@defold-typescript/types 0.40.0 → 0.41.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (224) hide show
  1. package/api-availability.json +3963 -772
  2. package/api-migrations.json +27 -0
  3. package/api-signatures.json +18069 -10240
  4. package/api-targets.json +448 -11
  5. package/examples/translations.json +560 -89
  6. package/fixtures/messages_doc.json +96 -0
  7. package/generated/b2d.d.ts +680 -4
  8. package/generated/b2d_body.d.ts +29 -103
  9. package/generated/b2d_chain.d.ts +5 -6
  10. package/generated/b2d_fixture.d.ts +34 -38
  11. package/generated/b2d_joint.d.ts +503 -25
  12. package/generated/b2d_shape.d.ts +183 -20
  13. package/generated/b2d_world.d.ts +57 -63
  14. package/generated/buffer.d.ts +16 -15
  15. package/generated/builtin-messages.d.ts +7 -1
  16. package/generated/bullet3d.d.ts +91 -0
  17. package/generated/bullet3d_collision_object.d.ts +433 -0
  18. package/generated/bullet3d_constraint.d.ts +818 -0
  19. package/generated/bullet3d_rigid_body.d.ts +429 -0
  20. package/generated/bullet3d_shape.d.ts +123 -0
  21. package/generated/bullet3d_world.d.ts +492 -0
  22. package/generated/camera.d.ts +29 -32
  23. package/generated/collectionfactory.d.ts +15 -18
  24. package/generated/collectionproxy.d.ts +22 -6
  25. package/generated/compute.d.ts +12 -238
  26. package/generated/crash.d.ts +24 -10
  27. package/generated/editor-vm/http.d.ts +90 -7
  28. package/generated/editor-vm/image.d.ts +7 -7
  29. package/generated/editor-vm/json.d.ts +11 -0
  30. package/generated/editor-vm/localization.d.ts +7 -7
  31. package/generated/editor-vm/tilemap_tiles.d.ts +56 -10
  32. package/generated/editor-vm/zip.d.ts +28 -0
  33. package/generated/editor.d.ts +1496 -430
  34. package/generated/factory.d.ts +21 -25
  35. package/generated/font.d.ts +64 -22
  36. package/generated/go.d.ts +235 -182
  37. package/generated/graphics.d.ts +335 -97
  38. package/generated/gui.d.ts +240 -471
  39. package/generated/html5.d.ts +2 -2
  40. package/generated/http.d.ts +28 -35
  41. package/generated/image.d.ts +105 -72
  42. package/generated/json.d.ts +34 -16
  43. package/generated/kinds/gui-script.d.ts +7 -0
  44. package/generated/kinds/render-script.d.ts +7 -0
  45. package/generated/kinds/script.d.ts +7 -0
  46. package/generated/label.d.ts +77 -7
  47. package/generated/liveupdate.d.ts +13 -10
  48. package/generated/material.d.ts +312 -360
  49. package/generated/model.d.ts +40 -39
  50. package/generated/particlefx.d.ts +19 -28
  51. package/generated/physics.d.ts +365 -133
  52. package/generated/profiler.d.ts +13 -23
  53. package/generated/render.d.ts +237 -297
  54. package/generated/resource.d.ts +664 -583
  55. package/generated/socket.d.ts +120 -133
  56. package/generated/sound.d.ts +62 -31
  57. package/generated/sprite.d.ts +31 -17
  58. package/generated/sys.d.ts +234 -190
  59. package/generated/tilemap.d.ts +21 -16
  60. package/generated/timer.d.ts +34 -21
  61. package/generated/versions/defold-1.12.4/b2d_body.d.ts +0 -7
  62. package/generated/versions/defold-1.12.4/buffer.d.ts +1 -3
  63. package/generated/versions/defold-1.12.4/camera.d.ts +21 -21
  64. package/generated/versions/defold-1.12.4/collectionfactory.d.ts +9 -9
  65. package/generated/versions/defold-1.12.4/collectionproxy.d.ts +2 -2
  66. package/generated/versions/defold-1.12.4/crash.d.ts +2 -2
  67. package/generated/versions/defold-1.12.4/factory.d.ts +15 -16
  68. package/generated/versions/defold-1.12.4/go.d.ts +6 -12
  69. package/generated/versions/defold-1.12.4/gui.d.ts +77 -175
  70. package/generated/versions/defold-1.12.4/html5.d.ts +1 -1
  71. package/generated/versions/defold-1.12.4/http.d.ts +0 -13
  72. package/generated/versions/defold-1.12.4/image.d.ts +16 -33
  73. package/generated/versions/defold-1.12.4/index.d.ts +1 -0
  74. package/generated/versions/defold-1.12.4/json.d.ts +10 -6
  75. package/generated/versions/defold-1.12.4/label.d.ts +2 -3
  76. package/generated/versions/defold-1.12.4/liveupdate.d.ts +5 -3
  77. package/generated/versions/defold-1.12.4/model.d.ts +2 -10
  78. package/generated/versions/defold-1.12.4/particlefx.d.ts +2 -5
  79. package/generated/versions/defold-1.12.4/physics.d.ts +69 -67
  80. package/generated/versions/defold-1.12.4/profiler.d.ts +2 -5
  81. package/generated/versions/defold-1.12.4/render.d.ts +99 -128
  82. package/generated/versions/defold-1.12.4/resource.d.ts +120 -148
  83. package/generated/versions/defold-1.12.4/socket.d.ts +34 -60
  84. package/generated/versions/defold-1.12.4/sound.d.ts +8 -8
  85. package/generated/versions/defold-1.12.4/sprite.d.ts +15 -5
  86. package/generated/versions/defold-1.12.4/sys.d.ts +37 -71
  87. package/generated/versions/defold-1.12.4/tilemap.d.ts +18 -11
  88. package/generated/versions/defold-1.12.4/timer.d.ts +5 -3
  89. package/generated/versions/defold-1.12.4/vmath.d.ts +0 -21
  90. package/generated/versions/defold-1.12.4/window.d.ts +1 -16
  91. package/generated/versions/defold-1.13.0/b2d_body.d.ts +10 -55
  92. package/generated/versions/defold-1.13.0/b2d_fixture.d.ts +25 -25
  93. package/generated/versions/defold-1.13.0/b2d_shape.d.ts +169 -8
  94. package/generated/versions/defold-1.13.0/b2d_world.d.ts +16 -10
  95. package/generated/versions/defold-1.13.0/buffer.d.ts +1 -3
  96. package/generated/versions/defold-1.13.0/camera.d.ts +25 -25
  97. package/generated/versions/defold-1.13.0/collectionfactory.d.ts +9 -9
  98. package/generated/versions/defold-1.13.0/collectionproxy.d.ts +2 -2
  99. package/generated/versions/defold-1.13.0/compute.d.ts +0 -69
  100. package/generated/versions/defold-1.13.0/crash.d.ts +2 -2
  101. package/generated/versions/defold-1.13.0/editor-vm/tilemap_tiles.d.ts +3 -3
  102. package/generated/versions/defold-1.13.0/editor.d.ts +34 -24
  103. package/generated/versions/defold-1.13.0/factory.d.ts +15 -16
  104. package/generated/versions/defold-1.13.0/go.d.ts +6 -12
  105. package/generated/versions/defold-1.13.0/graphics.d.ts +73 -37
  106. package/generated/versions/defold-1.13.0/gui.d.ts +77 -175
  107. package/generated/versions/defold-1.13.0/html5.d.ts +1 -1
  108. package/generated/versions/defold-1.13.0/http.d.ts +0 -13
  109. package/generated/versions/defold-1.13.0/image.d.ts +16 -33
  110. package/generated/versions/defold-1.13.0/index.d.ts +1 -0
  111. package/generated/versions/defold-1.13.0/json.d.ts +10 -6
  112. package/generated/versions/defold-1.13.0/label.d.ts +2 -3
