@divinevoxel/vlox 0.0.1 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Archive/Functions/ArchiveColumn.js +17 -17
- package/Archive/Functions/ImportColumn.js +14 -14
- package/Archive/Functions/Palettes.d.ts +1 -1
- package/Cache/Cache.types.d.ts +17 -0
- package/Cache/CacheManager.d.ts +11 -0
- package/Cache/CacheManager.js +17 -0
- package/{Data → Contexts/Base}/DataHooks.d.ts +8 -8
- package/{Data → Contexts/Base}/DataHooks.js +4 -4
- package/Contexts/Base/Main/Generator/DataGenerator.types.d.ts +12 -0
- package/Contexts/Base/Main/Generator/InitDataGenerator.d.ts +3 -0
- package/Contexts/Base/Main/Generator/InitDataGenerator.js +201 -0
- package/Contexts/Base/Main/Generator/Segments/MaterialDataGenerator.d.ts +6 -0
- package/Contexts/Base/Main/Generator/Segments/MaterialDataGenerator.js +12 -0
- package/Contexts/Base/Main/Generator/Segments/SubstanceDataGenerator.d.ts +6 -0
- package/Contexts/Base/Main/Generator/Segments/SubstanceDataGenerator.js +35 -0
- package/Contexts/{World/Data/Generators → Base/Main/Generator/Segments}/VoxelDataGenerator.d.ts +3 -2
- package/Contexts/{World/Data/Generators → Base/Main/Generator/Segments}/VoxelDataGenerator.js +16 -23
- package/Contexts/Base/Remote/Sync/DataSync.types.d.ts +34 -0
- package/Contexts/Base/Remote/Sync/InitDataSync.d.ts +4 -0
- package/Contexts/Base/Remote/Sync/InitDataSync.js +43 -0
- package/Contexts/Base/Remote/Sync/InitWorldDataSync.js +37 -0
- package/{Interfaces/Classes → Contexts/Base}/ThreadManager.d.ts +3 -5
- package/{Interfaces/Classes → Contexts/Base}/ThreadManager.js +3 -3
- package/Contexts/Constructor/ConstrcutorTheads.d.ts +1 -3
- package/Contexts/Constructor/ConstrcutorTheads.js +1 -9
- package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +3 -8
- package/Contexts/Constructor/DivineVoxelEngineConstructor.js +3 -17
- package/Contexts/Constructor/{DVEConstructorTasksQueues.js → Tasks/DVEConstructorTasksQueues.js} +2 -3
- package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +3 -11
- package/Contexts/Nexus/DivineVoxelEngineNexus.js +2 -12
- package/Contexts/Nexus/{Threads/NexusTheads.d.ts → NexusTheads.d.ts} +1 -3
- package/Contexts/Nexus/NexusTheads.js +15 -0
- package/Contexts/Render/DVERenderThreads.d.ts +1 -1
- package/Contexts/Render/DVERenderThreads.js +1 -28
- package/Contexts/Render/DivineVoxelEngineRender.d.ts +7 -38
- package/Contexts/Render/DivineVoxelEngineRender.js +3 -23
- package/Contexts/Render/Scene/MeshRegister.d.ts +38 -31
- package/Contexts/Render/Scene/MeshRegister.js +207 -184
- package/Contexts/Render/Tasks/RenderTasks.js +5 -9
- package/Contexts/Render/Tasks/RenderTasks.types.d.ts +5 -11
- package/Contexts/World/Data/DataSync.d.ts +3 -25
- package/Contexts/World/Data/DataSync.js +4 -109
- package/Contexts/World/DivineVoxelEngineWorld.d.ts +3 -14
- package/Contexts/World/DivineVoxelEngineWorld.js +11 -28
- package/Contexts/World/Lock/WorldLock.d.ts +2 -2
- package/Contexts/World/Tasks/WorldTasks.js +11 -5
- package/Contexts/World/WorldThreads.d.ts +2 -8
- package/Contexts/World/WorldThreads.js +2 -21
- package/Data/Cursor/Interfaces/DataCursor.interface.d.ts +5 -0
- package/Data/Cursor/Interfaces/DataCursor.interface.js +2 -0
- package/Data/Cursor/Interfaces/VoxelCursor.interface.d.ts +63 -0
- package/Data/Cursor/Interfaces/VoxelCursor.interface.js +233 -0
- package/Data/Cursor/Template/TemplateCursor.d.ts +11 -0
- package/Data/Cursor/Template/TemplateCursor.js +20 -0
- package/Data/Cursor/Template/TemplateVoxelCursor.d.ts +13 -0
- package/Data/Cursor/Template/TemplateVoxelCursor.js +31 -0
- package/Data/Cursor/VoxelCursor.d.ts +12 -0
- package/Data/Cursor/VoxelCursor.js +25 -0
- package/Data/Cursor/World/ChunkCursor.d.ts +16 -0
- package/Data/Cursor/World/ChunkCursor.js +59 -0
- package/Data/Cursor/World/ColumnCursor.d.ts +16 -0
- package/Data/Cursor/World/ColumnCursor.js +57 -0
- package/Data/Cursor/World/WorldCursor.d.ts +12 -0
- package/Data/Cursor/World/WorldCursor.js +50 -0
- package/Data/Cursor/World/WorldSectionCursor.interface.d.ts +7 -0
- package/Data/Cursor/World/WorldVoxelCursor.d.ts +22 -0
- package/Data/Cursor/World/WorldVoxelCursor.js +55 -0
- package/Data/Palettes/MaterialPalette.d.ts +9 -0
- package/Data/Palettes/MaterialPalette.js +11 -0
- package/Data/Palettes/SubstancePalette.d.ts +9 -0
- package/Data/Palettes/SubstancePalette.js +11 -0
- package/Data/Palettes/VoxelPalette.d.ts +11 -0
- package/Data/Palettes/VoxelPalette.js +15 -0
- package/Data/Register/MappedDataRegister.js +1 -0
- package/{Contexts/World/Data/Classes → Data/Structs/Builder}/StructBuilder.d.ts +3 -2
- package/{Contexts/World/Data/Classes → Data/Structs/Builder}/StructBuilder.js +11 -27
- package/Data/Structs/Builder/SubstanceStructBuilder.d.ts +2 -0
- package/Data/Structs/Builder/SubstanceStructBuilder.js +42 -0
- package/Data/Structs/Builder/VoxelStructBuilder.d.ts +2 -0
- package/{Contexts/World/Data/StructBuilders → Data/Structs/Builder}/VoxelStructBuilder.js +22 -17
- package/Data/Structs/ChunkStruct.d.ts +1 -0
- package/{Contexts/World/Data → Data}/Structs/ChunkStruct.js +4 -4
- package/Data/Structs/ColumnStruct.d.ts +1 -0
- package/{Contexts/World/Data → Data}/Structs/ColumnStruct.js +13 -13
- package/Data/Structs/Constants/ChunkStructProperties.d.ts +10 -0
- package/Data/Structs/Constants/ChunkStructProperties.js +11 -0
- package/Data/Structs/Constants/SubstanceStructIds.d.ts +0 -0
- package/Data/Structs/Constants/SubstanceStructIds.js +1 -0
- package/Data/Structs/Constants/WorldDataStructProperties.d.ts +8 -0
- package/Data/Structs/Constants/WorldDataStructProperties.js +9 -0
- package/{Contexts/World/Data → Data}/Structs/RegionStruct.d.ts +0 -1
- package/{Contexts/World/Data → Data}/Structs/RegionStruct.js +9 -9
- package/Data/Structs/SubstanceStruct.d.ts +16 -0
- package/Data/{Substance → Structs}/SubstanceStruct.js +3 -3
- package/Data/Structs/VoxelStruct.d.ts +27 -0
- package/Data/{Voxel → Structs}/VoxelStruct.js +2 -2
- package/Data/Types/WorldData.types.d.ts +2 -2
- package/Data/Types/WorldData.types.js +2 -2
- package/Data/World/Classes/Chunk.d.ts +8 -3
- package/Data/World/Classes/Chunk.js +48 -19
- package/Data/World/Classes/Column.d.ts +5 -3
- package/Data/World/Classes/Column.js +10 -6
- package/Data/World/Classes/Region.js +1 -1
- package/Data/World/DimensionsRegister.js +1 -1
- package/Data/{RegionHeaderRegister.d.ts → World/RegionHeaderRegister.d.ts} +1 -1
- package/Data/{RegionHeaderRegister.js → World/RegionHeaderRegister.js} +2 -2
- package/Data/World/WorldBounds.d.ts +1 -0
- package/Data/World/WorldBounds.js +15 -0
- package/Data/World/WorldPainter.d.ts +6 -5
- package/Data/World/WorldPainter.js +30 -45
- package/Data/World/WorldRegister.js +21 -13
- package/Data/World/WorldRegisterCache.js +1 -1
- package/Data/World/WorldSpaces.d.ts +1 -1
- package/Init/StartConstructor.d.ts +2 -2
- package/Init/StartConstructor.js +51 -6
- package/Init/StartNexus.d.ts +2 -0
- package/Init/StartNexus.js +29 -0
- package/Init/StartRenderer.d.ts +15 -0
- package/Init/StartRenderer.js +84 -0
- package/Init/StartWorld.d.ts +3 -6
- package/Init/StartWorld.js +130 -6
- package/Math/Constants/Faces.d.ts +1 -1
- package/Mesher/Functions/CompactMesh.d.ts +3 -0
- package/Mesher/Functions/CompactMesh.js +37 -0
- package/Mesher/Functions/CompactVoxelMesh.d.ts +3 -0
- package/Mesher/Functions/CompactVoxelMesh.js +111 -0
