@defold-typescript/types 0.50.1 → 0.52.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api-availability.json +4 -58
- package/api-signatures.json +1128 -1552
- package/api-targets.json +15 -5
- package/examples/translations.json +19 -71
- package/fixtures/messages_doc.json +20 -39
- package/generated/b2d_world.d.ts +10 -10
- package/generated/buffer.d.ts +9 -9
- package/generated/builtin-messages.d.ts +16 -14
- package/generated/bullet3d_collision_object.d.ts +1 -1
- package/generated/bullet3d_constraint.d.ts +109 -7
- package/generated/bullet3d_shape.d.ts +2 -2
- package/generated/collectionfactory.d.ts +1 -1
- package/generated/collectionproxy.d.ts +2 -2
- package/generated/factory.d.ts +4 -2
- package/generated/go.d.ts +114 -220
- package/generated/graphics.d.ts +5 -0
- package/generated/gui.d.ts +148 -371
- package/generated/http.d.ts +4 -2
- package/generated/image.d.ts +56 -4
- package/generated/kinds/gui-script.d.ts +3 -0
- package/generated/kinds/render-script.d.ts +15 -15
- package/generated/kinds/script.d.ts +1 -0
- package/generated/liveupdate.d.ts +5 -1
- package/generated/material.d.ts +3 -3
- package/generated/model.d.ts +4 -5
- package/generated/particlefx.d.ts +20 -1
- package/generated/physics.d.ts +48 -4
- package/generated/render-script-modules/b2d.d.ts +711 -0
- package/generated/render-script-modules/bullet3d.d.ts +73 -0
- package/generated/render-script-modules/collectionfactory.d.ts +25 -0
- package/generated/render-script-modules/collectionproxy.d.ts +39 -0
- package/generated/render-script-modules/factory.d.ts +25 -0
- package/generated/render-script-modules/go.d.ts +436 -0
- package/generated/render-script-modules/label.d.ts +105 -0
- package/generated/render-script-modules/model.d.ts +89 -0
- package/generated/render-script-modules/particlefx.d.ts +59 -0
- package/generated/render-script-modules/physics.d.ts +333 -0
- package/generated/render-script-modules/resource.d.ts +1233 -0
- package/generated/render-script-modules/sound.d.ts +227 -0
- package/generated/render-script-modules/sprite.d.ts +68 -0
- package/generated/render-script-modules/tilemap.d.ts +43 -0
- package/generated/render.d.ts +175 -21
- package/generated/resource.d.ts +31 -10
- package/generated/sprite.d.ts +49 -1
- package/generated/sys.d.ts +78 -10
- package/generated/tilemap.d.ts +4 -4
- package/generated/versions/defold-1.12.4/buffer.d.ts +8 -8
- package/generated/versions/defold-1.12.4/collectionfactory.d.ts +1 -1
- package/generated/versions/defold-1.12.4/collectionproxy.d.ts +1 -1
- package/generated/versions/defold-1.12.4/factory.d.ts +4 -2
- package/generated/versions/defold-1.12.4/go.d.ts +115 -343
- package/generated/versions/defold-1.12.4/graphics.d.ts +1 -0
- package/generated/versions/defold-1.12.4/gui.d.ts +151 -513
- package/generated/versions/defold-1.12.4/http.d.ts +4 -2
- package/generated/versions/defold-1.12.4/image.d.ts +83 -3
- package/generated/versions/defold-1.12.4/index.d.ts +2 -0
- package/generated/versions/defold-1.12.4/liveupdate.d.ts +4 -0
- package/generated/versions/defold-1.12.4/model.d.ts +4 -5
- package/generated/versions/defold-1.12.4/particlefx.d.ts +22 -1
- package/generated/versions/defold-1.12.4/physics.d.ts +47 -3
- package/generated/versions/defold-1.12.4/render.d.ts +119 -15
- package/generated/versions/defold-1.12.4/resource.d.ts +43 -10
- package/generated/versions/defold-1.12.4/sprite.d.ts +58 -1
- package/generated/versions/defold-1.12.4/sys.d.ts +101 -6
- package/generated/versions/defold-1.12.4/tilemap.d.ts +4 -4
- package/generated/versions/defold-1.12.4/vmath.d.ts +0 -24
- package/generated/versions/defold-1.13.0/buffer.d.ts +8 -8
- package/generated/versions/defold-1.13.0/collectionfactory.d.ts +1 -1
- package/generated/versions/defold-1.13.0/collectionproxy.d.ts +1 -1
- package/generated/versions/defold-1.13.0/factory.d.ts +4 -2
- package/generated/versions/defold-1.13.0/go.d.ts +115 -370
- package/generated/versions/defold-1.13.0/graphics.d.ts +1 -0
- package/generated/versions/defold-1.13.0/gui.d.ts +151 -513
- package/generated/versions/defold-1.13.0/http.d.ts +4 -2
- package/generated/versions/defold-1.13.0/image.d.ts +83 -3
- package/generated/versions/defold-1.13.0/index.d.ts +2 -0
- package/generated/versions/defold-1.13.0/liveupdate.d.ts +4 -0
- package/generated/versions/defold-1.13.0/material.d.ts +3 -1
- package/generated/versions/defold-1.13.0/model.d.ts +4 -5
- package/generated/versions/defold-1.13.0/particlefx.d.ts +22 -1
- package/generated/versions/defold-1.13.0/physics.d.ts +47 -3
- package/generated/versions/defold-1.13.0/render.d.ts +182 -16
- package/generated/versions/defold-1.13.0/resource.d.ts +43 -10
- package/generated/versions/defold-1.13.0/sprite.d.ts +58 -1
- package/generated/versions/defold-1.13.0/sys.d.ts +101 -6
- package/generated/versions/defold-1.13.0/tilemap.d.ts +4 -4
- package/generated/versions/defold-1.13.0/vmath.d.ts +0 -24
