@dreamboard-games/ui-sdk 0.0.41

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Files changed (533) hide show
  1. package/LICENSE +89 -0
  2. package/NOTICE +1 -0
  3. package/README.md +154 -0
  4. package/dist/components/ActionButton.d.ts +13 -0
  5. package/dist/components/ActionButton.d.ts.map +1 -0
  6. package/dist/components/ActionButton.js +14 -0
  7. package/dist/components/ActionPanel.d.ts +33 -0
  8. package/dist/components/ActionPanel.d.ts.map +1 -0
  9. package/dist/components/ActionPanel.js +148 -0
  10. package/dist/components/Card.d.ts +29 -0
  11. package/dist/components/Card.d.ts.map +1 -0
  12. package/dist/components/Card.js +220 -0
  13. package/dist/components/ChromeSuppressionContext.d.ts +7 -0
  14. package/dist/components/ChromeSuppressionContext.d.ts.map +1 -0
  15. package/dist/components/ChromeSuppressionContext.js +34 -0
  16. package/dist/components/CostDisplay.d.ts +22 -0
  17. package/dist/components/CostDisplay.d.ts.map +1 -0
  18. package/dist/components/CostDisplay.js +41 -0
  19. package/dist/components/DiceRoller.d.ts +30 -0
  20. package/dist/components/DiceRoller.d.ts.map +1 -0
  21. package/dist/components/DiceRoller.js +319 -0
  22. package/dist/components/Drawer.d.ts +19 -0
  23. package/dist/components/Drawer.d.ts.map +1 -0
  24. package/dist/components/Drawer.js +55 -0
  25. package/dist/components/ErrorBoundary.d.ts +24 -0
  26. package/dist/components/ErrorBoundary.d.ts.map +1 -0
  27. package/dist/components/ErrorBoundary.js +37 -0
  28. package/dist/components/GameEndDisplay.d.ts +27 -0
  29. package/dist/components/GameEndDisplay.d.ts.map +1 -0
  30. package/dist/components/GameEndDisplay.js +185 -0
  31. package/dist/components/GameSkeleton.d.ts +12 -0
  32. package/dist/components/GameSkeleton.d.ts.map +1 -0
  33. package/dist/components/GameSkeleton.js +54 -0
  34. package/dist/components/Hand.d.ts +99 -0
  35. package/dist/components/Hand.d.ts.map +1 -0
  36. package/dist/components/Hand.js +162 -0
  37. package/dist/components/HandDock.d.ts +35 -0
  38. package/dist/components/HandDock.d.ts.map +1 -0
  39. package/dist/components/HandDock.js +124 -0
  40. package/dist/components/InteractionForm.d.ts +50 -0
  41. package/dist/components/InteractionForm.d.ts.map +1 -0
  42. package/dist/components/InteractionForm.js +402 -0
  43. package/dist/components/MoreActions.d.ts +49 -0
  44. package/dist/components/MoreActions.d.ts.map +1 -0
  45. package/dist/components/MoreActions.js +64 -0
  46. package/dist/components/PhaseIndicator.d.ts +35 -0
  47. package/dist/components/PhaseIndicator.d.ts.map +1 -0
  48. package/dist/components/PhaseIndicator.js +212 -0
  49. package/dist/components/PlayArea.d.ts +28 -0
  50. package/dist/components/PlayArea.d.ts.map +1 -0
  51. package/dist/components/PlayArea.js +48 -0
  52. package/dist/components/PluginRuntime.d.ts +37 -0
  53. package/dist/components/PluginRuntime.d.ts.map +1 -0
  54. package/dist/components/PluginRuntime.js +47 -0
  55. package/dist/components/PrimaryActionButton.d.ts +98 -0
  56. package/dist/components/PrimaryActionButton.d.ts.map +1 -0
  57. package/dist/components/PrimaryActionButton.js +183 -0
  58. package/dist/components/PrimaryButton.d.ts +20 -0
  59. package/dist/components/PrimaryButton.d.ts.map +1 -0
  60. package/dist/components/PrimaryButton.js +5 -0
  61. package/dist/components/PromptDialogHost.d.ts +15 -0
  62. package/dist/components/PromptDialogHost.d.ts.map +1 -0
  63. package/dist/components/PromptDialogHost.js +22 -0
  64. package/dist/components/ResourceCounter.d.ts +38 -0
  65. package/dist/components/ResourceCounter.d.ts.map +1 -0
  66. package/dist/components/ResourceCounter.js +118 -0
  67. package/dist/components/ThemedButton.d.ts +12 -0
