@defold-typescript/types 0.40.0 → 0.41.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (224) hide show
  1. package/api-availability.json +3963 -772
  2. package/api-migrations.json +27 -0
  3. package/api-signatures.json +18069 -10240
  4. package/api-targets.json +448 -11
  5. package/examples/translations.json +560 -89
  6. package/fixtures/messages_doc.json +96 -0
  7. package/generated/b2d.d.ts +680 -4
  8. package/generated/b2d_body.d.ts +29 -103
  9. package/generated/b2d_chain.d.ts +5 -6
  10. package/generated/b2d_fixture.d.ts +34 -38
  11. package/generated/b2d_joint.d.ts +503 -25
  12. package/generated/b2d_shape.d.ts +183 -20
  13. package/generated/b2d_world.d.ts +57 -63
  14. package/generated/buffer.d.ts +16 -15
  15. package/generated/builtin-messages.d.ts +7 -1
  16. package/generated/bullet3d.d.ts +91 -0
  17. package/generated/bullet3d_collision_object.d.ts +433 -0
  18. package/generated/bullet3d_constraint.d.ts +818 -0
  19. package/generated/bullet3d_rigid_body.d.ts +429 -0
  20. package/generated/bullet3d_shape.d.ts +123 -0
  21. package/generated/bullet3d_world.d.ts +492 -0
  22. package/generated/camera.d.ts +29 -32
  23. package/generated/collectionfactory.d.ts +15 -18
  24. package/generated/collectionproxy.d.ts +22 -6
  25. package/generated/compute.d.ts +12 -238
  26. package/generated/crash.d.ts +24 -10
  27. package/generated/editor-vm/http.d.ts +90 -7
  28. package/generated/editor-vm/image.d.ts +7 -7
  29. package/generated/editor-vm/json.d.ts +11 -0
  30. package/generated/editor-vm/localization.d.ts +7 -7
  31. package/generated/editor-vm/tilemap_tiles.d.ts +56 -10
  32. package/generated/editor-vm/zip.d.ts +28 -0
  33. package/generated/editor.d.ts +1496 -430
  34. package/generated/factory.d.ts +21 -25
  35. package/generated/font.d.ts +64 -22
  36. package/generated/go.d.ts +235 -182
  37. package/generated/graphics.d.ts +335 -97
  38. package/generated/gui.d.ts +240 -471
  39. package/generated/html5.d.ts +2 -2
  40. package/generated/http.d.ts +28 -35
  41. package/generated/image.d.ts +105 -72
  42. package/generated/json.d.ts +34 -16
  43. package/generated/kinds/gui-script.d.ts +7 -0
  44. package/generated/kinds/render-script.d.ts +7 -0
  45. package/generated/kinds/script.d.ts +7 -0
  46. package/generated/label.d.ts +77 -7
  47. package/generated/liveupdate.d.ts +13 -10
  48. package/generated/material.d.ts +312 -360
  49. package/generated/model.d.ts +40 -39
  50. package/generated/particlefx.d.ts +19 -28
  51. package/generated/physics.d.ts +365 -133
  52. package/generated/profiler.d.ts +13 -23
  53. package/generated/render.d.ts +237 -297
  54. package/generated/resource.d.ts +664 -583
  55. package/generated/socket.d.ts +120 -133
  56. package/generated/sound.d.ts +62 -31
  57. package/generated/sprite.d.ts +31 -17
  58. package/generated/sys.d.ts +234 -190
  59. package/generated/tilemap.d.ts +21 -16
  60. package/generated/timer.d.ts +34 -21
  61. package/generated/versions/defold-1.12.4/b2d_body.d.ts +0 -7
  62. package/generated/versions/defold-1.12.4/buffer.d.ts +1 -3
  63. package/generated/versions/defold-1.12.4/camera.d.ts +21 -21
  64. package/generated/versions/defold-1.12.4/collectionfactory.d.ts +9 -9
  65. package/generated/versions/defold-1.12.4/collectionproxy.d.ts +2 -2
  66. package/generated/versions/defold-1.12.4/crash.d.ts +2 -2
  67. package/generated/versions/defold-1.12.4/factory.d.ts +15 -16
  68. package/generated/versions/defold-1.12.4/go.d.ts +6 -12
  69. package/generated/versions/defold-1.12.4/gui.d.ts +77 -175
  70. package/generated/versions/defold-1.12.4/html5.d.ts +1 -1
  71. package/generated/versions/defold-1.12.4/http.d.ts +0 -13
  72. package/generated/versions/defold-1.12.4/image.d.ts +16 -33
  73. package/generated/versions/defold-1.12.4/index.d.ts +1 -0
  74. package/generated/versions/defold-1.12.4/json.d.ts +10 -6
  75. package/generated/versions/defold-1.12.4/label.d.ts +2 -3
  76. package/generated/versions/defold-1.12.4/liveupdate.d.ts +5 -3
  77. package/generated/versions/defold-1.12.4/model.d.ts +2 -10
  78. package/generated/versions/defold-1.12.4/particlefx.d.ts +2 -5
  79. package/generated/versions/defold-1.12.4/physics.d.ts +69 -67
  80. package/generated/versions/defold-1.12.4/profiler.d.ts +2 -5
  81. package/generated/versions/defold-1.12.4/render.d.ts +99 -128
  82. package/generated/versions/defold-1.12.4/resource.d.ts +120 -148
  83. package/generated/versions/defold-1.12.4/socket.d.ts +34 -60
  84. package/generated/versions/defold-1.12.4/sound.d.ts +8 -8
  85. package/generated/versions/defold-1.12.4/sprite.d.ts +15 -5
