@defold-typescript/types 0.50.1 → 0.52.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api-availability.json +4 -58
- package/api-signatures.json +1128 -1552
- package/api-targets.json +15 -5
- package/examples/translations.json +19 -71
- package/fixtures/messages_doc.json +20 -39
- package/generated/b2d_world.d.ts +10 -10
- package/generated/buffer.d.ts +9 -9
- package/generated/builtin-messages.d.ts +16 -14
- package/generated/bullet3d_collision_object.d.ts +1 -1
- package/generated/bullet3d_constraint.d.ts +109 -7
- package/generated/bullet3d_shape.d.ts +2 -2
- package/generated/collectionfactory.d.ts +1 -1
- package/generated/collectionproxy.d.ts +2 -2
- package/generated/factory.d.ts +4 -2
- package/generated/go.d.ts +114 -220
- package/generated/graphics.d.ts +5 -0
- package/generated/gui.d.ts +148 -371
- package/generated/http.d.ts +4 -2
- package/generated/image.d.ts +56 -4
- package/generated/kinds/gui-script.d.ts +3 -0
- package/generated/kinds/render-script.d.ts +15 -15
- package/generated/kinds/script.d.ts +1 -0
- package/generated/liveupdate.d.ts +5 -1
- package/generated/material.d.ts +3 -3
- package/generated/model.d.ts +4 -5
- package/generated/particlefx.d.ts +20 -1
- package/generated/physics.d.ts +48 -4
- package/generated/render-script-modules/b2d.d.ts +711 -0
- package/generated/render-script-modules/bullet3d.d.ts +73 -0
- package/generated/render-script-modules/collectionfactory.d.ts +25 -0
- package/generated/render-script-modules/collectionproxy.d.ts +39 -0
- package/generated/render-script-modules/factory.d.ts +25 -0
- package/generated/render-script-modules/go.d.ts +436 -0
- package/generated/render-script-modules/label.d.ts +105 -0
- package/generated/render-script-modules/model.d.ts +89 -0
- package/generated/render-script-modules/particlefx.d.ts +59 -0
- package/generated/render-script-modules/physics.d.ts +333 -0
- package/generated/render-script-modules/resource.d.ts +1233 -0
- package/generated/render-script-modules/sound.d.ts +227 -0
- package/generated/render-script-modules/sprite.d.ts +68 -0
- package/generated/render-script-modules/tilemap.d.ts +43 -0
- package/generated/render.d.ts +175 -21
- package/generated/resource.d.ts +31 -10
- package/generated/sprite.d.ts +49 -1
- package/generated/sys.d.ts +78 -10
- package/generated/tilemap.d.ts +4 -4
- package/generated/versions/defold-1.12.4/buffer.d.ts +8 -8
- package/generated/versions/defold-1.12.4/collectionfactory.d.ts +1 -1
- package/generated/versions/defold-1.12.4/collectionproxy.d.ts +1 -1
- package/generated/versions/defold-1.12.4/factory.d.ts +4 -2
- package/generated/versions/defold-1.12.4/go.d.ts +115 -343
- package/generated/versions/defold-1.12.4/graphics.d.ts +1 -0
- package/generated/versions/defold-1.12.4/gui.d.ts +151 -513
- package/generated/versions/defold-1.12.4/http.d.ts +4 -2
- package/generated/versions/defold-1.12.4/image.d.ts +83 -3
- package/generated/versions/defold-1.12.4/index.d.ts +2 -0
- package/generated/versions/defold-1.12.4/liveupdate.d.ts +4 -0
- package/generated/versions/defold-1.12.4/model.d.ts +4 -5
- package/generated/versions/defold-1.12.4/particlefx.d.ts +22 -1
- package/generated/versions/defold-1.12.4/physics.d.ts +47 -3
- package/generated/versions/defold-1.12.4/render.d.ts +119 -15
- package/generated/versions/defold-1.12.4/resource.d.ts +43 -10
- package/generated/versions/defold-1.12.4/sprite.d.ts +58 -1
- package/generated/versions/defold-1.12.4/sys.d.ts +101 -6
- package/generated/versions/defold-1.12.4/tilemap.d.ts +4 -4
- package/generated/versions/defold-1.12.4/vmath.d.ts +0 -24
- package/generated/versions/defold-1.13.0/buffer.d.ts +8 -8
- package/generated/versions/defold-1.13.0/collectionfactory.d.ts +1 -1
- package/generated/versions/defold-1.13.0/collectionproxy.d.ts +1 -1
- package/generated/versions/defold-1.13.0/factory.d.ts +4 -2
- package/generated/versions/defold-1.13.0/go.d.ts +115 -370
- package/generated/versions/defold-1.13.0/graphics.d.ts +1 -0
- package/generated/versions/defold-1.13.0/gui.d.ts +151 -513
- package/generated/versions/defold-1.13.0/http.d.ts +4 -2
- package/generated/versions/defold-1.13.0/image.d.ts +83 -3
