@drincs/nqtr 0.1.20 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/dist/{ActivityProps-_79x9-BX.d.ts → ActivityProps-BkHX8xkA.d.ts} +1 -1
  2. package/dist/{ActivityProps-BoJeWa2B.d.mts → ActivityProps-D45DQdcT.d.mts} +1 -1
  3. package/dist/{Commitment-Cc2kZEy0.d.ts → Commitment-BJTIpBQ5.d.ts} +4 -2
  4. package/dist/{Commitment-C3Nc2RJH.d.mts → Commitment-CtNWnNQX.d.mts} +4 -2
  5. package/dist/{Quest-BQ1pwvQ_.d.ts → StageProps-BFsiCaZT.d.ts} +160 -81
  6. package/dist/{Quest-DaNlPBHb.d.mts → StageProps-CkXejAbn.d.mts} +160 -81
  7. package/dist/classes/Activity.d.mts +2 -2
  8. package/dist/classes/Activity.d.ts +2 -2
  9. package/dist/classes/Activity.js +1 -1
  10. package/dist/classes/Activity.js.map +1 -1
  11. package/dist/classes/Activity.mjs +1 -1
  12. package/dist/classes/Activity.mjs.map +1 -1
  13. package/dist/classes/ActivityStoredAbstract.d.mts +1 -1
  14. package/dist/classes/ActivityStoredAbstract.d.ts +1 -1
  15. package/dist/classes/ActivityStoredAbstract.js +1 -1
  16. package/dist/classes/ActivityStoredAbstract.js.map +1 -1
  17. package/dist/classes/ActivityStoredAbstract.mjs +1 -1
  18. package/dist/classes/ActivityStoredAbstract.mjs.map +1 -1
  19. package/dist/classes/Commitment.d.mts +2 -2
  20. package/dist/classes/Commitment.d.ts +2 -2
  21. package/dist/classes/Commitment.js +2 -2
  22. package/dist/classes/Commitment.js.map +1 -1
  23. package/dist/classes/Commitment.mjs +2 -2
  24. package/dist/classes/Commitment.mjs.map +1 -1
  25. package/dist/classes/index.d.mts +3 -3
  26. package/dist/classes/index.d.ts +3 -3
  27. package/dist/classes/index.js +133 -318
  28. package/dist/classes/index.js.map +1 -1
  29. package/dist/classes/index.mjs +134 -318
  30. package/dist/classes/index.mjs.map +1 -1
  31. package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
  32. package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
  33. package/dist/classes/navigation/ActivityRoom.js +1 -1
  34. package/dist/classes/navigation/ActivityRoom.js.map +1 -1
  35. package/dist/classes/navigation/ActivityRoom.mjs +1 -1
  36. package/dist/classes/navigation/ActivityRoom.mjs.map +1 -1
  37. package/dist/classes/navigation/Location.d.mts +2 -2
  38. package/dist/classes/navigation/Location.d.ts +2 -2
  39. package/dist/classes/navigation/Map.d.mts +2 -2
  40. package/dist/classes/navigation/Map.d.ts +2 -2
  41. package/dist/classes/navigation/Room.d.mts +2 -2
  42. package/dist/classes/navigation/Room.d.ts +2 -2
  43. package/dist/classes/navigation/Room.js +34 -36
  44. package/dist/classes/navigation/Room.js.map +1 -1
  45. package/dist/classes/navigation/Room.mjs +34 -36
  46. package/dist/classes/navigation/Room.mjs.map +1 -1
  47. package/dist/classes/quest/Goal.d.mts +18 -0
  48. package/dist/classes/quest/Goal.d.ts +18 -0
  49. package/dist/classes/quest/Goal.js +18 -0
  50. package/dist/classes/quest/Goal.js.map +1 -1
  51. package/dist/classes/quest/Goal.mjs +18 -0
  52. package/dist/classes/quest/Goal.mjs.map +1 -1
  53. package/dist/classes/quest/Quest.d.mts +1 -1
  54. package/dist/classes/quest/Quest.d.ts +1 -1
  55. package/dist/classes/quest/Quest.js +107 -8
  56. package/dist/classes/quest/Quest.js.map +1 -1
  57. package/dist/classes/quest/Quest.mjs +107 -8
  58. package/dist/classes/quest/Quest.mjs.map +1 -1
  59. package/dist/classes/quest/Stage.d.mts +1 -1
  60. package/dist/classes/quest/Stage.d.ts +1 -1
  61. package/dist/classes/quest/Stage.js +62 -0
  62. package/dist/classes/quest/Stage.js.map +1 -1
  63. package/dist/classes/quest/Stage.mjs +62 -0
  64. package/dist/classes/quest/Stage.mjs.map +1 -1
  65. package/dist/decorators/ActivityDecorator.d.mts +1 -1
  66. package/dist/decorators/ActivityDecorator.d.ts +1 -1
  67. package/dist/decorators/CommitmentDecorator.d.mts +9 -3
  68. package/dist/decorators/CommitmentDecorator.d.ts +9 -3
  69. package/dist/decorators/CommitmentDecorator.js +16 -1
  70. package/dist/decorators/CommitmentDecorator.js.map +1 -1
  71. package/dist/decorators/CommitmentDecorator.mjs +16 -2
  72. package/dist/decorators/CommitmentDecorator.mjs.map +1 -1
  73. package/dist/decorators/QuestDecorator.d.mts +8 -10
  74. package/dist/decorators/QuestDecorator.d.ts +8 -10
  75. package/dist/decorators/QuestDecorator.js +667 -9
  76. package/dist/decorators/QuestDecorator.js.map +1 -1
  77. package/dist/decorators/QuestDecorator.mjs +667 -9
  78. package/dist/decorators/QuestDecorator.mjs.map +1 -1
  79. package/dist/decorators/RoomDecorator.d.mts +2 -2
  80. package/dist/decorators/RoomDecorator.d.ts +2 -2
  81. package/dist/decorators/index.d.mts +5 -5
  82. package/dist/decorators/index.d.ts +5 -5
  83. package/dist/decorators/index.js +679 -10
  84. package/dist/decorators/index.js.map +1 -1
  85. package/dist/decorators/index.mjs +679 -11
  86. package/dist/decorators/index.mjs.map +1 -1
  87. package/dist/functions/ActivityFunctions.d.mts +2 -2
  88. package/dist/functions/ActivityFunctions.d.ts +2 -2
  89. package/dist/functions/ActivityFunctions.js.map +1 -1
  90. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  91. package/dist/functions/NavigationFunctions.d.mts +2 -2
  92. package/dist/functions/NavigationFunctions.d.ts +2 -2
  93. package/dist/functions/NavigationFunctions.js.map +1 -1
  94. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  95. package/dist/functions/RoutineFunctions.d.mts +2 -2
  96. package/dist/functions/RoutineFunctions.d.ts +2 -2
  97. package/dist/functions/RoutineFunctions.js.map +1 -1
  98. package/dist/functions/RoutineFunctions.mjs.map +1 -1
  99. package/dist/functions/index.d.mts +2 -2
  100. package/dist/functions/index.d.ts +2 -2
  101. package/dist/functions/index.js.map +1 -1
  102. package/dist/functions/index.mjs.map +1 -1
  103. package/dist/index.d.mts +5 -5
  104. package/dist/index.d.ts +5 -5
  105. package/dist/index.js +505 -392
  106. package/dist/index.js.map +1 -1
  107. package/dist/index.mjs +504 -391
  108. package/dist/index.mjs.map +1 -1
  109. package/dist/interface/ActivityProps.d.mts +1 -1
  110. package/dist/interface/ActivityProps.d.ts +1 -1
  111. package/dist/interface/CommitmentProps.d.mts +2 -2
  112. package/dist/interface/CommitmentProps.d.ts +2 -2
  113. package/dist/interface/RoomActivityMemory.d.mts +1 -1
  114. package/dist/interface/RoomActivityMemory.d.ts +1 -1
  115. package/dist/interface/RoomProps.d.mts +2 -2
  116. package/dist/interface/RoomProps.d.ts +2 -2
  117. package/dist/interface/index.d.mts +3 -3
  118. package/dist/interface/index.d.ts +3 -3
  119. package/dist/interface/navigation/LocationProps.d.mts +2 -2
  120. package/dist/interface/navigation/LocationProps.d.ts +2 -2
  121. package/dist/interface/navigation/MapProps.d.mts +2 -2
  122. package/dist/interface/navigation/MapProps.d.ts +2 -2
  123. package/dist/interface/quest/QuestProps.d.mts +1 -1
  124. package/dist/interface/quest/QuestProps.d.ts +1 -1
  125. package/dist/interface/quest/StageProps.d.mts +1 -1
  126. package/dist/interface/quest/StageProps.d.ts +1 -1
  127. package/dist/types/QuestsRequired.d.mts +1 -1
  128. package/dist/types/QuestsRequired.d.ts +1 -1
  129. package/dist/types/index.d.mts +1 -1
  130. package/dist/types/index.d.ts +1 -1
  131. package/package.json +2 -2
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/classes/Activity.ts","../../src/managers/TimeManager.ts"],"names":[],"mappings":";AACA,SAAS,eAAe;;;ACDxB,SAAS,0BAA0B;AAGnC,IAAM,oBAAoB;AAC1B,IAAM,gBAAgB;AAOtB,IAAqB,cAArB,MAAqB,aAAY;AAAA,EACrB,cAAc;AAAA,EAAE;AAAA,EACxB,OAAe,aAAa,UAAwB;AAChD,QAAI,OAAY,CAAC;AACjB,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,kBAAkB,IAAI,SAAS;AAAA,IACxC;AACA,QAAI,MAAM,QAAQ,SAAS,SAAS,GAAG;AACnC,WAAK,WAAW,IAAI,SAAS;AAAA,IACjC;AACA,QAAI,OAAO,SAAS,eAAe,UAAU;AACzC,WAAK,YAAY,IAAI,SAAS;AAAA,IAClC;AACA,QAAI,OAAO,SAAS,oBAAoB,UAAU;AAC9C,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,mBAAmB,YAAY;AACxC,gBAAQ,KAAK,4DAA4D,UAAU,EAAE;AAAA,MACzF;AACA,WAAK,iBAAiB,IAAI,SAAS;AAAA,IACvC;AACA,QAAI,MAAM,QAAQ,SAAS,aAAa,GAAG;AACvC,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,cAAc,WAAW,YAAY;AAC9C,gBAAQ,KAAK,yDAAyD,UAAU,EAAE;AAAA,MACtF;AACA,WAAK,eAAe,IAAI,SAAS;AAAA,IACrC;AACA,uBAAmB,YAAY,mBAAmB,IAAI;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,WAAyB;AAChC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB,KAAK,CAAC;AACnF,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,SAAS,OAAqB;AACrC,iBAAY,aAAa,KAAK;AAAA,EAClC;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,mBAA2B;AAClC,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,kBAAkB,GAAG;AACzD,eAAS,SAAS,oBAAoB;AAAA,IAC1C;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,YAA0B;AACjC,QAAI,SAAuB,CAAC;AAC5B,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,WAAW,GAAG;AAClD,eAAS,SAAS,aAAa,CAAC;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,aAAqB;AAC5B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,YAAY,GAAG;AACnD,eAAS,SAAS,cAAc;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,kBAA0B;AACjC,QAAI,SAAS,aAAY,aAAa;AACtC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,iBAAiB,GAAG;AACxD,eAAS,SAAS,mBAAmB,aAAY,aAAa;AAAA,IAClE;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,gBAA0B;AACjC,QAAI,SAAmB,CAAC;AACxB,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,eAAe,GAAG;AACtD,eAAS,SAAS