- package/generated/versions/defold-1.13.1/buffer.d.ts +8 -8
- package/generated/versions/defold-1.13.1/collectionfactory.d.ts +1 -1
- package/generated/versions/defold-1.13.1/collectionproxy.d.ts +1 -1
- package/generated/versions/defold-1.13.1/factory.d.ts +4 -2
- package/generated/versions/defold-1.13.1/go.d.ts +115 -370
- package/generated/versions/defold-1.13.1/graphics.d.ts +1 -0
- package/generated/versions/defold-1.13.1/gui.d.ts +151 -529
- package/generated/versions/defold-1.13.1/http.d.ts +4 -2
- package/generated/versions/defold-1.13.1/image.d.ts +83 -3
- package/generated/versions/defold-1.13.1/index.d.ts +3 -0
- package/generated/versions/defold-1.13.1/liveupdate.d.ts +4 -0
- package/generated/versions/defold-1.13.1/material.d.ts +3 -1
- package/generated/versions/defold-1.13.1/model.d.ts +4 -5
- package/generated/versions/defold-1.13.1/particlefx.d.ts +22 -1
- package/generated/versions/defold-1.13.1/physics.d.ts +47 -3
- package/generated/versions/defold-1.13.1/render.d.ts +182 -16
- package/generated/versions/defold-1.13.1/resource.d.ts +43 -10
- package/generated/versions/defold-1.13.1/sprite.d.ts +58 -1
- package/generated/versions/defold-1.13.1/sys.d.ts +101 -6
- package/generated/versions/defold-1.13.1/tilemap.d.ts +4 -4
- package/generated/versions/defold-1.13.1/vmath.d.ts +0 -24
- package/generated/versions/defold-1.13.2/b2d_world.d.ts +10 -10
- package/generated/versions/defold-1.13.2/buffer.d.ts +9 -9
- package/generated/versions/defold-1.13.2/bullet3d_collision_object.d.ts +1 -1
- package/generated/versions/defold-1.13.2/bullet3d_constraint.d.ts +109 -7
- package/generated/versions/defold-1.13.2/bullet3d_shape.d.ts +2 -2
- package/generated/versions/defold-1.13.2/collectionfactory.d.ts +1 -1
- package/generated/versions/defold-1.13.2/collectionproxy.d.ts +2 -2
- package/generated/versions/defold-1.13.2/factory.d.ts +4 -2
- package/generated/versions/defold-1.13.2/go.d.ts +114 -220
- package/generated/versions/defold-1.13.2/graphics.d.ts +1 -0
- package/generated/versions/defold-1.13.2/gui.d.ts +148 -371
- package/generated/versions/defold-1.13.2/http.d.ts +4 -2
- package/generated/versions/defold-1.13.2/image.d.ts +56 -4
- package/generated/versions/defold-1.13.2/index.d.ts +3 -0
- package/generated/versions/defold-1.13.2/liveupdate.d.ts +5 -1
- package/generated/versions/defold-1.13.2/material.d.ts +3 -3
- package/generated/versions/defold-1.13.2/model.d.ts +4 -5
- package/generated/versions/defold-1.13.2/particlefx.d.ts +20 -1
- package/generated/versions/defold-1.13.2/physics.d.ts +48 -4
- package/generated/versions/defold-1.13.2/render.d.ts +164 -20
- package/generated/versions/defold-1.13.2/resource.d.ts +31 -10
- package/generated/versions/defold-1.13.2/sprite.d.ts +49 -1
- package/generated/versions/defold-1.13.2/sys.d.ts +78 -10
- package/generated/versions/defold-1.13.2/tilemap.d.ts +4 -4
- package/generated/versions/defold-1.13.2/vmath.d.ts +0 -24
- package/generated/versions/defold-1.13.2/window.d.ts +1 -1
- package/generated/vmath.d.ts +0 -24
- package/generated/window.d.ts +1 -1
- package/identity-vocabulary.json +98 -7
- package/index.d.ts +3 -0
- package/package.json +3 -1
- package/scripts/generate-api-availability.ts +6 -22
- package/scripts/generate-api-signatures.ts +87 -21
- package/scripts/materialize-version.ts +53 -6
- package/scripts/regen.ts +256 -44
- package/scripts/signature-store-fs.ts +1 -0
- package/scripts/target-version.ts +26 -0
- package/src/api-doc.ts +26 -0
- package/src/component-properties.d.ts +226 -6
- package/src/core-types.ts +82 -20
- package/src/doc-corrections.ts +53 -5
- package/src/emit-dts.ts +1300 -269
- package/src/emit-messages.ts +289 -0
- package/src/engine-globals.d.ts +8 -2
- package/src/go-overloads.d.ts +80 -15
- package/src/gui-overloads.d.ts +489 -0
- package/src/gui-texture-removal.d.ts +41 -0
- package/src/index.ts +2 -0
- package/src/lifecycle.ts +46 -37
- package/src/luals-type-expr.ts +6 -1
- package/src/msg-overloads.d.ts +25 -13
- package/src/physics-event-guard.d.ts +39 -0
- package/src/render-overloads.d.ts +2 -2
- package/src/return-correction-provenance.ts +36 -6
- package/src/signature-store.ts +50 -0
- package/src/timers.d.ts +2 -1
- package/src/vmath-overloads.d.ts +26 -0
- package/src/window-event-guard.d.ts +5 -3
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/** @noSelfInFile */
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import type { Hash, Opaque } from "../../src/core-types";
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declare global {
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/**
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* Native-style access to the Bullet 3D world and collision objects owned by
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* Defold. World creation, destruction and stepping remain controlled by Defold.
