@defold-typescript/types 0.53.0 → 0.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (335) hide show
  1. package/dist/cli-runtime.js +8966 -0
  2. package/dist/identity-vocabulary.json +660 -0
  3. package/dist/src/index.d.ts +18 -0
  4. package/fixtures/defold-1.12.4/b2d_body_doc.json +1327 -0
  5. package/fixtures/defold-1.12.4/b2d_doc.json +107 -0
  6. package/fixtures/defold-1.12.4/base_doc.json +758 -0
  7. package/fixtures/defold-1.12.4/bit_doc.json +404 -0
  8. package/fixtures/defold-1.12.4/buffer_doc.json +422 -0
  9. package/fixtures/defold-1.12.4/camera_doc.json +664 -0
  10. package/fixtures/defold-1.12.4/collectionfactory_doc.json +219 -0
  11. package/fixtures/defold-1.12.4/collectionproxy_doc.json +289 -0
  12. package/fixtures/defold-1.12.4/coroutine_doc.json +151 -0
  13. package/fixtures/defold-1.12.4/crash_doc.json +497 -0
  14. package/fixtures/defold-1.12.4/debug_doc.json +410 -0
  15. package/fixtures/defold-1.12.4/factory_doc.json +219 -0
  16. package/fixtures/defold-1.12.4/font_doc.json +141 -0
  17. package/fixtures/defold-1.12.4/globals_doc.json +42 -0
  18. package/fixtures/defold-1.12.4/go-instance-functions.json +111 -0
  19. package/fixtures/defold-1.12.4/go_doc.json +1901 -0
  20. package/fixtures/defold-1.12.4/graphics_doc.json +1634 -0
  21. package/fixtures/defold-1.12.4/gui_doc.json +5249 -0
  22. package/fixtures/defold-1.12.4/html5_doc.json +64 -0
  23. package/fixtures/defold-1.12.4/http_doc.json +66 -0
  24. package/fixtures/defold-1.12.4/image_doc.json +170 -0
  25. package/fixtures/defold-1.12.4/io_doc.json +399 -0
  26. package/fixtures/defold-1.12.4/json_doc.json +97 -0
  27. package/fixtures/defold-1.12.4/label_doc.json +220 -0
  28. package/fixtures/defold-1.12.4/liveupdate_doc.json +308 -0
  29. package/fixtures/defold-1.12.4/math_doc.json +702 -0
  30. package/fixtures/defold-1.12.4/messages_doc.json +579 -0
  31. package/fixtures/defold-1.12.4/model_doc.json +315 -0
  32. package/fixtures/defold-1.12.4/msg_doc.json +137 -0
  33. package/fixtures/defold-1.12.4/os_doc.json +266 -0
  34. package/fixtures/defold-1.12.4/package_doc.json +139 -0
  35. package/fixtures/defold-1.12.4/particlefx_doc.json +249 -0
  36. package/fixtures/defold-1.12.4/physics_doc.json +1120 -0
  37. package/fixtures/defold-1.12.4/profiler_doc.json +375 -0
  38. package/fixtures/defold-1.12.4/render_doc.json +1167 -0
  39. package/fixtures/defold-1.12.4/resource_doc.json +762 -0
  40. package/fixtures/defold-1.12.4/socket_doc.json +2194 -0
  41. package/fixtures/defold-1.12.4/sound_doc.json +582 -0
  42. package/fixtures/defold-1.12.4/sprite_doc.json +245 -0
  43. package/fixtures/defold-1.12.4/string_doc.json +412 -0
  44. package/fixtures/defold-1.12.4/sys_doc.json +853 -0
  45. package/fixtures/defold-1.12.4/table_doc.json +166 -0
  46. package/fixtures/defold-1.12.4/tilemap_doc.json +374 -0
  47. package/fixtures/defold-1.12.4/timer_doc.json +153 -0
  48. package/fixtures/defold-1.12.4/types_doc.json +212 -0
  49. package/fixtures/defold-1.12.4/vmath_doc.json +1814 -0
  50. package/fixtures/defold-1.12.4/window_doc.json +388 -0
  51. package/fixtures/defold-1.12.4/zlib_doc.json +70 -0
  52. package/fixtures/defold-1.13.0/b2d_body_doc.json +2428 -0
  53. package/fixtures/defold-1.13.0/b2d_chain_doc.json +394 -0
  54. package/fixtures/defold-1.13.0/b2d_doc.json +128 -0
  55. package/fixtures/defold-1.13.0/b2d_fixture_doc.json +594 -0
  56. package/fixtures/defold-1.13.0/b2d_joint_doc.json +3315 -0
  57. package/fixtures/defold-1.13.0/b2d_shape_doc.json +802 -0
  58. package/fixtures/defold-1.13.0/b2d_world_doc.json +1314 -0
  59. package/fixtures/defold-1.13.0/base_doc.json +758 -0
  60. package/fixtures/defold-1.13.0/bit_doc.json +404 -0
  61. package/fixtures/defold-1.13.0/buffer_doc.json +422 -0
  62. package/fixtures/defold-1.13.0/camera_doc.json +900 -0
  63. package/fixtures/defold-1.13.0/collectionfactory_doc.json +219 -0
  64. package/fixtures/defold-1.13.0/collectionproxy_doc.json +289 -0
  65. package/fixtures/defold-1.13.0/compute_doc.json +182 -0
  66. package/fixtures/defold-1.13.0/coroutine_doc.json +151 -0
  67. package/fixtures/defold-1.13.0/crash_doc.json +497 -0
  68. package/fixtures/defold-1.13.0/debug_doc.json +410 -0
  69. package/fixtures/defold-1.13.0/editor_doc.json +3665 -0
  70. package/fixtures/defold-1.13.0/editor_http_doc.json +273 -0
  71. package/fixtures/defold-1.13.0/editor_json_doc.json +59 -0
  72. package/fixtures/defold-1.13.0/editor_localization_doc.json +138 -0
  73. package/fixtures/defold-1.13.0/editor_pprint_doc.json +36 -0
  74. package/fixtures/defold-1.13.0/editor_tilemap_tiles_doc.json +235 -0
  75. package/fixtures/defold-1.13.0/editor_zip_doc.json +163 -0
  76. package/fixtures/defold-1.13.0/editor_zlib_doc.json +48 -0
  77. package/fixtures/defold-1.13.0/factory_doc.json +219 -0
  78. package/fixtures/defold-1.13.0/font_doc.json +141 -0
  79. package/fixtures/defold-1.13.0/globals_doc.json +42 -0
  80. package/fixtures/defold-1.13.0/go-instance-functions.json +101 -0
  81. package/fixtures/defold-1.13.0/go_doc.json +1989 -0
  82. package/fixtures/defold-1.13.0/graphics_doc.json +1886 -0
  83. package/fixtures/defold-1.13.0/gui_doc.json +5277 -0
  84. package/fixtures/defold-1.13.0/html5_doc.json +64 -0
  85. package/fixtures/defold-1.13.0/http_doc.json +66 -0
  86. package/fixtures/defold-1.13.0/image_doc.json +170 -0
  87. package/fixtures/defold-1.13.0/import-manifest.json +10558 -0
  88. package/fixtures/defold-1.13.0/io_doc.json +399 -0
  89. package/fixtures/defold-1.13.0/json_doc.json +97 -0
  90. package/fixtures/defold-1.13.0/label_doc.json +220 -0
  91. package/fixtures/defold-1.13.0/liveupdate_doc.json +330 -0
  92. package/fixtures/defold-1.13.0/material_doc.json +238 -0
  93. package/fixtures/defold-1.13.0/math_doc.json +702 -0
  94. package/fixtures/defold-1.13.0/model_doc.json +412 -0
  95. package/fixtures/defold-1.13.0/msg_doc.json +137 -0
  96. package/fixtures/defold-1.13.0/os_doc.json +266 -0
  97. package/fixtures/defold-1.13.0/package_doc.json +139 -0
  98. package/fixtures/defold-1.13.0/particlefx_doc.json +249 -0
  99. package/fixtures/defold-1.13.0/physics_doc.json +1492 -0
  100. package/fixtures/defold-1.13.0/profiler_doc.json +375 -0
  101. package/fixtures/defold-1.13.0/render_doc.json +1381 -0
  102. package/fixtures/defold-1.13.0/resource_doc.json +762 -0
  103. package/fixtures/defold-1.13.0/socket_doc.json +2194 -0
  104. package/fixtures/defold-1.13.0/sound_doc.json +582 -0
  105. package/fixtures/defold-1.13.0/sprite_doc.json +335 -0
