@deck.gl/extensions 9.0.0-alpha.7 → 9.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brushing/brushing-extension.js +80 -0
- package/{typed → dist}/brushing/shader-module.d.ts +1 -1
- package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
- package/dist/brushing/shader-module.js +92 -0
- package/{typed → dist}/clip/clip-extension.d.ts.map +1 -1
- package/dist/clip/clip-extension.js +117 -0
- package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-effect.js +193 -0
- package/dist/collision-filter/collision-filter-extension.js +49 -0
- package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +4 -2
- package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-pass.js +25 -0
- package/{typed → dist}/collision-filter/shader-module.d.ts.map +1 -1
- package/dist/collision-filter/shader-module.js +87 -0
- package/dist/data-filter/aggregator.d.ts.map +1 -0
- package/dist/{esm/data-filter → data-filter}/aggregator.js +40 -41
- package/{typed → dist}/data-filter/data-filter-extension.d.ts +38 -6
- package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
- package/dist/data-filter/data-filter-extension.js +249 -0
- package/{typed → dist}/data-filter/shader-module.d.ts +1 -1
- package/dist/data-filter/shader-module.d.ts.map +1 -0
- package/dist/data-filter/shader-module.js +179 -0
- package/dist/dist.dev.js +2079 -10477
- package/{typed → dist}/fill-style/fill-style-extension.d.ts +2 -30
- package/dist/fill-style/fill-style-extension.d.ts.map +1 -0
- package/dist/fill-style/fill-style-extension.js +116 -0
- package/{typed/fill-style/shaders.glsl.d.ts → dist/fill-style/shader-module.d.ts} +1 -1
- package/dist/fill-style/shader-module.d.ts.map +1 -0
- package/dist/fill-style/shader-module.js +96 -0
- package/dist/fp64/fp64-extension.js +35 -0
- package/dist/fp64/project64.glsl.js +81 -0
- package/dist/fp64/project64.js +50 -0
- package/dist/index.cjs +2756 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +19 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +11 -0
- package/{typed → dist}/mask/mask-effect.d.ts +1 -1
- package/dist/mask/mask-effect.d.ts.map +1 -0
- package/dist/mask/mask-effect.js +194 -0
- package/dist/mask/mask-extension.js +57 -0
- package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
- package/dist/mask/mask-pass.js +44 -0
- package/{typed → dist}/mask/shader-module.d.ts.map +1 -1
- package/dist/mask/shader-module.js +77 -0
- package/dist/path-style/path-style-extension.js +111 -0
- package/dist/path-style/shaders.glsl.js +86 -0
- package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
- package/dist/terrain/height-map-builder.d.ts.map +1 -0
- package/dist/terrain/height-map-builder.js +104 -0
- package/{typed → dist}/terrain/shader-module.d.ts +5 -3
- package/dist/terrain/shader-module.d.ts.map +1 -0
- package/dist/terrain/shader-module.js +137 -0
- package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
- package/dist/terrain/terrain-cover.d.ts.map +1 -0
- package/dist/terrain/terrain-cover.js +187 -0
- package/{typed → dist}/terrain/terrain-effect.d.ts +2 -2
- package/dist/terrain/terrain-effect.d.ts.map +1 -0
- package/dist/terrain/terrain-effect.js +184 -0
- package/dist/terrain/terrain-extension.js +44 -0
- package/{typed → dist}/terrain/terrain-pass.d.ts +2 -2
- package/dist/terrain/terrain-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-pass.js +61 -0
- package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
- package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-picking-pass.js +66 -0
- package/dist/terrain/utils.js +21 -0
- package/{typed → dist}/utils/debug.d.ts.map +1 -1
- package/dist/utils/debug.js +50 -0
- package/dist/utils/projection-utils.js +153 -0
- package/dist/utils/syntax-tags.d.ts +6 -0
- package/dist/utils/syntax-tags.d.ts.map +1 -0
- package/dist/utils/syntax-tags.js +5 -0
- package/dist.min.js +898 -1257
- package/package.json +19 -16
- package/src/brushing/shader-module.ts +4 -3
- package/src/clip/clip-extension.ts +10 -9
- package/src/collision-filter/collision-filter-effect.ts +12 -8
- package/src/collision-filter/collision-filter-pass.ts +5 -5
- package/src/collision-filter/shader-module.ts +6 -4
- package/src/data-filter/aggregator.ts +8 -13
- package/src/data-filter/data-filter-extension.ts +147 -30
- package/src/data-filter/shader-module.ts +38 -9
- package/src/fill-style/fill-style-extension.ts +4 -5
- package/src/fill-style/{shaders.glsl.ts → shader-module.ts} +6 -5
- package/src/mask/mask-effect.ts +0 -1
- package/src/mask/mask-pass.ts +1 -3
- package/src/mask/shader-module.ts +7 -6
- package/src/terrain/shader-module.ts +16 -15
- package/src/terrain/terrain-effect.ts +12 -5
- package/src/terrain/terrain-pass.ts +2 -5
- package/src/terrain/terrain-picking-pass.ts +1 -3
- package/src/terrain/utils.ts +1 -1
- package/src/utils/debug.ts +1 -2
- package/src/utils/syntax-tags.ts +5 -0
- package/dist/es5/brushing/brushing-extension.js +0 -108
- package/dist/es5/brushing/brushing-extension.js.map +0 -1
- package/dist/es5/brushing/shader-module.js +0 -50
- package/dist/es5/brushing/shader-module.js.map +0 -1
- package/dist/es5/clip/clip-extension.js +0 -98
- package/dist/es5/clip/clip-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
- package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
- package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-pass.js +0 -77
- package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/es5/collision-filter/shader-module.js +0 -39
- package/dist/es5/collision-filter/shader-module.js.map +0 -1
- package/dist/es5/data-filter/aggregator.js +0 -79
- package/dist/es5/data-filter/aggregator.js.map +0 -1
- package/dist/es5/data-filter/data-filter-extension.js +0 -236
- package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
- package/dist/es5/data-filter/shader-module.js +0 -122
- package/dist/es5/data-filter/shader-module.js.map +0 -1
- package/dist/es5/fill-style/fill-style-extension.js +0 -190
- package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
- package/dist/es5/fill-style/shaders.glsl.js +0 -59
- package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
- package/dist/es5/fp64/fp64-extension.js +0 -55
- package/dist/es5/fp64/fp64-extension.js.map +0 -1
- package/dist/es5/fp64/project64.glsl.js +0 -9
- package/dist/es5/fp64/project64.glsl.js.map +0 -1
- package/dist/es5/fp64/project64.js +0 -52
- package/dist/es5/fp64/project64.js.map +0 -1
- package/dist/es5/index.js +0 -88
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/mask/mask-effect.js +0 -279
- package/dist/es5/mask/mask-effect.js.map +0 -1
- package/dist/es5/mask/mask-extension.js +0 -113
- package/dist/es5/mask/mask-extension.js.map +0 -1
- package/dist/es5/mask/mask-pass.js +0 -106
- package/dist/es5/mask/mask-pass.js.map +0 -1
- package/dist/es5/mask/shader-module.js +0 -38
- package/dist/es5/mask/shader-module.js.map +0 -1
- package/dist/es5/path-style/path-style-extension.js +0 -169
- package/dist/es5/path-style/path-style-extension.js.map +0 -1
- package/dist/es5/path-style/shaders.glsl.js +0 -25
- package/dist/es5/path-style/shaders.glsl.js.map +0 -1
- package/dist/es5/terrain/height-map-builder.js +0 -111
- package/dist/es5/terrain/height-map-builder.js.map +0 -1
- package/dist/es5/terrain/shader-module.js +0 -84
- package/dist/es5/terrain/shader-module.js.map +0 -1
- package/dist/es5/terrain/terrain-cover.js +0 -256
- package/dist/es5/terrain/terrain-cover.js.map +0 -1
- package/dist/es5/terrain/terrain-effect.js +0 -326
- package/dist/es5/terrain/terrain-effect.js.map +0 -1
- package/dist/es5/terrain/terrain-extension.js +0 -94
- package/dist/es5/terrain/terrain-extension.js.map +0 -1
- package/dist/es5/terrain/terrain-pass.js +0 -121
- package/dist/es5/terrain/terrain-pass.js.map +0 -1
- package/dist/es5/terrain/terrain-picking-pass.js +0 -124
- package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/es5/terrain/utils.js +0 -35
- package/dist/es5/terrain/utils.js.map +0 -1
