@deck.gl/extensions 9.0.0-beta.1 → 9.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/dist/brushing/brushing-extension.js +80 -0
  2. package/{typed → dist}/brushing/shader-module.d.ts +1 -1
  3. package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
  4. package/dist/brushing/shader-module.js +92 -0
  5. package/{typed → dist}/clip/clip-extension.d.ts.map +1 -1
  6. package/dist/clip/clip-extension.js +117 -0
  7. package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
  8. package/dist/collision-filter/collision-filter-effect.js +193 -0
  9. package/dist/collision-filter/collision-filter-extension.js +49 -0
  10. package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
  11. package/dist/collision-filter/collision-filter-pass.js +25 -0
  12. package/{typed → dist}/collision-filter/shader-module.d.ts.map +1 -1
  13. package/dist/collision-filter/shader-module.js +87 -0
  14. package/dist/data-filter/aggregator.d.ts.map +1 -0
  15. package/dist/{esm/data-filter → data-filter}/aggregator.js +40 -41
  16. package/{typed → dist}/data-filter/data-filter-extension.d.ts +38 -6
  17. package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
  18. package/dist/data-filter/data-filter-extension.js +249 -0
  19. package/{typed → dist}/data-filter/shader-module.d.ts +1 -1
  20. package/dist/data-filter/shader-module.d.ts.map +1 -0
  21. package/dist/data-filter/shader-module.js +179 -0
  22. package/dist/dist.dev.js +2203 -10630
  23. package/{typed → dist}/fill-style/fill-style-extension.d.ts +2 -30
  24. package/dist/fill-style/fill-style-extension.d.ts.map +1 -0
  25. package/dist/fill-style/fill-style-extension.js +116 -0
  26. package/{typed/fill-style/shaders.glsl.d.ts → dist/fill-style/shader-module.d.ts} +1 -1
  27. package/dist/fill-style/shader-module.d.ts.map +1 -0
  28. package/dist/fill-style/shader-module.js +96 -0
  29. package/dist/fp64/fp64-extension.js +35 -0
  30. package/dist/fp64/project64.glsl.js +81 -0
  31. package/dist/fp64/project64.js +50 -0
  32. package/dist/index.cjs +2756 -0
  33. package/dist/index.cjs.map +7 -0
  34. package/dist/index.d.ts +19 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +11 -0
  37. package/{typed → dist}/mask/mask-effect.d.ts +1 -1
  38. package/dist/mask/mask-effect.d.ts.map +1 -0
  39. package/dist/mask/mask-effect.js +194 -0
  40. package/dist/mask/mask-extension.js +57 -0
  41. package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
  42. package/dist/mask/mask-pass.js +44 -0
  43. package/{typed → dist}/mask/shader-module.d.ts.map +1 -1
  44. package/dist/mask/shader-module.js +77 -0
  45. package/dist/path-style/path-style-extension.js +111 -0
  46. package/dist/path-style/shaders.glsl.js +86 -0
  47. package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
  48. package/dist/terrain/height-map-builder.d.ts.map +1 -0
  49. package/dist/terrain/height-map-builder.js +104 -0
  50. package/{typed → dist}/terrain/shader-module.d.ts +2 -2
  51. package/dist/terrain/shader-module.d.ts.map +1 -0
  52. package/dist/terrain/shader-module.js +137 -0
  53. package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
  54. package/dist/terrain/terrain-cover.d.ts.map +1 -0
  55. package/dist/terrain/terrain-cover.js +187 -0
  56. package/{typed → dist}/terrain/terrain-effect.d.ts +2 -2
  57. package/dist/terrain/terrain-effect.d.ts.map +1 -0
  58. package/dist/terrain/terrain-effect.js +184 -0
  59. package/dist/terrain/terrain-extension.js +44 -0
  60. package/{typed → dist}/terrain/terrain-pass.d.ts +2 -2
  61. package/dist/terrain/terrain-pass.d.ts.map +1 -0
  62. package/dist/terrain/terrain-pass.js +61 -0
  63. package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
  64. package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
  65. package/dist/terrain/terrain-picking-pass.js +66 -0
  66. package/dist/terrain/utils.js +21 -0
  67. package/{typed → dist}/utils/debug.d.ts.map +1 -1
  68. package/dist/utils/debug.js +50 -0