  113. package/generated/versions/defold-1.13.0/liveupdate.d.ts +7 -5
  114. package/generated/versions/defold-1.13.0/material.d.ts +68 -106
  115. package/generated/versions/defold-1.13.0/model.d.ts +2 -10
  116. package/generated/versions/defold-1.13.0/particlefx.d.ts +2 -5
  117. package/generated/versions/defold-1.13.0/physics.d.ts +69 -67
  118. package/generated/versions/defold-1.13.0/profiler.d.ts +2 -5
  119. package/generated/versions/defold-1.13.0/render.d.ts +99 -128
  120. package/generated/versions/defold-1.13.0/resource.d.ts +126 -150
  121. package/generated/versions/defold-1.13.0/socket.d.ts +34 -60
  122. package/generated/versions/defold-1.13.0/sound.d.ts +8 -8
  123. package/generated/versions/defold-1.13.0/sprite.d.ts +15 -5
  124. package/generated/versions/defold-1.13.0/sys.d.ts +37 -71
  125. package/generated/versions/defold-1.13.0/tilemap.d.ts +18 -11
  126. package/generated/versions/defold-1.13.0/timer.d.ts +5 -3
  127. package/generated/versions/defold-1.13.0/vmath.d.ts +0 -21
  128. package/generated/versions/defold-1.13.0/window.d.ts +1 -16
  129. package/generated/versions/defold-1.13.1/b2d.d.ts +33 -0
  130. package/generated/versions/defold-1.13.1/b2d_body.d.ts +636 -0
  131. package/generated/versions/defold-1.13.1/b2d_chain.d.ts +106 -0
  132. package/generated/versions/defold-1.13.1/b2d_fixture.d.ts +157 -0
  133. package/generated/versions/defold-1.13.1/b2d_joint.d.ts +823 -0
  134. package/generated/versions/defold-1.13.1/b2d_shape.d.ts +400 -0
  135. package/generated/versions/defold-1.13.1/b2d_world.d.ts +320 -0
  136. package/generated/versions/defold-1.13.1/buffer.d.ts +189 -0
  137. package/generated/versions/defold-1.13.1/camera.d.ts +303 -0
  138. package/generated/versions/defold-1.13.1/collectionfactory.d.ts +151 -0
  139. package/generated/versions/defold-1.13.1/collectionproxy.d.ts +93 -0
  140. package/generated/versions/defold-1.13.1/compute.d.ts +237 -0
  141. package/generated/versions/defold-1.13.1/crash.d.ts +143 -0
  142. package/generated/versions/defold-1.13.1/editor-vm/http.d.ts +56 -0
  143. package/generated/versions/defold-1.13.1/editor-vm/image.d.ts +48 -0
  144. package/generated/versions/defold-1.13.1/editor-vm/json.d.ts +10 -0
  145. package/generated/versions/defold-1.13.1/editor-vm/localization.d.ts +42 -0
  146. package/generated/versions/defold-1.13.1/editor-vm/tilemap_tiles.d.ts +80 -0
  147. package/generated/versions/defold-1.13.1/editor-vm/zip.d.ts +10 -0
  148. package/generated/versions/defold-1.13.1/editor-vm/zlib.d.ts +24 -0
  149. package/generated/versions/defold-1.13.1/editor.d.ts +1121 -0
  150. package/generated/versions/defold-1.13.1/factory.d.ts +124 -0
  151. package/generated/versions/defold-1.13.1/font.d.ts +81 -0
  152. package/generated/versions/defold-1.13.1/go.d.ts +1107 -0
  153. package/generated/versions/defold-1.13.1/graphics.d.ts +411 -0
  154. package/generated/versions/defold-1.13.1/gui.d.ts +2353 -0
  155. package/generated/versions/defold-1.13.1/html5.d.ts +55 -0
  156. package/generated/versions/defold-1.13.1/http.d.ts +77 -0
  157. package/generated/versions/defold-1.13.1/image.d.ts +131 -0
  158. package/generated/versions/defold-1.13.1/index.d.ts +57 -0
  159. package/generated/versions/defold-1.13.1/json.d.ts +80 -0
  160. package/generated/versions/defold-1.13.1/kinds/editor-script.d.ts +14 -0
  161. package/generated/versions/defold-1.13.1/label.d.ts +93 -0
  162. package/generated/versions/defold-1.13.1/liveupdate.d.ts +142 -0
  163. package/generated/versions/defold-1.13.1/material.d.ts +408 -0
  164. package/generated/versions/defold-1.13.1/model.d.ts +272 -0
  165. package/generated/versions/defold-1.13.1/msg.d.ts +10 -0
  166. package/generated/versions/defold-1.13.1/particlefx.d.ts +163 -0
  167. package/generated/versions/defold-1.13.1/physics.d.ts +559 -0
  168. package/generated/versions/defold-1.13.1/profiler.d.ts +235 -0
  169. package/generated/versions/defold-1.13.1/render.d.ts +1190 -0
  170. package/generated/versions/defold-1.13.1/resource.d.ts +1523 -0
  171. package/generated/versions/defold-1.13.1/socket.d.ts +784 -0
  172. package/generated/versions/defold-1.13.1/sound.d.ts +292 -0
  173. package/generated/versions/defold-1.13.1/sprite.d.ts +175 -0
  174. package/generated/versions/defold-1.13.1/sys.d.ts +678 -0
  175. package/generated/versions/defold-1.13.1/tilemap.d.ts +208 -0
  176. package/generated/versions/defold-1.13.1/timer.d.ts +125 -0
  177. package/generated/versions/defold-1.13.1/types.d.ts +61 -0
  178. package/generated/versions/defold-1.13.1/vmath.d.ts +774 -0
  179. package/generated/versions/defold-1.13.1/window.d.ts +183 -0
  180. package/generated/versions/defold-1.13.1/zlib.d.ts +41 -0
  181. package/generated/vmath.d.ts +1 -21
  182. package/generated/window.d.ts +71 -71
  183. package/identity-vocabulary.json +561 -0
  184. package/index.d.ts +7 -0
  185. package/package.json +13 -2
  186. package/scripts/example-store-io.ts +12 -1
  187. package/scripts/extension-goldens.ts +1 -0
  188. package/scripts/fidelity-baseline.json +146 -46
  189. package/scripts/generate-api-availability.ts +90 -12
  190. package/scripts/generate-api-signatures.ts +12 -2
  191. package/scripts/import-defold-release.ts +85 -24
  192. package/scripts/prose-constants.ts +77 -16
  193. package/scripts/regen.ts +391 -77
  194. package/scripts/shared-handle-methods.ts +53 -0
  195. package/scripts/signature-store-fs.ts +1 -0
  196. package/scripts/sync-api-docs.ts +16 -5
  197. package/src/api-availability.ts +0 -0
  198. package/src/api-doc.ts +201 -3
  199. package/src/api-identity.ts +252 -0
  200. package/src/core-types.ts +26 -3
  201. package/src/correction-pins.ts +49 -0
  202. package/src/doc-comment.ts +104 -11
  203. package/src/doc-corrections.ts +108 -0
  204. package/src/editor-vm-globals.d.ts +5 -2
  205. package/src/emit-dts.ts +2064 -281
  206. package/src/emit-messages.ts +52 -0
  207. package/src/example-store.ts +125 -14
  208. package/src/field-correction-coverage.ts +204 -0
  209. package/src/fnv1a.ts +16 -0
  210. package/src/go-overloads.d.ts +25 -6
  211. package/src/index-base-table.ts +145 -0
  212. package/src/index-slot-classifications.ts +588 -0
  213. package/src/index.ts +38 -5
  214. package/src/library-index-slot-classifications.ts +332 -0
  215. package/src/lifecycle.ts +61 -199
  216. package/src/luals-type-expr.ts +354 -0
  217. package/src/msg-overloads.d.ts +0 -1
