@developerz.ai/ts23d 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/agents/bug-hunter.md +21 -0
- package/.claude/agents/docs-author.md +13 -0
- package/.claude/agents/dx-auditor.md +14 -0
- package/.claude/agents/primitive-author.md +22 -0
- package/.claude/agents/recipe-author.md +36 -0
- package/.claude/agents/visual-reviewer.md +23 -0
- package/.claude/commands/feature.md +28 -0
- package/.claude/commands/new-recipe.md +19 -0
- package/.claude/commands/release.md +14 -0
- package/.claude/commands/verify.md +9 -0
- package/.claude/skills/author-recipe/SKILL.md +93 -0
- package/CHANGELOG.md +79 -0
- package/CLAUDE.md +85 -0
- package/LICENSE +21 -0
- package/README.md +380 -2
- package/dist/chunk-11v28977.js +1575 -0
- package/dist/chunk-11v28977.js.map +30 -0
- package/dist/chunk-1ypfs7ga.js +3571 -0
- package/dist/chunk-1ypfs7ga.js.map +42 -0
- package/dist/chunk-4ddzsqtc.js +464 -0
- package/dist/chunk-4ddzsqtc.js.map +19 -0
- package/dist/chunk-a8fxakcj.js +19 -0
- package/dist/chunk-a8fxakcj.js.map +11 -0
- package/dist/chunk-gcyp9b4d.js +755 -0
- package/dist/chunk-gcyp9b4d.js.map +22 -0
- package/dist/chunk-kgvbpqqw.js +44 -0
- package/dist/chunk-kgvbpqqw.js.map +10 -0
- package/dist/chunk-kvcep7ft.js +1919 -0
- package/dist/chunk-kvcep7ft.js.map +43 -0
- package/dist/chunk-ravbb06q.js +89 -0
- package/dist/chunk-ravbb06q.js.map +11 -0
- package/dist/chunk-w1zyhj40.js +1031 -0
- package/dist/chunk-w1zyhj40.js.map +21 -0
- package/dist/chunk-wtqhq529.js +2532 -0
- package/dist/chunk-wtqhq529.js.map +43 -0
- package/dist/chunk-xnt2sdhf.js +836 -0
- package/dist/chunk-xnt2sdhf.js.map +17 -0
- package/dist/cli/args.d.ts +24 -0
- package/dist/cli/bin.d.ts +2 -0
- package/dist/cli/bin.js +307 -0
- package/dist/cli/bin.js.map +14 -0
- package/dist/cli/load.d.ts +2 -0
- package/dist/cli/manifest.d.ts +49 -0
- package/dist/cli/render-cmds.d.ts +12 -0
- package/dist/cli/run.d.ts +1 -0
- package/dist/core/asset.d.ts +10 -0
- package/dist/core/definition.d.ts +148 -0
- package/dist/core/errors.d.ts +17 -0
- package/dist/core/family.d.ts +23 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.js +69 -0
- package/dist/core/index.js.map +9 -0
- package/dist/core/mesh.d.ts +35 -0
- package/dist/core/part.d.ts +114 -0
- package/dist/core/png.d.ts +1 -0
- package/dist/core/rng.d.ts +12 -0
- package/dist/core/transform.d.ts +20 -0
- package/dist/core/vec.d.ts +11 -0
- package/dist/core/world.d.ts +16 -0
- package/dist/export/bin-writer.d.ts +16 -0
- package/dist/export/container.d.ts +3 -0
- package/dist/export/glb.d.ts +38 -0
- package/dist/export/index.d.ts +4 -0
- package/dist/export/index.js +26 -0
- package/dist/export/index.js.map +9 -0
- package/dist/export/lights.d.ts +8 -0
- package/dist/export/materials.d.ts +23 -0
- package/dist/export/merge-pivots.d.ts +6 -0
- package/dist/export/metadata.d.ts +19 -0
- package/dist/export/motion.d.ts +9 -0
- package/dist/export/optimize-parts.d.ts +26 -0
- package/dist/export/primitive.d.ts +3 -0
- package/dist/export/tangents.d.ts +2 -0
- package/dist/export/textures.d.ts +22 -0
- package/dist/export/version.d.ts +2 -0
- package/dist/grammar/index.d.ts +2 -0
- package/dist/grammar/index.js +16 -0
- package/dist/grammar/index.js.map +9 -0
- package/dist/grammar/split.d.ts +21 -0
- package/dist/grammar/whyte.d.ts +5 -0
- package/dist/index.d.ts +11 -0
- package/dist/index.js +411 -0
- package/dist/index.js.map +9 -0
- package/dist/kinds/building.d.ts +44 -0
- package/dist/kinds/faces.d.ts +27 -0
- package/dist/kinds/head-armour.d.ts +9 -0
- package/dist/kinds/head-beard.d.ts +6 -0
- package/dist/kinds/head-bust.d.ts +4 -0
- package/dist/kinds/head-extras.d.ts +15 -0
- package/dist/kinds/head-face.d.ts +6 -0
- package/dist/kinds/head-geom.d.ts +7 -0
- package/dist/kinds/head-hair.d.ts +4 -0
- package/dist/kinds/head-layout.d.ts +29 -0
- package/dist/kinds/head-mesh.d.ts +27 -0
- package/dist/kinds/head-params.d.ts +108 -0
- package/dist/kinds/head-presets.d.ts +19 -0
- package/dist/kinds/head-rim.d.ts +10 -0
- package/dist/kinds/head.d.ts +39 -0
- package/dist/kinds/hull-lines.d.ts +65 -0
- package/dist/kinds/hull-skin.d.ts +6 -0
- package/dist/kinds/hull.d.ts +14 -0
- package/dist/kinds/index.d.ts +16 -0
- package/dist/kinds/index.js +78 -0
- package/dist/kinds/index.js.map +9 -0
- package/dist/kinds/mass.d.ts +15 -0
- package/dist/kinds/openings.d.ts +30 -0
- package/dist/kinds/planned.d.ts +6 -0
- package/dist/kinds/roof-chimney.d.ts +16 -0
- package/dist/kinds/roof-shape.d.ts +64 -0
- package/dist/kinds/roof.d.ts +31 -0
- package/dist/kinds/vegetation-fronds.d.ts +15 -0
- package/dist/kinds/vegetation-impostor.d.ts +9 -0
- package/dist/kinds/vegetation-leaves.d.ts +15 -0
- package/dist/kinds/vegetation-mesh.d.ts +21 -0
- package/dist/kinds/vegetation-params.d.ts +90 -0
- package/dist/kinds/vegetation-presets.d.ts +20 -0
- package/dist/kinds/vegetation-skeleton.d.ts +20 -0
- package/dist/kinds/vegetation.d.ts +42 -0
- package/dist/kinds/vehicle.d.ts +42 -0
- package/dist/material/generator.d.ts +4 -0
- package/dist/material/index.d.ts +4 -0
- package/dist/material/index.js +38 -0
- package/dist/material/index.js.map +9 -0
- package/dist/material/paint/bond.d.ts +3 -0
- package/dist/material/paint/canvas.d.ts +32 -0
- package/dist/material/paint/cell.d.ts +4 -0
- package/dist/material/paint/cells-round.d.ts +5 -0
- package/dist/material/paint/cells.d.ts +7 -0
- package/dist/material/paint/compose.d.ts +5 -0
- package/dist/material/paint/concrete.d.ts +3 -0
- package/dist/material/paint/courses.d.ts +31 -0
- package/dist/material/paint/decode-png.d.ts +6 -0
- package/dist/material/paint/default-sheet.d.ts +2 -0
- package/dist/material/paint/foliage-broad.d.ts +5 -0
- package/dist/material/paint/foliage-common.d.ts +35 -0
- package/dist/material/paint/foliage-compound.d.ts +4 -0
- package/dist/material/paint/foliage-conifer.d.ts +5 -0
- package/dist/material/paint/foliage-raster.d.ts +26 -0
- package/dist/material/paint/foliage.d.ts +3 -0
- package/dist/material/paint/masks.d.ts +3 -0
- package/dist/material/paint/noise.d.ts +9 -0
- package/dist/material/paint/normal.d.ts +8 -0
- package/dist/material/paint/orm.d.ts +8 -0
- package/dist/material/paint/planks.d.ts +3 -0
- package/dist/material/paint/plates.d.ts +3 -0
- package/dist/material/paint/shapes.d.ts +8 -0
- package/dist/material/paint/slate.d.ts +3 -0
- package/dist/material/paint/stamp.d.ts +3 -0
- package/dist/material/paint/strip.d.ts +3 -0
- package/dist/material/paint/surface.d.ts +5 -0
- package/dist/material/paint/types.d.ts +35 -0
- package/dist/material/paint/validate.d.ts +3 -0
- package/dist/material/palette.d.ts +12 -0
- package/dist/material/shader-godot.d.ts +2 -0
- package/dist/material/shader-three.d.ts +2 -0
- package/dist/material/shader.d.ts +46 -0
- package/dist/material/trim-sheet.d.ts +22 -0
- package/dist/neural/generator.d.ts +25 -0
- package/dist/neural/images.d.ts +17 -0
- package/dist/neural/index.d.ts +2 -0
- package/dist/neural/index.js +14 -0
- package/dist/neural/index.js.map +9 -0
- package/dist/passes/bake-ao.d.ts +17 -0
- package/dist/passes/grime.d.ts +15 -0
- package/dist/passes/index.d.ts +6 -0
- package/dist/passes/index.js +22 -0
- package/dist/passes/index.js.map +9 -0
- package/dist/passes/livery.d.ts +19 -0
- package/dist/passes/optimize-cache.d.ts +15 -0
- package/dist/passes/optimize-weld.d.ts +15 -0
- package/dist/passes/optimize.d.ts +28 -0
- package/dist/passes/ray-grid.d.ts +23 -0
- package/dist/passes/weighted-normals.d.ts +8 -0
- package/dist/primitives/beam.d.ts +17 -0
- package/dist/primitives/bevel-box.d.ts +13 -0
- package/dist/primitives/box.d.ts +16 -0
- package/dist/primitives/cell.d.ts +20 -0
