@defold-typescript/types 0.26.0 → 0.28.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api-availability.json +307 -307
- package/api-signatures.json +1311 -0
- package/api-targets.json +342 -0
- package/examples/translations.json +1984 -0
- package/fixtures/messages_doc.json +880 -0
- package/generated/versions/defold-1.12.4/gui.d.ts +43 -43
- package/generated/versions/defold-1.12.4/liveupdate.d.ts +22 -22
- package/generated/versions/defold-1.12.4/physics.d.ts +78 -75
- package/generated/versions/defold-1.12.4/render.d.ts +75 -55
- package/generated/versions/defold-1.12.4/resource.d.ts +187 -175
- package/generated/versions/defold-1.13.0/b2d.d.ts +33 -0
- package/generated/versions/defold-1.13.0/b2d_body.d.ts +676 -0
- package/generated/versions/defold-1.13.0/b2d_chain.d.ts +106 -0
- package/generated/versions/defold-1.13.0/b2d_fixture.d.ts +155 -0
- package/generated/versions/defold-1.13.0/b2d_joint.d.ts +823 -0
- package/generated/versions/defold-1.13.0/b2d_shape.d.ts +215 -0
- package/generated/versions/defold-1.13.0/b2d_world.d.ts +314 -0
- package/generated/versions/defold-1.13.0/buffer.d.ts +176 -0
- package/generated/versions/defold-1.13.0/camera.d.ts +302 -0
- package/generated/versions/defold-1.13.0/collectionfactory.d.ts +146 -0
- package/generated/versions/defold-1.13.0/collectionproxy.d.ts +71 -0
- package/generated/versions/defold-1.13.0/compute.d.ts +306 -0
- package/generated/versions/defold-1.13.0/crash.d.ts +143 -0
- package/generated/versions/defold-1.13.0/editor-vm/http.d.ts +56 -0
- package/generated/versions/defold-1.13.0/editor-vm/json.d.ts +10 -0
- package/generated/versions/defold-1.13.0/editor-vm/localization.d.ts +42 -0
- package/generated/versions/defold-1.13.0/editor-vm/tilemap_tiles.d.ts +80 -0
- package/generated/versions/defold-1.13.0/editor-vm/zip.d.ts +10 -0
- package/generated/versions/defold-1.13.0/editor-vm/zlib.d.ts +24 -0
- package/generated/versions/defold-1.13.0/editor.d.ts +1092 -0
- package/generated/versions/defold-1.13.0/factory.d.ts +123 -0
- package/generated/versions/defold-1.13.0/font.d.ts +81 -0
- package/generated/versions/defold-1.13.0/go.d.ts +1054 -0
- package/generated/versions/defold-1.13.0/graphics.d.ts +321 -0
- package/generated/versions/defold-1.13.0/gui.d.ts +2370 -0
- package/generated/versions/defold-1.13.0/html5.d.ts +53 -0
- package/generated/versions/defold-1.13.0/http.d.ts +84 -0
- package/generated/versions/defold-1.13.0/iac.d.ts +18 -0
- package/generated/versions/defold-1.13.0/iap.d.ts +60 -0
- package/generated/versions/defold-1.13.0/image.d.ts +139 -0
- package/generated/versions/defold-1.13.0/index.d.ts +48 -0
- package/generated/versions/defold-1.13.0/json.d.ts +76 -0
- package/generated/versions/defold-1.13.0/kinds/editor-script.d.ts +13 -0
- package/generated/versions/defold-1.13.0/label.d.ts +94 -0
- package/generated/versions/defold-1.13.0/liveupdate.d.ts +140 -0
- package/generated/versions/defold-1.13.0/material.d.ts +444 -0
- package/generated/versions/defold-1.13.0/model.d.ts +246 -0
- package/generated/versions/defold-1.13.0/msg.d.ts +10 -0
- package/generated/versions/defold-1.13.0/particlefx.d.ts +166 -0
- package/generated/versions/defold-1.13.0/physics.d.ts +548 -0
- package/generated/versions/defold-1.13.0/profiler.d.ts +233 -0
- package/generated/versions/defold-1.13.0/push.d.ts +66 -0
- package/generated/versions/defold-1.13.0/render.d.ts +1185 -0
- package/generated/versions/defold-1.13.0/resource.d.ts +1530 -0
- package/generated/versions/defold-1.13.0/socket.d.ts +795 -0
- package/generated/versions/defold-1.13.0/sound.d.ts +291 -0
- package/generated/versions/defold-1.13.0/sprite.d.ts +157 -0
- package/generated/versions/defold-1.13.0/sys.d.ts +695 -0
- package/generated/versions/defold-1.13.0/tilemap.d.ts +195 -0
- package/generated/versions/defold-1.13.0/timer.d.ts +114 -0
- package/generated/versions/defold-1.13.0/types.d.ts +61 -0
- package/generated/versions/defold-1.13.0/vmath.d.ts +806 -0
- package/generated/versions/defold-1.13.0/webview.d.ts +68 -0
- package/generated/versions/defold-1.13.0/window.d.ts +198 -0
- package/generated/versions/defold-1.13.0/zlib.d.ts +40 -0
- package/index.d.ts +4 -84
- package/package.json +11 -3
- package/scripts/import-defold-release.ts +18 -1
- package/src/example-store.ts +5 -0
- package/scripts/lua-types-signature-index.ts +0 -151
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/** @noSelfInFile */
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import type { Opaque } from "../../../src/core-types";
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declare global {
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/**
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* Functions for Box2D v3 chains. A chain owns multiple connected segment
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* shapes, so it is represented by a separate `b2Chain` handle.