  68. package/dist/components/ThemedButton.d.ts.map +1 -0
  69. package/dist/components/ThemedButton.js +38 -0
  70. package/dist/components/Toast.d.ts +35 -0
  71. package/dist/components/Toast.d.ts.map +1 -0
  72. package/dist/components/Toast.js +116 -0
  73. package/dist/components/board/HexGrid.d.ts +344 -0
  74. package/dist/components/board/HexGrid.d.ts.map +1 -0
  75. package/dist/components/board/HexGrid.js +340 -0
  76. package/dist/components/board/NetworkGraph.d.ts +100 -0
  77. package/dist/components/board/NetworkGraph.d.ts.map +1 -0
  78. package/dist/components/board/NetworkGraph.js +123 -0
  79. package/dist/components/board/SlotSystem.d.ts +71 -0
  80. package/dist/components/board/SlotSystem.d.ts.map +1 -0
  81. package/dist/components/board/SlotSystem.js +87 -0
  82. package/dist/components/board/SquareGrid.d.ts +188 -0
  83. package/dist/components/board/SquareGrid.d.ts.map +1 -0
  84. package/dist/components/board/SquareGrid.js +328 -0
  85. package/dist/components/board/TrackBoard.d.ts +113 -0
  86. package/dist/components/board/TrackBoard.d.ts.map +1 -0
  87. package/dist/components/board/TrackBoard.js +135 -0
  88. package/dist/components/board/ZoneMap.d.ts +88 -0
  89. package/dist/components/board/ZoneMap.d.ts.map +1 -0
  90. package/dist/components/board/ZoneMap.js +133 -0
  91. package/dist/components/board/hex-board-view.d.ts +69 -0
  92. package/dist/components/board/hex-board-view.d.ts.map +1 -0
  93. package/dist/components/board/hex-board-view.js +60 -0
  94. package/dist/components/board/index.d.ts +23 -0
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  97. package/dist/components/board/interaction-accessibility.d.ts +5 -0
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  100. package/dist/components/board/target-layer.d.ts +13 -0
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  103. package/dist/components/card-render-content.type-test.d.ts +2 -0
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  106. package/dist/components/index.d.ts +34 -0
  107. package/dist/components/index.d.ts.map +1 -0
  108. package/dist/components/index.js +35 -0
  109. package/dist/components/interaction-dialog-behavior.d.ts +15 -0
  110. package/dist/components/interaction-dialog-behavior.d.ts.map +1 -0
  111. package/dist/components/interaction-dialog-behavior.js +9 -0
  112. package/dist/components/surfaces/BlockerSurface.d.ts +27 -0
  113. package/dist/components/surfaces/BlockerSurface.d.ts.map +1 -0
  114. package/dist/components/surfaces/BlockerSurface.js +38 -0
  115. package/dist/components/surfaces/BoardSurface.d.ts +77 -0
  116. package/dist/components/surfaces/BoardSurface.d.ts.map +1 -0
  117. package/dist/components/surfaces/BoardSurface.js +180 -0
  118. package/dist/components/surfaces/ChromeSurface.d.ts +29 -0
  119. package/dist/components/surfaces/ChromeSurface.d.ts.map +1 -0
  120. package/dist/components/surfaces/ChromeSurface.js +34 -0
  121. package/dist/components/surfaces/ExhaustivenessAudit.d.ts +32 -0
  122. package/dist/components/surfaces/ExhaustivenessAudit.d.ts.map +1 -0
  123. package/dist/components/surfaces/ExhaustivenessAudit.js +65 -0
  124. package/dist/components/surfaces/InboxSurface.d.ts +40 -0
  125. package/dist/components/surfaces/InboxSurface.d.ts.map +1 -0
  126. package/dist/components/surfaces/InboxSurface.js +99 -0
  127. package/dist/components/surfaces/MarketSurface.d.ts +62 -0
  128. package/dist/components/surfaces/MarketSurface.d.ts.map +1 -0
  129. package/dist/components/surfaces/MarketSurface.js +242 -0
  130. package/dist/components/surfaces/PanelSurface.d.ts +111 -0
  131. package/dist/components/surfaces/PanelSurface.d.ts.map +1 -0
  132. package/dist/components/surfaces/PanelSurface.js +180 -0
  133. package/dist/components/surfaces/PlayerCardsSurface.d.ts +104 -0
