@deck.gl/extensions 9.0.0-beta.1 → 9.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/dist/brushing/brushing-extension.js +80 -0
  2. package/{typed → dist}/brushing/shader-module.d.ts +1 -1
  3. package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
  4. package/dist/brushing/shader-module.js +92 -0
  5. package/{typed → dist}/clip/clip-extension.d.ts.map +1 -1
  6. package/dist/clip/clip-extension.js +117 -0
  7. package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
  8. package/dist/collision-filter/collision-filter-effect.js +193 -0
  9. package/dist/collision-filter/collision-filter-extension.js +49 -0
  10. package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
  11. package/dist/collision-filter/collision-filter-pass.js +25 -0
  12. package/{typed → dist}/collision-filter/shader-module.d.ts.map +1 -1
  13. package/dist/collision-filter/shader-module.js +87 -0
  14. package/dist/data-filter/aggregator.d.ts.map +1 -0
  15. package/dist/{esm/data-filter → data-filter}/aggregator.js +40 -41
  16. package/{typed → dist}/data-filter/data-filter-extension.d.ts +38 -6
  17. package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
  18. package/dist/data-filter/data-filter-extension.js +249 -0
  19. package/{typed → dist}/data-filter/shader-module.d.ts +1 -1
  20. package/dist/data-filter/shader-module.d.ts.map +1 -0
  21. package/dist/data-filter/shader-module.js +179 -0
  22. package/dist/dist.dev.js +2203 -10630
  23. package/{typed → dist}/fill-style/fill-style-extension.d.ts +2 -30
  24. package/dist/fill-style/fill-style-extension.d.ts.map +1 -0
  25. package/dist/fill-style/fill-style-extension.js +116 -0
  26. package/{typed/fill-style/shaders.glsl.d.ts → dist/fill-style/shader-module.d.ts} +1 -1
  27. package/dist/fill-style/shader-module.d.ts.map +1 -0
  28. package/dist/fill-style/shader-module.js +96 -0
  29. package/dist/fp64/fp64-extension.js +35 -0
  30. package/dist/fp64/project64.glsl.js +81 -0
  31. package/dist/fp64/project64.js +50 -0
  32. package/dist/index.cjs +2756 -0
  33. package/dist/index.cjs.map +7 -0
  34. package/dist/index.d.ts +19 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +11 -0
  37. package/{typed → dist}/mask/mask-effect.d.ts +1 -1
  38. package/dist/mask/mask-effect.d.ts.map +1 -0
  39. package/dist/mask/mask-effect.js +194 -0
  40. package/dist/mask/mask-extension.js +57 -0
  41. package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
  42. package/dist/mask/mask-pass.js +44 -0
  43. package/{typed → dist}/mask/shader-module.d.ts.map +1 -1
  44. package/dist/mask/shader-module.js +77 -0
  45. package/dist/path-style/path-style-extension.js +111 -0
  46. package/dist/path-style/shaders.glsl.js +86 -0
  47. package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
  48. package/dist/terrain/height-map-builder.d.ts.map +1 -0
  49. package/dist/terrain/height-map-builder.js +104 -0
  50. package/{typed → dist}/terrain/shader-module.d.ts +2 -2
  51. package/dist/terrain/shader-module.d.ts.map +1 -0
  52. package/dist/terrain/shader-module.js +137 -0
  53. package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
  54. package/dist/terrain/terrain-cover.d.ts.map +1 -0
  55. package/dist/terrain/terrain-cover.js +187 -0
  56. package/{typed → dist}/terrain/terrain-effect.d.ts +2 -2
  57. package/dist/terrain/terrain-effect.d.ts.map +1 -0
  58. package/dist/terrain/terrain-effect.js +184 -0
  59. package/dist/terrain/terrain-extension.js +44 -0
  60. package/{typed → dist}/terrain/terrain-pass.d.ts +2 -2
  61. package/dist/terrain/terrain-pass.d.ts.map +1 -0
  62. package/dist/terrain/terrain-pass.js +61 -0
  63. package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
  64. package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
  65. package/dist/terrain/terrain-picking-pass.js +66 -0
  66. package/dist/terrain/utils.js +21 -0
  67. package/{typed → dist}/utils/debug.d.ts.map +1 -1
  68. package/dist/utils/debug.js +50 -0
  69. package/dist/utils/projection-utils.js +153 -0
  70. package/dist/utils/syntax-tags.d.ts +6 -0
  71. package/dist/utils/syntax-tags.d.ts.map +1 -0
  72. package/dist/utils/syntax-tags.js +5 -0
  73. package/dist.min.js +898 -1257
  74. package/package.json +19 -16
  75. package/src/brushing/shader-module.ts +4 -3
  76. package/src/clip/clip-extension.ts +10 -9
  77. package/src/collision-filter/collision-filter-effect.ts +12 -8
  78. package/src/collision-filter/collision-filter-pass.ts +1 -3
  79. package/src/collision-filter/shader-module.ts +6 -4
  80. package/src/data-filter/aggregator.ts +8 -13
  81. package/src/data-filter/data-filter-extension.ts +147 -30
  82. package/src/data-filter/shader-module.ts +38 -9
  83. package/src/fill-style/fill-style-extension.ts +4 -5
  84. package/src/fill-style/{shaders.glsl.ts → shader-module.ts} +6 -5
