@defold-typescript/types 0.53.0 → 0.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (335) hide show
  1. package/dist/cli-runtime.js +8966 -0
  2. package/dist/identity-vocabulary.json +660 -0
  3. package/dist/src/index.d.ts +18 -0
  4. package/fixtures/defold-1.12.4/b2d_body_doc.json +1327 -0
  5. package/fixtures/defold-1.12.4/b2d_doc.json +107 -0
  6. package/fixtures/defold-1.12.4/base_doc.json +758 -0
  7. package/fixtures/defold-1.12.4/bit_doc.json +404 -0
  8. package/fixtures/defold-1.12.4/buffer_doc.json +422 -0
  9. package/fixtures/defold-1.12.4/camera_doc.json +664 -0
  10. package/fixtures/defold-1.12.4/collectionfactory_doc.json +219 -0
  11. package/fixtures/defold-1.12.4/collectionproxy_doc.json +289 -0
  12. package/fixtures/defold-1.12.4/coroutine_doc.json +151 -0
  13. package/fixtures/defold-1.12.4/crash_doc.json +497 -0
  14. package/fixtures/defold-1.12.4/debug_doc.json +410 -0
  15. package/fixtures/defold-1.12.4/factory_doc.json +219 -0
  16. package/fixtures/defold-1.12.4/font_doc.json +141 -0
  17. package/fixtures/defold-1.12.4/globals_doc.json +42 -0
  18. package/fixtures/defold-1.12.4/go-instance-functions.json +111 -0
  19. package/fixtures/defold-1.12.4/go_doc.json +1901 -0
  20. package/fixtures/defold-1.12.4/graphics_doc.json +1634 -0
  21. package/fixtures/defold-1.12.4/gui_doc.json +5249 -0
  22. package/fixtures/defold-1.12.4/html5_doc.json +64 -0
  23. package/fixtures/defold-1.12.4/http_doc.json +66 -0
  24. package/fixtures/defold-1.12.4/image_doc.json +170 -0
  25. package/fixtures/defold-1.12.4/io_doc.json +399 -0
  26. package/fixtures/defold-1.12.4/json_doc.json +97 -0
  27. package/fixtures/defold-1.12.4/label_doc.json +220 -0
  28. package/fixtures/defold-1.12.4/liveupdate_doc.json +308 -0
  29. package/fixtures/defold-1.12.4/math_doc.json +702 -0
  30. package/fixtures/defold-1.12.4/messages_doc.json +579 -0
  31. package/fixtures/defold-1.12.4/model_doc.json +315 -0
  32. package/fixtures/defold-1.12.4/msg_doc.json +137 -0
  33. package/fixtures/defold-1.12.4/os_doc.json +266 -0
  34. package/fixtures/defold-1.12.4/package_doc.json +139 -0
  35. package/fixtures/defold-1.12.4/particlefx_doc.json +249 -0
  36. package/fixtures/defold-1.12.4/physics_doc.json +1120 -0
  37. package/fixtures/defold-1.12.4/profiler_doc.json +375 -0
  38. package/fixtures/defold-1.12.4/render_doc.json +1167 -0
  39. package/fixtures/defold-1.12.4/resource_doc.json +762 -0
  40. package/fixtures/defold-1.12.4/socket_doc.json +2194 -0
  41. package/fixtures/defold-1.12.4/sound_doc.json +582 -0
  42. package/fixtures/defold-1.12.4/sprite_doc.json +245 -0
  43. package/fixtures/defold-1.12.4/string_doc.json +412 -0
  44. package/fixtures/defold-1.12.4/sys_doc.json +853 -0
  45. package/fixtures/defold-1.12.4/table_doc.json +166 -0
  46. package/fixtures/defold-1.12.4/tilemap_doc.json +374 -0
  47. package/fixtures/defold-1.12.4/timer_doc.json +153 -0
  48. package/fixtures/defold-1.12.4/types_doc.json +212 -0
  49. package/fixtures/defold-1.12.4/vmath_doc.json +1814 -0
  50. package/fixtures/defold-1.12.4/window_doc.json +388 -0
  51. package/fixtures/defold-1.12.4/zlib_doc.json +70 -0
  52. package/fixtures/defold-1.13.0/b2d_body_doc.json +2428 -0
  53. package/fixtures/defold-1.13.0/b2d_chain_doc.json +394 -0
  54. package/fixtures/defold-1.13.0/b2d_doc.json +128 -0
  55. package/fixtures/defold-1.13.0/b2d_fixture_doc.json +594 -0
  56. package/fixtures/defold-1.13.0/b2d_joint_doc.json +3315 -0
  57. package/fixtures/defold-1.13.0/b2d_shape_doc.json +802 -0
  58. package/fixtures/defold-1.13.0/b2d_world_doc.json +1314 -0
  59. package/fixtures/defold-1.13.0/base_doc.json +758 -0
  60. package/fixtures/defold-1.13.0/bit_doc.json +404 -0
  61. package/fixtures/defold-1.13.0/buffer_doc.json +422 -0
  62. package/fixtures/defold-1.13.0/camera_doc.json +900 -0
  63. package/fixtures/defold-1.13.0/collectionfactory_doc.json +219 -0
  64. package/fixtures/defold-1.13.0/collectionproxy_doc.json +289 -0
  65. package/fixtures/defold-1.13.0/compute_doc.json +182 -0
  66. package/fixtures/defold-1.13.0/coroutine_doc.json +151 -0
  67. package/fixtures/defold-1.13.0/crash_doc.json +497 -0
  68. package/fixtures/defold-1.13.0/debug_doc.json +410 -0
  69. package/fixtures/defold-1.13.0/editor_doc.json +3665 -0
  70. package/fixtures/defold-1.13.0/editor_http_doc.json +273 -0
  71. package/fixtures/defold-1.13.0/editor_json_doc.json +59 -0
  72. package/fixtures/defold-1.13.0/editor_localization_doc.json +138 -0
  73. package/fixtures/defold-1.13.0/editor_pprint_doc.json +36 -0