- package/generated/versions/defold-1.13.0/index.d.ts +2 -0
- package/generated/versions/defold-1.13.0/liveupdate.d.ts +4 -0
- package/generated/versions/defold-1.13.0/material.d.ts +3 -1
- package/generated/versions/defold-1.13.0/model.d.ts +4 -5
- package/generated/versions/defold-1.13.0/particlefx.d.ts +22 -1
- package/generated/versions/defold-1.13.0/physics.d.ts +47 -3
- package/generated/versions/defold-1.13.0/render.d.ts +182 -16
- package/generated/versions/defold-1.13.0/resource.d.ts +43 -10
- package/generated/versions/defold-1.13.0/sprite.d.ts +58 -1
- package/generated/versions/defold-1.13.0/sys.d.ts +101 -6
- package/generated/versions/defold-1.13.0/tilemap.d.ts +4 -4
- package/generated/versions/defold-1.13.0/vmath.d.ts +0 -24
- package/generated/versions/defold-1.13.1/buffer.d.ts +8 -8
- package/generated/versions/defold-1.13.1/collectionfactory.d.ts +1 -1
- package/generated/versions/defold-1.13.1/collectionproxy.d.ts +1 -1
- package/generated/versions/defold-1.13.1/factory.d.ts +4 -2
- package/generated/versions/defold-1.13.1/go.d.ts +115 -370
- package/generated/versions/defold-1.13.1/graphics.d.ts +1 -0
- package/generated/versions/defold-1.13.1/gui.d.ts +151 -529
- package/generated/versions/defold-1.13.1/http.d.ts +4 -2
- package/generated/versions/defold-1.13.1/image.d.ts +83 -3
- package/generated/versions/defold-1.13.1/index.d.ts +3 -0
- package/generated/versions/defold-1.13.1/liveupdate.d.ts +4 -0
- package/generated/versions/defold-1.13.1/material.d.ts +3 -1
- package/generated/versions/defold-1.13.1/model.d.ts +4 -5
- package/generated/versions/defold-1.13.1/particlefx.d.ts +22 -1
- package/generated/versions/defold-1.13.1/physics.d.ts +47 -3
- package/generated/versions/defold-1.13.1/render.d.ts +182 -16
- package/generated/versions/defold-1.13.1/resource.d.ts +43 -10
- package/generated/versions/defold-1.13.1/sprite.d.ts +58 -1
- package/generated/versions/defold-1.13.1/sys.d.ts +101 -6
- package/generated/versions/defold-1.13.1/tilemap.d.ts +4 -4
- package/generated/versions/defold-1.13.1/vmath.d.ts +0 -24
- package/generated/versions/defold-1.13.2/b2d_world.d.ts +10 -10
- package/generated/versions/defold-1.13.2/buffer.d.ts +9 -9
- package/generated/versions/defold-1.13.2/bullet3d_collision_object.d.ts +1 -1
- package/generated/versions/defold-1.13.2/bullet3d_constraint.d.ts +109 -7
- package/generated/versions/defold-1.13.2/bullet3d_shape.d.ts +2 -2
- package/generated/versions/defold-1.13.2/collectionfactory.d.ts +1 -1
- package/generated/versions/defold-1.13.2/collectionproxy.d.ts +2 -2
- package/generated/versions/defold-1.13.2/factory.d.ts +4 -2
- package/generated/versions/defold-1.13.2/go.d.ts +114 -220
- package/generated/versions/defold-1.13.2/graphics.d.ts +1 -0
- package/generated/versions/defold-1.13.2/gui.d.ts +148 -371
- package/generated/versions/defold-1.13.2/http.d.ts +4 -2
- package/generated/versions/defold-1.13.2/image.d.ts +56 -4
- package/generated/versions/defold-1.13.2/index.d.ts +3 -0
- package/generated/versions/defold-1.13.2/liveupdate.d.ts +5 -1
- package/generated/versions/defold-1.13.2/material.d.ts +3 -3
- package/generated/versions/defold-1.13.2/model.d.ts +4 -5
- package/generated/versions/defold-1.13.2/particlefx.d.ts +20 -1
- package/generated/versions/defold-1.13.2/physics.d.ts +48 -4
- package/generated/versions/defold-1.13.2/render.d.ts +164 -20
- package/generated/versions/defold-1.13.2/resource.d.ts +31 -10
- package/generated/versions/defold-1.13.2/sprite.d.ts +49 -1
- package/generated/versions/defold-1.13.2/sys.d.ts +78 -10
- package/generated/versions/defold-1.13.2/tilemap.d.ts +4 -4
- package/generated/versions/defold-1.13.2/vmath.d.ts +0 -24
- package/generated/versions/defold-1.13.2/window.d.ts +1 -1
- package/generated/vmath.d.ts +0 -24
- package/generated/window.d.ts +1 -1
- package/identity-vocabulary.json +98 -7
- package/index.d.ts +3 -0
- package/package.json +3 -1
- package/scripts/generate-api-availability.ts +6 -22
- package/scripts/generate-api-signatures.ts +87 -21
- package/scripts/materialize-version.ts +53 -6
- package/scripts/regen.ts +256 -44
- package/scripts/signature-store-fs.ts +1 -0