  85. package/src/mask/mask-effect.ts +0 -1
  86. package/src/mask/mask-pass.ts +1 -3
  87. package/src/mask/shader-module.ts +7 -6
  88. package/src/terrain/shader-module.ts +14 -13
  89. package/src/terrain/terrain-effect.ts +12 -5
  90. package/src/terrain/terrain-pass.ts +2 -5
  91. package/src/terrain/terrain-picking-pass.ts +1 -3
  92. package/src/terrain/utils.ts +1 -1
  93. package/src/utils/debug.ts +1 -2
  94. package/src/utils/syntax-tags.ts +5 -0
  95. package/dist/es5/brushing/brushing-extension.js +0 -108
  96. package/dist/es5/brushing/brushing-extension.js.map +0 -1
  97. package/dist/es5/brushing/shader-module.js +0 -50
  98. package/dist/es5/brushing/shader-module.js.map +0 -1
  99. package/dist/es5/clip/clip-extension.js +0 -98
  100. package/dist/es5/clip/clip-extension.js.map +0 -1
  101. package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
  102. package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
  103. package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
  104. package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
  105. package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
  106. package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
  107. package/dist/es5/collision-filter/shader-module.js +0 -39
  108. package/dist/es5/collision-filter/shader-module.js.map +0 -1
  109. package/dist/es5/data-filter/aggregator.js +0 -79
  110. package/dist/es5/data-filter/aggregator.js.map +0 -1
  111. package/dist/es5/data-filter/data-filter-extension.js +0 -236
  112. package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
  113. package/dist/es5/data-filter/shader-module.js +0 -122
  114. package/dist/es5/data-filter/shader-module.js.map +0 -1
  115. package/dist/es5/fill-style/fill-style-extension.js +0 -190
  116. package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
  117. package/dist/es5/fill-style/shaders.glsl.js +0 -59
  118. package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
  119. package/dist/es5/fp64/fp64-extension.js +0 -55
  120. package/dist/es5/fp64/fp64-extension.js.map +0 -1
  121. package/dist/es5/fp64/project64.glsl.js +0 -9
  122. package/dist/es5/fp64/project64.glsl.js.map +0 -1
  123. package/dist/es5/fp64/project64.js +0 -52
  124. package/dist/es5/fp64/project64.js.map +0 -1
  125. package/dist/es5/index.js +0 -88
  126. package/dist/es5/index.js.map +0 -1
  127. package/dist/es5/mask/mask-effect.js +0 -279
  128. package/dist/es5/mask/mask-effect.js.map +0 -1
  129. package/dist/es5/mask/mask-extension.js +0 -113
  130. package/dist/es5/mask/mask-extension.js.map +0 -1
  131. package/dist/es5/mask/mask-pass.js +0 -106
  132. package/dist/es5/mask/mask-pass.js.map +0 -1
  133. package/dist/es5/mask/shader-module.js +0 -38
  134. package/dist/es5/mask/shader-module.js.map +0 -1
  135. package/dist/es5/path-style/path-style-extension.js +0 -169
  136. package/dist/es5/path-style/path-style-extension.js.map +0 -1
  137. package/dist/es5/path-style/shaders.glsl.js +0 -25
  138. package/dist/es5/path-style/shaders.glsl.js.map +0 -1
  139. package/dist/es5/terrain/height-map-builder.js +0 -111
  140. package/dist/es5/terrain/height-map-builder.js.map +0 -1
  141. package/dist/es5/terrain/shader-module.js +0 -86
  142. package/dist/es5/terrain/shader-module.js.map +0 -1
  143. package/dist/es5/terrain/terrain-cover.js +0 -256
  144. package/dist/es5/terrain/terrain-cover.js.map +0 -1
  145. package/dist/es5/terrain/terrain-effect.js +0 -326
  146. package/dist/es5/terrain/terrain-effect.js.map +0 -1
  147. package/dist/es5/terrain/terrain-extension.js +0 -94
  148. package/dist/es5/terrain/terrain-extension.js.map +0 -1
  149. package/dist/es5/terrain/terrain-pass.js +0 -121
  150. package/dist/es5/terrain/terrain-pass.js.map +0 -1
  151. package/dist/es5/terrain/terrain-picking-pass.js +0 -124
  152. package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
  153. package/dist/es5/terrain/utils.js +0 -35
  154. package/dist/es5/terrain/utils.js.map +0 -1
  155. package/dist/es5/utils/debug.js +0 -71
  156. package/dist/es5/utils/debug.js.map +0 -1
  157. package/dist/es5/utils/projection-utils.js +0 -168
  158. package/dist/es5/utils/projection-utils.js.map +0 -1
  159. package/dist/esm/brushing/brushing-extension.js +0 -68
  160. package/dist/esm/brushing/brushing-extension.js.map +0 -1
  161. package/dist/esm/brushing/shader-module.js +0 -103
  162. package/dist/esm/brushing/shader-module.js.map +0 -1
  163. package/dist/esm/clip/clip-extension.js +0 -86
  164. package/dist/esm/clip/clip-extension.js.map +0 -1
  165. package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
  166. package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
  167. package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