,iBAAiB;AAAA,IACvC;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,cAAsB;AAC7B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,aAAa,KAAK,OAAO,KAAK,gBAAgB,UAAU;AAC5E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO,aAAY;AAAA,EACvB;AAAA,EACA,WAAW,YAAY,OAA2B;AAC9C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,cAAc;AAAA,IACvB,OAAO;AACH,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,aAAqB;AAC5B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,YAAY,KAAK,OAAO,KAAK,eAAe,UAAU;AAC1E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,WAAW,OAA2B;AAC7C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,aAAa;AAAA,IACtB,OACK;AACD,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,YAAqB;AAC5B,WAAO,aAAY,wBAAwB,aAAY;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,uBAA+B;AACtC,QAAI,SAAS,aAAY,aAAa,aAAY;AAClD,WAAO,SAAS;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,iBAAyB;AAChC,QAAI,gBAAgB,aAAY,uBAAuB;AACvD,QAAI,iBAAiB,aAAY,cAAc,QAAQ;AACnD,cAAQ,KAAK,+CAA+C,aAAa,IAAI,aAAY,aAAa;AACtG,aAAO;AAAA,IACX;AACA,WAAO,aAAY,cAAc,aAAa;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,WAAW,kBAA0B;AACjC,QAAI,aAAY,UAAU,WAAW,GAAG;AACpC,cAAQ,KAAK,mCAAmC;AAChD,aAAO;AAAA,IACX;AACA,aAAS,QAAQ,GAAG,QAAQ,aAAY,UAAU,QAAQ,SAAS;AAC/D,UAAI,OAAO,aAAY,UAAU,KAAK;AACtC,UAAI,aAAY,UAAU,SAAS,QAAQ,GAAG;AAC1C,YAAI,aAAY,aAAa,KAAK,WAAW,aAAY,UAAU,QAAQ,CAAC,EAAE,SAAS,GAAG;AACtF,iBAAO;AAAA,QACX;AAAA,MACJ;AAAA,IACJ;AACA,WAAO,aAAY,UAAU,SAAS;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,YAAoB,aAAY,kBAA0B;AAC1E,QAAI,UAAU,aAAY,cAAc;AACxC,QAAI,WAAW,aAAY,aAAa;AACpC,mBAAY,YAAY;AACxB,gBAAU,aAAY,eAAe,UAAU,aAAY;AAAA,IAC/D;AACA,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,YAAY,aAAqB,aAAY,aAAa,OAAe,GAAW;AACvF,QAAI,SAAS,aAAY,aAAa;AACtC,iBAAY,aAAa;AACzB,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,UAAkB,QAAyB;AAC3D,QAAI,cAAc,aAAY;AAC9B,QAAI,WAAW,QAAQ;AACnB,aAAO,eAAe,YAAY,cAAc;AAAA,IACpD;AACA,WAAO,eAAe,YAAY,cAAc;AAAA,EACpD;AACJ;;;ADlNA,IAAqB,gBAArB,MAAmC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAM/B,YAAY,IAAY,OAA0C,OAAsB;AACpF,SAAK,MAAM;AACX,SAAK,QAAQ,MAAM;AACnB,SAAK,YAAY,MAAM;AACvB,SAAK,UAAU,MAAM;AACrB,SAAK,WAAW,MAAM;AACtB,SAAK,SAAS,MAAM;AACpB,SAAK,YAAY,MAAM,YAAY;AACnC,SAAK,UAAU,MAAM,UAAU;AAC/B,SAAK,cAAc,MAAM;AACzB,SAAK,SAAS;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,KAAa;AACb,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,OAA2B;AAC3B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAA+B;AAC/B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAA6B;AAC7B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UAA8B;AAC9B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAA4B;AAC5B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAgC;AAChC,QAAI,OAAO,KAAK,cAAc,UAAU;AACpC,aAAO,QAAQ,KAAK,SAAS;AAAA,IACjC;AACA,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,KAAK,WAAW,KAAK,UAAU,YAAY,YAAY;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,KAAK,YAAY;AAClB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,KAAK,YAAY,UAAU;AAClC,aAAO,QAAQ,KAAK,OAAO;AAAA,IAC/B;AACA,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAiF;AACjF,QAAI,SAAS,KAAK;AAClB,QAAI,WAAW,QAAW;AACtB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,WAAW,YAAY;AAC9B,aAAO,CAAC,UAAoC;AACxC,eAAO,OAAO,MAAM,KAAK;AAAA,MAC7B;AAAA,IACJ;AACA,WAAO,CAAC,UAAoC;AAAA,EAChD;AAAA,EAGA,IAAI,gBAA4D;AAC5D,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAIA,IAAI,QAAqC;AACrC,WAAO,CAAC,UAAU,KAAK,OAAO,MAAM,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,aAAsB;AAClB,QAAI,KAAK,SAAS,KAAK,SAAS,YAAY,YAAY;AACpD,aAAO;AAAA,IACX;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAwB;AACpB,WAAO;AAAA,MACH,MAAM,KAAK;AAAA,MACX,UAAU,KAAK;AAAA,MACf,QAAQ,KAAK;AAAA,MACb,SAAS,KAAK;AAAA,MACd,OAAO,KAAK;AAAA,MACZ,UAAU,KAAK;AAAA,MACf,QAAQ,KAAK;AAAA,MACb,YAAY,KAAK;AAAA,IACrB;AAAA,EACJ;AACJ","sourcesContent":["import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from '@drincs/nqtr/dist/override';\nimport { getFlag } from \"@drincs/pixi-vn\";\nimport { ActivityProps } from '../interface';\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunActivityEvent } from '../types/OnRunActivityEvent';\nimport { ActivityStoredAbstract } from './ActivityStoredAbstract';\n\n/**\n * The activity model. It is used to create an activity.\n * @example\n * ```tsx\n * export const nap = new ActivityModel(\"nap\",\n * (_, event) => {\n * if (event) {\n * event.navigate(\"/game\")\n * callLabelWithGoNavigationCallBack(napLabel, event)\n * }\n * else {\n * console.error(\"Event is undefined\")\n * }\n * },\n * {\n * name: \"Nap\",\n * fromHour: 5,\n * toHour: 23,\n * renderIcon: (activity, props) => {\n * return <Button\n * disabled={activity.disabled}\n * onClick={() => {\n * if (!props) {\n * console.error(\"Props is undefined\")\n * return\n * }\n * activity.onRun(props)\n * }}\n * ariaLabel={activity.name}\n * >\n * <BedIcon />\n * </Button>\n * },\n * }\n * )\n * ```\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n get _initialOnRun(): OnRunActivityEvent<ActivityStoredAbstract> {\n return this._onRun as any\n }\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props: OnRunProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
1
+ {"version":3,"sources":["../../src/classes/Activity.ts","../../src/managers/TimeManager.ts"],"names":[],"mappings":";AACA,SAAS,eAAe;;;ACDxB,SAAS,0BAA0B;AAGnC,IAAM,oBAAoB;AAC1B,IAAM,gBAAgB;AAOtB,IAAqB,cAArB,MAAqB,aAAY;AAAA,EACrB,cAAc;AAAA,EAAE;AAAA,EACxB,OAAe,aAAa,UAAwB;AAChD,QAAI,OAAY,CAAC;AACjB,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,kBAAkB,IAAI,SAAS;AAAA,IACxC;AACA,QAAI,MAAM,QAAQ,SAAS,SAAS,GAAG;AACnC,WAAK,WAAW,IAAI,SAAS;AAAA,IACjC;AACA,QAAI,OAAO,SAAS,eAAe,UAAU;AACzC,WAAK,YAAY,IAAI,SAAS;AAAA,IAClC;AACA,QAAI,OAAO,SAAS,oBAAoB,UAAU;AAC9C,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,mBAAmB,YAAY;AACxC,gBAAQ,KAAK,4DAA4D,UAAU,EAAE;AAAA,MACzF;AACA,WAAK,iBAAiB,IAAI,SAAS;AAAA,IACvC;AACA,QAAI,MAAM,QAAQ,SAAS,aAAa,GAAG;AACvC,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,cAAc,WAAW,YAAY;AAC9C,gBAAQ,KAAK,yDAAyD,UAAU,EAAE;AAAA,MACtF;AACA,WAAK,eAAe,IAAI,SAAS;AAAA,IACrC;AACA,uBAAmB,YAAY,mBAAmB,IAAI;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,WAAyB;AAChC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB,KAAK,CAAC;AACnF,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,SAAS,OAAqB;AACrC,iBAAY,aAAa,KAAK;AAAA,EAClC;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,mBAA2B;AAClC,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,kBAAkB,GAAG;AACzD,eAAS,SAAS,oBAAoB;AAAA,IAC1C;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,YAA0B;AACjC,QAAI,SAAuB,CAAC;AAC5B,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,WAAW,GAAG;AAClD,eAAS,SAAS,aAAa,CAAC;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,aAAqB;AAC5B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,YAAY,GAAG;AACnD,eAAS,SAAS,cAAc;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,kBAA0B;AACjC,QAAI,SAAS,aAAY,aAAa;AACtC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,iBAAiB,GAAG;AACxD,eAAS,SAAS,mBAAmB,aAAY,aAAa;AAAA,IAClE;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,gBAA0B;AACjC,QAAI,SAAmB,CAAC;AACxB,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,eAAe,GAAG;AACtD,eAAS,SAAS,iBAAiB;AAAA,IACvC;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,cAAsB;AAC7B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,aAAa,KAAK,OAAO,KAAK,gBAAgB,UAAU;AAC5E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO,aAAY;AAAA,EACvB;AAAA,EACA,WAAW,YAAY,OAA2B;AAC9C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,cAAc;AAAA,IACvB,OAAO;AACH,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,aAAqB;AAC5B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,YAAY,KAAK,OAAO,KAAK,eAAe,UAAU;AAC1E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,WAAW,OAA2B;AAC7C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,aAAa;AAAA,IACtB,OACK;AACD,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,YAAqB;AAC5B,WAAO,aAAY,wBAAwB,aAAY;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,uBAA+B;AACtC,QAAI,SAAS,aAAY,aAAa,aAAY;AAClD,WAAO,SAAS;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,iBAAyB;AAChC,QAAI,gBAAgB,aAAY,uBAAuB;AACvD,QAAI,iBAAiB,aAAY,cAAc,QAAQ;AACnD,cAAQ,KAAK,+CAA+C,aAAa,IAAI,aAAY,aAAa;AACtG,aAAO;AAAA,IACX;AACA,WAAO,aAAY,cAAc,aAAa;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,WAAW,kBAA0B;AACjC,QAAI,aAAY,UAAU,WAAW,GAAG;AACpC,cAAQ,KAAK,mCAAmC;AAChD,aAAO;AAAA,IACX;AACA,aAAS,QAAQ,GAAG,QAAQ,aAAY,UAAU,QAAQ,SAAS;AAC/D,UAAI,OAAO,aAAY,UAAU,KAAK;AACtC,UAAI,aAAY,UAAU,SAAS,QAAQ,GAAG;AAC1C,YAAI,aAAY,aAAa,KAAK,WAAW,aAAY,UAAU,QAAQ,CAAC,EAAE,SAAS,GAAG;AACtF,iBAAO;AAAA,QACX;AAAA,MACJ;AAAA,IACJ;AACA,WAAO,aAAY,UAAU,SAAS;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,YAAoB,aAAY,kBAA0B;AAC1E,QAAI,UAAU,aAAY,cAAc;AACxC,QAAI,WAAW,aAAY,aAAa;AACpC,mBAAY,YAAY;AACxB,gBAAU,aAAY,eAAe,UAAU,aAAY;AAAA,IAC/D;AACA,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,YAAY,aAAqB,aAAY,aAAa,OAAe,GAAW;AACvF,QAAI,SAAS,aAAY,aAAa;AACtC,iBAAY,aAAa;AACzB,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,UAAkB,QAAyB;AAC3D,QAAI,cAAc,aAAY;AAC9B,QAAI,WAAW,QAAQ;AACnB,aAAO,eAAe,YAAY,cAAc;AAAA,IACpD;AACA,WAAO,eAAe,YAAY,cAAc;AAAA,EACpD;AACJ;;;ADlNA,IAAqB,gBAArB,MAAmC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAM/B,YAAY,IAAY,OAA0C,OAAsB;