  134. package/dist/components/surfaces/PlayerCardsSurface.d.ts.map +1 -0
  135. package/dist/components/surfaces/PlayerCardsSurface.js +178 -0
  136. package/dist/components/surfaces/internal/CardZoneFollowUpForm.d.ts +7 -0
  137. package/dist/components/surfaces/internal/CardZoneFollowUpForm.d.ts.map +1 -0
  138. package/dist/components/surfaces/internal/CardZoneFollowUpForm.js +9 -0
  139. package/dist/components/surfaces/internal/DefaultInteractionButton.d.ts +71 -0
  140. package/dist/components/surfaces/internal/DefaultInteractionButton.d.ts.map +1 -0
  141. package/dist/components/surfaces/internal/DefaultInteractionButton.js +82 -0
  142. package/dist/components/surfaces/internal/useCardZoneInteractions.d.ts +21 -0
  143. package/dist/components/surfaces/internal/useCardZoneInteractions.d.ts.map +1 -0
  144. package/dist/components/surfaces/internal/useCardZoneInteractions.js +202 -0
  145. package/dist/components/surfaces/types.d.ts +59 -0
  146. package/dist/components/surfaces/types.d.ts.map +1 -0
  147. package/dist/components/surfaces/types.js +1 -0
  148. package/dist/context/ClientParamSchemaContext.d.ts +21 -0
  149. package/dist/context/ClientParamSchemaContext.d.ts.map +1 -0
  150. package/dist/context/ClientParamSchemaContext.js +12 -0
  151. package/dist/context/InteractionDraftContext.d.ts +69 -0
  152. package/dist/context/InteractionDraftContext.d.ts.map +1 -0
  153. package/dist/context/InteractionDraftContext.js +145 -0
  154. package/dist/context/PluginSessionContext.d.ts +33 -0
  155. package/dist/context/PluginSessionContext.d.ts.map +1 -0
  156. package/dist/context/PluginSessionContext.js +38 -0
  157. package/dist/context/PluginStateContext.d.ts +116 -0
  158. package/dist/context/PluginStateContext.d.ts.map +1 -0
  159. package/dist/context/PluginStateContext.js +186 -0
  160. package/dist/context/RuntimeContext.d.ts +49 -0
  161. package/dist/context/RuntimeContext.d.ts.map +1 -0
  162. package/dist/context/RuntimeContext.js +67 -0
  163. package/dist/defaults/components.d.ts +52 -0
  164. package/dist/defaults/components.d.ts.map +1 -0
  165. package/dist/defaults/components.js +159 -0
  166. package/dist/defaults/index.d.ts +2 -0
  167. package/dist/defaults/index.d.ts.map +1 -0
  168. package/dist/defaults/index.js +1 -0
  169. package/dist/errors/ValidationError.d.ts +10 -0
  170. package/dist/errors/ValidationError.d.ts.map +1 -0
  171. package/dist/errors/ValidationError.js +23 -0
  172. package/dist/helpers/cards.d.ts +3 -0
  173. package/dist/helpers/cards.d.ts.map +1 -0
  174. package/dist/helpers/cards.js +11 -0
  175. package/dist/helpers/track-board.d.ts +79 -0
  176. package/dist/helpers/track-board.d.ts.map +1 -0
  177. package/dist/helpers/track-board.js +56 -0
  178. package/dist/hooks/useActivePlayers.d.ts +16 -0
  179. package/dist/hooks/useActivePlayers.d.ts.map +1 -0
  180. package/dist/hooks/useActivePlayers.js +17 -0
  181. package/dist/hooks/useBoardInteractions.d.ts +110 -0
  182. package/dist/hooks/useBoardInteractions.d.ts.map +1 -0
  183. package/dist/hooks/useBoardInteractions.js +248 -0
  184. package/dist/hooks/useBoardTopology.d.ts +23 -0
  185. package/dist/hooks/useBoardTopology.d.ts.map +1 -0
  186. package/dist/hooks/useBoardTopology.js +128 -0
  187. package/dist/hooks/useCards.d.ts +3 -0
  188. package/dist/hooks/useCards.d.ts.map +1 -0
  189. package/dist/hooks/useCards.js +5 -0
  190. package/dist/hooks/useGameSelector.d.ts +13 -0
  191. package/dist/hooks/useGameSelector.d.ts.map +1 -0
  192. package/dist/hooks/useGameSelector.js +67 -0
  193. package/dist/hooks/useGameView.d.ts +6 -0
  194. package/dist/hooks/useGameView.d.ts.map +1 -0
  195. package/dist/hooks/useGameView.js +7 -0
