@defold-typescript/types 0.50.1 → 0.52.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (166) hide show
  1. package/api-availability.json +4 -58
  2. package/api-signatures.json +1128 -1552
  3. package/api-targets.json +15 -5
  4. package/examples/translations.json +19 -71
  5. package/fixtures/messages_doc.json +20 -39
  6. package/generated/b2d_world.d.ts +10 -10
  7. package/generated/buffer.d.ts +9 -9
  8. package/generated/builtin-messages.d.ts +16 -14
  9. package/generated/bullet3d_collision_object.d.ts +1 -1
  10. package/generated/bullet3d_constraint.d.ts +109 -7
  11. package/generated/bullet3d_shape.d.ts +2 -2
  12. package/generated/collectionfactory.d.ts +1 -1
  13. package/generated/collectionproxy.d.ts +2 -2
  14. package/generated/factory.d.ts +4 -2
  15. package/generated/go.d.ts +114 -220
  16. package/generated/graphics.d.ts +5 -0
  17. package/generated/gui.d.ts +148 -371
  18. package/generated/http.d.ts +4 -2
  19. package/generated/image.d.ts +56 -4
  20. package/generated/kinds/gui-script.d.ts +3 -0
  21. package/generated/kinds/render-script.d.ts +15 -15
  22. package/generated/kinds/script.d.ts +1 -0
  23. package/generated/liveupdate.d.ts +5 -1
  24. package/generated/material.d.ts +3 -3
  25. package/generated/model.d.ts +4 -5
  26. package/generated/particlefx.d.ts +20 -1
  27. package/generated/physics.d.ts +48 -4
  28. package/generated/render-script-modules/b2d.d.ts +711 -0
  29. package/generated/render-script-modules/bullet3d.d.ts +73 -0
  30. package/generated/render-script-modules/collectionfactory.d.ts +25 -0
  31. package/generated/render-script-modules/collectionproxy.d.ts +39 -0
  32. package/generated/render-script-modules/factory.d.ts +25 -0
  33. package/generated/render-script-modules/go.d.ts +436 -0
  34. package/generated/render-script-modules/label.d.ts +105 -0
  35. package/generated/render-script-modules/model.d.ts +89 -0
  36. package/generated/render-script-modules/particlefx.d.ts +59 -0
  37. package/generated/render-script-modules/physics.d.ts +333 -0
  38. package/generated/render-script-modules/resource.d.ts +1233 -0
  39. package/generated/render-script-modules/sound.d.ts +227 -0
  40. package/generated/render-script-modules/sprite.d.ts +68 -0
  41. package/generated/render-script-modules/tilemap.d.ts +43 -0
  42. package/generated/render.d.ts +175 -21
  43. package/generated/resource.d.ts +31 -10
  44. package/generated/sprite.d.ts +49 -1
  45. package/generated/sys.d.ts +78 -10
  46. package/generated/tilemap.d.ts +4 -4
  47. package/generated/versions/defold-1.12.4/buffer.d.ts +8 -8
  48. package/generated/versions/defold-1.12.4/collectionfactory.d.ts +1 -1
  49. package/generated/versions/defold-1.12.4/collectionproxy.d.ts +1 -1
  50. package/generated/versions/defold-1.12.4/factory.d.ts +4 -2
  51. package/generated/versions/defold-1.12.4/go.d.ts +115 -343
  52. package/generated/versions/defold-1.12.4/graphics.d.ts +1 -0
  53. package/generated/versions/defold-1.12.4/gui.d.ts +151 -513
  54. package/generated/versions/defold-1.12.4/http.d.ts +4 -2
  55. package/generated/versions/defold-1.12.4/image.d.ts +83 -3
  56. package/generated/versions/defold-1.12.4/index.d.ts +2 -0
  57. package/generated/versions/defold-1.12.4/liveupdate.d.ts +4 -0
  58. package/generated/versions/defold-1.12.4/model.d.ts +4 -5
  59. package/generated/versions/defold-1.12.4/particlefx.d.ts +22 -1
  60. package/generated/versions/defold-1.12.4/physics.d.ts +47 -3
  61. package/generated/versions/defold-1.12.4/render.d.ts +119 -15
  62. package/generated/versions/defold-1.12.4/resource.d.ts +43 -10
  63. package/generated/versions/defold-1.12.4/sprite.d.ts +58 -1
  64. package/generated/versions/defold-1.12.4/sys.d.ts +101 -6
  65. package/generated/versions/defold-1.12.4/tilemap.d.ts +4 -4
  66. package/generated/versions/defold-1.12.4/vmath.d.ts +0 -24