AACpF,SAAK,MAAM;AACX,SAAK,QAAQ,MAAM;AACnB,SAAK,YAAY,MAAM;AACvB,SAAK,UAAU,MAAM;AACrB,SAAK,WAAW,MAAM;AACtB,SAAK,SAAS,MAAM;AACpB,SAAK,YAAY,MAAM,YAAY;AACnC,SAAK,UAAU,MAAM,UAAU;AAC/B,SAAK,cAAc,MAAM;AACzB,SAAK,SAAS;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,KAAa;AACb,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,OAA2B;AAC3B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAA+B;AAC/B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAA6B;AAC7B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UAA8B;AAC9B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAA4B;AAC5B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAgC;AAChC,QAAI,OAAO,KAAK,cAAc,UAAU;AACpC,aAAO,QAAQ,KAAK,SAAS;AAAA,IACjC;AACA,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,KAAK,WAAW,KAAK,UAAU,YAAY,YAAY;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,KAAK,YAAY;AAClB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,KAAK,YAAY,UAAU;AAClC,aAAO,QAAQ,KAAK,OAAO;AAAA,IAC/B;AACA,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAiF;AACjF,QAAI,SAAS,KAAK;AAClB,QAAI,WAAW,QAAW;AACtB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,WAAW,YAAY;AAC9B,aAAO,CAAC,UAAoC;AACxC,eAAO,OAAO,MAAM,KAAK;AAAA,MAC7B;AAAA,IACJ;AACA,WAAO,CAAC,UAAoC;AAAA,EAChD;AAAA,EAGA,IAAI,gBAA4D;AAC5D,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAIA,IAAI,MAAmC;AACnC,WAAO,CAAC,UAAU,KAAK,OAAO,MAAM,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,aAAsB;AAClB,QAAI,KAAK,SAAS,KAAK,SAAS,YAAY,YAAY;AACpD,aAAO;AAAA,IACX;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAwB;AACpB,WAAO;AAAA,MACH,MAAM,KAAK;AAAA,MACX,UAAU,KAAK;AAAA,MACf,QAAQ,KAAK;AAAA,MACb,SAAS,KAAK;AAAA,MACd,OAAO,KAAK;AAAA,MACZ,UAAU,KAAK;AAAA,MACf,QAAQ,KAAK;AAAA,MACb,YAAY,KAAK;AAAA,IACrB;AAAA,EACJ;AACJ","sourcesContent":["import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from '@drincs/nqtr/dist/override';\nimport { getFlag } from \"@drincs/pixi-vn\";\nimport { ActivityProps } from '../interface';\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunActivityEvent } from '../types/OnRunActivityEvent';\nimport { ActivityStoredAbstract } from './ActivityStoredAbstract';\n\n/**\n * The activity model. It is used to create an activity.\n * @example\n * ```tsx\n * export const nap = new ActivityModel(\"nap\",\n * (_, event) => {\n * if (event) {\n * event.navigate(\"/game\")\n * callLabelWithGoNavigationCallBack(napLabel, event)\n * }\n * else {\n * console.error(\"Event is undefined\")\n * }\n * },\n * {\n * name: \"Nap\",\n * fromHour: 5,\n * toHour: 23,\n * renderIcon: (activity, props) => {\n * return <Button\n * disabled={activity.disabled}\n * onClick={() => {\n * if (!props) {\n * console.error(\"Props is undefined\")\n * return\n * }\n * activity.onRun(props)\n * }}\n * ariaLabel={activity.name}\n * >\n * <BedIcon />\n * </Button>\n * },\n * }\n * )\n * ```\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n get _initialOnRun(): OnRunActivityEvent<ActivityStoredAbstract> {\n return this._onRun as any\n }\n /**\n * The function that is called when the activity is runned.\n */\n get run(): (props: OnRunProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
@@ -344,7 +344,7 @@ var ActivityModel = class {
344
344
  /**
345
345
  * The function that is called when the activity is runned.
346
346
  */
347
- get onRun() {
347
+ get run() {
348
348
  return (props) => this._onRun(this, props);
349
349
  }
350
350
  /**
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/classes/Activity.ts","../../src/managers/TimeManager.ts"],"names":[],"mappings":";AACA,SAAS,eAAe;;;ACDxB,SAAS,0BAA0B;AAGnC,IAAM,oBAAoB;AAC1B,IAAM,gBAAgB;AAOtB,IAAqB,cAArB,MAAqB,aAAY;AAAA,EACrB,cAAc;AAAA,EAAE;AAAA,EACxB,OAAe,aAAa,UAAwB;AAChD,QAAI,OAAY,CAAC;AACjB,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,kBAAkB,IAAI,SAAS;AAAA,IACxC;AACA,QAAI,MAAM,QAAQ,SAAS,SAAS,GAAG;AACnC,WAAK,WAAW,IAAI,SAAS;AAAA,IACjC;AACA,QAAI,OAAO,SAAS,eAAe,UAAU;AACzC,WAAK,YAAY,IAAI,SAAS;AAAA,IAClC;AACA,QAAI,OAAO,SAAS,oBAAoB,UAAU;AAC9C,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,mBAAmB,YAAY;AACxC,gBAAQ,KAAK,4DAA4D,UAAU,EAAE;AAAA,MACzF;AACA,WAAK,iBAAiB,IAAI,SAAS;AAAA,IACvC;AACA,QAAI,MAAM,QAAQ,SAAS,aAAa,GAAG;AACvC,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,cAAc,WAAW,YAAY;AAC9C,gBAAQ,KAAK,yDAAyD,UAAU,EAAE;AAAA,MACtF;AACA,WAAK,eAAe,IAAI,SAAS;AAAA,IACrC;AACA,uBAAmB,YAAY,mBAAmB,IAAI;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,WAAyB;AAChC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB,KAAK,CAAC;AACnF,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,SAAS,OAAqB;AACrC,iBAAY,aAAa,KAAK;AAAA,EAClC;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,mBAA2B;AAClC,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,kBAAkB,GAAG;AACzD,eAAS,SAAS,oBAAoB;AAAA,IAC1C;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,YAA0B;AACjC,QAAI,SAAuB,CAAC;AAC5B,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,WAAW,GAAG;AAClD,eAAS,SAAS,aAAa,CAAC;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,aAAqB;AAC5B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,YAAY,GAAG;AACnD,eAAS,SAAS,cAAc;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,kBAA0B;AACjC,QAAI,SAAS,aAAY,aAAa;AACtC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,iBAAiB,GAAG;AACxD,eAAS,SAAS,mBAAmB,aAAY,aAAa;AAAA,IAClE;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,gBAA0B;AACjC,QAAI,SAAmB,CAAC;AACxB,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,eAAe,GAAG;AACtD,eAAS,SAAS,iBAAiB;AAAA,IACvC;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,cAAsB;AAC7B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,aAAa,KAAK,OAAO,KAAK,gBAAgB,UAAU;AAC5E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO,aAAY;AAAA,EACvB;AAAA,EACA,WAAW,YAAY,OAA2B;AAC9C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,cAAc;AAAA,IACvB,OAAO;AACH,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,aAAqB;AAC5B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,YAAY,KAAK,OAAO,KAAK,eAAe,UAAU;AAC1E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,WAAW,OAA2B;AAC7C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,aAAa;AAAA,IACtB,OACK;AACD,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,YAAqB;AAC5B,WAAO,aAAY,wBAAwB,aAAY;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,uBAA+B;AACtC,QAAI,SAAS,aAAY,aAAa,aAAY;AAClD,WAAO,SAAS;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,iBAAyB;AAChC,QAAI,gBAAgB,aAAY,uBAAuB;AACvD,QAAI,iBAAiB,aAAY,cAAc,QAAQ;AACnD,cAAQ,KAAK,+CAA+C,aAAa,IAAI,aAAY,aAAa;AACtG,aAAO;AAAA,IACX;AACA,WAAO,aAAY,cAAc,aAAa;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,WAAW,kBAA0B;AACjC,QAAI,aAAY,UAAU,WAAW,GAAG;AACpC,cAAQ,KAAK,mCAAmC;AAChD,aAAO;AAAA,IACX;AACA,aAAS,QAAQ,GAAG,QAAQ,aAAY,UAAU,QAAQ,SAAS;AAC/D,UAAI,OAAO,aAAY,UAAU,KAAK;AACtC,UAAI,aAAY,UAAU,SAAS,QAAQ,GAAG;AAC1C,YAAI,aAAY,aAAa,KAAK,WAAW,aAAY,UAAU,QAAQ,CAAC,EAAE,SAAS,GAAG;AACtF,iBAAO;AAAA,QACX;AAAA,MACJ;AAAA,IACJ;AACA,WAAO,aAAY,UAAU,SAAS;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,YAAoB,aAAY,kBAA0B;AAC1E,QAAI,UAAU,aAAY,cAAc;AACxC,QAAI,WAAW,aAAY,aAAa;AACpC,mBAAY,YAAY;AACxB,gBAAU,aAAY,eAAe,UAAU,aAAY;AAAA,IAC/D;AACA,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,YAAY,aAAqB,aAAY,aAAa,OAAe,GAAW;AACvF,QAAI,SAAS,aAAY,aAAa;AACtC,iBAAY,aAAa;AACzB,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,UAAkB,QAAyB;AAC3D,QAAI,cAAc,aAAY;AAC9B,QAAI,WAAW,QAAQ;AACnB,aAAO,eAAe,YAAY,cAAc;AAAA,IACpD;AACA,WAAO,eAAe,YAAY,cAAc;AAAA,EACpD;AACJ;;;ADlNA,IAAqB,gBAArB,MAAmC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAM/B,YAAY,IAAY,OAA0C,OAAsB;AACpF,SAAK,MAAM;AACX,SAAK,QAAQ,MAAM;AACnB,SAAK,YAAY,MAAM;AACvB,SAAK,UAAU,MAAM;AACrB,SAAK,WAAW,MAAM;AACtB,SAAK,SAAS,MAAM;AACpB,SAAK,YAAY,MAAM,YAAY;AACnC,SAAK,UAAU,MAAM,UAAU;AAC/B,SAAK,cAAc,MAAM;AACzB,SAAK,SAAS;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,KAAa;AACb,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,OAA2B;AAC3B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAA+B;AAC/B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAA6B;AAC7B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UAA8B;AAC9B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAA4B;AAC5B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAgC;AAChC,QAAI,OAAO,KAAK,cAAc,UAAU;AACpC,aAAO,QAAQ,KAAK,SAAS;AAAA,IACjC;AACA,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,KAAK,WAAW,KAAK,UAAU,YAAY,YAAY;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,KAAK,YAAY;AAClB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,KAAK,YAAY,UAAU;AAClC,aAAO,QAAQ,KAAK,OAAO;AAAA,IAC/B;AACA,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAiF;AACjF,QAAI,SAAS,KAAK;AAClB,QAAI,WAAW,QAAW;AACtB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,WAAW,YAAY;AAC9B,aAAO,CAAC,UAAoC;AACxC,eAAO,OAAO,MAAM,KAAK;AAAA,MAC7B;AAAA,IACJ;AACA,WAAO,CAAC,UAAoC;AAAA,EAChD;AAAA,EAGA,IAAI,gBAA4D;AAC5D,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAIA,IAAI,QAAqC;AACrC,WAAO,CAAC,UAAU,KAAK,OAAO,MAAM,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,aAAsB;AAClB,QAAI,KAAK,SAAS,KAAK,SAAS,YAAY,YAAY;AACpD,aAAO;AAAA,IACX;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAwB;AACpB,WAAO;AAAA,MACH,MAAM,KAAK;AAAA,MACX,UAAU,KAAK;AAAA,MACf,QAAQ,KAAK;AAAA,MACb,SAAS,KAAK;AAAA,MACd,OAAO,KAAK;AAAA,MACZ,UAAU,KAAK;AAAA,MACf,QAAQ,KAAK;AAAA,MACb,YAAY,KAAK;AAAA,IACrB;AAAA,EACJ;AACJ","sourcesContent":["import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from '@drincs/nqtr/dist/override';\nimport { getFlag } from \"@drincs/pixi-vn\";\nimport { ActivityProps } from '../interface';\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunActivityEvent } from '../types/OnRunActivityEvent';\nimport { ActivityStoredAbstract } from './ActivityStoredAbstract';\n\n/**\n * The activity model. It is used to create an activity.\n * @example\n * ```tsx\n * export const nap = new ActivityModel(\"nap\",\n * (_, event) => {\n * if (event) {\n * event.navigate(\"/game\")\n * callLabelWithGoNavigationCallBack(napLabel, event)\n * }\n * else {\n * console.error(\"Event is undefined\")\n * }\n * },\n * {\n * name: \"Nap\",\n * fromHour: 5,\n * toHour: 23,\n * renderIcon: (activity, props) => {\n * return <Button\n * disabled={activity.disabled}\n * onClick={() => {\n * if (!props) {\n * console.error(\"Props is undefined\")\n * return\n * }\n * activity.onRun(props)\n * }}\n * ariaLabel={activity.name}\n * >\n * <BedIcon />\n * </Button>\n * },\n * }\n * )\n * ```\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n get _initialOnRun(): OnRunActivityEvent<ActivityStoredAbstract> {\n return this._onRun as any\n }\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props: OnRunProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
