@defold-typescript/types 0.26.0 → 0.28.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (70) hide show
  1. package/api-availability.json +307 -307
  2. package/api-signatures.json +1311 -0
  3. package/api-targets.json +342 -0
  4. package/examples/translations.json +1984 -0
  5. package/fixtures/messages_doc.json +880 -0
  6. package/generated/versions/defold-1.12.4/gui.d.ts +43 -43
  7. package/generated/versions/defold-1.12.4/liveupdate.d.ts +22 -22
  8. package/generated/versions/defold-1.12.4/physics.d.ts +78 -75
  9. package/generated/versions/defold-1.12.4/render.d.ts +75 -55
  10. package/generated/versions/defold-1.12.4/resource.d.ts +187 -175
  11. package/generated/versions/defold-1.13.0/b2d.d.ts +33 -0
  12. package/generated/versions/defold-1.13.0/b2d_body.d.ts +676 -0
  13. package/generated/versions/defold-1.13.0/b2d_chain.d.ts +106 -0
  14. package/generated/versions/defold-1.13.0/b2d_fixture.d.ts +155 -0
  15. package/generated/versions/defold-1.13.0/b2d_joint.d.ts +823 -0
  16. package/generated/versions/defold-1.13.0/b2d_shape.d.ts +215 -0
  17. package/generated/versions/defold-1.13.0/b2d_world.d.ts +314 -0
  18. package/generated/versions/defold-1.13.0/buffer.d.ts +176 -0
  19. package/generated/versions/defold-1.13.0/camera.d.ts +302 -0
  20. package/generated/versions/defold-1.13.0/collectionfactory.d.ts +146 -0
  21. package/generated/versions/defold-1.13.0/collectionproxy.d.ts +71 -0
  22. package/generated/versions/defold-1.13.0/compute.d.ts +306 -0
  23. package/generated/versions/defold-1.13.0/crash.d.ts +143 -0
  24. package/generated/versions/defold-1.13.0/editor-vm/http.d.ts +56 -0
  25. package/generated/versions/defold-1.13.0/editor-vm/json.d.ts +10 -0
  26. package/generated/versions/defold-1.13.0/editor-vm/localization.d.ts +42 -0
  27. package/generated/versions/defold-1.13.0/editor-vm/tilemap_tiles.d.ts +80 -0
  28. package/generated/versions/defold-1.13.0/editor-vm/zip.d.ts +10 -0
  29. package/generated/versions/defold-1.13.0/editor-vm/zlib.d.ts +24 -0
  30. package/generated/versions/defold-1.13.0/editor.d.ts +1092 -0
  31. package/generated/versions/defold-1.13.0/factory.d.ts +123 -0
  32. package/generated/versions/defold-1.13.0/font.d.ts +81 -0
  33. package/generated/versions/defold-1.13.0/go.d.ts +1054 -0
  34. package/generated/versions/defold-1.13.0/graphics.d.ts +321 -0
  35. package/generated/versions/defold-1.13.0/gui.d.ts +2370 -0
  36. package/generated/versions/defold-1.13.0/html5.d.ts +53 -0
  37. package/generated/versions/defold-1.13.0/http.d.ts +84 -0
  38. package/generated/versions/defold-1.13.0/iac.d.ts +18 -0
  39. package/generated/versions/defold-1.13.0/iap.d.ts +60 -0
  40. package/generated/versions/defold-1.13.0/image.d.ts +139 -0
  41. package/generated/versions/defold-1.13.0/index.d.ts +48 -0
  42. package/generated/versions/defold-1.13.0/json.d.ts +76 -0
  43. package/generated/versions/defold-1.13.0/kinds/editor-script.d.ts +13 -0
  44. package/generated/versions/defold-1.13.0/label.d.ts +94 -0
  45. package/generated/versions/defold-1.13.0/liveupdate.d.ts +140 -0
  46. package/generated/versions/defold-1.13.0/material.d.ts +444 -0
  47. package/generated/versions/defold-1.13.0/model.d.ts +246 -0
  48. package/generated/versions/defold-1.13.0/msg.d.ts +10 -0
  49. package/generated/versions/defold-1.13.0/particlefx.d.ts +166 -0
  50. package/generated/versions/defold-1.13.0/physics.d.ts +548 -0
  51. package/generated/versions/defold-1.13.0/profiler.d.ts +233 -0
  52. package/generated/versions/defold-1.13.0/push.d.ts +66 -0
  53. package/generated/versions/defold-1.13.0/render.d.ts +1185 -0
  54. package/generated/versions/defold-1.13.0/resource.d.ts +1530 -0
  55. package/generated/versions/defold-1.13.0/socket.d.ts +795 -0
  56. package/generated/versions/defold-1.13.0/sound.d.ts +291 -0
  57. package/generated/versions/defold-1.13.0/sprite.d.ts +157 -0
  58. package/generated/versions/defold-1.13.0/sys.d.ts +695 -0
  59. package/generated/versions/defold-1.13.0/tilemap.d.ts +195 -0
  60. package/generated/versions/defold-1.13.0/timer.d.ts +114 -0
  61. package/generated/versions/defold-1.13.0/types.d.ts +61 -0
  62. package/generated/versions/defold-1.13.0/vmath.d.ts +806 -0
  63. package/generated/versions/defold-1.13.0/webview.d.ts +68 -0
  64. package/generated/versions/defold-1.13.0/window.d.ts +198 -0
  65. package/generated/versions/defold-1.13.0/zlib.d.ts +40 -0
  66. package/index.d.ts +4 -84
  67. package/package.json +11 -3
  68. package/scripts/import-defold-release.ts +18 -1
  69. package/src/example-store.ts +5 -0
  70. package/scripts/lua-types-signature-index.ts +0 -151
@@ -0,0 +1,195 @@
1
+ /** @noSelfInFile */
2
+ import type { Hash, Url } from "../../../src/core-types";
3
+
4
+ declare global {
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+ /**
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+ * Functions and messages used to manipulate tile map components.
7
+ */
8
+ namespace tilemap {