- package/Mesher/Geometry/VoxelGeometry.d.ts +1 -1
- package/Mesher/Geometry/VoxelGeometry.js +13 -9
- package/Mesher/Mesher.d.ts +5 -69
- package/Mesher/Mesher.js +28 -46
- package/Mesher/Meshers/MesherInterface.d.ts +5 -0
- package/Mesher/Meshers/MesherManager.d.ts +3 -3
- package/Mesher/Meshers/MesherManager.js +2 -2
- package/Mesher/Meshers/{Meshers/TextureMesher.d.ts → TextureMesher.d.ts} +5 -3
- package/Mesher/Meshers/{Meshers/TextureMesher.js → TextureMesher.js} +18 -13
- package/Mesher/Meshers/VoxelMesher.d.ts +15 -0
- package/Mesher/Meshers/VoxelMesher.js +47 -0
- package/Mesher/Models/Common/BoundsFunctions.d.ts +4 -0
- package/Mesher/Models/Common/BoundsFunctions.js +56 -0
- package/Mesher/Models/Common/BoxGeometryNode.d.ts +10 -0
- package/Mesher/Models/Common/BoxGeometryNode.js +74 -0
- package/Mesher/{Calc → Models/Common/Calc}/CalcConstants.d.ts +3 -4
- package/Mesher/{Calc → Models/Common/Calc}/CalcConstants.js +3 -3
- package/Mesher/{Calc/Light → Models/Common/Calc}/FaceDataCalc.d.ts +2 -2
- package/Mesher/{Calc/Light → Models/Common/Calc}/FaceDataCalc.js +8 -10
- package/Mesher/Models/Common/QuadGeometryNode.d.ts +11 -0
- package/Mesher/Models/Common/QuadGeometryNode.js +51 -0
- package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +6 -0
- package/Mesher/{Calc/Flow → Models/Nodes/Custom/Liquid}/FlowGradient.js +12 -15
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +15 -0
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +269 -0
- package/Mesher/Models/Nodes/Custom/index.d.ts +0 -0
- package/Mesher/Models/Nodes/Custom/index.js +1 -0
- package/Mesher/Models/Nodes/GeometryNode.d.ts +22 -0
- package/{VoxelModels/Constructor → Mesher/Models}/Nodes/GeometryNode.js +5 -1
- package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +25 -0
- package/{VoxelModels/Constructor → Mesher/Models}/Nodes/Ruled/BoxVoxelGeometryNode.js +20 -83
- package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +21 -0
- package/{VoxelModels/Constructor → Mesher/Models}/Nodes/Ruled/QuadVoxelGeometryNode.js +21 -51
- package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +19 -0
- package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +75 -0
- package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +20 -0
- package/{VoxelModels/Constructor → Mesher/Models}/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +18 -48
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +13 -0
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +68 -0
- package/Mesher/Models/VoxelConstructor.d.ts +30 -0
- package/{VoxelModels/Constructor/VoxelModelVoxelConstructor.js → Mesher/Models/VoxelConstructor.js} +34 -20
- package/{VoxelModels/Constructor → Mesher/Models}/VoxelGeometryLookUp.d.ts +6 -5
- package/{VoxelModels/Constructor → Mesher/Models}/VoxelGeometryLookUp.js +28 -25
- package/Mesher/Models/VoxelModelConstructorRegister.d.ts +21 -0
- package/Mesher/Models/VoxelModelConstructorRegister.js +53 -0
- package/Mesher/Models/VoxelModelEffect.d.ts +13 -0
- package/Mesher/Models/VoxelModelEffect.js +43 -0
- package/Mesher/Processors/ChunkProcessor.d.ts +6 -2
- package/Mesher/Processors/ChunkProcessor.js +68 -30
- package/Mesher/{Rules → Substances}/RenderedSubstances.d.ts +0 -1
- package/Mesher/Substances/RenderedSubstances.js +7 -0
- package/Mesher/Tasks/BuidlerTasks.types.d.ts +2 -2
- package/Mesher/Tools/OutlinedVoxelTool.js +46 -29
- package/Mesher/Tools/VoxelMeshBVHBuilder.d.ts +85 -0
- package/Mesher/Tools/VoxelMeshBVHBuilder.js +233 -0
- package/Mesher/Tools/VoxelMeshVertexStructCursor.d.ts +54 -0
- package/Mesher/Tools/VoxelMeshVertexStructCursor.js +145 -0
- package/Mesher/Tools/VoxelMesherDataTool.d.ts +22 -11
- package/Mesher/Tools/VoxelMesherDataTool.js +44 -62
- package/Mesher/Tools/VoxelTemplateDataTool.d.ts +2 -2
- package/Mesher/Tools/VoxelTemplateDataTool.js +1 -1
- package/Mesher/Types/Mesher.types.d.ts +21 -0
- package/Mesher/Types/VoxelMesh.types.d.ts +5 -0
- package/Mesher/Types/VoxelMesh.types.js +14 -0
- package/Mesher/Types/index.d.ts +2 -1
- package/Mesher/Types/index.js +2 -1
- package/Models/Defaults/LiquidVoxelModel.d.ts +7 -0
- package/Models/Defaults/LiquidVoxelModel.js +47 -0
- package/{VoxelModels → Models}/Examples.d.ts +4 -0
- package/{VoxelModels → Models}/Examples.js +369 -99
- package/{VoxelModels → Models}/Input/BoxVoxelGometryInputs.js +4 -1
- package/{VoxelModels → Models}/Rules/Classes/OcclusionFace.js +2 -2
- package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +15 -0
- package/{VoxelModels → Models}/Rules/Classes/VoxelRulesGeometry.js +9 -12
- package/{VoxelModels → Models}/Rules/Classes/VoxelRulesModel.d.ts +1 -1
- package/{VoxelModels → Models}/Rules/Functions/BuildGeomtryInputs.js +20 -2
- package/{VoxelModels → Models}/Rules/Functions/BuildRules.d.ts +1 -1
- package/{VoxelModels → Models}/Rules/Functions/GetOcclusionFaces.d.ts +1 -1
- package/{VoxelModels → Models}/Rules/Functions/GetOcclusionFaces.js +1 -1
- package/{VoxelModels → Models}/Rules/VoxelModelManager.d.ts +1 -1
- package/{VoxelModels → Models}/Rules/VoxelModelManager.js +9 -7
- package/{VoxelModels → Models}/Shared/Transform.d.ts +2 -2
- package/{VoxelModels → Models}/Shared/Transform.js +1 -4
- package/{VoxelModels → Models}/VoxelModel.types.d.ts +13 -26
- package/README.md +3 -5
- package/Renderer/Classes/ChunkMesh.d.ts +10 -0
- package/Renderer/Classes/ChunkMesh.js +13 -0
- package/Renderer/Classes/MeshRegisterColumn.d.ts +7 -0
- package/Renderer/Classes/MeshRegisterColumn.js +7 -0
- package/Renderer/Classes/MushRegisterRegion.d.ts +4 -0
- package/Renderer/Classes/MushRegisterRegion.js +3 -0
- package/Renderer/DVEChunkMeshInterface.d.ts +3 -0
- package/Renderer/DVEChunkMeshes.d.ts +6 -0
- package/Renderer/DVEChunkMeshes.js +2 -0
- package/{Interfaces/Render/Nodes → Renderer}/DVERenderNode.types.d.ts +3 -3
- package/Renderer/DVERenderer.d.ts +6 -0
- package/Renderer/MeshManager.d.ts +11 -0
- package/Renderer/MeshManager.js +79 -0
- package/Renderer/MeshRegister.d.ts +39 -0
- package/Renderer/MeshRegister.js +218 -0
- package/{Data/Settings → Settings}/EngineSettings.d.ts +1 -1
- package/{Data/Settings → Settings}/EngineSettings.js +5 -5
- package/{Types → Settings}/EngineSettings.types.d.ts +5 -5
- package/{Types → Settings}/EngineSettings.types.js +3 -5
- package/Tasks/Analyzer/Analyzer.d.ts +19 -0
- package/Tasks/Analyzer/Analyzer.js +156 -0
- package/{Analyzer → Tasks/Analyzer}/AnalyzerUpdater.d.ts +2 -2
- package/Tasks/Analyzer/InitTasks.js +16 -0
- package/{DataLoader → Tasks/DataLoader}/Broswer/DataHandler.d.ts +2 -2
- package/{DataLoader → Tasks/DataLoader}/Broswer/DataHandler.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataTool.d.ts +2 -2
- package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataTool.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/Constructor/WorldDataSerializer.d.ts +5 -5
- package/{DataLoader → Tasks/DataLoader}/Constructor/WorldDataSerializer.js +3 -3
- package/{DataLoader → Tasks/DataLoader}/Node/DivineVoxelEngineData.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/Node/DivineVoxelEngineData.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/Node/System/RegionSystem.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/Node/Tools/NodeRegionTool.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/Node/Util/DVED.util.js +3 -3