- package/dist/es5/utils/debug.js +0 -71
- package/dist/es5/utils/debug.js.map +0 -1
- package/dist/es5/utils/projection-utils.js +0 -168
- package/dist/es5/utils/projection-utils.js.map +0 -1
- package/dist/esm/brushing/brushing-extension.js +0 -68
- package/dist/esm/brushing/brushing-extension.js.map +0 -1
- package/dist/esm/brushing/shader-module.js +0 -103
- package/dist/esm/brushing/shader-module.js.map +0 -1
- package/dist/esm/clip/clip-extension.js +0 -86
- package/dist/esm/clip/clip-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
- package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
- package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-pass.js +0 -30
- package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/esm/collision-filter/shader-module.js +0 -104
- package/dist/esm/collision-filter/shader-module.js.map +0 -1
- package/dist/esm/data-filter/aggregator.js.map +0 -1
- package/dist/esm/data-filter/data-filter-extension.js +0 -189
- package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
- package/dist/esm/data-filter/shader-module.js +0 -164
- package/dist/esm/data-filter/shader-module.js.map +0 -1
- package/dist/esm/fill-style/fill-style-extension.js +0 -156
- package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
- package/dist/esm/fill-style/shaders.glsl.js +0 -108
- package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
- package/dist/esm/fp64/fp64-extension.js +0 -20
- package/dist/esm/fp64/fp64-extension.js.map +0 -1
- package/dist/esm/fp64/project64.glsl.js +0 -82
- package/dist/esm/fp64/project64.glsl.js.map +0 -1
- package/dist/esm/fp64/project64.js +0 -43
- package/dist/esm/fp64/project64.js.map +0 -1
- package/dist/esm/index.js +0 -11
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/mask/mask-effect.js +0 -228
- package/dist/esm/mask/mask-effect.js.map +0 -1
- package/dist/esm/mask/mask-extension.js +0 -83
- package/dist/esm/mask/mask-extension.js.map +0 -1
- package/dist/esm/mask/mask-pass.js +0 -58
- package/dist/esm/mask/mask-pass.js.map +0 -1
- package/dist/esm/mask/shader-module.js +0 -84
- package/dist/esm/mask/shader-module.js.map +0 -1
- package/dist/esm/path-style/path-style-extension.js +0 -130
- package/dist/esm/path-style/path-style-extension.js.map +0 -1
- package/dist/esm/path-style/shaders.glsl.js +0 -84
- package/dist/esm/path-style/shaders.glsl.js.map +0 -1
- package/dist/esm/terrain/height-map-builder.js +0 -86
- package/dist/esm/terrain/height-map-builder.js.map +0 -1
- package/dist/esm/terrain/shader-module.js +0 -125
- package/dist/esm/terrain/shader-module.js.map +0 -1
- package/dist/esm/terrain/terrain-cover.js +0 -212
- package/dist/esm/terrain/terrain-cover.js.map +0 -1
- package/dist/esm/terrain/terrain-effect.js +0 -219
- package/dist/esm/terrain/terrain-effect.js.map +0 -1
- package/dist/esm/terrain/terrain-extension.js +0 -59
- package/dist/esm/terrain/terrain-extension.js.map +0 -1
- package/dist/esm/terrain/terrain-pass.js +0 -71
- package/dist/esm/terrain/terrain-pass.js.map +0 -1
- package/dist/esm/terrain/terrain-picking-pass.js +0 -73
- package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/esm/terrain/utils.js +0 -19
- package/dist/esm/terrain/utils.js.map +0 -1
- package/dist/esm/utils/debug.js +0 -61
- package/dist/esm/utils/debug.js.map +0 -1
- package/dist/esm/utils/projection-utils.js +0 -134
- package/dist/esm/utils/projection-utils.js.map +0 -1
- package/typed/data-filter/aggregator.d.ts.map +0 -1
- package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
- package/typed/data-filter/shader-module.d.ts.map +0 -1
- package/typed/fill-style/fill-style-extension.d.ts.map +0 -1
- package/typed/fill-style/shaders.glsl.d.ts.map +0 -1
- package/typed/index.d.ts +0 -19
- package/typed/index.d.ts.map +0 -1
- package/typed/mask/mask-effect.d.ts.map +0 -1
- package/typed/terrain/height-map-builder.d.ts.map +0 -1
- package/typed/terrain/shader-module.d.ts.map +0 -1
- package/typed/terrain/terrain-cover.d.ts.map +0 -1
- package/typed/terrain/terrain-effect.d.ts.map +0 -1
- package/typed/terrain/terrain-pass.d.ts.map +0 -1
- package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
- /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
- /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
- /package/{typed → dist}/terrain/utils.d.ts +0 -0
- /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
- /package/{typed → dist}/utils/debug.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
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{"version":3,"sources":["../../../src/mask/mask-extension.ts"],"names":["COORDINATE_SYSTEM","LayerExtension","log","mask","MaskEffect","defaultProps","maskId","maskByInstance","undefined","maskInverted","MaskExtension","initializeState","context","deck","_addDefaultEffect","getShaders","getAttributeManager","attributes","props","Boolean","state","modules","draw","uniforms","moduleParameters","mask_maskByInstance","maskChannels","viewport","index","bounds","coordinateOrigin","fromCoordinateOrigin","coordinateSystem","fromCoordinateSystem","mask_enabled","mask_channel","mask_inverted","DEFAULT","isGeospatial","LNGLAT","CARTESIAN","opts","modelMatrix","bl","projectPosition","tr","mask_bounds","warn","extensionName"],"mappings":"AAAA,SAAQA,iBAAR,EAAkCC,cAAlC,EAAkDC,GAAlD,QAA4D,eAA5D;AACA,OAAOC,IAAP,MAAiB,iBAAjB;AACA,OAAOC,UAAP,MAAuB,eAAvB;AAEA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,MAAM,EAAE,EADW;AAEnBC,EAAAA,cAAc,EAAEC,SAFG;AAGnBC,EAAAA,YAAY,EAAE;AAHK,CAArB;AAwBA,eAAe,MAAMC,aAAN,SAA4BT,cAA5B,CAA2C;AAIxDU,EAAAA,eAAe,GAAkC;AAAA;;AAC/C,+BAAKC,OAAL,CAAaC,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAIV,UAAJ,EAArC;AACD;;AAEDW,EAAAA,UAAU,GAAuC;AAE/C,QAAIR,cAAc,IAAG,uBAAuB,KAAKS,mBAAL,GAA4BC,UAAtD,CAAlB;;AAEA,QAAI,KAAKC,KAAL,CAAWX,cAAX,KAA8BC,SAAlC,EAA6C;AAC3CD,MAAAA,cAAc,GAAGY,OAAO,CAAC,KAAKD,KAAL,CAAWX,cAAZ,CAAxB;AACD;;AACD,SAAKa,KAAL,CAAWb,cAAX,GAA4BA,cAA5B;AAEA,WAAO;AACLc,MAAAA,OAAO,EAAE,CAAClB,IAAD;AADJ,KAAP;AAGD;;AAGDmB,EAAAA,IAAI,CAA4C;AAACC,IAAAA,QAAD;AAAWX,IAAAA,OAAX;AAAoBY,IAAAA;AAApB,GAA5C,EAAwF;AAC1FD,IAAAA,QAAQ,CAACE,mBAAT,GAA+B,KAAKL,KAAL,CAAWb,cAA1C;AACA,UAAM;AAACD,MAAAA,MAAD;AAASG,MAAAA;AAAT,QAAyB,KAAKS,KAApC;AACA,UAAM;AAACQ,MAAAA;AAAD,QAAiBF,gBAAvB;AACA,UAAM;AAACG,MAAAA;AAAD,QAAaf,OAAnB;;AACA,QAAIc,YAAY,IAAIA,YAAY,CAACpB,MAAD,CAAhC,EAA0C;AACxC,YAAM;AAACsB,QAAAA,KAAD;AAAQC,QAAAA,MAAR;AAAgBC,QAAAA,gBAAgB,EAAEC;AAAlC,UAA0DL,YAAY,CAACpB,MAAD,CAA5E;AACA,UAAI;AAAC0B,QAAAA,gBAAgB,EAAEC;AAAnB,UAA2CP,YAAY,CAACpB,MAAD,CAA3D;AACAiB,MAAAA,QAAQ,CAACW,YAAT,GAAwB,IAAxB;AACAX,MAAAA,QAAQ,CAACY,YAAT,GAAwBP,KAAxB;AACAL,MAAAA,QAAQ,CAACa,aAAT,GAAyB3B,YAAzB;;AAEA,UAAIwB,oBAAoB,KAAKjC,iBAAiB,CAACqC,OAA/C,EAAwD;AACtDJ,QAAAA,oBAAoB,GAAGN,QAAQ,CAACW,YAAT,GACnBtC,iBAAiB,CAACuC,MADC,GAEnBvC,iBAAiB,CAACwC,SAFtB;AAGD;;AACD,YAAMC,IAAI,GAAG;AAACC,QAAAA,WAAW,EAAE,IAAd;AAAoBX,QAAAA,oBAApB;AAA0CE,QAAAA;AAA1C,OAAb;AACA,YAAMU,EAAE,GAAG,KAAKC,eAAL,CAAqB,CAACf,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuB,CAAvB,CAArB,EAAgDY,IAAhD,CAAX;AACA,YAAMI,EAAE,GAAG,KAAKD,eAAL,CAAqB,CAACf,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuB,CAAvB,CAArB,EAAgDY,IAAhD,CAAX;AACAlB,MAAAA,QAAQ,CAACuB,WAAT,GAAuB,CAACH,EAAE,CAAC,CAAD,CAAH,EAAQA,EAAE,CAAC,CAAD,CAAV,EAAeE,EAAE,CAAC,CAAD,CAAjB,EAAsBA,EAAE,CAAC,CAAD,CAAxB,CAAvB;AACD,KAhBD,MAgBO;AACL,UAAIvC,MAAJ,EAAY;AACVJ,QAAAA,GAAG,CAAC6C,IAAJ,CAAU,wCAAuCzC,MAAO,EAAxD;AACD;;AACDiB,MAAAA,QAAQ,CAACW,YAAT,GAAwB,KAAxB;AACD;AACF;;AAlDuD;AAArCxB,a,CACZL,Y,GAAeA,Y;AADHK,a,CAEZsC,a,GAAgB,e","sourcesContent":["import {COORDINATE_SYSTEM, Layer, LayerExtension, log} from '@deck.gl/core';\nimport mask from './shader-module';\nimport MaskEffect from './mask-effect';\n\nconst defaultProps = {\n maskId: '',\n maskByInstance: undefined,\n maskInverted: false\n};\n\nexport type MaskExtensionProps = {\n /**\n * Id of the layer that defines the mask. The mask layer must use the prop `operation: 'mask'`.