@defold-typescript/types 0.53.0 → 0.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli-runtime.js +8966 -0
- package/dist/identity-vocabulary.json +660 -0
- package/dist/src/index.d.ts +18 -0
- package/fixtures/defold-1.12.4/b2d_body_doc.json +1327 -0
- package/fixtures/defold-1.12.4/b2d_doc.json +107 -0
- package/fixtures/defold-1.12.4/base_doc.json +758 -0
- package/fixtures/defold-1.12.4/bit_doc.json +404 -0
- package/fixtures/defold-1.12.4/buffer_doc.json +422 -0
- package/fixtures/defold-1.12.4/camera_doc.json +664 -0
- package/fixtures/defold-1.12.4/collectionfactory_doc.json +219 -0
- package/fixtures/defold-1.12.4/collectionproxy_doc.json +289 -0
- package/fixtures/defold-1.12.4/coroutine_doc.json +151 -0
- package/fixtures/defold-1.12.4/crash_doc.json +497 -0
- package/fixtures/defold-1.12.4/debug_doc.json +410 -0
- package/fixtures/defold-1.12.4/factory_doc.json +219 -0
- package/fixtures/defold-1.12.4/font_doc.json +141 -0
- package/fixtures/defold-1.12.4/globals_doc.json +42 -0
- package/fixtures/defold-1.12.4/go-instance-functions.json +111 -0
- package/fixtures/defold-1.12.4/go_doc.json +1901 -0
- package/fixtures/defold-1.12.4/graphics_doc.json +1634 -0
- package/fixtures/defold-1.12.4/gui_doc.json +5249 -0
- package/fixtures/defold-1.12.4/html5_doc.json +64 -0
- package/fixtures/defold-1.12.4/http_doc.json +66 -0
- package/fixtures/defold-1.12.4/image_doc.json +170 -0
- package/fixtures/defold-1.12.4/io_doc.json +399 -0
- package/fixtures/defold-1.12.4/json_doc.json +97 -0
- package/fixtures/defold-1.12.4/label_doc.json +220 -0
- package/fixtures/defold-1.12.4/liveupdate_doc.json +308 -0
- package/fixtures/defold-1.12.4/math_doc.json +702 -0
- package/fixtures/defold-1.12.4/messages_doc.json +579 -0
- package/fixtures/defold-1.12.4/model_doc.json +315 -0
- package/fixtures/defold-1.12.4/msg_doc.json +137 -0
- package/fixtures/defold-1.12.4/os_doc.json +266 -0
- package/fixtures/defold-1.12.4/package_doc.json +139 -0
- package/fixtures/defold-1.12.4/particlefx_doc.json +249 -0
- package/fixtures/defold-1.12.4/physics_doc.json +1120 -0
- package/fixtures/defold-1.12.4/profiler_doc.json +375 -0
- package/fixtures/defold-1.12.4/render_doc.json +1167 -0
- package/fixtures/defold-1.12.4/resource_doc.json +762 -0
- package/fixtures/defold-1.12.4/socket_doc.json +2194 -0
- package/fixtures/defold-1.12.4/sound_doc.json +582 -0
- package/fixtures/defold-1.12.4/sprite_doc.json +245 -0
- package/fixtures/defold-1.12.4/string_doc.json +412 -0
- package/fixtures/defold-1.12.4/sys_doc.json +853 -0
- package/fixtures/defold-1.12.4/table_doc.json +166 -0
- package/fixtures/defold-1.12.4/tilemap_doc.json +374 -0
- package/fixtures/defold-1.12.4/timer_doc.json +153 -0
- package/fixtures/defold-1.12.4/types_doc.json +212 -0
- package/fixtures/defold-1.12.4/vmath_doc.json +1814 -0
- package/fixtures/defold-1.12.4/window_doc.json +388 -0
- package/fixtures/defold-1.12.4/zlib_doc.json +70 -0
- package/fixtures/defold-1.13.0/b2d_body_doc.json +2428 -0
- package/fixtures/defold-1.13.0/b2d_chain_doc.json +394 -0
- package/fixtures/defold-1.13.0/b2d_doc.json +128 -0
- package/fixtures/defold-1.13.0/b2d_fixture_doc.json +594 -0
- package/fixtures/defold-1.13.0/b2d_joint_doc.json +3315 -0
- package/fixtures/defold-1.13.0/b2d_shape_doc.json +802 -0
- package/fixtures/defold-1.13.0/b2d_world_doc.json +1314 -0
- package/fixtures/defold-1.13.0/base_doc.json +758 -0
- package/fixtures/defold-1.13.0/bit_doc.json +404 -0
- package/fixtures/defold-1.13.0/buffer_doc.json +422 -0
- package/fixtures/defold-1.13.0/camera_doc.json +900 -0
- package/fixtures/defold-1.13.0/collectionfactory_doc.json +219 -0
- package/fixtures/defold-1.13.0/collectionproxy_doc.json +289 -0
- package/fixtures/defold-1.13.0/compute_doc.json +182 -0
- package/fixtures/defold-1.13.0/coroutine_doc.json +151 -0
- package/fixtures/defold-1.13.0/crash_doc.json +497 -0
- package/fixtures/defold-1.13.0/debug_doc.json +410 -0
- package/fixtures/defold-1.13.0/editor_doc.json +3665 -0
- package/fixtures/defold-1.13.0/editor_http_doc.json +273 -0
- package/fixtures/defold-1.13.0/editor_json_doc.json +59 -0
- package/fixtures/defold-1.13.0/editor_localization_doc.json +138 -0
- package/fixtures/defold-1.13.0/editor_pprint_doc.json +36 -0
- package/fixtures/defold-1.13.0/editor_tilemap_tiles_doc.json +235 -0
- package/fixtures/defold-1.13.0/editor_zip_doc.json +163 -0
- package/fixtures/defold-1.13.0/editor_zlib_doc.json +48 -0
- package/fixtures/defold-1.13.0/factory_doc.json +219 -0
- package/fixtures/defold-1.13.0/font_doc.json +141 -0
- package/fixtures/defold-1.13.0/globals_doc.json +42 -0
- package/fixtures/defold-1.13.0/go-instance-functions.json +101 -0
- package/fixtures/defold-1.13.0/go_doc.json +1989 -0
- package/fixtures/defold-1.13.0/graphics_doc.json +1886 -0
- package/fixtures/defold-1.13.0/gui_doc.json +5277 -0
- package/fixtures/defold-1.13.0/html5_doc.json +64 -0
- package/fixtures/defold-1.13.0/http_doc.json +66 -0
- package/fixtures/defold-1.13.0/image_doc.json +170 -0
- package/fixtures/defold-1.13.0/import-manifest.json +10558 -0
- package/fixtures/defold-1.13.0/io_doc.json +399 -0
- package/fixtures/defold-1.13.0/json_doc.json +97 -0
- package/fixtures/defold-1.13.0/label_doc.json +220 -0
- package/fixtures/defold-1.13.0/liveupdate_doc.json +330 -0
- package/fixtures/defold-1.13.0/material_doc.json +238 -0
- package/fixtures/defold-1.13.0/math_doc.json +702 -0
- package/fixtures/defold-1.13.0/model_doc.json +412 -0
- package/fixtures/defold-1.13.0/msg_doc.json +137 -0
- package/fixtures/defold-1.13.0/os_doc.json +266 -0
- package/fixtures/defold-1.13.0/package_doc.json +139 -0
- package/fixtures/defold-1.13.0/particlefx_doc.json +249 -0
- package/fixtures/defold-1.13.0/physics_doc.json +1492 -0
- package/fixtures/defold-1.13.0/profiler_doc.json +375 -0
- package/fixtures/defold-1.13.0/render_doc.json +1381 -0
- package/fixtures/defold-1.13.0/resource_doc.json +762 -0
- package/fixtures/defold-1.13.0/socket_doc.json +2194 -0
- package/fixtures/defold-1.13.0/sound_doc.json +582 -0
- package/fixtures/defold-1.13.0/sprite_doc.json +335 -0
- package/fixtures/defold-1.13.0/string_doc.json +412 -0
- package/fixtures/defold-1.13.0/sys_doc.json +1142 -0
- package/fixtures/defold-1.13.0/table_doc.json +166 -0
- package/fixtures/defold-1.13.0/tilemap_doc.json +402 -0
- package/fixtures/defold-1.13.0/timer_doc.json +153 -0
- package/fixtures/defold-1.13.0/types_doc.json +212 -0
- package/fixtures/defold-1.13.0/vmath_doc.json +1814 -0
- package/fixtures/defold-1.13.0/window_doc.json +388 -0
- package/fixtures/defold-1.13.0/zlib_doc.json +70 -0
- package/fixtures/defold-1.13.1/b2d_body_doc.json +2428 -0
- package/fixtures/defold-1.13.1/b2d_chain_doc.json +394 -0
- package/fixtures/defold-1.13.1/b2d_doc.json +128 -0
- package/fixtures/defold-1.13.1/b2d_fixture_doc.json +594 -0
- package/fixtures/defold-1.13.1/b2d_joint_doc.json +3315 -0
- package/fixtures/defold-1.13.1/b2d_shape_doc.json +802 -0
- package/fixtures/defold-1.13.1/b2d_world_doc.json +1314 -0
- package/fixtures/defold-1.13.1/base_doc.json +758 -0
- package/fixtures/defold-1.13.1/bit_doc.json +404 -0
- package/fixtures/defold-1.13.1/buffer_doc.json +422 -0
- package/fixtures/defold-1.13.1/camera_doc.json +900 -0
- package/fixtures/defold-1.13.1/collectionfactory_doc.json +219 -0
- package/fixtures/defold-1.13.1/collectionproxy_doc.json +323 -0
- package/fixtures/defold-1.13.1/compute_doc.json +182 -0
- package/fixtures/defold-1.13.1/coroutine_doc.json +151 -0