- package/{Interfaces/DataLoader → Tasks/DataLoader/Types}/DVEDataHandler.d.ts +1 -1
- package/{Interfaces/DataLoader → Tasks/DataLoader/Types}/DVEDataHandler.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/World/DataHandlerWrapper.d.ts +3 -5
- package/{DataLoader → Tasks/DataLoader}/World/DataHandlerWrapper.js +5 -32
- package/{DataLoader → Tasks/DataLoader}/World/DataLoaderTasks.js +2 -2
- package/{DataLoader → Tasks/DataLoader}/World/DivineVoxelEngineDataLoaderWorld.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/World/Tools/DataLoaderTool.d.ts +2 -2
- package/{DataLoader → Tasks/DataLoader}/World/Tools/DataLoaderTool.js +7 -7
- package/{DataLoader → Tasks/DataLoader}/World/Tools/DataSerializerTool.d.ts +2 -2
- package/{DataLoader → Tasks/DataLoader}/World/Tools/DataSerializerTool.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/World/Tools/LoaderRegister.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/World/Tools/LoaderRegister.js +1 -1
- package/Tasks/IWG/Constants/ColumnState.d.ts +6 -0
- package/Tasks/IWG/Constants/ColumnState.js +7 -0
- package/{IWG → Tasks/IWG}/World/Classes/DebouncedTasks.d.ts +1 -1
- package/{IWG → Tasks/IWG}/World/Classes/DebouncedTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Classes/Generator.d.ts +5 -7
- package/{IWG → Tasks/IWG}/World/Classes/Generator.js +19 -22
- package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGBatchTask.d.ts +1 -1
- package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGTaskBase.d.ts +1 -1
- package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGTaskBase.js +1 -1
- package/{IWG → Tasks/IWG}/World/IWG.js +1 -1
- package/{IWG → Tasks/IWG}/World/Load/SafeExit.js +0 -1
- package/{IWG → Tasks/IWG}/World/Load/Teleport.d.ts +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/Rendering/IWGBuildTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/Saving/IWGSaveTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGDecorateTasks.js +3 -3
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGGenerateTasks.js +3 -3
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGLoadTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGPropagationTasks.js +3 -3
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGWorldSunTasks.js +3 -3
- package/Tasks/Mesher/InitTasks.d.ts +2 -0
- package/Tasks/Mesher/InitTasks.js +46 -0
- package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +4 -0
- package/{Propagation → Tasks/Propagation}/Explosion/ExplosionManager.js +11 -14
- package/{Propagation → Tasks/Propagation}/Flow/FlowManager.d.ts +7 -7
- package/{Propagation → Tasks/Propagation}/Flow/FlowManager.js +10 -10
- package/Tasks/Propagation/Flow/Functions/FlowRemove.d.ts +2 -0
- package/{Propagation → Tasks/Propagation}/Flow/Functions/FlowRemove.js +20 -20
- package/Tasks/Propagation/Flow/Functions/FlowUpdate.d.ts +2 -0
- package/{Propagation → Tasks/Propagation}/Flow/Functions/FlowUpdate.js +10 -10
- package/Tasks/Propagation/Illumanation/Functions/RGBUpdate.d.ts +3 -0
- package/Tasks/Propagation/Illumanation/Functions/RGBUpdate.js +82 -0
- package/Tasks/Propagation/Illumanation/Functions/SunUpdate.d.ts +3 -0
- package/Tasks/Propagation/Illumanation/Functions/SunUpdate.js +116 -0
- package/Tasks/Propagation/Illumanation/Functions/WorldSun.d.ts +2 -0
- package/Tasks/Propagation/Illumanation/Functions/WorldSun.js +115 -0
- package/{Propagation → Tasks/Propagation}/Illumanation/IlluminationManager.d.ts +1 -1
- package/{Propagation → Tasks/Propagation}/Illumanation/IlluminationManager.js +2 -2
- package/Tasks/Propagation/InitTasks.d.ts +1 -0
- package/Tasks/Propagation/InitTasks.js +23 -0
- package/Tasks/Propagation/Propagation.d.ts +13 -0
- package/{Propagation → Tasks/Propagation}/Propagation.js +3 -2
- package/{Types → Tasks}/Tasks.types.d.ts +2 -1
- package/{Contexts/Constructor/ConstructorTasksIds.d.ts → Tasks/TasksIds.d.ts} +1 -1
- package/Tasks/TasksIds.js +22 -0
- package/Tasks/Update/InitTasks.d.ts +4 -0
- package/Tasks/Update/InitTasks.js +38 -0
- package/Tasks/Update/UpdateTask.d.ts +53 -0
- package/Tasks/Update/UpdateTask.js +136 -0
- package/{Contexts/Constructor/Tasks → Tasks/Update}/VoxelUpdate.d.ts +5 -4
- package/Tasks/Update/VoxelUpdate.js +164 -0
- package/Tasks/WorldGeneration/InitTasks.d.ts +1 -0
- package/Tasks/WorldGeneration/InitTasks.js +15 -0
- package/{Interfaces/WorldGen → Tasks/WorldGeneration}/WorldGen.types.d.ts +1 -1
- package/Tasks/WorldGeneration/WorldGenBrush.d.ts +16 -0
- package/Tasks/WorldGeneration/WorldGenBrush.js +115 -0
- package/{WorldGeneration → Tasks/WorldGeneration}/WorldGenRegister.d.ts +2 -2
- package/{WorldGeneration → Tasks/WorldGeneration}/WorldGenRegister.js +16 -17
- package/{WorldGeneration → Tasks/WorldGeneration}/WorldGeneration.d.ts +3 -3
- package/{WorldGeneration → Tasks/WorldGeneration}/WorldGeneration.js +1 -13
- package/Templates/FullVoxelTemplate.d.ts +13 -0
- package/Templates/FullVoxelTemplate.js +54 -0
- package/Templates/Functions/CreateTemplate.js +2 -2
- package/Templates/VoxelTemplate.d.ts +3 -3
- package/Templates/VoxelTemplate.js +6 -6
- package/Templates/VoxelTemplates.types.d.ts +8 -0
- package/Textures/Texture.types.d.ts +1 -5
- package/Textures/TextureAnimations.d.ts +2 -2
- package/Textures/TextureAnimations.js +26 -126
- package/Textures/TextureArray.d.ts +47 -0
- package/Textures/TextureArray.js +202 -0
- package/Textures/TextureBuilder.d.ts +3 -6
- package/Textures/TextureBuilder.js +53 -178
- package/Textures/TextureManager.d.ts +7 -7
- package/Textures/TextureManager.js +77 -58
- package/Textures/TextureRegister.d.ts +1 -1
- package/Textures/TextureRegister.js +3 -8
- package/Tools/Brush/AdvancedBrushTool.d.ts +3 -0
- package/Tools/Brush/AdvancedBrushTool.js +19 -8
- package/Tools/Brush/Brush.d.ts +22 -15
- package/Tools/Brush/Brush.js +94 -55
- package/Tools/Classes/DataToolBase.js +1 -1
- package/Tools/Data/DataTool.d.ts +9 -8
- package/Tools/Data/DataTool.js +37 -38
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- /package/{VoxelModels → Models}/Defaults/CubeVoxelModels.js +0 -0
- /package/{VoxelModels → Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
- /package/{VoxelModels → Models}/Defaults/PanelVoxelGeometry.js +0 -0
- /package/{VoxelModels → Models}/Defaults/PanelVoxelModels.d.ts +0 -0
- /package/{VoxelModels → Models}/Defaults/PanelVoxelModels.js +0 -0
- /package/{VoxelModels → Models}/Defaults/StairVoxelModel.d.ts +0 -0
- /package/{VoxelModels → Models}/Defaults/StairVoxelModel.js +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelAOResultsIndex.d.ts +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelAOResultsIndex.js +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelFaceCullResultsIndex.js +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelFaceTransparentResultsIndex.js +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
- /package/{VoxelModels → Models}/Input/BoxVoxelGometryInputs.d.ts +0 -0
- /package/{VoxelModels → Models}/Input/QuadVoxelGometryInputs.d.ts +0 -0
- /package/{VoxelModels → Models}/Input/QuadVoxelGometryInputs.js +0 -0
- /package/{VoxelModels → Models}/Rules/Classes/OcclusionFace.d.ts +0 -0
- /package/{VoxelModels → Models}/Rules/Classes/VoxelRulesModel.js +0 -0
- /package/{VoxelModels → Models}/Rules/Functions/BuildFinalInputs.d.ts +0 -0
