@defold-typescript/types 0.40.0 → 0.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api-availability.json +3963 -772
- package/api-migrations.json +27 -0
- package/api-signatures.json +18069 -10240
- package/api-targets.json +448 -11
- package/examples/translations.json +560 -89
- package/fixtures/messages_doc.json +96 -0
- package/generated/b2d.d.ts +680 -4
- package/generated/b2d_body.d.ts +29 -103
- package/generated/b2d_chain.d.ts +5 -6
- package/generated/b2d_fixture.d.ts +34 -38
- package/generated/b2d_joint.d.ts +503 -25
- package/generated/b2d_shape.d.ts +183 -20
- package/generated/b2d_world.d.ts +57 -63
- package/generated/buffer.d.ts +16 -15
- package/generated/builtin-messages.d.ts +7 -1
- package/generated/bullet3d.d.ts +91 -0
- package/generated/bullet3d_collision_object.d.ts +433 -0
- package/generated/bullet3d_constraint.d.ts +818 -0
- package/generated/bullet3d_rigid_body.d.ts +429 -0
- package/generated/bullet3d_shape.d.ts +123 -0
- package/generated/bullet3d_world.d.ts +492 -0
- package/generated/camera.d.ts +29 -32
- package/generated/collectionfactory.d.ts +15 -18
- package/generated/collectionproxy.d.ts +22 -6
- package/generated/compute.d.ts +12 -238
- package/generated/crash.d.ts +24 -10
- package/generated/editor-vm/http.d.ts +90 -7
- package/generated/editor-vm/image.d.ts +7 -7
- package/generated/editor-vm/json.d.ts +11 -0
- package/generated/editor-vm/localization.d.ts +7 -7
- package/generated/editor-vm/tilemap_tiles.d.ts +56 -10
- package/generated/editor-vm/zip.d.ts +28 -0
- package/generated/editor.d.ts +1496 -430
- package/generated/factory.d.ts +21 -25
- package/generated/font.d.ts +64 -22
- package/generated/go.d.ts +235 -182
- package/generated/graphics.d.ts +335 -97
- package/generated/gui.d.ts +240 -471
- package/generated/html5.d.ts +2 -2
- package/generated/http.d.ts +28 -35
- package/generated/image.d.ts +105 -72
- package/generated/json.d.ts +34 -16
- package/generated/kinds/gui-script.d.ts +7 -0
- package/generated/kinds/render-script.d.ts +7 -0
- package/generated/kinds/script.d.ts +7 -0
- package/generated/label.d.ts +77 -7
- package/generated/liveupdate.d.ts +13 -10
- package/generated/material.d.ts +312 -360
- package/generated/model.d.ts +40 -39
- package/generated/particlefx.d.ts +19 -28
- package/generated/physics.d.ts +365 -133
- package/generated/profiler.d.ts +13 -23
- package/generated/render.d.ts +237 -297
- package/generated/resource.d.ts +664 -583
- package/generated/socket.d.ts +120 -133
- package/generated/sound.d.ts +62 -31
- package/generated/sprite.d.ts +31 -17
- package/generated/sys.d.ts +234 -190
- package/generated/tilemap.d.ts +21 -16
- package/generated/timer.d.ts +34 -21
- package/generated/versions/defold-1.12.4/b2d_body.d.ts +0 -7
- package/generated/versions/defold-1.12.4/buffer.d.ts +1 -3
- package/generated/versions/defold-1.12.4/camera.d.ts +21 -21
- package/generated/versions/defold-1.12.4/collectionfactory.d.ts +9 -9
- package/generated/versions/defold-1.12.4/collectionproxy.d.ts +2 -2
- package/generated/versions/defold-1.12.4/crash.d.ts +2 -2
- package/generated/versions/defold-1.12.4/factory.d.ts +15 -16
- package/generated/versions/defold-1.12.4/go.d.ts +6 -12
- package/generated/versions/defold-1.12.4/gui.d.ts +77 -175
- package/generated/versions/defold-1.12.4/html5.d.ts +1 -1
- package/generated/versions/defold-1.12.4/http.d.ts +0 -13
- package/generated/versions/defold-1.12.4/image.d.ts +16 -33
- package/generated/versions/defold-1.12.4/index.d.ts +1 -0
- package/generated/versions/defold-1.12.4/json.d.ts +10 -6
- package/generated/versions/defold-1.12.4/label.d.ts +2 -3
- package/generated/versions/defold-1.12.4/liveupdate.d.ts +5 -3
- package/generated/versions/defold-1.12.4/model.d.ts +2 -10
- package/generated/versions/defold-1.12.4/particlefx.d.ts +2 -5
- package/generated/versions/defold-1.12.4/physics.d.ts +69 -67
- package/generated/versions/defold-1.12.4/profiler.d.ts +2 -5
- package/generated/versions/defold-1.12.4/render.d.ts +99 -128
- package/generated/versions/defold-1.12.4/resource.d.ts +120 -148
- package/generated/versions/defold-1.12.4/socket.d.ts +34 -60
- package/generated/versions/defold-1.12.4/sound.d.ts +8 -8
- package/generated/versions/defold-1.12.4/sprite.d.ts +15 -5
- package/generated/versions/defold-1.12.4/sys.d.ts +37 -71
- package/generated/versions/defold-1.12.4/tilemap.d.ts +18 -11
- package/generated/versions/defold-1.12.4/timer.d.ts +5 -3
- package/generated/versions/defold-1.12.4/vmath.d.ts +0 -21
- package/generated/versions/defold-1.12.4/window.d.ts +1 -16
- package/generated/versions/defold-1.13.0/b2d_body.d.ts +10 -55
- package/generated/versions/defold-1.13.0/b2d_fixture.d.ts +25 -25
- package/generated/versions/defold-1.13.0/b2d_shape.d.ts +169 -8