  218. package/src/param-correction-provenance.ts +8 -11
  219. package/src/render-overloads.d.ts +0 -15
  220. package/src/return-correction-provenance.ts +58 -16
  221. package/src/sys-overloads.d.ts +48 -0
  222. package/src/vmath-overloads.d.ts +27 -1
  223. package/src/window-event-guard.d.ts +6 -9
  224. package/url-parameters.json +1 -2
@@ -334,55 +334,55 @@ declare global {
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  /**
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  * color property
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  */
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- const PROP_COLOR: number & { readonly __brand: "gui.PROP_COLOR" };
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+ const PROP_COLOR: string & { readonly __brand: "gui.PROP_COLOR" };
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  /**
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  * euler property
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  */
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- const PROP_EULER: number & { readonly __brand: "gui.PROP_EULER" };
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+ const PROP_EULER: string & { readonly __brand: "gui.PROP_EULER" };
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  /**
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  * fill_angle property
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  */
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- const PROP_FILL_ANGLE: number & { readonly __brand: "gui.PROP_FILL_ANGLE" };
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+ const PROP_FILL_ANGLE: string & { readonly __brand: "gui.PROP_FILL_ANGLE" };
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  /**
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  * inner_radius property
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  */
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- const PROP_INNER_RADIUS: number & { readonly __brand: "gui.PROP_INNER_RADIUS" };
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+ const PROP_INNER_RADIUS: string & { readonly __brand: "gui.PROP_INNER_RADIUS" };
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  /**
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  * leading property
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  */
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- const PROP_LEADING: number & { readonly __brand: "gui.PROP_LEADING" };
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+ const PROP_LEADING: string & { readonly __brand: "gui.PROP_LEADING" };
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  /**
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  * outline color property
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  */
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- const PROP_OUTLINE: number & { readonly __brand: "gui.PROP_OUTLINE" };
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+ const PROP_OUTLINE: string & { readonly __brand: "gui.PROP_OUTLINE" };
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  /**
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  * position property
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  */
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- const PROP_POSITION: number & { readonly __brand: "gui.PROP_POSITION" };
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+ const PROP_POSITION: string & { readonly __brand: "gui.PROP_POSITION" };
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  /**
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  * rotation property
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  */
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- const PROP_ROTATION: number & { readonly __brand: "gui.PROP_ROTATION" };
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+ const PROP_ROTATION: string & { readonly __brand: "gui.PROP_ROTATION" };
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  /**
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  * scale property
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  */
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- const PROP_SCALE: number & { readonly __brand: "gui.PROP_SCALE" };
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+ const PROP_SCALE: string & { readonly __brand: "gui.PROP_SCALE" };
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  /**
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  * shadow color property
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  */
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- const PROP_SHADOW: number & { readonly __brand: "gui.PROP_SHADOW" };
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+ const PROP_SHADOW: string & { readonly __brand: "gui.PROP_SHADOW" };
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  /**
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  * size property
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  */
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- const PROP_SIZE: number & { readonly __brand: "gui.PROP_SIZE" };
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+ const PROP_SIZE: string & { readonly __brand: "gui.PROP_SIZE" };
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  /**
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  * slice9 property
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  */
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- const PROP_SLICE9: number & { readonly __brand: "gui.PROP_SLICE9" };
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+ const PROP_SLICE9: string & { readonly __brand: "gui.PROP_SLICE9" };
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  /**
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  * tracking property
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  */
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- const PROP_TRACKING: number & { readonly __brand: "gui.PROP_TRACKING" };
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+ const PROP_TRACKING: string & { readonly __brand: "gui.PROP_TRACKING" };
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  /**
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  * The provided data is not in the expected format or is in some other way
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  * incorrect, for instance the image data provided to gui.new_texture().
