@defold-typescript/types 0.26.0 → 0.28.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api-availability.json +307 -307
- package/api-signatures.json +1311 -0
- package/api-targets.json +342 -0
- package/examples/translations.json +1984 -0
- package/fixtures/messages_doc.json +880 -0
- package/generated/versions/defold-1.12.4/gui.d.ts +43 -43
- package/generated/versions/defold-1.12.4/liveupdate.d.ts +22 -22
- package/generated/versions/defold-1.12.4/physics.d.ts +78 -75
- package/generated/versions/defold-1.12.4/render.d.ts +75 -55
- package/generated/versions/defold-1.12.4/resource.d.ts +187 -175
- package/generated/versions/defold-1.13.0/b2d.d.ts +33 -0
- package/generated/versions/defold-1.13.0/b2d_body.d.ts +676 -0
- package/generated/versions/defold-1.13.0/b2d_chain.d.ts +106 -0
- package/generated/versions/defold-1.13.0/b2d_fixture.d.ts +155 -0
- package/generated/versions/defold-1.13.0/b2d_joint.d.ts +823 -0
- package/generated/versions/defold-1.13.0/b2d_shape.d.ts +215 -0
- package/generated/versions/defold-1.13.0/b2d_world.d.ts +314 -0
- package/generated/versions/defold-1.13.0/buffer.d.ts +176 -0
- package/generated/versions/defold-1.13.0/camera.d.ts +302 -0
- package/generated/versions/defold-1.13.0/collectionfactory.d.ts +146 -0
- package/generated/versions/defold-1.13.0/collectionproxy.d.ts +71 -0
- package/generated/versions/defold-1.13.0/compute.d.ts +306 -0
- package/generated/versions/defold-1.13.0/crash.d.ts +143 -0
- package/generated/versions/defold-1.13.0/editor-vm/http.d.ts +56 -0
- package/generated/versions/defold-1.13.0/editor-vm/json.d.ts +10 -0
- package/generated/versions/defold-1.13.0/editor-vm/localization.d.ts +42 -0
- package/generated/versions/defold-1.13.0/editor-vm/tilemap_tiles.d.ts +80 -0
- package/generated/versions/defold-1.13.0/editor-vm/zip.d.ts +10 -0
- package/generated/versions/defold-1.13.0/editor-vm/zlib.d.ts +24 -0
- package/generated/versions/defold-1.13.0/editor.d.ts +1092 -0
- package/generated/versions/defold-1.13.0/factory.d.ts +123 -0
- package/generated/versions/defold-1.13.0/font.d.ts +81 -0
- package/generated/versions/defold-1.13.0/go.d.ts +1054 -0
- package/generated/versions/defold-1.13.0/graphics.d.ts +321 -0
- package/generated/versions/defold-1.13.0/gui.d.ts +2370 -0
- package/generated/versions/defold-1.13.0/html5.d.ts +53 -0
- package/generated/versions/defold-1.13.0/http.d.ts +84 -0
- package/generated/versions/defold-1.13.0/iac.d.ts +18 -0
- package/generated/versions/defold-1.13.0/iap.d.ts +60 -0
- package/generated/versions/defold-1.13.0/image.d.ts +139 -0
- package/generated/versions/defold-1.13.0/index.d.ts +48 -0
- package/generated/versions/defold-1.13.0/json.d.ts +76 -0
- package/generated/versions/defold-1.13.0/kinds/editor-script.d.ts +13 -0
- package/generated/versions/defold-1.13.0/label.d.ts +94 -0
- package/generated/versions/defold-1.13.0/liveupdate.d.ts +140 -0
- package/generated/versions/defold-1.13.0/material.d.ts +444 -0
- package/generated/versions/defold-1.13.0/model.d.ts +246 -0
- package/generated/versions/defold-1.13.0/msg.d.ts +10 -0
- package/generated/versions/defold-1.13.0/particlefx.d.ts +166 -0
- package/generated/versions/defold-1.13.0/physics.d.ts +548 -0
- package/generated/versions/defold-1.13.0/profiler.d.ts +233 -0
- package/generated/versions/defold-1.13.0/push.d.ts +66 -0
- package/generated/versions/defold-1.13.0/render.d.ts +1185 -0
- package/generated/versions/defold-1.13.0/resource.d.ts +1530 -0
- package/generated/versions/defold-1.13.0/socket.d.ts +795 -0
- package/generated/versions/defold-1.13.0/sound.d.ts +291 -0
- package/generated/versions/defold-1.13.0/sprite.d.ts +157 -0
- package/generated/versions/defold-1.13.0/sys.d.ts +695 -0
- package/generated/versions/defold-1.13.0/tilemap.d.ts +195 -0
- package/generated/versions/defold-1.13.0/timer.d.ts +114 -0
- package/generated/versions/defold-1.13.0/types.d.ts +61 -0
- package/generated/versions/defold-1.13.0/vmath.d.ts +806 -0
- package/generated/versions/defold-1.13.0/webview.d.ts +68 -0
- package/generated/versions/defold-1.13.0/window.d.ts +198 -0
- package/generated/versions/defold-1.13.0/zlib.d.ts +40 -0
- package/index.d.ts +4 -84
- package/package.json +11 -3
- package/scripts/import-defold-release.ts +18 -1
- package/src/example-store.ts +5 -0
- package/scripts/lua-types-signature-index.ts +0 -151
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@@ -450,77 +450,80 @@ declare global {
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* -- Device and graphics adapter support 3D textures
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* end
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* @example
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* ```