- /package/{VoxelModels → Models}/Rules/Functions/BuildFinalInputs.js +0 -0
- /package/{VoxelModels → Models}/Rules/Functions/BuildGeomtryInputs.d.ts +0 -0
- /package/{VoxelModels → Models}/Rules/Functions/BuildRules.js +0 -0
- /package/{VoxelModels → Models}/VoxelModel.types.js +0 -0
- /package/{Interfaces/WorldGen/WorldGen.types.js → Renderer/DVEChunkMeshInterface.js} +0 -0
- /package/{Mesher/Types/Override.types.js → Renderer/DVERenderNode.types.js} +0 -0
- /package/{Interfaces/Render → Renderer}/DVERenderer.js +0 -0
- /package/{Analyzer → Tasks/Analyzer}/AnalyzerUpdater.js +0 -0
- /package/{Mesher/Shapes/default/RegisterDefaultShapes.d.ts → Tasks/Analyzer/InitTasks.d.ts} +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataBase.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataBase.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataBaseManager.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataBaseManager.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/index.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/index.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/DataLoaderTasks.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/DataLoaderTasks.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/DivineVoxelEngineDataLoaderConstructor.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/index.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/index.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/RegionSystem.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/System.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/System.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/SystemPath.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/SystemPath.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/Tools/NodeRegionTool.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/Util/DVED.util.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/index.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/index.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Types/DVED.types.d.ts +0 -0
- /package/{Shaders/Types/Shader.types.js → Tasks/DataLoader/Types/DVED.types.js} +0 -0
- /package/{DataLoader → Tasks/DataLoader}/World/DataLoaderTasks.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/World/DivineVoxelEngineDataLoaderWorld.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGBatchTask.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGSingleTask.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGSingleTask.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGTaskRegister.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGTaskRegister.js +0 -0
- /package/{IWG → Tasks/IWG}/World/IWG.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/InitLoad.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/InitLoad.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/LoaderBase.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/LoaderBase.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/SafeExit.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/Teleport.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/RegisterDefaultTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/RegisterDefaultTasks.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/Rendering/IWGBuildTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/Saving/IWGSaveTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGDecorateTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGGenerateTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGLoadTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGPropagationTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGWorldSunTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Types/IWG.types.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Types/IWG.types.js +0 -0
- /package/{IWG → Tasks/IWG}/World/index.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/index.js +0 -0
- /package/{IWG → Tasks/IWG}/index.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/index.js +0 -0
- /package/{Propagation → Tasks/Propagation}/index.d.ts +0 -0
- /package/{Propagation → Tasks/Propagation}/index.js +0 -0
- /package/{Types → Tasks}/Tasks.types.js +0 -0
- /package/{Types/Substances.types.js → Tasks/WorldGeneration/WorldGen.types.js} +0 -0
- /package/{Interfaces/Data → Tools/Classes}/LocationBoundToolBase.d.ts +0 -0
- /package/{Interfaces/Data → Tools/Classes}/LocationBoundToolBase.js +0 -0
- /package/{Interfaces/Data → Util}/NumberPalette.d.ts +0 -0
- /package/{Interfaces/Data → Util}/NumberPalette.js +0 -0
- /package/{Interfaces/Data → Util}/StringPalette.d.ts +0 -0
- /package/{Interfaces/Data → Util}/StringPalette.js +0 -0
- /package/{Types → Util}/Util.types.d.ts +0 -0
- /package/{Types → Util}/Util.types.js +0 -0
- /package/{Types/Voxel.types.js → Voxels/Effects/VoxelEffects.types.js} +0 -0
- /package/{Data → Voxels}/LightData.d.ts +0 -0
- /package/{Data → Voxels}/LightData.js +0 -0
- /package/{VoxelModels → Voxels}/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.d.ts +0 -0
- /package/{VoxelModels → Voxels}/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.js +0 -0
- /package/{VoxelModels → Voxels}/State/Schema/ShapeStateRelationsNode.d.ts +0 -0
- /package/{VoxelModels → Voxels}/State/Schema/ShapeStateRelationsNode.js +0 -0
- /package/{VoxelModels → Voxels}/State/State.types.js +0 -0
- /package/{VoxelModels/VoxelModelRules.types.js → Voxels/VoxelMaterial.types.js} +0 -0
- /package/{Data → Voxels}/VoxelShaderData.d.ts +0 -0
- /package/{Data → Voxels}/VoxelShaderData.js +0 -0
- /package/{Data → Voxels}/VoxelStateReader.d.ts +0 -0
- /package/{Data → Voxels}/VoxelStateReader.js +0 -0
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export function RegisterVoxelSnippets(builder) {
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builder.snippets.create({
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id: "#dve_solid_vertex",
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body: {
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});
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builder.snippets.create({
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id: "#dve_solid_frag",
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body: {
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},
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});
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builder.snippets.create({
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id: "#dve_transparent_vertex",
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body: {
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},
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});
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builder.snippets.create({
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id: "#dve_transparent_frag",
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body: {
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},
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});
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builder.snippets.create({
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body: {
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});
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builder.snippets.create({