- package/fixtures/defold-1.13.1/crash_doc.json +497 -0
- package/fixtures/defold-1.13.1/debug_doc.json +410 -0
- package/fixtures/defold-1.13.1/editor_doc.json +3880 -0
- package/fixtures/defold-1.13.1/editor_http_doc.json +273 -0
- package/fixtures/defold-1.13.1/editor_image_doc.json +128 -0
- package/fixtures/defold-1.13.1/editor_json_doc.json +59 -0
- package/fixtures/defold-1.13.1/editor_localization_doc.json +138 -0
- package/fixtures/defold-1.13.1/editor_pprint_doc.json +36 -0
- package/fixtures/defold-1.13.1/editor_tilemap_tiles_doc.json +235 -0
- package/fixtures/defold-1.13.1/editor_zip_doc.json +163 -0
- package/fixtures/defold-1.13.1/editor_zlib_doc.json +48 -0
- package/fixtures/defold-1.13.1/factory_doc.json +219 -0
- package/fixtures/defold-1.13.1/font_doc.json +141 -0
- package/fixtures/defold-1.13.1/globals_doc.json +42 -0
- package/fixtures/defold-1.13.1/go-instance-functions.json +102 -0
- package/fixtures/defold-1.13.1/go_doc.json +1989 -0
- package/fixtures/defold-1.13.1/graphics_doc.json +1886 -0
- package/fixtures/defold-1.13.1/gui_doc.json +5277 -0
- package/fixtures/defold-1.13.1/html5_doc.json +64 -0
- package/fixtures/defold-1.13.1/http_doc.json +66 -0
- package/fixtures/defold-1.13.1/image_doc.json +170 -0
- package/fixtures/defold-1.13.1/import-manifest.json +10091 -0
- package/fixtures/defold-1.13.1/io_doc.json +399 -0
- package/fixtures/defold-1.13.1/json_doc.json +97 -0
- package/fixtures/defold-1.13.1/label_doc.json +220 -0
- package/fixtures/defold-1.13.1/liveupdate_doc.json +330 -0
- package/fixtures/defold-1.13.1/material_doc.json +238 -0
- package/fixtures/defold-1.13.1/math_doc.json +702 -0
- package/fixtures/defold-1.13.1/model_doc.json +412 -0
- package/fixtures/defold-1.13.1/msg_doc.json +137 -0
- package/fixtures/defold-1.13.1/os_doc.json +266 -0
- package/fixtures/defold-1.13.1/package_doc.json +139 -0
- package/fixtures/defold-1.13.1/particlefx_doc.json +249 -0
- package/fixtures/defold-1.13.1/physics_doc.json +1492 -0
- package/fixtures/defold-1.13.1/profiler_doc.json +375 -0
- package/fixtures/defold-1.13.1/render_doc.json +1381 -0
- package/fixtures/defold-1.13.1/resource_doc.json +762 -0
- package/fixtures/defold-1.13.1/socket_doc.json +2194 -0
- package/fixtures/defold-1.13.1/sound_doc.json +582 -0
- package/fixtures/defold-1.13.1/sprite_doc.json +335 -0
- package/fixtures/defold-1.13.1/string_doc.json +412 -0
- package/fixtures/defold-1.13.1/sys_doc.json +1142 -0
- package/fixtures/defold-1.13.1/table_doc.json +166 -0
- package/fixtures/defold-1.13.1/tilemap_doc.json +402 -0
- package/fixtures/defold-1.13.1/timer_doc.json +153 -0
- package/fixtures/defold-1.13.1/types_doc.json +212 -0
- package/fixtures/defold-1.13.1/vmath_doc.json +1814 -0
- package/fixtures/defold-1.13.1/window_doc.json +388 -0
- package/fixtures/defold-1.13.1/zlib_doc.json +70 -0
- package/fixtures/defold-1.13.2/b2d_body_doc.json +2359 -0
- package/fixtures/defold-1.13.2/b2d_chain_doc.json +395 -0
- package/fixtures/defold-1.13.2/b2d_doc.json +1945 -0
- package/fixtures/defold-1.13.2/b2d_fixture_doc.json +595 -0
- package/fixtures/defold-1.13.2/b2d_joint_doc.json +3178 -0
- package/fixtures/defold-1.13.2/b2d_shape_doc.json +767 -0
- package/fixtures/defold-1.13.2/b2d_world_doc.json +1315 -0
- package/fixtures/defold-1.13.2/base_doc.json +759 -0
- package/fixtures/defold-1.13.2/bit_doc.json +405 -0
- package/fixtures/defold-1.13.2/buffer_doc.json +393 -0
- package/fixtures/defold-1.13.2/bullet3d_collision_object_doc.json +1206 -0
- package/fixtures/defold-1.13.2/bullet3d_constraint_doc.json +2455 -0
- package/fixtures/defold-1.13.2/bullet3d_doc.json +215 -0
- package/fixtures/defold-1.13.2/bullet3d_rigid_body_doc.json +1376 -0
- package/fixtures/defold-1.13.2/bullet3d_shape_doc.json +430 -0
- package/fixtures/defold-1.13.2/bullet3d_world_doc.json +855 -0
- package/fixtures/defold-1.13.2/camera_doc.json +887 -0
- package/fixtures/defold-1.13.2/collectionfactory_doc.json +206 -0
- package/fixtures/defold-1.13.2/collectionproxy_doc.json +397 -0
- package/fixtures/defold-1.13.2/compute_doc.json +183 -0
- package/fixtures/defold-1.13.2/coroutine_doc.json +152 -0
- package/fixtures/defold-1.13.2/crash_doc.json +483 -0
- package/fixtures/defold-1.13.2/debug_doc.json +411 -0
- package/fixtures/defold-1.13.2/editor_doc.json +6320 -0
- package/fixtures/defold-1.13.2/editor_http_doc.json +476 -0
- package/fixtures/defold-1.13.2/editor_image_doc.json +129 -0
- package/fixtures/defold-1.13.2/editor_json_doc.json +81 -0
- package/fixtures/defold-1.13.2/editor_localization_doc.json +139 -0
- package/fixtures/defold-1.13.2/editor_pprint_doc.json +37 -0
- package/fixtures/defold-1.13.2/editor_tilemap_tiles_doc.json +292 -0
- package/fixtures/defold-1.13.2/editor_zip_doc.json +237 -0
- package/fixtures/defold-1.13.2/editor_zlib_doc.json +49 -0
- package/fixtures/defold-1.13.2/factory_doc.json +206 -0
- package/fixtures/defold-1.13.2/font_doc.json +230 -0
- package/fixtures/defold-1.13.2/globals_doc.json +64 -0
- package/fixtures/defold-1.13.2/go-instance-functions.json +106 -0
- package/fixtures/defold-1.13.2/go_doc.json +1789 -0
- package/fixtures/defold-1.13.2/graphics_doc.json +1211 -0
- package/fixtures/defold-1.13.2/gui_doc.json +4735 -0
- package/fixtures/defold-1.13.2/html5_doc.json +65 -0
- package/fixtures/defold-1.13.2/http_doc.json +174 -0
- package/fixtures/defold-1.13.2/image_doc.json +298 -0
- package/fixtures/defold-1.13.2/import-manifest.json +10902 -0
- package/fixtures/defold-1.13.2/io_doc.json +400 -0
- package/fixtures/defold-1.13.2/json_doc.json +140 -0
- package/fixtures/defold-1.13.2/label_doc.json +427 -0
- package/fixtures/defold-1.13.2/liveupdate_doc.json +221 -0
- package/fixtures/defold-1.13.2/material_doc.json +773 -0
- package/fixtures/defold-1.13.2/math_doc.json +703 -0
- package/fixtures/defold-1.13.2/model_doc.json +472 -0
- package/fixtures/defold-1.13.2/msg_doc.json +169 -0
- package/fixtures/defold-1.13.2/os_doc.json +269 -0
- package/fixtures/defold-1.13.2/package_doc.json +140 -0
- package/fixtures/defold-1.13.2/particlefx_doc.json +249 -0
- package/fixtures/defold-1.13.2/physics_doc.json +1624 -0
- package/fixtures/defold-1.13.2/profiler_doc.json +348 -0
- package/fixtures/defold-1.13.2/render_doc.json +1623 -0
- package/fixtures/defold-1.13.2/resource_doc.json +1539 -0
- package/fixtures/defold-1.13.2/socket_doc.json +2335 -0
- package/fixtures/defold-1.13.2/sound_doc.json +673 -0
- package/fixtures/defold-1.13.2/sprite_doc.json +364 -0
- package/fixtures/defold-1.13.2/string_doc.json +413 -0
- package/fixtures/defold-1.13.2/sys_doc.json +1347 -0
- package/fixtures/defold-1.13.2/table_doc.json +167 -0
- package/fixtures/defold-1.13.2/tilemap_doc.json +369 -0
- package/fixtures/defold-1.13.2/timer_doc.json +214 -0
- package/fixtures/defold-1.13.2/types_doc.json +213 -0
- package/fixtures/defold-1.13.2/vmath_doc.json +2056 -0
- package/fixtures/defold-1.13.2/window_doc.json +426 -0
- package/fixtures/defold-1.13.2/zlib_doc.json +71 -0
- package/fixtures/defold-1.14.0/b2d_body_doc.json +2359 -0
- package/fixtures/defold-1.14.0/b2d_chain_doc.json +395 -0
- package/fixtures/defold-1.14.0/b2d_doc.json +1973 -0
- package/fixtures/defold-1.14.0/b2d_fixture_doc.json +595 -0
- package/fixtures/defold-1.14.0/b2d_joint_doc.json +3178 -0
- package/fixtures/defold-1.14.0/b2d_shape_doc.json +767 -0
- package/fixtures/defold-1.14.0/b2d_world_doc.json +1315 -0
- package/fixtures/defold-1.14.0/base_doc.json +759 -0