  67. package/generated/versions/defold-1.13.0/buffer.d.ts +8 -8
  68. package/generated/versions/defold-1.13.0/collectionfactory.d.ts +1 -1
  69. package/generated/versions/defold-1.13.0/collectionproxy.d.ts +1 -1
  70. package/generated/versions/defold-1.13.0/factory.d.ts +4 -2
  71. package/generated/versions/defold-1.13.0/go.d.ts +115 -370
  72. package/generated/versions/defold-1.13.0/graphics.d.ts +1 -0
  73. package/generated/versions/defold-1.13.0/gui.d.ts +151 -513
  74. package/generated/versions/defold-1.13.0/http.d.ts +4 -2
  75. package/generated/versions/defold-1.13.0/image.d.ts +83 -3
  76. package/generated/versions/defold-1.13.0/index.d.ts +2 -0
  77. package/generated/versions/defold-1.13.0/liveupdate.d.ts +4 -0
  78. package/generated/versions/defold-1.13.0/material.d.ts +3 -1
  79. package/generated/versions/defold-1.13.0/model.d.ts +4 -5
  80. package/generated/versions/defold-1.13.0/particlefx.d.ts +22 -1
  81. package/generated/versions/defold-1.13.0/physics.d.ts +47 -3
  82. package/generated/versions/defold-1.13.0/render.d.ts +182 -16
  83. package/generated/versions/defold-1.13.0/resource.d.ts +43 -10
  84. package/generated/versions/defold-1.13.0/sprite.d.ts +58 -1
  85. package/generated/versions/defold-1.13.0/sys.d.ts +101 -6
  86. package/generated/versions/defold-1.13.0/tilemap.d.ts +4 -4
  87. package/generated/versions/defold-1.13.0/vmath.d.ts +0 -24
  88. package/generated/versions/defold-1.13.1/buffer.d.ts +8 -8
  89. package/generated/versions/defold-1.13.1/collectionfactory.d.ts +1 -1
  90. package/generated/versions/defold-1.13.1/collectionproxy.d.ts +1 -1
  91. package/generated/versions/defold-1.13.1/factory.d.ts +4 -2
  92. package/generated/versions/defold-1.13.1/go.d.ts +115 -370
  93. package/generated/versions/defold-1.13.1/graphics.d.ts +1 -0
  94. package/generated/versions/defold-1.13.1/gui.d.ts +151 -529
  95. package/generated/versions/defold-1.13.1/http.d.ts +4 -2
  96. package/generated/versions/defold-1.13.1/image.d.ts +83 -3
  97. package/generated/versions/defold-1.13.1/index.d.ts +3 -0
  98. package/generated/versions/defold-1.13.1/liveupdate.d.ts +4 -0
  99. package/generated/versions/defold-1.13.1/material.d.ts +3 -1
  100. package/generated/versions/defold-1.13.1/model.d.ts +4 -5
  101. package/generated/versions/defold-1.13.1/particlefx.d.ts +22 -1
  102. package/generated/versions/defold-1.13.1/physics.d.ts +47 -3
  103. package/generated/versions/defold-1.13.1/render.d.ts +182 -16
  104. package/generated/versions/defold-1.13.1/resource.d.ts +43 -10
  105. package/generated/versions/defold-1.13.1/sprite.d.ts +58 -1
  106. package/generated/versions/defold-1.13.1/sys.d.ts +101 -6
  107. package/generated/versions/defold-1.13.1/tilemap.d.ts +4 -4
  108. package/generated/versions/defold-1.13.1/vmath.d.ts +0 -24
  109. package/generated/versions/defold-1.13.2/b2d_world.d.ts +10 -10
  110. package/generated/versions/defold-1.13.2/buffer.d.ts +9 -9
  111. package/generated/versions/defold-1.13.2/bullet3d_collision_object.d.ts +1 -1
  112. package/generated/versions/defold-1.13.2/bullet3d_constraint.d.ts +109 -7
  113. package/generated/versions/defold-1.13.2/bullet3d_shape.d.ts +2 -2
  114. package/generated/versions/defold-1.13.2/collectionfactory.d.ts +1 -1
  115. package/generated/versions/defold-1.13.2/collectionproxy.d.ts +2 -2
  116. package/generated/versions/defold-1.13.2/factory.d.ts +4 -2
  117. package/generated/versions/defold-1.13.2/go.d.ts +114 -220
  118. package/generated/versions/defold-1.13.2/graphics.d.ts +1 -0
  119. package/generated/versions/defold-1.13.2/gui.d.ts +148 -371
  120. package/generated/versions/defold-1.13.2/http.d.ts +4 -2
  121. package/generated/versions/defold-1.13.2/image.d.ts +56 -4
  122. package/generated/versions/defold-1.13.2/index.d.ts +3 -0