\n * Masking is disabled if `maskId` is empty or no valid mask layer with the specified id is found.\n */\n maskId?: string;\n /**\n * controls whether an object is clipped by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n maskByInstance?: boolean;\n /**\n * Inverts the masking operation\n */\n maskInverted?: boolean;\n};\n\n/** Allows layers to show/hide objects by a geofence. */\nexport default class MaskExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'MaskExtension';\n\n initializeState(this: Layer<MaskExtensionProps>) {\n this.context.deck?._addDefaultEffect(new MaskEffect());\n }\n\n getShaders(this: Layer<MaskExtensionProps>): any {\n // Infer by geometry if 'maskByInstance' prop isn't explictly set\n let maskByInstance = 'instancePositions' in this.getAttributeManager()!.attributes;\n // Users can override by setting the `maskByInstance` prop\n if (this.props.maskByInstance !== undefined) {\n maskByInstance = Boolean(this.props.maskByInstance);\n }\n this.state.maskByInstance = maskByInstance;\n\n return {\n modules: [mask]\n };\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<Required<MaskExtensionProps>>, {uniforms, context, moduleParameters}: any) {\n uniforms.mask_maskByInstance = this.state.maskByInstance;\n const {maskId, maskInverted} = this.props;\n const {maskChannels} = moduleParameters;\n const {viewport} = context;\n if (maskChannels && maskChannels[maskId]) {\n const {index, bounds, coordinateOrigin: fromCoordinateOrigin} = maskChannels[maskId];\n let {coordinateSystem: fromCoordinateSystem} = maskChannels[maskId];\n uniforms.mask_enabled = true;\n uniforms.mask_channel = index;\n uniforms.mask_inverted = maskInverted;\n\n if (fromCoordinateSystem === COORDINATE_SYSTEM.DEFAULT) {\n fromCoordinateSystem = viewport.isGeospatial\n ? COORDINATE_SYSTEM.LNGLAT\n : COORDINATE_SYSTEM.CARTESIAN;\n }\n const opts = {modelMatrix: null, fromCoordinateOrigin, fromCoordinateSystem};\n const bl = this.projectPosition([bounds[0], bounds[1], 0], opts);\n const tr = this.projectPosition([bounds[2], bounds[3], 0], opts);\n uniforms.mask_bounds = [bl[0], bl[1], tr[0], tr[1]];\n } else {\n if (maskId) {\n log.warn(`Could not find a mask layer with id: ${maskId}`)();\n }\n uniforms.mask_enabled = false;\n }\n }\n}\n"],"file":"mask-extension.js"}
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import { withGLParameters } from '@luma.gl/webgl';
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import { GL } from '@luma.gl/constants';
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import { _LayersPass as LayersPass } from '@deck.gl/core';
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export default class MaskPass extends LayersPass {
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constructor(device, props) {
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const {
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mapSize = 2048
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} = props;
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this.maskMap = device.createTexture({
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minFilter: 'linear',
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magFilter: 'linear',
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render(options) {
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colorMask,
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}, () => super.render({ ...options,
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clearColor,
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shouldDrawLayer(layer) {
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delete() {
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{"version":3,"sources":["../../../src/mask/mask-pass.ts"],"names":["withGLParameters","GL","_LayersPass","LayersPass","MaskPass","constructor","device","props","maskMap","fbo","mapSize","createTexture","format","width","height","sampler","minFilter","magFilter","addressModeU","addressModeV","createFramebuffer","id","colorAttachments","render","options","colorMask","channel","clearColor","blend","blendFunc","blendEquation","depthTest","target","pass","shouldDrawLayer","layer","operation","includes","delete"],"mappings":"AACA,SAAQA,gBAAR,QAA+B,gBAA/B;AACA,SAAQC,EAAR,QAAiB,oBAAjB;AACA,SAAQC,WAAW,IAAIC,UAAvB,QAAiE,eAAjE;AAOA,eAAe,MAAMC,QAAN,SAAuBD,UAAvB,CAAkC;AAI/CE,EAAAA,WAAW,CAACC,MAAD,EAAiBC,KAAjB,EAAwD;AACjE,UAAMD,MAAN,EAAcC,KAAd;AADiE,SAHnEC,OAGmE;AAAA,SAFnEC,GAEmE;AAGjE,UAAM;AAACC,MAAAA,OAAO,GAAG;AAAX,QAAmBH,KAAzB;AAEA,SAAKC,OAAL,GAAeF,MAAM,CAACK,aAAP,CAAqB;AAClCC,MAAAA,MAAM,EAAE,YAD0B;AAElCC,MAAAA,KAAK,EAAEH,OAF2B;AAGlCI,MAAAA,MAAM,EAAEJ,OAH0B;AAIlCK,MAAAA,OAAO,EAAE;AACPC,QAAAA,SAAS,EAAE,QADJ;AAEPC,QAAAA,SAAS,EAAE,QAFJ;AAGPC,QAAAA,YAAY,EAAE,eAHP;AAIPC,QAAAA,YAAY,EAAE;AAJP;AAJyB,KAArB,CAAf;AAYA,SAAKV,GAAL,GAAWH,MAAM,CAACc,iBAAP,CAAyB;AAClCC,MAAAA,EAAE,EAAE,SAD8B;AAElCR,MAAAA,KAAK,EAAEH,OAF2B;AAGlCI,MAAAA,MAAM,EAAEJ,OAH0B;AAIlCY,MAAAA,gBAAgB,EAAE,CAAC,KAAKd,OAAN;AAJgB,KAAzB,CAAX;AAMD;;AAEDe,EAAAA,MAAM,CAACC,OAAD,EAAiC;AACrC,UAAMC,SAAS,GAAG,CAAC,KAAD,EAAQ,KAAR,EAAe,KAAf,EAAsB,KAAtB,CAAlB;AACAA,IAAAA,SAAS,CAACD,OAAO,CAACE,OAAT,CAAT,GAA6B,IAA7B;AACA,UAAMC,UAAU,GAAG,CAAC,GAAD,EAAM,GAAN,EAAW,GAAX,EAAgB,GAAhB,CAAnB;AAEA,WAAO3B,gBAAgB,CACrB,KAAKM,MADgB,EAErB;AACEsB,MAAAA,KAAK,EAAE,IADT;AAEEC,MAAAA,SAAS,EAAE,MAFb;AAGEC,MAAAA,aAAa,OAHf;AAIEL,MAAAA,SAJF;AAKEM,MAAAA,SAAS,EAAE;AALb,KAFqB,EASrB,MAAM,MAAMR,MAAN,CAAa,EAAC,GAAGC,OAAJ;AAAaG,MAAAA,UAAb;AAAyBK,MAAAA,MAAM,EAAE,KAAKvB,GAAtC;AAA2CwB,MAAAA,IAAI,EAAE;AAAjD,KAAb,CATe,CAAvB;AAWD;;AAEDC,EAAAA,eAAe,CAACC,KAAD,EAAQ;AACrB,WAAOA,KAAK,CAAC5B,KAAN,CAAY6B,SAAZ,CAAsBC,QAAtB,CAA+B,MAA/B,CAAP;AACD;;AAEDC,EAAAA,MAAM,GAAG;AACP,SAAK7B,GAAL,CAAS6B,MAAT;AACA,SAAK9B,OAAL,CAAa8B,MAAb;AACD;;AAtD8C","sourcesContent":["import type {Device, Framebuffer, Texture} from '@luma.gl/core';\nimport {withGLParameters} from '@luma.gl/webgl';\nimport {GL} from '@luma.gl/constants';\nimport {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';\n\ntype MaskPassRenderOptions = LayersPassRenderOptions & {\n /** The channel to render into, 0:red, 1:green, 2:blue, 3:alpha */\n channel: number;\n};\n\nexport default class MaskPass extends LayersPass {\n maskMap: Texture;\n fbo: Framebuffer;\n\n constructor(device: Device, props: {id: string; mapSize?: number}) {\n super(device, props);\n\n const {mapSize = 2048} = props;\n\n this.maskMap = device.createTexture({\n format: 'rgba8unorm',\n width: mapSize,\n height: mapSize,\n sampler: {\n minFilter: 'linear',\n magFilter: 'linear',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n }\n });\n\n this.fbo = device.createFramebuffer({\n id: 'maskmap',\n width: mapSize,\n height: mapSize,\n colorAttachments: [this.maskMap]\n });\n }\n\n render(options: MaskPassRenderOptions) {\n const colorMask = [false, false, false, false];\n colorMask[options.channel] = true;\n const clearColor = [255, 255, 255, 255];\n\n return withGLParameters(\n this.device,\n {\n blend: true,\n blendFunc: [GL.ZERO, GL.ONE],\n blendEquation: GL.FUNC_SUBTRACT,\n colorMask,\n depthTest: false\n },\n () => super.render({...options, clearColor, target: this.fbo, pass: 'mask'})\n );\n }\n\n shouldDrawLayer(layer) {\n return layer.props.operation.includes('mask');\n }\n\n delete() {\n this.fbo.delete();\n this.maskMap.delete();\n }\n}\n"],"file":"mask-pass.js"}
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const vs = `
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uniform vec4 mask_bounds;
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vec2 mask_getCoords(vec4 position) {
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uniform sampler2D mask_texture;
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uniform int mask_channel;
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uniform bool mask_enabled;
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uniform bool mask_inverted;
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}