  86. package/generated/versions/defold-1.12.4/sys.d.ts +37 -71
  87. package/generated/versions/defold-1.12.4/tilemap.d.ts +18 -11
  88. package/generated/versions/defold-1.12.4/timer.d.ts +5 -3
  89. package/generated/versions/defold-1.12.4/vmath.d.ts +0 -21
  90. package/generated/versions/defold-1.12.4/window.d.ts +1 -16
  91. package/generated/versions/defold-1.13.0/b2d_body.d.ts +10 -55
  92. package/generated/versions/defold-1.13.0/b2d_fixture.d.ts +25 -25
  93. package/generated/versions/defold-1.13.0/b2d_shape.d.ts +169 -8
  94. package/generated/versions/defold-1.13.0/b2d_world.d.ts +16 -10
  95. package/generated/versions/defold-1.13.0/buffer.d.ts +1 -3
  96. package/generated/versions/defold-1.13.0/camera.d.ts +25 -25
  97. package/generated/versions/defold-1.13.0/collectionfactory.d.ts +9 -9
  98. package/generated/versions/defold-1.13.0/collectionproxy.d.ts +2 -2
  99. package/generated/versions/defold-1.13.0/compute.d.ts +0 -69
  100. package/generated/versions/defold-1.13.0/crash.d.ts +2 -2
  101. package/generated/versions/defold-1.13.0/editor-vm/tilemap_tiles.d.ts +3 -3
  102. package/generated/versions/defold-1.13.0/editor.d.ts +34 -24
  103. package/generated/versions/defold-1.13.0/factory.d.ts +15 -16
  104. package/generated/versions/defold-1.13.0/go.d.ts +6 -12
  105. package/generated/versions/defold-1.13.0/graphics.d.ts +73 -37
  106. package/generated/versions/defold-1.13.0/gui.d.ts +77 -175
  107. package/generated/versions/defold-1.13.0/html5.d.ts +1 -1
  108. package/generated/versions/defold-1.13.0/http.d.ts +0 -13
  109. package/generated/versions/defold-1.13.0/image.d.ts +16 -33
  110. package/generated/versions/defold-1.13.0/index.d.ts +1 -0
  111. package/generated/versions/defold-1.13.0/json.d.ts +10 -6
  112. package/generated/versions/defold-1.13.0/label.d.ts +2 -3
  113. package/generated/versions/defold-1.13.0/liveupdate.d.ts +7 -5
  114. package/generated/versions/defold-1.13.0/material.d.ts +68 -106
  115. package/generated/versions/defold-1.13.0/model.d.ts +2 -10
  116. package/generated/versions/defold-1.13.0/particlefx.d.ts +2 -5
  117. package/generated/versions/defold-1.13.0/physics.d.ts +69 -67
  118. package/generated/versions/defold-1.13.0/profiler.d.ts +2 -5
  119. package/generated/versions/defold-1.13.0/render.d.ts +99 -128
  120. package/generated/versions/defold-1.13.0/resource.d.ts +126 -150
  121. package/generated/versions/defold-1.13.0/socket.d.ts +34 -60
  122. package/generated/versions/defold-1.13.0/sound.d.ts +8 -8
  123. package/generated/versions/defold-1.13.0/sprite.d.ts +15 -5
  124. package/generated/versions/defold-1.13.0/sys.d.ts +37 -71
  125. package/generated/versions/defold-1.13.0/tilemap.d.ts +18 -11
  126. package/generated/versions/defold-1.13.0/timer.d.ts +5 -3
  127. package/generated/versions/defold-1.13.0/vmath.d.ts +0 -21
  128. package/generated/versions/defold-1.13.0/window.d.ts +1 -16
  129. package/generated/versions/defold-1.13.1/b2d.d.ts +33 -0
  130. package/generated/versions/defold-1.13.1/b2d_body.d.ts +636 -0
  131. package/generated/versions/defold-1.13.1/b2d_chain.d.ts +106 -0
  132. package/generated/versions/defold-1.13.1/b2d_fixture.d.ts +157 -0
  133. package/generated/versions/defold-1.13.1/b2d_joint.d.ts +823 -0
  134. package/generated/versions/defold-1.13.1/b2d_shape.d.ts +400 -0
  135. package/generated/versions/defold-1.13.1/b2d_world.d.ts +320 -0
  136. package/generated/versions/defold-1.13.1/buffer.d.ts +189 -0
  137. package/generated/versions/defold-1.13.1/camera.d.ts +303 -0
  138. package/generated/versions/defold-1.13.1/collectionfactory.d.ts +151 -0
  139. package/generated/versions/defold-1.13.1/collectionproxy.d.ts +93 -0
  140. package/generated/versions/defold-1.13.1/compute.d.ts +237 -0
  141. package/generated/versions/defold-1.13.1/crash.d.ts +143 -0
  142. package/generated/versions/defold-1.13.1/editor-vm/http.d.ts +56 -0
  143. package/generated/versions/defold-1.13.1/editor-vm/image.d.ts +48 -0
  144. package/generated/versions/defold-1.13.1/editor-vm/json.d.ts +10 -0
  145. package/generated/versions/defold-1.13.1/editor-vm/localization.d.ts +42 -0
  146. package/generated/versions/defold-1.13.1/editor-vm/tilemap_tiles.d.ts +80 -0
  147. package/generated/versions/defold-1.13.1/editor-vm/zip.d.ts +10 -0
  148. package/generated/versions/defold-1.13.1/editor-vm/zlib.d.ts +24 -0
  149. package/generated/versions/defold-1.13.1/editor.d.ts +1121 -0
  150. package/generated/versions/defold-1.13.1/factory.d.ts +124 -0
  151. package/generated/versions/defold-1.13.1/font.d.ts +81 -0