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+ /**
10
+ * flip tile horizontally
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+ */
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+ const H_FLIP: number & { readonly __brand: "tilemap.H_FLIP" };
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+ /**
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+ * rotate tile 180 degrees clockwise
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+ */
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+ const ROTATE_180: number & { readonly __brand: "tilemap.ROTATE_180" };
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+ /**
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+ * rotate tile 270 degrees clockwise
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+ */
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+ const ROTATE_270: number & { readonly __brand: "tilemap.ROTATE_270" };
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+ /**
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+ * rotate tile 90 degrees clockwise
23
+ */
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+ const ROTATE_90: number & { readonly __brand: "tilemap.ROTATE_90" };
25
+ /**
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+ * flip tile vertically
27
+ */
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+ const V_FLIP: number & { readonly __brand: "tilemap.V_FLIP" };
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+ /**
30
+ * Get the bounds for a tile map. This function returns multiple values:
31
+ * The lower left corner index x and y coordinates (1-indexed),
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+ * the tile map width and the tile map height.
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+ * The resulting values take all tile map layers into account, meaning that
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+ * the bounds are calculated as if all layers were collapsed into one.
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+ *
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+ * @param url - the tile map
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+ * @example
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+ * ```ts
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+ * // get the level bounds.
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+ * const [x, y, w, h] = tilemap.get_bounds("/level#tilemap");
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+ * ```
42
+ */
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+ function get_bounds(url: string | Hash | Url): LuaMultiReturn<[number, number, number, number]>;
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+ /**
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+ * Get the tile set at the specified position in the tilemap.
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+ * The position is identified by the tile index starting at origin
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+ * with index 1, 1. (see tilemap.set_tile())
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+ * Which tile map and layer to query is identified by the URL and the
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+ * layer name parameters.
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+ *
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+ * @param url - the tile map
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+ * @param layer - name of the layer for the tile
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+ * @param x - x-coordinate of the tile
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+ * @param y - y-coordinate of the tile
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+ * @returns index of the tile
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+ * @example
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+ * ```ts
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+ * // get the tile under the player.
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+ * const tileno = tilemap.get_tile("/level#tilemap", "foreground", self.player_x, self.player_y);
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+ * ```
61
+ */
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+ function get_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number): number;
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+ /**
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+ * Get the tile information at the specified position in the tilemap.
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+ * The position is identified by the tile index starting at origin
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+ * with index 1, 1. (see tilemap.set_tile())
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+ * Which tile map and layer to query is identified by the URL and the
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+ * layer name parameters.
