@dreamboard-games/ui-sdk 0.0.41

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Files changed (533) hide show
  1. package/LICENSE +89 -0
  2. package/NOTICE +1 -0
  3. package/README.md +154 -0
  4. package/dist/components/ActionButton.d.ts +13 -0
  5. package/dist/components/ActionButton.d.ts.map +1 -0
  6. package/dist/components/ActionButton.js +14 -0
  7. package/dist/components/ActionPanel.d.ts +33 -0
  8. package/dist/components/ActionPanel.d.ts.map +1 -0
  9. package/dist/components/ActionPanel.js +148 -0
  10. package/dist/components/Card.d.ts +29 -0
  11. package/dist/components/Card.d.ts.map +1 -0
  12. package/dist/components/Card.js +220 -0
  13. package/dist/components/ChromeSuppressionContext.d.ts +7 -0
  14. package/dist/components/ChromeSuppressionContext.d.ts.map +1 -0
  15. package/dist/components/ChromeSuppressionContext.js +34 -0
  16. package/dist/components/CostDisplay.d.ts +22 -0
  17. package/dist/components/CostDisplay.d.ts.map +1 -0
  18. package/dist/components/CostDisplay.js +41 -0
  19. package/dist/components/DiceRoller.d.ts +30 -0
  20. package/dist/components/DiceRoller.d.ts.map +1 -0
  21. package/dist/components/DiceRoller.js +319 -0
  22. package/dist/components/Drawer.d.ts +19 -0
  23. package/dist/components/Drawer.d.ts.map +1 -0
  24. package/dist/components/Drawer.js +55 -0
  25. package/dist/components/ErrorBoundary.d.ts +24 -0
  26. package/dist/components/ErrorBoundary.d.ts.map +1 -0
  27. package/dist/components/ErrorBoundary.js +37 -0
  28. package/dist/components/GameEndDisplay.d.ts +27 -0
  29. package/dist/components/GameEndDisplay.d.ts.map +1 -0
  30. package/dist/components/GameEndDisplay.js +185 -0
  31. package/dist/components/GameSkeleton.d.ts +12 -0
  32. package/dist/components/GameSkeleton.d.ts.map +1 -0
  33. package/dist/components/GameSkeleton.js +54 -0
  34. package/dist/components/Hand.d.ts +99 -0
  35. package/dist/components/Hand.d.ts.map +1 -0
  36. package/dist/components/Hand.js +162 -0
  37. package/dist/components/HandDock.d.ts +35 -0
  38. package/dist/components/HandDock.d.ts.map +1 -0
  39. package/dist/components/HandDock.js +124 -0
  40. package/dist/components/InteractionForm.d.ts +50 -0
  41. package/dist/components/InteractionForm.d.ts.map +1 -0
  42. package/dist/components/InteractionForm.js +402 -0
  43. package/dist/components/MoreActions.d.ts +49 -0
  44. package/dist/components/MoreActions.d.ts.map +1 -0
  45. package/dist/components/MoreActions.js +64 -0
  46. package/dist/components/PhaseIndicator.d.ts +35 -0
  47. package/dist/components/PhaseIndicator.d.ts.map +1 -0
  48. package/dist/components/PhaseIndicator.js +212 -0
  49. package/dist/components/PlayArea.d.ts +28 -0
  50. package/dist/components/PlayArea.d.ts.map +1 -0
  51. package/dist/components/PlayArea.js +48 -0
  52. package/dist/components/PluginRuntime.d.ts +37 -0
  53. package/dist/components/PluginRuntime.d.ts.map +1 -0
  54. package/dist/components/PluginRuntime.js +47 -0
  55. package/dist/components/PrimaryActionButton.d.ts +98 -0
  56. package/dist/components/PrimaryActionButton.d.ts.map +1 -0
  57. package/dist/components/PrimaryActionButton.js +183 -0
  58. package/dist/components/PrimaryButton.d.ts +20 -0
  59. package/dist/components/PrimaryButton.d.ts.map +1 -0
  60. package/dist/components/PrimaryButton.js +5 -0
  61. package/dist/components/PromptDialogHost.d.ts +15 -0
  62. package/dist/components/PromptDialogHost.d.ts.map +1 -0
  63. package/dist/components/PromptDialogHost.js +22 -0
  64. package/dist/components/ResourceCounter.d.ts +38 -0
  65. package/dist/components/ResourceCounter.d.ts.map +1 -0
  66. package/dist/components/ResourceCounter.js +118 -0
  67. package/dist/components/ThemedButton.d.ts +12 -0
  68. package/dist/components/ThemedButton.d.ts.map +1 -0
  69. package/dist/components/ThemedButton.js +38 -0
  70. package/dist/components/Toast.d.ts +35 -0
  71. package/dist/components/Toast.d.ts.map +1 -0
  72. package/dist/components/Toast.js +116 -0
  73. package/dist/components/board/HexGrid.d.ts +344 -0
  74. package/dist/components/board/HexGrid.d.ts.map +1 -0
  75. package/dist/components/board/HexGrid.js +340 -0
  76. package/dist/components/board/NetworkGraph.d.ts +100 -0
  77. package/dist/components/board/NetworkGraph.d.ts.map +1 -0
  78. package/dist/components/board/NetworkGraph.js +123 -0
  79. package/dist/components/board/SlotSystem.d.ts +71 -0
  80. package/dist/components/board/SlotSystem.d.ts.map +1 -0
  81. package/dist/components/board/SlotSystem.js +87 -0
  82. package/dist/components/board/SquareGrid.d.ts +188 -0
  83. package/dist/components/board/SquareGrid.d.ts.map +1 -0
  84. package/dist/components/board/SquareGrid.js +328 -0