- package/scripts/target-version.ts +26 -0
- package/src/api-doc.ts +26 -0
- package/src/component-properties.d.ts +226 -6
- package/src/core-types.ts +82 -20
- package/src/doc-corrections.ts +53 -5
- package/src/emit-dts.ts +1300 -269
- package/src/emit-messages.ts +289 -0
- package/src/engine-globals.d.ts +8 -2
- package/src/go-overloads.d.ts +80 -15
- package/src/gui-overloads.d.ts +489 -0
- package/src/gui-texture-removal.d.ts +41 -0
- package/src/index.ts +2 -0
- package/src/lifecycle.ts +46 -37
- package/src/luals-type-expr.ts +6 -1
- package/src/msg-overloads.d.ts +25 -13
- package/src/physics-event-guard.d.ts +39 -0
- package/src/render-overloads.d.ts +2 -2
- package/src/return-correction-provenance.ts +36 -6
- package/src/signature-store.ts +50 -0
- package/src/timers.d.ts +2 -1
- package/src/vmath-overloads.d.ts +26 -0
- package/src/window-event-guard.d.ts +5 -3
package/generated/buffer.d.ts
CHANGED
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@@ -6,7 +6,7 @@ declare global {
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* Functions for manipulating buffers and streams
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*/
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namespace buffer {
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type buffer_data = Opaque<"buffer"
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type buffer_data = Opaque<"buffer"> & { length: LuaLengthMethod<number> };
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type buffer_stream = Opaque<"bufferstream"> & { [index: number]: number; length: LuaLengthMethod<number> };
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type ValueType = typeof buffer.VALUE_TYPE_FLOAT32 | typeof buffer.VALUE_TYPE_INT16 | typeof buffer.VALUE_TYPE_INT32 | typeof buffer.VALUE_TYPE_INT64 | typeof buffer.VALUE_TYPE_INT8 | typeof buffer.VALUE_TYPE_UINT16 | typeof buffer.VALUE_TYPE_UINT32 | typeof buffer.VALUE_TYPE_UINT64 | typeof buffer.VALUE_TYPE_UINT8;
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type VALUE_TYPE = typeof buffer.VALUE_TYPE_FLOAT32 | typeof buffer.VALUE_TYPE_INT16 | typeof buffer.VALUE_TYPE_INT32 | typeof buffer.VALUE_TYPE_INT64 | typeof buffer.VALUE_TYPE_INT8 | typeof buffer.VALUE_TYPE_UINT16 | typeof buffer.VALUE_TYPE_UINT32 | typeof buffer.VALUE_TYPE_UINT64 | typeof buffer.VALUE_TYPE_UINT8;
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* buffer.copy_buffer(dstbuffer, 0, srcbuffer, element_count - 10, 10);
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* ```
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*/
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function copy_buffer(dst: Opaque<"buffer"
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function copy_buffer(dst: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, dstoffset: number, src: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, srcoffset: number, count: number): void;
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/**
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* Copy a specified amount of data from one stream to another.
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* The value type and size must match between source and destination streams.
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* });
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* ```
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*/
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function create(element_count: number, declaration: ({ name: Hash | string; type: buffer.VALUE_TYPE; count: number })[]): Opaque<"buffer"
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function create(element_count: number, declaration: [({ name: Hash | string; type: buffer.VALUE_TYPE; count: number }), ...({ name: Hash | string; type: buffer.VALUE_TYPE; count: number })[]]): Opaque<"buffer"> & { length: LuaLengthMethod<number> };
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* Get a copy of all the bytes
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* Get a copy of all the bytes of the buffer, every stream included, as a Lua string.