- package/generated/versions/defold-1.13.0/b2d_world.d.ts +16 -10
- package/generated/versions/defold-1.13.0/buffer.d.ts +1 -3
- package/generated/versions/defold-1.13.0/camera.d.ts +25 -25
- package/generated/versions/defold-1.13.0/collectionfactory.d.ts +9 -9
- package/generated/versions/defold-1.13.0/collectionproxy.d.ts +2 -2
- package/generated/versions/defold-1.13.0/compute.d.ts +0 -69
- package/generated/versions/defold-1.13.0/crash.d.ts +2 -2
- package/generated/versions/defold-1.13.0/editor-vm/tilemap_tiles.d.ts +3 -3
- package/generated/versions/defold-1.13.0/editor.d.ts +34 -24
- package/generated/versions/defold-1.13.0/factory.d.ts +15 -16
- package/generated/versions/defold-1.13.0/go.d.ts +6 -12
- package/generated/versions/defold-1.13.0/graphics.d.ts +73 -37
- package/generated/versions/defold-1.13.0/gui.d.ts +77 -175
- package/generated/versions/defold-1.13.0/html5.d.ts +1 -1
- package/generated/versions/defold-1.13.0/http.d.ts +0 -13
- package/generated/versions/defold-1.13.0/image.d.ts +16 -33
- package/generated/versions/defold-1.13.0/index.d.ts +1 -0
- package/generated/versions/defold-1.13.0/json.d.ts +10 -6
- package/generated/versions/defold-1.13.0/label.d.ts +2 -3
- package/generated/versions/defold-1.13.0/liveupdate.d.ts +7 -5
- package/generated/versions/defold-1.13.0/material.d.ts +68 -106
- package/generated/versions/defold-1.13.0/model.d.ts +2 -10
- package/generated/versions/defold-1.13.0/particlefx.d.ts +2 -5
- package/generated/versions/defold-1.13.0/physics.d.ts +69 -67
- package/generated/versions/defold-1.13.0/profiler.d.ts +2 -5
- package/generated/versions/defold-1.13.0/render.d.ts +99 -128
- package/generated/versions/defold-1.13.0/resource.d.ts +126 -150
- package/generated/versions/defold-1.13.0/socket.d.ts +34 -60
- package/generated/versions/defold-1.13.0/sound.d.ts +8 -8
- package/generated/versions/defold-1.13.0/sprite.d.ts +15 -5
- package/generated/versions/defold-1.13.0/sys.d.ts +37 -71
- package/generated/versions/defold-1.13.0/tilemap.d.ts +18 -11
- package/generated/versions/defold-1.13.0/timer.d.ts +5 -3
- package/generated/versions/defold-1.13.0/vmath.d.ts +0 -21
- package/generated/versions/defold-1.13.0/window.d.ts +1 -16
- package/generated/versions/defold-1.13.1/b2d.d.ts +33 -0
- package/generated/versions/defold-1.13.1/b2d_body.d.ts +636 -0
- package/generated/versions/defold-1.13.1/b2d_chain.d.ts +106 -0
- package/generated/versions/defold-1.13.1/b2d_fixture.d.ts +157 -0
- package/generated/versions/defold-1.13.1/b2d_joint.d.ts +823 -0
- package/generated/versions/defold-1.13.1/b2d_shape.d.ts +400 -0
- package/generated/versions/defold-1.13.1/b2d_world.d.ts +320 -0
- package/generated/versions/defold-1.13.1/buffer.d.ts +189 -0
- package/generated/versions/defold-1.13.1/camera.d.ts +303 -0
- package/generated/versions/defold-1.13.1/collectionfactory.d.ts +151 -0
- package/generated/versions/defold-1.13.1/collectionproxy.d.ts +93 -0
- package/generated/versions/defold-1.13.1/compute.d.ts +237 -0
- package/generated/versions/defold-1.13.1/crash.d.ts +143 -0
- package/generated/versions/defold-1.13.1/editor-vm/http.d.ts +56 -0
- package/generated/versions/defold-1.13.1/editor-vm/image.d.ts +48 -0
- package/generated/versions/defold-1.13.1/editor-vm/json.d.ts +10 -0
- package/generated/versions/defold-1.13.1/editor-vm/localization.d.ts +42 -0
- package/generated/versions/defold-1.13.1/editor-vm/tilemap_tiles.d.ts +80 -0
- package/generated/versions/defold-1.13.1/editor-vm/zip.d.ts +10 -0
- package/generated/versions/defold-1.13.1/editor-vm/zlib.d.ts +24 -0
- package/generated/versions/defold-1.13.1/editor.d.ts +1121 -0
- package/generated/versions/defold-1.13.1/factory.d.ts +124 -0
- package/generated/versions/defold-1.13.1/font.d.ts +81 -0
- package/generated/versions/defold-1.13.1/go.d.ts +1107 -0
- package/generated/versions/defold-1.13.1/graphics.d.ts +411 -0
- package/generated/versions/defold-1.13.1/gui.d.ts +2353 -0
- package/generated/versions/defold-1.13.1/html5.d.ts +55 -0
- package/generated/versions/defold-1.13.1/http.d.ts +77 -0
- package/generated/versions/defold-1.13.1/image.d.ts +131 -0
- package/generated/versions/defold-1.13.1/index.d.ts +57 -0
- package/generated/versions/defold-1.13.1/json.d.ts +80 -0
- package/generated/versions/defold-1.13.1/kinds/editor-script.d.ts +14 -0
- package/generated/versions/defold-1.13.1/label.d.ts +93 -0
- package/generated/versions/defold-1.13.1/liveupdate.d.ts +142 -0
- package/generated/versions/defold-1.13.1/material.d.ts +408 -0
- package/generated/versions/defold-1.13.1/model.d.ts +272 -0
- package/generated/versions/defold-1.13.1/msg.d.ts +10 -0
- package/generated/versions/defold-1.13.1/particlefx.d.ts +163 -0
- package/generated/versions/defold-1.13.1/physics.d.ts +559 -0