  152. package/generated/versions/defold-1.13.1/go.d.ts +1107 -0
  153. package/generated/versions/defold-1.13.1/graphics.d.ts +411 -0
  154. package/generated/versions/defold-1.13.1/gui.d.ts +2353 -0
  155. package/generated/versions/defold-1.13.1/html5.d.ts +55 -0
  156. package/generated/versions/defold-1.13.1/http.d.ts +77 -0
  157. package/generated/versions/defold-1.13.1/image.d.ts +131 -0
  158. package/generated/versions/defold-1.13.1/index.d.ts +57 -0
  159. package/generated/versions/defold-1.13.1/json.d.ts +80 -0
  160. package/generated/versions/defold-1.13.1/kinds/editor-script.d.ts +14 -0
  161. package/generated/versions/defold-1.13.1/label.d.ts +93 -0
  162. package/generated/versions/defold-1.13.1/liveupdate.d.ts +142 -0
  163. package/generated/versions/defold-1.13.1/material.d.ts +408 -0
  164. package/generated/versions/defold-1.13.1/model.d.ts +272 -0
  165. package/generated/versions/defold-1.13.1/msg.d.ts +10 -0
  166. package/generated/versions/defold-1.13.1/particlefx.d.ts +163 -0
  167. package/generated/versions/defold-1.13.1/physics.d.ts +559 -0
  168. package/generated/versions/defold-1.13.1/profiler.d.ts +235 -0
  169. package/generated/versions/defold-1.13.1/render.d.ts +1190 -0
  170. package/generated/versions/defold-1.13.1/resource.d.ts +1523 -0
  171. package/generated/versions/defold-1.13.1/socket.d.ts +784 -0
  172. package/generated/versions/defold-1.13.1/sound.d.ts +292 -0
  173. package/generated/versions/defold-1.13.1/sprite.d.ts +175 -0
  174. package/generated/versions/defold-1.13.1/sys.d.ts +678 -0
  175. package/generated/versions/defold-1.13.1/tilemap.d.ts +208 -0
  176. package/generated/versions/defold-1.13.1/timer.d.ts +125 -0
  177. package/generated/versions/defold-1.13.1/types.d.ts +61 -0
  178. package/generated/versions/defold-1.13.1/vmath.d.ts +774 -0
  179. package/generated/versions/defold-1.13.1/window.d.ts +183 -0
  180. package/generated/versions/defold-1.13.1/zlib.d.ts +41 -0
  181. package/generated/vmath.d.ts +1 -21
  182. package/generated/window.d.ts +71 -71
  183. package/identity-vocabulary.json +561 -0
  184. package/index.d.ts +7 -0
  185. package/package.json +13 -2
  186. package/scripts/example-store-io.ts +12 -1
  187. package/scripts/extension-goldens.ts +1 -0
  188. package/scripts/fidelity-baseline.json +146 -46
  189. package/scripts/generate-api-availability.ts +90 -12
  190. package/scripts/generate-api-signatures.ts +12 -2
  191. package/scripts/import-defold-release.ts +85 -24
  192. package/scripts/prose-constants.ts +77 -16
  193. package/scripts/regen.ts +391 -77
  194. package/scripts/shared-handle-methods.ts +53 -0
  195. package/scripts/signature-store-fs.ts +1 -0
  196. package/scripts/sync-api-docs.ts +16 -5
  197. package/src/api-availability.ts +0 -0
  198. package/src/api-doc.ts +201 -3
  199. package/src/api-identity.ts +252 -0
  200. package/src/core-types.ts +26 -3
  201. package/src/correction-pins.ts +49 -0
  202. package/src/doc-comment.ts +104 -11
  203. package/src/doc-corrections.ts +108 -0
  204. package/src/editor-vm-globals.d.ts +5 -2
  205. package/src/emit-dts.ts +2064 -281
  206. package/src/emit-messages.ts +52 -0
  207. package/src/example-store.ts +125 -14
  208. package/src/field-correction-coverage.ts +204 -0
  209. package/src/fnv1a.ts +16 -0
  210. package/src/go-overloads.d.ts +25 -6
  211. package/src/index-base-table.ts +145 -0
  212. package/src/index-slot-classifications.ts +588 -0
  213. package/src/index.ts +38 -5
  214. package/src/library-index-slot-classifications.ts +332 -0
  215. package/src/lifecycle.ts +61 -199
  216. package/src/luals-type-expr.ts +354 -0
  217. package/src/msg-overloads.d.ts +0 -1
  218. package/src/param-correction-provenance.ts +8 -11
  219. package/src/render-overloads.d.ts +0 -15
  220. package/src/return-correction-provenance.ts +58 -16
  221. package/src/sys-overloads.d.ts +48 -0
  222. package/src/vmath-overloads.d.ts +27 -1
  223. package/src/window-event-guard.d.ts +6 -9
  224. package/url-parameters.json +1 -2
@@ -0,0 +1,492 @@
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+ /** @noSelfInFile */
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+ import type { Opaque, Vector3 } from "../src/core-types";
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+
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+ declare global {
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+ /**
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+ * Read and tune the Bullet dynamics world owned by the current collection.