  123. package/generated/versions/defold-1.13.2/liveupdate.d.ts +5 -1
  124. package/generated/versions/defold-1.13.2/material.d.ts +3 -3
  125. package/generated/versions/defold-1.13.2/model.d.ts +4 -5
  126. package/generated/versions/defold-1.13.2/particlefx.d.ts +20 -1
  127. package/generated/versions/defold-1.13.2/physics.d.ts +48 -4
  128. package/generated/versions/defold-1.13.2/render.d.ts +164 -20
  129. package/generated/versions/defold-1.13.2/resource.d.ts +31 -10
  130. package/generated/versions/defold-1.13.2/sprite.d.ts +49 -1
  131. package/generated/versions/defold-1.13.2/sys.d.ts +78 -10
  132. package/generated/versions/defold-1.13.2/tilemap.d.ts +4 -4
  133. package/generated/versions/defold-1.13.2/vmath.d.ts +0 -24
  134. package/generated/versions/defold-1.13.2/window.d.ts +1 -1
  135. package/generated/vmath.d.ts +0 -24
  136. package/generated/window.d.ts +1 -1
  137. package/identity-vocabulary.json +98 -7
  138. package/index.d.ts +3 -0
  139. package/package.json +3 -1
  140. package/scripts/generate-api-availability.ts +6 -22
  141. package/scripts/generate-api-signatures.ts +87 -21
  142. package/scripts/materialize-version.ts +53 -6
  143. package/scripts/regen.ts +256 -44
  144. package/scripts/signature-store-fs.ts +1 -0
  145. package/scripts/target-version.ts +26 -0
  146. package/src/api-doc.ts +26 -0
  147. package/src/component-properties.d.ts +226 -6
  148. package/src/core-types.ts +82 -20
  149. package/src/doc-corrections.ts +53 -5
  150. package/src/emit-dts.ts +1300 -269
  151. package/src/emit-messages.ts +289 -0
  152. package/src/engine-globals.d.ts +8 -2
  153. package/src/go-overloads.d.ts +80 -15
  154. package/src/gui-overloads.d.ts +489 -0
  155. package/src/gui-texture-removal.d.ts +41 -0
  156. package/src/index.ts +2 -0
  157. package/src/lifecycle.ts +46 -37
  158. package/src/luals-type-expr.ts +6 -1
  159. package/src/msg-overloads.d.ts +25 -13
  160. package/src/physics-event-guard.d.ts +39 -0
  161. package/src/render-overloads.d.ts +2 -2
  162. package/src/return-correction-provenance.ts +36 -6
  163. package/src/signature-store.ts +50 -0
  164. package/src/timers.d.ts +2 -1
  165. package/src/vmath-overloads.d.ts +26 -0
  166. package/src/window-event-guard.d.ts +5 -3
@@ -57,6 +57,10 @@ declare global {
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  * Whether the interface is running.
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  */
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  running: boolean;
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+ /**
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+ * Address family, absent for an interface that is neither IPv4 nor IPv6.
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+ */
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+ family?: "ipv4" | "ipv6";
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  }
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  /**
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  * Asynchronous buffer-load result
@@ -69,7 +73,7 @@ declare global {
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  /**
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  * Loaded payload for a successful request.
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  */
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- buffer?: Opaque<"buffer">;
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+ buffer?: Opaque<"buffer"> & { length: LuaLengthMethod<number> };
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  }
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  /**
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  * URL opening attributes
@@ -87,11 +91,11 @@ declare global {
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  /**
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  * Device model on iOS and Android.