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`;
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'vs:#decl': `
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out vec2 mask_texCoords;
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`,
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'vs:#main-end': `
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vec4 mask_common_position;
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`,
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'fs:#decl': `
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in vec2 mask_texCoords;
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`,
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bool mask = mask_isInBounds(mask_texCoords);
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// Debug: show extent of render target
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// fragColor = vec4(mask_texCoords, 0.0, 1.0);
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fragColor = texture(mask_texture, mask_texCoords);
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}
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`
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};
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const getMaskUniforms = opts => {
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if (opts && 'maskMap' in opts) {
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return {
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mask_texture: opts.maskMap
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};
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}
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return {};
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};
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export default {
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name: 'mask',
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dependencies: [project],
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vs,
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fs,
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inject,
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getUniforms: getMaskUniforms
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};
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//# sourceMappingURL=shader-module.js.map
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{"version":3,"sources":["../../../src/mask/shader-module.ts"],"names":["project","vs","fs","inject","getMaskUniforms","opts","mask_texture","maskMap","name","dependencies","getUniforms"],"mappings":"AACA,SAAQA,OAAR,QAAsB,eAAtB;AAGA,MAAMC,EAAE,GAAI;AACZ;AACA;AACA;AACA;AACA;AACA,CANA;AAQA,MAAMC,EAAE,GAAI;AACZ;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CA3BA;AA6BA,MAAMC,MAAM,GAAG;AACb,cAAa;AACf;AACA,CAHe;AAIb,kBAAiB;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAZe;AAab,cAAa;AACf;AACA,CAfe;AAgBb,oBAAmB;AACrB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AA1Be,CAAf;;AAkCA,MAAMC,eAAe,GAAIC,IAAD,IAAyD;AAC/E,MAAIA,IAAI,IAAI,aAAaA,IAAzB,EAA+B;AAC7B,WAAO;AACLC,MAAAA,YAAY,EAAED,IAAI,CAACE;AADd,KAAP;AAGD;;AACD,SAAO,EAAP;AACD,CAPD;;AASA,eAAe;AACbC,EAAAA,IAAI,EAAE,MADO;AAEbC,EAAAA,YAAY,EAAE,CAACT,OAAD,CAFD;AAGbC,EAAAA,EAHa;AAIbC,EAAAA,EAJa;AAKbC,EAAAA,MALa;AAMbO,EAAAA,WAAW,EAAEN;AANA,CAAf","sourcesContent":["import type {ShaderModule} from '@luma.gl/shadertools';\nimport {project} from '@deck.gl/core';\nimport type {Texture} from '@luma.gl/core';\n\nconst vs = `\nuniform vec4 mask_bounds;\nuniform bool mask_maskByInstance;\nvec2 mask_getCoords(vec4 position) {\n return (position.xy - mask_bounds.xy) / (mask_bounds.zw - mask_bounds.xy);\n}\n`;\n\nconst fs = `\nuniform sampler2D mask_texture;\nuniform int mask_channel;\nuniform bool mask_enabled;\nuniform bool mask_inverted;\nbool mask_isInBounds(vec2 texCoords) {\n if (!mask_enabled) {\n return true;\n }\n vec4 maskColor = texture(mask_texture, texCoords);\n float maskValue = 1.0;\n if (mask_channel == 0) {\n maskValue = maskColor.r;\n } else if (mask_channel == 1) {\n maskValue = maskColor.g;\n } else if (mask_channel == 2) {\n maskValue = maskColor.b;\n } else if (mask_channel == 3) {\n maskValue = maskColor.a;\n }\n\n if (mask_inverted) {\n return maskValue >= 0.5;\n } else {\n return maskValue < 0.5;\n }\n}\n`;\n\nconst inject = {\n 'vs:#decl': `\nout vec2 mask_texCoords;\n`,\n 'vs:#main-end': `\n vec4 mask_common_position;\n if (mask_maskByInstance) {\n mask_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n } else {\n mask_common_position = geometry.position;\n }\n mask_texCoords = mask_getCoords(mask_common_position);\n`,\n 'fs:#decl': `\nin vec2 mask_texCoords;\n`,\n 'fs:#main-start': `\n if (mask_enabled) {\n bool mask = mask_isInBounds(mask_texCoords);\n\n // Debug: show extent of render target\n // fragColor = vec4(mask_texCoords, 0.0, 1.0);\n fragColor = texture(mask_texture, mask_texCoords);\n\n if (!mask) discard;\n }\n`\n};\n\ntype MaskModuleSettings = {\n maskMap?: Texture;\n};\n\n/* eslint-disable camelcase */\nconst getMaskUniforms = (opts?: MaskModuleSettings | {}): Record<string, any> => {\n if (opts && 'maskMap' in opts) {\n return {\n mask_texture: opts.maskMap\n };\n }\n return {};\n};\n\nexport default {\n name: 'mask',\n dependencies: [project],\n vs,\n fs,\n inject,\n getUniforms: getMaskUniforms\n} as ShaderModule<MaskModuleSettings>;\n"],"file":"shader-module.js"}
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import { LayerExtension, _mergeShaders as mergeShaders } from '@deck.gl/core';
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IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, _mergeShaders as mergeShaders} from '@deck.gl/core';\nimport {vec3} from '@math.gl/core';\nimport {dashShaders, offsetShaders} from './shaders.glsl';\n\nimport type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core';\nimport type {Model} from '@luma.gl/engine';\n\nconst defaultProps = {\n getDashArray: {type: 'accessor', value: [0, 0]},\n getOffset: {type: 'accessor', value: 0},\n dashJustified: false,\n dashGapPickable: false\n};\n\nexport type PathStyleExtensionProps<DataT = any> = {\n /**\n * Accessor for the dash array to draw each path with: `[dashSize, gapSize]` relative to the width of the path.\n * Requires the `dash` option to be on.\n */\n getDashArray?: Accessor<DataT, [number, number]>;\n /**\n * Accessor for the offset to draw each path with, relative to the width of the path.\n * Negative offset is to the left hand side, and positive offset is to the right hand side.\n * @default 0\n */\n getOffset?: Accessor<DataT, number>;\n /**\n * If `true`, adjust gaps for the dashes to align at both ends.\n * @default false\n */\n dashJustified?: boolean;\n /**\n * If `true`, gaps between solid strokes are pickable. If `false`, only the solid strokes are pickable.\n * @default false\n */\n dashGapPickable?: boolean;\n};\n\ntype PathStyleExtensionOptions = {\n /**\n * Add capability to render dashed lines.\n * @default false\n */\n dash: boolean;\n /**\n * Add capability to offset lines.\n * @default false\n */\n offset: boolean;\n /**\n * Improve dash rendering quality in certain circumstances. Note that this option introduces additional performance overhead.