  196. package/dist/hooks/useHandLayout.d.ts +120 -0
  197. package/dist/hooks/useHandLayout.d.ts.map +1 -0
  198. package/dist/hooks/useHandLayout.js +235 -0
  199. package/dist/hooks/useHexBoard.d.ts +19 -0
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  202. package/dist/hooks/useHexGrid.d.ts +56 -0
  203. package/dist/hooks/useHexGrid.d.ts.map +1 -0
  204. package/dist/hooks/useHexGrid.js +112 -0
  205. package/dist/hooks/useInteractionByKey.d.ts +29 -0
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  208. package/dist/hooks/useInteractionHandle.d.ts +103 -0
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  211. package/dist/hooks/useIsMobile.d.ts +7 -0
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  214. package/dist/hooks/useIsMyTurn.d.ts +6 -0
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  217. package/dist/hooks/useLobby.d.ts +28 -0
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  220. package/dist/hooks/useMe.d.ts +11 -0
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  223. package/dist/hooks/usePanZoom.d.ts +113 -0
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  226. package/dist/hooks/usePlayerInfo.d.ts +4 -0
  227. package/dist/hooks/usePlayerInfo.d.ts.map +1 -0
  228. package/dist/hooks/usePlayerInfo.js +21 -0
  229. package/dist/hooks/usePlayerTurnOrder.d.ts +15 -0
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  232. package/dist/hooks/usePluginRuntime.d.ts +45 -0
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  235. package/dist/hooks/useSeatInbox.d.ts +22 -0
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  238. package/dist/hooks/useSimultaneousPhase.d.ts +7 -0
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  241. package/dist/hooks/useSquareBoard.d.ts +21 -0
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  247. package/dist/index.d.ts +30 -0
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  277. package/dist/plugin-styles.css +246 -0
  278. package/dist/primitives/board.d.ts +29 -0
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  281. package/dist/primitives/game-ui-provider.d.ts +12 -0
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  533. package/src/utils/interaction-status.ts +59 -0
@@ -0,0 +1,407 @@
1
+ import type { PlayerId } from "@dreamboard/manifest-contract";
2
+
3
+ /**
4
+ * Plugin State Types
5
+ *
6
+ * These types define the state structure that the host app sends to the plugin
7
+ * via state-sync messages. The plugin uses these types to access pre-computed
8
+ * game state without needing to parse raw SSE messages.
9
+ */
10
+
11
+ type ActionName = string;
12
+
13
+ export interface SeatAssignment {
14
+ playerId: PlayerId;
15
+ controllerUserId?: string;
16
+ displayName: string;
17
+ playerColor?: string;
18
+ isHost?: boolean;
19
+ }
20
+
21
+ export interface HistoryEntrySummary {
22
+ id: string;
23
+ version: number;
24
+ timestamp: string;
25
+ description: string;
26
+ playerId?: PlayerId;
27
+ actionType?: ActionName;
28
+ isCurrent: boolean;
29
+ }
30
+
31
+ // ============================================================================
32
+ // Lobby State (from LOBBY_UPDATE messages)
33
+ // ============================================================================
34
+
35
+ /**
36
+ * Lobby state for the pre-game lobby phase
37
+ */
38
+ export interface LobbyState {
39
+ /** Current seat assignments in the lobby */
40
+ seats: SeatAssignment[];
41
+ /** Whether the game can be started (all seats filled) */
42
+ canStart: boolean;
43
+ /** User ID of the session host */
44
+ hostUserId: string;
45
+ }
46
+
47
+ // ============================================================================
48
+ // Notifications (from YOUR_TURN, ACTION_REJECTED, PROMPT_OPENED, etc.)