- package/generated/versions/defold-1.13.1/profiler.d.ts +235 -0
- package/generated/versions/defold-1.13.1/render.d.ts +1190 -0
- package/generated/versions/defold-1.13.1/resource.d.ts +1523 -0
- package/generated/versions/defold-1.13.1/socket.d.ts +784 -0
- package/generated/versions/defold-1.13.1/sound.d.ts +292 -0
- package/generated/versions/defold-1.13.1/sprite.d.ts +175 -0
- package/generated/versions/defold-1.13.1/sys.d.ts +678 -0
- package/generated/versions/defold-1.13.1/tilemap.d.ts +208 -0
- package/generated/versions/defold-1.13.1/timer.d.ts +125 -0
- package/generated/versions/defold-1.13.1/types.d.ts +61 -0
- package/generated/versions/defold-1.13.1/vmath.d.ts +774 -0
- package/generated/versions/defold-1.13.1/window.d.ts +183 -0
- package/generated/versions/defold-1.13.1/zlib.d.ts +41 -0
- package/generated/vmath.d.ts +1 -21
- package/generated/window.d.ts +71 -71
- package/identity-vocabulary.json +561 -0
- package/index.d.ts +7 -0
- package/package.json +13 -2
- package/scripts/example-store-io.ts +12 -1
- package/scripts/extension-goldens.ts +1 -0
- package/scripts/fidelity-baseline.json +146 -46
- package/scripts/generate-api-availability.ts +90 -12
- package/scripts/generate-api-signatures.ts +12 -2
- package/scripts/import-defold-release.ts +85 -24
- package/scripts/prose-constants.ts +77 -16
- package/scripts/regen.ts +391 -77
- package/scripts/shared-handle-methods.ts +53 -0
- package/scripts/signature-store-fs.ts +1 -0
- package/scripts/sync-api-docs.ts +16 -5
- package/src/api-availability.ts +0 -0
- package/src/api-doc.ts +201 -3
- package/src/api-identity.ts +252 -0
- package/src/core-types.ts +26 -3
- package/src/correction-pins.ts +49 -0
- package/src/doc-comment.ts +104 -11
- package/src/doc-corrections.ts +108 -0
- package/src/editor-vm-globals.d.ts +5 -2
- package/src/emit-dts.ts +2064 -281
- package/src/emit-messages.ts +52 -0
- package/src/example-store.ts +125 -14
- package/src/field-correction-coverage.ts +204 -0
- package/src/fnv1a.ts +16 -0
- package/src/go-overloads.d.ts +25 -6
- package/src/index-base-table.ts +145 -0
- package/src/index-slot-classifications.ts +588 -0
- package/src/index.ts +38 -5
- package/src/library-index-slot-classifications.ts +332 -0
- package/src/lifecycle.ts +61 -199
- package/src/luals-type-expr.ts +354 -0
- package/src/msg-overloads.d.ts +0 -1
- package/src/param-correction-provenance.ts +8 -11
- package/src/render-overloads.d.ts +0 -15
- package/src/return-correction-provenance.ts +58 -16
- package/src/sys-overloads.d.ts +48 -0
- package/src/vmath-overloads.d.ts +27 -1
- package/src/window-event-guard.d.ts +6 -9
- package/url-parameters.json +1 -2
package/generated/tilemap.d.ts
CHANGED
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* Functions and messages used to manipulate tile map components.
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*/
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namespace tilemap {
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type TRANSFORM = typeof tilemap.H_FLIP | typeof tilemap.ROTATE_180 | typeof tilemap.ROTATE_270 | typeof tilemap.ROTATE_90 | typeof tilemap.V_FLIP;
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/**
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* flip tile horizontally
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*/
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* - `x` — x coordinate of the bottom left corner. **⚠️ 1-based; passed to Defold unchanged.**
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* - `y` — y coordinate of the bottom left corner. **⚠️ 1-based; passed to Defold unchanged.**
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* - `w` — number of columns (width) in the tile map
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* - `h` — number of rows (height) in the tile map
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* @param x - x-coordinate of the tile. **⚠️ 1-based; passed to Defold unchanged.**
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* @param y - y-coordinate of the tile. **⚠️ 1-based; passed to Defold unchanged.**
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* @returns
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* @param y - y-coordinate of the tile. **⚠️ 1-based; passed to Defold unchanged.**
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* @returns full tile information
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function get_tiles(url: string | Hash | Url, layer: string | Hash):
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function get_tiles(url: string | Hash | Url, layer: string | Hash): LuaTable<number, LuaTable<number, number>>;
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* above and to the right of origin has coordinates 1,1.