- package/dist/primitives/check.d.ts +12 -0
- package/dist/primitives/closed.d.ts +11 -0
- package/dist/primitives/erosion.d.ts +22 -0
- package/dist/primitives/font-5x7.d.ts +3 -0
- package/dist/primitives/heightfield.d.ts +16 -0
- package/dist/primitives/index.d.ts +23 -0
- package/dist/primitives/index.js +81 -0
- package/dist/primitives/index.js.map +9 -0
- package/dist/primitives/lathe-facets.d.ts +8 -0
- package/dist/primitives/lathe.d.ts +26 -0
- package/dist/primitives/lattice.d.ts +30 -0
- package/dist/primitives/loft.d.ts +15 -0
- package/dist/primitives/mc-table.d.ts +2 -0
- package/dist/primitives/member.d.ts +19 -0
- package/dist/primitives/noise.d.ts +34 -0
- package/dist/primitives/planar.d.ts +10 -0
- package/dist/primitives/prism.d.ts +13 -0
- package/dist/primitives/sculpt-edit.d.ts +56 -0
- package/dist/primitives/sculpt-tree.d.ts +23 -0
- package/dist/primitives/sculpt.d.ts +27 -0
- package/dist/primitives/sdf-grid.d.ts +17 -0
- package/dist/primitives/sdf-ops.d.ts +37 -0
- package/dist/primitives/sdf.d.ts +21 -0
- package/dist/primitives/strip-uv.d.ts +11 -0
- package/dist/primitives/surface-nets.d.ts +7 -0
- package/dist/primitives/sweep.d.ts +19 -0
- package/dist/primitives/terrain-color.d.ts +30 -0
- package/dist/primitives/terrain-grid.d.ts +36 -0
- package/dist/primitives/text-layout.d.ts +22 -0
- package/dist/primitives/text.d.ts +27 -0
- package/dist/primitives/tiled.d.ts +22 -0
- package/dist/primitives/transport.d.ts +17 -0
- package/dist/primitives/triangulate.d.ts +2 -0
- package/dist/primitives/value-noise.d.ts +10 -0
- package/dist/qa/checks.d.ts +11 -0
- package/dist/qa/clash.d.ts +2 -0
- package/dist/qa/floating.d.ts +5 -0
- package/dist/qa/gates.d.ts +12 -0
- package/dist/qa/geometry.d.ts +21 -0
- package/dist/qa/index.d.ts +12 -0
- package/dist/qa/index.js +78 -0
- package/dist/qa/index.js.map +9 -0
- package/dist/qa/inside.d.ts +12 -0
- package/dist/qa/inspect.d.ts +18 -0
- package/dist/qa/lods.d.ts +12 -0
- package/dist/qa/measures.d.ts +4 -0
- package/dist/qa/occlusion.d.ts +3 -0
- package/dist/qa/sanity.d.ts +7 -0
- package/dist/qa/types.d.ts +12 -0
- package/dist/render/beauty.d.ts +40 -0
- package/dist/render/camera.d.ts +33 -0
- package/dist/render/depth-map.d.ts +38 -0
- package/dist/render/font.d.ts +1 -0
- package/dist/render/ground.d.ts +13 -0
- package/dist/render/index.d.ts +10 -0
- package/dist/render/index.js +47 -0
- package/dist/render/index.js.map +9 -0
- package/dist/render/lighting.d.ts +20 -0
- package/dist/render/lod-strip.d.ts +5 -0
- package/dist/render/metrics.d.ts +37 -0
- package/dist/render/options.d.ts +28 -0
- package/dist/render/photo-match.d.ts +19 -0
- package/dist/render/raster.d.ts +25 -0
- package/dist/render/resolve.d.ts +11 -0
- package/dist/render/review-prompt.d.ts +2 -0
- package/dist/render/review-warnings.d.ts +34 -0
- package/dist/render/review.d.ts +24 -0
- package/dist/render/scene.d.ts +18 -0
- package/dist/render/shade.d.ts +22 -0
- package/dist/render/sheet.d.ts +15 -0
- package/dist/render/texture.d.ts +15 -0
- package/dist/render/thumbnail.d.ts +8 -0
- package/dist/render/vis-buffer.d.ts +18 -0
- package/dist/testing/assert.d.ts +21 -0
- package/dist/testing/compiled.d.ts +15 -0
- package/dist/testing/hash.d.ts +1 -0
- package/dist/testing/index.d.ts +4 -0
- package/dist/testing/index.js +134 -0
- package/dist/testing/index.js.map +13 -0
- package/dist/testing/snapshot.d.ts +13 -0
- package/docs/README.md +52 -0
- package/docs/architecture/README.md +68 -0
- package/docs/architecture/adding-a-kind.md +44 -0
- package/docs/architecture/adding-a-primitive.md +49 -0
- package/docs/architecture/errors.md +47 -0
- package/docs/architecture/glb-production.md +214 -0
- package/docs/architecture/gltf-capabilities.md +80 -0
- package/docs/decisions/001-recipe-compiler-over-ai-meshes.md +27 -0
- package/docs/decisions/002-typescript-not-json.md +22 -0
- package/docs/decisions/003-shared-trim-sheet.md +21 -0
- package/docs/decisions/004-z-up-metres.md +21 -0
- package/docs/decisions/005-zero-runtime-deps.md +21 -0
- package/docs/decisions/006-single-package-subpath-exports.md +20 -0
- package/docs/decisions/007-cpu-contact-sheets.md +21 -0
- package/docs/decisions/008-surface-materials.md +21 -0
- package/docs/decisions/009-gltf-front-axis.md +21 -0
- package/docs/decisions/README.md +15 -0
- package/docs/idea/01-vision.md +117 -0
- package/docs/idea/02-dsl.md +343 -0
- package/docs/idea/03-ir.md +97 -0
- package/docs/idea/04-materials.md +114 -0
- package/docs/idea/05-agent-loop.md +141 -0
- package/docs/idea/06-qa.md +101 -0
- package/docs/idea/07-what-fits.md +45 -0
- package/docs/idea/08-neural-adapters.md +78 -0
- package/docs/idea/09-kinds.md +105 -0
- package/docs/landscape.md +49 -0
- package/docs/plans/roadmap.md +127 -0
- package/examples/build-with-bun.ts +41 -0
- package/llms.txt +47 -0
- package/package.json +99 -4
- package/recipes/README.md +38 -0
- package/recipes/asteroid/README.md +46 -0
- package/recipes/asteroid/asteroid.ts +336 -0
- package/recipes/boulders/README.md +28 -0
- package/recipes/boulders/boulders.ts +117 -0
- package/recipes/boxcar/README.md +46 -0
- package/recipes/boxcar/boxcar.ts +916 -0
- package/recipes/cargo_container_scifi/README.md +52 -0
- package/recipes/cargo_container_scifi/cargo_container_scifi.ts +461 -0
- package/recipes/dropship/README.md +84 -0
- package/recipes/dropship/dropship.ts +1144 -0
- package/recipes/eiffel_tower/README.md +110 -0
- package/recipes/eiffel_tower/eiffel_tower.ts +781 -0
- package/recipes/goblin_head/README.md +62 -0
- package/recipes/goblin_head/goblin_head.ts +36 -0
- package/recipes/human_head/README.md +64 -0
- package/recipes/human_head/human_head.ts +37 -0
- package/recipes/loco_440/README.md +32 -0
- package/recipes/loco_440/loco_440.ts +1404 -0
- package/recipes/material_swatches/README.md +21 -0
- package/recipes/material_swatches/material_swatches.ts +183 -0
- package/recipes/mountain_range/README.md +45 -0
- package/recipes/mountain_range/mountain_range.ts +128 -0
- package/recipes/oak/README.md +30 -0
- package/recipes/oak/oak.ts +19 -0
- package/recipes/orc_head/README.md +66 -0
- package/recipes/orc_head/orc_head.ts +39 -0
- package/recipes/palm/README.md +30 -0
- package/recipes/palm/palm.ts +19 -0
- package/recipes/pine/README.md +29 -0
- package/recipes/pine/pine.ts +19 -0
- package/recipes/signal_gantry/README.md +36 -0
- package/recipes/signal_gantry/signal_gantry.ts +522 -0
- package/recipes/station_halt/README.md +39 -0
- package/recipes/station_halt/station_halt.ts +722 -0
- package/recipes/t34/README.md +44 -0
- package/recipes/t34/t34.ts +1068 -0
- package/recipes/tiger_1/README.md +75 -0
- package/recipes/tiger_1/tiger_1.ts +1370 -0
- package/recipes/water_tower/README.md +40 -0
- package/recipes/water_tower/water_tower.ts +542 -0
- package/src/cli/args.ts +112 -0
- package/src/cli/bin.ts +7 -0
- package/src/cli/load.ts +17 -0
- package/src/cli/manifest.ts +89 -0
- package/src/cli/render-cmds.ts +66 -0
- package/src/cli/run.ts +168 -0
- package/src/core/asset.ts +128 -0
- package/src/core/definition.ts +149 -0
- package/src/core/errors.ts +45 -0
- package/src/core/family.ts +50 -0
- package/src/core/index.ts +66 -0
- package/src/core/mesh.ts +114 -0
- package/src/core/part.ts +130 -0
- package/src/core/png.ts +49 -0
- package/src/core/rng.ts +49 -0
- package/src/core/transform.ts +90 -0
- package/src/core/vec.ts +26 -0
- package/src/core/world.ts +80 -0
- package/src/export/bin-writer.ts +79 -0
- package/src/export/container.ts +35 -0
- package/src/export/glb.ts +200 -0
- package/src/export/index.ts +18 -0
- package/src/export/lights.ts +49 -0
- package/src/export/materials.ts +126 -0