1
+ {"version":3,"sources":["../../src/classes/Activity.ts","../../src/managers/TimeManager.ts"],"names":[],"mappings":";AACA,SAAS,eAAe;;;ACDxB,SAAS,0BAA0B;AAGnC,IAAM,oBAAoB;AAC1B,IAAM,gBAAgB;AAOtB,IAAqB,cAArB,MAAqB,aAAY;AAAA,EACrB,cAAc;AAAA,EAAE;AAAA,EACxB,OAAe,aAAa,UAAwB;AAChD,QAAI,OAAY,CAAC;AACjB,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,kBAAkB,IAAI,SAAS;AAAA,IACxC;AACA,QAAI,MAAM,QAAQ,SAAS,SAAS,GAAG;AACnC,WAAK,WAAW,IAAI,SAAS;AAAA,IACjC;AACA,QAAI,OAAO,SAAS,eAAe,UAAU;AACzC,WAAK,YAAY,IAAI,SAAS;AAAA,IAClC;AACA,QAAI,OAAO,SAAS,oBAAoB,UAAU;AAC9C,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,mBAAmB,YAAY;AACxC,gBAAQ,KAAK,4DAA4D,UAAU,EAAE;AAAA,MACzF;AACA,WAAK,iBAAiB,IAAI,SAAS;AAAA,IACvC;AACA,QAAI,MAAM,QAAQ,SAAS,aAAa,GAAG;AACvC,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,cAAc,WAAW,YAAY;AAC9C,gBAAQ,KAAK,yDAAyD,UAAU,EAAE;AAAA,MACtF;AACA,WAAK,eAAe,IAAI,SAAS;AAAA,IACrC;AACA,uBAAmB,YAAY,mBAAmB,IAAI;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,WAAyB;AAChC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB,KAAK,CAAC;AACnF,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,SAAS,OAAqB;AACrC,iBAAY,aAAa,KAAK;AAAA,EAClC;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,mBAA2B;AAClC,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,kBAAkB,GAAG;AACzD,eAAS,SAAS,oBAAoB;AAAA,IAC1C;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,YAA0B;AACjC,QAAI,SAAuB,CAAC;AAC5B,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,WAAW,GAAG;AAClD,eAAS,SAAS,aAAa,CAAC;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,aAAqB;AAC5B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,YAAY,GAAG;AACnD,eAAS,SAAS,cAAc;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,kBAA0B;AACjC,QAAI,SAAS,aAAY,aAAa;AACtC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,iBAAiB,GAAG;AACxD,eAAS,SAAS,mBAAmB,aAAY,aAAa;AAAA,IAClE;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,gBAA0B;AACjC,QAAI,SAAmB,CAAC;AACxB,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,eAAe,GAAG;AACtD,eAAS,SAAS,iBAAiB;AAAA,IACvC;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,cAAsB;AAC7B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,aAAa,KAAK,OAAO,KAAK,gBAAgB,UAAU;AAC5E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO,aAAY;AAAA,EACvB;AAAA,EACA,WAAW,YAAY,OAA2B;AAC9C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,cAAc;AAAA,IACvB,OAAO;AACH,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,aAAqB;AAC5B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,YAAY,KAAK,OAAO,KAAK,eAAe,UAAU;AAC1E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,WAAW,OAA2B;AAC7C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,aAAa;AAAA,IACtB,OACK;AACD,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,YAAqB;AAC5B,WAAO,aAAY,wBAAwB,aAAY;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,uBAA+B;AACtC,QAAI,SAAS,aAAY,aAAa,aAAY;AAClD,WAAO,SAAS;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,iBAAyB;AAChC,QAAI,gBAAgB,aAAY,uBAAuB;AACvD,QAAI,iBAAiB,aAAY,cAAc,QAAQ;AACnD,cAAQ,KAAK,+CAA+C,aAAa,IAAI,aAAY,aAAa;AACtG,aAAO;AAAA,IACX;AACA,WAAO,aAAY,cAAc,aAAa;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,WAAW,kBAA0B;AACjC,QAAI,aAAY,UAAU,WAAW,GAAG;AACpC,cAAQ,KAAK,mCAAmC;AAChD,aAAO;AAAA,IACX;AACA,aAAS,QAAQ,GAAG,QAAQ,aAAY,UAAU,QAAQ,SAAS;AAC/D,UAAI,OAAO,aAAY,UAAU,KAAK;AACtC,UAAI,aAAY,UAAU,SAAS,QAAQ,GAAG;AAC1C,YAAI,aAAY,aAAa,KAAK,WAAW,aAAY,UAAU,QAAQ,CAAC,EAAE,SAAS,GAAG;AACtF,iBAAO;AAAA,QACX;AAAA,MACJ;AAAA,IACJ;AACA,WAAO,aAAY,UAAU,SAAS;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,YAAoB,aAAY,kBAA0B;AAC1E,QAAI,UAAU,aAAY,cAAc;AACxC,QAAI,WAAW,aAAY,aAAa;AACpC,mBAAY,YAAY;AACxB,gBAAU,aAAY,eAAe,UAAU,aAAY;AAAA,IAC/D;AACA,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,YAAY,aAAqB,aAAY,aAAa,OAAe,GAAW;AACvF,QAAI,SAAS,aAAY,aAAa;AACtC,iBAAY,aAAa;AACzB,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,UAAkB,QAAyB;AAC3D,QAAI,cAAc,aAAY;AAC9B,QAAI,WAAW,QAAQ;AACnB,aAAO,eAAe,YAAY,cAAc;AAAA,IACpD;AACA,WAAO,eAAe,YAAY,cAAc;AAAA,EACpD;AACJ;;;ADlNA,IAAqB,gBAArB,MAAmC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAM/B,YAAY,IAAY,OAA0C,OAAsB;AACpF,SAAK,MAAM;AACX,SAAK,QAAQ,MAAM;AACnB,SAAK,YAAY,MAAM;AACvB,SAAK,UAAU,MAAM;AACrB,SAAK,WAAW,MAAM;AACtB,SAAK,SAAS,MAAM;AACpB,SAAK,YAAY,MAAM,YAAY;AACnC,SAAK,UAAU,MAAM,UAAU;AAC/B,SAAK,cAAc,MAAM;AACzB,SAAK,SAAS;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,KAAa;AACb,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,OAA2B;AAC3B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAA+B;AAC/B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAA6B;AAC7B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UAA8B;AAC9B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAA4B;AAC5B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAgC;AAChC,QAAI,OAAO,KAAK,cAAc,UAAU;AACpC,aAAO,QAAQ,KAAK,SAAS;AAAA,IACjC;AACA,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,KAAK,WAAW,KAAK,UAAU,YAAY,YAAY;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,KAAK,YAAY;AAClB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,KAAK,YAAY,UAAU;AAClC,aAAO,QAAQ,KAAK,OAAO;AAAA,IAC/B;AACA,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAiF;AACjF,QAAI,SAAS,KAAK;AAClB,QAAI,WAAW,QAAW;AACtB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,WAAW,YAAY;AAC9B,aAAO,CAAC,UAAoC;AACxC,eAAO,OAAO,MAAM,KAAK;AAAA,MAC7B;AAAA,IACJ;AACA,WAAO,CAAC,UAAoC;AAAA,EAChD;AAAA,EAGA,IAAI,gBAA4D;AAC5D,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAIA,IAAI,MAAmC;AACnC,WAAO,CAAC,UAAU,KAAK,OAAO,MAAM,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,aAAsB;AAClB,QAAI,KAAK,SAAS,KAAK,SAAS,YAAY,YAAY;AACpD,aAAO;AAAA,IACX;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAwB;AACpB,WAAO;AAAA,MACH,MAAM,KAAK;AAAA,MACX,UAAU,KAAK;AAAA,MACf,QAAQ,KAAK;AAAA,MACb,SAAS,KAAK;AAAA,MACd,OAAO,KAAK;AAAA,MACZ,UAAU,KAAK;AAAA,MACf,QAAQ,KAAK;AAAA,MACb,YAAY,KAAK;AAAA,IACrB;AAAA,EACJ;AACJ","sourcesContent":["import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from '@drincs/nqtr/dist/override';\nimport { getFlag } from \"@drincs/pixi-vn\";\nimport { ActivityProps } from '../interface';\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunActivityEvent } from '../types/OnRunActivityEvent';\nimport { ActivityStoredAbstract } from './ActivityStoredAbstract';\n\n/**\n * The activity model. It is used to create an activity.\n * @example\n * ```tsx\n * export const nap = new ActivityModel(\"nap\",\n * (_, event) => {\n * if (event) {\n * event.navigate(\"/game\")\n * callLabelWithGoNavigationCallBack(napLabel, event)\n * }\n * else {\n * console.error(\"Event is undefined\")\n * }\n * },\n * {\n * name: \"Nap\",\n * fromHour: 5,\n * toHour: 23,\n * renderIcon: (activity, props) => {\n * return <Button\n * disabled={activity.disabled}\n * onClick={() => {\n * if (!props) {\n * console.error(\"Props is undefined\")\n * return\n * }\n * activity.onRun(props)\n * }}\n * ariaLabel={activity.name}\n * >\n * <BedIcon />\n * </Button>\n * },\n * }\n * )\n * ```\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n get _initialOnRun(): OnRunActivityEvent<ActivityStoredAbstract> {\n return this._onRun as any\n }\n /**\n * The function that is called when the activity is runned.\n */\n get run(): (props: OnRunProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
@@ -1,3 +1,3 @@
1
1
  import '@drincs/nqtr/dist/override';
2
- export { a as ActivityStoredAbstract } from '../ActivityProps-BoJeWa2B.mjs';
2
+ export { a as ActivityStoredAbstract } from '../ActivityProps-D45DQdcT.mjs';
3
3
  import '../types/OnRunActivityEvent.mjs';
@@ -1,3 +1,3 @@
1
1
  import '@drincs/nqtr/dist/override';
2
- export { a as ActivityStoredAbstract } from '../ActivityProps-_79x9-BX.js';
2
+ export { a as ActivityStoredAbstract } from '../ActivityProps-BkHX8xkA.js';
3
3
  import '../types/OnRunActivityEvent.js';
@@ -361,7 +361,7 @@ var ActivityStoredAbstract = class {
361
361
  /**
362
362
  * The function that is called when the activity is runned.