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* The backend name refers to three-dimensional physics.
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*
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* World, collision-object and rigid-body userdata are borrowed handles to
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* Defold-owned objects. Shape userdata are borrowed logical child-slot handles
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* attached to a collision object. Constraint userdata identify auxiliary native
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* objects owned by this Lua API; destroy them explicitly when no longer needed.
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* They are also destroyed automatically when a required body or world is
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* destroyed.
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*
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* A collision-object, rigid-body or shape handle becomes invalid when its
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* collision object is deleted or reloaded. A world handle remains valid across
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* collision-object reloads, but becomes invalid when its collection and physics
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* world are destroyed. The corresponding `is_valid()` function is safe for
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* checking a retained handle; every other operation rejects an invalid handle.
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*/
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namespace bullet3d {
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type btCollisionObject = Opaque<"btCollisionObject" | "btRigidBody">;
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type btDiscreteDynamicsWorld = Opaque<"btDiscreteDynamicsWorld">;
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type btRigidBody = Opaque<"btRigidBody">;
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/**
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* Bullet version information
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*/
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interface version_info {
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/**
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* full Bullet version string
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*/
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version: string;
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/**
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* compact numeric Bullet version
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*/
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number: number;
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/**
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* major version number
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*/
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major: number;
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/**
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* minor version number
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function get_gameobject_id(object: Opaque<"btCollisionObject" | "btRigidBody">): Hash | undefined;
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declare global {
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/**
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* Functions for controlling collection factory components which are
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namespace collectionfactory {
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type Status = typeof collectionfactory.STATUS_UNLOADED | typeof collectionfactory.STATUS_LOADING | typeof collectionfactory.STATUS_LOADED;
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type STATUS = typeof collectionfactory.STATUS_LOADED | typeof collectionfactory.STATUS_LOADING | typeof collectionfactory.STATUS_UNLOADED;
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* The collection factory resources are loaded.
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const STATUS_LOADED: number & { readonly __brand: "collectionfactory.STATUS_LOADED" };
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* The collection factory resources are loading.
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declare global {
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/**
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* Messages for controlling and interacting with collection proxies
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namespace collectionproxy {
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interface load_data {
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}
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type TIME_STEP_MODE = 0 | 1;
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type RESULT = typeof collectionproxy.RESULT_ALREADY_LOADED | typeof collectionproxy.RESULT_LOADING | typeof collectionproxy.RESULT_NOT_EXCLUDED;
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namespace factory {
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type Status = typeof factory.STATUS_UNLOADED | typeof factory.STATUS_LOADING | typeof factory.STATUS_LOADED;
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type STATUS = typeof factory.STATUS_LOADED | typeof factory.STATUS_LOADING | typeof factory.STATUS_UNLOADED;
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/**
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* Game object API documentation
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*/
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|
8
|
+
namespace go {
|
|
9
|
+
/**
|
|
10
|
+
* Options for accessing indexed or internal component properties with go.get and go.set.
|
|
11
|
+
*/
|
|
12
|
+
interface property_options {
|
|
13
|
+
/**
|
|
14
|
+
* Index into an array property, starting at one.
|
|
15
|
+
*/
|
|
16
|
+
index?: number;
|
|
17
|
+
/**
|
|
18
|
+
* Name of an internal property.
|
|
19
|
+
*/
|
|
20
|
+
key?: Hash;
|
|
21
|
+
/**
|
|
22
|
+
* Internal component resources identified by key, such as particle FX emitters.