- package/src/export/merge-pivots.ts +146 -0
- package/src/export/metadata.ts +59 -0
- package/src/export/motion.ts +70 -0
- package/src/export/optimize-parts.ts +80 -0
- package/src/export/primitive.ts +35 -0
- package/src/export/tangents.ts +75 -0
- package/src/export/textures.ts +88 -0
- package/src/export/version.ts +6 -0
- package/src/grammar/index.ts +4 -0
- package/src/grammar/split.ts +87 -0
- package/src/grammar/whyte.ts +20 -0
- package/src/index.ts +14 -0
- package/src/kinds/building.ts +153 -0
- package/src/kinds/faces.ts +138 -0
- package/src/kinds/head-armour.ts +151 -0
- package/src/kinds/head-beard.ts +133 -0
- package/src/kinds/head-bust.ts +221 -0
- package/src/kinds/head-extras.ts +150 -0
- package/src/kinds/head-face.ts +222 -0
- package/src/kinds/head-geom.ts +31 -0
- package/src/kinds/head-hair.ts +152 -0
- package/src/kinds/head-layout.ts +63 -0
- package/src/kinds/head-mesh.ts +157 -0
- package/src/kinds/head-params.ts +153 -0
- package/src/kinds/head-presets.ts +152 -0
- package/src/kinds/head-rim.ts +128 -0
- package/src/kinds/head.ts +171 -0
- package/src/kinds/hull-lines.ts +160 -0
- package/src/kinds/hull-skin.ts +83 -0
- package/src/kinds/hull.ts +209 -0
- package/src/kinds/index.ts +63 -0
- package/src/kinds/mass.ts +110 -0
- package/src/kinds/openings.ts +141 -0
- package/src/kinds/planned.ts +12 -0
- package/src/kinds/roof-chimney.ts +100 -0
- package/src/kinds/roof-shape.ts +230 -0
- package/src/kinds/roof.ts +250 -0
- package/src/kinds/vegetation-fronds.ts +126 -0
- package/src/kinds/vegetation-impostor.ts +118 -0
- package/src/kinds/vegetation-leaves.ts +168 -0
- package/src/kinds/vegetation-mesh.ts +174 -0
- package/src/kinds/vegetation-params.ts +147 -0
- package/src/kinds/vegetation-presets.ts +184 -0
- package/src/kinds/vegetation-skeleton.ts +168 -0
- package/src/kinds/vegetation.ts +199 -0
- package/src/kinds/vehicle.ts +144 -0
- package/src/material/generator.ts +56 -0
- package/src/material/index.ts +29 -0
- package/src/material/paint/bond.ts +60 -0
- package/src/material/paint/canvas.ts +91 -0
- package/src/material/paint/cell.ts +39 -0
- package/src/material/paint/cells-round.ts +119 -0
- package/src/material/paint/cells.ts +111 -0
- package/src/material/paint/compose.ts +53 -0
- package/src/material/paint/concrete.ts +62 -0
- package/src/material/paint/courses.ts +85 -0
- package/src/material/paint/decode-png.ts +100 -0
- package/src/material/paint/default-sheet.ts +61 -0
- package/src/material/paint/foliage-broad.ts +126 -0
- package/src/material/paint/foliage-common.ts +93 -0
- package/src/material/paint/foliage-compound.ts +135 -0
- package/src/material/paint/foliage-conifer.ts +143 -0
- package/src/material/paint/foliage-raster.ts +196 -0
- package/src/material/paint/foliage.ts +23 -0
- package/src/material/paint/masks.ts +44 -0
- package/src/material/paint/noise.ts +52 -0
- package/src/material/paint/normal.ts +52 -0
- package/src/material/paint/orm.ts +95 -0
- package/src/material/paint/planks.ts +56 -0
- package/src/material/paint/plates.ts +72 -0
- package/src/material/paint/shapes.ts +28 -0
- package/src/material/paint/slate.ts +52 -0
- package/src/material/paint/stamp.ts +40 -0
- package/src/material/paint/strip.ts +42 -0
- package/src/material/paint/surface.ts +60 -0
- package/src/material/paint/types.ts +51 -0
- package/src/material/paint/validate.ts +58 -0
- package/src/material/palette.ts +43 -0
- package/src/material/shader-godot.ts +77 -0
- package/src/material/shader-three.ts +103 -0
- package/src/material/shader.ts +100 -0
- package/src/material/trim-sheet.ts +100 -0
- package/src/neural/generator.ts +37 -0
- package/src/neural/images.ts +27 -0
- package/src/neural/index.ts +10 -0
- package/src/passes/bake-ao.ts +183 -0
- package/src/passes/grime.ts +37 -0
- package/src/passes/index.ts +8 -0
- package/src/passes/livery.ts +66 -0
- package/src/passes/optimize-cache.ts +175 -0
- package/src/passes/optimize-weld.ts +147 -0
- package/src/passes/optimize.ts +85 -0
- package/src/passes/ray-grid.ts +237 -0
- package/src/passes/weighted-normals.ts +125 -0
- package/src/primitives/beam.ts +60 -0
- package/src/primitives/bevel-box.ts +140 -0
- package/src/primitives/box.ts +90 -0
- package/src/primitives/cell.ts +115 -0
- package/src/primitives/check.ts +49 -0
- package/src/primitives/closed.ts +74 -0
- package/src/primitives/erosion.ts +183 -0
- package/src/primitives/font-5x7.ts +117 -0
- package/src/primitives/heightfield.ts +101 -0
- package/src/primitives/index.ts +56 -0
- package/src/primitives/lathe-facets.ts +45 -0
- package/src/primitives/lathe.ts +174 -0
- package/src/primitives/lattice.ts +131 -0
- package/src/primitives/loft.ts +174 -0
- package/src/primitives/mc-table.ts +41 -0
- package/src/primitives/member.ts +130 -0
- package/src/primitives/noise.ts +157 -0
- package/src/primitives/planar.ts +55 -0
- package/src/primitives/prism.ts +85 -0
- package/src/primitives/sculpt-edit.ts +212 -0
- package/src/primitives/sculpt-tree.ts +226 -0
- package/src/primitives/sculpt.ts +80 -0
- package/src/primitives/sdf-grid.ts +131 -0
- package/src/primitives/sdf-ops.ts +145 -0
- package/src/primitives/sdf.ts +83 -0
- package/src/primitives/strip-uv.ts +26 -0
- package/src/primitives/surface-nets.ts +161 -0
- package/src/primitives/sweep.ts +162 -0
- package/src/primitives/terrain-color.ts +85 -0
- package/src/primitives/terrain-grid.ts +137 -0
- package/src/primitives/text-layout.ts +85 -0
- package/src/primitives/text.ts +197 -0
- package/src/primitives/tiled.ts +93 -0
- package/src/primitives/transport.ts +85 -0
- package/src/primitives/triangulate.ts +42 -0
- package/src/primitives/value-noise.ts +62 -0
- package/src/qa/checks.ts +110 -0
- package/src/qa/clash.ts +177 -0
- package/src/qa/floating.ts +63 -0
- package/src/qa/gates.ts +126 -0
- package/src/qa/geometry.ts +187 -0
- package/src/qa/index.ts +28 -0
- package/src/qa/inside.ts +114 -0
- package/src/qa/inspect.ts +107 -0
- package/src/qa/lods.ts +97 -0
- package/src/qa/measures.ts +67 -0
- package/src/qa/occlusion.ts +166 -0
- package/src/qa/sanity.ts +137 -0
- package/src/qa/types.ts +17 -0
- package/src/render/beauty.ts +115 -0
- package/src/render/camera.ts +142 -0
- package/src/render/depth-map.ts +191 -0
- package/src/render/font.ts +76 -0
- package/src/render/ground.ts +87 -0
- package/src/render/index.ts +34 -0
- package/src/render/lighting.ts +95 -0
- package/src/render/lod-strip.ts +34 -0
- package/src/render/metrics.ts +147 -0
- package/src/render/options.ts +81 -0
- package/src/render/photo-match.ts +28 -0
- package/src/render/raster.ts +143 -0
- package/src/render/resolve.ts +109 -0
- package/src/render/review-prompt.ts +59 -0
- package/src/render/review-warnings.ts +92 -0
- package/src/render/review.ts +103 -0
- package/src/render/scene.ts +119 -0
- package/src/render/shade.ts +199 -0
- package/src/render/sheet.ts +88 -0
- package/src/render/texture.ts +97 -0
- package/src/render/thumbnail.ts +75 -0
- package/src/render/vis-buffer.ts +119 -0
- package/src/testing/assert.ts +115 -0
- package/src/testing/compiled.ts +31 -0
- package/src/testing/hash.ts +14 -0
- package/src/testing/index.ts +14 -0
- package/src/testing/snapshot.ts +37 -0
- package/src/types/gltf-validator.d.ts +13 -0
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// Eiffel Tower (Paris, 1889; 330 m with the 2022 DAB antenna). Real: 124.9 × 124.9 × 330 m.
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// Skyline from the operator's 29-panel table (Weidman & Pinelis 2004), arbalétrier layout and arch
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// from Eiffel's 1887 plate PL. I. Every number and its URL: recipes/eiffel_tower/README.md.