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* Tiles to the left of and below origin are indexed 0, -1, -2 and so forth.
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* ```
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* To clear a tile, set the tile to number 0. Which tile map and layer to manipulate is identified by the URL and the layer name parameters.
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* Transform bitmask is arithmetic sum of one or both FLIP constants (`tilemap.H_FLIP`, `tilemap.V_FLIP`) and/or one of ROTATION constants
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* (`tilemap.ROTATE_90`, `tilemap.ROTATE_180`, `tilemap.ROTATE_270`).
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* @param x - x-coordinate of the tile. **⚠️ 1-based; passed to Defold unchanged.**
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* @param y - y-coordinate of the tile. **⚠️ 1-based; passed to Defold unchanged.**
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* ```
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*/
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function set_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number, tile: number, transform_bitmask?: number):
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function set_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number, tile: number, transform_bitmask?: tilemap.TRANSFORM | number): boolean;
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*
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package/generated/timer.d.ts
CHANGED
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@@ -8,6 +8,24 @@ declare global {
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8
8
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* also affect the new timer.
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9
9
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*/
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10
10
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namespace timer {
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11
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+
/**
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12
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+
* Timer information
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13
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+
*/
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14
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+
interface info {
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15
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+
/**
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16
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+
* Time remaining until the next callback.
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17
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+
*/
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18
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+
time_remaining: number;
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19
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/**
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20
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* Timer interval.
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21
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+
*/
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delay: number;
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23
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/**
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24
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* Whether the timer repeats until cancelled.
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25
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+
*/
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26
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+
repeating: boolean;
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27
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+
}
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28
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+
type timer_handle = number;
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29
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/**
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* Indicates an invalid timer handle
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13
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*/
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@@ -17,14 +35,14 @@ declare global {
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17
35
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* Cancelling a timer that is already executed or cancelled is safe.
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18
36
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*
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19
37
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* @param handle - the timer handle returned by timer.delay()
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20
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-
* @returns if the timer was active, false if the timer
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38
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+
* @returns `true` if the timer was active and cancelled, `false` if the timer was already cancelled or complete
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* @example
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22
40
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* ```ts
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23
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* function cancel_ticking(self: { handle: number }) {
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24
42
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* self.handle = timer.delay(1, true, () => print("print every second"));
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25
43
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* // ...
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26
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-
* const
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27
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-
* if (!
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44
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+
* const cancelled = timer.cancel(self.handle);
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45
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+
* if (!cancelled) {
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28
46
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* print("the timer is already cancelled");
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* }
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30
48
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* }
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@@ -44,18 +62,20 @@ declare global {
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44
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* @param callback - timer callback function
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45
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*
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46
64
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* `self`
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47
|
-
*
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65
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+
* script_instance The current script instance
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48
66
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* `handle`
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49
|
-
*
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67
|
+
* timer_handle The handle of the timer
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50
68
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* `time_elapsed`
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51
69
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* number The elapsed time - on first trigger it is time since timer.delay call, otherwise time since last trigger
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52
70
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* @returns identifier for the create timer, returns timer.INVALID_TIMER_HANDLE if the timer can not be created
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53
71
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* @example
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72
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+
* A simple one-shot timer
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54
73
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* ```ts
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55
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-
* // A simple one-shot timer
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56
74
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* timer.delay(1, false, () => print("print in one second"));
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57
|
-
*
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58
|
-
*
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75
|
+
* ```
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76
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+
* @example
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|
77
|
+
* Repetitive timer which canceled after 10 calls
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|
78
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+
* ```ts
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59
79
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* function call_every_second(self: unknown, handle: unknown, time_elapsed: unknown) {
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60
80
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* const state = self as { counter: number };
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61
81
|
* state.counter = state.counter + 1;
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|
@@ -71,19 +91,12 @@ declare global {
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71
91
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* }
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72
92
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* ```
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73
93
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*/
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74
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-
function delay(delay: number, repeating: boolean, callback: (self: unknown, handle:
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|
94
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+
function delay(delay: number, repeating: boolean, callback: (self: unknown, handle: number, time_elapsed: number) => void): number;
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75
95
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/**
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76
96
|
* Get information about timer.
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77
97
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*
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98
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* @param handle - the timer handle returned by timer.delay()
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79
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-
* @returns
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80
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-
*
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81
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-
* `time_remaining`
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82
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-
* number Time remaining until the next time a timer.delay() fires.
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83
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-
* `delay`
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84
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-
* number Time interval.
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85
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-
* `repeating`
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86
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-
* boolean true = repeat timer until cancel, false = one-shot timer.
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99
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+
* @returns timer information, or `nil` if the timer is cancelled or complete
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87
100
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* @example
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88
101
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* ```ts
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89
102
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* function report_ticking(self: { handle: number }) {
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@@ -98,19 +111,19 @@ declare global {
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98
111
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* }
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99
112
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* ```
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100
113
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*/
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101
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-
function get_info(handle: number):
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114
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+
function get_info(handle: number): timer.info | undefined;
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102
115
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/**
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103
116
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* Manual triggering a callback for a timer.