363
363
  */
364
- get onRun() {
364
+ get run() {
365
365
  return (props) => {
366
366
  return this._onRun(this, props);
367
367
  };
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/classes/ActivityStoredAbstract.ts","../../src/managers/TimeManager.ts"],"names":[],"mappings":";AACA,SAAS,eAAe;;;ACDxB,SAAS,0BAA0B;AAGnC,IAAM,oBAAoB;AAC1B,IAAM,gBAAgB;AAOtB,IAAqB,cAArB,MAAqB,aAAY;AAAA,EACrB,cAAc;AAAA,EAAE;AAAA,EACxB,OAAe,aAAa,UAAwB;AAChD,QAAI,OAAY,CAAC;AACjB,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,kBAAkB,IAAI,SAAS;AAAA,IACxC;AACA,QAAI,MAAM,QAAQ,SAAS,SAAS,GAAG;AACnC,WAAK,WAAW,IAAI,SAAS;AAAA,IACjC;AACA,QAAI,OAAO,SAAS,eAAe,UAAU;AACzC,WAAK,YAAY,IAAI,SAAS;AAAA,IAClC;AACA,QAAI,OAAO,SAAS,oBAAoB,UAAU;AAC9C,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,mBAAmB,YAAY;AACxC,gBAAQ,KAAK,4DAA4D,UAAU,EAAE;AAAA,MACzF;AACA,WAAK,iBAAiB,IAAI,SAAS;AAAA,IACvC;AACA,QAAI,MAAM,QAAQ,SAAS,aAAa,GAAG;AACvC,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,cAAc,WAAW,YAAY;AAC9C,gBAAQ,KAAK,yDAAyD,UAAU,EAAE;AAAA,MACtF;AACA,WAAK,eAAe,IAAI,SAAS;AAAA,IACrC;AACA,uBAAmB,YAAY,mBAAmB,IAAI;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,WAAyB;AAChC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB,KAAK,CAAC;AACnF,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,SAAS,OAAqB;AACrC,iBAAY,aAAa,KAAK;AAAA,EAClC;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,mBAA2B;AAClC,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,kBAAkB,GAAG;AACzD,eAAS,SAAS,oBAAoB;AAAA,IAC1C;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,YAA0B;AACjC,QAAI,SAAuB,CAAC;AAC5B,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,WAAW,GAAG;AAClD,eAAS,SAAS,aAAa,CAAC;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,aAAqB;AAC5B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,YAAY,GAAG;AACnD,eAAS,SAAS,cAAc;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,kBAA0B;AACjC,QAAI,SAAS,aAAY,aAAa;AACtC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,iBAAiB,GAAG;AACxD,eAAS,SAAS,mBAAmB,aAAY,aAAa;AAAA,IAClE;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,gBAA0B;AACjC,QAAI,SAAmB,CAAC;AACxB,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,eAAe,GAAG;AACtD,eAAS,SAAS,iBAAiB;AAAA,IACvC;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,cAAsB;AAC7B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,aAAa,KAAK,OAAO,KAAK,gBAAgB,UAAU;AAC5E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO,aAAY;AAAA,EACvB;AAAA,EACA,WAAW,YAAY,OAA2B;AAC9C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,cAAc;AAAA,IACvB,OAAO;AACH,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,aAAqB;AAC5B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,YAAY,KAAK,OAAO,KAAK,eAAe,UAAU;AAC1E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,WAAW,OAA2B;AAC7C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,aAAa;AAAA,IACtB,OACK;AACD,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,YAAqB;AAC5B,WAAO,aAAY,wBAAwB,aAAY;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,uBAA+B;AACtC,QAAI,SAAS,aAAY,aAAa,aAAY;AAClD,WAAO,SAAS;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,iBAAyB;AAChC,QAAI,gBAAgB,aAAY,uBAAuB;AACvD,QAAI,iBAAiB,aAAY,cAAc,QAAQ;AACnD,cAAQ,KAAK,+CAA+C,aAAa,IAAI,aAAY,aAAa;AACtG,aAAO;AAAA,IACX;AACA,WAAO,aAAY,cAAc,aAAa;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,WAAW,kBAA0B;AACjC,QAAI,aAAY,UAAU,WAAW,GAAG;AACpC,cAAQ,KAAK,mCAAmC;AAChD,aAAO;AAAA,IACX;AACA,aAAS,QAAQ,GAAG,QAAQ,aAAY,UAAU,QAAQ,SAAS;AAC/D,UAAI,OAAO,aAAY,UAAU,KAAK;AACtC,UAAI,aAAY,UAAU,SAAS,QAAQ,GAAG;AAC1C,YAAI,aAAY,aAAa,KAAK,WAAW,aAAY,UAAU,QAAQ,CAAC,EAAE,SAAS,GAAG;AACtF,iBAAO;AAAA,QACX;AAAA,MACJ;AAAA,IACJ;AACA,WAAO,aAAY,UAAU,SAAS;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,YAAoB,aAAY,kBAA0B;AAC1E,QAAI,UAAU,aAAY,cAAc;AACxC,QAAI,WAAW,aAAY,aAAa;AACpC,mBAAY,YAAY;AACxB,gBAAU,aAAY,eAAe,UAAU,aAAY;AAAA,IAC/D;AACA,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,YAAY,aAAqB,aAAY,aAAa,OAAe,GAAW;AACvF,QAAI,SAAS,aAAY,aAAa;AACtC,iBAAY,aAAa;AACzB,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,UAAkB,QAAyB;AAC3D,QAAI,cAAc,aAAY;AAC9B,QAAI,WAAW,QAAQ;AACnB,aAAO,eAAe,YAAY,cAAc;AAAA,IACpD;AACA,WAAO,eAAe,YAAY,cAAc;AAAA,EACpD;AACJ;;;ADxPO,IAAe,yBAAf,MAAsC;AAAA;AAAA;AAAA;AAAA;AAAA,EAKzC,YAAY,OAAmD,OAAsB;AACjF,SAAK,cAAc,MAAM;AACzB,SAAK,kBAAkB,MAAM;AAC7B,SAAK,gBAAgB,MAAM;AAC3B,SAAK,iBAAiB,MAAM;AAC5B,SAAK,eAAe,MAAM;AAC1B,SAAK,kBAAkB,MAAM,YAAY;AACzC,SAAK,gBAAgB,MAAM,UAAU;AACrC,SAAK,cAAc,MAAM;AACzB,SAAK,SAAS;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,OAAe;AACf,WAAO,KAAK,mBAA2B,MAAM,KAAK,KAAK,eAAe;AAAA,EAC1E;AAAA,EACA,IAAI,KAAK,OAA2B;AAChC,SAAK,mBAAmB,QAAQ,KAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAmB;AACnB,WAAO,KAAK,mBAA2B,UAAU,KAAK,KAAK,mBAAmB,YAAY;AAAA,EAC9F;AAAA,EACA,IAAI,SAAS,OAA2B;AACpC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAiB;AACjB,WAAO,KAAK,mBAA2B,QAAQ,KAAK,KAAK,iBAAkB,YAAY,cAAc;AAAA,EACzG;AAAA,EACA,IAAI,OAAO,OAA2B;AAClC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UAA8B;AAC9B,WAAO,KAAK,mBAA2B,SAAS,KAAK,KAAK;AAAA,EAC9D;AAAA,EACA,IAAI,QAAQ,OAA2B;AACnC,SAAK,mBAAmB,WAAW,KAAK;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAA4B;AAC5B,WAAO,KAAK,mBAA2B,OAAO,KAAK,KAAK;AAAA,EAC5D;AAAA,EACA,IAAI,MAAM,OAA2B;AACjC,SAAK,mBAAmB,SAAS,KAAK;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAoB;AACpB,QAAI,QAAQ,KAAK,mBAA4B,UAAU,KAAK,KAAK;AACjE,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,SAAS,OAAyB;AAClC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,KAAK,WAAW,KAAK,UAAU,YAAY,YAAY;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,YAAY,aAAa,KAAK,UAAU,KAAK,MAAM,GAAG;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,KAAK,WAAW;AACjB,aAAO;AAAA,IACX;AACA,QAAI,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAC/D,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,OAAO,OAAyB;AAChC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAiF;AACjF,QAAI,SAAS,KAAK;AAClB,QAAI,WAAW,QAAW;AACtB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,WAAW,YAAY;AAC9B,aAAO,CAAC,UAAoC;AACxC,eAAO,OAAO,MAAM,KAAK;AAAA,MAC7B;AAAA,IACJ;AACA,WAAO,CAAC,UAAoC;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAAqC;AACrC,WAAO,CAAC,UAAU;AAAE,aAAO,KAAK,OAAO,MAAM,KAAK;AAAA,IAAE;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAqB;AACjB,QAAI,KAAK,SAAS,KAAK,SAAS,YAAY,YAAY;AACpD,aAAO;AAAA,IACX;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAwB;AACpB,WAAO;AAAA,MACH,MAAM,KAAK,mBAA2B,MAAM,KAAK,KAAK;AAAA,MACtD,UAAU,KAAK,mBAA2B,UAAU,KAAK,KAAK;AAAA,MAC9D,QAAQ,KAAK,mBAA2B,QAAQ,KAAK,KAAK;AAAA,MAC1D,SAAS,KAAK,mBAA2B,SAAS,KAAK,KAAK;AAAA,MAC5D,OAAO,KAAK,mBAA2B,OAAO,KAAK,KAAK;AAAA,MACxD,UAAU,KAAK,mBAA4B,UAAU,KAAK,KAAK;AAAA,MAC/D,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAAA,MAC3D,YAAY,KAAK;AAAA,IACrB;AAAA,EACJ;AACJ","sourcesContent":["import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\"\nimport { getFlag } from \"@drincs/pixi-vn\"\nimport { ActivityProps } from \"../interface\"\nimport { TimeManager } from \"../managers\"\nimport { OnRunActivityEvent } from \"../types/OnRunActivityEvent\"\n\nexport abstract class ActivityStoredAbstract {\n /**\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n this.defaultName = props.name\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n abstract setStorageProperty<T>(propertyName: string, value: T | undefined): void;\n abstract getStorageProperty<T>(propertyName: string): T | undefined;\n abstract get id(): string\n\n private defaultName?: string\n /**\n * The name\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName || \"\"\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: (activity: ActivityStoredAbstract, props: OnRunProps) => void\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props: OnRunProps) => void {\n return (props) => { return this._onRun(this, props) }\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this.getStorageProperty<string>(\"name\") || this.defaultName,\n fromHour: this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour,\n toHour: this.getStorageProperty<number>(\"toHour\") || this.defaultToHour,\n fromDay: this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay,\n toDay: this.getStorageProperty<number>(\"toDay\") || this.defaultToDay,\n disabled: this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled,\n hidden: this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden,\n renderIcon: this._renderIcon\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
1