|
|
23
|
+
*/
|
|
24
|
+
keys?: Hash[];
|
|
25
|
+
}
|
|
26
|
+
type Easing = typeof go.EASING_INBACK | typeof go.EASING_INBOUNCE | typeof go.EASING_INCIRC | typeof go.EASING_INCUBIC | typeof go.EASING_INELASTIC | typeof go.EASING_INEXPO | typeof go.EASING_INOUTBACK | typeof go.EASING_INOUTBOUNCE | typeof go.EASING_INOUTCIRC | typeof go.EASING_INOUTCUBIC | typeof go.EASING_INOUTELASTIC | typeof go.EASING_INOUTEXPO | typeof go.EASING_INOUTQUAD | typeof go.EASING_INOUTQUART | typeof go.EASING_INOUTQUINT | typeof go.EASING_INOUTSINE | typeof go.EASING_INQUAD | typeof go.EASING_INQUART | typeof go.EASING_INQUINT | typeof go.EASING_INSINE | typeof go.EASING_LINEAR | typeof go.EASING_OUTBACK | typeof go.EASING_OUTBOUNCE | typeof go.EASING_OUTCIRC | typeof go.EASING_OUTCUBIC | typeof go.EASING_OUTELASTIC | typeof go.EASING_OUTEXPO | typeof go.EASING_OUTINBACK | typeof go.EASING_OUTINBOUNCE | typeof go.EASING_OUTINCIRC | typeof go.EASING_OUTINCUBIC | typeof go.EASING_OUTINELASTIC | typeof go.EASING_OUTINEXPO | typeof go.EASING_OUTINQUAD | typeof go.EASING_OUTINQUART | typeof go.EASING_OUTINQUINT | typeof go.EASING_OUTINSINE | typeof go.EASING_OUTQUAD | typeof go.EASING_OUTQUART | typeof go.EASING_OUTQUINT | typeof go.EASING_OUTSINE;
|
|
27
|
+
type Playback = typeof go.PLAYBACK_ONCE_FORWARD | typeof go.PLAYBACK_ONCE_BACKWARD | typeof go.PLAYBACK_ONCE_PINGPONG | typeof go.PLAYBACK_LOOP_FORWARD | typeof go.PLAYBACK_LOOP_BACKWARD | typeof go.PLAYBACK_LOOP_PINGPONG;
|
|
28
|
+
type EASING = typeof go.EASING_INBACK | typeof go.EASING_INBOUNCE | typeof go.EASING_INCIRC | typeof go.EASING_INCUBIC | typeof go.EASING_INELASTIC | typeof go.EASING_INEXPO | typeof go.EASING_INOUTBACK | typeof go.EASING_INOUTBOUNCE | typeof go.EASING_INOUTCIRC | typeof go.EASING_INOUTCUBIC | typeof go.EASING_INOUTELASTIC | typeof go.EASING_INOUTEXPO | typeof go.EASING_INOUTQUAD | typeof go.EASING_INOUTQUART | typeof go.EASING_INOUTQUINT | typeof go.EASING_INOUTSINE | typeof go.EASING_INQUAD | typeof go.EASING_INQUART | typeof go.EASING_INQUINT | typeof go.EASING_INSINE | typeof go.EASING_LINEAR | typeof go.EASING_OUTBACK | typeof go.EASING_OUTBOUNCE | typeof go.EASING_OUTCIRC | typeof go.EASING_OUTCUBIC | typeof go.EASING_OUTELASTIC | typeof go.EASING_OUTEXPO | typeof go.EASING_OUTINBACK | typeof go.EASING_OUTINBOUNCE | typeof go.EASING_OUTINCIRC | typeof go.EASING_OUTINCUBIC | typeof go.EASING_OUTINELASTIC | typeof go.EASING_OUTINEXPO | typeof go.EASING_OUTINQUAD | typeof go.EASING_OUTINQUART | typeof go.EASING_OUTINQUINT | typeof go.EASING_OUTINSINE | typeof go.EASING_OUTQUAD | typeof go.EASING_OUTQUART | typeof go.EASING_OUTQUINT | typeof go.EASING_OUTSINE;
|
|
29
|
+
type PLAYBACK = typeof go.PLAYBACK_LOOP_BACKWARD | typeof go.PLAYBACK_LOOP_FORWARD | typeof go.PLAYBACK_LOOP_PINGPONG | typeof go.PLAYBACK_NONE | typeof go.PLAYBACK_ONCE_BACKWARD | typeof go.PLAYBACK_ONCE_FORWARD | typeof go.PLAYBACK_ONCE_PINGPONG;
|
|
30
|
+
/**
|
|
31
|
+
* in-back
|
|
32
|
+
*/
|
|
33
|
+
const EASING_INBACK: number & { readonly __brand: "go.EASING_INBACK" };
|
|
34
|
+
/**
|
|
35
|
+
* in-bounce
|
|
36
|
+
*/
|
|
37
|
+
const EASING_INBOUNCE: number & { readonly __brand: "go.EASING_INBOUNCE" };
|
|
38
|
+
/**
|
|
39
|
+
* in-circlic
|
|
40
|
+
*/
|
|
41
|
+
const EASING_INCIRC: number & { readonly __brand: "go.EASING_INCIRC" };
|
|
42
|
+
/**
|
|
43
|
+
* in-cubic