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+ * Defold remains responsible for world lifetime, stepping, collision objects,
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+ * callbacks, and debug drawing.
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+ *
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+ * World and collision-object values returned by this API are borrowed,
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+ * generational handles. They become invalid when their collection or owning
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+ * game object is deleted and must not be retained as native pointers.
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+ *
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+ * All positions, distances, translations, dimensions and contact distances use
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+ * Defold world units. The binding converts them using `physics.scale`. Rotations
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+ * and unit normals are not scaled. Query functions refresh Bullet broadphase
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+ * AABBs before execution, so collision-object transform changes are visible.
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+ *
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+ * Query filters are optional tables with these fields:
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+ *
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+ * `category_bits`
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+ * : [type:integer] unsigned 16-bit category bits, default `65535`
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+ *
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+ * `mask_bits`
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+ * : [type:integer] unsigned 16-bit mask bits, default `65535`
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+ *
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+ * `include_triggers`
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+ * : [type:boolean] include objects without contact response, default `true`
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+ *
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+ * `ignore`
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+ * : [type:btCollisionObject|btCollisionObject[]] one collision-object handle or an array of handles to exclude
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+ *
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+ * `report_initial_overlaps`
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+ * : [type:boolean] report shapes overlapping the cast origin as synthesized fraction-zero hits, default `false`
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+ *
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+ * `report_initial_overlaps` is a `bullet3d.world` query option only. It does
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+ * not change `physics.raycast()` or either Box2D backend.
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+ *
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+ * Category and mask checks are reciprocal: the query category must match the
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+ * object's mask and the object's category must match the query mask.
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+ *
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+ * Temporary query shapes use the same geometry fields as
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+ * [ref:bullet3d.shape.get_shape]:
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+ * a sphere has `type` and `diameter`, a box has `type` and `dimensions`, a
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+ * Y-axis capsule has `type`, `diameter` and `height`, and a convex hull has
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+ * `type` and a `vertices` array with at least four `vector3` values. The `type`
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+ * is one of the `bullet3d.shape.SHAPE_TYPE_*` constants. Every shape can specify
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+ * `position` and `rotation`; their defaults are zero and the identity rotation.
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+ * Cast shapes can also specify `target_rotation`, which defaults to `rotation`.
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+ * Capsule `height` is the length of the cylindrical middle section; total
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+ * end-to-end height is `height + diameter`. Query sizes are always expressed
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+ * in Defold world units. Except for triangle meshes, a table returned by
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+ * `bullet3d.shape.get_shape` can be reused directly after adding the desired
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+ * query transform fields. Queries accept only sphere, box, capsule, and hull.
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+ * Hull vertices describe a convex hull; concave input is convexified by Bullet.
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+ * All query vectors and scalar sizes must be finite. Diameters, dimensions and
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+ * capsule heights must be greater than zero; hulls require at least four finite
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+ * vertices. Cast translations must be finite and non-zero. Query rotations
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+ * must be finite, non-zero quaternions and are normalized by the binding. AABB
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+ * lower bounds must not exceed their corresponding upper bounds.
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+ *
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+ * Overlap and enumeration results are arrays of `btCollisionObject` handles.
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+ * Cast results are tables containing `object`, `point`, `normal`, `fraction`,
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+ * `initial_overlap`, and `inside`. `shape_index` is present when Bullet reports
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+ * a compound child and is one-based. Cast arrays are sorted by ascending
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+ * fraction. `fraction` is in `[0, 1]` along the supplied translation. For native
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+ * hits, `normal` is the hit object's outward unit surface normal; synthesized
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+ * initial-overlap hits use a zero normal. `inside` is true for a synthesized
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+ * ray-origin hit when Bullet reports signed contact distance less than or equal
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+ * to zero. It denotes initial contact or penetration rather than strict
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+ * geometric containment, and exact-surface cases follow Bullet's contact
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+ * tolerance. Shape-cast initial overlaps set only `initial_overlap`.