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* @param stream_name - the name of the stream
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function get_bytes(buffer: Opaque<"buffer"
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function get_bytes(buffer: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, stream_name?: Hash | string): string;
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* Get a named metadata entry from a buffer along with its type.
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* ```
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function get_metadata(buf: Opaque<"buffer"
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function get_metadata(buf: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, metadata_name: Hash | string): LuaMultiReturn<[number[] | undefined, buffer.VALUE_TYPE | undefined]>;
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* Get a specified stream from a buffer.
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function get_stream(buffer: Opaque<"buffer"
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function get_stream(buffer: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, stream_name: Hash | string): Opaque<"bufferstream"> & { [index: number]: number; length: LuaLengthMethod<number> };
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* buffer.set_metadata(buf, hash("somefloats"), [-2.5, 10.0, 32.2], buffer.VALUE_TYPE_FLOAT32);
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* ```
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function set_metadata(buf: Opaque<"buffer"
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function set_metadata(buf: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, metadata_name: Hash | string, values: [number, ...number[]], value_type: Exclude<buffer.VALUE_TYPE, typeof buffer.VALUE_TYPE_INT64 | typeof buffer.VALUE_TYPE_UINT64>): void;
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}
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}
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apply_force: { force: Vector3; position: Vector3 };
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async_load: Record<string, never>;
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clear_color: { color: Vector4 };
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collision_event: { a:
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collision_response: { other_id: Hash; other_position: Vector3; other_group: Hash; own_group: Hash };
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contact_point_event: { applied_impulse: number; distance: number; a:
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contact_point_response: { position: Vector3; normal: Vector3; relative_velocity: Vector3; distance: number; applied_impulse: number; life_time: number; mass: number; other_mass: number; other_id: Hash; other_position: Vector3; other_group: Hash; own_group: Hash };
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collision_event: { a: { position: Vector3; id: Hash; group: Hash }; b: { position: Vector3; id: Hash; group: Hash } };
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collision_response: { other_id: Hash; other_position: Vector3; other_group: Hash; own_group: Hash; group: Hash };
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contact_point_event: { applied_impulse: number; distance: number; a: { position: Vector3; instance_position: Vector3; normal: Vector3; relative_velocity: Vector3; mass: number; id: Hash; group: Hash }; b: { position: Vector3; instance_position: Vector3; normal: Vector3; relative_velocity: Vector3; mass: number; id: Hash; group: Hash } };
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contact_point_response: { position: Vector3; normal: Vector3; relative_velocity: Vector3; distance: number; applied_impulse: number; life_time: number; mass: number; other_mass: number; other_id: Hash; other_position: Vector3; other_group: Hash; own_group: Hash; group: Hash };
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disable: Record<string, never>;
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draw_debug_text: { position: Vector3; text: string; color: Vector4 };
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draw_line: { start_point: Vector3; end_point: Vector3; color: Vector4 };
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layout_changed: { id: Hash; previous_id: Hash };
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load: Record<string, never>;
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model_animation_done: { animation_id: Hash; playback: number };
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pause_sound: { pause?: boolean };
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play_animation: { id: Hash; offset?: number; playback_rate?: number };
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play_sound: { delay?: number; gain?: number; play_id?: number; start_time?: number; start_frame?: number; pan?: number; speed?: number };
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proxy_error: { code: number };
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proxy_loaded: Record<string, never>;
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proxy_loading: { progress: number };
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proxy_ready: Record<string, never>;
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proxy_unloaded: Record<string, never>;
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ray_cast_missed: {
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ray_cast_missed: { request_id: number };
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ray_cast_response: { fraction: number; position: Vector3; normal: Vector3; id: Hash; group: Hash; request_id: number };
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reboot: { arg1
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reboot: { arg1?: string; arg2?: string; arg3?: string; arg4?: string; arg5?: string; arg6?: string };
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/** @deprecated since 1.13.0 */
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release_camera_focus: Record<string, never>;
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release_input_focus: Record<string, never>;
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resize: { height: number; width: number };
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resume_rendering: Record<string, never>;
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set_camera: { aspect_ratio: number; fov: number; near_z: number; far_z: number; orthographic_projection