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id: "#dve_glow_frag",
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body: {
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},
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});
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builder.snippets.create({
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id: "#dve_flora_vertex",
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body: {
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GLSL: () => /* glsl */ `vec3 p = position;
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#ifdef INSTANCES
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#endif
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#ifndef INSTANCES
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if(VOXEL[1].y == 1.) {
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}
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if(VOXEL[1].y == 2.) {
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}
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if(VOXEL[1].y == 3.) {
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p.xz = dve_cube_wind_anim(worldPosition, p).xz;
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}
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}
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gl_Position = viewProjection * world * vec4(p, 1.0);
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#ifdef THREE
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#endif
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`,
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},
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});
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builder.snippets.create({
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id: "#dve_flora_frag",
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body: {
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GLSL: () => `@standard_color`,
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},
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});
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builder.snippets.create({
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id: "#dve_liquid_vertex",
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body: {
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GLSL: () => /* glsl */ `
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vFlow = 0.;
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if(VOXEL[1].y == 1.) {
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vFlow = -1.;
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}
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if(VOXEL[1].y == 2.) {
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#ifdef INSTANCES
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vDistance = 0.;
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finalWorld[3].xyz += worldOrigin.xyz;
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gl_Position = viewProjection * finalWorld * vec4(position, 1.0);
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#endif
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#ifndef INSTANCESw
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vec3 p = position;
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vec4 worldPosition = world * vec4(p , 1.0);
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if(doEffects == 1.){
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float height = fbm(worldPosition.xz * 0.08 + time * .01);
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}
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gl_Position = viewProjection * world * vec4(p, 1.0);
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#endif
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#ifdef THREE
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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#endif
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`,
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});
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builder.snippets.create({
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id: "#dve_liquid_frag",
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body: {
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GLSL: () => /* glsl */ `
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vec4 rgb = getBaseColor(vec2(0.,time * .01 * -4. * vFlow));
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rgb = getColor(rgb);
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vec4 mixLight = getLight(rgb);
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vec3 finalColor = doFog(mixLight);
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FragColor = vec4(finalColor.rgb ,.7 );`,
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},
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});
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}
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@@ -1,42 +0,0 @@
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import { URIShader } from "@amodx/uri/Shaders/Classes/URIShader.js";
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export declare class DVEShaderRegister {
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shaders: Map<string, URIShader>;
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create(shaders: URIShader[]): void;
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get(id: string): URIShader | undefined;
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getBulder(): {
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shaders: {
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_shaders: Map<string, URIShader>;
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create(id: string): URIShader;
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};
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functions: {
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_functions: Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderFunctionData<any>>;
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_functionSets: Map<string, string[]>;
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create(id: string, data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderFunctionData<any>): void;
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_processFunctinos(id: string, data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderFunctionData<any>, shader?: URIShader | null): string;
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build(id: string, data?: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderFunctionData<any> | null, shader?: URIShader | null, predicate?: (id: string, type: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderFunctionData<any>) => boolean): string;
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};
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define: {
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_process(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderDefinesData): string;
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build(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderDefinesData | import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderDefinesData[] | Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderDefinesData>): string;
