 0;
1722
1651
  }
1652
+ if (typeof render === "function") {
1653
+ return (props) => {
1654
+ return render(this, props);
1655
+ };
1656
+ }
1657
+ return (props) => render;
1658
+ }
1659
+ /**
1660
+ * The activities that are available in this room.
1661
+ */
1662
+ get defaultActivities() {
1663
+ let roomMemories = this.getStorageProperty("activities_memory") || {};
1664
+ let activities = this.defaultActivityIds.map((id) => {
1665
+ let activity = getActivityById(id);
1666
+ if (!activity) {
1667
+ console.warn(`[NQTR] Activity with id ${id} not found, so it will be ignored.`);
1668
+ return void 0;
1669
+ }
1670
+ let memory = activity.export();
1671
+ if (roomMemories && roomMemories[id]) {
1672
+ memory = __spreadValues(__spreadValues({}, memory), roomMemories[id]);
1673
+ }
1674
+ return new ActivityRoom(id, this, activity._initialOnRun, memory);
1675
+ }).filter((activity) => activity !== void 0);
1676
+ return activities;
1677
+ }
1678
+ get activityIds() {
1679
+ let addedActivityIds = this.getStorageProperty(`addedActivityIds`) || [];
1680
+ return this.defaultActivityIds.concat(addedActivityIds);
1681
+ }
1682
+ /**
1683
+ * The activities that are available in this room.
1684
+ */
1685
+ get activities() {
1686
+ let activities = this.activityIds.map((id) => {
1687
+ return this.getActivity(id);
1688
+ }).filter((activity) => activity !== void 0 && !activity.hidden);
1689
+ return activities;
1690
+ }
1691
+ /**
1692
+ * Get the memory of an activity. This function can be used into olther libraries to get the memory of the activity.
1693
+ * @param id The id of the activity.
1694
+ * @returns The memory of the activity.
1695
+ */
1696
+ getActivityMemory(id) {
1697
+ let roomMemories = this.getStorageProperty("activities_memory") || {};
1698
+ let roomMemory = roomMemories[id] || {};
1699
+ return roomMemory;
1700
+ }
1701
+ /**
1702
+ * Get the activity by id.
1703
+ * @param id The id of the activity.
1704
+ * @returns The room activity.
1705
+ */
1706
+ getActivity(id) {
1707
+ if (!this.activityIds.includes(id)) {
1708
+ console.error(`[NQTR] Activity with id ${id} not found in room ${this.id}`);
1709
+ return void 0;
1710
+ }
1711
+ let activity = getActivityById(id);
1712
+ if (!activity) {
1713
+ console.error(`[NQTR] Activity with id ${id} not found`);
1714
+ return void 0;
1715
+ }
1716
+ let roomMemories = this.getStorageProperty("activities_memory") || {};
1717
+ let roomMemory = roomMemories[id] || {};
1718
+ roomMemory = __spreadValues(__spreadValues({}, activity.export()), roomMemory);
1719
+ return new ActivityRoom(id, this, activity._initialOnRun, roomMemory);
1720
+ }
1721
+ /**
1722
+ * Set the memory of an activity. This function can be used into olther libraries to set the memory of the activity.
1723
+ * @param id The id of the activity.
1724
+ * @param memory The memory of the activity.
1725
+ */
1726
+ setActivity(activity) {
1727
+ let roomMemories = this.getStorageProperty("activities_memory") || {};
1728
+ roomMemories[activity.id] = activity.export();
1729
+ this.setStorageProperty("activities_memory", roomMemories);
1730
+ }
1731
+ /**
1732
+ * Add an activity to the room.
1733
+ * @param activity The activity to add.
1734
+ */
1735
+ addActivity(activity) {
1736
+ if (this.activityIds.includes(activity.id)) {
1737
+ let currentActivity = this.getActivity(activity.id);
1738
+ if (currentActivity && currentActivity.isExpired()) {
1739
+ this.removeActivity(activity.id);
1740
+ return;
1741
+ } else {
1742
+ console.error(`[NQTR] Activity with id ${activity.id} already exists in room ${this.id}, so it will be ignored.`);
1743
+ return;
1744
+ }
1745
+ }
1746
+ let addedActivityIds = this.getStorageProperty(`addedActivityIds`) || [];
1747
+ addedActivityIds.push(activity.id);
1748
+ this.setStorageProperty("addedActivityIds", addedActivityIds);
1749
+ }
1750
+ /**
1751
+ * Remove an activity from the room.
1752
+ * @param activity The activity to remove.