49
+ // ============================================================================
50
+
51
+ /**
52
+ * Notification types that get queued for the plugin
53
+ */
54
+ export type NotificationType =
55
+ | "YOUR_TURN"
56
+ | "PROMPT_OPENED"
57
+ | "ACTION_EXECUTED"
58
+ | "ACTION_REJECTED"
59
+ | "TURN_CHANGED"
60
+ | "STATE_CHANGED"
61
+ | "GAME_ENDED"
62
+ | "ERROR";
63
+
64
+ /**
65
+ * YOUR_TURN notification payload
66
+ */
67
+ export interface YourTurnPayload {
68
+ type: "YOUR_TURN";
69
+ activePlayers: PlayerId[];
70
+ }
71
+
72
+ /**
73
+ * PROMPT_OPENED notification payload
74
+ */
75
+ export interface PromptOpenedPayload {
76
+ type: "PROMPT_OPENED";
77
+ promptId: string;
78
+ promptInstanceId: string;
79
+ targetPlayer: PlayerId;
80
+ title?: string;
81
+ }
82
+
83
+ /**
84
+ * ACTION_EXECUTED notification payload
85
+ */
86
+ export interface ActionExecutedPayload {
87
+ type: "ACTION_EXECUTED";
88
+ playerId: PlayerId;
89
+ actionType: string;
90
+ }
91
+
92
+ /**
93
+ * ACTION_REJECTED notification payload
94
+ */
95
+ export interface ActionRejectedPayload {
96
+ type: "ACTION_REJECTED";
97
+ reason: string;
98
+ targetPlayer?: string;
99
+ }
100
+
101
+ /**
102
+ * STATE_CHANGED notification payload
103
+ */
104
+ export interface StateChangedPayload {
105
+ type: "STATE_CHANGED";
106
+ newState: string;
107
+ }
108
+
109
+ /**
110
+ * TURN_CHANGED notification payload
111
+ */
112
+ export interface TurnChangedPayload {
113
+ type: "TURN_CHANGED";
114
+ previousPlayers: PlayerId[];
115
+ currentPlayers: PlayerId[];
116
+ }
117
+
118
+ /**
119
+ * GAME_ENDED notification payload
120
+ */
121
+ export interface GameEndedPayload {
122
+ type: "GAME_ENDED";
123
+ winner?: string;
124
+ finalScores: Record<string, number>;
125
+ reason: string;
126
+ }
127
+
128
+ /**
129
+ * ERROR notification payload
130
+ */
131
+ export interface ErrorPayload {
132
+ type: "ERROR";
133
+ message: string;
134
+ code?: string;
135
+ }
136
+
137
+ /**
138
+ * Union of all notification payloads
139
+ */
140
+ export type NotificationPayload =
141
+ | YourTurnPayload
142
+ | PromptOpenedPayload
143
+ | ActionExecutedPayload
144
+ | ActionRejectedPayload
145
+ | TurnChangedPayload
146
+ | StateChangedPayload
147
+ | GameEndedPayload
148
+ | ErrorPayload;
149
+
150
+ /**
151
+ * Notification entry in the queue.
152
+ * Notifications are ephemeral events that the plugin can consume and mark as read.
153
+ */
154
+ export interface Notification {
155
+ /** Unique notification ID */
156
+ id: string;
157
+ /** Type of notification */
158
+ type: NotificationType;
159
+ /** Type-specific payload */
160
+ payload: NotificationPayload;
161
+ /** Timestamp when the notification was created */
162
+ timestamp: number;
163
+ /** Whether the plugin has marked this notification as read */
164
+ read: boolean;
165
+ }
166
+
167
+ // ============================================================================
168
+ // Session State
169
+ // ============================================================================
170
+
171
+ /**
172
+ * Session state that gets synchronized to the plugin.
173
+ * This includes player switching info that was previously sent via
174
+ * separate player-switched messages.
175
+ */
176
+ export interface PluginSessionState {
177
+ /** Current session ID */
178
+ sessionId: string | null;
179
+ /** Player IDs that this user can control (immutable after game starts) */
180
+ controllablePlayerIds: PlayerId[];
181
+ /** The currently selected player ID that the user is controlling */
182
+ controllingPlayerId: PlayerId | null;
183
+ /** User ID of the controller */
184
+ userId: string | null;
185
+ }
186
+
187
+ // ============================================================================
188
+ // History State (host only)
189
+ // ============================================================================
190
+
191
+ // HistoryEntrySummary is re-exported from @dreamboard/api-client (see imports above)
192
+
193
+ /**
194
+ * History state for the host's history navigator.
195
+ * Only sent to the host user.