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};
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constants: {
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_process(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderConstantData): string;
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build(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderConstantData | import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderConstantData[] | Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderConstantData>): string;
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};
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uniforms: {
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_process(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderUniformData): string;
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build(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderUniformData[] | Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderUniformData>, predicate?: (id: string, type: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderUniformData) => boolean): string;
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};
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snippets: {
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_snippets: Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderSnippetData<any>>;
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create(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderSnippetData<any>): void;
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override(id: string, data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderSnippetData<any>): boolean;
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get(id: string, args?: any): string;
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_process(text: string, shader?: URIShader): {
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newBody: string;
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foundSnippet: boolean;
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};
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build(text: string, shader?: URIShader): string;
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};
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};
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}
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@@ -1,15 +0,0 @@
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import { URIShaderBuilder } from "@amodx/uri/Shaders/URIShaderBuilder.js";
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export class DVEShaderRegister {
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shaders = new Map();
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create(shaders) {
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for (const shader of shaders) {
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this.shaders.set(shader.id, shader);
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}
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-
}
|
|
9
|
-
get(id) {
|
|
10
|
-
return this.shaders.get(id);
|
|
11
|
-
}
|
|
12
|
-
getBulder() {
|
|
13
|
-
return URIShaderBuilder;
|
|
14
|
-
}
|
|
15
|
-
}
|
package/Shaders/DVEShaders.d.ts
DELETED
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
import { ShaderAttributeData, ShaderConstantData, ShaderUniformData, ShaderVaryingData } from "@amodx/uri/Shaders/Types/ShaderData.types.js";
|
|
2
|
-
import { DVEShaderRegister } from "./DVEShaderRegister.js";
|
|
3
|
-
import { URIShader } from "@amodx/uri/Shaders/Classes/URIShader.js";
|
|
4
|
-
export declare class DVEShaders {
|
|
5
|
-
static register: DVEShaderRegister;
|
|
6
|
-
static builder: {
|
|
7
|
-
shaders: {
|
|
8
|
-
_shaders: Map<string, URIShader>;
|
|
9
|
-
create(id: string): URIShader;
|
|
10
|
-
};
|
|
11
|
-
functions: {
|
|
12
|
-
_functions: Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderFunctionData<any>>;
|
|
13
|
-
_functionSets: Map<string, string[]>;
|
|
14
|
-
create(id: string, data: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderFunctionData<any>): void;
|
|
15
|
-
_processFunctinos(id: string, data: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderFunctionData<any>, shader?: URIShader | null): string;
|
|
16
|
-
build(id: string, data?: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderFunctionData<any> | null, shader?: URIShader | null, predicate?: (id: string, type: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderFunctionData<any>) => boolean): string;
|
|
17
|
-
};
|
|
18
|
-
define: {
|
|
19
|
-
_process(data: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderDefinesData): string;
|
|
20
|
-
build(data: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderDefinesData | import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderDefinesData[] | Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderDefinesData>): string;
|
|
21
|
-
};
|
|
22
|
-
constants: {
|
|
23
|
-
_process(data: ShaderConstantData): string;
|
|
24
|
-
build(data: ShaderConstantData | ShaderConstantData[] | Map<string, ShaderConstantData>): string;
|
|
25
|
-
};
|
|
26
|
-
uniforms: {
|
|
27
|
-
_process(data: ShaderUniformData): string;
|
|
28
|
-
build(data: ShaderUniformData[] | Map<string, ShaderUniformData>, predicate?: (id: string, type: ShaderUniformData) => boolean): string;
|
|
29
|
-
};
|
|
30
|
-
snippets: {
|
|
31
|
-
_snippets: Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderSnippetData<any>>;
|
|
32
|
-
create(data: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderSnippetData<any>): void;
|
|
33
|
-
override(id: string, data: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderSnippetData<any>): boolean;
|
|
34
|
-
get(id: string, args?: any): string;
|
|
35
|
-
_process(text: string, shader?: URIShader): {
|
|
36
|
-
newBody: string;
|
|
37
|
-
foundSnippet: boolean;
|
|
38
|
-
};
|
|
39
|
-
build(text: string, shader?: URIShader): string;
|
|
40
|
-
};
|
|
41
|
-
};
|
|
42
|
-
static voxelAttributes: ShaderAttributeData[];
|
|
43
|
-
static voxelSharedUniforms: ShaderUniformData[];
|
|
44
|
-
static voxelVertexUniforms: ShaderUniformData[];
|
|
45
|
-
static voxelConstants: ShaderConstantData[];
|
|
46
|
-
static voxelVarying: ShaderVaryingData<any>[];
|
|
47
|
-
static voxelFragFunctions: string[];
|
|
48
|
-
static voxelVertexFunctions: string[];
|
|
49
|
-
static _defaultShader: URIShader;
|
|
50
|
-
static init(): void;
|
|
51
|
-
static _addInstances(shader: URIShader): void;
|
|
52
|
-
static createVoxelShader(id: string): URIShader;
|
|
53
|
-
static createBasicTextureShader(id: string): URIShader;
|
|
54
|
-
static createSkyBoxShader(id: string): URIShader;
|
|
55
|
-
}
|
package/Shaders/DVEShaders.js
DELETED
|
@@ -1,369 +0,0 @@
|
|
|
1
|
-
import { URIShaderBuilder } from "@amodx/uri/Shaders/URIShaderBuilder.js";
|
|
2
|
-
import { RegisterFragFunctions } from "./Code/Functions/FragmentFunctions.js";
|
|
3
|
-
import { RegisterVertexFunctions } from "./Code/Functions/VertexFunctions.js";
|
|
4
|
-
import { RegisterVertexSnippets } from "./Code/Snippets/VertexSnippets.js";
|
|
5
|
-
import { RegisterFragmentSnippets } from "./Code/Snippets/FragmentSnippets.js";