  69. package/dist/utils/projection-utils.js +153 -0
  70. package/dist/utils/syntax-tags.d.ts +6 -0
  71. package/dist/utils/syntax-tags.d.ts.map +1 -0
  72. package/dist/utils/syntax-tags.js +5 -0
  73. package/dist.min.js +898 -1257
  74. package/package.json +19 -16
  75. package/src/brushing/shader-module.ts +4 -3
  76. package/src/clip/clip-extension.ts +10 -9
  77. package/src/collision-filter/collision-filter-effect.ts +12 -8
  78. package/src/collision-filter/collision-filter-pass.ts +1 -3
  79. package/src/collision-filter/shader-module.ts +6 -4
  80. package/src/data-filter/aggregator.ts +8 -13
  81. package/src/data-filter/data-filter-extension.ts +147 -30
  82. package/src/data-filter/shader-module.ts +38 -9
  83. package/src/fill-style/fill-style-extension.ts +4 -5
  84. package/src/fill-style/{shaders.glsl.ts → shader-module.ts} +6 -5
  85. package/src/mask/mask-effect.ts +0 -1
  86. package/src/mask/mask-pass.ts +1 -3
  87. package/src/mask/shader-module.ts +7 -6
  88. package/src/terrain/shader-module.ts +14 -13
  89. package/src/terrain/terrain-effect.ts +12 -5
  90. package/src/terrain/terrain-pass.ts +2 -5
  91. package/src/terrain/terrain-picking-pass.ts +1 -3
  92. package/src/terrain/utils.ts +1 -1
  93. package/src/utils/debug.ts +1 -2
  94. package/src/utils/syntax-tags.ts +5 -0
  95. package/dist/es5/brushing/brushing-extension.js +0 -108
  96. package/dist/es5/brushing/brushing-extension.js.map +0 -1
  97. package/dist/es5/brushing/shader-module.js +0 -50
  98. package/dist/es5/brushing/shader-module.js.map +0 -1
  99. package/dist/es5/clip/clip-extension.js +0 -98
  100. package/dist/es5/clip/clip-extension.js.map +0 -1
  101. package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
  102. package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
  103. package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
  104. package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
  105. package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
  106. package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
  107. package/dist/es5/collision-filter/shader-module.js +0 -39
  108. package/dist/es5/collision-filter/shader-module.js.map +0 -1
  109. package/dist/es5/data-filter/aggregator.js +0 -79
  110. package/dist/es5/data-filter/aggregator.js.map +0 -1
  111. package/dist/es5/data-filter/data-filter-extension.js +0 -236
  112. package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
  113. package/dist/es5/data-filter/shader-module.js +0 -122
  114. package/dist/es5/data-filter/shader-module.js.map +0 -1
  115. package/dist/es5/fill-style/fill-style-extension.js +0 -190
  116. package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
  117. package/dist/es5/fill-style/shaders.glsl.js +0 -59
  118. package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
  119. package/dist/es5/fp64/fp64-extension.js +0 -55
  120. package/dist/es5/fp64/fp64-extension.js.map +0 -1
  121. package/dist/es5/fp64/project64.glsl.js +0 -9
  122. package/dist/es5/fp64/project64.glsl.js.map +0 -1
  123. package/dist/es5/fp64/project64.js +0 -52
  124. package/dist/es5/fp64/project64.js.map +0 -1
  125. package/dist/es5/index.js +0 -88
  126. package/dist/es5/index.js.map +0 -1
  127. package/dist/es5/mask/mask-effect.js +0 -279
  128. package/dist/es5/mask/mask-effect.js.map +0 -1
  129. package/dist/es5/mask/mask-extension.js +0 -113
  130. package/dist/es5/mask/mask-extension.js.map +0 -1
  131. package/dist/es5/mask/mask-pass.js +0 -106
  132. package/dist/es5/mask/mask-pass.js.map +0 -1
  133. package/dist/es5/mask/shader-module.js +0 -38
  134. package/dist/es5/mask/shader-module.js.map +0 -1
  135. package/dist/es5/path-style/path-style-extension.js +0 -169
  136. package/dist/es5/path-style/path-style-extension.js.map +0 -1
  137. package/dist/es5/path-style/shaders.glsl.js +0 -25
  138. package/dist/es5/path-style/shaders.glsl.js.map +0 -1
  139. package/dist/es5/terrain/height-map-builder.js +0 -111