+ {"version":3,"sources":["../../src/classes/ActivityStoredAbstract.ts","../../src/managers/TimeManager.ts"],"names":[],"mappings":";AACA,SAAS,eAAe;;;ACDxB,SAAS,0BAA0B;AAGnC,IAAM,oBAAoB;AAC1B,IAAM,gBAAgB;AAOtB,IAAqB,cAArB,MAAqB,aAAY;AAAA,EACrB,cAAc;AAAA,EAAE;AAAA,EACxB,OAAe,aAAa,UAAwB;AAChD,QAAI,OAAY,CAAC;AACjB,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,kBAAkB,IAAI,SAAS;AAAA,IACxC;AACA,QAAI,MAAM,QAAQ,SAAS,SAAS,GAAG;AACnC,WAAK,WAAW,IAAI,SAAS;AAAA,IACjC;AACA,QAAI,OAAO,SAAS,eAAe,UAAU;AACzC,WAAK,YAAY,IAAI,SAAS;AAAA,IAClC;AACA,QAAI,OAAO,SAAS,oBAAoB,UAAU;AAC9C,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,mBAAmB,YAAY;AACxC,gBAAQ,KAAK,4DAA4D,UAAU,EAAE;AAAA,MACzF;AACA,WAAK,iBAAiB,IAAI,SAAS;AAAA,IACvC;AACA,QAAI,MAAM,QAAQ,SAAS,aAAa,GAAG;AACvC,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,cAAc,WAAW,YAAY;AAC9C,gBAAQ,KAAK,yDAAyD,UAAU,EAAE;AAAA,MACtF;AACA,WAAK,eAAe,IAAI,SAAS;AAAA,IACrC;AACA,uBAAmB,YAAY,mBAAmB,IAAI;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,WAAyB;AAChC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB,KAAK,CAAC;AACnF,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,SAAS,OAAqB;AACrC,iBAAY,aAAa,KAAK;AAAA,EAClC;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,mBAA2B;AAClC,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,kBAAkB,GAAG;AACzD,eAAS,SAAS,oBAAoB;AAAA,IAC1C;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,YAA0B;AACjC,QAAI,SAAuB,CAAC;AAC5B,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,WAAW,GAAG;AAClD,eAAS,SAAS,aAAa,CAAC;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,aAAqB;AAC5B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,YAAY,GAAG;AACnD,eAAS,SAAS,cAAc;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,kBAA0B;AACjC,QAAI,SAAS,aAAY,aAAa;AACtC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,iBAAiB,GAAG;AACxD,eAAS,SAAS,mBAAmB,aAAY,aAAa;AAAA,IAClE;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,gBAA0B;AACjC,QAAI,SAAmB,CAAC;AACxB,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,eAAe,GAAG;AACtD,eAAS,SAAS,iBAAiB;AAAA,IACvC;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,cAAsB;AAC7B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,aAAa,KAAK,OAAO,KAAK,gBAAgB,UAAU;AAC5E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO,aAAY;AAAA,EACvB;AAAA,EACA,WAAW,YAAY,OAA2B;AAC9C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,cAAc;AAAA,IACvB,OAAO;AACH,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,aAAqB;AAC5B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,YAAY,KAAK,OAAO,KAAK,eAAe,UAAU;AAC1E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,WAAW,OAA2B;AAC7C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,aAAa;AAAA,IACtB,OACK;AACD,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,YAAqB;AAC5B,WAAO,aAAY,wBAAwB,aAAY;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,uBAA+B;AACtC,QAAI,SAAS,aAAY,aAAa,aAAY;AAClD,WAAO,SAAS;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,iBAAyB;AAChC,QAAI,gBAAgB,aAAY,uBAAuB;AACvD,QAAI,iBAAiB,aAAY,cAAc,QAAQ;AACnD,cAAQ,KAAK,+CAA+C,aAAa,IAAI,aAAY,aAAa;AACtG,aAAO;AAAA,IACX;AACA,WAAO,aAAY,cAAc,aAAa;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,WAAW,kBAA0B;AACjC,QAAI,aAAY,UAAU,WAAW,GAAG;AACpC,cAAQ,KAAK,mCAAmC;AAChD,aAAO;AAAA,IACX;AACA,aAAS,QAAQ,GAAG,QAAQ,aAAY,UAAU,QAAQ,SAAS;AAC/D,UAAI,OAAO,aAAY,UAAU,KAAK;AACtC,UAAI,aAAY,UAAU,SAAS,QAAQ,GAAG;AAC1C,YAAI,aAAY,aAAa,KAAK,WAAW,aAAY,UAAU,QAAQ,CAAC,EAAE,SAAS,GAAG;AACtF,iBAAO;AAAA,QACX;AAAA,MACJ;AAAA,IACJ;AACA,WAAO,aAAY,UAAU,SAAS;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,YAAoB,aAAY,kBAA0B;AAC1E,QAAI,UAAU,aAAY,cAAc;AACxC,QAAI,WAAW,aAAY,aAAa;AACpC,mBAAY,YAAY;AACxB,gBAAU,aAAY,eAAe,UAAU,aAAY;AAAA,IAC/D;AACA,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,YAAY,aAAqB,aAAY,aAAa,OAAe,GAAW;AACvF,QAAI,SAAS,aAAY,aAAa;AACtC,iBAAY,aAAa;AACzB,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,UAAkB,QAAyB;AAC3D,QAAI,cAAc,aAAY;AAC9B,QAAI,WAAW,QAAQ;AACnB,aAAO,eAAe,YAAY,cAAc;AAAA,IACpD;AACA,WAAO,eAAe,YAAY,cAAc;AAAA,EACpD;AACJ;;;ADxPO,IAAe,yBAAf,MAAsC;AAAA;AAAA;AAAA;AAAA;AAAA,EAKzC,YAAY,OAAmD,OAAsB;AACjF,SAAK,cAAc,MAAM;AACzB,SAAK,kBAAkB,MAAM;AAC7B,SAAK,gBAAgB,MAAM;AAC3B,SAAK,iBAAiB,MAAM;AAC5B,SAAK,eAAe,MAAM;AAC1B,SAAK,kBAAkB,MAAM,YAAY;AACzC,SAAK,gBAAgB,MAAM,UAAU;AACrC,SAAK,cAAc,MAAM;AACzB,SAAK,SAAS;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,OAAe;AACf,WAAO,KAAK,mBAA2B,MAAM,KAAK,KAAK,eAAe;AAAA,EAC1E;AAAA,EACA,IAAI,KAAK,OAA2B;AAChC,SAAK,mBAAmB,QAAQ,KAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAmB;AACnB,WAAO,KAAK,mBAA2B,UAAU,KAAK,KAAK,mBAAmB,YAAY;AAAA,EAC9F;AAAA,EACA,IAAI,SAAS,OAA2B;AACpC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAiB;AACjB,WAAO,KAAK,mBAA2B,QAAQ,KAAK,KAAK,iBAAkB,YAAY,cAAc;AAAA,EACzG;AAAA,EACA,IAAI,OAAO,OAA2B;AAClC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UAA8B;AAC9B,WAAO,KAAK,mBAA2B,SAAS,KAAK,KAAK;AAAA,EAC9D;AAAA,EACA,IAAI,QAAQ,OAA2B;AACnC,SAAK,mBAAmB,WAAW,KAAK;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAA4B;AAC5B,WAAO,KAAK,mBAA2B,OAAO,KAAK,KAAK;AAAA,EAC5D;AAAA,EACA,IAAI,MAAM,OAA2B;AACjC,SAAK,mBAAmB,SAAS,KAAK;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAoB;AACpB,QAAI,QAAQ,KAAK,mBAA4B,UAAU,KAAK,KAAK;AACjE,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,SAAS,OAAyB;AAClC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,KAAK,WAAW,KAAK,UAAU,YAAY,YAAY;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,YAAY,aAAa,KAAK,UAAU,KAAK,MAAM,GAAG;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,KAAK,WAAW;AACjB,aAAO;AAAA,IACX;AACA,QAAI,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAC/D,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,OAAO,OAAyB;AAChC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAiF;AACjF,QAAI,SAAS,KAAK;AAClB,QAAI,WAAW,QAAW;AACtB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,WAAW,YAAY;AAC9B,aAAO,CAAC,UAAoC;AACxC,eAAO,OAAO,MAAM,KAAK;AAAA,MAC7B;AAAA,IACJ;AACA,WAAO,CAAC,UAAoC;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,MAAmC;AACnC,WAAO,CAAC,UAAU;AAAE,aAAO,KAAK,OAAO,MAAM,KAAK;AAAA,IAAE;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAqB;AACjB,QAAI,KAAK,SAAS,KAAK,SAAS,YAAY,YAAY;AACpD,aAAO;AAAA,IACX;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAwB;AACpB,WAAO;AAAA,MACH,MAAM,KAAK,mBAA2B,MAAM,KAAK,KAAK;AAAA,MACtD,UAAU,KAAK,mBAA2B,UAAU,KAAK,KAAK;AAAA,MAC9D,QAAQ,KAAK,mBAA2B,QAAQ,KAAK,KAAK;AAAA,MAC1D,SAAS,KAAK,mBAA2B,SAAS,KAAK,KAAK;AAAA,MAC5D,OAAO,KAAK,mBAA2B,OAAO,KAAK,KAAK;AAAA,MACxD,UAAU,KAAK,mBAA4B,UAAU,KAAK,KAAK;AAAA,MAC/D,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAAA,MAC3D,YAAY,KAAK;AAAA,IACrB;AAAA,EACJ;AACJ","sourcesContent":["import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\"\nimport { getFlag } from \"@drincs/pixi-vn\"\nimport { ActivityProps } from \"../interface\"\nimport { TimeManager } from \"../managers\"\nimport { OnRunActivityEvent } from \"../types/OnRunActivityEvent\"\n\nexport abstract class ActivityStoredAbstract {\n /**\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n this.defaultName = props.name\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n abstract setStorageProperty<T>(propertyName: string, value: T | undefined): void;\n abstract getStorageProperty<T>(propertyName: string): T | undefined;\n abstract get id(): string\n\n private defaultName?: string\n /**\n * The name\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName || \"\"\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: (activity: ActivityStoredAbstract, props: OnRunProps) => void\n /**\n * The function that is called when the activity is runned.\n */\n get run(): (props: OnRunProps) => void {\n return (props) => { return this._onRun(this, props) }\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this.getStorageProperty<string>(\"name\") || this.defaultName,\n fromHour: this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour,\n toHour: this.getStorageProperty<number>(\"toHour\") || this.defaultToHour,\n fromDay: this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay,\n toDay: this.getStorageProperty<number>(\"toDay\") || this.defaultToDay,\n disabled: this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled,\n hidden: this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden,\n renderIcon: this._renderIcon\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
@@ -359,7 +359,7 @@ var ActivityStoredAbstract = class {
359
359
  /**
360
360
  * The function that is called when the activity is runned.