- package/fixtures/defold-1.14.0/bit_doc.json +405 -0
- package/fixtures/defold-1.14.0/buffer_doc.json +393 -0
- package/fixtures/defold-1.14.0/bullet3d_collision_object_doc.json +1206 -0
- package/fixtures/defold-1.14.0/bullet3d_constraint_doc.json +2455 -0
- package/fixtures/defold-1.14.0/bullet3d_doc.json +243 -0
- package/fixtures/defold-1.14.0/bullet3d_rigid_body_doc.json +1376 -0
- package/fixtures/defold-1.14.0/bullet3d_shape_doc.json +430 -0
- package/fixtures/defold-1.14.0/bullet3d_world_doc.json +855 -0
- package/fixtures/defold-1.14.0/camera_doc.json +887 -0
- package/fixtures/defold-1.14.0/collectionfactory_doc.json +206 -0
- package/fixtures/defold-1.14.0/collectionproxy_doc.json +397 -0
- package/fixtures/defold-1.14.0/compute_doc.json +183 -0
- package/fixtures/defold-1.14.0/coroutine_doc.json +152 -0
- package/fixtures/defold-1.14.0/crash_doc.json +483 -0
- package/fixtures/defold-1.14.0/debug_doc.json +411 -0
- package/fixtures/defold-1.14.0/editor_doc.json +6320 -0
- package/fixtures/defold-1.14.0/editor_http_doc.json +476 -0
- package/fixtures/defold-1.14.0/editor_image_doc.json +129 -0
- package/fixtures/defold-1.14.0/editor_json_doc.json +81 -0
- package/fixtures/defold-1.14.0/editor_localization_doc.json +139 -0
- package/fixtures/defold-1.14.0/editor_pprint_doc.json +37 -0
- package/fixtures/defold-1.14.0/editor_tilemap_tiles_doc.json +292 -0
- package/fixtures/defold-1.14.0/editor_zip_doc.json +237 -0
- package/fixtures/defold-1.14.0/editor_zlib_doc.json +49 -0
- package/fixtures/defold-1.14.0/factory_doc.json +206 -0
- package/fixtures/defold-1.14.0/font_doc.json +230 -0
- package/fixtures/defold-1.14.0/globals_doc.json +64 -0
- package/fixtures/defold-1.14.0/go-instance-functions.json +106 -0
- package/fixtures/defold-1.14.0/go_doc.json +1789 -0
- package/fixtures/defold-1.14.0/graphics_doc.json +1257 -0
- package/fixtures/defold-1.14.0/gui_doc.json +4735 -0
- package/fixtures/defold-1.14.0/html5_doc.json +65 -0
- package/fixtures/defold-1.14.0/http_doc.json +174 -0
- package/fixtures/defold-1.14.0/image_doc.json +298 -0
- package/fixtures/defold-1.14.0/import-manifest.json +10260 -0
- package/fixtures/defold-1.14.0/io_doc.json +400 -0
- package/fixtures/defold-1.14.0/json_doc.json +140 -0
- package/fixtures/defold-1.14.0/label_doc.json +427 -0
- package/fixtures/defold-1.14.0/liveupdate_doc.json +221 -0
- package/fixtures/defold-1.14.0/material_doc.json +773 -0
- package/fixtures/defold-1.14.0/math_doc.json +703 -0
- package/fixtures/defold-1.14.0/model_doc.json +472 -0
- package/fixtures/defold-1.14.0/msg_doc.json +169 -0
- package/fixtures/defold-1.14.0/os_doc.json +269 -0
- package/fixtures/defold-1.14.0/package_doc.json +140 -0
- package/fixtures/defold-1.14.0/particlefx_doc.json +249 -0
- package/fixtures/defold-1.14.0/physics_doc.json +1624 -0
- package/fixtures/defold-1.14.0/profiler_doc.json +348 -0
- package/fixtures/defold-1.14.0/render_doc.json +1628 -0
- package/fixtures/defold-1.14.0/resource_doc.json +1539 -0
- package/fixtures/defold-1.14.0/socket_doc.json +2335 -0
- package/fixtures/defold-1.14.0/sound_doc.json +673 -0
- package/fixtures/defold-1.14.0/sprite_doc.json +364 -0
- package/fixtures/defold-1.14.0/string_doc.json +413 -0
- package/fixtures/defold-1.14.0/sys_doc.json +1347 -0
- package/fixtures/defold-1.14.0/table_doc.json +167 -0
- package/fixtures/defold-1.14.0/tilemap_doc.json +369 -0
- package/fixtures/defold-1.14.0/timer_doc.json +214 -0
- package/fixtures/defold-1.14.0/types_doc.json +213 -0
- package/fixtures/defold-1.14.0/vmath_doc.json +2056 -0
- package/fixtures/defold-1.14.0/window_doc.json +426 -0
- package/fixtures/defold-1.14.0/zlib_doc.json +71 -0
- package/package.json +13 -6
- package/scripts/cli-runtime.ts +18 -0
- package/scripts/example-store-io.ts +2 -2
- package/scripts/extension-goldens.ts +9 -5
- package/scripts/generate-api-availability.ts +1 -1
- package/scripts/generate-api-signatures.ts +1 -1
- package/scripts/import-defold-release.ts +1 -1
- package/scripts/regen.ts +35 -9
- package/scripts/signature-store-fs.ts +37 -17
- package/scripts/sync-api-docs.ts +127 -20
- package/src/api-doc.ts +11 -4
- package/src/emit-dts.ts +115 -21
- package/src/index-slot-classifications.ts +75 -9
- package/src/index.ts +3 -1
- package/src/publish-dts.ts +16 -0
- package/src/script-api.ts +36 -38
- package/src/library-index-slot-classifications.ts +0 -332
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{
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"elements": [
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{
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"type": "MESSAGE",
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"name": "play_animation",
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"brief": "play a sprite animation",
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"description": "Post this message to a sprite component to make it play an animation from its tile set.",
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"returnvalues": [],
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"parameters": [
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{
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"name": "id",
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"doc": "the id of the animation to play",
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"types": ["hash"],
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"is_optional": "False"
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},
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{
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"name": "offset",
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"doc": "the normalized initial value of the animation cursor when the animation starts playing",
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"types": ["number"],
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"is_optional": "False"
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},
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{
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"name": "playback_rate",
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"doc": "the rate with which the animation will be played. Must be positive",
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"types": ["number"],
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"is_optional": "False"
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}
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],
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"examples": "In the example, it is assumed that the instance of the script has a sprite-component with id \"sprite\". The sprite itself is assumed to be bound to a tile set with animations \"walk\" and \"jump\".\n<div class=\"codehilite\"><pre><span></span><code><span class=\"n\">msg</span><span class=\"p\">.</span><span class=\"n\">post</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"play_animation"</span><span class=\"p\">,</span> <span class=\"p\">{</span><span class=\"n\">id</span> <span class=\"o\">=</span> <span class=\"n\">hash</span><span class=\"p\">(</span><span class=\"s2\">"jump"</span><span class=\"p\">)})</span>\n</code></pre></div>",
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"replaces": "",
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"error": "",
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"tparams": [],