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* How to create an 128x128 RGBA texture resource and assign it to a model
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* ```ts
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* // How to create an 128x128 RGBA texture resource and assign it to a model
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* export default defineScript({
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* init() {
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* const tparams = {
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* width: 128,
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* height: 128,
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* type: graphics.TEXTURE_TYPE_2D,
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* format: graphics.TEXTURE_FORMAT_RGBA,
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* };
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* const my_texture_id = resource.create_texture("/my_custom_texture.texturec", tparams);
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* go.set("#model", "texture0", my_texture_id);
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* },
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* });
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*
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*
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* -- Fill the buffer stream with some float values
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* for y=1,128 do
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* for x=1,128 do
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* local index = (y-1) * 128 * 4 + (x-1) * 4 + 1
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* tstream[index + 0] = 999.0
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* tstream[index + 1] = -1.0
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* tstream[index + 2] = 0.5
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* tstream[index + 3] = 1.0
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* end
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* end
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*
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* -- Create a 2D Texture with a RGBA23F format
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* local tparams = {
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* width = 128,
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* height = 128,
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* type = graphics.TEXTURE_TYPE_2D,
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* format = graphics.TEXTURE_FORMAT_RGBA32F,
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* }
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*
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* -- Note that we pass the buffer as the last argument here!
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* local my_texture_id = resource.create_texture("/my_custom_texture.texturec", tparams, tbuffer)
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*
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* -- assign the texture to a model
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* go.set("#model", "texture0", my_texture_id)
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* end
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* ```How to create a 32x32x32 floating point 3D texture that can be used to generate volumetric data in a compute shader
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* // How to create an 128x128 floating point texture (RGBA32F) resource from a buffer object
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* export default defineScript({
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* init() {
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* // Create a new buffer with 4 components and FLOAT32 type
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* const tbuffer = buffer.create(128 * 128, [{ name: hash("rgba"), type: buffer.VALUE_TYPE_FLOAT32, count: 4 }]);
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* const tstream = buffer.get_stream(tbuffer, hash("rgba"));
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*
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* }
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*
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* -- pass the backing texture to the render script
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* msg.post("@render:", "add_textures", { t_volume })
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* end
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* ```How to create 512x512 texture array with 5 pages.