196
+ */
197
+ export interface HistoryState {
198
+ /** List of history entries (newest first when displayed) */
199
+ entries: HistoryEntrySummary[];
200
+ /** Index of the current state in the history */
201
+ currentIndex: number;
202
+ /** Whether there are earlier states to restore to */
203
+ canGoBack: boolean;
204
+ /** Whether there are later states to restore to */
205
+ canGoForward: boolean;
206
+ }
207
+
208
+ // ============================================================================
209
+ // Plugin State Snapshot
210
+ // ============================================================================
211
+
212
+ export interface GameplayPromptOption {
213
+ id: string;
214
+ label: string;
215
+ }
216
+
217
+ /** Choice option surfaced on a prompt-kind interaction's structured context. */
218
+ export interface InteractionContextOption {
219
+ id: string;
220
+ label?: string;
221
+ data?: unknown;
222
+ }
223
+
224
+ /** Structured context attached to a prompt-kind InteractionDescriptor. */
225
+ export interface InteractionContext {
226
+ /** Addressed player id. */
227
+ to: string;
228
+ title?: string;
229
+ /** Authored prompt payload. Shape is defined by the game's prompt schema. */
230
+ payload?: Record<string, unknown>;
231
+ /** Selectable options for choice-kind prompts. */
232
+ options?: readonly InteractionContextOption[];
233
+ }
234
+
235
+ /**
236
+ * Authoritative interaction descriptor resolved by the trusted bundle.
237
+ * Eligibility, cost, and availability are authoritative — clients MUST NOT recompute.
238
+ */
239
+ export type InteractionKind = "action" | "prompt";
240
+
241
+ export type InteractionCommitPolicy =
242
+ | { mode: "manual" }
243
+ | { mode: "autoWhenReady" };
244
+
245
+ export interface InputSelection {
246
+ mode: "single" | "many";
247
+ min?: number;
248
+ max?: number;
249
+ distinct?: boolean;
250
+ }
251
+
252
+ export interface InputDomain {
253
+ type: "target" | "resourceMap" | "boundedNumber" | "choice" | "choiceList";
254
+ targetKind?: string;
255
+ boardId?: string;
256
+ zoneId?: string;
257
+ zoneIds?: readonly string[];
258
+ eligibleTargets?: readonly string[];
259
+ resources?: ReadonlyArray<{
260
+ resourceId: string;
261
+ label?: string;
262
+ icon?: string;
263
+ min: number;
264
+ max: number;
265
+ }>;
266
+ min?: number;
267
+ max?: number;
268
+ step?: number;
269
+ choices?: readonly InteractionChoiceOption[];
270
+ selection?: InputSelection;
271
+ }
272
+
273
+ export interface InteractionChoiceOption {
274
+ value: string;
275
+ label: string;
276
+ icon?: string;
277
+ badge?: string;
278
+ description?: string;
279
+ disabled?: boolean;
280
+ disabledReason?: string;
281
+ }
282
+
283
+ export interface InteractionInputDescriptor {
284
+ key: string;
285
+ kind: string;
286
+ domain: InputDomain;
287
+ defaultValue?: unknown;
288
+ }
289
+
290
+ export interface InteractionDescriptor<Key extends string = string> {
291
+ phaseName: string;
292
+ interactionKey: Key;
293
+ interactionId: string;
294
+ /**
295
+ * Authoring-level interaction kind. `"action"` is an ordinary interaction
296
+ * any active player may attempt. `"prompt"` is an addressed request whose
297
+ * `context` slot carries title/options so the default `InboxSurface` can
298
+ * render it without custom dispatch code.
299
+ */
300
+ kind: InteractionKind;
301
+ /** Draft commit policy. Always materialized by the trusted reducer bundle. */
302
+ commit: InteractionCommitPolicy;
303
+ /** Source zone id for zone-scoped interactions (e.g., cardInput). */
304
+ zoneId?: string;
305
+ /** Source zone ids for zone-scoped interactions that span multiple zones. */
306
+ zoneIds?: readonly string[];
307
+ /** Ordered input descriptors. This is the canonical source for input keys, collector kind, and valid-value domains. */
308
+ inputs: readonly InteractionInputDescriptor[];
309
+ /** Resolved cost map keyed by resource id (if interaction declares one). */
310
+ cost?: Record<string, unknown>;
311
+ /** Snapshot of seat's currently available resources keyed by resource id. */
312
+ currentResources?: Record<string, unknown>;
313
+ /** Whether the interaction is executable as of this snapshot. */
314
+ available: boolean;
315
+ unavailableReason?: string;
316
+ /** Structured prompt context for prompt-kind interactions. */
317
+ context?: InteractionContext;
318
+ }
319
+
320
+ /**
321
+ * Per-player view of a single zone. Mirrors the ZoneHandles wire shape from
322
+ * the trusted bundle's resolveZoneHandles; `cardsById` is JSON-serialized
323
+ * `ViewCard` and `playableByCardId` lists the interactions that are playable
324
+ * on each card (eligibility already filtered by each interaction's validate).