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*/
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namespace b2d.chain {
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type b2Chain = Opaque<"b2Chain">;
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/**
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* Destroying a chain removes all segment shapes owned by the chain. Destroying
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* any segment shape through `b2d.body.destroy_shape` also destroys its parent chain.
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*
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* @param chain - chain
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*/
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function destroy(chain: Opaque<"b2Chain">): void;
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/**
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* Returns `nil` if the shape is not a chain segment.
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*
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* @param shape_id - shape handle from a shape info table, or pass `body, shape_index`
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* @returns parent chain, or `nil` if the shape is not a chain segment
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*/
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function from_shape(shape_id: Opaque<"b2Shape">): Opaque<"b2Chain"> | undefined;
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/**
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* Get chain friction.
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*
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* @param chain - chain
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* @returns chain friction
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*/
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function get_friction(chain: Opaque<"b2Chain">): number;
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/**
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* Returns a chain geometry table with `loop`, `segment_count`, and `vertices`.
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* Open chains also include `prev_vertex` and `next_vertex` ghost vertices.
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*
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* @param chain - chain
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* @returns chain geometry table
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*/
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function get_geometry(chain: Opaque<"b2Chain">): Record<string | number, unknown>;
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/**
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* Get chain material id.
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*
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* @param chain - chain
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* @returns chain material id
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*/
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function get_material(chain: Opaque<"b2Chain">): number;
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/**
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* Get chain restitution.
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*
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* @param chain - chain
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* @returns chain restitution
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*/
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function get_restitution(chain: Opaque<"b2Chain">): number;
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/**
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* Get the number of segment shapes in a chain.
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*
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* @param chain - chain
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* @returns segment count
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*/
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function get_segment_count(chain: Opaque<"b2Chain">): number;
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/**
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* Get the segment shapes owned by a chain.
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*
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* @param chain - chain
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* @returns array of shape info tables for the chain segments. Each entry includes `shape_id`.
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*/
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function get_segments(chain: Opaque<"b2Chain">): { shape_id: number }[];
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/**
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* Get the world owning a chain.
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*
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* @param chain - chain
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* @returns owning world
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*/
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function get_world(chain: Opaque<"b2Chain">): Opaque<"b2World">;
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/**
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* Validate a chain handle.
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*
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* @param chain - chain
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* @returns true if the chain handle still refers to a live Box2D chain
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*/
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function is_valid(chain: Opaque<"b2Chain">): boolean;
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/**
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* Set chain friction.
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*
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* @param chain - chain
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* @param friction - chain friction
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*/
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function set_friction(chain: Opaque<"b2Chain">, friction: number): void;
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/**
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* Set chain material id.
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*
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* @param chain - chain
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* @param material - chain material id
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*/
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function set_material(chain: Opaque<"b2Chain">, material: number): void;
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/**
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* Set chain restitution.
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*
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* @param chain - chain
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* @param restitution - chain restitution
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*/
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function set_restitution(chain: Opaque<"b2Chain">, restitution: number): void;
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}
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}
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export {};
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/** @noSelfInFile */
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import type { Opaque, Vector3 } from "../../../src/core-types";
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declare global {
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/**
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* Functions for interacting with fixtures attached to Box2D bodies.
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* Fixtures are addressed functionally by `(body, fixture_index)` rather than persistent Lua handles.
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*/
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namespace b2d.fixture {
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/**
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* Get fixture AABB for a child shape.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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* @param child_index - 1-based child shape index
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* @returns table with `lower` and `upper`
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*/
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function get_aabb(body: Opaque<"b2Body">, fixture_index: number, child_index: number): { lower: Vector3; upper: Vector3 };
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/**
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* Get fixture density.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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* @returns density in kg/m^2
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*/
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function get_density(body: Opaque<"b2Body">, fixture_index: number): number;
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/**
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* Get fixture filter data for a child shape.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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* @param child_index - 1-based child shape index
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* @returns table with `category_bits`, `mask_bits`, and `group_index`
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*/
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function get_filter_data(body: Opaque<"b2Body">, fixture_index: number, child_index: number): { category_bits: number; mask_bits: number; group_index: number };
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/**
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* Get fixture friction.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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*/
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function get_friction(body: Opaque<"b2Body">, fixture_index: number): number;
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/**
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* Get fixture restitution.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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*/
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function get_restitution(body: Opaque<"b2Body">, fixture_index: number): number;
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/**
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* Get the fixture shape as a functional shape table.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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* @returns shape table with numeric `type` from `b2d.shape.SHAPE_TYPE_*`,
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* suitable for reuse in `b2d.body.create_fixture`.