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set_gain: { gain
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set_camera: { aspect_ratio: number; fov: number; near_z: number; far_z: number; orthographic_projection?: number; orthographic_zoom?: number; orthographic_mode?: number };
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set_gain: { gain?: number };
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set_pan: { pan?: number };
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set_parent: { parent_id?: Hash; keep_world_transform?: 0 | 1 };
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set_time_step: { factor: number; mode: number };
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set_update_frequency: { frequency: number };
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@@ -47,16 +49,16 @@ declare global {
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set_vsync: { swap_interval: number };
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sound_done: { play_id: number };
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sound_stopped: { play_id: number };
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start_record: { file_name: string; frame_period
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start_record: { file_name: string; frame_period?: number; fps?: number };
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stop_record: Record<string, never>;
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stop_sound:
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stop_sound: { play_id?: number };
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text_object_clicked: { id: Hash; type: Hash; src: string };
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text_object_hovered: { id: Hash; type: Hash; src: string };
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text_object_unhovered: { id: Hash; type: Hash; src: string };
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toggle_physics_debug: Record<string, never>;
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toggle_profile: Record<string, never>;
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trigger_event: { enter: boolean; a:
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trigger_response: { other_id: Hash; enter: boolean; other_group: Hash; own_group: Hash };
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trigger_event: { enter: boolean; a: { id: Hash; group: Hash }; b: { id: Hash; group: Hash } };
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trigger_response: { other_id: Hash; enter: boolean; other_group: Hash; own_group: Hash; group: Hash };
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unload: Record<string, never>;
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}
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function is_rigid_body(object: Opaque<"btCollisionObject" | "btRigidBody">):
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function is_rigid_body(object: Opaque<"btCollisionObject" | "btRigidBody">): object is Opaque<"btRigidBody">;
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function create_cone_twist(body_a: Opaque<"btRigidBody">, body_b: Opaque<"btRigidBody"> | undefined, params: bullet3d.constraint.cone_twist_params): bullet3d.constraint.btTypedConstraint;
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function create_cone_twist(body_a: Opaque<"btRigidBody">, body_b: Opaque<"btRigidBody"> | undefined, params: bullet3d.constraint.cone_twist_params & Required<Pick<bullet3d.constraint.cone_twist_params, "frame_b_position" | "frame_b_rotation">>): bullet3d.constraint.btTypedConstraint;
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*/
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function create_cone_twist(body_a: Opaque<"btRigidBody">, body_b: undefined, params: bullet3d.constraint.cone_twist_params): bullet3d.constraint.btTypedConstraint;
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function create_generic_6dof(body_a: Opaque<"btRigidBody">, body_b: Opaque<"btRigidBody"> | undefined, params: bullet3d.constraint.generic_6dof_params): bullet3d.constraint.btTypedConstraint;
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function create_generic_6dof(body_a: Opaque<"btRigidBody">, body_b: Opaque<"btRigidBody"> | undefined, params: bullet3d.constraint.generic_6dof_params & Required<Pick<bullet3d.constraint.generic_6dof_params, "frame_b_position" | "frame_b_rotation">>): bullet3d.constraint.btTypedConstraint;
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/**
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* The params table requires local frame A and, for a two-body constraint,
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* derived from `body_a`. The active 6-DOF solver ignores its legacy
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* linear-reference-frame selector, so that field is rejected rather than
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* silently accepted.
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*
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* @returns generic 6-DOF constraint
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*/
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function create_generic_6dof(body_a: Opaque<"btRigidBody">, body_b: undefined, params: bullet3d.constraint.generic_6dof_params): bullet3d.constraint.btTypedConstraint;
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|
/**
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|
* Both bodies and both local frames are required. The params table optionally
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* accepts `collide_connected`. The world is derived from `body_a`. The active
|
|
@@ -339,7 +361,44 @@ declare global {
|
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* });
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|
* ```
|
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|
*/
|
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|
-
function create_hinge(body_a: Opaque<"btRigidBody">, body_b: Opaque<"btRigidBody"> | undefined, params: bullet3d.constraint.hinge_params): bullet3d.constraint.btTypedConstraint;
|
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|
+
function create_hinge(body_a: Opaque<"btRigidBody">, body_b: Opaque<"btRigidBody"> | undefined, params: bullet3d.constraint.hinge_params & Required<Pick<bullet3d.constraint.hinge_params, "frame_b_position" | "frame_b_rotation">>): bullet3d.constraint.btTypedConstraint;
|
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+
/**
|
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* The world is derived from `body_a`.