  74. package/fixtures/defold-1.13.0/editor_tilemap_tiles_doc.json +235 -0
  75. package/fixtures/defold-1.13.0/editor_zip_doc.json +163 -0
  76. package/fixtures/defold-1.13.0/editor_zlib_doc.json +48 -0
  77. package/fixtures/defold-1.13.0/factory_doc.json +219 -0
  78. package/fixtures/defold-1.13.0/font_doc.json +141 -0
  79. package/fixtures/defold-1.13.0/globals_doc.json +42 -0
  80. package/fixtures/defold-1.13.0/go-instance-functions.json +101 -0
  81. package/fixtures/defold-1.13.0/go_doc.json +1989 -0
  82. package/fixtures/defold-1.13.0/graphics_doc.json +1886 -0
  83. package/fixtures/defold-1.13.0/gui_doc.json +5277 -0
  84. package/fixtures/defold-1.13.0/html5_doc.json +64 -0
  85. package/fixtures/defold-1.13.0/http_doc.json +66 -0
  86. package/fixtures/defold-1.13.0/image_doc.json +170 -0
  87. package/fixtures/defold-1.13.0/import-manifest.json +10558 -0
  88. package/fixtures/defold-1.13.0/io_doc.json +399 -0
  89. package/fixtures/defold-1.13.0/json_doc.json +97 -0
  90. package/fixtures/defold-1.13.0/label_doc.json +220 -0
  91. package/fixtures/defold-1.13.0/liveupdate_doc.json +330 -0
  92. package/fixtures/defold-1.13.0/material_doc.json +238 -0
  93. package/fixtures/defold-1.13.0/math_doc.json +702 -0
  94. package/fixtures/defold-1.13.0/model_doc.json +412 -0
  95. package/fixtures/defold-1.13.0/msg_doc.json +137 -0
  96. package/fixtures/defold-1.13.0/os_doc.json +266 -0
  97. package/fixtures/defold-1.13.0/package_doc.json +139 -0
  98. package/fixtures/defold-1.13.0/particlefx_doc.json +249 -0
  99. package/fixtures/defold-1.13.0/physics_doc.json +1492 -0
  100. package/fixtures/defold-1.13.0/profiler_doc.json +375 -0
  101. package/fixtures/defold-1.13.0/render_doc.json +1381 -0
  102. package/fixtures/defold-1.13.0/resource_doc.json +762 -0
  103. package/fixtures/defold-1.13.0/socket_doc.json +2194 -0
  104. package/fixtures/defold-1.13.0/sound_doc.json +582 -0
  105. package/fixtures/defold-1.13.0/sprite_doc.json +335 -0
  106. package/fixtures/defold-1.13.0/string_doc.json +412 -0
  107. package/fixtures/defold-1.13.0/sys_doc.json +1142 -0
  108. package/fixtures/defold-1.13.0/table_doc.json +166 -0
  109. package/fixtures/defold-1.13.0/tilemap_doc.json +402 -0
  110. package/fixtures/defold-1.13.0/timer_doc.json +153 -0
  111. package/fixtures/defold-1.13.0/types_doc.json +212 -0
  112. package/fixtures/defold-1.13.0/vmath_doc.json +1814 -0
  113. package/fixtures/defold-1.13.0/window_doc.json +388 -0
  114. package/fixtures/defold-1.13.0/zlib_doc.json +70 -0
  115. package/fixtures/defold-1.13.1/b2d_body_doc.json +2428 -0
  116. package/fixtures/defold-1.13.1/b2d_chain_doc.json +394 -0
  117. package/fixtures/defold-1.13.1/b2d_doc.json +128 -0
  118. package/fixtures/defold-1.13.1/b2d_fixture_doc.json +594 -0
  119. package/fixtures/defold-1.13.1/b2d_joint_doc.json +3315 -0
  120. package/fixtures/defold-1.13.1/b2d_shape_doc.json +802 -0
  121. package/fixtures/defold-1.13.1/b2d_world_doc.json +1314 -0
  122. package/fixtures/defold-1.13.1/base_doc.json +758 -0
  123. package/fixtures/defold-1.13.1/bit_doc.json +404 -0
  124. package/fixtures/defold-1.13.1/buffer_doc.json +422 -0
  125. package/fixtures/defold-1.13.1/camera_doc.json +900 -0
  126. package/fixtures/defold-1.13.1/collectionfactory_doc.json +219 -0
  127. package/fixtures/defold-1.13.1/collectionproxy_doc.json +323 -0
  128. package/fixtures/defold-1.13.1/compute_doc.json +182 -0
  129. package/fixtures/defold-1.13.1/coroutine_doc.json +151 -0
  130. package/fixtures/defold-1.13.1/crash_doc.json +497 -0
  131. package/fixtures/defold-1.13.1/debug_doc.json +410 -0
  132. package/fixtures/defold-1.13.1/editor_doc.json +3880 -0
  133. package/fixtures/defold-1.13.1/editor_http_doc.json +273 -0
  134. package/fixtures/defold-1.13.1/editor_image_doc.json +128 -0
  135. package/fixtures/defold-1.13.1/editor_json_doc.json +59 -0
  136. package/fixtures/defold-1.13.1/editor_localization_doc.json +138 -0
  137. package/fixtures/defold-1.13.1/editor_pprint_doc.json +36 -0
  138. package/fixtures/defold-1.13.1/editor_tilemap_tiles_doc.json +235 -0
  139. package/fixtures/defold-1.13.1/editor_zip_doc.json +163 -0
  140. package/fixtures/defold-1.13.1/editor_zlib_doc.json +48 -0
  141. package/fixtures/defold-1.13.1/factory_doc.json +219 -0
  142. package/fixtures/defold-1.13.1/font_doc.json +141 -0
  143. package/fixtures/defold-1.13.1/globals_doc.json +42 -0
  144. package/fixtures/defold-1.13.1/go-instance-functions.json +102 -0
  145. package/fixtures/defold-1.13.1/go_doc.json +1989 -0
  146. package/fixtures/defold-1.13.1/graphics_doc.json +1886 -0