  85. package/dist/components/board/TrackBoard.d.ts +113 -0
  86. package/dist/components/board/TrackBoard.d.ts.map +1 -0
  87. package/dist/components/board/TrackBoard.js +135 -0
  88. package/dist/components/board/ZoneMap.d.ts +88 -0
  89. package/dist/components/board/ZoneMap.d.ts.map +1 -0
  90. package/dist/components/board/ZoneMap.js +133 -0
  91. package/dist/components/board/hex-board-view.d.ts +69 -0
  92. package/dist/components/board/hex-board-view.d.ts.map +1 -0
  93. package/dist/components/board/hex-board-view.js +60 -0
  94. package/dist/components/board/index.d.ts +23 -0
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  97. package/dist/components/board/interaction-accessibility.d.ts +5 -0
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  100. package/dist/components/board/target-layer.d.ts +13 -0
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  103. package/dist/components/card-render-content.type-test.d.ts +2 -0
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  106. package/dist/components/index.d.ts +34 -0
  107. package/dist/components/index.d.ts.map +1 -0
  108. package/dist/components/index.js +35 -0
  109. package/dist/components/interaction-dialog-behavior.d.ts +15 -0
  110. package/dist/components/interaction-dialog-behavior.d.ts.map +1 -0
  111. package/dist/components/interaction-dialog-behavior.js +9 -0
  112. package/dist/components/surfaces/BlockerSurface.d.ts +27 -0
  113. package/dist/components/surfaces/BlockerSurface.d.ts.map +1 -0
  114. package/dist/components/surfaces/BlockerSurface.js +38 -0
  115. package/dist/components/surfaces/BoardSurface.d.ts +77 -0
  116. package/dist/components/surfaces/BoardSurface.d.ts.map +1 -0
  117. package/dist/components/surfaces/BoardSurface.js +180 -0
  118. package/dist/components/surfaces/ChromeSurface.d.ts +29 -0
  119. package/dist/components/surfaces/ChromeSurface.d.ts.map +1 -0
  120. package/dist/components/surfaces/ChromeSurface.js +34 -0
  121. package/dist/components/surfaces/ExhaustivenessAudit.d.ts +32 -0
  122. package/dist/components/surfaces/ExhaustivenessAudit.d.ts.map +1 -0
  123. package/dist/components/surfaces/ExhaustivenessAudit.js +65 -0
  124. package/dist/components/surfaces/InboxSurface.d.ts +40 -0
  125. package/dist/components/surfaces/InboxSurface.d.ts.map +1 -0
  126. package/dist/components/surfaces/InboxSurface.js +99 -0
  127. package/dist/components/surfaces/MarketSurface.d.ts +62 -0
  128. package/dist/components/surfaces/MarketSurface.d.ts.map +1 -0
  129. package/dist/components/surfaces/MarketSurface.js +242 -0
  130. package/dist/components/surfaces/PanelSurface.d.ts +111 -0
  131. package/dist/components/surfaces/PanelSurface.d.ts.map +1 -0
  132. package/dist/components/surfaces/PanelSurface.js +180 -0
  133. package/dist/components/surfaces/PlayerCardsSurface.d.ts +104 -0
  134. package/dist/components/surfaces/PlayerCardsSurface.d.ts.map +1 -0
  135. package/dist/components/surfaces/PlayerCardsSurface.js +178 -0
  136. package/dist/components/surfaces/internal/CardZoneFollowUpForm.d.ts +7 -0
  137. package/dist/components/surfaces/internal/CardZoneFollowUpForm.d.ts.map +1 -0
  138. package/dist/components/surfaces/internal/CardZoneFollowUpForm.js +9 -0
  139. package/dist/components/surfaces/internal/DefaultInteractionButton.d.ts +71 -0
  140. package/dist/components/surfaces/internal/DefaultInteractionButton.d.ts.map +1 -0
  141. package/dist/components/surfaces/internal/DefaultInteractionButton.js +82 -0
  142. package/dist/components/surfaces/internal/useCardZoneInteractions.d.ts +21 -0
  143. package/dist/components/surfaces/internal/useCardZoneInteractions.d.ts.map +1 -0
  144. package/dist/components/surfaces/internal/useCardZoneInteractions.js +202 -0
  145. package/dist/components/surfaces/types.d.ts +59 -0
  146. package/dist/components/surfaces/types.d.ts.map +1 -0
  147. package/dist/components/surfaces/types.js +1 -0
  148. package/dist/context/ClientParamSchemaContext.d.ts +21 -0
  149. package/dist/context/ClientParamSchemaContext.d.ts.map +1 -0
  150. package/dist/context/ClientParamSchemaContext.js +12 -0
  151. package/dist/context/InteractionDraftContext.d.ts +69 -0
  152. package/dist/context/InteractionDraftContext.d.ts.map +1 -0
  153. package/dist/context/InteractionDraftContext.js +145 -0
  154. package/dist/context/PluginSessionContext.d.ts +33 -0
  155. package/dist/context/PluginSessionContext.d.ts.map +1 -0
  156. package/dist/context/PluginSessionContext.js +38 -0
  157. package/dist/context/PluginStateContext.d.ts +116 -0
  158. package/dist/context/PluginStateContext.d.ts.map +1 -0
  159. package/dist/context/PluginStateContext.js +186 -0
  160. package/dist/context/RuntimeContext.d.ts +49 -0