  140. package/dist/es5/terrain/height-map-builder.js.map +0 -1
  141. package/dist/es5/terrain/shader-module.js +0 -86
  142. package/dist/es5/terrain/shader-module.js.map +0 -1
  143. package/dist/es5/terrain/terrain-cover.js +0 -256
  144. package/dist/es5/terrain/terrain-cover.js.map +0 -1
  145. package/dist/es5/terrain/terrain-effect.js +0 -326
  146. package/dist/es5/terrain/terrain-effect.js.map +0 -1
  147. package/dist/es5/terrain/terrain-extension.js +0 -94
  148. package/dist/es5/terrain/terrain-extension.js.map +0 -1
  149. package/dist/es5/terrain/terrain-pass.js +0 -121
  150. package/dist/es5/terrain/terrain-pass.js.map +0 -1
  151. package/dist/es5/terrain/terrain-picking-pass.js +0 -124
  152. package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
  153. package/dist/es5/terrain/utils.js +0 -35
  154. package/dist/es5/terrain/utils.js.map +0 -1
  155. package/dist/es5/utils/debug.js +0 -71
  156. package/dist/es5/utils/debug.js.map +0 -1
  157. package/dist/es5/utils/projection-utils.js +0 -168
  158. package/dist/es5/utils/projection-utils.js.map +0 -1
  159. package/dist/esm/brushing/brushing-extension.js +0 -68
  160. package/dist/esm/brushing/brushing-extension.js.map +0 -1
  161. package/dist/esm/brushing/shader-module.js +0 -103
  162. package/dist/esm/brushing/shader-module.js.map +0 -1
  163. package/dist/esm/clip/clip-extension.js +0 -86
  164. package/dist/esm/clip/clip-extension.js.map +0 -1
  165. package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
  166. package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
  167. package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
  168. package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
  169. package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
  170. package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
  171. package/dist/esm/collision-filter/shader-module.js +0 -104
  172. package/dist/esm/collision-filter/shader-module.js.map +0 -1
  173. package/dist/esm/data-filter/aggregator.js.map +0 -1
  174. package/dist/esm/data-filter/data-filter-extension.js +0 -189
  175. package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
  176. package/dist/esm/data-filter/shader-module.js +0 -164
  177. package/dist/esm/data-filter/shader-module.js.map +0 -1
  178. package/dist/esm/fill-style/fill-style-extension.js +0 -156
  179. package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
  180. package/dist/esm/fill-style/shaders.glsl.js +0 -108
  181. package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
  182. package/dist/esm/fp64/fp64-extension.js +0 -20
  183. package/dist/esm/fp64/fp64-extension.js.map +0 -1
  184. package/dist/esm/fp64/project64.glsl.js +0 -82
  185. package/dist/esm/fp64/project64.glsl.js.map +0 -1
  186. package/dist/esm/fp64/project64.js +0 -43
  187. package/dist/esm/fp64/project64.js.map +0 -1
  188. package/dist/esm/index.js +0 -11
  189. package/dist/esm/index.js.map +0 -1
  190. package/dist/esm/mask/mask-effect.js +0 -228
  191. package/dist/esm/mask/mask-effect.js.map +0 -1
  192. package/dist/esm/mask/mask-extension.js +0 -83
  193. package/dist/esm/mask/mask-extension.js.map +0 -1
  194. package/dist/esm/mask/mask-pass.js +0 -58
  195. package/dist/esm/mask/mask-pass.js.map +0 -1
  196. package/dist/esm/mask/shader-module.js +0 -84
  197. package/dist/esm/mask/shader-module.js.map +0 -1
  198. package/dist/esm/path-style/path-style-extension.js +0 -130
  199. package/dist/esm/path-style/path-style-extension.js.map +0 -1
  200. package/dist/esm/path-style/shaders.glsl.js +0 -84
  201. package/dist/esm/path-style/shaders.glsl.js.map +0 -1
  202. package/dist/esm/terrain/height-map-builder.js +0 -86
  203. package/dist/esm/terrain/height-map-builder.js.map +0 -1
  204. package/dist/esm/terrain/shader-module.js +0 -127
  205. package/dist/esm/terrain/shader-module.js.map +0 -1
  206. package/dist/esm/terrain/terrain-cover.js +0 -212