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+ *
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+ * Contact results contain `object_a`, `object_b`, `position_a`, `position_b`,
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+ * `normal_on_b`, and signed `distance`. Positions are points on their named
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+ * objects, and `normal_on_b` points from object B toward object A. A negative
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+ * distance is penetration and a small positive distance is Bullet's contact
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+ * margin. Object order is always normalized to the order supplied by the caller.
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+ *
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+ * `max_results` is optional. Zero or omission means unlimited results. A
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+ * negative value is an error. Broadphase overlaps, native world enumeration,
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+ * contacts, and equal-fraction cast hits have unspecified order. A capped query
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+ * can therefore return a different equal-priority subset after world changes.
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+ * Synchronous queries execute immediately and do not advance simulation.
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+ * Async casts are deferred until after the next physics step. They execute on
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+ * the main thread rather than a worker thread, and all queued casts for one
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+ * world share one broadphase AABB refresh. Every cast in the batch completes
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+ * before any callback runs, so callback mutations cannot affect other query
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+ * computations in that batch. Deferral avoids blocking the Lua call site but
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+ * does not remove the cast work from the frame.
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+ * Native fraction-zero cast callbacks are suppressed. Starting overlaps are
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+ * omitted by default, or reported through the exact, deduplicated synthesis
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+ * enabled by `report_initial_overlaps`; this avoids direction-dependent Bullet
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+ * results for casts that start touching or penetrating another object.
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+ */
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+ namespace bullet3d.world {
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+ /**
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+ * Bullet world axis-aligned bounding box
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+ */
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+ interface aabb {
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+ /**
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+ * lower world-space bound in Defold units
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+ */
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+ lower: Vector3;
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+ /**
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+ * upper world-space bound in Defold units
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+ */
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+ upper: Vector3;
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+ }
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+ /**
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+ * Bullet world cast result
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+ */
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+ interface cast_result {
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+ /**
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+ * hit collision object
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+ */
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+ object: Opaque<"btCollisionObject" | "btRigidBody">;
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+ /**
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+ * hit point in world space and Defold units
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+ */
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+ point: Vector3;
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+ /**
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+ * outward unit surface normal
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+ */
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+ normal: Vector3;
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+ /**
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+ * fraction along the supplied translation in `[0, 1]`
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+ */
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+ fraction: number;
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+ /**
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+ * one-based compound child index
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+ */
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+ shape_index?: number;
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+ /**
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+ * whether the hit was synthesized from an initial overlap
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+ */
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+ initial_overlap: boolean;
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+ /**
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+ * whether a synthesized ray-origin hit starts inside the object
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+ */
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+ inside: boolean;
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+ }
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+ /**
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+ * Bullet world contact result
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+ */
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+ interface contact_result {
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+ /**
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+ * first collision object
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+ */
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+ object_a: Opaque<"btCollisionObject" | "btRigidBody">;
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+ /**
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+ * second collision object
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+ */
154
+ object_b: Opaque<"btCollisionObject" | "btRigidBody">;
155
+ /**
156
+ * contact point on object A in world space and Defold units
157
+ */
158
+ position_a: Vector3;
159
+ /**
160
+ * contact point on object B in world space and Defold units
161
+ */
162
+ position_b: Vector3;
163
+ /**
164
+ * unit normal pointing from object B toward object A
165
+ */
166
+ normal_on_b: Vector3;
167
+ /**
168
+ * signed contact distance in Defold units
169
+ */
170
+ distance: number;
171
+ }
172
+ /**
173
+ * Bullet world query filter
174
+ */
175
+ interface query_filter {
176
+ /**
177
+ * unsigned 16-bit category bits; defaults to `65535`
178
+ */
179
+ category_bits?: number;
180
+ /**
181
+ * unsigned 16-bit mask bits; defaults to `65535`
182
+ */
183
+ mask_bits?: number;
184
+ /**
185
+ * whether to include objects without contact response; defaults to `true`
186
+ */
187
+ include_triggers?: boolean;
188
+ /**
189
+ * one collision object or an array of collision objects to exclude
190
+ */
191
+ ignore?: Opaque<"btCollisionObject" | "btRigidBody"> | Opaque<"btCollisionObject" | "btRigidBody">[];
192
+ /**
193
+ * whether casts synthesize fraction-zero hits for initial overlaps; defaults to `false`
194
+ */
195
+ report_initial_overlaps?: boolean;
196
+ }
197
+ /**
198
+ * Casts immediately from `origin` to `origin + translation` and returns all
199
+ * matching hits sorted by fraction. Translation must be non-zero.
200
+ * Bullet's convex ray test normally does not report a ray whose start and end are both inside
201
+ * the same convex hull. Set `filter.report_initial_overlaps = true` to perform
202
+ * an exact point-overlap test at the origin and synthesize one deduplicated hit
203
+ * per initially touching or overlapping object with `fraction = 0`, zero `normal`,
204
+ * `point = origin`, `initial_overlap = true`, and `inside = true`. The point is
205
+ * the query origin, not a surface contact. This explicitly supports the
206
+ * inside-hull behavior requested by issue #5348. Fraction-zero native callbacks
207
+ * and starting overlaps are suppressed when the option is false.