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"members": [],
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"notes": [],
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"language": ""
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},
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{
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"type": "MESSAGE",
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"name": "animation_done",
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"brief": "reports that an animation has completed",
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"description": "This message is sent to the sender of a <code>play_animation</code> message when the\nanimation has completed.\nNote that this message is sent only for animations that play with the following\nplayback modes:\n<ul>\n<li>Once Forward</li>\n<li>Once Backward</li>\n<li>Once Ping Pong</li>\n</ul>\nSee <a href=\"#play_animation\">play_animation</a> for more information and examples of how to use\nthis message.",
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"returnvalues": [],
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"parameters": [
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{
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"name": "current_tile",
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"doc": "the current tile of the sprite",
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"types": ["number"],
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"is_optional": "False"
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},
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{
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"name": "id",
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"doc": "id of the animation that was completed",
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"types": ["hash"],
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"is_optional": "False"
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}
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],
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"examples": "How to sequence two animations together.\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"c1\">-- play jump animation at init</span>\n <span class=\"n\">msg</span><span class=\"p\">.</span><span class=\"n\">post</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"play_animation"</span><span class=\"p\">,</span> <span class=\"p\">{</span><span class=\"n\">id</span> <span class=\"o\">=</span> <span class=\"n\">hash</span><span class=\"p\">(</span><span class=\"s2\">"jump"</span><span class=\"p\">)})</span>\n<span class=\"kr\">end</span>\n\n<span class=\"kr\">function</span> <span class=\"nf\">on_message</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">,</span> <span class=\"n\">message_id</span><span class=\"p\">,</span> <span class=\"n\">message</span><span class=\"p\">,</span> <span class=\"n\">sender</span><span class=\"p\">)</span>\n <span class=\"c1\">-- check for animation done response</span>\n <span class=\"kr\">if</span> <span class=\"n\">message_id</span> <span class=\"o\">==</span> <span class=\"n\">hash</span><span class=\"p\">(</span><span class=\"s2\">"animation_done"</span><span class=\"p\">)</span> <span class=\"kr\">then</span>\n <span class=\"c1\">-- start the walk animation</span>\n <span class=\"n\">msg</span><span class=\"p\">.</span><span class=\"n\">post</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"play_animation"</span><span class=\"p\">,</span> <span class=\"p\">{</span> <span class=\"n\">id</span> <span class=\"o\">=</span> <span class=\"n\">hash</span><span class=\"p\">(</span><span class=\"s2\">"walk"</span><span class=\"p\">)</span> <span class=\"p\">})</span>\n <span class=\"kr\">end</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
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"replaces": "",
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"error": "",
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"tparams": [],
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"members": [],
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"notes": [],
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"language": ""
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},
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{
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"type": "PROPERTY",
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"name": "size",
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"brief": "<span class=\"type\">vector3</span> sprite size",
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"description": "The size of the sprite, not allowing for any additional scaling that may be applied.\nThe type of the property is vector3. It is not possible to set the size if the size mode\nof the sprite is set to auto.",
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"returnvalues": [],
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"parameters": [],
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"examples": "How to query a sprite's size, either as a vector or selecting a specific dimension:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"c1\">-- get size from component "sprite"</span>\n <span class=\"kd\">local</span> <span class=\"n\">size</span> <span class=\"o\">=</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">get</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"size"</span><span class=\"p\">)</span>\n <span class=\"kd\">local</span> <span class=\"n\">sx</span> <span class=\"o\">=</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">get</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"size.x"</span><span class=\"p\">)</span>\n <span class=\"c1\">-- do something useful</span>\n <span class=\"nb\">assert</span><span class=\"p\">(</span><span class=\"n\">size</span><span class=\"p\">.</span><span class=\"n\">x</span> <span class=\"o\">==</span> <span class=\"n\">sx</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
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"replaces": "",
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"error": "",
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"tparams": [],
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"members": [],
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"notes": [],
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"language": ""
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},
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{
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"type": "PROPERTY",
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"name": "slice",
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"brief": "<span class=\"type\">vector4</span> sprite slice",
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"description": "The slice values of the sprite. The type of the property is a vector4 that corresponds to\nthe left, top, right, bottom values of the sprite in the editor.\nIt is not possible to set the slice property if the size mode of the sprite is set to auto.",
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"returnvalues": [],
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"parameters": [],