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//
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// Structure: four legs of four box uprights (panels 1–11), eight uprights on the outer ring
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// (12–17), four corner uprights (18–29). Every face panel is a St Andrew's cross plus a horizontal;
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// at LOD0 each of those members is itself a lattice girder (two chords + zig-zag web).
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//
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// QA design: the four `leg_*` parts carry the whole lattice of their quadrant from the ground to
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// the 3rd floor, so they are grounded directly; platforms hang off cheap parts (arches, belts, lift
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// rails) through coplanar faces, so the contact gate never has to grid the 100k-triangle lattice.
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import {
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add,
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applyAffine,
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type BuildContext,
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beam,
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box,
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cross,
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defineAsset,
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dot,
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frame,
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grime,
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hex,
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type Lod,
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lathe,
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type Mesh,
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MeshBuilder,
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merge,
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normalize,
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place,
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scale,
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sub,
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type Vec2,
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type Vec3,
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} from '@developerz.ai/ts23d';
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// ── Colour: three graduated shades of Eiffel Tower Brown, darkest at the bottom ──────────────────
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const SHADES = [hex('#5e4834'), hex('#715a40'), hex('#87704f')] as const;
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const IRON: Vec3 = [1, 1, 1]; // tint; `paint` multiplies by the shade at the vertex height
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const IRON_DARK: Vec3 = [0.75, 0.75, 0.75];
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const STONE = hex('#a3967e');
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const GLASS = hex('#5d7380');
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const GREY = hex('#9b9b97');
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const WHITE = hex('#dcdcd6');
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const RED = hex('#a8382c');
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// ── Profile: (x down from the top of panel 29, half width w), SNTE via Weidman & Pinelis Table 1 ─
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const PROFILE: readonly Vec2[] = [
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[0, 5],
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[11.28, 5],
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[17.113, 5.284],
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[23.278, 5.585],
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[29.795, 5.903],
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[36.683, 6.239],
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[43.963, 6.594],
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[51.658, 6.969],
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[59.791, 7.365],
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[68.387, 7.784],
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[77.473, 8.227],
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[87.076, 8.696],
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[97.076, 9.245],
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[107.076, 9.999],
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[117.576, 10.79],
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[128.076, 11.786],
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[138.676, 12.88],
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[149.376, 14.303],
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[160.676, 15.806],
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[165.576, 16.925],
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[175.576, 19.21],
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[185.776, 21.583],
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[196.776, 24.365],
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[207.776, 27.415],
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[218.776, 30.919],
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[225.776, 33.697],
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[236.776, 38.637],
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[247.776, 43.578],
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[258.776, 48.519],
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[269.776, 53.459],
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];
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const TOP = 269.776;
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/** The table's ground half width is 53.459 m; the official footprint is 124.90 m (dossier). */
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const K = 62.45 / 53.459;
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/** Z[p] = top of panel p (Z[0] = ground). */
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const Z: readonly number[] = PROFILE.map(([x]) => TOP - x).reverse();
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const lv = (p: number): number => Z[p] ?? 0;
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const Z11 = lv(11);
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const Z17 = lv(17);
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const Z29 = lv(29);
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const DECK1 = 57.63;
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const DECK2 = 115.73;
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const DECK3 = 276.13;
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const SLAB = 0.6;
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const SIDE1 = 70.69 / 2;
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const SIDE2 = 40.96 / 2;
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const SIDE3 = 18.65 / 2;
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const TERRACE = 279.11;
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const LEG0 = 25.335; // leg plan width at the ground, plate PL. I "25m339"
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const ARCH = { r: 37.16, cz: 1.74, depth: 2.2, w: 0.6 }; // through the leg feet + keystone 38.90 m
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const BELT1 = 35.0; // plane of the 1st-floor belt and the arches
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const BELT2 = 17.0;
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const OVER = 0.05; // members overlap their joints
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const LANTERN_Z = 286.3;
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const LANTERN_TOP = LANTERN_Z + 14.2; // upper terrace, plate PL. I: 334.015 − 33.50 = 300.5 m
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function halfW(z: number): number {
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const x = TOP - Math.min(Math.max(z, 0), TOP);
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for (let i = 0; i + 1 < PROFILE.length; i++) {
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const [x0, w0] = PROFILE[i] ?? [0, 0];
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const [x1, w1] = PROFILE[i + 1] ?? [0, 0];
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if (x <= x1) return K * (w0 + ((w1 - w0) * (x - x0)) / (x1 - x0 || 1));
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}
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return K * 53.459;
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}
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const legWidth = (z: number): number => LEG0 + ((0.6 * halfW(Z11) - LEG0) * z) / Z11;
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const innerRaw = (z: number): number => (z <= Z11 ? halfW(z) - legWidth(z) : 0.4 * halfW(z));
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const uw = (z: number): number => 1.4 - (0.7 * Math.min(z, TOP)) / TOP;
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const outer = (z: number): number => halfW(z) - uw(z) / 2;
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const inner = (z: number): number => innerRaw(z) + uw(z) / 2;
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const QUAD: readonly Vec2[] = [
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[1, 1],
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[-1, 1],
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[-1, -1],
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[1, -1],
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];
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// ── Members ─────────────────────────────────────────────────────────────────────────────────────
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const dist = (a: Vec3, b: Vec3): number => Math.hypot(...sub(b, a));
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const clamp = (v: number, lo: number, hi: number): number => Math.min(hi, Math.max(lo, v));
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function rod(out: Mesh[], a: Vec3, b: Vec3, width: number, color: Vec3 = IRON): void {
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const d = normalize(sub(b, a));
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out.push(beam({ from: sub(a, scale(d, OVER)), to: add(b, scale(d, OVER)), width, color }));
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}
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/** A box upright whose faces stay parallel to the tower faces (beam would roll it 45°). */
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function post(out: Mesh[], a: Vec3, b: Vec3, width: number): void {
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const d = normalize(sub(b, a));
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const x: Vec3 = [1, 0, 0];
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const u = normalize(sub(x, scale(d, dot(x, d))));
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const len = dist(a, b) + 2 * OVER;
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const m = box({ size: [width, width, len], color: IRON });
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out.push(applyAffine(m, frame(u, cross(d, u), d, sub(a, scale(d, OVER)))));
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}
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/** Lattice girder a→b: two chords `depth` apart in the plane ⟂ n, zig-zag web between. */
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function girder(out: Mesh[], a: Vec3, b: Vec3, n: Vec3, depth: number): void {
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const len = dist(a, b);
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const dir = normalize(sub(b, a));
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const d = normalize(cross(n, dir));
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const at = (t: number, s: number): Vec3 =>
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add(add(a, scale(dir, len * t)), scale(d, s * depth * 0.5));
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const cw = Math.max(0.14, depth * 0.2);
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rod(out, at(0, 1), at(1, 1), cw);
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rod(out, at(0, -1), at(1, -1), cw);
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const k = Math.max(2, Math.round(len / (depth * 1.6)));
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for (let i = 0; i < k; i++) {
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const s = i % 2 === 0 ? 1 : -1;
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rod(out, at(i / k, s), at((i + 1) / k, -s), Math.max(0.07, depth * 0.09));
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}
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}
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/** A member at this LOD: lattice girder at LOD0, a plain bar at LOD1. */
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function member(out: Mesh[], a: Vec3, b: Vec3, n: Vec3, depth: number, lod: Lod): void {
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// Below ~0.5 m deep a lattice is sub-pixel even up close: a plain bar reads the same.