  168. package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
  169. package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
  170. package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
  171. package/dist/esm/collision-filter/shader-module.js +0 -104
  172. package/dist/esm/collision-filter/shader-module.js.map +0 -1
  173. package/dist/esm/data-filter/aggregator.js.map +0 -1
  174. package/dist/esm/data-filter/data-filter-extension.js +0 -189
  175. package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
  176. package/dist/esm/data-filter/shader-module.js +0 -164
  177. package/dist/esm/data-filter/shader-module.js.map +0 -1
  178. package/dist/esm/fill-style/fill-style-extension.js +0 -156
  179. package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
  180. package/dist/esm/fill-style/shaders.glsl.js +0 -108
  181. package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
  182. package/dist/esm/fp64/fp64-extension.js +0 -20
  183. package/dist/esm/fp64/fp64-extension.js.map +0 -1
  184. package/dist/esm/fp64/project64.glsl.js +0 -82
  185. package/dist/esm/fp64/project64.glsl.js.map +0 -1
  186. package/dist/esm/fp64/project64.js +0 -43
  187. package/dist/esm/fp64/project64.js.map +0 -1
  188. package/dist/esm/index.js +0 -11
  189. package/dist/esm/index.js.map +0 -1
  190. package/dist/esm/mask/mask-effect.js +0 -228
  191. package/dist/esm/mask/mask-effect.js.map +0 -1
  192. package/dist/esm/mask/mask-extension.js +0 -83
  193. package/dist/esm/mask/mask-extension.js.map +0 -1
  194. package/dist/esm/mask/mask-pass.js +0 -58
  195. package/dist/esm/mask/mask-pass.js.map +0 -1
  196. package/dist/esm/mask/shader-module.js +0 -84
  197. package/dist/esm/mask/shader-module.js.map +0 -1
  198. package/dist/esm/path-style/path-style-extension.js +0 -130
  199. package/dist/esm/path-style/path-style-extension.js.map +0 -1
  200. package/dist/esm/path-style/shaders.glsl.js +0 -84
  201. package/dist/esm/path-style/shaders.glsl.js.map +0 -1
  202. package/dist/esm/terrain/height-map-builder.js +0 -86
  203. package/dist/esm/terrain/height-map-builder.js.map +0 -1
  204. package/dist/esm/terrain/shader-module.js +0 -127
  205. package/dist/esm/terrain/shader-module.js.map +0 -1
  206. package/dist/esm/terrain/terrain-cover.js +0 -212
  207. package/dist/esm/terrain/terrain-cover.js.map +0 -1
  208. package/dist/esm/terrain/terrain-effect.js +0 -219
  209. package/dist/esm/terrain/terrain-effect.js.map +0 -1
  210. package/dist/esm/terrain/terrain-extension.js +0 -59
  211. package/dist/esm/terrain/terrain-extension.js.map +0 -1
  212. package/dist/esm/terrain/terrain-pass.js +0 -71
  213. package/dist/esm/terrain/terrain-pass.js.map +0 -1
  214. package/dist/esm/terrain/terrain-picking-pass.js +0 -73
  215. package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
  216. package/dist/esm/terrain/utils.js +0 -19
  217. package/dist/esm/terrain/utils.js.map +0 -1
  218. package/dist/esm/utils/debug.js +0 -61
  219. package/dist/esm/utils/debug.js.map +0 -1
  220. package/dist/esm/utils/projection-utils.js +0 -134
  221. package/dist/esm/utils/projection-utils.js.map +0 -1
  222. package/typed/data-filter/aggregator.d.ts.map +0 -1
  223. package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
  224. package/typed/data-filter/shader-module.d.ts.map +0 -1
  225. package/typed/fill-style/fill-style-extension.d.ts.map +0 -1
  226. package/typed/fill-style/shaders.glsl.d.ts.map +0 -1
  227. package/typed/index.d.ts +0 -19
  228. package/typed/index.d.ts.map +0 -1
  229. package/typed/mask/mask-effect.d.ts.map +0 -1
  230. package/typed/terrain/height-map-builder.d.ts.map +0 -1
  231. package/typed/terrain/shader-module.d.ts.map +0 -1
  232. package/typed/terrain/terrain-cover.d.ts.map +0 -1
  233. package/typed/terrain/terrain-effect.d.ts.map +0 -1
  234. package/typed/terrain/terrain-pass.d.ts.map +0 -1
  235. package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
  236. /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
  237. /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
  238. /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
  239. /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
  240. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
  241. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
  242. /package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +0 -0
  243. /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
  244. /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
  245. /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
  246. /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
  247. /package/{typed → dist}/fp64/project64.d.ts +0 -0
  248. /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
  249. /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