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  */
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- device_model?: string;
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+ device_model: string;
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  /**
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  * Device manufacturer on iOS and Android.
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  */
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- manufacturer?: string;
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+ manufacturer: string;
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  /**
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  * Operating-system name.
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  */
@@ -123,11 +127,11 @@ declare global {
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  /**
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  * Operating-system-protected device identifier.
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  */
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- device_ident?: string;
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+ device_ident: string;
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  /**
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  * HTTP user agent on HTML5.
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  */
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- user_agent?: string;
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+ user_agent: string;
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  }
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  /**
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  * System-information options
@@ -313,7 +317,40 @@ declare global {
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  * }
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  * ```
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  */
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- function get_config_int(key: string, default_value?: number): number;
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+ function get_config_int(key: string): number;
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+ /**
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+ * Get integer config value from the game.project configuration file with optional default value
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+ *
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+ * @param key - key to get value for. The syntax is SECTION.KEY
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+ * @param default_value - (optional) default value to return if the value does not exist
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+ * @returns config value as an integer. default_value if the config key does not exist. 0 if no default value was supplied.
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+ * @example
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+ * Get user config value
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+ * ```ts
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+ * const speed = sys.get_config_int("my_game.speed", 20); // with default value
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+ * ```
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+ * @example
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+ * ```ts
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+ * const testmode = sys.get_config_int("my_game.testmode"); // without default value
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+ * if (testmode !== undefined) {
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+ * // do stuff
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+ * }
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+ * ```
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+ */
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+ function get_config_int(key: string, default_value: number): number;
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+ /**
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+ * Get number config value from the game.project configuration file with optional default value
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+ *
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+ * @param key - key to get value for. The syntax is SECTION.KEY
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+ * @param default_value - (optional) default value to return if the value does not exist
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+ * @returns config value as an number. default_value if the config key does not exist. 0 if no default value was supplied.
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+ * @example
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+ * ```ts
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+ * // Get user config value
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+ * const speed = sys.get_config_number("my_game.speed", 20.0);
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+ * ```
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+ */
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+ function get_config_number(key: string): number;
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  /**
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  * Get number config value from the game.project configuration file with optional default value
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  *
@@ -326,7 +363,7 @@ declare global {
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  * const speed = sys.get_config_number("my_game.speed", 20.0);
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  * ```
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  */
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- function get_config_number(key: string, default_value?: number): number;
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+ function get_config_number(key: string, default_value: number): number;
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  /**
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  * Returns the current network connectivity status
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  * on mobile platforms.
@@ -439,7 +476,22 @@ declare global {
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  * }
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  * ```
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  */
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- function get_sys_info(options?: sys.sys_info_options): sys.sys_info;
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+ function get_sys_info(): sys.sys_info;
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+ /**
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+ * Returns a table with system information.
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+ *
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+ * @param options - optional system-information options
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+ * @returns system information
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+ * @example
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+ * ```ts
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+ * // How to get system information:
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+ * const info = sys.get_sys_info();
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+ * if (info.system_name === "HTML5") {
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+ * // We are running in a browser.
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+ * }
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+ * ```
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+ */
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+ function get_sys_info(options: sys.sys_info_options): sys.sys_info;
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  /**
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  * If the file exists, it must have been created by `sys.save` to be loaded.
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  * This function will raise a Lua error if an error occurs while loading the file.
@@ -485,7 +537,7 @@ declare global {
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  * const asset_2 = sys.load_buffer("/my/absolute/path");
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  * ```
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  */
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- function load_buffer(path: string): Opaque<"buffer">;
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+ function load_buffer(path: string): Opaque<"buffer"> & { length: LuaLengthMethod<number> };
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  /**
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  * The sys.load_buffer function will first try to load the resource
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  * from any of the mounted resource locations and return the data if
@@ -584,7 +636,23 @@ declare global {
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  * }
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  * ```
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  */
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- function open_url(url: string, attributes?: sys.open_url_attributes): boolean;
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+ function open_url(url: string): boolean;
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+ /**
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+ * Open URL in default application, typically a browser
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+ *
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+ * @param url - url to open
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+ * @param attributes - optional URL opening attributes
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+ * @returns a boolean indicating if the url could be opened or not
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+ * @example
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+ * ```ts
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+ * // Open an URL:
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+ * const success = sys.open_url("http://www.defold.com", { target: "_blank" });
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+ * if (!success) {
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+ * // could not open the url...