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if (lod === 0 && depth >= 0.5) girder(out, a, b, n, depth);
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else rod(out, a, b, Math.max(0.3, depth * 0.5));
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}
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type Line = (z: number) => Vec3;
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const line =
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(sx: number, sy: number, fx: (z: number) => number, fy: (z: number) => number): Line =>
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(z) => [sx * fx(z), sy * fy(z), z];
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/** One face between two upright lines: a St Andrew's cross per panel + horizontals. */
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function face(
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out: Mesh[],
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l1: Line,
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l2: Line,
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levels: readonly number[],
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lod: Lod,
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base: boolean,
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): void {
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for (let k = 0; k + 1 < levels.length; k++) {
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const [z0, z1] = [levels[k] ?? 0, levels[k + 1] ?? 0];
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const [bl, br, tl, tr] = [l1(z0), l2(z0), l1(z1), l2(z1)];
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const n = normalize(cross(sub(br, bl), sub(tl, bl)));
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const dd = clamp(dist(bl, tr) * 0.04, 0.3, 1.1);
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member(out, bl, tr, n, dd, lod);
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member(out, br, tl, n, dd, lod);
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const hd = clamp(dist(tl, tr) * 0.05, 0.3, 1.2);
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if (lod === 0 || k % 2 === 1 || k === levels.length - 2) member(out, tl, tr, n, hd, lod);
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if (k === 0 && base) member(out, bl, br, n, hd, lod);
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}
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}
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function uprights(out: Mesh[], l: Line, levels: readonly number[]): void {
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for (let k = 0; k + 1 < levels.length; k++) {
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const [z0, z1] = [levels[k] ?? 0, levels[k + 1] ?? 0];
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post(out, l(z0), l(z1), uw((z0 + z1) / 2));
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|
+
}
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
// ── Recolour by height, then grime the feet ─────────────────────────────────────────────────────
|
|
207
|
+
const smooth = (t: number): number => {
|
|
208
|
+
const c = clamp(t, 0, 1);
|
|
209
|
+
return c * c * (3 - 2 * c);
|
|
210
|
+
};
|
|
211
|
+
function shade(z: number): Vec3 {
|
|
212
|
+
const [a, b, c] = SHADES;
|
|
213
|
+
const t1 = smooth((z - 50) / 14);
|
|
214
|
+
const t2 = smooth((z - 112) / 14);
|
|
215
|
+
return [0, 1, 2].map((k) => {
|
|
216
|
+
const lo = (a[k] ?? 0) + ((b[k] ?? 0) - (a[k] ?? 0)) * t1;
|
|
217
|
+
return lo + ((c[k] ?? 0) - lo) * t2;
|
|
218
|
+
}) as unknown as Vec3;
|
|
219
|
+
}
|
|
220
|
+
function iron(meshes: readonly Mesh[], dirt = false): Mesh {
|
|
221
|
+
const m = merge(meshes);
|
|
222
|
+
const colors = new Float32Array(m.colors);
|
|
223
|
+
for (let i = 0; i < m.positions.length / 3; i++) {
|
|
224
|
+
const s = shade(m.positions[i * 3 + 2] ?? 0);
|
|
225
|
+
for (let k = 0; k < 3; k++) colors[i * 3 + k] = (colors[i * 3 + k] ?? 1) * (s[k] ?? 0);
|
|
226
|
+
}
|
|
227
|
+
const painted = { ...m, colors };
|
|
228
|
+
return dirt ? grime(painted, { ground: 9, groundStrength: 0.35 }) : painted;
|
|
229
|
+
}
|
|
230
|
+
const ring4 = (m: Mesh): Mesh[] => [0, 1, 2, 3].map((q) => place(m, { yaw: (q * Math.PI) / 2 }));
|
|
231
|
+
|
|
232
|
+
// ── Legs: the whole lattice of one quadrant, ground → 3rd floor ─────────────────────────────────
|
|
233
|
+
const LEVELS_A = Z.slice(0, 12);
|
|
234
|
+
const LEVELS_B = Z.slice(11, 18);
|
|
235
|
+
const LEVELS_C = [...Z.slice(17, 30), DECK3 - SLAB];
|
|
236
|
+
|
|
237
|
+
function leg(q: number, lod: Lod): Mesh {
|
|
238
|
+
const [sx, sy] = QUAD[q] ?? [1, 1];
|
|
239
|
+
const out: Mesh[] = [];
|
|
240
|
+
const c = line(sx, sy, outer, outer);
|
|
241
|
+
const bx = line(sx, sy, outer, inner);
|
|
242
|
+
const by = line(sx, sy, inner, outer);
|
|
243
|
+
const a = line(sx, sy, inner, inner);
|
|
244
|
+
// Panels 1–11: four arbalétriers, four braced faces.
|
|
245
|
+
for (const l of [c, bx, by]) uprights(out, l, [...LEVELS_A, ...LEVELS_B.slice(1)]);
|
|
246
|
+
uprights(out, c, LEVELS_C);
|
|
247
|
+
uprights(out, a, LEVELS_A);
|
|
248
|
+
for (const [l1, l2] of [
|
|
249
|
+
[c, bx],
|
|
250
|
+
[c, by],
|
|
251
|
+
[by, a],
|
|
252
|
+
[bx, a],
|
|
253
|
+
] as const)
|
|
254
|
+
face(out, l1, l2, LEVELS_A, lod, false);
|
|
255
|
+
if (lod === 0) {
|
|
256
|
+
// Plan diaphragms every other level inside the leg.
|
|
257
|
+
for (let p = 2; p <= 10; p += 2) {
|
|
258
|
+
const z = lv(p);
|
|
259
|
+
girder(out, c(z), a(z), [0, 0, 1], 0.8);
|
|
260
|
+
girder(out, bx(z), by(z), [0, 0, 1], 0.8);
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
|
+
// Panels 12–17: the outer faces of the L plus this leg's share of the middle bays.
|
|
264
|
+
face(out, c, bx, LEVELS_B, lod, false);
|
|
265
|
+
face(out, c, by, LEVELS_B, lod, false);
|
|
266
|
+
const even = q % 2 === 0;
|
|
267
|
+
const mid1 = even ? bx : by;
|
|
268
|
+
const mid2 = even ? line(sx, -sy, outer, inner) : line(-sx, sy, inner, outer);
|
|
269
|
+
face(out, mid1, mid2, LEVELS_B, lod, true);
|
|
270
|
+
// Panels 18–29 + the 3rd-floor stool: one face of the shaft per leg.
|
|
271
|
+
const c2 = even ? line(sx, -sy, outer, outer) : line(-sx, sy, outer, outer);
|
|
272
|
+
face(out, c, c2, LEVELS_C, lod, false);
|
|
273
|
+
// Intermediate belt (plancher intermédiaire, 195.4 m).
|
|
274
|
+
const zb = 194.2;
|
|
275
|
+
const nb = normalize(cross(sub(c2(zb), c(zb)), [0, 0, 1]));
|
|
276
|
+
member(out, c(zb), c2(zb), cross(nb, normalize(sub(c2(zb), c(zb)))), 3.4, lod);
|
|
277
|
+
// Consoles under the 3rd floor.
|
|
278
|
+
const zt = DECK3 - SLAB;
|
|
279
|
+
const edge = (t: number, z: number): Vec3 => {
|
|
280
|
+
const p = add(scale(c(z), 1 - t), scale(c2(z), t));
|
|
281
|
+
const r = SIDE3 - 0.25;
|
|
282
|
+
return even
|
|
283
|
+
? [sx * r, p[1] * (r / Math.max(outer(z), 1e-3)), z]
|
|
284
|
+
: [p[0] * (r / Math.max(outer(z), 1e-3)), sy * r, z];
|
|
285
|
+
};
|
|
286
|
+
for (const t of lod === 0 ? [0, 0.25, 0.5, 0.75, 1] : [0, 0.5, 1]) {
|
|
287
|
+
const foot = add(scale(c(lv(28)), 1 - t), scale(c2(lv(28)), t));
|
|
288
|
+
rod(out, foot, edge(t, zt - 0.2), 0.35);
|
|
289
|
+
}
|
|
290
|
+
rod(out, edge(0, zt - 0.2), edge(1, zt - 0.2), 0.4);
|
|
291
|
+
return iron(out, true);
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
// ── Arches (Sauvestre) between the legs, in the belt plane ──────────────────────────────────────
|
|
295
|
+
const ARCH_SEGS: readonly number[] = [41, 25, 9];
|
|
296
|
+
function archTop(lod: Lod): number {
|
|
297
|
+
const n = ARCH_SEGS[lod] ?? 9;
|
|
298
|
+
const th0 = Math.asin(ARCH.cz / ARCH.r);
|
|
299
|
+
const step = (Math.PI + 2 * th0) / n;
|
|
300
|
+
const ro = ARCH.r + (lod === 2 ? 0 : ARCH.depth);
|
|
301
|
+
const w = lod === 2 ? 2.0 : ARCH.w;
|
|
302
|
+
return ARCH.cz + ro * Math.cos(step / 2) + w / 2;
|
|
303
|
+
}
|
|
304
|
+
function arch(lod: Lod): Mesh {
|
|
305
|
+
const out: Mesh[] = [];
|
|
306
|
+
const n = ARCH_SEGS[lod] ?? 9;
|
|
307
|
+
const th0 = Math.asin(ARCH.cz / ARCH.r);
|
|
308
|
+
const ang = (i: number): number => -th0 + (i * (Math.PI + 2 * th0)) / n;
|
|
309
|
+
const pt = (r: number, i: number): Vec3 => [
|
|
310
|
+
BELT1,
|
|
311
|
+
r * Math.cos(ang(i)),
|
|
312
|
+
ARCH.cz + r * Math.sin(ang(i)),
|
|
313
|
+
];
|
|
314
|
+
const ri = ARCH.r;
|
|
315
|
+
const ro = ARCH.r + (lod === 2 ? 0 : ARCH.depth);
|
|
316
|
+
for (let i = 0; i < n; i++) {
|
|
317
|
+
rod(out, pt(ro, i), pt(ro, i + 1), lod === 2 ? 2.0 : ARCH.w);
|
|
318
|
+
if (lod === 2) continue;
|
|
319
|
+
rod(out, pt(ri, i), pt(ri, i + 1), ARCH.w);
|
|
320
|
+
rod(out, pt(ri, i), pt(ro, i + 1), 0.25);
|
|
321
|
+
if (lod === 0) rod(out, pt(ro, i), pt(ri, i + 1), 0.25);
|
|
322
|
+
}
|
|
323
|
+
if (lod === 0) {
|
|
324
|
+
// Spandrel fan: radial bars from the extrados up to the belt.