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+ *
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+ * @param url - the tile map
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+ * @param layer - name of the layer for the tile
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+ * @param x - x-coordinate of the tile
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+ * @param y - y-coordinate of the tile
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+ * @returns index of the tile
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+ * @example
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+ * ```ts
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+ * // get the tile under the player.
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+ * const tile_info = tilemap.get_tile_info("/level#tilemap", "foreground", self.player_x, self.player_y);
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+ * pprint(tile_info);
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+ * // {
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+ * // index = 0,
82
+ * // h_flip = false,
83
+ * // v_flip = true,
84
+ * // rotate_90 = false
85
+ * // }
86
+ * ```
87
+ */
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+ function get_tile_info(url: string | Hash | Url, layer: string | Hash, x: number, y: number): { index: number; h_flip: boolean; v_flip: boolean; rotate_90: boolean };
89
+ /**
90
+ * Retrieves all the tiles for the specified layer in the tilemap.
91
+ * It returns a table of rows where the keys are the
92
+ * tile positions (see tilemap.get_bounds()).
93
+ * You can iterate it using `tiles[row_index][column_index]`.
94
+ *
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+ * @param url - the tilemap
96
+ * @param layer - the name of the layer for the tiles
97
+ * @returns a table of rows representing the layer
98
+ * @example
99
+ * ```ts
100
+ * const [left, bottom, columns_count, rows_count] = tilemap.get_bounds("#tilemap");
101
+ * const tiles = tilemap.get_tiles("#tilemap", "layer");
102
+ * let tile = 0;
103
+ * let count = 0;
104
+ * for (let row_index = bottom; row_index <= bottom + rows_count - 1; row_index++) {
105
+ * for (let column_index = left; column_index <= left + columns_count - 1; column_index++) {
106
+ * tile = tiles[row_index][column_index];
107
+ * count = count + 1;
108
+ * }
109
+ * }
110
+ * ```
111
+ */
112
+ function get_tiles(url: string | Hash | Url, layer: string | Hash): LuaMap<number, LuaMap<number, number>>;
113
+ /**
114
+ * Resets a shader constant for a tile map component.
115
+ * The constant must be defined in the material assigned to the tile map.
116
+ * Resetting a constant through this function implies that the value defined in the material will be used.
117
+ * Which tile map to reset a constant for is identified by the URL.
118
+ *
119
+ * @param url - the tile map that should have a constant reset
120
+ * @param constant - name of the constant
121
+ * @example
122
+ * ```ts
123
+ * tilemap.reset_constant("#tilemap", "tint");
124
+ * ```
125
+ */
126
+ function reset_constant(url: string | Hash | Url, constant: string | Hash): void;
127
+ /**
128
+ * Replace a tile in a tile map with a new tile.
129
+ * The coordinates of the tiles are indexed so that the "first" tile just
130
+ * above and to the right of origin has coordinates 1,1.
131
+ * Tiles to the left of and below origin are indexed 0, -1, -2 and so forth.
132
+ *
133
+ * +-------+-------+------+------+
134
+ * | 0,3 | 1,3 | 2,3 | 3,3 |
135
+ * +-------+-------+------+------+
136
+ * | 0,2 | 1,2 | 2,2 | 3,2 |
137
+ * +-------+-------+------+------+
138
+ * | 0,1 | 1,1 | 2,1 | 3,1 |
139
+ * +-------O-------+------+------+
140
+ * | 0,0 | 1,0 | 2,0 | 3,0 |
141
+ * +-------+-------+------+------+
142
+ *
143
+ * The coordinates must be within the bounds of the tile map as it were created.
144
+ * That is, it is not possible to extend the size of a tile map by setting tiles outside the edges.
145
+ * To clear a tile, set the tile to number 0. Which tile map and layer to manipulate is identified by the URL and the layer name parameters.
146
+ * Transform bitmask is arithmetic sum of one or both FLIP constants (`tilemap.H_FLIP`, `tilemap.V_FLIP`) and/or one of ROTATION constants
147
+ * (`tilemap.ROTATE_90`, `tilemap.ROTATE_180`, `tilemap.ROTATE_270`).
148
+ * Flip always applies before rotation (clockwise).