\n * @default false\n */\n highPrecisionDash: boolean;\n};\n\n/** Adds selected features to the `PathLayer` and composite layers that render the `PathLayer`. */\nexport default class PathStyleExtension extends LayerExtension<PathStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'PathStyleExtension';\n\n constructor({\n dash = false,\n offset = false,\n highPrecisionDash = false\n }: Partial<PathStyleExtensionOptions> = {}) {\n super({dash: dash || highPrecisionDash, offset, highPrecisionDash});\n }\n\n isEnabled(layer: Layer<PathStyleExtensionProps>): boolean {\n return 'pathTesselator' in layer.state;\n }\n\n getShaders(this: Layer<PathStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n // Merge shader injection\n let result = {};\n if (extension.opts.dash) {\n result = mergeShaders(result, dashShaders);\n }\n if (extension.opts.offset) {\n result = mergeShaders(result, offsetShaders);\n }\n\n return result;\n }\n\n initializeState(this: Layer<PathStyleExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (!attributeManager || !extension.isEnabled(this)) {\n // This extension only works with the PathLayer\n return;\n }\n\n if (extension.opts.dash) {\n attributeManager.addInstanced({\n instanceDashArrays: {size: 2, accessor: 'getDashArray'},\n instanceDashOffsets: extension.opts.highPrecisionDash\n ? {\n size: 1,\n accessor: 'getPath',\n transform: extension.getDashOffsets.bind(this)\n }\n : {\n size: 1,\n update: attribute => {\n attribute.constant = true;\n attribute.value = [0];\n }\n }\n });\n }\n if (extension.opts.offset) {\n attributeManager.addInstanced({\n instanceOffsets: {size: 1, accessor: 'getOffset'}\n });\n }\n }\n\n updateState(\n this: Layer<PathStyleExtensionProps>,\n params: UpdateParameters<Layer<PathStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const uniforms: any = {};\n\n if (extension.opts.dash) {\n uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;\n uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);\n }\n\n (this.state.model as Model)?.setUniforms(uniforms);\n }\n\n getDashOffsets(this: Layer<PathStyleExtensionProps>, path: number[] | number[][]): number[] {\n const result = [0];\n const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;\n const isNested = Array.isArray(path[0]);\n const geometrySize = isNested ? path.length : path.length / positionSize;\n\n let p;\n let prevP;\n for (let i = 0; i < geometrySize - 1; i++) {\n p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);\n p = this.projectPosition(p);\n\n if (i > 0) {\n result[i] = result[i - 1] + vec3.dist(prevP, p);\n }\n\n prevP = p;\n }\n return result;\n }\n}\n"],"file":"path-style-extension.js"}
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export const dashShaders = {
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inject: {
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'vs:#decl': `
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in vec2 instanceDashArrays;
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in float instanceDashOffsets;
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out vec2 vDashArray;
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out float vDashOffset;
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`,
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'vs:#main-end': `
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vDashArray = instanceDashArrays;
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vDashOffset = instanceDashOffsets / width.x;
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`,
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'fs:#decl': `
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uniform float dashAlignMode;
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uniform float capType;
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uniform bool dashGapPickable;
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in vec2 vDashArray;
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in float vDashOffset;
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`,
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'fs:#main-start': `
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float solidLength = vDashArray.x;
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float gapLength = vDashArray.y;
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float unitLength = solidLength + gapLength;
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float offset;
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if (unitLength > 0.0) {
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offset = vDashOffset;
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} else {
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unitLength = vPathLength / round(vPathLength / unitLength);
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offset = solidLength / 2.0;
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float unitOffset = mod(vPathPosition.y + offset, unitLength);
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if (gapLength > 0.0 && unitOffset > solidLength) {
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discard;
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}
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} else {
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min(unitOffset - solidLength, unitLength - unitOffset),
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vPathPosition.x
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));
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}
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`
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}
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};
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export const offsetShaders = {
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inject: {
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'vs:#decl': `
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in float instanceOffsets;
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`,
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'vs:DECKGL_FILTER_SIZE': `
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float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;
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size *= offsetWidth;
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`,
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'vs:#main-end': `
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float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;
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float offsetDir = sign(instanceOffsets);
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vPathPosition.x = (vPathPosition.x + offsetDir) * offsetWidth - offsetDir;
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vPathPosition.y *= offsetWidth;
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vPathLength *= offsetWidth;
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`,
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'fs:#main-start': `
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float isInside;
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isInside = step(-1.0, vPathPosition.x) * step(vPathPosition.x, 1.0);
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`
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}
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};
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//# sourceMappingURL=shaders.glsl.js.map