  161. package/dist/context/RuntimeContext.d.ts.map +1 -0
  162. package/dist/context/RuntimeContext.js +67 -0
  163. package/dist/defaults/components.d.ts +52 -0
  164. package/dist/defaults/components.d.ts.map +1 -0
  165. package/dist/defaults/components.js +159 -0
  166. package/dist/defaults/index.d.ts +2 -0
  167. package/dist/defaults/index.d.ts.map +1 -0
  168. package/dist/defaults/index.js +1 -0
  169. package/dist/errors/ValidationError.d.ts +10 -0
  170. package/dist/errors/ValidationError.d.ts.map +1 -0
  171. package/dist/errors/ValidationError.js +23 -0
  172. package/dist/helpers/cards.d.ts +3 -0
  173. package/dist/helpers/cards.d.ts.map +1 -0
  174. package/dist/helpers/cards.js +11 -0
  175. package/dist/helpers/track-board.d.ts +79 -0
  176. package/dist/helpers/track-board.d.ts.map +1 -0
  177. package/dist/helpers/track-board.js +56 -0
  178. package/dist/hooks/useActivePlayers.d.ts +16 -0
  179. package/dist/hooks/useActivePlayers.d.ts.map +1 -0
  180. package/dist/hooks/useActivePlayers.js +17 -0
  181. package/dist/hooks/useBoardInteractions.d.ts +110 -0
  182. package/dist/hooks/useBoardInteractions.d.ts.map +1 -0
  183. package/dist/hooks/useBoardInteractions.js +248 -0
  184. package/dist/hooks/useBoardTopology.d.ts +23 -0
  185. package/dist/hooks/useBoardTopology.d.ts.map +1 -0
  186. package/dist/hooks/useBoardTopology.js +128 -0
  187. package/dist/hooks/useCards.d.ts +3 -0
  188. package/dist/hooks/useCards.d.ts.map +1 -0
  189. package/dist/hooks/useCards.js +5 -0
  190. package/dist/hooks/useGameSelector.d.ts +13 -0
  191. package/dist/hooks/useGameSelector.d.ts.map +1 -0
  192. package/dist/hooks/useGameSelector.js +67 -0
  193. package/dist/hooks/useGameView.d.ts +6 -0
  194. package/dist/hooks/useGameView.d.ts.map +1 -0
  195. package/dist/hooks/useGameView.js +7 -0
  196. package/dist/hooks/useHandLayout.d.ts +120 -0
  197. package/dist/hooks/useHandLayout.d.ts.map +1 -0
  198. package/dist/hooks/useHandLayout.js +235 -0
  199. package/dist/hooks/useHexBoard.d.ts +19 -0
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  202. package/dist/hooks/useHexGrid.d.ts +56 -0
  203. package/dist/hooks/useHexGrid.d.ts.map +1 -0
  204. package/dist/hooks/useHexGrid.js +112 -0
  205. package/dist/hooks/useInteractionByKey.d.ts +29 -0
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  208. package/dist/hooks/useInteractionHandle.d.ts +103 -0
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  211. package/dist/hooks/useIsMobile.d.ts +7 -0
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  214. package/dist/hooks/useIsMyTurn.d.ts +6 -0
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  217. package/dist/hooks/useLobby.d.ts +28 -0
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  220. package/dist/hooks/useMe.d.ts +11 -0
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  223. package/dist/hooks/usePanZoom.d.ts +113 -0
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  226. package/dist/hooks/usePlayerInfo.d.ts +4 -0
  227. package/dist/hooks/usePlayerInfo.d.ts.map +1 -0
  228. package/dist/hooks/usePlayerInfo.js +21 -0
  229. package/dist/hooks/usePlayerTurnOrder.d.ts +15 -0
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  232. package/dist/hooks/usePluginRuntime.d.ts +45 -0
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  235. package/dist/hooks/useSeatInbox.d.ts +22 -0
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  238. package/dist/hooks/useSimultaneousPhase.d.ts +7 -0
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  241. package/dist/hooks/useSquareBoard.d.ts +21 -0
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  247. package/dist/index.d.ts +30 -0
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  277. package/dist/plugin-styles.css +246 -0
  278. package/dist/primitives/board.d.ts +29 -0
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  281. package/dist/primitives/game-ui-provider.d.ts +12 -0
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  533. package/src/utils/interaction-status.ts +59 -0
@@ -0,0 +1,252 @@
1
+ import {
2
+ createContext,
3
+ useContext,
4
+ useEffect,
5
+ useMemo,
6
+ useState,
7
+ type CSSProperties,
8
+ type ReactNode,
9
+ } from "react";
10
+ import { themeToCssVars } from "./css-vars.js";
11
+ import { arcadeTheme } from "./presets/arcade.js";
12
+ import { studioTheme } from "./presets/studio.js";
13
+ import { tabletopTheme } from "./presets/tabletop.js";
14
+ import { mergeTheme, type Theme, type ThemeOverride } from "./tokens.js";
15
+
16
+ /**
17
+ * The set of preset theme ids ships in `@dreamboard/ui-sdk`. Authors
18
+ * may register additional ones by passing a fully-resolved {@link Theme}
19
+ * instead of an id.