  250. /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
  251. /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
  252. /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
  253. /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
  254. /package/{typed → dist}/mask/shader-module.d.ts +0 -0
  255. /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
  256. /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
  257. /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
  258. /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
  259. /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
  260. /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
  261. /package/{typed → dist}/terrain/utils.d.ts +0 -0
  262. /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
  263. /package/{typed → dist}/utils/debug.d.ts +0 -0
  264. /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
  265. /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
@@ -1,246 +0,0 @@
1
- import { WEBGLRenderbuffer } from '@luma.gl/webgl';
2
- import { equals } from '@math.gl/core';
3
- import { _deepEqual as deepEqual } from '@deck.gl/core';
4
- import CollisionFilterPass from './collision-filter-pass';
5
- import MaskEffect from '../mask/mask-effect';
6
- const DOWNSCALE = 2;
7
- export default class CollisionFilterEffect {
8
- constructor() {
9
- this.id = 'collision-filter-effect';
10
- this.props = null;
11
- this.useInPicking = true;
12
- this.order = 1;
13
- this.channels = {};
14
- this.collisionFilterPass = void 0;
15
- this.collisionFBOs = {};
16
- this.dummyCollisionMap = void 0;
17
- this.lastViewport = void 0;
18
- }
19
-
20
- preRender(device, {
21
- effects: allEffects,
22
- layers,
23
- layerFilter,
24
- viewports,
25
- onViewportActive,
26
- views,
27
- isPicking,
28
- preRenderStats = {}
29
- }) {
30
- var _preRenderStats$mask;
31
-
32
- if (!this.dummyCollisionMap) {
33
- this.dummyCollisionMap = device.createTexture({
34
- width: 1,
35
- height: 1
36
- });
37
- }
38
-
39
- if (isPicking) {
40
- return;
41
- }
42
-
43
- const collisionLayers = layers.filter(({
44
- props: {
45
- visible,
46
- collisionEnabled
47
- }
48
- }) => visible && collisionEnabled);
49
-
50
- if (collisionLayers.length === 0) {
51
- this.channels = {};
52
- return;
53
- }
54
-
55
- if (!this.collisionFilterPass) {
56
- this.collisionFilterPass = new CollisionFilterPass(device, {
57
- id: 'default-collision-filter'
58
- });
59
- }
60
-
61
- const effects = allEffects === null || allEffects === void 0 ? void 0 : allEffects.filter(e => e.constructor === MaskEffect);
62
- const maskEffectRendered = (_preRenderStats$mask = preRenderStats['mask-effect']) === null || _preRenderStats$mask === void 0 ? void 0 : _preRenderStats$mask.didRender;
63
-
64
- const channels = this._groupByCollisionGroup(device, collisionLayers);
65
-
66
- const viewport = viewports[0];
67
- const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;
68
-
69
- for (const collisionGroup in channels) {
70
- const collisionFBO = this.collisionFBOs[collisionGroup];
71
- const renderInfo = channels[collisionGroup];
72
- const [width, height] = device.canvasContext.getPixelSize();
73
- collisionFBO.resize({
74
- width: width / DOWNSCALE,
75
- height: height / DOWNSCALE
76
- });
77
-
78
- this._render(renderInfo, {
79
- effects,
80
- layerFilter,
81
- onViewportActive,
82
- views,
83
- viewport,
84
- viewportChanged
85
- });
86
- }
87
- }
88
-
89
- _render(renderInfo, {
90
- effects,
91
- layerFilter,
92
- onViewportActive,
93
- views,
94
- viewport,
95
- viewportChanged
96
- }) {
97
- const {
98
- collisionGroup
99
- } = renderInfo;
100
- const oldRenderInfo = this.channels[collisionGroup];
101
-
102
- if (!oldRenderInfo) {
103
- return;
104
- }
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-
106
- const needsRender = viewportChanged || renderInfo === oldRenderInfo || !deepEqual(oldRenderInfo.layers, renderInfo.layers, 1) || renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) || renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded || renderInfo.layers.some(layer => layer.props.transitions);
107
- this.channels[collisionGroup] = renderInfo;
108
-
109
- if (needsRender) {
110
- this.lastViewport = viewport;
111
- const collisionFBO = this.collisionFBOs[collisionGroup];
112
- this.collisionFilterPass.renderCollisionMap(collisionFBO, {
113
- pass: 'collision-filter',
114
- isPicking: true,
115
- layers: renderInfo.layers,
116
- effects,
117
- layerFilter,
118
- viewports: viewport ? [viewport] : [],
119
- onViewportActive,
120
- views,
121
- moduleParameters: {
122
- dummyCollisionMap: this.dummyCollisionMap,
123
- devicePixelRatio: collisionFBO.device.canvasContext.getDevicePixelRatio() / DOWNSCALE
124
- }
125
- });
126
- }
127
- }
128
-
129
- _groupByCollisionGroup(device, collisionLayers) {