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* // Fill the buffer stream with some float values
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* for (let y = 0; y < 128; y++) {
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* for (let x = 0; x < 128; x++) {
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* const index = y * 128 * 4 + x * 4;
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* tstream[index + 0] = 999.0;
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* tstream[index + 1] = -1.0;
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* tstream[index + 2] = 0.5;
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* tstream[index + 3] = 1.0;
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* }
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* }
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*
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*
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*
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*
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* // Create a 2D Texture with a RGBA23F format
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* const tparams = {
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* width: 128,
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* height: 128,
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* type: graphics.TEXTURE_TYPE_2D,
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* format: graphics.TEXTURE_FORMAT_RGBA32F,
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* };
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*
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* // Note that we pass the buffer as the last argument here!
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* const my_texture_id = resource.create_texture("/my_custom_texture.texturec", tparams, tbuffer);
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*
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* // assign the texture to a model
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* go.set("#model", "texture0", my_texture_id);
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* },
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* });
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*
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* // How to create a 32x32x32 floating point 3D texture that can be used to generate volumetric data in a compute shader
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* export default defineScript({
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* init() {
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* const t_volume = resource.create_texture("/my_backing_texture.texturec", {
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* type: graphics.TEXTURE_TYPE_IMAGE_3D,
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* width: 32,
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* height: 32,
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* depth: 32,
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* format: resource.TEXTURE_FORMAT_RGBA32F,
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* flags: resource.TEXTURE_USAGE_FLAG_STORAGE + resource.TEXTURE_USAGE_FLAG_SAMPLE,
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* });
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*
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* // pass the backing texture to the render script
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* msg.post("@render:", "add_textures", [t_volume]);
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* },
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* });
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* // How to create 512x512 texture array with 5 pages.
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* const new_tex = resource.create_texture("/runtime/example_array.texturec", {
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* type: graphics.TEXTURE_TYPE_2D_ARRAY,
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* width: 512,
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* height: 512,
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* page_count: 5,
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* format: graphics.TEXTURE_FORMAT_RGB,
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* });
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* ```
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*/
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function create_texture(path: string, table: { type?: number; width?: number; height?: number; depth?: number; format?: number; flags?: number; max_mipmaps?: number; compression_type?: number }, buffer: Opaque<"buffer">): Hash;