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{"version":3,"sources":["../../../src/path-style/shaders.glsl.ts"],"names":["dashShaders","inject","offsetShaders"],"mappings":"AAAA,OAAO,MAAMA,WAAW,GAAG;AACzBC,EAAAA,MAAM,EAAE;AACN,gBAAa;AACjB;AACA;AACA;AACA;AACA,CANU;AAQN,oBAAiB;AACrB;AACA;AACA,CAXU;AAaN,gBAAa;AACjB;AACA;AACA;AACA;AACA;AACA,CAnBU;AA6BN,sBAAmB;AACvB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAjEU;AADiB,CAApB;AAsEP,OAAO,MAAMC,aAAa,GAAG;AAC3BD,EAAAA,MAAM,EAAE;AACN,gBAAa;AACjB;AACA,CAHU;AAIN,6BAA0B;AAC9B;AACA;AACA,CAPU;AAQN,oBAAiB;AACrB;AACA;AACA;AACA;AACA;AACA,CAdU;AAeN,sBAAmB;AACvB;AACA;AACA;AACA;AACA;AACA;AArBU;AADmB,CAAtB","sourcesContent":["export const dashShaders = {\n inject: {\n 'vs:#decl': `\nin vec2 instanceDashArrays;\nin float instanceDashOffsets;\nout vec2 vDashArray;\nout float vDashOffset;\n`,\n\n 'vs:#main-end': `\nvDashArray = instanceDashArrays;\nvDashOffset = instanceDashOffsets / width.x;\n`,\n\n 'fs:#decl': `\nuniform float dashAlignMode;\nuniform float capType;\nuniform bool dashGapPickable;\nin vec2 vDashArray;\nin float vDashOffset;\n`,\n\n // if given position is in the gap part of the dashed line\n // dashArray.x: solid stroke length, relative to width\n // dashArray.y: gap length, relative to width\n // alignMode:\n // 0 - no adjustment\n // o---- ---- ---- ---- o---- -o---- ---- o\n // 1 - stretch to fit, draw half dash at each end for nicer joints\n // o-- ---- ---- ---- --o-- --o-- ---- --o\n 'fs:#main-start': `\n float solidLength = vDashArray.x;\n float gapLength = vDashArray.y;\n float unitLength = solidLength + gapLength;\n\n float offset;\n\n if (unitLength > 0.0) {\n if (dashAlignMode == 0.0) {\n offset = vDashOffset;\n } else {\n unitLength = vPathLength / round(vPathLength / unitLength);\n offset = solidLength / 2.0;\n }\n\n float unitOffset = mod(vPathPosition.y + offset, unitLength);\n\n if (gapLength > 0.0 && unitOffset > solidLength) {\n if (capType <= 0.5) {\n if (!(dashGapPickable && bool(picking.isActive))) {\n discard;\n }\n } else {\n // caps are rounded, test the distance to solid ends\n float distToEnd = length(vec2(\n min(unitOffset - solidLength, unitLength - unitOffset),\n vPathPosition.x\n ));\n if (distToEnd > 1.0) {\n if (!(dashGapPickable && bool(picking.isActive))) {\n discard;\n }\n }\n }\n }\n }\n`\n }\n};\n\nexport const offsetShaders = {\n inject: {\n 'vs:#decl': `\nin float instanceOffsets;\n`,\n 'vs:DECKGL_FILTER_SIZE': `\n float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;\n size *= offsetWidth;\n`,\n 'vs:#main-end': `\n float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;\n float offsetDir = sign(instanceOffsets);\n vPathPosition.x = (vPathPosition.x + offsetDir) * offsetWidth - offsetDir;\n vPathPosition.y *= offsetWidth;\n vPathLength *= offsetWidth;\n`,\n 'fs:#main-start': `\n float isInside;\n isInside = step(-1.0, vPathPosition.x) * step(vPathPosition.x, 1.0);\n if (isInside == 0.0) {\n discard;\n }\n`\n }\n};\n"],"file":"shaders.glsl.js"}
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import { joinLayerBounds, getRenderBounds, makeViewport } from '../utils/projection-utils';
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import { createRenderTarget } from './utils';
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const MAP_MAX_SIZE = 2048;
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export class HeightMapBuilder {
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static isSupported(device) {
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return device.isTextureFormatRenderable('rgba32float');
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}
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constructor(device) {
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this.renderViewport = null;
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this.bounds = null;
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this.fbo = void 0;
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this.device = void 0;
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this.layers = [];
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this.layersBounds = [];
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this.lastViewport = null;
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this.device = device;
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}
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getRenderFramebuffer() {
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return null;
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}
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if (!this.fbo) {
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this.fbo = createRenderTarget(this.device, {
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id: 'height-map',
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float: true
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});
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}
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return this.fbo;
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}
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shouldUpdate({
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layers,
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viewport
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}) {
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const layersChanged = layers.length !== this.layers.length || layers.some((layer, i) => layer !== this.layers[i] || layer.props.transitions || layer.getBounds() !== this.layersBounds[i]);
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if (layersChanged) {
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this.layersBounds = layers.map(layer => layer.getBounds());
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this.layersBoundsCommon = joinLayerBounds(layers, viewport);
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}
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const viewportChanged = !this.lastViewport || !viewport.equals(this.lastViewport);
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} else if (layersChanged || viewportChanged) {
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if (bounds[2] <= bounds[0] || bounds[3] <= bounds[1]) {
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this.renderViewport = null;
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}
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this.bounds = bounds;
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this.lastViewport = viewport;
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const scale = viewport.scale;
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const pixelWidth = (bounds[2] - bounds[0]) * scale;
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const pixelHeight = (bounds[3] - bounds[1]) * scale;
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this.renderViewport = pixelWidth > 0 || pixelHeight > 0 ? makeViewport({
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bounds: [viewport.center[0] - 1, viewport.center[1] - 1, viewport.center[0] + 1, viewport.center[1] + 1],
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zoom: viewport.zoom,
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width: Math.min(pixelWidth, MAP_MAX_SIZE),
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height: Math.min(pixelHeight, MAP_MAX_SIZE),
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delete() {
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//# sourceMappingURL=height-map-builder.js.map
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{"version":3,"sources":["../../../src/terrain/height-map-builder.ts"],"names":["joinLayerBounds","getRenderBounds","makeViewport","createRenderTarget","MAP_MAX_SIZE","HeightMapBuilder","isSupported","device","isTextureFormatRenderable","constructor","renderViewport","bounds","fbo","layers","layersBounds","layersBoundsCommon","lastViewport","getRenderFramebuffer","id","float","shouldUpdate","viewport","layersChanged","length","some","layer","i","props","transitions","getBounds","map","viewportChanged","equals","scale","pixelWidth","pixelHeight","center","zoom","width","Math","min","height","delete","colorAttachments"],"mappings":"AACA,SAAQA,eAAR,EAAyBC,eAAzB,EAA0CC,YAA1C,QAAqE,2BAArE;AACA,SAAQC,kBAAR,QAAiC,SAAjC;AAIA,MAAMC,YAAY,GAAG,IAArB;AASA,OAAO,MAAMC,gBAAN,CAAuB;AAgBV,SAAXC,WAAW,CAACC,MAAD,EAA0B;AAC1C,WAAOA,MAAM,CAACC,yBAAP,CAAiC,aAAjC,CAAP;AACD;;AAEDC,EAAAA,WAAW,CAACF,MAAD,EAAiB;AAAA,SAlB5BG,cAkB4B,GAlBM,IAkBN;AAAA,SAhB5BC,MAgB4B,GAhBJ,IAgBI;AAAA,SAdlBC,GAckB;AAAA,SAblBL,MAakB;AAAA,SAXpBM,MAWoB,GAXF,EAWE;AAAA,SATpBC,YASoB,GAT4B,EAS5B;AAAA,SAPpBC,kBAOoB,GAPgB,IAOhB;AAAA,SANpBC,YAMoB,GANY,IAMZ;AAC1B,SAAKT,MAAL,GAAcA,MAAd;AACD;;AAKDU,EAAAA,oBAAoB,GAAuB;AACzC,QAAI,CAAC,KAAKP,cAAV,EAA0B;AACxB,aAAO,IAAP;AACD;;AACD,QAAI,CAAC,KAAKE,GAAV,EAAe;AACb,WAAKA,GAAL,GAAWT,kBAAkB,CAAC,KAAKI,MAAN,EAAc;AAACW,QAAAA,EAAE,EAAE,YAAL;AAAmBC,QAAAA,KAAK,