@deck.gl/extensions 9.0.0-beta.1 → 9.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/dist/brushing/brushing-extension.js +80 -0
  2. package/{typed → dist}/brushing/shader-module.d.ts +1 -1
  3. package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
  4. package/dist/brushing/shader-module.js +92 -0
  5. package/{typed → dist}/clip/clip-extension.d.ts.map +1 -1
  6. package/dist/clip/clip-extension.js +117 -0
  7. package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
  8. package/dist/collision-filter/collision-filter-effect.js +193 -0
  9. package/dist/collision-filter/collision-filter-extension.js +49 -0
  10. package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
  11. package/dist/collision-filter/collision-filter-pass.js +25 -0
  12. package/{typed → dist}/collision-filter/shader-module.d.ts.map +1 -1
  13. package/dist/collision-filter/shader-module.js +87 -0
  14. package/dist/data-filter/aggregator.d.ts.map +1 -0
  15. package/dist/{esm/data-filter → data-filter}/aggregator.js +40 -41
  16. package/{typed → dist}/data-filter/data-filter-extension.d.ts +38 -6
  17. package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
  18. package/dist/data-filter/data-filter-extension.js +249 -0
  19. package/{typed → dist}/data-filter/shader-module.d.ts +1 -1
  20. package/dist/data-filter/shader-module.d.ts.map +1 -0
  21. package/dist/data-filter/shader-module.js +179 -0
  22. package/dist/dist.dev.js +2203 -10630
  23. package/{typed → dist}/fill-style/fill-style-extension.d.ts +2 -30
  24. package/dist/fill-style/fill-style-extension.d.ts.map +1 -0
  25. package/dist/fill-style/fill-style-extension.js +116 -0
  26. package/{typed/fill-style/shaders.glsl.d.ts → dist/fill-style/shader-module.d.ts} +1 -1
  27. package/dist/fill-style/shader-module.d.ts.map +1 -0
  28. package/dist/fill-style/shader-module.js +96 -0
  29. package/dist/fp64/fp64-extension.js +35 -0
  30. package/dist/fp64/project64.glsl.js +81 -0
  31. package/dist/fp64/project64.js +50 -0
  32. package/dist/index.cjs +2756 -0
  33. package/dist/index.cjs.map +7 -0
  34. package/dist/index.d.ts +19 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +11 -0
  37. package/{typed → dist}/mask/mask-effect.d.ts +1 -1
  38. package/dist/mask/mask-effect.d.ts.map +1 -0
  39. package/dist/mask/mask-effect.js +194 -0
  40. package/dist/mask/mask-extension.js +57 -0
  41. package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
  42. package/dist/mask/mask-pass.js +44 -0
  43. package/{typed → dist}/mask/shader-module.d.ts.map +1 -1
  44. package/dist/mask/shader-module.js +77 -0
  45. package/dist/path-style/path-style-extension.js +111 -0
  46. package/dist/path-style/shaders.glsl.js +86 -0
  47. package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
  48. package/dist/terrain/height-map-builder.d.ts.map +1 -0
  49. package/dist/terrain/height-map-builder.js +104 -0
  50. package/{typed → dist}/terrain/shader-module.d.ts +2 -2
  51. package/dist/terrain/shader-module.d.ts.map +1 -0
  52. package/dist/terrain/shader-module.js +137 -0
  53. package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
  54. package/dist/terrain/terrain-cover.d.ts.map +1 -0
  55. package/dist/terrain/terrain-cover.js +187 -0
  56. package/{typed → dist}/terrain/terrain-effect.d.ts +2 -2
  57. package/dist/terrain/terrain-effect.d.ts.map +1 -0
  58. package/dist/terrain/terrain-effect.js +184 -0
  59. package/dist/terrain/terrain-extension.js +44 -0
  60. package/{typed → dist}/terrain/terrain-pass.d.ts +2 -2
  61. package/dist/terrain/terrain-pass.d.ts.map +1 -0
  62. package/dist/terrain/terrain-pass.js +61 -0
  63. package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
  64. package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
  65. package/dist/terrain/terrain-picking-pass.js +66 -0
  66. package/dist/terrain/utils.js +21 -0
  67. package/{typed → dist}/utils/debug.d.ts.map +1 -1
  68. package/dist/utils/debug.js +50 -0
  69. package/dist/utils/projection-utils.js +153 -0
  70. package/dist/utils/syntax-tags.d.ts +6 -0
  71. package/dist/utils/syntax-tags.d.ts.map +1 -0
  72. package/dist/utils/syntax-tags.js +5 -0
  73. package/dist.min.js +898 -1257
  74. package/package.json +19 -16
  75. package/src/brushing/shader-module.ts +4 -3
  76. package/src/clip/clip-extension.ts +10 -9
  77. package/src/collision-filter/collision-filter-effect.ts +12 -8
  78. package/src/collision-filter/collision-filter-pass.ts +1 -3
  79. package/src/collision-filter/shader-module.ts +6 -4
  80. package/src/data-filter/aggregator.ts +8 -13
  81. package/src/data-filter/data-filter-extension.ts +147 -30
  82. package/src/data-filter/shader-module.ts +38 -9
  83. package/src/fill-style/fill-style-extension.ts +4 -5
  84. package/src/fill-style/{shaders.glsl.ts → shader-module.ts} +6 -5
  85. package/src/mask/mask-effect.ts +0 -1
  86. package/src/mask/mask-pass.ts +1 -3
  87. package/src/mask/shader-module.ts +7 -6
  88. package/src/terrain/shader-module.ts +14 -13
  89. package/src/terrain/terrain-effect.ts +12 -5
  90. package/src/terrain/terrain-pass.ts +2 -5
  91. package/src/terrain/terrain-picking-pass.ts +1 -3
  92. package/src/terrain/utils.ts +1 -1
  93. package/src/utils/debug.ts +1 -2
  94. package/src/utils/syntax-tags.ts +5 -0
  95. package/dist/es5/brushing/brushing-extension.js +0 -108
  96. package/dist/es5/brushing/brushing-extension.js.map +0 -1
  97. package/dist/es5/brushing/shader-module.js +0 -50
  98. package/dist/es5/brushing/shader-module.js.map +0 -1
  99. package/dist/es5/clip/clip-extension.js +0 -98