208
+ *
209
+ * @param world - world handle
210
+ * @param origin - ray origin in world space
211
+ * @param translation - non-zero ray displacement in world units
212
+ * @param filter - query filter
213
+ * @param max_results - maximum sorted hits, or zero for all
214
+ * @returns cast results sorted by ascending fraction. **⚠️ `shape_index` is 1-based; passed to Defold unchanged.**
215
+ */
216
+ function cast_ray(world: bullet3d.btDiscreteDynamicsWorld, origin: Vector3, translation: Vector3, filter?: bullet3d.world.query_filter, max_results?: number): bullet3d.world.cast_result[];
217
+ /**
218
+ * Queues the same ray query as bullet3d.world.cast_ray and returns without
219
+ * executing it. After the next physics step, `callback(self, hits)` receives the
220
+ * cast-result array sorted by fraction. The query observes post-step world state.
221
+ * It is deferred on the main thread, not executed concurrently; use it to move
222
+ * work out of the current Lua call and to query the stepped state, not as a
223
+ * guarantee of lower total CPU time. Queued casts for the same world share one
224
+ * broadphase AABB refresh and all finish before their callbacks begin.
225
+ *
226
+ * @param world - world handle
227
+ * @param origin - ray origin in world space
228
+ * @param translation - non-zero ray displacement in world units
229
+ * @param callback - function called as `callback(self, hits)`
230
+ * @param filter - query filter
231
+ * @param max_results - maximum sorted hits, or zero for all
232
+ * @example
233
+ * ```ts
234
+ * // Queue a downward cast and inspect only the closest non-trigger hit:
235
+ * const world = bullet3d.get_world();
236
+ * if (world !== undefined) {
237
+ * bullet3d.world.cast_ray_async(
238
+ * world,
239
+ * go.get_world_position(),
240
+ * vmath.vector3(0, -100, 0),
241
+ * (self, hits) => {
242
+ * const hit = hits[0];
243
+ * if (hit !== undefined) {
244
+ * print("hit", hit.object);
245
+ * }
246
+ * },
247
+ * { include_triggers: false },
248
+ * 1,
249
+ * );
250
+ * }
251
+ * ```
252
+ */
253
+ function cast_ray_async(world: bullet3d.btDiscreteDynamicsWorld, origin: Vector3, translation: Vector3, callback: (self: unknown, hits: bullet3d.world.cast_result[]) => void, filter?: bullet3d.world.query_filter, max_results?: number): void;
254
+ /**
255
+ * Equivalent to bullet3d.world.cast_ray with one result, but returns the
256
+ * hit table directly or `nil` on a miss.
257
+ *
258
+ * @param world - world handle
259
+ * @param origin - ray origin in world space
260
+ * @param translation - non-zero ray displacement in world units
261
+ * @param filter - query filter
262
+ * @returns closest cast result, or `nil` on a miss. **⚠️ `shape_index` is 1-based; passed to Defold unchanged.**
263
+ * @example
264
+ * ```ts
265
+ * // Cast downward and report the closest non-trigger hit:
266
+ * export default defineScript({
267
+ * init() {
268
+ * const world = bullet3d.get_world();
269
+ * if (world === undefined) return;
270
+ * const origin = go.get_world_position();
271
+ * const translation = vmath.vector3(0, -100, 0);
272
+ * const filter = { include_triggers: false };
273
+ *
274
+ * const hit = bullet3d.world.cast_ray_closest(world, origin, translation, filter);
275
+ * if (hit !== undefined) {
276
+ * const distance = vmath.length(translation) * hit.fraction;
277
+ * print("hit", hit.object, "after", distance, "units");
278
+ * }
279
+ * },
280
+ * });
281
+ * ```
282
+ */
283
+ function cast_ray_closest(world: bullet3d.btDiscreteDynamicsWorld, origin: Vector3, translation: Vector3, filter?: bullet3d.world.query_filter): bullet3d.world.cast_result | undefined;
284
+ /**
285
+ * Sweeps the temporary shape from `shape.position` by `translation`, while
286
+ * interpolating from `shape.rotation` to `shape.target_rotation`. Translation
287
+ * must be non-zero. The query executes immediately and returns all matching hits
288
+ * sorted by fraction. Bullet's convex sweep supports only convex query shapes.
289
+ * When `filter.report_initial_overlaps` is true, an exact contact test at the
290
+ * starting transform synthesizes one deduplicated hit per overlapping object
291
+ * with `fraction = 0`, `point = shape.position`, zero `normal`,
292
+ * `initial_overlap = true`, and `inside = false`. The point is the query-shape
293
+ * origin, not a surface contact, and the result does not report penetration depth.