  147. package/fixtures/defold-1.13.1/gui_doc.json +5277 -0
  148. package/fixtures/defold-1.13.1/html5_doc.json +64 -0
  149. package/fixtures/defold-1.13.1/http_doc.json +66 -0
  150. package/fixtures/defold-1.13.1/image_doc.json +170 -0
  151. package/fixtures/defold-1.13.1/import-manifest.json +10091 -0
  152. package/fixtures/defold-1.13.1/io_doc.json +399 -0
  153. package/fixtures/defold-1.13.1/json_doc.json +97 -0
  154. package/fixtures/defold-1.13.1/label_doc.json +220 -0
  155. package/fixtures/defold-1.13.1/liveupdate_doc.json +330 -0
  156. package/fixtures/defold-1.13.1/material_doc.json +238 -0
  157. package/fixtures/defold-1.13.1/math_doc.json +702 -0
  158. package/fixtures/defold-1.13.1/model_doc.json +412 -0
  159. package/fixtures/defold-1.13.1/msg_doc.json +137 -0
  160. package/fixtures/defold-1.13.1/os_doc.json +266 -0
  161. package/fixtures/defold-1.13.1/package_doc.json +139 -0
  162. package/fixtures/defold-1.13.1/particlefx_doc.json +249 -0
  163. package/fixtures/defold-1.13.1/physics_doc.json +1492 -0
  164. package/fixtures/defold-1.13.1/profiler_doc.json +375 -0
  165. package/fixtures/defold-1.13.1/render_doc.json +1381 -0
  166. package/fixtures/defold-1.13.1/resource_doc.json +762 -0
  167. package/fixtures/defold-1.13.1/socket_doc.json +2194 -0
  168. package/fixtures/defold-1.13.1/sound_doc.json +582 -0
  169. package/fixtures/defold-1.13.1/sprite_doc.json +335 -0
  170. package/fixtures/defold-1.13.1/string_doc.json +412 -0
  171. package/fixtures/defold-1.13.1/sys_doc.json +1142 -0
  172. package/fixtures/defold-1.13.1/table_doc.json +166 -0
  173. package/fixtures/defold-1.13.1/tilemap_doc.json +402 -0
  174. package/fixtures/defold-1.13.1/timer_doc.json +153 -0
  175. package/fixtures/defold-1.13.1/types_doc.json +212 -0
  176. package/fixtures/defold-1.13.1/vmath_doc.json +1814 -0
  177. package/fixtures/defold-1.13.1/window_doc.json +388 -0
  178. package/fixtures/defold-1.13.1/zlib_doc.json +70 -0
  179. package/fixtures/defold-1.13.2/b2d_body_doc.json +2359 -0
  180. package/fixtures/defold-1.13.2/b2d_chain_doc.json +395 -0
  181. package/fixtures/defold-1.13.2/b2d_doc.json +1945 -0
  182. package/fixtures/defold-1.13.2/b2d_fixture_doc.json +595 -0
  183. package/fixtures/defold-1.13.2/b2d_joint_doc.json +3178 -0
  184. package/fixtures/defold-1.13.2/b2d_shape_doc.json +767 -0
  185. package/fixtures/defold-1.13.2/b2d_world_doc.json +1315 -0
  186. package/fixtures/defold-1.13.2/base_doc.json +759 -0
  187. package/fixtures/defold-1.13.2/bit_doc.json +405 -0
  188. package/fixtures/defold-1.13.2/buffer_doc.json +393 -0
  189. package/fixtures/defold-1.13.2/bullet3d_collision_object_doc.json +1206 -0
  190. package/fixtures/defold-1.13.2/bullet3d_constraint_doc.json +2455 -0
  191. package/fixtures/defold-1.13.2/bullet3d_doc.json +215 -0
  192. package/fixtures/defold-1.13.2/bullet3d_rigid_body_doc.json +1376 -0
  193. package/fixtures/defold-1.13.2/bullet3d_shape_doc.json +430 -0
  194. package/fixtures/defold-1.13.2/bullet3d_world_doc.json +855 -0
  195. package/fixtures/defold-1.13.2/camera_doc.json +887 -0
  196. package/fixtures/defold-1.13.2/collectionfactory_doc.json +206 -0
  197. package/fixtures/defold-1.13.2/collectionproxy_doc.json +397 -0
  198. package/fixtures/defold-1.13.2/compute_doc.json +183 -0
  199. package/fixtures/defold-1.13.2/coroutine_doc.json +152 -0
  200. package/fixtures/defold-1.13.2/crash_doc.json +483 -0
  201. package/fixtures/defold-1.13.2/debug_doc.json +411 -0
  202. package/fixtures/defold-1.13.2/editor_doc.json +6320 -0
  203. package/fixtures/defold-1.13.2/editor_http_doc.json +476 -0
  204. package/fixtures/defold-1.13.2/editor_image_doc.json +129 -0
  205. package/fixtures/defold-1.13.2/editor_json_doc.json +81 -0
  206. package/fixtures/defold-1.13.2/editor_localization_doc.json +139 -0
  207. package/fixtures/defold-1.13.2/editor_pprint_doc.json +37 -0
  208. package/fixtures/defold-1.13.2/editor_tilemap_tiles_doc.json +292 -0
  209. package/fixtures/defold-1.13.2/editor_zip_doc.json +237 -0
  210. package/fixtures/defold-1.13.2/editor_zlib_doc.json +49 -0
  211. package/fixtures/defold-1.13.2/factory_doc.json +206 -0
  212. package/fixtures/defold-1.13.2/font_doc.json +230 -0
  213. package/fixtures/defold-1.13.2/globals_doc.json +64 -0
  214. package/fixtures/defold-1.13.2/go-instance-functions.json +106 -0
  215. package/fixtures/defold-1.13.2/go_doc.json +1789 -0
  216. package/fixtures/defold-1.13.2/graphics_doc.json +1211 -0
  217. package/fixtures/defold-1.13.2/gui_doc.json +4735 -0
  218. package/fixtures/defold-1.13.2/html5_doc.json +65 -0