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"examples": "How to query a sprite's slice values, either as a vector or selecting a specific dimension:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"kd\">local</span> <span class=\"n\">slice</span> <span class=\"o\">=</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">get</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"slice"</span><span class=\"p\">)</span>\n <span class=\"kd\">local</span> <span class=\"n\">slicex</span> <span class=\"o\">=</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">get</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"slice.x"</span><span class=\"p\">)</span>\n <span class=\"nb\">assert</span><span class=\"p\">(</span><span class=\"n\">slice</span><span class=\"p\">.</span><span class=\"n\">x</span> <span class=\"o\">==</span> <span class=\"n\">slicex</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>\n\nAnimate the slice property with go.animate:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"c1\">-- animate the entire slice vector at once</span>\n <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">animate</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"slice"</span><span class=\"p\">,</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">PLAYBACK_LOOP_PINGPONG</span><span class=\"p\">,</span> <span class=\"n\">vmath</span><span class=\"p\">.</span><span class=\"n\">vector4</span><span class=\"p\">(</span><span class=\"mi\">96</span><span class=\"p\">,</span> <span class=\"mi\">96</span><span class=\"p\">,</span> <span class=\"mi\">96</span><span class=\"p\">,</span> <span class=\"mi\">96</span><span class=\"p\">),</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">EASING_INCUBIC</span><span class=\"p\">,</span> <span class=\"mi\">2</span><span class=\"p\">)</span>\n <span class=\"c1\">-- or animate a single component</span>\n <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">animate</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"slice.y"</span><span class=\"p\">,</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">PLAYBACK_LOOP_PINGPONG</span><span class=\"p\">,</span> <span class=\"mi\">32</span><span class=\"p\">,</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">EASING_INCUBIC</span><span class=\"p\">,</span> <span class=\"mi\">8</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
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"replaces": "",
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"error": "",
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"tparams": [],
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"members": [],
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"notes": [],
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"language": ""
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},
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{
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"type": "PROPERTY",
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"name": "scale",
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"brief": "<span class=\"type\">vector3</span> sprite scale",
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"description": "The non-uniform scale of the sprite. The type of the property is vector3.",
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"returnvalues": [],
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"parameters": [],
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"examples": "How to scale a sprite independently along the X and Y axis:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"c1\">-- Double the y-axis scaling on component "sprite"</span>\n <span class=\"kd\">local</span> <span class=\"n\">yscale</span> <span class=\"o\">=</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">get</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"scale.y"</span><span class=\"p\">)</span>\n <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">set</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"scale.y"</span><span class=\"p\">,</span> <span class=\"n\">yscale</span> <span class=\"o\">*</span> <span class=\"mi\">2</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
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"replaces": "",
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"error": "",
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"tparams": [],
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"members": [],
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"notes": [],
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"language": ""
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},
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{
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"type": "PROPERTY",
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"name": "image",
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"brief": "<span class=\"type\">hash</span> sprite image",
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"description": "The image used when rendering the sprite. The type of the property is hash.",
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"returnvalues": [],
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"parameters": [],
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"examples": "How to set image using a script property (see <a href=\"/ref/resource#resource.atlas\">resource.atlas</a>)\n<div class=\"codehilite\"><pre><span></span><code><span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">property</span><span class=\"p\">(</span><span class=\"s2\">"my_image"</span><span class=\"p\">,</span> <span class=\"n\">resource</span><span class=\"p\">.</span><span class=\"n\">atlas</span><span class=\"p\">(</span><span class=\"s2\">"/atlas.atlas"</span><span class=\"p\">))</span>\n<span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">set</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"image"</span><span class=\"p\">,</span> <span class=\"n\">self</span><span class=\"p\">.</span><span class=\"n\">my_image</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>\n\nSee <a href=\"/ref/resource#resource.set_texture\">resource.set_texture</a> for an example on how to set the texture of an atlas.",
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"replaces": "",
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"error": "",
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"tparams": [],
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"members": [],
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"notes": [],
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"language": ""
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},
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{
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"type": "PROPERTY",
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"name": "material",
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"brief": "<span class=\"type\">hash</span> sprite material",
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"description": "The material used when rendering the sprite. The type of the property is hash.",
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"returnvalues": [],
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"parameters": [],