|
|
6
|
-
import { RegisterFogShaders } from "./Code/Functions/FogShaders.js";
|
|
7
|
-
import { RegisterNoiseFunctions } from "./Code/Functions/UtilShaders.js";
|
|
8
|
-
import { RegisterVoxelSnippets } from "./Code/Snippets/VoxelSnippets.js";
|
|
9
|
-
import { DVEShaderRegister } from "./DVEShaderRegister.js";
|
|
10
|
-
export class DVEShaders {
|
|
11
|
-
static register = new DVEShaderRegister();
|
|
12
|
-
static builder = URIShaderBuilder;
|
|
13
|
-
static voxelAttributes = [
|
|
14
|
-
["position", "vec3"],
|
|
15
|
-
["normal", "vec3"],
|
|
16
|
-
["indices", "float"],
|
|
17
|
-
["faceData", "float"],
|
|
18
|
-
["voxelData", "float"],
|
|
19
|
-
["textureIndex", "vec3"],
|
|
20
|
-
["uv", "vec2"],
|
|
21
|
-
["colors", "vec3"],
|
|
22
|
-
];
|
|
23
|
-
static voxelSharedUniforms = [
|
|
24
|
-
["time", "float"],
|
|
25
|
-
["fogOptions", "vec4"],
|
|
26
|
-
["vFogColor", "vec3"],
|
|
27
|
-
["sunLightLevel", "float"],
|
|
28
|
-
["baseLevel", "float"],
|
|
29
|
-
["doAO", "float"],
|
|
30
|
-
["doSun", "float"],
|
|
31
|
-
["doRGB", "float"],
|
|
32
|
-
["doColor", "float"],
|
|
33
|
-
["doEffects", "float"],
|
|
34
|
-
["mipMapBias", "float"],
|
|
35
|
-
];
|
|
36
|
-
static voxelVertexUniforms = [
|
|
37
|
-
["world", "mat4"],
|
|
38
|
-
["viewProjection", "mat4"],
|
|
39
|
-
["worldOrigin", "vec3"],
|
|
40
|
-
["cameraPosition", "vec3"],
|
|
41
|
-
["lightGradient", "float", 16],
|
|
42
|
-
];
|
|
43
|
-
static voxelConstants = [
|
|
44
|
-
{
|
|
45
|
-
id: "voxelConstants",
|
|
46
|
-
body: {
|
|
47
|
-
GLSL: /* glsl */ `
|
|
48
|
-
const uint lightMask = uint(0xf);
|
|
49
|
-
const uint aoMask = uint(0xf);
|
|
50
|
-
const uint animMask = uint(0xfff);
|
|
51
|
-
const uint sVLIndex = uint(0);
|
|
52
|
-
const uint rVLIndex = uint(4);
|
|
53
|
-
const uint gVLIndex = uint(8);
|
|
54
|
-
const uint bVLIndex = uint(12);
|
|
55
|
-
const uint aoIndex = uint(16);
|
|
56
|
-
const uint animIndex = uint(20);
|
|
57
|
-
const float aoValue = pow( .5, 2.2);
|
|
58
|
-
`,
|
|
59
|
-
},
|
|
60
|
-
},
|
|
61
|
-
];
|
|
62
|
-
static voxelVarying = [
|
|
63
|
-
{
|
|
64
|
-
id: "VOXEL",
|
|
65
|
-
type: "mat4",
|
|
66
|
-
body: {
|
|
67
|
-
GLSL: () => /* glsl */ `
|
|
68
|
-
mat4 vData;
|
|
69
|
-
uint vUID = uint(voxelData);
|
|
70
|
-
float sVL = lightGradient[int(((lightMask << sVLIndex) & vUID) >> sVLIndex)];
|
|
71
|
-
|
|
72
|
-
int redValue = int(((lightMask << rVLIndex) & vUID) >> rVLIndex);
|
|
73
|
-
|
|
74
|
-
int greenValue = int(((lightMask << gVLIndex) & vUID) >> gVLIndex);
|
|
75
|
-
|
|
76
|
-
int blueValue = int(((lightMask << bVLIndex) & vUID) >> bVLIndex);
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
float AOVL = float(((aoMask << aoIndex) & vUID) >> aoIndex);
|
|
80
|
-
if(AOVL > 0.) {
|
|
81
|
-
AOVL = aoValue;
|
|
82
|
-
} else {
|
|
83
|
-
AOVL = 1.;
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
float animVL = float(((animMask << animIndex) & vUID) >> animIndex);
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
vData[0] = vec4(
|
|
90
|
-
max(
|
|
91
|
-
( ( vec3(lightGradient[redValue], lightGradient[greenValue], lightGradient[blueValue]) * doRGB)
|
|
92
|
-
+ (sVL * doSun * sunLightLevel) ),
|
|
93
|
-
baseLevel
|
|
94
|
-
),
|
|
95
|
-
1.0
|
|
96
|
-
);
|
|
97
|
-
|
|
98
|
-
/*
|
|
99
|
-
vData[0] = vec4(
|
|
100
|
-
lightGradient[redValue] * doRGB,
|
|
101
|
-
lightGradient[greenValue] * doRGB,
|
|
102
|
-
lightGradient[blueValue] * doRGB,
|
|
103
|
-
(sVL * doSun * sunLightLevel)
|
|
104
|
-
);
|
|
105
|
-
|
|
106
|
-
*/
|
|
107
|
-
|
|
108
|
-
vData[1] = vec4(AOVL,animVL,baseLevel,0.);
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
VOXEL = vData;
|
|
112
|
-
`,
|
|
113
|
-
},
|
|
114
|
-
},
|
|
115
|
-
{
|
|
116
|
-
id: "cameraPOS",
|
|
117
|
-
type: "vec3",
|
|
118
|
-
body: {
|
|
119
|
-
GLSL: () => "cameraPOS = cameraPosition;\n",
|
|
120
|
-
},
|
|
121
|
-
},
|
|
122
|
-
{
|
|
123
|
-
id: "worldPOS",
|
|
124
|
-
type: "vec3",
|
|
125
|
-
body: {
|
|
126
|
-
GLSL: () => /* glsl */ `vec4 worldPOSTemp = world * vec4(position, 1.0);
|
|
127
|
-
worldPOS = vec3(worldPOSTemp.x,worldPOSTemp.y,worldPOSTemp.z);`,
|
|
128
|
-
},
|
|
129
|
-
},
|
|
130
|
-
{
|
|
131
|
-
id: "vDistance",
|
|
132
|
-
type: "float",
|
|
133
|
-
body: {
|
|
134
|
-
GLSL: () => "vDistance = distance(cameraPOS , worldPOS );\n",
|
|
135
|
-
},
|
|
136
|
-
},
|
|
137
|
-
{
|
|
138
|
-
id: "worldPOSNoOrigin",
|
|
139
|
-
type: "vec3",
|
|
140
|
-
body: {
|
|
141
|
-
GLSL: () => /* glsl */ `mat4 a;
|
|
142
|
-
a[0] = world[0];
|
|
143
|
-
a[1] = world[1];
|
|
144
|
-
a[2] = world[2];
|
|
145
|
-
a[3] = vec4(world[3].xyz - worldOrigin.xyz, 1.);
|
|
146
|
-
vec4 temp = a * vec4(position , 1.0);
|
|
147
|
-
worldPOSNoOrigin = vec3(temp.x,temp.y,temp.z);`,
|
|
148
|
-
},
|
|
149
|
-
},
|
|
150
|
-
{
|
|
151
|
-
id: "vNormal",
|
|
152
|
-
type: "vec3",
|
|
153
|
-
body: {
|
|
154
|
-
GLSL: () => "vNormal = normal;\n",
|
|
155
|
-
},
|
|
156
|
-
},
|
|
157
|
-
{
|
|
158
|
-
id: "vColors",
|
|
159
|
-
type: "vec4",
|
|
160
|
-
body: {
|
|
161
|
-
GLSL: () => /* glsl */ `if(doColor == 1.0){
|
|
162
|
-
vColors = vec4(1.0,1.0,1.0,1.0);
|
|
163
|
-
} else {
|
|
164
|
-
vColors = vec4(1.0,1.0,1.0,1.0);
|
|
165
|
-
}`,
|
|
166
|
-
},
|
|
167
|
-
},
|
|
168
|
-
{
|
|
169
|
-
id: "vFlow",
|
|
170
|
-
type: "float",
|
|
171
|
-
body: {
|
|
172
|
-
GLSL: () => ``,
|
|
173
|
-
},
|
|
174
|
-
},
|
|
175
|
-
];
|
|
176
|
-
static voxelFragFunctions = [];
|
|
177
|
-
static voxelVertexFunctions = [];
|
|
178
|
-
static _defaultShader = {};
|
|
179
|
-
static init() {
|
|
180
|
-
RegisterVoxelSnippets(URIShaderBuilder);
|
|
181
|
-
RegisterVertexSnippets(URIShaderBuilder);
|
|
182
|
-
RegisterFragmentSnippets(URIShaderBuilder);
|
|
183
|
-
RegisterNoiseFunctions(URIShaderBuilder);
|
|
184
|
-
RegisterFogShaders(URIShaderBuilder);
|
|
185
|
-
RegisterVertexFunctions(URIShaderBuilder);
|
|
186
|
-
RegisterFragFunctions(URIShaderBuilder);
|
|
187
|
-
this.voxelFragFunctions = [
|
|
188
|
-
"#dve_fmb2",
|
|
189
|
-
"#dve_fmb3",
|
|
190
|
-
"#dve_fog",
|
|
191
|
-
"#dve_frag",
|
|
192
|
-
];
|
|
193
|
-
this.voxelVertexFunctions = ["#dve_fmb2", "#dve_fmb3", "#dve_vertex"];
|
|
194
|
-
const shader = URIShaderBuilder.shaders.create("default");
|
|
195
|
-
shader.addAttributes(this.voxelAttributes);
|
|
196
|
-
shader.addUniform(this.voxelSharedUniforms, "shared");
|
|
197
|
-
shader.addUniform(this.voxelVertexUniforms, "vertex");
|
|
198
|
-
shader.addVarying(this.voxelVarying);
|
|
199
|
-
shader.loadInFunctions(this.voxelFragFunctions, "frag");
|
|
200
|
-
shader.loadInFunctions(this.voxelVertexFunctions, "vertex");
|
|
201
|
-
shader.addConstants(this.voxelConstants, "vertex");
|
|
202
|
-
shader.setCodeBody("vertex", `@standard_position`);
|
|
203
|
-
shader.setCodeBody("frag", `@standard_color`);
|
|
204
|
-
this._defaultShader = shader;
|
|
205
|
-
}
|
|
206
|
-
static _addInstances(shader) {
|
|
207
|
-
shader.data.vertexBeforeMain.GLSL = /* glsl */ `
|
|
208
|
-
#ifdef INSTANCES
|
|
209
|
-
//matricies
|
|
210
|
-
in vec4 world0;
|
|
211
|
-
in vec4 world1;
|
|
212
|
-
in vec4 world2;
|
|
213
|
-
in vec4 world3;
|
|
214
|
-
//custom attributes
|
|
215
|
-
#endif
|
|
216
|
-
`;
|
|
217
|
-
}
|
|
218
|
-
static createVoxelShader(id) {
|
|
219
|
-