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* end
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* ```
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* How to set all pixels of an atlas
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* end
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* ```ts
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* // How to set all pixels of an atlas
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|
|
1415
1377
|
*
|
|
1416
|
-
*
|
|
1378
|
+
* // How to update a specific region of an atlas by using the x,y values. Assumes the already set atlas is a 128x128 texture.
|
|
1379
|
+
* export default defineScript({
|
|
1380
|
+
* init(self) {
|
|
1381
|
+
* self.x = 16;
|
|
1382
|
+
* self.y = 16;
|
|
1383
|
+
* self.height = 128 - self.x * 2;
|
|
1384
|
+
* self.width = 128 - self.y * 2;
|
|
1385
|
+
* self.buffer = buffer.create(self.width * self.height, [{ name: hash("rgb"), type: buffer.VALUE_TYPE_UINT8, count: 3 }]);
|
|
1386
|
+
* self.stream = buffer.get_stream(self.buffer, hash("rgb"));
|
|
1387
|
+
*
|
|
1388
|
+
* for (let y = 0; y < self.height; y++) {
|
|
1389
|
+
* for (let x = 0; x < self.width; x++) {
|
|
1390
|
+
* const index = y * self.width * 3 + x * 3;
|
|
1391
|
+
* self.stream[index + 0] = 0xff;
|
|
1392
|
+
* self.stream[index + 1] = 0x80;
|
|
1393
|
+
* self.stream[index + 2] = 0x10;
|
|
1394
|
+
* }
|
|
1395
|
+
* }
|
|
1396
|
+
*
|
|
1397
|
+
* const resource_path = go.get("#model", "texture0");
|
|
1398
|
+
* const args = { width: self.width, height: self.height, x: self.x, y: self.y, type: graphics.TEXTURE_TYPE_2D, format: graphics.TEXTURE_FORMAT_RGB, num_mip_maps: 1 };
|
|
1399
|
+
* resource.set_texture(resource_path, args, self.buffer);
|
|
1400
|
+
* },
|
|
1401
|
+
* });
|
|
1402
|
+
*
|
|
1403
|
+
* // Update a texture from a buffer resource
|
|
1404
|
+
* go.property("my_buffer", resource.buffer("/my_default_buffer.buffer"));
|
|
1417
1405
|
*
|
|
1418
|
-
*
|
|
1419
|
-
*
|
|
1420
|
-
*
|
|
1421
|
-
*
|
|
1422
|
-
*
|
|
1423
|
-
*
|
|
1424
|
-
*
|
|
1425
|
-
*
|
|
1426
|
-
*
|
|
1427
|
-
*
|
|
1428
|
-
*
|
|
1429
|
-
*
|
|
1430
|
-
*
|
|
1431
|
-
*
|
|
1432
|
-
*
|
|
1433
|
-
*
|
|
1434
|
-
*
|
|
1435
|
-
*
|
|
1436
|
-
*
|
|
1437
|
-
*
|
|
1438
|
-
*
|
|
1439
|
-
*
|
|
1440
|
-
*
|
|
1441
|
-
*
|
|
1442
|
-
*
|
|
1406
|
+
* export default defineScript({
|
|
1407
|
+
* init(self) {
|
|
1408
|
+
* const resource_path = go.get("#model", "texture0");
|
|
1409
|
+
* // the "my_buffer" resource is expected to hold 128 * 128 * 3 bytes!
|
|
1410
|
+
* const args = {
|
|
1411
|
+
* width: 128,
|
|
1412
|
+
* height: 128,
|
|
1413
|
+
* type: graphics.TEXTURE_TYPE_2D,
|
|
1414
|
+
* format: graphics.TEXTURE_FORMAT_RGB,
|
|
1415
|
+
* };
|
|
1416
|
+
* // Note that the extra resource.get_buffer call is a requirement here
|
|
1417
|
+
* // since the "self.my_buffer" is just pointing to a buffer resource path
|
|
1418
|
+
* // and not an actual buffer object or buffer resource.
|
|
1419
|
+
* resource.set_texture(resource_path, args, resource.get_buffer(self.my_buffer));
|
|
1420
|
+
* },
|
|
1421
|
+
* });
|
|
1422
|
+
*
|
|
1423
|
+
* // Update an existing 3D texture from a buffer
|
|
1424
|
+
* export default defineScript({
|
|
1425
|
+
* init() {
|
|
1426
|
+
* // create a buffer that can hold the data of a 8x8x8 texture
|
|
1427
|
+
* const tbuffer = buffer.create(8 * 8 * 8, [{ name: hash("rgba"), type: buffer.VALUE_TYPE_FLOAT32, count: 4 }]);
|
|
1428
|
+
* const tstream = buffer.get_stream(tbuffer, hash("rgba"));
|
|
1429
|
+
*
|
|
1430
|
+
* // populate the buffer with some data
|
|
1431
|
+
* let index = 0;
|
|
1432
|
+
* for (let z = 0; z < 8; z++) {
|
|
1433
|
+
* for (let y = 0; y < 8; y++) {
|
|
1434
|
+
* for (let x = 0; x < 8; x++) {
|
|
1435
|
+
* tstream[index + 0] = x;
|
|
1436
|
+
* tstream[index + 1] = y;
|
|
1437
|
+
* tstream[index + 2] = z;
|
|
1438
|
+
* tstream[index + 3] = 1.0;
|
|
1439
|
+
* index = index + 4;
|
|
1440
|
+
* }
|
|
1441
|
+
* }
|
|
1443
1442
|
* }
|
|
1444
1443
|
*
|
|
1445
|
-
*
|
|
1446
|
-
*
|
|
1447
|
-
*
|
|
1448
|
-
*
|
|
1449
|
-
*
|
|
1444
|
+
* const t_args = {
|
|
1445
|
+
* type: graphics.TEXTURE_TYPE_IMAGE_3D,
|
|
1446
|
+
* width: 8,
|
|
1447
|
+
* height: 8,
|
|
1448
|
+
* depth: 8,
|
|
1449
|
+
* format: resource.TEXTURE_FORMAT_RGBA32F,
|
|
1450
|
+
* };
|
|
1451
|
+
*
|
|
1452
|
+
* // This expects that the texture resource "/my_3d_texture.texturec" already exists
|
|
1453
|
+
* // and is a 3D texture resource. To create a dynamic 3D texture resource
|
|
1454
|
+
* // use the "resource.create_texture" function.