  207. package/dist/esm/terrain/terrain-cover.js.map +0 -1
  208. package/dist/esm/terrain/terrain-effect.js +0 -219
  209. package/dist/esm/terrain/terrain-effect.js.map +0 -1
  210. package/dist/esm/terrain/terrain-extension.js +0 -59
  211. package/dist/esm/terrain/terrain-extension.js.map +0 -1
  212. package/dist/esm/terrain/terrain-pass.js +0 -71
  213. package/dist/esm/terrain/terrain-pass.js.map +0 -1
  214. package/dist/esm/terrain/terrain-picking-pass.js +0 -73
  215. package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
  216. package/dist/esm/terrain/utils.js +0 -19
  217. package/dist/esm/terrain/utils.js.map +0 -1
  218. package/dist/esm/utils/debug.js +0 -61
  219. package/dist/esm/utils/debug.js.map +0 -1
  220. package/dist/esm/utils/projection-utils.js +0 -134
  221. package/dist/esm/utils/projection-utils.js.map +0 -1
  222. package/typed/data-filter/aggregator.d.ts.map +0 -1
  223. package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
  224. package/typed/data-filter/shader-module.d.ts.map +0 -1
  225. package/typed/fill-style/fill-style-extension.d.ts.map +0 -1
  226. package/typed/fill-style/shaders.glsl.d.ts.map +0 -1
  227. package/typed/index.d.ts +0 -19
  228. package/typed/index.d.ts.map +0 -1
  229. package/typed/mask/mask-effect.d.ts.map +0 -1
  230. package/typed/terrain/height-map-builder.d.ts.map +0 -1
  231. package/typed/terrain/shader-module.d.ts.map +0 -1
  232. package/typed/terrain/terrain-cover.d.ts.map +0 -1
  233. package/typed/terrain/terrain-effect.d.ts.map +0 -1
  234. package/typed/terrain/terrain-pass.d.ts.map +0 -1
  235. package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
  236. /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
  237. /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
  238. /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
  239. /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
  240. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
  241. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
  242. /package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +0 -0
  243. /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
  244. /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
  245. /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
  246. /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
  247. /package/{typed → dist}/fp64/project64.d.ts +0 -0
  248. /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
  249. /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
  250. /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
  251. /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
  252. /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
  253. /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
  254. /package/{typed → dist}/mask/shader-module.d.ts +0 -0
  255. /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
  256. /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
  257. /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
  258. /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
  259. /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
  260. /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
  261. /package/{typed → dist}/terrain/utils.d.ts +0 -0
  262. /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
  263. /package/{typed → dist}/utils/debug.d.ts +0 -0
  264. /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
  265. /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
@@ -1,5 +1,5 @@
1
1
  import { LayerExtension } from '@deck.gl/core';
2
- import type { Layer, LayerContext, Accessor, AccessorFunction, TextureSource, UpdateParameters } from '@deck.gl/core';
2
+ import type { Layer, LayerContext, DefaultProps, Accessor, AccessorFunction, TextureSource, UpdateParameters } from '@deck.gl/core';
3
3
  export type FillStyleExtensionProps<DataT = any> = {
4
4
  /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.