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104
117
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*
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105
118
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* @param handle - the timer handle returned by timer.delay()
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106
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-
* @returns if the timer was active, false if the timer
|
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119
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+
* @returns `true` if the timer was active and triggered, `false` if the timer was already cancelled or complete
|
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107
120
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* @example
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108
121
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* ```ts
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109
122
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* function trigger_ticking(self: { handle: number }) {
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|
110
123
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* self.handle = timer.delay(1, true, () => print("print every second or manually by timer.trigger"));
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111
124
|
* // ...
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|
112
|
-
* const
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|
113
|
-
* if (!
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|
125
|
+
* const triggered = timer.trigger(self.handle);
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|
126
|
+
* if (!triggered) {
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|
114
127
|
* print("the timer is already cancelled or complete");
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|
115
128
|
* }
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|
116
129
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* }
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|
@@ -243,13 +243,6 @@ declare global {
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243
243
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* @returns true if the body is allowed to sleep
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244
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*/
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245
245
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function is_sleeping_enabled(body: Opaque<"b2Body">): boolean;
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|
246
|
-
/**
|
|
247
|
-
* This resets the mass properties to the sum of the mass properties of the fixtures.
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|
248
|
-
* This normally does not need to be called unless you called SetMassData to override
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|
249
|
-
*
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|
250
|
-
* @param body - body
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|
251
|
-
*/
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|
252
|
-
function reset_mass_data(body: Opaque<"b2Body">): void;
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|
253
246
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/**
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|
254
247
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* Set the active state of the body. An inactive body is not
|
|
255
248
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* simulated and cannot be collided with or woken up.
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|
@@ -102,9 +102,7 @@ declare global {
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102
102
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* @param declaration - A table where each entry (table) describes a stream
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103
103
|
*
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104
104
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* - hash | string `name`: The name of the stream
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|
105
|
-
*
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|
106
105
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* - constant `type`: The data type of the stream
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|
107
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-
*
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108
106
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* - number `count`: The number of values each element should hold
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109
107
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* @returns the new buffer
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110
108
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* @example
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@@ -131,7 +129,7 @@ declare global {
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131
129
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* });
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|
132
130
|
* ```
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|
133
131
|
*/
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|
134
|
-
function create(element_count: number, declaration: { name?: Hash | string; type
|
|
132
|
+
function create(element_count: number, declaration: { name?: Hash | string; type: buffer.ValueType; count?: number }[]): Opaque<"buffer">;
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|
135
133
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/**
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136
134
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* Get a copy of all the bytes from a specified stream as a Lua string.
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137
135
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*
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|
@@ -1,5 +1,5 @@
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1
1
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/** @noSelfInFile */
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2
|
-
import type { Matrix4, Url, Vector3 } from "../../../src/core-types";
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2
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+
import type { Hash, Matrix4, Url, Vector3 } from "../../../src/core-types";
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3
3
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4
4
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declare global {
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5
5
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/**
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@@ -28,7 +28,7 @@ declare global {
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28
28
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* @param camera - camera id
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29
29
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* @returns the effective aspect ratio.
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30
30
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*/
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|
31
|
-
function get_aspect_ratio(camera?: Url | number): number;
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31
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+
function get_aspect_ratio(camera?: Url | number | string | Hash): number;
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32
32
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/**
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33
33
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* Returns whether auto aspect ratio is enabled. When enabled, the camera automatically
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34
34
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* calculates aspect ratio from render target dimensions. When disabled, uses the
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@@ -37,7 +37,7 @@ declare global {
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37
37
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* @param camera - camera id
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38
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* @returns true if auto aspect ratio is enabled
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39
39
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*/
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|
40
|
-
function get_auto_aspect_ratio(camera?: Url | number): boolean;
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40
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+
function get_auto_aspect_ratio(camera?: Url | number | string | Hash): boolean;
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41
41
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/**
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42
42
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* This function returns a table with all the camera URLs that have been
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43
43
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* registered in the render context.
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@@ -60,28 +60,28 @@ declare global {
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60
60
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* @param camera - camera id
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61
61
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* @returns true if the camera is enabled
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62
62
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*/
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63
|
-
function get_enabled(camera?: Url | number): boolean;
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63
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+
function get_enabled(camera?: Url | number | string | Hash): boolean;
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64
64
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/**
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65
65
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* get far z
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66
66
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*
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67
67
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* @param camera - camera id
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68
68
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* @returns the far z.
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69
69
|
*/
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|
70
|
-
function get_far_z(camera?: Url | number): number;
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70
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+
function get_far_z(camera?: Url | number | string | Hash): number;
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71
71
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/**
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72
72
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* get field of view
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73
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*
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74
74
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* @param camera - camera id
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75
75
|
* @returns the field of view.
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76
76
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*/
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77
|
-
function get_fov(camera?: Url | number): number;
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77
|
+
function get_fov(camera?: Url | number | string | Hash): number;
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78
78
|
/**
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79
79
|
* get near z
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80
80
|
*
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81
81
|
* @param camera - camera id
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82
82
|
* @returns the near z.