|
|
325
|
+
const top = archTop(0) + 0.35;
|
|
326
|
+
for (let i = 1; i < n; i++) {
|
|
327
|
+
const a = ang(i);
|
|
328
|
+
const r = (top - ARCH.cz) / Math.sin(a);
|
|
329
|
+
if (Math.abs(r * Math.cos(a)) > 33 || r - ro < 1) continue;
|
|
330
|
+
rod(out, pt(ro, i), [BELT1, r * Math.cos(a), top], 0.3);
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
return iron(out, true);
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
// ── 1st floor: belt girder, frieze, deck ring, railing, pavilions ───────────────────────────────
|
|
337
|
+
function belt1(lod: Lod): Mesh {
|
|
338
|
+
const out: Mesh[] = [];
|
|
339
|
+
const z0 = archTop(lod);
|
|
340
|
+
const zf = 53.4;
|
|
341
|
+
const zt = DECK1 - SLAB;
|
|
342
|
+
const s = SIDE1;
|
|
343
|
+
if (lod === 2) {
|
|
344
|
+
out.push(box({ size: [1.0, 2 * s, zt - z0], at: [BELT1, 0, z0], color: IRON }));
|
|
345
|
+
} else {
|
|
346
|
+
const cw = 0.7;
|
|
347
|
+
rod(out, [BELT1, -s, z0 + cw / 2], [BELT1, s, z0 + cw / 2], cw);
|
|
348
|
+
rod(out, [BELT1, -s, zf - cw / 2], [BELT1, s, zf - cw / 2], cw);
|
|
349
|
+
const bays = lod === 0 ? 16 : 8;
|
|
350
|
+
for (let i = 0; i <= bays; i++) {
|
|
351
|
+
const y = -s + (2 * s * i) / bays;
|
|
352
|
+
rod(out, [BELT1, y, z0 + cw], [BELT1, y, zf - cw], 0.45);
|
|
353
|
+
if (i === bays) continue;
|
|
354
|
+
const y2 = -s + (2 * s * (i + 1)) / bays;
|
|
355
|
+
rod(out, [BELT1, y, z0 + cw], [BELT1, y2, zf - cw], 0.35);
|
|
356
|
+
if (lod === 0) rod(out, [BELT1, y2, z0 + cw], [BELT1, y, zf - cw], 0.35);
|
|
357
|
+
}
|
|
358
|
+
// The frieze (names of 72 scientists) and its cornice.
|
|
359
|
+
out.push(box({ size: [0.5, 2 * s, zt - zf], at: [BELT1 + 0.1, 0, zf], color: IRON_DARK }));
|
|
360
|
+
if (lod === 0) {
|
|
361
|
+
out.push(box({ size: [0.8, 2 * s, 0.4], at: [BELT1 + 0.2, 0, zf + 0.2], color: IRON }));
|
|
362
|
+
for (let i = 0; i < 24; i++) {
|
|
363
|
+
const y = -s + 1.5 + ((2 * s - 3) * i) / 23;
|
|
364
|
+
out.push(box({ size: [0.2, 1.6, 2.2], at: [BELT1 + 0.4, y, zf + 0.9], color: IRON }));
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
}
|
|
368
|
+
return iron(ring4(merge(out)));
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
/** A square deck ring (outer half `so`, hole half `si`) with its top at `top`. */
|
|
372
|
+
function deckRing(so: number, si: number, top: number): Mesh {
|
|
373
|
+
const z = top - SLAB;
|
|
374
|
+
const parts = [
|
|
375
|
+
box({ size: [so - si, 2 * so, SLAB], at: [(so + si) / 2, 0, z], color: IRON_DARK }),
|
|
376
|
+
box({ size: [so - si, 2 * so, SLAB], at: [-(so + si) / 2, 0, z], color: IRON_DARK }),
|
|
377
|
+
box({ size: [2 * si, so - si, SLAB], at: [0, (so + si) / 2, z], color: IRON_DARK }),
|
|
378
|
+
box({ size: [2 * si, so - si, SLAB], at: [0, -(so + si) / 2, z], color: IRON_DARK }),
|
|
379
|
+
];
|
|
380
|
+
return si > 0
|
|
381
|
+
? merge(parts)
|
|
382
|
+
: box({ size: [2 * so, 2 * so, SLAB], at: [0, 0, z], color: IRON_DARK });
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
/** Railing round a square: posts every `pitch` m, top and mid rail. */
|
|
386
|
+
function railing(half: number, z: number, h: number, pitch: number, lod: Lod): Mesh {
|
|
387
|
+
const out: Mesh[] = [];
|
|
388
|
+
const s = half - 0.1;
|
|
389
|
+
const n = Math.max(2, Math.round((2 * s) / (lod === 0 ? pitch : pitch * 4)));
|
|
390
|
+
for (let i = 0; i < n; i++) {
|
|
391
|
+
const y = -s + (2 * s * i) / n;
|
|
392
|
+
out.push(beam({ from: [s, y, z], to: [s, y, z + h], width: 0.08, color: IRON }));
|
|
393
|
+
}
|
|
394
|
+
rod(out, [s, -s, z + h], [s, s, z + h], 0.08);
|
|
395
|
+
if (lod === 0) rod(out, [s, -s, z + h * 0.5], [s, s, z + h * 0.5], 0.05);
|
|
396
|
+
return iron(ring4(merge(out)));
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
function pavilions1(lod: Lod): Mesh {
|
|
400
|
+
const out: Mesh[] = [];
|
|
401
|
+
out.push(box({ size: [7, 28, 4.6], at: [30.8, 0, DECK1], color: GLASS }));
|
|
402
|
+
out.push(box({ size: [7.6, 29, 0.4], at: [30.8, 0, DECK1 + 4.6], color: SHADES[1] }));
|
|
403
|
+
if (lod === 0)
|
|
404
|
+
for (let i = 0; i <= 14; i++)
|
|
405
|
+
out.push(box({ size: [0.15, 0.15, 4.6], at: [34.35, -14 + i * 2, DECK1], color: SHADES[1] }));
|
|
406
|
+
return merge(ring4(merge(out)));
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
// ── 2nd floor ──────────────────────────────────────────────────────────────────────────────────
|
|
410
|
+
function belt2(lod: Lod): Mesh {
|
|
411
|
+
const out: Mesh[] = [];
|
|
412
|
+
const z0 = Z11 + 0.5;
|
|
413
|
+
const zt = DECK2 - SLAB;
|
|
414
|
+
const s = SIDE2;
|
|
415
|
+
const cw = 0.5;
|
|
416
|
+
rod(out, [BELT2, -s, z0], [BELT2, s, z0], cw);
|
|
417
|
+
rod(out, [BELT2, -s, zt - cw / 2], [BELT2, s, zt - cw / 2], cw);
|
|
418
|
+
const bays = lod === 0 ? 10 : 5;
|
|
419
|
+
for (let i = 0; i <= bays; i++) {
|
|
420
|
+
const y = -s + (2 * s * i) / bays;
|
|
421
|
+
rod(out, [BELT2, y, z0], [BELT2, y, zt - cw], 0.35);
|
|
422
|
+
rod(out, [BELT2, y, z0 + 0.5], [s - 0.2, y, zt - 0.2], 0.3); // console out to the deck edge
|
|
423
|
+
if (i < bays) rod(out, [BELT2, y, z0], [BELT2, -s + (2 * s * (i + 1)) / bays, zt - cw], 0.3);
|
|
424
|
+
}
|
|
425
|
+
return iron(ring4(merge(out)));
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
// ── Lifts: inclined rails up legs 0 and 2 to the 2nd floor; central rails to the top ───────────
|
|
429
|
+
function liftLeg(q: number, lod: Lod): Mesh {
|
|
430
|
+
const [sx, sy] = QUAD[q] ?? [1, 1];
|
|
431
|
+
const out: Mesh[] = [];
|
|
432
|
+
const zTop = DECK2 - SLAB - 1.4;
|
|
433
|
+
const centre = (z: number): number => (halfW(z) + innerRaw(z)) / 2;
|
|
434
|
+
const perp: Vec3 = [-sy / Math.SQRT2, sx / Math.SQRT2, 0];
|
|
435
|
+
const pts = Array.from({ length: 31 }, (_, i): Vec3 => {
|
|
436
|
+
const z = (zTop * i) / 30;
|
|
437
|
+
return [sx * centre(z), sy * centre(z), z];
|
|
438
|
+
});
|
|
439
|
+
for (const side of [-1.4, 1.4]) {
|
|
440
|
+
for (let i = 0; i + 1 < pts.length; i++) {
|
|
441
|
+
const [p0, p1] = [pts[i] ?? pts[0], pts[i + 1] ?? pts[0]];
|
|
442
|
+
if (!p0 || !p1) continue;
|
|
443
|
+
rod(out, add(p0, scale(perp, side)), add(p1, scale(perp, side)), 0.35, IRON_DARK);
|
|
444
|
+
if (lod === 0 && side > 0 && i % 2 === 0)
|
|
445
|
+
rod(out, add(p0, scale(perp, -1.4)), add(p0, scale(perp, 1.4)), 0.2, IRON_DARK);
|
|
446
|
+
}
|
|
447
|
+
}
|
|
448
|
+
const last = pts[pts.length - 1] ?? [0, 0, 0];
|
|
449
|
+
out.push(box({ size: [5, 5, DECK2 - SLAB - zTop], at: last, color: IRON_DARK }));
|
|
450
|
+
return iron(out);
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
function liftTop(lod: Lod): Mesh {
|
|
454
|
+
const out: Mesh[] = [];
|
|
455
|
+
const [z0, z1] = [DECK2, DECK3 - SLAB];
|
|
456
|
+
for (const y of [-1.3, 1.3])
|
|
457
|
+
out.push(beam({ from: [0, y, z0], to: [0, y, z1], width: 0.35, color: IRON_DARK }));
|
|
458
|
+
if (lod === 0)
|
|
459
|
+
for (let z = z0 + 6; z < z1; z += 8) rod(out, [0, -1.3, z], [0, 1.3, z], 0.15, IRON_DARK);
|
|
460
|
+
return iron(out);
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
// ── Summit: 3rd floor cabin, terrace, campanile, lantern, antenna ──────────────────────────────
|
|
464
|
+
function campanile(lod: Lod): Mesh {
|
|
465
|
+
const seg = [16, 10, 6][lod] ?? 6;
|
|
466
|
+
const out: Mesh[] = [];
|
|
467
|
+
const z0 = TERRACE;
|
|
468
|
+
out.push(
|
|
469
|
+
lathe({
|
|
470
|
+
profile: [
|
|
471
|
+
[6.4, 0],
|
|
472
|
+
[6.4, 0.5],
|
|
473
|
+
],
|
|
474
|
+
segments: seg,
|
|
475
|
+
caps: true,
|
|
476
|
+
at: [0, 0, z0],
|
|
477
|
+
color: IRON,
|
|
478
|
+
}),
|
|
479
|
+
);
|
|
480
|
+
const zr = LANTERN_Z;
|
|
481
|
+
const rib = (r: (t: number) => number, h: (t: number) => number, yaw: number): void => {
|
|
482
|
+
const n = lod === 0 ? 10 : 5;
|
|
483
|
+
for (let i = 0; i < n; i++) {
|
|
484
|
+
const [t0, t1] = [i / n, (i + 1) / n];
|
|
485
|
+
const p = (t: number): Vec3 => {
|
|
486
|
+
const rr = r(t);
|
|
487
|
+
return [rr * Math.cos(yaw), rr * Math.sin(yaw), h(t)];
|
|
488
|
+
};
|
|
489
|
+
rod(out, p(t0), p(t1), 0.45);
|
|
490
|
+
}
|
|
491
|
+
};
|
|
492
|
+
for (let k = 0; k < 4; k++) {
|
|
493
|
+
const yaw = Math.PI / 4 + (k * Math.PI) / 2;
|
|
494
|
+
rib(
|
|
495
|
+
(t) => 2.4 + 6.4 * Math.cos((t * Math.PI) / 2),
|
|
496
|
+
(t) => z0 + 0.5 + (zr - z0 - 0.5) * Math.sin((t * Math.PI) / 2),
|
|
497
|
+
yaw,
|
|
498
|
+
);
|
|
499
|
+
}
|
|
500
|
+
if (lod === 0) {
|
|
501
|
+
// Side arches of the campanile.