EAAE;AAA1B,OAAd,CAA7B;AACD;;AACD,WAAO,KAAKP,GAAZ;AACD;;AAGDQ,EAAAA,YAAY,CAAC;AAACP,IAAAA,MAAD;AAASQ,IAAAA;AAAT,GAAD,EAAqE;AAC/E,UAAMC,aAAa,GACjBT,MAAM,CAACU,MAAP,KAAkB,KAAKV,MAAL,CAAYU,MAA9B,IACAV,MAAM,CAACW,IAAP,CACE,CAACC,KAAD,EAAQC,CAAR,KAKED,KAAK,KAAK,KAAKZ,MAAL,CAAYa,CAAZ,CAAV,IAEAD,KAAK,CAACE,KAAN,CAAYC,WAFZ,IAIAH,KAAK,CAACI,SAAN,OAAsB,KAAKf,YAAL,CAAkBY,CAAlB,CAV1B,CAFF;;AAeA,QAAIJ,aAAJ,EAAmB;AAEjB,WAAKT,MAAL,GAAcA,MAAd;AACA,WAAKC,YAAL,GAAoBD,MAAM,CAACiB,GAAP,CAAWL,KAAK,IAAIA,KAAK,CAACI,SAAN,EAApB,CAApB;AACA,WAAKd,kBAAL,GAA0Bf,eAAe,CAACa,MAAD,EAASQ,QAAT,CAAzC;AACD;;AAED,UAAMU,eAAe,GAAG,CAAC,KAAKf,YAAN,IAAsB,CAACK,QAAQ,CAACW,MAAT,CAAgB,KAAKhB,YAArB,CAA/C;;AAEA,QAAI,CAAC,KAAKD,kBAAV,EAA8B;AAC5B,WAAKL,cAAL,GAAsB,IAAtB;AACD,KAFD,MAEO,IAAIY,aAAa,IAAIS,eAArB,EAAsC;AAC3C,YAAMpB,MAAM,GAAGV,eAAe,CAAC,KAAKc,kBAAN,EAA0BM,QAA1B,CAA9B;;AACA,UAAIV,MAAM,CAAC,CAAD,CAAN,IAAaA,MAAM,CAAC,CAAD,CAAnB,IAA0BA,MAAM,CAAC,CAAD,CAAN,IAAaA,MAAM,CAAC,CAAD,CAAjD,EAAsD;AACpD,aAAKD,cAAL,GAAsB,IAAtB;AACA,eAAO,KAAP;AACD;;AAED,WAAKC,MAAL,GAAcA,MAAd;AACA,WAAKK,YAAL,GAAoBK,QAApB;AAEA,YAAMY,KAAK,GAAGZ,QAAQ,CAACY,KAAvB;AACA,YAAMC,UAAU,GAAG,CAACvB,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAnB,IAA0BsB,KAA7C;AACA,YAAME,WAAW,GAAG,CAACxB,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAnB,IAA0BsB,KAA9C;AAEA,WAAKvB,cAAL,GACEwB,UAAU,GAAG,CAAb,IAAkBC,WAAW,GAAG,CAAhC,GACIjC,YAAY,CAAC;AAKXS,QAAAA,MAAM,EAAE,CACNU,QAAQ,CAACe,MAAT,CAAgB,CAAhB,IAAqB,CADf,EAENf,QAAQ,CAACe,MAAT,CAAgB,CAAhB,IAAqB,CAFf,EAGNf,QAAQ,CAACe,MAAT,CAAgB,CAAhB,IAAqB,CAHf,EAINf,QAAQ,CAACe,MAAT,CAAgB,CAAhB,IAAqB,CAJf,CALG;AAWXC,QAAAA,IAAI,EAAEhB,QAAQ,CAACgB,IAXJ;AAYXC,QAAAA,KAAK,EAAEC,IAAI,CAACC,GAAL,CAASN,UAAT,EAAqB9B,YAArB,CAZI;AAaXqC,QAAAA,MAAM,EAAEF,IAAI,CAACC,GAAL,CAASL,WAAT,EAAsB/B,YAAtB,CAbG;AAcXiB,QAAAA;AAdW,OAAD,CADhB,GAiBI,IAlBN;AAmBA,aAAO,IAAP;AACD;;AACD,WAAO,KAAP;AACD;;AAEDqB,EAAAA,MAAM,GAAG;AACP,QAAI,KAAK9B,GAAT,EAAc;AACZ,WAAKA,GAAL,CAAS+B,gBAAT,CAA0B,CAA1B,EAA6BD,MAA7B;AACA,WAAK9B,GAAL,CAAS8B,MAAT;AACD;AACF;;AA5G2B","sourcesContent":["import {Device, Framebuffer} from '@luma.gl/core';\nimport {joinLayerBounds, getRenderBounds, makeViewport, Bounds} from '../utils/projection-utils';\nimport {createRenderTarget} from './utils';\n\nimport type {Viewport, Layer} from '@deck.gl/core';\n\nconst MAP_MAX_SIZE = 2048;\n\n/**\n * Manages the lifecycle of the height map (a framebuffer that encodes elevation).\n * One instance of height map is is shared across all layers. It is updated when the viewport changes\n * or when some terrain source layer's data changes.\n * During the draw call of any terrainDrawMode:offset layers,\n * the vertex shader reads from this framebuffer to retrieve its z offset.\n */\nexport class HeightMapBuilder {\n /** Viewport used to draw into the texture */\n renderViewport: Viewport | null = null;\n /** Bounds of the height map texture, in cartesian space */\n bounds: Bounds | null = null;\n\n protected fbo?: Framebuffer;\n protected device: Device;\n /** Last rendered layers */\n private layers: Layer[] = [];\n /** Last layer.getBounds() */\n private layersBounds: ([number[], number[]] | null)[] = [];\n /** The union of layersBounds in cartesian space */\n private layersBoundsCommon: Bounds | null = null;\n private lastViewport: Viewport | null = null;\n\n static isSupported(device: Device): boolean {\n return device.isTextureFormatRenderable('rgba32float');\n }\n\n constructor(device: Device) {\n this.device = device;\n }\n\n /** Returns the height map framebuffer for read/write access.\n * Returns null when the texture is invalid.\n */\n getRenderFramebuffer(): Framebuffer | null {\n if (!this.renderViewport) {\n return null;\n }\n if (!this.fbo) {\n this.fbo = createRenderTarget(this.device, {id: 'height-map', float: true});\n }\n return this.fbo;\n }\n\n /** Called every render cycle to check if the framebuffer needs update */\n shouldUpdate({layers, viewport}: {layers: Layer[]; viewport: Viewport}): boolean {\n const layersChanged =\n layers.length !== this.layers.length ||\n layers.some(\n (layer, i) =>\n // Layer instance is updated\n // Layer props might have changed\n // Undetermined props could have an effect on the output geometry of a terrain source,\n // for example getElevation+updateTriggers, elevationScale, modelMatrix\n layer !== this.layers[i] ||\n // Some prop is in transition\n layer.props.transitions ||\n // Layer's geometry bounds have changed\n layer.getBounds() !== this.layersBounds[i]\n );\n\n if (layersChanged) {\n // Recalculate cached bounds\n this.layers = layers;\n this.layersBounds = layers.map(layer => layer.getBounds());\n this.layersBoundsCommon = joinLayerBounds(layers, viewport);\n }\n\n const viewportChanged = !this.lastViewport || !viewport.equals(this.lastViewport);\n\n if (!this.layersBoundsCommon) {\n this.renderViewport = null;\n } else if (layersChanged || viewportChanged) {\n const bounds = getRenderBounds(this.layersBoundsCommon, viewport);\n if (bounds[2] <= bounds[0] || bounds[3] <= bounds[1]) {\n this.renderViewport = null;\n return false;\n }\n\n this.bounds = bounds;\n this.lastViewport = viewport;\n\n const scale = viewport.scale;\n const pixelWidth = (bounds[2] - bounds[0]) * scale;\n const pixelHeight = (bounds[3] - bounds[1]) * scale;\n\n this.renderViewport =\n pixelWidth > 0 || pixelHeight > 0\n ? makeViewport({\n // It's not important whether the geometry is visible in this viewport, because\n // vertices will not use the standard project_to_clipspace in the DRAW_TO_HEIGHT_MAP shader\n // However the viewport must have the same center and zoom as the screen viewport\n // So that projection uniforms used for calculating z are the same\n bounds: [\n viewport.center[0] - 1,\n viewport.center[1] - 1,\n viewport.center[0] + 1,\n viewport.center[1] + 1\n ],\n zoom: viewport.zoom,\n width: Math.min(pixelWidth, MAP_MAX_SIZE),\n height: Math.min(pixelHeight, MAP_MAX_SIZE),\n viewport\n })\n : null;\n return true;\n }\n return false;\n }\n\n delete() {\n if (this.fbo) {\n this.fbo.colorAttachments[0].delete();\n this.fbo.delete();\n }\n }\n}\n"],"file":"height-map-builder.js"}
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@@ -1,125 +0,0 @@
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import { project } from '@deck.gl/core';
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export const TERRAIN_MODE = {
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NONE: 0,
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WRITE_HEIGHT_MAP: 1,
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USE_HEIGHT_MAP: 2,
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USE_COVER: 3,
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USE_COVER_ONLY: 4,
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SKIP: 5
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};
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const TERRAIN_MODE_CONSTANTS = Object.keys(TERRAIN_MODE).map(key => `const float TERRAIN_MODE_${key} = ${TERRAIN_MODE[key]}.0;`).join('\n');
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export const terrainModule = {
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name: 'terrain',
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dependencies: [project],
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inject: {
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'vs:#decl': `
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uniform float terrain_mode;
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uniform sampler2D terrain_map;
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uniform vec4 terrain_bounds;
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out vec3 commonPos;
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${TERRAIN_MODE_CONSTANTS}
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`,
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'vs:#main-start': `
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if (terrain_mode == TERRAIN_MODE_SKIP) {