|
|
44
|
+
*/
|
|
45
|
+
const EASING_INCUBIC: number & { readonly __brand: "go.EASING_INCUBIC" };
|
|
46
|
+
/**
|
|
47
|
+
* in-elastic
|
|
48
|
+
*/
|
|
49
|
+
const EASING_INELASTIC: number & { readonly __brand: "go.EASING_INELASTIC" };
|
|
50
|
+
/**
|
|
51
|
+
* in-exponential
|
|
52
|
+
*/
|
|
53
|
+
const EASING_INEXPO: number & { readonly __brand: "go.EASING_INEXPO" };
|
|
54
|
+
/**
|
|
55
|
+
* in-out-back
|
|
56
|
+
*/
|
|
57
|
+
const EASING_INOUTBACK: number & { readonly __brand: "go.EASING_INOUTBACK" };
|
|
58
|
+
/**
|
|
59
|
+
* in-out-bounce
|
|
60
|
+
*/
|
|
61
|
+
const EASING_INOUTBOUNCE: number & { readonly __brand: "go.EASING_INOUTBOUNCE" };
|
|
62
|
+
/**
|
|
63
|
+
* in-out-circlic
|
|
64
|
+
*/
|
|
65
|
+
const EASING_INOUTCIRC: number & { readonly __brand: "go.EASING_INOUTCIRC" };
|
|
66
|
+
/**
|
|
67
|
+
* in-out-cubic
|
|
68
|
+
*/
|
|
69
|
+
const EASING_INOUTCUBIC: number & { readonly __brand: "go.EASING_INOUTCUBIC" };
|
|
70
|
+
/**
|
|
71
|
+
* in-out-elastic
|
|
72
|
+
*/
|
|
73
|
+
const EASING_INOUTELASTIC: number & { readonly __brand: "go.EASING_INOUTELASTIC" };
|
|
74
|
+
/**
|
|
75
|
+
* in-out-exponential
|
|
76
|
+
*/
|
|
77
|
+
const EASING_INOUTEXPO: number & { readonly __brand: "go.EASING_INOUTEXPO" };
|
|
78
|
+
/**
|
|
79
|
+
* in-out-quadratic
|
|
80
|
+
*/
|
|
81
|
+
const EASING_INOUTQUAD: number & { readonly __brand: "go.EASING_INOUTQUAD" };
|
|
82
|
+
/**
|
|
83
|
+
* in-out-quartic
|
|
84
|
+
*/
|
|
85
|
+
const EASING_INOUTQUART: number & { readonly __brand: "go.EASING_INOUTQUART" };
|
|
86
|
+
/**
|
|
87
|
+
* in-out-quintic
|
|
88
|
+
*/
|
|
89
|
+
const EASING_INOUTQUINT: number & { readonly __brand: "go.EASING_INOUTQUINT" };
|
|
90
|
+
/**
|
|
91
|
+
* in-out-sine
|
|
92
|
+
*/
|
|
93
|
+
const EASING_INOUTSINE: number & { readonly __brand: "go.EASING_INOUTSINE" };
|
|
94
|
+
/**
|
|
95
|
+
* in-quadratic
|
|
96
|
+
*/
|
|
97
|
+
const EASING_INQUAD: number & { readonly __brand: "go.EASING_INQUAD" };
|
|
98
|
+
/**
|
|
99
|
+
* in-quartic
|
|
100
|
+
*/
|
|
101
|
+
const EASING_INQUART: number & { readonly __brand: "go.EASING_INQUART" };
|
|
102
|
+
/**
|
|
103
|
+
* in-quintic
|
|
104
|
+
*/
|
|
105
|
+
const EASING_INQUINT: number & { readonly __brand: "go.EASING_INQUINT" };
|
|
106
|
+
/**
|
|
107
|
+
* in-sine
|
|
108
|
+
*/
|
|
109
|
+
const EASING_INSINE: number & { readonly __brand: "go.EASING_INSINE" };
|
|
110
|
+
/**
|
|
111
|
+
* linear interpolation
|
|
112
|
+
*/
|
|
113
|
+
const EASING_LINEAR: number & { readonly __brand: "go.EASING_LINEAR" };
|
|
114
|
+
/**
|
|
115
|
+
* out-back
|
|
116
|
+
*/
|
|
117
|
+
const EASING_OUTBACK: number & { readonly __brand: "go.EASING_OUTBACK" };
|
|
118
|
+
/**
|
|
119
|
+
* out-bounce
|
|
120
|
+
*/
|
|
121
|
+
const EASING_OUTBOUNCE: number & { readonly __brand: "go.EASING_OUTBOUNCE" };
|
|
122
|
+
/**
|
|
123
|
+
* out-circlic
|
|
124
|
+
*/
|
|
125
|
+
const EASING_OUTCIRC: number & { readonly __brand: "go.EASING_OUTCIRC" };
|
|
126
|
+
/**
|
|
127
|
+
* out-cubic
|
|
128
|
+
*/
|
|
129
|
+
const EASING_OUTCUBIC: number & { readonly __brand: "go.EASING_OUTCUBIC" };
|
|
130
|
+
/**
|
|
131
|
+
* out-elastic
|
|
132
|
+
*/
|
|
133
|
+
const EASING_OUTELASTIC: number & { readonly __brand: "go.EASING_OUTELASTIC" };
|
|
134
|
+
/**
|
|
135
|
+
* out-exponential
|
|
136
|
+
*/
|
|
137
|
+