  219. package/fixtures/defold-1.13.2/http_doc.json +174 -0
  220. package/fixtures/defold-1.13.2/image_doc.json +298 -0
  221. package/fixtures/defold-1.13.2/import-manifest.json +10902 -0
  222. package/fixtures/defold-1.13.2/io_doc.json +400 -0
  223. package/fixtures/defold-1.13.2/json_doc.json +140 -0
  224. package/fixtures/defold-1.13.2/label_doc.json +427 -0
  225. package/fixtures/defold-1.13.2/liveupdate_doc.json +221 -0
  226. package/fixtures/defold-1.13.2/material_doc.json +773 -0
  227. package/fixtures/defold-1.13.2/math_doc.json +703 -0
  228. package/fixtures/defold-1.13.2/model_doc.json +472 -0
  229. package/fixtures/defold-1.13.2/msg_doc.json +169 -0
  230. package/fixtures/defold-1.13.2/os_doc.json +269 -0
  231. package/fixtures/defold-1.13.2/package_doc.json +140 -0
  232. package/fixtures/defold-1.13.2/particlefx_doc.json +249 -0
  233. package/fixtures/defold-1.13.2/physics_doc.json +1624 -0
  234. package/fixtures/defold-1.13.2/profiler_doc.json +348 -0
  235. package/fixtures/defold-1.13.2/render_doc.json +1623 -0
  236. package/fixtures/defold-1.13.2/resource_doc.json +1539 -0
  237. package/fixtures/defold-1.13.2/socket_doc.json +2335 -0
  238. package/fixtures/defold-1.13.2/sound_doc.json +673 -0
  239. package/fixtures/defold-1.13.2/sprite_doc.json +364 -0
  240. package/fixtures/defold-1.13.2/string_doc.json +413 -0
  241. package/fixtures/defold-1.13.2/sys_doc.json +1347 -0
  242. package/fixtures/defold-1.13.2/table_doc.json +167 -0
  243. package/fixtures/defold-1.13.2/tilemap_doc.json +369 -0
  244. package/fixtures/defold-1.13.2/timer_doc.json +214 -0
  245. package/fixtures/defold-1.13.2/types_doc.json +213 -0
  246. package/fixtures/defold-1.13.2/vmath_doc.json +2056 -0
  247. package/fixtures/defold-1.13.2/window_doc.json +426 -0
  248. package/fixtures/defold-1.13.2/zlib_doc.json +71 -0
  249. package/fixtures/defold-1.14.0/b2d_body_doc.json +2359 -0
  250. package/fixtures/defold-1.14.0/b2d_chain_doc.json +395 -0
  251. package/fixtures/defold-1.14.0/b2d_doc.json +1973 -0
  252. package/fixtures/defold-1.14.0/b2d_fixture_doc.json +595 -0
  253. package/fixtures/defold-1.14.0/b2d_joint_doc.json +3178 -0
  254. package/fixtures/defold-1.14.0/b2d_shape_doc.json +767 -0
  255. package/fixtures/defold-1.14.0/b2d_world_doc.json +1315 -0
  256. package/fixtures/defold-1.14.0/base_doc.json +759 -0
  257. package/fixtures/defold-1.14.0/bit_doc.json +405 -0
  258. package/fixtures/defold-1.14.0/buffer_doc.json +393 -0
  259. package/fixtures/defold-1.14.0/bullet3d_collision_object_doc.json +1206 -0
  260. package/fixtures/defold-1.14.0/bullet3d_constraint_doc.json +2455 -0
  261. package/fixtures/defold-1.14.0/bullet3d_doc.json +243 -0
  262. package/fixtures/defold-1.14.0/bullet3d_rigid_body_doc.json +1376 -0
  263. package/fixtures/defold-1.14.0/bullet3d_shape_doc.json +430 -0
  264. package/fixtures/defold-1.14.0/bullet3d_world_doc.json +855 -0
  265. package/fixtures/defold-1.14.0/camera_doc.json +887 -0
  266. package/fixtures/defold-1.14.0/collectionfactory_doc.json +206 -0
  267. package/fixtures/defold-1.14.0/collectionproxy_doc.json +397 -0
  268. package/fixtures/defold-1.14.0/compute_doc.json +183 -0
  269. package/fixtures/defold-1.14.0/coroutine_doc.json +152 -0
  270. package/fixtures/defold-1.14.0/crash_doc.json +483 -0
  271. package/fixtures/defold-1.14.0/debug_doc.json +411 -0
  272. package/fixtures/defold-1.14.0/editor_doc.json +6320 -0
  273. package/fixtures/defold-1.14.0/editor_http_doc.json +476 -0
  274. package/fixtures/defold-1.14.0/editor_image_doc.json +129 -0
  275. package/fixtures/defold-1.14.0/editor_json_doc.json +81 -0
  276. package/fixtures/defold-1.14.0/editor_localization_doc.json +139 -0
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  278. package/fixtures/defold-1.14.0/editor_tilemap_tiles_doc.json +292 -0
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  284. package/fixtures/defold-1.14.0/go-instance-functions.json +106 -0
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  287. package/fixtures/defold-1.14.0/gui_doc.json +4735 -0
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  291. package/fixtures/defold-1.14.0/import-manifest.json +10260 -0
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  322. package/scripts/extension-goldens.ts +9 -5
  323. package/scripts/generate-api-availability.ts +1 -1
  324. package/scripts/generate-api-signatures.ts +1 -1
  325. package/scripts/import-defold-release.ts +1 -1
  326. package/scripts/regen.ts +35 -9
  327. package/scripts/signature-store-fs.ts +37 -17