|
|
502
|
+
const a = 4.4;
|
|
503
|
+
const arc: Mesh[] = [];
|
|
504
|
+
for (let i = 0; i < 12; i++) {
|
|
505
|
+
const p = (j: number): Vec3 => {
|
|
506
|
+
const t = (j / 12) * Math.PI;
|
|
507
|
+
return [a, a * Math.cos(t), z0 + 0.5 + 5.2 * Math.sin(t)];
|
|
508
|
+
};
|
|
509
|
+
rod(arc, p(i), p(i + 1), 0.35);
|
|
510
|
+
}
|
|
511
|
+
out.push(...ring4(merge(arc)));
|
|
512
|
+
}
|
|
513
|
+
const lantern: Vec2[] = [
|
|
514
|
+
[3.2, 0],
|
|
515
|
+
[3.2, 0.3],
|
|
516
|
+
[1.9, 0.3],
|
|
517
|
+
[1.9, 5.8],
|
|
518
|
+
[2.3, 5.9],
|
|
519
|
+
[2.3, 6.3],
|
|
520
|
+
[1.6, 7.6],
|
|
521
|
+
[0.9, 9.6],
|
|
522
|
+
[0.9, 13.6],
|
|
523
|
+
[2.4, 13.6],
|
|
524
|
+
[2.4, 14.2],
|
|
525
|
+
];
|
|
526
|
+
out.push(lathe({ profile: lantern, segments: seg, caps: true, at: [0, 0, zr], color: IRON }));
|
|
527
|
+
return iron(out);
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
function antenna(lod: Lod, z0: number): Mesh {
|
|
531
|
+
const seg = [12, 8, 5][lod] ?? 5;
|
|
532
|
+
const stack: [number, number, Vec3][] = [
|
|
533
|
+
[1.1, 312, GREY],
|
|
534
|
+
[0.8, 320, WHITE],
|
|
535
|
+
[0.55, 323, RED],
|
|
536
|
+
[0.5, 326, WHITE],
|
|
537
|
+
];
|
|
538
|
+
const out: Mesh[] = [];
|
|
539
|
+
let z = z0;
|
|
540
|
+
for (const [r, top, color] of stack) {
|
|
541
|
+
out.push(
|
|
542
|
+
lathe({
|
|
543
|
+
profile: [
|
|
544
|
+
[r, 0],
|
|
545
|
+
[r, top - z],
|
|
546
|
+
],
|
|
547
|
+
segments: seg,
|
|
548
|
+
caps: true,
|
|
549
|
+
at: [0, 0, z],
|
|
550
|
+
color,
|
|
551
|
+
}),
|
|
552
|
+
);
|
|
553
|
+
z = top;
|
|
554
|
+
}
|
|
555
|
+
out.push(
|
|
556
|
+
lathe({
|
|
557
|
+
profile: [
|
|
558
|
+
[0.2, 0],
|
|
559
|
+
[0.08, 330 - z],
|
|
560
|
+
[0, 330 - z],
|
|
561
|
+
],
|
|
562
|
+
segments: seg,
|
|
563
|
+
caps: true,
|
|
564
|
+
at: [0, 0, z],
|
|
565
|
+
color: GREY,
|
|
566
|
+
}),
|
|
567
|
+
);
|
|
568
|
+
return merge(out);
|
|
569
|
+
}
|
|
570
|
+
|
|
571
|
+
function cabin(lod: Lod): Mesh {
|
|
572
|
+
const out: Mesh[] = [
|
|
573
|
+
box({ size: [16.4, 16.4, TERRACE - 0.3 - DECK3], at: [0, 0, DECK3], color: GLASS }),
|
|
574
|
+
];
|
|
575
|
+
if (lod === 0)
|
|
576
|
+
for (let i = 0; i <= 8; i++) {
|
|
577
|
+
const y = -8.2 + i * 2.05;
|
|
578
|
+
for (const m of ring4(
|
|
579
|
+
box({ size: [0.2, 0.2, TERRACE - 0.3 - DECK3], at: [8.2, y, DECK3], color: SHADES[2] }),
|
|
580
|
+
))
|
|
581
|
+
out.push(m);
|
|
582
|
+
}
|
|
583
|
+
return merge(out);
|
|
584
|
+
}
|
|
585
|
+
|
|
586
|
+
// ── LOD2: silhouette shell ──────────────────────────────────────────────────────────────────────
|
|
587
|
+
function frustum(lo: readonly Vec3[], hi: readonly Vec3[]): Mesh {
|
|
588
|
+
const b = new MeshBuilder();
|
|
589
|
+
const all = [...lo, ...hi];
|
|
590
|
+
const c = scale(
|
|
591
|
+
all.reduce((s, p) => add(s, p), [0, 0, 0] as Vec3),
|
|
592
|
+
1 / all.length,
|
|
593
|
+
);
|
|
594
|
+
const quad = (p: readonly Vec3[]): void => {
|
|
595
|
+
const [a, bb, cc, d] = [p[0] ?? c, p[1] ?? c, p[2] ?? c, p[3] ?? c];
|
|
596
|
+
let n = normalize(cross(sub(bb, a), sub(cc, a)));
|
|
597
|
+
const mid = scale(add(add(a, bb), add(cc, d)), 0.25);
|
|
598
|
+
const flip = dot(n, sub(mid, c)) < 0;
|
|
599
|
+
if (flip) n = scale(n, -1);
|
|
600
|
+
const ids = [a, bb, cc, d].map((q) => b.vertex({ p: q, n, uv: [0.5, 0.5], color: IRON }));
|
|
601
|
+
const [i0 = 0, i1 = 0, i2 = 0, i3 = 0] = ids;
|
|
602
|
+
if (flip) b.quad(i0, i3, i2, i1);
|
|
603
|
+
else b.quad(i0, i1, i2, i3);
|
|
604
|
+
};
|
|
605
|
+
for (let i = 0; i < 4; i++) {
|
|
606
|
+
const j = (i + 1) % 4;
|
|
607
|
+
quad([lo[i] ?? c, lo[j] ?? c, hi[j] ?? c, hi[i] ?? c]);
|
|
608
|
+
}
|
|
609
|
+
quad(hi);
|
|
610
|
+
if ((lo[0]?.[2] ?? 0) > 0.01) quad(lo);
|
|
611
|
+
return b.build();
|
|
612
|
+
}
|
|
613
|
+
|
|
614
|
+
const square = (x0: number, x1: number, y0: number, y1: number, z: number): Vec3[] => [
|
|
615
|
+
[x0, y0, z],
|
|
616
|
+
[x1, y0, z],
|
|
617
|
+
[x1, y1, z],
|
|
618
|
+
[x0, y1, z],
|
|
619
|
+
];
|
|
620
|
+
|
|
621
|
+
function farLeg(q: number): Mesh {
|
|
622
|
+
const [sx, sy] = QUAD[q] ?? [1, 1];
|
|
623
|
+
const sq = (z: number): Vec3[] => {
|
|
624
|
+
const [o, i] = [halfW(z), innerRaw(z)];
|
|
625
|
+
return square(sx * i, sx * o, sy * i, sy * o, z);
|
|
626
|
+
};
|
|
627
|
+
const bands = [
|
|
628
|
+
[0, 22, 44, DECK1 - SLAB],
|
|
629
|
+
[DECK1, 84, Z11, DECK2 - SLAB],
|
|
630
|
+
];
|
|
631
|
+
const out: Mesh[] = [];
|
|
632
|
+
for (const zs of bands)
|
|
633
|
+
for (let k = 0; k + 1 < zs.length; k++) out.push(frustum(sq(zs[k] ?? 0), sq(zs[k + 1] ?? 0)));
|
|
634
|
+
if (q === 0) {
|
|
635
|
+
const zs = [DECK2, Z17, 215, 245, Z29, DECK3 - SLAB];
|
|
636
|
+
const full = (z: number): Vec3[] => square(-halfW(z), halfW(z), -halfW(z), halfW(z), z);
|
|
637
|
+
for (let k = 0; k + 1 < zs.length; k++)
|
|
638
|
+
out.push(frustum(full(zs[k] ?? 0), full(zs[k + 1] ?? 0)));
|
|
639
|
+
}
|
|
640
|
+
return iron(out, true);
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
/**
|
|
644
|
+
* LOD2 is one silhouette shell. Every far part reaches the ground: `leg_0` also carries the shaft,
|
|
645
|
+
* the 2nd/3rd decks and the spire, `arch_0` the 1st-floor belt and deck. Tested against each
|
|
646
|
+
* other, the shell's 40 m faces would cost the contact gate ~15 s of triangle-grid cells.