const EASING_OUTEXPO: number & { readonly __brand: "go.EASING_OUTEXPO" };
|
|
138
|
+
/**
|
|
139
|
+
* out-in-back
|
|
140
|
+
*/
|
|
141
|
+
const EASING_OUTINBACK: number & { readonly __brand: "go.EASING_OUTINBACK" };
|
|
142
|
+
/**
|
|
143
|
+
* out-in-bounce
|
|
144
|
+
*/
|
|
145
|
+
const EASING_OUTINBOUNCE: number & { readonly __brand: "go.EASING_OUTINBOUNCE" };
|
|
146
|
+
/**
|
|
147
|
+
* out-in-circlic
|
|
148
|
+
*/
|
|
149
|
+
const EASING_OUTINCIRC: number & { readonly __brand: "go.EASING_OUTINCIRC" };
|
|
150
|
+
/**
|
|
151
|
+
* out-in-cubic
|
|
152
|
+
*/
|
|
153
|
+
const EASING_OUTINCUBIC: number & { readonly __brand: "go.EASING_OUTINCUBIC" };
|
|
154
|
+
/**
|
|
155
|
+
* out-in-elastic
|
|
156
|
+
*/
|
|
157
|
+
const EASING_OUTINELASTIC: number & { readonly __brand: "go.EASING_OUTINELASTIC" };
|
|
158
|
+
/**
|
|
159
|
+
* out-in-exponential
|
|
160
|
+
*/
|
|
161
|
+
const EASING_OUTINEXPO: number & { readonly __brand: "go.EASING_OUTINEXPO" };
|
|
162
|
+
/**
|
|
163
|
+
* out-in-quadratic
|
|
164
|
+
*/
|
|
165
|
+
const EASING_OUTINQUAD: number & { readonly __brand: "go.EASING_OUTINQUAD" };
|
|
166
|
+
/**
|
|
167
|
+
* out-in-quartic
|
|
168
|
+
*/
|
|
169
|
+
const EASING_OUTINQUART: number & { readonly __brand: "go.EASING_OUTINQUART" };
|
|
170
|
+
/**
|
|
171
|
+
* out-in-quintic
|
|
172
|
+
*/
|
|
173
|
+
const EASING_OUTINQUINT: number & { readonly __brand: "go.EASING_OUTINQUINT" };
|
|
174
|
+
/**
|
|
175
|
+
* out-in-sine
|
|
176
|
+
*/
|
|
177
|
+
const EASING_OUTINSINE: number & { readonly __brand: "go.EASING_OUTINSINE" };
|
|
178
|
+
/**
|
|
179
|
+
* out-quadratic
|
|
180
|
+
*/
|
|
181
|
+
const EASING_OUTQUAD: number & { readonly __brand: "go.EASING_OUTQUAD" };
|
|
182
|
+
/**
|
|
183
|
+
* out-quartic
|
|
184
|
+
*/
|
|
185
|
+
const EASING_OUTQUART: number & { readonly __brand: "go.EASING_OUTQUART" };
|
|
186
|
+
/**
|
|
187
|
+
* out-quintic
|
|
188
|
+
*/
|
|
189
|
+
const EASING_OUTQUINT: number & { readonly __brand: "go.EASING_OUTQUINT" };
|
|
190
|
+
/**
|
|
191
|
+
* out-sine
|
|
192
|
+
*/
|
|
193
|
+
const EASING_OUTSINE: number & { readonly __brand: "go.EASING_OUTSINE" };
|
|
194
|
+
/**
|
|
195
|
+
* loop backward
|
|
196
|
+
*/
|
|
197
|
+
const PLAYBACK_LOOP_BACKWARD: number & { readonly __brand: "go.PLAYBACK_LOOP_BACKWARD" };
|
|
198
|
+
/**
|
|
199
|
+
* loop forward
|
|
200
|
+
*/
|
|
201
|
+
const PLAYBACK_LOOP_FORWARD: number & { readonly __brand: "go.PLAYBACK_LOOP_FORWARD" };
|
|
202
|
+
/**
|
|
203
|
+
* ping pong loop
|
|
204
|
+
*/
|
|
205
|
+
const PLAYBACK_LOOP_PINGPONG: number & { readonly __brand: "go.PLAYBACK_LOOP_PINGPONG" };
|
|
206
|
+
/**
|
|
207
|
+
* no playback
|
|
208
|
+
*/
|
|
209
|
+
const PLAYBACK_NONE: number & { readonly __brand: "go.PLAYBACK_NONE" };
|
|
210
|
+
/**
|
|
211
|
+
* once backward
|
|
212
|
+
*/
|
|
213
|
+
const PLAYBACK_ONCE_BACKWARD: number & { readonly __brand: "go.PLAYBACK_ONCE_BACKWARD" };
|
|
214
|
+
/**
|
|
215
|
+
* once forward
|
|
216
|
+
*/
|
|
217
|
+
const PLAYBACK_ONCE_FORWARD: number & { readonly __brand: "go.PLAYBACK_ONCE_FORWARD" };
|
|
218
|
+
/**
|
|
219
|
+
* once ping pong
|
|
220
|
+
*/
|
|
221
|
+
const PLAYBACK_ONCE_PINGPONG: number & { readonly __brand: "go.PLAYBACK_ONCE_PINGPONG" };
|
|
222
|
+
namespace on_input {
|
|
223
|
+
/**
|
|
224
|
+
* Data supplied to the global `on_input` lifecycle function.