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@@ -0,0 +1,249 @@
1
+ {
2
+ "elements": [
3
+ {
4
+ "type": "PROPERTY",
5
+ "name": "material",
6
+ "brief": "<span class=\"type\">hash</span> particlefx material",
7
+ "description": "The material used during rendering by an emitter in a particle FX component.\nThe property type is a hash and refers to a material resource.",
8
+ "returnvalues": [],
9
+ "parameters": [],
10
+ "examples": "How to set and get the material of an emitter in a particle FX.\n<div class=\"codehilite\"><pre><span></span><code><span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">property</span><span class=\"p\">(</span><span class=\"s2\">&quot;my_material&quot;</span><span class=\"p\">,</span> <span class=\"n\">resource</span><span class=\"p\">.</span><span class=\"n\">material</span><span class=\"p\">())</span>\n<span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">set</span><span class=\"p\">(</span><span class=\"s2\">&quot;#particlefx&quot;</span><span class=\"p\">,</span> <span class=\"s2\">&quot;material&quot;</span><span class=\"p\">,</span> <span class=\"n\">self</span><span class=\"p\">.</span><span class=\"n\">my_material</span><span class=\"p\">,</span> <span class=\"p\">{</span> <span class=\"n\">keys</span> <span class=\"o\">=</span> <span class=\"p\">{</span> <span class=\"s2\">&quot;explosion&quot;</span> <span class=\"p\">}</span> <span class=\"p\">})</span>\n <span class=\"kd\">local</span> <span class=\"n\">emitter_mat</span> <span class=\"o\">=</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">get</span><span class=\"p\">(</span><span class=\"s2\">&quot;#particlefx&quot;</span><span class=\"p\">,</span> <span class=\"s2\">&quot;material&quot;</span><span class=\"p\">,</span> <span class=\"p\">{</span> <span class=\"n\">keys</span> <span class=\"o\">=</span> <span class=\"p\">{</span> <span class=\"s2\">&quot;explosion&quot;</span> <span class=\"p\">}</span> <span class=\"p\">})</span>\n <span class=\"nb\">assert</span><span class=\"p\">(</span><span class=\"n\">emitter_mat</span> <span class=\"o\">==</span> <span class=\"n\">self</span><span class=\"p\">.</span><span class=\"n\">my_material</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
11
+ "replaces": "",
12
+ "error": "",
13
+ "tparams": [],
14
+ "members": [],
15
+ "notes": [],
16
+ "language": ""
17
+ },
18
+ {
19
+ "type": "PROPERTY",
20
+ "name": "image",
21
+ "brief": "<span class=\"type\">hash</span> particlefx image",
22
+ "description": "The image used during rendering by an emitter in a particle FX component.\nThe property type is a hash and refers to an image resource (atlas or tile source).\nNote: When setting the image, if the currently playing animation of the emitter\nisn't found in the new image, the animation will be set to the first animation found.",
23
+ "returnvalues": [],
24
+ "parameters": [],
25
+ "examples": "How to set and get the image of an emitter in a particle FX.\n<div class=\"codehilite\"><pre><span></span><code><span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">property</span><span class=\"p\">(</span><span class=\"s2\">&quot;my_atlas&quot;</span><span class=\"p\">,</span> <span class=\"n\">resource</span><span class=\"p\">.</span><span class=\"n\">atlas</span><span class=\"p\">())</span>\n<span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">set</span><span class=\"p\">(</span><span class=\"s2\">&quot;#particlefx&quot;</span><span class=\"p\">,</span> <span class=\"s2\">&quot;image&quot;</span><span class=\"p\">,</span> <span class=\"n\">self</span><span class=\"p\">.</span><span class=\"n\">my_atlas</span><span class=\"p\">,</span> <span class=\"p\">{</span> <span class=\"n\">keys</span> <span class=\"o\">=</span> <span class=\"p\">{</span> <span class=\"s2\">&quot;explosion&quot;</span> <span class=\"p\">}</span> <span class=\"p\">})</span>\n <span class=\"kd\">local</span> <span class=\"n\">emitter_img</span> <span class=\"o\">=</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">get</span><span class=\"p\">(</span><span class=\"s2\">&quot;#particlefx&quot;</span><span class=\"p\">,</span> <span class=\"s2\">&quot;image&quot;</span><span class=\"p\">,</span> <span class=\"p\">{</span> <span class=\"n\">keys</span> <span class=\"o\">=</span> <span class=\"p\">{</span> <span class=\"s2\">&quot;explosion&quot;</span> <span class=\"p\">}</span> <span class=\"p\">})</span>\n <span class=\"nb\">assert</span><span class=\"p\">(</span><span class=\"n\">emitter_img</span> <span class=\"o\">==</span> <span class=\"n\">self</span><span class=\"p\">.</span><span class=\"n\">my_atlas</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