5
5
  * @default true
@@ -43,35 +43,7 @@ type FillStyleExtensionOptions = {
43
43
  };
44
44
  /** Adds selected features to layers that render a "fill", such as the `PolygonLayer` and `ScatterplotLayer`. */
45
45
  export default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {
46
- static defaultProps: {
47
- fillPatternEnabled: boolean;
48
- fillPatternAtlas: {
49
- type: string;
50
- value: null;
51
- async: boolean;
52
- parameters: {
53
- minFilter: string;
54
- };
55
- };
56
- fillPatternMapping: {
57
- type: string;
58
- value: {};
59
- async: boolean;
60
- };
61
- fillPatternMask: boolean;
62
- getFillPattern: {
63
- type: string;
64
- value: (d: any) => any;
65
- };
66
- getFillPatternScale: {
67
- type: string;
68
- value: number;
69
- };
70
- getFillPatternOffset: {
71
- type: string;
72
- value: number[];
73
- };
74
- };
46
+ static defaultProps: DefaultProps<FillStyleExtensionProps<any>>;
75
47
  static extensionName: string;
76
48
  constructor({ pattern }?: Partial<FillStyleExtensionOptions>);
77
49
  isEnabled(layer: Layer<FillStyleExtensionProps>): boolean;
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fill-style-extension.d.ts","sourceRoot":"","sources":["../../src/fill-style/fill-style-extension.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAI7C,OAAO,KAAK,EACV,KAAK,EACL,YAAY,EACZ,YAAY,EACZ,QAAQ,EACR,gBAAgB,EAChB,aAAa,EACb,gBAAgB,EACjB,MAAM,eAAe,CAAC;AAkBvB,MAAM,MAAM,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI;IACjD;;OAEG;IACH,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,gFAAgF;IAChF,gBAAgB,CAAC,EAAE,MAAM,GAAG,aAAa,CAAC;IAC1C,wFAAwF;IACxF,kBAAkB,CAAC,EACf,MAAM,GACN,MAAM,CACJ,MAAM,EACN;QACE,gDAAgD;QAChD,CAAC,EAAE,MAAM,CAAC;QACV,+CAA+C;QAC/C,CAAC,EAAE,MAAM,CAAC;QACV,2BAA2B;QAC3B,KAAK,EAAE,MAAM,CAAC;QACd,4BAA4B;QAC5B,MAAM,EAAE,MAAM,CAAC;KAChB,CACF,CAAC;IACN;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,4CAA4C;IAC5C,cAAc,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACjD;;OAEG;IACH,mBAAmB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9C;;;OAGG;IACH,oBAAoB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC1D,CAAC;AAEF,KAAK,yBAAyB,GAAG;IAC/B;;OAEG;IACH,OAAO,EAAE,OAAO,CAAC;CAClB,CAAC;AAEF,gHAAgH;AAChH,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,cAAc,CAAC,yBAAyB,CAAC;IACvF,MAAM,CAAC,YAAY,6CAAgB;IACnC,MAAM,CAAC,aAAa,SAAwB;gBAEhC,EAAC,OAAe,EAAC,GAAE,OAAO,CAAC,yBAAyB,CAAM;IAItE,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,uBAAuB,CAAC,GAAG,OAAO;IAIzD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAUtE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IA0D5F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EACpC,EAAC,KAAK,EAAE,QAAQ,EAAC,EAAE,gBAAgB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,EACnE,SAAS,EAAE,IAAI;IAWjB,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI;IAWvE,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC;IAKlD,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,IAAI,EAAE,MAAM;CAKnE"}
@@ -0,0 +1,116 @@
1
+ import { LayerExtension } from '@deck.gl/core';
2
+ import { patternShaders } from "./shader-module.js";
3
+ const defaultProps = {
4
+ fillPatternEnabled: true,
5
+ fillPatternAtlas: {
6
+ type: 'image',
7
+ value: null,
8
+ async: true,
9
+ parameters: { lodMaxClamp: 0 }
10
+ },
11
+ fillPatternMapping: { type: 'object', value: {}, async: true },
12
+ fillPatternMask: true,
13
+ getFillPattern: { type: 'accessor', value: d => d.pattern },
14
+ getFillPatternScale: { type: 'accessor', value: 1 },
15
+ getFillPatternOffset: { type: 'accessor', value: [0, 0] }
16
+ };
17
+ /** Adds selected features to layers that render a "fill", such as the `PolygonLayer` and `ScatterplotLayer`. */
18