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"examples": "How to set material using a script property (see <a href=\"/ref/resource#resource.material\">resource.material</a>)\n<div class=\"codehilite\"><pre><span></span><code><span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">property</span><span class=\"p\">(</span><span class=\"s2\">"my_material"</span><span class=\"p\">,</span> <span class=\"n\">resource</span><span class=\"p\">.</span><span class=\"n\">material</span><span class=\"p\">(</span><span class=\"s2\">"/material.material"</span><span class=\"p\">))</span>\n<span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">set</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"material"</span><span class=\"p\">,</span> <span class=\"n\">self</span><span class=\"p\">.</span><span class=\"n\">my_material</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
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"replaces": "",
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"error": "",
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"tparams": [],
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"members": [],
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"notes": [],
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"language": ""
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},
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{
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"type": "PROPERTY",
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"name": "cursor",
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"brief": "<span class=\"type\">number</span> sprite cursor",
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"description": "The normalized animation cursor. The type of the property is number.",
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"returnvalues": [],
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"parameters": [],
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"examples": "How to get the normalized cursor value:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"c1\">-- Get the cursor value on component "sprite"</span>\n <span class=\"kd\">local</span> <span class=\"n\">cursor</span> <span class=\"o\">=</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">get</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"cursor"</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>\n\nHow to animate the cursor from 0.0 to 1.0 using linear easing for 2.0 seconds:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"c1\">-- Set the cursor on component "sprite" to make the animation go from 0</span>\n <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">set</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"cursor"</span><span class=\"p\">,</span> <span class=\"mf\">0.0</span><span class=\"p\">)</span>\n <span class=\"c1\">-- Animate the cursor value</span>\n <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">animate</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"cursor"</span><span class=\"p\">,</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">PLAYBACK_LOOP_FORWARD</span><span class=\"p\">,</span> <span class=\"mf\">1.0</span><span class=\"p\">,</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">EASING_LINEAR</span><span class=\"p\">,</span> <span class=\"mi\">2</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
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{
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"type": "PROPERTY",
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"name": "playback_rate",
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"brief": "<span class=\"type\">number</span> sprite playback_rate",
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"description": "The animation playback rate. A multiplier to the animation playback rate. The type of the property is <span class=\"type\">number</span>.\nThe playback_rate is a non-negative number, a negative value will be clamped to 0.",
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"examples": "How to set the playback_rate on component \"sprite\" to play at double the current speed:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"c1\">-- Get the current value on component "sprite"</span>\n <span class=\"n\">playback_rate</span> <span class=\"o\">=</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">get</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"playback_rate"</span><span class=\"p\">)</span>\n <span class=\"c1\">-- Set the playback_rate to double the previous value.</span>\n <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">set</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"playback_rate"</span><span class=\"p\">,</span> <span class=\"n\">playback_rate</span> <span class=\"o\">*</span> <span class=\"mi\">2</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
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{
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"type": "PROPERTY",
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"name": "animation",
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"brief": "<span class=\"type\">hash</span> sprite animation",
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"description": "<span class=\"mark\">READ ONLY</span> The current animation id. An animation that plays currently for the sprite. The type of the property is <span class=\"type\">hash</span>.",
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"examples": "How to get the <code>animation</code> on component \"sprite\":\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"kd\">local</span> <span class=\"n\">animation</span> <span class=\"o\">=</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">get</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"animation"</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
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"language": ""
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},
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{
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"type": "PROPERTY",
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"name": "frame_count",
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"brief": "<span class=\"type\">hash</span> sprite frame_count",
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"description": "<span class=\"mark\">READ ONLY</span> The frame count of the currently playing animation.",
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"returnvalues": [],
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"parameters": [],
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"examples": "How to get the <code>frame_count</code> on component \"sprite\":\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"kd\">local</span> <span class=\"n\">frame_count</span> <span class=\"o\">=</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">get</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"frame_count"</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
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"language": ""
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},
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{
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"type": "FUNCTION",
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"name": "sprite.set_hflip",
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"brief": "set horizontal flipping on a sprite's animations",
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"description": "Sets horizontal flipping of the provided sprite's animations.\nThe sprite is identified by its URL.\nIf the currently playing animation is flipped by default, flipping it again will make it appear like the original texture.",