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gl_Position = vec4(0.0);
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return;
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}
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`,
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'vs:DECKGL_FILTER_GL_POSITION': `
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commonPos = geometry.position.xyz;
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if (terrain_mode == TERRAIN_MODE_WRITE_HEIGHT_MAP) {
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vec2 texCoords = (commonPos.xy - terrain_bounds.xy) / terrain_bounds.zw;
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position = vec4(texCoords * 2.0 - 1.0, 0.0, 1.0);
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commonPos.z += project_uCommonOrigin.z;
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}
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if (terrain_mode == TERRAIN_MODE_USE_HEIGHT_MAP) {
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vec3 anchor = geometry.worldPosition;
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anchor.z = 0.0;
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vec3 anchorCommon = project_position(anchor);
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vec2 texCoords = (anchorCommon.xy - terrain_bounds.xy) / terrain_bounds.zw;
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if (texCoords.x >= 0.0 && texCoords.y >= 0.0 && texCoords.x <= 1.0 && texCoords.y <= 1.0) {
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float terrainZ = texture(terrain_map, texCoords).r;
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geometry.position.z += terrainZ;
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position = project_common_position_to_clipspace(geometry.position);
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}
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}
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`,
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'fs:#decl': `
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uniform float terrain_mode;
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uniform sampler2D terrain_map;
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uniform vec4 terrain_bounds;
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in vec3 commonPos;
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${TERRAIN_MODE_CONSTANTS}
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`,
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'fs:#main-start': `
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if (terrain_mode == TERRAIN_MODE_WRITE_HEIGHT_MAP) {
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fragColor = vec4(commonPos.z, 0.0, 0.0, 1.0);
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return;
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}
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`,
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'fs:DECKGL_FILTER_COLOR': `
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if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_USE_COVER_ONLY)) {
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vec2 texCoords = (commonPos.xy - terrain_bounds.xy) / terrain_bounds.zw;
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vec4 pixel = texture(terrain_map, texCoords);
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if (terrain_mode == TERRAIN_MODE_USE_COVER_ONLY) {
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color = pixel;
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} else {
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// pixel is premultiplied
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color = pixel + color * (1.0 - pixel.a);
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}
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return;
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}
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`
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},
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getUniforms: (opts = {}, uniforms) => {
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if ('dummyHeightMap' in opts) {
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const {
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drawToTerrainHeightMap,
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heightMap,
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heightMapBounds,
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dummyHeightMap,
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terrainCover,
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useTerrainHeightMap,
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terrainSkipRender
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} = opts;
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const {
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project_uCommonOrigin
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} = uniforms;
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let mode = terrainSkipRender ? TERRAIN_MODE.SKIP : TERRAIN_MODE.NONE;
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let sampler = dummyHeightMap;
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let bounds = null;
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if (drawToTerrainHeightMap) {
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mode = TERRAIN_MODE.WRITE_HEIGHT_MAP;
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bounds = heightMapBounds;
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} else if (useTerrainHeightMap && heightMap) {
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mode = TERRAIN_MODE.USE_HEIGHT_MAP;
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sampler = heightMap;
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bounds = heightMapBounds;
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} else if (terrainCover) {
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const isPicking = opts.pickingActive;
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sampler = isPicking ? terrainCover.getPickingFramebuffer() : terrainCover.getRenderFramebuffer();
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if (isPicking) {
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mode = TERRAIN_MODE.SKIP;
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}
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if (sampler) {
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mode = mode === TERRAIN_MODE.SKIP ? TERRAIN_MODE.USE_COVER_ONLY : TERRAIN_MODE.USE_COVER;
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bounds = terrainCover.bounds;
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} else {
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sampler = dummyHeightMap;
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}
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}
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return {
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terrain_mode: mode,
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terrain_map: sampler,
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terrain_bounds: bounds ? [bounds[0] - project_uCommonOrigin[0], bounds[1] - project_uCommonOrigin[1], bounds[2] - bounds[0], bounds[3] - bounds[1]] : [0, 0, 0, 0]
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};
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}
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return null;
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}
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};
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//# sourceMappingURL=shader-module.js.map
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