@@ -462,57 +462,33 @@ declare global {
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  * @param property - property to animate
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  *
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  * - `"position"`
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- *
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  * - `"rotation"`
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- *
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  * - `"euler"`
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- *
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  * - `"scale"`
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- *
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  * - `"color"`
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- *
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  * - `"outline"`
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- *
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  * - `"shadow"`
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- *
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  * - `"size"`
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- *
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  * - `"fill_angle"` (pie)
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- *
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  * - `"inner_radius"` (pie)
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- *
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  * - `"leading"` (text)
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- *
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  * - `"tracking"` (text)
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- *
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  * - `"slice9"` (slice9)
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  *
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  * The following property constants are defined equaling the corresponding property string names.
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  *
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  * - `gui.PROP_POSITION`
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- *
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  * - `gui.PROP_ROTATION`
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- *
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  * - `gui.PROP_EULER`
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- *
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  * - `gui.PROP_SCALE`
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- *
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  * - `gui.PROP_COLOR`
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- *
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  * - `gui.PROP_OUTLINE`
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- *
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  * - `gui.PROP_SHADOW`
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- *
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  * - `gui.PROP_SIZE`
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- *
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  * - `gui.PROP_FILL_ANGLE`
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- *
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  * - `gui.PROP_INNER_RADIUS`
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- *
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  * - `gui.PROP_LEADING`
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- *
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  * - `gui.PROP_TRACKING`
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- *
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  * - `gui.PROP_SLICE9`
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  * @param to - target property value
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  * @param easing - easing to use during animation.
@@ -525,15 +501,10 @@ declare global {
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  * @param playback - playback mode
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  *
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  * - `gui.PLAYBACK_ONCE_FORWARD`
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- *
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  * - `gui.PLAYBACK_ONCE_BACKWARD`
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- *
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  * - `gui.PLAYBACK_ONCE_PINGPONG`
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- *
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  * - `gui.PLAYBACK_LOOP_FORWARD`
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- *
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  * - `gui.PLAYBACK_LOOP_BACKWARD`
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- *
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  * - `gui.PLAYBACK_LOOP_PINGPONG`
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  * @example
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  * How to start a simple color animation, where the node fades in to white during 0.5 seconds:
@@ -583,7 +554,7 @@ declare global {
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  * });
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  * ```
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  */
586
- function animate(node: Opaque<"node">, property: string | gui.Property, to: number | Vector3 | Vector4 | Quaternion, easing: gui.Easing | Vector, duration: number, delay?: number, complete_function?: (self: unknown, node: unknown) => void, playback?: gui.Playback): void;
557
+ function animate(node: Opaque<"node">, property: string | gui.Property | Hash, to: number | Vector3 | Vector4 | Quaternion, easing: gui.Easing | Vector, duration: number, delay?: number, complete_function?: (self: unknown, node: unknown) => void, playback?: gui.Playback): void;
587
558
  /**
588
559
  * If one or more animations of the specified node is currently running (started by `gui.animate`), they will immediately be canceled.
589
560
  *
@@ -591,34 +562,22 @@ declare global {
591
562
  * @param property - optional property for which the animation should be canceled
592
563
  *
593
564
  * - `"position"`
594
- *
595
565
  * - `"rotation"`
596
- *
597
566
  * - `"euler"`
598
- *
599
567
  * - `"scale"`
600
- *
601
568
  * - `"color"`
602
- *
603
569
  * - `"outline"`
604
- *
605
570
  * - `"shadow"`
606
- *
607
571
  * - `"size"`
608
- *
609
572
  * - `"fill_angle"` (pie)
610
- *
611
573
  * - `"inner_radius"` (pie)
612
- *
613
574
  * - `"leading"` (text)
614
- *
615
575
  * - `"tracking"` (text)
616
- *
617
576
  * - `"slice9"` (slice9)
618
577
  * @example
578
+ * Start an animation of the position property of a node, then cancel parts of
579
+ * the animation:
619
580
  * ```ts
620
- * // Start an animation of the position property of a node, then cancel parts of
621
- * // the animation:
622
581
  * const node = gui.get_node("my_node");
623
582
  * // animate to new position
624
583
  * const pos = vmath.vector3(100, 100, 0);
@@ -626,8 +585,11 @@ declare global {
626
585
  * // ...
627
586
  * // cancel animation of the x component.
628
587
  * gui.cancel_animations(node, "position.x");
629
- *
630
- * // Cancels all property animations on a node in a single call:
588
+ * ```
589
+ * @example
590
+ * Cancels all property animations on a node in a single call:
591
+ * ```ts
592
+ * const node = gui.get_node("my_node");
631
593
  * // animate to new position and scale
632
594
  * gui.animate(node, "position", vmath.vector3(100, 100, 0), gui.EASING_LINEAR, 5);
633
595
  * gui.animate(node, "scale", vmath.vector3(0.5), gui.EASING_LINEAR, 5);
@@ -636,7 +598,7 @@ declare global {
636
598
  * gui.cancel_animations(node);
637
599
  * ```
638
600
  */
639
- function cancel_animations(node: Opaque<"node">, property?: string | gui.Property): void;
601
+ function cancel_animations(node: Opaque<"node">, property?: string | gui.Property | Hash): void;
640
602
  /**
641
603
  * Cancels any running flipbook animation on the specified node.