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"returnvalues": [],
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"parameters": [
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{
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"name": "url",
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"doc": "the sprite that should flip its animations",
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"types": ["string", "hash", "url"],
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"is_optional": "False"
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},
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{
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"name": "flip",
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"doc": "<code>true</code> if the sprite should flip its animations, <code>false</code> if not",
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"types": ["boolean"],
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"is_optional": "False"
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}
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],
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"examples": "How to flip a sprite so it faces the horizontal movement:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">update</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">,</span> <span class=\"n\">dt</span><span class=\"p\">)</span>\n <span class=\"c1\">-- calculate self.velocity somehow</span>\n <span class=\"n\">sprite</span><span class=\"p\">.</span><span class=\"n\">set_hflip</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"n\">self</span><span class=\"p\">.</span><span class=\"n\">velocity</span><span class=\"p\">.</span><span class=\"n\">x</span> <span class=\"o\"><</span> <span class=\"mi\">0</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>\n\nIt is assumed that the sprite component has id \"sprite\" and that the original animations faces right.",
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"language": ""
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{
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"type": "FUNCTION",
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"name": "sprite.set_vflip",
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"brief": "set vertical flipping on a sprite's animations",
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"description": "Sets vertical flipping of the provided sprite's animations.\nThe sprite is identified by its URL.\nIf the currently playing animation is flipped by default, flipping it again will make it appear like the original texture.",
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"returnvalues": [],
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"parameters": [
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{
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"name": "url",
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"doc": "the sprite that should flip its animations",
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"types": ["string", "hash", "url"],
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"is_optional": "False"
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},
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{
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"name": "flip",
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"doc": "<code>true</code> if the sprite should flip its animations, <code>false</code> if not",
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"types": ["boolean"],
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"is_optional": "False"
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}
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],
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"examples": "How to flip a sprite in a game which negates gravity as a game mechanic:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">update</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">,</span> <span class=\"n\">dt</span><span class=\"p\">)</span>\n <span class=\"c1\">-- calculate self.up_side_down somehow, then:</span>\n <span class=\"n\">sprite</span><span class=\"p\">.</span><span class=\"n\">set_vflip</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"n\">self</span><span class=\"p\">.</span><span class=\"n\">up_side_down</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>\n\nIt is assumed that the sprite component has id \"sprite\" and that the original animations are up-right.",
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"error": "",
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"tparams": [],
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"members": [],
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"notes": [],
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"language": ""
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},
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{
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"type": "FUNCTION",
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"name": "sprite.reset_constant",
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"brief": "DEPRECATED! reset a shader constant for a sprite",
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"description": "Resets a shader constant for a sprite component.\nThe constant must be defined in the material assigned to the sprite.\nResetting a constant through this function implies that the value defined in the material will be used.\nWhich sprite to reset a constant for is identified by the URL.",
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"returnvalues": [],
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"parameters": [
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{
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"name": "url",
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"doc": "the sprite that should have a constant reset",
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"types": ["string", "hash", "url"],
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"is_optional": "False"
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},
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{
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"name": "constant",
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"doc": "name of the constant",
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"types": ["string", "hash"],
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"is_optional": "False"
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}
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],
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"examples": "The following examples assumes that the sprite has id \"sprite\" and that the default-material in builtins is used, which defines the constant \"tint\".\nIf you assign a custom material to the sprite, you can reset the constants defined there in the same manner.\nHow to reset the tinting of a sprite:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"n\">sprite</span><span class=\"p\">.</span><span class=\"n\">reset_constant</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">,</span> <span class=\"s2\">"tint"</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
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"error": "",