|
|
1455
|
+
* resource.set_texture("/my_3d_texture.texturec", t_args, tbuffer);
|
|
1456
|
+
* },
|
|
1457
|
+
* });
|
|
1450
1458
|
*
|
|
1451
|
-
*
|
|
1452
|
-
*
|
|
1453
|
-
*
|
|
1454
|
-
*
|
|
1455
|
-
*
|
|
1456
|
-
*
|
|
1457
|
-
*
|
|
1458
|
-
*
|
|
1459
|
-
*
|
|
1460
|
-
*
|
|
1461
|
-
*
|
|
1462
|
-
*
|
|
1463
|
-
*
|
|
1459
|
+
* // Update texture 2nd array page with loaded texture from png
|
|
1460
|
+
* // new_tex is resource handle of texture which was created via resource.create_resource
|
|
1461
|
+
* const tex_path = "/bundle_resources/page_02.png";
|
|
1462
|
+
* const [data] = sys.load_resource(tex_path);
|
|
1463
|
+
* const buf = image.load_buffer(data);
|
|
1464
|
+
* resource.set_texture(
|
|
1465
|
+
* new_tex,
|
|
1466
|
+
* {
|
|
1467
|
+
* type: graphics.TEXTURE_TYPE_2D_ARRAY,
|
|
1468
|
+
* width: buf.width,
|
|
1469
|
+
* height: buf.height,
|
|
1470
|
+
* page: 1,
|
|
1471
|
+
* format: graphics.TEXTURE_FORMAT_RGB,
|
|
1472
|
+
* },
|
|
1473
|
+
* buf.buffer,
|
|
1474
|
+
* );
|
|
1475
|
+
* go.set("#mesh", "texture0", new_tex);
|
|
1464
1476
|
* ```
|
|
1465
1477
|
*/
|
|
1466
1478
|
function set_texture(path: Hash | string, table: { type?: number; width?: number; height?: number; format?: number; x?: number; y?: number; z?: number; page?: number; mipmap?: number; compression_type?: number }, buffer: Opaque<"buffer">): void;
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import type { Hash, Opaque, Url } from "../../../src/core-types";
|
|
3
|
+
|
|
4
|
+
declare global {
|
|
5
|
+
/**
|
|
6
|
+
* Functions for interacting with Box2D.
|
|
7
|
+
*/
|
|
8
|
+
namespace b2d {
|
|
9
|
+
type b2Body = Opaque<"b2Body">;
|
|
10
|
+
type b2World = Opaque<"b2World">;
|
|
11
|
+
/**
|
|
12
|
+
* Get the Box2D body from a collision object
|
|
13
|
+
*
|
|
14
|
+
* @param url - the url to the game object collision component
|
|
15
|
+
* @returns the body if successful. Otherwise `nil`.
|
|
16
|
+
*/
|
|
17
|
+
function get_body(url: string | Hash | Url): Opaque<"b2Body">;
|
|
18
|
+
/**
|
|
19
|
+
* Get the Box2D version information for the active backend.
|
|
20
|
+
*
|
|
21
|
+
* @returns version info with fields `version`, `major`, `middle`, and `minor`
|
|
22
|
+
*/
|
|
23
|
+
function get_version(): { version: number; major: number; middle: number; minor: number };
|
|
24
|
+
/**
|
|
25
|
+
* Get the Box2D world from the current collection
|
|
26
|
+
*
|
|
27
|
+
* @returns the world if successful. Otherwise `nil`.
|
|
28
|
+
*/
|
|
29
|
+
function get_world(): Opaque<"b2World">;
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
export {};
|