const shader = this._defaultShader.clone(id);
|
|
220
|
-
this._addInstances(shader);
|
|
221
|
-
return shader;
|
|
222
|
-
}
|
|
223
|
-
static createBasicTextureShader(id) {
|
|
224
|
-
const shader = URIShaderBuilder.shaders.create(id);
|
|
225
|
-
this._addInstances(shader);
|
|
226
|
-
shader.addAttributes([
|
|
227
|
-
["position", "vec3"],
|
|
228
|
-
["normal", "vec3"],
|
|
229
|
-
["indices", "float"],
|
|
230
|
-
["uv", "vec3"],
|
|
231
|
-
["textureIndex", "vec4"],
|
|
232
|
-
]);
|
|
233
|
-
shader.loadInFunctions([
|
|
234
|
-
"#dve_fmb2",
|
|
235
|
-
"#dve_fmb3",
|
|
236
|
-
"#dve_fog",
|
|
237
|
-
"doFog",
|
|
238
|
-
"getBase",
|
|
239
|
-
"getMainColor",
|
|
240
|
-
], "frag");
|
|
241
|
-
shader.addUniform([...this.voxelVertexUniforms], "vertex");
|
|
242
|
-
shader.addUniform([...this.voxelSharedUniforms], "shared");
|
|
243
|
-
shader.addVarying([
|
|
244
|
-
{
|
|
245
|
-
id: "vNormal",
|
|
246
|
-
type: "vec3",
|
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247
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body: {
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248
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GLSL: () => "vNormal = normal;\n",
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249
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},
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250
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},
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{
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id: "cameraPOS",
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type: "vec3",
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body: {
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GLSL: () => "cameraPOS = cameraPosition;\n",
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},
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257
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},
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258
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{
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id: "worldPOS",
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type: "vec3",
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body: {
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GLSL: () => /* glsl */ `vec4 worldPOSTemp = world * vec4(position, 1.0);
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worldPOS = vec3(worldPOSTemp.x,worldPOSTemp.y,worldPOSTemp.z);`,
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},
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265
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},
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266
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{
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267
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id: "vDistance",
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268
|
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type: "float",
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269
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body: {
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270
|
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GLSL: () => " vDistance = distance(cameraPOS , worldPOS );\n",
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271
|
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},
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272
|
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},
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273
|
-
{
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|
274
|
-
id: "vBrightness",
|
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275
|
-
type: "float",
|
|
276
|
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body: {
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|
277
|
-
GLSL: () => /* glsl */ `vBrightness = 1.0;
|
|
278
|
-
if (normal.y > 0.0) {
|
|
279
|
-
vBrightness += .5;
|
|
280
|
-
} else if (normal.y < 0.0) {
|
|
281
|
-
vBrightness -= .5;
|
|
282
|
-
}`,
|
|
283
|
-
},
|
|
284
|
-
},
|
|
285
|
-
]);
|
|
286
|
-
shader.setCodeBody("vertex", `@standard_position`);
|
|
287
|
-
shader.setCodeBody("frag",
|
|
288
|
-
/* glsl */ `
|
|
289
|
-
|
|
290
|
-
/*
|
|
291
|
-
//view normals
|
|
292
|
-
vec3 color = (vNormal + 1.0) * 0.5;
|
|
293
|
-
FragColor = vec4(color, 1.0);
|
|
294
|
-
*/
|
|
295
|
-
/*
|
|
296
|
-
vec4 rgb = getMainColor(-100.);
|
|
297
|
-
if (rgb.a < 0.5) {
|
|
298
|
-
rgb.a = 1.;
|
|
299
|
-
rgb.r = 1.;
|
|
300
|
-
}
|
|
301
|
-
vec3 finalColor = doFog(rgb);
|
|
302
|
-
FragColor = vec4(finalColor.rgb * vBrightness,rgb.a);
|
|
303
|
-
*/
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
vec4 rgb = getMainColor(-100.);
|
|
307
|
-
if (rgb.a < 0.5) {
|
|
308
|
-
discard;
|
|
309
|
-
}
|
|
310
|
-
vec3 finalColor = doFog(rgb);
|
|
311
|
-
FragColor = vec4(finalColor.rgb * vBrightness,rgb.a);
|
|
312
|
-
|
|
313
|
-
`);
|
|
314
|
-
return shader;
|
|
315
|
-
}
|
|
316
|
-
static createSkyBoxShader(id) {
|
|
317
|
-
const shader = URIShaderBuilder.shaders.create(id);
|
|
318
|
-
shader.addAttributes([
|
|
319
|
-
["position", "vec3"],
|
|
320
|
-
["indices", "float"],
|
|
321
|
-
["normal", "vec3"],
|
|
322
|
-
]);
|
|
323
|
-
shader.loadInFunctions(["#dve_fmb2", "#dve_fmb3", "#dve_fog", "doFog"]);
|
|
324
|
-
shader.addUniform([
|
|
325
|
-
["doEffects", "float"],
|
|
326
|
-
["fogOptions", "vec4"],
|
|
327
|
-
["vFogInfos", "vec4"],
|
|
328
|
-
["vFogColor", "vec3"],
|
|
329
|
-
["time", "float"],
|
|
330
|
-
["cameraPosition", "vec3"],
|
|
331
|
-
["cameraDirection", "vec3"],
|
|
332
|
-
], "shared");
|
|
333
|
-
shader.addVarying([
|
|
334
|
-
{
|
|
335
|
-
id: "cameraPOS",
|
|
336
|
-
type: "vec3",
|
|
337
|
-
body: {
|
|
338
|
-
GLSL: () => "cameraPOS = cameraPosition;\n",
|
|
339
|
-
},
|
|
340
|
-
},
|
|
341
|
-
{
|
|
342
|
-
id: "worldPOS",
|
|
343
|
-
type: "vec3",
|
|
344
|
-
body: {
|
|
345
|
-
GLSL: () => /* glsl */ `vec4 worldPOSTemp = world * vec4(position, 1.0);
|
|
346
|
-
worldPOS = vec3(worldPOSTemp.x,worldPOSTemp.y,worldPOSTemp.z);`,
|
|
347
|
-
},
|
|
348
|
-
},
|
|
349
|
-
{
|
|
350
|
-
id: "vDistance",
|
|
351
|
-
type: "float",
|
|
352
|
-
body: {
|
|
353
|
-
GLSL: () => /* glsl */ `
|
|
354
|
-
vDistance = distance(cameraPOS , worldPOS );
|
|
355
|
-
`,
|
|
356
|
-
},
|
|
357
|
-
},
|
|
358
|
-
]);
|
|
359
|
-
shader.addUniform([
|
|
360
|
-
["world", "mat4"],
|
|
361
|
-
["viewProjection", "mat4"],
|
|
362
|
-
], "vertex");
|
|
363
|
-
shader.setCodeBody("vertex", `@standard_position`);
|
|
364
|
-
shader.setCodeBody("frag", `@skybox_frag`);
|
|
365
|
-
shader.compile();
|
|
366
|
-
return shader;
|
|
367
|
-
}
|
|
368
|
-
}
|
|
369
|
-
DVEShaders.init();
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { Vec3Array } from "@amodx/math";
|
|
2
|
-
export type DVEFogTypes = "exponential" | "volumetric" | "animated-volumetric";
|
|
3
|
-
export type RenderFogOptions = {
|
|
4
|
-
mode: DVEFogTypes;
|
|
5
|
-
color: Vec3Array;
|
|
6
|
-
density: number;
|
|
7
|
-
volumetricOptions: {
|
|
8
|
-
heightFactor: number;
|
|
9
|
-
};
|
|
10
|
-
};
|
|
11
|
-
export type DVERenderEffectsOptions = {
|
|
12
|
-
floraEffects: boolean;
|
|
13
|
-
liquidEffects: boolean;
|
|
14
|
-
};
|