20
+ */
21
+ export type ThemePresetId = "tabletop" | "arcade" | "studio";
22
+
23
+ const PRESETS: Readonly<Record<ThemePresetId, Theme>> = {
24
+ tabletop: tabletopTheme,
25
+ arcade: arcadeTheme,
26
+ studio: studioTheme,
27
+ };
28
+
29
+ /**
30
+ * Resolve a preset id (or a full theme) into a {@link Theme}.
31
+ *
32
+ * Used internally by {@link ThemeProvider}; exported so authors who
33
+ * compose at the call site (e.g. for a side-by-side preview) can do
34
+ * the same resolution without mounting a provider.
35
+ */
36
+ export function resolveTheme(input: ThemePresetId | Theme | undefined): Theme {
37
+ if (!input) return tabletopTheme;
38
+ if (typeof input === "string") {
39
+ const preset = PRESETS[input];
40
+ if (!preset) {
41
+ throw new Error(
42
+ `[ui-sdk] Unknown theme preset "${input}". Pass a full Theme object or one of: ${Object.keys(
43
+ PRESETS,
44
+ ).join(", ")}.`,
45
+ );
46
+ }
47
+ return preset;
48
+ }
49
+ return input;
50
+ }
51
+
52
+ /** Look up a registered preset by id. Returns `undefined` if missing. */
53
+ export function getThemePreset(id: ThemePresetId): Theme | undefined {
54
+ return PRESETS[id];
55
+ }
56
+
57
+ /**
58
+ * Subset returned by {@link useTheme} — the resolved theme plus a
59
+ * stable copy of its CSS-variable map so consumers can reuse it (for
60
+ * example, to apply tokens to a portal that escapes the provider).
61
+ */
62
+ export interface ThemeContextValue {
63
+ /** Fully resolved theme. */
64
+ readonly theme: Theme;
65
+ /** CSS-var map consumable as `style` on a wrapper. */
66
+ readonly cssVars: CSSProperties;
67
+ }
68
+
69
+ const ThemeCtx = createContext<ThemeContextValue | null>(null);
70
+
71
+ export interface ThemeProviderProps {
72
+ /**
73
+ * Preset id, a full {@link Theme}, or omitted to use the `tabletop`
74
+ * default.
75
+ */
76
+ theme?: ThemePresetId | Theme;
77
+ /**
78
+ * Deep-partial overrides merged onto the resolved base theme. Use
79
+ * for one-off tweaks (e.g. swapping the player palette per game)
80
+ * without writing a full theme.
81
+ */
82
+ override?: ThemeOverride;
83
+ /**
84
+ * Render mode for reduced-motion enforcement.
85
+ *
86
+ * - `auto` (default): respect the user's OS-level preference via
87
+ * `prefers-reduced-motion: reduce`.
88
+ * - `force`: force `motion.reducedMotion = "true"` regardless of the
89
+ * OS preference (useful for screenshot CI).
90
+ * - `ignore`: never override motion (use only when the embedding
91
+ * shell already decides motion behaviour).
92
+ */
93
+ reducedMotion?: "auto" | "force" | "ignore";
94
+ /**
95
+ * Where to mount the wrapper. `block` (default) renders a `div` and
96
+ * applies the CSS variables to it. `none` skips the wrapper entirely
97
+ * — only useful when the parent is already a Dreamboard provider and
98
+ * just needs to publish a different sub-tree (rare).
99
+ */
100
+ as?: "block" | "none";
101
+ /** Extra style merged after the CSS-var map. */
102
+ style?: CSSProperties;
103
+ /** Extra className for the wrapper. */
104
+ className?: string;
105
+ children: ReactNode;
106
+ }
107
+
108
+ function usePrefersReducedMotion(): boolean {
109
+ const [prefers, setPrefers] = useState(false);
110
+ useEffect(() => {
111
+ if (typeof window === "undefined" || !window.matchMedia) return;
112
+ const media = window.matchMedia("(prefers-reduced-motion: reduce)");
113
+ setPrefers(media.matches);
114
+ const handle = (event: MediaQueryListEvent) => setPrefers(event.matches);
115
+ media.addEventListener("change", handle);
116
+ return () => media.removeEventListener("change", handle);
117
+ }, []);
118
+ return prefers;
119
+ }
120
+
121
+ /**
122
+ * Mounts a Dreamboard theme. The provider:
123
+ *
124
+ * 1. Resolves the preset (or accepts a full theme).
125
+ * 2. Applies any deep-partial `override`.
126
+ * 3. Optionally clamps `motion.reducedMotion` to `"true"` based on the
127
+ * OS-level preference (or a forced override).
128
+ * 4. Serialises the resolved theme into CSS variables on a wrapper
129
+ * element so descendants can read tokens via `useTheme()` *or* via
130
+ * `var(--db-...)` references in their own CSS / Tailwind.
131
+ *
132
+ * Defaults such as `<GameLayout>` mount this for you with the configured
133
+ * theme; mount it manually only when you need a sub-tree to use a different
134
+ * theme (e.g. a dark sheet over a light layout).