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* Circle shapes use `radius` and `center`, edge shapes use `v1`, `v2`, optional `v0`, `v3`,
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* polygon shapes use `vertices`, and chain shapes use `vertices`, `loop`, optional `prev_vertex`, and `next_vertex`.
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* Any angle values are in radians.
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*/
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function get_shape(body: Opaque<"b2Body">, fixture_index: number): { type: number; radius?: number; center?: Vector3; v0?: Vector3; v1?: Vector3; v2?: Vector3; v3?: Vector3; vertices?: Vector3[]; hx?: number; hy?: number; angle?: number; loop?: boolean; prev_vertex?: Vector3; next_vertex?: Vector3 };
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/**
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* Get the fixture type.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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*/
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function get_type(body: Opaque<"b2Body">, fixture_index: number): number;
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/**
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* Check if a fixture is a sensor.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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*/
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function is_sensor(body: Opaque<"b2Body">, fixture_index: number): boolean;
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/**
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* Refilter a fixture.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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* @param touch_proxies - if true, touch broad-phase proxies
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*/
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function refilter(body: Opaque<"b2Body">, fixture_index: number, touch_proxies: boolean): void;
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/**
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* Set fixture density.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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* @param density - density in kg/m^2
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* @param update_mass - if true, reset body mass data after the change
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*/
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function set_density(body: Opaque<"b2Body">, fixture_index: number, density: number, update_mass: boolean): void;
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/**
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* Set fixture filter data for a child shape.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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* @param child_index - 1-based child shape index
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* @param filter - table with `category_bits`, `mask_bits`, and `group_index`
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*/
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function set_filter_data(body: Opaque<"b2Body">, fixture_index: number, child_index: number, filter: { category_bits?: number; mask_bits?: number; group_index?: number }): void;
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/**
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* Set fixture friction.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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*/
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function set_friction(body: Opaque<"b2Body">, fixture_index: number, friction: number): void;
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* Set fixture restitution.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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*/
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function set_restitution(body: Opaque<"b2Body">, fixture_index: number, restitution: number): void;
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/**
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* Set sensor mode for a fixture.
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*
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* @param body - body
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* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
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*/
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function set_sensor(body: Opaque<"b2Body">, fixture_index: number, enabled: boolean): void;
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/**
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* This updates the existing Box2D v2 shape using the same table format as
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* `b2d.body.create_fixture` and `b2d.fixture.get_shape`.
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126
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+
* The shape type must match the current fixture shape type. Polygon updates must
|
|
127
|
+
* keep the same vertex count. Chain shape geometry cannot be updated in-place.
|
|
128
|
+
* The body mass is not updated unless `update_mass` is true.
|
|
129
|
+
*
|
|
130
|
+
* @param body - body
|
|
131
|
+
* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
|
|
132
|
+
* @param shape - shape table with numeric `type` from `b2d.shape.SHAPE_TYPE_*`
|
|
133
|
+
* @param update_mass - if true, reset body mass data after the change
|
|
134
|
+
* @example
|
|
135
|
+
* ```ts
|
|
136
|
+
* const body = b2d.get_body("#collisionobject");
|
|
137
|
+
* const circle = b2d.fixture.get_shape(body, 1);
|
|
138
|
+
* circle.center = vmath.vector3(24, 0, 0);
|
|
139
|
+
* b2d.fixture.set_shape(body, 1, circle, true);
|
|
140
|
+
* b2d.fixture.set_shape(body, 2, { type: b2d.shape.SHAPE_TYPE_EDGE, v1: vmath.vector3(-32, 0, 0), v2: vmath.vector3(32, 0, 0) });
|
|
141
|
+
* ```
|
|
142
|
+
*/
|
|
143
|
+
function set_shape(body: Opaque<"b2Body">, fixture_index: number, shape: { type?: number; radius?: number; center?: Vector3; v0?: Vector3; v1?: Vector3; v2?: Vector3; v3?: Vector3; vertices?: Vector3[]; hx?: number; hy?: number; angle?: number; loop?: boolean; prev_vertex?: Vector3; next_vertex?: Vector3 }, update_mass: boolean): void;
|
|
144
|
+
/**
|
|
145
|
+
* Test a point against a fixture.
|
|
146
|
+
*
|
|
147
|
+
* @param body - body
|
|
148
|
+
* @param fixture_index - 1-based fixture index from `b2d.body.get_fixtures`
|
|
149
|
+
* @param point - point in world coordinates
|
|
150
|
+
*/
|
|
151
|
+
function test_point(body: Opaque<"b2Body">, fixture_index: number, point: Vector3): boolean;
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
export {};
|