  106. package/fixtures/defold-1.13.0/string_doc.json +412 -0
  107. package/fixtures/defold-1.13.0/sys_doc.json +1142 -0
  108. package/fixtures/defold-1.13.0/table_doc.json +166 -0
  109. package/fixtures/defold-1.13.0/tilemap_doc.json +402 -0
  110. package/fixtures/defold-1.13.0/timer_doc.json +153 -0
  111. package/fixtures/defold-1.13.0/types_doc.json +212 -0
  112. package/fixtures/defold-1.13.0/vmath_doc.json +1814 -0
  113. package/fixtures/defold-1.13.0/window_doc.json +388 -0
  114. package/fixtures/defold-1.13.0/zlib_doc.json +70 -0
  115. package/fixtures/defold-1.13.1/b2d_body_doc.json +2428 -0
  116. package/fixtures/defold-1.13.1/b2d_chain_doc.json +394 -0
  117. package/fixtures/defold-1.13.1/b2d_doc.json +128 -0
  118. package/fixtures/defold-1.13.1/b2d_fixture_doc.json +594 -0
  119. package/fixtures/defold-1.13.1/b2d_joint_doc.json +3315 -0
  120. package/fixtures/defold-1.13.1/b2d_shape_doc.json +802 -0
  121. package/fixtures/defold-1.13.1/b2d_world_doc.json +1314 -0
  122. package/fixtures/defold-1.13.1/base_doc.json +758 -0
  123. package/fixtures/defold-1.13.1/bit_doc.json +404 -0
  124. package/fixtures/defold-1.13.1/buffer_doc.json +422 -0
  125. package/fixtures/defold-1.13.1/camera_doc.json +900 -0
  126. package/fixtures/defold-1.13.1/collectionfactory_doc.json +219 -0
  127. package/fixtures/defold-1.13.1/collectionproxy_doc.json +323 -0
  128. package/fixtures/defold-1.13.1/compute_doc.json +182 -0
  129. package/fixtures/defold-1.13.1/coroutine_doc.json +151 -0
  130. package/fixtures/defold-1.13.1/crash_doc.json +497 -0
  131. package/fixtures/defold-1.13.1/debug_doc.json +410 -0
  132. package/fixtures/defold-1.13.1/editor_doc.json +3880 -0
  133. package/fixtures/defold-1.13.1/editor_http_doc.json +273 -0
  134. package/fixtures/defold-1.13.1/editor_image_doc.json +128 -0
  135. package/fixtures/defold-1.13.1/editor_json_doc.json +59 -0
  136. package/fixtures/defold-1.13.1/editor_localization_doc.json +138 -0
  137. package/fixtures/defold-1.13.1/editor_pprint_doc.json +36 -0
  138. package/fixtures/defold-1.13.1/editor_tilemap_tiles_doc.json +235 -0
  139. package/fixtures/defold-1.13.1/editor_zip_doc.json +163 -0
  140. package/fixtures/defold-1.13.1/editor_zlib_doc.json +48 -0
  141. package/fixtures/defold-1.13.1/factory_doc.json +219 -0
  142. package/fixtures/defold-1.13.1/font_doc.json +141 -0
  143. package/fixtures/defold-1.13.1/globals_doc.json +42 -0
  144. package/fixtures/defold-1.13.1/go-instance-functions.json +102 -0
  145. package/fixtures/defold-1.13.1/go_doc.json +1989 -0
  146. package/fixtures/defold-1.13.1/graphics_doc.json +1886 -0
  147. package/fixtures/defold-1.13.1/gui_doc.json +5277 -0
  148. package/fixtures/defold-1.13.1/html5_doc.json +64 -0
  149. package/fixtures/defold-1.13.1/http_doc.json +66 -0
  150. package/fixtures/defold-1.13.1/image_doc.json +170 -0
  151. package/fixtures/defold-1.13.1/import-manifest.json +10091 -0
  152. package/fixtures/defold-1.13.1/io_doc.json +399 -0
  153. package/fixtures/defold-1.13.1/json_doc.json +97 -0
  154. package/fixtures/defold-1.13.1/label_doc.json +220 -0
  155. package/fixtures/defold-1.13.1/liveupdate_doc.json +330 -0
  156. package/fixtures/defold-1.13.1/material_doc.json +238 -0
  157. package/fixtures/defold-1.13.1/math_doc.json +702 -0
  158. package/fixtures/defold-1.13.1/model_doc.json +412 -0
  159. package/fixtures/defold-1.13.1/msg_doc.json +137 -0
  160. package/fixtures/defold-1.13.1/os_doc.json +266 -0
  161. package/fixtures/defold-1.13.1/package_doc.json +139 -0
  162. package/fixtures/defold-1.13.1/particlefx_doc.json +249 -0
  163. package/fixtures/defold-1.13.1/physics_doc.json +1492 -0
  164. package/fixtures/defold-1.13.1/profiler_doc.json +375 -0
  165. package/fixtures/defold-1.13.1/render_doc.json +1381 -0
  166. package/fixtures/defold-1.13.1/resource_doc.json +762 -0
  167. package/fixtures/defold-1.13.1/socket_doc.json +2194 -0
  168. package/fixtures/defold-1.13.1/sound_doc.json +582 -0
  169. package/fixtures/defold-1.13.1/sprite_doc.json +335 -0
  170. package/fixtures/defold-1.13.1/string_doc.json +412 -0
  171. package/fixtures/defold-1.13.1/sys_doc.json +1142 -0
  172. package/fixtures/defold-1.13.1/table_doc.json +166 -0
  173. package/fixtures/defold-1.13.1/tilemap_doc.json +402 -0
  174. package/fixtures/defold-1.13.1/timer_doc.json +153 -0
  175. package/fixtures/defold-1.13.1/types_doc.json +212 -0
  176. package/fixtures/defold-1.13.1/vmath_doc.json +1814 -0
  177. package/fixtures/defold-1.13.1/window_doc.json +388 -0
  178. package/fixtures/defold-1.13.1/zlib_doc.json +70 -0
  179. package/fixtures/defold-1.13.2/b2d_body_doc.json +2359 -0
  180. package/fixtures/defold-1.13.2/b2d_chain_doc.json +395 -0
  181. package/fixtures/defold-1.13.2/b2d_doc.json +1945 -0
  182. package/fixtures/defold-1.13.2/b2d_fixture_doc.json +595 -0
  183. package/fixtures/defold-1.13.2/b2d_joint_doc.json +3178 -0
  184. package/fixtures/defold-1.13.2/b2d_shape_doc.json +767 -0
  185. package/fixtures/defold-1.13.2/b2d_world_doc.json +1315 -0
  186. package/fixtures/defold-1.13.2/base_doc.json +759 -0
  187. package/fixtures/defold-1.13.2/bit_doc.json +405 -0
  188. package/fixtures/defold-1.13.2/buffer_doc.json +393 -0
  189. package/fixtures/defold-1.13.2/bullet3d_collision_object_doc.json +1206 -0
  190. package/fixtures/defold-1.13.2/bullet3d_constraint_doc.json +2455 -0
  191. package/fixtures/defold-1.13.2/bullet3d_doc.json +215 -0
  192. package/fixtures/defold-1.13.2/bullet3d_rigid_body_doc.json +1376 -0
  193. package/fixtures/defold-1.13.2/bullet3d_shape_doc.json +430 -0
  194. package/fixtures/defold-1.13.2/bullet3d_world_doc.json +855 -0
  195. package/fixtures/defold-1.13.2/camera_doc.json +887 -0
  196. package/fixtures/defold-1.13.2/collectionfactory_doc.json +206 -0
  197. package/fixtures/defold-1.13.2/collectionproxy_doc.json +397 -0
  198. package/fixtures/defold-1.13.2/compute_doc.json +183 -0
  199. package/fixtures/defold-1.13.2/coroutine_doc.json +152 -0
  200. package/fixtures/defold-1.13.2/crash_doc.json +483 -0
  201. package/fixtures/defold-1.13.2/debug_doc.json +411 -0
  202. package/fixtures/defold-1.13.2/editor_doc.json +6320 -0
  203. package/fixtures/defold-1.13.2/editor_http_doc.json +476 -0
  204. package/fixtures/defold-1.13.2/editor_image_doc.json +129 -0
  205. package/fixtures/defold-1.13.2/editor_json_doc.json +81 -0
  206. package/fixtures/defold-1.13.2/editor_localization_doc.json +139 -0
  207. package/fixtures/defold-1.13.2/editor_pprint_doc.json +37 -0