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+ * }
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+ * ```
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+ */
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+ function open_url(url: string, attributes: sys.open_url_attributes): boolean;
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  /**
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  * Reboots the game engine with a specified set of arguments.
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  * Arguments will be translated into command line arguments. Calling reboot
@@ -67,7 +67,7 @@ declare global {
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  * }
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  * ```
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  */
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- function get_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number): number;
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+ function get_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number): number | undefined;
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  /**
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  * Get the tile information at the specified position in the tilemap.
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  * The position is identified by the tile index starting at origin
@@ -95,7 +95,7 @@ declare global {
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  * }
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  * ```
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  */
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- function get_tile_info(url: string | Hash | Url, layer: string | Hash, x: number, y: number): { index: number; h_flip: boolean; v_flip: boolean; rotate_90: boolean };
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+ function get_tile_info(url: string | Hash | Url, layer: string | Hash, x: number, y: number): { index: number; h_flip: boolean; v_flip: boolean; rotate_90: boolean } | undefined;
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  /**
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  * Retrieves all the tiles for the specified layer in the tilemap.
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  * It returns a table of rows where the keys are the
@@ -113,13 +113,13 @@ declare global {
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  * let count = 0;
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  * for (let row_index = bottom; row_index <= bottom + rows_count - 1; row_index++) {
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  * for (let column_index = left; column_index <= left + columns_count - 1; column_index++) {
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- * tile = tiles.get(row_index)?.get(column_index) ?? 0;
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+ * tile = tiles?.get(row_index)?.get(column_index) ?? 0;
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  * count = count + 1;
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  * }
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  * }
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  * ```
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  */
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- function get_tiles(url: string | Hash | Url, layer: string | Hash): LuaTable<number, LuaTable<number, number>>;
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+ function get_tiles(url: string | Hash | Url, layer: string | Hash): LuaTable<number, LuaTable<number, number>> | undefined;
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  /**
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  * Resets a shader constant for a tile map component.
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  * The constant must be defined in the material assigned to the tile map.
@@ -68,7 +68,7 @@ declare global {
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  * buffer.copy_buffer(dstbuffer, 0, srcbuffer, element_count - 10, 10);
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  * ```
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  */
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- function copy_buffer(dst: Opaque<"buffer">, dstoffset: number, src: Opaque<"buffer">, srcoffset: number, count: number): void;
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+ function copy_buffer(dst: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, dstoffset: number, src: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, srcoffset: number, count: number): void;
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  /**
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  * Copy a specified amount of data from one stream to another.
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  * The value type and size must match between source and destination streams.
@@ -129,15 +129,15 @@ declare global {
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  * });
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  * ```
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  */
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- function create(element_count: number, declaration: { name?: Hash | string; type: buffer.ValueType; count?: number }[]): Opaque<"buffer">;
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+ function create(element_count: number, declaration: [{ name?: Hash | string; type: buffer.ValueType; count?: number }, ...{ name?: Hash | string; type: buffer.ValueType; count?: number }[]]): Opaque<"buffer"> & { length: LuaLengthMethod<number> };
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  /**
134
- * Get a copy of all the bytes from a specified stream as a Lua string.
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+ * Get a copy of all the bytes of the buffer, every stream included, as a Lua string.
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  *
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  * @param buffer - the source buffer
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- * @param stream_name - the name of the stream
137
+ * @param stream_name - the name of the stream; the engine ignores it and returns every byte of the buffer
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  * @returns the buffer data as a Lua string
139
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  */
140
- function get_bytes(buffer: Opaque<"buffer">, stream_name: Hash | string): string;
140
+ function get_bytes(buffer: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, stream_name?: Hash | string): string;
141
141
  /**
142
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  * Get a named metadata entry from a buffer along with its type.