325
+ */
326
+ export interface ZoneHandlesSnapshot<InteractionType extends string = string> {
327
+ cardIds: readonly string[];
328
+ cardsById: Readonly<Record<string, string>>;
329
+ playableByCardId: Readonly<
330
+ Record<string, ReadonlyArray<InteractionDescriptor<InteractionType>>>
331
+ >;
332
+ }
333
+
334
+ export interface SimultaneousPhaseSnapshot {
335
+ phaseName: string;
336
+ interactionId: string;
337
+ actorIds: PlayerId[];
338
+ sealedPlayerIds: PlayerId[];
339
+ pendingPlayerIds: PlayerId[];
340
+ }
341
+
342
+ export interface GameplaySnapshot<
343
+ PhaseType extends string = string,
344
+ StageType extends string = string,
345
+ InteractionType extends string = string,
346
+ > {
347
+ currentPhase: PhaseType | null;
348
+ currentStage: StageType | null;
349
+ activePlayers: PlayerId[];
350
+ simultaneousPhase?: SimultaneousPhaseSnapshot | null;
351
+ availableInteractions: ReadonlyArray<InteractionDescriptor<InteractionType>>;
352
+ /**
353
+ * Zone handles scoped to the controlling player. Keyed by zoneId.
354
+ * Authored via phase `zones`; projected from `resolveZoneHandles`.
355
+ */
356
+ zones: Readonly<Record<string, ZoneHandlesSnapshot<InteractionType>>>;
357
+ }
358
+
359
+ /**
360
+ * The complete state snapshot sent to the plugin via state-sync.
361
+ * This is the single source of truth for all reducer-native plugin state.
362
+ */
363
+ export interface PluginStateSnapshot<
364
+ View = unknown,
365
+ PhaseType extends string = string,
366
+ StageType extends string = string,
367
+ InteractionType extends string = string,
368
+ > {
369
+ /** Projected seat-specific reducer-native view for the controlling player */
370
+ view: View | null;
371
+ /** Gameplay transport state that sits alongside the projected reducer view */
372
+ gameplay: GameplaySnapshot<PhaseType, StageType, InteractionType>;
373
+ /** Lobby state (from LOBBY_UPDATE) - null if game has started */
374
+ lobby: LobbyState | null;
375
+ /** Notification queue (from YOUR_TURN, ACTION_REJECTED, PROMPT_OPENED, etc.) */
376
+ notifications: Notification[];
377
+ /** Session state (includes controllingPlayerId for player switching) */
378
+ session: PluginSessionState;
379
+ /** History state for host navigation (null if not host or history disabled) */
380
+ history: HistoryState | null;
381
+ /** Monotonic sync ID for acknowledgment tracking */
382
+ syncId: number;
383
+ }
384
+
385
+ // ============================================================================
386
+ // State Sync Messages
387
+ // ============================================================================
388
+
389
+ /**
390
+ * Message sent from host to plugin to sync state
391
+ */
392
+ export interface StateSyncMessage {
393
+ type: "state-sync";
394
+ /** Sync ID for acknowledgment tracking */
395
+ syncId: number;
396
+ /** Complete state snapshot */
397
+ state: PluginStateSnapshot;
398
+ }
399
+
400
+ /**
401
+ * Message sent from plugin to host to acknowledge state receipt
402
+ */
403
+ export interface StateAckMessage {
404
+ type: "state-ack";
405
+ /** Echoes back the syncId that was received */
406
+ syncId: number;
407
+ }
@@ -0,0 +1,24 @@
1
+ import type { GameView, PhaseName } from "@dreamboard/ui-contract";
2
+ import type {
3
+ GameplayPromptOption,
4
+ GameplaySnapshot as BaseGameplaySnapshot,
5
+ PluginStateSnapshot as BasePluginStateSnapshot,
6
+ } from "./plugin-state.js";
7
+
8
+ type StageName = string;
9
+ type InteractionId = string;
10
+
11
+ export type GameplaySnapshot = BaseGameplaySnapshot<
12
+ PhaseName,
13
+ StageName,
14
+ InteractionId
15
+ >;
16
+
17
+ export type PluginStateSnapshot = Omit<
18
+ BasePluginStateSnapshot<GameView, PhaseName, StageName, InteractionId>,
19
+ "gameplay"
20
+ > & {
21
+ gameplay: GameplaySnapshot;
22
+ };
23
+
24
+ export type { GameplayPromptOption };
@@ -0,0 +1,114 @@
1
+ import type { PlayerId } from "@dreamboard/manifest-contract";
2
+
3
+ /**
4
+ * Result of validating a player action
5
+ */
6
+ export interface ValidationResult {
7
+ /** Whether the action is valid */
8
+ valid: boolean;
9
+ /** Machine-readable error code if validation failed */
10
+ errorCode?: string;
11
+ /** Human-readable error message if validation failed */
12
+ message?: string;
13
+ }
14
+
15
+ /**
16
+ * Structured authoritative submission failure returned by runtime submit APIs.