  208. package/fixtures/defold-1.13.2/editor_tilemap_tiles_doc.json +292 -0
  209. package/fixtures/defold-1.13.2/editor_zip_doc.json +237 -0
  210. package/fixtures/defold-1.13.2/editor_zlib_doc.json +49 -0
  211. package/fixtures/defold-1.13.2/factory_doc.json +206 -0
  212. package/fixtures/defold-1.13.2/font_doc.json +230 -0
  213. package/fixtures/defold-1.13.2/globals_doc.json +64 -0
  214. package/fixtures/defold-1.13.2/go-instance-functions.json +106 -0
  215. package/fixtures/defold-1.13.2/go_doc.json +1789 -0
  216. package/fixtures/defold-1.13.2/graphics_doc.json +1211 -0
  217. package/fixtures/defold-1.13.2/gui_doc.json +4735 -0
  218. package/fixtures/defold-1.13.2/html5_doc.json +65 -0
  219. package/fixtures/defold-1.13.2/http_doc.json +174 -0
  220. package/fixtures/defold-1.13.2/image_doc.json +298 -0
  221. package/fixtures/defold-1.13.2/import-manifest.json +10902 -0
  222. package/fixtures/defold-1.13.2/io_doc.json +400 -0
  223. package/fixtures/defold-1.13.2/json_doc.json +140 -0
  224. package/fixtures/defold-1.13.2/label_doc.json +427 -0
  225. package/fixtures/defold-1.13.2/liveupdate_doc.json +221 -0
  226. package/fixtures/defold-1.13.2/material_doc.json +773 -0
  227. package/fixtures/defold-1.13.2/math_doc.json +703 -0
  228. package/fixtures/defold-1.13.2/model_doc.json +472 -0
  229. package/fixtures/defold-1.13.2/msg_doc.json +169 -0
  230. package/fixtures/defold-1.13.2/os_doc.json +269 -0
  231. package/fixtures/defold-1.13.2/package_doc.json +140 -0
  232. package/fixtures/defold-1.13.2/particlefx_doc.json +249 -0
  233. package/fixtures/defold-1.13.2/physics_doc.json +1624 -0
  234. package/fixtures/defold-1.13.2/profiler_doc.json +348 -0
  235. package/fixtures/defold-1.13.2/render_doc.json +1623 -0
  236. package/fixtures/defold-1.13.2/resource_doc.json +1539 -0
  237. package/fixtures/defold-1.13.2/socket_doc.json +2335 -0
  238. package/fixtures/defold-1.13.2/sound_doc.json +673 -0
  239. package/fixtures/defold-1.13.2/sprite_doc.json +364 -0
  240. package/fixtures/defold-1.13.2/string_doc.json +413 -0
  241. package/fixtures/defold-1.13.2/sys_doc.json +1347 -0
  242. package/fixtures/defold-1.13.2/table_doc.json +167 -0
  243. package/fixtures/defold-1.13.2/tilemap_doc.json +369 -0
  244. package/fixtures/defold-1.13.2/timer_doc.json +214 -0
  245. package/fixtures/defold-1.13.2/types_doc.json +213 -0
  246. package/fixtures/defold-1.13.2/vmath_doc.json +2056 -0
  247. package/fixtures/defold-1.13.2/window_doc.json +426 -0
  248. package/fixtures/defold-1.13.2/zlib_doc.json +71 -0
  249. package/fixtures/defold-1.14.0/b2d_body_doc.json +2359 -0
  250. package/fixtures/defold-1.14.0/b2d_chain_doc.json +395 -0
  251. package/fixtures/defold-1.14.0/b2d_doc.json +1973 -0
  252. package/fixtures/defold-1.14.0/b2d_fixture_doc.json +595 -0
  253. package/fixtures/defold-1.14.0/b2d_joint_doc.json +3178 -0
  254. package/fixtures/defold-1.14.0/b2d_shape_doc.json +767 -0
  255. package/fixtures/defold-1.14.0/b2d_world_doc.json +1315 -0
  256. package/fixtures/defold-1.14.0/base_doc.json +759 -0
  257. package/fixtures/defold-1.14.0/bit_doc.json +405 -0
  258. package/fixtures/defold-1.14.0/buffer_doc.json +393 -0
  259. package/fixtures/defold-1.14.0/bullet3d_collision_object_doc.json +1206 -0
  260. package/fixtures/defold-1.14.0/bullet3d_constraint_doc.json +2455 -0
  261. package/fixtures/defold-1.14.0/bullet3d_doc.json +243 -0
  262. package/fixtures/defold-1.14.0/bullet3d_rigid_body_doc.json +1376 -0
  263. package/fixtures/defold-1.14.0/bullet3d_shape_doc.json +430 -0
  264. package/fixtures/defold-1.14.0/bullet3d_world_doc.json +855 -0
  265. package/fixtures/defold-1.14.0/camera_doc.json +887 -0
  266. package/fixtures/defold-1.14.0/collectionfactory_doc.json +206 -0
  267. package/fixtures/defold-1.14.0/collectionproxy_doc.json +397 -0
  268. package/fixtures/defold-1.14.0/compute_doc.json +183 -0
  269. package/fixtures/defold-1.14.0/coroutine_doc.json +152 -0
  270. package/fixtures/defold-1.14.0/crash_doc.json +483 -0
  271. package/fixtures/defold-1.14.0/debug_doc.json +411 -0
  272. package/fixtures/defold-1.14.0/editor_doc.json +6320 -0
  273. package/fixtures/defold-1.14.0/editor_http_doc.json +476 -0
  274. package/fixtures/defold-1.14.0/editor_image_doc.json +129 -0
  275. package/fixtures/defold-1.14.0/editor_json_doc.json +81 -0
  276. package/fixtures/defold-1.14.0/editor_localization_doc.json +139 -0
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  335. package/src/library-index-slot-classifications.ts +0 -332
@@ -0,0 +1,1206 @@
1
+ {
2
+ "elements": [
3
+ {
4
+ "type": "ENUM",
5
+ "name": "bullet3d.collision_object.ACTIVATION_STATE",
6
+ "brief": "Collision object activation states",
7
+ "description": "Collision object activation states",
8
+ "returnvalues": [],
9
+ "parameters": [],
10
+ "examples": "",
11
+ "replaces": "",
12
+ "error": "",
13
+ "tparams": [],
14
+ "members": [
15
+ {
16
+ "name": "ACTIVE_TAG",
17
+ "doc": "Active simulation state.",
18
+ "type": ""
19
+ },
20
+ {
21
+ "name": "ISLAND_SLEEPING",
22
+ "doc": "Sleeping simulation state.",
23
+ "type": ""
24
+ },
25
+ {
26
+ "name": "WANTS_DEACTIVATION",
27
+ "doc": "Wants-deactivation simulation state.",
28
+ "type": ""
29
+ },
30
+ {
31
+ "name": "DISABLE_DEACTIVATION",
32
+ "doc": "Disable automatic deactivation.",
33
+ "type": ""
34
+ },
35
+ {
36
+ "name": "DISABLE_SIMULATION",
37
+ "doc": "Disable simulation.",
38
+ "type": ""
39
+ }
40
+ ],
41
+ "notes": [],
42
+ "language": ""
43
+ },
44
+ {
45
+ "type": "ENUM",
46
+ "name": "bullet3d.collision_object.COLLISION_FLAG",
47
+ "brief": "Collision object flags",
48
+ "description": "Collision object flags",
49
+ "returnvalues": [],
50
+ "parameters": [],
51
+ "examples": "",
52
+ "replaces": "",
53
+ "error": "",
54
+ "tparams": [],
55
+ "members": [
56
+ {
57
+ "name": "CF_DYNAMIC_OBJECT",
58
+ "doc": "Zero-valued default dynamic-object flag. Compare the complete collision-flags value with this constant; do not pass it to <code>has_collision_flag</code>, since zero is not a bit that can be tested.",
59
+ "type": ""
60
+ },
61
+ {
62
+ "name": "CF_STATIC_OBJECT",
63
+ "doc": "Static collision object flag.",
64
+ "type": ""
65
+ },
66
+ {
67
+ "name": "CF_KINEMATIC_OBJECT",
68
+ "doc": "Kinematic collision object flag.",
69
+ "type": ""
70
+ },
71
+ {
72
+ "name": "CF_NO_CONTACT_RESPONSE",
73
+ "doc": "Disable contact response flag.",
74
+ "type": ""
75
+ },
76
+ {
77
+ "name": "CF_CUSTOM_MATERIAL_CALLBACK",
78