149
+ *
150
+ * @param url - the tile map
151
+ * @param layer - name of the layer for the tile
152
+ * @param x - x-coordinate of the tile
153
+ * @param y - y-coordinate of the tile
154
+ * @param tile - index of new tile to set. 0 resets the cell
155
+ * @param transform_bitmask - optional flip and/or rotation should be applied to the tile
156
+ * @example
157
+ * ```ts
158
+ * // Clear the tile under the player.
159
+ * tilemap.set_tile("/level#tilemap", "foreground", self.player_x, self.player_y, 0);
160
+ *
161
+ * // Set tile with different combination of flip and rotation
162
+ * tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.V_FLIP + tilemap.ROTATE_90);
163
+ * tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.ROTATE_270);
164
+ * tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.V_FLIP + tilemap.H_FLIP);
165
+ * tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.ROTATE_180);
166
+ * ```
167
+ */
168
+ function set_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number, tile: number, transform_bitmask?: number): void;
169
+ /**
170
+ * Sets the visibility of the tilemap layer
171
+ *
172
+ * @param url - the tile map
173
+ * @param layer - name of the layer for the tile
174
+ * @param visible - should the layer be visible
175
+ * @example
176
+ * ```ts
177
+ * // Disable rendering of the layer
178
+ * tilemap.set_visible("/level#tilemap", "foreground", false);
179
+ * ```
180
+ */
181
+ function set_visible(url: string | Hash | Url, layer: string | Hash, visible: boolean): void;
182
+ interface properties {
183
+ /**
184
+ * The material used when rendering the tile map. The type of the property is hash.
185
+ */
186
+ material: Hash;
187
+ /**
188
+ * The tile source used when rendering the tile map. The type of the property is hash.
189
+ */
190
+ tile_source: Hash;
191
+ }
192
+ }
193
+ }
194
+
195
+ export {};
@@ -0,0 +1,114 @@
1
+ /** @noSelfInFile */
2
+ declare global {
3
+ /**
4
+ * Timers allow you to set a delay and a callback to be called when the timer completes.
5
+ *
6
+ * The timers created with this API are updated with the collection timer where they
7
+ * are created. If you pause or speed up the collection (using `set_time_step`) it will
8
+ * also affect the new timer.
9
+ */
10
+ namespace timer {
11
+ /**
12
+ * Indicates an invalid timer handle
13
+ */
14
+ const INVALID_TIMER_HANDLE: number & { readonly __brand: "timer.INVALID_TIMER_HANDLE" };
15
+ /**
16
+ * You may cancel a timer from inside a timer callback.
17
+ * Cancelling a timer that is already executed or cancelled is safe.
18
+ *
19
+ * @param handle - the timer handle returned by timer.delay()
20
+ * @returns if the timer was active, false if the timer is already cancelled / complete
21
+ * @example
22
+ * ```ts
23
+ * self.handle = timer.delay(1, true, () => print("print every second"));
24
+ * // ...
25
+ * const result = timer.cancel(self.handle);
26
+ * if (!result) {
27
+ * print("the timer is already cancelled");
28
+ * }
29
+ * ```
30
+ */
31
+ function cancel(handle: number): boolean;
32
+ /**
33
+ * Adds a timer and returns a unique handle.
34
+ * You may create more timers from inside a timer callback.
35
+ * Using a delay of 0 will result in a timer that triggers at the next frame just before
36
+ * script update functions.
37
+ * If you want a timer that triggers on each frame, set delay to 0.0f and repeat to true.
38
+ * Timers created within a script will automatically die when the script is deleted.
39
+ *
40
+ * @param delay - time interval in seconds
41
+ * @param repeating - true = repeat timer until cancel, false = one-shot timer
42
+ * @param callback - timer callback function
43
+ *
44
+ * `self`
45
+ * object The current object
46
+ * `handle`
47
+ * number The handle of the timer
48
+ * `time_elapsed`
49
+ * number The elapsed time - on first trigger it is time since timer.delay call, otherwise time since last trigger
50
+ * @returns identifier for the create timer, returns timer.INVALID_TIMER_HANDLE if the timer can not be created
51
+ * @example
52
+ * ```ts
53
+ * // A simple one-shot timer
54
+ * timer.delay(1, false, () => print("print in one second"));
55
+ *
56
+ * // Repetitive timer which canceled after 10 calls
57
+ * function call_every_second(self, handle, time_elapsed) {
58
+ * self.counter = self.counter + 1;
59
+ * print("Call #", self.counter);
60
+ * if (self.counter === 10) {
61
+ * timer.cancel(handle); // cancel timer after 10 calls
62
+ * }
63
+ * }
64
+ *
65
+ * self.counter = 0;
66
+ * timer.delay(1, true, call_every_second);
67
+ * ```
68
+ */
69
+ function delay(delay: number, repeating: boolean, callback: (self: unknown, handle: unknown, time_elapsed: unknown) => void): number;
70
+ /**
71
+ * Get information about timer.