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83
83
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*/
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84
|
-
function get_near_z(camera?: Url | number): number;
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|
84
|
+
function get_near_z(camera?: Url | number | string | Hash): number;
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85
85
|
/**
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86
86
|
* get orthographic zoom mode
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87
87
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*
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@@ -89,28 +89,28 @@ declare global {
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|
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89
89
|
* @returns one of camera.ORTHO_MODE_FIXED, camera.ORTHO_MODE_AUTO_FIT or
|
|
90
90
|
* camera.ORTHO_MODE_AUTO_COVER
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|
91
91
|
*/
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|
92
|
-
function get_orthographic_mode(camera?: Url | number): number;
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92
|
+
function get_orthographic_mode(camera?: Url | number | string | Hash): number;
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93
93
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/**
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|
94
94
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* get orthographic zoom
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95
95
|
*
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96
96
|
* @param camera - camera id
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97
97
|
* @returns the zoom level when the camera uses orthographic projection.
|
|
98
98
|
*/
|
|
99
|
-
function get_orthographic_zoom(camera?: Url | number): number;
|
|
99
|
+
function get_orthographic_zoom(camera?: Url | number | string | Hash): number;
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|
100
100
|
/**
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|
101
101
|
* get projection matrix
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|
102
102
|
*
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103
103
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* @param camera - camera id
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104
104
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* @returns the projection matrix.
|
|
105
105
|
*/
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|
106
|
-
function get_projection(camera?: Url | number): Matrix4;
|
|
106
|
+
function get_projection(camera?: Url | number | string | Hash): Matrix4;
|
|
107
107
|
/**
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|
108
108
|
* get view matrix
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109
109
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*
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110
110
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* @param camera - camera id
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|
111
111
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* @returns the view matrix.
|
|
112
112
|
*/
|
|
113
|
-
function get_view(camera?: Url | number): Matrix4;
|
|
113
|
+
function get_view(camera?: Url | number | string | Hash): Matrix4;
|
|
114
114
|
/**
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|
115
115
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* Converts a screen-space 2D point with view depth to a 3D world point.
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116
116
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* z is the view depth in world units measured from the camera plane along the camera forward axis.
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@@ -143,7 +143,7 @@ declare global {
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143
143
|
* });
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|
144
144
|
* ```
|
|
145
145
|
*/
|
|
146
|
-
function screen_to_world(pos: Vector3, camera?: Url | number): Vector3;
|
|
146
|
+
function screen_to_world(pos: Vector3, camera?: Url | number | string | Hash): Vector3;
|
|
147
147
|
/**
|
|
148
148
|
* Converts 2D screen coordinates (x,y) to the 3D world-space point on the camera's near plane for that pixel.
|
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149
149
|
* If a camera isn't specified, the last enabled camera is used.
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|
@@ -167,7 +167,7 @@ declare global {
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167
167
|
* });
|
|
168
168
|
* ```
|
|
169
169
|
*/
|
|
170
|
-
function screen_xy_to_world(x: number, y: number, camera?: Url | number): Vector3;
|
|
170
|
+
function screen_xy_to_world(x: number, y: number, camera?: Url | number | string | Hash): Vector3;
|
|
171
171
|
/**
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|
172
172
|
* Sets the manual aspect ratio for the camera. This value is only used when
|
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173
173
|
* auto aspect ratio is disabled. To disable auto aspect ratio and use this
|
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@@ -176,7 +176,7 @@ declare global {
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176
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|
* @param camera - camera id
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177
177
|
* @param aspect_ratio - the manual aspect ratio value.
|
|
178
178
|
*/
|
|
179
|
-
function set_aspect_ratio(camera: Url | number | undefined, aspect_ratio: number): void;
|
|
179
|
+
function set_aspect_ratio(camera: Url | number | string | Hash | undefined, aspect_ratio: number): void;
|
|
180
180
|
/**
|
|
181
181
|
* Enables or disables automatic aspect ratio calculation. When enabled (true),
|
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182
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|
* the camera automatically calculates aspect ratio from render target dimensions.
|
|
@@ -185,42 +185,42 @@ declare global {
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185
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|
* @param camera - camera id
|
|
186
186
|
* @param auto_aspect_ratio - true to enable auto aspect ratio
|
|
187
187
|
*/
|
|
188
|
-
function set_auto_aspect_ratio(camera: Url | number | undefined, auto_aspect_ratio: boolean): void;
|
|
188
|
+
function set_auto_aspect_ratio(camera: Url | number | string | Hash | undefined, auto_aspect_ratio: boolean): void;
|
|
189
189
|
/**
|
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190
190
|
* set far z
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191
191
|
*
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|
192
192
|
* @param camera - camera id
|
|
193
193
|
* @param far_z - the far z.
|
|
194
194
|
*/
|
|
195
|
-
function set_far_z(camera: Url | number | undefined, far_z: number): void;
|
|
195
|
+
function set_far_z(camera: Url | number | string | Hash | undefined, far_z: number): void;
|
|
196
196
|
/**
|
|
197
197
|
* set field of view
|
|
198
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|
*
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|
199
199
|
* @param camera - camera id
|
|
200
200
|
* @param fov - the field of view.
|
|
201
201
|
*/
|
|
202
|
-
function set_fov(camera: Url | number | undefined, fov: number): void;
|
|
202
|
+
function set_fov(camera: Url | number | string | Hash | undefined, fov: number): void;
|
|
203
203
|
/**
|
|
204
204
|
* set near z
|
|
205
205
|
*
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|
206
206
|
* @param camera - camera id
|
|
207
207
|
* @param near_z - the near z.