+ "doc": "Custom material callback flag.",
79
+ "type": ""
80
+ },
81
+ {
82
+ "name": "CF_CHARACTER_OBJECT",
83
+ "doc": "Character collision object flag.",
84
+ "type": ""
85
+ },
86
+ {
87
+ "name": "CF_DISABLE_VISUALIZE_OBJECT",
88
+ "doc": "Disable debug visualization flag.",
89
+ "type": ""
90
+ },
91
+ {
92
+ "name": "CF_DISABLE_SPU_COLLISION_PROCESSING",
93
+ "doc": "Disable SPU collision processing flag.",
94
+ "type": ""
95
+ }
96
+ ],
97
+ "notes": [],
98
+ "language": ""
99
+ },
100
+ {
101
+ "type": "ENUM",
102
+ "name": "bullet3d.collision_object.INTERNAL_TYPE",
103
+ "brief": "Native collision object types",
104
+ "description": "Native collision object types",
105
+ "returnvalues": [],
106
+ "parameters": [],
107
+ "examples": "",
108
+ "replaces": "",
109
+ "error": "",
110
+ "tparams": [],
111
+ "members": [
112
+ {
113
+ "name": "CO_COLLISION_OBJECT",
114
+ "doc": "Generic collision object type.",
115
+ "type": ""
116
+ },
117
+ {
118
+ "name": "CO_RIGID_BODY",
119
+ "doc": "Rigid body collision object type.",
120
+ "type": ""
121
+ },
122
+ {
123
+ "name": "CO_GHOST_OBJECT",
124
+ "doc": "Ghost collision object type.",
125
+ "type": ""
126
+ },
127
+ {
128
+ "name": "CO_SOFT_BODY",
129
+ "doc": "Soft body collision object type.",
130
+ "type": ""
131
+ },
132
+ {
133
+ "name": "CO_HF_FLUID",
134
+ "doc": "Height-field fluid collision object type.",
135
+ "type": ""
136
+ }
137
+ ],
138
+ "notes": [],
139
+ "language": ""
140
+ },
141
+ {
142
+ "type": "FUNCTION",
143
+ "name": "bullet3d.collision_object.is_valid",
144
+ "brief": "Test whether a collision object handle is valid",
145
+ "description": "Test whether a collision object handle is valid",
146
+ "returnvalues": [
147
+ {
148
+ "name": "valid",
149
+ "doc": "<code>true</code> if the native object still exists",
150
+ "types": ["boolean"]
151
+ }
152
+ ],
153
+ "parameters": [
154
+ {
155
+ "name": "object",
156
+ "doc": "collision object",
157
+ "types": ["btCollisionObject"],
158
+ "is_optional": "False"
159
+ }
160
+ ],
161
+ "examples": "",
162
+ "replaces": "",
163
+ "error": "",
164
+ "tparams": [],
165
+ "members": [],
166
+ "notes": [],
167
+ "language": ""
168
+ },
169
+ {
170
+ "type": "FUNCTION",
171
+ "name": "bullet3d.collision_object.get_world_transform",
172
+ "brief": "Get the world transform",
173
+ "description": "Get the world transform",
174
+ "returnvalues": [
175
+ {
176
+ "name": "position",
177
+ "doc": "world position in Defold units",
178
+ "types": ["vector3"]
179
+ },
180
+ {
181
+ "name": "rotation",
182
+ "doc": "world rotation",
183
+ "types": ["quaternion"]
184
+ }
185
+ ],
186
+ "parameters": [
187
+ {
188
+ "name": "object",
189
+ "doc": "collision object",
190
+ "types": ["btCollisionObject"],
191
+ "is_optional": "False"
192
+ }
193
+ ],
194
+ "examples": "",
195
+ "replaces": "",
196
+ "error": "",
197
+ "tparams": [],
198
+ "members": [],
199
+ "notes": [],
200
+ "language": ""
201
+ },
202
+ {
203
+ "type": "FUNCTION",
204
+ "name": "bullet3d.collision_object.set_world_transform",
205
+ "brief": "Set the world transform",
206
+ "description": "The owning game object's position and rotation are updated as well, so the\ntransform persists when Defold synchronizes game objects into Bullet.",
207
+ "returnvalues": [],
208
+ "parameters": [
209
+ {
210
+ "name": "object",
211
+ "doc": "collision object",
212
+ "types": ["btCollisionObject"],
213
+ "is_optional": "False"
214
+ },
215
+ {
216
+ "name": "position",
217
+ "doc": "finite world position in Defold units",
218
+ "types": ["vector3"],
219
+ "is_optional": "False"
220
+ },
221
+ {
222
+ "name": "rotation",
223
+ "doc": "finite, non-zero world rotation; normalized by the binding",
224
+ "types": ["quaternion"],
225
+ "is_optional": "False"
226
+ }
227
+ ],
228
+ "examples": "Move a collision object while preserving its rotation:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"kd\">local</span> <span class=\"n\">object</span> <span class=\"o\">=</span> <span class=\"n\">bullet3d</span><span class=\"p\">.</span><span class=\"n\">get_collision_object</span><span class=\"p\">(</span><span class=\"s2\">&quot;#collisionobject&quot;</span><span class=\"p\">)</span>\n <span class=\"kd\">local</span> <span class=\"n\">position</span><span class=\"p\">,</span> <span class=\"n\">rotation</span> <span class=\"o\">=</span> <span class=\"n\">bullet3d</span><span class=\"p\">.</span><span class=\"n\">collision_object</span><span class=\"p\">.</span><span class=\"n\">get_world_transform</span><span class=\"p\">(</span><span class=\"n\">object</span><span class=\"p\">)</span>\n <span class=\"n\">bullet3d</span><span class=\"p\">.</span><span class=\"n\">collision_object</span><span class=\"p\">.</span><span class=\"n\">set_world_transform</span><span class=\"p\">(</span>\n <span class=\"n\">object</span><span class=\"p\">,</span>\n <span class=\"n\">position</span> <span class=\"o\">+</span> <span class=\"n\">vmath</span><span class=\"p\">.</span><span class=\"n\">vector3</span><span class=\"p\">(</span><span class=\"mi\">0</span><span class=\"p\">,</span> <span class=\"mi\">5</span><span class=\"p\">,</span> <span class=\"mi\">0</span><span class=\"p\">),</span>\n <span class=\"n\">rotation</span><span class=\"p\">)</span>\n <span class=\"n\">bullet3d</span><span class=\"p\">.</span><span class=\"n\">collision_object</span><span class=\"p\">.</span><span class=\"n\">activate</span><span class=\"p\">(</span><span class=\"n\">object</span><span class=\"p\">,</span> <span class=\"kc\">true</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
229
+ "replaces": "",
230
+ "error": "",
231
+ "tparams": [],
232
+ "members": [],
233
+ "notes": [],
234
+ "language": ""
235
+ },
236
+ {
237
+ "type": "FUNCTION",
238
+ "name": "bullet3d.collision_object.get_position",
239
+ "brief": "Get the world position",
240
+ "description": "Get the world position",
241
+ "returnvalues": [
242
+ {
243
+ "name": "position",
244
+ "doc": "world position in Defold units",
245
+ "types": ["vector3"]
246
+ }
247
+ ],
248
+ "parameters": [
249
+ {
250
+ "name": "object",
251
+ "doc": "collision object",
252
+ "types": ["btCollisionObject"],
253
+ "is_optional": "False"
254
+ }
255
+ ],
256
+ "examples": "",
257
+ "replaces": "",
258
+ "error": "",
259
+ "tparams": [],
260
+ "members": [],
261
+ "notes": [],
262
+ "language": ""
263
+ },
264
+ {
265
+ "type": "FUNCTION",
266
+ "name": "bullet3d.collision_object.set_position",
267
+ "brief": "Set the world position",
268