642
604
  *
@@ -730,29 +692,17 @@ declare global {
730
692
  * when operating in the gui namespace. Most notably, only these explicitly named properties are supported:
731
693
  *
732
694
  * - `"position"`
733
- *
734
695
  * - `"rotation"`
735
- *
736
696
  * - `"euler"`
737
- *
738
697
  * - `"scale"`
739
- *
740
698
  * - `"color"`
741
- *
742
699
  * - `"outline"`
743
- *
744
700
  * - `"shadow"`
745
- *
746
701
  * - `"size"`
747
- *
748
702
  * - `"fill_angle"` (pie)
749
- *
750
703
  * - `"inner_radius"` (pie)
751
- *
752
704
  * - `"leading"` (text)
753
- *
754
705
  * - `"tracking"` (text)
755
- *
756
706
  * - `"slice9"` (slice9)
757
707
  *
758
708
  * The value returned will either be a vmath.vector4 or a single number, i.e getting the "position"
@@ -762,7 +712,9 @@ declare global {
762
712
  * @param node - node to get the property for
763
713
  * @param property - the property to retrieve
764
714
  * @param options - optional options table (only applicable for material constants)
765
- * - `index` number zero-based index into array property; the transpiler emits Defold's 1-based index
715
+ * - `index` number index into array property (1 based)
716
+ *
717
+ * **⚠️ `index` is 1-based; passed to Defold unchanged.**
766
718
  * @example
767
719
  * ```ts
768
720
  * // Get properties on existing nodes:
@@ -770,7 +722,7 @@ declare global {
770
722
  * const node_position = gui.get(node, "position");
771
723
  * ```
772
724
  */
773
- function get(node: Opaque<"node">, property: string | Hash | gui.Property, options?: { index?: number }): unknown;
725
+ function get(node: Opaque<"node">, property: string | Hash | gui.Property, options?: { index?: number; key?: string | Hash; keys?: (Hash | string)[] }): unknown;
774
726
  /**
775
727
  * Returns the adjust mode of a node.
776
728
  * The adjust mode defines how the node will adjust itself to screen
@@ -780,9 +732,7 @@ declare global {
780
732
  * @returns the current adjust mode
781
733
  *
782
734
  * - `gui.ADJUST_FIT`
783
- *
784
735
  * - `gui.ADJUST_ZOOM`
785
- *
786
736
  * - `gui.ADJUST_STRETCH`
787
737
  */
788
738
  function get_adjust_mode(node: Opaque<"node">): gui.AdjustMode;
@@ -801,13 +751,9 @@ declare global {
801
751
  * @returns blend mode
802
752
  *
803
753
  * - `gui.BLEND_ALPHA`
804
- *
805
754
  * - `gui.BLEND_ADD`
806
- *
807
755
  * - `gui.BLEND_ADD_ALPHA`
808
- *
809
756
  * - `gui.BLEND_MULT`
810
- *
811
757
  * - `gui.BLEND_SCREEN`
812
758
  */
813
759
  function get_blend_mode(node: Opaque<"node">): gui.BlendMode;
@@ -825,7 +771,6 @@ declare global {
825
771
  * @returns clipping mode
826
772
  *
827
773
  * - `gui.CLIPPING_MODE_NONE`
828
- *
829
774
  * - `gui.CLIPPING_MODE_STENCIL`
830
775
  */
831
776
  function get_clipping_mode(node: Opaque<"node">): gui.ClippingMode;
@@ -948,7 +893,7 @@ declare global {
948
893
  * Higher index means the node is drawn on top of lower indexed nodes.
949
894
  *
950
895
  * @param node - the node to retrieve the id from
951
- * @returns the index of the node
896
+ * @returns the index of the node. **0️⃣ 0-based; passed to Defold unchanged.**
952
897
  * @example
953
898
  * ```ts
954
899
  * // Compare the index order of two sibling nodes:
@@ -1051,7 +996,6 @@ declare global {
1051
996
  * @returns the outer bounds mode of the pie node:
1052
997
  *
1053
998
  * - `gui.PIEBOUNDS_RECTANGLE`
1054
- *
1055
999
  * - `gui.PIEBOUNDS_ELLIPSE`
1056
1000
  */
1057
1001
  function get_outer_bounds(node: Opaque<"node">): gui.PieBounds;
@@ -1093,21 +1037,13 @@ declare global {
1093
1037
  * @returns pivot constant
1094
1038
  *
1095
1039
  * - `gui.PIVOT_CENTER`
1096
- *
1097
1040
  * - `gui.PIVOT_N`
1098
- *
1099
1041
  * - `gui.PIVOT_NE`
1100
- *
1101
1042
  * - `gui.PIVOT_E`
1102
- *
1103
1043
  * - `gui.PIVOT_SE`
1104
- *
1105
1044
  * - `gui.PIVOT_S`
1106
- *
1107
1045
  * - `gui.PIVOT_SW`
1108
- *
1109
1046
  * - `gui.PIVOT_W`
1110
- *
1111
1047
  * - `gui.PIVOT_NW`
1112
1048
  */
1113
1049
  function get_pivot(node: Opaque<"node">): gui.Pivot;
@@ -1169,7 +1105,6 @@ declare global {
1169
1105
  * @returns the current size mode
1170
1106
  *
1171
1107
  * - `gui.SIZE_MODE_MANUAL`
1172
- *
1173
1108
  * - `gui.SIZE_MODE_AUTO`
1174
1109
  */
1175
1110
  function get_size_mode(node: Opaque<"node">): gui.SizeMode;
@@ -1237,9 +1172,7 @@ declare global {
1237
1172
  * @returns anchor constant
1238
1173
  *
1239
1174
  * - `gui.ANCHOR_NONE`
1240
- *
1241
1175
  * - `gui.ANCHOR_LEFT`
1242
- *
1243
1176
  * - `gui.ANCHOR_RIGHT`
1244
1177
  */
1245
1178
  function get_xanchor(node: Opaque<"node">): gui.XAnchor;
@@ -1250,9 +1183,7 @@ declare global {
1250
1183
  * @returns anchor constant
1251
1184
  *
1252
1185
  * - `gui.ANCHOR_NONE`
1253
- *
1254
1186
  * - `gui.ANCHOR_TOP`
1255
- *
1256
1187
  * - `gui.ANCHOR_BOTTOM`
1257
1188
  */
1258
1189
  function get_yanchor(node: Opaque<"node">): gui.YAnchor;
@@ -1293,7 +1224,7 @@ declare global {
1293
1224
  * @param node - to move
1294
1225
  * @param reference - reference node above which the first node should be moved
1295
1226
  */
1296
- function move_above(node: Opaque<"node">, reference?: Opaque<"node">): void;
1227
+ function move_above(node: Opaque<"node">, reference: Opaque<"node"> | undefined): void;
1297
1228
  /**
1298
1229
  * Alters the ordering of the two supplied nodes by moving the first node
1299
1230
  * below the second.
@@ -1302,7 +1233,7 @@ declare global {
1302
1233
  * @param node - to move
1303
1234
  * @param reference - reference node below which the first node should be moved
1304
1235
  */
1305
- function move_below(node: Opaque<"node">, reference?: Opaque<"node">): void;
1236
+ function move_below(node: Opaque<"node">, reference: Opaque<"node"> | undefined): void;
1306
1237
  /**
1307
1238
  * Dynamically create a new box node.