72
+ *
73
+ * @param handle - the timer handle returned by timer.delay()
74
+ * @returns table or `nil` if timer is cancelled/completed. table with data in the following fields:
75
+ *
76
+ * `time_remaining`
77
+ * number Time remaining until the next time a timer.delay() fires.
78
+ * `delay`
79
+ * number Time interval.
80
+ * `repeating`
81
+ * boolean true = repeat timer until cancel, false = one-shot timer.
82
+ * @example
83
+ * ```ts
84
+ * self.handle = timer.delay(1, true, () => print("print every second"));
85
+ * // ...
86
+ * const result = timer.get_info(self.handle);
87
+ * if (!result) {
88
+ * print("the timer is already cancelled or complete");
89
+ * } else {
90
+ * pprint(result); // delay, time_remaining, repeating
91
+ * }
92
+ * ```
93
+ */
94
+ function get_info(handle: number): { time_remaining: number; delay: number; repeating: boolean } | undefined;
95
+ /**
96
+ * Manual triggering a callback for a timer.
97
+ *
98
+ * @param handle - the timer handle returned by timer.delay()
99
+ * @returns if the timer was active, false if the timer is already cancelled / complete
100
+ * @example
101
+ * ```ts
102
+ * self.handle = timer.delay(1, true, () => print("print every second or manually by timer.trigger"));
103
+ * // ...
104
+ * const result = timer.trigger(self.handle);
105
+ * if (!result) {
106
+ * print("the timer is already cancelled or complete");
107
+ * }
108
+ * ```
109
+ */
110
+ function trigger(handle: number): boolean;
111
+ }
112
+ }
113
+
114
+ export {};
@@ -0,0 +1,61 @@
1
+ /** @noSelfInFile */
2
+ import type { Hash, Matrix4, Quaternion, Url, Vector, Vector3, Vector4 } from "../../../src/core-types";
3
+
4
+ declare global {
5
+ /**
6
+ * Functions for checking Defold userdata types.
7
+ */
8
+ namespace types {
9
+ /**
10
+ * Check if passed type is hash.
11
+ *
12
+ * @param var_ - Variable to check type
13
+ * @returns True if passed type is hash
14
+ */
15
+ function is_hash(var_: unknown): var_ is Hash;
16
+ /**
17
+ * Check if passed type is matrix4.
18
+ *
19
+ * @param var_ - Variable to check type
20
+ * @returns True if passed type is matrix4
21
+ */
22
+ function is_matrix4(var_: unknown): var_ is Matrix4;
23
+ /**
24
+ * Check if passed type is quaternion.
25
+ *
26
+ * @param var_ - Variable to check type
27
+ * @returns True if passed type is quaternion
28
+ */
29
+ function is_quat(var_: unknown): var_ is Quaternion;
30
+ /**
31
+ * Check if passed type is URL.
32
+ *
33
+ * @param var_ - Variable to check type
34
+ * @returns True if passed type is URL
35
+ */
36
+ function is_url(var_: unknown): var_ is Url;
37
+ /**
38
+ * Check if passed type is vector.
39
+ *
40
+ * @param var_ - Variable to check type
41
+ * @returns True if passed type is vector
42
+ */
43
+ function is_vector(var_: unknown): var_ is Vector;
44
+ /**
45
+ * Check if passed type is vector3.
46
+ *
47
+ * @param var_ - Variable to check type
48
+ * @returns True if passed type is vector3
49
+ */
50
+ function is_vector3(var_: unknown): var_ is Vector3;
51
+ /**
52
+ * Check if passed type is vector4.
53
+ *
54
+ * @param var_ - Variable to check type
55
+ * @returns True if passed type is vector4
56
+ */
57
+ function is_vector4(var_: unknown): var_ is Vector4;
58
+ }
59
+ }
60
+
61
+ export {};