+ "description": "The owning game object's position is updated as well.",
269
+ "returnvalues": [],
270
+ "parameters": [
271
+ {
272
+ "name": "object",
273
+ "doc": "collision object",
274
+ "types": ["btCollisionObject"],
275
+ "is_optional": "False"
276
+ },
277
+ {
278
+ "name": "position",
279
+ "doc": "finite world position in Defold units",
280
+ "types": ["vector3"],
281
+ "is_optional": "False"
282
+ }
283
+ ],
284
+ "examples": "",
285
+ "replaces": "",
286
+ "error": "",
287
+ "tparams": [],
288
+ "members": [],
289
+ "notes": [],
290
+ "language": ""
291
+ },
292
+ {
293
+ "type": "FUNCTION",
294
+ "name": "bullet3d.collision_object.get_rotation",
295
+ "brief": "Get the world rotation",
296
+ "description": "Get the world rotation",
297
+ "returnvalues": [
298
+ {
299
+ "name": "rotation",
300
+ "doc": "world rotation",
301
+ "types": ["quaternion"]
302
+ }
303
+ ],
304
+ "parameters": [
305
+ {
306
+ "name": "object",
307
+ "doc": "collision object",
308
+ "types": ["btCollisionObject"],
309
+ "is_optional": "False"
310
+ }
311
+ ],
312
+ "examples": "",
313
+ "replaces": "",
314
+ "error": "",
315
+ "tparams": [],
316
+ "members": [],
317
+ "notes": [],
318
+ "language": ""
319
+ },
320
+ {
321
+ "type": "FUNCTION",
322
+ "name": "bullet3d.collision_object.set_rotation",
323
+ "brief": "Set the world rotation",
324
+ "description": "The owning game object's rotation is updated as well.",
325
+ "returnvalues": [],
326
+ "parameters": [
327
+ {
328
+ "name": "object",
329
+ "doc": "collision object",
330
+ "types": ["btCollisionObject"],
331
+ "is_optional": "False"
332
+ },
333
+ {
334
+ "name": "rotation",
335
+ "doc": "finite, non-zero world rotation; normalized by the binding",
336
+ "types": ["quaternion"],
337
+ "is_optional": "False"
338
+ }
339
+ ],
340
+ "examples": "",
341
+ "replaces": "",
342
+ "error": "",
343
+ "tparams": [],
344
+ "members": [],
345
+ "notes": [],
346
+ "language": ""
347
+ },
348
+ {
349
+ "type": "FUNCTION",
350
+ "name": "bullet3d.collision_object.get_activation_state",
351
+ "brief": "Get the activation state",
352
+ "description": "Get the activation state",
353
+ "returnvalues": [
354
+ {
355
+ "name": "state",
356
+ "doc": "activation state",
357
+ "types": ["bullet3d.collision_object.ACTIVATION_STATE"]
358
+ }
359
+ ],
360
+ "parameters": [
361
+ {
362
+ "name": "object",
363
+ "doc": "collision object",
364
+ "types": ["btCollisionObject"],
365
+ "is_optional": "False"
366
+ }
367
+ ],
368
+ "examples": "",
369
+ "replaces": "",
370
+ "error": "",
371
+ "tparams": [],
372
+ "members": [],
373
+ "notes": [],
374
+ "language": ""
375
+ },
376
+ {
377
+ "type": "FUNCTION",
378
+ "name": "bullet3d.collision_object.set_activation_state",
379
+ "brief": "Set the activation state",
380
+ "description": "Set the activation state",
381
+ "returnvalues": [],
382
+ "parameters": [
383
+ {
384
+ "name": "object",
385
+ "doc": "collision object",
386
+ "types": ["btCollisionObject"],
387
+ "is_optional": "False"
388
+ },
389
+ {
390
+ "name": "state",
391
+ "doc": "activation state",
392
+ "types": ["bullet3d.collision_object.ACTIVATION_STATE"],
393
+ "is_optional": "False"
394
+ }
395
+ ],
396
+ "examples": "",
397
+ "replaces": "",
398
+ "error": "",
399
+ "tparams": [],
400
+ "members": [],
401
+ "notes": [],
402
+ "language": ""
403
+ },
404
+ {
405
+ "type": "FUNCTION",
406
+ "name": "bullet3d.collision_object.force_activation_state",
407
+ "brief": "Force the activation state",
408
+ "description": "Force the activation state",
409
+ "returnvalues": [],
410
+ "parameters": [
411
+ {
412
+ "name": "object",
413
+ "doc": "collision object",
414
+ "types": ["btCollisionObject"],
415
+ "is_optional": "False"
416
+ },
417
+ {
418
+ "name": "state",
419
+ "doc": "activation state",
420
+ "types": ["bullet3d.collision_object.ACTIVATION_STATE"],
421
+ "is_optional": "False"
422
+ }
423
+ ],
424
+ "examples": "",
425
+ "replaces": "",
426
+ "error": "",
427
+ "tparams": [],
428
+ "members": [],
429
+ "notes": [],
430
+ "language": ""
431
+ },
432
+ {
433
+ "type": "FUNCTION",
434
+ "name": "bullet3d.collision_object.activate",
435
+ "brief": "Activate a collision object",
436
+ "description": "Activate a collision object",
437
+ "returnvalues": [],
438
+ "parameters": [
439
+ {
440
+ "name": "object",
441
+ "doc": "collision object",
442
+ "types": ["btCollisionObject"],
443
+ "is_optional": "False"
444
+ },
445
+ {
446
+ "name": "force",
447
+ "doc": "force activation of a static or kinematic object; defaults to <code>false</code>",
448
+ "types": ["boolean"],
449
+ "is_optional": "True"
450
+ }
451
+ ],
452
+ "examples": "",
453
+ "replaces": "",
454
+ "error": "",
455
+ "tparams": [],
456
+ "members": [],
457
+ "notes": [],
458
+ "language": ""
459
+ },
460
+ {
461
+ "type": "FUNCTION",
462
+ "name": "bullet3d.collision_object.is_active",
463
+ "brief": "Test whether a collision object is active",
464
+ "description": "This exposes Bullet's native <code>btCollisionObject::isActive</code> result. It is\n<code>false</code> for <code>ISLAND_SLEEPING</code> and <code>DISABLE_SIMULATION</code>, and <code>true</code> for the\nother activation states available to Defold collision objects. It is\nunrelated to whether the Defold component is enabled.",
465
+ "returnvalues": [
466
+ {
467
+ "name": "active",
468
+ "doc": "active state",
469
+ "types": ["boolean"]
470
+ }
471
+ ],
472
+ "parameters": [
473
+ {
474
+ "name": "object",
475
+ "doc": "collision object",
476
+ "types": ["btCollisionObject"],
477
+ "is_optional": "False"
478
+ }
479
+ ],
480
+ "examples": "",
481
+ "replaces": "",
482
+ "error": "",
483
+ "tparams": [],
484
+ "members": [],
485
+ "notes": [],
486
+ "language": ""
487
+ },
488
+ {
489
+ "type": "FUNCTION",
490
+ "name": "bullet3d.collision_object.is_awake",
491
+ "brief": "Test whether a collision object is awake",
492
+ "description": "Box2D-style name for the same simulation state returned by\n<a href=\"#bullet3d\">bullet3d.collision_object.is_active</a>.",
493
+ "returnvalues": [
494
+ {
495
+ "name": "awake",
496
+ "doc": "<code>false</code> when sleeping or simulation is disabled",
497
+ "types": ["boolean"]
498
+ }
499
+ ],
500
+ "parameters": [
501
+ {
502
+ "name": "object",
503
+ "doc": "collision object",
504
+ "types": ["btCollisionObject"],
505
+ "is_optional": "False"
506
+ }
507
+ ],
508
+ "examples": "",
509
+ "replaces": "",
510
+ "error": "",
511
+ "tparams": [],
512
+ "members": [],
513
+ "notes": [],
514
+ "language": ""
515
+ },
516
+ {
517
+ "type": "FUNCTION",