|
|
208
208
|
*/
|
|
209
|
-
function set_near_z(camera: Url | number | undefined, near_z: number): void;
|
|
209
|
+
function set_near_z(camera: Url | number | string | Hash | undefined, near_z: number): void;
|
|
210
210
|
/**
|
|
211
211
|
* set orthographic zoom mode
|
|
212
212
|
*
|
|
213
213
|
* @param camera - camera id
|
|
214
214
|
* @param mode - camera.ORTHO_MODE_FIXED, camera.ORTHO_MODE_AUTO_FIT or camera.ORTHO_MODE_AUTO_COVER
|
|
215
215
|
*/
|
|
216
|
-
function set_orthographic_mode(camera: Url | number | undefined, mode: number): void;
|
|
216
|
+
function set_orthographic_mode(camera: Url | number | string | Hash | undefined, mode: number): void;
|
|
217
217
|
/**
|
|
218
218
|
* set orthographic zoom
|
|
219
219
|
*
|
|
220
220
|
* @param camera - camera id
|
|
221
221
|
* @param orthographic_zoom - the zoom level when the camera uses orthographic projection.
|
|
222
222
|
*/
|
|
223
|
-
function set_orthographic_zoom(camera: Url | number | undefined, orthographic_zoom: number): void;
|
|
223
|
+
function set_orthographic_zoom(camera: Url | number | string | Hash | undefined, orthographic_zoom: number): void;
|
|
224
224
|
/**
|
|
225
225
|
* Converts a 3D world position to screen-space coordinates with view depth.
|
|
226
226
|
* Returns a vector3 where x and y are in screen pixels and z is the view depth in world units
|
|
@@ -239,7 +239,7 @@ declare global {
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function get_resources(collectionproxy: Url):
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function get_resources(collectionproxy: Url | string | Hash): string[];
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/**
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* The collection should be loaded by the collection proxy.
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function set_collection(url
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function set_collection(url: string | Hash | Url, prototype: string | undefined): LuaMultiReturn<[boolean, number]>;
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* @param index - user data slot index. **0️⃣ 0-based; passed to Defold unchanged.**
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*/
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function get_user_field(handle: number, index: number): string;
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* @param index - slot index. 0-indexed
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* @param index - slot index. 0-indexed. **0️⃣ 0-based; passed to Defold unchanged.**
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* @param scale - the scale of the new game object (must be greater than 0), the scale of the game object containing the factory is used by default, or if the value is `nil`
|
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* @example
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|
+
* How to create a new game object:
|
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|
* ```ts
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|
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|
-
* // How to create a new game object:
|
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|
* export default defineScript({
|
|
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* init(self) {
|
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* // create a new game object and provide property values
|
|
@@ -45,16 +45,17 @@ declare global {
|
|
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|
* msg.post(created, "hello");
|
|
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46
|
* },
|
|
47
47
|
* });
|
|
48
|
+
* ```
|
|
49
|
+
* @example
|
|
50
|
+
* And then let the new game object have a script attached:
|
|
51
|
+
* ```ts
|
|
52
|
+
* go.property("my_value", 0);
|
|
48
53
|
*
|
|
49
|
-
*
|
|
50
|
-
*
|
|
51
|
-
*
|
|
52
|
-
*
|
|
53
|
-
*
|
|
54
|
-
* // init(self) {
|
|
55
|
-
* // // do something with self.my_value which is now one
|
|
56
|
-
* // },
|
|
57
|
-
* // });
|
|
54
|
+
* export default defineScript({
|
|
55
|
+
* init(self) {
|
|
56
|
+
* // do something with self.my_value which is now one
|
|
57
|
+
* },
|
|
58
|
+
* });
|
|
58
59
|
* ```
|
|
59
60
|
*/
|
|
60
61
|
function create(url: string | Hash | Url, position?: Vector3, rotation?: Quaternion, properties?: Record<string | number, unknown>, scale?: number | Vector3): Hash;
|
|
@@ -67,12 +68,10 @@ declare global {
|
|
|
67
68
|
* @returns status of the factory component
|
|
68
69
|
*
|
|
69
70
|
* - `factory.STATUS_UNLOADED`
|
|
70
|
-
*
|
|
71
71
|
* - `factory.STATUS_LOADING`
|
|
72
|
-
*
|
|
73
72
|
* - `factory.STATUS_LOADED`
|
|
74
73
|
*/
|
|
75
|
-
function get_status(url
|
|
74
|
+
function get_status(url: string | Hash | Url): factory.Status;
|
|
76
75
|
/**
|
|
77
76
|
* Resources are referenced by the factory component until the existing (parent) collection is destroyed or factory.unload is called.
|
|
78
77
|
* Calling this function when the factory is not marked as dynamic loading does nothing.
|
|
@@ -92,7 +91,7 @@ declare global {
|
|
|
92
91
|
* factory.load("#factory", (self, url, result) => {});
|
|
93
92
|
* ```
|
|
94
93
|
*/
|
|
95
|
-
function load(url
|
|
94
|
+
function load(url: string | Hash | Url, complete_function: (self: unknown, url: unknown, result: unknown) => void): void;
|
|
96
95
|
/**
|
|
97
96
|
* Changes the prototype for the factory.
|
|
98
97
|
*
|
|
@@ -106,7 +105,7 @@ declare global {
|
|
|
106
105
|
* const id = factory.create("#factory", go.get_world_position(), vmath.quat());
|
|
107
106
|
* ```
|
|
108
107
|
*/
|
|
109
|
-
function set_prototype(url
|
|
108
|
+
function set_prototype(url: string | Hash | Url, prototype: string | undefined): void;
|
|
110
109
|
/**
|
|
111
110
|
* This decreases the reference count for each resource loaded with factory.load. If reference is zero, the resource is destroyed.