130
- const channelMap = {};
131
-
132
- for (const layer of collisionLayers) {
133
- const {
134
- collisionGroup
135
- } = layer.props;
136
- let channelInfo = channelMap[collisionGroup];
137
-
138
- if (!channelInfo) {
139
- channelInfo = {
140
- collisionGroup,
141
- layers: [],
142
- layerBounds: [],
143
- allLayersLoaded: true
144
- };
145
- channelMap[collisionGroup] = channelInfo;
146
- }
147
-
148
- channelInfo.layers.push(layer);
149
- channelInfo.layerBounds.push(layer.getBounds());
150
-
151
- if (!layer.isLoaded) {
152
- channelInfo.allLayersLoaded = false;
153
- }
154
- }
155
-
156
- for (const collisionGroup of Object.keys(channelMap)) {
157
- if (!this.collisionFBOs[collisionGroup]) {
158
- this.createFBO(device, collisionGroup);
159
- }
160
-
161
- if (!this.channels[collisionGroup]) {
162
- this.channels[collisionGroup] = channelMap[collisionGroup];
163
- }
164
- }
165
-
166
- for (const collisionGroup of Object.keys(this.collisionFBOs)) {
167
- if (!channelMap[collisionGroup]) {
168
- this.destroyFBO(collisionGroup);
169
- }
170
- }
171
-
172
- return channelMap;
173
- }
174
-
175
- getModuleParameters(layer) {
176
- const {
177
- collisionGroup
178
- } = layer.props;
179
- const {
180
- collisionFBOs,
181
- dummyCollisionMap
182
- } = this;
183
- return {
184
- collisionFBO: collisionFBOs[collisionGroup],
185
- dummyCollisionMap: dummyCollisionMap
186
- };
187
- }
188
-
189
- cleanup() {
190
- if (this.dummyCollisionMap) {
191
- this.dummyCollisionMap.delete();
192
- this.dummyCollisionMap = undefined;
193
- }
194
-
195
- this.channels = {};
196
-
197
- for (const collisionGroup of Object.keys(this.collisionFBOs)) {
198
- this.destroyFBO(collisionGroup);
199
- }
200
-
201
- this.collisionFBOs = {};
202
- this.lastViewport = undefined;
203
- }
204
-
205
- createFBO(device, collisionGroup) {
206
- const {
207
- width,
208
- height
209
- } = device.gl.canvas;
210
- const collisionMap = device.createTexture({
211
- format: 'rgba8unorm',
212
- width,
213
- height,
214
- sampler: {
215
- minFilter: 'nearest',
216
- magFilter: 'nearest',
217
- addressModeU: 'clamp-to-edge',
218
- addressModeV: 'clamp-to-edge'
219
- }
220
- });
221
- const depthBuffer = new WEBGLRenderbuffer(device, {
222
- format: 'depth16unorm',
223
- width,
224
- height
225
- });
226
- this.collisionFBOs[collisionGroup] = device.createFramebuffer({
227
- id: `collision-${collisionGroup}`,
228
- width,
229
- height,
230
- colorAttachments: [collisionMap],
231
- depthStencilAttachment: depthBuffer
232
- });
233
- }
234
-
235
- destroyFBO(collisionGroup) {
236
- var _fbo$colorAttachments, _fbo$depthStencilAtta;
237
-
238
- const fbo = this.collisionFBOs[collisionGroup];
239
- (_fbo$colorAttachments = fbo.colorAttachments[0]) === null || _fbo$colorAttachments === void 0 ? void 0 : _fbo$colorAttachments.destroy();
240
- (_fbo$depthStencilAtta = fbo.depthStencilAttachment) === null || _fbo$depthStencilAtta === void 0 ? void 0 : _fbo$depthStencilAtta.destroy();
241
- fbo.destroy();
242
- delete this.collisionFBOs[collisionGroup];
243
- }
244
-
245
- }
246
- //# sourceMappingURL=collision-filter-effect.js.map
@@ -1 +0,0 @@
1
- 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{Device, Framebuffer, Texture} from '@luma.gl/core';\nimport {WEBGLRenderbuffer} from '@luma.gl/webgl';\nimport {equals} from '@math.gl/core';\nimport {_deepEqual as deepEqual} from '@deck.gl/core';\nimport type {Effect, Layer, PreRenderOptions, Viewport} from '@deck.gl/core';\nimport CollisionFilterPass from './collision-filter-pass';\nimport MaskEffect, {MaskPreRenderStats} from '../mask/mask-effect';\n// import {debugFBO} from '../utils/debug';\n\ntype CollisionFilterExtensionProps = {\n collisionTestProps?: {};\n collisionGroup: string;\n};\n\n// Factor by which to downscale Collision FBO relative to canvas\nconst DOWNSCALE = 2;\n\ntype RenderInfo = {\n collisionGroup: string;\n layers: Layer<CollisionFilterExtensionProps>[];\n layerBounds: ([number[], number[]] | null)[];\n allLayersLoaded: boolean;\n};\n\nexport default class CollisionFilterEffect implements Effect {\n id = 'collision-filter-effect';\n props = null;\n useInPicking = true;\n order = 1;\n\n private channels: Record<string, RenderInfo> = {};\n private collisionFilterPass?: CollisionFilterPass;\n private collisionFBOs: Record<string, Framebuffer> = {};\n private dummyCollisionMap?: Texture;\n private lastViewport?: Viewport;\n\n preRender(\n device: Device,\n {\n effects: allEffects,\n layers,\n layerFilter,\n viewports,\n onViewportActive,\n views,\n isPicking,\n preRenderStats = {}\n }: PreRenderOptions\n ): void {\n if (!this.dummyCollisionMap) {\n this.dummyCollisionMap = device.createTexture({width: 1, height: 1});\n }\n\n if (isPicking) {\n // Do not update on picking pass\n return;\n }\n\n const collisionLayers = layers.filter(\n // @ts-ignore\n ({props: {visible, collisionEnabled}}) => visible && collisionEnabled\n ) as Layer<CollisionFilterExtensionProps>[];\n if (collisionLayers.length === 0) {\n this.channels = {};\n return;\n }\n\n if (!this.collisionFilterPass) {\n this.collisionFilterPass = new CollisionFilterPass(device, {id: 'default-collision-filter'});\n }\n\n // Detect if mask has rendered. TODO: better dependency system for Effects\n const effects = allEffects?.filter(e => e.constructor === MaskEffect);\n const maskEffectRendered = (preRenderStats['mask-effect'] as MaskPreRenderStats)?.didRender;\n\n // Collect layers to render\n const channels = this._groupByCollisionGroup(device, collisionLayers);\n\n const viewport = viewports[0];\n const viewportChanged =\n !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;\n\n // Resize framebuffers to match canvas\n for (const collisionGroup in channels) {\n const collisionFBO = this.collisionFBOs[collisionGroup];\n const renderInfo = channels[collisionGroup];\n // @ts-expect-error TODO - assuming WebGL context\n const [width, height] = device.canvasContext.getPixelSize();\n collisionFBO.resize({\n width: width / DOWNSCALE,\n height: height / DOWNSCALE\n });\n this._render(renderInfo, {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n });\n }\n\n // debugFBO(this.collisionFBOs[Object.keys(channels)[0]], {minimap: true});\n }\n\n private _render(\n renderInfo: RenderInfo,\n {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n }: {\n effects: PreRenderOptions['effects'];\n layerFilter: PreRenderOptions['layerFilter'];\n onViewportActive: PreRenderOptions['onViewportActive'];\n views: PreRenderOptions['views'];\n viewport: Viewport;\n viewportChanged: boolean;\n }\n ) {\n const {collisionGroup} = renderInfo;\n const oldRenderInfo = this.channels[collisionGroup];\n if (!oldRenderInfo) {\n return;\n }\n\n const needsRender =\n viewportChanged ||\n // If render info is new\n renderInfo === oldRenderInfo ||\n // If sublayers have changed\n !deepEqual(oldRenderInfo.layers, renderInfo.layers, 1) ||\n // If a sublayer's bounds have been updated\n renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) ||\n // If a sublayer's isLoaded state has been updated\n renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded ||\n // Some prop is in transition\n renderInfo.layers.some(layer => layer.props.transitions);\n\n this.channels[collisionGroup] = renderInfo;\n\n if (needsRender) {\n this.lastViewport = viewport;\n const collisionFBO = this.collisionFBOs[collisionGroup];\n\n // Rerender collision FBO\n this.collisionFilterPass!.renderCollisionMap(collisionFBO, {\n pass: 'collision-filter',\n isPicking: true,\n layers: renderInfo.layers,\n effects,\n layerFilter,\n viewports: viewport ? [viewport] : [],\n onViewportActive,\n views,\n moduleParameters: {\n // To avoid feedback loop forming between Framebuffer and active Texture.\n dummyCollisionMap: this.dummyCollisionMap,\n // @ts-expect-error TODO - assuming WebGL context\n devicePixelRatio: collisionFBO.device.canvasContext.getDevicePixelRatio() / DOWNSCALE\n }\n });\n }\n }\n\n /**\n * Group layers by collisionGroup\n * Returns a map from collisionGroup to render info\n */\n private _groupByCollisionGroup(\n device: Device,\n collisionLayers: Layer<CollisionFilterExtensionProps>[]\n ): Record<string, RenderInfo> {\n const channelMap = {};\n for (const layer of collisionLayers) {\n const {collisionGroup} = layer.props;\n let channelInfo = channelMap[collisionGroup];\n if (!channelInfo) {\n channelInfo = {collisionGroup, layers: [], layerBounds: [], allLayersLoaded: true};\n channelMap[collisionGroup] = channelInfo;\n }\n channelInfo.layers.push(layer);\n channelInfo.layerBounds.push(layer.getBounds());\n if (!layer.isLoaded) {\n channelInfo.allLayersLoaded = false;\n }\n }\n\n // Create any new passes and remove any old ones\n for (const collisionGroup of Object.keys(channelMap)) {\n if (!this.collisionFBOs[collisionGroup]) {\n this.createFBO(device, collisionGroup);\n }\n if (!this.channels[collisionGroup]) {\n this.channels[collisionGroup] = channelMap[collisionGroup];\n }\n }\n for (const collisionGroup of Object.keys(this.collisionFBOs)) {\n if (!channelMap[collisionGroup]) {\n this.destroyFBO(collisionGroup);\n }\n }\n\n return channelMap;\n }\n\n getModuleParameters(layer: Layer): {\n collisionFBO: Framebuffer;\n dummyCollisionMap: Texture;\n } {\n const {collisionGroup} = (layer as Layer<CollisionFilterExtensionProps>).props;\n const {collisionFBOs, dummyCollisionMap} = this;\n return {collisionFBO: collisionFBOs[collisionGroup], dummyCollisionMap: dummyCollisionMap!