1308
1239
  *
@@ -1344,17 +1275,14 @@ declare global {
1344
1275
  * @param type - texture type
1345
1276
  *
1346
1277
  * - `"rgb"` - RGB
1347
- *
1348
1278
  * - `"rgba"` - RGBA
1349
- *
1350
1279
  * - `"l"` - LUMINANCE
1351
- *
1352
1280
  * - `"astc"` - ASTC compressed format
1353
1281
  * @param buffer - texture data
1354
1282
  * @param flip - flip texture vertically
1355
1283
  * @example
1284
+ * How to create a texture and apply it to a new box node:
1356
1285
  * ```ts
1357
- * // How to create a texture and apply it to a new box node:
1358
1286
  * export default defineGuiScript({
1359
1287
  * init(self) {
1360
1288
  * const w = 200;
@@ -1379,8 +1307,10 @@ declare global {
1379
1307
  * }
1380
1308
  * },
1381
1309
  * });
1382
- *
1383
- * // How to create a texture using .astc format
1310
+ * ```
1311
+ * @example
1312
+ * How to create a texture using .astc format
1313
+ * ```ts
1384
1314
  * const size = 4;
1385
1315
  * const pos = vmath.vector3(200, 200, 0);
1386
1316
  * const path = "/assets/images/logo_4x4.astc";
@@ -1394,7 +1324,7 @@ declare global {
1394
1324
  * }
1395
1325
  * ```
1396
1326
  */
1397
- function new_texture(texture_id: string | Hash, width: number, height: number, type: string | Opaque<"constant">, buffer: string, flip?: boolean): LuaMultiReturn<[boolean, number]>;
1327
+ function new_texture(texture_id: string | Hash, width: number, height: number, type: string | Opaque<"constant">, buffer: string, flip?: boolean): LuaMultiReturn<[boolean, number | undefined]>;
1398
1328
  /**
1399
1329
  * This is a callback-function, which is called by the engine when user input is sent to the instance of the gui component.
1400
1330
  * It can be used to take action on the input, e.g. modify the gui according to the input.
@@ -1531,7 +1461,7 @@ declare global {
1531
1461
  *
1532
1462
  * @param self - reference to the script state to be used for storing data
1533
1463
  * @param action_id - id of the received input action, as mapped in the input_binding-file
1534
- * @param action - a table containing the input data, see above for a description
1464
+ * @param action - a table containing the input data, see above for a description. **0️⃣ `gamepad` is 0-based; passed to Defold unchanged.**
1535
1465
  * @returns optional boolean to signal if the input should be consumed (not passed on to others) or not, default is false
1536
1466
  * @example
1537
1467
  * ```ts
@@ -1618,8 +1548,8 @@ declare global {
1618
1548
  * `playback_rate`
1619
1549
  * number The rate with which the animation will be played. Must be positive
1620
1550
  * @example
1551
+ * Set the texture of a node to a flipbook animation from an atlas:
1621
1552
  * ```ts
1622
- * // Set the texture of a node to a flipbook animation from an atlas:
1623
1553
  * function anim_callback(self: unknown, node: unknown) {
1624
1554
  * // Take action after animation has played.
1625
1555
  * }
@@ -1632,8 +1562,10 @@ declare global {
1632
1562
  * gui.play_flipbook(node, "animated_button");
1633
1563
  * },
1634
1564
  * });
1635
- *
1636
- * // Set the texture of a node to an image from an atlas:
1565
+ * ```
1566
+ * @example
1567
+ * Set the texture of a node to an image from an atlas:
1568
+ * ```ts
1637
1569
  * // Create a new node and set the texture to a "button.png" from atlas
1638
1570
  * const node = gui.get_node("button_node");
1639
1571
  * gui.set_texture(node, "gui_sprites");
@@ -1657,11 +1589,8 @@ declare global {
1657
1589
  * constant the new state of the emitter:
1658
1590
  *
1659
1591
  * - `particlefx.EMITTER_STATE_SLEEPING`
1660
- *
1661
1592
  * - `particlefx.EMITTER_STATE_PRESPAWN`
1662
- *
1663
1593
  * - `particlefx.EMITTER_STATE_SPAWNING`
1664
- *
1665
1594
  * - `particlefx.EMITTER_STATE_POSTSPAWN`
1666
1595
  * @example
1667
1596
  * ```ts
@@ -1711,7 +1640,7 @@ declare global {
1711
1640
  * @param screen_position - screen position
1712
1641
  * @returns local position
1713
1642
  */
1714
- function screen_to_local(node: Opaque<"node">, screen_position: Vector3): Vector3;
1643
+ function screen_to_local(node: Opaque<"node">, screen_position: Vector3 | Vector4): Vector3;
1715
1644
  /**
1716
1645
  * Instead of using specific setteres such as gui.set_position or gui.set_scale,
1717
1646
  * you can use gui.set instead and supply the property as a string or a hash.
@@ -1719,29 +1648,17 @@ declare global {
1719
1648
  * when operating in the gui namespace. Most notably, only these named properties identifiers are supported:
1720
1649
  *
1721
1650
  * - `"position"`
1722
- *
1723
1651
  * - `"rotation"`
1724
- *
1725
1652
  * - `"euler"`
1726
- *
1727
1653
  * - `"scale"`
1728
- *
1729
1654
  * - `"color"`
1730
- *
1731
1655
  * - `"outline"`
1732
- *
1733
1656
  * - `"shadow"`
1734
- *
1735
1657
  * - `"size"`
1736
- *
1737
1658
  * - `"fill_angle"` (pie)
1738
- *
1739
1659
  * - `"inner_radius"` (pie)
1740
- *
1741
1660
  * - `"leading"` (text)
1742
- *
1743
1661
  * - `"tracking"` (text)
1744
- *
1745
1662
  * - `"slice9"` (slice9)
1746
1663
  *
1747
1664
  * The value to set must either be a vmath.vector4, vmath.vector3, vmath.quat or a single number and depends on the property name you want to set.