135
+ */
136
+ export function ThemeProvider({
137
+ theme: themeInput,
138
+ override,
139
+ reducedMotion = "auto",
140
+ as = "block",
141
+ style,
142
+ className,
143
+ children,
144
+ }: ThemeProviderProps) {
145
+ const prefersReduced = usePrefersReducedMotion();
146
+
147
+ const value = useMemo<ThemeContextValue>(() => {
148
+ const base = resolveTheme(themeInput);
149
+ const merged = mergeTheme(base, override);
150
+ const motionResolved =
151
+ reducedMotion === "force"
152
+ ? "true"
153
+ : reducedMotion === "ignore"
154
+ ? merged.motion.reducedMotion
155
+ : prefersReduced
156
+ ? "true"
157
+ : merged.motion.reducedMotion;
158
+ const final: Theme =
159
+ motionResolved === merged.motion.reducedMotion
160
+ ? merged
161
+ : {
162
+ ...merged,
163
+ motion: { ...merged.motion, reducedMotion: motionResolved },
164
+ };
165
+ return { theme: final, cssVars: themeToCssVars(final) };
166
+ }, [themeInput, override, reducedMotion, prefersReduced]);
167
+
168
+ if (as === "none") {
169
+ return <ThemeCtx.Provider value={value}>{children}</ThemeCtx.Provider>;
170
+ }
171
+
172
+ const wrapperStyle: CSSProperties = {
173
+ ...themeToShadcnVars(value.theme),
174
+ ...value.cssVars,
175
+ fontFamily: value.theme.typography.fontFamily.body,
176
+ ...style,
177
+ };
178
+
179
+ return (
180
+ <ThemeCtx.Provider value={value}>
181
+ <div
182
+ data-dreamboard-theme={value.theme.meta.id}
183
+ data-dreamboard-mode={value.theme.meta.mode}
184
+ data-dreamboard-reduced-motion={value.theme.motion.reducedMotion}
185
+ className={className}
186
+ style={wrapperStyle}
187
+ >
188
+ {children}
189
+ </div>
190
+ </ThemeCtx.Provider>
191
+ );
192
+ }
193
+
194
+ /**
195
+ * Read the active {@link Theme} from a {@link ThemeProvider} ancestor.
196
+ *
197
+ * Falls back to the `tabletop` preset (with no overrides) when called
198
+ * outside a provider — components remain renderable in isolated tests
199
+ * and Storybook/Cosmos fixtures without a wrapping shell.
200
+ */
201
+ export function useTheme(): Theme {
202
+ const ctx = useContext(ThemeCtx);
203
+ return ctx?.theme ?? tabletopTheme;
204
+ }
205
+
206
+ /**
207
+ * Read the {@link CSSProperties} that publish the active theme as CSS
208
+ * variables. Useful when porting a theme into a portal or drawer that
209
+ * is rendered outside the provider's DOM subtree.
210
+ */
211
+ export function useThemeCssVars(): CSSProperties {
212
+ const ctx = useContext(ThemeCtx);
213
+ if (ctx) return { ...themeToShadcnVars(ctx.theme), ...ctx.cssVars };
214
+ // Match the fallback theme exposed by `useTheme()`.
215
+ return {
216
+ ...themeToShadcnVars(tabletopTheme),
217
+ ...themeToCssVars(tabletopTheme),
218
+ };
219
+ }
220
+
221
+ export { ThemeCtx };
222
+
223
+ type CssVariableStyle = CSSProperties & {
224
+ [K in `--${string}`]?: string | number;
225
+ };
226
+
227
+ function themeToShadcnVars(theme: Theme): CSSProperties {
228
+ const vars: CssVariableStyle = {
229
+ "--background": theme.semantic.surface.app,
230
+ "--foreground": theme.semantic.text.primary,
231
+ "--card": theme.semantic.surface.card,
232
+ "--card-foreground": theme.semantic.text.primary,
233
+ "--popover": theme.semantic.surface.sheet,
234
+ "--popover-foreground": theme.semantic.text.primary,
235
+ "--primary": theme.semantic.intent.primary.solid,
236
+ "--primary-foreground": theme.semantic.intent.primary.on,
237
+ "--secondary": theme.semantic.intent.secondary.solid,
238
+ "--secondary-foreground": theme.semantic.intent.secondary.on,
239
+ "--muted": theme.semantic.surface.inset,
240
+ "--muted-foreground": theme.semantic.text.muted,
241
+ "--accent": theme.semantic.intent.info.soft,
242
+ "--accent-foreground": theme.semantic.intent.info.onSoft,
243
+ "--destructive": theme.semantic.intent.danger.solid,
244
+ "--destructive-foreground": theme.semantic.intent.danger.on,
245
+ "--border": theme.semantic.border.default,
246
+ "--input": theme.semantic.border.default,
247
+ "--ring": theme.semantic.border.focus,
248
+ "--font-sans": theme.typography.fontFamily.body,
249
+ "--font-display": theme.typography.fontFamily.display,
250
+ };
251
+ return vars;
252
+ }
@@ -0,0 +1,61 @@
1
+ /**
2
+ * Board theming helpers.
3
+ *
4
+ * The SDK's board renderers (`<HexGrid>`, `<SquareGrid>`,
5
+ * `<NetworkGraph>`, `<ZoneMap>`, `<TrackBoard>`, `<SlotSystem>`) need a
6
+ * tiny but consistent set of visual tokens — frame border, frame fill,
7
+ * eligible-target hint, and active hover ring — so authors don't have
8
+ * to re-pick colours per board. {@link useBoardTheme} exposes those
9
+ * tokens, derived from the active {@link Theme}.
10
+ */
11
+
12
+ import { useMemo } from "react";
13
+ import { useTheme } from "./ThemeProvider.js";
14
+ import type { Theme } from "./tokens.js";
15
+
16
+ /**
17
+ * Resolved board tokens consumed by board renderers and per-tile
18
+ * default renderers. All values are CSS-ready strings.