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+
*
|
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+
* @param body_a - first body
|
|
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* @param body_b - second body or world
|
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* @param params - local frames and options
|
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+
* @returns hinge constraint
|
|
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|
+
* @example
|
|
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|
+
* ```ts
|
|
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|
+
* // Create a motorized hinge with a 90-degree range:
|
|
375
|
+
* export default defineScript({
|
|
376
|
+
* init() {
|
|
377
|
+
* const body_a = bullet3d.get_rigid_body("/door#collisionobject");
|
|
378
|
+
* const body_b = bullet3d.get_rigid_body("/frame#collisionobject");
|
|
379
|
+
* let hinge: bullet3d.constraint.btTypedConstraint | undefined;
|
|
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|
+
* if (body_a !== undefined) {
|
|
381
|
+
* hinge = bullet3d.constraint.create_hinge(body_a, body_b, {
|
|
382
|
+
* frame_a_position: vmath.vector3(-0.5, 0, 0),
|
|
383
|
+
* frame_a_rotation: vmath.quat(),
|
|
384
|
+
* frame_b_position: vmath.vector3(0.5, 0, 0),
|
|
385
|
+
* frame_b_rotation: vmath.quat(),
|
|
386
|
+
* });
|
|
387
|
+
* bullet3d.constraint.set_hinge_limits(hinge, -math.pi / 4, math.pi / 4);
|
|
388
|
+
* bullet3d.constraint.set_hinge_motor(hinge, true, 1.5, 2.5);
|
|
389
|
+
* }
|
|
390
|
+
* return { hinge };
|
|
391
|
+
* },
|
|
392
|
+
*
|
|
393
|
+
* final(self) {
|
|
394
|
+
* if (self.hinge !== undefined && bullet3d.constraint.is_valid(self.hinge)) {
|
|
395
|
+
* bullet3d.constraint.destroy(self.hinge);
|
|
396
|
+
* }
|
|
397
|
+
* },
|
|
398
|
+
* });
|
|
399
|
+
* ```
|
|
400
|
+
*/
|
|
401
|
+
function create_hinge(body_a: Opaque<"btRigidBody">, body_b: undefined, params: bullet3d.constraint.hinge_params): bullet3d.constraint.btTypedConstraint;
|
|
343
402
|
/**
|
|
344
403
|
* Both bodies are required. Its initial linear suspension travel is one Defold
|
|
345
404
|
* unit in either direction. The world is derived from `body_a`.
|
|
@@ -383,7 +442,50 @@ declare global {
|
|
|
383
442
|
* });
|
|
384
443
|
* ```
|
|
385
444
|
*/
|
|
386
|
-
function create_point_to_point(body_a: Opaque<"btRigidBody">, body_b: Opaque<"btRigidBody"> | undefined, params: bullet3d.constraint.point_to_point_params): bullet3d.constraint.btTypedConstraint;
|
|
445
|
+
function create_point_to_point(body_a: Opaque<"btRigidBody">, body_b: Opaque<"btRigidBody"> | undefined, params: bullet3d.constraint.point_to_point_params & Required<Pick<bullet3d.constraint.point_to_point_params, "pivot_b">>): bullet3d.constraint.btTypedConstraint;
|
|
446
|
+
/**
|
|
447
|
+
* The world is derived from `body_a`; both bodies must belong to that same world.
|
|
448
|
+
*
|
|
449
|
+
* @param body_a - first body
|
|
450
|
+
* @param body_b - second body or world
|
|
451
|
+
* @param params - pivots and options
|
|
452
|
+
* @returns point-to-point constraint
|
|
453
|
+
* @example
|
|
454
|
+
* ```ts
|
|
455
|
+
* // Join two bodies at matching local pivots and explicitly destroy the
|
|
456
|
+
* // constraint when the script is finalized:
|
|
457
|
+
* export default defineScript({
|
|
458
|
+
* init() {
|
|
459
|
+
* const body_a = bullet3d.get_rigid_body("/body_a#collisionobject");
|
|
460
|
+
* const body_b = bullet3d.get_rigid_body("/body_b#collisionobject");
|
|
461
|
+
* let constraint: bullet3d.constraint.btTypedConstraint | undefined;
|
|
462
|
+
* if (body_a !== undefined) {
|
|
463
|
+
* constraint = bullet3d.constraint.create_point_to_point(body_a, body_b, {
|
|
464
|
+
* pivot_a: vmath.vector3(0.5, 0, 0),
|
|
465
|
+
* pivot_b: vmath.vector3(-0.5, 0, 0),
|
|
466
|
+
* });
|
|
467
|
+
* }
|
|
468
|
+
* return { constraint };
|
|
469
|
+
* },
|
|
470
|
+
*
|
|
471
|
+
* final(self) {
|
|
472
|
+
* if (self.constraint !== undefined && bullet3d.constraint.is_valid(self.constraint)) {
|
|
473
|
+
* bullet3d.constraint.destroy(self.constraint);
|
|
474
|
+
* }
|
|
475
|
+
* },
|
|
476
|
+
* });
|
|
477
|
+
* ```
|
|
478
|
+
*/
|
|
479
|
+
function create_point_to_point(body_a: Opaque<"btRigidBody">, body_b: undefined, params: bullet3d.constraint.point_to_point_params): bullet3d.constraint.btTypedConstraint;
|
|
480
|
+
/**
|
|
481
|
+
* The world is derived from `body_a`.