518
+ "name": "bullet3d.collision_object.set_awake",
519
+ "brief": "Set whether a collision object is awake",
520
+ "description": "Passing <code>true</code> calls Bullet's <code>activate()</code>. Passing <code>false</code> requests the\nnative <code>ISLAND_SLEEPING</code> state. As in Bullet, static or kinematic objects are\nnot activated without force, and protected <code>DISABLE_DEACTIVATION</code> or\n<code>DISABLE_SIMULATION</code> states are not replaced by a sleeping request.",
521
+ "returnvalues": [],
522
+ "parameters": [
523
+ {
524
+ "name": "object",
525
+ "doc": "collision object",
526
+ "types": ["btCollisionObject"],
527
+ "is_optional": "False"
528
+ },
529
+ {
530
+ "name": "awake",
531
+ "doc": "requested awake state",
532
+ "types": ["boolean"],
533
+ "is_optional": "False"
534
+ }
535
+ ],
536
+ "examples": "",
537
+ "replaces": "",
538
+ "error": "",
539
+ "tparams": [],
540
+ "members": [],
541
+ "notes": [],
542
+ "language": ""
543
+ },
544
+ {
545
+ "type": "FUNCTION",
546
+ "name": "bullet3d.collision_object.get_deactivation_time",
547
+ "brief": "Get deactivation time",
548
+ "description": "Get deactivation time",
549
+ "returnvalues": [
550
+ {
551
+ "name": "seconds",
552
+ "doc": "deactivation time",
553
+ "types": ["number"]
554
+ }
555
+ ],
556
+ "parameters": [
557
+ {
558
+ "name": "object",
559
+ "doc": "collision object",
560
+ "types": ["btCollisionObject"],
561
+ "is_optional": "False"
562
+ }
563
+ ],
564
+ "examples": "",
565
+ "replaces": "",
566
+ "error": "",
567
+ "tparams": [],
568
+ "members": [],
569
+ "notes": [],
570
+ "language": ""
571
+ },
572
+ {
573
+ "type": "FUNCTION",
574
+ "name": "bullet3d.collision_object.set_deactivation_time",
575
+ "brief": "Set deactivation time",
576
+ "description": "Set deactivation time",
577
+ "returnvalues": [],
578
+ "parameters": [
579
+ {
580
+ "name": "object",
581
+ "doc": "collision object",
582
+ "types": ["btCollisionObject"],
583
+ "is_optional": "False"
584
+ },
585
+ {
586
+ "name": "seconds",
587
+ "doc": "finite deactivation time",
588
+ "types": ["number"],
589
+ "is_optional": "False"
590
+ }
591
+ ],
592
+ "examples": "",
593
+ "replaces": "",
594
+ "error": "",
595
+ "tparams": [],
596
+ "members": [],
597
+ "notes": [],
598
+ "language": ""
599
+ },
600
+ {
601
+ "type": "FUNCTION",
602
+ "name": "bullet3d.collision_object.get_friction",
603
+ "brief": "Get friction",
604
+ "description": "Get friction",
605
+ "returnvalues": [
606
+ {
607
+ "name": "friction",
608
+ "doc": "friction coefficient",
609
+ "types": ["number"]
610
+ }
611
+ ],
612
+ "parameters": [
613
+ {
614
+ "name": "object",
615
+ "doc": "collision object",
616
+ "types": ["btCollisionObject"],
617
+ "is_optional": "False"
618
+ }
619
+ ],
620
+ "examples": "",
621
+ "replaces": "",
622
+ "error": "",
623
+ "tparams": [],
624
+ "members": [],
625
+ "notes": [],
626
+ "language": ""
627
+ },
628
+ {
629
+ "type": "FUNCTION",
630
+ "name": "bullet3d.collision_object.set_friction",
631
+ "brief": "Set friction",
632
+ "description": "Set friction",
633
+ "returnvalues": [],
634
+ "parameters": [
635
+ {
636
+ "name": "object",
637
+ "doc": "collision object",
638
+ "types": ["btCollisionObject"],
639
+ "is_optional": "False"
640
+ },
641
+ {
642
+ "name": "friction",
643
+ "doc": "finite friction coefficient",
644
+ "types": ["number"],
645
+ "is_optional": "False"
646
+ }
647
+ ],
648
+ "examples": "",
649
+ "replaces": "",
650
+ "error": "",
651
+ "tparams": [],
652
+ "members": [],
653
+ "notes": [],
654
+ "language": ""
655
+ },
656
+ {
657
+ "type": "FUNCTION",
658
+ "name": "bullet3d.collision_object.get_restitution",
659
+ "brief": "Get restitution",
660
+ "description": "Get restitution",
661
+ "returnvalues": [
662
+ {
663
+ "name": "restitution",
664
+ "doc": "restitution coefficient",
665
+ "types": ["number"]
666
+ }
667
+ ],
668
+ "parameters": [
669
+ {
670
+ "name": "object",
671
+ "doc": "collision object",
672
+ "types": ["btCollisionObject"],
673
+ "is_optional": "False"
674
+ }
675
+ ],
676
+ "examples": "",
677
+ "replaces": "",
678
+ "error": "",
679
+ "tparams": [],
680
+ "members": [],
681
+ "notes": [],
682
+ "language": ""
683
+ },
684
+ {
685
+ "type": "FUNCTION",
686
+ "name": "bullet3d.collision_object.set_restitution",
687
+ "brief": "Set restitution",
688
+ "description": "Set restitution",
689
+ "returnvalues": [],
690
+ "parameters": [
691
+ {
692
+ "name": "object",
693
+ "doc": "collision object",
694
+ "types": ["btCollisionObject"],
695
+ "is_optional": "False"
696
+ },
697
+ {
698
+ "name": "restitution",
699
+ "doc": "finite restitution coefficient",
700
+ "types": ["number"],
701
+ "is_optional": "False"
702
+ }
703
+ ],
704
+ "examples": "",
705
+ "replaces": "",
706
+ "error": "",
707
+ "tparams": [],
708
+ "members": [],
709
+ "notes": [],
710
+ "language": ""
711
+ },
712
+ {
713
+ "type": "FUNCTION",
714
+ "name": "bullet3d.collision_object.get_contact_processing_threshold",
715
+ "brief": "Get the contact processing threshold",
716
+ "description": "Get the contact processing threshold",
717
+ "returnvalues": [
718
+ {
719
+ "name": "threshold",
720
+ "doc": "threshold in Defold units",
721
+ "types": ["number"]
722
+ }
723
+ ],
724
+ "parameters": [
725
+ {
726
+ "name": "object",
727
+ "doc": "collision object",
728
+ "types": ["btCollisionObject"],
729
+ "is_optional": "False"
730
+ }
731
+ ],
732
+ "examples": "",
733
+ "replaces": "",
734
+ "error": "",
735
+ "tparams": [],
736
+ "members": [],
737
+ "notes": [],
738
+ "language": ""
739
+ },
740
+ {
741
+ "type": "FUNCTION",
742
+ "name": "bullet3d.collision_object.set_contact_processing_threshold",
743
+ "brief": "Set the contact processing threshold",
744
+ "description": "Set the contact processing threshold",
745
+ "returnvalues": [],
746
+ "parameters": [
747
+ {
748
+ "name": "object",
749
+ "doc": "collision object",
750
+ "types": ["btCollisionObject"],
751
+ "is_optional": "False"
752
+ },
753
+ {
754
+ "name": "threshold",
755
+ "doc": "finite threshold in Defold units",
756
+ "types": ["number"],
757
+ "is_optional": "False"
758
+ }
759
+ ],
760
+ "examples": "",
761
+ "replaces": "",
762
+ "error": "",
763
+ "tparams": [],
764
+ "members": [],
765
+ "notes": [],
766
+ "language": ""
767
+ },
768
+ {
769
+ "type": "FUNCTION",
770
+ "name": "bullet3d.collision_object.get_ccd_swept_sphere_radius",
771
+ "brief": "Get the CCD swept sphere radius",
772
+ "description": "Get the CCD swept sphere radius",
773
+ "returnvalues": [
774
+ {
775