19
+ */
20
+ export interface BoardTheme {
21
+ /** Border drawn around the board's outer frame. */
22
+ readonly frameBorder: string;
23
+ /** Background painted under the tile renderer (visible at tile gaps). */
24
+ readonly frameBackground: string;
25
+ /** Hover-state ring drawn over an interactive target. */
26
+ readonly hoverRing: string;
27
+ /** Idle hint colour for an eligible-but-unhovered target. */
28
+ readonly eligibleHint: string;
29
+ /** Border drawn on inactive tiles (matches semantic.border.default). */
30
+ readonly tileBorder: string;
31
+ /** Subtle dotted border for non-interactive scaffolding (e.g. ports). */
32
+ readonly tileBorderSubtle: string;
33
+ /** Foreground used for board labels (numbers, port ratios). */
34
+ readonly tileText: string;
35
+ /** Recommended ring stroke width in px for hover/eligible markers. */
36
+ readonly ringWidth: number;
37
+ }
38
+
39
+ /**
40
+ * Derive a {@link BoardTheme} from the active theme. Memoised on the
41
+ * theme reference so consumers can pass it straight to a board's
42
+ * `defaultTileProps` / `defaultEdgeProps` slots.
43
+ */
44
+ export function useBoardTheme(): BoardTheme {
45
+ const theme = useTheme();
46
+ return useMemo(() => deriveBoardTheme(theme), [theme]);
47
+ }
48
+
49
+ /** Standalone derivation for renderers that already hold a {@link Theme}. */
50
+ export function deriveBoardTheme(theme: Theme): BoardTheme {
51
+ return {
52
+ frameBorder: theme.component.board.frameBorder,
53
+ frameBackground: theme.component.board.frameBackground,
54
+ hoverRing: theme.component.board.hoverRing,
55
+ eligibleHint: theme.component.board.eligibleHint,
56
+ tileBorder: theme.semantic.border.default,
57
+ tileBorderSubtle: theme.semantic.border.subtle,
58
+ tileText: theme.semantic.text.primary,
59
+ ringWidth: 3,
60
+ };
61
+ }
@@ -0,0 +1,105 @@
1
+ import type { CSSProperties } from "react";
2
+ import type { Theme } from "./tokens.js";
3
+
4
+ /**
5
+ * CSS variable bridge for {@link Theme}.
6
+ *
7
+ * The {@link ThemeProvider} mounts a wrapper element and applies the
8
+ * map returned by {@link themeToCssVars} as inline `style`, which
9
+ * declares one CSS custom property per leaf token. Components inside
10
+ * the provider can:
11
+ *
12
+ * 1. Read tokens via `useTheme()` (typed) and use them inline, or
13
+ * 2. Read the CSS variable directly in Tailwind / className styling
14
+ * via the helpers in {@link var()} below.
15
+ *
16
+ * The variable naming scheme is `--db-<dot.path>` with `.` and any
17
+ * non-identifier characters replaced by `-`. Example:
18
+ *
19
+ * - `theme.semantic.intent.primary.solid` → `--db-semantic-intent-primary-solid`
20
+ * - `theme.player[0].solid` → `--db-player-1-solid`
21
+ * - `theme.color.brand.600` → `--db-color-brand-600`
22
+ *
23
+ * The 1-based player suffix (rather than 0-based) keeps the variable
24
+ * name aligned with how seats are labelled in product UI ("Player 1").
25
+ */
26
+
27
+ const PREFIX = "--db";
28
+
29
+ /** Convert a token-tree path to a kebab-case CSS variable name. */
30
+ function toVarName(parts: ReadonlyArray<string | number>): string {
31
+ const tail = parts
32
+ .map((part) => String(part))
33
+ .join("-")
34
+ .replace(/[^a-zA-Z0-9-]/g, "-")
35
+ .replace(/-+/g, "-");
36
+ return `${PREFIX}-${tail}`;
37
+ }
38
+
39
+ /**
40
+ * Walk the theme tree and produce a flat `{ "--db-...": value }` map.
41
+ * Arrays are walked positionally with a 1-based index (so
42
+ * `theme.player[0]` → `--db-player-1-...`).
43
+ */
44
+ export function themeToCssVars(theme: Theme): CSSProperties {
45
+ const out: Record<string, string> = {};
46
+ walk(theme as unknown as Record<string, unknown>, [], out);
47
+ return out as CSSProperties;
48
+ }
49
+
50
+ function walk(
51
+ node: unknown,
52
+ path: ReadonlyArray<string | number>,
53
+ out: Record<string, string>,
54
+ ): void {
55
+ if (node === null || node === undefined) return;
56
+ if (typeof node === "string" || typeof node === "number") {
57
+ out[toVarName(path)] = String(node);
58
+ return;
59
+ }
60
+ if (Array.isArray(node)) {
61
+ node.forEach((child, idx) => {
62
+ // 1-based index for player slots, etc.
63
+ walk(child, [...path, idx + 1], out);
64
+ });
65
+ return;
66
+ }
67
+ if (typeof node === "object") {
68
+ for (const [key, value] of Object.entries(
69
+ node as Record<string, unknown>,
70
+ )) {
71
+ walk(value, [...path, key], out);
72
+ }
73
+ }
74
+ }
75
+
76
+ /**
77
+ * Build a `var(--db-...)` reference for a token path.