  100. package/dist/es5/clip/clip-extension.js.map +0 -1
  101. package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
  102. package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
  103. package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
  104. package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
  105. package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
  106. package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
  107. package/dist/es5/collision-filter/shader-module.js +0 -39
  108. package/dist/es5/collision-filter/shader-module.js.map +0 -1
  109. package/dist/es5/data-filter/aggregator.js +0 -79
  110. package/dist/es5/data-filter/aggregator.js.map +0 -1
  111. package/dist/es5/data-filter/data-filter-extension.js +0 -236
  112. package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
  113. package/dist/es5/data-filter/shader-module.js +0 -122
  114. package/dist/es5/data-filter/shader-module.js.map +0 -1
  115. package/dist/es5/fill-style/fill-style-extension.js +0 -190
  116. package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
  117. package/dist/es5/fill-style/shaders.glsl.js +0 -59
  118. package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
  119. package/dist/es5/fp64/fp64-extension.js +0 -55
  120. package/dist/es5/fp64/fp64-extension.js.map +0 -1
  121. package/dist/es5/fp64/project64.glsl.js +0 -9
  122. package/dist/es5/fp64/project64.glsl.js.map +0 -1
  123. package/dist/es5/fp64/project64.js +0 -52
  124. package/dist/es5/fp64/project64.js.map +0 -1
  125. package/dist/es5/index.js +0 -88
  126. package/dist/es5/index.js.map +0 -1
  127. package/dist/es5/mask/mask-effect.js +0 -279
  128. package/dist/es5/mask/mask-effect.js.map +0 -1
  129. package/dist/es5/mask/mask-extension.js +0 -113
  130. package/dist/es5/mask/mask-extension.js.map +0 -1
  131. package/dist/es5/mask/mask-pass.js +0 -106
  132. package/dist/es5/mask/mask-pass.js.map +0 -1
  133. package/dist/es5/mask/shader-module.js +0 -38
  134. package/dist/es5/mask/shader-module.js.map +0 -1
  135. package/dist/es5/path-style/path-style-extension.js +0 -169
  136. package/dist/es5/path-style/path-style-extension.js.map +0 -1
  137. package/dist/es5/path-style/shaders.glsl.js +0 -25
  138. package/dist/es5/path-style/shaders.glsl.js.map +0 -1
  139. package/dist/es5/terrain/height-map-builder.js +0 -111
  140. package/dist/es5/terrain/height-map-builder.js.map +0 -1
  141. package/dist/es5/terrain/shader-module.js +0 -86
  142. package/dist/es5/terrain/shader-module.js.map +0 -1
  143. package/dist/es5/terrain/terrain-cover.js +0 -256
  144. package/dist/es5/terrain/terrain-cover.js.map +0 -1
  145. package/dist/es5/terrain/terrain-effect.js +0 -326
  146. package/dist/es5/terrain/terrain-effect.js.map +0 -1
  147. package/dist/es5/terrain/terrain-extension.js +0 -94
  148. package/dist/es5/terrain/terrain-extension.js.map +0 -1
  149. package/dist/es5/terrain/terrain-pass.js +0 -121
  150. package/dist/es5/terrain/terrain-pass.js.map +0 -1
  151. package/dist/es5/terrain/terrain-picking-pass.js +0 -124
  152. package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
  153. package/dist/es5/terrain/utils.js +0 -35
  154. package/dist/es5/terrain/utils.js.map +0 -1
  155. package/dist/es5/utils/debug.js +0 -71
  156. package/dist/es5/utils/debug.js.map +0 -1
  157. package/dist/es5/utils/projection-utils.js +0 -168
  158. package/dist/es5/utils/projection-utils.js.map +0 -1
  159. package/dist/esm/brushing/brushing-extension.js +0 -68
  160. package/dist/esm/brushing/brushing-extension.js.map +0 -1
  161. package/dist/esm/brushing/shader-module.js +0 -103
  162. package/dist/esm/brushing/shader-module.js.map +0 -1
  163. package/dist/esm/clip/clip-extension.js +0 -86
  164. package/dist/esm/clip/clip-extension.js.map +0 -1
  165. package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
  166. package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
  167. package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
  168. package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
  169. package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
  170. package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
  171. package/dist/esm/collision-filter/shader-module.js +0 -104
  172. package/dist/esm/collision-filter/shader-module.js.map +0 -1
  173. package/dist/esm/data-filter/aggregator.js.map +0 -1
  174. package/dist/esm/data-filter/data-filter-extension.js +0 -189
  175. package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
  176. package/dist/esm/data-filter/shader-module.js +0 -164
  177. package/dist/esm/data-filter/shader-module.js.map +0 -1
  178. package/dist/esm/fill-style/fill-style-extension.js +0 -156
  179. package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
  180. package/dist/esm/fill-style/shaders.glsl.js +0 -108
  181. package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
  182. package/dist/esm/fp64/fp64-extension.js +0 -20
  183. package/dist/esm/fp64/fp64-extension.js.map +0 -1
  184. package/dist/esm/fp64/project64.glsl.js +0 -82
  185. package/dist/esm/fp64/project64.glsl.js.map +0 -1
  186. package/dist/esm/fp64/project64.js +0 -43
  187. package/dist/esm/fp64/project64.js.map +0 -1
  188. package/dist/esm/index.js +0 -11
  189. package/dist/esm/index.js.map +0 -1
  190. package/dist/esm/mask/mask-effect.js +0 -228
  191. package/dist/esm/mask/mask-effect.js.map +0 -1
  192. package/dist/esm/mask/mask-extension.js +0 -83
  193. package/dist/esm/mask/mask-extension.js.map +0 -1
  194. package/dist/esm/mask/mask-pass.js +0 -58