361
361
  */
362
- get onRun() {
362
+ get run() {
363
363
  return (props) => {
364
364
  return this._onRun(this, props);
365
365
  };
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/classes/ActivityStoredAbstract.ts","../../src/managers/TimeManager.ts"],"names":[],"mappings":";AACA,SAAS,eAAe;;;ACDxB,SAAS,0BAA0B;AAGnC,IAAM,oBAAoB;AAC1B,IAAM,gBAAgB;AAOtB,IAAqB,cAArB,MAAqB,aAAY;AAAA,EACrB,cAAc;AAAA,EAAE;AAAA,EACxB,OAAe,aAAa,UAAwB;AAChD,QAAI,OAAY,CAAC;AACjB,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,kBAAkB,IAAI,SAAS;AAAA,IACxC;AACA,QAAI,MAAM,QAAQ,SAAS,SAAS,GAAG;AACnC,WAAK,WAAW,IAAI,SAAS;AAAA,IACjC;AACA,QAAI,OAAO,SAAS,eAAe,UAAU;AACzC,WAAK,YAAY,IAAI,SAAS;AAAA,IAClC;AACA,QAAI,OAAO,SAAS,oBAAoB,UAAU;AAC9C,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,mBAAmB,YAAY;AACxC,gBAAQ,KAAK,4DAA4D,UAAU,EAAE;AAAA,MACzF;AACA,WAAK,iBAAiB,IAAI,SAAS;AAAA,IACvC;AACA,QAAI,MAAM,QAAQ,SAAS,aAAa,GAAG;AACvC,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,cAAc,WAAW,YAAY;AAC9C,gBAAQ,KAAK,yDAAyD,UAAU,EAAE;AAAA,MACtF;AACA,WAAK,eAAe,IAAI,SAAS;AAAA,IACrC;AACA,uBAAmB,YAAY,mBAAmB,IAAI;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,WAAyB;AAChC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB,KAAK,CAAC;AACnF,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,SAAS,OAAqB;AACrC,iBAAY,aAAa,KAAK;AAAA,EAClC;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,mBAA2B;AAClC,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,kBAAkB,GAAG;AACzD,eAAS,SAAS,oBAAoB;AAAA,IAC1C;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,YAA0B;AACjC,QAAI,SAAuB,CAAC;AAC5B,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,WAAW,GAAG;AAClD,eAAS,SAAS,aAAa,CAAC;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,aAAqB;AAC5B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,YAAY,GAAG;AACnD,eAAS,SAAS,cAAc;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,kBAA0B;AACjC,QAAI,SAAS,aAAY,aAAa;AACtC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,iBAAiB,GAAG;AACxD,eAAS,SAAS,mBAAmB,aAAY,aAAa;AAAA,IAClE;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,gBAA0B;AACjC,QAAI,SAAmB,CAAC;AACxB,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,eAAe,GAAG;AACtD,eAAS,SAAS,iBAAiB;AAAA,IACvC;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,cAAsB;AAC7B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,aAAa,KAAK,OAAO,KAAK,gBAAgB,UAAU;AAC5E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO,aAAY;AAAA,EACvB;AAAA,EACA,WAAW,YAAY,OAA2B;AAC9C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,cAAc;AAAA,IACvB,OAAO;AACH,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,aAAqB;AAC5B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,YAAY,KAAK,OAAO,KAAK,eAAe,UAAU;AAC1E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,WAAW,OAA2B;AAC7C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,aAAa;AAAA,IACtB,OACK;AACD,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,YAAqB;AAC5B,WAAO,aAAY,wBAAwB,aAAY;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,uBAA+B;AACtC,QAAI,SAAS,aAAY,aAAa,aAAY;AAClD,WAAO,SAAS;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,iBAAyB;AAChC,QAAI,gBAAgB,aAAY,uBAAuB;AACvD,QAAI,iBAAiB,aAAY,cAAc,QAAQ;AACnD,cAAQ,KAAK,+CAA+C,aAAa,IAAI,aAAY,aAAa;AACtG,aAAO;AAAA,IACX;AACA,WAAO,aAAY,cAAc,aAAa;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,WAAW,kBAA0B;AACjC,QAAI,aAAY,UAAU,WAAW,GAAG;AACpC,cAAQ,KAAK,mCAAmC;AAChD,aAAO;AAAA,IACX;AACA,aAAS,QAAQ,GAAG,QAAQ,aAAY,UAAU,QAAQ,SAAS;AAC/D,UAAI,OAAO,aAAY,UAAU,KAAK;AACtC,UAAI,aAAY,UAAU,SAAS,QAAQ,GAAG;AAC1C,YAAI,aAAY,aAAa,KAAK,WAAW,aAAY,UAAU,QAAQ,CAAC,EAAE,SAAS,GAAG;AACtF,iBAAO;AAAA,QACX;AAAA,MACJ;AAAA,IACJ;AACA,WAAO,aAAY,UAAU,SAAS;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,YAAoB,aAAY,kBAA0B;AAC1E,QAAI,UAAU,aAAY,cAAc;AACxC,QAAI,WAAW,aAAY,aAAa;AACpC,mBAAY,YAAY;AACxB,gBAAU,aAAY,eAAe,UAAU,aAAY;AAAA,IAC/D;AACA,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,YAAY,aAAqB,aAAY,aAAa,OAAe,GAAW;AACvF,QAAI,SAAS,aAAY,aAAa;AACtC,iBAAY,aAAa;AACzB,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,UAAkB,QAAyB;AAC3D,QAAI,cAAc,aAAY;AAC9B,QAAI,WAAW,QAAQ;AACnB,aAAO,eAAe,YAAY,cAAc;AAAA,IACpD;AACA,WAAO,eAAe,YAAY,cAAc;AAAA,EACpD;AACJ;;;ADxPO,IAAe,yBAAf,MAAsC;AAAA;AAAA;AAAA;AAAA;AAAA,EAKzC,YAAY,OAAmD,OAAsB;AACjF,SAAK,cAAc,MAAM;AACzB,SAAK,kBAAkB,MAAM;AAC7B,SAAK,gBAAgB,MAAM;AAC3B,SAAK,iBAAiB,MAAM;AAC5B,SAAK,eAAe,MAAM;AAC1B,SAAK,kBAAkB,MAAM,YAAY;AACzC,SAAK,gBAAgB,MAAM,UAAU;AACrC,SAAK,cAAc,MAAM;AACzB,SAAK,SAAS;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,OAAe;AACf,WAAO,KAAK,mBAA2B,MAAM,KAAK,KAAK,eAAe;AAAA,EAC1E;AAAA,EACA,IAAI,KAAK,OAA2B;AAChC,SAAK,mBAAmB,QAAQ,KAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAmB;AACnB,WAAO,KAAK,mBAA2B,UAAU,KAAK,KAAK,mBAAmB,YAAY;AAAA,EAC9F;AAAA,EACA,IAAI,SAAS,OAA2B;AACpC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAiB;AACjB,WAAO,KAAK,mBAA2B,QAAQ,KAAK,KAAK,iBAAkB,YAAY,cAAc;AAAA,EACzG;AAAA,EACA,IAAI,OAAO,OAA2B;AAClC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UAA8B;AAC9B,WAAO,KAAK,mBAA2B,SAAS,KAAK,KAAK;AAAA,EAC9D;AAAA,EACA,IAAI,QAAQ,OAA2B;AACnC,SAAK,mBAAmB,WAAW,KAAK;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAA4B;AAC5B,WAAO,KAAK,mBAA2B,OAAO,KAAK,KAAK;AAAA,EAC5D;AAAA,EACA,IAAI,MAAM,OAA2B;AACjC,SAAK,mBAAmB,SAAS,KAAK;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAoB;AACpB,QAAI,QAAQ,KAAK,mBAA4B,UAAU,KAAK,KAAK;AACjE,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,SAAS,OAAyB;AAClC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,KAAK,WAAW,KAAK,UAAU,YAAY,YAAY;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,YAAY,aAAa,KAAK,UAAU,KAAK,MAAM,GAAG;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,KAAK,WAAW;AACjB,aAAO;AAAA,IACX;AACA,QAAI,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAC/D,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,OAAO,OAAyB;AAChC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAiF;AACjF,QAAI,SAAS,KAAK;AAClB,QAAI,WAAW,QAAW;AACtB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,WAAW,YAAY;AAC9B,aAAO,CAAC,UAAoC;AACxC,eAAO,OAAO,MAAM,KAAK;AAAA,MAC7B;AAAA,IACJ;AACA,WAAO,CAAC,UAAoC;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAAqC;AACrC,WAAO,CAAC,UAAU;AAAE,aAAO,KAAK,OAAO,MAAM,KAAK;AAAA,IAAE;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAqB;AACjB,QAAI,KAAK,SAAS,KAAK,SAAS,YAAY,YAAY;AACpD,aAAO;AAAA,IACX;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAwB;AACpB,WAAO;AAAA,MACH,MAAM,KAAK,mBAA2B,MAAM,KAAK,KAAK;AAAA,MACtD,UAAU,KAAK,mBAA2B,UAAU,KAAK,KAAK;AAAA,MAC9D,QAAQ,KAAK,mBAA2B,QAAQ,KAAK,KAAK;AAAA,MAC1D,SAAS,KAAK,mBAA2B,SAAS,KAAK,KAAK;AAAA,MAC5D,OAAO,KAAK,mBAA2B,OAAO,KAAK,KAAK;AAAA,MACxD,UAAU,KAAK,mBAA4B,UAAU,KAAK,KAAK;AAAA,MAC/D,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAAA,MAC3D,YAAY,KAAK;AAAA,IACrB;AAAA,EACJ;AACJ","sourcesContent":["import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\"\nimport { getFlag } from \"@drincs/pixi-vn\"\nimport { ActivityProps } from \"../interface\"\nimport { TimeManager } from \"../managers\"\nimport { OnRunActivityEvent } from \"../types/OnRunActivityEvent\"\n\nexport abstract class ActivityStoredAbstract {\n /**\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n this.defaultName = props.name\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n abstract setStorageProperty<T>(propertyName: string, value: T | undefined): void;\n abstract getStorageProperty<T>(propertyName: string): T | undefined;\n abstract get id(): string\n\n private defaultName?: string\n /**\n * The name\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName || \"\"\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: (activity: ActivityStoredAbstract, props: OnRunProps) => void\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props: OnRunProps) => void {\n return (props) => { return this._onRun(this, props) }\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this.getStorageProperty<string>(\"name\") || this.defaultName,\n fromHour: this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour,\n toHour: this.getStorageProperty<number>(\"toHour\") || this.defaultToHour,\n fromDay: this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay,\n toDay: this.getStorageProperty<number>(\"toDay\") || this.defaultToDay,\n disabled: this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled,\n hidden: this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden,\n renderIcon: this._renderIcon\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
1