78
+ *
79
+ * @example
80
+ * ```ts
81
+ * cssVar("semantic", "intent", "primary", "solid")
82
+ * // => "var(--db-semantic-intent-primary-solid)"
83
+ * cssVar("player", 1, "solid")
84
+ * // => "var(--db-player-1-solid)"
85
+ * ```
86
+ */
87
+ export function cssVar(...path: Array<string | number>): string {
88
+ return `var(${toVarName(path)})`;
89
+ }
90
+
91
+ /**
92
+ * Convenience for declaring a `var(--db-...)` with an inline fallback.
93
+ *
94
+ * @example
95
+ * ```ts
96
+ * cssVarOr("transparent", "semantic", "border", "default")
97
+ * // => "var(--db-semantic-border-default, transparent)"
98
+ * ```
99
+ */
100
+ export function cssVarOr(
101
+ fallback: string,
102
+ ...path: Array<string | number>
103
+ ): string {
104
+ return `var(${toVarName(path)}, ${fallback})`;
105
+ }
@@ -0,0 +1,240 @@
1
+ import type { CSSProperties } from "react";
2
+ import type { IntentColor, Theme } from "./tokens.js";
3
+
4
+ /**
5
+ * Helpers that derive component-specific style fragments from a
6
+ * resolved {@link Theme}. They live alongside the theme module (rather
7
+ * than in each component) so that:
8
+ *
9
+ * - There is one canonical mapping of "intent → button style", "intent →
10
+ * chip style", etc.
11
+ * - Component visuals stay aligned automatically when an author tweaks
12
+ * the theme; nobody has to remember to update a bespoke calc inside
13
+ * `<Card>` or `<DefaultInteractionButton>`.
14
+ *
15
+ * Each helper returns a plain {@link CSSProperties} fragment so the
16
+ * caller can spread it into an inline style (or pass it through to
17
+ * Framer Motion's `style` prop).
18
+ */
19
+
20
+ /** Button visual variants derived from semantic intent slots. */
21
+ export type ButtonVariant =
22
+ | "primary"
23
+ | "secondary"
24
+ | "danger"
25
+ | "submitted"
26
+ | "success"
27
+ | "warning"
28
+ | "info"
29
+ | "ghost";
30
+
31
+ export type ButtonSize = "sm" | "md" | "lg";
32
+
33
+ /**
34
+ * Compute the inline style for a button in `variant`/`size` from the
35
+ * theme. `disabled` and `pressed` are visual-only — they affect colour
36
+ * intensity and elevation but never touch interactivity (the consuming
37
+ * component owns `aria-disabled` and event wiring).
38
+ */
39
+ export function buttonStyle(
40
+ theme: Theme,
41
+ options: {
42
+ variant?: ButtonVariant;
43
+ size?: ButtonSize;
44
+ disabled?: boolean;
45
+ pressed?: boolean;
46
+ } = {},
47
+ ): CSSProperties {
48
+ const { variant = "primary", size = "md", disabled, pressed } = options;
49
+ const intent = intentForVariant(theme, variant);
50
+ const sizing = BUTTON_SIZE[size];
51
+ const visuallyDisabled = disabled && variant !== "submitted";
52
+
53
+ const baseShadow =
54
+ variant === "ghost"
55
+ ? "none"
56
+ : pressed
57
+ ? theme.elevation.rest
58
+ : theme.elevation.hover;
59
+
60
+ return {
61
+ display: "inline-flex",
62
+ alignItems: "center",
63
+ justifyContent: "center",
64
+ gap: theme.space[2],
65
+ minHeight: sizing.minHeight,
66
+ paddingBlock: sizing.paddingBlock,
67
+ paddingInline: sizing.paddingInline,
68
+ borderRadius: theme.radius.md,
69
+ border:
70
+ variant === "ghost"
71
+ ? "1px solid transparent"
72
+ : `1px solid ${visuallyDisabled ? theme.semantic.border.subtle : intent.border}`,
73
+ background:
74
+ variant === "ghost"
75
+ ? "transparent"
76
+ : visuallyDisabled
77
+ ? theme.semantic.surface.inset
78
+ : intent.solid,
79
+ color: visuallyDisabled
80
+ ? theme.semantic.text.disabled
81
+ : variant === "ghost"
82
+ ? theme.semantic.text.primary
83
+ : intent.on,
84
+ fontFamily: theme.typography.fontFamily.body,
85
+ fontSize: sizing.fontSize,
86
+ fontWeight: theme.typography.fontWeight.bold,
87
+ lineHeight: theme.typography.lineHeight.tight,
88
+ letterSpacing: theme.typography.letterSpacing.normal,
89
+ cursor: disabled ? "not-allowed" : "pointer",
90
+ boxShadow: disabled ? "none" : baseShadow,
91
+ transition: `background-color ${theme.motion.duration.fast} ${theme.motion.easing.out}, transform ${theme.motion.duration.fast} ${theme.motion.easing.out}, box-shadow ${theme.motion.duration.normal} ${theme.motion.easing.out}`,
92
+ userSelect: "none",
93
+ WebkitTapHighlightColor: "transparent",
94
+ };
95
+ }
96
+
97
+ const BUTTON_SIZE: Record<
98
+ ButtonSize,
99
+ {
100
+ minHeight: number;
101
+ paddingBlock: string;
102
+ paddingInline: string;
103
+ fontSize: string;
104
+ }
105
+ > = {
106
+ sm: {
107
+ minHeight: 32,
108
+ paddingBlock: "0.25rem",
109
+ paddingInline: "0.625rem",
110
+ fontSize: "0.8125rem",
111
+ },
112
+ md: {
113
+ minHeight: 40,
114
+ paddingBlock: "0.5rem",
115
+ paddingInline: "0.875rem",
116
+ fontSize: "0.9375rem",
117
+ },
118
+ lg: {
119
+ minHeight: 52,
120
+ paddingBlock: "0.75rem",
121
+ paddingInline: "1.125rem",
122
+ fontSize: "1.0625rem",
123
+ },
124
+ };
125
+
126
+ /**
127
+ * Soft-intent chip ("Your turn", "Largest army", "Waiting…"). Reads
128
+ * `intent.<variant>.soft` for background and `.onSoft` for text.