  195. package/dist/esm/mask/mask-pass.js.map +0 -1
  196. package/dist/esm/mask/shader-module.js +0 -84
  197. package/dist/esm/mask/shader-module.js.map +0 -1
  198. package/dist/esm/path-style/path-style-extension.js +0 -130
  199. package/dist/esm/path-style/path-style-extension.js.map +0 -1
  200. package/dist/esm/path-style/shaders.glsl.js +0 -84
  201. package/dist/esm/path-style/shaders.glsl.js.map +0 -1
  202. package/dist/esm/terrain/height-map-builder.js +0 -86
  203. package/dist/esm/terrain/height-map-builder.js.map +0 -1
  204. package/dist/esm/terrain/shader-module.js +0 -127
  205. package/dist/esm/terrain/shader-module.js.map +0 -1
  206. package/dist/esm/terrain/terrain-cover.js +0 -212
  207. package/dist/esm/terrain/terrain-cover.js.map +0 -1
  208. package/dist/esm/terrain/terrain-effect.js +0 -219
  209. package/dist/esm/terrain/terrain-effect.js.map +0 -1
  210. package/dist/esm/terrain/terrain-extension.js +0 -59
  211. package/dist/esm/terrain/terrain-extension.js.map +0 -1
  212. package/dist/esm/terrain/terrain-pass.js +0 -71
  213. package/dist/esm/terrain/terrain-pass.js.map +0 -1
  214. package/dist/esm/terrain/terrain-picking-pass.js +0 -73
  215. package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
  216. package/dist/esm/terrain/utils.js +0 -19
  217. package/dist/esm/terrain/utils.js.map +0 -1
  218. package/dist/esm/utils/debug.js +0 -61
  219. package/dist/esm/utils/debug.js.map +0 -1
  220. package/dist/esm/utils/projection-utils.js +0 -134
  221. package/dist/esm/utils/projection-utils.js.map +0 -1
  222. package/typed/data-filter/aggregator.d.ts.map +0 -1
  223. package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
  224. package/typed/data-filter/shader-module.d.ts.map +0 -1
  225. package/typed/fill-style/fill-style-extension.d.ts.map +0 -1
  226. package/typed/fill-style/shaders.glsl.d.ts.map +0 -1
  227. package/typed/index.d.ts +0 -19
  228. package/typed/index.d.ts.map +0 -1
  229. package/typed/mask/mask-effect.d.ts.map +0 -1
  230. package/typed/terrain/height-map-builder.d.ts.map +0 -1
  231. package/typed/terrain/shader-module.d.ts.map +0 -1
  232. package/typed/terrain/terrain-cover.d.ts.map +0 -1
  233. package/typed/terrain/terrain-effect.d.ts.map +0 -1
  234. package/typed/terrain/terrain-pass.d.ts.map +0 -1
  235. package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
  236. /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
  237. /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
  238. /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
  239. /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
  240. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
  241. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
  242. /package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +0 -0
  243. /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
  244. /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
  245. /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
  246. /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
  247. /package/{typed → dist}/fp64/project64.d.ts +0 -0
  248. /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
  249. /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
  250. /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
  251. /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
  252. /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
  253. /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
  254. /package/{typed → dist}/mask/shader-module.d.ts +0 -0
  255. /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
  256. /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
  257. /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
  258. /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
  259. /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
  260. /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
  261. /package/{typed → dist}/terrain/utils.d.ts +0 -0
  262. /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
  263. /package/{typed → dist}/utils/debug.d.ts +0 -0
  264. /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
  265. /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
@@ -0,0 +1,104 @@
1
+ import { joinLayerBounds, getRenderBounds, makeViewport } from "../utils/projection-utils.js";
2
+ import { createRenderTarget } from "./utils.js";
3
+ const MAP_MAX_SIZE = 2048;
4
+ /**
5
+ * Manages the lifecycle of the height map (a framebuffer that encodes elevation).
6
+ * One instance of height map is is shared across all layers. It is updated when the viewport changes
7
+ * or when some terrain source layer's data changes.
8
+ * During the draw call of any terrainDrawMode:offset layers,
9
+ * the vertex shader reads from this framebuffer to retrieve its z offset.
10
+ */
11
+ export class HeightMapBuilder {
12
+ static isSupported(device) {
13
+ return device.isTextureFormatRenderable('rgba32float');
14
+ }
15
+ constructor(device) {
16
+ /** Viewport used to draw into the texture */
17
+ this.renderViewport = null;
18
+ /** Bounds of the height map texture, in cartesian space */
19
+ this.bounds = null;
20
+ /** Last rendered layers */
21
+ this.layers = [];
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+ /** Last layer.getBounds() */
23
+ this.layersBounds = [];
24
+ /** The union of layersBounds in cartesian space */
25
+ this.layersBoundsCommon = null;
26
+ this.lastViewport = null;
27
+ this.device = device;
28
+ }
29
+ /** Returns the height map framebuffer for read/write access.
30
+ * Returns null when the texture is invalid.