};\n }\n\n cleanup(): void {\n if (this.dummyCollisionMap) {\n this.dummyCollisionMap.delete();\n this.dummyCollisionMap = undefined;\n }\n this.channels = {};\n for (const collisionGroup of Object.keys(this.collisionFBOs)) {\n this.destroyFBO(collisionGroup);\n }\n this.collisionFBOs = {};\n this.lastViewport = undefined;\n }\n\n createFBO(device: Device, collisionGroup: string) {\n // @ts-expect-error\n const {width, height} = device.gl.canvas;\n const collisionMap = device.createTexture({\n format: 'rgba8unorm',\n width,\n height,\n sampler: {\n minFilter: 'nearest',\n magFilter: 'nearest',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n }\n });\n\n const depthBuffer = new WEBGLRenderbuffer(\n // @ts-expect-error TODO v9 needs to be WebGLDevice\n device,\n {format: 'depth16unorm', width, height}\n );\n this.collisionFBOs[collisionGroup] = device.createFramebuffer({\n id: `collision-${collisionGroup}`,\n width,\n height,\n colorAttachments: [collisionMap],\n // @ts-expect-error TODO v9 doesn't handle renderbuffers well\n depthStencilAttachment: depthBuffer\n });\n }\n\n destroyFBO(collisionGroup: string) {\n const fbo = this.collisionFBOs[collisionGroup];\n fbo.colorAttachments[0]?.destroy();\n fbo.depthStencilAttachment?.destroy();\n fbo.destroy();\n delete this.collisionFBOs[collisionGroup];\n }\n}\n"],"file":"collision-filter-effect.js"}
@@ -1,75 +0,0 @@
1
- import { LayerExtension } from '@deck.gl/core';
2
- import collision from './shader-module';
3
- import CollisionFilterEffect from './collision-filter-effect';
4
- const defaultProps = {
5
- getCollisionPriority: {
6
- type: 'accessor',
7
- value: 0
8
- },
9
- collisionEnabled: true,
10
- collisionGroup: {
11
- type: 'string',
12
- value: 'default'
13
- },
14
- collisionTestProps: {}
15
- };
16
- export default class CollisionFilterExtension extends LayerExtension {
17
- getShaders() {
18
- return {
19
- modules: [collision]
20
- };
21
- }
22
-
23
- draw({
24
- uniforms,
25
- context,
26
- moduleParameters
27
- }) {
28
- const {
29
- collisionEnabled
30
- } = this.props;
31
- const {
32
- collisionFBO,
33
- drawToCollisionMap
34
- } = moduleParameters;
35
- const enabled = collisionEnabled && Boolean(collisionFBO);
36
- uniforms.collision_enabled = enabled;
37
-
38
- if (drawToCollisionMap) {
39
- this.props = this.clone(this.props.collisionTestProps).props;
40
- }
41
- }
42
-
43
- initializeState(context, extension) {
44
- var _this$context$deck;
45
-
46
- if (this.getAttributeManager() === null) {
47
- return;
48
- }
49
-
50
- (_this$context$deck = this.context.deck) === null || _this$context$deck === void 0 ? void 0 : _this$context$deck._addDefaultEffect(new CollisionFilterEffect());
51
- const attributeManager = this.getAttributeManager();
52
- attributeManager.add({
53
- collisionPriorities: {
54
- size: 1,
55
- accessor: 'getCollisionPriority',
56
- shaderAttributes: {
57
- collisionPriorities: {
58
- divisor: 0
59
- },
60
- instanceCollisionPriorities: {
61
- divisor: 1
62
- }
63
- }
64
- }
65
- });
66
- }
67
-
68
- getNeedsPickingBuffer() {
69
- return this.props.collisionEnabled;
70
- }
71
-
72
- }
73
- CollisionFilterExtension.defaultProps = defaultProps;
74
- CollisionFilterExtension.extensionName = 'CollisionFilterExtension';
75
- //# sourceMappingURL=collision-filter-extension.js.map
@@ -1 +0,0 @@
1
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@@ -1,32 +0,0 @@
1
- import { withGLParameters } from '@luma.gl/webgl';
2
- import { _LayersPass as LayersPass } from '@deck.gl/core';
3
- export default class CollisionFilterPass extends LayersPass {
4
- renderCollisionMap(target, options) {
5
- const padding = 1;
6
- const clearColor = [0, 0, 0, 0];
7
- return withGLParameters(this.device, {
8
- scissorTest: true,
9
- scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],
10
- blend: false,
11
- depthTest: true,
12
- depthRange: [0, 1]
13
- }, () => this.render({ ...options,
14
- clearColor,
15
- target,
16
- pass: 'collision'
17
- }));
18
- }
19
-
20
- getModuleParameters() {
21
- return {
22
- drawToCollisionMap: true,
23
- picking: {
24
- isActive: 1,
25
- isAttribute: false
26
- },
27
- lightSources: {}
28
- };
29
- }
30
-
31
- }
32
- //# sourceMappingURL=collision-filter-pass.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/collision-filter/collision-filter-pass.ts"],"names":["withGLParameters","_LayersPass","LayersPass","CollisionFilterPass","renderCollisionMap","target","options","padding","clearColor","device","scissorTest","scissor","width","height","blend","depthTest","depthRange","render","pass","getModuleParameters","drawToCollisionMap","picking","isActive","isAttribute","lightSources"],"mappings":"AACA,SAAQA,gBAAR,QAA+B,gBAA/B;AACA,SAAQC,WAAW,IAAIC,UAAvB,QAAiE,eAAjE;AAIA,eAAe,MAAMC,mBAAN,SAAkCD,UAAlC,CAA6C;AAC1DE,EAAAA,kBAAkB,CAACC,MAAD,EAAsBC,OAAtB,EAAiE;AACjF,UAAMC,OAAO,GAAG,CAAhB;AACA,UAAMC,UAAU,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAAnB;AAEA,WAAOR,gBAAgB,CACrB,KAAKS,MADgB,EAErB;AACEC,MAAAA,WAAW,EAAE,IADf;AAEEC,MAAAA,OAAO,EAAE,CAACJ,OAAD,EAAUA,OAAV,EAAmBF,MAAM,CAACO,KAAP,GAAe,IAAIL,OAAtC,EAA+CF,MAAM,CAACQ,MAAP,GAAgB,IAAIN,OAAnE,CAFX;AAGEO,MAAAA,KAAK,EAAE,KAHT;AAIEC,MAAAA,SAAS,EAAE,IAJb;AAKEC,MAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ;AALd,KAFqB,EASrB,MAAM,KAAKC,MAAL,CAAY,EAAC,GAAGX,OAAJ;AAAaE,MAAAA,UAAb;AAAyBH,MAAAA,MAAzB;AAAiCa,MAAAA,IAAI,EAAE;AAAvC,KAAZ,CATe,CAAvB;AAWD;;AAEDC,EAAAA,mBAAmB,GAAG;AAEpB,WAAO;AACLC,MAAAA,kBAAkB,EAAE,IADf;AAELC,MAAAA,OAAO,EAAE;AACPC,QAAAA,QAAQ,EAAE,CADH;AAEPC,QAAAA,WAAW,EAAE;AAFN,OAFJ;AAMLC,MAAAA,YAAY,EAAE;AANT,KAAP;AAQD;;AA5ByD","sourcesContent":["import {Framebuffer} from '@luma.gl/core';\nimport {withGLParameters} from '@luma.gl/webgl';\nimport {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';\n\ntype CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};\n\nexport default class CollisionFilterPass extends LayersPass {\n renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions) {\n const padding = 1;\n const clearColor = [0, 0, 0, 0];\n\n return withGLParameters(\n this.device,\n {\n scissorTest: true,\n scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],\n blend: false,\n depthTest: true,\n depthRange: [0, 1]\n },\n () => this.render({...options, clearColor, target, pass: 'collision'})\n );\n }\n\n getModuleParameters() {\n // Draw picking colors into collision FBO\n return {\n drawToCollisionMap: true,\n picking: {\n isActive: 1,\n isAttribute: false\n },\n lightSources: {}\n };\n }\n}\n"],"file":"collision-filter-pass.js"}
@@ -1,104 +0,0 @@
1
- import { project } from '@deck.gl/core';
2
- const vs = `
3
- #ifdef NON_INSTANCED_MODEL
4
- in float collisionPriorities;
5
- #else
6
- in float instanceCollisionPriorities;
7
- #endif
8
-
9
- uniform sampler2D collision_texture;
10
- uniform bool collision_sort;
11
- uniform bool collision_enabled;
12
-
13
- vec2 collision_getCoords(vec4 position) {
14
- vec4 collision_clipspace = project_common_position_to_clipspace(position);
15
- return (1.0 + collision_clipspace.xy / collision_clipspace.w) / 2.0;
16
- }
17
-
18
- float collision_match(vec2 tex, vec3 pickingColor) {
19
- vec4 collision_pickingColor = texture(collision_texture, tex);
20
- float delta = dot(abs(collision_pickingColor.rgb - pickingColor), vec3(1.0));
21
- float e = 0.001;
22
- return step(delta, e);
23
- }
24
-
25
- float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
26
- if (!collision_enabled) {
27
- return 1.0;
28
- }
29
-
30
- // Visibility test, sample area of 5x5 pixels in order to fade in/out.
31
- // Due to the locality, the lookups will be cached
32
- // This reduces the flicker present when objects are shown/hidden
33
- const int N = 2;
34
- float accumulator = 0.0;
35
- vec2 step = vec2(1.0 / project_uViewportSize);
36
-
37
- const float floatN = float(N);
38
- vec2 delta = -floatN * step;
39
- for(int i = -N; i <= N; i++) {
40
- delta.x = -step.x * floatN;
41
- for(int j = -N; j <= N; j++) {
42
- accumulator += collision_match(texCoords + delta, pickingColor);
43
- delta.x += step.x;
44
- }
45
- delta.y += step.y;
46
- }
47
-
48
- float W = 2.0 * floatN + 1.0;
49
- return pow(accumulator / (W * W), 2.2);
50
- }
51
- `;
52
- const inject = {
53
- 'vs:#decl': `
54
- float collision_fade = 1.0;
55
- `,
56
- 'vs:DECKGL_FILTER_GL_POSITION': `
57
- if (collision_sort) {
58
- #ifdef NON_INSTANCED_MODEL
59
- float collisionPriority = collisionPriorities;
60
- #else
61
- float collisionPriority = instanceCollisionPriorities;
62
- #endif
63
- position.z = -0.001 * collisionPriority * position.w; // Support range -1000 -> 1000
64
- }
65
-
66
- if (collision_enabled) {
67
- vec4 collision_common_position = project_position(vec4(geometry.worldPosition, 1.0));
68
- vec2 collision_texCoords = collision_getCoords(collision_common_position);
69
- collision_fade = collision_isVisible(collision_texCoords, geometry.pickingColor / 255.0);
70
- if (collision_fade < 0.0001) {
71
- // Position outside clip space bounds to discard
72
- position = vec4(0.0, 0.0, 2.0, 1.0);
73
- }
74
- }
75
- `,
76
- 'vs:DECKGL_FILTER_COLOR': `
77
- color.a *= collision_fade;
78
- `
79
- };
80
-
81
- const getCollisionUniforms = (opts, uniforms) => {
82
- if (!opts || !('dummyCollisionMap' in opts)) {
83
- return {};
84
- }
85
-
86
- const {
87
- collisionFBO,
88
- drawToCollisionMap,
89
- dummyCollisionMap
90
- } = opts;
91
- return {
92
- collision_sort: Boolean(drawToCollisionMap),
93
- collision_texture: !drawToCollisionMap && collisionFBO ? collisionFBO.colorAttachments[0] : dummyCollisionMap
94
- };
95
- };
96
-
97
- export default {
98
- name: 'collision',
99
- dependencies: [project],
100
- vs,
101
- inject,
102
- getUniforms: getCollisionUniforms
103
- };
104
- //# sourceMappingURL=shader-module.js.map
@@ -1 +0,0 @@
1
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