|
|
647
|
+
*/
|
|
648
|
+
function buildFar(ctx: BuildContext): void {
|
|
649
|
+
const spire = lathe({
|
|
650
|
+
profile: [
|
|
651
|
+
[2.4, 0],
|
|
652
|
+
[1.9, 8],
|
|
653
|
+
[0.9, 18],
|
|
654
|
+
[0.9, 21.7],
|
|
655
|
+
],
|
|
656
|
+
segments: 6,
|
|
657
|
+
caps: true,
|
|
658
|
+
at: [0, 0, TERRACE - 0.3],
|
|
659
|
+
color: IRON,
|
|
660
|
+
});
|
|
661
|
+
const top = [deckRing(SIDE2, 0, DECK2), deckRing(SIDE3, 0, DECK3), spire];
|
|
662
|
+
for (let q = 0; q < 4; q++) {
|
|
663
|
+
const extra = q === 0 ? [iron(top), cabin(2), antenna(2, TERRACE + 21.4)] : [];
|
|
664
|
+
ctx.part(`leg_${q}`, merge([farLeg(q), ...extra]));
|
|
665
|
+
}
|
|
666
|
+
const a = arch(2);
|
|
667
|
+
const floor1 = [belt1(2), iron([deckRing(SIDE1, 15, DECK1)])];
|
|
668
|
+
for (let q = 0; q < 4; q++) {
|
|
669
|
+
const m = place(a, { yaw: (q * Math.PI) / 2 });
|
|
670
|
+
ctx.part(`arch_${q}`, q === 0 ? merge([m, ...floor1]) : m);
|
|
671
|
+
}
|
|
672
|
+
}
|
|
673
|
+
|
|
674
|
+
// ── The asset ───────────────────────────────────────────────────────────────────────────────────
|
|
675
|
+
export const eiffel_tower = defineAsset({
|
|
676
|
+
name: 'eiffel_tower',
|
|
677
|
+
kind: 'building',
|
|
678
|
+
description:
|
|
679
|
+
'Eiffel Tower, Paris (1889; 330 m since the 2022 DAB antenna): four curved wrought-iron lattice legs on the SNTE 29-panel profile, the 1st-floor arches and belt, three platforms, campanile and antenna; three graded shades of Eiffel Tower Brown.',
|
|
680
|
+
tags: ['landmark', 'paris', 'lattice', 'wrought-iron', '1889'],
|
|
681
|
+
sources: [
|
|
682
|
+
'https://comptes-rendus.academie-sciences.fr/mecanique/item/10.1016/j.crme.2004.02.021.pdf',
|
|
683
|
+
'https://commons.wikimedia.org/wiki/File:Eiffel_Tower_plans_01.jpg',
|
|
684
|
+
'https://fr.wikipedia.org/wiki/Tour_Eiffel',
|
|
685
|
+
'https://en.wikipedia.org/wiki/Eiffel_Tower',
|
|
686
|
+
'https://structurae.net/en/structures/20000021',
|
|
687
|
+
'https://www.skyscrapercenter.com/building/wd/9410',
|
|
688
|
+
'https://www.nationalgeographic.com/travel/article/behind-the-scenes-eiffel-tower-paris',
|
|
689
|
+
'https://www.toureiffel.paris/en/the-monument/painting-eiffel-tower',
|
|
690
|
+
],
|
|
691
|
+
real: {
|
|
692
|
+
length: 124.9,
|
|
693
|
+
width: 124.9,
|
|
694
|
+
height: 330,
|
|
695
|
+
measures: [
|
|
696
|
+
{
|
|
697
|
+
label: '1st floor deck height',
|
|
698
|
+
axis: 'z',
|
|
699
|
+
value: 57.63,
|
|
700
|
+
parts: ['pedestal_0', 'platform_1'],
|
|
701
|
+
source: 'structurae / plate PL. I',
|
|
702
|
+
},
|
|
703
|
+
{
|
|
704
|
+
label: '2nd floor deck height',
|
|
705
|
+
axis: 'z',
|
|
706
|
+
value: 115.73,
|
|
707
|
+
parts: ['pedestal_0', 'platform_2'],
|
|
708
|
+
source: 'structurae / plate PL. I',
|
|
709
|
+
},
|
|
710
|
+
{
|
|
711
|
+
label: '3rd floor deck height',
|
|
712
|
+
axis: 'z',
|
|
713
|
+
value: 276.13,
|
|
714
|
+
parts: ['pedestal_0', 'platform_3'],
|
|
715
|
+
source: 'structurae',
|
|
716
|
+
},
|
|
717
|
+
{
|
|
718
|
+
label: 'base square, outside of the legs',
|
|
719
|
+
axis: 'x',
|
|
720
|
+
value: 124.9,
|
|
721
|
+
parts: ['leg_0', 'leg_1'],
|
|
722
|
+
source: 'fr.wikipedia (124,90 m)',
|
|
723
|
+
},
|
|
724
|
+
{
|
|
725
|
+
label: 'leg centres at the ground',
|
|
726
|
+
axis: 'x',
|
|
727
|
+
value: 99.57,
|
|
728
|
+
between: ['pedestal_0', 'pedestal_1'],
|
|
729
|
+
source: 'plate PL. I: (124.90 + 74.24) / 2',
|
|
730
|
+
},
|
|
731
|
+
{
|
|
732
|
+
label: '1st floor outer side',
|
|
733
|
+
axis: 'x',
|
|
734
|
+
value: 70.69,
|
|
735
|
+
parts: ['platform_1'],
|
|
736
|
+
source: 'fr.wikipedia',
|
|
737
|
+
},
|
|
738
|
+
],
|
|
739
|
+
},
|
|
740
|
+
budget: { triangles: [210000, 25000, 1250] }, // measured 187.9k / 21.9k / 1.06k
|
|
741
|
+
build(ctx) {
|
|
742
|
+
const lod = ctx.lod;
|
|
743
|
+
if (lod === 2) return buildFar(ctx);
|
|
744
|
+
// Legs first: the contact gate walks the cheap parts below before it ever reaches these.
|
|
745
|
+
for (let q = 0; q < 4; q++) ctx.part(`leg_${q}`, leg(q, lod));
|
|
746
|
+
for (let q = 0; q < 4; q++) {
|
|
747
|
+
const [sx, sy] = QUAD[q] ?? [1, 1];
|
|
748
|
+
const [o, i] = [halfW(0) - 2.5, halfW(0) - LEG0 + 2.5];
|
|
749
|
+
const blocks = [
|
|
750
|
+
[o, o],
|
|
751
|
+
[o, i],
|
|
752
|
+
[i, o],
|
|
753
|
+
[i, i],
|
|
754
|
+
].map(([x = 0, y = 0]) =>
|
|
755
|
+
box({ size: [5, 5, 2], at: [sx * x, sy * y, 0], color: STONE, omit: ['bottom'] }),
|
|
756
|
+
);
|
|
757
|
+
ctx.part(`pedestal_${q}`, grime(merge(blocks), { ground: 2, groundStrength: 0.3 }));
|
|
758
|
+
}
|
|
759
|
+
const a = arch(lod);
|
|
760
|
+
for (let q = 0; q < 4; q++) ctx.part(`arch_${q}`, place(a, { yaw: (q * Math.PI) / 2 }));
|
|
761
|
+
ctx.part('lift_0', liftLeg(0, lod));
|
|
762
|
+
ctx.part('lift_2', liftLeg(2, lod));
|
|
763
|
+
ctx.part('belt_1', belt1(lod));
|
|
764
|
+
ctx.part('platform_1', iron([deckRing(SIDE1, 15, DECK1)]));
|
|
765
|
+
ctx.part('railing_1', railing(SIDE1, DECK1, 1.3, 2.5, lod));
|
|
766
|
+
ctx.part('pavilion_1', pavilions1(lod));
|
|
767
|
+
ctx.part('platform_2', iron([deckRing(SIDE2, 0, DECK2)]));
|
|
768
|
+
ctx.part('belt_2', belt2(lod));
|
|
769
|
+
ctx.part('railing_2', railing(SIDE2, DECK2, 1.3, 2.0, lod));
|
|
770
|
+
ctx.part('lift_top', liftTop(lod));
|
|
771
|
+
ctx.part('platform_3', iron([deckRing(SIDE3, 0, DECK3)]));
|
|
772
|
+
ctx.part('cabin_3', cabin(lod));
|
|
773
|
+
ctx.part(
|
|
774
|
+
'terrace_3',
|
|
775
|
+
iron([box({ size: [18, 18, 0.3], at: [0, 0, TERRACE - 0.3], color: IRON_DARK })]),
|
|
776
|
+
);
|
|
777
|
+
ctx.part('railing_3', railing(9.0, TERRACE, 1.2, 1.5, lod));
|
|
778
|
+
ctx.part('campanile', campanile(lod));
|
|
779
|
+
ctx.part('antenna', antenna(lod, LANTERN_TOP));
|
|
780
|
+
},
|
|
781
|
+
});
|