31
+ */
32
+ getRenderFramebuffer() {
33
+ if (!this.renderViewport) {
34
+ return null;
35
+ }
36
+ if (!this.fbo) {
37
+ this.fbo = createRenderTarget(this.device, { id: 'height-map', float: true });
38
+ }
39
+ return this.fbo;
40
+ }
41
+ /** Called every render cycle to check if the framebuffer needs update */
42
+ shouldUpdate({ layers, viewport }) {
43
+ const layersChanged = layers.length !== this.layers.length ||
44
+ layers.some((layer, i) =>
45
+ // Layer instance is updated
46
+ // Layer props might have changed
47
+ // Undetermined props could have an effect on the output geometry of a terrain source,
48
+ // for example getElevation+updateTriggers, elevationScale, modelMatrix
49
+ layer !== this.layers[i] ||
50
+ // Some prop is in transition
51
+ layer.props.transitions ||
52
+ // Layer's geometry bounds have changed
53
+ layer.getBounds() !== this.layersBounds[i]);
54
+ if (layersChanged) {
55
+ // Recalculate cached bounds
56
+ this.layers = layers;
57
+ this.layersBounds = layers.map(layer => layer.getBounds());
58
+ this.layersBoundsCommon = joinLayerBounds(layers, viewport);
59
+ }
60
+ const viewportChanged = !this.lastViewport || !viewport.equals(this.lastViewport);
61
+ if (!this.layersBoundsCommon) {
62
+ this.renderViewport = null;
63
+ }
64
+ else if (layersChanged || viewportChanged) {
65
+ const bounds = getRenderBounds(this.layersBoundsCommon, viewport);
66
+ if (bounds[2] <= bounds[0] || bounds[3] <= bounds[1]) {
67
+ this.renderViewport = null;
68
+ return false;
69
+ }
70
+ this.bounds = bounds;
71
+ this.lastViewport = viewport;
72
+ const scale = viewport.scale;
73
+ const pixelWidth = (bounds[2] - bounds[0]) * scale;
74
+ const pixelHeight = (bounds[3] - bounds[1]) * scale;
75
+ this.renderViewport =
76
+ pixelWidth > 0 || pixelHeight > 0
77
+ ? makeViewport({
78
+ // It's not important whether the geometry is visible in this viewport, because
79
+ // vertices will not use the standard project_to_clipspace in the DRAW_TO_HEIGHT_MAP shader
80
+ // However the viewport must have the same center and zoom as the screen viewport
81
+ // So that projection uniforms used for calculating z are the same
82
+ bounds: [
83
+ viewport.center[0] - 1,
84
+ viewport.center[1] - 1,
85
+ viewport.center[0] + 1,
86
+ viewport.center[1] + 1
87
+ ],
88
+ zoom: viewport.zoom,
89
+ width: Math.min(pixelWidth, MAP_MAX_SIZE),
90
+ height: Math.min(pixelHeight, MAP_MAX_SIZE),
91
+ viewport
92
+ })
93
+ : null;
94
+ return true;
95
+ }
96
+ return false;
97
+ }
98
+ delete() {
99
+ if (this.fbo) {
100
+ this.fbo.colorAttachments[0].delete();
101
+ this.fbo.delete();
102
+ }
103
+ }
104
+ }
@@ -1,7 +1,7 @@
1
1
  import type { ShaderModule } from '@luma.gl/shadertools';
2
2
  import type { Texture } from '@luma.gl/core';
3
- import type { Bounds } from '../utils/projection-utils';
4
- import type { TerrainCover } from './terrain-cover';
3
+ import type { Bounds } from "../utils/projection-utils.js";
4
+ import type { TerrainCover } from "./terrain-cover.js";
5
5
  /** Module parameters expected by the terrain shader module */
6
6
  export type TerrainModuleSettings = {
7
7
  picking: {
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAGvD,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAC3C,OAAO,KAAK,EAAC,MAAM,EAAC,qCAAkC;AACtD,OAAO,KAAK,EAAC,YAAY,EAAC,2BAAwB;AAGlD,8DAA8D;AAC9D,MAAM,MAAM,qBAAqB,GAAG;IAClC,OAAO,EAAE;QAAC,QAAQ,CAAC,EAAE,OAAO,CAAA;KAAC,CAAC;IAC9B,SAAS,EAAE,OAAO,GAAG,IAAI,CAAC;IAC1B,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,cAAc,EAAE,OAAO,CAAC;IACxB,YAAY,CAAC,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAEF,kDAAkD;AAClD,eAAO,MAAM,YAAY;;IAEvB,6EAA6E;;IAE7E,2EAA2E;;IAE3E,6FAA6F;;IAE7F,0EAA0E;;IAE1E,mEAAmE;;CAEpE,CAAC;AAOF,eAAO,MAAM,aAAa,qCA6Hc,CAAC"}
@@ -0,0 +1,137 @@
1
+ /* eslint-disable camelcase */
2
+ import { project } from '@deck.gl/core';
3
+ import { glsl } from "../utils/syntax-tags.js";
4
+ /** A model can have one of the following modes */
5
+ export const TERRAIN_MODE = {
6
+ NONE: 0,
7
+ /** A terrain layer rendering encoded ground elevation into the height map */
8
+ WRITE_HEIGHT_MAP: 1,
9
+ /** An offset layer reading encoded ground elevation from the height map */
10
+ USE_HEIGHT_MAP: 2,
11
+ /** A terrain layer rendering to screen, using the cover fbo overlaid with its own texture */
12
+ USE_COVER: 3,
13
+ /** A terrain layer rendering to screen, using the cover fbo as texture */
14
+ USE_COVER_ONLY: 4,
15
+ /** Draped layer is rendered into a texture, and never to screen */
16
+ SKIP: 5
17
+ };
18
+ const TERRAIN_MODE_CONSTANTS = Object.keys(TERRAIN_MODE)
19
+ .map(key => `const float TERRAIN_MODE_${key} = ${TERRAIN_MODE[key]}.0;`)
20
+ .join('\n');
21
+ // @ts-expect-error
22
+ export const terrainModule = {
23
+ name: 'terrain',
24
+ dependencies: [project],
25
+ inject: {
26
+ 'vs:#decl': `
27
+ uniform float terrain_mode;
28
+ uniform sampler2D terrain_map;
29
+ uniform vec4 terrain_bounds;
30
+ out vec3 commonPos;
31
+ ` + TERRAIN_MODE_CONSTANTS,
32
+ 'vs:#main-start': `
33
+ if (terrain_mode == TERRAIN_MODE_SKIP) {
34
+ gl_Position = vec4(0.0);
35
+ return;
36
+ }
37
+ `,
38
+ 'vs:DECKGL_FILTER_GL_POSITION': `
39
+ commonPos = geometry.position.xyz;
40
+ if (terrain_mode == TERRAIN_MODE_WRITE_HEIGHT_MAP) {
41
+ vec2 texCoords = (commonPos.xy - terrain_bounds.xy) / terrain_bounds.zw;