+ export default class FillStyleExtension extends LayerExtension {
19
+ static { this.defaultProps = defaultProps; }
20
+ static { this.extensionName = 'FillStyleExtension'; }
21
+ constructor({ pattern = false } = {}) {
22
+ super({ pattern });
23
+ }
24
+ isEnabled(layer) {
25
+ return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);
26
+ }
27
+ getShaders(extension) {
28
+ if (!extension.isEnabled(this)) {
29
+ return null;
30
+ }
31
+ return {
32
+ modules: [extension.opts.pattern && patternShaders].filter(Boolean)
33
+ };
34
+ }
35
+ initializeState(context, extension) {
36
+ if (!extension.isEnabled(this)) {
37
+ return;
38
+ }
39
+ const attributeManager = this.getAttributeManager();
40
+ if (extension.opts.pattern) {
41
+ attributeManager.add({
42
+ fillPatternFrames: {
43
+ size: 4,
44
+ accessor: 'getFillPattern',
45
+ transform: extension.getPatternFrame.bind(this),
46
+ shaderAttributes: {
47
+ fillPatternFrames: {
48
+ divisor: 0
49
+ },
50
+ instanceFillPatternFrames: {
51
+ divisor: 1
52
+ }
53
+ }
54
+ },
55
+ fillPatternScales: {
56
+ size: 1,
57
+ accessor: 'getFillPatternScale',
58
+ defaultValue: 1,
59
+ shaderAttributes: {
60
+ fillPatternScales: {
61
+ divisor: 0
62
+ },
63
+ instanceFillPatternScales: {
64
+ divisor: 1
65
+ }
66
+ }
67
+ },
68
+ fillPatternOffsets: {
69
+ size: 2,
70
+ accessor: 'getFillPatternOffset',
71
+ shaderAttributes: {
72
+ fillPatternOffsets: {
73
+ divisor: 0
74
+ },
75
+ instanceFillPatternOffsets: {
76
+ divisor: 1
77
+ }
78
+ }
79
+ }
80
+ });
81
+ }
82
+ this.setState({
83
+ emptyTexture: this.context.device.createTexture({
84
+ data: new Uint8Array(4),
85
+ width: 1,
86
+ height: 1
87
+ })
88
+ });
89
+ }
90
+ updateState({ props, oldProps }, extension) {
91
+ if (!extension.isEnabled(this)) {
92
+ return;
93
+ }
94
+ if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {
95
+ this.getAttributeManager().invalidate('getFillPattern');
96
+ }
97
+ }
98
+ draw(params, extension) {
99
+ if (!extension.isEnabled(this)) {
100
+ return;
101
+ }
102
+ const { fillPatternAtlas } = this.props;
103
+ this.setModuleParameters({
104
+ fillPatternTexture: fillPatternAtlas || this.state.emptyTexture
105
+ });
106
+ }
107
+ finalizeState() {
108
+ const emptyTexture = this.state.emptyTexture;
109
+ emptyTexture?.delete();
110
+ }
111
+ getPatternFrame(name) {
112
+ const { fillPatternMapping } = this.getCurrentLayer().props;
113
+ const def = fillPatternMapping && fillPatternMapping[name];
114
+ return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];
115
+ }
116
+ }
@@ -10,4 +10,4 @@ type FillStyleModuleSettings = {
10
10
  };
11
11
  export declare const patternShaders: ShaderModule<FillStyleModuleSettings>;
12
12
  export {};
13
- //# sourceMappingURL=shaders.glsl.d.ts.map
13
+ //# sourceMappingURL=shader-module.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/fill-style/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,QAAQ,EAAkB,MAAM,eAAe,CAAC;AAE7D,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAyE3C,KAAK,uBAAuB,GACxB;IACE,QAAQ,EAAE,QAAQ,CAAC;IACnB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,GACD;IACE,kBAAkB,EAAE,OAAO,CAAC;CAC7B,CAAC;AAoCN,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,uBAAuB,CAOhE,CAAC"}
@@ -0,0 +1,96 @@
1
+ import { project, fp64LowPart } from '@deck.gl/core';
2
+ import { glsl } from "../utils/syntax-tags.js";
3
+ /*
4
+ * fill pattern shader module
5
+ */
6
+ const patternVs = `
7
+ #ifdef NON_INSTANCED_MODEL
8
+ #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames
9
+ #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales
10
+ #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets
11
+ #else
12