26
+ "replaces": "",
27
+ "error": "",
28
+ "tparams": [],
29
+ "members": [],
30
+ "notes": [],
31
+ "language": ""
32
+ },
33
+ {
34
+ "type": "PROPERTY",
35
+ "name": "animation",
36
+ "brief": "<span class=\"type\">hash</span> particlefx animation",
37
+ "description": "The animation used during rendering by an emitter in a particle FX component.\nThe property type is a hash and refers to a valid animation in an atlas or a tile source resource.\nIf the animation isn't found, and error will be thrown.",
38
+ "returnvalues": [],
39
+ "parameters": [],
40
+ "examples": "How to set and get the animation of an emitter in a particle FX.\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kd\">local</span> <span class=\"n\">current_animation</span> <span class=\"o\">=</span> <span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">get</span><span class=\"p\">(</span><span class=\"s2\">&quot;#particlefx&quot;</span><span class=\"p\">,</span> <span class=\"s2\">&quot;animation&quot;</span><span class=\"p\">,</span> <span class=\"p\">{</span> <span class=\"n\">keys</span> <span class=\"o\">=</span> <span class=\"p\">{</span> <span class=\"s2\">&quot;explosion&quot;</span> <span class=\"p\">}</span> <span class=\"p\">})</span>\n<span class=\"n\">go</span><span class=\"p\">.</span><span class=\"n\">set</span><span class=\"p\">(</span><span class=\"s2\">&quot;#particlefx&quot;</span><span class=\"p\">,</span> <span class=\"s2\">&quot;animation&quot;</span><span class=\"p\">,</span> <span class=\"n\">hash</span><span class=\"p\">(</span><span class=\"s2\">&quot;explode_large&quot;</span><span class=\"p\">),</span> <span class=\"p\">{</span> <span class=\"n\">keys</span> <span class=\"o\">=</span> <span class=\"p\">{</span> <span class=\"s2\">&quot;explosion&quot;</span> <span class=\"p\">}</span> <span class=\"p\">})</span>\n</code></pre></div>",
41
+ "replaces": "",
42
+ "error": "",
43
+ "tparams": [],
44
+ "members": [],
45
+ "notes": [],
46
+ "language": ""
47
+ },
48
+ {
49
+ "type": "CONSTANT",
50
+ "name": "particlefx.EMITTER_STATE_SLEEPING",
51
+ "brief": "sleeping state",
52
+ "description": "The emitter does not have any living particles and will not spawn any particles in this state.",
53
+ "returnvalues": [],
54
+ "parameters": [],
55
+ "examples": "",
56
+ "replaces": "",
57
+ "error": "",
58
+ "tparams": [],
59
+ "members": [],
60
+ "notes": [],
61
+ "language": ""
62
+ },
63
+ {
64
+ "type": "CONSTANT",
65
+ "name": "particlefx.EMITTER_STATE_PRESPAWN",
66
+ "brief": "prespawn state",
67
+ "description": "The emitter will be in this state when it has been started but before spawning any particles. Normally the emitter is in this state for a short time, depending on if a start delay has been set for this emitter or not.",
68
+ "returnvalues": [],
69
+ "parameters": [],
70
+ "examples": "",
71
+ "replaces": "",
72
+ "error": "",
73
+ "tparams": [],
74
+ "members": [],
75
+ "notes": [],
76
+ "language": ""
77
+ },
78
+ {
79
+ "type": "CONSTANT",
80
+ "name": "particlefx.EMITTER_STATE_SPAWNING",
81
+ "brief": "spawning state",
82
+ "description": "The emitter is spawning particles.",
83
+ "returnvalues": [],
84
+ "parameters": [],
85
+ "examples": "",
86
+ "replaces": "",
87
+ "error": "",
88
+ "tparams": [],
89
+ "members": [],
90
+ "notes": [],
91
+ "language": ""
92
+ },
93
+ {
94
+ "type": "CONSTANT",
95
+ "name": "particlefx.EMITTER_STATE_POSTSPAWN",
96
+ "brief": "postspawn state",
97
+ "description": "The emitter is not spawning any particles, but has particles that are still alive.",
98
+ "returnvalues": [],
99
+ "parameters": [],
100
+ "examples": "",
101
+ "replaces": "",
102
+ "error": "",
103
+ "tparams": [],
104
+ "members": [],
105
+ "notes": [],
106
+ "language": ""
107
+ },
108
+ {
109
+ "type": "FUNCTION",
110
+ "name": "particlefx.play",
111
+ "brief": "start playing a particle FX",
112
+ "description": "Starts playing a particle FX component.\nParticle FX started this way need to be manually stopped through <code>particlefx.stop()</code>.\nWhich particle FX to play is identified by the URL.\n<span class=\"icon-attention\"></span> A particle FX will continue to emit particles even if the game object the particle FX component belonged to is deleted. You can call <code>particlefx.stop()</code> to stop it from emitting more particles.",
113
+ "returnvalues": [],
114
+ "parameters": [
115
+ {
116
+ "name": "url",
117
+ "doc": "the particle fx that should start playing.",
118
+ "types": ["string", "hash", "url"],
119