42
+ position = vec4(texCoords * 2.0 - 1.0, 0.0, 1.0);
43
+ commonPos.z += project_uCommonOrigin.z;
44
+ }
45
+ if (terrain_mode == TERRAIN_MODE_USE_HEIGHT_MAP) {
46
+ vec3 anchor = geometry.worldPosition;
47
+ anchor.z = 0.0;
48
+ vec3 anchorCommon = project_position(anchor);
49
+ vec2 texCoords = (anchorCommon.xy - terrain_bounds.xy) / terrain_bounds.zw;
50
+ if (texCoords.x >= 0.0 && texCoords.y >= 0.0 && texCoords.x <= 1.0 && texCoords.y <= 1.0) {
51
+ float terrainZ = texture(terrain_map, texCoords).r;
52
+ geometry.position.z += terrainZ;
53
+ position = project_common_position_to_clipspace(geometry.position);
54
+ }
55
+ }
56
+ `,
57
+ 'fs:#decl': `
58
+ uniform float terrain_mode;
59
+ uniform sampler2D terrain_map;
60
+ uniform vec4 terrain_bounds;
61
+ in vec3 commonPos;
62
+ ` + TERRAIN_MODE_CONSTANTS,
63
+ 'fs:#main-start': `
64
+ if (terrain_mode == TERRAIN_MODE_WRITE_HEIGHT_MAP) {
65
+ fragColor = vec4(commonPos.z, 0.0, 0.0, 1.0);
66
+ return;
67
+ }
68
+ `,
69
+ 'fs:DECKGL_FILTER_COLOR': `
70
+ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_USE_COVER_ONLY)) {
71
+ vec2 texCoords = (commonPos.xy - terrain_bounds.xy) / terrain_bounds.zw;
72
+ vec4 pixel = texture(terrain_map, texCoords);
73
+ if (terrain_mode == TERRAIN_MODE_USE_COVER_ONLY) {
74
+ color = pixel;
75
+ } else {
76
+ color = pixel + color * (1.0 - pixel.a);
77
+ }
78
+ return;
79
+ }
80
+ `
81
+ },
82
+ // eslint-disable-next-line complexity
83
+ getUniforms: (opts = {}, uniforms) => {
84
+ if ('dummyHeightMap' in opts) {
85
+ const { drawToTerrainHeightMap, heightMap, heightMapBounds, dummyHeightMap, terrainCover, useTerrainHeightMap, terrainSkipRender } = opts;
86
+ const { project_uCommonOrigin } = uniforms;
87
+ let mode = terrainSkipRender ? TERRAIN_MODE.SKIP : TERRAIN_MODE.NONE;
88
+ // height map if case USE_HEIGHT_MAP, terrain cover if USE_COVER, otherwise empty
89
+ let sampler = dummyHeightMap;
90
+ // height map bounds if case USE_HEIGHT_MAP, terrain cover bounds if USE_COVER, otherwise null
91
+ let bounds = null;
92
+ if (drawToTerrainHeightMap) {
93
+ mode = TERRAIN_MODE.WRITE_HEIGHT_MAP;
94
+ bounds = heightMapBounds;
95
+ }
96
+ else if (useTerrainHeightMap && heightMap) {
97
+ mode = TERRAIN_MODE.USE_HEIGHT_MAP;
98
+ sampler = heightMap;
99
+ bounds = heightMapBounds;
100
+ }
101
+ else if (terrainCover) {
102
+ // This is a terrain layer
103
+ const isPicking = opts.picking?.isActive;
104
+ const fbo = isPicking
105
+ ? terrainCover.getPickingFramebuffer()
106
+ : terrainCover.getRenderFramebuffer();
107
+ sampler = fbo?.colorAttachments[0].texture;
108
+ if (isPicking) {
109
+ // Never render the layer itself in picking pass
110
+ mode = TERRAIN_MODE.SKIP;
111
+ }
112
+ if (sampler) {
113
+ mode = mode === TERRAIN_MODE.SKIP ? TERRAIN_MODE.USE_COVER_ONLY : TERRAIN_MODE.USE_COVER;
114
+ bounds = terrainCover.bounds;
115
+ }
116
+ else {
117
+ sampler = dummyHeightMap;
118
+ }
119
+ }
120
+ /* eslint-disable camelcase */
121
+ return {
122
+ terrain_mode: mode,
123
+ terrain_map: sampler,
124
+ // Convert bounds to the common space, as [minX, minY, width, height]
125
+ terrain_bounds: bounds
126
+ ? [
127
+ bounds[0] - project_uCommonOrigin[0],
128
+ bounds[1] - project_uCommonOrigin[1],
129
+ bounds[2] - bounds[0],
130
+ bounds[3] - bounds[1]
131
+ ]
132
+ : [0, 0, 0, 0]
133
+ };
134
+ }
135
+ return null;
136
+ }
137
+ };
@@ -1,6 +1,6 @@
1
1
  import { Framebuffer } from '@luma.gl/core';
2
2
  import type { Layer, Viewport } from '@deck.gl/core';
3
- import { Bounds } from '../utils/projection-utils';
3
+ import { Bounds } from "../utils/projection-utils.js";
4
4
  /**
5
5
  * Manages the lifecycle of the terrain cover (draped textures over a terrain mesh).
6
6
  * One terrain cover is created for each unique terrain layer (primitive layer with operation:terrain).
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-cover.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-cover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,qCAAkC;AAMjG;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,OAAO,EAAE,OAAO,CAAQ;IACxB,sDAAsD;IACtD,WAAW,EAAE,KAAK,CAAC;IACnB,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,8DAA8D;IAC9D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,OAAO,CAAC,GAAG,CAAC,CAAc;IAC1B,OAAO,CAAC,UAAU,CAAC,CAAc;IACjC,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,IAAI,CAAoB;IAChC,gDAAgD;IAChD,OAAO,CAAC,YAAY,CAAqC;IACzD,sCAAsC;IACtC,OAAO,CAAC,kBAAkB,CAAuB;gBAErC,WAAW,EAAE,KAAK;IAK9B,IAAI,EAAE,WAEL;IAED,4EAA4E;IAC5E,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,YAAY,CAAC,EACX,WAAW,EACX,QAAQ,EACR,MAAM,EACN,gBAAgB,EACjB,EAAE;QACD,WAAW,CAAC,EAAE,KAAK,CAAC;QACpB,QAAQ,CAAC,EAAE,QAAQ,CAAC;QACpB,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC;QACjB,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;KAC5C,GAAG,OAAO;IAqBX,wEAAwE;IACxE,OAAO,CAAC,aAAa;IAuBrB,4FAA4F;IAC5F,OAAO,CAAC,eAAe;IAsDvB,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,qBAAqB,IAAI,WAAW,GAAG,IAAI;IAY3C,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE;IAI5B,MAAM;CAWP"}
@@ -0,0 +1,187 @@
1
+ import { createRenderTarget } from "./utils.js";
2
+ import { joinLayerBounds, makeViewport, getRenderBounds } from "../utils/projection-utils.js";
3
+ /**
4
+ * Manages the lifecycle of the terrain cover (draped textures over a terrain mesh).