294
+ *
295
+ * @param world - world handle
296
+ * @param shape - convex query shape with optional target rotation
297
+ * @param translation - non-zero sweep displacement in world units
298
+ * @param filter - query filter
299
+ * @param max_results - maximum sorted hits, or zero for all
300
+ * @returns cast results sorted by ascending fraction. **⚠️ `shape_index` is 1-based; passed to Defold unchanged.**
301
+ */
302
+ function cast_shape(world: bullet3d.btDiscreteDynamicsWorld, shape: bullet3d.shape.definition, translation: Vector3, filter?: bullet3d.world.query_filter, max_results?: number): bullet3d.world.cast_result[];
303
+ /**
304
+ * Queues the same convex sweep as bullet3d.world.cast_shape and returns
305
+ * without executing it. After the next physics step, `callback(self, hits)`
306
+ * receives the sorted cast-result array from the post-step world state. The
307
+ * operation is deferred on the main thread rather than run concurrently. All
308
+ * queued casts for one world share one broadphase AABB refresh and all finish
309
+ * before their callbacks begin.
310
+ *
311
+ * @param world - world handle
312
+ * @param shape - convex query shape with optional target rotation
313
+ * @param translation - non-zero sweep displacement in world units
314
+ * @param callback - function called as `callback(self, hits)`
315
+ * @param filter - query filter
316
+ * @param max_results - maximum sorted hits, or zero for all
317
+ */
318
+ function cast_shape_async(world: bullet3d.btDiscreteDynamicsWorld, shape: bullet3d.shape.definition, translation: Vector3, callback: (self: unknown, hits: bullet3d.world.cast_result[]) => void, filter?: bullet3d.world.query_filter, max_results?: number): void;
319
+ /**
320
+ * Equivalent to bullet3d.world.cast_shape with one result, but returns
321
+ * the hit table directly or `nil` on a miss.
322
+ *
323
+ * @param world - world handle
324
+ * @param shape - convex query shape with optional target rotation
325
+ * @param translation - non-zero sweep displacement in world units
326
+ * @param filter - query filter
327
+ * @returns closest cast result, or `nil` on a miss. **⚠️ `shape_index` is 1-based; passed to Defold unchanged.**
328
+ */
329
+ function cast_shape_closest(world: bullet3d.btDiscreteDynamicsWorld, shape: bullet3d.shape.definition, translation: Vector3, filter?: bullet3d.world.query_filter): bullet3d.world.cast_result | undefined;
330
+ /**
331
+ * Runs Bullet's discrete pair contact algorithm without changing the simulation.
332
+ * Both borrowed handles must belong to `world` and must identify different
333
+ * objects. The output preserves the caller's A/B order even when Bullet's
334
+ * internal manifold order is reversed. Collision filters are not applied to an
335
+ * explicitly selected pair.
336
+ *
337
+ * @param world - world handle
338
+ * @param object_a - first collision object in the world
339
+ * @param object_b - different second collision object in the world
340
+ * @param max_results - maximum number of contact points, or zero for all
341
+ * @returns normalized contact results
342
+ */
343
+ function contact_pair_test(world: bullet3d.btDiscreteDynamicsWorld, object_a: Opaque<"btCollisionObject" | "btRigidBody">, object_b: Opaque<"btCollisionObject" | "btRigidBody">, max_results?: number): bullet3d.world.contact_result[];
344
+ /**
345
+ * Runs Bullet's discrete contact test between `object` and matching objects in
346
+ * the same world. The supplied object is always `object_a` in returned contacts.
347
+ * The borrowed collision-object handle must belong to `world`. Bullet may return
348
+ * several contact points for one object pair and may include small positive
349
+ * contact-margin distances.
350
+ *
351
+ * @param world - world handle
352
+ * @param object - collision object belonging to the world
353
+ * @param filter - filter applied to candidate `object_b` values
354
+ * @param max_results - maximum number of contact points, or zero for all
355
+ * @returns normalized contact results
356
+ * @example
357
+ * ```ts
358
+ * // Inspect current contacts for this collision object:
359
+ * export default defineScript({
360
+ * update(self, dt) {
361
+ * const world = bullet3d.get_world();
362
+ * const object = bullet3d.get_collision_object("#collisionobject");
363
+ * if (world === undefined || object === undefined) return;
364
+ * const filter = { include_triggers: false };
365
+ * const contacts = bullet3d.world.contact_test(world, object, filter);
366
+ *
367
+ * for (const contact of contacts) {
368
+ * if (contact.distance < 0) {
369
+ * print("penetration", -contact.distance, "against", contact.object_b);
370
+ * }
371
+ * }
372
+ * },
373
+ * });
374
+ * ```
375
+ */
376
+ function contact_test(world: bullet3d.btDiscreteDynamicsWorld, object: Opaque<"btCollisionObject" | "btRigidBody">, filter?: bullet3d.world.query_filter, max_results?: number): bullet3d.world.contact_result[];
377
+ /**
378
+ * Get the number of collision objects in the world
379
+ *
380
+ * @param world - world handle
381
+ * @returns number of collision objects
382
+ */
383
+ function get_collision_object_count(world: bullet3d.btDiscreteDynamicsWorld): number;
384
+ /**
385
+ * Returns the Defold-owned collision objects currently registered in the world.