129
+ */
130
+ export function chipStyle(
131
+ theme: Theme,
132
+ options: {
133
+ variant?: Exclude<ButtonVariant, "ghost">;
134
+ size?: "sm" | "md";
135
+ } = {},
136
+ ): CSSProperties {
137
+ const { variant = "secondary", size = "sm" } = options;
138
+ const intent = intentForVariant(theme, variant);
139
+ return {
140
+ display: "inline-flex",
141
+ alignItems: "center",
142
+ gap: theme.space[1],
143
+ paddingBlock: size === "md" ? "0.25rem" : "0.125rem",
144
+ paddingInline: size === "md" ? "0.625rem" : "0.5rem",
145
+ borderRadius: theme.radius.pill,
146
+ border: `1px solid ${intent.border}`,
147
+ background: intent.soft,
148
+ color: intent.onSoft,
149
+ fontFamily: theme.typography.fontFamily.body,
150
+ fontSize:
151
+ size === "md"
152
+ ? theme.typography.fontSize.sm
153
+ : theme.typography.fontSize.xs,
154
+ fontWeight: theme.typography.fontWeight.bold,
155
+ letterSpacing: theme.typography.letterSpacing.wide,
156
+ textTransform: "uppercase",
157
+ whiteSpace: "nowrap",
158
+ };
159
+ }
160
+
161
+ /**
162
+ * Standard surface card (player card, action panel, hand drawer). The
163
+ * `tone` selects which `surface.*` slot to read; `interactive` adds
164
+ * the hover-elevation transition baseline.
165
+ */
166
+ export function surfaceStyle(
167
+ theme: Theme,
168
+ options: {
169
+ tone?: keyof Theme["semantic"]["surface"];
170
+ interactive?: boolean;
171
+ /** Override radius to one of the theme tokens. Defaults to `lg`. */
172
+ radius?: keyof Theme["radius"];
173
+ } = {},
174
+ ): CSSProperties {
175
+ const { tone = "card", interactive, radius = "lg" } = options;
176
+ return {
177
+ background: theme.semantic.surface[tone],
178
+ color: theme.semantic.text.primary,
179
+ border: `1px solid ${theme.semantic.border.subtle}`,
180
+ borderRadius: theme.radius[radius],
181
+ boxShadow: theme.elevation.rest,
182
+ transition: interactive
183
+ ? `box-shadow ${theme.motion.duration.normal} ${theme.motion.easing.out}, transform ${theme.motion.duration.normal} ${theme.motion.easing.out}`
184
+ : undefined,
185
+ };
186
+ }
187
+
188
+ /** Resolve a {@link ButtonVariant} to its underlying {@link IntentColor}. */
189
+ export function intentForVariant(
190
+ theme: Theme,
191
+ variant: ButtonVariant,
192
+ ): IntentColor {
193
+ switch (variant) {
194
+ case "primary":
195
+ return theme.semantic.intent.primary;
196
+ case "secondary":
197
+ return theme.semantic.intent.secondary;
198
+ case "danger":
199
+ return theme.semantic.intent.danger;
200
+ case "submitted":
201
+ return theme.semantic.intent.success;
202
+ case "success":
203
+ return theme.semantic.intent.success;
204
+ case "warning":
205
+ return theme.semantic.intent.warning;
206
+ case "info":
207
+ return theme.semantic.intent.info;
208
+ case "ghost":
209
+ return theme.semantic.intent.secondary;
210
+ }
211
+ }
212
+
213
+ /**
214
+ * Pick a {@link Theme.player} entry by 0-based seat slot, wrapping
215
+ * around when there are more players than palette entries (so a
216
+ * 7-player game cycles back to player 1's palette).
217
+ */
218
+ export function playerColor(theme: Theme, slot: number) {
219
+ const length = theme.player.length;
220
+ const idx = ((slot % length) + length) % length;
221
+ // The {@link Theme.player} contract pins length === 6 at the type
222
+ // level, but indexing by a runtime-computed value widens the result
223
+ // to `PlayerColor | undefined`. Falling back to slot 0 (also typed
224
+ // `PlayerColor`) keeps the return type narrow without a non-null
225
+ // assertion.
226
+ return theme.player[idx] ?? theme.player[0];
227
+ }
228
+
229
+ /**
230
+ * Returns `theme.motion.duration.<key>` zeroed out when the theme has
231
+ * `motion.reducedMotion === "true"`. Use this in any component that
232
+ * starts an animation so `prefers-reduced-motion` is honoured uniformly.
233
+ */
234
+ export function motionDuration(
235
+ theme: Theme,
236
+ key: keyof Theme["motion"]["duration"],
237
+ ): string {
238
+ if (theme.motion.reducedMotion === "true") return "0ms";
239
+ return theme.motion.duration[key];
240
+ }