5
+ * One terrain cover is created for each unique terrain layer (primitive layer with operation:terrain).
6
+ * It is updated when the terrain source layer's mesh changes or when any of the terrainDrawMode:drape
7
+ * layers requires redraw.
8
+ * During the draw call of a terrain layer, the drape texture is overlaid on top of the layer's own color.
9
+ */
10
+ export class TerrainCover {
11
+ constructor(targetLayer) {
12
+ this.isDirty = true;
13
+ /** Viewport used to draw into the texture */
14
+ this.renderViewport = null;
15
+ /** Bounds of the terrain cover texture, in cartesian space */
16
+ this.bounds = null;
17
+ this.layers = [];
18
+ /** Cached version of targetLayer.getBounds() */
19
+ this.targetBounds = null;
20
+ /** targetBounds in cartesian space */
21
+ this.targetBoundsCommon = null;
22
+ this.targetLayer = targetLayer;
23
+ this.tile = getTile(targetLayer);
24
+ }
25
+ get id() {
26
+ return this.targetLayer.id;
27
+ }
28
+ /** returns true if the target layer is still in use (i.e. not finalized) */
29
+ get isActive() {
30
+ return Boolean(this.targetLayer.getCurrentLayer());
31
+ }
32
+ shouldUpdate({ targetLayer, viewport, layers, layerNeedsRedraw }) {
33
+ if (targetLayer) {
34
+ this.targetLayer = targetLayer;
35
+ }
36
+ const sizeChanged = viewport ? this._updateViewport(viewport) : false;
37
+ let layersChanged = layers ? this._updateLayers(layers) : false;
38
+ if (layerNeedsRedraw) {
39
+ for (const id of this.layers) {
40
+ if (layerNeedsRedraw[id]) {
41
+ layersChanged = true;
42
+ // console.log('layer needs redraw', id);
43
+ break;
44
+ }
45
+ }
46
+ }
47
+ return layersChanged || sizeChanged;
48
+ }
49
+ /** Compare layers with the last version. Only rerender if necessary. */
50
+ _updateLayers(layers) {
51
+ let needsRedraw = false;
52
+ layers = this.tile ? getIntersectingLayers(this.tile, layers) : layers;
53
+ if (layers.length !== this.layers.length) {
54
+ needsRedraw = true;
55
+ // console.log('layers count changed', this.layers.length, '>>', layers.length);
56
+ }
57
+ else {
58
+ for (let i = 0; i < layers.length; i++) {
59
+ const id = layers[i].id;
60
+ if (id !== this.layers[i]) {
61
+ needsRedraw = true;
62
+ // console.log('layer added/removed', id);
63
+ break;
64
+ }
65
+ }
66
+ }
67
+ if (needsRedraw) {
68
+ this.layers = layers.map(layer => layer.id);
69
+ }
70
+ return needsRedraw;
71
+ }
72
+ /** Compare viewport and terrain bounds with the last version. Only rerender if necesary. */
73
+ _updateViewport(viewport) {
74
+ const targetLayer = this.targetLayer;
75
+ let shouldRedraw = false;
76
+ if (this.tile && 'boundingBox' in this.tile) {
77
+ if (!this.targetBounds) {
78
+ shouldRedraw = true;
79
+ this.targetBounds = this.tile.boundingBox;
80
+ const bottomLeftCommon = viewport.projectPosition(this.targetBounds[0]);
81
+ const topRightCommon = viewport.projectPosition(this.targetBounds[1]);
82
+ this.targetBoundsCommon = [
83
+ bottomLeftCommon[0],
84
+ bottomLeftCommon[1],
85
+ topRightCommon[0],
86
+ topRightCommon[1]
87
+ ];
88
+ }
89
+ }
90
+ else if (this.targetBounds !== targetLayer.getBounds()) {
91
+ // console.log('bounds changed', this.bounds, '>>', newBounds);
92
+ shouldRedraw = true;
93
+ this.targetBounds = targetLayer.getBounds();
94
+ this.targetBoundsCommon = joinLayerBounds([targetLayer], viewport);
95
+ }
96
+ if (!this.targetBoundsCommon) {
97
+ return false;
98
+ }
99
+ const newZoom = Math.ceil(viewport.zoom + 0.5);
100
+ // If the terrain layer is bound to a tile, always render a texture that cover the whole tile.
101
+ // Otherwise, use the smaller of layer bounds and the viewport bounds.
102
+ if (this.tile) {
103
+ this.bounds = this.targetBoundsCommon;
104
+ }
105
+ else {
106
+ const oldZoom = this.renderViewport?.zoom;
107
+ shouldRedraw = shouldRedraw || newZoom !== oldZoom;
108
+ const newBounds = getRenderBounds(this.targetBoundsCommon, viewport);
109
+ const oldBounds = this.bounds;
110
+ shouldRedraw = shouldRedraw || !oldBounds || newBounds.some((x, i) => x !== oldBounds[i]);
111
+ this.bounds = newBounds;
112
+ }
113
+ if (shouldRedraw) {
114
+ this.renderViewport = makeViewport({
115
+ bounds: this.bounds,
116
+ zoom: newZoom,
117
+ viewport
118
+ });
119
+ }
120
+ return shouldRedraw;
121
+ }
122
+ getRenderFramebuffer() {
123
+ if (!this.renderViewport || this.layers.length === 0) {
124
+ return null;
125
+ }
126
+ if (!this.fbo) {
127
+ this.fbo = createRenderTarget(this.targetLayer.context.device, { id: this.id });
128
+ }
129
+ return this.fbo;
130
+ }
131
+ getPickingFramebuffer() {
132
+ if (!this.renderViewport || (this.layers.length === 0 && !this.targetLayer.props.pickable)) {
133
+ return null;
134
+ }
135
+ if (!this.pickingFbo) {
136
+ this.pickingFbo = createRenderTarget(this.targetLayer.context.device, {
137
+ id: `${this.id}-picking`
138
+ });
139
+ }
140
+ return this.pickingFbo;
141
+ }
142
+ filterLayers(layers) {
143
+ return layers.filter(({ id }) => this.layers.includes(id));
144
+ }
145
+ delete() {
146
+ const { fbo, pickingFbo } = this;
147
+ if (fbo) {
148
+ fbo.colorAttachments[0].destroy();
149
+ fbo.destroy();
150
+ }
151
+ if (pickingFbo) {
152
+ pickingFbo.colorAttachments[0].destroy();
153
+ pickingFbo.destroy();
154
+ }
155
+ }
156
+ }
157
+ /**
158
+ * Remove layers that do not overlap with the current terrain cover.