143
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  *
@@ -153,7 +153,7 @@ declare global {
153
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  * if (values) print(`${values.length} values in 'somefloats'`);
154
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  * ```
155
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  */
156
- function get_metadata(buf: Opaque<"buffer">, metadata_name: Hash | string): LuaMultiReturn<[number[] | undefined, buffer.ValueType | undefined]>;
156
+ function get_metadata(buf: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, metadata_name: Hash | string): LuaMultiReturn<[number[] | undefined, buffer.ValueType | undefined]>;
157
157
  /**
158
158
  * Get a specified stream from a buffer.
159
159
  *
@@ -161,7 +161,7 @@ declare global {
161
161
  * @param stream_name - the stream name
162
162
  * @returns the data stream
163
163
  */
164
- function get_stream(buffer: Opaque<"buffer">, stream_name: Hash | string): Opaque<"bufferstream"> & { [index: number]: number; length: LuaLengthMethod<number> };
164
+ function get_stream(buffer: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, stream_name: Hash | string): Opaque<"bufferstream"> & { [index: number]: number; length: LuaLengthMethod<number> };
165
165
  /**
166
166
  * Creates or updates a metadata array entry on a buffer.
167
167
  * The value type and count given when updating the entry should match those used when first creating it.
@@ -182,7 +182,7 @@ declare global {
182
182
  * buffer.set_metadata(buf, hash("somefloats"), [-2.5, 10.0, 32.2], buffer.VALUE_TYPE_FLOAT32);
183
183
  * ```
184
184
  */
185
- function set_metadata(buf: Opaque<"buffer">, metadata_name: Hash | string, values: number[], value_type: buffer.ValueType): void;
185
+ function set_metadata(buf: Opaque<"buffer"> & { length: LuaLengthMethod<number> }, metadata_name: Hash | string, values: [number, ...number[]], value_type: Exclude<buffer.ValueType, typeof buffer.VALUE_TYPE_INT64 | typeof buffer.VALUE_TYPE_UINT64>): void;
186
186
  }
187
187
  }
188
188
 
@@ -85,7 +85,7 @@ declare global {
85
85
  * }
86
86
  * ```
87
87
  */
88
- function create(url: string | Hash | Url, position?: Vector3, rotation?: Quaternion, properties?: LuaMap<Hash, Record<string | number, unknown>> | Record<string, Record<string | number, unknown>>, scale?: number | Vector3): LuaMap<Hash, Hash>;
88
+ function create(url: string | Hash | Url, position?: Vector3, rotation?: Quaternion, properties?: LuaMap<Hash, Record<string | number, unknown>> | Record<string, Record<string | number, unknown>>, scale?: number | Vector3): LuaTable<Hash, Hash> & { get: LuaTableGetMethod<string, Hash> };
89
89
  /**
90
90
  * This returns status of the collection factory.
91
91
  * Calling this function when the factory is not marked as dynamic loading always returns COMP_COLLECTION_FACTORY_STATUS_LOADED.
@@ -64,7 +64,7 @@ declare global {
64
64
  * msg.post("/go#collectionproxy", "enable");
65
65
  * ```
66
66
  */
67
- function set_collection(url: string | Hash | Url, prototype: string | undefined): LuaMultiReturn<[boolean, number]>;
67
+ function set_collection(url: string | Hash | Url, prototype: string | undefined): LuaMultiReturn<[boolean, number | undefined]>;
68
68
  }
69
69
  }
70
70
 
@@ -42,7 +42,9 @@ declare global {
42
42
  * // create a new game object and provide property values
43
43
  * const created = factory.create("#factory", undefined, undefined, { my_value: 1 });
44
44
  * // communicate with the object
45
- * msg.post(created, "hello");
45
+ * if (created !== undefined) {
46
+ * msg.post(created, "hello");
47
+ * }
46
48
  * },
47
49
  * });
48
50
  * ```
@@ -58,7 +60,7 @@ declare global {
58
60
  * });
59
61
  * ```
60
62
  */
61
- function create(url: string | Hash | Url, position?: Vector3, rotation?: Quaternion, properties?: Record<string | number, unknown>, scale?: number | Vector3): Hash;
63
+ function create(url: string | Hash | Url, position?: Vector3, rotation?: Quaternion, properties?: Record<string | number, unknown>, scale?: number | Vector3): Hash | undefined;
62
64
  /**
63
65
  * This returns status of the factory.
64
66
  * Calling this function when the factory is not marked as dynamic loading always returns