17
+ */
18
+ export interface SubmissionError extends Error {
19
+ /** Machine-readable error code when available */
20
+ errorCode?: string;
21
+ }
22
+
23
+ /**
24
+ * Plugin session state
25
+ */
26
+ export interface PluginSessionState {
27
+ /** Session initialization status */
28
+ status: "loading" | "ready";
29
+ /** Current session ID (null if not initialized) */
30
+ sessionId: string | null;
31
+ /** Player IDs that this user can control (immutable after game starts) */
32
+ controllablePlayerIds: PlayerId[];
33
+ /** The currently selected player ID that the user is controlling */
34
+ controllingPlayerId: PlayerId | null;
35
+ /** User ID of the controller (null if not initialized) */
36
+ userId: string | null;
37
+ }
38
+
39
+ /**
40
+ * RuntimeAPI provides the interface between plugin code and the game runtime.
41
+ * This API is exposed to plugin iframes for subscribing to game events and submitting actions.
42
+ */
43
+ export interface RuntimeAPI {
44
+ /**
45
+ * Validate a player interaction before submitting it. `params` is typed
46
+ * as `unknown` because a `promptInput` collector can declare a scalar
47
+ * response schema (`z.enum([...])`, `z.string()`, `z.number()`, ...)
48
+ * while ordinary collectors pass an object.
49
+ *
50
+ * @param playerId - ID of the player performing the interaction
51
+ * @param interactionId - Identifier of the interaction
52
+ * @param params - Interaction-specific payload
53
+ * @returns Promise that resolves with validation result
54
+ */
55
+ validateInteraction: (
56
+ playerId: PlayerId,
57
+ interactionId: string,
58
+ params: unknown,
59
+ ) => Promise<ValidationResult>;
60
+
61
+ /**
62
+ * Submit a player interaction to the game server. `submitInteraction`
63
+ * is the single submission verb for every interaction kind — authors
64
+ * do not split between "action" and "prompt response" calls.
65
+ *
66
+ * @param playerId - ID of the player performing the interaction
67
+ * @param interactionId - Identifier of the interaction
68
+ * @param params - Interaction-specific payload (see
69
+ * {@link validateInteraction} for the `unknown` typing rationale)
70
+ * @throws SubmissionError if submission is rejected by the authority.
71
+ */
72
+ submitInteraction: (
73
+ playerId: PlayerId,
74
+ interactionId: string,
75
+ params: unknown,
76
+ ) => Promise<void>;
77
+
78
+ /**
79
+ * Get the current plugin session state.
80
+ * Returns initialization status and session/player IDs.
81
+ *
82
+ * @returns Current plugin session state
83
+ *
84
+ * @example
85
+ * ```typescript
86
+ * const { status, sessionId, playerId } = runtime.getSessionState();
87
+ * if (status === "ready") {
88
+ * console.log('Connected to session:', sessionId);
89
+ * }
90
+ * ```
91
+ */
92
+ getSessionState: () => PluginSessionState;
93
+
94
+ /**
95
+ * Disconnect from the runtime and clean up all listeners.
96
+ * Should be called when the plugin is unmounting.
97
+ */
98
+ disconnect: () => void;
99
+
100
+ /**
101
+ * Request to switch to a different player.
102
+ * Only works if the user controls multiple seats.
103
+ * The parent window will handle the switch and update the session state.
104
+ *
105
+ * @param playerId - ID of the player to switch to
106
+ *
107
+ * @example
108
+ * ```typescript
109
+ * // Switch to player-2
110
+ * runtime.switchPlayer?.('player-2');
111
+ * ```
112
+ */
113
+ switchPlayer?: (playerId: PlayerId) => void;
114
+ }