@@ -1759,16 +1676,21 @@ declare global {
1759
1676
  * @param property - the property to set
1760
1677
  * @param value - the property to set
1761
1678
  * @param options - optional options table (only applicable for material constants)
1762
- * - `index` number zero-based index into array property; the transpiler emits Defold's 1-based index
1679
+ * - `index` number index into array property (1 based)
1763
1680
  * - `key` hash name of internal property
1681
+ *
1682
+ * **⚠️ `index` is 1-based; passed to Defold unchanged.**
1764
1683
  * @example
1684
+ * Updates the position property on an existing node:
1765
1685
  * ```ts
1766
- * // Updates the position property on an existing node:
1767
1686
  * const node = gui.get_node("my_box_node");
1768
1687
  * const node_position = gui.get(node, "position") as Vector3;
1769
1688
  * gui.set(node, "position.x", node_position.x + 128);
1770
- *
1771
- * // Updates the rotation property on an existing node:
1689
+ * ```
1690
+ * @example
1691
+ * Updates the rotation property on an existing node:
1692
+ * ```ts
1693
+ * const node = gui.get_node("my_box_node");
1772
1694
  * gui.set(node, "rotation", vmath.quat_rotation_z(math.rad(45)));
1773
1695
  * // this is equivalent to:
1774
1696
  * gui.set(node, "euler.z", 45);
@@ -1776,23 +1698,28 @@ declare global {
1776
1698
  * gui.set(node, "euler", vmath.vector3(0, 0, 45));
1777
1699
  * // or using the set_rotation
1778
1700
  * gui.set_rotation(node, vmath.vector3(0, 0, 45));
1779
- *
1780
- * // Sets various material constants for a node:
1701
+ * ```
1702
+ * @example
1703
+ * Sets various material constants for a node:
1704
+ * ```ts
1705
+ * const node = gui.get_node("my_box_node");
1781
1706
  * gui.set(node, "tint", vmath.vector4(1, 0, 0, 1));
1782
1707
  * // matrix4 is also supported
1783
1708
  * gui.set(node, "light_matrix", vmath.matrix4());
1784
1709
  * // update a constant in an array at position 4. the array is specified in the shader as:
1785
- * // uniform vec4 tint_array[4]; // TypeScript and the shader are both 0 based
1786
- * gui.set(node, "tint_array", vmath.vector4(1, 0, 0, 1), { index: 3 });
1710
+ * // uniform vec4 tint_array[4]; // lua is 1 based, shader is 0 based
1711
+ * gui.set(node, "tint_array", vmath.vector4(1, 0, 0, 1), { index: 4 });
1787
1712
  * // update a matrix constant in an array at position 4. the array is specified in the shader as:
1788
1713
  * // uniform mat4 light_matrix_array[4];
1789
- * gui.set(node, "light_matrix_array", vmath.matrix4(), { index: 3 });
1714
+ * gui.set(node, "light_matrix_array", vmath.matrix4(), { index: 4 });
1790
1715
  * // update a sub-element in a constant
1791
1716
  * gui.set(node, "tint.x", 1);
1792
1717
  * // update a sub-element in an array constant at position 4
1793
- * gui.set(node, "tint_array.x", 1, { index: 3 });
1794
- *
1795
- * // Set a named property
1718
+ * gui.set(node, "tint_array.x", 1, { index: 4 });
1719
+ * ```
1720
+ * @example
1721
+ * Set a named property
1722
+ * ```ts
1796
1723
  * export default defineGuiScript({
1797
1724
  * on_message(self, message_id, message) {
1798
1725
  * if (message_id === hash("set_font") && types.is_hash(message.font)) {
@@ -1807,7 +1734,7 @@ declare global {
1807
1734
  * });
1808
1735
  * ```
1809
1736
  */
1810
- function set(node: Opaque<"node"> | Url, property: string | Hash | gui.Property, value: number | Vector4 | Vector3 | Quaternion | Matrix4 | Hash, options?: { index?: number; key?: string | Hash }): void;
1737
+ function set(node: Opaque<"node"> | Url, property: string | Hash | gui.Property, value: number | Vector4 | Vector3 | Quaternion | Matrix4 | Hash, options?: { index?: number; key?: string | Hash; keys?: (Hash | string)[] }): void;
1811
1738
  /**
1812
1739
  * Sets the adjust mode on a node.
1813
1740
  * The adjust mode defines how the node will adjust itself to screen
@@ -1817,9 +1744,7 @@ declare global {
1817
1744
  * @param adjust_mode - adjust mode to set
1818
1745
  *
1819
1746
  * - `gui.ADJUST_FIT`
1820
- *
1821
1747
  * - `gui.ADJUST_ZOOM`
1822
- *
1823
1748
  * - `gui.ADJUST_STRETCH`
1824
1749
  */
1825
1750
  function set_adjust_mode(node: Opaque<"node">, adjust_mode: gui.AdjustMode): void;
@@ -1838,13 +1763,9 @@ declare global {
1838
1763
  * @param blend_mode - blend mode to set
1839
1764
  *
1840
1765
  * - `gui.BLEND_ALPHA`
1841
- *
1842
1766
  * - `gui.BLEND_ADD`
1843
- *
1844
1767
  * - `gui.BLEND_ADD_ALPHA`
1845
- *
1846
1768
  * - `gui.BLEND_MULT`
1847
- *
1848
1769
  * - `gui.BLEND_SCREEN`
1849
1770
  */
1850
1771
  function set_blend_mode(node: Opaque<"node">, blend_mode: gui.BlendMode): void;
@@ -1862,7 +1783,6 @@ declare global {
1862
1783
  * @param clipping_mode - clipping mode to set
1863
1784
  *
1864
1785
  * - `gui.CLIPPING_MODE_NONE`
1865
- *
1866
1786
  * - `gui.CLIPPING_MODE_STENCIL`
1867
1787
  */
1868
1788
  function set_clipping_mode(node: Opaque<"node">, clipping_mode: gui.ClippingMode): void;
@@ -2030,7 +1950,6 @@ declare global {
2030
1950
  * @param bounds_mode - the outer bounds mode of the pie node:
2031
1951
  *
2032
1952
  * - `gui.PIEBOUNDS_RECTANGLE`
2033
- *
2034
1953
  * - `gui.PIEBOUNDS_ELLIPSE`