+ #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames
13
+ #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales
14
+ #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets
15
+ #endif
16
+ in vec4 FILL_PATTERN_FRAME_ATTRIB;
17
+ in float FILL_PATTERN_SCALE_ATTRIB;
18
+ in vec2 FILL_PATTERN_OFFSET_ATTRIB;
19
+ uniform bool fill_patternEnabled;
20
+ uniform vec2 fill_patternTextureSize;
21
+ out vec2 fill_uv;
22
+ out vec4 fill_patternBounds;
23
+ out vec4 fill_patternPlacement;
24
+ `;
25
+ const patternFs = `
26
+ uniform bool fill_patternEnabled;
27
+ uniform bool fill_patternMask;
28
+ uniform sampler2D fill_patternTexture;
29
+ uniform vec2 fill_uvCoordinateOrigin;
30
+ uniform vec2 fill_uvCoordinateOrigin64Low;
31
+ in vec4 fill_patternBounds;
32
+ in vec4 fill_patternPlacement;
33
+ in vec2 fill_uv;
34
+ const float FILL_UV_SCALE = 512.0 / 40000000.0;
35
+ `;
36
+ const inject = {
37
+ 'vs:DECKGL_FILTER_GL_POSITION': `
38
+ fill_uv = geometry.position.xy;
39
+ `,
40
+ 'vs:DECKGL_FILTER_COLOR': `
41
+ if (fill_patternEnabled) {
42
+ fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);
43
+ fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;
44
+ fill_patternPlacement.zw = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.zw;
45
+ }
46
+ `,
47
+ 'fs:DECKGL_FILTER_COLOR': `
48
+ if (fill_patternEnabled) {
49
+ vec2 scale = FILL_UV_SCALE * fill_patternPlacement.zw;
50
+ vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;
51
+ patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);
52
+ vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;
53
+ vec4 patternColor = texture(fill_patternTexture, texCoords);
54
+ color.a *= patternColor.a;
55
+ if (!fill_patternMask) {
56
+ color.rgb = patternColor.rgb;
57
+ }
58
+ }
59
+ `
60
+ };
61
+ /* eslint-disable camelcase */
62
+ function getPatternUniforms(opts, uniforms) {
63
+ if (!opts) {
64
+ return {};
65
+ }
66
+ if ('fillPatternTexture' in opts) {
67
+ const { fillPatternTexture } = opts;
68
+ return {
69
+ fill_patternTexture: fillPatternTexture,
70
+ fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]
71
+ };
72
+ }
73
+ if ('viewport' in opts) {
74
+ const { fillPatternMask = true, fillPatternEnabled = true } = opts;
75
+ const { project_uCommonOrigin: coordinateOriginCommon } = uniforms;
76
+ const coordinateOriginCommon64Low = [
77
+ fp64LowPart(coordinateOriginCommon[0]),
78
+ fp64LowPart(coordinateOriginCommon[1])
79
+ ];
80
+ return {
81
+ fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),
82
+ fill_uvCoordinateOrigin64Low: coordinateOriginCommon64Low,
83
+ fill_patternMask: fillPatternMask,
84
+ fill_patternEnabled: fillPatternEnabled
85
+ };
86
+ }
87
+ return {};
88
+ }
89
+ export const patternShaders = {
90
+ name: 'fill-pattern',
91
+ vs: patternVs,
92
+ fs: patternFs,
93
+ inject,
94
+ dependencies: [project],
95
+ getUniforms: getPatternUniforms
96
+ };
@@ -0,0 +1,35 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import { LayerExtension, COORDINATE_SYSTEM } from '@deck.gl/core';
21
+ import project64 from "./project64.js";
22
+ /** @deprecated Adds the legacy 64-bit precision to geospatial layers. */
23
+ export default class Fp64Extension extends LayerExtension {
24
+ static { this.extensionName = 'Fp64Extension'; }
25
+ getShaders() {
26
+ const { coordinateSystem } = this.props;
27
+ if (coordinateSystem !== COORDINATE_SYSTEM.LNGLAT &&
28
+ coordinateSystem !== COORDINATE_SYSTEM.DEFAULT) {
29
+ throw new Error('fp64: coordinateSystem must be LNGLAT');
30
+ }
31
+ return {
32
+ modules: [project64]
33
+ };
34
+ }
35
+ }
@@ -0,0 +1,81 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ export default `\
21
+ const vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);