|
|
225
|
+
*/
|
|
226
|
+
interface action {
|
|
227
|
+
/**
|
|
228
|
+
* Amount of input, usually 1 for buttons or between 0 and 1 for analogue input; absent for pointer movement and text input.
|
|
229
|
+
*/
|
|
230
|
+
value?: number;
|
|
231
|
+
/**
|
|
232
|
+
* Whether the input was pressed this frame; absent for pointer movement and text input.
|
|
233
|
+
*/
|
|
234
|
+
pressed?: boolean;
|
|
235
|
+
/**
|
|
236
|
+
* Whether the input was released this frame; absent for pointer movement and text input.
|
|
237
|
+
*/
|
|
238
|
+
released?: boolean;
|
|
239
|
+
/**
|
|
240
|
+
* Whether the input was repeated this frame; absent for pointer movement and text input.
|
|
241
|
+
*/
|
|
242
|
+
repeated?: boolean;
|
|
243
|
+
/**
|
|
244
|
+
* Pointer x-coordinate; absent for gamepad, key, and text input.
|
|
245
|
+
*/
|
|
246
|
+
x?: number;
|
|
247
|
+
/**
|
|
248
|
+
* Pointer y-coordinate; absent for gamepad, key, and text input.
|
|
249
|
+
*/
|
|
250
|
+
y?: number;
|
|
251
|
+
/**
|
|
252
|
+
* Pointer x-coordinate in screen space; absent for gamepad, key, and text input.
|
|
253
|
+
*/
|
|
254
|
+
screen_x?: number;
|
|
255
|
+
/**
|
|
256
|
+
* Pointer y-coordinate in screen space; absent for gamepad, key, and text input.
|
|
257
|
+
*/
|
|
258
|
+
screen_y?: number;
|
|
259
|
+
/**
|
|
260
|
+
* Change in the pointer x-coordinate; absent for gamepad, key, and text input.
|
|
261
|
+
*/
|
|
262
|
+
dx?: number;
|
|
263
|
+
/**
|
|
264
|
+
* Change in the pointer y-coordinate; absent for gamepad, key, and text input.
|
|
265
|
+
*/
|
|
266
|
+
dy?: number;
|
|
267
|
+
/**
|
|
268
|
+
* Change in the pointer x-coordinate in screen space; absent for gamepad, key, and text input.
|
|
269
|
+
*/
|
|
270
|
+
screen_dx?: number;
|
|
271
|
+
/**
|
|
272
|
+
* Change in the pointer y-coordinate in screen space; absent for gamepad, key, and text input.
|
|
273
|
+
*/
|
|
274
|
+
screen_dy?: number;
|
|
275
|
+
/**
|
|
276
|
+
* Accelerometer x value, when present.
|
|
277
|
+
*/
|
|
278
|
+
acc_x?: number;
|
|
279
|
+
/**
|
|
280
|
+
* Accelerometer y value, when present.
|
|
281
|
+
*/
|
|
282
|
+
acc_y?: number;
|
|
283
|
+
/**
|
|
284
|
+
* Accelerometer z value, when present.
|
|
285
|
+
*/
|
|
286
|
+
acc_z?: number;
|
|
287
|
+
/**
|
|
288
|
+
* Index of the gamepad that provided the input.
|
|
289
|
+
*/
|
|
290
|
+
gamepad?: number;
|
|
291
|
+
/**
|
|
292
|
+
* Id of the user associated with the controller.
|
|
293
|
+
*/
|
|
294
|
+
userid?: number;
|
|
295
|
+
/**
|
|
296
|
+
* SDL-compatible guid, supplied with a gamepad-connected action.
|
|
297
|
+
*/
|
|
298
|
+
gamepad_guid?: string;
|
|
299
|
+
/**
|
|
300
|
+
* Parsed guid information, supplied with a gamepad-connected action.
|
|
301
|
+
*/
|
|
302
|
+
gamepad_guid_info?: go.on_input.gamepad_guid_info;
|
|
303
|
+
/**
|
|
304
|
+
* Whether the input originated from an unknown or unmapped gamepad.
|
|
305
|
+
*/
|
|
306
|
+
gamepad_unknown?: boolean;
|
|
307
|
+
/**
|
|
308
|
+
* Name of a connected gamepad.
|
|
309
|
+
*/
|
|
310
|
+
gamepad_name?: string;
|
|
311
|
+
/**
|
|
312
|
+
* Axis values, supplied only for raw gamepad input.
|
|
313
|
+
*/
|
|
314
|
+
gamepad_axis?: number[];
|
|
315
|
+
/**
|
|
316
|
+
* Hat values, supplied only for raw gamepad input.