+ {"version":3,"sources":["../../src/classes/ActivityStoredAbstract.ts","../../src/managers/TimeManager.ts"],"names":[],"mappings":";AACA,SAAS,eAAe;;;ACDxB,SAAS,0BAA0B;AAGnC,IAAM,oBAAoB;AAC1B,IAAM,gBAAgB;AAOtB,IAAqB,cAArB,MAAqB,aAAY;AAAA,EACrB,cAAc;AAAA,EAAE;AAAA,EACxB,OAAe,aAAa,UAAwB;AAChD,QAAI,OAAY,CAAC;AACjB,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,kBAAkB,IAAI,SAAS;AAAA,IACxC;AACA,QAAI,MAAM,QAAQ,SAAS,SAAS,GAAG;AACnC,WAAK,WAAW,IAAI,SAAS;AAAA,IACjC;AACA,QAAI,OAAO,SAAS,eAAe,UAAU;AACzC,WAAK,YAAY,IAAI,SAAS;AAAA,IAClC;AACA,QAAI,OAAO,SAAS,oBAAoB,UAAU;AAC9C,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,mBAAmB,YAAY;AACxC,gBAAQ,KAAK,4DAA4D,UAAU,EAAE;AAAA,MACzF;AACA,WAAK,iBAAiB,IAAI,SAAS;AAAA,IACvC;AACA,QAAI,MAAM,QAAQ,SAAS,aAAa,GAAG;AACvC,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,cAAc,WAAW,YAAY;AAC9C,gBAAQ,KAAK,yDAAyD,UAAU,EAAE;AAAA,MACtF;AACA,WAAK,eAAe,IAAI,SAAS;AAAA,IACrC;AACA,uBAAmB,YAAY,mBAAmB,IAAI;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,WAAyB;AAChC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB,KAAK,CAAC;AACnF,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,SAAS,OAAqB;AACrC,iBAAY,aAAa,KAAK;AAAA,EAClC;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,mBAA2B;AAClC,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,kBAAkB,GAAG;AACzD,eAAS,SAAS,oBAAoB;AAAA,IAC1C;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,YAA0B;AACjC,QAAI,SAAuB,CAAC;AAC5B,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,WAAW,GAAG;AAClD,eAAS,SAAS,aAAa,CAAC;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,aAAqB;AAC5B,QAAI,SAAS;AACb,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,YAAY,GAAG;AACnD,eAAS,SAAS,cAAc;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,kBAA0B;AACjC,QAAI,SAAS,aAAY,aAAa;AACtC,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,iBAAiB,GAAG;AACxD,eAAS,SAAS,mBAAmB,aAAY,aAAa;AAAA,IAClE;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,gBAA0B;AACjC,QAAI,SAAmB,CAAC;AACxB,QAAI,WAAW,mBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,eAAe,GAAG;AACtD,eAAS,SAAS,iBAAiB;AAAA,IACvC;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,cAAsB;AAC7B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,aAAa,KAAK,OAAO,KAAK,gBAAgB,UAAU;AAC5E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO,aAAY;AAAA,EACvB;AAAA,EACA,WAAW,YAAY,OAA2B;AAC9C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,cAAc;AAAA,IACvB,OAAO;AACH,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,aAAqB;AAC5B,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,YAAY,KAAK,OAAO,KAAK,eAAe,UAAU;AAC1E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,WAAW,OAA2B;AAC7C,QAAI,OAAO,mBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,aAAa;AAAA,IACtB,OACK;AACD,aAAO,KAAK;AAAA,IAChB;AACA,uBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,YAAqB;AAC5B,WAAO,aAAY,wBAAwB,aAAY;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,uBAA+B;AACtC,QAAI,SAAS,aAAY,aAAa,aAAY;AAClD,WAAO,SAAS;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,iBAAyB;AAChC,QAAI,gBAAgB,aAAY,uBAAuB;AACvD,QAAI,iBAAiB,aAAY,cAAc,QAAQ;AACnD,cAAQ,KAAK,+CAA+C,aAAa,IAAI,aAAY,aAAa;AACtG,aAAO;AAAA,IACX;AACA,WAAO,aAAY,cAAc,aAAa;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,WAAW,kBAA0B;AACjC,QAAI,aAAY,UAAU,WAAW,GAAG;AACpC,cAAQ,KAAK,mCAAmC;AAChD,aAAO;AAAA,IACX;AACA,aAAS,QAAQ,GAAG,QAAQ,aAAY,UAAU,QAAQ,SAAS;AAC/D,UAAI,OAAO,aAAY,UAAU,KAAK;AACtC,UAAI,aAAY,UAAU,SAAS,QAAQ,GAAG;AAC1C,YAAI,aAAY,aAAa,KAAK,WAAW,aAAY,UAAU,QAAQ,CAAC,EAAE,SAAS,GAAG;AACtF,iBAAO;AAAA,QACX;AAAA,MACJ;AAAA,IACJ;AACA,WAAO,aAAY,UAAU,SAAS;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,YAAoB,aAAY,kBAA0B;AAC1E,QAAI,UAAU,aAAY,cAAc;AACxC,QAAI,WAAW,aAAY,aAAa;AACpC,mBAAY,YAAY;AACxB,gBAAU,aAAY,eAAe,UAAU,aAAY;AAAA,IAC/D;AACA,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,YAAY,aAAqB,aAAY,aAAa,OAAe,GAAW;AACvF,QAAI,SAAS,aAAY,aAAa;AACtC,iBAAY,aAAa;AACzB,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,UAAkB,QAAyB;AAC3D,QAAI,cAAc,aAAY;AAC9B,QAAI,WAAW,QAAQ;AACnB,aAAO,eAAe,YAAY,cAAc;AAAA,IACpD;AACA,WAAO,eAAe,YAAY,cAAc;AAAA,EACpD;AACJ;;;ADxPO,IAAe,yBAAf,MAAsC;AAAA;AAAA;AAAA;AAAA;AAAA,EAKzC,YAAY,OAAmD,OAAsB;AACjF,SAAK,cAAc,MAAM;AACzB,SAAK,kBAAkB,MAAM;AAC7B,SAAK,gBAAgB,MAAM;AAC3B,SAAK,iBAAiB,MAAM;AAC5B,SAAK,eAAe,MAAM;AAC1B,SAAK,kBAAkB,MAAM,YAAY;AACzC,SAAK,gBAAgB,MAAM,UAAU;AACrC,SAAK,cAAc,MAAM;AACzB,SAAK,SAAS;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,OAAe;AACf,WAAO,KAAK,mBAA2B,MAAM,KAAK,KAAK,eAAe;AAAA,EAC1E;AAAA,EACA,IAAI,KAAK,OAA2B;AAChC,SAAK,mBAAmB,QAAQ,KAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAmB;AACnB,WAAO,KAAK,mBAA2B,UAAU,KAAK,KAAK,mBAAmB,YAAY;AAAA,EAC9F;AAAA,EACA,IAAI,SAAS,OAA2B;AACpC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAiB;AACjB,WAAO,KAAK,mBAA2B,QAAQ,KAAK,KAAK,iBAAkB,YAAY,cAAc;AAAA,EACzG;AAAA,EACA,IAAI,OAAO,OAA2B;AAClC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UAA8B;AAC9B,WAAO,KAAK,mBAA2B,SAAS,KAAK,KAAK;AAAA,EAC9D;AAAA,EACA,IAAI,QAAQ,OAA2B;AACnC,SAAK,mBAAmB,WAAW,KAAK;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAA4B;AAC5B,WAAO,KAAK,mBAA2B,OAAO,KAAK,KAAK;AAAA,EAC5D;AAAA,EACA,IAAI,MAAM,OAA2B;AACjC,SAAK,mBAAmB,SAAS,KAAK;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAoB;AACpB,QAAI,QAAQ,KAAK,mBAA4B,UAAU,KAAK,KAAK;AACjE,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,SAAS,OAAyB;AAClC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,KAAK,WAAW,KAAK,UAAU,YAAY,YAAY;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,YAAY,aAAa,KAAK,UAAU,KAAK,MAAM,GAAG;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,KAAK,WAAW;AACjB,aAAO;AAAA,IACX;AACA,QAAI,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAC/D,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,OAAO,OAAyB;AAChC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAiF;AACjF,QAAI,SAAS,KAAK;AAClB,QAAI,WAAW,QAAW;AACtB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,WAAW,YAAY;AAC9B,aAAO,CAAC,UAAoC;AACxC,eAAO,OAAO,MAAM,KAAK;AAAA,MAC7B;AAAA,IACJ;AACA,WAAO,CAAC,UAAoC;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,MAAmC;AACnC,WAAO,CAAC,UAAU;AAAE,aAAO,KAAK,OAAO,MAAM,KAAK;AAAA,IAAE;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAqB;AACjB,QAAI,KAAK,SAAS,KAAK,SAAS,YAAY,YAAY;AACpD,aAAO;AAAA,IACX;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAwB;AACpB,WAAO;AAAA,MACH,MAAM,KAAK,mBAA2B,MAAM,KAAK,KAAK;AAAA,MACtD,UAAU,KAAK,mBAA2B,UAAU,KAAK,KAAK;AAAA,MAC9D,QAAQ,KAAK,mBAA2B,QAAQ,KAAK,KAAK;AAAA,MAC1D,SAAS,KAAK,mBAA2B,SAAS,KAAK,KAAK;AAAA,MAC5D,OAAO,KAAK,mBAA2B,OAAO,KAAK,KAAK;AAAA,MACxD,UAAU,KAAK,mBAA4B,UAAU,KAAK,KAAK;AAAA,MAC/D,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAAA,MAC3D,YAAY,KAAK;AAAA,IACrB;AAAA,EACJ;AACJ","sourcesContent":["import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\"\nimport { getFlag } from \"@drincs/pixi-vn\"\nimport { ActivityProps } from \"../interface\"\nimport { TimeManager } from \"../managers\"\nimport { OnRunActivityEvent } from \"../types/OnRunActivityEvent\"\n\nexport abstract class ActivityStoredAbstract {\n /**\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n this.defaultName = props.name\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n abstract setStorageProperty<T>(propertyName: string, value: T | undefined): void;\n abstract getStorageProperty<T>(propertyName: string): T | undefined;\n abstract get id(): string\n\n private defaultName?: string\n /**\n * The name\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName || \"\"\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: (activity: ActivityStoredAbstract, props: OnRunProps) => void\n /**\n * The function that is called when the activity is runned.\n */\n get run(): (props: OnRunProps) => void {\n return (props) => { return this._onRun(this, props) }\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this.getStorageProperty<string>(\"name\") || this.defaultName,\n fromHour: this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour,\n toHour: this.getStorageProperty<number>(\"toHour\") || this.defaultToHour,\n fromDay: this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay,\n toDay: this.getStorageProperty<number>(\"toDay\") || this.defaultToDay,\n disabled: this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled,\n hidden: this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden,\n renderIcon: this._renderIcon\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
@@ -1,8 +1,8 @@
1
1
  import '@drincs/nqtr/dist/override';
2
2
  import '@drincs/pixi-vn';
3
- export { C as default } from '../Commitment-C3Nc2RJH.mjs';
3
+ export { C as default } from '../Commitment-CtNWnNQX.mjs';
4
4
  import '../types/ExecutionType.mjs';
5
5
  import './Activity.mjs';
6
- import '../ActivityProps-BoJeWa2B.mjs';
6
+ import '../ActivityProps-D45DQdcT.mjs';
7
7
  import '../types/OnRunActivityEvent.mjs';
8
8
  import '../types/OnRunCommitmentEvent.mjs';
@@ -1,8 +1,8 @@
1
1
  import '@drincs/nqtr/dist/override';
2
2
  import '@drincs/pixi-vn';
3
- export { C as default } from '../Commitment-Cc2kZEy0.js';
3
+ export { C as default } from '../Commitment-BJTIpBQ5.js';
4
4
  import '../types/ExecutionType.js';
5
5
  import './Activity.js';
6
- import '../ActivityProps-_79x9-BX.js';
6
+ import '../ActivityProps-BkHX8xkA.js';
7
7
  import '../types/OnRunActivityEvent.js';
8
8
  import '../types/OnRunCommitmentEvent.js';
@@ -347,6 +347,7 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
347
347
  }
348
348
  /**
349
349
  * Execution type. If is "automatic" the onRun() runned automatically when the palayer is in the room. If is "interaction" the player must interact with the character to run the onRun() function.
350
+ * If you set "automatic" remember to remove the commitment when it is no longer needed, because otherwise it repeats itself every time.
350
351
  */
351
352
  get executionType() {
352
353
  return this._executionType;
@@ -369,10 +370,9 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
369
370
  /**
370
371
  * Is a function that is called when the player interacts with the character.
371
372
  */
372
- get onRun() {
373
+ get run() {
373
374
  let onRun = this._onRun;
374
375
  if (!onRun) {
375
- console.warn("[NQTR] onRun() is not defined for commitmen, so it will not run.", this);
376
376
  return;
377
377
  }
378
378
  return (props) => onRun(this, props);