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"notes": [],
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"language": ""
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},
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{
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"type": "FUNCTION",
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"name": "sprite.play_flipbook",
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"brief": "Play an animation on a sprite component",
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"description": "Play an animation on a sprite component from its tile set\nAn optional completion callback function can be provided that will be called when\nthe animation has completed playing. If no function is provided,\na <a href=\"#animation_done\">animation_done</a> message is sent to the script that started the animation.",
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"returnvalues": [],
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"parameters": [
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{
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"name": "url",
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"doc": "the sprite that should play the animation",
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"types": ["string", "hash", "url"],
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"is_optional": "False"
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},
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{
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"name": "id",
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"doc": "hashed id of the animation to play",
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"types": ["string", "hash"],
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"is_optional": "False"
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},
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{
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"name": "complete_function",
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"doc": "function to call when the animation has completed.\n<dl>\n<dt><code>self</code></dt>\n<dd><span class=\"type\">object</span> The current object.</dd>\n<dt><code>message_id</code></dt>\n<dd><span class=\"type\">hash</span> The name of the completion message, <code>\"animation_done\"</code>.</dd>\n<dt><code>message</code></dt>\n<dd><span class=\"type\">table</span> Information about the completion:</dd>\n</dl>\n<ul>\n<li><span class=\"type\">number</span> <code>current_tile</code> - the current tile of the sprite.</li>\n<li><span class=\"type\">hash</span> <code>id</code> - id of the animation that was completed.</li>\n</ul>\n<dl>\n<dt><code>sender</code></dt>\n<dd><span class=\"type\">url</span> The invoker of the callback: the sprite component.</dd>\n</dl>",
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"types": ["function(self, message_id, message, sender)"],
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"is_optional": "True"
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},
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{
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"name": "play_properties",
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"doc": "optional table with properties:\n<dl>\n<dt><code>offset</code></dt>\n<dd><span class=\"type\">number</span> the normalized initial value of the animation cursor when the animation starts playing.</dd>\n<dt><code>playback_rate</code></dt>\n<dd><span class=\"type\">number</span> the rate with which the animation will be played. Must be positive.</dd>\n</dl>",
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"types": ["table"],
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"is_optional": "True"
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}
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],
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"examples": "The following examples assumes that the model has id \"sprite\".\nHow to play the \"jump\" animation followed by the \"run\" animation:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kd\">local</span> <span class=\"kr\">function</span> <span class=\"nf\">anim_done</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">,</span> <span class=\"n\">message_id</span><span class=\"p\">,</span> <span class=\"n\">message</span><span class=\"p\">,</span> <span class=\"n\">sender</span><span class=\"p\">)</span>\n <span class=\"kr\">if</span> <span class=\"n\">message_id</span> <span class=\"o\">==</span> <span class=\"n\">hash</span><span class=\"p\">(</span><span class=\"s2\">"animation_done"</span><span class=\"p\">)</span> <span class=\"kr\">then</span>\n <span class=\"kr\">if</span> <span class=\"n\">message</span><span class=\"p\">.</span><span class=\"n\">id</span> <span class=\"o\">==</span> <span class=\"n\">hash</span><span class=\"p\">(</span><span class=\"s2\">"jump"</span><span class=\"p\">)</span> <span class=\"kr\">then</span>\n <span class=\"c1\">-- jump animation done, chain with "run"</span>\n <span class=\"n\">sprite</span><span class=\"p\">.</span><span class=\"n\">play_flipbook</span><span class=\"p\">(</span><span class=\"n\">url</span><span class=\"p\">,</span> <span class=\"s2\">"run"</span><span class=\"p\">)</span>\n <span class=\"kr\">end</span>\n <span class=\"kr\">end</span>\n<span class=\"kr\">end</span>\n</code></pre></div>\n\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"kd\">local</span> <span class=\"n\">url</span> <span class=\"o\">=</span> <span class=\"n\">msg</span><span class=\"p\">.</span><span class=\"n\">url</span><span class=\"p\">(</span><span class=\"s2\">"#sprite"</span><span class=\"p\">)</span>\n <span class=\"n\">sprite</span><span class=\"p\">.</span><span class=\"n\">play_flipbook</span><span class=\"p\">(</span><span class=\"n\">url</span><span class=\"p\">,</span> <span class=\"s2\">"jump"</span><span class=\"p\">,</span> <span class=\"n\">anim_done</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
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"language": ""
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}
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],
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|
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"info": {
|
|
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|
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"namespace": "sprite",
|
|
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|
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"name": "Sprite",
|
|
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|
+
"brief": "Sprite API documentation",
|
|
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|
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"description": "Sprite API documentation",
|
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|
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"path": "engine/gamesys/proto/gamesys/sprite_ddf.proto",
|
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|
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"file": "",
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"notes": [],
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"language": "Lua"
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}
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|
335
|
+
}
|