2035
1954
  */
2036
1955
  function set_outer_bounds(node: Opaque<"node">, bounds_mode: gui.PieBounds): void;
@@ -2049,7 +1968,7 @@ declare global {
2049
1968
  * @param parent - parent node to set, pass `nil` to remove parent
2050
1969
  * @param keep_scene_transform - optional flag to make the scene position being perserved
2051
1970
  */
2052
- function set_parent(node: Opaque<"node">, parent?: Opaque<"node">, keep_scene_transform?: boolean): void;
1971
+ function set_parent(node: Opaque<"node">, parent: Opaque<"node"> | undefined, keep_scene_transform?: boolean): void;
2053
1972
  /**
2054
1973
  * Set the paricle fx for a gui node
2055
1974
  *
@@ -2071,21 +1990,13 @@ declare global {
2071
1990
  * @param pivot - pivot constant
2072
1991
  *
2073
1992
  * - `gui.PIVOT_CENTER`
2074
- *
2075
1993
  * - `gui.PIVOT_N`
2076
- *
2077
1994
  * - `gui.PIVOT_NE`
2078
- *
2079
1995
  * - `gui.PIVOT_E`
2080
- *
2081
1996
  * - `gui.PIVOT_SE`
2082
- *
2083
1997
  * - `gui.PIVOT_S`
2084
- *
2085
1998
  * - `gui.PIVOT_SW`
2086
- *
2087
1999
  * - `gui.PIVOT_W`
2088
- *
2089
2000
  * - `gui.PIVOT_NW`
2090
2001
  */
2091
2002
  function set_pivot(node: Opaque<"node">, pivot: gui.Pivot): void;
@@ -2120,11 +2031,8 @@ declare global {
2120
2031
  * @param mode - safe area mode
2121
2032
  *
2122
2033
  * - `gui.SAFE_AREA_NONE`
2123
- *
2124
2034
  * - `gui.SAFE_AREA_LONG`
2125
- *
2126
2035
  * - `gui.SAFE_AREA_SHORT`
2127
- *
2128
2036
  * - `gui.SAFE_AREA_BOTH`
2129
2037
  */
2130
2038
  function set_safe_area_mode(mode: gui.SafeAreaMode): void;
@@ -2141,7 +2049,7 @@ declare global {
2141
2049
  * @param node - node to set the screen position to
2142
2050
  * @param screen_position - screen position
2143
2051
  */
2144
- function set_screen_position(node: Opaque<"node">, screen_position: Vector3): void;
2052
+ function set_screen_position(node: Opaque<"node">, screen_position: Vector3 | Vector4): void;
2145
2053
  /**
2146
2054
  * Sets the shadow color of the supplied node.
2147
2055
  * See gui.set_color for info how vectors encode color values.
@@ -2170,7 +2078,6 @@ declare global {
2170
2078
  * @param size_mode - size mode to set
2171
2079
  *
2172
2080
  * - `gui.SIZE_MODE_MANUAL`
2173
- *
2174
2081
  * - `gui.SIZE_MODE_AUTO`
2175
2082
  */
2176
2083
  function set_size_mode(node: Opaque<"node">, size_mode: gui.SizeMode): void;
@@ -2199,20 +2106,25 @@ declare global {
2199
2106
  * @param node - node to set texture for
2200
2107
  * @param texture - texture id
2201
2108
  * @example
2109
+ * To set a texture (or animation) from an atlas:
2202
2110
  * ```ts
2203
- * // To set a texture (or animation) from an atlas:
2204
2111
  * const node = gui.get_node("box_node");
2205
2112
  * gui.set_texture(node, "my_atlas");
2206
2113
  * gui.play_flipbook(node, "image");
2207
- *
2208
- * // Set a dynamically created texture to a node. Note that there is only
2209
- * // one texture image in this case so gui.set_texture() is sufficient.
2114
+ * ```
2115
+ * @example
2116
+ * Set a dynamically created texture to a node. Note that there is only
2117
+ * one texture image in this case so `gui.set_texture()` is
2118
+ * sufficient.
2119
+ * ```ts
2210
2120
  * const w = 200;
2211
2121
  * const h = 300;
2212
2122
  * // A nice orange. String with the RGB values.
2213
2123
  * const orange = String.fromCharCode(0xff, 0x80, 0x10);
2214
2124
  * // Create the texture. Repeat the color string for each pixel.
2215
- * if (gui.new_texture("orange_tx", w, h, "rgb", orange.repeat(w * h))) {
2125
+ * const [ok] = gui.new_texture("orange_tx", w, h, "rgb", orange.repeat(w * h));
2126
+ * if (ok) {
2127
+ * const node = gui.get_node("box_node");
2216
2128
  * gui.set_texture(node, "orange_tx");
2217
2129
  * }
2218
2130
  * ```
@@ -2227,11 +2139,8 @@ declare global {
2227
2139
  * @param type - texture type
2228
2140
  *
2229
2141
  * - `"rgb"` - RGB
2230
- *
2231
2142
  * - `"rgba"` - RGBA
2232
- *
2233
2143
  * - `"l"` - LUMINANCE
2234
- *
2235
2144
  * - `"astc"` - ASTC compressed format
2236
2145
  * @param buffer - texture data
2237
2146
  * @param flip - flip texture vertically
@@ -2288,9 +2197,7 @@ declare global {
2288
2197
  * @param anchor - anchor constant
2289
2198
  *
2290
2199
  * - `gui.ANCHOR_NONE`
2291
- *
2292
2200
  * - `gui.ANCHOR_LEFT`
2293
- *
2294
2201
  * - `gui.ANCHOR_RIGHT`
2295
2202
  */
2296
2203
  function set_xanchor(node: Opaque<"node">, anchor: gui.XAnchor): void;
@@ -2301,9 +2208,7 @@ declare global {
2301
2208
  * @param anchor - anchor constant
2302
2209
  *
2303
2210
  * - `gui.ANCHOR_NONE`
2304
- *
2305
2211
  * - `gui.ANCHOR_TOP`
2306
- *
2307
2212
  * - `gui.ANCHOR_BOTTOM`
2308
2213
  */
2309
2214
  function set_yanchor(node: Opaque<"node">, anchor: gui.YAnchor): void;
@@ -2316,11 +2221,8 @@ declare global {
2316
2221
  * @param type - keyboard type
2317
2222
  *
2318
2223
  * - `gui.KEYBOARD_TYPE_DEFAULT`
2319
- *
2320
2224
  * - `gui.KEYBOARD_TYPE_EMAIL`
2321
- *
2322
2225
  * - `gui.KEYBOARD_TYPE_NUMBER_PAD`
2323
- *
2324
2226
  * - `gui.KEYBOARD_TYPE_PASSWORD`
2325
2227
  * @param autoclose - if the keyboard should automatically close when clicking outside
2326
2228
  */