159
+ * This implementation only has effect when a TileLayer is overlaid on top of a TileLayer
160
+ */
161
+ function getIntersectingLayers(sourceTile, layers) {
162
+ return layers.filter(layer => {
163
+ const tile = getTile(layer);
164
+ if (tile) {
165
+ return intersect(sourceTile.boundingBox, tile.boundingBox);
166
+ }
167
+ return true;
168
+ });
169
+ }
170
+ /** If layer is the descendent of a TileLayer, return the corresponding tile. */
171
+ function getTile(layer) {
172
+ while (layer) {
173
+ // @ts-expect-error tile may not exist
174
+ const { tile } = layer.props;
175
+ if (tile) {
176
+ return tile;
177
+ }
178
+ layer = layer.parent;
179
+ }
180
+ return null;
181
+ }
182
+ function intersect(b1, b2) {
183
+ if (b1 && b2) {
184
+ return b1[0][0] < b2[1][0] && b2[0][0] < b1[1][0] && b1[0][1] < b2[1][1] && b2[0][1] < b1[1][1];
185
+ }
186
+ return false;
187
+ }
@@ -1,5 +1,5 @@
1
1
  import { Device } from '@luma.gl/core';
2
- import { TerrainModuleSettings } from './shader-module';
2
+ import { TerrainModuleSettings } from "./shader-module.js";
3
3
  import type { Effect, PreRenderOptions, Layer } from '@deck.gl/core';
4
4
  /** Class to manage terrain effect */
5
5
  export declare class TerrainEffect implements Effect {
@@ -20,7 +20,7 @@ export declare class TerrainEffect implements Effect {
20
20
  private terrainCovers;
21
21
  initialize(device: Device): void;
22
22
  preRender(device: Device, opts: PreRenderOptions): void;
23
- getModuleParameters(layer: Layer): TerrainModuleSettings;
23
+ getModuleParameters(layer: Layer): Omit<TerrainModuleSettings, 'picking'>;
24
24
  cleanup(): void;
25
25
  private _updateHeightMap;
26
26
  private _updateTerrainCovers;
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-effect.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAU,MAAM,eAAe,CAAC;AAG9C,OAAO,EAAgB,qBAAqB,EAAC,2BAAwB;AAMrE,OAAO,KAAK,EAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAW,MAAM,eAAe,CAAC;AAE7E,qCAAqC;AACrC,qBAAa,aAAc,YAAW,MAAM;IAC1C,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IAEpB,0CAA0C;IAC1C,OAAO,CAAC,SAAS,CAAkB;IACnC,6CAA6C;IAC7C,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,sCAAsC;IACtC,OAAO,CAAC,cAAc,CAAC,CAAU;IACjC,wGAAwG;IACxG,OAAO,CAAC,SAAS,CAAC,CAAmB;IACrC,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,wFAAwF;IACxF,OAAO,CAAC,aAAa,CAAwC;IAE7D,UAAU,CAAC,MAAM,EAAE,MAAM;IAkBzB,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,gBAAgB,GAAG,IAAI;IA+CvD,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,qBAAqB,EAAE,SAAS,CAAC;IAazE,OAAO,IAAI,IAAI;IAmBf,OAAO,CAAC,gBAAgB;IAuBxB,OAAO,CAAC,oBAAoB;IA2B5B,OAAO,CAAC,mBAAmB;IAwC3B,OAAO,CAAC,mBAAmB;CAY5B"}
@@ -0,0 +1,184 @@
1
+ import { log, getShaderAssembler } from '@deck.gl/core';
2
+ import { terrainModule } from "./shader-module.js";
3
+ import { TerrainCover } from "./terrain-cover.js";
4
+ import { TerrainPass } from "./terrain-pass.js";
5
+ import { TerrainPickingPass } from "./terrain-picking-pass.js";
6
+ import { HeightMapBuilder } from "./height-map-builder.js";
7
+ /** Class to manage terrain effect */
8
+ export class TerrainEffect {
9
+ constructor() {
10
+ this.id = 'terrain-effect';
11
+ this.props = null;
12
+ this.useInPicking = true;
13
+ /** true if picking in the current pass */
14
+ this.isPicking = false;
15
+ /** true if should use in the current pass */
16
+ this.isDrapingEnabled = false;
17
+ /** One texture for each primitive terrain layer, into which the draped layers render */
18
+ this.terrainCovers = new Map();
19
+ }
20
+ initialize(device) {
21
+ this.dummyHeightMap = device.createTexture({
22
+ width: 1,
23
+ height: 1,
24
+ data: new Uint8Array([0, 0, 0, 0])
25
+ });
26
+ this.terrainPass = new TerrainPass(device, { id: 'terrain' });
27
+ this.terrainPickingPass = new TerrainPickingPass(device, { id: 'terrain-picking' });
28
+ if (HeightMapBuilder.isSupported(device)) {
29
+ this.heightMap = new HeightMapBuilder(device);
30
+ }
31
+ else {
32
+ log.warn('Terrain offset mode is not supported by this browser')();
33
+ }
34
+ getShaderAssembler().addDefaultModule(terrainModule);
35
+ }
36
+ preRender(device, opts) {
37
+ if (!this.dummyHeightMap) {
38
+ // First time this effect is in use, initialize resources and register the shader module
39
+ this.initialize(device);
40
+ for (const layer of opts.layers) {
41
+ // Force the terrain layer (and its descendents) to rebuild their models with the new shader
42
+ if (layer.props.operation.includes('terrain')) {
43
+ layer.setChangeFlags({ extensionsChanged: true });
44
+ }
45
+ }
46
+ }
47
+ // @ts-expect-error pickZ only defined in picking pass
48
+ if (opts.pickZ) {
49
+ // Do not update if picking attributes
50
+ this.isDrapingEnabled = false;
51
+ return;
52
+ }
53
+ const { viewports } = opts;
54
+ const isPicking = opts.pass.startsWith('picking');
55
+ this.isPicking = isPicking;
56
+ this.isDrapingEnabled = true;
57
+ // TODO - support multiple views?