1753
+ */
1754
+ removeActivity(activity) {
1755
+ let activityId = typeof activity === "string" ? activity : activity.id;
1756
+ if (this.defaultActivityIds.includes(activityId)) {
1757
+ console.warn(`[NQTR] Activity with id ${activityId} is a default activity, so it can't be removed. It will be hidden instead.`);
1758
+ let activityToEdit = this.getActivity(activityId);
1759
+ if (!activityToEdit) {
1760
+ console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be hidden.`);
1761
+ return;
1762
+ }
1763
+ activityToEdit.hidden = true;
1764
+ return;
1765
+ }
1766
+ let addedActivityIds = this.getStorageProperty(`addedActivityIds`) || [];
1767
+ let index = addedActivityIds.indexOf(activityId);
1768
+ if (index === -1) {
1769
+ console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be removed.`);
1770
+ return;
1771
+ }
1772
+ addedActivityIds.splice(index, 1);
1773
+ this.setStorageProperty("addedActivityIds", addedActivityIds);
1774
+ let roomMemories = this.getStorageProperty("activities_memory") || {};
1775
+ delete roomMemories[activityId];
1776
+ this.setStorageProperty("activities_memory", roomMemories);
1777
+ }
1778
+ /**
1779
+ * Clear all expired activities.
1780
+ */
1781
+ clearExpiredActivities() {
1782
+ this.activities.forEach((activity) => {
1783
+ if (activity.isExpired()) {
1784
+ this.removeActivity(activity.id);
1785
+ }
1786
+ });
1787
+ }
1788
+ /**
1789
+ * Whether is disabled. If it is a string, it is a Pixi'VN flag name.
1790
+ */
1791
+ get disabled() {
1792
+ let value = this.getStorageProperty("disabled") || this.defaultDisabled;
1793
+ if (typeof value === "string") {
1794
+ return pixiVn.getFlag(value);
1795
+ }
1796
+ return value;
1797
+ }
1798
+ set disabled(value) {
1799
+ this.setStorageProperty("disabled", value);
1800
+ }
1801
+ /**
1802
+ * Whether is hidden. If it is a string, it is a Pixi'VN flag name.
1803
+ */
1804
+ get hidden() {
1805
+ let value = this.getStorageProperty("hidden") || this.defaultHidden;
1806
+ if (typeof value === "string") {
1807
+ return pixiVn.getFlag(value);
1808
+ }
1809
+ return value;
1810
+ }
1811
+ set hidden(value) {
1812
+ this.setStorageProperty("hidden", value);
1813
+ }
1814
+ /**
1815
+ * The function for rendering the icon of the room.
1816
+ */
1817
+ get renderIcon() {
1818
+ let render = this._renderIcon;
1819
+ if (render === void 0) {
1820
+ return void 0;
1821
+ }
1822
+ if (typeof render === "function") {
1823
+ return (props) => {
1824
+ return render(this, props);
1825
+ };
1826
+ }
1827
+ return (props) => render;
1828
+ }
1829
+ /**
1830
+ * Get the character commitments of the room.
1831
+ * @returns The character commitments of the room.
1832
+ */
1833
+ getRoutine() {
1834
+ let commitments = getCurrentRoutine();
1835
+ return commitments.filter((c) => c.room.id === this.id);
1723
1836
  }
1724
1837
  };
1725
1838
  var CURRENT_ROOM_MEMORY_KEY = "___nqtr-current_room_memory___";
@@ -1788,7 +1901,6 @@ exports.CommitmentBaseModel = CommitmentBaseModel;
1788
1901
  exports.Goal = Goal;
1789
1902
  exports.LocationBaseModel = LocationBaseModel;
1790
1903
  exports.MapBaseModel = MapBaseModel;
1791
- exports.Quest = Quest;
1792
1904
  exports.RoomBaseModel = RoomBaseModel;
1793
1905
  exports.Stage = Stage;
1794
1906
  exports.TimeManager = TimeManager;
@@ -1807,9 +1919,10 @@ exports.getCurrentRoom = getCurrentRoom;
1807
1919
  exports.getCurrentRoutine = getCurrentRoutine;
1808
1920
  exports.getQuestById = getQuestById;
1809
1921
  exports.getRoomById = getRoomById;
1922
+ exports.newQuest = newQuest;
1923
+ exports.removeCommitment = removeCommitment;
1810
1924
  exports.saveActivity = saveActivity;
1811
1925
  exports.saveCommitment = saveCommitment;
1812
- exports.saveQuest = saveQuest;
1813
1926
  exports.saveRoom = saveRoom;
1814
1927
  exports.setCurrentRoom = setCurrentRoom;
1815
1928
  exports.setFixedRoutine = setFixedRoutine;