|
|
112
111
|
* Calling this function when the factory is not marked as dynamic loading does nothing.
|
|
@@ -118,7 +117,7 @@ declare global {
|
|
|
118
117
|
* factory.unload("#factory");
|
|
119
118
|
* ```
|
|
120
119
|
*/
|
|
121
|
-
function unload(url
|
|
120
|
+
function unload(url: string | Hash | Url): void;
|
|
122
121
|
}
|
|
123
122
|
}
|
|
124
123
|
|
|
@@ -217,15 +217,10 @@ declare global {
|
|
|
217
217
|
* @param playback - playback mode of the animation
|
|
218
218
|
*
|
|
219
219
|
* - `go.PLAYBACK_ONCE_FORWARD`
|
|
220
|
-
*
|
|
221
220
|
* - `go.PLAYBACK_ONCE_BACKWARD`
|
|
222
|
-
*
|
|
223
221
|
* - `go.PLAYBACK_ONCE_PINGPONG`
|
|
224
|
-
*
|
|
225
222
|
* - `go.PLAYBACK_LOOP_FORWARD`
|
|
226
|
-
*
|
|
227
223
|
* - `go.PLAYBACK_LOOP_BACKWARD`
|
|
228
|
-
*
|
|
229
224
|
* - `go.PLAYBACK_LOOP_PINGPONG`
|
|
230
225
|
* @param to - target property value
|
|
231
226
|
* @param easing - easing to use during animation. Either specify a constant, see the animation guide for a complete list, or a vmath.vector with a curve
|
|
@@ -287,7 +282,7 @@ declare global {
|
|
|
287
282
|
* go.cancel_animations("#sprite");
|
|
288
283
|
* ```
|
|
289
284
|
*/
|
|
290
|
-
export function cancel_animations(url
|
|
285
|
+
export function cancel_animations(url?: SceneAddress | Hash | Url, property?: string | Hash): void;
|
|
291
286
|
/**
|
|
292
287
|
* Delete one or more game objects identified by id. Deletion is asynchronous meaning that
|
|
293
288
|
* the game object(s) are scheduled for deletion which will happen at the end of the current
|
|
@@ -378,7 +373,6 @@ declare global {
|
|
|
378
373
|
* of the absolute path to the instance.
|
|
379
374
|
*
|
|
380
375
|
* - If `path` is specified, it can either be absolute or relative to the instance of the calling script.
|
|
381
|
-
*
|
|
382
376
|
* - If `path` is not specified, the id of the game object instance the script is attached to will be returned.
|
|
383
377
|
*
|
|
384
378
|
* @param path - path of the instance for which to return the id
|
|
@@ -740,7 +734,7 @@ declare global {
|
|
|
740
734
|
*
|
|
741
735
|
* @param self - reference to the script state to be used for storing data
|
|
742
736
|
* @param action_id - id of the received input action, as mapped in the input_binding-file
|
|
743
|
-
* @param action - a table containing the input data, see above for a description
|
|
737
|
+
* @param action - a table containing the input data, see above for a description. **0️⃣ `gamepad` is 0-based; passed to Defold unchanged.**
|
|
744
738
|
* @returns optional boolean to signal if the input should be consumed (not passed on to others) or not, default is false
|
|
745
739
|
* @example
|
|
746
740
|
* ```ts
|
|
@@ -1043,7 +1037,7 @@ declare global {
|
|
|
1043
1037
|
* const new_position = go.world_to_local_position(test_pos, "/child");
|
|
1044
1038
|
* ```
|
|
1045
1039
|
*/
|
|
1046
|
-
export function world_to_local_position(position: Vector3, url
|
|
1040
|
+
export function world_to_local_position(position: Vector3, url?: SceneGameObjectAddress | Hash | Url): Vector3;
|
|
1047
1041
|
/**
|
|
1048
1042
|
* The function uses world transformation calculated at the end of previous frame.
|
|
1049
1043
|
*
|
|
@@ -1058,7 +1052,7 @@ declare global {
|
|
|
1058
1052
|
* const result_transform = go.world_to_local_transform(test_transform, "/child");
|
|
1059
1053
|
* ```
|
|
1060
1054
|
*/
|
|
1061
|
-
export function world_to_local_transform(transformation: Matrix4, url
|
|
1055
|
+
export function world_to_local_transform(transformation: Matrix4, url?: SceneGameObjectAddress | Hash | Url): Matrix4;
|
|
1062
1056
|
export { _delete as delete };
|
|
1063
1057
|
export interface properties {
|
|
1064
1058
|
/**
|
|
@@ -1078,9 +1072,9 @@ declare global {
|
|
|
1078
1072
|
*/
|
|
1079
1073
|
rotation: Quaternion;
|
|
1080
1074
|
/**
|
|
1081
|
-
* The
|
|
1075
|
+
* The scale of the game object. `go.get` returns a vector3; `go.set` and `go.animate` also take a number, which sets a uniform scale.
|
|
1082
1076
|
*/
|
|
1083
|
-
scale: number;
|
|
1077
|
+
scale: number | Vector3;
|
|
1084
1078
|
}
|
|
1085
1079
|
}
|
|
1086
1080
|
}
|