58
+ const viewport = viewports[0];
59
+ const layers = (isPicking ? this.terrainPickingPass : this.terrainPass).getRenderableLayers(viewport, opts);
60
+ const terrainLayers = layers.filter(l => l.props.operation.includes('terrain'));
61
+ if (terrainLayers.length === 0) {
62
+ return;
63
+ }
64
+ if (!isPicking) {
65
+ const offsetLayers = layers.filter(l => l.state.terrainDrawMode === 'offset');
66
+ if (offsetLayers.length > 0) {
67
+ this._updateHeightMap(terrainLayers, viewport, opts);
68
+ }
69
+ }
70
+ const drapeLayers = layers.filter(l => l.state.terrainDrawMode === 'drape');
71
+ this._updateTerrainCovers(terrainLayers, drapeLayers, viewport, opts);
72
+ }
73
+ getModuleParameters(layer) {
74
+ const { terrainDrawMode } = layer.state;
75
+ return {
76
+ heightMap: this.heightMap?.getRenderFramebuffer()?.colorAttachments[0].texture || null,
77
+ heightMapBounds: this.heightMap?.bounds,
78
+ dummyHeightMap: this.dummyHeightMap,
79
+ terrainCover: this.isDrapingEnabled ? this.terrainCovers.get(layer.id) : null,
80
+ useTerrainHeightMap: terrainDrawMode === 'offset',
81
+ terrainSkipRender: terrainDrawMode === 'drape' || !layer.props.operation.includes('draw')
82
+ };
83
+ }
84
+ cleanup() {
85
+ if (this.dummyHeightMap) {
86
+ this.dummyHeightMap.delete();
87
+ this.dummyHeightMap = undefined;
88
+ }
89
+ if (this.heightMap) {
90
+ this.heightMap.delete();
91
+ this.heightMap = undefined;
92
+ }
93
+ for (const terrainCover of this.terrainCovers.values()) {
94
+ terrainCover.delete();
95
+ }
96
+ this.terrainCovers.clear();
97
+ getShaderAssembler().removeDefaultModule(terrainModule);
98
+ }
99
+ _updateHeightMap(terrainLayers, viewport, opts) {
100
+ if (!this.heightMap) {
101
+ // Not supported
102
+ return;
103
+ }
104
+ const shouldUpdate = this.heightMap.shouldUpdate({ layers: terrainLayers, viewport });
105
+ if (!shouldUpdate) {
106
+ return;
107
+ }
108
+ this.terrainPass.renderHeightMap(this.heightMap, {
109
+ ...opts,
110
+ layers: terrainLayers,
111
+ moduleParameters: {
112
+ heightMapBounds: this.heightMap.bounds,
113
+ dummyHeightMap: this.dummyHeightMap,
114
+ devicePixelRatio: 1,
115
+ drawToTerrainHeightMap: true
116
+ }
117
+ });
118
+ }
119
+ _updateTerrainCovers(terrainLayers, drapeLayers, viewport, opts) {
120
+ // Mark a terrain cover as dirty if one of the drape layers needs redraw
121
+ const layerNeedsRedraw = {};
122
+ for (const layer of drapeLayers) {
123
+ if (layer.state.terrainCoverNeedsRedraw) {
124
+ layerNeedsRedraw[layer.id] = true;
125
+ layer.state.terrainCoverNeedsRedraw = false;
126
+ }
127
+ }
128
+ for (const terrainCover of this.terrainCovers.values()) {
129
+ terrainCover.isDirty = terrainCover.isDirty || terrainCover.shouldUpdate({ layerNeedsRedraw });
130
+ }
131
+ for (const layer of terrainLayers) {
132
+ this._updateTerrainCover(layer, drapeLayers, viewport, opts);
133
+ }
134
+ if (!this.isPicking) {
135
+ this._pruneTerrainCovers();
136
+ }
137
+ }
138
+ _updateTerrainCover(terrainLayer, drapeLayers, viewport, opts) {
139
+ const renderPass = this.isPicking ? this.terrainPickingPass : this.terrainPass;
140
+ let terrainCover = this.terrainCovers.get(terrainLayer.id);
141
+ if (!terrainCover) {
142
+ terrainCover = new TerrainCover(terrainLayer);
143
+ this.terrainCovers.set(terrainLayer.id, terrainCover);
144
+ }
145
+ try {
146
+ const isDirty = terrainCover.shouldUpdate({
147
+ targetLayer: terrainLayer,
148
+ viewport,
149
+ layers: drapeLayers
150
+ });
151
+ if (this.isPicking || terrainCover.isDirty || isDirty) {
152
+ renderPass.renderTerrainCover(terrainCover, {
153
+ ...opts,
154
+ layers: drapeLayers,
155
+ moduleParameters: {
156
+ dummyHeightMap: this.dummyHeightMap,
157
+ terrainSkipRender: false,
158
+ devicePixelRatio: 1
159
+ }
160
+ });
161
+ if (!this.isPicking) {
162
+ // IsDirty refers to the normal fbo, not the picking fbo.
163
+ // Only mark it as not dirty if the normal fbo was updated.
164
+ terrainCover.isDirty = false;
165
+ }
166
+ }
167
+ }
168
+ catch (err) {
169
+ terrainLayer.raiseError(err, `Error rendering terrain cover ${terrainCover.id}`);
170
+ }
171
+ }
172
+ _pruneTerrainCovers() {
173
+ /** Prune the cache, remove textures for layers that have been removed */
174
+ const idsToRemove = [];
175
+ for (const [id, terrainCover] of this.terrainCovers) {
176
+ if (!terrainCover.isActive) {
177
+ idsToRemove.push(id);
178
+ }
179
+ }
180
+ for (const id of idsToRemove) {
181
+ this.terrainCovers.delete(id);
182
+ }
183
+ }
184
+ }