|
|
317
|
+
*/
|
|
318
|
+
gamepad_hats?: number[];
|
|
319
|
+
/**
|
|
320
|
+
* Button values, supplied only for raw gamepad input.
|
|
321
|
+
*/
|
|
322
|
+
gamepad_buttons?: number[];
|
|
323
|
+
/**
|
|
324
|
+
* Touch inputs, one entry per finger.
|
|
325
|
+
*/
|
|
326
|
+
touch?: go.on_input.touch[];
|
|
327
|
+
/**
|
|
328
|
+
* Text entered by a text action, or the current sequence for marked-text composition such as Japanese Kana.
|
|
329
|
+
*/
|
|
330
|
+
text?: string;
|
|
331
|
+
}
|
|
332
|
+
/**
|
|
333
|
+
* Parsed fields from a connected gamepad guid.
|
|
334
|
+
*/
|
|
335
|
+
interface gamepad_guid_info {
|
|
336
|
+
/**
|
|
337
|
+
* USB vendor id.
|
|
338
|
+
*/
|
|
339
|
+
vendor: number;
|
|
340
|
+
/**
|
|
341
|
+
* USB product id.
|
|
342
|
+
*/
|
|
343
|
+
product: number;
|
|
344
|
+
/**
|
|
345
|
+
* Bus used to communicate with the device.
|
|
346
|
+
*/
|
|
347
|
+
bus: number;
|
|
348
|
+
/**
|
|
349
|
+
* SDL CRC16 signature.
|
|
350
|
+
*/
|
|
351
|
+
crc: number;
|
|
352
|
+
/**
|
|
353
|
+
* Device or firmware version.
|
|
354
|
+
*/
|
|
355
|
+
version: number;
|
|
356
|
+
}
|
|
357
|
+
/**
|
|
358
|
+
* One touch entry in on_input.action.
|
|
359
|
+
*/
|
|
360
|
+
interface touch {
|
|
361
|
+
/**
|
|
362
|
+
* Identifier for the touch during its lifetime.
|
|
363
|
+
*/
|
|
364
|
+
id: number;
|
|
365
|
+
/**
|
|
366
|
+
* Whether the finger was pressed this frame.
|
|
367
|
+
*/
|
|
368
|
+
pressed: boolean;
|
|
369
|
+
/**
|
|
370
|
+
* Whether the finger was released this frame.
|
|
371
|
+
*/
|
|
372
|
+
released: boolean;
|
|
373
|
+
/**
|
|
374
|
+
* Number of taps, such as one for a single tap and two for a double tap.
|
|
375
|
+
*/
|
|
376
|
+
tap_count: number;
|
|
377
|
+
/**
|
|
378
|
+
* Touch x-coordinate.
|
|
379
|
+
*/
|
|
380
|
+
x: number;
|
|
381
|
+
/**
|
|
382
|
+
* Touch y-coordinate.
|
|
383
|
+
*/
|
|
384
|
+
y: number;
|
|
385
|
+
/**
|
|
386
|
+
* Touch x-coordinate in screen space.
|
|
387
|
+
*/
|
|
388
|
+
screen_x: number;
|
|
389
|
+
/**
|
|
390
|
+
* Touch y-coordinate in screen space.
|
|
391
|
+
*/
|
|
392
|
+
screen_y: number;
|
|
393
|
+
/**
|
|
394
|
+
* Change in the touch x-coordinate.
|
|
395
|
+
*/
|
|
396
|
+
dx: number;
|
|
397
|
+
/**
|
|
398
|
+
* Change in the touch y-coordinate.
|
|
399
|
+
*/
|
|
400
|
+
dy: number;
|
|
401
|
+
/**
|
|
402
|
+
* Change in the touch x-coordinate in screen space.
|
|
403
|
+
*/
|
|
404
|
+
screen_dx: number;
|
|
405
|
+
/**
|
|
406
|
+
* Change in the touch y-coordinate in screen space.
|
|
407
|
+
*/
|
|
408
|
+
screen_dy: number;
|
|
409
|
+
}
|
|
410
|
+
}
|
|
411
|
+
interface properties {
|
|
412
|
+
/**
|
|
413
|
+
* The rotation of the game object expressed in Euler angles.
|
|
414
|
+
* Euler angles are specified in degrees in the interval (-360, 360).
|
|
415
|
+
* The type of the property is vector3.
|
|
416
|
+
*/
|
|
417
|
+
euler: Vector3;
|
|
418
|
+
/**
|
|
419
|
+
* The position of the game object.
|
|
420
|
+
* The type of the property is vector3.
|
|
421
|
+
*/
|
|
422
|
+
position: Vector3;
|
|
423
|
+
/**
|
|
424
|
+
* The rotation of the game object.
|
|
425
|
+
* The type of the property is quaternion.
|
|
426
|
+
*/
|
|
427
|
+
rotation: Quaternion;
|
|
428
|
+
/**
|
|
429
|
+
* The scale of the game object. `go.get` returns a vector3; `go.set` and `go.animate` also take a number, which sets a uniform scale.
|
|
430
|
+
*/
|
|
431
|
+
scale: number | Vector3;
|
|
432
|
+
}
|
|
433
|
+
}
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
export {};
|