|
|
482
|
+
*
|
|
483
|
+
* @param body_a - first body
|
|
484
|
+
* @param body_b - second body or world
|
|
485
|
+
* @param params - local frames and options
|
|
486
|
+
* @returns slider constraint
|
|
487
|
+
*/
|
|
488
|
+
function create_slider(body_a: Opaque<"btRigidBody">, body_b: Opaque<"btRigidBody"> | undefined, params: bullet3d.constraint.slider_params & Required<Pick<bullet3d.constraint.slider_params, "frame_b_position" | "frame_b_rotation">>): bullet3d.constraint.btTypedConstraint;
|
|
387
489
|
/**
|
|
388
490
|
* The world is derived from `body_a`.
|
|
389
491
|
*
|
|
@@ -392,7 +494,7 @@ declare global {
|
|
|
392
494
|
* @param params - local frames and options
|
|
393
495
|
* @returns slider constraint
|
|
394
496
|
*/
|
|
395
|
-
function create_slider(body_a: Opaque<"btRigidBody">, body_b:
|
|
497
|
+
function create_slider(body_a: Opaque<"btRigidBody">, body_b: undefined, params: bullet3d.constraint.slider_params): bullet3d.constraint.btTypedConstraint;
|
|
396
498
|
/**
|
|
397
499
|
* Both bodies are required. The world is derived from `body_a`.
|
|
398
500
|
*
|
|
@@ -567,7 +669,7 @@ declare global {
|
|
|
567
669
|
* @param constraint - slider constraint
|
|
568
670
|
* @param motor - `linear` or `angular`
|
|
569
671
|
*/
|
|
570
|
-
function get_slider_motor(constraint: bullet3d.constraint.btTypedConstraint, motor:
|
|
672
|
+
function get_slider_motor(constraint: bullet3d.constraint.btTypedConstraint, motor: "linear" | "angular"): LuaMultiReturn<[boolean, number, number]>;
|
|
571
673
|
/**
|
|
572
674
|
* Get the current slider position
|
|
573
675
|
*
|
|
@@ -781,7 +883,7 @@ declare global {
|
|
|
781
883
|
* @param target_velocity - linear or angular target velocity
|
|
782
884
|
* @param max_force - non-negative maximum linear force or angular torque
|
|
783
885
|
*/
|
|
784
|
-
function set_slider_motor(constraint: bullet3d.constraint.btTypedConstraint, motor:
|
|
886
|
+
function set_slider_motor(constraint: bullet3d.constraint.btTypedConstraint, motor: "linear" | "angular", enabled: boolean, target_velocity: number, max_force: number): void;
|
|
785
887
|
/**
|
|
786
888
|
* Generic spring 6-DOF constraints use a scale-independent damping factor from
|
|
787
889
|
* 0 to 1, where 1 means no damping. Hinge2 constraints use a damping coefficient
|
|
@@ -11,7 +11,7 @@ declare global {
|
|
|
11
11
|
*/
|
|
12
12
|
namespace bullet3d.shape {
|
|
13
13
|
type btCollisionShape = Opaque<"btCollisionShape">;
|
|
14
|
-
type definition = { type: bullet3d.shape.
|
|
14
|
+
type definition = { type: typeof bullet3d.shape.SHAPE_TYPE_SPHERE; diameter: number; position?: Vector3; rotation?: Quaternion; target_rotation?: Quaternion } | { type: typeof bullet3d.shape.SHAPE_TYPE_BOX; dimensions: Vector3; position?: Vector3; rotation?: Quaternion; target_rotation?: Quaternion } | { type: typeof bullet3d.shape.SHAPE_TYPE_CAPSULE; diameter: number; height: number; position?: Vector3; rotation?: Quaternion; target_rotation?: Quaternion } | { type: typeof bullet3d.shape.SHAPE_TYPE_HULL; vertices: Vector3[]; position?: Vector3; rotation?: Quaternion; target_rotation?: Quaternion };
|
|
15
15
|
type SHAPE_TYPE = typeof bullet3d.shape.SHAPE_TYPE_BOX | typeof bullet3d.shape.SHAPE_TYPE_CAPSULE | typeof bullet3d.shape.SHAPE_TYPE_HULL | typeof bullet3d.shape.SHAPE_TYPE_MESH | typeof bullet3d.shape.SHAPE_TYPE_SPHERE;
|
|
16
16
|
/**
|
|
17
17
|
* Box shape type Value `1`. Shape data contains positive vector3 `dimensions` in Defold units.