+ "is_optional": "False"
120
+ },
121
+ {
122
+ "name": "emitter_state_function",
123
+ "doc": "optional callback function that will be called when an emitter attached to this particlefx changes state.\n<dl>\n<dt><code>self</code></dt>\n<dd><span class=\"type\">object</span> The current object</dd>\n<dt><code>id</code></dt>\n<dd><span class=\"type\">hash</span> The id of the particle fx component</dd>\n<dt><code>emitter</code></dt>\n<dd><span class=\"type\">hash</span> The id of the emitter</dd>\n<dt><code>state</code></dt>\n<dd><span class=\"type\">constant</span> the new state of the emitter:</dd>\n</dl>\n<ul>\n<li><code>particlefx.EMITTER_STATE_SLEEPING</code></li>\n<li><code>particlefx.EMITTER_STATE_PRESPAWN</code></li>\n<li><code>particlefx.EMITTER_STATE_SPAWNING</code></li>\n<li><code>particlefx.EMITTER_STATE_POSTSPAWN</code></li>\n</ul>",
124
+ "types": ["function(self, id, emitter, state)"],
125
+ "is_optional": "True"
126
+ }
127
+ ],
128
+ "examples": "How to play a particle fx when a game object is created.\nThe callback receives the hash of the path to the particlefx, the hash of the id\nof the emitter, and the new state of the emitter as particlefx.EMITTER_STATE_<STATE>.\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kd\">local</span> <span class=\"kr\">function</span> <span class=\"nf\">emitter_state_change</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">,</span> <span class=\"n\">id</span><span class=\"p\">,</span> <span class=\"n\">emitter</span><span class=\"p\">,</span> <span class=\"n\">state</span><span class=\"p\">)</span>\n <span class=\"kr\">if</span> <span class=\"n\">emitter</span> <span class=\"o\">==</span> <span class=\"n\">hash</span><span class=\"p\">(</span><span class=\"s2\">&quot;exhaust&quot;</span><span class=\"p\">)</span> <span class=\"ow\">and</span> <span class=\"n\">state</span> <span class=\"o\">==</span> <span class=\"n\">particlefx</span><span class=\"p\">.</span><span class=\"n\">EMITTER_STATE_POSTSPAWN</span> <span class=\"kr\">then</span>\n <span class=\"c1\">-- exhaust is done spawning particles...</span>\n <span class=\"kr\">end</span>\n<span class=\"kr\">end</span>\n\n<span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"n\">particlefx</span><span class=\"p\">.</span><span class=\"n\">play</span><span class=\"p\">(</span><span class=\"s2\">&quot;#particlefx&quot;</span><span class=\"p\">,</span> <span class=\"n\">emitter_state_change</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
129
+ "replaces": "",
130
+ "error": "",
131
+ "tparams": [],
132
+ "members": [],
133
+ "notes": [],
134
+ "language": ""
135
+ },
136
+ {
137
+ "type": "FUNCTION",
138
+ "name": "particlefx.stop",
139
+ "brief": "stop playing a particle fx",
140
+ "description": "Stops a particle FX component from playing.\nStopping a particle FX does not remove already spawned particles.\nWhich particle FX to stop is identified by the URL.",
141
+ "returnvalues": [],
142
+ "parameters": [
143
+ {
144
+ "name": "url",
145
+ "doc": "the particle fx that should stop playing",
146
+ "types": ["string", "hash", "url"],
147
+ "is_optional": "False"
148
+ },
149
+ {
150
+ "name": "options",
151
+ "doc": "Options when stopping the particle fx. Supported options:\n<ul>\n<li><span class=\"type\">boolean</span> <code>clear</code>: instantly clear spawned particles</li>\n</ul>",
152
+ "types": ["table"],
153
+ "is_optional": "True"
154
+ }
155
+ ],
156
+ "examples": "How to stop a particle fx when a game object is deleted and immediately also clear\nany spawned particles:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">final</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"n\">particlefx</span><span class=\"p\">.</span><span class=\"n\">stop</span><span class=\"p\">(</span><span class=\"s2\">&quot;#particlefx&quot;</span><span class=\"p\">,</span> <span class=\"p\">{</span> <span class=\"n\">clear</span> <span class=\"o\">=</span> <span class=\"kc\">true</span> <span class=\"p\">})</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
157
+ "replaces": "",
158
+ "error": "",
159
+ "tparams": [],
160
+ "members": [],
161
+ "notes": [],
162
+ "language": ""
163
+ },
164
+ {
165
+ "type": "FUNCTION",
166
+ "name": "particlefx.set_constant",
167
+ "brief": "set a shader constant for a particle FX component emitter",
168
+ "description": "Sets a shader constant for a particle FX component emitter.\nThe constant must be defined in the material assigned to the emitter.\nSetting a constant through this function will override the value set for that constant in the material.\nThe value will be overridden until particlefx.reset_constant is called.\nWhich particle FX to set a constant for is identified by the URL.",