+ "name": "radius",
776
+ "doc": "radius in Defold units",
777
+ "types": ["number"]
778
+ }
779
+ ],
780
+ "parameters": [
781
+ {
782
+ "name": "object",
783
+ "doc": "collision object",
784
+ "types": ["btCollisionObject"],
785
+ "is_optional": "False"
786
+ }
787
+ ],
788
+ "examples": "",
789
+ "replaces": "",
790
+ "error": "",
791
+ "tparams": [],
792
+ "members": [],
793
+ "notes": [],
794
+ "language": ""
795
+ },
796
+ {
797
+ "type": "FUNCTION",
798
+ "name": "bullet3d.collision_object.set_ccd_swept_sphere_radius",
799
+ "brief": "Set the CCD swept sphere radius",
800
+ "description": "Set the CCD swept sphere radius",
801
+ "returnvalues": [],
802
+ "parameters": [
803
+ {
804
+ "name": "object",
805
+ "doc": "collision object",
806
+ "types": ["btCollisionObject"],
807
+ "is_optional": "False"
808
+ },
809
+ {
810
+ "name": "radius",
811
+ "doc": "finite non-negative radius in Defold units",
812
+ "types": ["number"],
813
+ "is_optional": "False"
814
+ }
815
+ ],
816
+ "examples": "",
817
+ "replaces": "",
818
+ "error": "",
819
+ "tparams": [],
820
+ "members": [],
821
+ "notes": [],
822
+ "language": ""
823
+ },
824
+ {
825
+ "type": "FUNCTION",
826
+ "name": "bullet3d.collision_object.get_ccd_motion_threshold",
827
+ "brief": "Get the CCD motion threshold",
828
+ "description": "Get the CCD motion threshold",
829
+ "returnvalues": [
830
+ {
831
+ "name": "threshold",
832
+ "doc": "threshold in Defold units",
833
+ "types": ["number"]
834
+ }
835
+ ],
836
+ "parameters": [
837
+ {
838
+ "name": "object",
839
+ "doc": "collision object",
840
+ "types": ["btCollisionObject"],
841
+ "is_optional": "False"
842
+ }
843
+ ],
844
+ "examples": "",
845
+ "replaces": "",
846
+ "error": "",
847
+ "tparams": [],
848
+ "members": [],
849
+ "notes": [],
850
+ "language": ""
851
+ },
852
+ {
853
+ "type": "FUNCTION",
854
+ "name": "bullet3d.collision_object.set_ccd_motion_threshold",
855
+ "brief": "Set the CCD motion threshold",
856
+ "description": "Set the CCD motion threshold",
857
+ "returnvalues": [],
858
+ "parameters": [
859
+ {
860
+ "name": "object",
861
+ "doc": "collision object",
862
+ "types": ["btCollisionObject"],
863
+ "is_optional": "False"
864
+ },
865
+ {
866
+ "name": "threshold",
867
+ "doc": "finite non-negative threshold in Defold units",
868
+ "types": ["number"],
869
+ "is_optional": "False"
870
+ }
871
+ ],
872
+ "examples": "Enable continuous collision detection for a small, fast-moving body:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"kd\">local</span> <span class=\"n\">body</span> <span class=\"o\">=</span> <span class=\"n\">bullet3d</span><span class=\"p\">.</span><span class=\"n\">get_rigid_body</span><span class=\"p\">(</span><span class=\"s2\">&quot;#collisionobject&quot;</span><span class=\"p\">)</span>\n <span class=\"n\">bullet3d</span><span class=\"p\">.</span><span class=\"n\">collision_object</span><span class=\"p\">.</span><span class=\"n\">set_ccd_swept_sphere_radius</span><span class=\"p\">(</span><span class=\"n\">body</span><span class=\"p\">,</span> <span class=\"mf\">0.25</span><span class=\"p\">)</span>\n <span class=\"n\">bullet3d</span><span class=\"p\">.</span><span class=\"n\">collision_object</span><span class=\"p\">.</span><span class=\"n\">set_ccd_motion_threshold</span><span class=\"p\">(</span><span class=\"n\">body</span><span class=\"p\">,</span> <span class=\"mf\">0.5</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
873
+ "replaces": "",
874
+ "error": "",
875
+ "tparams": [],
876
+ "members": [],
877
+ "notes": [],
878
+ "language": ""
879
+ },
880
+ {
881
+ "type": "FUNCTION",
882
+ "name": "bullet3d.collision_object.get_collision_flags",
883
+ "brief": "Get collision flags",
884
+ "description": "Get collision flags",
885
+ "returnvalues": [
886
+ {
887
+ "name": "flags",
888
+ "doc": "bit field of <code>CF_*</code> constants",
889
+ "types": ["integer"]
890
+ }
891
+ ],
892
+ "parameters": [
893
+ {
894
+ "name": "object",
895
+ "doc": "collision object",
896
+ "types": ["btCollisionObject"],
897
+ "is_optional": "False"
898
+ }
899
+ ],
900
+ "examples": "",
901
+ "replaces": "",
902
+ "error": "",
903
+ "tparams": [],
904
+ "members": [],
905
+ "notes": [],
906
+ "language": ""
907
+ },
908
+ {
909
+ "type": "FUNCTION",
910
+ "name": "bullet3d.collision_object.get_collision_filter_group",
911
+ "brief": "Get the collision filter group",
912
+ "description": "Returns the raw unsigned 16-bit filter group that Defold assigned to the\nobject's Bullet broadphase proxy. Use this value as <code>category_bits</code> in a\n<code>bullet3d.world</code> query filter. Bullet applies reciprocal filtering: the\nquery's <code>mask_bits</code> must include this group, and the query's <code>category_bits</code>\nmust be included in the object's filter mask.",
913
+ "returnvalues": [
914
+ {
915
+ "name": "group",
916
+ "doc": "raw unsigned 16-bit collision filter group",
917
+ "types": ["integer"]
918
+ }
919
+ ],
920
+ "parameters": [
921
+ {
922
+ "name": "object",
923
+ "doc": "collision object in a Bullet world",
924
+ "types": ["btCollisionObject"],
925
+ "is_optional": "False"
926
+ }
927
+ ],
928
+ "examples": "",
929
+ "replaces": "",
930
+ "error": "",
931
+ "tparams": [],
932
+ "members": [],
933
+ "notes": [],
934
+ "language": ""
935
+ },
936
+ {
937
+ "type": "FUNCTION",
938
+ "name": "bullet3d.collision_object.get_collision_filter_mask",
939
+ "brief": "Get the collision filter mask",
940
+ "description": "Returns the raw unsigned 16-bit filter mask that Defold assigned to the\nobject's Bullet broadphase proxy. Use this value as <code>mask_bits</code> in a\n<code>bullet3d.world</code> query filter. Bullet applies reciprocal filtering: the\nquery's <code>category_bits</code> must be included in this mask, and the query's\n<code>mask_bits</code> must include the object's filter group.",
941
+ "returnvalues": [
942
+ {
943
+ "name": "mask",
944
+ "doc": "raw unsigned 16-bit collision filter mask",
945
+ "types": ["integer"]
946
+ }
947
+ ],
948
+ "parameters": [
949
+ {
950
+ "name": "object",
951
+ "doc": "collision object in a Bullet world",
952
+ "types": ["btCollisionObject"],
953
+ "is_optional": "False"
954
+ }
955
+ ],
956
+ "examples": "",
957
+ "replaces": "",
958
+ "error": "",
959
+ "tparams": [],
960
+ "members": [],
961
+ "notes": [],
962
+ "language": ""
963
+ },
964
+ {
965
+ "type": "FUNCTION",
966
+ "name": "bullet3d.collision_object.has_collision_flag",
967
+ "brief": "Test a collision flag",
968
+ "description": "Test a collision flag",