22
+ uniform vec2 project_uViewProjectionMatrixFP64[16];
23
+ void mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) {
24
+ #if defined(NVIDIA_FP64_WORKAROUND)
25
+ out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE);
26
+ #else
27
+ out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64);
28
+ #endif
29
+ out_val[1] = sum_fp64(PI_FP64,
30
+ log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0))));
31
+ return;
32
+ }
33
+ void project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) {
34
+ vec2 pos_fp64[2];
35
+ mercatorProject_fp64(position_fp64, pos_fp64);
36
+ out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64);
37
+ out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64);
38
+ return;
39
+ }
40
+ void project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) {
41
+ vec4 position64xy = vec4(
42
+ position.x, position64xyLow.x,
43
+ position.y, position64xyLow.y);
44
+ project_position_fp64(position64xy, out_val);
45
+ }
46
+ vec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) {
47
+ vec2 vertex_pos_clipspace[4];
48
+ mat4_vec4_mul_fp64(project_uViewProjectionMatrixFP64, vertex_pos_modelspace,
49
+ vertex_pos_clipspace);
50
+ return vec4(
51
+ vertex_pos_clipspace[0].x,
52
+ vertex_pos_clipspace[1].x,
53
+ vertex_pos_clipspace[2].x,
54
+ vertex_pos_clipspace[3].x
55
+ );
56
+ }
57
+ vec4 project_position_to_clipspace(
58
+ vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition
59
+ ) {
60
+ vec2 offset64[4];
61
+ vec4_fp64(vec4(offset, 0.0), offset64);
62
+ float z = project_size(position.z);
63
+ vec2 projectedPosition64xy[2];
64
+ project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy);
65
+ vec2 commonPosition64[4];
66
+ commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]);
67
+ commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]);
68
+ commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0));
69
+ commonPosition64[3] = vec2(1.0, 0.0);
70
+ commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0);
71
+ return project_common_position_to_clipspace_fp64(commonPosition64);
72
+ }
73
+ vec4 project_position_to_clipspace(
74
+ vec3 position, vec3 position64xyLow, vec3 offset
75
+ ) {
76
+ vec4 commonPosition;
77
+ return project_position_to_clipspace(
78
+ position, position64xyLow, offset, commonPosition
79
+ );
80
+ }
81
+ `;
@@ -0,0 +1,50 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ /* eslint-disable camelcase */
21
+ import { fp64 } from '@luma.gl/shadertools';
22
+ const { fp64ify, fp64ifyMatrix4 } = fp64;
23
+ import { project, _memoize as memoize } from '@deck.gl/core';
24
+ import project64Shader from "./project64.glsl.js";
25
+ export default {
26
+ name: 'project64',
27
+ dependencies: [project, fp64],
28
+ vs: project64Shader,
29
+ getUniforms
30
+ };
31
+ // TODO - this module should calculate the 64 bit uniforms
32
+ // It is currently done by project to minimize duplicated work
33
+ const getMemoizedUniforms = memoize(calculateUniforms);
34
+ function getUniforms(opts) {
35
+ if (opts && 'viewport' in opts) {
36
+ const { viewProjectionMatrix, scale } = opts.viewport;
37
+ // We only need to update fp64 uniforms if fp32 projection is being updated
38
+ return getMemoizedUniforms({ viewProjectionMatrix, scale });
39
+ }
40
+ return {};
41
+ }
42
+ function calculateUniforms({ viewProjectionMatrix, scale }) {
43
+ const glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);
44
+ const scaleFP64 = fp64ify(scale);
45
+ return {
46
+ project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64,
47
+ project64_uViewProjectionMatrix: glViewProjectionMatrixFP64,
48
+ project64_uScale: scaleFP64
49
+ };
50
+ }