169
+ "returnvalues": [],
170
+ "parameters": [
171
+ {
172
+ "name": "url",
173
+ "doc": "the particle FX that should have a constant set",
174
+ "types": ["string", "hash", "url"],
175
+ "is_optional": "False"
176
+ },
177
+ {
178
+ "name": "emitter",
179
+ "doc": "the id of the emitter",
180
+ "types": ["string", "hash"],
181
+ "is_optional": "False"
182
+ },
183
+ {
184
+ "name": "constant",
185
+ "doc": "the name of the constant",
186
+ "types": ["string", "hash"],
187
+ "is_optional": "False"
188
+ },
189
+ {
190
+ "name": "value",
191
+ "doc": "the value of the constant",
192
+ "types": ["vector4"],
193
+ "is_optional": "False"
194
+ }
195
+ ],
196
+ "examples": "The following examples assumes that the particle FX has id \"particlefx\", it\ncontains an emitter with the id \"emitter\" and that the default-material in builtins is used, which defines the constant \"tint\".\nIf you assign a custom material to the sprite, you can reset the constants defined there in the same manner.\nHow to tint particles from an emitter red:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"n\">particlefx</span><span class=\"p\">.</span><span class=\"n\">set_constant</span><span class=\"p\">(</span><span class=\"s2\">&quot;#particlefx&quot;</span><span class=\"p\">,</span> <span class=\"s2\">&quot;emitter&quot;</span><span class=\"p\">,</span> <span class=\"s2\">&quot;tint&quot;</span><span class=\"p\">,</span> <span class=\"n\">vmath</span><span class=\"p\">.</span><span class=\"n\">vector4</span><span class=\"p\">(</span><span class=\"mi\">1</span><span class=\"p\">,</span> <span class=\"mi\">0</span><span class=\"p\">,</span> <span class=\"mi\">0</span><span class=\"p\">,</span> <span class=\"mi\">1</span><span class=\"p\">))</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
197
+ "replaces": "",
198
+ "error": "",
199
+ "tparams": [],
200
+ "members": [],
201
+ "notes": [],
202
+ "language": ""
203
+ },
204
+ {
205
+ "type": "FUNCTION",
206
+ "name": "particlefx.reset_constant",
207
+ "brief": "reset a shader constant for a particle FX component emitter",
208
+ "description": "Resets a shader constant for a particle FX component emitter.\nThe constant must be defined in the material assigned to the emitter.\nResetting a constant through this function implies that the value defined in the material will be used.\nWhich particle FX to reset a constant for is identified by the URL.",
209
+ "returnvalues": [],
210
+ "parameters": [
211
+ {
212
+ "name": "url",
213
+ "doc": "the particle FX that should have a constant reset",
214
+ "types": ["string", "hash", "url"],
215
+ "is_optional": "False"
216
+ },
217
+ {
218
+ "name": "emitter",
219
+ "doc": "the id of the emitter",
220
+ "types": ["string", "hash"],
221
+ "is_optional": "False"
222
+ },
223
+ {
224
+ "name": "constant",
225
+ "doc": "the name of the constant",
226
+ "types": ["string", "hash"],
227
+ "is_optional": "False"
228
+ }
229
+ ],
230
+ "examples": "The following examples assumes that the particle FX has id \"particlefx\", it\ncontains an emitter with the id \"emitter\" and that the default-material in builtins is used, which defines the constant \"tint\".\nIf you assign a custom material to the sprite, you can reset the constants defined there in the same manner.\nHow to reset the tinting of particles from an emitter:\n<div class=\"codehilite\"><pre><span></span><code><span class=\"kr\">function</span> <span class=\"nf\">init</span><span class=\"p\">(</span><span class=\"n\">self</span><span class=\"p\">)</span>\n <span class=\"n\">particlefx</span><span class=\"p\">.</span><span class=\"n\">reset_constant</span><span class=\"p\">(</span><span class=\"s2\">&quot;#particlefx&quot;</span><span class=\"p\">,</span> <span class=\"s2\">&quot;emitter&quot;</span><span class=\"p\">,</span> <span class=\"s2\">&quot;tint&quot;</span><span class=\"p\">)</span>\n<span class=\"kr\">end</span>\n</code></pre></div>",
231
+ "replaces": "",
232
+ "error": "",
233
+ "tparams": [],
234
+ "members": [],
235
+ "notes": [],
236
+ "language": ""
237
+ }
238
+ ],
239
+ "info": {
240
+ "namespace": "particlefx",
241
+ "name": "Particle effects",
242
+ "brief": "Particle effects API documentation",
243
+ "description": "Functions and properties for controlling particle effect component playback and\nshader constants.",
244
+ "path": "engine/gamesys/src/gamesys/scripts/script_particlefx.cpp",
245
+ "file": "",
246
+ "notes": [],
247
+ "language": "Lua"
248
+ }
249
+ }