969
+ "returnvalues": [
970
+ {
971
+ "name": "set",
972
+ "doc": "<code>true</code> when all requested flag bits are set",
973
+ "types": ["boolean"]
974
+ }
975
+ ],
976
+ "parameters": [
977
+ {
978
+ "name": "object",
979
+ "doc": "collision object",
980
+ "types": ["btCollisionObject"],
981
+ "is_optional": "False"
982
+ },
983
+ {
984
+ "name": "flag",
985
+ "doc": "collision flag or mask",
986
+ "types": ["integer"],
987
+ "is_optional": "False"
988
+ }
989
+ ],
990
+ "examples": "",
991
+ "replaces": "",
992
+ "error": "",
993
+ "tparams": [],
994
+ "members": [],
995
+ "notes": [],
996
+ "language": ""
997
+ },
998
+ {
999
+ "type": "FUNCTION",
1000
+ "name": "bullet3d.collision_object.get_internal_type",
1001
+ "brief": "Get the Bullet collision object type",
1002
+ "description": "Get the Bullet collision object type",
1003
+ "returnvalues": [
1004
+ {
1005
+ "name": "type",
1006
+ "doc": "native collision object type",
1007
+ "types": ["bullet3d.collision_object.INTERNAL_TYPE"]
1008
+ }
1009
+ ],
1010
+ "parameters": [
1011
+ {
1012
+ "name": "object",
1013
+ "doc": "collision object",
1014
+ "types": ["btCollisionObject"],
1015
+ "is_optional": "False"
1016
+ }
1017
+ ],
1018
+ "examples": "",
1019
+ "replaces": "",
1020
+ "error": "",
1021
+ "tparams": [],
1022
+ "members": [],
1023
+ "notes": [],
1024
+ "language": ""
1025
+ },
1026
+ {
1027
+ "type": "FUNCTION",
1028
+ "name": "bullet3d.collision_object.is_static",
1029
+ "brief": "Test whether the object is static",
1030
+ "description": "Test whether the object is static",
1031
+ "returnvalues": [
1032
+ {
1033
+ "name": "static",
1034
+ "doc": "static state",
1035
+ "types": ["boolean"]
1036
+ }
1037
+ ],
1038
+ "parameters": [
1039
+ {
1040
+ "name": "object",
1041
+ "doc": "collision object",
1042
+ "types": ["btCollisionObject"],
1043
+ "is_optional": "False"
1044
+ }
1045
+ ],
1046
+ "examples": "",
1047
+ "replaces": "",
1048
+ "error": "",
1049
+ "tparams": [],
1050
+ "members": [],
1051
+ "notes": [],
1052
+ "language": ""
1053
+ },
1054
+ {
1055
+ "type": "FUNCTION",
1056
+ "name": "bullet3d.collision_object.is_kinematic",
1057
+ "brief": "Test whether the object is kinematic",
1058
+ "description": "Test whether the object is kinematic",
1059
+ "returnvalues": [
1060
+ {
1061
+ "name": "kinematic",
1062
+ "doc": "kinematic state",
1063
+ "types": ["boolean"]
1064
+ }
1065
+ ],
1066
+ "parameters": [
1067
+ {
1068
+ "name": "object",
1069
+ "doc": "collision object",
1070
+ "types": ["btCollisionObject"],
1071
+ "is_optional": "False"
1072
+ }
1073
+ ],
1074
+ "examples": "",
1075
+ "replaces": "",
1076
+ "error": "",
1077
+ "tparams": [],
1078
+ "members": [],
1079
+ "notes": [],
1080
+ "language": ""
1081
+ },
1082
+ {
1083
+ "type": "FUNCTION",
1084
+ "name": "bullet3d.collision_object.is_static_or_kinematic",
1085
+ "brief": "Test whether the object is static or kinematic",
1086
+ "description": "Test whether the object is static or kinematic",
1087
+ "returnvalues": [
1088
+ {
1089
+ "name": "result",
1090
+ "doc": "static or kinematic state",
1091
+ "types": ["boolean"]
1092
+ }
1093
+ ],
1094
+ "parameters": [
1095
+ {
1096
+ "name": "object",
1097
+ "doc": "collision object",
1098
+ "types": ["btCollisionObject"],
1099
+ "is_optional": "False"
1100
+ }
1101
+ ],
1102
+ "examples": "",
1103
+ "replaces": "",
1104
+ "error": "",
1105
+ "tparams": [],
1106
+ "members": [],
1107
+ "notes": [],
1108
+ "language": ""
1109
+ },
1110
+ {
1111
+ "type": "FUNCTION",
1112
+ "name": "bullet3d.collision_object.has_contact_response",
1113
+ "brief": "Test whether the object responds to contacts",
1114
+ "description": "Test whether the object responds to contacts",
1115
+ "returnvalues": [
1116
+ {
1117
+ "name": "result",
1118
+ "doc": "contact response state",
1119
+ "types": ["boolean"]
1120
+ }
1121
+ ],
1122
+ "parameters": [
1123
+ {
1124
+ "name": "object",
1125
+ "doc": "collision object",
1126
+ "types": ["btCollisionObject"],
1127
+ "is_optional": "False"
1128
+ }
1129
+ ],
1130
+ "examples": "",
1131
+ "replaces": "",
1132
+ "error": "",
1133
+ "tparams": [],
1134
+ "members": [],
1135
+ "notes": [],
1136
+ "language": ""
1137
+ },
1138
+ {
1139
+ "type": "FUNCTION",
1140
+ "name": "bullet3d.collision_object.is_rigid_body",
1141
+ "brief": "Test whether the object is a rigid body",
1142
+ "description": "Test whether the object is a rigid body",
1143
+ "returnvalues": [
1144
+ {
1145
+ "name": "result",
1146
+ "doc": "rigid body state",
1147
+ "types": ["boolean"]
1148
+ }
1149
+ ],
1150
+ "parameters": [
1151
+ {
1152
+ "name": "object",
1153
+ "doc": "collision object",
1154
+ "types": ["btCollisionObject"],
1155
+ "is_optional": "False"
1156
+ }
1157
+ ],
1158
+ "examples": "",
1159
+ "replaces": "",
1160
+ "error": "",
1161
+ "tparams": [],
1162
+ "members": [],
1163
+ "notes": [],
1164
+ "language": ""
1165
+ },
1166
+ {
1167
+ "type": "FUNCTION",
1168
+ "name": "bullet3d.collision_object.is_ghost_object",
1169
+ "brief": "Test whether the object is a ghost trigger",
1170
+ "description": "Test whether the object is a ghost trigger",
1171
+ "returnvalues": [
1172
+ {
1173
+ "name": "result",
1174
+ "doc": "ghost object state",
1175
+ "types": ["boolean"]
1176
+ }
1177
+ ],
1178
+ "parameters": [
1179
+ {
1180
+ "name": "object",
1181
+ "doc": "collision object",
1182
+ "types": ["btCollisionObject"],
1183
+ "is_optional": "False"
1184
+ }
1185
+ ],
1186
+ "examples": "",
1187
+ "replaces": "",
1188
+ "error": "",
1189
+ "tparams": [],
1190
+ "members": [],
1191
+ "notes": [],
1192
+ "language": ""
1193
+ }
1194
+ ],
1195
+ "info": {
1196
+ "namespace": "bullet3d.collision_object",
1197
+ "name": "bullet3d.collision_object",
1198
+ "brief": "Bullet collision object API",
1199
+ "description": "Functions shared by rigid bodies and trigger ghost objects. Defold keeps\nownership of each object's user pointer, motion state, collision shape, and\nworld membership. Logical child shapes are inspected and mutated through\n`bullet3d.shape`; ownership is not transferred to Lua.\n\nPositions, distances, and CCD thresholds use Defold units. Rotations,\ncoefficients, flags, activation state, and time values use Bullet values.\nFloating-point and vector inputs must be finite. CCD radii and motion\nthresholds must also be non-negative.",
1200
+ "path": "engine/gamesys/src/gamesys/scripts/bullet3d/script_bullet3d_collision_object.cpp",
1201
+ "file": "",
1202
+ "notes": [],
1203
+ "language": "Lua"
1204
+ },
1205
+ "format_version": 2
1206
+ }