386
+ * Internal or unmanaged Bullet objects without Defold ownership metadata are
387
+ * not exposed.
388
+ *
389
+ * @param world - world handle
390
+ * @param max_results - maximum number of results, or zero for all
391
+ * @returns array of collision-object handles
392
+ */
393
+ function get_collision_objects(world: bullet3d.btDiscreteDynamicsWorld, max_results?: number): Opaque<"btCollisionObject" | "btRigidBody">[];
394
+ /**
395
+ * Get world gravity
396
+ *
397
+ * @param world - world handle
398
+ * @returns gravity in Defold units per second squared
399
+ */
400
+ function get_gravity(world: bullet3d.btDiscreteDynamicsWorld): Vector3;
401
+ /**
402
+ * Test whether a world handle is valid
403
+ *
404
+ * @param world - world handle
405
+ * @returns `true` if the native world still exists
406
+ */
407
+ function is_valid(world: bullet3d.btDiscreteDynamicsWorld): boolean;
408
+ /**
409
+ * Finds collision objects whose Bullet broadphase bounds overlap the supplied
410
+ * world-space AABB. This is intentionally a broadphase query and can include
411
+ * objects whose actual collision geometry does not intersect the box. Use
412
+ * bullet3d.world.overlap_point or
413
+ * bullet3d.world.overlap_shape for exact narrow-phase overlap tests.
414
+ *
415
+ * @param world - world handle
416
+ * @param aabb - world-space bounds
417
+ * @param filter - query filter
418
+ * @param max_results - maximum number of results, or zero for all
419
+ * @returns array of overlapping collision-object handles
420
+ */
421
+ function overlap_aabb(world: bullet3d.btDiscreteDynamicsWorld, aabb: bullet3d.world.aabb, filter?: bullet3d.world.query_filter, max_results?: number): Opaque<"btCollisionObject" | "btRigidBody">[];
422
+ /**
423
+ * Performs an exact narrow-phase test using a temporary zero-radius Bullet
424
+ * sphere at the world-space point. A result is returned only for a contact with
425
+ * signed distance less than or equal to zero, so broadphase-only false positives
426
+ * are removed. Results on an exact surface follow Bullet's contact tolerance.
427
+ *
428
+ * @param world - world handle
429
+ * @param point - point in world space
430
+ * @param filter - query filter
431
+ * @param max_results - maximum number of results, or zero for all
432
+ * @returns array of overlapping collision-object handles
433
+ */
434
+ function overlap_point(world: bullet3d.btDiscreteDynamicsWorld, point: Vector3, filter?: bullet3d.world.query_filter, max_results?: number): Opaque<"btCollisionObject" | "btRigidBody">[];
435
+ /**
436
+ * Performs an exact Bullet contact test for a temporary sphere, box, Y-axis
437
+ * capsule, or convex hull. Multiple native contact points for the same target
438
+ * object are deduplicated in the returned overlap array.
439
+ *
440
+ * @param world - world handle
441
+ * @param shape - convex query shape
442
+ * @param filter - query filter
443
+ * @param max_results - maximum number of results, or zero for all
444
+ * @returns array of overlapping collision-object handles
445
+ * @example
446
+ * ```ts
447
+ * // Find non-trigger objects overlapping a two-unit sphere around this game object:
448
+ * export default defineScript({
449
+ * init() {
450
+ * const world = bullet3d.get_world();
451
+ * if (world === undefined) return;
452
+ * const shape = {
453
+ * type: bullet3d.shape.SHAPE_TYPE_SPHERE,
454
+ * diameter: 2,
455
+ * position: go.get_world_position(),
456
+ * };
457
+ * const filter = { include_triggers: false };
458
+ * const overlaps = bullet3d.world.overlap_shape(world, shape, filter);
459
+ *
460
+ * for (const object of overlaps) {
461
+ * print("overlap", object);
462
+ * }
463
+ * },
464
+ * });
465
+ * ```
466
+ */
467
+ function overlap_shape(world: bullet3d.btDiscreteDynamicsWorld, shape: bullet3d.shape.definition, filter?: bullet3d.world.query_filter, max_results?: number): Opaque<"btCollisionObject" | "btRigidBody">[];
468
+ /**
469
+ * Bullet propagates the new value to active dynamic bodies unless they have
470
+ * `bullet3d.rigid_body.BT_DISABLE_WORLD_GRAVITY` set. Such bodies retain their
471
+ * custom body gravity.
472
+ *
473
+ * @param world - world handle
474
+ * @param gravity - finite gravity in Defold units per second squared
475
+ * @example
476
+ * ```ts
477
+ * // Set gravity for the current collection's physics world:
478
+ * export default defineScript({
479
+ * init() {
480
+ * const world = bullet3d.get_world();
481
+ * if (world !== undefined) {
482
+ * bullet3d.world.set_gravity(world, vmath.vector3(0, -9.81, 0));
483
+ * }
484
+ * },
485
+ * });
486
+ * ```
487
+ */
488
+ function set_gravity(world: bullet3d.btDiscreteDynamicsWorld, gravity: Vector3): void;
489
+ }
490
+ }
491
+
492
+ export {};