|
|
@@ -66,7 +66,7 @@ declare global {
|
|
|
66
66
|
* @param shape - shape handle
|
|
67
67
|
* @returns typed shape geometry in Defold units
|
|
68
68
|
*/
|
|
69
|
-
function get_shape(shape: bullet3d.shape.btCollisionShape): bullet3d.shape.definition;
|
|
69
|
+
function get_shape(shape: bullet3d.shape.btCollisionShape): bullet3d.shape.definition | { type: typeof bullet3d.shape.SHAPE_TYPE_MESH };
|
|
70
70
|
/**
|
|
71
71
|
* Get the normalized Defold shape type.
|
|
72
72
|
*
|
|
@@ -86,7 +86,7 @@ declare global {
|
|
|
86
86
|
* }
|
|
87
87
|
* ```
|
|
88
88
|
*/
|
|
89
|
-
function create(url: string | Hash | Url, position?: Vector3, rotation?: Quaternion, properties?: LuaMap<Hash, Record<string | number, unknown>> | Record<string, Record<string | number, unknown>>, scale?: number | Vector3): LuaTable<Hash, Hash
|
|
89
|
+
function create(url: string | Hash | Url, position?: Vector3, rotation?: Quaternion, properties?: LuaMap<Hash, Record<string | number, unknown>> | Record<string, Record<string | number, unknown>>, scale?: number | Vector3): LuaTable<Hash, Hash> & { get: LuaTableGetMethod<string, Hash> };
|
|
90
90
|
/**
|
|
91
91
|
* This returns status of the collection factory.
|
|
92
92
|
* Calling this function when the factory is not marked as dynamic loading always returns COMP_COLLECTION_FACTORY_STATUS_LOADED.
|
|
@@ -78,7 +78,7 @@ declare global {
|
|
|
78
78
|
* });
|
|
79
79
|
* ```
|
|
80
80
|
*/
|
|
81
|
-
function load(url: string | Hash | Url, options: {} | undefined, callback: (self: unknown, message_id: Hash, message:
|
|
81
|
+
function load(url: string | Hash | Url, options: {} | undefined, callback: (self: unknown, message_id: Hash, message: collectionproxy.load_data, sender: Url) => void): void;
|
|
82
82
|
/**
|
|
83
83
|
* The collection should be loaded by the collection proxy.
|
|
84
84
|
* Setting the collection to "nil" will revert it back to the original collection.
|
|
@@ -102,7 +102,7 @@ declare global {
|
|
|
102
102
|
* msg.post("/go#collectionproxy", "enable");
|
|
103
103
|
* ```
|
|
104
104
|
*/
|
|
105
|
-
function set_collection(url: string | Hash | Url, prototype: string | undefined): LuaMultiReturn<[boolean, collectionproxy.RESULT]>;
|
|
105
|
+
function set_collection(url: string | Hash | Url, prototype: string | undefined): LuaMultiReturn<[boolean, collectionproxy.RESULT | undefined]>;
|
|
106
106
|
}
|
|
107
107
|
}
|
|
108
108
|
|
package/generated/factory.d.ts
CHANGED
|
@@ -43,7 +43,9 @@ declare global {
|
|
|
43
43
|
* // create a new game object and provide property values
|
|
44
44
|
* const created = factory.create("#factory", undefined, undefined, { my_value: 1 });
|
|
45
45
|
* // communicate with the object
|
|
46
|
-
*
|
|
46
|
+
* if (created !== undefined) {
|
|
47
|
+
* msg.post(created, "hello");
|
|
48
|
+
* }
|
|
47
49
|
* },
|
|
48
50
|
* });
|
|
49
51
|
* ```
|
|
@@ -59,7 +61,7 @@ declare global {
|
|
|
59
61
|
* });
|
|
60
62
|
* ```
|
|
61
63
|
*/
|
|
62
|
-
function create(url: string | Hash | Url, position?: Vector3, rotation?: Quaternion, properties?: LuaMap<string | Hash, unknown> | Record<string, unknown>, scale?: number | Vector3): Hash;
|
|
64
|
+
function create(url: string | Hash | Url, position?: Vector3, rotation?: Quaternion, properties?: LuaMap<string | Hash, unknown> | Record<string, unknown>, scale?: number | Vector3): Hash | undefined;
|
|
63
65
|
/**
|
|
64
66
|
* This returns status of the factory.
|
|
65
67
|
* Calling this function when the factory is not marked as dynamic loading always returns
|